#psyker-class
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i endorse this strategy
servers have been great today, had a game earlier with a 5th bot the entire time lol
I'm not saying it's shit; I always use surge at hi int but not on hi int shock troops. In the last game I played, I joined a game with three teammates who had died. I had to immediately deal with three crushers, two bulwarks, and one rager. After that, I went upstairs and soloed another shock troop, dogs, mutants, and flamers. Then after i could revive my teammates, another shock troop appeared. What would you have done with purgatus in this situation?
i like the Purg
i do get annoyed when i see teammates with the zealot flamer tho
Hold X to discard
The zealot probably feels the same 
solo'd the things then rezed them?
no shit sherlock
Tbf outside of maybe Trauma, not like the other staves could have salvaged the situation
us deimos + dot ticks for crushers, deimos 1 shot for muties, purga for everything else
It rewards only 40000 gold, and you need to spend more than half an hour with an exhausting play style. That's why I say I hope they bring a better weapon.
what's the perk/blessings for blaze trauma? aside from Blazing Spirit? I assume +5 crit/Nexus?
do you just spam fully charged? i assume you're doing 2/1/1/1/1?
Quick charges are enough to spread blaze, blaze procs outside the epicenter
Wildfire or no?
Its a toss up between Battery and Warpfire
hmm i'll try it out, i think i have a blaze staff laying around
Battery has a niche of inflicting huge dot bursts following up Blazing procs with Ascendant Blaze
Wildfire is as it implies, the fire and forget option
No fuss no muss
Probably the best build to take the feat on, due to stack redundancy with Purgs
Is blaze staff any good on damnation?
it's good at killing everything that's not a crusher or shielded bulwark, provided that you can get them into the range of your fire
what does perfect blazing trauma look like? ie, which stat to dump
oh i don't run a blazing spirit trauma myself; i know that people like zazymomba and mmmiles do though
pygex would also have some input
my initial thought would be that damage is fine to dump
6 stack soulblaze can't be all the dmg though surely?
dump quell
Quell speed is the dump stat, damage and warp resist are not important but you don't want them to be like 30%, charge rate and blast radius need to be around 78-80%
And warp nexus 4 is a must, +5% crit chance perk as well
does blast radius effects range of soulblaze application?
Everything that gets tickled by the outer radius when you crit is set ablaze so totally
I run the feats 311112, the damage comes from trauma + the blaze effect when you have 6 stacks up. A single proc (3 stacks) wouldn't be enough to kill things but since they get hit by the trauma outer explosion as well they should weaken enough that they will die.
With warp nexus 4 and +5% crit chance and 80+ peril you have a 9% chance to get two crits in a row which results in 6 stacks and is death to all but elites/specials. Note that this deals like half of mauler HP worth of damage.
The combination of AB and battery gives you an oh shit button to have 6 stacks on the go but if you have time to fish for a proc before using that, it's a couple seconds and all but crushers will be gone.
The beauty of blue fire trauma is that you can place your epicenter to cover a spot (med kit, downed player, choke) and still deal ok damage.
Guessing infested into crit?
I just took it through HISTG, and it's worth saying that on top of all the soulblaze notes Pygex shared, it's also just a really strong staff on it's own.
It does have a bit of a skill floor though. It's not always obvious to players what Trauma is doing when you first start using it. You really need to get a sense for what charge level is required for killing what targets.
Thanks for all that info
Damn gonna try and make a blaze trauma today.
Still need to grind for slaughterer 4 on force sword. 
ngl it feels a bit underwhelming in the psychanium
Agreed. I play it for fun, but it's good enough to use on histg, so?...
It's not your top DPS staff but it's extremely versatile, the only enemy it cannot deal with is a mutant (and for that I carry the one shot Deimos). It's extremely defensive staff while still being able to kill targets efficiently enough to solo carry if needed.
@cyan portal the argument for it is also compared to the other blessings. Flurry/Rending are good, but they are not (woops) swinging the needle enormously (on Trauma).
Blazing makes short charges do something (sometimes...) which are otherwise pretty mediocre on trauma.
what's the requirements for mutie oneshot deimos
headshot heavy? or are you charging
with 4 warp charges, +25% maniac, warp unleashed, and an 80/80/80 dmg/finesse/first target deimos, you'll need at least 75% peril to one-shot a mutant with the 2nd heavy
here's a demo at 72% peril with the aforementioned conditions, and you'll see that a little more peril would've let me one-shot the mutant https://streamable.com/zftlb9
you'll have to work out the math for your specific build, but that should give you the gist of things

That's too hard. I'm noob so I just special heavy 1 mutie then finish it off with l1 h2.
Also my sword doesn't have maniac veri sad.
@spice veldt ideal second blessing on that?
unstable power is the usual recommendation if you're looking for something offensive
i don't use the deimos myself, so other people will have better input than me
1 million kills autopistol gigachad in the lobby.
Depends a lot on stat rolls, +20 maniac as minimum and then the rest depends on your build. Warp Unleashed is kind of mandatory.
You should go to meat grinder and rest what peril you need for what amount of warp charges as it is specific to that exact sword.
I run Unstable Power 4 as well, helps a lot
With my sword I need like 30-40% peril with 5 warp charges and it has +20 maniac.
I have it on my other sword
+25 maniac, +8 special, unstable 4 slaughterer 4 is on my Deimos for void
It's the best staff so that isn't surprising
Blazing build sounds like a fun meme
warp resistamce, usually
void blaze is kind of interesting if you cancel
objectively better at fire application because of the rate of fire
but i prefer surge on void
its very satisfying to hear
Voidstrike often applies max stacks with projectile impact and explosikn
this is my deimos. At 5 stacks of WC, NOT running Warp Unleashed at 10, it 1 shot head shots (heavy hit) muties. It can't 1 shot body shot them unless I run Warp Unleashed. If I do hit the body shot on them, however, the light stab follow up immediately kills them.
So, depending on your build and how lucky you get, you should still be able to kill them incredibly quickly/reliably without too much danger to yourself
pretty sure that Uncanny Strike is what gives it the head shot 1 shot though
ha, it can also 2 shot a Mutie with headshots by just using light 1 into heavy 2 combo (both thrust attacks)
lol and it can apparently do that at 3+ Warp Charges
Man I love the Deimos

In terms of applying soulblaze to random targets, sure, however the problem with void is that void (and trauma) deal more DPS the more you charge your shots. The moment you start properly charging the void shots your balls per minute drops dramatically and at that point the huge AOE of trauma makes it better at applying fire while dealing damage as well.
