#psyker-class
1 messages · Page 549 of 1
my question was, because that wasn't always the case some blessings worked on other weapons
that was patched out a while ago
Never intentionally
its further confusing that some specifically state that theyre only active when in hand
what is relevant is that behavior was patched out a long time ago
yes, that was cleared up when you answered my question
you should definitely not pay any mind to what fatshark tooltips say
but you probably already know that
Does trauma rending affect assassination bosses?
gift from Big E, might actually keep it around, stick it on a shelf somewhere
I would use the Deimos perk huehuehue
yes
or at least, it should. There was a time when it didn't affect Monstrosities
but that was several months ago
but maybe I'm a big doofus, so I'm gonna go try to research that
what should I replace?
I'd put more health in place of the regen or gunner resist if it were me
was thinking about swapping out ability regen with toughness regen
if you're using a staff quietude makes toughness regen very irrelevant imo
if gunpsyker maybe
am gunpsyker
okay, I can say with reasonably high confidence that it does affect bosses
but that the effect is still minimal
I tested in Psykanium
Unyieldings and Maniacs do take more damage after being hit by Trauma
the practical effect on specifically the scab captain is going to be minimal because of the shield
you're going to be hitting cap regardless
in the case of Unyieldings the damage boost is minimal since they're basically unarmored, but there is a difference in damage
depends on the weapon and attack
my personal question is whether it gets applied to the void shield
beat me to it
fastest in the west
I'm trying to think of a commonly used weapon that isn't capping the shield but would with brittleness
like, if it worked
(not sure if it does)
following up a bit more on this because it sent me into a rabbit hole of Psykanium testing
for things I thought were true but can now confirm
- Unyielding mobs receive approximately a 6% damage increase if hit by +8 Brittleness
- The captain's shield appears to have no appreciable increase in damage taken after being "rended", though that may be because of 1 and the fact that it's very difficult to determine damage increases on Monstrosities without damage numbers
and most importantly 3. The Rending effect is applied to all targets who are even grazed by the explosion. So if a Crusher is way outside of the Epicenter but close enough to technically be hit by the wider blast (which is a pretty large circle at 80 BR), it will receive the full +8 Rending
Combat ability regen is dog water
essentially a complete blind man could randomly spam Trauma in the general vicinity of Ogryn packs and still apply full Rending
Ok that's good to know. I hadn't tested rending effect range yet.
obviously it's better to actually hit them with the epicenter so you stagger them, of course, but if you don't have that luxury you're still going to be alright
Rending applies to Captain Shield?
at max BR the effect of Shockwave is approximately 300% wider than the visual epicenter effect
inconclusive
Rending applies to every armour type, including players.
it does apply to the boss itself, albeit marginally
I know this, but two months ago there was a bug where Brittleness did not apply to the class of Monstrosities even if they were wearing armor in the case of the Captain
which is why I went to test
So if Rending plasmagunner shoots an Ogryn pal, they're debuffed?
and it appears 1. that it works, yet is very difficult to discern, and 2. it still affects unarmored unyielding targets like the back of a Bulwark
You still can't shoot allies because there is no ff multiplier
But it makes barrels deadly.
Shattering Impact will work, yes
Rending can go above 100%.
It feels like our VT2 heroes are better at grabbing ledges compared to our Operatives
it's the same effect as Shockwave, just half as strong
Wow so we can sabotage our teammates more, nice
That is a different scenario.
If you have over 100% rending, you reverse the negative damage multiplier
You said it won't go above 100%, which is false.
Again, no.
Why do you think there are blessings that give over 100% rending?
here's a question for you: do Unarmored targets receive full 100% damage from melee attacks?
Not all of them.
yes from a deimos light
If you have 150% rending, an attack with 70% armour mod will do 115% damage.
I'd rather if 0 answered it directly
because I have to know if 0 agrees with this premise that a Deimos light does 100% damage to an unarmored target
(It does)
my point is that, as I understand it, Unarmored provides no damage reduction
and a Light attack from Deimos will do 100% damage ot it
and I just went and tested Rending Shockwave on an unarmored target, and it took extra damage after being hit by shockwave
so yes, shockwave can make an attack deal more than "100%"
Strike Team 2
I hope you haven't equipped warp unleashed.
I do not
nor brain bursts
I don't observe unarmoured enemies taking extra damage from a deimos light if they are debuffed with brittleness
I thought I was below 20. But yes, if I was above, that could be the cause
let me switch swords
169 damage on both with a t4 rending shockwave on the trauma
because I actually may have gotten power from the sword
I thought I attacked below 20% peril
okee dokee I'm wrong
it was my peril
let me see if it changes calcs on Unyielding
it wasn't a headshot, it was a crit
maybe it went rhough the body, idk
fucking psykers doing +10% elite damage and making me having to do a bit more math
Okee dokee, I rescind this, because it was definitely Unstable Power and me not waiting long enough to go below 20%
Unyielding takes true 100% damage like Unarmored does. Infested and Maniac take extra damage after being rended
which means that it shouldn't apply to non-Captain Monstrosities, but it should still apply to the Captain beacuse he has armor
Again, you can do more than 100% damage with high rending.
I now disagree
you can
You don't even know what you are testing.
rending and brittleness stack additively right?
but Brittleness does not take something past 100%
Rending and brittleness are the same thing.
I thought it did, but that was Unstable Power screwing up the test
ye, just wasn't sure if the effects had some weird math around them
then you're wrong. I very conclusively sat there and tested +8 Brittleness against both unarmored and unyielding targets, and it did not increase damage from melee attacks
anyways, here's a video of >100% rending/brittleness increasing my damage past 100% https://streamable.com/j10q81
I thought the same thing 15 minutes ago, and I was wrong
Because the difference between 100% and 100% is 0
So rending does nothing to that damage.
my force sword has 402 weakspot on l1 (aka 442 on crushers because of the +10% elite)
I... don't know what you mean to demonstrate there?
Crushers have armor
of course Rending will increase damage done to them
the first crusher takes 442 damage at max t4 uncanny stacks (100% rending)
the second crusher takes 574 damage at max t4 uncanny stacks and t4 rending shockwave with a fully charged trauma (140% rending)
isn't 100% rending just a shitty way of saying "maximum amount of +rending allowed by this weapon"?
