#psyker-class
1 messages · Page 523 of 1
Yeah it’s not even a choice really.
It's part of what makes seeing blue curios in the armoury with T3 perks quite so irritating - it's not really even worth starting with a curio unless it's already got a T4 perk you like.
Because you only ever get to reroll one perk.
yea
Perk selection is more important than T4 values at first.
ill have to keep eyes out then for the god tier curios
im wondering what to put here for purgatus now
+3 stamina for the win
Get a blue with a perk you want, then roll it to purple. if you hit another perk you like, you are good to go.
I would change +crit to +unyielding for boss damage, or +flak.
Yeah, to be honest, if it's not already good at purple, gambling on liking the orange perk is a risk.
ill prob swap to flak then i typically find myself just putting on a stack of wildfire then spamming bb on bosses
If it’s not good at purple it’s in the trash. It’s not worth the cost to take a chance on yellow hitting.
Rolling curios is very expensive.
Just keep building an inventory of good blues.
Yeah, I had one case where I thought "eh, +10% Dockets? I can reroll that", only to be hit with an entirely useless XP bonus when I upgraded to orange.
+10% dockets is the secret GOAT perk
I want stuff that's useful during the mission, not afterwards; at this point, my gear is at the point where trying to get better stuff is mostly just frustrating.
The real end game is to fill your closet with a god roll of every meme weapon
If they consolidated those perks into a single +X% "mission rewards" perk that affected XP, Dockets and crafting materials, then it would be more worth considering, but even then its usefulness wanes as your gear creeps towards the limits.
whats the go to illisi combo?
i like striving for the perfect god tier weapon
knowing it will never happen
so close yet so far
left or right? flak/maniac perk roll and UP blessing on left.
id say left, i am biased towards deflector
i only use deflector on deimos. blocking ranged into 30 shooters with a 80 mobility deimos is hilarious. illisi not so much.
left has better stats and perks
left has +maniac already but the right has unstable power
im leaning towards the left one too. I can just take the UP blessing on right and replace deflector
oh right; reblessing is a thing
the +20 maniac seems better than 11% finesse.
you could eat unstable and put it on left though that would prevent slaughter 4 (not really a huge loss imo)
oh you said that i wasnt reading whoops
hoping the 20% maniac dmg will bypass the need to max UP for 1 shots.
the other point of consideration might be the 80% mob
-3.4% dodge distance. meh. its no deimos regardless.
more on the sprint speed than anything
which is generally nice for closing gaps against shooters
depends on what you usually use the illisi for though
mobility is particularly important to me since it's my main weapon for anything that's not a wide open space or if there are less than 3-ish melee elites
and for stealing kills from your teammates before they can reach enemies
the last point being the most important advantage of mobility
I'll test it out to see if it feels sluggish as f with the loss of mobility before breaking my current one.
im not even surprised anymore at this point
the low # of force weapons relative to non-force weapons is for the pride™ and accomplishment™ that you'll feel when you do get a force weapon
Should be guaranteed some class specific weapons in the melk shop
Getting accatrans and infantry autos is so tiring
Would it be weird to keep the stamina? lmao
force swords are one of the few weapon classes that I would consider stamina for
especially when the other option is +unarmoured
No, stamina's ok. Just as long as you use it.
Should I replace Riposte?
Yes
may not have power cycler yet
or even t4 harnessing the warp
but at least melk has sosmething i dont have for a change
It sucks that every staff blessing are specific and can't be shared
i personally enjoy surge blessing not being on surge staff. devil claw also has a trauma blessing, but trauma staff doesn't
the irony is enough to rebuild atoma
If running Kinetic Flayer, should I use something in place of Psychic Communion?
Flayer only builds one stack every 15-20 seconds. If you want to build stacks for Ascendant Blaze or Tranquility or just the bonus damage, just be aware that Flayer is sort "warp charge maintenance" rather than for building them up.
