#psyker-class
1 messages · Page 551 of 1
in particular, the trauma staff is kinda meh at lower ratings because it has some wide stat scaling
turn exorcist into blazing spirit and have a meme sword
run it with wildfire
(its not good but its silly)
is bloodthirsty only the first hit in a swing?
you gain a guaranteed crit after killing an enemy with your special on the next swing
should i switch out warp nexus for terrifying barrage
it disappears after swinging once
No. Nexus is BiS
so the heavy>light combo would work?
I wouldn't waste plasteel at level 16
no such thing
i guess
you will want it later
you can also just spam special-heavies to chain crits on a horde
I'd personally swap out crit chance for +maniac or +flak
to answer your original question, terrifying barrage is generally bad
yeah i figured that out because i used to use that staff
was getting less damage
anyways, swap out shred for trauma on my ripper?
I refer to my earlier comment on spending plasteel before 30
mkay
my rationale being that +unyielding has its use against reapers and the plague ogryn
and I generally don't like RNG-dependent damage like crits
oh wait by ripper you were referring to the chainsword
Nexus flurry is BiS for surge iirc, so thats.. okay?
I personally don't like stagger blessings; shred at least has the potential of synergizing with devastating strike although that's been nerfed and a bit meh
3 health curio club
with regards to performance, the Illisi MKV and Deimos MKIV force swords are considered the best melee weapons on Psyker
- The illisi having a power sword special
- The deimos' first light and second heavy being stabs that deal extra damage (1st light deals 2x damage, the 2nd heavy deals 2.5x damage)
(just level up more before worrying about optimal gear lol)
I hate how peril hungry trauma iss
literally can do only 4 fully charged attacks
before reaching 100%
Ignore stats before you hit 30
You're pretty close to peak gear there as it is
Playing with 3 zealots pretending to be vets was something
love the peril for quietude
Question, would you up the blue one to replace this
How critical is the 76 vs 74 in burn
you are able to apply 1 extra stack of soulblaze at 76% (from 14 stacks max to 15 stacks max iirc)
wondering if there would be increase in dmg... or just so minor upgrade that not worth
This is a bit annoying and spreadsheety, but Trauma benefits more from Flurry than other staffs.
Trauma is (roughly) 21 to charge, 5 to shoot = 26. Flurry speeds up and discounts the charge portion, so you can get it down to 11+5=16 for a full charge.
so firing off some partially charged shots is at least kind of worth it, especially if you can have 5 stacks up by the time you start smashing a horde and getting battle med procs. Only 2 procs to fully refund a full charge and then some.
It's not crazy but it's enough that you can sometimes spam full charges if you short-cast the first few to build stacks.
Not much use against single targets, however
I believe the 15th stacks adds another 15% or so damage, so it's not a small jump, but you'll also only be able to notice it (if you can at all) on the very biggest targets - ogryns, bosses, maybe muties if you flamed them for some reason.
The difference is pretty small. Half a meter of range, 1 more burn stack, more warp res. Everything is good about that blue one, but it's also a very minor upgrade. I would upgrade it eventually because why not, when you are satisfied with your other gear, or have mats to burn.
If you are running Nexus on your purg staff, then you're getting to max stacks more quickly / more often. So in theory it does matter more for Nexus builds
most likely the roll will be worse than 4T nexus, so highly likely 😄
So, uh, how bad is this Trauma I got from Brunt?
how bad do you think it is
it's fine
I'd ideally want 80/80 charge/radius but it's pretty close
I personally treat damage as my dump stat so it's whatevs
which sword is best rn?
deimos or illy
Deimos for single target, illisi for multi target, so it depends on what you want more
I wasn't sure, tbh
Unlike this staff, which I know has a mid burn stat, and horrible cloud radius
At least Deimos, with slaughterer, works very well for hordes in a pinch... unlike the obscurus force sword...
It's so sad how they just released 2 drastically better force swords, instead of making the Obscurus better in some way...
had first toxic match since playing. some douche wanted to cry i was running las pistol.
sorry i dont want to run purg every game
obscurus works fine for hordes
it's the single-target that's missing from it compared to the deimos
Does Transfer Peril on the Voidstrike staff not trigger Quietitude's toughness regen?
I've been running my surge staff to get me back into the staff gameplay(since I was gunpsykering for quite a bit when they made warp unleashed give 10-25% damage)... I want to learn the Trauma staff, though
Like hell it does. That thing is horrible, for hordes.
I feel like an Antax without bromentum is better for hordes, than that thing was...
I played when Obscurus was the only Force Sword. It wasn't good for hordes
Give it t4 decimator and headtaker for +75% total power and that makes the up to 1.3 cleave become 2.275 on the Antax
It had Slaughterer too. It just had terrible moveset
I ran the Antax or Dueling Sword, back when the Obscurus was the only force sword
Im new to playing a Psyker, how does the Deflector blessing hold up in higher difficulty (force swords)?
light->heavy works fine, and it has the same stats as every other force swords
and I ran the obscurus pre-patch for 400 hours
Deflector is fine for higher difficulties, just use it between cover
I like using Deflector so I can recover Toughness through Quietitude
if you're light spamming, then sure the hordeclear is worse
but you should separate the feel of a weapon from its actual performance
It was more the attack angles were not good, compared to so many other options... and the only reason I would bring it would be if I ran the purgatus... which is why I never got into the purgatus staff
thanks! Im only up to playing Malice at my level and I find it really fun to use. makes closing on shooters safe and gives you heaps of peril to quell for Toughness like you say
It has the same stats, but the moveset is inferior to either of the new Force Swords.
I'm aware
but if we're specifically comparing hordeclear between the deimos and obscurus, they are approximately the same
which is the statement that I'm tackling
And I still feel the same way about the Voidstrike: Meh...
