#psyker-class

1 messages · Page 580 of 1

fluid knot
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can get nigh on 2fiddy

cosmic sigil
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i'm amazed it works, at least with my exorcist quietude kinetic shield setup

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yeah i have another full hp build

fluid knot
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Nice nice

cosmic sigil
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i'm trying different things and well 90 dmg taken in damnation i'm quite proud of myself

spice veldt
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nice to see that it's working out for you

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you'll probably be very sad when your toughness gets peeled by three flamers descending upon you though

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has happened to me many a time

cosmic sigil
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well, it's the same for every character tbh

fluid knot
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I honestly think the base toughness buff you can get on curios should be bigger than HP because at the moment the only class that really gets a choice 100% of the time between tough/HP is Oggy

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You can do it on other classes sure, but it'll never go as far as HP will

spice veldt
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toughness feels fine as long as you can avoid taking hits in melee while your toughness is peeled, which is doable by spamming dodges with force swords

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you get better regeneration from feats and melee, which lends itself to, for example, killing enemies faster than they kill you

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and I dislike having my toughness fully broken because of everything under the sun staggering you whenever you take hp damage from ranged

fluid knot
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Im not sayin its not workable by any stretch of the imagination, but when one pool is finite and the other one isnt and both the percentile boosts are pretty similar you'll generally get more milage outta HP

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An ye, toughness break stagger anims can be pain indeed

spice veldt
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I'm saying that if you can get more mileage out of toughness if you can avoid its weaknesses and play along with it

cosmic sigil
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thy wrath is excellent for that reason

spice veldt
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if I took HP damage there, I would've taken more damage all-in-all because of the stagger potentially interrupting the interim between my dodges, though one could argue that I had my ult to quickly regen toughness to take advantage of the ranged damage reduction

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more toughness means that I theoretically get to do more of those situations without ever having to trade out of hp

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and I can play more recklessly and clear ranged patrols faster

fluid knot
floral relic
spice veldt
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yeah the probalistic element of taking hp damage and the higher penalty needs to be factored in

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I'm a toughness stan

floral relic
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Also, I assume there are no offensive curios in this game yet? All curios are defensive?

spice veldt
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but I also have 1k+ hours of experience with the game's melee system and spamming dodges

floral relic
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Yeah, I do feel that whenever I take Hp damage, I take like 50% anyway

fluid knot
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Personally that would result in me playing a lot more carefully due to taking said whack when it does happen, a little chip suits me better than fuckin up once an having half your HP dissapear to a poxwalker

spice veldt
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in my head, it would be definitively better for newcomers to take HP instead of toughness, since you won't get to take advantage of toughness regen from melee kills as much since you're presumably going to play a bit safer against ranged patrols and not monkey into them

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you're also probably going to get caught by enemies who do more toughness damage, like mutants peeling your toughness with their 2x toughness damage

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it's a recommendation that's hard to make without any actual statistics

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for me, I found myself getting more comfortable with lower hp and more toughness as I played

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I used to play 1hp/1tough with psyker, then 2tough, and eventually 3tough + kinetic shield especially with Trauma + Illisi; where I use Trauma to cover the weakness of 3 stam, and I've practiced 1v1ing the chaos spawn in the psykanium to avoid getting hard punished for it

fluid knot
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Im at about 800 hours at this point, cant say ive made any effort even to dick about with curios after getting them set. It'd be more worth doing if they werent such a bitch to roll, but i dont see a reason to swap them out if its workin fine, let alone with the time investment involved to do so

spice veldt
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I'm generally fueled by an intense dislike of combat with ranged enemies

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more toughness = I can be on the playing field for longer before having to scurry back to cover; and if I can manage to generate more toughness than I can lose it, then I can potentially clear a ranged patrol without ever needing to retreat or play slowly

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it probably won't matter if you're running something like warp absorption with illisi with regards to diving ranged groups, but I wanted the benefit of higher toughness regen from melee kills while running quietitude

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which, in exchange, gets me punished harder for any continuous hits I take or flamers/bombers/snipers/bursters

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oh yeah, I guess I'm better at not getting blown up by bursters or getting sniped with my higher playtime (on average)

cosmic sigil
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i put 5 toughness on all my curios so technically i run 3 tg curios and 1hp KEKW_ogryn

spice veldt
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something like combat ability regen is at best indirectly offensive, and even that bonus is very marginal (12% max or 3.6 seconds for Psyker)

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there's nothing like +crit chance or anything of the sort

fluid knot
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Staff for quickly deleting horde, Illisi for melee specials/backdoor gankers, brainburst for shooter control

floral relic
late yew
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which is why i also think having such op weapon as illi is justified

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psyker is glass cannon

floral relic
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Yeah, like Psyker’s nature is being sus

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Move in sus ways and slide though danger

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Yeah I think I’m gonna try run without HP curio

fluid knot
floral relic
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Since I feel that as a new player, the extra toughness means I can make more misplays when getting trapped in poking gunfire

ember hornet
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this dude writing essays in psyker chat but not irl lmao

spice veldt
fluid knot
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Who wants to write essays about IRL shit?

floral relic
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And in general, I think Quietis work pretty well with Deflector?

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You go out, use Deflector and do sus shit like LMB spam, then get back into cover when you are full Peril,
And Quietus turns Peril into Toughness, then you go out and repeat

spice veldt
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yeah, that seems to be what some people do

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I primarily bring Quietitude for when I can't recklessly engage into ranged patrol (too numerous and/or spread out), so it's nice to have it as a form of consistent toughness regeneration

ember hornet
spice veldt
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I also run Trauma and Illisi which both generate a lot of peril

ember hornet
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let me get my camera out

spice veldt
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:o

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ew

ember hornet
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just a regular family photo taking, nothing to see here

ember hornet
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lol

spice veldt
ember hornet
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here have a cat pic for your troubles

floral relic
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Also random question

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But are the other 3 class channels also like psyker

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Just felt out channel is super active

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I haven’t been inside them, but I imagine them to be like

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Vet: META GAMING

raven gate
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i mean. all class channels have "spikes" of activity eveyr so often i guess

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i do feel like ogryns have the most fun

floral relic
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Zealot: Big D*ck ONESHOT

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Ogryn: I speak Unga therefore I bunga

raven gate
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like most of the time i go there, there are pictures and memes bneing thrown around

floral relic
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Neat

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Meanwhile psyker channel is like “game is easy just learn to be sus and out sus the heretics”
“Embrace the sus and become the tank”

late yew
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also damn, these graphics

spice veldt
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yeah, you can tell by the graphics that this isn't my footage

fluid knot
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Too many cooks spoil the broth and what not

raven gate
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so should we just let nurgle cook the broth then?

olive ember
spice veldt
olive ember
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Sure

ember hornet
olive ember
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quite false but then again that’s typical of a Josho take

spice veldt
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don't worry; I'm only dangerous to Josho

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to the general public, I am perfectly safe

spice veldt
shadow onyx
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forgive my sins for i'm playing graia m8 iag with my psyker

ember hornet
shadow onyx
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so sad ammos suck, i love this weapon 😢

ember hornet
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it does kinda feel nice

shadow onyx
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my mates enrage

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"why you dont play purgats"

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when they have ogryn butcher and zealot heavy sword

ember hornet
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obviously you need more horde clear

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you only have 2 OP horde clear weapons already

shadow onyx
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sure ogryn cannot solo entire horde by spamming left clic only

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i guess i'm cursed and must carry all of my games

fluid knot
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Surge + Nexus go brrrrrrrr

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Also @spice veldt You're pretty seemingly knowledgeable, Feels like when Surge procs on void it dont just give two projectiles, feels like it also doubles the splash radius, can you confirm please?

