#psyker-class
1 messages · Page 554 of 1
But even with Pinning Fire 3 it hits like a truck
You pair that with Ascendant Blaze and press F to delete everything on screen except crushers
i'm trying to hit 50k plasteel today
And obviously some not on screen as well cause it goes through walls
Why
weekend is the only time i can play really, atm
my og goal was 30k
but that was before i knew there wouldnt be anyt new weapons for this update
Lemme guess those builds, Void, Trauma, Purge (in pick), Surge and then a Deflector +9 stamina build?
There will be new weapons coming?
Right so you still doing it just for the lulz?
for the cope
Cause I just pick a random 370+ from inventory and see what I get
Every time I have the plasteel
im hoping that in this supposedly big update, crafting will be changed
and we';ll be able to unlck blessings/perks with plasteel/diamantine
Well, it's just the com link so there will be time after that as well, it's not like the patch will be out fast after the com link
Would be the first time if it is like that
at this point, my main weapons are all really good and i'd rather save my plasteel for updates/content drops than spending it on trying to get 100% perfect weapons
They release it just before their summer holidays, then call someone in on their first holiday to revert some change because it completely fucked up the game and let the players suck on some copium through their holidays
haha poor
the only builds i play are the purga, and surge
Wishing for combined currencies for my characters
i say surge lightly, because it's really just my super melee focused zealot wannabe build
i only use surge literally 10% of the time
Should I keep or give to Hadron?
Same for me, I roll it with Kinetic Shielding, 2 toughness 1 stamina curio and Illisi, only really use the surge to pump the peril up and stun the elites so I can go in and whack them in melee
Can't trust strangers to deal with shit
It's a 307, this is not even a question. Insta Hadron that T4.
btw not sure if it's a bug or not but I cannot see Blaze Away 4, it's just 3, at lvl 4 it shows me Inspiring Barrage, which apparently only has lvl 4, it doesn't exist at lower lvls
cool
dump precog
the only thing stopping it from being the ultimate deimos (for my taste at least) is the high warp resist
i love low warp resist + unstable power
and toss out crit chance for maniac damage
Replace it with what?
he meant for precog
Good enough to try upgrade? I figure warp charges cover the weaker stopping power
What about Unarmoured?
dont worry about unarmored on the deimos
maniac always
Unyielding?
Trauma staff is aoe dps?
flak and maniac
I'm tired of using surge
go to perks
Literally rerolled 20 times, still no Maniac
Also this
I wasted hours rerolling before I got that mod...
one time it took 40 minutes to get the perk i wanted...the mod takes 1-2 minutes
Most nomanus staff guides say to run crit and flurry, but if I wanted to go PURE cc would focused channeling be better than warp nexus?
focused channeling is only for if you're bad and get hit a lot =)
It's perfect for me then 🥲
warp nexus will let you stack burn faster and kill faster because of it
but when i first took focused channeling off, i missed it
I'm referring to the lightning shock staff, not the purgtorus flame staff
o
same basic concept
it can help you charge up a full charge without it being interrupted
tho you can always dodge while you charge when you get good =)
I only started playing 2 months ago, never touched difficulty 5
usually you'll want to use melee weapon if the enemy's close enough to melee you
though sometimes you'll want to stun them instead
a quick secondary charge can give you some space to do a full charge for more damage
My boyfriend plays vet and complains about me blocking shots and not being able to see through purgatorus so I want to see if I can min nomanus
Main*
there's a mod for that
So he would have to download?
yeah
but then he won't be bothered by teammate's flames ever again =)
just enemy flames
...
You know, I am not going to trust myself in activating mods.
The last time I did, uh...
once the mod rolled the maximum it's allowed to roll and still didn't find what I was looking for (I think 3k or 4k rolls it was) - just shows how bad this design is...
Let's just say that I am inept in setting it up.
people have written guides on how to do it
I suggested it to him already but apparently last time he installed a mod his game wouldn't work
@ionic frost I'll def take a look 🙂
I use 75 mods right now...
I am aware of the guides, and I did follow them. The problem I find is that I always miss out the details.
Hopefully my laptop doesn't take a shit from it
Using weak aura packs on WoW drops my frames from 200 to 60
I didn't notice any framerate reduction using mods
there are mods to make it run smoother too, and take away annoying things
like the screen greying when on last wound
that always bothered me
now it's gone =)
One thing I do like about lightning staff is I def feel like I'm less in the way
Compared to flme staff
you need Darktide Mod Framework too
if your item level is too low you wont be able to get higher tiers
some perks are still definitely rarer than others and its still a terrible design as currently implemented to expect people to interact with
They need to just make it a list to pick from.
How to activate them?
You need to run toggle_darktide_mods.bat from your darktide install dir
and if you haven't, fill out the mod load order file in the mods directory
or use the vortex extension to do all of it
What's the darktide install dir?
Are you on Steam or Game Pass?
Steam-
C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE
Right click Darktide, properties, local files, browse
(also I recommend you make a shortcut for it in another location)
https://github.com/Darktide-Mod-Framework/Darktide-Vortex-Extension can check for updates and download them directly to vortex too once youve done the first installation
Okay. Then?
Should I be looking for something?
Copy the contents of the mod loader zip in there. Run the toggle_darktide_mods.bat file. Any mods you download, copy the contents of those to mods/ and add them to the mods/mod_load_order.txt file
If you open the modloader.zip file, you can drag/drop the files into the darktide directory, and it'll unzip them there for you
https://old.reddit.com/r/DarkTide/comments/11cod2i/guide_how_to_install_mods_in_darktide_w_gifs/ is what I used when I was getting started
Now you just need to drop your mods into the mods/ folder, and add the name of each mod (the folder name) to mods/mod_load_order.txt and you're good to go
Folder name?
