#psyker-class

1 messages · Page 589 of 1

spice veldt
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prob just the charge rate stat on your staff, and you don't need to charge it to get the maximum utility out of the stun

granite mauve
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it's that easy

spice veldt
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it does have a somewhat slow charge with the scaling being between 2.7-1.8 seconds

static lintel
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ok....i am playing a whole different game it seems

spice veldt
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compare that to the voidstrike with 1.9-1.6 and trauma with 2.5-1

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you can also always sprint-slide while channeling

jovial solstice
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does crit on purgatus really apply soulblaze? and how useful is in general

spice veldt
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crits apply two stacks of soulblaze instead of the usual non-crit one stack

jovial solstice
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ohhh okay

kind jay
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full peril resist surge shreks ass. you can get like 10 full charges off if your ult is up

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nothing lives through that

jovial solstice
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so basically i made right choice by choosing crit rate over flak armor damage

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for purgatus

kind jay
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shreks ass

jovial solstice
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or am i wrong abt that

kind jay
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for purge? burn is the important stat, damage is dump

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or quell speed

plucky flax
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73% burn on my staff. Missing out on 15 stacks. FeelsStrongMan

spice veldt
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accidentally brought quicken and was sad when my brain bursts were so slow after ulting

lyric burrow
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Kb goated

plucky flax
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Got the damage dump stat though FeelsGoodMan

cold geode
static lintel
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is it worth waiting till i find a decent staff on the board or am i just better off upgrading greys

safe crystal
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Upgrading from greys is faster but more expensive, because you're RNG rolling for the stats until you find a decent one

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Upgrading from the other store gives you certainty about the stats you're getting, but its way slower

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If you have the time and money to upgrade from greys, go with those

static lintel
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basically pray if the store finally gives something usable

safe crystal
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I personally only have one weapon bought from the hourly shop that i still use, but i also have played on/off since November

steel flame
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i dunno man ive kinda just stopped playing this week. im sick and tired of the 5 casinos required to get a blessing i want to test and its just sapped any enthusiasm to play the game

static lintel
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i play ever so often, there is just too much fatshark middlefingers. But i do want to get in difficulty 4 at some point

steel flame
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all the small stuff is just getting to me and i dont want to play

lyric burrow
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Yeah Brunts is much faster

safe crystal
steel flame
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theres just so many stupid little things that keep adding up and im kinda just done with it all

lyric burrow
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But you might blow 50k and get nothing usable

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Esp if your rolling for something finnicky like chainsword that needs all high stats

steel flame
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i blew through 250k and 16k resources trying to get a blessing for an experiement

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and i still dont have it

lyric burrow
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Yeah i think i spent 100k+ to get a good ironhelm

steel flame
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fuck this crafting system

lyric burrow
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Got lucky with blessings thankfully

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So not much plasteel

safe crystal
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I've spent ~300k plasteel as well to get a upgrade for my Crucis thammer, but its such a bitch to roll

inland sand
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i am drowning in irony right now

lyric burrow
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I have 2 million+ dockets built up on my psyker

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So hopefully i can roll anything i need

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In the future

inland sand
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since buffing Hadron's blessing tier rate it is impossible to roll a level 2 blessing apparently

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RIP ever getting focused channeling for trauma

lyric burrow
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The shop gives me level 2 blessings constantly

inland sand
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shop sure but not hadron

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and shop never sells trauma

lyric burrow
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What do you need a t2 blessing for

inland sand
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and it certainly never sells trauma with the specific blessing I want

lyric burrow
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Oh right

inland sand
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becaused Focused Channeling is tier 2 only

lyric burrow
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Channeling is t2 only

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Forgot

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Yeah that blows

safe crystal
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You can still get T2

inland sand
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wow that is mad unlucky

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or in my case lucky

inland sand
safe crystal
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That one kinda sucked, so i rolled this 5 minutes later KEKW_ogryn

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Carapace is now UA

inland sand
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this system fucking sucks and the sooner it goes in the bin the better

steel flame
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while i was trying to roll for surge nexus trauma and got 6 nexus 3 blazing spirit voids

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SIX

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FUCKIN 6

inland sand
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brutal

lyric burrow
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I made a blazing nexus void

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Its painful

inland sand
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fwiw

lyric burrow
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I need to make a blaze trauma

steel flame
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its not even a salvagable nexus 4

inland sand
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surge sucks on Trauma

steel flame
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they were all nexus 3

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dslajk fa;ewo'lvrt kj,mnbserlkrbgt,av wLJ:NRHase44}

inland sand
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i had to take a month break back there because the crafting system is so depressing

steel flame
lyric burrow
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Whats the build for that

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Spirit nexus?

steel flame
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let me grab it

lyric burrow
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Or spirit flurry

steel flame
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spirit nexus4

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you need nexus 4

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its very noticable

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id say mandatory

lyric burrow
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Do you run any of the blaze blessings

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Er

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Feats

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Or just the regular stuff

steel flame
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wrong one

lyric burrow
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I was about to say

steel flame
lyric burrow
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Ok that makes sense

steel flame
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wish i had a better second perk but other than that its golden

lyric burrow
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And this build is actually good right

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Not just usable

steel flame
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i use it on damnation hi shock

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its my favorite trauma build

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better than flurry trauma once you get the rythm down

lyric burrow
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Idc either way i just dont want recon levels of sad

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Ok cool

steel flame
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it does require constant quell canceling at 80%+ peril so its pretty easy to blow up if you fall out of rythm

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you wanna be spamming 1/4 charges to get fire going and clearing hordes and 1/2 and full for locking down and controlling threats as you cook everything

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once you get 6 stacks goin on an entire horde you can pop AB for a horde wipe

near wyvern
# lyric burrow And this build is actually good right

I use nexus spirit trauma with 311112 and have cleared multiple damnation hi int stg runs with it. Like Zazy said, you gotta quell cancel and live between 80-100. Deimos for melee so you can one shot those mutants with H2 as it's the only enemy your trauma cannot control.

lyric burrow
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So im not doing full charges with this one then

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Might take some practice

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But nothing too crazy

steel flame
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i like knife myself but deimos is probably the melee to go with for most people

lyric burrow
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So the fire is killing everything in this build

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And trauma is for after fire gets going/controlling any elites

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I didnt realize the fire was strong enough

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To actually horde clear outside of AB

steel flame
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think of it like this. the fire isnt always whats going to be killing stuff outside AB but it will chip it all down to get oneshot by trauma spam

near wyvern
# lyric burrow I didnt realize the fire was strong enough

3 stack fire is not by itself but then again you will be blasting the enemies with trauma outer explosions as well which puts trash into kill range even with 3 stacks

Not to talk about the fact that there is a 9% chance to get two procs in a row and that's 6 stacks which just clears all the trash in a couple of seconds.

lyric burrow
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So its trauma + fire thats killing stuff

near wyvern
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The version I use (311112) also has access to 6 stack AB so if you manage to land a proc on an elite pack (non-crusher) you can just press F to delete them all as that will push the stacks to 9.