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I assume its not just because its two projectiles because its not like they split apart from one another

ember hornet
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I've seen video of hitting 2 completely different things with it

primal plume
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Heres a theory, Surge staff still has a use in hordes because unlike Vermintide 2, they cant clip through each other. ive notice when using it it can kinda create a sort of safe zone

safe crystal
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Splash stays the same. Even if the splash would get increased radius, its still a 15-20 damage per splash.

fluid knot
spice veldt
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the knowledge about surge that I have is from other people unfortunately, because I accidentally bartered the only voidstrike with surge before I could earn and test with it (no, i'm not an idiot; perish such thoughts from your mind)

ember hornet
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no

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like

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different sides of psyk

fluid knot
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Wait wut

ember hornet
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like 60 degree difference or something

fluid knot
fluid knot
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Maybe it is related to that actually

primal plume
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My combo with void is Warp flurry and Warp nexus

fluid knot
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Though i havent seen it be that extreme

ember hornet
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@viral solstice probably has clips

primal plume
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i like consistancy in my weapons

ember hornet
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well the timing is pretty specific I think

fluid knot
primal plume
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Transfer

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not Nexus

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I forgor

fluid knot
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You should be hitting domes with Void anyway, so by using Transfer you're getting a massive sustained DPS boost

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Aight ye that makes more sense

primal plume
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Void can be unlimited casts if you headshot with it

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its awesome

fluid knot
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Honestly in higher settings vs a dense horde you get almost the same effect without transfer due to a skill tree mechanic, not as reliable as Transfer, but still

primal plume
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They should rename the Surge Blessing to something else

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gets confusing when it shares the name of another staff

ember hornet
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I love void but my biggest issue with it is that it becomes fairly ineffective with good and fast players

primal plume
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Maybe "Pulse" or something

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idk

fluid knot
rare lagoon
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Man why did they have too make monstrum a private lobby penance despair2

primal plume
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Rifthaven Mk VI Shield Force Staff (Psyker)

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Im sorry what?

safe crystal
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Voidstrike crits in general are bad. You dont hit any meaningful breakpoints with crits, and surge sometimes being able to oneshot gunners and shotgunners, and this usually means you cant oneshot either scab or dreg gunners because you have to sacrifice flak or unarmoured for the 5% crit, and you sacrifice infinite spamming that gets faster with flurry and transfer peril. The crit damage increase is about ~70-100

primal plume
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shield?

ember hornet
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when I play with zealot buddies or a vet, everything is dead before I even have time to void like 2 things and the team is already running ahead

fluid knot
primal plume
fluid knot
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If your positioning is good you can clear a horde with it faster than an Oggy with a Slaughterer stacked BB

ember hornet
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no way

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never

fluid knot
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Ye legit

spice veldt
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i am extremely skeptical of that

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voidstrike only has 6 max cleave when fully charged

fluid knot
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Get them in a choke an line them up you can rinse through them

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Nahhh that dont seem right for what im gettin out of it, its a lot more than 6

ember hornet
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there are no chokes there is only holding W in games I play

safe crystal
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It cleaves a maximum of 6 hitmass

fluid knot
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Ah right, gotcha, hitmass, not targets

spice veldt
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it's 6 unless the server is lagging; during which it will technically have infinite cleave for a moment before the projectile disappears

fluid knot
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Was gonna say

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Well when i aim at domes on a horde, it will pass through anything thats not an elite or special and hit the back wall

cyan notch
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probably not

fluid knot
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Line em up and i dont think anything else has the potential to wipe so many dudes so quick

cyan notch
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line em up and itll kill 6 dudes

fluid knot
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Nah, its wayyy more than 6 dudes if you hit em in the head

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Wayyy more

cyan notch
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go test it

spice veldt
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hitting the head changes nothing about the cleave

ember hornet
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or 12 groaners

fluid knot
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Well then Surge is doin summat funny, because it appears to just keep on goin

safe crystal
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Isnt groaner hitmass 0.75?

spice veldt
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the only example of location affecting cleave is when you hit the carapace head of maulers, because carapace stops any and all finite cleave

safe crystal
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It cleaves 8 groaners

ember hornet
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I thought it was 0.5

spice veldt
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i put 1 cent towards 0.75

rare lagoon
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Instead of changing the penance from being stupid they just shut it into an closet to hide

fluid knot
cyan notch
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its .75

fluid knot
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Already done it for like 4 others so no skin offa my back, should only take a couple missions

rare lagoon
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That would be amazing, I did all the other ones before it got changed

fluid knot
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It might actually be a little bit harder than before because maybe get a spawn which changes target real easy, but any of the others should be quite simple, though slug takes a while

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But ye no worries, drop me a DM now an i'll get back to ya later

late yew
safe crystal
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Doesnt bonbon take more damage from BB now, after they gave the weakspot at the back a higher damage modifier?

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I might be wrong on this

spice veldt
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ye, it does

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i forget the exact value tho

primal plume
safe crystal
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Thats probably the best monster to do malleum nowadays

fluid knot
safe crystal
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Ikr, i did it in january and kited one around on damnation for a few minutes Guarded

spice veldt
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it takes 1320 damage from BB now

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i think it used to be ~700 before

fluid knot
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Thats before factoring in warp charges?

spice veldt
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no warp unleashed or warp charges

fluid knot
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Oh well yeah fuck, it'll be a breeze then

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x6 stack charges, ez clap

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I really feel like they need to change how the stack cap on Wildfire works now i think about it because its a hard sell vs Warp Battery

rare lagoon
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I love sticking on a Wildfire build, just watching the fire go a stupid distance

fluid knot
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Aye its a cool concept, but its held back by the "Stacks cannot exceed those on the dying enemy" bit

late yew
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just gotta have ogryn with shield

fluid knot
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If it just had an X chance to spread all stacks to a nearby target that would be a way more valuable choice

rare lagoon
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Oh imagine the carnage, just shredding ragers with 4 soulblaze stacks just dropping on them

fluid knot
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Kinda how it is now with a good purga