No
I have no qualm with the concept that internal Rending and Brittleness stack
so I'll clarify what I think is a semantic problem in this conversation
when you said 100% rending, what I took you to mean was "rending to teh point that you do 100% of damage, as though the target is unarmored"
what you appear to be arguing is "Rending at 100% plus Brittleness can continue to increase damage further"
if that is your argument, I have no disagreement with it
Tyr, please stop being hung up on semantics here. I'm trying to clear them up and you're being obstinate
Brittleness is "Rending as a debuff"
Rending is "Rending as a buff"
it's still Rending
I'm making a distinction because you can get to 100% personal Rending buff and then have additional Rending debuffs to the enemy
There is no difference between adding brittleness to rending, and having rending.
What is there to figure out?
Arco literally just recorded a video showing this is wrong
i believe the over 100% rending effect can also by achieved with a t4 uncanny strike knife with rending backstab
Or you just use decapitator and get over 100% with one b.essing.
ah damn forgot about rending backstab
I always took "100% Rending" to be a personal buff that increases damage to the maximum allowable extent provided by the game, but not the same thing as "removes all armor"
Arco's video shows it's the first one, because additional sources of debuff rending can increase damage on the most heavily armored target
You are overcomplicating the behaviour.
That something is having 140% rending instead of 100%
100% rending is some sort of personal buff that gives you the maximum allowable amount of bleedthrough damage on armor from a single source, but additional sources of Brittleness add onto it
There is no 'maximum allowable' bullshit.
rending isnt capped at 100%
You are making that up.
i think brittleness has a cap at 40%
the math checks out
Why can you not accept the simple explanation that rending can go above 100%?
the 168 (base damage of the l1) and 42 (damage dealt to carapace by l1) just being the damage values that I'm reading off of my force sword
why are you such a thoroughly unpleasant person that you cant realize I'm AGREEING that it goes "Above 100%" and explaining it in a manner that makes sense to a third party?
Rending gives "100%". 100% is not actually 100%, or it would be 100%. It's 100% of that buff. Brittleness can go beyond that.
Because I don't believe you understand. Because you are inventing bullshit like allowable bleedthrough.
if Rending removed all armor, Brittleness could not add more damage to it
Rending at 100% gives you some value of armor penetration that can be added to by Brittleness
the obvious explanation, 0, is that 100% is not actually 100%
not in terms of "100% being unarmored"
if a mob takes 80% reduced damage, Rending 100% theoretically takes it down to 40% reduced damage or some other random number for the sake of the example
Brittleness can then take it down to 30%
Rending 100% is not actually "does damage as though the target is unarmored"
yeah it's not exactly armour removal. It seems to be based on a table of percentage modifiers dealt by an attack to a particular armour type
'Unarmoured' is considered an armour type
the Surge staff, for example, deals <100% damage to Unarmoured
if a mob takes 80% reduced damage, Rending 100% theoretically takes it down to 40% reduced damage or some other random number for the sake of the example
see shit like this is why I don't think you understand.
it's not adding damage to a target, or else Unarmored could be affected by Rending, which it cannot and I have corrected my previous thought that it could
Where the hell did you invent that from.
Unarmoured tends to be the armour type against which most attacks will deal >100% damage towards
but there does exist attacks which indeed do <100% damage to it and thus can benefit from rending
shit like this is why I think you're an absolute cocksneeze and thoroughly unable to understand that maybe other people reading this chat might appreciate analogies. I am now blocking you. Goodbye.
I don't think I can swap from my trauma staff to the surge staff quickly enough to demonstrate it though
oh wait
axes apply brittleness
yeah, I was just remarking on how I could debuff an unarmoured target with brittleness to demonstrate them taking more damage
Just get decapitator
100% rending on armored enemies should just be doing base damage?
or it's just that 100% rending doesn't actually make the target take 100% true damage
it matches with observed testing up there
100% rending takes Ogryn damage from X to Y, and then extra Brittleness takes it to Y', with Z being "true damage"
just to be a bit careful with the wording; if an attack deals <100% damage to an enemy, 100% rending will make that attack deal 100% of its base damage to the target
what is a cocksneeze
discarded semen
As I told you they would.
or, again, we just have to accept that 100% rending isn't the same as "applies true damage"
here's the stat screen of the deimos I tested with
which would be far from the first time that Fatshark wrote some language that isn't the same thing as what it intuitively reads as
see, e.g., Unstable Power
"up to 5% power" apparently actually means "25% power"
20% power
I swore it was 25% at 97%+ peril
you only get the stacks at 20/40/60/80% thresholds, and it's 5% per stack
well, 20% operating off that premise
either way, it's language that clearly doesn't describe the actual effect
so if 100% rending actually just means something like "100% more damage than usual" instead of "does damage as though the target has no armor," then additional rending from Brittleness is an unsurprising interaction
I think I'm thinking of Warp Nexus
warp nexus is also 20% max and stacks 4 times like unstable power
I'm thinking of something, but maybe it's just a false memory
either way, the point is that Fatshark's language is not always what it suggests it should be
language that clearly doesn't describe the actual effect
This is the story of many descriptions in Fatshark games. They seem to outsource their description writing to some cheap work force who have no idea what's going on.
so if 100% rending is actually "does X more damage" instead of "does damage as though the target has no armor reduction," there's no surprise with that interaction
either way, it's 12:30, so I must bid you adieu. If someone figures out what the sitch is, I'd love to hear it.
now that's an interesting insult. I thought cocksneeze was a clear enough concept, but what the hell is a felchzebra?
I like it
haha it blocks the word fe1ching
anyway, I get fe1ching. I don't get the zebra part. But I appreciate it nonetheless.
there is no limit on rending.
this was my suggestion. I'm looking forward to someone running down the numbers. Definitely signing off now, though. Ciao!
f
For some reason, I feel like someone just got baited into getting themselves banned 
wait, is that what happened to them?
either that or timed out and purged
Does anyone have a sense of how +8 brittleness maps to "% rending".
oh, did 0 not have a role assigned?