Blazing spirit is still the preferred choice for crit void. You have two problems for surge:
- you can quell cancel the surge proc by accident
- your extra damage continues in the same line with the original shot, often resulting in hitting mostly walls
The blazing spirit proc tends to do more damage than a secondary cast since it applies damage to the sides and you don't have the risk of nullifying the effect on quell cancel.
It's not. Uncanny strike only increases your heavy damage against carapace and nothing else.
For force swords
Yes. Deimos is love.
Uncanny not effecting special charge shots but is 100% affecting my damage on lights and heavies across all armour targets with uncharged shots
the cool thing is uncanny applies 4 stacks with a special attack so if you don't kill it with the special you definitely do with the follow up
hmm, scrap that, weirdly just Maniac and Carapace
definitely working on Maniac though
why is Maniac considered armour but Flak isn't... wth Fatshark
all armour is armour
deimos l1 just happens to deal 100% damage to Flak
UY?
Unyielding
all force sword attacks also deal at least 100% damage to unyielding
armour mods on force swords are surprisingly good
Lights yes, heavies no. Check the damage tables, only carapace has different damage for the heavy. You can also go to meat grinder and test.
It's definitely not affecting heavies on maniacs
so if it's literally affecting 2 things, one being attacks vs carapace, and lights on Maniacs, is it even worth it?
on FS, not really, too many other good options for the opportunity cost
might as well just get Slaughterer or Unstable Power and call it a day
i mean, its not pointless, it helps vs crushers, but there are better options
I agree. Also, you should never melee a crusher unless you have to. Remember that you have the push attack to make them sit on their ass. Use it and gain some distance if you can.
Crusher and mauler overheads will bleed through so in case you mess a dodge you are most likely dead in one hit.
definitely been gimped before by going in to FS-special what I thought was a mauler, which turned out to be 4 maulers all stacked inside each other
if ur team is fightning them in close range i just special them
faster stunlock than bb
what perks and blessing do i want on a trauma staff?
warp flurry and rending shockwave?
flak and unarmored or flak and carapace
or maniac somewhere
flak unarmoured the best general perks, Blessings are flexible on trauma
Blaze meme build. 
good enough
Don't you want warp nexus for the big crit?
only need crit for blazing build, otherwise trauma crits are kinda pointless

someone who understands
Flurry and Inner Tranquility are the way on Trauma
Imo Warp Flurry and Focused Channelling
Rending Shockwave is also fine, as it helps your team. But Focused Channelling will stop you getting stunned out of casts vs shooters, which can and will kill you
stops you being interrupted while charging
what is inner trainquility?
Second column second feat
Reduces peril costs based on warp charges
You need it on flurry trauma to get it going
Also run warp battery with it
oh i thought he meant some blessing ๐ i was like wtf is he talking about
i tried trauma with trainquility but you just lack that 1 shot on flamers I think
@spice veldt
Does anyone know if they added a officiL title to the "rejects unite" sound track and if it were added to spotify?
it really doesn't matter
it's trade you make to have 10+ full charge explodes in a row
there was once a time where u couldn't even 1BB flamers because they hadn't buffed Warp Unleashed
that wasn't even that long ago
dont know about spotify but its on youtube https://www.youtube.com/watch?v=8tE3fL_vq04&ab_channel=Kestrel
Rejects Unite ํธ๋ ์ผ๋ฌ์์ ์ ๊น ๊ณต๊ฐ๋๊ณ , ์ ๋งต์ธ ์์นด์ด๋ถ ์์นด๋ฝ์ค์์ ๋ฌธ ๊ตฌ๊ฐ ๋ํ ๋ ๋์จ๋ค.
์ํ๊น๊ฒ๋ ํป์คํฌ๊ฐ ost๋ฅผ ์ฌ๋ฆฌ์ง ์์๊ณ .
์คํ์ ๋คํฌํ์ด๋ ์ฌ์ด๋ํธ๋ ๋ชฉ๋ก์๋ ์
๋ฐ์ดํธ๊ฐ ์ ๋์ด์๋ค.
๊ทธ๋์ ๊ทธ๋ฅ ๋๊ฐ ์ธ๊ฒ์์์ ๋ฐ์จ๊ฑฐ ๋ ์นดํจ.
https://youtu.be/QhfUUDCLwNo
๊ณ ์ํด์ ost๋ฅผ ๋ฐ์ค ๊ฒ์ ๊ฐ์ฌํ๋ฉฐ, ํน์๋ผ๋ ๋
นํ์๊ฐ ์ด๊ฒ ๋ญ๋
ธ? ๋ด๋ ค๋ผ.
ํ๋ฉด ์์ ๋ด๋ฆผ.
๋ณ๊ฐ๋ก ๊ณต์ mp3ํ์ผ ์๊ธฐ๋ฉด ๋ฐ๊ฟ์ ์ฌ๋ฆผ.
https://youtu.be/FNx07urx1fU
์ง์ ์ถ๊ฐ๋ก ๋
นํํด์ ์ ๋งํฌ ์์์ด๋ ์ง์ง๊ธฐํจ.
๊ทธ๋ฆฌ๊ณ ๋๋จธ์ง ํธ๋, ํ๋ฌผ ost๋ ๊ธฐ์กด ์ค๋ก ์ฌ์ด๋...
Yea that's the only one I can find though I refuse to pay for YouTube premium
More waiting I suppose
you know you can download youtube revanced right?
Illisi isn't too bad, what do you guys prefer? Illisi or Deimos?
deimos is smoother imo
depends what ranged you're putting it with, illisi with surge/gun, deimos with void/trauma/purg
Deimos all day
Been using surge really. With Deimos last i used it it was with Trauma
i don't really get all the Illisi swooning
Just now it with was Illisi with surge
takes too long to put down a Mutie
Was useful dealing with horde because of the wide sweeps
Eh, i settled with just making sure it had 0% chance to actually do something to my teammates
even if they didn't kill it
immediately, that is
it's very good at killing hordes but that isn't something I really value on the Psyker's melee weapon
I'll use it sometimes if I run Surge
but even then, you can kill hordes just fine with a Slaughterer Deimos, just a bit more nuanced
It came with blazing spirit and slaughterer so i thought i'd just try it out to see how often it crits for blazing spirit.
So i'll stick with slaughterer Deimos i think, since i also have Deflector on that
Deimos does seem to really do it all. The light thrust heavy thrust combo just nails specials and elites, slaughterer kills hordes, and the special charged heavy to 1 shot the muties
gotta love that shit
Deflector is so good as well
I can do this, i just don't often get the chance to, lol
Usually dead before it gets into range
the mutie?