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But either way you have to wait for the DoTs to build up, so it wouldnt ever be that ridiculous

safe crystal
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How is DH faster? It takes half the damage (770 v 1320), and has around the same health (32 k vs 35k)

rare lagoon
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Warp Flurry and Barrage max level on my Purge is my go to atm, nothing can hit you half the time and you just spew fire faster each time

fluid knot
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Apparently Barrage isnt workin on some weapons, though im not sure the extent of that

rare lagoon
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For purge I find it a little too effective tbh, sometimes it procs on enemys on fire instead of you

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so some horde 40 metres away get stunned instead of the ones around you

rare lagoon
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let a man dream hahaha

fluid knot
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Do yous know about the funni with Purga?

late yew
rare lagoon
fluid knot
rare lagoon
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Oh, is this when they are in a horde and ALL the stacks go to them

fluid knot
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If you apply a number of stacks to them, then slap them in the chops with an Uncanny Strike Force Sword, the DoTs will get buffed because of the armour debuff, this applies to any Carapace or Flak target on fire at the time you proc Uncanny

rare lagoon
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WHAT

safe crystal
fluid knot
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So you can wipe out whole groups of Crushers simply by burning them and bonking one of them on the head

rare lagoon
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Guess what I'm trying tonight hahaha

ember hornet
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also dots are buffed by slaughterer

fluid knot
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For extra funni, bring a pal with a Trauma + Rending shockwave 4 (we did this the other day and neither of us had to swap out out staves for melee at any point in the mission, 100% stave uptime)

fluid knot
safe crystal
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The zealot tech with an extra hoop Guarded

ember hornet
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that combo also one shots teammates with barrels

rare lagoon
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Gotta love slaughterer

fluid knot
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Oh thats cool too, can be rid of those knobhead vets who only target enemies about to be bursted

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Will make good use of that

ember hornet
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uncanny takes barrel player damage

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from 0.15 to 1

fluid knot
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LOL

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Well thats gonna be hilarious

ember hornet
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void should really have a cleave blessing as well as enough base cleave for like, 2 ragers

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I really wouldn't mind it having infinite cleave I guess if the damage stays as is

bold tusk
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what should I be looking for on a deimos force sword?

fluid knot
cosmic sigil
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should i put slaughterer instead of executor or instead of shred?

fluid knot
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Personally i would keep Shred as it has synergy with other blessings, but opinions might vary on that

ember hornet
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slaughterer over executor

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but shred is just gonna be mostly for normal spam

mental rock
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I would take maniac/flak on deimos

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With +maniac you can hit some nice breakpoints with the deimos

cosmic sigil
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ok thanks

rare lagoon
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Slaughterer with Shred might actually be mad good, just slaughter a horde, turn around and BONK someone into the next realm

cosmic sigil
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Well i do have a shit ton of very good Illisi right now.. so I'm trying different things

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I try unstable slaughterer rn

pine relic
rare lagoon
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Very nice

olive ember
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Not bad rip blessings tho

near wyvern
near wyvern
bold tusk
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is there a set feat list I should run?

olive ember
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No one uses unarmoured except on maybe trauma

near wyvern
olive ember
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Tho purge staff notably I’d recommend using 3–1-1-1-1-2

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Btw @near wyvern did you ever test out if blazing crit trauma can compete with the more standard flurry rend trauma

bold tusk
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I'm newly capped, is there something I should be doing first before starting the grind for trying to get optimal gear?

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like any "good enough" stuff I want to nab asap so I have stuff to work with?

near wyvern
# olive ember Btw <@345531303942291457> did you ever test out if blazing crit trauma can compe...

Only for like 200 hours so I'd say I have done my testing on that.

Flurry rend wins on pure DPS race Vs horde but flame trauma wins if you gotta protect your team or deal with ranged as well.

Flame trauma packs more burst damage tho since you can quite easily hit a group of elites with 3 + 6 stack AB = 9 stack flames, so there is a built in oh shit button.

Flame trauma is much more versatile so that's why I roll with it even when you lose out on some DPS under ideal conditions.

olive ember
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@spice veldt the future is now old man

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What build you use? Same as typical purge build?

near wyvern
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...

So basically if your team is good, flurry trauma does more DPS, if they are not amazing, blaze trauma does more.

cyan notch
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i dont think theres a big difference

olive ember
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🤔

cyan notch
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post it again

nova dirge
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what does this mean?

twilit flicker
nova dirge
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woohooo!!!!

floral relic
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Usually it’s always like that

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I assume they have a really shitty login server

nova dirge
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man, i thought there was a influx of players or something

floral relic
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So you need to wait in line to use it

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But the population playing this game is so small so you are the only person in line

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Like you go to a lonely restaurant and you wait to get seated, even if you are the only person in line

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The food is pretty good I guess

olive ember
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Since you thirst for dunkin

steel flame
# near wyvern Only for like 200 hours so I'd say I have done my testing on that. Flurry rend ...

I can second these statements. its pretty much would ive found in my time using it. honestly though i prefer blazing spirit over flurry brittle. its very good at multitasking, i can still lock down big enemies with stagger while also keeping a 6 stack of SB going on the surrounding horde, and AB for 10 stacks can clean up the rest. i think flurry brittle out performs it on lower intensity maps, but on hi intensity and hi shock troop it beats flurry out

steel flame
feral verge
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Warp battery everyday all day

steel flame
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i just dont get it

graceful eagle
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still cant belive people use fire trauma on t5 is not just as meme

olive ember
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Apparently it’s actually good enough to contend with flurry shockwave

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Oh yeah @near wyvern do you use warp unleashed or tranquility since you have 6 stacks from WB and trauma has rly high peril gen

fluid knot
steel flame
olive ember
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Meh but I wanna be lazy

steel flame
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cant argue with that

near wyvern
near wyvern
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To me it happens multiple times every match

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You gotta aim to the lower right jaw when it comes

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And then you can also do it through the back as well if it got a friend before you got there

fluid knot
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Nah i get it, i know other people who can pull it off regularly, but for me it aint, its like half the time on a good day 😅

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So thusly i take something that is gonna be more usable if an when its needed

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Besides, its pretty funny to poke a Reaper's eyes out with it

feral verge
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Aim to the lower right

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Crab tested it for me

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.

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Here's his post that helped me figure it out

agile garden
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Maccabian Mk V Duelling Sword

  • What Perks?
  • What Blessings?
  • What stat priority? Mobility first
    I picked this weapon because I like the dodge profile, is Precognition and Riposte good choices? Thanks for the help
near wyvern
# agile garden **Maccabian Mk V Duelling Sword** * *What Perks?* * *What Blessings?* * *What s...

First of all. You might want to try Deimos. A bit similar dodge pattern but infinite dodges, cleaves better and does more single target DPS.

If you still want to go with the Mk V Duelling Sword, I would take +maniac +flak and Rampage & Uncanny Strike for blessings.

Precognition and Riposte are 💩 because they require an enemy to go through their attacking animation while targetting you. That means if you (or any of your allies) push them or attack them and interrupt their attack you get no buff.