Been trying laspistol psyker, felt awkward compared with shredder
Was constantly losing stacks whereas with a shredder I was constantly keeping them up effortlessly
Communion is affected by kills from anyone in coherency, so in theory your weapon choice doesn't matter if you stay in coherency.
But if you're on your own, well.. Shredder is just much stronger than Laspistol, so you're probably just getting more kills.
What's the easy way to get cliffhanger? I keep trying Chasm Logistratum but never get a hoard at the bridge
use trauma staff
do the one where you hack the water computer at the end
defend one of the bridges to the last computer before the exit
you can knock them off there easy, and trauma blows things ardoun
around*
Oh okay cool. So use your F then staff them off?
just use the staff
Now as someone who hasn't really used the trauma staff, I should charge it for the knockback?
it does knock back as a part of its normal operation
just use the secondary bomb
play with it in the test area to get a feel for it
Sounds good! Thank you so much
np, should be easy on that map 😄
What are good perks on voidstrike?
transfer peril and flurry
though for me i was using this pre-patch that changed a lot of feats*
havent done void in a while
Out of curiosity, what's your take on soul flame? I like fire wizards so I want to make it work, but I rarely see people using a purgatus staff
purge is probably top dog for staffs at the moment
Oh really? Is it worth doing your talents based around SF?
purg itself is busted, not soulblaze
does everyone run 3 for the final perk? I'm not levelled there yet but I will be soon and kinda thought 1 looked okay or does it make the warp charge economy bad
since purg cleaves through all enemies except bulwarks and walls
i know the blessings, what perks?
I like the bottom feat (Kinetic Barrage)
ahh sorry, flak as usual, and whatever else is on the staff
ah, so flak
I think a lot of people still don't like Quicken because it dumps your warp charges and doesn't really give alternate ways of getting warp charges like ascendant blaze does
i see, makes sense and as i haven't been able to try it i figured that might be the case
whereas kinetic barrage is basically a direct upgrade
bb speed do be nice
i'm biased towards not losing warp charges, so kinetic barrage is what I like
and then uhh what about the one perk where you have a chance to BB on hit... also bad?
not there yet either 
kinetic flayer is mostly just for maintaining your warp charges without needing to BB
Is there a spot for builds? I know there is the one on the launcher but I feel like that has a bunch of random builds and not really what's metaish
yeah, the only time i use quicken is on my shredder pistol build so I can build warp charges fast. I basically never F on that build
so if you didn't pick Psychic Communion as your lvl15 feat, then you'd usually pick kinetic flayer if you don't BB a lot or don't ult with barrage off CD
mostly a quality of life feat
one that I personally like
why is that?
or dodge speed
So how do you use the newer Force swords?
illsi is very good at horde clear, if you get slaughterer then light attacks arent bad but Heavy 1 -> Light is very good because they are both strictly horizontal slices. The charge up also allows for a ton of cleave but the illsi is so good at horde clear and killing trash that i really just use it for killing elites. You generally want to get flak/unarmored on it for perks, and slaughterer/unstable power for the blessings, but if you get slaughterer it doesnt really matter what you use in the second slot
Deimos is incredible at killing elites, the Heavy stab (heavy 2) can one shot a mutant in the head if you have one warp charge. It is much faster than illisi mobility wise and allows for you to make better use of dodges but illisis are still fine. Deimos is also capable of horde clear if you can get slaughterer, at which point you just light spam your way through a horde since your putting out enough damage to one shot any trash your hitting. The Special is very good for killing carapace up close as well as something like a mutant, however it locks you in place so be careful using it of your surrounded. You want maniac/flak on Deimos and slaughterer/unstable power
blessings are interchangeable so long as you have slaughterer really
thoughts?? running fire staff
pog
illisi is considered a bit better if that means anything to you
thats my exact build
it is good for purge
sweet
i run that on pretty much everything except gun psyker
gun psyker is a meme
no its great
thanks for the breakdown
is it actually?? lmao
dead serious
np
you basically just get pinning fire on the auto pistol which on its own will kill everything
run kinetic flayer and each shot can proc BB
also if u have a build send pls
so you can kill crushers with it
sounds fun
and then you just swap the more warp related feats for stuff like warp charge on kill in coherency
what makes it better than the staves tho?? i imagine purg is like invaluable
the john wick factor
i dont have a full build for it build for it yet unfort
Yea kills faster plus you get your warp charge +dmg stacks
but really just make it so you can get warp charges without needing a bunch of warp attacks and run flayer
and youll be fine
get pinning fire first though
auto pistol without it will be mid
i think 3+ is recommended
then blaze away if you can get it but pinning fire is the important one
Wouldn't invest too heavily into it now tho, not unlikely the big patch coming soon™️ will bonk it with nerf hammer
worth grabbing? have slaughterer III saved
Its good other than finesse and youll have one not great perk
But itll probably be fine if you have slaughterer 3
Finesse might put you under some one shot break points with heavy stab since i think that finesse is weakspot damage
ah. do people still use deflector on it?