For horde clear? Yeh that sounds right
this is the statement I'm responding to, for context
Enemies can interrupt your heavy windup which is the problem
true, but I always just spammed dodges
I'm pretty sure the horde clear on the deimos(because the attack angles on the slashes are better) allows for stagging more horde enemies faster which allows for better and safer hordeclear...
the windup of the force sword heavies is quite fast
since most of the lag comes at the end
I'm also talking about light->heavy
not the shitty ass light combo
I will give you this: I never forced myself to learn how to horde clear with the obscurus
Doesn't the Deimos have the same first heavy as the Obscurus's second heavy?
nah
deimos doesn't share anything except the light stab as far as I can tell?
i think
obscurus' heavies are the overhead and the left-to-right diagonal
Yeh
obscurus shares the 2nd heavy with the illisi
I also like the Deimos having a higher dodge distance, since that gives more incentive to use it.
compared to the illisi
though they changed the fucking timing on that heavy
yeah the dodge distance is nice
Deflector gets even better at higher difficulties, where the ranged threat gets even stronger. You only really need to use it a few times per mission, but as you've found out: it lets you close distance with a shooter, or save yourself if shotgunners spawn abruptly
I've got a dodge macro set up for spamming dodges just for running around
It allows for some funky movement, with the infinite dodges
You gotta be aware of your surroundings, tho, or else: Oops, off the cliff you go...
i could never
I like how quickly the Illisi deletes Mutants, but I lament how it doesn't work that well on Dreg Ragers due to the Rager's attack pattern potentially screwing up your swings
if I simply forget the times that I've backed off a cliff, I've never fallen off
the illisi is able to chain-stagger all ragers with light-specials
just spam light-specials and you won't get hit
Oh, real shit?
ye
Neat
is absolutely awesome
That's one of the reasons I keep t4 deflector on my Illisi, the other being I don't have a better blessing to put on it on top of t3 slaughterer
that's the one thing that made me notice that it was faster than the power sword
since the power sword can't do that by spamming light-specials (w/o PC)
The illisi also can murdicate a lot of enemies with the special, until they nerf it. >.>
I feel like they should nerf it, a little.
I tried Unstable for awhile - and it's really cool on Demios - but Deflector is so good for clutching, and playing more aggressively
yup, infinite dodges + the amount of horde clear is a bit much
I've been really enjoying the deimos when playing with my surge staff
Also the dodging on the deimos makes me want to take a 3rd toughness curio, instead of taking 2 toughness and 1 3 stamina curio for sprinting
I'm always paranoid about not having any insta-delete hordeclear, so I've just been running illisi with whatever staff I bring
I got to learn, because of getting tagged a couple times on damnation, how much the full 60% sniper resist does for a psyker with no bonus hp.
yeah you could certainly go for 3 toughness esp if you run kinetic deflection
I think Deflector got fixed with snipers
And it's the same cost as would be an Ogryn blocking it with the Slab Shield
damage resistances stack multiplicatively, so 60% sniper res (3x 20%) results in (1 - 0.2) * (1 - 0.2) * (1 - 0.2) = 51.2% damage taken
AKA a 48.8% damage reduction
I haven't ran that in a long while. I've been running kinetic shield. The +3 stamina curio helps kinetic deflection a lot, as well
semi related, but do the special force sword attacks count as warp attacks for the penance?
Yeh
oh really? nice
i get guardbroken too much to not bring +stam with kinetic shield
I don't think I've ever been downed from being guardbroken, but it is very startling
Since stamina count and block efficiency affect peril generation from kinetic deflection, while peril resistance doesn't...
That's how I did it. Was in a Hi5 Repair mission at the power station, and I asked my teammates to let me farm the end section
I think they did update it so that inner tranq affects kinetic deflection
I got it done in two missions
lemme see if I can find the patch notes
I mean the fact it didn't was stupid af, lol
So, uh, how's this purgatus staff? >.>'
though at the same time, your peril can absorb quite a lot at its base
I don't think that Purgatus counts for warp attacks though
soulblaze kills should, since they at the very least count for warp absorption
I wish I could swap Warp Resist and Damage, but it's gud
Same
Question: For the Purgatus do I want to start with half charged, for hordes?
If using Warp Flurry, I'd say spam the first two, then you can fully charge the next two
So Mouse1/Mouse0 as quickly as possible
I can't remember if I have warp flurry for the purgatus, tbh.
This is, sadly, my best staff.
Yeh this is what I got lol
Muh newest Surge Staff
https://cdn.discordapp.com/attachments/1046914150363844779/1108254206072213555/image.png
Need more Quell Speed there sir
Especially on a Surge Staff, that'll chew through your Peril
I've been using the peril resist feat with it
so that doesn't tend to be too bad of an issue
Should I reroll flak or maniac here?
Maniac, swap to Carapace
Your best asset against Maniac enemies is the fact you can stunlock them anyway
Video game developers figured out long ago that lightning damage should deal bonus damage to metallic or metal-armoured enemies
I would keep maniac. It gets you into 1+1crit kills for dreg ragers.
I find flak overkill on Surge. You already 1 shot scab shotgunner, and 2 shot scab ragers w/o it, I beleive.
Does Transfer Peril even do anything on the Trauma staff's aoe blast?
No, it's just for LMB
rip
the 3 blessings I have for the trauma staff, in my pool are in the t4 tab: rending shockwave and surge, and in the t2 tab: sustained fire
Trauma has a lot of blessings, it can be very expensive to roll a perfect one 😐
u sure it doesnt work for charged shot? sure felt like it did when i had it on
probably just battle meditation proccing
^
or kinetic flayer
Psykerbros, what blessings and perks are the most desirable for Ilisi and Deimos force swords?
Like, I am guessing it's the usual flak/unarmoured/maniac and Slaughterer like with any other weapon, but what about the second blessing? Or are there any other builds you recommend? 
God i hate purgatus so much its unreal
People like unstable power, but, I like deflector as the 2nd blessing myself
I see. Any thoughts on Blazing Spirit btw? I get some really conflicting opinions on that one. Some people say the Soulblaze stacks are too weak, while others say the opposite and that it's really good and effective. 
For the melee weapons, they kill whatever they hit too fast for blazing spirit to do anything. Theres a trauma build using blazing spirit, but you'd need to ask people who play trauma more
Probably depends on what enemy gets the soulblaze, but, other options will generally pay off more reliably than that one will imo.
Use a laspistol like two other psykers I have seen
One of them is in the mirror
i hate the fact that surge exists
Maniac is a must
why not unyielding, since it's already high?
Is there a reason to NOT pick Ascendant Blaze over Kinetic barrage when running purgatus?
You need maniac to hit one tap bp iirc
Like, is the damage that ascendant blaze puts out when used with max warp charges, noticable? i've never really used it.
So purg + kinetic is probably one of the most flexible all round builds
Since purg covers close horde clear whilst kinetic leaves u flexibility to deal with elites quickly
But ascendant blaze u focus much more into horde clearing
Yeah i prefer Kinetic, lets me nuke big boys quickly and doesn't also dump my charges
Fuck it then, I'll just stick with Kinetic, cheers
Purgs good enough on horde clear on its own anyway
One thing that ascendant does very well as well is just nuke entire roaming bands of shooters but it’s a bit more situational
like through walls or any cover
Yeah that's fine, i use deflector to close the gap anyway, or let the vet deal with any stray shooters
blazing spirit builds are useable but worse than direct damage builds on staves, they don't do much of anything on swords
i am a big fan of kinetic barrage if im not running purg (i almost never am)
dont like all my charges being eaten
Thats what puts me off about AB, dumps your charges
its better if your build only need 3 stacks to delete a horde
ascendant blaze yes you can use it for horde clearing but thats not really why you would take it on purge, itd be for its range and spike, on ranged enemies and large groups elites/specials
I guess AB just doesn't fit my playstyle
and yes the damage is noticeable if you have 6 stacks, its literally double the damage of 4 stacks
which means it kills a lot of things that 4 stacks either won't kill or will take much much longer to
being able to delete rooms of shooters is very handy with ab, but it definitely is a different playstyle
Which one?