In general you always want to stop the enemy from attacking and use dodges when that fails.

mental rock
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When I used the mk5 I liked uncanny/ shred, but when the deimos came out I realized it's just a better duelling sword

near wyvern
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Shred is also an option yeah

harsh urchin
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shred is just a pretty bad blessing

near wyvern
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Not really

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You cleave more with crits

harsh urchin
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that isn't true fyi

near wyvern
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And if you hit multiple opponents with one swing you get multiple stacks

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With Duelling Swords you seem to cleave more the last time I tested it

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Dunno if that has changed since I haven't touched one since Deimos was released

ornate hamlet
agile garden
ember hornet
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me playing psyker in diablo

cyan notch
ember hornet
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I literally have 0 clue

raven gate
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best guess it was a suicide move. maybe he hit a barrel? or his peril reached 100% and he still brainburst lilith

ember hornet
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lol

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maybe I blew something up idk

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I run shadowblight corpse explosion

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so I can't fucking see half the time

minor verge
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10% dmg on specialist or 20% on infested on deimos?

cyan notch
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it says slain by environment for those usually

ember hornet
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that's also true

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hmm

ember hornet
steel flame
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Pox hounds

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....

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And pox bursters

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Not that you really wanna be Killing poxbursters with diemos

knotty river
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So i now have blown myself up multiple times by freeaiming BB starting at less than 96% and targetting before the channel was done... Is the peril threshold different for freeaim?

ember hornet
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by nothing I mean nothing meaningful, obviously

ember hornet
knotty river
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thank you

tired tinsel
steel flame
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If your charging and not locked on you need to have a target before 95 otherwise you go boom when you cast bb

kind jay
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bb has a weird mechanic where you can hit 100 twice before it triggers perils

steel flame
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On brand for psyker

hallow thorn
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on the power sword, does this mean that when you kill with your special attack you gain a 100% crit chance for your next attack, or does this mean that you special attack has a 100% critchance period.

raven gate
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sounds more like the former. but since its fatshark that wrote this. I would double check in the psykanium

hallow thorn
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or does it mean that if you were to get a crit on the special attackand it would be fatal to the enemy then it would make the hit crit 100% (???)

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I dont have this blessing rn

cyan notch
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its the first one

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get a special kill and your next swing will be guaranteed crit

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even if u miss

raven gate
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all my kills are special 🙂

hallow thorn
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ahh I was wishing it was the latter, would be too good tho

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okay question 2

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on this when you have this feat

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does the block cost reduction affect the peril gain

raven gate
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yes

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probably

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lol

hallow thorn
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yeah

raven gate
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u know its something i always assumed it did but now that i think about it. i never tested it

hallow thorn
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kinda a hassle to test it too

raven gate
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though it makes sense that it does

thorn cedar
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The Peril gained is based on the cost % cost of Stamina lost.

hallow thorn
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so its a yes?

thorn cedar
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I wrote cost twice there, anyway --

raven gate
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can we get a third cost?

thorn cedar
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Yes, and that also means more actual Stamina also reduces the Peril cost.

hallow thorn
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thanks guys

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love you

thorn cedar
#

So if you wanna mega-meme about it, 3 +3 Stamina Curios with Block Efficiency on them + your weapon basically makes you unkillable with right-click

#

Guns will still absolutely demolish you though, I don't know what their math is exactly but bullets are very expensive to block.

hallow thorn
#

lmao kinda wanna test that

candid crest
#

Hello, Siblings. I have rolled this Trauma. Now, the conventional wisdom says to reroll maniac to flak, but I am wondering if I should keep maniac on it and reroll unarmored sepecially with 6 warp charges?

spice veldt
#

with 80% damage, you'll need +18.42% damage to one-shot dreg bruiseres (450hp); so if you can consistently maintain 5 warp charges, then go for it

candid crest
#

thanks, roll unarmored then to flak for scab ragers or +cara for crushers?

spice veldt
#

I personally like +flak to two-shot dreg gunners

#

you could go for carapace if you want though depending on how much you use trauma on dreg gunners

viral inlet
steel flame
#

Seems right on point

olive ember
#

@spice veldt did you see how the new meta for trauma is blazing crit?

spice veldt
#

is it a new meta

olive ember
#

Yes

olive ember
spice veldt
#

doesn't have focused channeling so i disagree with it

olive ember
#

You fucking

#

#

Brainlet

spice veldt
#

you're a let

#

a let down

#

mfer prioritizing killing the trapper over rescuing me with the approaching burster

olive ember
#

ofc I prioritize the trapper

#

there was nothing nearby anyways besides the burster you were fine anyways

spice veldt
#

yeah and if anything else besides the burster did come by?

#

the willpower it took to hold myself back from typing in capslock in chat

feral verge
#

i had 2 incidents yesterday

#

one, i got trapped. there's a reaper in front of me

#

a vet proceeds to walk over to me, st and right on top of me

#

and just starts shooting at the reaper lol

spice veldt
#

actual stereotypical vet

lunar hollow
#

if u get trapped with an enemy next to u its best to klill the enemy

#

u take fuck all for damage from the net

spice veldt
#

the anger that it evokes is enough for me to want to strangle them

feral verge
#

the other one, i got trapped ofc. ogryn runs over to me, proceeds to kill the trapper. ogryn was like.. level 45 i think

spice veldt
#

yeah and we're both psykers who have basically a guranteed catch on the trapper

#

esp when it's reloading right on me

lunar hollow
#

i always kill the trapper first cuz like

feral verge
#

i tell him in chat: i reccomend saving the netted person first, takes 1 second

lunar hollow
#

there's always that one time

#

where it doesnt die

#

and runs around

feral verge
#

and he said 'nah im always gonna kill trapper first

lunar hollow
#

and i end up getting netted

feral verge
#

skill issue

lunar hollow
#

if u dont have a shit weap u kill it literally instantly

#

its squishy af

#

but then again some people just let shit wail on u

#

while ur netted

#

and i dont do that

feral verge
#

always save the netted person first

#

half a second, if that

lunar hollow
#

never

feral verge
#

trapper probably wont get away

#

but if it does? so what

#

yall know about it

#

you will be ready to kill it next time

#

when they reset their net, it's really loud

#

and if the netted person is smart, they will have marked'spotted the trapper

#

so it can be hunted and killed

#

its far faster to remove the net

spice veldt
#

yes to freeing the trapped person cuz you'll have two people that's up

feral verge
#

than it is to revive the trapped person who got downed

spice veldt
#

especially when derpy is that close to me

feral verge
#

cuz they took too much damage

#

cuz someone wasted time going after the trapper

late yew
#

if you don't do that, you are fuckn ape brain

feral verge
#

if it took the standard revive time to save a netted perosn, then yteah i think i'd say to kill the trapper

#

but it literally takes half a second

#

so, no excuse imo

late yew
#

^

ornate hamlet
#

I'd think things worthy of the zealot chat

late yew
#

Also it is not about fuickn net

#

it is about enemies around

feral verge
#

and idk, when im trapped, i'm thinking "free me, free me!"