One stack of brittleness applies 5% rending. Maximum 8 stacks
40%
Ahh, cool, makes sense. Shockingly.
theoretically every stack is 5% rending
while transfer peril IV is awesome, idk...
earn blessing or replace with warp flrry?
with the 100% that I got from uncanny and the 40% from the 8 stacks of brittleness, I dealt 574 in this video #psyker-class message which fit with the math there #psyker-class message
whats ur stats
Peril does nothing for Trauma
it doesn't hit weak spots
not the best bt good distro
Well, it's for LMB. Pretty minimal unless you love bolting.
trve
so no, it's not actually awesome. It's useless for Trauma
Ima smack whoever starts shooting off LMB Trauma shots to quell instead of just pressing the quell button
damn shame im not vsing voidstrike for this character
id say grab rending
wouldn't be shared anyway even if you extracted it. Gotta find the same blessing on specifically Voidstrike
67 blast radius is not ideal
fvcked
Well you wouldn't do it to quell, you'd do it for free damage. I'm not gonna recommend anyone do it...
yea bt only lvl 28 rn
60 damage and 80 everything else is personally my dream distribution
the most important stats are at a decent threshold. None are ideal, but they're good enough to work. Damage is not that important on Trauma compared to other stats
cute
very cool
yeah. it's pretty decent allround, but definitely could've been a higher blast
tbh the actual epicenter isn't affected too much by a low BR stat. You lose about 1/5 of a meter at that number. You lose a lot of outer range damage, but outer range damage isn't really damage. It's just for applying effects
80% quell is actually kinda nice on Trauma. It's almost a 50% quell speed increase
quietude babyyyyyyyyy
OKAY I'M GOING FOR REAL NOW BYEEEEE
bye
"just applying effects" like staggering ranged so they can't shoot while your are killing other stuff
Yes. And SHockwave damage, and Blazing Spirit. But it's not utterly essential to the main damage component. You lose about a yard and a half in radius at that BR threshold. Also don't ping me I'm trying to sign off and go to sleep!
ello little spark heads 
yeah trauma is very valuable with its stagger of thsoe fcking flamers that roast the team
Psykers never get to sleep
I don't have a staff with 50% quell so I'll have to make do with 58%
- 58% quell speed gives +8.7% quell speed. From 100% peril, I quell 9.37% each tick
- 80% quell speed gives +42.86% quell speed. from 100% peril, I quell 12.32% each tick
So a difference of 2.95% peril quelled
a Trauma staff with 60% quell will go from 100 to 0 in about 3 seconds. One with 80 will go from 100 to 0 in a bit over 1.5
i assume ur talking about passive quell
it's nothing you need to optimize, and you'll get to 0 qucikly enough that Quell is definitely on the upper end of "good stat to use as dump", but it does have a good benefit
no, active quelling from 100 to 0
i dont think tahts true
seems switched
oops
A good amount of quell/resistance saves you a tick from doing 100% full charge vent loops
what do you mean, you don't think it's true?
with the trauma staff, it enables you to only need to quell two ticks to do a full charge
quell speed affects both active quelling
and peril decay
a max 80 gives 43% quell speed and 31.5% peril decay
perhaps not necessary on the other staffs which generate less peril while charging, but it is appreciable nevertheless if only for quietude
i forget how much peril purgatus generates
it reduces active quelling peril at a faster rate. 100%. I just got back on to test in Psykanium with a ~50% quell staff and it quelled more than twice as slowly as my max 80% one
The quell speed stat scales your vent time from 0.5 to 1.5s which makes it ramp up at higher values.
oh so it was a god damn radical function
i was staring at some data points and trying random functions to fit it
It's a misdirection of a linear stat causing a non-linear effect.
as long as u get your tick threshold ur good
still love it for quietude
my newly minted best surge staff ... flak/maniac perks with +76% warp resistance...
seesh
hadron just shat all over this god roll
I HOPE YOURE PLEASED VARLET
yes mistress
they should rename Sire Melk to Expired Melk
guess im a gunker now
UH OH
UH OHHHHH
FUUUU

lemayo
packwatch
I like when I making 2 resis curio and end up getting racist curio instead( I got 3 of this equiped in my psyker)
60% sniper+gunner and 30%hound 15%mutant as an extra
that's plausible.
but If it multiplicative, what is the base resistance btw
I don't want to download spaw mob mod with active AI to test it out
or should I 🤔
you triggered my curiosity XD
testing things is the best way to figure it out
you could check the guide in the pins or maybe @near wyvern knows
the blaze sword is the cool one right?
no its the hot one
is it the one that u can turn blue
im kidding, yes it is
yes. it gives you a random gray one.
generally used for crafting or getting a better leveling weapon
yeah but it gives you a gray of random rating between uhh 300 and 380
you then craft it to orange
so i should try and get a good one
and repeat until you die and hadron turns you into a servitor
then make it orange
if you dont have any orange weapons, its not a bad idea to make at least 1
just to have something to do missions with
@spice veldt tried out Bloodthirsty, think I prefer Unstable still, you were right, is useful more often
do you want better single target or cleave?
i like cleaves
make one of the Illisi swords (at the very bottom)
can it do what blaze does
is deimos more single target
its designed to be a heavy poker so yes
but it has an ok light spam
illisi is pure cleave
so just use that one until 30
just as a grey or upgade it
what difficulty are you playing
1-3
grey is fine
alright ill barter my combat blade then
once you hit 30 then you make another one, craft it to orange, and just use that while you farm mats and start the crafting loop
like buy a new sword?
ill do that at 30
yep. but wait til youre 30 first
ye the grey one is just to use for now
yeah you got it
@kind jay I tested my sniper curio. this is what I got
ahh yes. so definitely not additive.
the game has a lot of strange calculations at this point i just nod my head and go mhm
snipers deal 10x toughness damage and have a certain property where if their attacks touch your HP at all, all of the damage is dealt into your HP regardless of any toughness that had absorbed the damage
in damnation, they deal 122.5 damage
example of games bs
sniper resistance stacks multiplicatively; two 20% sniper res will result in (1 - 0.2) * (1 - 0.2) = 64% damage taken instead of the 1 - (0.2 + 0.2) = 60% that you would expect from additive stacking
so HP only in formmula is more accurate?
yeah you basically ignore toughness in the calculations unless you're a vet who's stacking toughness with Unwavering Focus active
I literally just go "hmm yes big numbers = good"
@spice veldt is it the same thing with the other perks? like block, revive etc
no idea; I haven't personally looked at the code for that (and don't know how to) and haven't tested them
fair
I have tested sniper res though
in 30%, my shield and Hp is changed and there's something wrong XD
what is hp + 1 shield
shiper broke the shield through Hp, right? I don't know I should include in the number or not
you'll probably want to write out the individual res from the curios, like 20% + 20% or 10% + 10% + 20% or whatever
it doesnt matter what your toughness is for psyker
you shouldnt count damage to your toughness
let's me reroll my curio to 30% with same HP and shield
itll punch right through it
I forgot that 20+10+10 and 20+20 is not the same method
F
f
yep first is 0.648 overall (0.8 x 0.9 x 0.9)
2nd is 0.64 (0.8 x 0.8)
just what HP I have +1
I don't know should I include that 1 shield or not
when the shield broke, it have 1 shield left
trauma staff can hit weakspot?
