#psyker-class
1 messages · Page 577 of 1
there are attacks that completely strip your toughness, and you might take consecutive hits, and there's a mechanic that reduces the ranged damage you take for a period after your toughness being broken
not very convincing
i love my toughness https://streamable.com/kwcqps
Damn is that force swrod just like a powersword or smth?
what do ya say fellow psykers
yeah it has a similar special to the power sword
similar damage, cleave distribution, and armour modifiers as far as I can tell
Damn thats neat
but it activates faster and has faster heavies than the power sword
and having the infinite dodges that all force swords have
illisi has better vs carapace
my dumbass had to watch it like four times to find where the shields/hp was at
iirc
yeah, power sword's special is ~68% against carapace and illisi's is 75%
haha
so should i slap carapace on this then? i was going to put unarmored but that seems lil excessive
and in terms of pure TTK illisi gets stuff like warp charges
warp unleashed
and unstable power
with unstable power, you won't need +unarmoured as long as you're also running warp unleashed
you'll one-shot groaners with the minimum cleave damage if you have enough warp charges and peril
I'd personally reroll unyielding into +maniac for dreg ragers and mutants
on this build im currently running wrack and ruin since its a brain burst spam build. i do run unstable on my purg build though.
smh 539 not even 550
whats the highest rating a weapon can get anyway?
rating doesn't matter
it's like grades in high school
if they're shit it's bad, but you have to read the lines to see if an item is good
IT DOES MATTER
for warp flurry do I have to let the entire animation play out after each purge cast, where I do nothing before charging?
or can I release m2 and click it again to charge faster?
As long as you are casting consecutive m2 with staff warp flurry doesn't give a crap about how you do it
So I can release m2 to use the staff faster?
Doesn't care about how long the m2 is, it still adds stacks
I mean to cancel the delay between casts
where you're just standing with your hand out
doing nothing
It does actually need to start the cast to stack
Imagine if that blessing worked with the m2, tho
That would be like finger rolling was like in vt2, with the conflag staff
Is warp absorption at all worth taking over quietitude, for the purgatus staff build?
As much as I like ascendent blaze... I feel like I avoid using my career skill a lot because of it burning up to all 6 of my warp charges
the up to 14% chance of a warp charge, or w/e it is, on burning kill feels good tho
i swapped to warp absorption a while ago, havent gone back.
id recommend it over quietitude at least.
you can try, but I haven't found it all that useful on purg
it doesn't really work with deimos
Can you get multiple procs on the illisi's special attack?
and a lot of the time WA is triggering when you're killing everything with flames
rather than when you're trying to make a play, in which case the toughness from quiet is much more useful
yes, i would use it with illisi
ye if you kill multiple enemies
but illisi+purg is a little bit non-traditional
quietude lets u bank toughness in the form of peril whenever u need it
I do the deimos with staves
exactly, quietude basically let's you bank 30-50% toughness for when you need it
I like quietude a lot more with the surge staff or the illisi, since both of those are good at building up peril quickly
warp absorption procs when ur already killin stuff
exactly
and when you're forced into a situation where you're not using staff
trying to recover a situation
I take quietitude with the purge staff, but, I was just wondering about warp absorption
the WA is much less useful than the banked toughness i've found
I mean quietitude lets you build toughness from safety if needed
makes me laugh when people think there is safety in this game
too much time spent playing halo on console and hopping behind solid objects i guess
"i'll just spend 30 minutes in the same spot slowly killing things one at a time"
"let's defend here and let them come to us" the veteran man says.
"Lol," quoth the psyker. "Lmao."
Bomber: 
I used to be in the Quietude camp, but WA with the Illisi very strong. You can tank a lot of damage as long as there is something to hit.
it depends
It'd be one thing If pubs are honkering in a corner while there is an obj that needs to be completed asap like scanning / shooting plagues.
Positioning into a good spot when things are about to go south is a smart thing to do. Just don't spend 10 minutes staring at the wall and let the carry handle everything.
in my experience
when i have to do everything, the run will end the first time i have to do more than two things at onceee
if lucky, maybe not
its not a point of ego
its just that if i am dealing with a monstrosity and several specials at the same time,
I won't be available to deal with the sniper or ranged
uh guys 20% dmg on infested or 8% dmg on specialist? deimos sword
just gotta git gud
probably infested?
infested might be able to one shot dogs l1 depending on build
deimos already one shots dogs
aight then im rerolling specialist dmg to maniac
with the heavy yeah, but light is faster
thx
It's all about what to prioritize first though planning goes out the window when in battle
IMO doing 2 things at once isn't too hard as long as u aren't tunnel visioned like most pubs are. The most common scenario for this would be a pub focusing on a sniper / dog but forgets to check his right side in which a horde is coming from where his teammates let a few slip through.
awareness is key whether by using sight or audio cues
Also, if things get out of control, you can always retreat to a safer spot if needed. Sometimes staying in the dead zone just isn't worth it. Very useful tip, especially when all of your teammates are downed.
How do yall feel about the voidstrike?
It's the first staff I've used and enjoyed a lot
Feels like I'm bowling
I'm not much a fan of it
it is fun. i find it slightly more engaging than purg.
it's actually balanced and has finite cleave, which is meh; I already dislike all staffs for the fact that their secondaries all require you to charge, and I don't get enough mileage out of voidstrike to counteract that dislike
its goofy fun but falls behind on higher difficulties
you'll have a harder time succeeding with it is all
which isnt necessarily a problem!
impossible
So, it's gonna require more input
Idk, I enjoy it so far, Lighting Staff is cool looking but not interactive imo
its interactive alright
interacting with the enemies to kill teammates
(this clip is from a long time ago do not ask wtf me or that vet is doing i have no idea)
pub surge psykers are menacing
i've almost gotten blown up by two separate surge psykers
a gratifying eruption.
surge psykers in pubs are like
evil
up there with shield ogryns in terms of playing as if theyre deliberately conspiring with the enemy to fuck me over
last one i played with was actually pretty solid
but ive accidentally killed my fair share of ogryns
I'm kinda interested in the flamethrower for a BB feats build but I don't have it yet, get it next level
i've had a 1k level surge psyker just spam the surge the entire level and basically not swap to melee
crusher 2-BBs my beloved
12k melee damage by the end of the match
Yeah, I wanna try that out, it seems fun
its super fun.