Ye - if you look at the screenshot I uploaded earlier, each mod comes in its own folder - add that folder's name to the text file, to load the mod or step 7.3 of the reddit post linked
There is specific way of getting Warp Battery penance?
I think Comms Plex once you complete the first data interrogator event is good for it; gunners or shotgunners spawn in groups at the end, and come through the main door
If you use the Illisi, you can spam charge (without attacking) to build peril fast
Welp, I think I got lost.
i find generally just holding right click with brain burst works pretty well then switching to a force weapon for the pop worked for me pre-illisi
Try use this sword, it feel odd to use.
its an amazing sword
In that case, take noth's advice to build your peril and... kaboom. If you're playing quickplay, just mention it/ask for help in chat, so they don't accidentally interfere with your attempt
Ok, thx for advices.
What stage are you at now? You've installed the mod loader, run the toggle_darktide_mods.bat
Yeah, that I don't know where.
Okay. I think you can just install mods now and you're good to go. If you open the reroll_until_rarity zip file you downloaded, then drag/drop the contents of the zip (it should be 1 folder) to your mods/ directory
it was a curio with 20% HP blessing and I was rolling for Sniper Resistance 4, eventually got it (I think it took 4000ish rolls with the mod), so perhaps you can still get it, but with lower chance, or I was just unlucky - good thing we have the mod haha 🙂
curious what the base item level and tier of the other two perks are
a decent empra's gift, for once
emperor offering a crumb of that unlimited power
Does he have unlimited power tho?
How to do this?
play on lower difficulties and/or have teammates with thunderhammers
I was level 5
After using trauma a lot more, especially with warp resistance, i gotta agree that surge is subpar
Was there really to many options?
should've used the superior 2.5 second charge speed trauma staff, though I forget at what level you unlock it
yeah I'm also picking the laspistol lmao
Other weapons i wouldnt even consider in the equation
I think trauma is at level 4
Deimos though at level 6 is insane
l1, h2 are chefs kiss.
question to Vortex users: if I already have all my mods installed manually (without Vortex), is there a way for Vortex to "detect" all the mods in the Darktide mod folder rather then me having to manually redownload all 44 mods and install them again via Vortex?
thanks, thought so, but wanted to double check
Which one and why? I could earn blessing from one and then have Barrage IV and naxus IV in the end.
terrifying barrage is bad
the one on the right has good stats
you want burn to be 76% or higher
cloud radius to be as high as possible too
52% cloud radius is bad
youi want warp nexus and warp flurry
this is pretty close to what the ultimate purga looks like
terrifying barrage is bad because our staves already suppress enemies
so it's like the blessing isn't even there
if you have that on a legendary staff, it may as well be a purple staff
pretty much an empty blessing slot
@feral verge All right, thank you so much for the explanation ❤️
keep block efficiency or 6% weakspot
Yw homie
ill probably get rid of block efficiency
your argument isnt convincing
but thank you
ultimatley it comes down to a lot of breakpoints
how many warp charges, whats my peril
id rather have a tiny bit of extra damage than block efficency that I will never block
You block when you revive lol
6% weakspot damage adds 3.36% more damage on weakspot hits
I can put block efficiency on my curios lol
you said that already
miniscule but more than 0
true
I personally like my block eff since I don't like to get guardbroken, but they also fixed the block cost on force swords
so it's whatev
you're right i wont change it yet
hmm, the numbers in the calculator and in-game differ
an 80/80/80 sword for me has 309 weakspot damage in the damage tables and presumably gets rounded up to 310 when smacking enemies with healthbars enabled, but the calc says it's 311.02
and 130.68 * 2.3 is 300.564, not around 310
oh nvm i equipped the wrong sword
damage tables line up but the weakspot multiplier eludes me
it seems that the actual weakspot multiplier is higher than what is actually given on the finesse stat
finesse stat report
a force sword with 1.82x weakspot power actually has a 2.1x weakspot multiplier if I just do the math
I guess "power" is a different thing?
its probs a 1.82 multiplier of a base weakspot value
this is just a guess too tired to check code but broadly
i suspect thats the easiest way to do it
so they can tweak just like
"how muhc weakspot does this weapon do finesse and character stats independent"
and
"how much does finesse scale that"
separately
but ill check it tomorrow once insomnia abides
seems like they get some modularity over changing the flat/relative bonus to weakspot damage
melk wtf is this
is this worth upgrading?
he's gonna make you choose!
best map for push kills?
I got it on the data skull one at the end where you run on a giant pipe
thanks!
i would if I had no others worth upgrading
you lose out on some damage on the LMB but crit bonus doesn't impact the RMB that much
Thank you I’ll go through with it
Vigil Station finale, once you enter the central room IMO. Smelter complex finale has a lot of edges to push over, but there's more room for enemies to spread out
Crits too low
got it!
I personally treat damage as my dump stat since you can hit the breakpoints on non-elite/special enemies with 60% damage
since damage scales from 300 to 400, and that's not a particularly large range
I knew charge rate and blast radius were important
And I was guessing warp resist was, as well, if you wanted to use it more than 3 or 4 casts >.>
here are some numbers for quell speed
you can usually expect battle med to proc with a warp flurry trauma, but against ranged engagements, it's nice to have quell speed for quietude
I wish the charge rate on the voidstrike did more. Like... 2.00 to 1.40 would be more than it does now... for amount of time reduced per extra %
yeah quite underwhelming
1.90 to 1.60 is... 0.3 that covers the entire 0-100% stat...
Then you have the surge staff, which charge rate(last I knew) was the dump stat on... which governs a 0.9 amount
I know that Bad Karma has an inner tranq warp flurry trauma build where they treat quell speed as the dump stat
yeah I also didn't realize how absolutely wide the charge rate scaling on the surge was until later
I kinda ignored that stat for a while
I mean: my current best surge staff has the dump stat as quell speed. Sure it's slower, but, with how much they buffed the quell rate it doesn't matter as much now
Ever since I started using the deimos force sword I have been a lot more comfortable going without a +3 stamina curio. The dodge distance on the deimos is so nice, for extra mobility when needed.
