#psyker-class
1 messages · Page 589 of 1
it's that easy
it does have a somewhat slow charge with the scaling being between 2.7-1.8 seconds
ok....i am playing a whole different game it seems
compare that to the voidstrike with 1.9-1.6 and trauma with 2.5-1
you can also always sprint-slide while channeling
does crit on purgatus really apply soulblaze? and how useful is in general
crits apply two stacks of soulblaze instead of the usual non-crit one stack
ohhh okay
full peril resist surge shreks ass. you can get like 10 full charges off if your ult is up
nothing lives through that
so basically i made right choice by choosing crit rate over flak armor damage
for purgatus
Shreks ass
afaik, damage of the staff doesn’t really change when you upgrade damage since burn is main thing doing damage right?
or am i wrong abt that
73% burn on my staff. Missing out on 15 stacks. 
accidentally brought quicken and was sad when my brain bursts were so slow after ulting
Kb goated
vendor imo
when we finally got the visor cosmetic
is it worth waiting till i find a decent staff on the board or am i just better off upgrading greys
Upgrading from greys is faster but more expensive, because you're RNG rolling for the stats until you find a decent one
Upgrading from the other store gives you certainty about the stats you're getting, but its way slower
If you have the time and money to upgrade from greys, go with those
basically pray if the store finally gives something usable
I personally only have one weapon bought from the hourly shop that i still use, but i also have played on/off since November
i dunno man ive kinda just stopped playing this week. im sick and tired of the 5 casinos required to get a blessing i want to test and its just sapped any enthusiasm to play the game
i play ever so often, there is just too much fatshark middlefingers. But i do want to get in difficulty 4 at some point
all the small stuff is just getting to me and i dont want to play
Yeah Brunts is much faster
This killed my will to play for a while, i'd rather get my RNG from Rimworld than this stupid upgrade system
theres just so many stupid little things that keep adding up and im kinda just done with it all
But you might blow 50k and get nothing usable
Esp if your rolling for something finnicky like chainsword that needs all high stats
i blew through 250k and 16k resources trying to get a blessing for an experiement
and i still dont have it
Yeah i think i spent 100k+ to get a good ironhelm
fuck this crafting system
I've spent ~300k plasteel as well to get a upgrade for my Crucis thammer, but its such a bitch to roll
i am drowning in irony right now
I have 2 million+ dockets built up on my psyker
So hopefully i can roll anything i need
In the future
since buffing Hadron's blessing tier rate it is impossible to roll a level 2 blessing apparently
RIP ever getting focused channeling for trauma
The shop gives me level 2 blessings constantly
What do you need a t2 blessing for
and it certainly never sells trauma with the specific blessing I want
Oh right
becaused Focused Channeling is tier 2 only
I rolled this last week
You can still get T2
just want u to know I read your last few messages and u have my utmost sympathy my friend
this system fucking sucks and the sooner it goes in the bin the better
while i was trying to roll for surge nexus trauma and got 6 nexus 3 blazing spirit voids
SIX
FUCKIN 6
brutal
fwiw
I need to make a blaze trauma
its not even a salvagable nexus 4
surge sucks on Trauma
i had to take a month break back there because the crafting system is so depressing
i love my blaze trauma
let me grab it
Or spirit flurry
wrong one
I was about to say
Ok that makes sense
i use it on damnation hi shock
its my favorite trauma build
better than flurry trauma once you get the rythm down
it does require constant quell canceling at 80%+ peril so its pretty easy to blow up if you fall out of rythm
you wanna be spamming 1/4 charges to get fire going and clearing hordes and 1/2 and full for locking down and controlling threats as you cook everything
once you get 6 stacks goin on an entire horde you can pop AB for a horde wipe
I use nexus spirit trauma with 311112 and have cleared multiple damnation hi int stg runs with it. Like Zazy said, you gotta quell cancel and live between 80-100. Deimos for melee so you can one shot those mutants with H2 as it's the only enemy your trauma cannot control.
So im not doing full charges with this one then
Might take some practice
But nothing too crazy
i like knife myself but deimos is probably the melee to go with for most people
So the fire is killing everything in this build
And trauma is for after fire gets going/controlling any elites
I didnt realize the fire was strong enough
To actually horde clear outside of AB
think of it like this. the fire isnt always whats going to be killing stuff outside AB but it will chip it all down to get oneshot by trauma spam
3 stack fire is not by itself but then again you will be blasting the enemies with trauma outer explosions as well which puts trash into kill range even with 3 stacks
Not to talk about the fact that there is a 9% chance to get two procs in a row and that's 6 stacks which just clears all the trash in a couple of seconds.
So its trauma + fire thats killing stuff
The version I use (311112) also has access to 6 stack AB so if you manage to land a proc on an elite pack (non-crusher) you can just press F to delete them all as that will push the stacks to 9.