late yew
#

and also a chance that another person gets trapped by different trapper, or grabbed by mutant, or by dog

feral verge
#

not "oh please make sure that trapper is dead"

late yew
#

yeah

spice veldt
#

FREE ME YOU MOTHERUFCKERNIAJFNJIKASFNKJJKFASF

feral verge
#

plus if you really want tto kill the trapper

#

you're more likely to kill it when there are 4 team members gunning for it

late yew
#

yes

feral verge
#

lastly, i find it's really rare for a trapper to actually net someone and get away to net someone else again

#

that scenario almost never happens

#

trapper either dies as it makes it'

#

s escape

#

or enroute to trap the 2nd person

#

it rarely ever succeeds the 2nd time

olive ember
#

It literally didn’t matter

#

To me

#

There was no threat to you so killing trapper or freeing you was same priority to me

spice veldt
feral verge
#

the only time i will not free the person first is if there are 2 trappers, or if i heard the trapper reload

olive ember
#

Well actually kill the burster away from you was my first priority XD

spice veldt
#

3m away from me and you couldn't walk yourself over to me

olive ember
#

I was also in fucking shock that you got trapped ngl

spice veldt
#

WHAT

olive ember
#

I saw that shit

#

Nothing there just a trapper

#

And you fucking failed

spice veldt
#

the trapper walked right into my face

#

I didn't expect it to invade my personal space

olive ember
#

You walked towards it ffs

#

I thought you were trying to melee it didn’t even realize you were BB’ing it until you posted the clip

spice veldt
#

regardless of whether I approach or not, trappers usually fire at you once you enter a certain range

#

it was presumably that pillar that messed with their pathing

olive ember
#

Well either way I take care of trapper first, especially if there’s no threat

harsh urchin
olive ember
#

The amount of times I’ve seen team let trapper get away when it’s a free kill

spice veldt
#

no perceptible threat

harsh urchin
#

sometimes I even rezz teammate and then just leave

olive ember
#

And then it shows up later once a horde spawns

harsh urchin
#

and let them take care of it

olive ember
#

I was watching your behind

spice veldt
#

also it would've taken you less than a second to run up to me

harsh urchin
#

if they get trapped again then i'm just letting them die lul

spice veldt
#

this isn't a scenario where you're far away

olive ember
#

Also if shot really got bad I had ult ready if there was a horde to pull you up

spice veldt
#

you smell

#

like peepee poopoo

harsh urchin
#

and they get trapped again by the same trapper

#

then you should just let them die

olive ember
#

Idgaf about that the only thing I care about is “there’s no threat, kill the fucker which takes 3 seconds to ensure they don’t show up and fuck us over later”

spice veldt
#

trapper actually standing on top of me

#

not even moving

#

also, it would've taken less than 3 seconds to run up to me and pick me up

olive ember
#

I could’ve picked you up, but then I’d have to deal with burster and idk where trapper would’ve fucked off too

spice veldt
#

wow, it's almost like there would've been a second person

#

to deal with the trapper

#

HMMM

olive ember
#

So I did the order of events that ensured the cleanest outcome

#

Yeah well I’m used to brain dead teammates so

#

¯_(ツ)_/¯

weak sapphire
#

What blessings and perks for purgatorus staff?

olive ember
#

Nexus + flurry, flak + maniac/unyielding/crit chance

#

Also there was no threats anyways, you were full hp pretty much, I was watching the other direction when you got trapped and there was nothing

weak sapphire
#

Thanks man

olive ember
#

I mean yes theoretically I could pick you up and then there’s 2 people but in that particular instance there was zero threat and killing the trapper first, pushing burster and then picking you up pretty much guaranteed cleanest thing without this variable known as “teammates”

spice veldt
#

I also had zero trust in your ability to push the burster

weak sapphire
#

Almost perfect. Damn perk

olive ember
#

Lmao well you’re the one who got trapped so you aren’t in a position to complain

#

And things ended up perfectly fine anyways so yeah

spice veldt
#

you're a peepee poopoo

lunar hollow
#

people who get netted don't get to decide when theyre rescued

#

smh

olive ember
#

Josho knows this all too well

spice veldt
lunar hollow
#

i have never enjoyed it once thats all lies and deception

spice veldt
harsh urchin
lunar hollow
#

it is funny

olive ember
#

(You want 76+ burn and 80 cloud radius)

weak sapphire
olive ember
#

Also @spice veldt just be glad I didn’t surge staff the trapper and poxburster

#

Could’ve just sat there and t-bagged while I slowly surged them to death kekw

#

Maybe throw in some staff lmbs too

spice veldt
#

you're a proper menace

olive ember
#

No no I’m just a mosquito according to Josho

#

You are the real threat

spice veldt
#

i'm only a threat to josho

#

i'm safe to the general public

olive ember
ornate hamlet
#

seggsual predation

lunar hollow
#

what did i do

spice veldt
#

you have too much rizz for your own good

olive ember
#

You rubbed off your net hugger habits onto arco

spice veldt
#

yeah i sniffed too much of josho

lunar hollow
olive ember
#

Truly the Fortnite generation has doomed us

#

First it was “we like Fortnite” now it’s “rizz”

lunar hollow
#

i have done absolutely nothing to deserve arco's harassment

spice veldt
#

existence itself can be justification

lunar hollow
#

no

olive ember
# spice veldt you have too much rizz for your own good

Robin finally experiences drip, a magical coolness that comes from wearing sneakers, and soon seeks out the ultimate pair. Watch Teen Titans Go on Cartoon Network.

Episode: The Drip

About Cartoon Network:
Welcome to Cartoon Network's YouTube Channel, your destination for episode clips, behind the scenes footage, how to draw tutorials, toy vi...

▶ Play video
#

Straight drippin bro 😎

spice veldt
#

very true

harsh urchin
#

what the fuck is drip

#

is this some genz shit

#

like riz

median horizon
#

So Siblings, what is your favorite staff atm? For me it's Voidstrike, it's so versital and effective. The ability to pierce through hordes flooding towards is so powerful, the other staves seem medicore by comparison.

olive ember
#

Anything besides voidstrike

#

Voidstrike is the worst of the 4 staves

#

Perhaps soon to be 5 unless the datamined staff is dogshit

olive ember
#

Kekw

fathom adder
#

(For serious answer, it's actually Trauma)

pallid smelt
#

is headhunter even good?

fathom adder
#

But Trauma really only shines against densely packed, mixed enemies, like all staves it's horribly inefficient if the enemy is even somewhat dispersed

white sky
#

Yes but not ideal on a 12

#

I recommend trying to get the thing that gives HS bonus damage flat out

spice veldt
#

trauma is still pretty good against dispersed groups of ranged enemies because of the 8.4 meter radius outer area

#

so at the very worst, you'll just interrupt their volleys (for a very brief moment) and take their aggro

candid lava
agile garden
spice veldt
#

shred stacks disappear when you activate the special of the illisi unless you've got soulblaze ticks proccing it

