#psyker-class

1 messages · Page 549 of 1

blissful mural
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i mean, half of all the icons center around a skull

tender terrace
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my question was, because that wasn't always the case some blessings worked on other weapons

spice veldt
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that was patched out a while ago

tender terrace
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neither of those things are relevant to what i said

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lol

blissful mural
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its further confusing that some specifically state that theyre only active when in hand

fierce sinew
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what is relevant is that behavior was patched out a long time ago

tender terrace
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yes, that was cleared up when you answered my question

fierce sinew
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you should definitely not pay any mind to what fatshark tooltips say

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but you probably already know that

shadow wigeon
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Does trauma rending affect assassination bosses?

south zephyr
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gift from Big E, might actually keep it around, stick it on a shelf somewhere

fresh steeple
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I would use the Deimos perk huehuehue

fresh steeple
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or at least, it should. There was a time when it didn't affect Monstrosities

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but that was several months ago

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but maybe I'm a big doofus, so I'm gonna go try to research that

south zephyr
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what should I replace?

fierce sinew
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I'd put more health in place of the regen or gunner resist if it were me

south zephyr
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was thinking about swapping out ability regen with toughness regen

fierce sinew
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if you're using a staff quietude makes toughness regen very irrelevant imo

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if gunpsyker maybe

south zephyr
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am gunpsyker

fresh steeple
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but that the effect is still minimal

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I tested in Psykanium

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Unyieldings and Maniacs do take more damage after being hit by Trauma

fierce sinew
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the practical effect on specifically the scab captain is going to be minimal because of the shield

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you're going to be hitting cap regardless

fresh steeple
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in the case of Unyieldings the damage boost is minimal since they're basically unarmored, but there is a difference in damage

spice veldt
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depends on the weapon and attack

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my personal question is whether it gets applied to the void shield

fierce sinew
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beat me to it

spice veldt
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fastest in the west

fierce sinew
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I'm trying to think of a commonly used weapon that isn't capping the shield but would with brittleness

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like, if it worked

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(not sure if it does)

fresh steeple
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for things I thought were true but can now confirm

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  1. Unyielding mobs receive approximately a 6% damage increase if hit by +8 Brittleness
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  1. The captain's shield appears to have no appreciable increase in damage taken after being "rended", though that may be because of 1 and the fact that it's very difficult to determine damage increases on Monstrosities without damage numbers
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and most importantly 3. The Rending effect is applied to all targets who are even grazed by the explosion. So if a Crusher is way outside of the Epicenter but close enough to technically be hit by the wider blast (which is a pretty large circle at 80 BR), it will receive the full +8 Rending

ornate hamlet
fresh steeple
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essentially a complete blind man could randomly spam Trauma in the general vicinity of Ogryn packs and still apply full Rending

shadow wigeon
fresh steeple
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obviously it's better to actually hit them with the epicenter so you stagger them, of course, but if you don't have that luxury you're still going to be alright

restive slate
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Rending applies to Captain Shield?

fresh steeple
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at max BR the effect of Shockwave is approximately 300% wider than the visual epicenter effect

fresh steeple
lethal folio
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Rending applies to every armour type, including players.

fresh steeple
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it does apply to the boss itself, albeit marginally

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I know this, but two months ago there was a bug where Brittleness did not apply to the class of Monstrosities even if they were wearing armor in the case of the Captain

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which is why I went to test

restive slate
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So if Rending plasmagunner shoots an Ogryn pal, they're debuffed?

fresh steeple
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and it appears 1. that it works, yet is very difficult to discern, and 2. it still affects unarmored unyielding targets like the back of a Bulwark

lethal folio
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You still can't shoot allies because there is no ff multiplier

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But it makes barrels deadly.

fresh steeple
lethal folio
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Rending can go above 100%.

restive slate
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It feels like our VT2 heroes are better at grabbing ledges compared to our Operatives

fresh steeple
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it's the same effect as Shockwave, just half as strong

restive slate
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Wow so we can sabotage our teammates more, nice

lethal folio
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That is a different scenario.

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If you have over 100% rending, you reverse the negative damage multiplier

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You said it won't go above 100%, which is false.

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Again, no.

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Why do you think there are blessings that give over 100% rending?

fresh steeple
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here's a question for you: do Unarmored targets receive full 100% damage from melee attacks?

lethal folio
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Not all of them.

fresh steeple
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from a Deimos stab attack

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light attack, that is

spice veldt
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yes from a deimos light

lethal folio
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If you have 150% rending, an attack with 70% armour mod will do 115% damage.

fresh steeple
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because I have to know if 0 agrees with this premise that a Deimos light does 100% damage to an unarmored target

lethal folio
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(It does)

fresh steeple
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my point is that, as I understand it, Unarmored provides no damage reduction

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and a Light attack from Deimos will do 100% damage ot it

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and I just went and tested Rending Shockwave on an unarmored target, and it took extra damage after being hit by shockwave

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so yes, shockwave can make an attack deal more than "100%"

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Strike Team 2

lethal folio
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I hope you haven't equipped warp unleashed.

fresh steeple
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nor brain bursts

spice veldt
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I don't observe unarmoured enemies taking extra damage from a deimos light if they are debuffed with brittleness

fresh steeple
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I thought I was below 20. But yes, if I was above, that could be the cause

fresh steeple
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let me switch swords

spice veldt
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169 damage on both with a t4 rending shockwave on the trauma

fresh steeple
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because I actually may have gotten power from the sword

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I thought I attacked below 20% peril

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okee dokee I'm wrong

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it was my peril

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let me see if it changes calcs on Unyielding

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it wasn't a headshot, it was a crit

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maybe it went rhough the body, idk

spice veldt
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fucking psykers doing +10% elite damage and making me having to do a bit more math

fresh steeple
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Unyielding takes true 100% damage like Unarmored does. Infested and Maniac take extra damage after being rended

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which means that it shouldn't apply to non-Captain Monstrosities, but it should still apply to the Captain beacuse he has armor

lethal folio
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Again, you can do more than 100% damage with high rending.

fresh steeple
spice veldt
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you can

fresh steeple
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I went and tested it

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well, maybe if we're talking REnding versus Brittleness

lethal folio
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You don't even know what you are testing.

spice veldt
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rending and brittleness stack additively right?

fresh steeple
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but Brittleness does not take something past 100%

lethal folio
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Rending and brittleness are the same thing.

fresh steeple
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I thought it did, but that was Unstable Power screwing up the test

spice veldt
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ye, just wasn't sure if the effects had some weird math around them

fresh steeple
spice veldt
fresh steeple
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I thought the same thing 15 minutes ago, and I was wrong

lethal folio
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Because the difference between 100% and 100% is 0

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So rending does nothing to that damage.

spice veldt
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my force sword has 402 weakspot on l1 (aka 442 on crushers because of the +10% elite)

fresh steeple
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Crushers have armor

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of course Rending will increase damage done to them

spice veldt
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the first crusher takes 442 damage at max t4 uncanny stacks (100% rending)

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the second crusher takes 574 damage at max t4 uncanny stacks and t4 rending shockwave with a fully charged trauma (140% rending)

fresh steeple
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isn't 100% rending just a shitty way of saying "maximum amount of +rending allowed by this weapon"?

lethal folio
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No

fresh steeple
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I have no qualm with the concept that internal Rending and Brittleness stack

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so I'll clarify what I think is a semantic problem in this conversation

lethal folio
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Brittleness is rending.

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It is the rending debuff.

fresh steeple
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when you said 100% rending, what I took you to mean was "rending to teh point that you do 100% of damage, as though the target is unarmored"

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what you appear to be arguing is "Rending at 100% plus Brittleness can continue to increase damage further"

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if that is your argument, I have no disagreement with it

lethal folio
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There is no rending + brittleness.