What's the advantage to it over flurry trauma
Yes
More versatile and you can deal ok damage while securing a location (hold point, med kit, downed player) and you can better deal with ranged units
think of it as a purge/trauma hybrid with all the benifits of both
The trade off is that it's a lot more sweaty play style in order to be effective
So how do the blaze stacks work
That never made full sense to me
The crit procs 3 right
here comes da link
Check atheneum in pinned messages, section 5
And then check blazing spirit under ranged weapon blessings, it's the last section I think
crit procs 3 with a cap of 6
So what adds more stacks
wdym
How do i get from 3 to 6
crit again
Are the enemies not just dead at that point?
hence the spam
it lights up the entire stagger aoe of the trauma
even outside the damage radius
30% crit chance when you have warp nexus 4, +5% from perk and 80+ peril
Sometimes you slip below 80 (but above 60) so that's 25%, hence every 3/4 like Zazy said
I think i have nexus 4
Just gotta get them on the same staff
also how do i know how many stacks are on an enemy
is it indicated with all the buffs
you can only know the exact number with a mod https://www.nexusmods.com/warhammer40kdarktide/mods/137
ah ok thats a little annoying
you can also just listen for the very loud crit sound the trauma makes
i usually dont like to use mods that give info you arent "supposed" to know
but i might make an exception there
oh ok so if i hear it once i know everything on fire is at 3 stacks
you get the feel for how many stacks hordes have the more you play with it
Cool
i just love the build because i have all the cleanup and horde clear with fire as the purge staff but can also lock down threats and chunk stuff as a trauma staff and it never feels like im not equipped to deal with something
I guess it's just ledging a bunch of twats with any psyker CC
I thought it was just trauma and the ult
Does the purge staff even push back? thought they just like went down
It does. Primary has more push than the Channel does
This is more important when interrupting trappers and such
primary is really good
you can use primary and then pull out deimos
against maniacs and stuff that doesn't really die to the flamer
I was only channeling so wack
Channeling is a bit trickier. Since its only going to apply full push (which is still less than primary) to the first target hit. So either focusing the line and killing it (if you have wildfire) or measured sweeping is important against poxwalkers
Guess I was doing measured sweeping as I dont have wildfire whatever that is
Its the Feat that allows stacks to spread when a target dies.
o
the cliffhanger can also trigger off killing enemies while they are falling
as long as they are falling and they die game does care how
pox walkers toppling over boxes counts as "falling" too so theres a chance the stars just aligned and you got 7
wtf, not playing for a week paid off 
sorry bud, bit late on this i know, I run Flak/Maniac personally
Its all g i went maniac anyway
I enjoy the build, heavies go through hordes decently
Ye its kinda good aye 🙂
Literally cutest thing ive seen today
Is there a way to turn off 100% peril sounds/visual effects?
or a mod
or whatever
In settings > Interface, you can tune down the Peril FX settings to 0
ty 🙏
ty as well
I personally have mines set at 32% instead of completely turning it off because it is a nice reminder for when I'm about to kill myself
I already have that in the form of snipers
Oh come on we need more surprise mechanics in the game to really put a third A on this AA game
We already have the casino now we just need to put new classes into loot boxes
Please do not give them ideas
Curious to know how the subclasses are gonna work, is it gonna be a case of being able to switch skill tree or is it gonna require levelling a new character
I s2g if it's an entirely separate character I'm gonna lose my mind
Given we only have the five save slots it would make sense its the skill tree option but ye
Yeah that'd be the less desirable one for sure
it's 100% going to be a new character to level
they specifically designed it that way
with the individualization of ordos and plasteel
Idk man, unless they plan on expanding the save slots thats gonna cause a lot of upset in the community
Character slots for aquilas 
they'll probably add more save slots lol that's easy
they'll probably add it for free cuz it doesn't make sense to monetize that
One can hope
but having to go through the 1-30 experience
and having to grind a bunch of plasteel
is something they're going to force everyone to do
Provided the save slots are expanded, i dont hate the idea of levelling a new character up tbh
its a good way to learn to play it
I personally dont think the game needs new classes or weapons atm
Nah, they would do better to fix the current issues, i certainly agree with you there
i think they need to fix balance, fix qol, fix bots and fix the map selection
before I want them to put in new content
Well at least the prior comms link hints at some rebalancing so thats a start
Buffs an nerfs will be very welcome
i dont think they're gonna buff anything lol
probably just slaughterer 75->25 and pinning fire 100->40
and they call it a day
lmfao
Those two are certainly on the chopping block, but i'd personally be surprised if nothing was buffed
There are so many dead-end blessings atm
Maybe its hopium, but personally i wanna see all the "Power" blessings changed to "Damage" :/
I think they'll buff some stuff
because they have previously buffed some blessings, although those measures were pretty quarter-way
Stagger blessings go from 5% to 10% woo
The Limbsplitter change was a fairly good one imo
that would be WAY better than having "Power" as a mechanic
Because if you have the option currently why would you take anything else when it effects a multitude of stats
i like crits as they are as basically a single-target damage boost
though I somewhat dislike how they interact with weakspot hits
the bonus damage from crits is lowered if you land a weakspot hit at the same time
Oh really? I didnt know that, thats interesting
so if a crit bodyshot gives +50 damage, a crit from a crit weakspot hit might contribute +40 damage instead
Yeah that checks out why its a wierd interaction, suppose depending on the weapon that removes the need to aim for weakspot strikes
Or rather makes it much less profitable to put the effort into consistently doing
there's an edge case related to this where critical headshots from a voidstrike will deal less damage to a Rager's head than a critical bodyshot
since ragers take 0.85x ranged damage to their head, and the damage contribution from weakspots is also lowered if you get a crit
oh since slaughterer might be nerfed i might as well say i think it's theoretically possible to get an illisi that can one-shot bodyshot poxwalkers with the minimum cleave damage, letting you kill like ~20 poxwalkers per swing
i dont think its been mentioned before because its such a specific build that you need on an illisi, and it needs a godroll on top of it
and because of that godroll requirement i dont even know of any illisi that anybody currently has that can do it...
with bloodthirsty/infested/warp battery?