just -1 in that cell then
not with right click
lmao 
oh ur talking about 1 toughness remaining
yea ignore i think thats not a thing in real games
that's what I get with my bad math and novice google sheet skills, let the pro break it up properly XD
also ur damage shouldnt include toughness damage
you should test the following:
get shot by sniper with full toughness and at 0 toughness
its the same damage
write down toughness dmg and health dmg for first case
then write down health dmg for 2nd case
always deals the same amount of damage unless you're an Unwavering Focus vet with 306.25 or more toughness
toughness does not matter if you do not have enough to fully absorb the sniper shot
yes. And if he had done what i suggested, that would have been the outcome of the data analysis after the test
all of that was full HP and shield btw
so the "hp +1 shield" is "remaining hp after getting shot with full toughness"
yep
ok
bad math + novice google sheet + bad english lol
Does not need as much toughness, when curios with sniper res are equipped as well, or does it?
yep, it seems to reduce the amount of toughness needed to absorb it
you said snipers deal 122.5 dmg
10x dmg to shields
so unwavering + 3x 20% resistance from curios should reduce the toughness required to >156.8 for full absorption
1225 dmg to shield
dmg applied after resistances: 0.25 x 0.8 x 0.8 x 0.8 = 0.128 dmg multiplier
0.128 x 1225 = 156.8 toughness dmg
should I try 3 toughness curio with 60% sniper?
only as a vet
dont need toughness curio
vet has 200 base toughness
everyone except vet can probably not reach enough toughness + toughness dmg red vs snipers
kin shield is 30% reduction?
33 maxed
I just shot the sniper in the head once while you guys were doing the math 
tried to upgrade
are blessings ok?
i think perks a bit not nice sadly
should i put maniacs instead of carapace?
it hard(and annoying) to control method lol
i can get 420. it won't be toughness tho
Slaughterer 4 is already pretty neat
I think you can change unyielding to flak, since bulwarks are a pain in the ass to fight on melee and reapers are something you rarely get close to
So crushers are the most realistic option you'll melee between those
here's a demonstration with +20% and +15% sniper res https://streamable.com/bnvbn3
And carapace/flak will also give you the full mauler coverage
You probably want Bloodthirsty or Deflector as 2nd blessing
I see
i usually switch to bb / shredder auto pistol for bulkwarks when possible
thx
the one use case for keeping unyielding is for monstrosities
oh i see
before i had riposte
so i swapped to unstable power for now at lv2
i guess can be a nice synergy
I personally don't find myself whacking crushers too often, and you don't usually want to aim for mauler's head because hitting their carapace head immediately ends your cleave and there are usually some other enemies around
also probably my first slaughterer lv IV
1.474x more is wrong or not? (+147.4%)
i think it is 1.474x as much (+47.4%)
same thing for the other x times more
that's hud is nice
bery compact and minimal
hmm a notational issue
I personally interpret it as the latter, though I can see the ambiguity
not a national issue. it is a general issue with people using languare incorrecly
it is very easy to demonstrate
1x as much
1x more
means not the same
0.5 x as much
0.5x more
means not the same
that demonstrates it yeah
so of course, the same goes for any number larger than 1
"x times more" is so commonly used as "x times as much" that you can never tell for sure, what is meant, when someone says "x times more"
true
but i think i will try to switch to flak instead of unyielding
cause i guess others can deal with monstrosities i guess
I think this is the first time I hear "as much" in that context
a deimos can do very nice damage to monsters however
how about "x times as many"
"twice as many"
"x times the amount"
to me, "as many" has the connotation of being associated with more discrete quantities rather than continuous
"Twice as many" just makes me go "twice probably means it's two times, hell if I know the rest of that sentence"
Though "more" can be confused as adding that value, so 1.15x more can actually sound like +115% which in turn is 215%
yes tat is what i was saying
when a 15% increase (1.15x multiplier) is applied, it is more
so people tend to say "1.15x more than"
I only fully understand that case through context, firm that the game would not allow a player to do 1.474x more damage in the sense of doing 247.4% damage, but merely 147.4%
"I take 1.2x damage"; "I take 0.5x damage"
maybe using the 'x' notation with a determiner seems to be the error
when using "more" and "less" it is usually better to use percentages
that way it is clear, that it is not a mix up
(especially when the percentage is below 100)
to be fair, you can indeed achieve that damage boost if you're considering damage times power
I like the percentage notation because the removal of that 1. at the start makes people think of the "between 1x and 2x" part
Do not Fatshark me right now, it's 6:37 AM
what slaughterer + unstable + warp charges + warp unleashed does to a mf
I want to be disappointed closer to nighttime
Oh yeah, slaughterer 4 is uhhh
+75% power at max stacks?
Wait, and that gets multiplied by WB and WU instead of added?
yeah
I mean, of course it does, but wow
power and damage turns out to be multiplicative for some reason
So WU and WB are even better 
instead of the damage contribution from power going into damage additively
damage bonuses of the same type are additive with each other
damage bonuses of different types are multiplicative with each other
and damage reductions are almost always multiplicative with each other (independent of type and source), because this prevents 100+% dmg reductions
a few years ago, i used to play a game that allowed to get >100% dmg reduction.
120% dmg reduction would cause the effect to alternate between
- having 100-20=80% dmg resistance
- having 100% dmg resistance and getting healed for 20% of the incoming damage
good times
i suppose given the absurd complexity of some of this game's systems, it was preemptive guarding to make damage reduction stack multiplicative even if it's among the same type
I hate gun psyker(under t4) but i have to admit it, it is really fun and op to play
Gun psykers are worse veterans.
fuck em 😄
better than vet+pistol thou
I can't hear the vet over my 34% better bodyshot damage
lol
And a better headshot damage too 
worse ammo economy and worse toughness economy, no?