lyric burrow
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What's the advantage to it over flurry trauma

near wyvern
near wyvern
steel flame
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think of it as a purge/trauma hybrid with all the benifits of both

near wyvern
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The trade off is that it's a lot more sweaty play style in order to be effective

lyric burrow
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So how do the blaze stacks work

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That never made full sense to me

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The crit procs 3 right

steel flame
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here comes da link

near wyvern
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And then check blazing spirit under ranged weapon blessings, it's the last section I think

steel flame
lyric burrow
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So what adds more stacks

steel flame
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wdym

lyric burrow
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How do i get from 3 to 6

steel flame
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crit again

lyric burrow
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Are the enemies not just dead at that point?

steel flame
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hence the spam

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it lights up the entire stagger aoe of the trauma

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even outside the damage radius

lyric burrow
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Ah ok

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How often do you actually crit

steel flame
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when you live at 80 peril

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every 3/4 shots

near wyvern
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30% crit chance when you have warp nexus 4, +5% from perk and 80+ peril

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Sometimes you slip below 80 (but above 60) so that's 25%, hence every 3/4 like Zazy said

lyric burrow
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Ok cool

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Seems neat

near wyvern
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And you gotta have Warp Nexus 4

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That extra % over warp nexus 3 is very noticeable

lyric burrow
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I think i have nexus 4

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Just gotta get them on the same staff

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also how do i know how many stacks are on an enemy

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is it indicated with all the buffs

spice veldt
lyric burrow
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ah ok thats a little annoying

steel flame
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you can also just listen for the very loud crit sound the trauma makes

lyric burrow
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i usually dont like to use mods that give info you arent "supposed" to know

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but i might make an exception there

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oh ok so if i hear it once i know everything on fire is at 3 stacks

steel flame
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you get the feel for how many stacks hordes have the more you play with it

lyric burrow
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Cool

steel flame
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i just love the build because i have all the cleanup and horde clear with fire as the purge staff but can also lock down threats and chunk stuff as a trauma staff and it never feels like im not equipped to deal with something

polar grail
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I just got the cliffhanger achivement with the purge staff?

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No ult used just fire?

ornate hamlet
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I guess it's just ledging a bunch of twats with any psyker CC

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I thought it was just trauma and the ult

polar grail
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Does the purge staff even push back? thought they just like went down

unreal dust
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This is more important when interrupting trappers and such

harsh urchin
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primary is really good

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you can use primary and then pull out deimos

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against maniacs and stuff that doesn't really die to the flamer

polar grail
unreal dust
# polar grail I was only channeling so wack

Channeling is a bit trickier. Since its only going to apply full push (which is still less than primary) to the first target hit. So either focusing the line and killing it (if you have wildfire) or measured sweeping is important against poxwalkers

polar grail
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Guess I was doing measured sweeping as I dont have wildfire whatever that is

unreal dust
polar grail
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o

steel flame
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the cliffhanger can also trigger off killing enemies while they are falling

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as long as they are falling and they die game does care how

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pox walkers toppling over boxes counts as "falling" too so theres a chance the stars just aligned and you got 7

cloud sequoia
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wtf, not playing for a week paid off KEKW_ogryn

fluid knot
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sorry bud, bit late on this i know, I run Flak/Maniac personally

lyric burrow
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Its all g i went maniac anyway

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I enjoy the build, heavies go through hordes decently

fluid knot
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Ye its kinda good aye 🙂

river dawn
spring hamlet
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Is there a way to turn off 100% peril sounds/visual effects?

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or a mod

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or whatever

spice veldt
spring hamlet
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ty 🙏

steel flame
spring hamlet
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ty as well

spice veldt
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I personally have mines set at 32% instead of completely turning it off because it is a nice reminder for when I'm about to kill myself

steel flame
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whaaaa

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i like my death to be a surprise

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keeps me on my toes

spice veldt
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I already have that in the form of snipers

steel flame
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Oh come on we need more surprise mechanics in the game to really put a third A on this AA game

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We already have the casino now we just need to put new classes into loot boxes

white sky
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Please do not give them ideas

fluid knot
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Curious to know how the subclasses are gonna work, is it gonna be a case of being able to switch skill tree or is it gonna require levelling a new character

white sky
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I s2g if it's an entirely separate character I'm gonna lose my mind

fluid knot
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Given we only have the five save slots it would make sense its the skill tree option but ye

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Yeah that'd be the less desirable one for sure

harsh urchin
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it's 100% going to be a new character to level

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they specifically designed it that way

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with the individualization of ordos and plasteel

fluid knot
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Idk man, unless they plan on expanding the save slots thats gonna cause a lot of upset in the community

safe crystal
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Character slots for aquilas Guarded

harsh urchin
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they'll probably add more save slots lol that's easy

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they'll probably add it for free cuz it doesn't make sense to monetize that

safe crystal
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One can hope

harsh urchin
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but having to go through the 1-30 experience

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and having to grind a bunch of plasteel

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is something they're going to force everyone to do

fluid knot
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Provided the save slots are expanded, i dont hate the idea of levelling a new character up tbh

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its a good way to learn to play it

harsh urchin
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I personally dont think the game needs new classes or weapons atm

fluid knot
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Nah, they would do better to fix the current issues, i certainly agree with you there

harsh urchin
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i think they need to fix balance, fix qol, fix bots and fix the map selection

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before I want them to put in new content

fluid knot
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Well at least the prior comms link hints at some rebalancing so thats a start

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Buffs an nerfs will be very welcome

harsh urchin
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i dont think they're gonna buff anything lol

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probably just slaughterer 75->25 and pinning fire 100->40

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and they call it a day

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lmfao

fluid knot
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Those two are certainly on the chopping block, but i'd personally be surprised if nothing was buffed

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There are so many dead-end blessings atm

harsh urchin
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agreed

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but i still dont think they're gonna buff anything lmao

fluid knot
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Maybe its hopium, but personally i wanna see all the "Power" blessings changed to "Damage" :/

spice veldt
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I think they'll buff some stuff

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because they have previously buffed some blessings, although those measures were pretty quarter-way

harsh urchin
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speedload from 8% to 20% woo

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LOL

safe crystal
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Stagger blessings go from 5% to 10% woo

fluid knot
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The Limbsplitter change was a fairly good one imo

harsh urchin
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they could make it so crits affect cleave

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that would be a good change

fluid knot
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that would be WAY better than having "Power" as a mechanic

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Because if you have the option currently why would you take anything else when it effects a multitude of stats

spice veldt
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i like crits as they are as basically a single-target damage boost

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though I somewhat dislike how they interact with weakspot hits

fluid knot
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How'd you mean Arco?