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It is all rending.

fresh steeple
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Brittleness is "Rending as a debuff"

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Rending is "Rending as a buff"

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it's still Rending

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I'm making a distinction because you can get to 100% personal Rending buff and then have additional Rending debuffs to the enemy

lethal folio
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There is no difference between adding brittleness to rending, and having rending.

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What is there to figure out?

fresh steeple
lunar hollow
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i believe the over 100% rending effect can also by achieved with a t4 uncanny strike knife with rending backstab

lethal folio
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Or you just use decapitator and get over 100% with one b.essing.

spice veldt
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ah damn forgot about rending backstab

fresh steeple
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I always took "100% Rending" to be a personal buff that increases damage to the maximum allowable extent provided by the game, but not the same thing as "removes all armor"

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Arco's video shows it's the first one, because additional sources of debuff rending can increase damage on the most heavily armored target

lethal folio
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You are overcomplicating the behaviour.

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That something is having 140% rending instead of 100%

fresh steeple
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100% rending is some sort of personal buff that gives you the maximum allowable amount of bleedthrough damage on armor from a single source, but additional sources of Brittleness add onto it

lethal folio
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There is no 'maximum allowable' bullshit.

lunar hollow
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rending isnt capped at 100%

lethal folio
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You are making that up.

lunar hollow
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i think brittleness has a cap at 40%

spice veldt
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the math checks out

lethal folio
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Why can you not accept the simple explanation that rending can go above 100%?

spice veldt
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the 168 (base damage of the l1) and 42 (damage dealt to carapace by l1) just being the damage values that I'm reading off of my force sword

fresh steeple
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Rending gives "100%". 100% is not actually 100%, or it would be 100%. It's 100% of that buff. Brittleness can go beyond that.

lethal folio
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Because I don't believe you understand. Because you are inventing bullshit like allowable bleedthrough.

fresh steeple
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if Rending removed all armor, Brittleness could not add more damage to it

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Rending at 100% gives you some value of armor penetration that can be added to by Brittleness

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the obvious explanation, 0, is that 100% is not actually 100%

lethal folio
fresh steeple
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not in terms of "100% being unarmored"

fresh steeple
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if a mob takes 80% reduced damage, Rending 100% theoretically takes it down to 40% reduced damage or some other random number for the sake of the example

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Brittleness can then take it down to 30%

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Rending 100% is not actually "does damage as though the target is unarmored"

spice veldt
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'Unarmoured' is considered an armour type

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the Surge staff, for example, deals <100% damage to Unarmoured

lethal folio
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if a mob takes 80% reduced damage, Rending 100% theoretically takes it down to 40% reduced damage or some other random number for the sake of the example
see shit like this is why I don't think you understand.

fresh steeple
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it's not adding damage to a target, or else Unarmored could be affected by Rending, which it cannot and I have corrected my previous thought that it could

lethal folio
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Where the hell did you invent that from.

spice veldt
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Unarmoured tends to be the armour type against which most attacks will deal >100% damage towards

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but there does exist attacks which indeed do <100% damage to it and thus can benefit from rending

fresh steeple
spice veldt
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I don't think I can swap from my trauma staff to the surge staff quickly enough to demonstrate it though

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oh wait

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axes apply brittleness

fresh steeple
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so do boltguns!

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XD

spice veldt
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yeah, I was just remarking on how I could debuff an unarmoured target with brittleness to demonstrate them taking more damage

lethal folio
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Just get decapitator

terse saffron
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100% rending on armored enemies should just be doing base damage?

fresh steeple
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or it's just that 100% rending doesn't actually make the target take 100% true damage

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it matches with observed testing up there

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100% rending takes Ogryn damage from X to Y, and then extra Brittleness takes it to Y', with Z being "true damage"

spice veldt
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just to be a bit careful with the wording; if an attack deals <100% damage to an enemy, 100% rending will make that attack deal 100% of its base damage to the target

cyan notch
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what is a cocksneeze

fresh steeple
lethal folio
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As I told you they would.

fresh steeple
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or, again, we just have to accept that 100% rending isn't the same as "applies true damage"

spice veldt
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here's the stat screen of the deimos I tested with

fresh steeple
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which would be far from the first time that Fatshark wrote some language that isn't the same thing as what it intuitively reads as

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see, e.g., Unstable Power

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"up to 5% power" apparently actually means "25% power"

spice veldt
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20% power

fresh steeple
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I swore it was 25% at 97%+ peril

spice veldt
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you only get the stacks at 20/40/60/80% thresholds, and it's 5% per stack

fresh steeple
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well, 20% operating off that premise

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either way, it's language that clearly doesn't describe the actual effect

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so if 100% rending actually just means something like "100% more damage than usual" instead of "does damage as though the target has no armor," then additional rending from Brittleness is an unsurprising interaction

fresh steeple
spice veldt
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warp nexus is also 20% max and stacks 4 times like unstable power

fresh steeple
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I'm thinking of something, but maybe it's just a false memory

spice veldt
fresh steeple
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either way, the point is that Fatshark's language is not always what it suggests it should be

near wyvern
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language that clearly doesn't describe the actual effect

This is the story of many descriptions in Fatshark games. They seem to outsource their description writing to some cheap work force who have no idea what's going on.

fresh steeple
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so if 100% rending is actually "does X more damage" instead of "does damage as though the target has no armor reduction," there's no surprise with that interaction

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either way, it's 12:30, so I must bid you adieu. If someone figures out what the sitch is, I'd love to hear it.

lethal folio
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I don't understand how this is confusing.

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<@&735928989146939404>

fresh steeple
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now that's an interesting insult. I thought cocksneeze was a clear enough concept, but what the hell is a felchzebra?

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I like it

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haha it blocks the word fe1ching

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anyway, I get fe1ching. I don't get the zebra part. But I appreciate it nonetheless.

lethal folio
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there is no limit on rending.

fresh steeple
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this was my suggestion. I'm looking forward to someone running down the numbers. Definitely signing off now, though. Ciao!

spice veldt
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f

south zephyr
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For some reason, I feel like someone just got baited into getting themselves banned Sitgryn

fresh steeple
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wait, is that what happened to them?

south zephyr
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either that or timed out and purged

shadow wigeon
fresh steeple
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oh, did 0 not have a role assigned?

lethal folio
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One stack of brittleness applies 5% rending. Maximum 8 stacks

shadow wigeon
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Ahh, cool, makes sense. Shockingly.

fresh steeple
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theoretically every stack is 5% rending

wanton sandal
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while transfer peril IV is awesome, idk...