Why didn't you screenshot 
Im on my phone. But now that your bring it up… I don’t know. I am using discord on my pc too haha


Anyway
first one imo
Although it's negligible the difference between the two, they'd both work fine honestly
One charges faster with less warp resist, the other charges a bit slower with more warp resist
so they'd probably play about the same
Hey is anybody down to help me with the Malleus Monstroum Penance?
i can prolly help
Crit damage to Crit chance then you got a fire voidstrike
its a melk I havent bought yet
Oh and the Warp Nexus blessing too, whatevs its called now
I wouldn't buy it tbh
Ah if no T4 maybe hold off
dont buy
ty
Blazing spirit is ass, and the damage is llow
You want queel speed to be the dump stat
not good perks or synergy
you wouldnt want quell speed to be dump stat if you're running blazing spirit and warp nexus fwiw
If you're using for fun and not seriously then MAYBE
But prioritise a good Voidstrike build first
For da force sword
At best, you're applying 4 stacks every 10 hits or so, so it will be quite random when it applies. (that's if you go for +crit and give up +damage). most enemies will be dead before you apply the soul blaze.
4 stacks of soul blaze, on a single target is pretty weak. You boost soul blaze with Slaughter +power, but then you're killing more thing in 1 or 2 hits, which means fewer soul blaze.
It just doesn't do very much.
If you run it with Shred, you will apply alot! of soul blaze, but without boosting the power (which you give up by choosing Shred), it really won't do that much damage.
It is a novelty, for now.
thats on swords ^ on staves it can be different esp with wildfire and ab
I run wildfire with Purg and I love it
But can't make Blazing work on sword
Wildfire kinda fun though not optimal. Having constant burning enemies on screen hehe
I feel Purgatus is the only one that can make full use of Wildfire
wildfire is pretty ideal for blazing spirit stave builds
It helps but I feel no blaze staves kill a lil better
I'm back and forth about it. Ultimately I keep it over battery because I like that in a clutch where I am flaming a horde, but have to switch to melee, the wildfire will keep spreading, and keep proccin my Slaughter stacks.
Saying this, I do have a blazing Voidstrike alternative
its also fine for lazy AB builds that you want to fire more often or cover more than half a wave
Also, I frankly like that it just keeps killing things off map, in spawns, around corners etc.
Just fun
4 stacks is still more than effective enough for horde clear, i generally get too agressive with stacking modifiers and kill things too fast for the fire to hop targets
That with Purgatus or other blaze build too?
Purg
sure, but different feats are optimal in different situations and builds, and there are loadouts where wildfire is optimal
Wildfire helps my Soulblaze Voidstrike set the whole horde on fire
If not I never notice the effects haha
are you doing it? lame to ask for help then not respond when people offer
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My main staff
Mine has carapace4 and unyielding4, don't know which to change
I do feel that it has no dump stats. I have T4 Rending Shockwave so I dont go for Flak for my armor perk but Carapace.
Carapace on trauma 
When you're tired of BB-ing haha
I can pretty much put Crushers on stunlock with it 
I think switch Unyielding. It does poor damage against that armor type. And you're better of BB'ing Monstrosities than Trauma it underneath.
it's not but it'll work until you get something better
switch the crit damage to maniac probably
Roger that, thanks
with the caveat of the beast of nurgle which takes twice more explosion damage
i got 25% maniac dmg
Any tips for the assassination train map on damnation as a Surge psyker? Or is it just pretty much full time add control?
Melee most of the time with most trash hordes, shock shooters and elites
when in doubt go back to melee
kinetic barrage or ab both work depending on your playstyle
If there is no dedicated horde clear, then you need to prioritize that. If there is, melee the boss when there are no elites around.
kite boss back to respawn point, its much easier to deal with the specials there than the middle wall in the back and easier to recover if someone goes down
smh not a quicken user
just make sure people hide behind the pillar instead of sitting there for 5 minutes letting the boss shoot at them
Okay, sounds simple enough. Was trying to figure what to do on my last try on the map. We were kinda separate in 2 x 2 because of the hoard and I had chosen to stay with the shield Ogryn since he was alone in the corner with the boss and a crap load of pox walkers. Went down to a sniper. 😦
prolly a mistake to support the shield ogryn, doubt you'll get much support in return if theyre turtling
Ohhhh, I was wondering what the zealot was doing back there, he stayed there for the first 20 seconds of the fight before jumping in.
just save your F for if the ogryn gets disabled while huddling
ye, iave never had any issue getting people to go there if i call it out before we go down and put a marker there ( i always refer to it as the respawn point)
i also hit the explosive barrel right away so it doesnt go off later
a corner is also a much better place to put a medkit
than where you are getting hit from every side
biggest mistake you can make using a surge staff is thinking you're 24/7 support
you have access to some of the best melee in the game + bb
dont go shocking hordes or you'll have a bad time
biggest mistake using the surge staff is using the staff too much
are you running ascendant blaze or barrage @orchid shadow ?
Barrage for trying to get specials as quick as possible
Someone told me that if you're using Surge. You'll be using Melee 90% of the time. Which I agree.
Yeah, for the fight I was mainly meleeing and BB, with some Surge to do some extra tagging so I can see damaged health bars.
yeah positioning might just be the other missing part then
I have zero trust in my teammates to control the spawns, so after the few seconds when the boss spawns, I run towards where the enemies are spawning and whack their asses
best to do it as soon as possible so that they don't spread around
well, this is interesting
clown pants
listen here. I aint buying a full set of it to not wear it
Clown pants
I'd actually buy the clown pants if they bring back the shirtless option officially, so it'd look like I was just running around in pajamas.
only thing it missing is big oversized red shoes
need to go squeak squeak too
Privateer space wizard
literally lore accurate that Psykers wear the flashiest clothing imaginable
ayo, terrifying barrage and stamina tho
still a chance to be best in slot staff
good luck on the upgrades
it do be like that
also if in doubt
Blessings you really want are Flurry and nexus
but purg kinda works with anything tbh
yup
I'd say if you're doing it the conventional way, focus on handling the specialistsfrom one door rather than trying to cover both completely from perfectly in the middle. Snipers will be rough you to get if you don't have someone handling horde clear
perks wise, i personally went crit chance and unyielding
but im sure there are other variations out there
yep, now just comes down to the gamble
good luck

its decent, but next time damage is actually the dump stat and burning is the one you want as high as possible
could be better, but still good
If only we could tweak 1 weapon 1 percentage point for finishing games...maybe sedition gives you .2 points to spend and damnation gives 1 point. I want that 80/80/0/80/80 Illisi. =)
Supreme luck. =P
But it does seem like T4 blessings from Hadron have increased since last patch.