hmm, yea finesse is a bit low maybe I should just wait
If you have nothing better its fine
Just not perfect
But perfect in this game is a bit of a toss up
Given how it works
Its a pretty fun weapon esp with slaughterer since you can now horde clear
And then murdering elites is cool too
Autopistol does not kill crushers. Flayer can only proc once every 15 seconds.
you can with blaze away pinning fire
brooo .. fuck all these vets with plasma my god
absolute trash vs 40 shooters in sight
instead theyll focus melee elites over the shooters ripping everyone apart..
seeing BB on elites running past the mass of shooters, theyll just focus the guy whos being bb. why? nerf plasma so they go back to running lasguns who can actually kill shooters /rant
devil's advocate but, what was the rest of the team doing?
it isn't really vets sole job to handle that imo. should be a team effort
plasma is really suited to taking out elites, especially charged up, though you can get a decent number of left clicks before hitting 100% so taking out shooters isn't out of the question
I think people who dont take multiple wounds on psyker is dumb
had a psyker go down
now hes on 1 down
he died
his first down was from overloading
itd be dumb if you go down from periling yourself yeah
if you dont and play pretty good then youre free to not take them
ow my soul
i wanna rip the bloodthirsty off this so bad
what does bloodthirsty even mean
and put it on my meme sword
like is it a duration buff
ahh which ever comes first i assume
if you whiff you lose it too
i do it when i wanna get locked in on a poxwalker when a sniper is lining up a shot
what perk do i replace and what with
replace the trash perk with flak or maniac
3 vets.. all 3 plasma. literally shooting at the same things im charging bb on
ok that's just stupid
Classic player problem tbh
Plasma is pretty decent for shooters, they just gotta aim it and compensate for the charge
its great for punching through cover too..
I guess the poor lads are just really hyped to kill elites
in that situation the best bet is to relay some orders in voice
but with pugs that's gonna be hit or miss
the sad thing was.. not a single one of them was on the ult that highlights shooters. ogryns.
or didnt have the share feat
all i need now is a trauma staff with blaze on crit and increased crit with peril
i kinda want more shotty zealots in my teams. those guys are wild
so much fun to surge stuff for them
mandatory surge sux pls buff
charging should really just allow more targets 😦
yeah
I'd like a variation of surge where lmb does a constant chain like purge but with limited targets and rmb charge uses a tiny trauma circle to drop a bolt from zeus himself on one target
let me be zeus
i was gonna say ULIMITED POWAH
may i please get a crumb of unlimited powah?
I would like to let the voidstrike staff function like plasma gun 🤷
plasma staff when
We have unlimited powah at home, 10% chance every 15 seconds

Or let voidstrike staff have a crit stat instead of blast radius and just let the blast radius be a fixed amount
Would make surge blessing viable
fuck it just combine all staves into one
i still think staff special should give you a melee buff based on the staff
like for trauma the next 3 melee hits do a small explosion
idk i can't sleep
I still want surge to shoot lightning bolts for lmb, even if it's purely cosmetic
yeah they didn't even give the bolts different looks
lazy
i don't think mods can add effects but maybe effects can be swapped around. hm. maybe I'll ask mod disc at some point
i really wish soulblaze was applied to targets before they died from an illisi heavy
Some goes for staves to be honest.
