#psyker-class

1 messages · Page 523 of 1

tropic vigil
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TY for walking me through it definitely way easier than doing it myself

shadow wigeon
hidden crystal
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It's part of what makes seeing blue curios in the armoury with T3 perks quite so irritating - it's not really even worth starting with a curio unless it's already got a T4 perk you like.

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Because you only ever get to reroll one perk.

tropic vigil
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yea

shadow wigeon
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Perk selection is more important than T4 values at first.

tropic vigil
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ill have to keep eyes out then for the god tier curios

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im wondering what to put here for purgatus now

near wyvern
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+3 stamina for the win

shadow wigeon
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Get a blue with a perk you want, then roll it to purple. if you hit another perk you like, you are good to go.

tropic vigil
shadow wigeon
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I would change +crit to +unyielding for boss damage, or +flak.

hidden crystal
tropic vigil
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ill prob swap to flak then i typically find myself just putting on a stack of wildfire then spamming bb on bosses

shadow wigeon
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Rolling curios is very expensive.

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Just keep building an inventory of good blues.

hidden crystal
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Yeah, I had one case where I thought "eh, +10% Dockets? I can reroll that", only to be hit with an entirely useless XP bonus when I upgraded to orange.

shadow wigeon
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+10% dockets is the secret GOAT perk

hidden crystal
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I want stuff that's useful during the mission, not afterwards; at this point, my gear is at the point where trying to get better stuff is mostly just frustrating.

shadow wigeon
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The real end game is to fill your closet with a god roll of every meme weapon

hidden crystal
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If they consolidated those perks into a single +X% "mission rewards" perk that affected XP, Dockets and crafting materials, then it would be more worth considering, but even then its usefulness wanes as your gear creeps towards the limits.

foggy tangle
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whats the go to illisi combo?

tropic vigil
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i like striving for the perfect god tier weapon

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knowing it will never happen

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so close yet so far

naive junco
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left or right? flak/maniac perk roll and UP blessing on left.

tropic vigil
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id say left, i am biased towards deflector

naive junco
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i only use deflector on deimos. blocking ranged into 30 shooters with a 80 mobility deimos is hilarious. illisi not so much.

kind jay
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left has better stats and perks

spice veldt
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left has +maniac already but the right has unstable power

naive junco
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im leaning towards the left one too. I can just take the UP blessing on right and replace deflector

spice veldt
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oh right; reblessing is a thing

naive junco
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the +20 maniac seems better than 11% finesse.

kind jay
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you could eat unstable and put it on left though that would prevent slaughter 4 (not really a huge loss imo)

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oh you said that i wasnt reading whoops

naive junco
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hoping the 20% maniac dmg will bypass the need to max UP for 1 shots.

spice veldt
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the other point of consideration might be the 80% mob

naive junco
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-3.4% dodge distance. meh. its no deimos regardless.

spice veldt
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more on the sprint speed than anything

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which is generally nice for closing gaps against shooters

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depends on what you usually use the illisi for though

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mobility is particularly important to me since it's my main weapon for anything that's not a wide open space or if there are less than 3-ish melee elites

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and for stealing kills from your teammates before they can reach enemies

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the last point being the most important advantage of mobility

naive junco
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I'll test it out to see if it feels sluggish as f with the loss of mobility before breaking my current one.

kind jay
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im not even surprised anymore at this point

spice veldt
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the low # of force weapons relative to non-force weapons is for the pride™ and accomplishment™ that you'll feel when you do get a force weapon

prisma perch
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Should be guaranteed some class specific weapons in the melk shop

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Getting accatrans and infantry autos is so tiring

topaz yoke
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Would it be weird to keep the stamina? lmao

teal storm
spice veldt
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force swords are one of the few weapon classes that I would consider stamina for

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especially when the other option is +unarmoured

shadow wigeon
teal storm
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Should I replace Riposte?

shadow wigeon
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Yes

digital loom
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may not have power cycler yet

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or even t4 harnessing the warp

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but at least melk has sosmething i dont have for a change

topaz yoke
digital loom
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one day i'll get that extra crit raate...

restive slate
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It sucks that every staff blessing are specific and can't be shared

kind jay
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i personally enjoy surge blessing not being on surge staff. devil claw also has a trauma blessing, but trauma staff doesn't

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the irony is enough to rebuild atoma

fallow falcon
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If running Kinetic Flayer, should I use something in place of Psychic Communion?

shadow wigeon
fallow falcon
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Been trying laspistol psyker, felt awkward compared with shredder

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Was constantly losing stacks whereas with a shredder I was constantly keeping them up effortlessly

shadow wigeon
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Communion is affected by kills from anyone in coherency, so in theory your weapon choice doesn't matter if you stay in coherency.

But if you're on your own, well.. Shredder is just much stronger than Laspistol, so you're probably just getting more kills.

spice veldt
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I personally like Psykinetic's Aura + Flayer

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CDR is too good to pass up

drowsy fjord
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What's the easy way to get cliffhanger? I keep trying Chasm Logistratum but never get a hoard at the bridge

cold geode
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use trauma staff

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do the one where you hack the water computer at the end

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defend one of the bridges to the last computer before the exit

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you can knock them off there easy, and trauma blows things ardoun

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around*

drowsy fjord
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Oh okay cool. So use your F then staff them off?

cold geode
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just use the staff

drowsy fjord
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Now as someone who hasn't really used the trauma staff, I should charge it for the knockback?

cold geode
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it does knock back as a part of its normal operation

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just use the secondary bomb

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play with it in the test area to get a feel for it

drowsy fjord
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Sounds good! Thank you so much

cold geode
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np, should be easy on that map 😄

void mural
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What are good perks on voidstrike?

cold geode
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transfer peril and flurry

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though for me i was using this pre-patch that changed a lot of feats*

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havent done void in a while

drowsy fjord
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Out of curiosity, what's your take on soul flame? I like fire wizards so I want to make it work, but I rarely see people using a purgatus staff

cold geode
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purge is probably top dog for staffs at the moment

drowsy fjord
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Oh really? Is it worth doing your talents based around SF?

spice veldt
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purg itself is busted, not soulblaze

limber heath
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does everyone run 3 for the final perk? I'm not levelled there yet but I will be soon and kinda thought 1 looked okay or does it make the warp charge economy bad

spice veldt
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since purg cleaves through all enemies except bulwarks and walls

void mural
spice veldt
cold geode
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ahh sorry, flak as usual, and whatever else is on the staff

void mural
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ah, so flak

spice veldt
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I think a lot of people still don't like Quicken because it dumps your warp charges and doesn't really give alternate ways of getting warp charges like ascendant blaze does

limber heath
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i see, makes sense and as i haven't been able to try it i figured that might be the case

spice veldt
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whereas kinetic barrage is basically a direct upgrade

limber heath
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bb speed do be nice

spice veldt
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i'm biased towards not losing warp charges, so kinetic barrage is what I like

limber heath
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and then uhh what about the one perk where you have a chance to BB on hit... also bad?