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earn blessing or replace with warp flrry?

spice veldt
cyan notch
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whats ur stats

fresh steeple
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it doesn't hit weak spots

wanton sandal
shadow wigeon
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Well, it's for LMB. Pretty minimal unless you love bolting.

wanton sandal
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trve

fresh steeple
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so no, it's not actually awesome. It's useless for Trauma

fresh steeple
wanton sandal
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damn shame im not vsing voidstrike for this character

cyan notch
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id say grab rending

fresh steeple
near wyvern
shadow wigeon
wanton sandal
spice veldt
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60 damage and 80 everything else is personally my dream distribution

fresh steeple
wanton sandal
spice veldt
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very cool

wanton sandal
cyan notch
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who the hell needs 80 quell

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max damage all day

fresh steeple
fresh steeple
spice veldt
fresh steeple
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OKAY I'M GOING FOR REAL NOW BYEEEEE

spice veldt
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bye

cyan notch
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50% quell increase compared to what

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what kind of quell

near wyvern
fresh steeple
lean frost
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ello little spark heads KEKW_ogryn

wanton sandal
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yeah trauma is very valuable with its stagger of thsoe fcking flamers that roast the team

spice veldt
# cyan notch 50% quell increase compared to what

I don't have a staff with 50% quell so I'll have to make do with 58%

  • 58% quell speed gives +8.7% quell speed. From 100% peril, I quell 9.37% each tick
  • 80% quell speed gives +42.86% quell speed. from 100% peril, I quell 12.32% each tick

So a difference of 2.95% peril quelled

fresh steeple
cyan notch
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i assume ur talking about passive quell

fresh steeple
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it's nothing you need to optimize, and you'll get to 0 qucikly enough that Quell is definitely on the upper end of "good stat to use as dump", but it does have a good benefit

fresh steeple
cyan notch
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i dont think tahts true

wanton sandal
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seems switched

spice veldt
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oops

lethal folio
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A good amount of quell/resistance saves you a tick from doing 100% full charge vent loops

fresh steeple
spice veldt
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with the trauma staff, it enables you to only need to quell two ticks to do a full charge

fresh steeple
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quell speed affects both active quelling

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and peril decay

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a max 80 gives 43% quell speed and 31.5% peril decay

spice veldt
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perhaps not necessary on the other staffs which generate less peril while charging, but it is appreciable nevertheless if only for quietude

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i forget how much peril purgatus generates

wanton sandal
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the least i thin

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k

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at least from feel

fresh steeple
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it reduces active quelling peril at a faster rate. 100%. I just got back on to test in Psykanium with a ~50% quell staff and it quelled more than twice as slowly as my max 80% one

lethal folio
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The quell speed stat scales your vent time from 0.5 to 1.5s which makes it ramp up at higher values.

spice veldt
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oh so it was a god damn radical function

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i was staring at some data points and trying random functions to fit it

cyan notch
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oh yea it is technically twice as slow

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i think the quell per tick is more important

lethal folio
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It's a misdirection of a linear stat causing a non-linear effect.

cyan notch
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as long as u get your tick threshold ur good

spice veldt
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still love it for quietude

formal ridge
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my newly minted best surge staff ... flak/maniac perks with +76% warp resistance...

formal ridge
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hadron just shat all over this god roll

forest coral
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I HOPE YOURE PLEASED VARLET

formal ridge
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yes mistress

kind jay
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they should rename Sire Melk to Expired Melk

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guess im a gunker now

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UH OH

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UH OHHHHH

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FUUUU

spice veldt
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lemayo

cyan notch
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packwatch

karmic delta
white cedar
kind jay
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no anything

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Hold [x] to barter

white cedar
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I like when I making 2 resis curio and end up getting racist curio instead( I got 3 of this equiped in my psyker)

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60% sniper+gunner and 30%hound 15%mutant as an extra

kind jay
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i think curior reists are multiplicative not additive

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so its not really 60

white cedar
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but If it multiplicative, what is the base resistance btw

kind jay
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oh im not entirely sure

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someone else might know better

white cedar
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I don't want to download spaw mob mod with active AI to test it out

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or should I 🤔

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you triggered my curiosity XD

kind jay
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testing things is the best way to figure it out

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you could check the guide in the pins or maybe @near wyvern knows

bold spruce
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the blaze sword is the cool one right?

kind jay
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no its the hot one

bold spruce
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is it the one that u can turn blue

kind jay
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im kidding, yes it is

bold spruce
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oh

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is it worth buy from here

kind jay
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yes. it gives you a random gray one.

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generally used for crafting or getting a better leveling weapon

bold spruce
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isnt gray bad?

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oh

kind jay
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yeah but it gives you a gray of random rating between uhh 300 and 380

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you then craft it to orange

bold spruce
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so i should try and get a good one

kind jay
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and repeat until you die and hadron turns you into a servitor

bold spruce
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then make it orange

kind jay
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if you dont have any orange weapons, its not a bad idea to make at least 1

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just to have something to do missions with

bold spruce
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yea i only have blues

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whats something to look for in a blaze sword

south zephyr
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@spice veldt tried out Bloodthirsty, think I prefer Unstable still, you were right, is useful more often

kind jay
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do you want better single target or cleave?

bold spruce
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i like cleaves

kind jay
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make one of the Illisi swords (at the very bottom)

bold spruce
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can it do what blaze does

kind jay
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yep

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theyre all blaze they just behave differently

bold spruce
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is deimos more single target

kind jay
#

its designed to be a heavy poker so yes

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but it has an ok light spam

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illisi is pure cleave

bold spruce
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good?

kind jay
#

its fine

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im guessing youre still not 30?

bold spruce
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27 i think

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im almost 27

kind jay
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so just use that one until 30

bold spruce
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just as a grey or upgade it

kind jay
#

what difficulty are you playing

bold spruce
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1-3

kind jay
#

grey is fine

bold spruce
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alright ill barter my combat blade then

kind jay
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once you hit 30 then you make another one, craft it to orange, and just use that while you farm mats and start the crafting loop

bold spruce
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like buy a new sword?

kind jay
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eventually youll have to

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the one you have is super low stats

bold spruce
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ill do that at 30

kind jay
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heres mine as an example of what to try to go for

bold spruce
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oh

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thats pretty good

kind jay
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yep. but wait til youre 30 first

bold spruce
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ye the grey one is just to use for now

kind jay
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yeah you got it

white cedar
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@kind jay I tested my sniper curio. this is what I got

kind jay
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ahh yes. so definitely not additive.

white cedar
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I think there is treshhold

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let me try with 30%

kind jay
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the game has a lot of strange calculations at this point i just nod my head and go mhm

spice veldt
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snipers deal 10x toughness damage and have a certain property where if their attacks touch your HP at all, all of the damage is dealt into your HP regardless of any toughness that had absorbed the damage

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in damnation, they deal 122.5 damage

kind jay
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this example of games bs

spice veldt
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sniper resistance stacks multiplicatively; two 20% sniper res will result in (1 - 0.2) * (1 - 0.2) = 64% damage taken instead of the 1 - (0.2 + 0.2) = 60% that you would expect from additive stacking

white cedar
spice veldt
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yeah you basically ignore toughness in the calculations unless you're a vet who's stacking toughness with Unwavering Focus active

karmic delta
kind jay
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@spice veldt is it the same thing with the other perks? like block, revive etc

spice veldt
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no idea; I haven't personally looked at the code for that (and don't know how to) and haven't tested them

kind jay
#

fair

spice veldt
#

I have tested sniper res though

white cedar
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in 30%, my shield and Hp is changed and there's something wrong XD

cyan notch
#

what is hp + 1 shield

white cedar
#

shiper broke the shield through Hp, right? I don't know I should include in the number or not

spice veldt
#

you'll probably want to write out the individual res from the curios, like 20% + 20% or 10% + 10% + 20% or whatever

cyan notch
#

it doesnt matter what your toughness is for psyker

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you shouldnt count damage to your toughness

white cedar
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let's me reroll my curio to 30% with same HP and shield

cyan notch
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itll punch right through it

white cedar
#

F

spice veldt
#

f

latent stirrup
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yep first is 0.648 overall (0.8 x 0.9 x 0.9)
2nd is 0.64 (0.8 x 0.8)

cyan notch
#

i dont know what ur calculating over here

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what is the hp + 1 shield column doing

white cedar
#

just what HP I have +1

cyan notch
#

why

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what is +1

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+1 what

white cedar
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I don't know should I include that 1 shield or not

#

when the shield broke, it have 1 shield left

stone prawn
#

trauma staff can hit weakspot?

