#psyker-class

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hoary badge
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I just force dodge behind my teammates kekw

spice veldt
burnt maple
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servers have been great today, had a game earlier with a 5th bot the entire time lol

pine relic
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I'm not saying it's shit; I always use surge at hi int but not on hi int shock troops. In the last game I played, I joined a game with three teammates who had died. I had to immediately deal with three crushers, two bulwarks, and one rager. After that, I went upstairs and soloed another shock troop, dogs, mutants, and flamers. Then after i could revive my teammates, another shock troop appeared. What would you have done with purgatus in this situation?

harsh urchin
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i think purg is good lol

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if i see a teammate with purg i dont get annoyed

burnt maple
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i like the Purg

harsh urchin
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i do get annoyed when i see teammates with the zealot flamer tho

pine relic
cyan portal
pine relic
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no shit sherlock

hoary badge
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Tbf outside of maybe Trauma, not like the other staves could have salvaged the situation

cyan portal
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us deimos + dot ticks for crushers, deimos 1 shot for muties, purga for everything else

pine relic
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It rewards only 40000 gold, and you need to spend more than half an hour with an exhausting play style. That's why I say I hope they bring a better weapon.

burnt maple
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what's the perk/blessings for blaze trauma? aside from Blazing Spirit? I assume +5 crit/Nexus?

hoary badge
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Nexus 4 is a must

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5% crit and flak is safe perk rolls for me

burnt maple
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do you just spam fully charged? i assume you're doing 2/1/1/1/1?

hoary badge
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Quick charges are enough to spread blaze, blaze procs outside the epicenter

burnt maple
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Wildfire or no?

hoary badge
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Its a toss up between Battery and Warpfire

burnt maple
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hmm i'll try it out, i think i have a blaze staff laying around

hoary badge
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Battery has a niche of inflicting huge dot bursts following up Blazing procs with Ascendant Blaze

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Wildfire is as it implies, the fire and forget option

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No fuss no muss

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Probably the best build to take the feat on, due to stack redundancy with Purgs

limpid breach
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Is blaze staff any good on damnation?

spice veldt
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it's good at killing everything that's not a crusher or shielded bulwark, provided that you can get them into the range of your fire

cyan portal
spice veldt
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oh i don't run a blazing spirit trauma myself; i know that people like zazymomba and mmmiles do though

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pygex would also have some input

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my initial thought would be that damage is fine to dump

cyan portal
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6 stack soulblaze can't be all the dmg though surely?

whole oxide
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dump quell

near wyvern
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And warp nexus 4 is a must, +5% crit chance perk as well

cyan portal
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does blast radius effects range of soulblaze application?

near wyvern
near wyvern
# cyan portal 6 stack soulblaze can't be all the dmg though surely?

I run the feats 311112, the damage comes from trauma + the blaze effect when you have 6 stacks up. A single proc (3 stacks) wouldn't be enough to kill things but since they get hit by the trauma outer explosion as well they should weaken enough that they will die.

With warp nexus 4 and +5% crit chance and 80+ peril you have a 9% chance to get two crits in a row which results in 6 stacks and is death to all but elites/specials. Note that this deals like half of mauler HP worth of damage.

The combination of AB and battery gives you an oh shit button to have 6 stacks on the go but if you have time to fish for a proc before using that, it's a couple seconds and all but crushers will be gone.

The beauty of blue fire trauma is that you can place your epicenter to cover a spot (med kit, downed player, choke) and still deal ok damage.

cyan portal
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Guessing infested into crit?

shadow wigeon
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It does have a bit of a skill floor though. It's not always obvious to players what Trauma is doing when you first start using it. You really need to get a sense for what charge level is required for killing what targets.

limpid breach
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Thanks for all that info

plucky flax
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Damn gonna try and make a blaze trauma today.

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Still need to grind for slaughterer 4 on force sword. FeelsStrongMan

cyan portal
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ngl it feels a bit underwhelming in the psychanium

shadow wigeon
near wyvern
# cyan portal ngl it feels a bit underwhelming in the psychanium

It's not your top DPS staff but it's extremely versatile, the only enemy it cannot deal with is a mutant (and for that I carry the one shot Deimos). It's extremely defensive staff while still being able to kill targets efficiently enough to solo carry if needed.

shadow wigeon
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@cyan portal the argument for it is also compared to the other blessings. Flurry/Rending are good, but they are not (woops) swinging the needle enormously (on Trauma).
Blazing makes short charges do something (sometimes...) which are otherwise pretty mediocre on trauma.

faint sigil
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what's the requirements for mutie oneshot deimos

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headshot heavy? or are you charging

cold geode
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second heavy, with +25 maniac

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and whatever arcotash says

spice veldt
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with 4 warp charges, +25% maniac, warp unleashed, and an 80/80/80 dmg/finesse/first target deimos, you'll need at least 75% peril to one-shot a mutant with the 2nd heavy

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you'll have to work out the math for your specific build, but that should give you the gist of things

faint sigil
plucky flax
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That's too hard. I'm noob so I just special heavy 1 mutie then finish it off with l1 h2.

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Also my sword doesn't have maniac veri sad.

faint sigil
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@spice veldt ideal second blessing on that?

spice veldt
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unstable power is the usual recommendation if you're looking for something offensive

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i don't use the deimos myself, so other people will have better input than me

plucky flax
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1 million kills autopistol gigachad in the lobby.

near wyvern
# faint sigil what's the requirements for mutie oneshot deimos

Depends a lot on stat rolls, +20 maniac as minimum and then the rest depends on your build. Warp Unleashed is kind of mandatory.

You should go to meat grinder and rest what peril you need for what amount of warp charges as it is specific to that exact sword.

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I run Unstable Power 4 as well, helps a lot

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With my sword I need like 30-40% peril with 5 warp charges and it has +20 maniac.

harsh urchin
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get 25%

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then you only need 4 charges

near wyvern
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I have it on my other sword

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+25 maniac, +8 special, unstable 4 slaughterer 4 is on my Deimos for void

inland sand
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Blazing build sounds like a fun meme

digital loom
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warp resistamce, usually

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void blaze is kind of interesting if you cancel

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objectively better at fire application because of the rate of fire

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but i prefer surge on void

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its very satisfying to hear

lethal folio
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Voidstrike often applies max stacks with projectile impact and explosikn

inland sand
# faint sigil what's the requirements for mutie oneshot deimos

this is my deimos. At 5 stacks of WC, NOT running Warp Unleashed at 10, it 1 shot head shots (heavy hit) muties. It can't 1 shot body shot them unless I run Warp Unleashed. If I do hit the body shot on them, however, the light stab follow up immediately kills them.