Personally I choose warp resist as the dump stat on my illisi and deimos. The illisi more for building peril quickly for quelling, when I have the autopistol. The deimos more because you can't charge it again without losing the warp attack first.
best weapon to shove with?
at least on the deimos, you can swap off and repeat that
used to spam my god blessed obscurus for that free peril
probably a weapon with impact or power blessings
since impact/power also influences the stagger strength of your pushes
and with regards to your Ultimate, warp charges will scale the strength of its stagger
Do you need a full strike team to do private games?
None of my bros play darktide so im wondering how many randoms I need for the private game penance
currently running an ilisi v, just got a decent deimos 4, how does the demios do?
just need 1 other person
Does anyome know anything about these? I don't remember ever seeing them in the shop but I might be dumb
deimos' 1st light is a stab that deals 2x damage compared to the usual lights; the 2nd heavy is a stab that deals 2.5x damage compared to the usual heavies
with only a mere 10k plasteel
can we ban this guy
considering switching to the blue staff as i think warp resistance is the dump staff? Or should i stick with the stats of my current one
I'm personally pretty comfortable with giving up warp resistance on staffs; the only particular downside is that you won't be able to charge as much to get and maintain Warp Flurry stacks if you ever use that blessing
I also like my quietude, so I always favor quell speed over warp res
I just yoinked a warp flurry 4 that I was planning on putting on my current staff
are blessings reusable?
yep
oo nice
they are also shared across all accounts
however, it does come with a strong caveat
blessings earned from one weapon family can not be used on another weapon family
e.g., tactical axe blessings can't be used on combat axes
and on Psyker, each of our current staffs belong to different weapon families (Trauma, Voidstrike, Purgatus, Surge)
Is warp flurry important on the trauma staff?
I feel like if I had t3 or 4 warp flurry it would make the staff feel a lot better. Currently I only have t1
the charging process generates the largest proportion of peril for the overall cast
at 80% warp res, the number is something around 20% for a full charge and 5% on cast
Oh, so warp flurry would make me reach max peril faster?
oh warp flurry reduces the peril generated while charging
since you generate peril per second while charging, and flurry cuts down on the time without modifying the peril per second generated in that process
ye
No wonder why it's a bit difficult to use, atm, with only t1 warp flurry
I personally don't use warp flurry on my trauma since I use it as an anti-melee elite and anti-ranged weapon, so it's fairly situational that I ever need to use it
The other thing is that I am still learning how to aim it, currently
trauma also has the fastest charge time compared to the other staffs at 80% charge rate, so it's pretty good by default, though you are also more incentivized to charge it to full compared to the other staffs
simply have 1k hours with trauma to aim it properly
for the trauma itself, not really
since it already deals 100% damage to all armour types except infested
but it does debuff enemies like crushers for your teammates and your BB/melee
It would be cool if Surge made it so you got 2 explosion aoes from crits...
it does one thing and its beautiful
the shitty mgxii vets who shoot crushers can be effective
It would also help an autopistol zealot who used their career, but, it wore off before they killed the crusher
illisi mains out here like
hell yeah
I've been a deimos enjoyer for a while, now. I only bring the illisi if I have my autopistol, tbh. The deimos is way more useful with staves, imo.
the trauma's stagger is very useful for making a team survive melee elites and improve your win rate, but it can sometimes be a bit much in normal situations
so I defer to the Illisi in the majority of situations
I feel like the trauma staggering enemies to make it easier on allies is similar to the surge staff zapping them.
Only it does more concentrated damage to the center of the aoe
it does knock them to the ground which also gives you time to whack them
and doesn't suck vs enemies that aren't flak/carapace
it doesn't make bulwarks randomly flail around
which makes them randomly block your attacks because it changed where the shield was x.x
it helps when you turn a corner and get rushed by a melee patrol
or when your team is an awkward spot and a horde spawns and pulls a bunch of ads
there's also a big difference in the kind of CC it does, because trauma knocks it over and you get to do other stuff while they get up
whereas with surge u have to stand there like a dumbass and keep zappin stuff
Tru
I used to get games where the team just gets squished by melee elites into a corner because we didn't have enough anti-armor DPS
I'm trying to learn the trauma staff, but, it's difficult since I never was a fan of the confligration staff in vt2
and I would like to avoid that again
i hated trauma until i messed around with the other staffs on psyker
and came back to it
and realized that it is a completely different weapon when u hit 30 and can get good stuff
i had this problem a lot too when i started playing up until i got to damnation and realized my loadouts have to be capable of dealing with everything
I mean... when I first tried the trauma it was on a lights out mission, when I didn't know the maps or what I was doing
anti-trauma propagandists on fatshark giving trauma a lower boundary of 2.5 seconds on its charge rate
This was also WAY before it was buffed
indoctrinating new players into not liking it
I liked the trauma when it generated 47% peril
Unless your first one was something like 50% charge rate, with all the other stats sucking
can you also tell that I used quietude back then
I think I used the trauma staff once at lower levels and then straight up didn't use it again until 100 hours later when I got bored of the purg staff
I didn't try running the purgatus without a force sword... which made me not like using the purgatus since the 1st force sword was so bad against hordes
A leveling force sword without slaughterer was horrible vs hordes, if you had to use your melee
most levelling weapons are kinda painful
except for maybe stuff like flamer and power sword (i cant comment on anything released after january cuz thats when i got all my classes to 30)
if comparing without blessings, then a profane obscurus was ok for hordeclear
not compared to the dueling sword 2 or 4... the 5 had that strikedown which could mess you up
just had to rely on the 2nd heavy with its chad 6 cleave
and sometimes the overhead if the horde was dense
I found it more problematic that helpful
I ended up liking the mk 4 the best
which is ironic because I could never aim Saltpyre'z rapier stabs very well in vt2...
but I was doing okay with the dueling sword 4's stabs
the only thing i could ever get the dueling sword to be good for was that feat that BBs on hit
cuz u could lightspam a crusher super fast and then he would suddenly drop dead
which was somewhat safer than just BBing it normally
Didn't it always have a cooldown, though?
thats what the uncanny strike is for
it would let me normally do enough to kill it with BB
though that would require more heavies to be thrown in
all around the weapon never felt that good to me except as basically a tool for not instantly dying
That makes more sense, now.