That is very niche though, lets be honest here, aint none of us spamming a Voidstrike into ragers when we have Illisi and Deimos
Or indeed BB/KB
i know that you can't do it with unstable power/infested/4 warp charges, so i assume a bit more damage from bloodthirsty and 2 more warp charges might let you bodyshot them
the revolver also has this problem
+groaners/poxwalkers, +infested, t4 unstable power at 4 stacks, t4 slaughterer at 5 stacks, warp unleashed, 4 warp charges
you need like. all of it to be perfect on the weapon
i have an illisi with the right setup its just missing unstable power, its minimum cleave damage is 266 at max
Ohhh that actually makes a lot of sense.. I was wondering for ages why it feels so ineffective vs Ragers
I guess you must've missed me saying this the last time you were trying to sell the revolver here
yeah that along with its lower maniac damage
revolver does better against the scab rager than the dreg rager
huh the weakspot multiplier on revolvers is kinda ass
yeah the revolver has alot of really odd quirks about it
whenever i use it i dont really aim for headshots tbf unless it's an enemy that needs it just because the headshots dont really get you much aside from a big chance of a hitreg error
I've simply said its usable, not that its good mate
Much like many options the community seems to think are non-viable because they aint something that cant roll X super-overpowered +Power blessings
If you actually read what i post regarding the revolver, you'd also know i'd said that the same roll is fulfilled better by both the new shotguns
Same reason i totally ignore people who obviously only run the most powerful possible meta options
oh yeah! the revolver blessing, trickshooter, might actually be the worst blessing in the game
you get extra power on chained consecutive weakspot hits, which sounds great, but the 'chained' means you have to constantly hold down fire or it will immediately lose all stacks if you let up firing at all
not only that, but if anything is hit by the revolver and it isnt a headshot, you lose the stacks. so if you shoot a guy in the head, and the bullet goes through and hits another guy's stomach, you lose the stacks
at least it looks like you do... it's hard to tell because the stacks genuinely get lost so so quickly
Best blessing the revolver gets is "Hand Cannon"
Hands down, no content
Shoot crusher in the dome twice, wallop with melee till dead, ez
Can't say ive really used that one tbh
It'd be better if that wasnt a blessing though an was just a native feature of the weapon, give us the equivilent of an IRL speedloader in the animation an it'd go up massively in viability
Could do with more ammo too, same for shotguns, because as powerful as they are, they're severely hurt by the reload time and low ammo pool
funny thing is they already buffed the ammo and damage on it once
Yeah, but sadly not enough 
Though apparently there are more versions on the way, so we'll see how that pans out
Its weird tho, because the only weapons with actually well-done variation between the MK's is the Hellbores and Rippers, so they are capable of getting things right in that respect, but for whatever reason they've chosen not too, or fucked up with the majority of other weapon types and thier associated versions
See: IAGs as a good example
Accurate tbh
When i first pointed it out. Also, stop putting words into my mouth, its very rude. I pointed here, right now, you missed this tidbit when you were selling it here, thats all
I do agree with you that both shotties are far better than the revolver
Not sure about lawbringer
I didnt put any words in your mouth at all pal
Not a one
Lawbringer is dogwater tho
Well.. thats a bit unfair, the secondary is dogwater, the primary is ok
eh for the average player, but a really good psyker can run it down just as hard as a zealot
look at @spice veldt over tehre
all he does is run it down with Josho and redverse
every fucking game
this sounds really gay
im ngl
Then elaborate where i said, roughly 30 minutes ago, the revolver is not viable because they cant roll X
it is
Kinda yes, kinda no, idk its wierd, i guess a lot of people dont realise that the things have unlimited dodges
yeah so?