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not there yet either KEKW_ogryn

spice veldt
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kinetic flayer is mostly just for maintaining your warp charges without needing to BB

drowsy fjord
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Is there a spot for builds? I know there is the one on the launcher but I feel like that has a bunch of random builds and not really what's metaish

void mural
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yeah, the only time i use quicken is on my shredder pistol build so I can build warp charges fast. I basically never F on that build

spice veldt
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so if you didn't pick Psychic Communion as your lvl15 feat, then you'd usually pick kinetic flayer if you don't BB a lot or don't ult with barrage off CD

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mostly a quality of life feat

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one that I personally like

void mural
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illisi doesn't have as good dodge range

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it's still doable

cyan notch
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or dodge speed

tight saddle
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So how do you use the newer Force swords?

ember sentinel
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illsi is very good at horde clear, if you get slaughterer then light attacks arent bad but Heavy 1 -> Light is very good because they are both strictly horizontal slices. The charge up also allows for a ton of cleave but the illsi is so good at horde clear and killing trash that i really just use it for killing elites. You generally want to get flak/unarmored on it for perks, and slaughterer/unstable power for the blessings, but if you get slaughterer it doesnt really matter what you use in the second slot

Deimos is incredible at killing elites, the Heavy stab (heavy 2) can one shot a mutant in the head if you have one warp charge. It is much faster than illisi mobility wise and allows for you to make better use of dodges but illisis are still fine. Deimos is also capable of horde clear if you can get slaughterer, at which point you just light spam your way through a horde since your putting out enough damage to one shot any trash your hitting. The Special is very good for killing carapace up close as well as something like a mutant, however it locks you in place so be careful using it of your surrounded. You want maniac/flak on Deimos and slaughterer/unstable power

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blessings are interchangeable so long as you have slaughterer really

marsh kayak
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thoughts?? running fire staff

ornate hamlet
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pog

ember sentinel
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illisi is considered a bit better if that means anything to you

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thats my exact build

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it is good for purge

marsh kayak
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sweet

ember sentinel
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i run that on pretty much everything except gun psyker

marsh kayak
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gun psyker is a meme

deft gorge
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no its great

ember sentinel
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its very good with auto pistol

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especially

marsh kayak
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is it actually?? lmao

ember sentinel
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its probably stronger than the staffs

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tbh

marsh kayak
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dead serious

ember sentinel
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dead serious

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its mostly because auto pistol is insane though

ember sentinel
marsh kayak
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hows it work??

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i imagine u use AB for clear

ember sentinel
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you basically just get pinning fire on the auto pistol which on its own will kill everything

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run kinetic flayer and each shot can proc BB

marsh kayak
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also if u have a build send pls

ember sentinel
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so you can kill crushers with it

marsh kayak
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sounds fun

ember sentinel
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and then you just swap the more warp related feats for stuff like warp charge on kill in coherency

marsh kayak
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what makes it better than the staves tho?? i imagine purg is like invaluable

deft gorge
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the john wick factor

kind jay
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it kills without delays

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it's instant damage buffed by 2 power blessings

ember sentinel
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i dont have a full build for it build for it yet unfort

rose dagger
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Yea kills faster plus you get your warp charge +dmg stacks

ember sentinel
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but really just make it so you can get warp charges without needing a bunch of warp attacks and run flayer

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and youll be fine

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get pinning fire first though

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auto pistol without it will be mid

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i think 3+ is recommended

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then blaze away if you can get it but pinning fire is the important one

rose dagger
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Wouldn't invest too heavily into it now tho, not unlikely the big patch coming soon™️ will bonk it with nerf hammer

foggy tangle
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worth grabbing? have slaughterer III saved

ember sentinel
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Its good other than finesse and youll have one not great perk

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But itll probably be fine if you have slaughterer 3

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Finesse might put you under some one shot break points with heavy stab since i think that finesse is weakspot damage

foggy tangle
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ah. do people still use deflector on it?

ember sentinel
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I run unstable power

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But deflector is also common

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This is mine

foggy tangle
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hmm, yea finesse is a bit low maybe I should just wait

ember sentinel
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If you have nothing better its fine

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Just not perfect

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But perfect in this game is a bit of a toss up

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Given how it works

foggy tangle
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I got a good illisi just no deimos

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kinda wanted to try it

ember sentinel
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Its a pretty fun weapon esp with slaughterer since you can now horde clear

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And then murdering elites is cool too

shadow wigeon
cyan notch
naive junco
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brooo .. fuck all these vets with plasma my god

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absolute trash vs 40 shooters in sight

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instead theyll focus melee elites over the shooters ripping everyone apart..

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seeing BB on elites running past the mass of shooters, theyll just focus the guy whos being bb. why? nerf plasma so they go back to running lasguns who can actually kill shooters /rant

kind jay
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devil's advocate but, what was the rest of the team doing?

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it isn't really vets sole job to handle that imo. should be a team effort

cold geode
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plasma is really suited to taking out elites, especially charged up, though you can get a decent number of left clicks before hitting 100% so taking out shooters isn't out of the question

primal plume
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I think people who dont take multiple wounds on psyker is dumb

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had a psyker go down

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now hes on 1 down

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he died

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his first down was from overloading

bold flint
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itd be dumb if you go down from periling yourself yeah

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if you dont and play pretty good then youre free to not take them

kind jay
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sad_caco ow my soul

bold flint
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i wanna rip the bloodthirsty off this so bad

limber heath
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what does bloodthirsty even mean

bold flint
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and put it on my meme sword

limber heath
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like is it a duration buff

kind jay
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do it

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it's 100% crit on next hit or 5secs

limber heath
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ahh which ever comes first i assume

kind jay
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if you whiff you lose it too

bold flint
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eh who even uses specials on the deimos anyway

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heavy 2 supremacy

stable silo
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i do it when i wanna get locked in on a poxwalker when a sniper is lining up a shot

bold flint
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what perk do i replace and what with

stable silo
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replace the trash perk with flak or maniac

kind jay
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maniac to get that sweet one shot poke

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so satisfying

naive junco
kind jay
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ok that's just stupid

ornate hamlet
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Classic player problem tbh

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Plasma is pretty decent for shooters, they just gotta aim it and compensate for the charge

naive junco
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its great for punching through cover too..

ornate hamlet
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I guess the poor lads are just really hyped to kill elites

kind jay
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in that situation the best bet is to relay some orders in voice

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but with pugs that's gonna be hit or miss

naive junco
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the sad thing was.. not a single one of them was on the ult that highlights shooters. ogryns.

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or didnt have the share feat

ornate hamlet
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I mean, that's not even necessary

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It's good, but it's more a bonus than a must

bold flint
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all i need now is a trauma staff with blaze on crit and increased crit with peril

kind jay
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i kinda want more shotty zealots in my teams. those guys are wild

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so much fun to surge stuff for them

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mandatory surge sux pls buff

naive junco
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charging should really just allow more targets 😦

kind jay
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yeah

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I'd like a variation of surge where lmb does a constant chain like purge but with limited targets and rmb charge uses a tiny trauma circle to drop a bolt from zeus himself on one target

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let me be zeus

stable silo
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i was gonna say ULIMITED POWAH

kind jay
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may i please get a crumb of unlimited powah?

drowsy slate
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I would like to let the voidstrike staff function like plasma gun 🤷

kind jay
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plasma staff when

near wyvern
kind jay
drowsy slate
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Or let voidstrike staff have a crit stat instead of blast radius and just let the blast radius be a fixed amount

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Would make surge blessing viable

kind jay
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fuck it just combine all staves into one

drowsy slate
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😂

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Yes just rip Special attack staff poke out of it and give it a third attack 😂

kind jay
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i still think staff special should give you a melee buff based on the staff

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like for trauma the next 3 melee hits do a small explosion