The only true pain is getting double meta t4's with good stats
but getting access to one is already a huge +
absolutely
u only need one staff to use and ur new one will definitely outclass
you have a near perfect staff
you need 76%+ burn to be a good purg staff
Kinetic barrage purg is my go to for quickjoins
The key traits i tend to follow by are quietetude, deflection and battery
but thats just my own preference
Battery is mainly to upkeep higher damage and BB breakpoints in damnation
i like deflection since it removes any real need for stamina curious when it comes to melee kiting or ressing someone
but i know a few who like the movespeed quell
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ignoring your choice of ranged weapons, I'd say the illisi MKV is better
deimos has some big single-target damage though
1st light deals 2x more damage than the usual sweeping lights, and the 2nd heavy deals 2.5x more damage than the usual sweeping heavies
I melee everything except crushers
illisi's special has enough base cleave to hit two ragers/maulers
I mostly use communion cause im lazy lol
but Imo aura and lacerations def better options if u actively bb
I like aura + flayer

Afaik lacerations doesn't really change many brain burst breakpoints especially since your first brain burst doesn't benefit from it.
ah not for breakpoints, just making things easier for ur team to mop up
Laceration is peepee poopoo
Embrace warp unleashed
Or was it in the communion line? 
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Looks like you nailed it!
They only thing o have done differently is put Barrage 4 on it before I roll to yellow. But I have no concrete evidence that it improves your chances, just anecdotal.
Yeah you always want barrage as the first blessing (unless you get something you wanted already - Nexus 4 or Flurry 4, or perhaps Focused).
To block it out
It works for Surge as well, but Trauma and avoid have larger blessing pools, so it’s not “guaranteed” in the same way.
Makes it More important with larger pools imo
if you charge 100% it kills things in its center radius, (in general i find with most staves you want to at least get to half charge) but you want to actually use it at max range, or at the very least far enough that the adds dont actually get pushed through your front line. that will thin them out and cc and weaken the harder targets before they get to your melee. if they start leaking through you can do the inverse and put it at your feet to push them out and away. never use the inbetween range where theyre getting pushed through your allies to hit them from behind or the side
it also requires a good all around distribution of high stats in order to work
you cant really get a good one before level 30 and it still is fairly difficult after
void staff works much better once you get a high tier transfer peril (and warp flurry) you just throw it infinitely through a horde of heads and never need to quell
it is
its more long ranged focused
if you get overwhelmed, you can rapid fire bolts for cc by immediately tapping (important to only tap for a split second) your quell button after the bolt leaves your staff and then firing again
that actually works for all staves, (left click and right click) including purge but its by far the most important on voidstrike
the stagger of trauma is both a blessing and a curse
I personally don't use the trauma staff for pure hordes and more as an anti-ranged or anti-mixed horde weapon
it gets put off to the side until I need a safe way to engage with ranged enemies or to deal with a group of 10 crushers/maulers/ragers
I personally do not like voidstrike; not because it's terrible, but because the other staff options somewhat overshadow it. Purgatus and Trauma both have infinite cleave, so enemies like Crushers do not stop them. Surge doesn't do damage, but it has a target limit instead of a cleave limit, so a single melee elite won't eat the cleave.
Voidstrike's advantage are its range and peril economy, though the advantages of both over the other staffs are dubious
funnily enough, voidstrike does scale in a weird way as there are more enemies. When the server can't handle the amount of enemies, its projectile will have infinite cleave whenever it lags
its by far the weakest against elites and specials imo
here's an example of this extremely scuffed behavior with the LMB bolt https://streamable.com/v62hpv
for the love of the goddamned emperor, give me a stave melk, I swear every day I have maybe one stave at the absolute most
nice laser staffs
at this point I'm just being told to use the damn thing
my best ranged weapons so far are the autopistol and laspistol
i filled my fifth slot with a second psyker for more melk
my laspistol has a locked-in t4 ghost, and my autopistol has basically perfect stats (80-ish in everything except collateral) with t4 pinning fire
at least for the autopistol, I did semi-farm for it; the laspistol I grabbed from melk's
where's my fucking 60 damage 80 everything else trauma with focused channeling
prolly after they come out with a weapon you like better
:(
prob after they release a burst dps staff
I might use the trauma after they release it just for better winrates even if I like the burst DPS staff more
it aint coming
I can wait 5 years
yo warp flurry and nexus on lightning staff rightg
ye
thx
Real talk though even with amazing blessings the recon lasgun is still pretty meme right
afaik ye since the two nerfs
had someone try to bring an infernus recon into a hishock5...
yep
and they nerfed infernus so its even worse than before now
I kill faster before Infernus ticks hurt the enemy haha
This one still stumps me. I got gifted infernus 4 recently and thought I’d make a meme gun… and I noticed they lowered the stacks. What problem was this trying to solve
Kantrael mg 4 still more reliable with Infernus than the recons I feel
Laspistol too
oh no I wasn't talking about that
I was talking about the flak dmg nerf they had a while back
the burn cap already killed the viability of the weapon
but then they spit on the grave of infernus by nerfing burn damage to flak by 50%
its aight
what is best?
no im kidding yes slaughterer is best
ok, thanks
flurry and whatever
I like my +unarmoured for dreg bruisers, which you do have
as for the second perk, it's whatever, but I personally like flak for two-shotting gunners
terrifying barrage is meh on trauma because the outer area already has massive stagger, and it apparently doesn't work that well or at all
Trauma staff users smh
at least, I couldn't tell if it was working at all
Everyone knows surge staff is the best
go back to zealot chat and harassing josho
Im not harassing him
He just won’t accept reality
One of those realities being that surge staff is the best staff
damn two mental patients in one night
best staff for telling everyone ur a noob yea
SMH
That’s voidstrike
Actually 🤔
Meh
Atleast surge can stunlock mutants voidstrike just
Sits there
virgin fully charged Voidstrike RMB vs a single scab rager
Would a voidstrike or a surge kill a scab rager faster lmao
Surge can be great, just remember you're a melee build with a CC tool (that also does damage if there's armor around)
Gah, I can't believe they still haven't fixed the "previous mission" teammates.
Rly nice
should I change my perk into Flak?
Also, using left click.