Psyker seems to change a lot with feats which is cool
I basically only use 1 set for Og and Vet
really useful too. i look forward to when they add more staffs to use it with
i tried to like autopistol on psyker but i realized i was basically using illisi 99% of the time
so i figured
why not find something that works better with illisi
and ive never swapped off trauma since
Don't have the illisi either but I like the deimos, reminds me of saltz rapier a lot
the illisi is just insane
I've seen it, PS on crack cocaine
the heavy 1 is the most satisfying thing in the game for clotheslining a moving hound
this is psyker when u use 100% of the brain
I just am not a fan of trauma staff
smh trauma-ing the dog further away from you
the intent was
that i would keep both of them controlled
cuz there's a person right there
and then i realized
hounds don't give a fuck
that's time that your teammates could use to kill the dog
smh smh
and then i had to remember i cant trust nobody
i just like this clip cuz i pressed literally every button on the keyboard
I assume you use Wrack and Ruin on a BB build?
also if i killed the hounds i wouldnt get the cool thing of me hitting it away at the last second
true
Quick question: This is my current best Surge Staff. Which of these perks should I refine, and what should I refine it to?
this is what i run when i very rarely do it
i had a game where I turned my back to a dog and did a cool dodge without looking at it
kinetic deflection and quietude can be swapped for whatever
i think warp unleashed help hits breakpoints on 1 shots
I'll give that a shot, ty
np
Imo quietude is just free toughness
some people run the other 2 for some reason
idk why cuz its basically a free half+ toughness bar
but i am close-minded
cuz kill more = more toughness 
quietude is a safe option, but I see the appeal of warp absorption
Warp absorption might not be bad tbh
I like aggressive builds so I'll give that a shot
this is one of the dodges im most proud of
cuz i had to fight my shitty internet to get it
If someone could aid me I'd appreciate it, I love this staff but have no clue how to build them.
thats pretty good as far as they go
I'm just wondering since both perks aren't tier 4, which should I change? And to what?
uhhhhh
well surge isnt really a damage staff
if i had to choose anything i'd just reroll crit to 5% since ur helping it proc more often and i think the crit modifier on surge is ok
Sounds fair. Thanks
just put surge skin on my voidstrike because yeah its a surge staff
What type of force sword is best? havent really played since they added the new ones
no such thing as safe spot, and assuming you have the free time to.. you know what, no. forget it
Deimos and Illisi are considered strictly superior to the Obscurus (the first Force Sword)
Deimos if you're looking for single-target; Illisi for hordeclear
ty
Arco, i ran voidstike illisi yesterday with 3 1 1 1 1 1 1... I didn't know which feat I should chose 😬
So what should I have done?
smh quicken smh smh
lazorr is corrupting you
that looks like a fine set of feats to run tbh
I personally prefer aura + flayer + barrage
I don't really run other feat setups so I can't make a comparison or say what's better than this or that
but I do find that my ult cooldown needs are usually fulfilled by Aura, enough that I'd take it with flayer over Communion + Battery + Quicken; and Barrage is nice to have for guilt-free ult usage and for speedier BBs
maybe wrack & ruin so you have an infinite™ cleave option with voidstrike
whats this about a fucking quicken user
This is why we disregard takes from psyker chat 2 when regarding psyker smh
why run quicken when u can spam BBs on bosses with kb

Y you hatin on quicken. Quicken is baller
On a build where you arent going to be using bb as much quicken rules, especially on a trauma spam build
I don't use warp battery either, 12 seconds is more than short enough.
Makes trauma build super tanky since you can do loads of burst toughness regen
@ember hornet after Josho it's me apparently
don't worry
arco isn't real
his brain is far too small to either write an essay or understand the undeniable power of quicken
Like his essay.
you're both not real
Maybe I do not spam bb that much. But i like being able to have warp charges on the ready and gain twice as much
I'll give kb a try
I only use quicken on my melee build
Because I'm lazy
I don't have any other feats that allow fast warp charge gain
I don't actually use it for the faster cooldown lmao
I use it for toughness Regen so I can go unga bunga mode with peril and just charge headlong into everything discount zealot style
I have it on one build with an illi sword and revolver and go full melee with revolver for special kills
Gotta love it when the credits shop trolls you with useless t3 blessings. >.>
remove terrifying barrage from the game when
wait till you discover illisi and trauma
how is trauma now, I remember back when it was in "never use this" category
It’s good
peril on cast has been dropped, so it's roughly 24% peril per fully-charged cast at 80% warp res (compared to the 47% before)
and the buffed quelling speeds make its higher peril generation not that detrimental (especially when using Quietude)
it still has its infinite cleave and pretty good stagger
nice, that sounds like a considerable increase in usability
worth it?
Yes
lol this t4 slaughterer/t4 unstable illisi is hilarious
this mod is incredible
I just don't enjoy how trauma targets
its perfect for packs of shooters
which is where i take the most damage personally
it just takes getting used to at first
Question,
So my cousin who got me into this game is like a hyper Vet main, and wants to run Powersword + Boltgun
I feel like I am struggling a lot with laser dudes, those that shoots you
If I'm running Illisi, what should my ranged weapon be?