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idk i can't sleep

meager cedar
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I still want surge to shoot lightning bolts for lmb, even if it's purely cosmetic

kind jay
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yeah they didn't even give the bolts different looks

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lazy

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i don't think mods can add effects but maybe effects can be swapped around. hm. maybe I'll ask mod disc at some point

bold flint
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i really wish soulblaze was applied to targets before they died from an illisi heavy

near wyvern
meager cedar
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Can you link the mod discord? Either here or in a DM? I've got an idea for one

kind jay
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hm im not actually sure how to get a link. im just a regular in there dont think i can invite

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dont see it on the list

meager cedar
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Ah well, if anyone who sees me asking can send invites I'd appreciate it

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Can't seem to find it via Google either

idle bay
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Someone got banned on Google? Found an invite link in a few seconds...

primal plume
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How do you get banned on google

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how much of a psycho do you have to be for google to ban you

meager cedar
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I won't claim to understand the algorithm but I appreciate the link

digital loom
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every now and then when i'm tired i find out if i'm carrying or not when i inevitably explode from droopy eyes missing the peril number and the entire team wipes in less than a minute later

late yew
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You can't carry if you can't even track your peril

steel egret
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Just blow up at start in order to assert the tone of the run.

late yew
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I hate low intensity missions

late yew
steel egret
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I wish

idle bay
prisma condor
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Oh well, better than I got

vagrant hollow
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reroll harnessing for warp flurry?

late yew
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6 stacks vs flayer for trauma ?

digital loom
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flayer so i dont have to get my hands out mid horde

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but i use neither lately

late yew
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so unreliable though

late yew
digital loom
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trauma hits a lot of stuff at once

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yeah

late yew
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I am trying it right now

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51% charge speed on stuff though

digital loom
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wildfire trauma is great but the problem is psyker is difficult to carry with because you are punished for bad teamwork whereas on ogryn you aren't punished really

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so even if you're a horde clearing god, you can get overwhlemed if everyone else is too slow at killing

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you will wind up in some combination of getting shot at, getting meleed, targeted by disabler, targeted b y flamer, targeted by poxwalker sometimes all at once and you will just get completely overwhelmed

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because none of your "teammates" are doing teamwork

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its not uncommon for runs to end within a minute after i die

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because i am doing the majority of 4 people's worth of work

late yew
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no\

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literal skill issue

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in fact you are the one capable of carrying a lot

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as psyker the most reliable one to kill many specials

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especially snipers

late yew
late yew
digital loom
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only because in your head you know nothing

late yew
digital loom
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who cares about damage, look at horde kill disparity

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went down in the last room because i was getting shotgunnered pox walkered dogged flamered and horded all at the same time and nobody thought to fire once in my direction and i wound up getting overwhelmed

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then 20 seconds later they were all down

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to pox walkers

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if there is a skill issue, it isn't mine

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i do not have this issue on ogryn

late yew
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dude

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you jave 1200 damage taken

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as psyker, you should not have same damage taken as ogryn

digital loom
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you dont understand how to play the class if you cant tank damage

late yew
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You are playing too unsafe with psyker it seems

digital loom
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kinetic shield reduces all damage because there is no difference between ranged and melee damage for toughness

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and i get all of my toughness back instantly

late yew
digital loom
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which is why i can take that much damage and not go down

late yew
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or at least toughness damage taken when you are 100%

digital loom
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most of it was taken while down anyway

late yew
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i keep hearing excuses

digital loom
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i am telling you what happened, you cant gas light me on this

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you have zero idea on what you are talking about

late yew
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The only thing that psyker may struggle and really needs help of vet against is big groups of ranged enemies

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Everything else you should be a ble to handle by yourself

digital loom
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i dont have issues with big groups of ranged enemies

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unless i am getting everything at the same time and then its still not an issue with big groups of ranged enemies

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but i dont have this issue on ogryn

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ogryn strong enough to bulldoze to the end especially with dog and mutant changes

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although having another player who is great at specials really helps

late yew
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Ogryn is weaker class than psyker

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just more survavible

digital loom
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the only reason it took 47 minutes and not 90 minutes is because abc is a really good vet

late yew
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anyway, show me your trauma staff

digital loom
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didnt run out of ammo once that's how i know there's a cracked vet on the team

late yew
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and build

digital loom
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no

late yew
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ok little baby

late yew
digital loom
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and why wouldn't i be using one in hi shock

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most of those are ripper kills anyway

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refinery has some nice chokepoints

near wyvern
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relay station damnation hi gauntlet, holy shit it was a ride but we did it

digital loom
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goddamn nice job

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i hate relay station

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either way i would have been mad because it has no plasteel

vestal raven
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average scoreboard convo

idle bay
digital loom
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on one hand i want them to fix the resources on relay station because it is tough and that makes it fun

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on the other hand if they fix relay station, what else will break

late yew
near wyvern
digital loom
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but in our case it was total lack of teamwork

near wyvern
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for the circle arena thingy where you need to gather the batteries we did it so that I was alone fetching the batteries and the 3 others stayed stacked, I went down once and said not to get me up but wait for the res at house, definitely a good strategy

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cause the open area is hell

digital loom
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yeah that area sucks

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i just focus on killing everything in the travel path for whatever battery we're on, makes it smoother

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unless nobody is getting batteries

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then i have a choice, go get the battery while everyone else goes down, or continue chopping logs until one of the special swarms finally gets me

near wyvern
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yeah but hi gauntlet makes it a bit more difficoult since you have a constant stream of dogs, trappers and flamers coming from all sides

bold flint
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all the battery carrier has to do is walk to obj and push everything KEKW_ogryn

digital loom
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yeah itss tough

near wyvern
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I just crab walked with FS there, made a path with trauma, pick up battery, sprint silde a couple times, make a new path, repeat

digital loom
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with enough experience you can to some extent precog some things but its always easier said than done

digital loom
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i know what doors the director likes to spawn what at on every map so i just run over to the door and kill whatever sniper or trapper is waiting idle behind the wall

near wyvern
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gamer moment

digital loom
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the most dangerous things in that room is the door near the dropdown that the specials usually come out, and the random ranged enemy spawn you can get piling out either the door next to the button, or the door on the left of the fan path

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they come out silent and shooting so when you're near either you have to keep eyeball on them

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bombers usually like coming out the door on the left of the fan path

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but it depends

late yew
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What you think of that? @near wyvern

digital loom
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they come out of the button door if you are waiting by the fan

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usually

late yew
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i say psyker is the most/second most capable class of carrying

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Ogryn can clutch, but can't really cary

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Zealot can't really do either

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only vet and psyker can carry

digital loom
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person who character attacked and tried to gas light as the majority of their argument is now doing one of those haha funny "lets talk about this person to another person like this person isn't here"

late yew
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are you high

late yew
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i never attacked you

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eh

digital loom
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if you say so

late yew
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actually did, but only after you started being ass

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and saying "baby" is not really an attack

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for people like you any disagreement = personal attack apparently

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And not everything revolves around you

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i asked question to Psygex because i want to know his opinion on carry potential of psyker

ornate hamlet
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Is this a good combo, for later?

late yew
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about the 2 worst blessings in the game

restive slate
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Limbsplitter can work if you spam Heavy1 ... whether that's preferable or not is another matter

bold flint
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might as well use a different harder hitting axe at that point lmao

late yew
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Engagement zone only adds lesser enemies, while shocktroop gauntlet only adds specials?