With every staff.
finished a Low Int Damnation mission so quick I still have 19 minutes to play the same mission
one-shotting flamers with a staff LMB because of a flayer proc is my favorite thing
same with dogs lmfao
i find flayer procs exactly when you need, on the thing you need, like 9/10 times
it's satisfying
and hitting a group with an elite it tends to target the elite
enjoy this video of a shotgunner shooting a yellow barrel near me and somehow downing my HP from 150 to 4 https://streamable.com/mx7jb0
ok so i know the axe isnt metta for psyker, but... do i cop?
Swap crit chance for flak and shred for brutal momentum and call it a day. I prefer headtaker over decimator, but it's just preference. Antax and rashad are fine for any class.
no way
isnt mobility like the entire point of the dueling sword? That low mobility kinda sucks.
t3 slaughterer is nice but you're likely to get it by consecrating a force sword; not worth the melk coins especially since you seem to be short on them and the obscurus itself is quite weak compared to the other force swords
the illisi has ok perks and a good stat distribution, though the superiority blessing does not look very promising for it
Yea haven't played my Psyker ina minute
Took a break off Darktide for awhile and been mainly playing VET
I was thinking keeping soulburn and putting my t3 deflect instead of slaughter?
blazing spirit is not too great
force swords don't have any extra crit chance, so you're stuck with psyker's 5% base crit chance without any extra perks or a crit blessing
and soulblaze itself is very mediocre
it's just that the things that apply soulblaze (ascendant blaze, purgatus) happen to be ridiculously good
and blazing spirit on force swords is not one of these good application methods
if you do wish to buy the obscurus (which I would vote against), I'd keep slaughterer
since +power% is a direct increase to damage, cleave, and stagger
+60% power means +60% damage, +60% cleave, and +60% stagger
Ok, I see yeah I thought soulblaze would be a little better I suppose.
This is what I currently have on my Psyker
Coming from my Vet is almost embarassing ahaha!
it is what it isss
on force swords, the preferable dump stat is generally warp resistance
instead of the usual mobility
Just before I took a break from Darktide I got this on my psyker
especially on the Obscurus and Deimos MKIV where the special is a bit situational, and you may actually want a low warp res to proc blessings like Unstable Power or feats like Quietude, Warp Unleashed, and Kinetic Shield
works well enough
obscurus is a fine weapon
just terribly overshadowed by the other force swords
that purg staff has decent stats. The warp resistance is a bit low, though quelling speeds are pretty fast nowadays; for blessings, the usual recommendation is Warp Nexus (since crits apply two soulblaze stacks) and Warp Flurry
people have remarked that terrifying barrage is almost useless
i still don't know what the numbers mean
press V when a weapon is selected in your inventory and hover over the stat bars to get an idea of what they scale
this was low key one of the best films of the 00s
numerical issue 
are you telling me when i blow up a barrel near the team i can just blame it on shotgunners?
this is a game changer
meanwhile the veteran
seems they did not get damage much
so yea maybe it is a bug
or there are some modifiers for each char being more resistant to explosions 🤔
no its because hes a filthy witch
havent heard this one before. i didnt catch the starting text
male + female loner interaction
Sitting here... debating if I want to swap Uncanny Strike to a different blessing. Used with Purg+Wildfire build. I do like that it lets me chip damage crusher packs with the flames, but... myah. That's not something that's consistent, even when abusing the Special to quickly get 4 stacks of Uncanny
Maybe keep farming for Unstable Power IV?
id go slaughterer
I do like Slaughterer. I do like that it lets the Wildfire flames self-sustain against horde. Maybe I should just go back to it.
since u have deflector id stick with slaughterer
Slaughterer, definitely
it's a boring pick but it's gotta be slaughterer, it's so good
That's really my only big complaint with it. It's just such a beefy buff that everything else pales. Allwell. I shall secretly hope for a blessings pass in the future.
Blessings with downsides would be cool, Riposte +30 or 40 crit rate for 2 seconds after dodge but for 5 seconds if you get hit you take 30% more dmg. Something crazy, if a little long winded
Stuff like this feels like something I would expect on looted chaos gear--and not suited for use by the Inquisition (the death-chance of plasma weapons aside)
Would be funky to get some corrupted gear that got stronger the more corruption you have, or gave you a set amount you can't clear
there are overclocks left over in the code
things like increase damage but lower defence
i think coherency blessings would be cool. like "5% power for each stack of coherency"
maybe something more interesting than that
i'd like it if there were some more team-oriented stuff you can get too
if i liked using surge this would prob be pretty good
No one likes the shocky boy
void boy best boy
I love the zealot slander
I gotta say I dig this outfit
Mods or Photoshop?
default garb if you were shirtless
slendergryn looks funniest with a slab shield:
I lost weight.
No, now it's pure steel underneath, dense af
Neither
I see, everyone got that armour put on their dudes regardless of class. I only had my Zealot half-naked, so there wasn't much excitement when I saw the naked cosmetics removed. It ruined his style lol
Siblings i have a question: What are the best feat setup that would help me complete warp battery penance?
Psychic Communion, Kinetic Flayer
Your choice of Ascendant Blaze or Kinetic Barrage
Eh actually no Ascendant Blaze
just sit in the back of the map and pop things with bb
honestly one of the easier penances as it doesn't have to be 400 seconds (?) in a row it's just total in the match it seems
I have done the opposite to complete this. I always went ahead of team to keep popping them heads
plus "now" you only lose one charge at a time
fair enough
a lot of psyker playstyles involve essentially always maintaining max charges
roll a new one 
Warp Resist is the force sword dump stat
the lower the better imho
0% is perfection
Aaaand?
Shred is really only used for a blazing meme sword with blazing spirit
most of the time
slaughterer + unstable power or deflection is best
I have one deimos with slaughterer + superiority
remember, a push attack resets shred
Already found that out
I'm still trying to get a Blazing Spirit 4 + Shred 4 Illisi... To go with a blazing spirit trauma staff =)
Too bad they felt like they had to nerf Bloodthirsty before I got it =*(
5 seconds of 100% crit on special action kill isn't really OP...
Axe?
bloodthirsty is 100% crit on the next attack now right?
ye
it's ok, though I prefer unstable power for the more general activation condition
Which blessing is better?
Bloodthirsty slaughterer is okay but yeah, the game is all about power stacking
To anchor, I mean.
blessing balance be whack
brutal momentum by a long shot
not an expert with axes but i liked brutal momentum last time i used that
I got Headtaker.
combat axes decimator/bromo is the gold standard, imo
your axe won't be stopped by anything, including crushers
I only have Headtaker instead of Decimator.
So I'm gonna use that.