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So, depending on your build and how lucky you get, you should still be able to kill them incredibly quickly/reliably without too much danger to yourself

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pretty sure that Uncanny Strike is what gives it the head shot 1 shot though

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ha, it can also 2 shot a Mutie with headshots by just using light 1 into heavy 2 combo (both thrust attacks)

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lol and it can apparently do that at 3+ Warp Charges

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Man I love the Deimos

plucky flax
near wyvern
# digital loom objectively better at fire application because of the rate of fire

In terms of applying soulblaze to random targets, sure, however the problem with void is that void (and trauma) deal more DPS the more you charge your shots. The moment you start properly charging the void shots your balls per minute drops dramatically and at that point the huge AOE of trauma makes it better at applying fire while dealing damage as well.

near wyvern
# digital loom but i prefer surge on void

Blazing spirit is still the preferred choice for crit void. You have two problems for surge:

  • you can quell cancel the surge proc by accident
  • your extra damage continues in the same line with the original shot, often resulting in hitting mostly walls

The blazing spirit proc tends to do more damage than a secondary cast since it applies damage to the sides and you don't have the risk of nullifying the effect on quell cancel.

near wyvern
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For force swords

near wyvern
inland sand
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the cool thing is uncanny applies 4 stacks with a special attack so if you don't kill it with the special you definitely do with the follow up

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hmm, scrap that, weirdly just Maniac and Carapace

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definitely working on Maniac though

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why is Maniac considered armour but Flak isn't... wth Fatshark

cyan notch
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all armour is armour

spice veldt
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deimos l1 just happens to deal 100% damage to Flak

inland sand
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ahhhh that makes sense

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but then why doesn't rending work on UY?

spice veldt
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UY?

inland sand
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Unyielding

spice veldt
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all force sword attacks also deal at least 100% damage to unyielding

inland sand
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well there you go

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we learning out here today

spice veldt
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armour mods on force swords are surprisingly good

near wyvern
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It's definitely not affecting heavies on maniacs

inland sand
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so if it's literally affecting 2 things, one being attacks vs carapace, and lights on Maniacs, is it even worth it?

whole oxide
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on FS, not really, too many other good options for the opportunity cost

inland sand
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might as well just get Slaughterer or Unstable Power and call it a day

whole oxide
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i mean, its not pointless, it helps vs crushers, but there are better options

near wyvern
whole oxide
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definitely been gimped before by going in to FS-special what I thought was a mauler, which turned out to be 4 maulers all stacked inside each other

cyan notch
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if ur team is fightning them in close range i just special them

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faster stunlock than bb

fierce lantern
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what perks and blessing do i want on a trauma staff?

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warp flurry and rending shockwave?

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flak and unarmored or flak and carapace

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or maniac somewhere

lethal folio
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flak unarmoured the best general perks, Blessings are flexible on trauma

plucky flax
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Blaze meme build. feelsgoodman

fierce lantern
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good enough

plucky flax
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Don't you want warp nexus for the big crit?

whole oxide
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only need crit for blazing build, otherwise trauma crits are kinda pointless

plucky flax
inland sand
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Flurry and Inner Tranquility are the way on Trauma

inland sand
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Rending Shockwave is also fine, as it helps your team. But Focused Channelling will stop you getting stunned out of casts vs shooters, which can and will kill you

fierce lantern
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whats focused channeling do?

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ah

inland sand
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stops you being interrupted while charging

vagrant hollow
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what is inner trainquility?

near wyvern
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Reduces peril costs based on warp charges

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You need it on flurry trauma to get it going

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Also run warp battery with it

vagrant hollow
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oh i thought he meant some blessing ๐Ÿ˜„ i was like wtf is he talking about

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i tried trauma with trainquility but you just lack that 1 shot on flamers I think

olive ember
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@spice veldt

tropic vigil
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Does anyone know if they added a officiL title to the "rejects unite" sound track and if it were added to spotify?

inland sand
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it's trade you make to have 10+ full charge explodes in a row

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there was once a time where u couldn't even 1BB flamers because they hadn't buffed Warp Unleashed

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that wasn't even that long ago

vagrant hollow
# tropic vigil Does anyone know if they added a officiL title to the "rejects unite" sound trac...

dont know about spotify but its on youtube https://www.youtube.com/watch?v=8tE3fL_vq04&ab_channel=Kestrel

Rejects Unite ํŠธ๋ ˆ์ผ๋Ÿฌ์—์„œ ์ž ๊น ๊ณต๊ฐœ๋˜๊ณ , ์‹  ๋งต์ธ ์•„์นด์ด๋ถ ์‹œ์นด๋ฝ์Šค์—์„œ ๋ฌธ ๊ตฌ๊ฐ„ ๋ŒํŒŒ ๋•Œ ๋‚˜์˜จ๋‹ค.

์•ˆํƒ€๊น๊ฒŒ๋„ ํŒป์ƒคํฌ๊ฐ€ ost๋ฅผ ์˜ฌ๋ฆฌ์ง€ ์•Š์•˜๊ณ .
์ŠคํŒ€์˜ ๋‹คํฌํƒ€์ด๋“œ ์‚ฌ์šด๋“œํŠธ๋ž™ ๋ชฉ๋ก์—๋„ ์—…๋ฐ์ดํŠธ๊ฐ€ ์•ˆ ๋˜์–ด์žˆ๋‹ค.

๊ทธ๋ž˜์„œ ๊ทธ๋ƒฅ ๋ˆ„๊ฐ€ ์ธ๊ฒŒ์ž„์—์„œ ๋”ฐ์˜จ๊ฑฐ ๋ ‰์นดํ•จ.
https://youtu.be/QhfUUDCLwNo

๊ณ ์ƒํ•ด์„œ ost๋ฅผ ๋”ฐ์ค€ ๊ฒƒ์— ๊ฐ์‚ฌํ•˜๋ฉฐ, ํ˜น์‹œ๋ผ๋„ ๋…นํ™”์ž๊ฐ€ ์ด๊ฒŒ ๋ญ๋…ธ? ๋‚ด๋ ค๋ผ.
ํ•˜๋ฉด ์˜์ƒ ๋‚ด๋ฆผ.

๋ณ„๊ฐœ๋กœ ๊ณต์‹ mp3ํŒŒ์ผ ์ƒ๊ธฐ๋ฉด ๋ฐ”๊ฟ”์„œ ์˜ฌ๋ฆผ.

https://youtu.be/FNx07urx1fU
์ง์ ‘ ์ถ”๊ฐ€๋กœ ๋…นํ™”ํ•ด์„œ ์œ„ ๋งํฌ ์˜์ƒ์ด๋ž‘ ์งœ์ง‘๊ธฐํ•จ.

๊ทธ๋ฆฌ๊ณ  ๋‚˜๋จธ์ง€ ํ˜ธ๋“œ, ํ‰๋ฌผ ost๋Š” ๊ธฐ์กด ์Šค๋ก ์‚ฌ์ด๋“œ...

โ–ถ Play video
tropic vigil
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Yea that's the only one I can find though I refuse to pay for YouTube premium
More waiting I suppose

vagrant hollow
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you know you can download youtube revanced right?

hard breach
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Illisi isn't too bad, what do you guys prefer? Illisi or Deimos?

shadow onyx
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deimos is smoother imo

whole oxide
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depends what ranged you're putting it with, illisi with surge/gun, deimos with void/trauma/purg

inland sand
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Deimos all day

hard breach
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Been using surge really. With Deimos last i used it it was with Trauma

inland sand
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i don't really get all the Illisi swooning

hard breach
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Just now it with was Illisi with surge

inland sand
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takes too long to put down a Mutie

hard breach
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Was useful dealing with horde because of the wide sweeps

hard breach
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even if they didn't kill it

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immediately, that is

inland sand
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it's very good at killing hordes but that isn't something I really value on the Psyker's melee weapon

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I'll use it sometimes if I run Surge

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but even then, you can kill hordes just fine with a Slaughterer Deimos, just a bit more nuanced

hard breach
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It came with blazing spirit and slaughterer so i thought i'd just try it out to see how often it crits for blazing spirit.

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So i'll stick with slaughterer Deimos i think, since i also have Deflector on that

inland sand
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Deimos does seem to really do it all. The light thrust heavy thrust combo just nails specials and elites, slaughterer kills hordes, and the special charged heavy to 1 shot the muties

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gotta love that shit

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Deflector is so good as well

hard breach
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Usually dead before it gets into range

inland sand
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the mutie?

fluid knot
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Which is pretty likely

inland sand
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i have had some crazy spawns on HISG where u get a conga line of 4-5 muties in a row

inland sand
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Illisi will suffer a bit I think

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but tbh nerf slaughterer it's a stupid blessing

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in fact just scrap all current blessings and redesign, make deflector a psyker feat

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call it a day

fluid knot
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I agree, down to 20% and make it just damage, not power

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Tbh i would like to see all the "power" blessings changed to just damage

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Else they will always be BiS

inland sand
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my prediction is they will carry on 'band-aid' fixing crafting while they develop a better system in the background

fluid knot
inland sand
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that hopefully looks something like DRGs

fluid knot
inland sand
fluid knot
inland sand
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what do other people run?

plucky flax
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I like both illisi and deimos. Illisi clears horde faster so I pair it with surge. Deimos with purg and trauma(when I can craft myself a good one).