The dueling sword 4 felt good for me on malice, but, only okay for me on heresy
i only ever ran it on t5
By the time I was learning damnation on my Psyker I already had changed to the Antax
i have 0 idea what melee i used to level psyker
this is pre-patch footage; mah boy obscurus was good https://streamable.com/m6bl8b
For me it was the dueling sword, mostly, while I was leveling
it took me a long time to figure out the force sword push for some ungodly reason
It looks like you have slaughterer, though.
ye
Holy.. how low a graphic setting is that??
I never used an obscurus with slaughterer
Even with slaughterer on it... I would have still prefered the Antax/Dueling Sword 4 personally
though obscurus even with slaughterer struggled against dreg bruisers since you couldn't rack stacks quickly, which was what I used the pre-patch bloodthirsty for
I preferred the obscurus for its above-average hordeclear and infinite dodges
and the 200% flak damage on the special
Interesting heresy missions, available.
at least they're the two maps that are probably the least impacted by lights out
one is hab dreyko and the other is 90% corridors
are these HI Shock Troop with lights out?
nah just normal hi
ah ok, it says Gauntlet so wasn't sure
I think it's usually gauntlet when two modifiers are combined?
I know that vent purge sniper is also appended with gauntlet
you're probably right, I usually don't pay attention to the naming
the terminology catches me off guard since I'm used to the meaning of gauntlet from l4d2 (basically just events that are part of the map where hordes spawn)
what are the best blessings for voidstrike staff?
Quell peril and flurry
hey if two psykers named Phobos and Deimos are in this discord i wanna give props to y'all
ran into them by random chance last night and they made for a super fun round
Why do people use dueling sword, isn’t Deimos better at what it does in nearly every way?
the drip is accessible to only psykers
thanks beloved!
made this beauty. what should i do for perkz?
you want crit chance
Flak armored isnt the best ether since fire doesnt really do to well against them without crit
soulblaze is quite fine on flak given its 150% damage modifier on them
Guys, the suppression on close range kill perk is considered weak (for a reason). But has someone tried how noticeable the suppression is on surge staff. Since we already use it for CC not any serious dmg
suppression on close range is clutch on damnation
i use it
also i didnt know about thr 150
yeah the game doesn't tell you it at all
classic lol
I only know about it from other people; here's the armour table for soulblaze
sourced from section 5 of this guide https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
1.5 to unyielding too? wow purgatus is better than i thought
Yess, annoyingly so, as it is the least fun imho
Granted, the health pool for unyielding is much bigger than flak's
soulblaze itself is quite average, but purgatus having infinite cleave in a conal area makes it extremely strong
the only things stopping it are its limited range, walls, and (shielded) bulwarks
I love voidstrike and trauma. Trauma is the worst but still fun af to use. Love the aoe
Though I do wonder which is better for bosses, since I once saw someone spamming purgatus on a boss and it made me wonder if they knew something about it that I didn't
I always just spammed BB
on plogryn, an 80/80 dmg/burn purg did about 380 DPS without warp unleashed
illisi light-spamming did about 380 dps as well
Which boss? The traitor guardsman is carapace, so you spam purgatus there only for the trash mobs
the assassination boss' HP is Flak
Unyielding bosses
ye
mb
it's why the obscurus/deimos special deals ridiculous amounts of damage to his HP
cuz of the obscurus/deimos' 200% flak multiplier on their special
why is this not listed in the frickin game lol
Cause Fatshark don't bother
thats vital info for endgame builds
simply spend 24 hours every day living and sleeping in the meatgrinder
your sacrifice is appreciated
though in my case, I'm mostly just pulling information from other people who have done htat
eating in the grinder, drinking in the grinder, pissing and shitting in the grinder as a result of eating and drinking
i shidd
psykers are more susceptible to demonic control while taking a bigshid
trauma is pretty good because it also has infinite cleave in an AoE
it suffers from hard stat scaling, as its charge rate scales from 2.5 seconds to 1 second
im over here grinding my meat, i got lotion on my meat rn
The epicentre of its blast radius similarly scales from 1.5 metres to 2.5 metres (and the outer area from 2 meters to 10 meters)
in another news
I find it unwieldy
true, the aiming system is funky
purely mechanically
all the pizza places I order from are closed right now, so I'm needing to try one that doesn't have chicken on the menu
Aiming at the sky to long range kill enemies with trauma staff moment
nor a cheddar filling in the edges, borders or whatever people call the outermost part of the pizza that's a bit puffy

am sad
the crust?
it's a beautiful sky
Who fills the crust?!
bro have you ever eaten pizza before?
Americans are inventing yet another whole new dish and calling it pizza
surprisingly a handful of restaurants here
how tf do you not know its called crust lol
Lolol fair enough
Just wait till we release new food that will be a game changer
It’s called sushi
That came out last patch
question time, whats yalls favorite staff
Sushi but people take out the raw fish and cook it
Voidstrike. 100%
Laspistol
Deep fried sushi
sushi but instead of fish its made out of beef and has bread on the top and bottom of it
It's a weirdly tiny staff and the warp is red for some reason, but a staff nonetheless
laspistol is chad psyker behavior
I like your answer
Trauma staff
also chad
getting squished into a corner by melee elites will never happen ever again
I want psyker to get a melee staff like some sort of monk
I just like the crack noise of heashotting stuff with voidstrike
So when people go "hurr durr ur a gun psyker" in-game I can pull out the melee staff and go "no?"