I actually kinda wonder what both the Illisi and Deimos are gonna be like after Slaughterer is hit with the nerf bat
Which is pretty likely
i have had some crazy spawns on HISG where u get a conga line of 4-5 muties in a row
Deimos will be okay, my current one has uncanny strike/deflector and is fine
Illisi will suffer a bit I think
but tbh nerf slaughterer it's a stupid blessing
in fact just scrap all current blessings and redesign, make deflector a psyker feat
call it a day
I agree, down to 20% and make it just damage, not power
Tbh i would like to see all the "power" blessings changed to just damage
Else they will always be BiS
my prediction is they will carry on 'band-aid' fixing crafting while they develop a better system in the background
Hm.. could be interesting if it was added to the peril block skill, would make it more competative too
that hopefully looks something like DRGs
Lets be frank here, that would be the long term best decision they could make
do u mean the peril block feat column?
No, i mean the actual feat itself
lol, that's all I run
what do other people run?
I like both illisi and deimos. Illisi clears horde faster so I pair it with surge. Deimos with purg and trauma(when I can craft myself a good one).
Illisi light spam when you are solo against horde. Special heavy 1 spam there's another mate with you.
I have deflector and slaughter on both swords.
Illisi light spam with Slaughterer reminds me a lot of Zealot H Sword with Headtaker
Kinetic shield personally, but i live on brainbursts so its kinda helpful when it comes to shooter clear/BB on large elite or specialist squads
is that the toughness DR one?
Yeah but less cleave yet infinite dodges.
It's an alright trade off. I wouldn't hate it if I got illisi on zealot.
infinite dodges are so, so good
i live on those as psyker because of the slide mechanic
Zealot with many damage buff + 20% attack speed at super low hp + 10% passive attack speed buff.
oooooooo boy here i go sliding again
OP man.
i love that combo
That would easily take out muties.
but I don't run HSword with it, prefer THammer or Caxe
not really a HSWord fan but I see the appeal
When I am bored I run antax without bm.
chad
75% power increase.
Yessir, saves getting quite so peppered by ranged
OP 2 targets cleave.
i guess different approaches to the same problem, i've always just run Deflector/ BE / KD
and either ran from/charged into shooters
will have to try Kinetic Shield out on the Surge build
if I were to change a talent on that column it would Mind in Motion, can't really see a reason for that existing
Yeah thats it, the skill kinda hinges on running Deflector at least for the most part, i dont run it myself so the skill holds less value than KS, yeah i agree with Mind in Motion, its a very weird skill given you shouldnt ever be in a position you need the movement speed when quelling an if one is, well thats a mistake
i feel like I've never once had the thought 'man I wish I could run faster while I quell'
usually when I'm quelling it's because there are enemies frantically pouring into my vision
Pretty much
an even then.. particularly when running Voidstike you have "Peril Transfer" on headshots which more or less totally removes the need to actively quell
Awh fuck ye, thats pretty juiced right there
?
Terrifying barrage on purgatus is a meme, or can be useful?
dead blessing
You mean it actually doesn't work? Or just trash
It can only trigger on direct damage, and purgatus already applies massive suppression.
Terrifying Barage only works on the scab and dreg little shooters (that matter) and only stops them for about a second. Take it into the psykanium for express disappointment. Terrifying Barage is garbage
I assume this will work decently enough? Any other perk & blessings combos should I look for?
I'd change the maniacs to flak, so you hit the breakpoints for pothead oneshots, and scab gunner 2 shots. Maniac damage in general isnt great on voidstrike.
The other things you can do with VS is go for the blazing spirit/nexus low charge spam (harder to use for about the same effectiveness), or nexus/surge, which lets you sometimes one shot things in exchange for infinite spam, and toughness regen if you run quietitude
It's workable, but I would keep looking for a staff with charge rate
Why are you people gaslighting him? Thats literally a 0.05 seconds slower charge rate than a staff with 77% charge rate
Then I redact my comment, staff is fine! I didn't know the difference was that low
how is it gaslighting? I dont think charge rate is an acceptable stat to dump
If the difference is that low, it's fine
The only stat that matters on a voidstrike quite literally is damage. Everything else is within 0. seconds, or completely pointless (blast radius doing almost nothing) or doesnt matter (warp res and quell because transfer peril)
Now that I'm thinking about it, Warp Flurry would make it matter even less. Like how Slaughterer can make up damage on weapons
I don't think the difference between 61% vs 80% charge rate being within a tiny amount of time means it doesn't matter
As a stat
let's just agree to disagree
I mean, good for you if you see the difference between those two, considering its 0.06 seconds
ya that matters to me
Thats not even close to half a second
Thats less than one tenth of a second
Some people are just built different i guess
Yeah no..
Thats a LITERALLY imperceptible amount of time
Noones brain runs that fast however much they might like to think it does 
Let's all agree that the real problem here is how stupid the % bar is
In fact, thats less time than it takes your brain to process incoming visual information
I'd say warp res is needed for m1 where transfer isn't as useful but other than that not much else needed on void
finally found a deimos im satisfied with
Yeah thats pretty nice right there
You scrap stuff when you have alternatives and want to minmax 0.X seconds of charge or whatever. I do not have enough resources on psyker for that 
Cheers will start the blessings collection 
wait
did crushers get a health nerf or smth
I just one shot a crusher in psykhanium but did only 2350 dmg
oh wait
thats the last hit
of the special
nvm
Outside of the auto pistol, there isn't any gun better than our staves, right? Even the autopistol is a lot of effort over the staves
@inland sand why special a mutant when you can just one tap them with H2?
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
with the right setup you can do it with 4 WC
but I normally take warp battery anyway
lol the thrusts on the Deimos are so good
kind of hard to find builds that aren't just better with Warp Battery tbh ๐ฆ
i think i use Flayer on Surge
that might be the only time i change it
depends what you mean by better
what this do
crit chance
Cholesterol
ranged single-target burst DPS is pretty valuable
I wouldn't put guns or staffs over one another
Honestly, just functional. Is there a gun that works as good as our staves? The shredder is more of a gimmick gun
agri IAG performs nice but suffers from a severe lack of ammo
the issue with mid-long range guns outside of Veteran is u don't have a good way to deal with suppression
so if u go into a full on Guntide room ur gonna be there a while
I'd say that guns are mostly for melee elites and specials
since it's not like Psyker has any way to consistently burst them down outside of melee and the slow brain burst
if you can aim worth a damn the usual good guns are great especially since flayer exists
ye I use autopistol on my illisi build
cuz the only things that I need it to deal with is maulers/flamers/shotgunners and sometimes gunners/mutants depending on the situation
illisi instantly deletes everything within 10ft of me
i like vraks 7 myself
not gonna nuke a room but I'll kill specials before they get pinged
I'm hoping we get Siennas laser stuff from VT2
me thrice
blam blam blam (but with warp noises and all that)
A force gun would be cool. None of our feats really support guns, though
bardin had drakefire. gimme forcegun
sure they do. you could use warp absorb, or WU/inner tranq (damage? shoot longer?), flayer/battery. even wildfire if we had a soulblaze gun
if anything a force gun synergizes better than anything else
in my head
in my dreams

nope
F
only BORING orange fire
the most you can do is use shredder to buff AB but that's not shooting so meeeh
Psi-bolter
Its the most obvious choice for a ranged psyker subclass as far as unique weapon go
I'd love a force/soulblaze version of kant shotty
In that specific case I had a sword with +20 maniac, unstable power 4, had warp unleashed and was sitting at 70% peril and 4 warp charges.