Illisi light spam when you are solo against horde. Special heavy 1 spam there's another mate with you.

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I have deflector and slaughter on both swords.

inland sand
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Illisi light spam with Slaughterer reminds me a lot of Zealot H Sword with Headtaker

fluid knot
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Kinetic shield personally, but i live on brainbursts so its kinda helpful when it comes to shooter clear/BB on large elite or specialist squads

inland sand
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is that the toughness DR one?

plucky flax
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Yeah but less cleave yet infinite dodges.

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It's an alright trade off. I wouldn't hate it if I got illisi on zealot.

inland sand
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infinite dodges are so, so good

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i live on those as psyker because of the slide mechanic

plucky flax
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Zealot with many damage buff + 20% attack speed at super low hp + 10% passive attack speed buff.

inland sand
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oooooooo boy here i go sliding again

plucky flax
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OP man.

inland sand
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i love that combo

plucky flax
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That would easily take out muties.

inland sand
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but I don't run HSword with it, prefer THammer or Caxe

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not really a HSWord fan but I see the appeal

plucky flax
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When I am bored I run antax without bm.

inland sand
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chad

plucky flax
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75% power increase.

fluid knot
plucky flax
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OP 2 targets cleave.

inland sand
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and either ran from/charged into shooters

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will have to try Kinetic Shield out on the Surge build

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if I were to change a talent on that column it would Mind in Motion, can't really see a reason for that existing

fluid knot
inland sand
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i feel like I've never once had the thought 'man I wish I could run faster while I quell'

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usually when I'm quelling it's because there are enemies frantically pouring into my vision

fluid knot
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Pretty much KEKW_ogryn an even then.. particularly when running Voidstike you have "Peril Transfer" on headshots which more or less totally removes the need to actively quell

inland sand
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i finally got a good Voidstrike! man it's so fun!

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not perfect but not too shabby

fluid knot
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Awh fuck ye, thats pretty juiced right there

ornate hamlet
idle aurora
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Terrifying barrage on purgatus is a meme, or can be useful?

lethal folio
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dead blessing

idle aurora
lethal folio
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It can only trigger on direct damage, and purgatus already applies massive suppression.

burnt maple
strong thicket
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I assume this will work decently enough? Any other perk & blessings combos should I look for?

safe crystal
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The other things you can do with VS is go for the blazing spirit/nexus low charge spam (harder to use for about the same effectiveness), or nexus/surge, which lets you sometimes one shot things in exchange for infinite spam, and toughness regen if you run quietitude

harsh urchin
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i would scrap it and start over

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charge rate is too low

burnt maple
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It's workable, but I would keep looking for a staff with charge rate

safe crystal
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Why are you people gaslighting him? Thats literally a 0.05 seconds slower charge rate than a staff with 77% charge rate

burnt maple
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Then I redact my comment, staff is fine! I didn't know the difference was that low

harsh urchin
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how is it gaslighting? I dont think charge rate is an acceptable stat to dump

burnt maple
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If the difference is that low, it's fine

safe crystal
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The only stat that matters on a voidstrike quite literally is damage. Everything else is within 0. seconds, or completely pointless (blast radius doing almost nothing) or doesnt matter (warp res and quell because transfer peril)

burnt maple
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Now that I'm thinking about it, Warp Flurry would make it matter even less. Like how Slaughterer can make up damage on weapons

harsh urchin
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I don't think the difference between 61% vs 80% charge rate being within a tiny amount of time means it doesn't matter

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As a stat

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let's just agree to disagree

safe crystal
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I mean, good for you if you see the difference between those two, considering its 0.06 seconds

harsh urchin
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ya that matters to me

fluid knot
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Thats less than one tenth of a second

safe crystal
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Some people are just built different i guess

fluid knot
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Yeah no..

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Thats a LITERALLY imperceptible amount of time

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Noones brain runs that fast however much they might like to think it does KEKW_ogryn

burnt maple
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Let's all agree that the real problem here is how stupid the % bar is

fluid knot
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In fact, thats less time than it takes your brain to process incoming visual information

steel flame
mental rock
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finally found a deimos im satisfied with

fluid knot
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Yeah thats pretty nice right there

strong thicket
strong thicket
mental rock
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wait

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did crushers get a health nerf or smth

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I just one shot a crusher in psykhanium but did only 2350 dmg

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oh wait

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thats the last hit

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of the special

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nvm

burnt maple
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Outside of the auto pistol, there isn't any gun better than our staves, right? Even the autopistol is a lot of effort over the staves

near wyvern
inland sand
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do u need to HS them for that?

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also how many WC?

mental rock
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with the right setup you can do it with 4 WC

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but I normally take warp battery anyway

inland sand
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lol the thrusts on the Deimos are so good

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kind of hard to find builds that aren't just better with Warp Battery tbh ๐Ÿ˜ฆ

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i think i use Flayer on Surge

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that might be the only time i change it

primal meteor
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what this do

kind jay
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crit chance

burnt maple
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Cholesterol

spice veldt
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ranged single-target burst DPS is pretty valuable

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I wouldn't put guns or staffs over one another

burnt maple
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Honestly, just functional. Is there a gun that works as good as our staves? The shredder is more of a gimmick gun

spice veldt
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agri IAG performs nice but suffers from a severe lack of ammo

inland sand
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the issue with mid-long range guns outside of Veteran is u don't have a good way to deal with suppression

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so if u go into a full on Guntide room ur gonna be there a while

spice veldt
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I'd say that guns are mostly for melee elites and specials

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since it's not like Psyker has any way to consistently burst them down outside of melee and the slow brain burst

kind jay
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if you can aim worth a damn the usual good guns are great especially since flayer exists

harsh urchin
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ye I use autopistol on my illisi build

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cuz the only things that I need it to deal with is maulers/flamers/shotgunners and sometimes gunners/mutants depending on the situation

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illisi instantly deletes everything within 10ft of me

kind jay
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i like vraks 7 myself

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not gonna nuke a room but I'll kill specials before they get pinged

burnt maple
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I'm hoping we get Siennas laser stuff from VT2

spice veldt
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me too

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i want my peril glock

kind jay
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me thrice

spice veldt
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blam blam blam (but with warp noises and all that)

kind jay
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I'm telling you man. force revolver

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fatshark pls

burnt maple
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A force gun would be cool. None of our feats really support guns, though

kind jay
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bardin had drakefire. gimme forcegun

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sure they do. you could use warp absorb, or WU/inner tranq (damage? shoot longer?), flayer/battery. even wildfire if we had a soulblaze gun

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if anything a force gun synergizes better than anything else

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in my head

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in my dreams

burnt maple
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Lol

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Does any gun have Soulblaze? I don't think so

kind jay
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nope

burnt maple
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F

spice veldt
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only BORING orange fire

kind jay
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the most you can do is use shredder to buff AB but that's not shooting so meeeh

fluid knot
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Its the most obvious choice for a ranged psyker subclass as far as unique weapon go

kind jay
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I'd love a force/soulblaze version of kant shotty

near wyvern
# inland sand also how many WC?

In that specific case I had a sword with +20 maniac, unstable power 4, had warp unleashed and was sitting at 70% peril and 4 warp charges.

And yes you gotta head shot.