For a different thing, I remembered this combo.
headtaker is half (HALF) the power for easier activation
limbsplitter basically requires you to constantly cancel with either blocks or weapon swaps
Obviously that's the case, which is why Thrust comes in.
i would go with headtaker and brutal
(And I am assuming that this axe wouldn't be your main form of attack)
easy to use
single target nuke
Best used against Monstrosities (if they're not after your ass) or Ogryns
Imagine having that axe as a Zealot.
just came back after a few months
did deflector get nerfed?
feels like its useless now
doesn't work on revives anymore, but everything else has been basically the same
oh so yea its useless
still a pretty good blessing
did you forget Kinetic Deflection ?\
I'd run it if I weren't addicted to one-shotting groaners
Is the catachan devil claw sword at all useful in damnation? I tried a patient build with the 6 stack BB and claw sword that had both rampage and sawage sweep. And it was still worse bad at going through hordes
it's not terrible, but it's also not great for a few reasons:
- It has damage blessings but not power blessings. This means that it's going to stack additively on top of Psyker's existing damage buffs, unlike power buffs which for whatever reason factor multiplicatively with damage.
- Not having power blessings in general just sucks.
- Their heavies have a low minimum cleave damage of 36.27 against groaners and 27.42 against poxwalkers. For reference, the sweeping heavies of force swords have a minimum cleave damage of 54.50 against groaners and 40.88 against poxwalkers. Funnily enough, the heavy sword MKIX has a minimum cleave damage of 36.27... on their lights.
When smacking poxwalkers, a single slaughterer blessing was similar to having rampage + savage sweep in terms of the increase to net damage the last time I did the calculations
what are yall having fun with these days? my default rn is autopistol/illisi w.ascendant blaze but I want to try something new
Illisi / Surge, Deimos / Flame, Rashad / Voidstrike, Deimos / Trauma
Funnest Psyker build in the game is Warp Flurry Trauma, and I don't care to play anything else as of the past two months
don't @ me
I vote a melee-focused playstyle with Illisi + trauma, with the trauma being used as a support against melee elite patrols or as a safe way to engage with ranged enemies
I dont like anything but my voidstrike illsi combo
ty I've either been doing auto/illisi or purg illisi, I'll need to roll a good trauma
trauma is my very favorite https://streamable.com/s3ltw4
That's the big difficulty with it. It has the highest amount of "necessary stats", so a 330 staff could be viable on Surge but completely unplayable on Trauma
you basically need 360+, and only then if your dump stat is specifically quell speed, and the ideal is 375+ (not that that's not the ideal for everything, but Trauma really doesn't have dump stats)
the "best" dump stats for Trauma are quell and then probably damage, then charge (if with Warp Flurry), then radius, then warp resist, then charge (if no warp Flurry)
I'd definitely take Deimos over Illisi for Purg. Purg really needs shoring up on single-target that Illisi can't provide.
you could give up a good portion of damage for trauma to hit the one-shot breakpoints on non-elite/special enemies with perks
I like my quell speed for quietude
anyone else get this bug
oh scrolling up i see ppl have
the drip potential is bananas
but you see illisi go brrr
but yeah makes sense
any siblings wana help with head honcho penance?
I like how deflector went from everyone needs to optional lol
yeah, as I said a few days ago, max 80 quell speed gets full 100 to 0 quell about a second faster than a 60 roll, so there is a benefit to it
I just think it's still less useful than BR, WR, or CR
Check the LFG channels
so this would be good?
People learned how to stand behind walls XD. I still like Deflector, but I must admit that making the Mutant breakpoint with Power blessings even when I don't have Warp Unleashed is super nice
No, WR is too low
I did. I was hoping to pull on heart strings of siblings who had to do the penance already
or sorry misread wr as the dump
I mean, it'll be okay still. But you're going to lose several full-charged shots in a Warp Flurry build
for sure
QS is dump along with Damage. Whether either of them is more of a dump for you is up to personal preference
all five stats are good. They're just the least good
it's roughly a 2.9% peril difference from 60% quell speed to 80% quell speed per tick when quelling from 100% peril, which I consider more substantial than damage
if I already reach my breakpoints with damage, I certainly don't need any more
It is substantial. I'm not arguing this. I've timed it out, and it's a full second faster at 80 versus 60 (approximately ~2 seconds versus ~3 seconds)
just need to figure out when to start dumping resources into it
i'll say that it's more substantial than damage then
but Trauma is also the sort of staff you shoot off multiple times in a row especially if doing WF, so breakpoints are less important for targets that you still have to hit multiple times, and as such, damage is also a good stat
sure, but quelling is primarily for against ranged enemies to take advantage of quietude
my argument for damage being a dump stat is not about breakpoints at all, but rather about the fact that Trauma has a high base damage, so losing damage stats has a comparatively smaller effect on it than on many other weapons.
Yo this good?
The difference between a 60 roll and an 80 roll in damage is about 5% total damage
it's fine. Ideally you want an Illisi that actually isn't max stat and has a very low Warp Resist so that you can hit the special a few times and maintain constant high peril
pretty nice if you're using illisi as your main weapon
but insofar as it's max stat with great spread on the stats, it's still very nice
Yes hope she rolls well 🙏
killed myself in the meatgrinder with warp overload
I can confirm that I've now completed Unleash the Warp and Keep Your Distance without even trying, but Blessed by Fate is only at 7/50 Perils survived...
while using creature spawner, had invuln on
skill issue
my game also crashes for random reasons
usually seems to crash more the longer it runs
especially after spawning a bunch of stuff
yeah, I accidentally completed KYD on, like, the fourth Damnation match I played after the patch (the first was a failed run)
didn't look at it hard and thought first that it was any melee damage
once I realized it was any elite damage I just chuckled a bit, because no elite ever comes within 30 yards of me with my main build
if I ever take damage at all (in successful missions), it's because of thin-air-spawning chaff mobs that whack me mid-cast
The Blessed by Fate one wasn't too bad. Just had to sit on my hands and deliberately push myself to 100 when the situation was safe to do so
i hopped into a sedition mission with quicken specifically to do it
though I ended up not liking the masks anyways
Nothing beats bionic eye
Well, I'll admit that I'm not spectacularly competent; as is, I'm not great against elites in melee, as my Illisi's got an underwhelming First Target stat, and often end up having to play a game of "shove ragers and maulers on the floor" to try to create space when there's several of them.
it's also a much harder penance to get if you're running a melee build, so there's nothing to be ashamed of there (and even more impressive to get it)
in any given map I might have about 10k melee damage versus 3-400k ranged damage, and the melee damage is almost exclusively "stabbing Mutants/Pox Hounds" with a bit of "Poxwalkers are close and I don't have time to ramp up"
if it's just two or three, the illisi is good at staggering them
if there are two maulers, don't aim at their heads
since their carapace head will immediately end your cleave
That said, a "hey, I've got some spare cash, let's take a stab at Brunts" has just thrown me this.