And yes you gotta head shot.
So as you can see there is some leeway. You could have +25 maniac and +10 special for perks and with battery you can get more warp charges and you can also roll better stats for the weapon, all of this lower the peril requirement to one shot.
I wonder if it would work with this:
rolled it earlier, can switch UY to maniac 25 and Ripsote to slaughterer
You can switch even +10% weak spot to maniac since you have quite good stat rolls, weak spot damage is scuffed anyways. But if you only want it for mutants then sure switch unyielding to maniacs
Riposte into Unstable Power 4 not Slaughterer
The breakpoint is hard to calculate as there are so many variables. Unstable power 4 is something that will make it so much more reliable and +maniac 20 or 25 is a must.
cool nice one, i'm gonna keep UY and get Maniac 25, seems strong
also have UP at lvl 4 as well so brucey bonus
this is actually better than my current, yolo
In case you are wondering, unstable power despite the description gives a stack at 20/40/60/80 power so you get 4 times the value mentioned in the tooltip at 80+ peril
yah that much I figured
Yeah unyielding is nice in case you need to tank a plogryn
classic FS tooltip
if I was you, I would use slaught4 over unstable4
you potentially miss the breakpoint since you're missing 0-20% power
but i think it'll be useful in more situations
But other than that you don't really use it, maybe occasionally head bonk a bulwark. It's just that +weakspot damage with current values is worthless.
If your weapon deals 100 damage on body shots and 150 damage on headshots, with +10% weakspot damage the total damage will be 100 + 50 * 1.1 = 155 instead of 150 * 1.1 = 165 which one would assume
If you use Deimos with purge or trauma there is no need for Slaughterer on melee
If you absolutely want it you take it instead of deflector
I lean very heavily into Trauma when i play it
and I think slaught is just overtuned numbers wise
so right now there's no reason to take anything else over it
Mutant is the only enemy trauma cannot deal with, why would you not spec your melee weapon into one shotting it
because 1-2 stacks of slaught is already better than unstable most of the time?
For Slaughterer you rely on getting a quick melee kill before hitting that mutant, with unstable 4 all you need is to have high peril which is piss easy to get with Trauma
Why would you swing your melee when you can have infinite cleave on trauma
The only reason to stab with trauma is that you have a mutant coming in
Or you threw a lone elite at your feet
i haven't played much with trauma
And that point you are at 0 Slaughterer stacks. Then you kill it to get one and switch back to trauma. No profit.
but i very much find value from slaught on purg deimos
Trauma is absolute bae when it's built right
With Unstable you have some peril so you already get a bonus. You kill the lone mutant or elite and switch back to trauma.
@harsh urchin @inland sand
If you wanna see some blue fire trauma in action with a defensive focused Deimos (+20 maniac, +1 stamina, deflector 4, unstable 4) here is a full game of damnation hi int with commentary. Don't have it listed as public because I had to edit out kids interrupting me.
It's around 25 mins since we had a good vet in the team for great DPS
I get why you think unstable is good lol, I think unstable is good too
If you watch the footage you can understand why Slaughterer is not really needed
I just think the numbers on it are too much worse rn that you straight up are getting stat checked
the fact that it's 20% compared to 75% power, and they both have easy conditions
Yea but the key thing is the trigger mechanism. With slaughterer you have to be able to stack it up. With unstable it's already there in the beginning and it actually ramps down because of Battle Meditation.
However, you only need it for that quick poke so unstable wins out.
if I say:
you can eat an apple and get $20, or you can eat a banana and get $100.
There's nothing wrong with liking the apple. But you will make more money with the banana lol
maybe after the nerfs it'll be a bit more comparable
Don't even need to swing if things are burning to death. If things aren't burning the death situation isn't stressful. Assuming soulblaze build.
That's a very black and white way of thinking.
The correct way would be you can eat a biscuit for $2 or you can eat a chocolate bar for $3. The chocolate bar would have better energy per value but you can't eat it all so half of it is not eaten where as the biscuit will perfectly satisfy you for the meal.
It then becomes optimal to eat the biscuit even though it has a worde energy per $ ratio.
Yes but you still are under the assumption that you will get a kill right when you need it. Why bother when you can just have unstable, which is completely reliable and does the one shot.
yeah but in this case you're not comparing $2 to $3 lol.
if slaught was 6% per stack instead of 15% then maybe
Just watch the footage
you'd be comparing $2 to $7.50; in which case i'm not even going to bother looking at the health benefits and pick the option that's $5 cheaper
which part?
Wait, scuffed time stamp
I have purga, so when fs is out during intense fight slaughterer is up most of the time. Might be different with lesser soulblaze builds. My point is really that the slaughterer question depends on factors.
@cyan portal
All of it but of you only have 20 seconds to spare you can't replicate this with slaughterer
https://m.youtube.com/watch?v=SrrIuBE-cRw&feature=youtu.be&start=105
My point is, with unstable power you can have +20 power now, with slaughterer you will get +75 power later, but when we are thinking of mutant one shots, you want to have it now and it's too late to have it later. That +20 power will do even with non optimal perks, so it's more reliable thus better.
For dealing with the horde, it's always better to use your purge/void/trauma as they have superior cleave so you get more damage and control at the same time.
Quell cancelling is something you should learn as that is the key of never running out of juice in a pinch.
Hmm, with purga it is optimal to set everything on fire and switch to fs to finish them off. 75% extra power on sb ticks does a lot of work. So when muties are coming in I get out my fs and things die to dot and put me at 5 stacks slaughterer for mutie one shot. Or they don't because there isn't much pressure and it doesn't make any different to 2 shot the muties.