obtuse moth
# late yew What you think of that? <@345531303942291457>

@digital loom i think losing one person can commonly lead to a wipe, that doesn't necessarily have anything to do with that person doing the majority of the work. getting pulled out of position, losing health and other resources to attempt a save, losing a specific squad role, 25% of your dps, capacity to handle specials/hard targets/more fronts etc
in addition, some squads have stabilisers and losing that role can greatly increase the squads capacity to wipe even though they may not be doing the majority of anything

obtuse moth
digital loom
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i am usually the one making space for others by murdering everything i can see

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vet is far more useful when they can shoot the special clowncar instead of being stuck in melee

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just need someone to look in my direction every once and aa while

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even wood chippers can run out of gas

obtuse moth
digital loom
#

i have my biggest carries on ogryn, they're always massive

#

i had one huge one on vet once with the kant shotgun

#

but otherwise all ogryn

#

dont really have carries on psyker tbh

#

its usually just ride or die

#

either its smooth or everybody is dead, no inbetween

#

especially now that dogs and mutants are easier

#

mutant swarms aren't absolutely insane anymore

obtuse moth
#

That hasn't been my experience on psyker. I find you can do some pretty good saves but I do find it harder to personally solo on. But preventing that and killing hasn't been an issue for me.

digital loom
#

depends on how much debt you're in tbh

#

as long as you can keep up with the spawns its smooth barring any unforeseen moments

#

like being in the middle of transit to the next objective in an event room only to wind up getting pinned down by 4 snipers in an area where you cant get the 8 pox bursters running to your location , that well

#

all it takes is 20-30 seconds of this clownery and you're left laughing at the outcome and going back to the mourningstar

#

the only consolation at least is that when the run falls apart, it only ever does so on the extremes

late yew
cyan notch
#

that was all actual health damage

digital loom
#

i dont get it

#

where did it get this damage from then

#

i wrote it off with assumption because it seemed like a pretty normal game so i wonder where it got 1.2k from

#

very strange

cyan notch
#

well it says u used 3 medstations and there were 3 medipacks deployed

#

seems like enough for 1.2k

digital loom
#

something here isn't adding up so its either a source i don't know about or i'm being lied to for shits and giggles

#

i didnt use those

#

i'll just consider it as either unknown source or someone trolling me

#

o yea it does say 3

#

in the beginning i used a charge to get rid of some corruption from slug

#

but still, pretty sure its some combination of unknown source and trolling by people on the internet who have nothing better to do than gaslight people into thinking that they're the problem

#

it is what it is, i was there and you weren't so what do you know

cyan notch
#

its neither unknown source or people gaslighting you

#

you just took that much health damage

digital loom
#

but from where

#

and how

#

in no way was it a game where i was taking lots of damage, and yet it's there so the game must have figured it somehow

#

i wish there was a way to test this

#

something that happened in the game caused this number to appear but i don't know what

#

guess i'll never know

#

i have an idea or two but there's no reason to test

late yew
#

lmao

#

that denial

digital loom
#

says the guy who immediately told me i have a skill issue at the beginning of the argument

late yew
#

yeah, so?

digital loom
#

your entire argument was an insult right from the start so I am supposed to take anything you say seriously?

late yew
#

Skill issue is an insult?

#

lmao

digital loom
#

after that it became a way to pass time/entertainment

late yew
#

get out of your own ass

digital loom
#

oh wow another insult how original

cyan notch
#

you can just pull out the scoreboard if you think youre taking damage from this "unknown source" next time and see if your damage taken stat changes

#

as u can see downed damage doesnt count

#

246 is my max health and it only shows 246 damage taken

late yew
digital loom
#

i already agreed to this yet you're going this far anyway

#

lol thanks for the effort i guess

cyan notch
digital loom
#

i will probably forget because i don't care about trying to prove things to strangers on the internet

#

but thank you anyways

obtuse crypt
#

wildfire do be pretty funny

#

I want this in mk V version

digital loom
#

it works good on obscurus?

cyan notch
#

you dont need to prove anything to strangers just yourself ur the only one who thinks theres an unknown source

digital loom
#

why would i care about that when its just a video game

#

its interesting now for the sake of amusement but i will forget later

late yew
digital loom
#

lol

digital loom
#

only done with bloodlust so far

past bear
#

Cant find a decent transfer peril blessing, but happy with this staff

ornate hamlet
#

Can anyone give me a quick rundown on which of the staves is the most beneficial to the team? I am a Zealot main so... like use small words?

past bear
#

Surge is the CC staff and is the most support-y. Thats the lightning one

meager cedar
#

It depends on what slot in the team you're filling, but other classes can't really stun like surge can

#

Like if everyone's short range for whatever reason, Voidstrike wouldn't be a bad choice

static agate
# ornate hamlet Can anyone give me a quick rundown on which of the staves is the most beneficial...

Surge = Electricity lightning that flies out and stuns enemies, does xtra damage aginst armored guys, less against unarmoired
Purgatus = Flamethrower, see the enemy melt. Kills everything given time, except the Bullwark.
Trauma = Circle on ground that blows enemies up. Somewhat low damage, but blows hordes and enemies all over the placed even if tey dont die
Void = You throw a ball of power at enemy. Had explosion upon contact.

ornate hamlet
#

Thanks!

obtuse moth
#

trauma is a cc staff that can horde clear really well and can make a really safe space around your tam

#

but it requires a high level to get good rolls and requires good stats

#

void is a lowish damage horde clear that can clear entire lines of enemies really well, best long range staff

past bear
#

probably also the hardest one to use

#

trauma(

obtuse moth
#

ye

obtuse moth
magic burrow
#

which melee would you pair with trauma?

obtuse moth
#

depends on how good you are with trauma and your blessing setup, but i'd say illisi unless you're super comfortable

magic burrow
#

this worth buying from Melk?

#

does transfer peril even work on trauma?

drowsy slate
#

If someday there will be a change to transfer peril or there will be other equinox MK‘s maybe transfer peril can get worth 🤷

#

Never bad to have every t4 blessings as they are hard to get atm

#

But that are only my 2 cents

cyan portal
obtuse moth
#

so if you wanted to spam left clicks for some reason it would work, its decent if you wanted to quell cancel rapid fire. although ive never used transfer peril on trauma i have considered it on occasion for the long range utility

cyan notch
#

also the full clip is much longer and i looked at it later on its still showed 246

cyan portal
#

right you are, its late

white cedar
#

I saw Psyker in my team use Deimos special+charge attack stabbing boss faster than zealot using knife normal attack. 😂

cyan notch
#

that doesnt make sense

white cedar
#

I think he using "tech priest" too much

cyan portal
#

I think I saw a clip of that the other day on reddit

idle bay
#

There are animation cancel for Deimos thrust heavy

white cedar
#

blame machine spirit in his PC

idle bay
#

That allows really fast poking

white cedar
idle bay
#

I've seen a video of it on reddit this week.

idle bay
#

Looks like it,

cyan portal
#

probably ideal use case is vs assassin boss shield

white cedar
#

so...