I currently have a pretty good Voidstrike, but using it to counter snipe lazer dudes feels a bit painful
I wonder if I should pick up like a Kantrael 12 or something... on psyker...?
any staff works well but i guess surge and trauma are the best for killing stalkers
Yeah, stalker and shooters
autopistol psyker is good atm otherwise you can try mg12 or laspistol
For me currently, often times I can see a gang of stalkers who haven't even spread out yet
But they are just out of Illisi reach so I couldn't push them
So I just had to hold up my Deflector sword and watch them spread out to encircle me
Felt painful
abuse the sliding if you arent already
So yeah, I'm thinking about trying Autopistol or Kantreael 12
helps close distance with ranged enemies
I see
and youre immune to ranged damage for the duration of it
Sliding makes me take a lot less damage?
Oh cool
Never knew that
But yeah, I don't think Purge works for my build
yeah if youre using illisi its best to chain slides until youre close enough to charge up a heavy or light attack
So the options are Surge Truma Autopis and MG12
I think MG12 is a lot less ammo hungry than Autopis?
Neat
But yeah, I don't think Purge works for my built right now
I'm gonna try build a MG12 psyker a bit
make sure you get the ghost blessing if youre crafting an mg12
It's a bit "we have powersword + kantrael 12 vet at home", but it should work a bit
makes you immune to supression on weakspot hit
supression is worse on psyker than vet because your aim goes all over the place
I see
Yeah I feel pretty comfortable clicking heads on hitscan
Played too much FPS
Clicking heads with Voidstrike was suprisingly hard tho
Especially since I'm inside China right now and minimum ping is 100ms
yeah i think with voidstrike you have to aim slightly above where their head actually is
Yesterday got carried hard by a gang of American, Italian, and British
I was like "hun darktide is suprisingly playable at 300ms ping!"
Yeah, also I turned my FOV too high
And my monitor isn't my 2160p one in Canada, it's a 1080p one
So there is like, literally 3 pixels for each head 
But yeah, you know, like in Darktide, I think hitscan records if you hit the enemy locally
So if you aim at a head and fire, the game records that hit the enemy then sends this into to the servers
But with projectile weapons... the game only sends the fact that you fired a shot to the server
So the projectile literally appears 100-200ms later after you fired your weapon
Very, life of a psyker main

just use precognition to aim at where the enemies will be it's easy!
He should snipe them with the bolter. Easy peasy.
Honestly that’s kinda what we were doing lmao
It kind of works… I guess? I never used Bolter so I don’t know
How is Bolter’s ADS accuracy? If you use it as a Kantreal 12?
Hu...
Kantreal has more ammo and struggle against carapace
Bolter has less ammo and does not struggle (more so if you have pinning and shattering impact)
But one shot ads is very precise with the bolter. It's the following shots where you have to manage sway/recoil
But that should be ok for a vet
god I fucking hate surge so much
You one shot sniper with a bolter basically
Trauma is better in every way except dealing with small groups of shooters
Idk man being able to hit around corners and stun mutants, or really every enemy in their tracks is a good support element
Trauma doesn't do that
Cause only surge does it consistently
Is it good at killing? Na
But that's why I got brain burst
Or my melee weapon
And my teammates
I am a TEAM PLAYER
it, literally does?
Stunning Muties I've found to be extremely inconsistent, when it actually matters
and everything can be staggerlocked just as easily with trauma while being able to nuke a horde simultaneously
You've gotta hit mutants for the full duration
So like a second or two
Surge I mean
I never have an issue stunning enemies
I forgot to record the clip, but I've attempted to shock a mutie only for surge to target literally exactly 5 trash mobs in front of it
even then, genuine question
when is stunning mutants ever useful?
they're going to run into a wall anyway
seriously why would I want to waste 2 seconds on stunning it when I can just
Shock gauntlet
And it isn't just mutants
It's pox hounds
Crushers
nah, mutant stagger is the one advantage it has
trauma doesn't have a target limit like surge does, so it can stagger the mixed bag shock gauntlet brings with it
oneshotting bursters is also especially nice in that scenario
The Illisi is the best reason to run Surge. The Illisi is already fantastic against everything that isn't a Crusher horde or mid range, where surge is great.
Illisi is beside the point, Deimos does this even better
Why not just swap to melee, is the point I'm trying to make
i was wondering if someone have an idea to make surge more consistant ?
ok i found a way to boost surge with riposte on a dueling sword
but if there is more effectif way i am here to hear it ^^

voidstrike staff is pretty dang fun
Surge is kinda wack, i tried making a build with it, to machine the LMB, if you find something post it here
New voiceline for psyker: “So many socks to sniff!”
with rippost you can kinda boost crit chance if you dodge and quick swap to your staff to do an ADS attack
Ranged attacks quite literally can not hit you during a slide, as the game does have some sort of i-frame system.
Dodging and sprinting perpendicularly to ranged attacks also puts you in this dodge state against ranged attacks.
Here's a demonstration of sprinting making you unable to be hit by ranged attacks https://streamable.com/pxqay1
riposte bad, don't use riposte ever
Surge is just bad by design. To get it more consistent you gotta stack it with Warp Nexus and stay at high perils. You can get it to statistically happen every 3 or 4 shots.
This means you can utilise quell cancelling to accelerate your shots a bit. However, if you quell cancel too fast, you will also cancel the bonus cast on a crit.
Against trash mobs it usually provides no value since you will usually just hit a wall. Against Elites and Specials it still doesn't pump up the void DPS to any meaningful level. You would be much better off using Blazing Spirit as that will actually provide much more extra damage off from a crit due to the target that stopped the ball getting 6 stacks and mobs around it and before it getting 3 stacks instead of mostly shooting an extra ball to the wall. This helps to soften the enemies around where you just hit and spreads your damage more to the sides.