#

and special spam being generally the best way to use the illisi if you've got peril to spare

olive ember
#

pretty sure ghost has always been BiS for lasguns

lethal folio
#

Maniac, flak and opening salvo for all the good XII bps

fluid knot
#

At least for anything up to a Maniac rager anyway

olive ember
#

well yes but the argument is that shred is kinda mid

#

since it falls off too quickly

spice veldt
#

and QQing the first heavy for heavy spam will drops shred stacks anyways

fluid knot
#

Its still a DPS increase which gives it more value than a number of other blessings

#

Amazing it is not, but i wouldnt say its bad

cosmic sigil
candid lava
# olive ember since when was that BiS

Ehm, don't know. It always kinda made sense to me since Vet has higher base crit, inbuilt Crit multiplier and dat ult.
I'm sure Ryken made a video on the Kantraels and ran the maffs, go check it out.
@lethal folio - Opening Salvo takes a smidge too long for my taste on the 12.

ember hornet
#

how

#

are you not like

#

shooting various elites and specials in the head

cosmic sigil
#

Tbh. I'm not sure opening salvo is necessary on the x12. What bp does it help you achieve?

ember hornet
#

it's the only reliable damage blessing

candid lava
cosmic sigil
#

At the expense of faster firing rate

fluid knot
lethal folio
#

It was one of the dreg elite hs, and stalker bodyshots.

cosmic sigil
#

But it's better on zealot or psyker than vet

lethal folio
#

It is not tied to recoil.

fluid knot
#

Its not?

lethal folio
#

It is just a set number.

fluid knot
#

Seems like it is on HH

cosmic sigil
#

Wait. What?

candid lava
#

HH treats the word "salvo" in a weird way. 😄

cosmic sigil
#

It feels like the HH but worse.

fluid knot
cosmic sigil
#

HH OS has a very very fast reset in ads

fluid knot
#

Coz on the semi-auto one, opening salvo is up a huge amount of the time

ember hornet
#

for vet opening is what, like 25% damage boost?

fluid knot
#

Still kind a wack gun tho

fluid knot
lethal folio
#

On vraks 7 ads it.s 0.25s

ember hornet
#

it's power so 15%

#

is multiplied by vet damage boost

#

from sniper and F and whatever else

candid lava
#

power, not dmg. But yeah. 15% i think

harsh urchin
#

power is dmg

#

it's also stagger+cleave

ember hornet
#

probably works out around 25% damage

candid lava
#

power is dmg, stagger, cleave and morning coffee, afaik

fluid knot
#

Yeah that would check out Lazorr

fluid knot
#

Yeah no wonder it gets a lot of uptime then

cosmic sigil
candid lava
#

A workhorse of any player's arsenal, the Kantrael Infantry Lasguns are a simple class of weapons - that can punch above its weight when built correctly! We uncover the secrets that make these guns a force to be reckoned with no matter the difficulty!

This will also be the first of my multi-weapon reviews!

Timestamps:
0:00 Intro
0:34 Damage Pro...

▶ Play video

The Vraks Mk III Headhunter Autogun is probably one of the best ranged weapons in the game. Not because it has crazy damage or is obscenely overpowered, but because its so easy to use while being a Damnation-worthy weapon! In the review, we uncover the things you need to know about this 3-shot burst rifle and how to build it to become a staple h...

▶ Play video
ember hornet
#

ugh

fluid knot
#

Oh look its Ryken' stuffs

ember hornet
#

the clickbait thumbnails hurt so much

fluid knot
#

He's a cool dude

olive ember
#

I forgot

candid lava
#

Ryken is solid.

olive ember
#

Ryken is alright yeh

#

not

#

claysthetic

cosmic sigil
#

Ryken doesn't recommend os on the lasguns huhu

#

But his HH video is sound

ember hornet
#

what is the reset time on mg12 opening

candid lava
#

too long

cosmic sigil
harsh urchin
cosmic sigil
harsh urchin
#

which is objectively terrible lol

fluid knot
#

I dont wanna be that guy but there are very few DT content creators who have thier shit together, Ryken is certainly one of them tho

ember hornet
#

shred is for light spam

lethal folio
#

1.2 seconds

ember hornet
#

that's about it

#

hmm 1.2 seconds is a while

lethal folio
#

No, 1

cosmic sigil
candid lava
#

damn it, make up your mind @lethal folio 😄

lethal folio
#

Hellbore is 1.2

olive ember
#

Ngl the fact that they don't mention ghost is kinda sus

fluid knot
harsh urchin
olive ember
#

ghost literally lets you ignore shots and just stand there and kill things

#

its fucking stupid

harsh urchin
#

like if you're gonna tell me you don't block, then i don't believe you

candid lava
#

Ghost is great on the Laspistol, with +Crit and Unyielding and any other blessing

lethal folio
#

They put the clear time in the spread template section for no discernable reason.

cosmic sigil
#

I block I block

fluid knot
thorn cedar
#

Worrying about losing your 5 Shred stacks on a weapon that gets them all back on the 2nd or 3rd swing is a bit silly.

ember hornet
#

I mean let's be honest, nobody blocks but everyone pushes, same issue though

lunar hollow
#

decimator is a considerably better blessing than shred for all purposes

lethal folio
#

The one reason you don't want ghost on laspistol is you go unwavering focus/deadshot on vet, because whe you take a hit you get stamina back

calm sapphire
cosmic sigil
fluid knot
ember hornet
#

regardless unstable is on average better than any other secondary blessing

harsh urchin
#

yes

#

if you like it cuz it's cool

#

that's legit

fluid knot
#

Its actually good on Zealot tho i will say that

#

Because synergy

cosmic sigil
lunar hollow
#

shred on zealot weapons is only used on weapons that have bad damage

#

like claw

fluid knot
#

Like T'axes already crit a shitton, so its very easy to use it to proc more bleeds and thusly have more crit

#

Also claw yeah

ember hornet
#

except crit zealot is literally just worse than any other option unless you are doing it for fun

candid lava
lunar hollow
#

taxe is basically just a shittier caxe with the illusion of 'mobility'

spice veldt
lethal folio
#

I swear by duck and dive

fluid knot
ember hornet
#

it is

lethal folio
#

But I can't deny unwavering is broken.

ember hornet
#

taxe is just worse caxe

ember hornet
harsh urchin
#

crits just suck xdd

#

they need to make it so crits remove the cleave limit

candid lava
harsh urchin
#

then it'd be sick af

#

or double cleave limit idk

ember hornet
#

taxe already has infinite cleave

fluid knot
thorn cedar
#

Crits are pretty fkn fat my guy, depending on the weapon anyway.