So as you can see there is some leeway. You could have +25 maniac and +10 special for perks and with battery you can get more warp charges and you can also roll better stats for the weapon, all of this lower the peril requirement to one shot.

inland sand
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I wonder if it would work with this:

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rolled it earlier, can switch UY to maniac 25 and Ripsote to slaughterer

near wyvern
#

You can switch even +10% weak spot to maniac since you have quite good stat rolls, weak spot damage is scuffed anyways. But if you only want it for mutants then sure switch unyielding to maniacs

Riposte into Unstable Power 4 not Slaughterer

inland sand
#

for the BP?

#

breakpoint

#

huh so is Carapace/Maniac the perk god roll for Deimos?

near wyvern
# inland sand breakpoint

The breakpoint is hard to calculate as there are so many variables. Unstable power 4 is something that will make it so much more reliable and +maniac 20 or 25 is a must.

inland sand
#

cool nice one, i'm gonna keep UY and get Maniac 25, seems strong

#

also have UP at lvl 4 as well so brucey bonus

#

this is actually better than my current, yolo

near wyvern
#

In case you are wondering, unstable power despite the description gives a stack at 20/40/60/80 power so you get 4 times the value mentioned in the tooltip at 80+ peril

inland sand
#

yah that much I figured

near wyvern
#

Yeah unyielding is nice in case you need to tank a plogryn

inland sand
#

classic FS tooltip

harsh urchin
#

if I was you, I would use slaught4 over unstable4

#

you potentially miss the breakpoint since you're missing 0-20% power

#

but i think it'll be useful in more situations

near wyvern
#

But other than that you don't really use it, maybe occasionally head bonk a bulwark. It's just that +weakspot damage with current values is worthless.

If your weapon deals 100 damage on body shots and 150 damage on headshots, with +10% weakspot damage the total damage will be 100 + 50 * 1.1 = 155 instead of 150 * 1.1 = 165 which one would assume

#

If you use Deimos with purge or trauma there is no need for Slaughterer on melee

#

If you absolutely want it you take it instead of deflector

inland sand
#

I lean very heavily into Trauma when i play it

harsh urchin
#

i dont think so lol

#

i think deflector is good

inland sand
#

and yeah I don't leave home without Deflector

#

best blessing โค๏ธ

harsh urchin
#

and I think slaught is just overtuned numbers wise

#

so right now there's no reason to take anything else over it

near wyvern
#

Mutant is the only enemy trauma cannot deal with, why would you not spec your melee weapon into one shotting it

harsh urchin
#

because 1-2 stacks of slaught is already better than unstable most of the time?

near wyvern
#

For Slaughterer you rely on getting a quick melee kill before hitting that mutant, with unstable 4 all you need is to have high peril which is piss easy to get with Trauma

#

Why would you swing your melee when you can have infinite cleave on trauma

harsh urchin
#

why would you swing your melee when you can stab

#

boom boom

near wyvern
#

The only reason to stab with trauma is that you have a mutant coming in

#

Or you threw a lone elite at your feet

harsh urchin
#

i haven't played much with trauma

near wyvern
#

And that point you are at 0 Slaughterer stacks. Then you kill it to get one and switch back to trauma. No profit.

harsh urchin
#

but i very much find value from slaught on purg deimos

inland sand
#

Trauma is absolute bae when it's built right

near wyvern
#

With Unstable you have some peril so you already get a bonus. You kill the lone mutant or elite and switch back to trauma.

#

It's around 25 mins since we had a good vet in the team for great DPS

harsh urchin
#

I get why you think unstable is good lol, I think unstable is good too

near wyvern
#

If you watch the footage you can understand why Slaughterer is not really needed

harsh urchin
#

I just think the numbers on it are too much worse rn that you straight up are getting stat checked

#

the fact that it's 20% compared to 75% power, and they both have easy conditions

near wyvern
#

Yea but the key thing is the trigger mechanism. With slaughterer you have to be able to stack it up. With unstable it's already there in the beginning and it actually ramps down because of Battle Meditation.

However, you only need it for that quick poke so unstable wins out.

harsh urchin
#

if I say:
you can eat an apple and get $20, or you can eat a banana and get $100.
There's nothing wrong with liking the apple. But you will make more money with the banana lol

#

maybe after the nerfs it'll be a bit more comparable

cyan portal
near wyvern
# harsh urchin if I say: you can eat an apple and get $20, or you can eat a banana and get $100...

That's a very black and white way of thinking.

The correct way would be you can eat a biscuit for $2 or you can eat a chocolate bar for $3. The chocolate bar would have better energy per value but you can't eat it all so half of it is not eaten where as the biscuit will perfectly satisfy you for the meal.

It then becomes optimal to eat the biscuit even though it has a worde energy per $ ratio.

near wyvern
harsh urchin
#

yeah but in this case you're not comparing $2 to $3 lol.
if slaught was 6% per stack instead of 15% then maybe

near wyvern
#

Just watch the footage

harsh urchin
#

you'd be comparing $2 to $7.50; in which case i'm not even going to bother looking at the health benefits and pick the option that's $5 cheaper

cyan portal
near wyvern
#

Wait, scuffed time stamp

cyan portal
near wyvern
#

My point is, with unstable power you can have +20 power now, with slaughterer you will get +75 power later, but when we are thinking of mutant one shots, you want to have it now and it's too late to have it later. That +20 power will do even with non optimal perks, so it's more reliable thus better.

#

For dealing with the horde, it's always better to use your purge/void/trauma as they have superior cleave so you get more damage and control at the same time.

Quell cancelling is something you should learn as that is the key of never running out of juice in a pinch.

cyan portal
#

Hmm, with purga it is optimal to set everything on fire and switch to fs to finish them off. 75% extra power on sb ticks does a lot of work. So when muties are coming in I get out my fs and things die to dot and put me at 5 stacks slaughterer for mutie one shot. Or they don't because there isn't much pressure and it doesn't make any different to 2 shot the muties.

lyric burrow
#

Tbh i just flame trash till it dies since it doesnt take long and keeps them stunned

#

I only fs when they get close or if i need to take out elites

#

If were talking about hordes in particular

harsh urchin
#

in the 20s video there was no pressure at all

#

just 3 muties in a row

lyric burrow
#

If its just regular groups of enemies and whatnot I'll melee them unless its a gunner group and i wanna catch them before they spot me

harsh urchin
#

could've just sidestepped

#

and then killed right?

lyric burrow
#

Oh i see

#

My b

#

Yeah both work

cyan portal
lyric burrow
#

Yeah flames i kinda just use on most things tbh

#

They stagger and kill

#

But tbh melee is also a good option psyker melee is cracked

cyan portal
near wyvern
# harsh urchin in the 20s video there was no pressure at all

To prove that you are not reliant on something to die at the right moment. I can blast with trauma to create space and then one shot the mutant if pressured, regardless if I get kills or not in the window between pulling my melee out and hitting the mutant.

cyan portal
lilac tapir
#

just played with lvl 826 Zealot, that's quite a lot of time played hah

plucky flax
harsh urchin
#

do you remember what weapons he was using

kind jay
#

obviously a kendo sword

steep bridge
#

gawd dayum

#

When you get matched up with three vets and you leave the game 10 minutes in because its so, so fucking boring

#

Before i get to charge the fart they call brain burst everything on the maps dead

lilac tapir
# harsh urchin do you remember what weapons he was using

I think a shotgun (don't know which type) and for melee I don't remember cause it was a game with 3 zealots so they confused me all the time ๐Ÿ™‚ This is the scoreboard from the game, it was HI5 with Scriptures and we got all 3. I was using Shredder build with Illisi.