i know
good
shut up
how else does Redverse know you are a bottom
Anime PfP kinda implies it pal
(dw im just being a windup)
anyways back on topic most pub players have like
70 iq at most
u can play aggressively on every class it just requires being good at the game
psyker is probably the hardest because u don't really have 4-500 hp, a button that makes you not die every 90 seconds, or virtually unlimited toughness
and the game not having a very good tutorial
not even explaining what dodging/sprinting/sliding does at all
yeah p much
because it doesn't just show u the code for how the game works
it's too vague for my liking
its fatshark nothing is intuitive
they could just tell you that dodging breaks tracking and shortens the reach of melee and gives i-frames against ranged
it's really one of the aspects that shows the lack of time that they had to work with
though I don't know how well the tutorial in vt2 was either
so maybe they wouldn't have given that information anyways
so dodging was purely hitbox displacement
yes
which had some really funny effects for bardin vs those sorcerers that grab u
(cant remember the name)
since there was some weird targeting system it was like considerably harder for a bardin to dodge it
You can hop over the stormvermin slices if you're on a slope as well
the only thing i remember about stormvermin is that vt1 stormvermin didnt have a run attack so if you had a mobile weapon you could just run away while poking or shooting them
they learned to fix that for vt2 by giving enemies running attacks
then they forgot in darktide cuz now you can just outrun enemies again
You can hop over the stormvermin stabby run attack as well on a slope, but its needs to be a bit steeper
BB should be a group target attack instead of single target
It would break a lot of the things in the class though, like gaining warp charges through BB kills, wrack n ruin etc. Its also thematically just better as a single target
as a utility weapon, BB is fine since it bypasses bulwark shields and gives you decent ranged anti-carapace
running attacks were just the fucking worst
so much sliding and they hit way outside of range for rats
some of that shit might as well have been teleporting to you despite being a mile away
yeah i really didnt like the running attacks, they were just kinda a flawed mechanic
designed to stop players from running but they forgot you can just block and side dodge
and now it just punishes players for not blocking and side dodging
Yeah BB is fine. I like my current built. I clear hordes with the void staff and perk into peril damage so BB kills almost everything in two hits on damnation, so I can pop specials and elites when that is needed
uwu
i fatfingered the enter key ok
u motherfucker
lemme see my game crashed when i changed loadouts
wow we have the same shitty blast radius stat on the weapons we should kiss

shut up u unloved child why don't i give you the love you never received

damn exactly 5% blast radius
also, I think that combat ability regen% on curios reduces the amount of flat CDR that you get from psykinetic's aura
but do u know
thats not what i was talking about
u said u think that the cdr bla bla bla
and so i asked
but do u truly know
true
that's like a sniper staff
i cannot fucking believe derpy deleted the thing where he said "aura is 5% chance to refund ult in coherency"
god im so mad i didnt screenshot that
that motherfucker
it's 6%
lol
its 4%
i'm eating your ass anyways
😳
makes sense. dog pfp
Giving out Skyrim modding instructions smh
_ _
eat my ass
hmm ok
wtf
will do
They just really like each other
doing some real science in this chat
do not
too late
i tried doing evis + fire shotgun
bcz hs + fire shotgun seems redundant
but evis sucks too much ass
and i'm too lazy/poor to make a hammer
so i guess i'm not allowed to use fire shotgun
something something ur poor because ur too lazy something something
hell yeah
excuses
i've just only wanted to play psyker
back to the plasteel mines wagie
hell yeah
actually addicted to this thing
i have enough money for beam staff when it comes out in like a year
das like 6 whole beam staffs
all waiting to be bricked
but yeah when i'm holding the illisi
i actually feel like holding a real evis
not that piece of shit the zealot has
That is a stupid good roll.
Brother?
So a question, will there be any announcements this week?
Or are the FS staff already on their 2 months holiday?
Patch next week then that's it for the summer.
if I'm building a rashad for single target dmg what blessings do I want
Thrust Decimator?
Cool, preparing myself for either a disappointment or being blueballed haha
Yeah it won't be a big patch. Some blessings and balance changes. Nothing about crafting.
Yeah probably
Actually I might go headtaker over decimator
typical obscurus L
typical arcotash statement
the expectation is slaught 75->25 and pinning 100->40
and nothing else
don't get your hopes up lmfao
oh i personally dont care ill adapt to whatever. i just hope something fun comes out of it
redeemable?
You got deflector man it's op
ye weapon is great
swap exorcist for slaughterer, and I'd swap infested for maniac and you'll have real killer sword
or swap for Uncanny Strike to near (or actually) 1-shot crushers with charged heavy 1
is flurry and nexus still bugged when used together on the surge?
how are/were they bugged?
this would be my choice
US very good on Deimos
Anyone up for helping a fellow Psyker out with Malleus Monstrum....? Happy to help with any other penances in exchange for help.
Yeah idm mate
Done it for like ten other people now anyway
You Damnation ready? (We'll do it in Heresy, but just so i know your level of gameplay)
Thank you!
Yeah I am damnation ready. Been playing for a while now, got all to 30 and now just maining my Psyker. When works for you?
Im easy mate, whenever
Free now?
Will do, 2 secs
In Strike Team 10 VC
Like Steam code?
2 secs mate just sorting microphone sorry
Ney bother pal
what build do people like on surge? trying a few different combos atm
313133 or if you're spicy go 311122
are u running Terrifying Barrage over Warp Flurry in those builds?
Nah
hnmmm, Warp flurry doesn't really do a whole lot on Surge
you can only get 4 stacks max from full charge surge shots if ur not runner inner tranq
and with inner tranq you hit 5 stacks at around 95% peril
would be nice if they added more blessings to it
The other blessings don't really do anything though so even flurry is better.
sure, but it's not great
like ur taking Flurry because u already took nexus and TB is terrible
focused channeling doesn't really do anything and neither does run n gun
Is this good? 
Decent stats, terrible first perk and blessing
Up to you if you want to gamble on it
Nah I was memeing about the quell speed.