#

special cancel+ realese heavy early?

spice oar
#

trying to get the blow your self up penance but can never get a situation where A blowing up wont cause a wipe B the elites wont be killed by the time i die

#

i just want my hood man

white cedar
#

that 3 elite things?

spice oar
#

yeah

white cedar
#

it have a map to do

spice oar
#

which one?

white cedar
spice oar
white cedar
#

when elevator is button is on, it will spawn 3 shortgunner at that pillar

#

100% spawn

cyan notch
#

even with those cancels its not faster than knife lights

white cedar
granite dust
#

@spice oar - video with place : https://www.youtube.com/watch?v=LPuomcGXrns

Local enby shows a very quick showcase first, watch the first 35 secs! (Too Long; Didn't Watch)
The rest is going into more detail about how to prepare yourself!

Chapters:
0:00 Too Long; Didn't Watch
0:37 Feats explanation (Important!)
2:17 Alternative feats explained
6:09 Optimal Curios (Important!)
10:38 Showcasing the damage
13:48 Side not...

▶ Play video
white cedar
#

may be normal light+block cancel with macro hold loop

granite dust
#

made it on heresy after 1st run with prep instead of trying to be luck (3 weeks in row)

#

Kinetic Deflection + Deflector is combo - you just gather mob with full health - once you reach 100% you use purg staff into air and boom

spice oar
#

i be missing normal map selection now since comms plex aint even on

iron star
#

is that goood and what perk should i change the ssprint or ranged

#

?

kind jay
iron star
#

if i have it ok but what about perks 😄

tall temple
#

the surge secondary cant hit weak spots right>?

kind jay
#

sprint to flak or maniac

#

I'm not sure tbh but lmb can

iron star
#

kk

kind jay
#

sprint is just useless

spice oar
kind jay
leaden thunder
#

sprint eff is kinda nice tbh

#

if you actually use it

#

since sprinting with stam makes you take no ranged damage if you are at an angle

#

better then weakspot at least

kind jay
#

that doesnt seem worth the loss of a damage bonus

#

you can just slide to cover that

leaden thunder
#

I mean it's a non existant damage bonus vs something that can be useful

#

in this case

kind jay
#

it could be, but realistically how many people will actually make use of it

#

especially on a surge

leaden thunder
#

considering how fucked weakspot damage is

#

obv it's not ideal

#

but it's gonna do more then weakspot on the surge

ember sentinel
#

is weakspot really that bad?

leaden thunder
#

yes

ember sentinel
#

i dont run it on anything

#

but i wasnt sure if it was actually that ass

leaden thunder
#

the math on it is terrible

#

say your weapon does 100 damage and 140 weakspot damage

#

10% weakspot perk

#

makes you deal 144 damage

ember sentinel
#

oh

#

yeah thats pretty ass

#

i cant imagine that even gets you breakpoints

#

with a perfect roll

leaden thunder
#

it probably only could on an imperfect roll of some specific weapon

ember sentinel
#

other than maybe hammer with unyielding

#

but even then

cyan portal
#

"FatsharkCatfish
Community Manager
1h
Hi!
We will be reducing the intensity of the Soulblaze visual effects in the next patch!"

kind jay
#

oh thank fuck

halcyon creek
#

I just wish Bloom was a slider instead of a toggle On/Off

midnight phoenix
#

uhhh

#

ok

late yew
#

Bloom alwayts bad

#

and so is depth of field

#

and grainy effect

#

and motion blur

halcyon creek
#

Eh, a little bloom can be pretty. Agreed with you on the rest, definitely. And I understand the appeal of no bloom for better target acquisition.

#

Maybe a little depth of field / focal plane can be nice. Although, so can crisp clear views of the whole scene

late yew
#

Gotta love people who instantly leave upon being downed

white cedar
#

Pergatus+Intense Fog=Blind

iron star
agile garden
#

Purgatus: Has anyone tested out a build that uses Ascendant Blaze, Kinetic Flayer, Cerebral Lacerations, and Wrack and Ruin/Warp Unleashed? Vs 111212

#

I feel like Purgatus can't really compete because everything is dying so fast my soulblaze can't really do its thing.

agile garden
leaden thunder
#

yes,

#

execpt

#

that isn't what the math is

#

it takes 10% of the bonus damage

#

and adds that

kind jay
agile garden
iron star
kind jay
#

good luck. try crafting blues from brunt. surge has like 5 blessings so it shouldnt take long to get one

cyan portal
ornate hamlet
#

Give me a bloody particle slider

magic burrow
#

I want to make the flames more intense

grizzled jasper
#

I want a blessing that does nothing but make the effects more bright for everyone

idle bay
undone oriole
#

guys think is it worth to agonize over getting a high tier deflector blessing or is like tier 2 getting 90% of the value

west galleon
#

Oi vey

idle bay
kind jay
#

a few more % block isnt gonna make or break anything

near wyvern
# agile garden Purgatus: Has anyone tested out a build that uses Ascendant Blaze, **Kinetic Fla...
  1. Cerebral lacerations requires you to BB or get the KF proc. This will increase your damage by 25% on a SINGLE target for 5 seconds. BB takes 3 seconds to cast in the first place...
  2. You could just run Psycinetic's Aura with KF to pump out 4 stack ABs at a pretty high rate greatly increasing the damage on all of your targets.
  3. Why would you not run Warp Unleashed?
  4. Point 3 and in order for WR to work you have to land a 3 second cast on enemies that need to die ASAP so vets usually get there before you do.

Sorry for not formatting properly but they have an auto moderator bot here that is on a war against good clarity format posts.

slate creek
#

on topic of deflectors, what's the highest tier? 3? 4?

near wyvern
# slate creek on topic of deflectors, what's the highest tier? 3? 4?
rich rose
#

On my Psyker no less LOL

near wyvern
# rich rose On my Psyker no less LOL

Interesting, stacks 5 times. So the current max rending (stacks additively with Brittleness) is 165%. So you can deal 1.65 times the damage on a crusher that you deal to a unarmoured enemy. LOL

#

Too bad you loose it if it doesn't kill

#

FS with uncanny strike can get to 100% and 140% with someone doing rending shockwave and those are easy to keep up tho

obtuse crypt
#

fiore

near wyvern
#

I have a Bromentum 4 Shred 4 Antax with 378 base on my zealot, gets ult back in 2 crits when bashing horde with the crit refund 30 feat.

near wyvern
# obtuse crypt funny

It just doesn't work that well because stuff dies. If the crits were active for the old 5 seconds it would be amazing.

#

That warp resist roll is erotic tho

late yew
#

6 stacks vs kinetic flayer for trauma?

peak sleet
#

what should i be looking for in perks?

near wyvern
near wyvern
late yew
#

also crit vs rending shockwave?

near wyvern
# late yew also crit vs rending shockwave?

Rending Shockwave, check the crit damage vs regular damage, it's not that impressive. Rending Shockwave increases the damage output if your horde clearers against hard to kill targets.

near wyvern
# late yew for both?

Flurry trauma is one option and the other is Spirit Nexus or nowadays Spirit HarnessingTheWarp

cyan portal
agile garden
# near wyvern 1. Cerebral lacerations requires you to BB or get the KF proc. This will increas...

It is true that you need a 3 sec BB to proc most of that stuff, but with KF it is insta cast while you are doing what you normally do anyway. So after the horde is cleared I get at least 2 BB vs bigger guys, especially bosses.

The reason why I am thinking W&R is possibly no good is because it needs to hit an elite, which is pretty hit and miss when you are purging a horde and there are a few elites mixed in .