Can you link the mod discord? Either here or in a DM? I've got an idea for one
hm im not actually sure how to get a link. im just a regular in there dont think i can invite
dont see it on the list
Ah well, if anyone who sees me asking can send invites I'd appreciate it
Can't seem to find it via Google either
Someone got banned on Google? Found an invite link in a few seconds...
DarkTide Modding Discord https://discord.gg/GFyCGNpJb8
How do you get banned on google
how much of a psycho do you have to be for google to ban you
I won't claim to understand the algorithm but I appreciate the link
every now and then when i'm tired i find out if i'm carrying or not when i inevitably explode from droopy eyes missing the peril number and the entire team wipes in less than a minute later
You can't carry if you can't even track your peril
Just blow up at start in order to assert the tone of the run.
I hate low intensity missions
if it only did friendly damage...
I wish
There is a way... at least there was a way few years ago to literally got banned on Google 🙂
reroll harnessing for warp flurry?
6 stacks vs flayer for trauma ?
so unreliable though
Wildfire with crit build?
wildfire trauma is great but the problem is psyker is difficult to carry with because you are punished for bad teamwork whereas on ogryn you aren't punished really
so even if you're a horde clearing god, you can get overwhlemed if everyone else is too slow at killing
you will wind up in some combination of getting shot at, getting meleed, targeted by disabler, targeted b y flamer, targeted by poxwalker sometimes all at once and you will just get completely overwhelmed
because none of your "teammates" are doing teamwork
its not uncommon for runs to end within a minute after i die
because i am doing the majority of 4 people's worth of work
lolwhat
no\
literal skill issue
in fact you are the one capable of carrying a lot
as psyker the most reliable one to kill many specials
especially snipers
... like literally any other class
Sounds like you are actually the one dragging team down lmao
Yeah, no shit you get most damage having horde-clearing build
who cares about damage, look at horde kill disparity
went down in the last room because i was getting shotgunnered pox walkered dogged flamered and horded all at the same time and nobody thought to fire once in my direction and i wound up getting overwhelmed
then 20 seconds later they were all down
to pox walkers
if there is a skill issue, it isn't mine
i do not have this issue on ogryn
dude
you jave 1200 damage taken
as psyker, you should not have same damage taken as ogryn
you dont understand how to play the class if you cant tank damage
Of course, because ogryn literally have 3 times more health
You are playing too unsafe with psyker it seems
kinetic shield reduces all damage because there is no difference between ranged and melee damage for toughness
and i get all of my toughness back instantly
the damage shown only health damage, it does not show toughness damage
which is why i can take that much damage and not go down
or at least toughness damage taken when you are 100%
most of it was taken while down anyway
i keep hearing excuses
i am telling you what happened, you cant gas light me on this
you have zero idea on what you are talking about
The only thing that psyker may struggle and really needs help of vet against is big groups of ranged enemies
Everything else you should be a ble to handle by yourself
i dont have issues with big groups of ranged enemies
unless i am getting everything at the same time and then its still not an issue with big groups of ranged enemies
but i dont have this issue on ogryn
ogryn strong enough to bulldoze to the end especially with dog and mutant changes
although having another player who is great at specials really helps
ok
the only reason it took 47 minutes and not 90 minutes is because abc is a really good vet
anyway, show me your trauma staff
didnt run out of ammo once that's how i know there's a cracked vet on the team
and build
no
ok little baby
no shit, using cleaver 3
and why wouldn't i be using one in hi shock
most of those are ripper kills anyway
refinery has some nice chokepoints
relay station damnation hi gauntlet, holy shit it was a ride but we did it
goddamn nice job
i hate relay station
either way i would have been mad because it has no plasteel
average scoreboard convo
0 revives and rescues. So it was a crazy ride, and no one gone down ? 🙂 That's impressive 🙂
on one hand i want them to fix the resources on relay station because it is tough and that makes it fun