white cedar
#

just -1 in that cell then

white cedar
stone prawn
#

lmao KEKW_ogryn

cyan notch
#

oh ur talking about 1 toughness remaining

#

yea ignore i think thats not a thing in real games

white cedar
#

that's what I get with my bad math and novice google sheet skills, let the pro break it up properly XD

cyan notch
#

also ur damage shouldnt include toughness damage

latent stirrup
#

you should test the following:

#

get shot by sniper with full toughness and at 0 toughness

cyan notch
#

its the same damage

latent stirrup
#

write down toughness dmg and health dmg for first case

#

then write down health dmg for 2nd case

spice veldt
#

always deals the same amount of damage unless you're an Unwavering Focus vet with 306.25 or more toughness

#

toughness does not matter if you do not have enough to fully absorb the sniper shot

latent stirrup
white cedar
latent stirrup
#

so the "hp +1 shield" is "remaining hp after getting shot with full toughness"

white cedar
#

yep

latent stirrup
#

ok

white cedar
#

bad math + novice google sheet + bad english lol

latent stirrup
spice veldt
#

yep, it seems to reduce the amount of toughness needed to absorb it

latent stirrup
#

you said snipers deal 122.5 dmg
10x dmg to shields
so unwavering + 3x 20% resistance from curios should reduce the toughness required to >156.8 for full absorption

#

1225 dmg to shield
dmg applied after resistances: 0.25 x 0.8 x 0.8 x 0.8 = 0.128 dmg multiplier
0.128 x 1225 = 156.8 toughness dmg

white cedar
#

should I try 3 toughness curio with 60% sniper?

spice veldt
#

only as a vet

latent stirrup
#

dont need toughness curio
vet has 200 base toughness

everyone except vet can probably not reach enough toughness + toughness dmg red vs snipers

kind jay
#

what if you add kinetic shield at high peril?

#

to all that

latent stirrup
#

kin shield is 30% reduction?

kind jay
#

33 maxed

latent stirrup
#

can you get 420 toughness? 😄

#

then 33%+ 3 x 20% is enough 😄

ornate hamlet
#

I just shot the sniper in the head once while you guys were doing the math chadogryn

raw otter
#

tried to upgrade
are blessings ok?
i think perks a bit not nice sadly
should i put maniacs instead of carapace?

white cedar
#

it hard(and annoying) to control method lol

kind jay
#

i can get 420. it won't be toughness tho

ornate hamlet
#

Slaughterer 4 is already pretty neat

#

I think you can change unyielding to flak, since bulwarks are a pain in the ass to fight on melee and reapers are something you rarely get close to

#

So crushers are the most realistic option you'll melee between those

ornate hamlet
#

And carapace/flak will also give you the full mauler coverage

latent stirrup
spice veldt
#

unstable power is pretty fine

#

here's a quick numerical comparison I made

raw otter
spice veldt
#

the one use case for keeping unyielding is for monstrosities

raw otter
spice veldt
#

I personally don't find myself whacking crushers too often, and you don't usually want to aim for mauler's head because hitting their carapace head immediately ends your cleave and there are usually some other enemies around

raw otter
#

also probably my first slaughterer lv IV

latent stirrup
raw otter
spice veldt
#

hmm a notational issue

#

I personally interpret it as the latter, though I can see the ambiguity

latent stirrup
#

not a national issue. it is a general issue with people using languare incorrecly

#

it is very easy to demonstrate

#

1x as much

#

1x more

#

means not the same

#

0.5 x as much
0.5x more

#

means not the same

spice veldt
#

that demonstrates it yeah

latent stirrup
#

so of course, the same goes for any number larger than 1

#

"x times more" is so commonly used as "x times as much" that you can never tell for sure, what is meant, when someone says "x times more"

raw otter
ornate hamlet
#

I think this is the first time I hear "as much" in that context

raw otter
#

a deimos can do very nice damage to monsters however

latent stirrup
spice veldt
#

to me, "as many" has the connotation of being associated with more discrete quantities rather than continuous

ornate hamlet
#

"Twice as many" just makes me go "twice probably means it's two times, hell if I know the rest of that sentence"

#

Though "more" can be confused as adding that value, so 1.15x more can actually sound like +115% which in turn is 215%

latent stirrup
#

yes tat is what i was saying

#

when a 15% increase (1.15x multiplier) is applied, it is more
so people tend to say "1.15x more than"

ornate hamlet
#

I only fully understand that case through context, firm that the game would not allow a player to do 1.474x more damage in the sense of doing 247.4% damage, but merely 147.4%

spice veldt
#

"I take 1.2x damage"; "I take 0.5x damage"

#

maybe using the 'x' notation with a determiner seems to be the error

latent stirrup
#

when using "more" and "less" it is usually better to use percentages
that way it is clear, that it is not a mix up
(especially when the percentage is below 100)

spice veldt
#

to be fair, you can indeed achieve that damage boost if you're considering damage times power

ornate hamlet
#

I like the percentage notation because the removal of that 1. at the start makes people think of the "between 1x and 2x" part

ornate hamlet
spice veldt
#

what slaughterer + unstable + warp charges + warp unleashed does to a mf

ornate hamlet
#

I want to be disappointed closer to nighttime

#

Oh yeah, slaughterer 4 is uhhh

#

+75% power at max stacks?

spice veldt
#

ye

#

and I held back by not using the autopistol as an example

ornate hamlet
#

Wait, and that gets multiplied by WB and WU instead of added?

spice veldt
#

yeah

ornate hamlet
#

I mean, of course it does, but wow

spice veldt
#

power and damage turns out to be multiplicative for some reason

ornate hamlet
#

So WU and WB are even better KEKW_ogryn

spice veldt
#

instead of the damage contribution from power going into damage additively

ornate hamlet
#

Never taking this bloody thing off

#

Funny melee psyker

latent stirrup
#

damage bonuses of the same type are additive with each other
damage bonuses of different types are multiplicative with each other
and damage reductions are almost always multiplicative with each other (independent of type and source), because this prevents 100+% dmg reductions

a few years ago, i used to play a game that allowed to get >100% dmg reduction.
120% dmg reduction would cause the effect to alternate between

  1. having 100-20=80% dmg resistance
  2. having 100% dmg resistance and getting healed for 20% of the incoming damage

good times

ornate hamlet
#

Funny gun psyker

#

Fuck staves

spice veldt
#

i suppose given the absurd complexity of some of this game's systems, it was preemptive guarding to make damage reduction stack multiplicative even if it's among the same type

white cedar
latent stirrup
white cedar
ornate hamlet
#

I can't hear the vet over my 34% better bodyshot damage

white cedar
#

lol

ornate hamlet
#

And a better headshot damage too chadogryn

latent stirrup
#

worse ammo economy and worse toughness economy, no?

wet belfry
#

Im sure the 2.5% extra damage the veterans get over psykers is helpful.

spice veldt
#

funnily enough, there's a very weird thing that doesn't make your toughness economy too terrible

ornate hamlet
#

Well, with more damage you can shoot enemies less, and psyker also has brain burst for the enemies they can't afford to shoot

spice veldt
#

when standing still with the shredder, your toughness regeneration from coherency is 15 per second

#

with +90% toughness regen speed from curios, that gets boosted up to 28.5 per second

ornate hamlet
#

I actually regularly use laspistol on psyker and leave BB for long range or crushers/bulwarks

latent stirrup
#

but when standing still, how much damage do you take per second? 😄

spice veldt
#

das true, though I reckon there's usually some cover

#

I'm personally always on the move with staffs so I wouldn't know

ornate hamlet
#

It's the one class that can actually pick a non-ogryn weapon without worrying about how they'll kill ogryns, which makes the class incredibly versatile