Tbh i just flame trash till it dies since it doesnt take long and keeps them stunned
I only fs when they get close or if i need to take out elites
If were talking about hordes in particular
If its just regular groups of enemies and whatnot I'll melee them unless its a gunner group and i wanna catch them before they spot me
flames kill everything effectively except crushers and muties
Yeah flames i kinda just use on most things tbh
They stagger and kill
But tbh melee is also a good option psyker melee is cracked
Yeah, so with purga want you do both as much as possible. Flame them up as you close, get out fs to finish off targets while at +75% power.
To prove that you are not reliant on something to die at the right moment. I can blast with trauma to create space and then one shot the mutant if pressured, regardless if I get kills or not in the window between pulling my melee out and hitting the mutant.
I think you are probably correct when paired with non-purga staves, better to have a relible fs.
just played with lvl 826 Zealot, that's quite a lot of time played hah

do you remember what weapons he was using
obviously a kendo sword
gawd dayum
When you get matched up with three vets and you leave the game 10 minutes in because its so, so fucking boring
Before i get to charge the fart they call brain burst everything on the maps dead
I think a shotgun (don't know which type) and for melee I don't remember cause it was a game with 3 zealots so they confused me all the time ๐ This is the scoreboard from the game, it was HI5 with Scriptures and we got all 3. I was using Shredder build with Illisi.
That's a good idea for mod improvement actually, these scoreboard logs could include loadout information somewhere (including feats).
Hey man free plasteels.
I would just take the W and hang out
There is already a mod that adds that iirc
word of wisdom to anyone with a deimos for poking mutants
dont swap out deflector for unstable
get rid of slaughterer instead
dont be like me
i have regrets
or just crab walk and keep the S tier blessing
right click charge
also means you can raise the difficulty
you can also just run ahead and whack the lesser enemies, even if you won't get the elite/special kills
should also be safer for psykers to roam alone if you want to greed for kills
did warp nexus have tiers?
what you mean by that?
It goes up to T4 yeah
ok, so time to find a t4
i try to save every psyker i can

i just played with a level 40 psyker on damnation
they were using surge on the horde lol
i told them to save it for specials/elites, and sometimes shooter groups
they said

"but you guys are already meleeing the horde"
i told them staff only stuns 7 enemies.. that's it
...
they still used it on the horde, during the game lmao
See lightning -> neuron activation
true
purgatus
it wont be a night and day difference, but warp nexus perfroms best on the purga staff
its better then what i have
wow..thats so much better then what i have >_>
hi all. any good content creators reviewing psyker or what weapons i should try to get as psyker? i just started and am straight up loving the psyker
idk of any good content creators
but around here, @near wyvern and @spice veldt are very knowledgeable and helpful with psyker tips
well met >:D nah, i havent seen any
i can help too
I creat contnet i man good contentn crater
what weapons should i try to get for psyker? if that isnt a meaningful question let me know (i can even tell its v generic)
here are my tips: force swords are really good. especially illisi (horde clear) and deimos (single target sword). they have infinite dodge counters, meaning you can dodge forever with them. because of this, you should be dodging all the time with the force sword. it will really, really, really help you stay alive and reduce damage taken
figure out what weapons you like and then build around them
dont use surge staff on trash/horde mobs
if you try out the weapons and have ones you like, you can come back and ask
save surge staff for elite/special groups and shooter groups.
for recommendations on how to build around them
All of them 
there's actually quite a decent number of options for psyker
nice so im getting a vibe there isnt an obvious meta right?
when you carry surge staff, you should be using your melee 80-90% of the time
given how often people in this discord have different opinions
there is, but the stuff that's meta
is pretty flexible
you have a decent selection of stuff that's good lol
if you are dying/getting downed alot, use a wound curio. but only one. as you get better at surviving, i highly reccomend removing the wound curio, and stacking hp or toughness instead
what I recommend is just trying out different weapons
if you want suggestions, I'd recommend the force staves and force swords
illisi is seen as the best overall force sword, but the deimos is really good too.
the obscurus sword is good, but it is overshadowed by both the illisi and deimos
here's a guide made by @near wyvern https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
on force swords (and most weapons, with a few exceptions) you will want maniac and flak damage perks
also, do not spend any crafting materials for weapon upgrades until you hit level 30 (max level)
it's a major waste to spend those mats before then
illis + surge is my fav buil
special disabler and easy horde clear work really nice together
i really only use two builds, and that's my second build
it's alot of fun and v powerful
purgtatus is also really fun if you want to constantly hear your allies praise you
@swift kite if you want to see a powerful, well thought out/planned build, here's my main setup
Was about to ask what your feat settup was gonna be lol
glad to help
i play at high peril
praise be to you
im almost always at 80-100%
i try to never go below 60%
with this build you will outdamage everyone else on the team in most damnation pub games
Yeah I've been doing the same since they changed warp unleashed, it was so crazy. I only got the Monster penance for Psyker because of that change
the only things that can outdamage it are: tryhard shredder users, tryhard bolter vets, tryhard ripper/bullbutcher ogryns
I'm always flip flopping on the toughness generation, but quell into toughness seems just so much nicer on damnation
yeeee
i find im only taking 200 damage a game, now
on avg
Juicy
my toughness rarely breaks. when it gets low, i just quell and slide dodge at the same time
Biggest challenge for me when switching from Vermintide to this was figuring out the slide dodge rhythm. It's so ubiquitous
here's a scoreboard from my last game
the build is really good for boss damage, too
i just set it on fire with 2 gusts from the staff, then i just bb it
if it's a longer fight, i might put another gust on the boss to refresh the stacks
Cerebral Lascerations hits like that now
oh another big time i can give for huge damage
damage over time (dot), like fire from purga staff, or flamethrower, benefits from the blessings on your melee weapon
so
you can set a horde on fire with the purga
yeah then swap
then swap to your force sword with slaughterer on it
slaughterer will proc, and the horde will be vaporized
it works both ways
and ofc, your sword will have the boosted damage from slaughterer too
but you have to have your sword out. it doesnt do anything if you have it in your pocket
umm, if you are running a brain burst set up
it's pretty easy. ascendant blaze usually generates just enough charges with the purga staff
ie voidstrike staff
where you dont really have to farm too hard for charges
what if you're not using purg
feels fine because you are bursting a lot
but like a purgatus or surge staff