Average on damnation, I can get around 100 on my offensive score.with this, but it goes down with high front loaded DPS groups.

near wyvern
# cyan portal I'd assumed rending capped a y effect at 100%. How sure are you that it starts g...
cyan portal
#

Does it work with a uncanny strike + ruthless backstab combat dagger?

obtuse moth
#

honestly im fine with it not boosting damage against unarmored only or itd flat out be a dps increase blessing, specialising against armor while not having benefits against regular targets works thematically too

near wyvern
# agile garden It is true that you need a 3 sec BB to proc most of that stuff, but with KF it i...

If you have Cerebral Lacerations on a bigger guy I dunno what you are doing with your purgatus out, so the question was if CL is worth for buffing the blaze damage -> no.

Is it a good feat otherwise -> absolutely. Is KF a good feat to run with Purge -> yes if you pair it with AB and PA. Is KF a good feat to pair with CL? Yes if you play guns with decent fire rate, Illisi mandatory in the melee slot in that case.

WR is is a lot of damage... But only if you are able to land it. Most often you channel for 2 to 2.5 seconds and then the vet kills your target (rightfully so, specials and elites should die ASAP). At this time you could have applied around 7 stacks of blaze + stagger to everything in front of you.

Don't use the scoreboard to track the DPS, it's way too many variables there going on. Get the creature Spawner, make a scenario for you with a collection of mobs. Time it when you kill them a couple times for an average and repeat the same mobs with an other build if you want to compare pure DPS performance.

near wyvern
cyan portal
#

I'll let you know then

near wyvern
#

@cyan portal you need to have a dagger with both of the blessings and then another with only backstab or use Hadron to test with and without Uncanny Strike since it's undocumented if backstab even works when hitting the head from behind.

#

And you may need to use a crusher as a target, it might get tricky to hit the head from behind tho 😅

Check the damage tables, if a damage value does the same as unarmoured then it will not work against that.

cyan portal
#

uncanny strike holds charge for 3 sec or so, so can use body hits to test. Plan is, t3 backstab t4 uncanny. get 5 stacks uncanny then see if same dmg front vs back.

#

so at no stacks uncanny, 46 front and 88 back. at 5 stacks uncanny 151 front and 192 back.

#

answer seems to be that yes it does indeed seem to boost dmg

leaden thunder
#

if your uncanny is t4 and stacks to 100% adding more regular rending does nothing iirc

obtuse moth
#

test it without the backstab blessing

cyan portal
#

Hmm, i am seeing bigger numbers backstabbing head than mid back

#

backstab is locked on this blade unfortunately

obtuse moth
#

did you test side vs center back?

#

you could try just plopping uncanny on a blue

lethal folio
#

Decaptitator on its own goes to 125%

cyan portal
cyan portal
obtuse moth
lethal folio
#

who says it doesn't go past 100%?

leaden thunder
#

I did, but haven't looked at the code nor tested it deeply, I assumed from being told that you can stack brittleness and rending to 140% that normal rending couldn't do that

cyan portal
#

I'll load up a clip to yt with proof

leaden thunder
#

if tyr mentions it can I believe you

old field
#

Oi, does kinetic barrage still work ?? because i have the feeling it s a lot more slower to brain burst than before (during the effect)

summer prairie
#

it's just the specific blessings that cap the stacks

#

not the actual rending_damage calculation

late yew
cyan portal
leaden thunder
#

tbh I also didn't even realize they some weapons could even get to over 100% rending becuase I forget the knife exists sometimes and I haven't looked at the decap blessingKEKW_ogryn

cyan portal
#

The next question I wonder is what interaction the pen stat has on the final numbers. Maybe low pen will give higher final numbers?

stuck sinew
#

What the heck is this blessing, never seen it before and I've played hundreds of hours

leaden thunder
#

it is warp nexus

#

they changed it's name for some reason

stuck sinew
#

oh

#

When?!

leaden thunder
#

like last hotfix

stuck sinew
#

Also great description there

obtuse moth
#

when they broke the tooltip and then had to fix it

leaden thunder
#

they broke it's descriptions

cyan portal
#

'based' is the new psyker stat, pretty op

halcyon creek
#

Psykers are definitely 4% to 16% based

#

On Peril-pilled

stuck sinew
#

Peril-pilled warpcels

gloomy gulch
#

not sure what his happening I got another 380 today

#

havent seen one is so long and 4 over the last 2 days

summer prairie
#

You couldn't get any for a while until the recent bigger patch, though many 379s were basically 380.

gloomy gulch
#

weird

old field
near wyvern
old field
#

it seem like it don t work consistently when we are using a saber

ornate hamlet
old field
#

but with a force sword it work as normal

obtuse moth
#

fwiw barrage doesn't work if you're already channeling, have to activate it and then start a brain burst

near wyvern
#

Yeah you gotta pop ult first and then cast. If you pop ult while casting it will only reduce the cast finish cost for the current cast and then starts to work normally.

spice owl
#

Ok so the surge staff. Do you prefer ascendant blaze or kinetic barrage?

ornate hamlet
#

Kinetic barrage so I'm capable of killing things

static agate
#

Does anyone know, or have a link to somewhere where the information is, about how much each soulblaze stack does in damage/stack?
I'm after a full list between 1-16 dmg/stack.

spice owl
#

I just know the breakpoints

#

But doesnt it just go 1-2-4-8-16-32 etc

#

Oh i see what you mean

static agate
#

I have read on forum that its not quite like that. Theres a small modifier inbetween each reducing the soulblaze damage

spice owl
#

Mb

summer prairie
#

no guarantees

static agate
#

I just want some confirmations, with data on each dmg/stack

static agate
cyan notch
summer prairie
#

silence

#

not sure how that is possible since I didn't manually type them

cyan notch
late yew
#

Vet is ridicilous

atomic forum
#

how bad is it gonna get bricked...

vestal raven
#

the potential is too high

#

insta bricked

near wyvern
drowsy slate
hexed ether
#

what are the blessing you would want on an traume staff?

atomic forum
#

eh, uncanny and horde damage works well enough i suppose. just gotta slap slaughterer on

vestal raven
runic nest
long wharf
#

those blessings are shit - the sword itself "works well enough"

#

but if you want to cut through the horde like a hot knife through butter, you want Slaughterer

atomic forum
#

uncanny strike slaughterer is fine. what else are you gonna put on there. unstable power is fine and what i run currently but having rending in horde situations is fine for dealing with maulers and crushers and stuff

#

by horde damage i meant the groaner damage lol not executor

#

executor is like. wow a slaughterer stack at max. pog

tropic vigil
#

should i buy this, lose the %1 health and reroll curio chance?

rich rose
#

So I feel bad about what I am "about" to do. I don't have Decapitator in my combat axe Library so was planning to "Earn the Blessing." (cringe)

#

Been using it all day, love it, but need it in my library

tropic vigil
#

youll get another good stat one eventually

long wharf
#

I'd even go so far to say that you really don't need uncanny strike on Illisi because it's really meant for the horde

#

which means your ranged should be for everything else

#

and for whatever your Illisi and ranged isn't for, BB is

#

I could maybe see uncanny strike on Deimos

spice veldt
#

though being able to kill elites with melee means maintaining slaughterer stacks

long wharf
#

you aren't attacking as fast with Deimos, though

spice veldt
#

that's the one use case I can think of

long wharf
#

that's true

rich rose
#

Yea I don't use those, I use axes lol

long wharf
#

not much lives when you have full slaughterer and power-on-peril stacks going

#

you're just charging and cutting everything in half with the Illisi at that point