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Like too OP or not enough?

spice veldt
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the bonus damage from crits is lowered if you land a weakspot hit at the same time

fluid knot
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Oh really? I didnt know that, thats interesting

spice veldt
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so if a crit bodyshot gives +50 damage, a crit from a crit weakspot hit might contribute +40 damage instead

fluid knot
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Yeah that checks out why its a wierd interaction, suppose depending on the weapon that removes the need to aim for weakspot strikes

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Or rather makes it much less profitable to put the effort into consistently doing

spice veldt
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there's an edge case related to this where critical headshots from a voidstrike will deal less damage to a Rager's head than a critical bodyshot

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since ragers take 0.85x ranged damage to their head, and the damage contribution from weakspots is also lowered if you get a crit

compact bluff
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oh since slaughterer might be nerfed i might as well say i think it's theoretically possible to get an illisi that can one-shot bodyshot poxwalkers with the minimum cleave damage, letting you kill like ~20 poxwalkers per swing

i dont think its been mentioned before because its such a specific build that you need on an illisi, and it needs a godroll on top of it
and because of that godroll requirement i dont even know of any illisi that anybody currently has that can do it...

spice veldt
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with bloodthirsty/infested/warp battery?

fluid knot
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Or indeed BB/KB

spice veldt
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i know that you can't do it with unstable power/infested/4 warp charges, so i assume a bit more damage from bloodthirsty and 2 more warp charges might let you bodyshot them

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the revolver also has this problem

compact bluff
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+groaners/poxwalkers, +infested, t4 unstable power at 4 stacks, t4 slaughterer at 5 stacks, warp unleashed, 4 warp charges
you need like. all of it to be perfect on the weapon

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i have an illisi with the right setup its just missing unstable power, its minimum cleave damage is 266 at max

fluid knot
# spice veldt

Ohhh that actually makes a lot of sense.. I was wondering for ages why it feels so ineffective vs Ragers

safe crystal
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I guess you must've missed me saying this the last time you were trying to sell the revolver here

spice veldt
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yeah that along with its lower maniac damage

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revolver does better against the scab rager than the dreg rager

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huh the weakspot multiplier on revolvers is kinda ass

compact bluff
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yeah the revolver has alot of really odd quirks about it

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whenever i use it i dont really aim for headshots tbf unless it's an enemy that needs it just because the headshots dont really get you much aside from a big chance of a hitreg error

fluid knot
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If you actually read what i post regarding the revolver, you'd also know i'd said that the same roll is fulfilled better by both the new shotguns

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Same reason i totally ignore people who obviously only run the most powerful possible meta options

compact bluff
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oh yeah! the revolver blessing, trickshooter, might actually be the worst blessing in the game

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you get extra power on chained consecutive weakspot hits, which sounds great, but the 'chained' means you have to constantly hold down fire or it will immediately lose all stacks if you let up firing at all
not only that, but if anything is hit by the revolver and it isnt a headshot, you lose the stacks. so if you shoot a guy in the head, and the bullet goes through and hits another guy's stomach, you lose the stacks
at least it looks like you do... it's hard to tell because the stacks genuinely get lost so so quickly

fluid knot
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Best blessing the revolver gets is "Hand Cannon"

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Hands down, no content

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Shoot crusher in the dome twice, wallop with melee till dead, ez

compact bluff
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speedload is amazing on it too though

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the One weapon it is good on

fluid knot
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Can't say ive really used that one tbh

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It'd be better if that wasnt a blessing though an was just a native feature of the weapon, give us the equivilent of an IRL speedloader in the animation an it'd go up massively in viability

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Could do with more ammo too, same for shotguns, because as powerful as they are, they're severely hurt by the reload time and low ammo pool

compact bluff
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funny thing is they already buffed the ammo and damage on it once

fluid knot
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Yeah, but sadly not enough KEKW_ogryn

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Though apparently there are more versions on the way, so we'll see how that pans out

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Its weird tho, because the only weapons with actually well-done variation between the MK's is the Hellbores and Rippers, so they are capable of getting things right in that respect, but for whatever reason they've chosen not too, or fucked up with the majority of other weapon types and thier associated versions

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See: IAGs as a good example

olive ember
fluid knot
safe crystal
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I do agree with you that both shotties are far better than the revolver

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Not sure about lawbringer

fluid knot
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I didnt put any words in your mouth at all pal

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Not a one

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Lawbringer is dogwater tho

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Well.. thats a bit unfair, the secondary is dogwater, the primary is ok

olive ember
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look at @spice veldt over tehre

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all he does is run it down with Josho and redverse

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every fucking game

lunar hollow
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im ngl

safe crystal
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Then elaborate where i said, roughly 30 minutes ago, the revolver is not viable because they cant roll X

olive ember
fluid knot
spice veldt
lunar hollow
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im just sayin

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y'know

spice veldt
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i know

lunar hollow
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good

olive ember
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its 2023 josho, you can come out of the closet

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besides

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everyone already knows

lunar hollow
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shut up

olive ember
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how else does Redverse know you are a bottom

fluid knot
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Anime PfP kinda implies it pal KEKW_ogryn (dw im just being a windup)

lunar hollow
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anyways back on topic most pub players have like

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70 iq at most

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u can play aggressively on every class it just requires being good at the game

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psyker is probably the hardest because u don't really have 4-500 hp, a button that makes you not die every 90 seconds, or virtually unlimited toughness

spice veldt
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and the game not having a very good tutorial

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not even explaining what dodging/sprinting/sliding does at all

lunar hollow
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i mean it kinda does

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but there's a bunch of stuff it doesn't really tell u

spice veldt
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yeah p much

lunar hollow
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because it doesn't just show u the code for how the game works

spice veldt
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it's too vague for my liking

lunar hollow
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its fatshark nothing is intuitive

spice veldt
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they could just tell you that dodging breaks tracking and shortens the reach of melee and gives i-frames against ranged

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it's really one of the aspects that shows the lack of time that they had to work with

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though I don't know how well the tutorial in vt2 was either

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so maybe they wouldn't have given that information anyways

lunar hollow
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vt2 also like

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doesn't have iframes

spice veldt
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so dodging was purely hitbox displacement

lunar hollow
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yes

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which had some really funny effects for bardin vs those sorcerers that grab u

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(cant remember the name)

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since there was some weird targeting system it was like considerably harder for a bardin to dodge it

safe crystal
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You can hop over the stormvermin slices if you're on a slope as well

compact bluff
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the only thing i remember about stormvermin is that vt1 stormvermin didnt have a run attack so if you had a mobile weapon you could just run away while poking or shooting them
they learned to fix that for vt2 by giving enemies running attacks
then they forgot in darktide cuz now you can just outrun enemies again

safe crystal
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You can hop over the stormvermin stabby run attack as well on a slope, but its needs to be a bit steeper

ornate hamlet
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BB should be a group target attack instead of single target

safe crystal
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It would break a lot of the things in the class though, like gaining warp charges through BB kills, wrack n ruin etc. Its also thematically just better as a single target

spice veldt
safe crystal
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Giving those nasty math problems for ogryns to solve

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So their head explodes

steel flame
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so much sliding and they hit way outside of range for rats

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some of that shit might as well have been teleporting to you despite being a mile away

compact bluff
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yeah i really didnt like the running attacks, they were just kinda a flawed mechanic
designed to stop players from running but they forgot you can just block and side dodge
and now it just punishes players for not blocking and side dodging

snow coral
#

Yeah BB is fine. I like my current built. I clear hordes with the void staff and perk into peril damage so BB kills almost everything in two hits on damnation, so I can pop specials and elites when that is needed

spice veldt
lunar hollow
#

how low is the radius on it

spice veldt
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i fatfingered the enter key ok

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u motherfucker

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lemme see my game crashed when i changed loadouts

lunar hollow
#

its a reaction image now

spice veldt
lunar hollow
#

wow we have the same shitty blast radius stat on the weapons we should kiss

safe crystal
spice veldt
#

shut up u unloved child why don't i give you the love you never received

lunar hollow
spice veldt
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damn exactly 5% blast radius

lunar hollow
#

see

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its meant to be

spice veldt
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also, I think that combat ability regen% on curios reduces the amount of flat CDR that you get from psykinetic's aura

lunar hollow
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but do u know

spice veldt
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wat

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the extent of ur love for me?