On top of that you cannot accidentally cancel the Blazing Spirit effect by quell cancelling, so you can go for as fast cancels as you can without any penalties.
that sounds annoying af
lol
It wouldn't be bad if it activated always on dodge but since it requires the enemies to actually finish their attack animation that was aimed at you you rarely get it. Usually you want to attack and interrupt them to kill them and when you do that, no procs.
@old field you sure it works that way? If I recall they changed all buffs to be tied to the weapon being active. You may have the buff counter going while wielding a ranged weapon but the stat boost should not be active if you have a ranged weapon out.
the blessing icon is active when swapping to your staff, but I'm doing some basic testing rn and I don't notice an improved crit rate when attacking with the riposte buff up
oh yeah, that's true. if you swap weapons everything goes away
otherwise, Slaughter would be funny for one shot lol
There are some other blessings that have the icon active showing the counter how much they have left but the actual effect is not active unless melee weapon is out
presumably, the game does have a system for melee vs ranged crits, so it can just bother showing you the blessing icon unlike power blessings
and being able to melee with your ranged weapons (no matter how wholly ineffective they tend to be)
hmm, does bloodthirsty still make your staff melee a guaranteed crit
That would be easy to test but unfortunately I cannot get to my computer for 10 hours
Lmao
How much did you bonk with a crit. 30?
I imagine Slaughterer works with bonk too?
Sadge
yeah seems that power blessings do get fully deactivated when swapping off their weapon
yeah 30-ish
Called it 
well actually that was with some peril
15 non-crit dmg
17 crit damage
that's against unarmoured
Huge
DEVASTATING
but of course, the most important thing is that it gives rending against carapace armour
Man Psykers are so sus
But I see now
Akira if you haven't checked you might want to check The Psyker Atheneum in the pinned messages here. Lotta information Fatshark doesn't tell you.
sussy wussy
here's a demonstration with dodges and dodge-slides https://streamable.com/o4uty5
slides give you very good protection against ranged attacks, but they also make you vulnerable to melee enemies
in addition, starting slides from sprints is risky because ranged attacks (and melee) will always interrupt your sprints (unless you're a Zealot running a certain feat)
so you might end up in a scenario where you try to sprint-slide but get shot out of it, and then you just eat 1 million shots as you get staggered
dodging doesn't have this particular vulnerability (besides Gunners and Reapers pushing you so much that they kill your speed and prevent you from initiating a slide because you no longer have the speed for them)
here's an example of me putting this all to practice https://streamable.com/kwcqps
I dodge-slide a bunch in the beginning, but then I get scared about being hit with a melee attack with all of my toughness gone, so I begin spamming dodges instead even if it means I end up taking more ranged damage, since melee damage is more damaging
I see, thanks!
Hun, so dodge slide is actually surprisingly good
I do often feel like dodge slide feel inconsistent sometime
Like, sometime it ends super fast
Even when counting dodges
interresting suggestion with blazing spirit i take note ... and i just try to see if it could be a good fun offmeta build
depends on the weapon as well
since dodge-slides count twice towards your dodge count
and some weapons (like staffs and Brain Burst) prevent you from dodge-sliding past a certain dodge count
on staffs and BB, you can only dodge-slide two times from 0 dodges
a bit but it s more interresting that just spamming the gameplay is different
my surge void is pretty good
but trauma blaze iss better
blaze void is interesting if you do the cancel spam, but still not as good as trauma blaze
imo
Yeah, I’m using Illisi, I think it’s that, if I hold dodge and dodge slide, the slide ends early?
If I tap dodge then slide, the slide is longer
it looks to work seem the icon stay when you swap the weapon
oh it's probably tapping crouch that's making you not enter a slide at all
sprint-slides allow you to enter a slide from a sprint by just tapping crouch for an instant
but for dodge-slides, you need to hold crouch from a dodge for a few milliseconds
so that weird technical difference is probably messing with you
Man I always wonder if all Psykers are just naturally sussy
Like, when life gives you 100 toughness and 150 hp, you kinda just adjust
btw pretty awsome on psyker
superior legs to every other class (when holding a force sword)
Yeah like you know those Chinese Wuxia black magic fuckery
Where you stand on the sword and ride it
reassuringly accurate give a way for gun psyker build to have bit more of toughness
ye, and bullets just phasing through you
Yeah same type of technology
and with 20% crit rate chance this pretty good
lul
But yeah, I think I should practice horizontally dodge sliding forward into enemies
I don’t know why, I feel like the dodge slide going backwards is further than horizontal
Not sure if it’s just because a super wide FOV causing weirdness
I think it's prob just the FOV messing with your perception for the most part; I think people have remarked on either the sideways or backwards dodges being longer than the other?
though a movement mod I'm using seems to say that the difference between the dodge distance between sideways and backwards dodges is apparently the same
no wait, backwards dodges are a little shorter it seems
by like 0.05 meters
so not a noticeable difference
Whenever there's a couple shooters just out of range, I usually do like, a dodge shimmy to get closer
dodging left and right alternately, but aiming my camera so I'm moving towards them diagonally
is this worth buying
base stats a bit lower but blessing and perks seem better and can be improved more
if you don't have Slaugtherer 3 or 4 already, maybe. Infested is worthless, it's pretty much the just the pox hounds that you'll get value out of
i dont have any slaughterer
i'd say you've got a decent chance to get t3 slaughterer through consecration; but if you just play the game on/off enough to stack a bunch of milk coins relative to your playtime, then feel free to go for it
windows + shift + s
to take a cropped screenshot
A
It works but you gotta have Warp Nexus 4, +5% crit perk and then really high blast radius and you gotta quell cancel or it's not gonna work
It's a lot more work to get it functioning properly than flurry peril but the pay off is increased versatility
Flurry peril is much easier to play effectively
I see, movement mod as in, a tool to measure movement?
ye, you can see it in the top right of this video #psyker-class message
it reports on how far my dodge went and all that stuff
well if u cant carry a zealot thru hi intensity then ur not a real psyker
I see neat,
Also just wondering, can you try to do a dodge slide by holding dodge then holding slide?