ember hornet
#

crits are fat

spice veldt
ember hornet
#

for vet

lethal folio
#

And laspistol gets enough headshot kills you can stack it with exhilarating takedown

ember hornet
#

and only vet

thorn cedar
#

Plasma Gun for exaple, not so much

spice veldt
#

crits are extremely shit for hordeclear because of the reduced crit multiplier on successive targets hit

harsh urchin
#

crits are super fat iirc on automatic guns cuz they make the next 4 shots crit

fluid knot
lunar hollow
#

plasma gun has this depressing problem where u have 0 incentive to ever try to use crits or weakspots on anything that isnt an ogryn cuz ur not ever gonna hit a BP with it

fluid knot
#

Like when a bunch of ragers or maulers wander into the middle crits are certainly a big plus

thorn cedar
ember hornet
#

not true

ember hornet
#

many many weapons crit chain

thorn cedar
#

Whaaaat

candid lava
lunar hollow
#

automatic weapons normally have crit chains of variable length

ember hornet
#

autopistol is one

#

IAGs also IIRC

spice veldt
fluid knot
#

Void + Crits i rate (might be an unpopular opinion tho) simply because of their kinda pre-determined nature if you crit on one dude with Void, you also crit on everything else that orb touches

candid lava
#

I've not noticed crit chains on shredder. And I have a +crit/ Cavalcade one on the vet for the lols

ember hornet
# spice veldt

if they are going to use relative damage which I think is less than ideal, then they should also include multipliers from feats

spice veldt
#

crits are only +30% damage on the voidstrike

cosmic sigil
#

The search for the elusive unstable 4 slaughterer 4 low warp resist still continue

narrow fossil
#

hi i'm new to the game and i just have a question! i've leveled my psyker to 30 and am looking at weapons in Sire Melk's thing. I'm playing psyker and am curious as to what stats to be looking out for on staffs so i know what's worth picking up. Any help would be great as i'm sure many of you in here are pretty experienced at the game. IDK if this is the right place for this or not so i apologize.

ember hornet
cosmic sigil
#

Best i have is 61 low warp with that setup...

spice veldt
#

and you are improving the chance of getting the crits, not making it a certainty

fluid knot
candid lava
spice veldt
#

with +25% crit (20% from nexus and +5% as a perk), you're only getting a benefit of a 0.25 * 0.3 = 7.5% damage increase on average

cosmic sigil
narrow fossil
spice veldt
#

unless you're hitting notable breakpoints with that and consistently so, I don't see it as a something noteworthy

fluid knot
ember hornet
cosmic sigil
#

You can check Ryken XIV yt videos too @narrow fossil

spice veldt
#

i don't know how surge exactly works, but assuming that it's basically just a copy of your projectile, then the benefit that you get is going to be 0.25 * 1 = 25%

ember hornet
#

pretty sure it's just a copy

fluid knot
ember hornet
#

technically the only way to increase average damage per shot on void

#

and tbh probably better cause I always have 0 time to sit there and spam void on good teams

fluid knot
#

Yeah whilst i adore it, its incredibly situational, very good if you've got the space to position yourself properly, but even then i end up running 80% of the mission with burst/Illisi

ember hornet
#

exactly, I just find myself turning into illisi bot most of the time

fluid knot
#

Thats not a bad thing though when its got such great killing power and a wicked moveset

ember hornet
#

it's a bad thing for relative game balance imo

fluid knot
#

Plus your oggys thank you for contributing more to shooter control with burst/Kinetic Barrage

spice veldt
#

it's fairly boring when the optimal way to use it is pretty much always special spam

#

also brain burst is such a slow way of dealing with shooters

ember hornet
#

yeah

spice veldt
#

just dive them with melee

ember hornet
#

I just charge at shooters and press F on psyker lol

fluid knot
#

It is slower, but its also safe, which is kinda good because your team has to worry about you less

lunar hollow
#

if only staffs had LMBs that weren't god awful outside of purg

spice veldt
#

presumably, your team is also in the fight

#

if you're forward, you can take aggro or melee lock them

#

which provides opportunities for your team to do damage without gaf

lunar hollow
cosmic sigil
ember hornet
#

if you have a good zealot, shooters should not be a huge threat

spice veldt
#

unless the map section has a lot of verticality, you can almost always rush them

fluid knot
spice veldt
#

they do pretty consistently swap if your melee is out

ember hornet
#

yeah that problem is mostly fixed

spice veldt
#

and I prefer to take ranged damage over melee damage

fluid knot
#

Yeah it works, but sometimes it feels like you're five foot from a dude who is still shootin at you

#

Particualrly with scabbos

spice veldt
#

stalkers (non-elite ranged enemies without glowing eyes) have low base damage in exchange for their high toughness damage, so I don't mind getting shot by them

lunar hollow
#

@spice veldt are u playing or are u sitting in the psykhanium or some gay shit

fluid knot
lunar hollow
#

wow

#

😦

spice veldt
#

eat my ass

lunar hollow
#

rude

#

guess im gonna have to go conscript some other aura user so that i can be the most annoying ogryn ever and spam bullrush on everything

fluid knot
#

You tryin to do penance aye?

lunar hollow
#

nope

#

i just wanna run around

#

ive got all the class penances done

fluid knot
#

Reminds me actually i need to help someone get thier malleus

ember hornet
#

I think my brain has decided that warp nexus surge void is actually better in a good team

spice veldt
#

no josho is just being the stereotypical pub ogryn using bullrush unnecessarily

lunar hollow
#

when u dont blow urself up anything is better

lunar hollow
ember hornet
#

look I can't just not play psyker for a month and not blow myself up when I'm stroking my sword that hard

lunar hollow
#

and besides

fluid knot
lunar hollow
#

are u seriously gonna tell me not to charge every group of shooters/gunners

cosmic sigil
ember hornet
#

exactly

spice veldt
#

you can do that

lunar hollow
#

i have to knock em around so trauma users can't inflate their scoreboard

spice veldt
#

eat ass

lunar hollow
#

im not fuckin stupid

spice veldt
lunar hollow
#

smh

spice veldt
#

1984

lunar hollow
#

u'd have to get to them first

#

which requires me to play passively

fluid knot
lunar hollow
#

my ogryn stops for NOTHING

cosmic sigil
spice veldt
#

does ogryn's bullrush grant ranged dodge

ember hornet
#

no

fluid knot
lunar hollow
#

u go so fast ur not really taking damage

spice veldt
#

f

lunar hollow
#

and like

#

i have 444 health

spice veldt
#

true

lunar hollow
#

a couple bullets is nothing

#

hp is a resource shit only goes bad once u hit below 1

ember hornet
#

it literally took me like 3 games of playing ogryn again to realize how absolutely shit ogryns are at using F

cosmic sigil
#

420 would have been better

lunar hollow
#

i had 421 and then i upgraded to a better curio

ember hornet
#

imagine running health curios on ogryn

fluid knot
#

You do have "Non-Stop Violence" as an option though too, so if you're charging a wall of shooters even if they manage to peel your toughness you have it all back when connecting with said wall