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very much, I bet

lunar hollow
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thats not what i was talking about

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u said u think that the cdr bla bla bla

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and so i asked

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but do u truly know

lunar hollow
spice veldt
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amazing

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we will radius all over the enemies

lunar hollow
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no we wont we'll radius over like 1/8th of the enemies

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dummy

spice veldt
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true

burnt maple
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that's like a sniper staff

lunar hollow
#

i cannot fucking believe derpy deleted the thing where he said "aura is 5% chance to refund ult in coherency"

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god im so mad i didnt screenshot that

spice veldt
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that motherfucker

lunar hollow
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it was so fucking funny

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cuz it was out of nowhere

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and it was so fucking stupid

spice veldt
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actually psycho speak

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i thought he was trolling

burnt maple
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it's 6%

lunar hollow
#

he was like mad when he said it too

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fuck i cannot BELIEVE he denied me that

spice veldt
burnt maple
#

lol

lunar hollow
#

its 4%

safe crystal
spice veldt
lunar hollow
lunar hollow
safe crystal
#

Giving out Skyrim modding instructions smh

harsh urchin
#

update my ass

harsh urchin
#

@spice veldt wtf i could say it

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lmao

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what was the context

spice veldt
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i guess it's e*t ass

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eat ass

#

eat ur ass

lunar hollow
#

eat my ass

spice veldt
#

hmm ok

lunar hollow
#

wtf

harsh urchin
#

wtf

#

LOL

spice veldt
safe crystal
#

They just really like each other

burnt maple
#

doing some real science in this chat

lunar hollow
#

do not

harsh urchin
#

too late

#

i tried doing evis + fire shotgun

#

bcz hs + fire shotgun seems redundant

#

but evis sucks too much ass

#

and i'm too lazy/poor to make a hammer

#

so i guess i'm not allowed to use fire shotgun

spice veldt
lunar hollow
#

pull yourself up by your bootstraps

#

invest 1100 hours in the game

spice veldt
#

hell yeah

harsh urchin
#

the problem is

#

that ever since i made my godrolled illisi

lunar hollow
#

excuses

harsh urchin
#

i've just only wanted to play psyker

lunar hollow
#

back to the plasteel mines wagie

spice veldt
harsh urchin
#

actually addicted to this thing

#

i have enough money for beam staff when it comes out in like a year

spice veldt
#

das like 6 whole beam staffs

lunar hollow
#

all waiting to be bricked

harsh urchin
#

but yeah when i'm holding the illisi

#

i actually feel like holding a real evis

#

not that piece of shit the zealot has

indigo siren
#

That is a stupid good roll.

cosmic sigil
restive slate
#

So a question, will there be any announcements this week?

Or are the FS staff already on their 2 months holiday?

plucky flax
#

Patch next week then that's it for the summer.

oblique gulch
#

if I'm building a rashad for single target dmg what blessings do I want

#

Thrust Decimator?

restive slate
plucky flax
#

Yeah it won't be a big patch. Some blessings and balance changes. Nothing about crafting.

lyric burrow
#

Actually I might go headtaker over decimator

kind jay
#

inb4 slaughterer nerf

#

with nothing else to make up for it

spice veldt
#

typical obscurus L

lunar hollow
#

typical arcotash statement

harsh urchin
#

and nothing else

#

don't get your hopes up lmfao

kind jay
#

oh i personally dont care ill adapt to whatever. i just hope something fun comes out of it

cyan portal
#

redeemable?

plucky flax
#

You got deflector man it's op

harsh urchin
#

ye weapon is great

hearty python
#

or swap for Uncanny Strike to near (or actually) 1-shot crushers with charged heavy 1

loud peak
#

is flurry and nexus still bugged when used together on the surge?

inland sand
inland sand
#

US very good on Deimos

lunar breach
#

Anyone up for helping a fellow Psyker out with Malleus Monstrum....? Happy to help with any other penances in exchange for help.

fluid knot
#

Done it for like ten other people now anyway

#

You Damnation ready? (We'll do it in Heresy, but just so i know your level of gameplay)

lunar breach
lunar breach
lunar breach
#

Free now?

fluid knot
#

Ye

#

Send me your code

lunar breach
#

Will do, 2 secs

fluid knot
#

In Strike Team 10 VC

lunar breach
#

Like Steam code?

lunar breach
fluid knot
#

Ney bother pal

inland sand
#

what build do people like on surge? trying a few different combos atm

plucky flax
#

313133 or if you're spicy go 311122

inland sand
#

are u running Terrifying Barrage over Warp Flurry in those builds?

plucky flax
#

Nah

inland sand
#

hnmmm, Warp flurry doesn't really do a whole lot on Surge

#

you can only get 4 stacks max from full charge surge shots if ur not runner inner tranq

#

and with inner tranq you hit 5 stacks at around 95% peril

#

would be nice if they added more blessings to it

plucky flax
#

The other blessings don't really do anything though so even flurry is better.

inland sand
#

sure, but it's not great

#

like ur taking Flurry because u already took nexus and TB is terrible

#

focused channeling doesn't really do anything and neither does run n gun

plucky flax
#

Is this good? Pogryn

safe crystal
#

Decent stats, terrible first perk and blessing

#

Up to you if you want to gamble on it

plucky flax
#

Nah I was memeing about the quell speed.

safe crystal
#

Its still decent :>

plucky flax
#
  • actually good modifiers other than that.
dense kayak
#

best weapon rating i ever had. i would rather have had the dump stat be mobility instead of damage, but oh well

ember hornet
#

damn

#

why are 550s always....