#

That's a good idea for mod improvement actually, these scoreboard logs could include loadout information somewhere (including feats).

burnt maple
#

I would just take the W and hang out

fluid knot
vestal rose
#

word of wisdom to anyone with a deimos for poking mutants
dont swap out deflector for unstable
get rid of slaughterer instead
dont be like me

#

i have regrets

kind jay
#

or just crab walk and keep the S tier blessing

harsh urchin
#

also means you can raise the difficulty

spice veldt
#

you can also just run ahead and whack the lesser enemies, even if you won't get the elite/special kills

#

should also be safer for psykers to roam alone if you want to greed for kills

static lintel
#

did warp nexus have tiers?

oblique gulch
fluid knot
#

It goes up to T4 yeah

static lintel
#

ok, so time to find a t4

feral verge
#

on what staff?

near wyvern
#

Shh, don't scare them away with the truth

#

Let them find it out

feral verge
#

i try to save every psyker i can

near wyvern
feral verge
#

i just played with a level 40 psyker on damnation

#

they were using surge on the horde lol

#

i told them to save it for specials/elites, and sometimes shooter groups

#

they said

near wyvern
feral verge
#

"but you guys are already meleeing the horde"

#

i told them staff only stuns 7 enemies.. that's it

#

...

#

they still used it on the horde, during the game lmao

near wyvern
#

See lightning -> neuron activation

feral verge
#

true

static lintel
feral verge
static lintel
#

its better then what i have

feral verge
#

if you like/love purga, then it's worth the pursuit

#

i main purga

static lintel
#

wow..thats so much better then what i have >_>

swift kite
#

hi all. any good content creators reviewing psyker or what weapons i should try to get as psyker? i just started and am straight up loving the psyker

feral verge
feral verge
static lintel
feral verge
#

i can help too

ornate hamlet
#

I creat contnet i man good contentn crater

swift kite
#

what weapons should i try to get for psyker? if that isnt a meaningful question let me know (i can even tell its v generic)

feral verge
harsh urchin
#

figure out what weapons you like and then build around them

feral verge
#

dont use surge staff on trash/horde mobs

harsh urchin
#

if you try out the weapons and have ones you like, you can come back and ask

feral verge
#

save surge staff for elite/special groups and shooter groups.

harsh urchin
#

for recommendations on how to build around them

harsh urchin
#

there's actually quite a decent number of options for psyker

swift kite
#

nice so im getting a vibe there isnt an obvious meta right?

feral verge
#

when you carry surge staff, you should be using your melee 80-90% of the time

harsh urchin
#

given how often people in this discord have different opinions

#

there is, but the stuff that's meta

#

is pretty flexible

#

you have a decent selection of stuff that's good lol

feral verge
#

if you are dying/getting downed alot, use a wound curio. but only one. as you get better at surviving, i highly reccomend removing the wound curio, and stacking hp or toughness instead

harsh urchin
#

what I recommend is just trying out different weapons

#

if you want suggestions, I'd recommend the force staves and force swords

feral verge
#

illisi is seen as the best overall force sword, but the deimos is really good too.

#

the obscurus sword is good, but it is overshadowed by both the illisi and deimos

#

on force swords (and most weapons, with a few exceptions) you will want maniac and flak damage perks

#

also, do not spend any crafting materials for weapon upgrades until you hit level 30 (max level)

#

it's a major waste to spend those mats before then

sturdy quest
#

illis + surge is my fav buil

#

special disabler and easy horde clear work really nice together

feral verge
#

it's alot of fun and v powerful

sturdy quest
#

purgtatus is also really fun if you want to constantly hear your allies praise you

feral verge
#

@swift kite if you want to see a powerful, well thought out/planned build, here's my main setup

prisma peak
feral verge
#

i play at high peril

prisma peak
#

praise be to you

feral verge
#

im almost always at 80-100%

#

i try to never go below 60%

#

with this build you will outdamage everyone else on the team in most damnation pub games

prisma peak
#

Yeah I've been doing the same since they changed warp unleashed, it was so crazy. I only got the Monster penance for Psyker because of that change

feral verge
#

the only things that can outdamage it are: tryhard shredder users, tryhard bolter vets, tryhard ripper/bullbutcher ogryns

prisma peak
#

I'm always flip flopping on the toughness generation, but quell into toughness seems just so much nicer on damnation

feral verge
#

i find im only taking 200 damage a game, now

#

on avg

prisma peak
#

Juicy

feral verge
#

my toughness rarely breaks. when it gets low, i just quell and slide dodge at the same time

prisma peak
#

Biggest challenge for me when switching from Vermintide to this was figuring out the slide dodge rhythm. It's so ubiquitous

feral verge
#

here's a scoreboard from my last game

#

the build is really good for boss damage, too

#

i just set it on fire with 2 gusts from the staff, then i just bb it

#

if it's a longer fight, i might put another gust on the boss to refresh the stacks

prisma peak
#

Cerebral Lascerations hits like that now

feral verge
#

oh another big time i can give for huge damage

oblique gulch
#

yeah cerebral cracko

#

but then again that feat lvl is just cracko

#

let's be real

feral verge
#

damage over time (dot), like fire from purga staff, or flamethrower, benefits from the blessings on your melee weapon

#

so

#

you can set a horde on fire with the purga

oblique gulch
#

yeah then swap

feral verge
#

then swap to your force sword with slaughterer on it

prisma peak
#

I did not know that, crazy

#

I will keep that in mind for my next deimos

feral verge
#

slaughterer will proc, and the horde will be vaporized

oblique gulch
#

it works both ways

harsh urchin
#

how does your warp charge sustain feel

#

with cere

feral verge
#

and ofc, your sword will have the boosted damage from slaughterer too

#

but you have to have your sword out. it doesnt do anything if you have it in your pocket

oblique gulch
feral verge
oblique gulch
#

ie voidstrike staff

feral verge
#

where you dont really have to farm too hard for charges

harsh urchin
#

what if you're not using purg

oblique gulch
#

feels fine because you are bursting a lot

#

but like a purgatus or surge staff

#

I would recommend running the warp charge feat

#

that's my opinion

feral verge
#

but when you use ascendant blaze on a horde, sometimes you dont get all your stacks back (because the horde was small, or teamates killed it before your fire could)

#

then it can be a little tedious to farm all 6 warp charges back

harsh urchin
#

ye that's why I was originally taking communion

#

because there's just no real good way

feral verge
#

but, if you swap to psychic communion, then you have to do very little farming

#

you will almost always have 5-6 stacks

#

and youll get them all back when you use ascendant blaze on horde

harsh urchin
#

tsk tsk

#

having talents that are good enough

#

that it's hard to pick between lmao

feral verge
#

i found thaty when i use cerebral lac, i press F less

#

when i have communion, i use F more

oblique gulch
#

cerebral could be good on the surge staff tbh

#

because you still run the burst speed lvl 30

feral verge
#

i really like cerebral

oblique gulch
#

purgatus I would always go psychic communion

feral verge
#

it feels nice to 2 shot reapers

oblique gulch
#

that's my opinion

feral verge
#

everything is a 2 shot for me, except muties and bosses

#

(ofc everything smaller than ogryn is a 1 shot, besides maulers)

oblique gulch
#

yeah with high peril and charges

feral verge
#

and cerebral really helps with chaos spawn

#

they need to be killed quickly, or yall just get overwhelmed

feral verge
#

but i prefer cerebral now, i think

#

like i said, i do have to farm for charges idk 1-3 times a game

harsh urchin
#

ya I think i'm gonna try out cerebral lmao

feral verge
#

but the benefits really outweigh the downside

harsh urchin
#

i think

#

being able to hit the 2 shot breakpoint

#

for ogryns

#

and also killing bosses faster

#

can potentially make or break some runs

feral verge
#

with my build, i could always 2 shot ogryns

#

except reaper

#

before i got cerebral lac

#

now i can get reapers

harsh urchin
#

i dont think carapace is 2 shot

#

without

feral verge
#

nah, i can do it

#

too lazy to record

#

but this is WITHOUT cerebral lac

#

psychic commuion on

#

you need to be high peril

#

in order to do it

harsh urchin
#

and 6 charges

feral verge
#

yee

harsh urchin
#

i think cerebral lets you 2 shot crushers

#

without any conditions

feral verge
#

oh neat

harsh urchin
#

i'll need to confirm it though

feral verge
#

this is my 2nd build, for when i want a break from my main build

#

my wannabee zealot build

#

this one is funny, because if you only slightly know what you are doing, you will deal more damage, and take less damage, than the zealot on your team lmao