ember hornet
lunar hollow
#

sorry let me give up 144 extra health for like 12 toughness

#

on a class that instantly regens toughness the second u swing ur melee twice

ember hornet
#

exactly why would you run health

fluid knot
#

Can leave medicae's for Psykers is my main reasoning

#

You can be on 40% HP an still have more than most Psyker's full bar

ember hornet
#

I'm just a toughness stan for every class

#

so it goes

lunar hollow
#

my weapons have the same rating

#

wtf

ember hornet
#

I don't like when HP ogryns take damage and steal med kits

#

is my biggest issue

lunar hollow
#

shouldve healed faster smh

fluid knot
#

Personally dont have an issue with any class mechanics other than Vets

ember hornet
#

nerf vet into the ground when

fluid knot
#

Godmode vs shooters is not ok its true

spice veldt
lunar hollow
#

smh

fluid knot
#

It also stunts thier mechanical knowledge hard because the class also has fuckin camo expert which is an awful perk that needs to go

ember hornet
#

I tried to argue in vet chat that ignoring 90% of game mechanics was not healthy for the game, but they didn't like that

fluid knot
#

Oh yeah i bet they didnt.. talk about kicking the hornets nest

harsh urchin
#

i dont go to vet chat anymore lol

lunar hollow
harsh urchin
#

it's insanely toxic

lunar hollow
#

vet chat is hell

harsh urchin
#

like legitimately i've already blocked 2-3 ppl

#

from that chat

lunar hollow
#

it was better when people would tell u to shut up for talking about the game

harsh urchin
#

and i've blocked 0 from rest of this server

spice veldt
#

tfw duck n' dive exists but also competes with unwavering focus, and there's a mechanic in a game that gives you stamina back when taking damage (including toughness dmg)

ember hornet
#

zealot chat and psyker chat are basically the same chat at this point

#

and based

spice veldt
#

they are exactly the same chat

harsh urchin
#

it's cuz zealot and psyker are good

ember hornet
#

I literally just go to whichever chat has the current most active people I know that are in both

lunar hollow
#

zealot is the worst class in the game and also responsible for all balance issues if u ask some people in vet chat

fluid knot
#

They're the two most interesting classes to play lets be honest

spice veldt
#

psyker chat is psyker chat and zealot chat is psyker chat

lunar hollow
#

i've seen motherfuckers in vet chat say the only way to be effective on zealot is to use thammer

fluid knot
#

kek

lunar hollow
#

and that the psword nerf hurt other classes

fluid knot
#

KEK

#

What the fuck

spice veldt
lunar hollow
#

like bro if u dont play other classes

#

do not fucking talk about them

#

there's one person in vet chat who talks out their ass about the game constantly and whenever theyre in there i just click off

lunar hollow
# spice veldt interesting

something something because vet got weaker in melee... other classes suffer because vet is now more passive... something something zealots complaining

#

its mind-numbing

calm sapphire
lunar hollow
#

as if psword isn't like one of the strongest melees in the game still

lunar hollow
# cosmic sigil

who review bombed over a nerf and who didn't review bomb over a bugfix?

#

lol

cosmic sigil
#

I was like...

lunar hollow
#

ive seen a handful of people say thammer is useless cuz no more bugged thrust

#

and those people probably all sucked at using thammer

#

and didn't understand anything about the weapon

harsh urchin
cosmic sigil
#

Darcy was still moaning

harsh urchin
#

like the ppl who were knife zealot

#

when it was 75%

cosmic sigil
#

I wanted to slap him so hard

harsh urchin
#

damage reduction

lunar hollow
#

ignore everything darcy says about game balance its probably all trolling

#

none of it is real its all intended to start stupid arguments

harsh urchin
#

you should listen to me about game balance tbh

#

cuz i'm really bad

spice veldt
harsh urchin
#

so i have to actually rely on op weapons and shit

lunar hollow
harsh urchin
spice veldt
lunar hollow
#

u put a hsword zealot and a bb ogryn in a box with optimal feat/blessing/perk lineup and the variation in damage will come down to who is better at the game

ember hornet
spice veldt
#

you've had your podium

lunar hollow
#

perhaps the worst fucking thing ive ever seen someone say in a single sentence

ember hornet
#

lol

lunar hollow
#

hitting u with that dumb shit about misunderstanding thammer

#

and then

#

dropping the self report

#

"id rather use my dagger"

feral verge
#

That makes no sense

#

I don't need to say that, but

#

Lmfao

cosmic sigil
#

So yay. Skill.

ember hornet
lunar hollow
#

if ur not outdamaging people with an autopistol u have a problem

feral verge
#

Oh no thammer can't one shot without x anymore, better use a weapon that can 137 shot a mutie instead 😔

ember hornet
#

except he was also reporting

lunar hollow
#

tbh half the people who use autopistol do the most gremlin shit ever

ember hornet
#

that he used ironhelm

lunar hollow
#

and just spam it on everything

cosmic sigil
ember hornet
#

because crucis can one shot muties with just thrust fairly easily

lunar hollow
#

like brother u did not need to kill a single scab bruiser in the corner

calm sapphire
ember hornet
#

if you use BB

#

sure

lunar hollow
#

bad players on ogryn oftentimes suck at positioning to keep enemies from hitting them

#

it requires a modicum of braincells to swing your camera to keep everything staggered and also not surround yourself

harsh urchin
#

one interesting thing that has happened recently

ember hornet
#

just hand a new player BB with slaughterer and confident strike and tell them to press lmb

harsh urchin
#

i've noticed

#

is that randos are now better on average than my friends

#

i have a higher success rate solo than playing with my friends now

ember hornet
#

what kind of friends do you have?????

calm sapphire
cosmic sigil
#

I thought we were friends....

harsh urchin
spice veldt
#

lock your friends in a basement and keep them in until they can win hishock5 solo

lunar hollow
#

its so bad

harsh urchin
#

i got him to cahnge it to flak LOL

candid lava
# ember hornet just hand a new player BB with slaughterer and confident strike and tell them to...

But what if you hand it to an experienced zealot?
https://forums.fatsharkgames.com/t/ogryn-is-kinda-broken/81022

ember hornet
lunar hollow
#

gorgonum needs a nerf

#

wtf

harsh urchin
#

i have this other friend

spice veldt
#

brauto is a substitute for the flamer of course

harsh urchin
#

and she refuses to buy items from brunt

#

she only wants to use items that she drops

#

from mission completions

ember hornet
#

brunt is the only way to get items

spice veldt
#

interestingly philosophy

ember hornet
#

unless you are extremely lucky

harsh urchin
#

guaranteed orange item XDD

lunar hollow
#

emperor's gifts are 99% of the time dogshit

ember hornet
calm sapphire
ember hornet
#

my buddy got a natty 380 stubber, total 520 from empy in December

#

I have never gotten anything close to that

lunar hollow
#

if you run a meta loadout on any class you can top a scoreboard by playing aggressively

spice veldt
#

flexing on pubs with my illisi

elfin nexus
#

yea instead of nerfing every viable weapon how about they buff the other half of the weapon roster that just suck to use

feral verge
#

Anytime I play psyker is flexing mode

harsh urchin
#

they dont need to nerf weapons lol