ember hornet
#

hey, a good 550

fluid knot
#

Not mine, but thought you sounded like you needed to see one KEKW_ogryn

ember hornet
#

not a fan of the reload speed esp if they are vet, but what are you gonna do

fluid knot
#

Is a Zealots KEKW_ogryn

#

At least it has a reason to be there in that case yaknow

ember hornet
#

still not a fan, 25% unyielding is so much damage

#

or maniac

#

but hey they can change it so that's cool

fluid knot
#

Aye i agree, but eh, reload on bolder is long asf so i dont really blame them

ember hornet
#

just gotta get that slide gaming going

#

also fun trick, just reload halfway and swap to melee, then normal pullout time when you need it again

fluid knot
ember hornet
#

you can slightly cancel the bolter, but I just mean slide dodging while reloading to effectively negate being immobile

fluid knot
#

Ahhh gotcha, ye

#

QQ reload cancel works ofc

#

Kinda anyway

ember hornet
#

the biggest cancel is the one I mentioned, putting it away mid reload and then it's normal when you pull it back out

#

really just kind of need to treat bolter as "primary" in a sense

#

and favor having it out or ready

#

instead of running with melee weapon

#

cause you can always easily switch to melee

strong thicket
#

So, does the force sword special categorise as a warp attack?

fluid knot
#

It does not

#

Sadly

strong thicket
#

Bollocks

#

Will have to settle for quietude then

fluid knot
#

Quietitude is great anyway mate

#

V good feat

meager plinth
strong thicket
#

Oh I know but warp absopriton + illisi

strong thicket
meager plinth
#

Ye with the toughness regen feat, every charged attack give toughness

#

Illisi is absolutely busted

strong thicket
#

I like the melee psyker with the surge

meager plinth
#

After playing too much Illisi it kinda got boring

plucky flax
#

What is this burning intensity tied to the damage stat on purg staff?

latent stirrup
#

as in tick rate of its direct damage

plucky flax
#

Ah but not of the burn damage.

#

So it doesn't matter.

latent stirrup
#

y

#

burn dmg itself is only affected by perks and power/dmg from blessings or feats or something like that

#

and number of stacks ofc

#

number of max stacks and application rate are both affected by burn stat

plucky flax
#

24% damage peepoPOGGERING

latent stirrup
#

perks are pretty bad but the modifiers are technically fine

plucky flax
#

Wut you want crit chance though.

latent stirrup
#

although it should be very easy to gget a better one with higher overall modifier.
you do not really need the burn stat to be any higherthan 70% or so, where it gets 15 max stacks

#

cc perk in flamer is pretty bad

#

many people do not get it though

plucky flax
#

And 76% burn for 15 stacks.

latent stirrup
#

cc blessing is good

#

but 4-5% cc from perk only give you an extra crit every 20 hits

#

you can not stack with the staff past 15 hnless the last hit is a crit

#

on average, you will get less than 1 extra stack on each enemy that you kill (even on elites) from that 4-5% extra cc

#

soft targets die before you reach 15 stacks usually, which means that the 5% extra cc will likely not have hit at all
hard targets die after you reach your max 15 stacks in which case you only save maybe 0.2 s on ttk even if the crit procs

plucky flax
#

I see.

latent stirrup
#

with double dmg perk, you get guaranteed bonus dmg and it is much more effect

#

with the CC blessing, you usually have 15-20% bonus cc which is good, but as i explained above, the 5% cc from perk doesnt do all that much

#

you probably want something similar to this
(i got very lucky)

#

unarmored is not necessarily the n1 pick for 2nd perk, but it is pretty good in some situations
for example, 20%+ against unarmored allows you to kill damnation dreg shooters with 5 WC with ascendant blaze

#

some people take unyielding, which i am nto a fan of because when fighting unyielding, you won't be holding your staff for most of the time, which means that the perk bonus will not apply anyway

#

for example when you fight a boss (regular bosses that are not assassination targets, are unyielding), you will stack your dot, then bb 2x, then tap the boss with flamer and again bb 2x

#

so you will only hold your staff for a very small fraction of the overall time and the unyielding dmg bonus wont do all that much

latent stirrup
strong thicket
meager plinth
#

Same with powersword, yea it kills stuff but like

#

Iunno

strong thicket
#

It definitely makes many things trivial and it's easy to build

#

Does not require much brainpower to play

meager plinth
#

It's good to have a good one when you want to shit your brain and just KILL

fluid knot
#

Its got massive dodge range so repositioning is a breeze

meager plinth
#

What is better knife or dueling sword? loregryn

latent stirrup
#

better for what?

meager plinth
#

Movement

latent stirrup
#

for whom?

meager plinth
#

Psyker

latent stirrup
#

purely for running away, you probably move faster with knife

latent stirrup
meager plinth
#

Me

#

Iunno in general

latent stirrup
#

weapon performances are player skill dependent in some regards, but i guess for running around, the knife is the way to go

#

good dodge range, sprint speed and you move fast with heavy1 into slide

meager plinth
#

Knife has faster running speed and dueling sword has better dodges I think?

nimble bolt
#

what is the easiest way to get the cliffhanger achievement? Got 3 left and i just cannot get it

strong thicket
#

Hab Dreyko spawns a massive swarm at the end

#

You can wait near the extract and just push some off the landing platform

nimble bolt
#

ooo okay will give that a go thank you

strong thicket
#

Power matrix is the same

latent stirrup
# nimble bolt what is the easiest way to get the cliffhanger achievement? Got 3 left and i jus...

you got a friend who can help you?

not sure if it still works, but i helped a buddy: he staggered and ignited enemies with ascendant blaze psyker ult, i kicked them off the cliff with ogryn charge (it is possible that the last instance of damage before the guys die to falling, is what determines who killed them, so the dot would make the psyker the killer, even though the ogryn knocked them off the map)

#

you can also easily do it early in magistrati oubliette
when entering the map, you drop down into the "dirt floor area" and then go towards the left to get into the straight, long and narrow "metal floor area" with a "stone floor corridor" that goes parallel on your right

you can knock off a horde in the corner right before the entry to the stone floor corridor (remember to not only ult, but also use your weapon to push after that)

the first horde usually spawn around the time you reach that spot anyway, which is nice

plucky flax
nimble bolt
#

ill give it a go, thanks guys

steel flame
# nimble bolt ill give it a go, thanks guys

End of the dreyko mission during the escape on the spiral up to get to the extraction there is a hole in the railing and the enemies run right toward it. All you gotta do is push. I got it there during launch week when it was unnefed and still like 20 instead of 7

crystal jolt
ornate hamlet
#

Funny, preacher calles the psycher a freak but the Emperer is supposed to be the most powerful Psycher in existance

olive ember
#

in case you haven't noticed the zealots aren't the sharpest tools in the shed

#

they are after all quite literally peasants who have nothing else to cling to but their faith

sterile vale
kind jay
#

and one of my faves

tropic vigil
#

i love the interaction between schizo psyker and i think the aggro ogryn. the one about ogryn wanting to be hated.

kind jay
#

psyker/ogryn interactions are some of the best

fresh panther
# nimble bolt ill give it a go, thanks guys

The spot I managed this achievement on is atop a bent pipe right before you drop down into the last area on hab dreyko's escape. Weak enemies will pour down from above you on one particular spot on the pipe which has no railing, letting you easily push them off with a force sword after hitting f

static lintel
#

so what do i want in a purgatus staff

#

burn as close to 100%, big cloud, damage doesnt matter?

inland sand
#

Warp Resistance, Burn and Cloud ideally at 80

#

dmg doesn't matter, quell is whatever

#

Flak/Crit chance as perks

#

Nexus/Flurry as blessings

static lintel
#

screenshotted for prosperity

#

any way to make the lightning staff not suck ?

spice veldt
#

surge is mostly for the stun so melee is your main weapon when running surge

plucky flax
#

I run surge when I play with people. Purg when I solo queue.

static lintel
#

they generally seem to get out of stun before i even switch, so its more a support

plucky flax
#

Just surge and chill mane.