Its still decent :>
- actually good modifiers other than that.
best weapon rating i ever had. i would rather have had the dump stat be mobility instead of damage, but oh well
hey, a good 550
Not mine, but thought you sounded like you needed to see one 
not a fan of the reload speed esp if they are vet, but what are you gonna do
still not a fan, 25% unyielding is so much damage
or maniac
but hey they can change it so that's cool
Aye i agree, but eh, reload on bolder is long asf so i dont really blame them
just gotta get that slide gaming going
also fun trick, just reload halfway and swap to melee, then normal pullout time when you need it again
Hows that work? Another reload cancel?
you can slightly cancel the bolter, but I just mean slide dodging while reloading to effectively negate being immobile
the biggest cancel is the one I mentioned, putting it away mid reload and then it's normal when you pull it back out
really just kind of need to treat bolter as "primary" in a sense
and favor having it out or ready
instead of running with melee weapon
cause you can always easily switch to melee
So, does the force sword special categorise as a warp attack?
You mean Illisi?
Oh I know but warp absopriton + illisi
Ye
Ye with the toughness regen feat, every charged attack give toughness
Illisi is absolutely busted
I like the melee psyker with the surge
What is this burning intensity tied to the damage stat on purg staff?
probably delay between the ticks for the dmg of the secondary
as in tick rate of its direct damage
y
burn dmg itself is only affected by perks and power/dmg from blessings or feats or something like that
and number of stacks ofc
number of max stacks and application rate are both affected by burn stat
24% damage 
perks are pretty bad but the modifiers are technically fine
Wut you want crit chance though.
although it should be very easy to gget a better one with higher overall modifier.
you do not really need the burn stat to be any higherthan 70% or so, where it gets 15 max stacks
cc perk in flamer is pretty bad
many people do not get it though
And 76% burn for 15 stacks.
cc blessing is good
but 4-5% cc from perk only give you an extra crit every 20 hits
you can not stack with the staff past 15 hnless the last hit is a crit
on average, you will get less than 1 extra stack on each enemy that you kill (even on elites) from that 4-5% extra cc
soft targets die before you reach 15 stacks usually, which means that the 5% extra cc will likely not have hit at all
hard targets die after you reach your max 15 stacks in which case you only save maybe 0.2 s on ttk even if the crit procs
I see.
with double dmg perk, you get guaranteed bonus dmg and it is much more effect
with the CC blessing, you usually have 15-20% bonus cc which is good, but as i explained above, the 5% cc from perk doesnt do all that much
you probably want something similar to this
(i got very lucky)
unarmored is not necessarily the n1 pick for 2nd perk, but it is pretty good in some situations
for example, 20%+ against unarmored allows you to kill damnation dreg shooters with 5 WC with ascendant blaze
some people take unyielding, which i am nto a fan of because when fighting unyielding, you won't be holding your staff for most of the time, which means that the perk bonus will not apply anyway
for example when you fight a boss (regular bosses that are not assassination targets, are unyielding), you will stack your dot, then bb 2x, then tap the boss with flamer and again bb 2x
so you will only hold your staff for a very small fraction of the overall time and the unyielding dmg bonus wont do all that much
if you do not care about this part, probably take flak+maniac or flak+elite
True, same for my main vet with ps but for now I'm just about lvl 60 with my psyker so

It definitely makes many things trivial and it's easy to build
Does not require much brainpower to play
It's good to have a good one when you want to shit your brain and just KILL
If you're looking for an interesting melee option for psyker might i reccomend the combat knife?
Its got massive dodge range so repositioning is a breeze
What is better knife or dueling sword? 
better for what?
Movement
for whom?
Psyker
purely for running away, you probably move faster with knife
i mean which player 😄
weapon performances are player skill dependent in some regards, but i guess for running around, the knife is the way to go
good dodge range, sprint speed and you move fast with heavy1 into slide
Knife has faster running speed and dueling sword has better dodges I think?
what is the easiest way to get the cliffhanger achievement? Got 3 left and i just cannot get it
Hab Dreyko spawns a massive swarm at the end
You can wait near the extract and just push some off the landing platform
ooo okay will give that a go thank you
Power matrix is the same
you got a friend who can help you?
not sure if it still works, but i helped a buddy: he staggered and ignited enemies with ascendant blaze psyker ult, i kicked them off the cliff with ogryn charge (it is possible that the last instance of damage before the guys die to falling, is what determines who killed them, so the dot would make the psyker the killer, even though the ogryn knocked them off the map)
you can also easily do it early in magistrati oubliette
when entering the map, you drop down into the "dirt floor area" and then go towards the left to get into the straight, long and narrow "metal floor area" with a "stone floor corridor" that goes parallel on your right
you can knock off a horde in the corner right before the entry to the stone floor corridor (remember to not only ult, but also use your weapon to push after that)
the first horde usually spawn around the time you reach that spot anyway, which is nice
Vigil station end event. Enemis have to cross 2 small bridges to get to the hacking station.
ill give it a go, thanks guys
End of the dreyko mission during the escape on the spiral up to get to the extraction there is a hole in the railing and the enemies run right toward it. All you gotta do is push. I got it there during launch week when it was unnefed and still like 20 instead of 7
beginning of dreyko is good as well, if you wait around there long enough a horde will spawn eventually. lots of good spots for it
Funny, preacher calles the psycher a freak but the Emperer is supposed to be the most powerful Psycher in existance
in case you haven't noticed the zealots aren't the sharpest tools in the shed
they are after all quite literally peasants who have nothing else to cling to but their faith
i love the interaction between schizo psyker and i think the aggro ogryn. the one about ogryn wanting to be hated.
psyker/ogryn interactions are some of the best
The spot I managed this achievement on is atop a bent pipe right before you drop down into the last area on hab dreyko's escape. Weak enemies will pour down from above you on one particular spot on the pipe which has no railing, letting you easily push them off with a force sword after hitting f
so what do i want in a purgatus staff
burn as close to 100%, big cloud, damage doesnt matter?