Im sure the 2.5% extra damage the veterans get over psykers is helpful.
funnily enough, there's a very weird thing that doesn't make your toughness economy too terrible
Well, with more damage you can shoot enemies less, and psyker also has brain burst for the enemies they can't afford to shoot
when standing still with the shredder, your toughness regeneration from coherency is 15 per second
with +90% toughness regen speed from curios, that gets boosted up to 28.5 per second
I actually regularly use laspistol on psyker and leave BB for long range or crushers/bulwarks
but when standing still, how much damage do you take per second? 😄
das true, though I reckon there's usually some cover
I'm personally always on the move with staffs so I wouldn't know
It's the one class that can actually pick a non-ogryn weapon without worrying about how they'll kill ogryns, which makes the class incredibly versatile
I stopped picking non-plasma stuff on veteran outside of doing the funny or delegating things to my team in the team-based game because it just felt good to not worry about killing any enemy
my general problem with gun psykers is pretty much the same as with ogryn that focus on their gun too much
they ONLY use their gun
many gun ogryns do not use their ult to make space or help teammates
they waste ammo to clear hordes
many gun psykers do not BB a lot and shoot the enemies with their gun instead. often leading to longer ttk and them not focusing crushers and bulwarks
both cases make the entire team suffer
Eh, it's like me and staff psykers
i am sure that there are players who do it well, but it seems like most by far, just do it very badly
I find many of them are too reliant on their staves and drag themselves down, so it generates me a bit of a negative opinion of the bunch
just the nature of your average teammates
I agree.
surge psykers will do that too
Yeah, just people being people
I don't think I've ever seen a pub surge psyker match or come close to my damage in melee
in T5 there a lot of good gunpsyker than T4-
I get a bit endeared when I spot a gun psyker because I use one, but odds are they'll tunnel vision on the gun
I know I do sometimes trying to flex on the veteran
Reapers are my biggest weakness
I drop everything I'm doing to proc ghost out in the open
I just want the veteran to see me firing a pistol on the reaper
true. some will spam their surge staff at everything
3 crushers?
you could surge stun them and then blast them with kinetic barrage BB
NAAAH let me just spam uncharged surge at them for ever
I still need a new force sword to get deflector and slaughterer, because combining it with the laspistol is straight up dirty
trash mobs?
you could swap to melee and mow them down
naah itll be fine. just surge spam at them to "great effect"
many players are bad at using their available tools for the right job
it just seems extremely apparent with certain weapons like the surge staff (and gun ogryns)
I think with laspistol I pick up like 3 or 2 ammo tins per mission
I do get a bit crazier about it if the team doesn't use too much ammo
I sweat on headshots because they save me from a horrible death at the hands of shooters
Hol up
100 base toughness ain't easy fr fr
It gets good damage with WU and WB and can one-shot shooters at close range with headshots
Suppression immunity?
Ooo
Also deals good flak damage, doesn't shake violently and is pretty efficient on ammo
Can anyone tell me if you hit an enemy and have Kinetic Flayer (10% chance to brain burst on attack), whether if you then have Wrack and Ruin (brain burst spreads fire) it will spread if that 10% brain burst goes off?
And it fucking murders reapers with crits
laspistol's base damage is low, but it has some basic crit chance (+15% on top of psyker's base 5%) and one of the weirdest crit damage tables
It's the only gun I used on psyker where I preferred crit chance and saw a negative response from the damage when I took out the 5% crit chance perk
Wouldnt low toughness incentivize you to stay far away though, like with a lasgun?
Nah, I jump them mfs
it has access to the Ghost blessing which makes you immune to all ranged attacks for <1 second on weakspot hit
I don't care about my toughness, I stack 3 curios and go to town with a shitty 150 or whatever I have now
Still goes down pitifully if shooters gang up on me, but at that point I blame myself
can't lose toughness if you have none
Vet can easily overtake this with the ult, but this is my damage nearly all the time and I have my ult free to do CC and kickstart kinetic barrage
But the gun still is very reliant on headshots and the player feels the drop
The damage falloff is legit dog shit, too
Man thats way better dps than i expected actually lmao
But if you want to dance between shooters, it's just dumb fun
Can definitely imagine this shredding with ghost
kinetic flayer does indeed proc wrack & ruin
Having a full second to line up the next headshot is great
It's therapeutic, even
It's like when you get that first headshot you get transported to a world where only you and the heads exist
Definitely don't try that in a horde
Laspistol also has the fastest swap speed of ranged weapons and you can use ghost defensively, like pulling it out to pop a head while you dodge backwards into cover if you feel you overextended
You can use it with deflector to bait shooter bursts and pull out the pistol between their shots
Get shot, shoot back
With ghost you can just rush enemies with deflector and start a ghost chain, and if you fail it you can sit behind deflector and create another opportunity
I just love everything about the combo besides the stupid damage falloff
If laspistol had a longer range to one-shot enemies it'd be easily one of the most overpowered guns for psyker
It's edging that line like psykers edge peril
thats nice
many people say that toughness regen is not good
it can help a lot
yeah especially during slow engagements with ranged enemies where the map isn't close-quarters enough to just run them down with melee
since gunner got nerfed, I have to remake all of my curio again. 😔
@ornate hamlet recently learned that las pistol on psyker also has a force push as special, which fits gun psyker incredibly well
stamina regen also imo very nice if not essential
in all builds in vt2 stamina regen was a must
otherwise many times in breaking the guard
yeah I don't run kinetic deflection and appreciate it quite very much
though I ran it even with kinetic deflection before just for the pushes and running around
best cardio on tertium
after not running deflection for a while, I find that I prefer the toughness DR feat more
Whats the best toughness feat for gun psyker btw?
Been running toughness on warp charge, but that forces me to either brainburst more than id like or have to rely on a 4% chance
this is what I have been using with Illisi and Shredder, Quietude is active enough that the other two couldn't provide higher value
imo is 1 or 2 depends on staff/gun and playstyle
usually engage a fight by either stroking my illisi or getting some BB's off, either way, I maintain high peril almost the entire time
constantly regenning with Quietude and benefitting from Kinetic Shield and Unstable
this is the way
actually the most fun I've had on psyker in a long time
now just be really cool and run quicken
@ornate hamlet has inspired me to try out Las Pistol next
Interesting build, ill have to try this!
Yeah, basically took all the suggestions I'd been given about psyker/gunpsyker and cobbled this together
was running toughness regen on warp charge previously, but there were so many times where I couldn't get a charge when I wanted
but Quietude with the strokin' stick (Illisi) always provided
could probably get better horde clear with AB instead of KB, but KB is really nice for when there is a crusher/bulwark pack
Illisi already has great horde clear anyways
gotta get them strokes in
quicken kind of a meme but it's quite fun
I wish psyker could get a UI buff indicator like vet nade generation feat for Kinetic Flayer
also, why isn't there a UI buff indicator for WU?
awesome thanks
crosshair HUD has an option for showing kinetic flayer's CD
that a mod?
ye
which crosshair mod specifically
oh vet nades got a UI element for them in the base game?
yes
gawd damn
ty
it also has an option to display warp charges in this visual format
though they're new features and a bit buggy, as their position will randomly reset back to their default
the best QoL thing they did for psyker was make charges fall off 1 at a time
having them all expire was ass
the moment you don't have max nades, that thing pops up
slowly fills then gives you a nade
something like that for Flayer would be nice
they have the technology
it's immeasurably complex
Hoo boy, that was not fun; constantly having to watch the meter, break out the BB if it got too low, and hope a vet didn't steal the kill...
sorry if it's blue it must die
Yes, some people seem to take it as a "here's a glowing target for you to shoot".