#

I stopped picking non-plasma stuff on veteran outside of doing the funny or delegating things to my team in the team-based game because it just felt good to not worry about killing any enemy

latent stirrup
#

my general problem with gun psykers is pretty much the same as with ogryn that focus on their gun too much

they ONLY use their gun
many gun ogryns do not use their ult to make space or help teammates
they waste ammo to clear hordes

many gun psykers do not BB a lot and shoot the enemies with their gun instead. often leading to longer ttk and them not focusing crushers and bulwarks

both cases make the entire team suffer

ornate hamlet
#

Eh, it's like me and staff psykers

latent stirrup
#

i am sure that there are players who do it well, but it seems like most by far, just do it very badly

ornate hamlet
#

I find many of them are too reliant on their staves and drag themselves down, so it generates me a bit of a negative opinion of the bunch

spice veldt
#

just the nature of your average teammates

spice veldt
#

surge psykers will do that too

ornate hamlet
#

Yeah, just people being people

spice veldt
#

I don't think I've ever seen a pub surge psyker match or come close to my damage in melee

white cedar
#

in T5 there a lot of good gunpsyker than T4-

ornate hamlet
#

I get a bit endeared when I spot a gun psyker because I use one, but odds are they'll tunnel vision on the gun

#

I know I do sometimes trying to flex on the veteran

#

Reapers are my biggest weakness

#

I drop everything I'm doing to proc ghost out in the open

#

I just want the veteran to see me firing a pistol on the reaper

latent stirrup
# spice veldt surge psykers will do that too

true. some will spam their surge staff at everything

3 crushers?
you could surge stun them and then blast them with kinetic barrage BB

NAAAH let me just spam uncharged surge at them for ever

ornate hamlet
#

I still need a new force sword to get deflector and slaughterer, because combining it with the laspistol is straight up dirty

latent stirrup
#

trash mobs?
you could swap to melee and mow them down
naah itll be fine. just surge spam at them to "great effect"

#

many players are bad at using their available tools for the right job

it just seems extremely apparent with certain weapons like the surge staff (and gun ogryns)

ornate hamlet
#

I think with laspistol I pick up like 3 or 2 ammo tins per mission

#

I do get a bit crazier about it if the team doesn't use too much ammo

#

I sweat on headshots because they save me from a horrible death at the hands of shooters

dry agate
#

Hol up

ornate hamlet
#

100 base toughness ain't easy fr fr

dry agate
#

Why laspistol?

#

Im experimenting with guns rn

ornate hamlet
#

It gets good damage with WU and WB and can one-shot shooters at close range with headshots

dry agate
#

Suppression immunity?

ornate hamlet
#

Also deals good flak damage, doesn't shake violently and is pretty efficient on ammo

nimble bolt
#

Can anyone tell me if you hit an enemy and have Kinetic Flayer (10% chance to brain burst on attack), whether if you then have Wrack and Ruin (brain burst spreads fire) it will spread if that 10% brain burst goes off?

ornate hamlet
#

And it fucking murders reapers with crits

spice veldt
#

laspistol's base damage is low, but it has some basic crit chance (+15% on top of psyker's base 5%) and one of the weirdest crit damage tables

ornate hamlet
#

It's the only gun I used on psyker where I preferred crit chance and saw a negative response from the damage when I took out the 5% crit chance perk

dry agate
#

Wouldnt low toughness incentivize you to stay far away though, like with a lasgun?

ornate hamlet
#

Nah, I jump them mfs

spice veldt
#

it has access to the Ghost blessing which makes you immune to all ranged attacks for <1 second on weakspot hit

ornate hamlet
#

I don't care about my toughness, I stack 3 curios and go to town with a shitty 150 or whatever I have now

#

Still goes down pitifully if shooters gang up on me, but at that point I blame myself

kind jay
#

can't lose toughness if you have none

ornate hamlet
#

Vet can easily overtake this with the ult, but this is my damage nearly all the time and I have my ult free to do CC and kickstart kinetic barrage

#

But the gun still is very reliant on headshots and the player feels the drop

#

The damage falloff is legit dog shit, too

dry agate
ornate hamlet
#

But if you want to dance between shooters, it's just dumb fun

dry agate
#

Can definitely imagine this shredding with ghost

spice veldt
ornate hamlet
#

Having a full second to line up the next headshot is great

#

It's therapeutic, even

#

It's like when you get that first headshot you get transported to a world where only you and the heads exist

#

Definitely don't try that in a horde

#

Laspistol also has the fastest swap speed of ranged weapons and you can use ghost defensively, like pulling it out to pop a head while you dodge backwards into cover if you feel you overextended

#

You can use it with deflector to bait shooter bursts and pull out the pistol between their shots

#

Get shot, shoot back

#

With ghost you can just rush enemies with deflector and start a ghost chain, and if you fail it you can sit behind deflector and create another opportunity

#

I just love everything about the combo besides the stupid damage falloff

#

If laspistol had a longer range to one-shot enemies it'd be easily one of the most overpowered guns for psyker

#

It's edging that line like psykers edge peril

raw otter
#

it can help a lot

spice veldt
#

yeah especially during slow engagements with ranged enemies where the map isn't close-quarters enough to just run them down with melee

white cedar
#

since gunner got nerfed, I have to remake all of my curio again. 😔

south zephyr
#

@ornate hamlet recently learned that las pistol on psyker also has a force push as special, which fits gun psyker incredibly well

raw otter
#

stamina regen also imo very nice if not essential
in all builds in vt2 stamina regen was a must
otherwise many times in breaking the guard

spice veldt
#

yeah I don't run kinetic deflection and appreciate it quite very much

#

though I ran it even with kinetic deflection before just for the pushes and running around

#

best cardio on tertium

south zephyr
#

after not running deflection for a while, I find that I prefer the toughness DR feat more

dry agate
#

Whats the best toughness feat for gun psyker btw?

#

Been running toughness on warp charge, but that forces me to either brainburst more than id like or have to rely on a 4% chance

south zephyr
white cedar
south zephyr
#

usually engage a fight by either stroking my illisi or getting some BB's off, either way, I maintain high peril almost the entire time

#

constantly regenning with Quietude and benefitting from Kinetic Shield and Unstable

ember hornet
#

this is the way

south zephyr
#

actually the most fun I've had on psyker in a long time

ember hornet
#

now just be really cool and run quicken

south zephyr
#

@ornate hamlet has inspired me to try out Las Pistol next

ornate hamlet
#

The psyker even starts with a laspistol

#

It's fate

dry agate
south zephyr
#

was running toughness regen on warp charge previously, but there were so many times where I couldn't get a charge when I wanted

#

but Quietude with the strokin' stick (Illisi) always provided

ember hornet
#

quietitude just too good relative to the others

#

especially since quell buff

south zephyr
#

could probably get better horde clear with AB instead of KB, but KB is really nice for when there is a crusher/bulwark pack

#

Illisi already has great horde clear anyways

ember hornet
#

my illisi build is 311211

#

for maximum illisi

south zephyr
ember hornet
#

quicken kind of a meme but it's quite fun

south zephyr
#

I wish psyker could get a UI buff indicator like vet nade generation feat for Kinetic Flayer

#

also, why isn't there a UI buff indicator for WU?

nimble bolt
spice veldt
#

crosshair HUD has an option for showing kinetic flayer's CD

spice veldt
#

ye

south zephyr
#

why couldn't they just add it to base game Sitgryn

#

they did the same thing for vet nade

kind jay
#

which crosshair mod specifically

spice veldt
#

oh vet nades got a UI element for them in the base game?