#

Relax gaming.

static lintel
#

nothing is relaxing on difficulty 4-5

plucky flax
#

Low intensity sedition. whatthefuck_heresy

frank hazel
#

For the Illisi is it more important to have finesse or warp resistance?

spice veldt
#

finesse, since that also affects attack speed

frank hazel
#

Playing Brunt's Armory and getting a few atm

static lintel
spice veldt
#

I'm fine with having lower warp res on illisi, though I personally wouldn't want less than 51% warp res since that's the threshold for getting 4 specials off iirc

#

i forget if that's for 4 or 5 specials

frank hazel
spice veldt
#

seems good

#

yeah I like at least 51% warp res cuz that's 24.6% peril generated per special, allowing you to get three specials off after ulting from 100%

#

you can always activate the special at 99% peril, so a low warp res on force swords isn't as detrimental as it is on staffs

frank hazel
#

Ohh nice

#

Thank you ^^

#

I also got a void strike staff which seems decently well rounded.

inland sand
#

Surge is a weird one, ur job is to cook flak gunners and render specials and elites flacid

spice veldt
#

the only enemy that requires you to cast for a while to stun is the mutant as far as I know

spice veldt
#

staffs like Trauma and Purgatus don't have damage either, but they have the cleave

#

I don't dislike it too much now that you can sprint with it and thus sprint-slide while casting though

static lintel
#

all the staffs feel very gimmicky to me so far

#

hope a strong purgatus is going to do well

frank hazel
#

I get that. I think for me is that I just enjoy the voidstrike so much, alongside purgatus

static lintel
#

i dont think i have seen a stat above 80 yet

spice veldt
#

80 is the hard cap currently

#

purgatus pretty much performs the same as long as you have an 80 cloud radius stat since the sore point of the purg is its range

lyric burrow
spice veldt
#

I dislike all the staffs as well, since I want single-target burst DPS out of my ranged weapon

#

it's a shame that staffs are the only option if I want my toughness regen feats to synergize with it, and I am not willing to run a force sword with a low warp res to make up for it

static lintel
#

feels like the pistol and shotgun is just best weapon overall, but im a psyker and i shall staff

#

80 is max, i see

#

leave it to fatshark to even mess up a bloody statbar

lyric burrow
#

Pistol is insane

#

The fire shotgun is quite good and the slug shotgun is also good but a bit worse than the fire one just cause the infinite cleave is pretty insane

#

Both have the ammo issue though

static lintel
#

i prefer the slug shotgun because the range

#

the flame shotgun...im just bad at it since i keep shooting downwards

lyric burrow
#

Yeah flame is more aggro

ornate hamlet
#

Slug Shotgun?

#

there is a slug shotgun?

spice veldt
#

agripinaa shotty

ornate hamlet
#

Ohhhh you are talking about the specials ok lol

burnt maple
#

iirc the flame shotgun can proc On Hit weapon blessings if you fire it and swap to melee

#

If it can, does that mean the purgatus can?

spice veldt
#

all DoTs do that, so yeah the purgatus can as well

burnt maple
#

Hmm might be fun to mess around with Headtaker and some other on hit blessing. I haven't swapped off my Illisi since I got it

harsh urchin
#

I think some people use illisi with slaught and wildfire with that

#

I think its cute; but effectiveness wise its probably a downgrade

#

Since you're dropping your single target option as well as your 25 talent for memes

burnt maple
#

All of the On Critical hit blessings are trash imo. Even with +5 crit and nexus they're a gimmick at best

oblique gulch
burnt maple
#

That would be God rolled if the mobility and penetration were swapped

oblique gulch
#

okay so pen matters

#

on that weapon

#

I was kinda like it's mostly for hordes

#

maybe is fine

burnt maple
#

I'm not sure how much tbh I don't use the dueling swords so I've never looked

#

I'd wait for one of the numbers guys to chime in

oblique gulch
#

well imma snag it atleast

#

is cheap

burnt maple
#

Yeah pick it up I say

#

Worst case you use it to fish for blessings

oblique gulch
#

honestly seems like it was a good dump stat, thing already does shit to armored targets

spice veldt
#

duelling swords have uncanny strike at least

oblique gulch
#

plus the main point of this weapon is movement and horde clear

spice veldt
#

movement but not hordeclear

oblique gulch
#

really?

spice veldt
#

MKV has a pretty good block cost of 0.33 at 80% defense if you want to build it for daemonhost tanking memes (though you could always dodge)

oblique gulch
#

I thought they were good at it

#

horde clearing that is

spice veldt
#

duelling swords have at most 2 cleave on all attacks including lights and heavies, and their damage/attack speed isn't enough to make up for the lack of good blessings

oblique gulch
#

wait why do they have rampage then

#

the fuck

spice veldt
#

their push-attack has 6 cleave

#

that's the one attack with more than 2 cleave

#

but the push-attack also has the cleave distribution of their lights
the push-attack does have a nice property where it maintains the full crit/weakspot damage multiplier for 3 targets unlike most weapons which drop it after the 1st target hit in a cleave

#

the lights/heavies can at least trigger Rampage against Groaners (0.75 hitmass)

oblique gulch
#

hmm interesting

spice veldt
#

for comparison, here's the cleave distribution of a force sword's sweeping lights

#

.
and here's the cleave distribution of a duelling sword light

#

i ran a quick and dirty test with this MKIV duelling sword w/o warp unleashed or warp charges

#

it took 28.57 seconds to clear 40 poxwalkers with a repeating combo of a push-attack followed by 6 lights to proc rampage

#

a gray 80/80/80 dmg/finesse/first target illisi takes 29.710 seconds to kill 40 poxwalkers w/o warp unleashed or warp charges with the light combo

harsh urchin
#

ye but proper combo will take like 5 seconds

#

to be fair

spice veldt
#

you mean for the illisi?

harsh urchin
#

huh no blessings/feats/warp charges

#

feel like that'd change things

spice veldt
#

yup

#

my point is that a decked-out duelling sword is competed by a gray illisi's light combo

harsh urchin
#

my expectation

#

is that they'll take the infinite dodge thing and make it dueling sword exclusive and buff the weakpoint dmg

spice veldt
#

here are my results with blessings/warp unleashed/no warp charges (albeit with 1 sample each)

harsh urchin
#

since rn the dueling sword has no identity

spice veldt
#

maybe they'll buff the crit chance on it

#

since the push-attack has the interesting property of maintaining the crit/weakspot multiplier for three targets hit in a cleave instead of the usual one

#

maybe give it some more significant damage buffs on certain attacks like the deimos

harsh urchin
#

something that might be interesting

#

is adding a talent for psyker: You can 0-15% crit chance based on your heat. 15% at 0 heat, 0% at 100

#

i think that'd make guns + non force swords more useable

rigid needle
#

What exactly does critical damage do on purgatus staff?