#

you'll do over 300k damage in most games

fluid knot
#

Not Voidstrike, 5/10

feral verge
#

voidstrike was the first staff i got into

fluid knot
#

Funny blue ball go bang

feral verge
#

it's neat, it's fun

#

i have a godroll void that i have never used yet

harsh urchin
#

0 warp charges = nope

#

warp charges = yep

idle aurora
#

Leveled up 2nd psyker, bruh, i forgot how bad it feels on lower levels

feral verge
#

he's stuck at level 9

idle aurora
#

I got lucky with missions modifiers, a bunch of lvl2 high int missions, give more xp then a regular malice, and you can run them with potato team

feral verge
#

at this point, i have everything i want on my main psyker

#

alls i need are perk/blessing unlocks, so i can swap some level 3s, into 4s

#

so i dont need the alt now, really

idle aurora
#

Same, the only reason i made an alt, is because i want to run with different voice for a bit

feral verge
#

i feel that

#

on my zealot atleast

#

i like the female judge voice, its my fav, but i'd like to swap to female agitator sometimes

#

but i dont feel like making a wohle new character for that

#

especially since i have lucky godroll weapons on my zealot

#

godrolls of all my fav weapons

fluid knot
idle aurora
#

My new one is the loner voice, i hated it when i 1st heard it, but after playing so much with the savant one, wanted something more crazy. And honesty really love it now, best ult lines imo

#

Also i loled so hard when i heard his screaming when you push above 100% peril

harsh urchin
#

are they mods that provide alt uis?

fluid knot
#

Yeah, think Arco uses one

#

At least ive seen a differnt HUD in his clips

#

Its pretty sexy too tbf

low onyx
#

This look goes so hard

fiery plume
#

What feats and range weapon would y'all suggest for a psyker who wants to be primarily melee?

fluid knot
#

Anything 'cept Purga

spice veldt
#

i personally run trauma and 312233 for my melee build

feral verge
#

i just didnt feel like sweating and tryharding in malice, on an alt char

#

i like sweating and tryharding in damn

twilit flicker
spice veldt
#

so you'll have to spend some time getting things to how you like them; maybe a few hours

harsh urchin
#

ugh

#

i am really feeling

#

the inconsistency of warp charges

#

after swapping out communion

#

was wondering if there was a UI option to make it more prominent in the hud

#

like as prominent as peril i guess

spice veldt
#

you could move the buff bar around or use the thingamajig that crosshairHUD provides

#

the thingamajig looks like this

#

though it's currently bugged such that the position resets every time you die, so you'll have to either move it every time or edit its position in the lua file directly

harsh urchin
#

ye fuck it LOL

#

i'll just deal with it

cyan portal
spice veldt
#

the numerical dodge counter would've sufficed, but I thought it would look a bit ugly and I wanted something that would mesh with how i had that diamond ability indicator and stamina bar set up

#

it's something that I hacked up by editing NumericUI's dodge counter (and with the help of HUDTweaker since I didn't know how to modify certain things in lua)

cyan portal
#

that'd explain why I hadn't seen it before, neat

lunar hollow
#

arco's ui is just a bunch of hieroglyphs

spice veldt
#

be quiet femboy

lunar hollow
#

i am really not appreciative of that comment

spice veldt
#

angle brackets aren't hieroglyphs (maybe)

cyan portal
#

What have you changed in your settings the nuke the graphics back to the 90s?

spice veldt
#

it's at least the 2000s

lunar hollow
#

bitch you've nuked your graphics so hard everything looks like those goddamn stone tablets they wrote the hieroglyphs on

#

your whole game is ancient egyptian darktide

#

smh

spice veldt
#

change these lines in user_settings.config (located at %AppData%\Fatshark\Darktide\user_settings.config)

#

the higher the value, the lower the quality

#

though setting the value to -1 sets it to the lowest quality it seems

#

i got bullied into changing it from -1 so I now have them set to a quality that you can't really distinguish at ultra performance DLSS

cyan portal
#

Does it impact performance much?

spice veldt
#

I haven't benched it since I didn't really care about the looks too much

#

my frames don't visibly drop as hard during massive hordes though

lunar hollow
#

it is kinda sad you come up with all this bullshit just to not admit you can't carry a laptop heavier than 4 pounds

spice veldt
#

yes i can

#

I also have this variable set to a low value (don't set it to exactly 0 or some objects straight up become invisible)

prisma condor
#

Another interesting combo and it's again for psyker

feral verge
#

just want to inform everyone that @cold geode blew up

spice veldt
#

(haha)

feral verge
#

rip in peace

kind jay
#

ok but did he take anyone important out at least

cold geode
#

@feral verge was playing his ZEALOT!!!

kind jay
#

what that's an even bigger scandal

cold geode
#

oooo hishock is back

feral verge
feral verge
#

it's because my psyker is rich

cold geode
#

XD

feral verge
#

and i want my zealot to be rich too

#

53k plasteel on psyker, 1.8mil ordos

#

too many low levels

plucky flax
cyan notch
#

600 years from now future archeologists will spend their lifetime trying to decipher arco's ui

spice veldt
#

blooddrunk more like

#

smellydrunk

cyan notch
#

damn

#

i got got

near wyvern
#

@harsh urchin @feral verge the BB break points for WU, CL and WU+CL are listed in Atheneum under WU and CL entries

limpid breach
#

Zealot chat is just people talking about cats.

spice veldt
#

horrifying

pallid burrow
#

how good is this?

plucky flax
#

Is op mane

nimble bolt
#

Rebless to Shred or keep Unstable power?

lost trellis
#

I'm going to roll a Psyker today. Any levelling tips for it?

chrome arch
#

Beginning staves are weak

#

May as well stick to guns until level 15

#

My humble recommendation

steep bridge
#

stick to stredder autopistol pretty much until Lv30 unti Staves get decent, and even then its always a solid choice

pine relic
serene breach
#

does surge blessing work on trauma staff?

steep bridge
#

only on left click i believe

#

Which mark of the dueling sword would you recommend for gun psyker?

serene breach
steep bridge
#

useable?

serene breach
#

Change staminaโ€™s to damage or crit damage etc

#

Blessing are awesome though

steep bridge
#

damage against unarmoured could work to chug through hordes?

meager plinth
#

if you want damage against hordes, take infested

#

pox walkers have 300hp infested compared to groaners who have 200hp unarmored

steep bridge
#

also what blessings and perks should i have on shedder autopistol?

safe crystal
serene breach
serene breach
steep bridge
meager plinth
#

Crit damage works weirdly, it increases the bonus damage you get from a crit by 10%

Example of an attack that deals 100 damage on a weapon with an 1.10% crit modifier

100 Normal damage
110 Damage on crit
111 Damage on crit with 10% crit damage

#

tho id how much it scales with weakpoint damage%

spice veldt
#

same deal for weakspot dmg

meager plinth
#

if you have both crit d% and weakspot d% perks + precognition (crit n weakspot d%)

Does it just calculate 20% for crit, 20% for weakspot and addition both?