I would recommend running the warp charge feat
that's my opinion
but when you use ascendant blaze on a horde, sometimes you dont get all your stacks back (because the horde was small, or teamates killed it before your fire could)
then it can be a little tedious to farm all 6 warp charges back
ye that's why I was originally taking communion
because there's just no real good way
but, if you swap to psychic communion, then you have to do very little farming
you will almost always have 5-6 stacks
and youll get them all back when you use ascendant blaze on horde
i found thaty when i use cerebral lac, i press F less
when i have communion, i use F more
cerebral could be good on the surge staff tbh
because you still run the burst speed lvl 30
i use it on my melee surge build too
i really like cerebral
purgatus I would always go psychic communion
it feels nice to 2 shot reapers
that's my opinion
everything is a 2 shot for me, except muties and bosses
(ofc everything smaller than ogryn is a 1 shot, besides maulers)
yeah with high peril and charges
and cerebral really helps with chaos spawn
they need to be killed quickly, or yall just get overwhelmed
i used to run that, for a very long time
but i prefer cerebral now, i think
like i said, i do have to farm for charges idk 1-3 times a game
ya I think i'm gonna try out cerebral lmao
but the benefits really outweigh the downside
i think
being able to hit the 2 shot breakpoint
for ogryns
and also killing bosses faster
can potentially make or break some runs
with my build, i could always 2 shot ogryns
except reaper
before i got cerebral lac
now i can get reapers
nah, i can do it
too lazy to record
but this is WITHOUT cerebral lac
psychic commuion on
you need to be high peril
in order to do it
and 6 charges
yee
oh neat
i'll need to confirm it though
this is my 2nd build, for when i want a break from my main build
my wannabee zealot build
this one is funny, because if you only slightly know what you are doing, you will deal more damage, and take less damage, than the zealot on your team lmao
you'll do over 300k damage in most games
voidstrike was the first staff i got into
Funny blue ball go bang
Leveled up 2nd psyker, bruh, i forgot how bad it feels on lower levels
i had an alt that i gave up levelling, because i couldnt stand the malice players lmfao
he's stuck at level 9
I got lucky with missions modifiers, a bunch of lvl2 high int missions, give more xp then a regular malice, and you can run them with potato team
at this point, i have everything i want on my main psyker
alls i need are perk/blessing unlocks, so i can swap some level 3s, into 4s
so i dont need the alt now, really
Same, the only reason i made an alt, is because i want to run with different voice for a bit
i feel that
on my zealot atleast
i like the female judge voice, its my fav, but i'd like to swap to female agitator sometimes
but i dont feel like making a wohle new character for that
especially since i have lucky godroll weapons on my zealot
godrolls of all my fav weapons
Could probably solo Malice if you're a regular Damn' player pal
My new one is the loner voice, i hated it when i 1st heard it, but after playing so much with the savant one, wanted something more crazy. And honesty really love it now, best ult lines imo
Also i loled so hard when i heard his screaming when you push above 100% peril
are they mods that provide alt uis?
Yeah, think Arco uses one
At least ive seen a differnt HUD in his clips
Its pretty sexy too tbf
What feats and range weapon would y'all suggest for a psyker who wants to be primarily melee?
Anything 'cept Purga
i personally run trauma and 312233 for my melee build
i only play damn
i just didnt feel like sweating and tryharding in malice, on an alt char
i like sweating and tryharding in damn
there are mods like HUDTweaker and CustomHUD which give you the ability to mess with your HUD, but there's nothing like preset HUDs such as from TF2
so you'll have to spend some time getting things to how you like them; maybe a few hours
ugh
i am really feeling
the inconsistency of warp charges
after swapping out communion
was wondering if there was a UI option to make it more prominent in the hud
like as prominent as peril i guess
you could move the buff bar around or use the thingamajig that crosshairHUD provides
the thingamajig looks like this
though it's currently bugged such that the position resets every time you die, so you'll have to either move it every time or edit its position in the lua file directly
what are those row of >>>>>> arrows on your ui? haven't seen that before
it's the dodge counter https://streamable.com/pktcr6
the numerical dodge counter would've sufficed, but I thought it would look a bit ugly and I wanted something that would mesh with how i had that diamond ability indicator and stamina bar set up
it's something that I hacked up by editing NumericUI's dodge counter (and with the help of HUDTweaker since I didn't know how to modify certain things in lua)
that'd explain why I hadn't seen it before, neat
arco's ui is just a bunch of hieroglyphs
be quiet femboy
i am really not appreciative of that comment
angle brackets aren't hieroglyphs (maybe)
What have you changed in your settings the nuke the graphics back to the 90s?
it's at least the 2000s
bitch you've nuked your graphics so hard everything looks like those goddamn stone tablets they wrote the hieroglyphs on
your whole game is ancient egyptian darktide
smh
change these lines in user_settings.config (located at %AppData%\Fatshark\Darktide\user_settings.config)
the higher the value, the lower the quality
though setting the value to -1 sets it to the lowest quality it seems
i got bullied into changing it from -1 so I now have them set to a quality that you can't really distinguish at ultra performance DLSS
Does it impact performance much?
I haven't benched it since I didn't really care about the looks too much
my frames don't visibly drop as hard during massive hordes though
it is kinda sad you come up with all this bullshit just to not admit you can't carry a laptop heavier than 4 pounds
yes i can
I also have this variable set to a low value (don't set it to exactly 0 or some objects straight up become invisible)
just want to inform everyone that @cold geode blew up
(haha)
rip in peace
ok but did he take anyone important out at least
@feral verge was playing his ZEALOT!!!
what that's an even bigger scandal
oooo hishock is back
yeah that is cringe ngl
it's because my psyker is rich
XD
and i want my zealot to be rich too
53k plasteel on psyker, 1.8mil ordos
too many low levels
Illisi and surge. I run 313133.
600 years from now future archeologists will spend their lifetime trying to decipher arco's ui
@harsh urchin @feral verge the BB break points for WU, CL and WU+CL are listed in Atheneum under WU and CL entries
Zealot chat is just people talking about cats.
horrifying
Is op mane
Rebless to Shred or keep Unstable power?
I'm going to roll a Psyker today. Any levelling tips for it?
Beginning staves are weak
May as well stick to guns until level 15
My humble recommendation
stick to stredder autopistol pretty much until Lv30 unti Staves get decent, and even then its always a solid choice
does surge blessing work on trauma staff?
only on left click i believe
Which mark of the dueling sword would you recommend for gun psyker?
MK2 for slash and stab and Mk5 slash and heavy overhead
useable?
damage against unarmoured could work to chug through hordes?
if you want damage against hordes, take infested
pox walkers have 300hp infested compared to groaners who have 200hp unarmored
also what blessings and perks should i have on shedder autopistol?