#

critical strike adds extra stacks, but damage?

spice veldt
#

critical damage itself sucks, but critical hits apply two soulblaze stacks instead of one

#

table of an 80 dmg purg RMB

spice veldt
harsh urchin
#

exactly

#

that's the point

spice veldt
#

oh i didn't see the inverse scaling

harsh urchin
#

it's supposed to work on weapons

#

that can't generate heat

spice veldt
#

maybe a feat that slowed down passive quelling

#

since now that active quelling is pretty fast nowadays, the fast speed of non-force passive quelling may not necessarily be all that well

#

since I'd still want a feat like that to work pretty well on staffs esp with blazing spirit

#

you could work with it by using the staff at 0% peril, but you quell significantly less at lower peril than from a higher peril

steel flame
#

What I want is blazing spirit 4 on staves

#

A secondary want is for them to buff it to force sword stack cap of 12sb on 4

#

No shot they will do that but I can dream

#

Though I think what I really want are unique blessings for each stave. Kinda like overclocks in drg

harsh urchin
#

eh I would rather those come from different models of staves

#

and keep the blessings away from that direction of design

ornate hamlet
#

Dueling sword on its way to use 2 blessings to be on par with a basic melee weapon

#

God, I love being unable to one-shot a poxwalker with a powered light attack from the weapon that has 2 cleave

#

Dueling sword is basically the combat axe from the worst timeline

#

no cap ong

twilit flicker
#

if we balanced the dueling sword against the deimos, what would it look like?

#

i havent used the dueling sword in quite a long time, the special attack hardly ever. the way i see it, its like slightly less mobile knife with more reach. hopefully thats what they were going for except they dropped the damage somewhere in the between the couch cushions.

#

its a psyker only weapon too right, it somehow doesnt feel special, maybe the veterans and zealots should have access to it too

#

like, compared to a catachan sword it feels special but not compared to a freaking power sword, or eviserator

#

idk, i kinda went off on a tangent there ... anyway.

ornate hamlet
#

I would give it access to slaughterer (or honestly just make it able to one-hit poxwalkers on a headshot), make it able to cleave 3 or maybe 4 poxwalkers and give the special massive stagger on head hits

#

At the moment its damage suffers a lot despite its finesse multiplier

twilit flicker
#

extra stagger on weakspot hits, now theres a new blessing. also true, making finesse matter more ...

#

it feels like its in a good spot, but its just not very high up on the power chain ... better than the catachan, a little worse than a knife.

ornate hamlet
#

I would say that at 70% or maybe a bit more on the relevant damage values, poxwalker headshots would kill the first target

#

So people don't get nasty fucked by RNG with things like "this breakpoint is at 78%"

#

I think giving it slaughterer is the easiest way, but I don't like the idea because it's a broken blessing and I want the weapon to be good on its own

twilit flicker
#

i dont like the idea of giving slaugheter either, its too easy

ornate hamlet
#

In fact, I find it downright stupid that weapons can have things like slaughterer and uncanny strike, because they're straight damage buffs instead of things that actually change the weapon significantly

twilit flicker
#

the dueling sword is the recon lasgun of swords right now lol ... okay well, maybe not exactly, it just sounded funny.

ornate hamlet
#

Limbsplitter is an interesting blessing because it brings block cancel, but also block cancel is obnoxious and I'm not sure there even are any relevant limbsplitter breakpoints

#

And most importantly, it's a tradeoff

#

It changes the way you approach the weapon in a neutral way instead of slaughterer's change of "now you can more safely spam light attacks"

twilit flicker
#

maybe a couple of blessing that work like, give extra stagger on weakspot hits and extra damage on staggered opponents.

#

its different, not extactly new, for melee weapons maybe?

#

and then let the vets and zealots have it, although i think they would be disappointed tbh hehe, its sounds fair okay!

steel flame
ornate hamlet
#

Well, at least tier 4

#

Turns out it does nothing on the weapons that have them

#

But that's also because the weapons are inherently bad

#

Claw and crusher, probably some ogryn stuff too

#

It's like a stagger rampage, just worse

#

... so it's a stagger rampage

long osprey
#

What do you mean? The blessing skullcrusher do not work at all?

static lintel
#

is this worth upgrading or am i better off waiting till i get something with more warp resistance?

kind jay
#

worth

#

practically a godroll

static lintel
#

ok, then flak and crit

#

and nexus and flurry right?

burnt maple
#

if damage was at 80%, your primary action damage would be 17 and your secondary would be...12? or 13 lol

harsh urchin
#

flak/crit/unarmored/infested/unyielding

#

whatever you like

static lintel
#

so i only need to change terrifying barrage?

harsh urchin
#

ya

burnt maple
#

yes, absolutely

spice veldt
#

damage presumably also controls the "rate of fire" of the direct damage, but yeah it's pretty meh compared to stacking soulblaze

static lintel
#

i...dont get what warp nexus does

spice veldt
#

you become more muscular

lunar hollow
#

its crit chance

harsh urchin
#

🦾

static lintel
harsh urchin
#

wow josho so boring

static lintel
#

gain, yes

lunar hollow
#

yes

#

never ever trust a fatshark tooltip

harsh urchin
#

you should learn to have fun

lunar hollow
#

they lie

spice veldt
#

yeah josho wouldn't know about muscles anyways since he's a femboy

lunar hollow
spice veldt
#

maybe in this weird hypothetical image that you've crafted of me

lunar hollow
#

be quiet

spice veldt
#

no

static lintel
#

time to wait till something comes with gains

lunar hollow
#

know ur place

spice veldt
#

no

#

why don't u know ur place

lunar hollow
#

idk where u are

#

smh

spice veldt
#

but you know where you are right

burnt maple
#

i thought Arcotash said they could open a jar

spice veldt
#

was that me

burnt maple
#

how could they not lift a laptop

spice veldt
#

exactly

#

i've opened many a jars

lunar hollow
#

arco has not given me the requested evidence

#

and thus it is unconfirmable if he can open a jar

burnt maple
#

was it like, a tag team situation or did you 1v1 the jar?