south zephyr
#

yes

spice veldt
#

gawd damn

south zephyr
#

they get a little buff icon bottom left

#

slowly fills up

kind jay
#

ty

spice veldt
#

it also has an option to display warp charges in this visual format

#

though they're new features and a bit buggy, as their position will randomly reset back to their default

south zephyr
#

the best QoL thing they did for psyker was make charges fall off 1 at a time

ember hornet
#

having them all expire was ass

south zephyr
#

the moment you don't have max nades, that thing pops up

#

slowly fills then gives you a nade

#

something like that for Flayer would be nice

#

they have the technology

ember hornet
#

it's immeasurably complex

hidden crystal
ember hornet
#

sorry if it's blue it must die

hidden crystal
#

Yes, some people seem to take it as a "here's a glowing target for you to shoot".

ornate hamlet
#

The weird aura near the head means target

#

I'm guilty of it

dry agate
#

I mean to be fair like every game ever teach you to click on the glowing object

ornate hamlet
#

It's dark and the only enemy I see is glowing

south zephyr
#

I've gotten to the point where when I see a glowing blue head, I walk on by, unless it's something that isn't going to die in one BB

ornate hamlet
#

I'm gonna shoot the glowing guy on reflex

hidden crystal
#

I still want FS to make your own BB aura a different colour to other psykers.

#

Just so you know it's you that's locked that target.

south zephyr
#

immeasurably complex

ember hornet
#

might be possible to mod that if it's just for yourself, not sure

hidden crystal
#

I don't have the tech skill for that, and it may be the effects aren't distinct in code, but it'd be nice.

ember hornet
#

I'm just not sure if changing an effect like that would be allowed

south zephyr
#

What are the odds we get meaningful news on the 18th, and not vague "we moving towards this..." or "the team is aware of this..." or "we want to challenge the players and respect their time..."?

cyan portal
#

18th will be advertising aimed at temping people to log back in for content patch. It will be like any advert, vague and maybe enticing.

cyan notch
#

id keep my expectations low

south zephyr
cyan notch
#

too little too late

south zephyr
#

tbf though, pre-Catfish, Fatshark was terrible at telling us anything or giving updates

cyan portal
#

If this game is a huge success it will be on console. We're basically paying to test and refine it for them.

cyan notch
#

it already was going to be

hidden crystal
south zephyr
#

So changing visual info that's already present shouldn't be disallowed by that logic

graceful eagle
regal basin
#

anyone know if soulblaze kills count as a warp attack for the warp absorption perk? (replenish 15% toughness when you kill an enemy with a warp attack)

cyan portal
#

so, toppless bug isn't working any more?

#

it seems it won't let me change to a loadout that is topless

sterile vale
regal basin
#

thats great, thankyou

white cedar
#

should I reroll sniper to 20 or change HP to revive 🤔

buoyant ibex
subtle linden
#

Use as is until 16% toughness

buoyant ibex
#

Isn't 17 max?

runic stone
#

does fs still hate psykers? Is it safe to come back and play yet?

wet belfry
#

Psyker has probably the second highest dps in the game

spice veldt
#

quelling is faster, we got a faster power sword and a big brother to the duelling swords, warp charges drop off one-by-one, BB got a damage buff, warp unleashed got buffed, warp charges give 1% more damage

wet belfry
#

Psykers are strong.

runic stone
#

Hella

#

actually desirable

#

sick

white cedar
#

let it be -2%, what about perks

spice veldt
#

I personally like my stamina regen (particularly if you don't run kinetic deflection) or just more toughness

#

max health being the one that I would replace

white cedar
#

my friend said that too

#

my idle curio is stacking Toughness Regen+Sniper+[Anything]

cyan portal
#

you do realize if a sniper has its red beam on you that you can dodge left and right and they will never hit you?

jade geode
jade geode
#

Anyways, not what I came here for.
Came to post this:

#

THE EMPEROR PROTECTS

#

That was an Emps reward 😄

#

Gonna reroll 4% crit and Blazing Spirit and it'll be a direct upgrade to my current...

#

(Yes I like Deflector, sue me >~>)

cyan portal
#

It's pity about the first target, prob drops you away from the mutie oneshot. Otherwise a great roll.

jade geode
#

That's my old roll.

#

New one is 80% first target

kind jay
#

nothing wrong with deflector. it's one of the 3 most used choices

cyan notch
#

u can extract slaughterer from your old one too

jade geode
jade geode
kind jay
#

i hate that it's a blessing and not a feat

#

that you could use on any weapon

#

but it's good

jade geode
#

Eh, I'd rather it be neither, and just be intrinsic to the force Swords, I think.

#

Also they need to bring back it triggering on revive

#

That was the Shit man

cyan portal
#

if it was intrinsic they'd have the nerf the infinite dodges or insane damage though, so kinda glad it isn't.

cyan portal
#

slaughterer is strong enough for 2 damage blessings, so it is kinda fine. If they rip slaughterer at some point it might feel bad.

jade geode
#

Yeah, true.

#

Just I think that some people can't get over running Deflector over another damage blessing, the the Rending on Weakspot one, forget the name atm

near gale
#

Getting tagged isn't certain death, always

cyan portal
grizzled jasper
spice veldt
#

with regards to snipers, my muscle memory to dodge sometimes fucks me over since I try to dodge instead of sliding, which ends up being slightly too long to do especially when I'm already sprinting and need to un-release my shift key and press down again to dodge

#

and my fingers being slow to swap from W + Shift into A/S/D + shift, though I am working on that

cyan notch
#

sometimes u dont get audio cues

#

obviously if ur 1v1 vs a sniper that shits easy

kind jay
#

my personal favorite is the insta hitting stealth sniper

#

the one that has neither sound nor charge up

cyan notch
#

just dodge lol

#

I Dont Know About You But I Am A Professional Dodger Just Dodge Lol Have You Tried Dodging

ornate abyss
#

Look what I got after a mission

#

what should I do with it

kind jay
inland sand
#

melt it

kind jay
#

guess I'll die shrug

jade geode
#

A Thousand times. THIS.

#

I play exclusively T5, I'm an old Cata player in VT2, 2000hrs playtime between the two games, etc etc.
I'm not a newbie lol.
Issue is that sometimes you can't dodge. That's the point I was making.
And since the other "resistances" are kinda ass to build into, and Snipers are so punishing for just a single hit, and that single hit can come from BS? It's not terrible to have some Sniper resist.
I don't know if I'd go for 60%, personally, but if you've got an otherwise good curio that has Sniper on it, it's not exactly "bricked" lol.

graceful eagle
#

i swear sometimes when they spawn first shot from them is without ramp up and you cant even see laser
impossible to todge

jade geode
#

Bugged shots with no audio cue/charge-up, getting body-blocked by mooks, getting pushed out of cover by a flamer or dog boop, being stuck in a narrow space, being on a buggy ramp and trying to dodge but "catching your foot" on the unlevel terrain...
They're not possibly to dodge in 100% of circumstances.
Me staring down a sniper with nothing else around? I'll dodge-dance for days. I'll calmly walk at them with my melee out in I want XD
But in the 'Tide games, it's not the things you See that kill you.
It's the things you don't see, the out-of-control situations, etc.
That's what you want to build insurance against.

jade geode
#

Just 3/4th of my health deleted with no warning or counterplay.