#

I recently got a decently rolled power sword with power cycler and slaughterer 4

#

it's slightly better than Illisi

devout sentinel
#

tried this thing for a couple missions. it rips hard

#

only really used staves so far on psyker

rich rose
#

Trying the Ilisi again, I hated it prior but I have Slaughter III now

long wharf
#

I can't bring myself to use guns on my psyker

#

it feels very wrong

rich rose
#

I have used Shredder

spice veldt
#

toughness gen is the main thing that concerns me, but having access to ranged burst DPS feels good to me

coarse dagger
#

i guess getting unstable is better than shred

long wharf
#

yeah, I've seen the Shredder in action

mortal crest
long wharf
#

it's a beast... but it's still a gun

#

I'll stick with the warp

spice veldt
#

peril glock when

long wharf
#

I do want to see a gun psyker subclass that focuses on pistols

devout sentinel
#

most psyker randoms that I run into in missions use purg or surge so its nice to bring something else to the team with a rifle

long wharf
#

but until then, I'll stick with being a human flamethrower or lightning thrower

mortal crest
#

Not a fan of Trauma?

long wharf
#

I've started running purge more frequently, as it feels a lot better than it used to

#

I hate the Trauma staff

mortal crest
#

I used to, but it's kind of a beast right now.

long wharf
#

I hate the aiming and the way it throws things around

mortal crest
#

If you charge it up fully, it'll deal with groups of enemies before they can do anything.

long wharf
#

it'll deal with a small group of enemies

mortal crest
#

The aiming is a bit janky, but you get used to it. I like it for keeping teammates at full toughness/HP, too.

river sand
#

thats the funny thing purg and surge are without any doubt the weakest staves we have

mortal crest
#

Easily

#

Surge is garbage, I think.

long wharf
#

everything not entirely within the inner radius is tickled as its thrown

#

oh you sweet summer child

mortal crest
#

That's why you put what needs to die in the inner circle.

coarse dagger
#

ayyy finally

spice veldt
#

if you're the first to engage, trauma can chunk a group of enemies, though that's not always guaranteed and melee usually accomplishes the same

long wharf
#

surge's greatness isn't its damage

mortal crest
#

6 targets stunned ain't shit when there's a mixed horde. Trauma will kill anything weak and stagger anything larger with a full charge.

long wharf
long wharf
coarse dagger
river sand
#

purg is only good if the rest of your team does nothing. but usually everything you could do dmg on is dead by the time you stack soublaze high enough. but that could be my fault cause i usually run trauma or void and the purg psyker in my team ends up with maybe 1/3 of my dmg done

mortal crest
long wharf
#

the only time you surge a horde is for when it's about to catch a teammate off-guard

coarse dagger
mortal crest
#

Just boop them with a weak special if it's something small.

long wharf
#

until the trauma aims through walls

coarse dagger
river sand
long wharf
#

and has greater range

mortal crest
#

The circle goes through walls.

#

You can kill bursters through doors with it.

long wharf
#

that's nice

river sand
#

trauma has really really good dmg and limitless stun potential. knocking things over even keeps em outa fight for longer than surge stun

long wharf
#

a good surge staff user makes a run easier for everyone

#

nobody plays perfectly all the time

mortal crest
#

You could say the same about most staffs.

long wharf
#

it's a tactical weapon, not a dps weapon

river sand
#

and a good trauma user completly trivialises runs

mortal crest
#

Real

spice veldt
#

well yeah; none of the current staffs are DPS weapons

mortal crest
#

Group of shooters about to dunk on you? Just run in and blow them up before they do shit.

spice veldt
#

the main advantage of trauma has always been its stagger

mortal crest
#

The damage nowadays isn't even bad, either.

devout sentinel
#

seeing chunks fly is a lot of fun

mortal crest
#

For real.

long wharf
#

the problem is that on heresy+ you aren't one-shotting entire groups of enemies with trauma

mortal crest
#

You are on Damnation.

long wharf
#

trauma's crit damage is straight garbage

mortal crest
#

Depends on the enemies, but full charge on shooters is a kill.

long wharf
#

you do more spreading enemies around

#

and that's a danger to the team

spice veldt
#

non-elites get one shot if you've got warp charges/unarmoured

mortal crest
#

100%

spice veldt
#

that's if you use trauma for pure hordes

river sand
#

compare just the cc. trauma has a tiny bit more range, way faster charge rate, the better stun except for muties and no target limit

mortal crest
spice veldt
#

which is the one use case that I strictly disagree with the trauma's usage for

mortal crest
#

Illisi for hordes, yeah.

#

Infinite dodge against hordes with slaughterer turns you into a lawn mower.

spice veldt
#

it's just a matter of using it when it's appropriate

long wharf
#

when FartShart fixes the aiming, I'll give Trauma another try

river sand
#

the only flaw on trauma is aiming on stairs

mortal crest
#

Yeah, and again you can just hit a low charge special next to someone if you see them about to get hit anyway.

#

Or throw a Pokeball at it.

#

Lol

mortal crest
#

Enemies on a ledge is kinda iffy sometimes.

long wharf
#

trauma doesn't have as much range as surge does

spice veldt
#

though you can sort of game the aim if you stand a distance away

mortal crest
#

If you want range use a Void staff.

spice veldt
#

i'm not sure about the range since I don't use the surge

#

but range has never been much of a problem for me

mortal crest
#

Me, neither.

river sand
spice veldt
#

really just the finickyness of aiming at the far edge

mortal crest
#

Force Sword dodge into range lol

#

Or slide.

spice veldt
#

not even FS dodge

mortal crest
#

BB if it's really that far.

spice veldt
#

just sprint-slide with trauma

mortal crest
#

Yeah.

spice veldt
#

focused channeling babyyyyyyyy

long wharf
#

the range is important, because it allows you to close distances safely without screwing up your teammates attacks

mortal crest
#

Actual must-have blessing on any staff.

long wharf
#

focused channeling isn't must-have on anything but trauma

mortal crest
#

It's a must have on surge.

long wharf
#

entirely wrong

mortal crest
#

And purge.

long wharf
#

wrong again

mortal crest
#

Lmao

spice veldt
#

range is important indeed, and the trauma has an 8.4 meter radius circle of stagger

long wharf
#

you shouldn't be getting meleed when you have purge or range

spice veldt
#

it's a bit hard to compare the "range" of surge and trauma

river sand
#

focus channeling is not completly useless, but not needed

mortal crest
long wharf
#

you should always be focusing on nearest targets to you

mortal crest
#

Being interrupted by a single stray round kills you.

long wharf
#

funny thing about surge though - you can dodge out of cover, attack, and dodge back while your enemies shock

spice veldt
#

if my team is already fighting off the horde, then I might as well kill shooters

mortal crest
#

Yeah.

mortal crest
#

Or blow stuff up through them.

#

With a large enough circle.

spice veldt
#

though I usually just hold W into shooters with melee instead of trauma nowadays

mortal crest
#

Lol

mortal crest
#

Not even considering ulting if you really wanna be safe.

long wharf
#

I kind of think the infinite dodge of the fswords is going to be changed in the future

mortal crest
#

It's a bit broken if I'm honest.

spice veldt
#

probably

mortal crest
#

Spamming it makes you almost invulnerable.

spice veldt
#

it really diminishes the ranged aspect of the combat

mortal crest
#

Yeah, it's nuts.

long wharf
#

I don't want psyker nerfs, but it very much breaks psyker "glass cannon" concept

mortal crest
#

I don't care too much about the concepts.