I mean to be fair like every game ever teach you to click on the glowing object
It's dark and the only enemy I see is glowing
I've gotten to the point where when I see a glowing blue head, I walk on by, unless it's something that isn't going to die in one BB
I'm gonna shoot the glowing guy on reflex
Yeah, I may put fire into it if it won't die in one, but I try to avoid stealing warp charges.
I still want FS to make your own BB aura a different colour to other psykers.
Just so you know it's you that's locked that target.
wait for it...
immeasurably complex
might be possible to mod that if it's just for yourself, not sure
I don't have the tech skill for that, and it may be the effects aren't distinct in code, but it'd be nice.
I'm just not sure if changing an effect like that would be allowed
What are the odds we get meaningful news on the 18th, and not vague "we moving towards this..." or "the team is aware of this..." or "we want to challenge the players and respect their time..."?
18th will be advertising aimed at temping people to log back in for content patch. It will be like any advert, vague and maybe enticing.
id keep my expectations low
yeah, this was what I was thinking as well
too little too late
tbf though, pre-Catfish, Fatshark was terrible at telling us anything or giving updates
If this game is a huge success it will be on console. We're basically paying to test and refine it for them.
it already was going to be
I can't see that it wouldn't be. If things like the Healthbar mod haven't been banned (at least it wasn't last I heard), differentiating your BB colour is trivial in terms of giving you extra information.
There's even a mod that changes flame color and opacity iirc
So changing visual info that's already present shouldn't be disallowed by that logic
but they already told us what we gonna get, 1 new mission and some balance changes
anyone know if soulblaze kills count as a warp attack for the warp absorption perk? (replenish 15% toughness when you kill an enemy with a warp attack)
so, toppless bug isn't working any more?
it seems it won't let me change to a loadout that is topless
It does, warpfire = soulblaze
thats great, thankyou
should I reroll sniper to 20 or change HP to revive 🤔
Might want to get a higher base roll first
Use as is until 16% toughness
Isn't 17 max?
does fs still hate psykers? Is it safe to come back and play yet?
psyker good
Psyker has probably the second highest dps in the game
quelling is faster, we got a faster power sword and a big brother to the duelling swords, warp charges drop off one-by-one, BB got a damage buff, warp unleashed got buffed, warp charges give 1% more damage
Psykers are strong.
my 16%+ have only Regen T3 ._.
let it be -2%, what about perks
I personally like my stamina regen (particularly if you don't run kinetic deflection) or just more toughness
max health being the one that I would replace
you do realize if a sniper has its red beam on you that you can dodge left and right and they will never hit you?
You do realize that you can't always see the red beam, that sometimes lag happens anyway, and that sometimes you're bodyblocked or in a narrow space and it's more difficult than normal, right? 😉
"mostly" yes
Anyways, not what I came here for.
Came to post this:
THE EMPEROR PROTECTS
That was an Emps reward 😄
Gonna reroll 4% crit and Blazing Spirit and it'll be a direct upgrade to my current...
(Yes I like Deflector, sue me >~>)
It's pity about the first target, prob drops you away from the mutie oneshot. Otherwise a great roll.
nothing wrong with deflector. it's one of the 3 most used choices
u can extract slaughterer from your old one too
I know, I know, but a lotta people seem to hate it tho XP
Yep!!! 😄
i hate that it's a blessing and not a feat
that you could use on any weapon
but it's good
Eh, I'd rather it be neither, and just be intrinsic to the force Swords, I think.
Also they need to bring back it triggering on revive
That was the Shit man
if it was intrinsic they'd have the nerf the infinite dodges or insane damage though, so kinda glad it isn't.
Ahhhhh truuuue, that's fair.
slaughterer is strong enough for 2 damage blessings, so it is kinda fine. If they rip slaughterer at some point it might feel bad.
Yeah, true.
Just I think that some people can't get over running Deflector over another damage blessing, the the Rending on Weakspot one, forget the name atm
That's why the full 60% sniper resist does a lot for Psyker, especially if you aren't running any health curios.
Getting tagged isn't certain death, always
https://youtu.be/Ya1MK0fkZOo just dodge more, should be an instinct when you hear the audio cue
Watch omg what a gaemer and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
with regards to snipers, my muscle memory to dodge sometimes fucks me over since I try to dodge instead of sliding, which ends up being slightly too long to do especially when I'm already sprinting and need to un-release my shift key and press down again to dodge
and my fingers being slow to swap from W + Shift into A/S/D + shift, though I am working on that
my personal favorite is the insta hitting stealth sniper
the one that has neither sound nor charge up
just dodge lol
I Dont Know About You But I Am A Professional Dodger Just Dodge Lol Have You Tried Dodging
i can't i suffer from a degenerative condition called a skill issue
melt it
guess I'll die 

A Thousand times. THIS.
I play exclusively T5, I'm an old Cata player in VT2, 2000hrs playtime between the two games, etc etc.
I'm not a newbie lol.
Issue is that sometimes you can't dodge. That's the point I was making.
And since the other "resistances" are kinda ass to build into, and Snipers are so punishing for just a single hit, and that single hit can come from BS? It's not terrible to have some Sniper resist.
I don't know if I'd go for 60%, personally, but if you've got an otherwise good curio that has Sniper on it, it's not exactly "bricked" lol.
i swear sometimes when they spawn first shot from them is without ramp up and you cant even see laser
impossible to todge
Bugged shots with no audio cue/charge-up, getting body-blocked by mooks, getting pushed out of cover by a flamer or dog boop, being stuck in a narrow space, being on a buggy ramp and trying to dodge but "catching your foot" on the unlevel terrain...
They're not possibly to dodge in 100% of circumstances.
Me staring down a sniper with nothing else around? I'll dodge-dance for days. I'll calmly walk at them with my melee out in I want XD
But in the 'Tide games, it's not the things you See that kill you.
It's the things you don't see, the out-of-control situations, etc.
That's what you want to build insurance against.
Yup. Was running Metalfab just last night. In the final event room. I'd just healed, walked out towards the button to start the event. BAM.
Sniped from above and behind, no audio cue, no laser before I walked out.