Do not get critical damage, its a 10 damage increase on average on a mk2 dueling sword. Flak/maniacs/infested/UA are all better than crit damage
Ah, thanks for the tip iceslow. Mine is default roll with crit damage. Will need to change it
Blessing should be blaze away and pinning fire
Crit damage works weirdly, it increases the bonus damage you get from a crit by 10%
Example of an attack that deals 100 damage on a weapon with an 1.10% crit modifier
100 Normal damage
110 Damage on crit
111 Damage on crit with 10% crit damage
tho id how much it scales with weakpoint damage%
same deal for weakspot dmg
if you have both crit d% and weakspot d% perks + precognition (crit n weakspot d%)
Does it just calculate 20% for crit, 20% for weakspot and addition both?
iirc, crab remarked about it only applying once on a crit weakspot
I might be wrong though since it was a long time since he talked about it
Cant even check precog on the breakpoint calc because its given up on precog ever being good as well 
found the comment where crab remarked on it applying only once #psyker-class message
ruff life
like, the buff is consumed after use?
like you only get +10% on a crit weakspot instead of something like +20% or +21%
you get scammed out of the other 10%
I try my best to steer travelers away from precognition
hopefully next patch will fix those useless blessings 
They would need to change how weakspot and critical damage is calculated, i doubt they will do that
if they were to increase the values then it would work
They become useful around 200% value iirc
maybe they forgot another 0 
Or comparative, rather
this
would be kinda crazy on smth like a mkIII lucius
and I know a specialized build with a perfected lucious can reach 10k damage
so idk what they will do with crit/weakpoint damage perks
they should give the lucius mark patterns to psyker when the protectorate comes out
What is the optimal setup for Curios on Psyker? I currently have 1 Wound and 2x HP
i feel like i should swap the HP for Toughness because holy shit even with 60% DR for Gunners its getting melted away giga fast
3 toughness, imo
Psyker has really good defensive capabilities and you really shouldn't be taking HP damage in melee. Maybe there's an argument for HP at HISG with Burster congo lines, but otherwise the thing that is going to melt you is gunfire
you could also do 2 Toughness 1 Stamina, that's also pretty reasonable for running/pushing. Force Sword has very good pushes
i've never felt like I needed it but I can see the argument for it
in terms of perks, until we can actually choose what to put on curios discussing them seems rather pointless as the rng for curio perks if fucking unreal
I got lucky and managed to get 2 out of the 3 I wanted across all 3 Curios, but it took hundreds of hours
Hishock double grims is a reason to argue for 3x hp
https://www.youtube.com/watch?v=9R2HMr9VEAY
Double grimoires for extra spice
Patch 1.1.3
Map: Power Matrix HL-17-36
Loadout: Illisi Mk V Blaze Force Sword / Nomanus Mk VI Surge Force Staff
Feats: 313133
I personally rate Block Efficiency as top, then Combat ability Regen. After that you're at the mercy of the gods. If u wanna run grims or have a bit of padding vs corruption damage, that's one way. More toughness always good as well.
pretty fringe reason imo. Never really understood why people want to pick up grims
Extra spicy.
if you want a challenge u can just play duos which is way more satisfying
I always pick up grims/scripts if it's available in the mission.
cool i never bother because the best incentive to do so can be rolled away
also in PUGs you are making a big assumption that the 3 randomers you're teamed with have the capabilities to run Grims
you might be good enough, but it's very unlikely you high rolled into 3 players with equal skill as you
not saying that you can't clutch on HISG, but i definitely wouldn't say 'at worst'
at worst is you fail the clutch and wipe
and then no one gets any dockets
Eh maybe not as much on psyker since I'm bad at the class but I'm very confident on zealot.
obviously all these metrics change if you are lucky to have 3 friends and voice chat
And if I'm on veteran there's no need to clutch at all. OP class.
At least that guy in the vid was playing infantry autogun so it's not facerolling like bolter/autopistol.
Bolter really is the Faceroll gun of HISG imo
the IAGs are a lot better than people give them credit for though
if you can hit heads the murder things. Really just limited by clip size and reload time
ha i've played with UnsanctionedPsyker
twas a good game
That's me. D:
oh snap!
I suck pls no flame.
I dunno but my winrate on psyker is no where near as high as on zealot (my main) or vet (op class).
i am pretty damn sure u were running surge and whatever we were doing we won. Might have been Relay Station
I'm still learning the class + grinding gears.
well seems like ur doing well! and a good player is a good player
u can play any class
if u know how to play
Yeah but veteran = press f left click veri ez mode Xd
Psyker I have to use 99% of brain capacity. 
which perk should i replace for this weaponn?
Yaga.. what is this heresy? 
Im doing my part
deflector and slab shield are the same but you dont see deflector psyker standing in the middle doin fuck-all
weakspot damage. put flak over it
it does nothing
that's very mid voidstrike
you want warp flurry and transfer peril
Nah, thats savable, swap weakspot for crit chance, swap sustained to Nexus
Should work decently well
Peril Transfer is good, but its also risky, if you miss the head of whatever you're trying to hit, or someone else kills it before the orb connects.. well, say hello to head explosion
risky?
its the safest thing
it's easy to avoid headpop. trivial. that's the whole point of it. it's the only staff/blessing combo that lets you spam forever
just dont cast it at 97% peril
you can cast it infinitely if oyu have transfer peril 3, maybe even 2 in a horde
without ever manually quelling
surge blessing is very meh on voidstrike because it sends out a second, uncharged ball
which does very little damage
you will get ALOT more dps form warp flurry/transfer peril
Having used both extensively i blow up much more using transfer due to others killing stuff before the ball lands, i dont think its a bad setup, but i much prefer Surge/Nexus because will cleave through more enemies. An ye Transfer is not safe, its inconsistent if yous squad arent totally useless, quite happy to quell every now an then without worry rather than trying to run it at the abolutle limit with a blessing that might not proc for the aforementioned reasons
not trying to be an ass, but i think that's just bad play
dont have your peril so high where you'll blow up from the cast
on any staff/force sword, just dont cast it at 97% peril
just dont make mistakes lol
if someone had a blowing up problem my number one suggestion would be transfer peril voidstrike
to prevent that
be well under 97%
Yeah nah like i say, if your squadmates are actually killing things, there is fair odds that you wont get a proc on Transfer which is what im pointing out
what im saying is, dont bank on the proc to save you
If they're melons, go nuts spamming it, but if they're not, simply the act of an Oggy clearing a horde with a Ripper will be enough to fuck you over if you aint careful
bank on the proc to maintain low peril
Thats the same thing dude
yea but you want to maintain high peril, especially with WU
Dont rely on it but rely on it? Nah how bout just dont risk it an live with Quelling every now an then, its not like it takes long to drop it off by a few percent
if you're casting the voidstrike at high peril, banking on the proc to save youi, you're toast. dont do that. cast it at lower peril, banking on the fact it will let keep your peril low
because
that's your cushion of safety
do that and you will never blow up
An then you're not benifiting from Warp Unleashed really which is kinda a must-do to suck all the damage out of the Void
oh i know, i only play high peril.