"oh look a random dreg 200 meters away" CRACK
Voidstrike has to be my favorite because of that
It's like you're going bowling every 10 steps
Yes, very rewarding
any staff that doesn't has a charge secondary would be welcoming
So visceral. But id like to see some more staffs soon.
Psykers canonically have ass loads of powers. They have plenty to work with
yeah but canonically they don't depend on staves
that is also true. But if they went canon on that regard theyd have to have like 50 subclasses
Their force weapons are more diverse - rods, axes, hammers,
kind of wish illisi was an axe. mind as well be one
Void could be a Megaman staff
Primary is normal funny ball and charged funny ball when holding
Honestly, in 40k Imperium psykers are often not the biggest killers, they are often defensive and/or support in their skills
bursting heads and breathing fire is weirdboy domain
Id love to see a healing or biomancy psyker in this but it wouldnt probably swing well with fart shark
Just have a staff that channels a shield on somoene
TF2 medic
That would be clutch. And maybe after so much damage the shield explodes. Like quen from witcher
ngl tho, the less healing we have, the better
^or you explode if it raises your peril
I'd hate for people to start making their own metas with "we need a healer in the group"
healing would trivialize the the game too much for sure
That's why I suggest absorption instead. We already have damage mitigation mechanics
Toughness
Thats fair. Idk how theyd work it in
apply 15 stacks then melee if not bb
nonetheless i want more staves
I think the game benefits from staying close to the core combat of dodge/block/push/attack as a means of defense
Delegating the damage avoidance to the player ensures they are the ones responsible for their own safety most of the time
Sure, when someone else just lets a guy get hit from behind it's a dick move, but those fall into team issues
The game theoretically has the tools for the player to do a map without taking a single hit
It can be done. but have i done it? absolutely not.
Thanks random infested spawning from a door behind me
Even for that the game plays sound cues tbh
If the player is real fucking cracked, they don't get touched
Not for me. I blare music while i play so im deaf lol
this is the way
having some damage mitigation allows you to be more aggressive and opens up more opportunities to deal damage, which would be nice
since one could argue that because the game offers so many damage mitigation tools, having another one wouldn't be that broken, especially when that mechanic is specifically only tied to the abilities of a particular subclass or whatever other limitations that you impose to make it not as generally applying
I had blazing spirit in place of slaughterer but with wildfire it didn't seem to be procing and spreading on kill like i expected it too. the dps on this seems lower than anticipated, what am i doing wrong?
there's some buggy/unlisted behavior with wildfire listed here #psyker-class message
feels good upgrading 5 voidstrike staves to orange just to keep getting Run N Gun, Surge, Terrifying Barrage and other garbage blessings
"And what do we have here?" 
"trash."
"Spleeeendid" 
Any way of making the dueling swords work? they seem a bit underwhelming...
their base stats in everything except mobility, block cost, and fashion are very meh
it also turns out that one-shotting an enemy that does not currently have any soulblaze stacks with a crit + blazing spirit does not apply/transfer soulblaze
and wildfire will attempt to distribute these soulblaze stacks as evenly as possible; if there are >4 enemies nearby, it will give 1 soulblaze stack to 4 enemies rather than dumping 4 stacks onto a single enemy, which somewhat works against the exponential nature of soulblaze damage
wow that's dumb
they're bad VS horde but pretty decent for dealing with the melee specials
the stab from alt fire has very good stagger and one of them has an overhead heavy that messes stuff up
i can't really see using them vs one of the force swords we have, though?
style points
MkV yes, i was thinking more about blessings etc
dsword has way more swagger than force
nono you dont understand, Fswords are much better, but lack style
styling on a mauler with some well struck duelling hits is always fun
lol i mean, sure that counts, why not
that's the best part of playing for fun
weaker gear makes you a better player in the long run imo, more versatile and better with the meta shit when you decide to pick it up
yeah, i get that
i just use whatever works best for me. and for me, right now, that's an Illisi w/ Deflector and Slaughter, and a Purg staff with flurry and nexus
though other players having pimped out gear reduces the opportunity for practice
i want my solo privates
man i hope they fix the whole... having to not kill stuff just so your teammates can also kill stuff problem...
one of the devs said dthey didnt want ot change the misison board but dude... no hard modes is just mind boggling
oh good shock troop is on
Oh. They patched out the shirtless option...... now I cant run around with eye tattoos and a blindfold yelling about how I dont need eyes because I am a wizard
Guess I need a new gimmick to be crazy about.
We lost shirtless and got Skeletogryn. Not worth it at all
I suspect the heretics have infiltrated Fatshark* to steal our fun
Unacceptable. Someone call the inquisition D:<
Fatshit be like
They were worshipers of nurgle all along!
where is my
WITNESS YOUR DOOOOOM
Anyone use bloodthirsty?