on the other hand if they fix relay station, what else will break
I am not saying you should not. I am saying it is easy to get top damage and top kills when using anti-horde builds
that one definitely bugged out, we had like 4 deaths total I think
its only easy if nobody else brought one which is the issue
but in our case it was total lack of teamwork
for the circle arena thingy where you need to gather the batteries we did it so that I was alone fetching the batteries and the 3 others stayed stacked, I went down once and said not to get me up but wait for the res at house, definitely a good strategy
cause the open area is hell
yeah that area sucks
i just focus on killing everything in the travel path for whatever battery we're on, makes it smoother
unless nobody is getting batteries
then i have a choice, go get the battery while everyone else goes down, or continue chopping logs until one of the special swarms finally gets me
yeah but hi gauntlet makes it a bit more difficoult since you have a constant stream of dogs, trappers and flamers coming from all sides
all the battery carrier has to do is walk to obj and push everything 
yeah itss tough
I just crab walked with FS there, made a path with trauma, pick up battery, sprint silde a couple times, make a new path, repeat
with enough experience you can to some extent precog some things but its always easier said than done
i know what doors the director likes to spawn what at on every map so i just run over to the door and kill whatever sniper or trapper is waiting idle behind the wall
gamer moment
the most dangerous things in that room is the door near the dropdown that the specials usually come out, and the random ranged enemy spawn you can get piling out either the door next to the button, or the door on the left of the fan path
they come out silent and shooting so when you're near either you have to keep eyeball on them
bombers usually like coming out the door on the left of the fan path
but it depends
What you think of that? @near wyvern
i say psyker is the most/second most capable class of carrying
Ogryn can clutch, but can't really cary
Zealot can't really do either
only vet and psyker can carry
person who character attacked and tried to gas light as the majority of their argument is now doing one of those haha funny "lets talk about this person to another person like this person isn't here"
are you high
if you say so
actually did, but only after you started being ass
and saying "baby" is not really an attack
for people like you any disagreement = personal attack apparently
And not everything revolves around you
i asked question to Psygex because i want to know his opinion on carry potential of psyker
Is this a good combo, for later?
no
about the 2 worst blessings in the game
Limbsplitter can work if you spam Heavy1 ... whether that's preferable or not is another matter
might as well use a different harder hitting axe at that point lmao
Engagement zone only adds lesser enemies, while shocktroop gauntlet only adds specials?
@digital loom i think losing one person can commonly lead to a wipe, that doesn't necessarily have anything to do with that person doing the majority of the work. getting pulled out of position, losing health and other resources to attempt a save, losing a specific squad role, 25% of your dps, capacity to handle specials/hard targets/more fronts etc
in addition, some squads have stabilisers and losing that role can greatly increase the squads capacity to wipe even though they may not be doing the majority of anything
scoreboard never shows revives/rescues/downs unfortunately :<
ye that's usually the role i fill on team
i am usually the one making space for others by murdering everything i can see
vet is far more useful when they can shoot the special clowncar instead of being stuck in melee
just need someone to look in my direction every once and aa while
even wood chippers can run out of gas
any class can carry, its more about the player than the class
i have my biggest carries on ogryn, they're always massive
i had one huge one on vet once with the kant shotgun
but otherwise all ogryn
dont really have carries on psyker tbh
its usually just ride or die
either its smooth or everybody is dead, no inbetween
especially now that dogs and mutants are easier
mutant swarms aren't absolutely insane anymore
That hasn't been my experience on psyker. I find you can do some pretty good saves but I do find it harder to personally solo on. But preventing that and killing hasn't been an issue for me.