I feel like when I hold dodge to dodge slide, the game tries to dodge again while I am already sliding
Which cause all my momentum to suddenly stop
I usually just tap dodge (press down and immediately let go of it), then crouch
Yeah I’m not sure what I did wrong, but I often do those very short slides, even when my dodge counter mod shows I still have good dodges
maybe you're pressing crouch too late into your dodge?
you can begin the slide from a dodge pretty much as soon as the dodge starts
Why? Not all shieldgryns are bad. I have seen some good ones. One came to be a temporar wall between me and shooty boys when I was low on HP and about to be executed. That was the only time during the match he deployed the wall.
hmm well it should be fine in that case as well I would think
Hun, could be, the timing of the slide matters a lot?
possibly
I do think my timing is pretty close, my dodge is on mouse thumb button and crouch on alt
I wonder if pressing them too close can be an issue
Like I know the dodge happened, but if the dodge happened at the same time I try to crouch… would that be an issue?
You can extend the slide a bit of you hold down crouch and don't let go of it during the slide
I see
Anyway, it’s impossible to dodge slide forward or diagonally forward I assume?
There is a minimium and maximum slide distance and if you let go of crouch you will always get minimum. The moment you let go crouch between minimum and maximum the slide ends immediately and if you keep holding down you will slide up to the maximum (end of momentum)
Dodge slide no, sprint slide yes
I see
Or I mean it's not possible to dodge slide forward or diagonally forward
I see, sprint sliding into gun fire do feel risky at times
But you can sprint slide
Punny Psyker being staggered by lazer noises
Yes it's risky. You usually only wanna do it against a single shooter, the moment you see muzzle flash you gotta initiate the slide put you have to be already sprinting
You know, like methods of “approach lazer bois at static speed”
How do you say that meme again?
Also if you get hit during sprint you take more toughness damage than usual
Yeah casually approach lazer bois
Wait what? More toughness damage when you get hit?
But yeah I feel like to be a sussy psyker I need to learn how to casually approach stuff
The smooth sliding and moving center of mass up and down
Also btw, if I want to do this kind of shit, what Feat 1 should I bring?
The toughness regen feat, currently I’m running 3, the gain toughness of half peril quell one
Yes Psykers take +25% toughness damage when sprinting and -50% toughness damage during a dodge and a slide.
So even if you mess up a dodge or a slide you still take half than what you have normally would to your toughness
I personally take quietude cuz it's a pretty safe and generalist regen feat
and I run Trauma and Illisi, both of which generate a lot of peril relative to other options
Quietitude with staves, Essence Harvest without a staff, with the exception that Essence Harvest can also work if you use Purgatus staff with Ascendant Blaze.
Warp Absoption is bad because it gives you toughness when you don't need it and none when you need it the most.
Psykers are really good for dealing with horde and melee units due to Illisi and the amount of horde control we have on Void, Purge and Trauma, so only ranged units pose a threat to your toughness bar.
There are no good warp attacks to quickly kill a bunch of ranged units outside of 6 stack AB. So if you get pinched by a group of ranged units you can't make a come back without getting chipped or getting help from the team.
I see, sprinting is dangerous then,
It’s a psyker’s natural habit to move in sussy ways
Yeah, always felt Quietitude is the default option,
I was wondering if I’m running both Illisi and Staff, Warp Absorb would be worth it
I see, thanks for the tip!
I’m not sure if I’m ready to run EH on Gun Psyker tho, but QT do looks much better than WA if you put it like that
Essence Harvest is really good if you do the one build for a gun psyker (not for shredder tho)
I mean you can and should still use EH for shredder but not the one build
What’s that one build of Gun?
111111
Wait wtf?
The one build
Lmao
Does unstable power hits some bps along with slat 4 on illi?
wondering it is worth at all
Honestly I’m already running something similar, 3-1-1-2-1-1
I call it my professional leeching build
All I do is find a group to carry me and I stand in the middle, throw some random Voidstrike balls, push some stuff with Illisi
I believe you can get it to one shot mutants but it's a bit rare to happen in the wild. Mostly you just pick it up because when you get used to infinite dodging, deflector is not that essential and then you can use unstable power to get you going for the first few strikes when switching to melee and then Slaughterer takes over as your Battle Meditation and Auto quell kicks in
And my teammates are like “wow you are much better than a bot!”
Teammate: “Wow it’s super comfy carrying Akira!”
you one-shot bodyshot groaners with the minimum-cleave damage with max t4 slaught, 4 warp charges, and enough peril (40-60% peril depending on the damage% roll of your sword and tier of unstable power)
I do however wonder if I’m just calling “support” playstyle as “leech” playstyle lmao
But yeah, I guess it’s not really a problematic playstyle as a beginner, I notice I found a lot more success on higher difficulties by playing less proactively
Everything works on malice and below
Because teammates aren’t bots and everyone else wants to take the lead and play proactively, so I just kinda adjust and fill the void
Herecy jumps a bit in difficulty but IMO herecy is harder than Damnation because of the player quality in there
Yup, I joined a gang of an American, an Italian, and a British carrying me yesterday for Damnation
I was like, hardcore leeching
Just stand in the middle and spam Illisi push, clear some trash, BB the carapace stuff, and BB spam the bosses
The hardest part of Damnation is to convince the team to stick together. It doesn't really matter if someone is not mechanically good or has very poor game sense. As long as the team sticks together and makes sure they are not trapped if there is a flamer, bomber or burster, it's smooth sailing.