Warp Resistance, Burn and Cloud ideally at 80
dmg doesn't matter, quell is whatever
Flak/Crit chance as perks
Nexus/Flurry as blessings
surge is mostly for the stun so melee is your main weapon when running surge
I run surge when I play with people. Purg when I solo queue.
they generally seem to get out of stun before i even switch, so its more a support
nothing is relaxing on difficulty 4-5
Low intensity sedition. 
For the Illisi is it more important to have finesse or warp resistance?
finesse, since that also affects attack speed
Playing Brunt's Armory and getting a few atm
last low intensity i did could just as well be called sniper gauntlet
I'm fine with having lower warp res on illisi, though I personally wouldn't want less than 51% warp res since that's the threshold for getting 4 specials off iirc
i forget if that's for 4 or 5 specials
Ah okay the warp resist on this one is around 57 so I guess that'll be ok
seems good
yeah I like at least 51% warp res cuz that's 24.6% peril generated per special, allowing you to get three specials off after ulting from 100%
you can always activate the special at 99% peril, so a low warp res on force swords isn't as detrimental as it is on staffs
Ohh nice
Thank you ^^
I also got a void strike staff which seems decently well rounded.
Surge is a weird one, ur job is to cook flak gunners and render specials and elites flacid
you can do an RMB and immediately swap to your melee to cancel out of the casting animation
the only enemy that requires you to cast for a while to stun is the mutant as far as I know
voidstrike has range and hordeclear, but I personally don't like it since it doesn't have much else because its cleave and damage is too low to deal with groups of elites well
staffs like Trauma and Purgatus don't have damage either, but they have the cleave
I don't dislike it too much now that you can sprint with it and thus sprint-slide while casting though
all the staffs feel very gimmicky to me so far
hope a strong purgatus is going to do well
I get that. I think for me is that I just enjoy the voidstrike so much, alongside purgatus
i dont think i have seen a stat above 80 yet
80 is the hard cap currently
purgatus pretty much performs the same as long as you have an 80 cloud radius stat since the sore point of the purg is its range
I find i can usually at least L1 them with deimos in the head before they get out which is good damage
I dislike all the staffs as well, since I want single-target burst DPS out of my ranged weapon
it's a shame that staffs are the only option if I want my toughness regen feats to synergize with it, and I am not willing to run a force sword with a low warp res to make up for it
feels like the pistol and shotgun is just best weapon overall, but im a psyker and i shall staff
80 is max, i see
leave it to fatshark to even mess up a bloody statbar
Pistol is insane
The fire shotgun is quite good and the slug shotgun is also good but a bit worse than the fire one just cause the infinite cleave is pretty insane
Both have the ammo issue though
i prefer the slug shotgun because the range
the flame shotgun...im just bad at it since i keep shooting downwards
Yeah flame is more aggro
agripinaa shotty
Ohhhh you are talking about the specials ok lol
iirc the flame shotgun can proc On Hit weapon blessings if you fire it and swap to melee
If it can, does that mean the purgatus can?
all DoTs do that, so yeah the purgatus can as well
Hmm might be fun to mess around with Headtaker and some other on hit blessing. I haven't swapped off my Illisi since I got it
I think some people use illisi with slaught and wildfire with that
I think its cute; but effectiveness wise its probably a downgrade
Since you're dropping your single target option as well as your 25 talent for memes
All of the On Critical hit blessings are trash imo. Even with +5 crit and nexus they're a gimmick at best
good?
That would be God rolled if the mobility and penetration were swapped
okay so pen matters
on that weapon
I was kinda like it's mostly for hordes
maybe is fine
I'm not sure how much tbh I don't use the dueling swords so I've never looked
I'd wait for one of the numbers guys to chime in
honestly seems like it was a good dump stat, thing already does shit to armored targets
duelling swords have uncanny strike at least
plus the main point of this weapon is movement and horde clear
movement but not hordeclear
really?
MKV has a pretty good block cost of 0.33 at 80% defense if you want to build it for daemonhost tanking memes (though you could always dodge)
duelling swords have at most 2 cleave on all attacks including lights and heavies, and their damage/attack speed isn't enough to make up for the lack of good blessings
their push-attack has 6 cleave
that's the one attack with more than 2 cleave
but the push-attack also has the cleave distribution of their lights
the push-attack does have a nice property where it maintains the full crit/weakspot damage multiplier for 3 targets unlike most weapons which drop it after the 1st target hit in a cleave
the lights/heavies can at least trigger Rampage against Groaners (0.75 hitmass)
hmm interesting
for comparison, here's the cleave distribution of a force sword's sweeping lights
.