depends on how much debt you're in tbh
as long as you can keep up with the spawns its smooth barring any unforeseen moments
like being in the middle of transit to the next objective in an event room only to wind up getting pinned down by 4 snipers in an area where you cant get the 8 pox bursters running to your location , that well
all it takes is 20-30 seconds of this clownery and you're left laughing at the outcome and going back to the mourningstar
the only consolation at least is that when the run falls apart, it only ever does so on the extremes
Ogryn really can't
it doesnt count damage taken while down
that was all actual health damage
but i only used med station twice and only got 50 health from that medpack
i dont get it
where did it get this damage from then
i wrote it off with assumption because it seemed like a pretty normal game so i wonder where it got 1.2k from
very strange
well it says u used 3 medstations and there were 3 medipacks deployed
seems like enough for 1.2k
something here isn't adding up so its either a source i don't know about or i'm being lied to for shits and giggles
i didnt use those
i'll just consider it as either unknown source or someone trolling me
o yea it does say 3
in the beginning i used a charge to get rid of some corruption from slug
but still, pretty sure its some combination of unknown source and trolling by people on the internet who have nothing better to do than gaslight people into thinking that they're the problem
it is what it is, i was there and you weren't so what do you know
its neither unknown source or people gaslighting you
you just took that much health damage
but from where
and how
in no way was it a game where i was taking lots of damage, and yet it's there so the game must have figured it somehow
i wish there was a way to test this
something that happened in the game caused this number to appear but i don't know what
guess i'll never know
i have an idea or two but there's no reason to test
says the guy who immediately told me i have a skill issue at the beginning of the argument
yeah, so?
your entire argument was an insult right from the start so I am supposed to take anything you say seriously?
after that it became a way to pass time/entertainment
get out of your own ass
you can just pull out the scoreboard if you think youre taking damage from this "unknown source" next time and see if your damage taken stat changes
as u can see downed damage doesnt count
246 is my max health and it only shows 246 damage taken
holy shit your game is so smooth
i already agreed to this yet you're going this far anyway
lol thanks for the effort i guess
just telling you how to test it
i will probably forget because i don't care about trying to prove things to strangers on the internet
but thank you anyways
it works good on obscurus?
you dont need to prove anything to strangers just yourself ur the only one who thinks theres an unknown source
why would i care about that when its just a video game
its interesting now for the sake of amusement but i will forget later
be careful, you might start gaslighting him
lol
i have shred 4 i think, I'm going to try this out
only done with bloodlust so far
Cant find a decent transfer peril blessing, but happy with this staff
Can anyone give me a quick rundown on which of the staves is the most beneficial to the team? I am a Zealot main so... like use small words?
Surge is the CC staff and is the most support-y. Thats the lightning one
It depends on what slot in the team you're filling, but other classes can't really stun like surge can
Like if everyone's short range for whatever reason, Voidstrike wouldn't be a bad choice
Surge = Electricity lightning that flies out and stuns enemies, does xtra damage aginst armored guys, less against unarmoired
Purgatus = Flamethrower, see the enemy melt. Kills everything given time, except the Bullwark.
Trauma = Circle on ground that blows enemies up. Somewhat low damage, but blows hordes and enemies all over the placed even if tey dont die
Void = You throw a ball of power at enemy. Had explosion upon contact.
Thanks!
trauma is a cc staff that can horde clear really well and can make a really safe space around your tam
but it requires a high level to get good rolls and requires good stats
void is a lowish damage horde clear that can clear entire lines of enemies really well, best long range staff
ye
@ purge do you mean crushers? it kills bulwarks really well just as collateral as soon as they open up
which melee would you pair with trauma?
depends on how good you are with trauma and your blessing setup, but i'd say illisi unless you're super comfortable
If someday there will be a change to transfer peril or there will be other equinox MK‘s maybe transfer peril can get worth 🤷
Never bad to have every t4 blessings as they are hard to get atm
But that are only my 2 cents
In the clip your final damage is 402? maybe there is a delay between taking damage and it showing up on scoreboard
it does on the left clicks
so if you wanted to spam left clicks for some reason it would work, its decent if you wanted to quell cancel rapid fire. although ive never used transfer peril on trauma i have considered it on occasion for the long range utility
thats enemies staggered
also the full clip is much longer and i looked at it later on its still showed 246
right you are, its late
I saw Psyker in my team use Deimos special+charge attack stabbing boss faster than zealot using knife normal attack. 😂
that doesnt make sense
I think he using "tech priest" too much
I think I saw a clip of that the other day on reddit
There are animation cancel for Deimos thrust heavy
blame machine spirit in his PC
That allows really fast poking
interesting 🤔
I've seen a video of it on reddit this week.