spice veldt
#

iirc, crab remarked about it only applying once on a crit weakspot

#

I might be wrong though since it was a long time since he talked about it

meager plinth
#

Ill try to look into it

#

i.e. farming for a duelling sword cuz idk how to datamine

safe crystal
#

Cant even check precog on the breakpoint calc because its given up on precog ever being good as well Guarded

spice veldt
#

ruff life

meager plinth
#

like, the buff is consumed after use?

spice veldt
#

like you only get +10% on a crit weakspot instead of something like +20% or +21%

#

you get scammed out of the other 10%

meager plinth
#

oh woa

#

well ty Arco xD

#

n crab

spice veldt
#

I try my best to steer travelers away from precognition

lunar hollow
#

but like

#

its such a cool name

meager plinth
#

hopefully next patch will fix those useless blessings rat_copium

safe crystal
#

They would need to change how weakspot and critical damage is calculated, i doubt they will do that

meager plinth
#

if they were to increase the values then it would work

safe crystal
#

They become useful around 200% value iirc

meager plinth
#

maybe they forgot another 0 KEKW_ogryn

safe crystal
#

Or comparative, rather

meager plinth
#

would be kinda crazy on smth like a mkIII lucius

#

and I know a specialized build with a perfected lucious can reach 10k damage

#

so idk what they will do with crit/weakpoint damage perks

#

they should give the lucius mark patterns to psyker when the protectorate comes out

steep bridge
#

What is the optimal setup for Curios on Psyker? I currently have 1 Wound and 2x HP

#

i feel like i should swap the HP for Toughness because holy shit even with 60% DR for Gunners its getting melted away giga fast

inland sand
#

3 toughness, imo

#

Psyker has really good defensive capabilities and you really shouldn't be taking HP damage in melee. Maybe there's an argument for HP at HISG with Burster congo lines, but otherwise the thing that is going to melt you is gunfire

#

you could also do 2 Toughness 1 Stamina, that's also pretty reasonable for running/pushing. Force Sword has very good pushes

#

i've never felt like I needed it but I can see the argument for it

#

in terms of perks, until we can actually choose what to put on curios discussing them seems rather pointless as the rng for curio perks if fucking unreal

#

I got lucky and managed to get 2 out of the 3 I wanted across all 3 Curios, but it took hundreds of hours

plucky flax
inland sand
#

I personally rate Block Efficiency as top, then Combat ability Regen. After that you're at the mercy of the gods. If u wanna run grims or have a bit of padding vs corruption damage, that's one way. More toughness always good as well.

#

pretty fringe reason imo. Never really understood why people want to pick up grims

plucky flax
#

Extra spicy.

inland sand
#

if you want a challenge u can just play duos which is way more satisfying

plucky flax
#

I always pick up grims/scripts if it's available in the mission.

inland sand
#

cool i never bother because the best incentive to do so can be rolled away

#

also in PUGs you are making a big assumption that the 3 randomers you're teamed with have the capabilities to run Grims

#

you might be good enough, but it's very unlikely you high rolled into 3 players with equal skill as you

crude cape
#

#deimosthings

plucky flax
#

At worst I can clutch and bring 1 grim back home with me.

#

Or not and we fail. Xd

inland sand
#

not saying that you can't clutch on HISG, but i definitely wouldn't say 'at worst'

#

at worst is you fail the clutch and wipe

#

and then no one gets any dockets

plucky flax
#

Eh maybe not as much on psyker since I'm bad at the class but I'm very confident on zealot.

inland sand
#

obviously all these metrics change if you are lucky to have 3 friends and voice chat

plucky flax
#

And if I'm on veteran there's no need to clutch at all. OP class.

inland sand
#

if u get Veteran on HISG the run loses 50% difficulty

#

it is known

plucky flax
#

At least that guy in the vid was playing infantry autogun so it's not facerolling like bolter/autopistol.

inland sand
#

Bolter really is the Faceroll gun of HISG imo

#

the IAGs are a lot better than people give them credit for though

#

if you can hit heads the murder things. Really just limited by clip size and reload time

inland sand
#

twas a good game

plucky flax
#

That's me. D:

inland sand
#

oh snap!

plucky flax
#

I suck pls no flame.

inland sand
#

iirc we won?

#

hard to recall which character I was on

plucky flax
#

I dunno but my winrate on psyker is no where near as high as on zealot (my main) or vet (op class).

inland sand
#

i am pretty damn sure u were running surge and whatever we were doing we won. Might have been Relay Station

plucky flax
#

I'm still learning the class + grinding gears.

inland sand
#

well seems like ur doing well! and a good player is a good player

#

u can play any class

#

if u know how to play

plucky flax
#

Yeah but veteran = press f left click veri ez mode Xd

inland sand
#

sure sure

#

floor on Vet very low

#

Psyker much higher

plucky flax
#

Psyker I have to use 99% of brain capacity. FeelsStrongMan

inland sand
#

but ceiling on psyker is uber high imo

#

comparatively

plucky flax
#

Yeah and I'm finding it very fun.

#

Being the most squishy but deflector is babe.

meager plinth
#

deflector is dope

#

shieldgryn but better cuz you can see shit

dim flicker
#

which perk should i replace for this weaponn?

fluid knot
meager plinth
#

Im doing my part

#

deflector and slab shield are the same but you dont see deflector psyker standing in the middle doin fuck-all

fluid knot
feral verge
#

it does nothing

#

that's very mid voidstrike

#

you want warp flurry and transfer peril

fluid knot
#

Nah, thats savable, swap weakspot for crit chance, swap sustained to Nexus

#

Should work decently well

#

Peril Transfer is good, but its also risky, if you miss the head of whatever you're trying to hit, or someone else kills it before the orb connects.. well, say hello to head explosion

feral verge
#

it's easy to avoid headpop. trivial. that's the whole point of it. it's the only staff/blessing combo that lets you spam forever

#

just dont cast it at 97% peril

#

you can cast it infinitely if oyu have transfer peril 3, maybe even 2 in a horde

#

without ever manually quelling

#

surge blessing is very meh on voidstrike because it sends out a second, uncharged ball

#

which does very little damage

#

you will get ALOT more dps form warp flurry/transfer peril

fluid knot
#

Having used both extensively i blow up much more using transfer due to others killing stuff before the ball lands, i dont think its a bad setup, but i much prefer Surge/Nexus because will cleave through more enemies. An ye Transfer is not safe, its inconsistent if yous squad arent totally useless, quite happy to quell every now an then without worry rather than trying to run it at the abolutle limit with a blessing that might not proc for the aforementioned reasons

feral verge
#

not trying to be an ass, but i think that's just bad play

fluid knot
#

Use Voidstrike an awful lot at this point (basically dont use nothin else)

#

Im sure

feral verge
#

dont have your peril so high where you'll blow up from the cast

#

on any staff/force sword, just dont cast it at 97% peril

meager plinth
#

just dont make mistakes lol

feral verge
#

if someone had a blowing up problem my number one suggestion would be transfer peril voidstrike

#

to prevent that

#

be well under 97%

fluid knot
#

Yeah nah like i say, if your squadmates are actually killing things, there is fair odds that you wont get a proc on Transfer which is what im pointing out

feral verge
#

what im saying is, dont bank on the proc to save you

fluid knot
#

If they're melons, go nuts spamming it, but if they're not, simply the act of an Oggy clearing a horde with a Ripper will be enough to fuck you over if you aint careful

feral verge
#

bank on the proc to maintain low peril

fluid knot
#

Thats the same thing dude

meager plinth
#

yea but you want to maintain high peril, especially with WU

fluid knot
#

Dont rely on it but rely on it? Nah how bout just dont risk it an live with Quelling every now an then, its not like it takes long to drop it off by a few percent

feral verge
#

if you're casting the voidstrike at high peril, banking on the proc to save youi, you're toast. dont do that. cast it at lower peril, banking on the fact it will let keep your peril low