Time to let Hadron ruin it.
per usual, would be better with less WR, but good roll generally, so grats on the base!
gl with rolls
Ugh. Some people might like it, but I don't.
good meme sword
bank it and hope for a Bloodthirsty buff in the next patch, which they should release by around September
I don't hate +stamina (particularly as I've got a bugged stamina curio which FS haven't fixed yet), but I needed it to throw me either Slaughter or Deflector in the Blessings.
what's this bugged curio?
It's supposed to be +3 Stamina, but it only does that in the psykanium.
On missions, it's +2.
that's odd. Sorry to hear that it's bugged 😦
seems to specifically affect 75 rating stam curios
Indeed.
I've ended up having to run with it anyway, as +3 Stamina curios are quite difficult to get hold of since they changed the store.
Two curios per hour, of which most will be too low a rating (or a different blessing), or come with a bad perk from the start.
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Honestly, they've got to be joking with still allowing +% XP to RNG for max level characters.
Deimos
Trauma's main weakness is high single-target burst, which Deimos fixes
Oh yeah, and when you do find a +3 Stamina Curio, Hadron's near guaranteed to ruin it.
pain
damn you won't be able to quell all over the heretics
simply say no to hadron
if it had at least 70 quell it wouldve been perfect
This is the bugged one - and if it was working properly, I'd be pretty happy.
damn
I wonder how they're going to fix it
are they actually going to make it +3 or screw you over by changing it to +2
if it's the latter, it'd be pretty funny
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Slaughterer+Unstable Power per usual
Maniac damage for Mutants, and hopefully also Flak after that
if you don't mind not one-shotting Maniacs, then you can run Kinetic Deflection
Deimos has a lot harder time maintaining high power because you can't spam the special nearly as easily, so UP is more of a bonus on it than its use on Illisi
Unyielding is also good in place of Flak since Trauma doesn't help much against Unyielding targets and it'll help you fight bosses a bit easier
and Trauma rips through Flak targets generally
I know people are a bit mixed on whether they like Gunner Resist (I'd probably prefer Sniper, as I can't block snipers), but as I've managed to stack it on every curio, it does have some meme potential.
if Gunner resist affected gunners instead of GunnersTM
if running warp unleashed (or 4 warp charges), +flak does allow you to two-shot dreg gunners
then I'd like it
In fact, very last mission, we had two people down, and a few gunners and a reaper pinning the rest of us down.
still think gunners is most useless resist
Yes, I can waltz out there with my deflector sword, I've got that much stamina, block and damage resist.
was it vigil station oblivium
the one area that I can think of is when you go up the elevator or if an elite patrol of gunners somehow got aggroed down
Consignment Yard HL17-36, actually.
this is the one I use. I'd like it a bit better if I had Flak, but I really can't have any complaint
darn
Oh yes, and Kinetic Deflection.
But between all that, it was possible to block and dodge my way close enough to draw fire and then knock them all on their butts with my ult.
does deflector stop working if your toughness broken or am i actually going insane
you're going insane
no you're probably just noticing it more
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prob just taking potshots from the side or back
^
does unstable power give any power at 0 peril ? like Warp Unleashed?
unfortunately not
how do you want the Trauma to run?
you gain a stack at 20/40/60/80% peril thresholds; each stack gives 5% power
at least with the gunners, their main deal is knocking you the fuck back
so 5% at 20?
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I always snipe gunners so that I can reliably sprint-slide instead their god damn bullets eating my momentum
for the popcorn setup
for the soulblaze setup
one focuses on rapid-fire Trauma shots in uninterrupted windows of constant shots, and one focuses on maximizing targets-per-cast, ideally floating at high peril, to spread Soulblaze
you can also use the former version as a supplement to a melee Psyker to lock down big armored targets similarly to Surge (though I'd say in that case to just run Surge, but Arcotash up there likes this playstyle)
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Well, I'd often do that as well; I play a lot of gunpsyker with this piece: https://cdn.discordapp.com/attachments/1046914150363844779/1107785124252225586/image.png
imo, the ideal playstyle with popcorn is as it sounds: find a nice little nook somewhere in a current engagement and ramp up to 5 stacks of WF, use your burst at about 80% peril or so so that you can keep shooting them off, and go until you either get hit by something or hit the 100% threshold
with sufficiently good CR+WR stats, you can get upwards of 15 or 16 full-charge shots in a row before ever factoring in any auto-quelling from kills (which will get you many more but is variable)
If I can actually get a headshot to start, then I can usually clear out a hell of a lot of shooters pretty safely, but here I couldn't get that first hit in.
most staves should be able to at least hit 13-14
cast constantly and enemies fly around in the air like popcorn
the only enemy types you can't stagger are charging Mutants and front-facing Bulwarks
Between the Eyes is much more use for its suppression resist than it is for clearing the suppression in the first place.
Deimos comes in for the former. Aim for their head with a light-heavy to one-shot them, or you can also one-shot them with a charge attack at any direction if you have at least 60% peril with 25% Maniac and Unstable Power
for the latter, just use Brain Burst obviously
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that's what I use
221113 and 222113 are also viable options
I prefer on-demand toughness as most do, but Trauma can get a lot of chaff kills in rapid succession for Warp Absorption, and if you don't mind BBing a little more, Psykinetic's Aura is nice
I like having the topup from teammates for Warp Charges so that I don't have to interrupt what I'm doing every 40 seconds to stay at 6 stacks
but 6 stacks+Tranquility is basically required for popcorn. Otherwise you'll hit peril cap too fast.
and Kinetic Barrage is much better than Quicken for what I hope are obvious reasons
does Quietitude work with Exorcist ?
Psychic Communion does save you from playing the warp charge mini-game all the time.
As far as I've been told, if you have to ask whether a specific source of quelling works, the answer is "yes".
Passive, Active, Battle Mediation, Psykinetic Wrath... I've been told it all counts.
i dont even remember this talent lol, was it reworked?
yes
I’m still trying to determine if there is a blessing that synergizes better with Slaughterer on force swords. Have one paired with Unstable Power and one with Deflector - my basic fallback utility blessing.
Seemed like the damage boost even at 80% from Unstable Power III did not make a great deal of difference against the usual hard targets (Ogryns, maulers, mutants) on Malice for a comparison - in terms of damage per charged hit.
i have t4 warp flurry in the bank, should i proceed with this staff or look for a better warp resistance?