and here's the cleave distribution of a duelling sword light
i ran a quick and dirty test with this MKIV duelling sword w/o warp unleashed or warp charges
it took 28.57 seconds to clear 40 poxwalkers with a repeating combo of a push-attack followed by 6 lights to proc rampage
a gray 80/80/80 dmg/finesse/first target illisi takes 29.710 seconds to kill 40 poxwalkers w/o warp unleashed or warp charges with the light combo
yup
my point is that a decked-out duelling sword is competed by a gray illisi's light combo
my expectation
is that they'll take the infinite dodge thing and make it dueling sword exclusive and buff the weakpoint dmg
here are my results with blessings/warp unleashed/no warp charges (albeit with 1 sample each)
since rn the dueling sword has no identity
maybe they'll buff the crit chance on it
since the push-attack has the interesting property of maintaining the crit/weakspot multiplier for three targets hit in a cleave instead of the usual one
maybe give it some more significant damage buffs on certain attacks like the deimos
something that might be interesting
is adding a talent for psyker: You can 0-15% crit chance based on your heat. 15% at 0 heat, 0% at 100
i think that'd make guns + non force swords more useable
What exactly does critical damage do on purgatus staff?
critical strike adds extra stacks, but damage?
critical damage itself sucks, but critical hits apply two soulblaze stacks instead of one
table of an 80 dmg purg RMB
it's a more interesting version of warp unleashed
oh i didn't see the inverse scaling
maybe a feat that slowed down passive quelling
since now that active quelling is pretty fast nowadays, the fast speed of non-force passive quelling may not necessarily be all that well
since I'd still want a feat like that to work pretty well on staffs esp with blazing spirit
you could work with it by using the staff at 0% peril, but you quell significantly less at lower peril than from a higher peril
What I want is blazing spirit 4 on staves
A secondary want is for them to buff it to force sword stack cap of 12sb on 4
No shot they will do that but I can dream
Though I think what I really want are unique blessings for each stave. Kinda like overclocks in drg
eh I would rather those come from different models of staves
and keep the blessings away from that direction of design
Dueling sword on its way to use 2 blessings to be on par with a basic melee weapon
God, I love being unable to one-shot a poxwalker with a powered light attack from the weapon that has 2 cleave
Dueling sword is basically the combat axe from the worst timeline
no cap ong
if we balanced the dueling sword against the deimos, what would it look like?
i havent used the dueling sword in quite a long time, the special attack hardly ever. the way i see it, its like slightly less mobile knife with more reach. hopefully thats what they were going for except they dropped the damage somewhere in the between the couch cushions.
its a psyker only weapon too right, it somehow doesnt feel special, maybe the veterans and zealots should have access to it too
like, compared to a catachan sword it feels special but not compared to a freaking power sword, or eviserator
idk, i kinda went off on a tangent there ... anyway.
I would give it access to slaughterer (or honestly just make it able to one-hit poxwalkers on a headshot), make it able to cleave 3 or maybe 4 poxwalkers and give the special massive stagger on head hits
At the moment its damage suffers a lot despite its finesse multiplier
extra stagger on weakspot hits, now theres a new blessing. also true, making finesse matter more ...
it feels like its in a good spot, but its just not very high up on the power chain ... better than the catachan, a little worse than a knife.
I would say that at 70% or maybe a bit more on the relevant damage values, poxwalker headshots would kill the first target
So people don't get nasty fucked by RNG with things like "this breakpoint is at 78%"
I think giving it slaughterer is the easiest way, but I don't like the idea because it's a broken blessing and I want the weapon to be good on its own
i dont like the idea of giving slaugheter either, its too easy
In fact, I find it downright stupid that weapons can have things like slaughterer and uncanny strike, because they're straight damage buffs instead of things that actually change the weapon significantly
the dueling sword is the recon lasgun of swords right now lol ... okay well, maybe not exactly, it just sounded funny.
Limbsplitter is an interesting blessing because it brings block cancel, but also block cancel is obnoxious and I'm not sure there even are any relevant limbsplitter breakpoints
And most importantly, it's a tradeoff
It changes the way you approach the weapon in a neutral way instead of slaughterer's change of "now you can more safely spam light attacks"
maybe a couple of blessing that work like, give extra stagger on weakspot hits and extra damage on staggered opponents.
its different, not extactly new, for melee weapons maybe?
and then let the vets and zealots have it, although i think they would be disappointed tbh hehe, its sounds fair okay!
I would too but God the blessing pool on staves sucks ass
Skullcrusher gives 4 stacks of +5% damage on staggered enemies
Well, at least tier 4
Turns out it does nothing on the weapons that have them
But that's also because the weapons are inherently bad
Claw and crusher, probably some ogryn stuff too
It's like a stagger rampage, just worse
... so it's a stagger rampage
What do you mean? The blessing skullcrusher do not work at all?
is this worth upgrading or am i better off waiting till i get something with more warp resistance?
if damage was at 80%, your primary action damage would be 17 and your secondary would be...12? or 13 lol
so i only need to change terrifying barrage?
ya
yes, absolutely
damage presumably also controls the "rate of fire" of the direct damage, but yeah it's pretty meh compared to stacking soulblaze
i...dont get what warp nexus does
you become more muscular
its crit chance
🦾
wow josho so boring
gain, yes
you should learn to have fun
they lie
yeah josho wouldn't know about muscles anyways since he's a femboy
you are absolutely not one to talk
maybe in this weird hypothetical image that you've crafted of me
be quiet
no
time to wait till something comes with gains
know ur place
but you know where you are right
i thought Arcotash said they could open a jar
was that me
how could they not lift a laptop
arco has not given me the requested evidence
and thus it is unconfirmable if he can open a jar
was it like, a tag team situation or did you 1v1 the jar?