Just 3/4th of my health deleted with no warning or counterplay.
🙂 👍🏻
should sacrifice my 30%mobility and change to left one? 😂
you wont notice much difference, but you get 1m more area suppression with 80% collateral
which you probably also wont notice lol
i would keep rolling for better perks, like maniac and flak
Honestly I like staves but I am a shredder burster supremacist
Especially when fighting monsters
gun psyker is also not my main too. I make it just in case I bored of staff
better main it before they nerf shredder lol
How do the dueling swords do at Damn? Been enjoying a Mk V while helping a friend level up in malice. Mine has rending and crit on dodge for blessings
Base stats are mostly level in the high 60s and 70s
if you're good with it you should be fine. though deimos is basically dueling 2.0
I’m probably average, trying to take a break from force swords so I decided to try and build a decent dueling sword
Figured I could abuse the unlimited dodge and crit blessing synergy
i found it painful to use personally but I've seen some good plays with it
Dueling sword isnt good is the only thing to say.
The weapon needs more damage in both its heavys and lights aswell as more blessings.
But hey i managed to do duo damnation with a dueling sword so it is certainly “duelable” in damnation. But with our current caste of weaponry i believe they would enable much more then what dueling swords ever would like solo-T5 or DUO-HI-t5
Honestly one of the best guns in game. Especially with a vet in your party cuz elite kills give you like 25-30 ammo back
Hey is the Illisi good
25-30? Isn't it more like 6 with ammo at 80%?
+6 and +8 on vet
Alright thanks friends
i think its perfect right?
Probably as close to perfect you can get until you can find a 380
holy shit, upgrading 5 new force swords. 3 of them getting hit with +block efficiency on the first upgrade.
And 2/5 both rolled block eff and melee crit chance 
Does anyone have experience with combat ability regen and a bb and barage build? Would thr ca regen be worth investing in 3 curios?
should I?
I thought melee crit wasn't worth it?
that's a pretty good duelling sword, so if you're gonna use them, sure.
and yeah smoke, my force sword rolls are absolute shit today.
Personally I wouldn't buy that but dueling swords are kind of whatever, plus you can only harvest one perk from it
alright. turns out me getting griefed on the first 6 swords today rolls was so hadron could give me a good result on the 9th one.
If you have nothing else to do with your Melk bucks why not, but otherwise I would say no
gonna turn block to flak and upgrade uncanny to 4
against scabs and stalkers its nice.
easier to get into 1 shot light territory with light spam
The heavies have no armour penalty except against carapace, light you only use to get into the 2nd heavy
Unstable power is so much better so you can instagib mutants
You have +25 maniac on it as well
It's just begging to have unstable power
if I had a low warp res one I'd agree but uncanny is more mindless and it feels 50/50 whether i got peril to 1 shot a mutie
Goodbye, shirtless rejects
Finally got back into psyker for the first time since launch and God the Deimos is amazing
Just using a plain ~250 green but it clears house
man they really made monstrosities a joke now
always has been
They have the same healthpools, aside from plogryn who gained more health. The problem with them is they are very easy to dodge, or they have a condition they must meet before they can do anything remotely dangerous, like bonbon having to first vomit on you before it can eat you, or DH's being completely evadable. That, on top of players generally getting better at dealing with them leave them in the state they are. They were never a problem unless there was a lot of other bullshit coming after you, and even in that case, you could just leave one person dodging the boss forever while the others deal with the more threatening things
my experience after not playing since early march is that monstrosities literally melt in seconds vs not dying very fast at all
shrug
I think people have just generally gotten better at handling them
People using thunder hammers more after the buffs it got, and in general people being better at the game tends to do that
i mean in this game literally 2 people were dead and i was handling a horde and one guy melted the nurgle
what’s the current best in slot blessing for the mk5 force sword, aside from slaughterer?
i’m thinking either deflector for utility or something like uncanny strike
Unstable if you like running at high peril and also run warp unleashed, deflector for utility, not sure what i'd run for light attack spamming, maybe shred or unstable?
there isn't one. it's either unstable, deflector, or bloodthirsty meme
slaughter already gets you to one-shot trash mobs with light attacks so that’s what i use for spam lol
i guess unstable then
am i the only one that feels like there should be more downsides to being at high peril aside from just exploding when u do something at 100%
a couple that i've thought of is if
A: you're above 80% peril your peril could slowly start ticking upward, then blow up if you stay at 100% for like 20-30 seconds
B: false cues at high peril. Split second sniper tracers, nonexistent poxhound howls or poxburster bomber ticks, that sorta thing
Movement speed reduction?
Movement and attack speed reduction would be interesting, with MiM negating it
Theres no reason to pick MiM over infinite block or damage reduction right now
Well now it has a use
high heat slowdown is awful and why in vermintide you always used whatever removed it.
mind in motion should probably just be reworked
the other two options are purely defensive and mind in motion is just this weird sort of situational mobility tool
i would rather it do something like enable psyker to have another way to access infinite dodges (maybe requiring you to have brainburst equipped) besides force swords
psyker doesn't really need more stamina since the regen is so insanely high
no movement slowdown from quelling as baseline, and change the feat to "infinite dodges while brainbursting"?
sounds good
mostly the second part yeah but that would work
That sounds abusable
or maybe just increased dodge count
If you need to dodge more than twice while brain bursting, you shouldnt be brain bursting in that situation
How about keep the venting theme and increase the venting ratio while moving
i dont think this type of bonus is ever going to have major upsides over kinetic deflection or shield
or you should bb crushers for max dps (with many weapons)
if there are many crushers around, you need more than 2 dodges
the other two have a ton of utility in a lot of situations
and their conditions are very easily achievable
kinetic deflection wants you to start using it at low peril (if you need to block a lot, such as when you revive), and kinetic shield wants you at high peril
mind in motion wants you to be quelling in order to gain the movement speed buff
unfortunately with the way peril works you're oftentimes quelling for 1-2 ticks and thats it
or already in a safer position in order to quell
mind in motion could also work similar to what the Agile blessing was supposed to be on dueling sword. a successful dodge (as in, you actually dodge an attack instead of mashing buttons in a panic) resets your dodge counter
more useful on non-force sword weapons, but i guess psyker doesn't really have that many low dodgecount weapons anyways
I made this because I lucked onto the blessing combo but is there any actual use-case for it?