Yeah, for some reason our Zelot often go off by himself to loot, but surprisingly he just never dies while doing so,
I guess it’s experience
Also, the moment someone wonders off the director spawns in a special. This happens less on low intensity and in hi intensity it happens immediately and there are often multiple spawns.
I mean you can solo stuff, it's just if you make a single mistake you are dead and you could have prevented that by tagging along with at least a single team mate.
if the team sticks together there's a 90% chance of victory
Neat
but that remaining 10% is jsut when ya'll get an unlucky wombo combo of specials/unfortunate events
i've only seen one really
his secret? he barely used shield. just used heavy stubber most of the time
8 Bulwakrs closing in with 3 mutants charging through from behind them and then a bomber + flamer litting the place up. Yup it happens, always have a back door. Always.
and had overall great game sense
Yes, it's the same with Deflector, you are only carrying it so you can use it that one or two times if need be. It's the ultimate support choice. Can save a wipe but most of the time you don't use it.
That's why many choose not to carry a deflector because it's only in case someone fucks up
I think the slides from dodge-slides might just be short. Here's how my inputs look, and my slides are kinda short. You have to pretty much spam dodge and slide. I have a pretty comfortable setup with dodge on 'Shift' and crouch on 'C'. https://streamable.com/mlr7j9
i am a slaughterer + unstable power stan until the day of my death
Nothing wrong with that. I use it with my Deimos for Void
Makes easy chop chop of mutants
what's your deimos look like?
ik what you reccomend for deimos
im just curious abotu yours in particular
With Nexus Spirit trauma I use Unstable Power Deflector Deimos since I play it in the front line
Hmm, your dodges looks much smoother lol,
I’m just gonna go back into the meat grinder for some more practice
my deimos on my main build (purga). i am front line 75% of the time
@feral verge
For Void I have it purely tuned in for mutant one shot. 8% vs special damage, 25% maniac, Slaughterer 4 and Unstable Power 4.
For Trauma it's a mutant + tank stick so +20% maniac (wish it was 25) and +1 stamina with Unstable Power 4 and Deflector 4.
probably just the consistency
Yeah probably
I do have a couple of months in this game to build up my muscle memory
i'm debating on trying for a perfect (for me) deimos
and I do spend a lot of hours in the meatgrinder messing around
but i'm afraid that if i spend all my mats trying for it, in the next patch fatshark will let us unlock blessings/perks. making it pointless
Don't bother. The final few percentages don't make a difference and you will just waste resources you could have saved for new weapon releases or "reds"
yeeee
i almost forgot about reds
AND if they let us have a shared resource pool between characters
I mostly wish the two tiers of crafting mats both have uses
(though i only really play zealot, other than psyker, and my zealot already has 30k plasteel)
Instead of the squares being infinitely overflowing
squares lol
Deflector feels so amazing though
And you can be more agressive with it
just face tank huge groups of shooters
Yeah I don’t even know what’s it called, it’s always just plasteel and more plasteel
i'm extremely aggressive without deflector
Removing those cubes form the game won’t change a single thing
big groups are pretty safe to dive because they block each other's bullets
in most damnation games on average i take about 200 damage
Which is an indication of bad design
without deflector
and you can regenerate toughness by killing them
and playing very aggressive
it's the spread-out groups that are dangerous, even if it's just 5-10 shooters
acutally it would reduce average time by like 5-10 min
which is a good thing
Yeah, I wish if you can use those cubes and coins to craft more Platsteel or something
5 am on west coast 😔
LMFAO THIS DOOD REALLY DO BE LIVING IN THE PAST
imagine being old
Reminds me of the time when I did my untouchable by accident in damnation lo. Was playing Illisi + MG IV on front line.
i've been hoping to accidentally get that
i want to get it accidentally
i dont want to actually try for it
I do illisi autopistol, for gunpsyker. I just take quietitude, since I can spam the illisi special and quell
i use essence harvest with the shredder
what is the toughness stealer setup illisi btw?
low warp resist unstable and exorcist?
yeah, sometihng like these
steal toughness by taking the souls of your enemies (by sliding a blade into their body)
i'd only bother with exorcist if you have exorcist iv
because then its 1-for-1 toughness regen
know that the special doesnt proc exorcist
you will have to light spam
to get lots of toughness
i need to find slaughterer 4
that's a pretty good sword
i'd dump sprint eff. for maniac dmg
not flak?
same as my axes then
if you're not running a gun, then melee is going to be your main method of killing muties
and i hate mutants
i wish upon their quick death
i run a gun 90% of the time
here's my melee illisi build
surge staff
i use melee 90% of the time, ofc
surge only for specials sometimes, and elite groups
sometimes shooter groups
i use quicken not for quick ult cooldown, but because im lazy
so i can easily maintain 6 warp stacks
(becasue this build doesnt have any passive ways to gain warp charges)
that's my mutant/specialist killer
i have a similar setup with a bolter for shock on my vet 😄
i want them to die FAAASST
that sword is really sexual
it'd be even more sexual if you put unstable power on it
i put it
on this one as well
and i came back to deflector
the reason is that i pug i do not trust the teamates to take care of the shooters as fast as possible
i do slide dodge and take cover and all of this
i dont trust them either
you really can dodge atleast 80% of shots
if oyu literally dodge like a crack addict
and dodge diagonally to shooters
maybe i could without
if you sprint sideways to shooters, they will miss every shot
crab has a video showcasing it
yeah i saw it
deflector isn't bad at all, but it isn't necessarry
giving up deflector made me better at the game
i'm seeing psykers with deflector taking more damage than i do
i take 200 dmg on avg per game, in damnation
no deflector
you run tg or hp?