I’ve only ever used purge with Psyker and warp battery is great
Also the blessing that makes the next charge up faster is crazy good
not too great on the deimos/obscurus since the crit only lasts for a single swing with some viability on illisi
the consequences of my own actions https://streamable.com/epihy5
ow
if only I didn't use my ult moments before and it would've made for a cool save
i had a grenadier gently toss a nade at their feet as i meleed them to death
then a mutie came and pinned me in the flames
that was a very bad moment and i almost alt f4'd
i couldnt dodge cuz of the stagger from the detonation
oof
also happens when teammates kill/stagger a bomber early as you're about to whack his ass so his grenade drops and you're just caught in the blast radius
i don't think I've ever been wombo-comboed into fire
i have multiple times
i have a clip where the only reason it happens is because i didnt turn my camera fast enough while dodging
and then i get grabbed by a mutie and tossed into flames and go down
grab?
milk
toughness regen speed is very nice; corruption resistance is a bit more niche unless you know you're going into something like a grim mission, as Infested enemies (Poxwalkers, Poxbursters, Poxhounds), monstrosities, and daemoneye sections are the only other sources of corruption off the top of my head
this is very good, i'd probably have gone for orange tier b4 rerolls but corruption resist and toughness are both just generally nice to have
oof, seems like bad rng if you hit 4k with that
and tox flamers =)
good thing they don't have tox bombers...
having the bombers be doubled up would be so god damn annoying
knowing fatshark they'd let the aoe stack for double damage too...
oh god tox bombers
thanks for the nightmares
keep the crits? or gun for peril transfer
transfer
I dont think vs has a good base crit rate, whilst transfer is unlimited firing at headshot until it hits armor
if you want to keep one of them, flurry is a better one to keep
yeah voidstrike only has +30% crit damage by default, so you expect an additional +6% damage with +20% crit chance
i generally try to keep both until i get a second copy of one of the two
then i know which other one i can earn or preserve
I'd only use crit on voidestrike if it's warp nexus + blazing memes =)
and I'd want flak + crit chance for perks
that one looks good with transfer peril + warp flurry
Anyone have any experience building into Deflector, as in block efficiency perk on the weapon and curios combined with Kenetic Deflection?
kinetic deflection is enough
you definitely don't need curios or sacrificing perks for it
gunners tear through your peril though, so I wondered if having the extra efficiency would help
with some dodge-sliding, you'll dodge most of the ranged attacks with deflector covering the gaps
Yeah the practical effects of Deflector on a weapon you can infinitely dodge with is a bit niche
since you can completely ignore the downside of dodge-slides counting twice towards your dodge limit
I would say the only time I've ever seen Deflector as useful is when it was mistakenly bugged into the two newer swords and you didn't need to use a blessing slot for it
that doesnt make sense
I'd actually be interested in seeing them make a sword variant that actually does have it baked in
Yeah, don't hold up block and expect to be a tank
if we're talking about the usefulness of deflector, then I'd say it's pretty top-tier
especially when diving ranged enemies
it's more of a cover tool for u to close distance or find actual cover/ revive
I personally just prefer more DPS so I don't run it
Does deflector work while you revive people
but if I wanted to win games, I'd run deflector
Valuable. The value of the free slot to have another blessing outweighs the blessing itself
especially when diving 5+ shotgunners
u can tank alot of pox hits when reviving with kd
where a single blast can kill your momentum and prevent you from sliding from a dodge
Absolutely depends on your playstyle and I'm speaking for my experience, not everyones
but since u say "the practical effects of Deflector on a weapon you can infinitely dodge with is a bit niche" then it doesnt matter you if u have it or not
so i dont see how its suddenly useful when u have it for free
I have two hands. I get to carry two items to the checkout. I pick the two most useful items to buy because I only can carry two things. I suddenly grow a third hand and can take the third thing for free.
Am I going to take the third thing? Sure! Would I take it over basically any other ability? No
i mean sure
u can say that about any blessing too
yeah its gonna be useful when u get something for free
the offensive blessings besides slaughterer are fairly milquetoast
+20% power at >80% peril, a single crit after a special kill, +100% rending on a sword that has 100% damage modifiers for pretty much every armour type except carapace on heavies/specials
Alright, that's every single psyker penance done, 2/4
on melee anyway. PF is just as balance breaking and more
Shame that i lost the last run though, but what can you do when both of your ogryns have shields and can't block a sniper shot
Overrun by 6000 dudes, 1 mutie that hated me, and one sniper
ye, I just meant the alternatives besides Deflector on the force swords
for my playstyle Deflector is a must lol, I take so much more damage if I don't have it. Im going to make a block efficiency build and see how much it can tank 😄
On the subject of shield ogryns, can someone explain the whole I'm-gonna-stand-right-here-in-the-middle-of-everything-and-still-die? I've never tried the shield before so I don't know what the mechanic is. But I just got out of a damnation game where I swear, the ogryn must've had the shield planted 50% of the whole game. I felt it had to be a joke or some sort of troll.
Like, was he bored? We would be standing at the airlock and he'd still be off down a corridor just holding the shield down with no enemies around.
yeah transfer peril is gross
thanks
Also how do u even proc rampage on the dueling swords
their push-attacks have 6 cleave (it also has the same cleave distribution as their lights)
run that with uncanny?
i've never really used duelling swords but it sounds like a decent combo
ill give it a shot we'll see
go the light attacks have some cleave?
seems like a small amount
2 cleave
lmfao
iirc, the lights on all marks have 2 cleave, though some of the marks have different heavies that have varying cleave values
regardless, the highest cleave on any light/heavy is 2
if only it was one more
fatshark knew it would be too powerful and limited it to 2 cleave
rampage shred on the mark 5 dueling sword actually works pretty well
its a fun change from force swords
Dueling swords walked so the ilisi could sprint at an honestly ludicrous pace compared to dueling swords
"psyker melees suck big doodoo pls fix"
"say no more fam"
or something like that
p much
I'm kinda wondering how big the update this week is gonna be, can't remember what they've said will be in it
I know new level, that's about it
They'll come out with a massive content drop with new map, 4 brand new weapons, buffs to every underperforming weapon, a reworked ogryn shield, massive engine optimizations, and a free 800 dollar check in the mail for everyone
dude stop
youre singlehandedly draining the worlds copium levels to unsustainable levels
Copium and its derivation hopium are both renewable resources
Is damage still the dump stat? I've been gone months.
quell speed and warp resist are
It's still not a bad purg staff, perfectly serviceable
Patch this week? Thats just pure copium
Iirc it was at the end of month, and for Megalodon, thats next week
I'm not sure there's any blessings on a purg staff that make or break the weapon, all it really needs is the stats
yeah I hated Purg a long time ago, but now that Deimos exists I'm willing to finally craft a Purg, I just forgot most of this game's details when I uninstalled a long time ago.