spice veldt
#

i 1v1ed it with a rag, my weapon of choice

#

jars are usually pretty easy to open

#

i find it to be a matter of getting the right grip and leverage on it

#

rather than any measure of strength

burnt maple
#

pfft just brain burst the jar

lunar hollow
#

i just fucking smash the jar against a countertop until it yields

spice veldt
#

i would just tell my mom to adjust her grip and she can then open it afterwards

spice veldt
lunar hollow
#

no

static lintel
#

time to try it

burnt maple
#

are we even sure it's crit chance, though

lunar hollow
#

yes

burnt maple
#

it could be anything, it could be taxes

lunar hollow
#

we are

spice veldt
#

absolutely

#

true

#

20% more taxes

lunar hollow
#

just like im sure arco has weak, effeminate arms

#

its a universal constant

spice veldt
#

pretty weak confidence

#

the tooltip used to say crit chance for a while

#

they just broke it recently (well, this is the second time)

lunar hollow
#

theyve broken it repeatedly

meager plinth
spice veldt
#

it's amazing how they do it

spice veldt
#

since i clearly do not have weak arms, i am a bodybuilder

#

qed

meager plinth
#

alright, its canon now thumbsup_ogryn

spice veldt
#

what is canon

#

speak

#

i demand to know

meager plinth
#

bodybuilder arco redemption arc

lunar hollow
#

no bodybuilder would play psyker for a thousand hours

meager plinth
lunar hollow
#

its impossible

spice veldt
#

there's nothing for me to redeem

meager plinth
#

thats why its an arc

spice veldt
#

hmm at the end of it

#

that much I can agree with then

spice veldt
#

proof: me

meager plinth
#

a psyker's biggest muscle is their brains

#

plural

lunar hollow
#

oh boy do i love my melk shop having plenty of psyker weapons in it

oblique gulch
#

which is better?

#

I'm sitting here racking my brain

#

I swap terrifying barrage for one or the other on either staff

kind jay
#

i like right more.

#

quell is whatever

oblique gulch
#

well yeah but the left has better blessings and perks

#

that is the reason I'm racking my brain

dusk sierra
#

seeing mixed reactions on bloodthirsty illisi - thoughts?

safe crystal
#

The one on the right IS better, but its a surge. The difference isnt that great between a low and a high roll

kind jay
#

right can have flak/cara which is perfectly fine

oblique gulch
#

true, but crit chance is also pog

#

fuck

long osprey
#

I like high charge rate on my staff

oblique gulch
#

yeah it's a miniscule difference

#

it's definitely nice

#

honestly I'm stumped

#

left has 30% crit chance and roll flak to full dmg

#

or unarmored

#

right has carapice and flak

#

25% crit

kind jay
#

amazing even

#

use it myself and love it

burnt maple
#

is the crit it gives just the next attack ?

kind jay
#

yes but you can chain specials and they all are crit

#

on surge i don't value crit perk. i think front loaded damage is better for it's purpose

#

cara/flak shows it's power in hi5 stg

burnt maple
#

how are you supposed to use the Surge Staff? full charge then release? i find myself quelling a whole lot when i use it

spice veldt
#

you really only fully charge for the damage

kind jay
#

spam quick charge to build flurry then full charge till 100, ult and repeat

#

although it's easier with inner tranq. if you use warp unleashed just full charge

#

just do it for special packs and you're solid

#

no hordes

oblique gulch
#

you right tho

#

right is better

#

I lose 10% charge speed

#

for the extra dmg

#

which is a dub

#

both can be cara flak

#

so that doesn't really matter

kind jay
#

what i use

oblique gulch
#

yeah that's nice

#

mine will be 5% dmg off carapice and a tier 3 warp flurry instead

kind jay
#

i use inner tranq and battery but any combo with unleashed or flayer works

oblique gulch
#

still a super solid staff nonetheless

kind jay
#

you got a great roll

#

@olive ember would be proud

dusk sierra
oblique gulch
kind jay
#

oh

#

praise the god emprah and all that

oblique gulch
#

I've been getting really lucky with drops

#

got like 4 different god rolls from em

olive ember
pine relic
#

You'd rather lose?

burnt maple
#

SMG for Ogyrn?? do they mean "SUCH MASSIVE GUN"?

#

oh you're the pskyer lol

pine relic
#

Gabriel here was using a Purgatus for hi int shock.

safe crystal
#

Wowee, such a bad weapon to bring when enemy density goes up!

pine relic
#

apparently, we would die to the poxwalkers instead of 100 mutants.

safe crystal
#

You would die to poxies? Thats not the weapons fault, its how it was used

#

Or the teams positioning

#

Or both

pine relic
#

Yes, he was very useful; that saved a lot of ammo for our zealot who didn't need to use his flamer.

safe crystal
#

Now you've lost me, what exactly was the problem here?

pine relic
#

I'm clearly being sarcastic.

safe crystal
#

Welp, woosh for me then i guess

burnt maple
#

purg is fine for Hi Shock, all of the staves can work

#

looks like he handled the hordes, which is what the purg staff is for

#

i dunno, if y'all completed the mission i don't see a problem

pine relic
#

Horde was never the issue. I joined the game in the middle, all three of them were dead, they didnt even make it to the first elevator

burnt maple
#

i'm pretty sure that's happened to all of us that have played enough lol

#

you saved the match, nice

#

if you're playing quickplay, it happens

#

you did really well with the specials/disablers from the screenshot/score

pine relic
#

You don't always get to be able to carry the game. If you want to complete the most difficult condition in this game, just use the most suitable weapon. I'm not really complaining, but he said it's boring. is it funnier to die in the first five minutes?

safe crystal
#

Autopistol is boring

#

Its like flamer (and purg,at least for me)

#

Fun for a bit, but it gets stale quickly

pine relic
#

Blame FS, the game is notoriously slow at updating content.

safe crystal
#

Im fully aware its really slow, i've almost managed to do something i rarely get to do

#

Finish my DnD character art on time because im waiting for more stuff in games i play Guarded

burnt maple
#

FF16 just came outif you need something to play

pine relic
#

Yeah, I'm gonna forget about Zealot and main Ogryn or Psyker.

safe crystal
#

Naah, my next game i'll pick up will be Baldurs Gate 3

pine relic
#

yeah, coming out next month.

cyan portal
pine relic
#

I do

#

I mean, it's not just bad, it's terrible hahaha

tropic vigil
#

Really? I feel like as long as it isn't double purg / flamer and you have good vets purg pretty good for histg

cyan portal
pine relic
#

I had a map where AI spawned three dogs to chase me. tbh, I'd rather use a surge.

hoary badge
#

Does Purga lmb not stun dogs

pine relic
#

they came from three directions...

hoary badge
#

Honest question actually, I barely touched the staff after embracing Blaze Trauma

pine relic
#

I don't like carrying the game; I only hope my teammates could do more.

spice veldt
#

it does but it'll really only stagger once they're in their pouncing animation (LMB and RMB) or if they're on somebody (LMB)

#

purg is lacking in that department of having consistent stuns, but I wouldn't use that as a metric for saying it's shit

#

esp for pushing a map and killing patrols quickly

#

probably better in a premade though

hoary badge
#

So 360noscoping a charged stream should theoretically prevent pounces?

spice veldt
#

i wouldn't really bring a purg to pubs

cyan portal
#

the trick to purga in histg is pushing the packs of pox bursters with lmb, once you have that down it is safe as houses