2x hp, 1x stamina
same as me
my hp is 210
for the first time
hmmm
ive never tried toughness stacking on psyker
only loadout with toughness i have is the thammer zealot
but it in theory should be really good on a high peril kinetic deflection build
because Kinetic shield pretty much boosts your toughness by 33%
how so?
is't that kinetic shield?
33% toughness DR roughly translating into 1.49x of your current toughness
im still gonna run stam i think
i should try that maybe
N O
but i like my deflection
it's my buidl, it's my idea, you cant take it, its mine
i'll try without stam
kinetic deflection is really good. however it isn't necessary. in fact, it can be counter productive
if you revive someone in a horde, chances are they are gonna take alot of damage when revived, OR they will just end up getting downed again
so it's always good principle to clear the horde off of them
but at that point...
kinetic deflection isn't required to revive them successfully
unless they patched it, kinetic shield protects you from all damage btw
not just ranged
like it says in the tool tip
that's what i do, or press if i need
if so, i reccomend trying kinetic shield instead
especially if you are always at high peril anyway
i do a lot of blocking and pushing
thats pretty much 33% damage negation at all times
(if you have toughness ofc)
i started taking alot less damage when i put kinetic shield on
i run shield with the purgatus
because i'm always at high peril
with the shredder not that much
and sometime spaming the special is not at option
like activating the power sword
but that may be a lack of practice because i could do a powered push and activate
freg wizred
So where does the white Psyker chest with no sleeves comes from? I've seen it a couple of times but I can't locate it.
Paid cosmetic, first set. Open premium store, click psyker, click the arrow on the right side of the screen until you arrive at the space man set
Is not there.
Oh but the store rotates doesn't it?
Ahh yes they started rotating it
Well, another one for the bucket of stupid ideas.
they do the rotation for your benefits
do you have any idea how confusing it gets when you have to scroll down
Mean while in my inventory...
our inventories should have a rotation
where items are chosen at random to disappear for a week
so i tried the illisi with exorcist + quietude
that wasn't bad but i need to readjust lmao
i've done that too
i'm not really a queller
yes, atleast for use with quietitude
because it become as one for one exchange
exorcist 4 is 5% peril
damn i only have 3
quietitude is 10% peril = 5% toughness
break the lock ffs
shredder op
just did a 3 psyker 1 zealot, 3 shredder 1 purgatus... that was fast
nerf autopistol when
@near wyvern
do oyu know if there are diminishing returns for damage resistance perks?
i believe i've read that somewhere on here before
i have 50% sniper resist
yeah it's diminishing because they stack multiplicatively
so if you've got 3x 20% sniper res, you'll take 51.2% damage instead of the 40% that you would expect if it had been additive stacking
in other words, you get 48.8% damage res instead of 60%
also @ember hornet we disagree on hr vs twbs so i hate you and cannot trust you . sorry kid, you should've adopted my opinion without question or thought. mods, can we ban this guy
i support this
thanks for mathing it for me
i am no good at math
and actively refuse to become good at math
here's the maffs for 3x 20% sniper res
roight
ew
that's the damage you'll take
hurts my lizard brain
and just 1 minus that is the damage resistance that you get
Sniper resist is still bis change my mind
"simply don't get hit"
i'm really greedy, so I haven't been running sniper res for other perks
Yeah say that to the no scope 360 hacker who shoots you through walls
i've never ever been shot by a sniper ever in the 1 million hours that i've played this game
could never happen to me
tbh if i get shot by a sniper either im playing super bad and will thus go down either way
whats the damage spread like for a sniper with toughness vs health? i.e. is it just a flat number that comes out of toughness then into health or does it do more damage to toughness then damage to health?
thoughts @near wyvern
sniper damage completely ignores your toughness if it manages to break it
this be what i running
you either fully absorb the damage with your toughness, or you take full damage into your health

snipers also deal 10x damage to toughness and deal 122.5 base damage on damnation
so you'll need 1225 effective toughness to absorb the hit, which only vet with toughness curios or sniper res and with unwavering focus can do
Those will do. I like to run Toughness on my curios instead of health because health damage sticks but it does have the downside of having to run some grim resist.
Also using one stamina curio
Cuz stamina so good
yeah i tried toughness stacking for the first time lol
earleir today
after 700 hours
It's really nice with kinetic shielding
hell yeah
Okish with kinetic deflection
yeah i liked it on my melee build
With my blue fire void I run kinetic shielding and just live at 80-100 peril. Rarely drop below 50% toughness.
Yeah, Psykers have really good stam regen tho so it's not really necessary to have them on curios
but this is the best i got for toughness curios, really
yee, i thought so
but i kinda like it. just more of a good thing
it's a bit of an overinvestment
but if u think about it... psyker has highest stamina regen. which means u get the most out of the stamina regen buffs
compared to any other class
as in, you pretty much regenerate it all in a blink anyway
wouldnt know i sprint everywhere
i am incapable of anything but forward motion as zealot
i've accepted the life of having weak cardio
regen stats affect both, no?
the trauma staff protects all
delay and regen speed
that's been confirmed for toughness regen speed so far, though I haven't checked for stamina regen
time to check brb
cheers!