Nexus and flurry at least do something on it, so aim for those
There's a new feat made for purg staves now too, it's not like, top tier, but it makes it pretty fun
I don't care for Deflector so this made me sad.
It's not really like deimos needs anything
It could be grey with stats like that and be a top tier weapon
uncanny strike is nice for killing crushers since you'll be relying on your normals quite a lot on the Deimos
Yeah, BB is still best for crushers I'm pretty sure, but if they're in your face it's good backup
What perk should I replace? I don't know how strong this weapon is, this is the first one I crafted and I'm about to use.
carap for flak?
yeah maniac + flak is pretty reliable on melee
the 1st light is the same as the obscurus' 3rd light (deals 2x damage compared to the usual sweeping lights), and the 2nd heavy is a thrust that deals 2.5x damage compared to the usual heavies
Nah, honestly I'd just make maniac 25%
Shield special allows you plant shield and block eternally anything. In practice it is almost never useful. His idea was to block most enemies, especially shooters, allowing others to deal with them. But in practice it does ont really work
It doesn't really struggle with any flak enemies. Hell, it doesn't struggle with any enemies
wut
Deflector is great
it allows you to be so much more agressive
and guarantee saves
I guess maulers can be a problem sometimes
you one shot them with special lol
prob easier to one-shot scab ragers with +25% flak with the h2
You 1 shot them with special, yeah, but they always seem to come in groups of 3+
so you use 3 specials
wonder if you can do the dodge-slide tech with the deimos lights/heavies

never needed it to clutch, I get why people like it, but it's not something I'd ever aim for on purpose
since doing a special into an enemy won't stop your movement if you're in the middle of a slide
Wait, does deflector work while rezzing?
nah
So what you doing when pinned down by a bunch of ranged enemeis? Hide and kill them slowly with BB?
How does it guarantee saves then
Instead you could face tank them and get into melee
dodge-slide into them
slide up their buttholes
^^^
You can stand in front of downed person and block shots allowing someone else to res him
normal ranged enemies don't have nearly enough push-force to prevent you from sliding unlike gunners or reapers
and the deimos fucking zooms holy shit just tried it in the meat grinder
no wonder people talk up this weapon lmfao
Ah, i thought you were doing the saving in this scenario
All of the force swords have infinite dodges too, they're kinda nuts
yeah the deimos has a higher dodge distance than the other two force swords
Ilisi is pretty much power sword for psykers too
literally feels like using a bull butcher on Ogryn
While i personally love deimos, illi is way better
Deimos also the best against captains
Yeah, deimos is cracked in specific situations, since it can one shot charging muties with a Slaughterer blessings
It's also fantastic for dodge dancing plague ogryns
it also doesn't physically block enemies, if they aggro at someone behind the shield. They will just walk straight through the planted shield ogryn.
bosses too

They block something alright
Their team mates trying to shoot out the door they are blocking

"Get down mr heretic!"
But like, even if Ilisi was an average weapon, you can pair it with the quell=toughness feat and get back 50% shields at will
That alone makes it stupid good
bless their hearts, since I know they're just trying to be helpful
but shield still needs a major rework
The saddest thing I’ve witnessed was a shieldgryn who didn’t know how to plant shield and got juggled around by a daemonhost
But ye
The whole shield thing is non functional atm
Oh i should also say, if it's been that long since you last played, trauma staff was also buffed by alot
Or it doesn’t really belong in a tide game
Vermintide 2 shields also took some time to be made into less shit, iirc. They're still meh now, but a lot more useful
I foresee the slab shield being the same down the road
Hopefully
the no-stamina cost block doesn't exactly promote aggressive play
Even if it’s buffed to point of kruber sns it’ll be miles better than what it is atm
And that’s like a ‘support’ weapon
I want a shield on Zealot still, that'd be fun
Fulfill my paladin fantasy with the sword and board
Enjoy your new buffs in 6.4
which perk should i roll?
My brain says unyielding to flak, my gut says maniac to even stronger maniac
does a mutie throwing you to the bomber fire count as wombo combo?
perhaps
hmmm, ill see how this thing plays maybe first
and how about a mutie throwing you into a dh 😛
perrrhaaaps
wait just want to confirm, wombo combo is the term used when a move is used that combos to another , distinct unit's move right?
One time a mutie threw me, and a sniper shot me out of the fucking air
I felt what a clay pigeon feels
alley-oop
wonder if anyone here was thrown by a mutant into the air, then shot by a sniper, then fell down from the railings of the map
I've definitely been just straight up thrown off the map by a mutie before too
there just wasn't somewhere safe to throw me, so he got fucking rid of me "I don't want to play with you no more" style
by far the best force sword i got
you should have seen the Beta when Mutants were a whole basketball team and could throw you at another Mutant and he'd catch and they'd just toss you back and forth all while everything else is shooting/burning/everythinging you.
They'd dribble you a bit before passing you to the next Mutant.
put slaughter on that and u have a hell of a sword
then swap out carapace for maniac dmg
is this worth?
might do that but i like deflector
First orange on my Psyker after getting to 30
Tips/changeup advice?
sprint for flak or maniac and Uncanny strike for Slaughterer
thoughts
never used those, always went with Force sword or Axe
Finesse and penetration a bit low, but uncanny 4 is a really good blessing to have there
skill issue, unfortunately. 50% using the special too much, 50% using the shield in the first place. but catfish told us ogryn mains that the combat team wants to rework it down the line.
uncanny 4 is one of the best blessings to have on this? What are the others
Rampage
there a list on these things?
If thing have power blessings, take them. If not, take dmg and whatever blessing suits you best in your mind.