i 1v1ed it with a rag, my weapon of choice
jars are usually pretty easy to open
i find it to be a matter of getting the right grip and leverage on it
rather than any measure of strength
pfft just brain burst the jar
i just fucking smash the jar against a countertop until it yields
i would just tell my mom to adjust her grip and she can then open it afterwards
angry bottom behavior
no
time to try it
are we even sure it's crit chance, though
yes
it could be anything, it could be taxes
we are
pretty weak confidence
the tooltip used to say crit chance for a while
they just broke it recently (well, this is the second time)
theyve broken it repeatedly
its either that or arco is a bodybuilder, no inbetween
it's amazing how they do it
totally
since i clearly do not have weak arms, i am a bodybuilder
qed
alright, its canon now 
bodybuilder arco redemption arc
no bodybuilder would play psyker for a thousand hours

its impossible
there's nothing for me to redeem
thats why its an arc
sure they would
proof: me
oh boy do i love my melk shop having plenty of psyker weapons in it
which is better?
I'm sitting here racking my brain
I swap terrifying barrage for one or the other on either staff
well yeah but the left has better blessings and perks
that is the reason I'm racking my brain
seeing mixed reactions on bloodthirsty illisi - thoughts?
The one on the right IS better, but its a surge. The difference isnt that great between a low and a high roll
right can have flak/cara which is perfectly fine
I like high charge rate on my staff
yeah it's a miniscule difference
it's definitely nice
honestly I'm stumped
left has 30% crit chance and roll flak to full dmg
or unarmored
right has carapice and flak
25% crit
very good with slaughterer
amazing even
use it myself and love it
is the crit it gives just the next attack ?
yes but you can chain specials and they all are crit
on surge i don't value crit perk. i think front loaded damage is better for it's purpose
cara/flak shows it's power in hi5 stg
how are you supposed to use the Surge Staff? full charge then release? i find myself quelling a whole lot when i use it
you really only fully charge for the damage
spam quick charge to build flurry then full charge till 100, ult and repeat
although it's easier with inner tranq. if you use warp unleashed just full charge
just do it for special packs and you're solid
no hordes
you right tho
right is better
I lose 10% charge speed
for the extra dmg
which is a dub
both can be cara flak
so that doesn't really matter
yeah that's nice
mine will be 5% dmg off carapice and a tier 3 warp flurry instead
i use inner tranq and battery but any combo with unleashed or flayer works
still a super solid staff nonetheless
Well damn 👀
didn't roll it, game dropped it for me 

Gabriel here was using a Purgatus for hi int shock.
Wowee, such a bad weapon to bring when enemy density goes up!
apparently, we would die to the poxwalkers instead of 100 mutants.
You would die to poxies? Thats not the weapons fault, its how it was used
Or the teams positioning
Or both
Yes, he was very useful; that saved a lot of ammo for our zealot who didn't need to use his flamer.
Now you've lost me, what exactly was the problem here?
I'm clearly being sarcastic.
Welp, woosh for me then i guess
purg is fine for Hi Shock, all of the staves can work
looks like he handled the hordes, which is what the purg staff is for
i dunno, if y'all completed the mission i don't see a problem
Horde was never the issue. I joined the game in the middle, all three of them were dead, they didnt even make it to the first elevator
i'm pretty sure that's happened to all of us that have played enough lol
you saved the match, nice
if you're playing quickplay, it happens
you did really well with the specials/disablers from the screenshot/score
You don't always get to be able to carry the game. If you want to complete the most difficult condition in this game, just use the most suitable weapon. I'm not really complaining, but he said it's boring. is it funnier to die in the first five minutes?
Autopistol is boring
Its like flamer (and purg,at least for me)
Fun for a bit, but it gets stale quickly
Blame FS, the game is notoriously slow at updating content.
Im fully aware its really slow, i've almost managed to do something i rarely get to do
Finish my DnD character art on time because im waiting for more stuff in games i play 
FF16 just came outif you need something to play
Yeah, I'm gonna forget about Zealot and main Ogryn or Psyker.
Naah, my next game i'll pick up will be Baldurs Gate 3
yeah, coming out next month.
You think purga is bad for histg?
Really? I feel like as long as it isn't double purg / flamer and you have good vets purg pretty good for histg
I can only assume you haven't seen purga played to its potential
I had a map where AI spawned three dogs to chase me. tbh, I'd rather use a surge.
Does Purga lmb not stun dogs
they came from three directions...
Honest question actually, I barely touched the staff after embracing Blaze Trauma
I don't like carrying the game; I only hope my teammates could do more.
it does but it'll really only stagger once they're in their pouncing animation (LMB and RMB) or if they're on somebody (LMB)
purg is lacking in that department of having consistent stuns, but I wouldn't use that as a metric for saying it's shit
esp for pushing a map and killing patrols quickly
probably better in a premade though
So 360noscoping a charged stream should theoretically prevent pounces?
i wouldn't really bring a purg to pubs
Assuming the server doesn't jank out, yup
the trick to purga in histg is pushing the packs of pox bursters with lmb, once you have that down it is safe as houses