66 and 80 should be enough to maintain at least a 14-charge sequence
which is good
and one of the perks is good too
i'd take it to gold and see what the second blessing is
yeah kind of lucked out on the flak
good thing is that Barrage is blocking one already
so your chances of getting one you want are pretty high
other than warp flurry what should i look for? havent really given trauma a chance yet, mostly purg/voidstrike so looking forward to trying something new
Challenning and R&G don't typically show up on a purple>gold promotion
Rending Shockwave
Sustained Fire and Surge are brickable blessings
Warp Flurry can work with a Blazing Spirit setup
hopefully i dont get those
see above
thank you for the guidance
Transfer does nothing too
but essentially you have a ~60% chance of getting either Flurry, Nexus, Spirit, or Rending, and likely a T4 roll
if you get Rending or Flurry, do Popcorn. If you get Nexus or Spirit, do Soulblaze
If you get another one, weep
ill let you know. hopefully good news. i just need to run a few damnations now.
i spent it all on laspistols
I spend my stuff too quickly, living paycheck to paycheck so to speak
I patiently await my last missing 380 in a Surge staff so I can complete the Infinity Gauntlet
Surge_irl
quietude has been the same for a while; not sure if it was different during the beta
Since using the shredder autopistol with pinning fire 4 it makes all the staves feel like garbage comparatively
I'd like to see a buff to the primary fire of the staves
vets who refuse to shoot the ranged enemies like snipers are probably being swarmed by melee combatants
on my vet i try to avoid melee if at all possible
but backstabbing trash be backstabbing trash
usually most vets are good about killing shooters / snipes
which is why its so noticeable the ones who just walk past groups or leave stuff.
its tragic
I saw a clip of 3 vets die to 1 sniper followed by another sniper
bolter and helbore were involved too
Purgatus users are anyways terrible supports to vets in terms of enableing them.
having 3 zealots can make stuff really difficult when running purg.
This is likely not only going to be a case of the vets being bad.
three psykers vs a boss's shield
WHO WINS???
then we get a veteran for damage
success
What build you run with it?
melee does big damage to shields, with unlimited dodge psykers are far better for a boss shield than a vet
unlucky
Both of the blessings are entirely useless on Trauma
it never hits weak spots, so Transfer doesn't do anything, and its AoE radius is large enough that it functionally suppresses everything anyway
doesnt it suppress anything caught in the blast anyways?
yea
damn
oh well ill just hope for another one
if you were to keep one over hte other you would keep Barrage because technically Barrage could affect a target at the outer blast radius that Trauma's standard effect would not affect
but really you just need to get another one
sorry
(again)
lost the coin flip
if you could see the wasteland of Trauma staves I built before reaching the pinnacle that I screenshotted above... well, it's vast and devastating
next one shall be a perfect 380
good attitude
thanks for the insight though, i probably wouldnt have known where to begin for trauma at least.
even my 380 could be improved because that's just how Traumas are 😛 Though I'm not really going to roll anything else in a feasible future time frame
having CR as my dump stat is less bad than I thought after testing, but it's still a bit irksome on single-shot casts
Though, are we getting 2h force sword next patch? I might save up all currency before making a new trauma
Does warp flurry iv do a good job mitigating a bad charge rate? I've always avoided low crs
wow. rude

No new weapons, no new classes. One map (Throneside again, sideways this time). This is 7 months in and just before Swedish summer break btw
are red items out yet?
dead game
Kind of sad
"kind of"
I'm still irritated with the ow2 pve situation so in comparison it's not that bad
Still bad. Just not as bad
Feels like entire gaming market is trash lately
Someone needs to tell FatShark that the phrase "closed until further notice" is usually taken to mean "closed forever"
CALM DOWNNN ITS AN INDIE DEV!!!!
too bad they dont have a bigger budget
they clearly mean that ogryns specifically will no longer be able to buy recolours
Ogryns don't deserve recolored cosmetics, apparently
a normal damnation commsplex timed out to become... a normal damnation commsplex once again
what in the world
it's more about getting more profits for money you invested rather than making a quality product that will last awhile
times have changed 😔
in other words, shit has become standard?
it's a day off for the mission rotators too
what's wrong you guys don't like 50% of damn being dogs
2 hunting grounds is literally 200% content
yea. i think thats basically it.
the bar has been set incredibly low and tbh anyone can release shit and if theres no alternatives youre just kind of stuck with it
With an extra year of dev time, Darktide would've sold 500,000-1 million copies 6 months after release.
Most people that heard of it IRL heard a lot of bad things about it, and went with another game instead.
But ya know...CumHammer and all...
(If you didn't know, Southpark)
Should I replace Maniac with unarmored or carapace? Should i keep Warp Nexus?
Replace Nexus with flurry
Warp Nexus to Warp Flurry
as for perks im not as sure
grats on 25% flak... =)
idk if removing maniac will change breakpoints for maniac enemies or not
I'm sure someone knows...
are quad 80 weps rare or do i just not see them in my shops/armory?
Probably Arcotash
hes the resident trauma staff lover
maybe Pygex and Pfhoenix as well
They are very rare
maniac doesnt do much on trauma
I like +unarmoured since my damage stat is low
but if you run something like warp battery then it's whatevs since the only breakpoint you meet is reliably one-shotting dreg bruisers (450 hp) with +unarmoured
not that i usually blast maniacs anyways
+unarmored will also slightly increase the kill radius for dreg shooters, since the damage starts to fall off outside of the epicenter
But that's why I like my Blazing Memes trauma staff =)
Tho brittleness helps your team demolish crushers...
the outer area does like 30 damage
the damage from the outer area is barely worth mentioning
ur outer ring itsnt even 30 just junk staff!!!
Should I try upgrading, or look for something better?
upgrade
@spice veldt Someone said you know about Trauma staff breakpoints. Would you change the maniac perk to something else like Carapace? Hell, what feats would you run on that too?
I actually don't know that many breakpoints on trauma
Carapace does help against crusher groups, though I personally don't run a warp flurry trauma so I don't get that much DPS out of it
here's a trauma build #psyker-class message that uses warp flurry and just spams the trauma
I personally just use my trauma as a support and for killing ranged enemies and bruisers
flak/unarmouredto explode bruisers, and kill shooters at range.
Next week
Ilisi Force sword enjoyers, Unstable power or Exorcist? (To pair with Slaughterer)
I asked about that earlier as well. I have two combos I’ve been swapping between but still looking for better options. Slaughterer with Unstable Power and Slaughterer with Deflector. The power boost even at >80% peril worked out to about 70-90 damage on a crit hit on a Crusher
unstable power + t4 slaughterer + warp charges + warp unleashed allows you to reach a one-shot bodyshot breakpoint on the minimum cleave damage against groaners at a certain peril
aka you can just one-shot 26-28 full health groaners
exorcist works if you want to special -> normal to spam specials at 100% without active quelling