#

🙂 👍🏻

cyan notch
#

ahem

#

just dodge more lol

white cedar
#

should sacrifice my 30%mobility and change to left one? 😂

graceful eagle
#

you wont notice much difference, but you get 1m more area suppression with 80% collateral

#

which you probably also wont notice lol

white cedar
#

back to mobility then lol

#

Autopistol Akimbo 😂

graceful eagle
#

i would keep rolling for better perks, like maniac and flak

prisma copper
#

Honestly I like staves but I am a shredder burster supremacist

#

Especially when fighting monsters

white cedar
#

gun psyker is also not my main too. I make it just in case I bored of staff

graceful eagle
#

better main it before they nerf shredder lol

night violet
#

How do the dueling swords do at Damn? Been enjoying a Mk V while helping a friend level up in malice. Mine has rending and crit on dodge for blessings

#

Base stats are mostly level in the high 60s and 70s

kind jay
#

if you're good with it you should be fine. though deimos is basically dueling 2.0

night violet
#

I’m probably average, trying to take a break from force swords so I decided to try and build a decent dueling sword

#

Figured I could abuse the unlimited dodge and crit blessing synergy

kind jay
#

i found it painful to use personally but I've seen some good plays with it

wet belfry
#

Dueling sword isnt good is the only thing to say.

#

The weapon needs more damage in both its heavys and lights aswell as more blessings.

#

But hey i managed to do duo damnation with a dueling sword so it is certainly “duelable” in damnation. But with our current caste of weaponry i believe they would enable much more then what dueling swords ever would like solo-T5 or DUO-HI-t5

prisma copper
south canopy
#

Hey is the Illisi good

prisma copper
#

It is

#

But I prefer the Deimos

ionic needle
graceful eagle
#

+6 and +8 on vet

feral verge
#

It's really good

#

So is the Deimos

south canopy
#

Alright thanks friends

iron star
#

i think its perfect right?

tropic vigil
#

Probably as close to perfect you can get until you can find a 380

hollow current
#

holy shit, upgrading 5 new force swords. 3 of them getting hit with +block efficiency on the first upgrade.

#

And 2/5 both rolled block eff and melee crit chance staregryn

tropic vigil
#

Does anyone have experience with combat ability regen and a bb and barage build? Would thr ca regen be worth investing in 3 curios?

sick isle
#

should I?

tropic vigil
#

I thought melee crit wasn't worth it?

hollow current
#

that's a pretty good duelling sword, so if you're gonna use them, sure.

#

and yeah smoke, my force sword rolls are absolute shit today.

tropic vigil
#

Personally I wouldn't buy that but dueling swords are kind of whatever, plus you can only harvest one perk from it

hollow current
#

alright. turns out me getting griefed on the first 6 swords today rolls was so hadron could give me a good result on the 9th one.

near wyvern
# sick isle should I?

If you have nothing else to do with your Melk bucks why not, but otherwise I would say no

hollow current
#

gonna turn block to flak and upgrade uncanny to 4

near wyvern
#

Why are people so eager to run uncanny on Deimos

#

Y'all just light spam?

hollow current
#

against scabs and stalkers its nice.

#

easier to get into 1 shot light territory with light spam

near wyvern
#

The heavies have no armour penalty except against carapace, light you only use to get into the 2nd heavy

#

Unstable power is so much better so you can instagib mutants

#

You have +25 maniac on it as well

#

It's just begging to have unstable power

hollow current
#

if I had a low warp res one I'd agree but uncanny is more mindless and it feels 50/50 whether i got peril to 1 shot a mutie

long wharf
#

Goodbye, shirtless rejects

random cedar
#

Finally got back into psyker for the first time since launch and God the Deimos is amazing

#

Just using a plain ~250 green but it clears house

tender terrace
#

man they really made monstrosities a joke now

kind jay
#

always has been

tender terrace
#

at least they had health pools

#

now they just melt

safe crystal
#

They have the same healthpools, aside from plogryn who gained more health. The problem with them is they are very easy to dodge, or they have a condition they must meet before they can do anything remotely dangerous, like bonbon having to first vomit on you before it can eat you, or DH's being completely evadable. That, on top of players generally getting better at dealing with them leave them in the state they are. They were never a problem unless there was a lot of other bullshit coming after you, and even in that case, you could just leave one person dodging the boss forever while the others deal with the more threatening things

tender terrace
#

my experience after not playing since early march is that monstrosities literally melt in seconds vs not dying very fast at all

#

shrug

mental rock
#

I think people have just generally gotten better at handling them

safe crystal
#

People using thunder hammers more after the buffs it got, and in general people being better at the game tends to do that

tender terrace
#

i mean in this game literally 2 people were dead and i was handling a horde and one guy melted the nurgle

red wind
#

what’s the current best in slot blessing for the mk5 force sword, aside from slaughterer?

#

i’m thinking either deflector for utility or something like uncanny strike

safe crystal
kind jay
#

there isn't one. it's either unstable, deflector, or bloodthirsty meme

red wind
#

slaughter already gets you to one-shot trash mobs with light attacks so that’s what i use for spam lol

#

i guess unstable then

ocean cipher
#

am i the only one that feels like there should be more downsides to being at high peril aside from just exploding when u do something at 100%

#

a couple that i've thought of is if
A: you're above 80% peril your peril could slowly start ticking upward, then blow up if you stay at 100% for like 20-30 seconds
B: false cues at high peril. Split second sniper tracers, nonexistent poxhound howls or poxburster bomber ticks, that sorta thing

gloomy yarrow
#

Movement speed reduction?

safe crystal
#

Movement and attack speed reduction would be interesting, with MiM negating it

#

Theres no reason to pick MiM over infinite block or damage reduction right now

gloomy yarrow
#

Well now it has a use

kind jay
#

i gotta admit that sounds like a bad time

#

definitely no to fake cues

lethal folio
#

high heat slowdown is awful and why in vermintide you always used whatever removed it.

lunar hollow
#

mind in motion should probably just be reworked

#

the other two options are purely defensive and mind in motion is just this weird sort of situational mobility tool

lethal folio
#

It should allow sprint venting.

#

or some stamina recovery for venting

lunar hollow
#

i would rather it do something like enable psyker to have another way to access infinite dodges (maybe requiring you to have brainburst equipped) besides force swords

#

psyker doesn't really need more stamina since the regen is so insanely high

latent stirrup
#

no movement slowdown from quelling as baseline, and change the feat to "infinite dodges while brainbursting"?

#

sounds good

lunar hollow
#

mostly the second part yeah but that would work

latent stirrup
#

or maybe just increased dodge count

safe crystal
#

If you need to dodge more than twice while brain bursting, you shouldnt be brain bursting in that situation

latent stirrup
#

wrong

#

sometimes you should focus a specific target, when a horde is around

strong thicket
#

How about keep the venting theme and increase the venting ratio while moving

lunar hollow
latent stirrup
#

or you should bb crushers for max dps (with many weapons)
if there are many crushers around, you need more than 2 dodges

lunar hollow
#

the other two have a ton of utility in a lot of situations

#

and their conditions are very easily achievable

#

kinetic deflection wants you to start using it at low peril (if you need to block a lot, such as when you revive), and kinetic shield wants you at high peril

#

mind in motion wants you to be quelling in order to gain the movement speed buff

#

unfortunately with the way peril works you're oftentimes quelling for 1-2 ticks and thats it

#

or already in a safer position in order to quell

#

mind in motion could also work similar to what the Agile blessing was supposed to be on dueling sword. a successful dodge (as in, you actually dodge an attack instead of mashing buttons in a panic) resets your dodge counter

#

more useful on non-force sword weapons, but i guess psyker doesn't really have that many low dodgecount weapons anyways

strange canyon
#

I made this because I lucked onto the blessing combo but is there any actual use-case for it?