#

because

#

that's your cushion of safety

#

do that and you will never blow up

fluid knot
#

An then you're not benifiting from Warp Unleashed really which is kinda a must-do to suck all the damage out of the Void

feral verge
#

when i say low peril, i mean lower peril, sorry

#

like 60%

meager plinth
#

aa

feral verge
#

use staff at 60-90% peril. 90% or more, manually quell

#

if enemies are dispersed where you cant hit shots, melee

#

combined with warp flurry, which actually reduces cast cost, in most damnation situatiosn you can cast forever

#

the only thing that can stop you are ogryns, which should be bb'd anyway

#

in fact, with transfer peril iv, i find my peril reduces faster than i can gain it

#

so i have to deliberately miss/generate peril for damage from WU

#

ofc, every psyker blows up. im not saying 'just dont make mistake lol' i make mistakes all the time (750 hours in, mostly on psyker, which is level 435)

frozen osprey
#

i saw warp flurry and read furry. i think i need therapy staregryn

feral verge
#

but i'm saying voidstrike with warp flurry/transfer peril is the safest staff to use for psykers who are... accident prone

safe crystal
#

WU, funnily enough, only lets you kill some things with less charge when you're at higher peril on voidstrike, instead of giving you new breakpoints. You're still short around 50 damage for dreg gunner oneshot headshot even at max WU and 6 stacks of charges

#

Thats the closest you get to an actual breakpoint

feral verge
#

yee. i'd still use WU for bb breakpoints. and cuz the one that reduces peril gain (forget the name) is useless/worthless on voidstrike

safe crystal
#

I dont see any value in the other perks on that row for VS, so i also use it for BB and melee breakpoints

feral verge
#

(because the staff, when built with warp flurry/transfer peril, is essentially playing the game with infinite ammo)

fluid knot
#

Its infinite anyway

#

You're not picking up ammo boxes = functionally infinite ammo

feral verge
#

no what i mean is

#

no downtime

#

no downtime to quell

#

just infinitely spraying (when there's a horde/group)

fluid knot
#

Except you do, you've already said you quell manually at 90%, so you are

feral verge
#

put what im saying together

#

it is hard to reach the 90% peril threshold using transfer peril

#

when attacking hordes or groups

#

but if you somehow do reach 90% peril

#

then manually quell

fluid knot
#

More targets cleaved > "supposedly" infinite shots, simple as imo

mental rock
#

im on mankar's side

#

transfer peril makes management of peril trivial

#

if youre not bad

feral verge
#

with this staff, i LOSE peril in most group/horde situations

meager plinth
#

what even was the point we were talking about?

feral verge
fluid knot
feral verge
#

but im saying it's safe because it reduces peril/levels perilm preventing you from reaching critical peril in the first place

fluid knot
feral verge
#

i just want more DPS

mental rock
#

if you had a blessing to give a gun infinite mag size, wouldnt you take it?

safe crystal
feral verge
#

not to mention stagger

fluid knot
feral verge
#

what level is your psyker

meager plinth
#

30

fluid knot
#

Idk, i dont use true level mod, but pretty fuckin high

meager plinth
feral verge
#

how many hours

fluid knot
meager plinth
#

iunno I dont fuckin count em to compare with other people

feral verge
#

you (dorfus)

meager plinth
#

Im having fun with my funni stick

#

less warp res lets me stay at 80 peril pretty easily

fluid knot
feral verge
#

based

meager plinth
#

I dont have any peril problem either cuz of the passive

feral verge
#

i forgout about it

meager plinth
#

if anything, id rather use a lower level of transfer peril because the drain would be too much

feral verge
#

but yeah. i have 750 hours, most of them spent on psyker (level 435). in my experience, voidstrike (With transfer peril and warp flurry) is THE safest staff to use (from a blowing up standpoint)

#

i think trauma staff is the most dangerous staff to use (Again, from blowing up standpoint)

meager plinth
#

tho having a staff with low peril res and IV transfer peril can be pretty good if you have quietitude

feral verge
fluid knot
#

I would say Surge from that respect personally because it barely kills owt an thusly needs spamming more, yeah yeah, i know CC, but seriously.. Zealots Crusher is all CC only that isnt confined to only killing one armour type effectively

#

Fuck i hate Surge

meager plinth
#

ive seen more surge psykers blow up than any other

feral verge
#

use it to stun

fluid knot
#

..I literally just said that

feral verge
#

let your team kill, or just kill them with melee

fluid knot
#

I reiterate, Zealots Crusher is all CC, but thats not confined to only damaging Flak enemies effectively

feral verge
#

im saying, dont spam surge (from the perspective of trying not to blow up)

#

we were talking about dangerous staves that are prone to make the user blow up

#

dont spam surge to kill

feral verge
#

whip it out, stun, hope team kills enemy, or you go ahead and kill enemy

fluid knot
#

"Hope team kills enemy" So wipe. Gotcha.

meager plinth
#

hey out of context but I wanna see some psyker driptide, do you have some outfits Mankar?

feral verge
meager plinth
#

YOOO pogryn

#

I adore seeing good driptide

feral verge
#

the noobiest psykers run several wounds, and use surge staff

#

that's the stereotypical noob setup

#

they dont know how ot manage peril, then blow up

#

and they like to spam staff at all times, on trash and hordes

meager plinth
#

tbh the surge's peril generation is weird

#

I die more often to the surge than any other staff and im by no mean a bad psyker

fluid knot
#

Can confirm, Yaga's arguably one of the most reliable players I've encountered. Top tier

feral verge
#

some drip

meager plinth
#

AYYY

#

love to see it

#

good driptide sibling

feral verge
#

thanks homie

meager plinth
meager plinth
lyric burrow
#

I do wonder if ive played with some people in here

#

Randomly

#

Probably at some point

meager plinth
#

pretty likely

frozen osprey
#

i am going to slander yaga is a horrible player

meager plinth
#

yoo ty fredddyyy

feral verge
#

basic, but i like this too. haven't used it in a long time, but i've got a soft spot for it, because it's what i used when i was levelling/farming early on

frozen osprey
feral verge
#

i kinda consider it my char's default outfit. like if she was just a npc on the ship

#

idk

meager plinth
#

its a good and simple outfit

frozen osprey
#

i like being basic bitch npc its very fun sometimes

#

probably why i dont like mixing outfits

#

i always prefer to use premade sets

fluid knot
meager plinth
#

I like making mine as unhinged as possible

lyric burrow
#

I just use a mix of the penance stuff

#

I might check the shop again

meager plinth
#

my latest discovery being this haircut adding lil horns

feral verge
#

that's one creepy looking motherfuck

lyric burrow
#

Yeah thats a psyker and a half

frozen osprey
#

goddamn bro dont look at me like that

meager plinth
#

theres multiple versions of that helmet that arent available yet, including one without a mask

#

so im hoping it will be good

#

found it

fluid knot
#

Oh thats pretty sweet yeah

meager plinth
#

or the red metalics

fluid knot
#

Oh that fits with the new drip what you got on there an the peg leg pants so well tf KEKW_ogryn

feral verge
#

it really is good drip

#

if i saw you in game, i would remember you

meager plinth
#

thank you sibling, ill try to keep a lookout for psykers named Mai thumbsup_ogryn

feral verge
#

i've seen a few Maia's

#

but never Mai. i think im the only one

meager plinth
#

Maia is one of the default names

inland sand
#

I have seen so much drip in game as of late

feral verge
#

yee

true bridge
#

OMG ๐Ÿ˜ฑ the Trauma Force Staff is so powerfull, I love it!!!!

inland sand
#

y'all got ยฃ50 lying about for multiple cosmetics across 3 characters?

meager plinth
#

I have every single cosmetics for psyker, except a few of the high priced commissary ones, still working on those

inland sand
#

that's quite the disposable income u have there