there is but slaughterer is needed
not blazing
because you'll just kill shit and it won't proc
more specifically: slaughterer/bloodthirsty is a good combo on illisi but bloodthirsty/blazing is a meme
false cues would be sick honestly let me hear the voices
i think peril ticking up at 80%+ peril is kinda stupid
because you want to be balancing yourself at mid/high peril for damage with some feats and/or blessings
you could easily quell it back down but i feel like its too easy to maintain high peril with 0 consequence.
like if it was 1% every few seconds that wouldn't be terrible
the reason it’s so easy to maintain high peril without consequences is because of how inconsistent the perils explosion is
i noticed this especially when going for the penance which requires you to blow up
getting to 100% isn’t an “oh shit” moment it’s more like “i can probably bb like 3 more people” type deal
they just need to make the explosion trigger more consistently on 100% so you actually have to manage it
it seems to be very consistent for me: if you START a peril consuming action at 100% peril, you expkofe
so if you start charging a brain blast at 99%, you won't explode
what it should be is performing a peril-consuming action (such as a bb) while at 100% peril, OR being at 100% for more than a few seconds should explode you
make it fairly lenient like 5-10 seconds
but that way you can't pre charge a bb at 95% and hold it until your target enters sight even tho you've been at 100% for 30 seconds
right, but the problem with that is so many things reset your peril buildup by either you or your teammates getting kills that getting to 100% is really not a big deal
i just feel like peril generally needs to be more punishing
its too free atm
esp with the f cancelling explosion
"oh hold on im at 100% lemme just brain blast this bitch anyway and then i'll quell"
ive gotten off like 8 bbs in a row before
Does the rending build still work?
someone on reddit (i think?) suggested that BB could be reworked into a dot hold effect that scales the more you hold on someone and i think that’s a pretty solid idea
ok but pop
because right now if your teammates kill whoever you’ve locked you just build up peril for no reason and get nothing out of it
true…
maybe make it so it dot's them until they're in kill range and then executes
yeah that’s what i’m thinking
right now it just does 900 damage flat and builds 45% peril
in damnation every special/elite (the enemies you should be using bb on anyway) take 2-4 pops
which i think wouldnt be a problem if they just make it do some kinds of tick damage until you get to that threshold or whatever and then the pop
BB feels kinda useless on heavier enemies in heresy+
personally i only ever use it on snipers and whatnot if we don’t have a vet
ok so hear me out:
holding down bb on a target causes the target to take ramping dot, and increases the damage of the finishing blast. As soon as the blast will kill, it pops them
ideally this is what it should do
however they would have to actually make peril a downside
like you’ve said
because if they make bb actually worthwhile to use on bigger targets it needs to also punish you for overusing it
or something similar to that tone i guess
m
I think this discussion in general may have had tons of misinformation
For you to explode from BB you need to be at 97.x peril
the x is an unknown decimal for me rn
So the safe thing is to be at 96 peril and do a brainburst since you cant see decimals normaly on peril.
i don’t remember the last time i exploded from casting bb below 100%
and even then i can burst sometimes twice at 100% and be fine
i think it has to do with the random quells from various buffs resetting it? or something along the lines
Keep in mind if you proc the reduce peril iconic you dont explode.
yeah
I have no experience with the dueling sword meta, can this be made into anything worthwhile?
Rampage is stupid hard to activate I’d rather have shred
Dueling sword is very much working harder to do less.
You’re just a hater
Sometimes its good to be a hater so that it can be buffed :p
rampage is kinda worthless on duelling sword imo
So shred + riposte ideally
Although uncanny strike doesn't seem terrible
But you'd probably be better off just BBing crushers
Uncanny applies to flames fyi
a lot of things apply to flames
it’s kinda funny
i should probably run warp battery instead of kinetic flayer
Kinetic flayed is kinda meh, should have its cooldown reduced
Can critical hits affect secondary attack on trauma staff?
I don't believe so
honestly yeah it’s nice to randomly get a warp charge off an add but at the same time ab with 6 charges is kinda funny
i mean your damage overall at 6 is kinda funny
everything (surpassingly) scales properly
Yeah it’s pretty good, same with wildfire or whatever the 2nd l25 talent is
Nevermind, it can
is wildfire worth it though
4 stacks of blaze
i mean i guess? it could proc AB
It’s not actually that bad if you have a good flame staff
Idea, replace surge with blazing spirit and use wildfire?
Wildfire is only good with flame staff
Fire stacks on crit
ah
wait hold on wasn’t it wrack and ruin that applies blaze
i’m actually stupid and have not checked my feats in so long
didn’t wildfire replace something in an update a while ago?
It replaced kinetic overload
right
Which I would argue is better than wildfire
So I have both staffs, which one would be preferable to use? The crit effects don't seem to proc very often in the psykanium
My preciusssss
You have a base 5% crit chance as psyker, so 5% chance to crit
Neither are super good tbh, but the right one is better than left one
Isn't brittleness a decent debuff to apply enemies?
Your trauma staff does same damage no matter
The brittleness also is only like 30% debuff or such
But whole team can use it
Probably nice vs bosses
fair enough
You need Warp Nexus to make any crit build viable
Like this
But, overrall Warp Flurry is best
You charge faster, which results in less Peril generation, meaning more hits
the exception being the beast of nurgle, which takes 2x explosion damage and generally gets chunked by the trauma staff more than BB
brittleness doesnt do anything against bosses. nurgle beast and ogryn are unyielding. there are very few weapons that have reduced dmg vs unyielding so brittleness does nothing. but trauma itself does double dmg on beast of nurgle
Gotta stick warp nexus on there and you'll be in business baby
the right one can be made to a decent crit / blazing staff. but charge rate is crap on both its kinda important on trauma
you get the warp charge even if the target dies as long as you've charged the BB past around the halfway mark
the one im using lately, not too bad
I put warp flurry on the left one to replace the peril reduction, will warp nexus to replace double shot on the right one when I find it.
Of all the melee weapons to roll on my psyker... 🤣
man.. I think Im done with surge for a while... its just not especially useful except in hounds mode or high shock
i finished all the new penances boys. i just need 24 more missions and i can get the final psyker headwear...
surge is fun if you can consistently push before any teammates get there
Yeah... surge can get really frustrating to play when you're not facing waves of multiple mutants, dogs, trappers, and bursters. You can't carry for shit, you can just keep your team from dying to the worst mobs so they can carry.
its definitely not needed in regular high intensity
I actually find myself prefering purgatus because of that. The thing can carry like mad and clear out the worst compressed waves of trash without using ammo.
its decent with ascendent blaze but even then it depends on team comp because u may have a better hoard clear person
and you are just competing for hoard kills
illisi babyyyy