kind jay
#

there is but slaughterer is needed

#

not blazing

#

because you'll just kill shit and it won't proc

#

more specifically: slaughterer/bloodthirsty is a good combo on illisi but bloodthirsty/blazing is a meme

red wind
#

i think peril ticking up at 80%+ peril is kinda stupid

#

because you want to be balancing yourself at mid/high peril for damage with some feats and/or blessings

ocean cipher
#

like if it was 1% every few seconds that wouldn't be terrible

red wind
#

the reason it’s so easy to maintain high peril without consequences is because of how inconsistent the perils explosion is

#

i noticed this especially when going for the penance which requires you to blow up

#

getting to 100% isn’t an “oh shit” moment it’s more like “i can probably bb like 3 more people” type deal

#

they just need to make the explosion trigger more consistently on 100% so you actually have to manage it

ocean cipher
#

so if you start charging a brain blast at 99%, you won't explode

#

what it should be is performing a peril-consuming action (such as a bb) while at 100% peril, OR being at 100% for more than a few seconds should explode you

#

make it fairly lenient like 5-10 seconds

#

but that way you can't pre charge a bb at 95% and hold it until your target enters sight even tho you've been at 100% for 30 seconds

red wind
#

right, but the problem with that is so many things reset your peril buildup by either you or your teammates getting kills that getting to 100% is really not a big deal

ocean cipher
#

i just feel like peril generally needs to be more punishing

#

its too free atm

#

esp with the f cancelling explosion

#

"oh hold on im at 100% lemme just brain blast this bitch anyway and then i'll quell"

red wind
#

yeah

#

you can absolutely go ham if you have your f as a backup

ocean cipher
#

ive gotten off like 8 bbs in a row before

balmy talon
#

Does the rending build still work?

red wind
#

someone on reddit (i think?) suggested that BB could be reworked into a dot hold effect that scales the more you hold on someone and i think that’s a pretty solid idea

red wind
#

because right now if your teammates kill whoever you’ve locked you just build up peril for no reason and get nothing out of it

red wind
ocean cipher
#

maybe make it so it dot's them until they're in kill range and then executes

red wind
#

yeah that’s what i’m thinking

#

right now it just does 900 damage flat and builds 45% peril

#

in damnation every special/elite (the enemies you should be using bb on anyway) take 2-4 pops

#

which i think wouldnt be a problem if they just make it do some kinds of tick damage until you get to that threshold or whatever and then the pop

#

BB feels kinda useless on heavier enemies in heresy+

#

personally i only ever use it on snipers and whatnot if we don’t have a vet

ocean cipher
#

ok so hear me out:
holding down bb on a target causes the target to take ramping dot, and increases the damage of the finishing blast. As soon as the blast will kill, it pops them

red wind
#

ideally this is what it should do

#

however they would have to actually make peril a downside

#

like you’ve said

#

because if they make bb actually worthwhile to use on bigger targets it needs to also punish you for overusing it

#

or something similar to that tone i guess

kind jay
#

what? you can 2 bb crushers with the right build

#

on damn

red wind
#

m

wet belfry
#

I think this discussion in general may have had tons of misinformation

red wind
#

true

#

most of my actual “advanced” knowledge on the game is from like launch

wet belfry
#

For you to explode from BB you need to be at 97.x peril

#

the x is an unknown decimal for me rn

#

So the safe thing is to be at 96 peril and do a brainburst since you cant see decimals normaly on peril.

red wind
#

i don’t remember the last time i exploded from casting bb below 100%

#

and even then i can burst sometimes twice at 100% and be fine

#

i think it has to do with the random quells from various buffs resetting it? or something along the lines

wet belfry
#

Keep in mind if you proc the reduce peril iconic you dont explode.

red wind
#

yeah

fallow falcon
#

I have no experience with the dueling sword meta, can this be made into anything worthwhile?

gloomy yarrow
#

Rampage is stupid hard to activate I’d rather have shred

wet belfry
#

Dueling sword is very much working harder to do less.

gloomy yarrow
#

You’re just a hater

wet belfry
#

Sometimes its good to be a hater so that it can be buffed :p

red wind
#

rampage is kinda worthless on duelling sword imo

fallow falcon
#

So shred + riposte ideally

#

Although uncanny strike doesn't seem terrible

#

But you'd probably be better off just BBing crushers

gloomy yarrow
#

Uncanny applies to flames fyi

red wind
#

a lot of things apply to flames

#

it’s kinda funny

#

i should probably run warp battery instead of kinetic flayer

gloomy yarrow
#

Kinetic flayed is kinda meh, should have its cooldown reduced

lethal raptor
#

Can critical hits affect secondary attack on trauma staff?

fallow falcon
#

I don't believe so

red wind
#

i mean your damage overall at 6 is kinda funny

#

everything (surpassingly) scales properly

gloomy yarrow
#

Yeah it’s pretty good, same with wildfire or whatever the 2nd l25 talent is

fallow falcon
red wind
#

4 stacks of blaze

#

i mean i guess? it could proc AB

gloomy yarrow
#

It’s not actually that bad if you have a good flame staff

fallow falcon
#

Idea, replace surge with blazing spirit and use wildfire?

red wind
#

what’s blazing spirit again

#

soul blaze on crits?

gloomy yarrow
#

Wildfire is only good with flame staff

fallow falcon
#

Fire stacks on crit

red wind
#

ah

#

wait hold on wasn’t it wrack and ruin that applies blaze

#

i’m actually stupid and have not checked my feats in so long

#

didn’t wildfire replace something in an update a while ago?

lethal folio
#

It replaced kinetic overload

red wind
#

right

lethal folio
#

Which I would argue is better than wildfire

lethal raptor
#

So I have both staffs, which one would be preferable to use? The crit effects don't seem to proc very often in the psykanium

static agate
#

My preciusssss

static agate
#

Neither are super good tbh, but the right one is better than left one

lethal raptor
#

Isn't brittleness a decent debuff to apply enemies?

frozen osprey
#

fellas....

#

trauma staff is kinda freakin fun

static agate
#

The brittleness also is only like 30% debuff or such

#

But whole team can use it

lethal raptor
#

Probably nice vs bosses

static agate
#

Possibly, but trauma is primarily non-boss

#

More damage by just brainbursting

lethal raptor
#

fair enough

static agate
#

You need Warp Nexus to make any crit build viable

#

Like this

#

But, overrall Warp Flurry is best

#

You charge faster, which results in less Peril generation, meaning more hits

spice veldt
#

the exception being the beast of nurgle, which takes 2x explosion damage and generally gets chunked by the trauma staff more than BB

river sand
# lethal raptor Probably nice vs bosses

brittleness doesnt do anything against bosses. nurgle beast and ogryn are unyielding. there are very few weapons that have reduced dmg vs unyielding so brittleness does nothing. but trauma itself does double dmg on beast of nurgle

steel flame
river sand
spice veldt
river sand
#

the one im using lately, not too bad

lethal raptor
rapid bear
#

Of all the melee weapons to roll on my psyker... 🤣

formal ridge
#

man.. I think Im done with surge for a while... its just not especially useful except in hounds mode or high shock

frozen osprey
#

i finished all the new penances boys. i just need 24 more missions and i can get the final psyker headwear...

formal ridge
#

surge is fun if you can consistently push before any teammates get there

rapid bear
formal ridge
#

its definitely not needed in regular high intensity

rapid bear
#

I actually find myself prefering purgatus because of that. The thing can carry like mad and clear out the worst compressed waves of trash without using ammo.

formal ridge
#

its decent with ascendent blaze but even then it depends on team comp because u may have a better hoard clear person

#

and you are just competing for hoard kills

spice veldt
#

illisi babyyyy