#

Just think it's fun.

long wharf
#

you may not, but FartShart does (and so do a lot of the players)

#

sure it's fun, but it's also broken

mortal crest
#

I've not really heard many people talking about it until now.

near wyvern
#

Yeah they are most likely putting a limit on it like 10 or 20 cause at the current state you can just outrun everything else except maybe mutants and dogs with it

mortal crest
#

10-20 would still be monstrous.

#

I just hope they don't nerf it to garbage.

long wharf
#

Deimos crab dodging is just.... stupid

#

silly stupid

mortal crest
#

Crab away

spice veldt
#

just a combination of the mobility and killing power

#

esp with something like the illisi

mortal crest
#

Yeah.

near wyvern
#

Deimos gang be like

mortal crest
#

The stun before pushing which makes you completely reset everything around you is insane, too.

long wharf
#

yep, with the Illisi, my psyker is a fucking crackhead using a slapchop

#

dodge-chop-dodge-chop

#

nothing lives

mortal crest
#

Deimos is neat, but Illisi I find more fun.

#

¯_(ツ)_/¯

long wharf
#

containing a horde single-handedly is so easy

mortal crest
#

For real.

long wharf
#

yeah, I prefer the Illisi as well

mortal crest
#

Teammates firing into a horde that you're lawn mowering down alone is hilarious.

spice veldt
#

if we're strictly comparing between melee weapons and ignoring ranged weapons, illisi is the best

mortal crest
#

Easily.

spice veldt
#

for me, I have a melee focus, so illisi is consequently my beloved

mortal crest
#

The special is such a nice complement, too. Run up to the group, slice 5 of them in half, and you're at full stacks of balanced slaughterer.

#

Lol

long wharf
#

it's a very close comparison between the ideal power sword and ideal Illisi

near wyvern
#

Well here is the thing. You can sprint at the cost of stamina for some time, and you get more damage to your toughness if you get hit, OR, you can crab walk while blocking and be slightly faster while blocking anything that hits you but it's just a bit harder to see where you are going

mortal crest
#

Maybe a take people don't love, but I'd take the Illisi over the power sword any day of the week right now.

spice veldt
#

though I'd say the illisi is much more of a generalist weapon than the power sword

mortal crest
#

I have power cycler and slaughterer on the PS I use, and it's still no competition.

spice veldt
#

and the ability to spam heavy-specials without much consequence because of infinite dodges makes it stronger overall

long wharf
#

but factor in the psyker blocking and stamina regen, and vets wish they had it as easy as the psyker

mortal crest
#

Strong, sure, but Illisi is disgusting.

long wharf
#

yeah, even just spamming light attacks, Illisi comes out ahead

mortal crest
#

I'd argue Illisi spamming light attacks is why I use it.

#

Kills hordes of trash so fast.

spice veldt
#

:(

near wyvern
mortal crest
#

Super fun.

spice veldt
#

lights have 2 cleave

long wharf
#

same

spice veldt
#

heavies have 6 cleave

mortal crest
#

Doesn't matter.

#

They can't hit me anyway.

long wharf
#

and yet the number of light attacks I get in makes it fun

mortal crest
#

Real

#

Blender gameplay

spice veldt
#

enemies that you don't kill = enemies that your teammates kill

mortal crest
#

Oh no?

#

If you're dodging back and forth nothing gets through anyway.

long wharf
#

in the charge-heavy cycle, you can't just stand in front of the horde charging

spice veldt
#

sure you can

near wyvern
#

Heavy spam is your best DPS with illisi but you have to dodge. Heavy light is a very solid option and a bit safer as well. Light spam only when in panic mode.

mortal crest
#

You can dodge back to mitigate it pretty easily, but I do like spamming lights after getting slaughterer up with a heavy special.

spice veldt
#

just spam dodges at the correct timing

mortal crest
#

That's what I do.

#

Dodge is on a mouse button.

spice veldt
#

the key is to ideally dodge sideways

long wharf
#

honestly, I wouldn't be surprised to learn that Illisi light attacks "accidentally" cleave more than the indicated number

mortal crest
#

Wouldn't, either.

spice veldt
#

nah, they definitely don't

long wharf
#

it doesn't feel like the light attacks only hit 2

rich rose
#

Ok, yes Illis is a completely different sword with Slaughter

mortal crest
#

Love it.

near wyvern
#

I have found two dodges to the side usually works wonders, no matter the weapon you are using. You could also just crouch slide but that will fuck up head hits.

rich rose
mortal crest
#

Sometimes I do that just so teammates can do stuff without be blocking their line of fire.

mortal crest
long wharf
#

you'll cry when it gets fixed

mortal crest
#

L SHARK WILL COME FOR IT.

#

Fun is NOT allowed.

long wharf
#

and we'll all wax poetic for the days when the Illisi was the best melee weapon in the game

rich rose
#

I have Slaughter and Deflector III on it

mortal crest
#

That combo, I think, is my favorite.

near wyvern
#

Footage of Psyker pushing through horde with Slaughterer Illisi

mortal crest
#

Lol

long wharf
#

mine is Slaughterer 3 and Unstable Power 3

mortal crest
long wharf
#

with my Illisi, I charge the horde

mortal crest
#

Every time.

long wharf
#

I laugh at the veteran with their power sword

mortal crest
#

PS is still pretty damn good, but against hordes it's not nearly as strong.

#

Full stacks of Slaughterer and Power Cycler on PS still does monster damage, but you can also be hit while doing it.

#

Your 2 dodges are dogwater, but you can make it work.

near wyvern
long wharf
#

on top of that, god help your vet if you start sprinting

mortal crest
#

For that reason, I do not run Deadshot on anything but like Bolter.

long wharf
#

suddenly the two stragglers you didn't kill are doing double damage to you

mortal crest
#

Hahah yeah.

#

It's kinda painful.

#

You go to push a burster and actually have to look at your stam bar.

long wharf
#

meanwhile the psyker just hops and slides around

mortal crest
#

Full stam all the while.

long wharf
#

no fear for tanking a number of blocks on a whim, either

#

thanks to KD

mortal crest
#

Yeah.

spice veldt
#

having to put zero brainpower into managing your dodges

mortal crest
#

And if you really fuck up, well you can just eat that overhead from a Crusher.

long wharf
#

frankly, the only melee action in the game I really like right now is knife bleed zealot and Illisi psyker

mortal crest
#

¯_(ツ)_/¯

#

Whoops.

near wyvern
#

Remember when the community announced KD was dead due to blocks affecting auto quelling

mortal crest
#

That shit is so fun.

spice veldt
#

people overlooking the guardbreak change

#

prob a few of them were deflector psykers I guess

long wharf
#

that was a problem until FartShart upped our quell speeds

mortal crest
#

To almost stupid speeds.

spice veldt
#

since the autoquell change did affect the interaction with Deflector the most

mortal crest
#

Mmmm

long wharf
#

now, even with passive quell on non-force weapons back to what they were before, I can active quell so damn fast it doesn't matter

spice veldt
#

but then every other melee weapon got a straight up buff with the guardbreak change

long wharf
#

hell, I charge my Illisi just to get my peril back up

#

frankly, it's stupid strong