when i say low peril, i mean lower peril, sorry
like 60%
aa
use staff at 60-90% peril. 90% or more, manually quell
if enemies are dispersed where you cant hit shots, melee
combined with warp flurry, which actually reduces cast cost, in most damnation situatiosn you can cast forever
the only thing that can stop you are ogryns, which should be bb'd anyway
in fact, with transfer peril iv, i find my peril reduces faster than i can gain it
so i have to deliberately miss/generate peril for damage from WU
ofc, every psyker blows up. im not saying 'just dont make mistake lol' i make mistakes all the time (750 hours in, mostly on psyker, which is level 435)
i saw warp flurry and read furry. i think i need therapy 
but i'm saying voidstrike with warp flurry/transfer peril is the safest staff to use for psykers who are... accident prone
WU, funnily enough, only lets you kill some things with less charge when you're at higher peril on voidstrike, instead of giving you new breakpoints. You're still short around 50 damage for dreg gunner oneshot headshot even at max WU and 6 stacks of charges
Thats the closest you get to an actual breakpoint
yee. i'd still use WU for bb breakpoints. and cuz the one that reduces peril gain (forget the name) is useless/worthless on voidstrike
I dont see any value in the other perks on that row for VS, so i also use it for BB and melee breakpoints
(because the staff, when built with warp flurry/transfer peril, is essentially playing the game with infinite ammo)
no what i mean is
no downtime
no downtime to quell
just infinitely spraying (when there's a horde/group)
Except you do, you've already said you quell manually at 90%, so you are
.
put what im saying together
it is hard to reach the 90% peril threshold using transfer peril
when attacking hordes or groups
but if you somehow do reach 90% peril
then manually quell
More targets cleaved > "supposedly" infinite shots, simple as imo
im on mankar's side
transfer peril makes management of peril trivial
if youre not bad
with this staff, i LOSE peril in most group/horde situations
what even was the point we were talking about?
dorfus is saying that voidstrike with transfer peril is risky because it will make you go boom
Needing a blessing to deal with your quelling is the very definition of being bad tho, same as Confident Strike on BullButcher with survivability
but im saying it's safe because it reduces peril/levels perilm preventing you from reaching critical peril in the first place
Matey sayin the stave posted earlier is mid, when it needs two things changed an is totally fine, long an short of it
i quell just fine without it homie. i manage peril very, very well. i dont need the blessing to do it
i just want more DPS
if you had a blessing to give a gun infinite mag size, wouldnt you take it?
yes. this. thank you
No, i'd take damage
Needing a blessing or perks to deal your damage for you is the definition of bad, we should all just play with grey weapons
transfer peril will give you greater sustained DPS
not to mention stagger
Unironically i was having this discussion last night with someone that most of the damage blessings in their current forms are borked as fuck an should really be either toned down or removed entirely
what level is your psyker
30
Idk, i dont use true level mod, but pretty fuckin high

Me or Yaga?
iunno I dont fuckin count em to compare with other people
you (dorfus)
Im having fun with my funni stick
less warp res lets me stay at 80 peril pretty easily
it'd be devastating if the 2nd shot was fully charged
based
I dont have any peril problem either cuz of the passive
yeah, this too
i forgout about it
if anything, id rather use a lower level of transfer peril because the drain would be too much
but yeah. i have 750 hours, most of them spent on psyker (level 435). in my experience, voidstrike (With transfer peril and warp flurry) is THE safest staff to use (from a blowing up standpoint)
i think trauma staff is the most dangerous staff to use (Again, from blowing up standpoint)
tho having a staff with low peril res and IV transfer peril can be pretty good if you have quietitude
yee. i use an illisi for peril generating
I would say Surge from that respect personally because it barely kills owt an thusly needs spamming more, yeah yeah, i know CC, but seriously.. Zealots Crusher is all CC only that isnt confined to only killing one armour type effectively
Fuck i hate Surge
ive seen more surge psykers blow up than any other
dont use surge to kill
use it to stun
..I literally just said that
let your team kill, or just kill them with melee
I reiterate, Zealots Crusher is all CC, but thats not confined to only damaging Flak enemies effectively
im saying, dont spam surge (from the perspective of trying not to blow up)
we were talking about dangerous staves that are prone to make the user blow up
dont spam surge to kill
This
whip it out, stun, hope team kills enemy, or you go ahead and kill enemy
"Hope team kills enemy" So wipe. Gotcha.
hey out of context but I wanna see some psyker driptide, do you have some outfits Mankar?
me too, but i think it's because it's a noobtrap staff
yes i do
the noobiest psykers run several wounds, and use surge staff
that's the stereotypical noob setup
they dont know how ot manage peril, then blow up
and they like to spam staff at all times, on trash and hordes
tbh the surge's peril generation is weird
I die more often to the surge than any other staff and im by no mean a bad psyker
Can confirm, Yaga's arguably one of the most reliable players I've encountered. Top tier
thanks homie
same to you pal, ur fuckin great 
I do wonder if ive played with some people in here
Randomly
Probably at some point
pretty likely
i am going to slander yaga is a horrible player
yoo ty fredddyyy
basic, but i like this too. haven't used it in a long time, but i've got a soft spot for it, because it's what i used when i was levelling/farming early on
ofc ofc anytime hugs
i kinda consider it my char's default outfit. like if she was just a npc on the ship
idk
its a good and simple outfit
i like being basic bitch npc its very fun sometimes
probably why i dont like mixing outfits
i always prefer to use premade sets
Awh bless ya ๐
I like making mine as unhinged as possible
my latest discovery being this haircut adding lil horns
that's one creepy looking motherfuck
Yeah thats a psyker and a half
goddamn bro dont look at me like that
theres multiple versions of that helmet that arent available yet, including one without a mask
so im hoping it will be good
found it
Oh thats pretty sweet yeah
or the red metalics
Oh that fits with the new drip what you got on there an the peg leg pants so well tf 
thank you sibling, ill try to keep a lookout for psykers named Mai 
Maia is one of the default names
I have seen so much drip in game as of late
yee
OMG ๐ฑ the Trauma Force Staff is so powerfull, I love it!!!!
y'all got ยฃ50 lying about for multiple cosmetics across 3 characters?
the best
I have every single cosmetics for psyker, except a few of the high priced commissary ones, still working on those
that's quite the disposable income u have there