in theory, what could i change stam regen out for
+toughness or +health
Having one on all three is almost like an extra curio
Especially for +toughness
If you wanna meme do 9 stam with block cost reduction 
recorded without and with +10% stam regen (3x +10 stam regen) and both the stamina regen delay time was ~0.5 seconds
thanks for testing
so I guess toughness regen speed is an interesting case
not that there are other "speed" things to test
so
should i replace the sniper resist curio for gunner resist
note: i have 50% sniper resist in total with the sniper resist curio on
and 15% gunner resist
does this actually work
if i went with the gunner one, i'd have 30% sniper and gunner resist% + 5% hp
tried a budget version and it got absolutely bodied by one gunner
you did something wrong
deflector 4 too
fun fact: block cost reduction also has multiplicative stacking
huh
god gave us reductive effects but multiplicative stacking
I still want to see push/force sword push attacks scale with max stamina
you need kinetic deflection
and stam curios
something like this would help
riight, I thought it dispensed with KD is why
the 9 stamina is an added buffer
not rawdogging it on stamina
I'm assuming that the damage keeps getting distributed across perils and stamina like a hot potato
No. Gunners are non issue with psyker (they only affect dreg and scag gunners as well as reapers, not regular ranged mobs and not shotgunners)
If it did affect shotgunners it would be a solid option
yee ik
there have been a few times though where i drop down somewhere, or some shit
then there's a gunner behind
and get annihilated
smh
smh my head
smh smh
im shaking my smh so much rn
it eats into your peril first; peril is essentially 4 times your max stamina
people keep asking for plague marine bosses
I fear the heretic scout marine squad more
astartes shotguns galore
tomboymomygothgf
yeah been running KD with 3 health curios the entire time, was wondering about the 9 stam meme build
quite a recognizable name
Idk if I fucked up but I spent all my mats upgrading weapons lol
depends on the weapon
there's not much else to spend your mats on besides getting good nuff curios and weapons
I was upgrading staffs. I’ve been using blues this whole time
Only staff not worth dedicating time to upgrading thoroughly is surge staff
Cuz it's a tool, not a true weapon
A perfect orange surge staff will only be 10% better than a regular grey surge staff
Oh I thought it was good
How dare you
Surge staff is great
just that its blessings dont majorly affect it since you use it for the CC
so having faster charge time (flurry) and extra crit chance (nexus) on a staff that you spam uncharged rmb to stun shit isn't that useful
is uncanny strike good on the illisi?
yeah that is clear
vendor feeling generous
gettin curious is too damn hard. and the +curio chance is either broken or helps too little
is curio reward % efficent?
if you wanted to farm curios
seems like only way is just get lucky at vendor
doesnt feel like it. ive been running 3 + curio chance on my main and i still barely see them
they might outright be bugged and not helping
i ran % curios a few times and it felt as if i was seeing them the right amount, but that was a few patches ago.
not a big fan of the perk
i was thinking of switching to it after farming dockets for the new cosmetics, so it's good to know ahead of time that it's probably not worth it.
id rather just get a weapon i can at least harvest a maybe good blessing from than a curio thats ass
true but i have like pretty solid weapons across the board and the curio grind is way worse than the weapon grind.
if it doesn't work, i'll just have to stick with whatever dogshit melk / vendor serves me up and dump resources into bricking more of them.
i dont have the game open but i think its 20
why are people doing 3x +3 stam curios?
memes
you are an insane person if you actually use three stamina curios
(I used to use three stamina curios back when they all gave +1)
lol
ladies and gentlemen, I present u
ARCOTASH: the living meme!
debatable
The Seer has repented!!!
congrats
The grind for it paid off. A sense of completion.
repented? oh thats nice, guess atoma is safe now and there are no heretics? OH WAIT, THERES HORDES OF THEM
get back to slaying
damn right. wake up psyker, we got a planet to purge
need a 40k version where instead of keanu it's morrow
So, how do we feel about Deimos vs Illisi? Cause the more I use Illisi I think I prefer Deimos
Deimos reminds me of Saltz rapier moveset
"Wake the kark up Reject. We've got a hive to save"
well the demios is like the 2nd coming of salts rapier moveset
it's the reverse for me.
I prefer the Deimos waaaay more
let me make it clear as to why
clears throat chapter one:
Usually I spam the first light attacks just because how damaging it is
Illisi is a great horde clearer but I feel like with minimal effort the Deimos does it just as well
Deimos with Slaughterer do just as well yeah
Deimos moveset also feels better into elites and whatnot
against a horde of sufficient density, the Illisi will be measurably better in terms of hordeclear
I personally like the illisi because of its generalist nature and killing a bunch of enemies, which is nice when diving ranged enemies and regenning toughness
I believe that, the moveset is very lawnmower
the stagger of the special is nice; light-specials come out fast enough for you to repeatedly spam light-specials into ragers before they can hit you https://streamable.com/tb0hug
Yeah, I believe that, but my preference for the Deimos comes from the moveset. I was a rapier Saltz main for a long, long time so it's very comfy to me
That's why I like it, very satisfying
yeah it's certainly more interactive
Aint that a deimos?
Illisi with Deimos skin
it's the paid skin of the newest psyker cosmetic set
it was 100 aquilas so i grabbed it
I don't particularly think that illisi's model fits the moveset
the thin blade being the one with the sweeping moveset
I love the illisi model tbh
the handguard bulk is too much for my preference
I think the Deimos more like Longswords
it's too similar to obscurus
I like the obscurus model among them all
Longswords are primarily stab weapons
So you think the one with the serrated blade slices better?
nah, I don't think the deimos model fits the illisi moveset either
Well, barbed
Frankly the Deimos is just very Freudian imo
if I had my way, I'd give the illisi the model of obscurus, deimos the model of illisi, and obscurus the model of deimos
Doesnt the deimos and the obscurus have a pretty similar moveset anyways?