Never take +weakspot/crit dmg at perk/blessings tho. It's utter trash.
by how much would u buff these
to make them viable
It's more that the way the game calculates the bonus is annoying
But they'd need to be buffed pretty hard to be good
Depending on weapon, they become comparable to the armor damage modifiers around 200-300%
It needs a rework, not a buff. Because you need to make weakspot/crit dmg absurdly high on weapons for bonus be viable.
In current system with current values any weapon with high weaskpot/crit dmg will still benefit less from bonus than from +armortype dmg.
So like you need to buff base values as said on around 200-300% for bonus step in competition. And then if you want some weapon lean more toward crit/weakspot dmg you need to nerf just a base dmg values and power blessings most likely if they are avaliable for weapon.
So current calculations doesn't really allow you to make any good changes to weakspot/crit dmg imho.
Crit damage should at least be the equivalent of armor damage multipliers, just on crit
Specially since stuff like +25% carapace also makes your crit 25% better against carapace by buffing the whole value
While 10% crit damage makes the crit addition better by 10% instead of the whole number resulting from a crit
And I'd love for it to work like armor damage, so the player would have an inconsistent general bonus to enemies or a consistent bonus to a specific type
Warp flurry and warp nexus
The whole dmg when hitting weakspot or a crit
25% on flak counts on any flak hit. 10% weakspot does not seem that big of a deal on all enemies considering you also need to hit weakspots
Same for cri dmg considering it's a chance
"I'm buzzing"
No lol
take warp furry sticker out and get a new one XD
Only if you're bad :P
I think it can do 2-3 full charge. if you are not spamming it then that's fine
You know. One thing I cannot appreciate darktide enough is how much better the peril system is compared to vermintide
Nothing used to infuriate me more that having to take damage when quelling, and instantly blowing up on 100%. Even worse If you tried to play unchained
looool just dont take damage 4head
hammerblow I guess, devastating strike is more usseful for horde
"Impact" make mob sway, right?
Yes, it's stagger.
I wish FS made the difference between the 2 clearer (or just not have both Impact and Stagger)
on psyker? i woudnt
only two 380s?
that Voidstrike's distribution is really nice
not perfect, but close to it
upgrade this or else
I just got the force greatsword in the randomizer bros. it has all horizontal attacks 👀
there's a randomizer that shows unreleased stuff?
yesh
well. sort of
I mean weapons specifically. I know there's something that can show cosmetics
this is the only unreleased weapon it's seemed to work with so far
link pls
it's the same mod. it can randomize weapons too
but the force great sword is the only one that seems to work
Finally psyker subclass
hmm I see. How do you know it has nothing but horizontals? It actually gives you a copy of the weapon to use?
yes it actually worked in the psykanium
huh. kk.
heavy attack is two sweeps perfectly horizontal and light combo is two at an angle coming down
special activation seems to work the same as the illisi
No screenshot?
classified as a power weapon instead of a force weapon?
¯_(ツ)_/¯
it built peril and charged just like the other force swords
probably a visual glitch like all the others, then
it is also clearly unfinished it uses 1 handed animations
Lol ogryn cleaver symbol in the bottom right 
Didn’t they say we aren’t getting any new weapons this coming update
correct
this is definitely nowhere close to being a released weapon
it's just a ghost in the machine
yeah for some reason the cleaver seems to be the default icon for when a weapon isnt intended to be used
sadly yes
i cant wait to use it tho i love big swords
Give force-butcher
I mean… they could break something and accidentally release it

best i can do is a force axe
knowing my luck i'd be the one person to not nab it up in time
Can you do force-shovel
no ):
your second blessing should therefore be Speedload
Reassuringly Accurate =)
Run 'N' Gun, gosh
actually has one more point than the mod stat says it does
Is that last shot that uses 1 ammo half power?
oo nice
Note: I've had this laspistol for two months but haven't used it yet. =)
Laspistol is funny on preacher with attack speed boost from low health.
Hard to do a single shot with full-auto mod... =D
Have to let go of mouse button really quickly.
I don’t play psyker as much as the other classes so I’ve got no clue on perks and stuff for the weapons. Any general rules of thumb I should consider? Currently grinding out levels
This is in regards to staffs and force swords
rule number 1: have fun (:
this is the same energy as git gud, but positive
Run 1 or 3 as your lv 5 perks
Well yeah, I never really cared much for the whole perk thing much till my zealot, my vet and Ogryn are totally just random and unmodded in that regard
I figure zealot and Psyker probably care a little more for perks and modifiers than the other two
what about 10-30?
zealots perks can completely change up their playstyle, and yea i'm getting the feeling psyker is similar
30 I’d say 2 or 3 but if you’re a fucking dipshit like me take 1
All of them can work but quicken needs the most effort
See uh, these numbers don’t make a bunch of sense to me? I don’t have em memorized or anything
Maybe I should look at an online tutorial or something
The number is what talent you take
does the 2 warp charges gained from quicken stack with Essence harvest and you get 60% toughness regem?
I don’t have the names memorized
i'm looking at the screen right now
No
Essence harvest is a single time buff unlike vets only lv5 perk
oh man i just saw kinetic barrage i cant wait to get that, i really wanna do a full brain burst psyker
with a bit of staff
Oh I wasn’t talking about feats, I was talking about weapon perks and stuff
I wouldn’t recommend it, having 6 warp charges is much better
Good to know though
Name a weapon
its a different tree than the 6 warp charges
The deimos force sword
Sibling, what should I change on this trauma staff ?
Been my go-to as I level
i would probably swap warp nexus to rending shockwave and crit chance to unarmored (easier time killing dreg bruisers)
Thank you very much, Omnisiah bless ❤️
np
Nexus to Rending Shockwave, Crit Chance to Flak Armored
My b
Forgot which one that was
Unarmored is also fine, I guess, but a max damage max charge staff will handle most unarmored targets in one hit