Looks like it,
probably ideal use case is vs assassin boss shield
trying to get the blow your self up penance but can never get a situation where A blowing up wont cause a wipe B the elites wont be killed by the time i die
i just want my hood man
that 3 elite things?
yeah
it have a map to do
which one?
I think this one
thx
when elevator is button is on, it will spawn 3 shortgunner at that pillar
100% spawn
even with those cancels its not faster than knife lights
yah, I think I saw faster than that video but may be I don't have enough time to watch him carefully
@spice oar - video with place : https://www.youtube.com/watch?v=LPuomcGXrns
Local enby shows a very quick showcase first, watch the first 35 secs! (Too Long; Didn't Watch)
The rest is going into more detail about how to prepare yourself!
Chapters:
0:00 Too Long; Didn't Watch
0:37 Feats explanation (Important!)
2:17 Alternative feats explained
6:09 Optimal Curios (Important!)
10:38 Showcasing the damage
13:48 Side not...
may be normal light+block cancel with macro hold loop
made it on heresy after 1st run with prep instead of trying to be luck (3 weeks in row)
Kinetic Deflection + Deflector is combo - you just gather mob with full health - once you reach 100% you use purg staff into air and boom
i be missing normal map selection now since comms plex aint even on
change barrage to flurry and sprint to flak or maniac
if i have it ok but what about perks 😄
the surge secondary cant hit weak spots right>?
kk
sprint is just useless
idk man i be usain bolt

sprint eff is kinda nice tbh
if you actually use it
since sprinting with stam makes you take no ranged damage if you are at an angle
better then weakspot at least
I mean it's a non existant damage bonus vs something that can be useful
in this case
it could be, but realistically how many people will actually make use of it
especially on a surge
considering how fucked weakspot damage is
obv it's not ideal
but it's gonna do more then weakspot on the surge
is weakspot really that bad?
yes
the math on it is terrible
say your weapon does 100 damage and 140 weakspot damage
10% weakspot perk
makes you deal 144 damage
oh
yeah thats pretty ass
i cant imagine that even gets you breakpoints
with a perfect roll
it probably only could on an imperfect roll of some specific weapon
"FatsharkCatfish
Community Manager
1h
Hi!
We will be reducing the intensity of the Soulblaze visual effects in the next patch!"
oh thank fuck
I just wish Bloom was a slider instead of a toggle On/Off
Eh, a little bloom can be pretty. Agreed with you on the rest, definitely. And I understand the appeal of no bloom for better target acquisition.
Maybe a little depth of field / focal plane can be nice. Although, so can crisp clear views of the whole scene
where was this
Gotta love people who instantly leave upon being downed
Pergatus+Intense Fog=Blind
good shit now i need change blassing and its rdy
Purgatus: Has anyone tested out a build that uses Ascendant Blaze, Kinetic Flayer, Cerebral Lacerations, and Wrack and Ruin/Warp Unleashed? Vs 111212
I feel like Purgatus can't really compete because everything is dying so fast my soulblaze can't really do its thing.
10% of 140 is 14, so 154
yes,
execpt
that isn't what the math is
it takes 10% of the bonus damage
and adds that
nice! itll work just fine as is, but flurry will definitely help
Eiw
well i need find it XD either 3 or 4 XD
good luck. try crafting blues from brunt. surge has like 5 blessings so it shouldnt take long to get one
that im doing XD
Give me a bloody particle slider
I want to make the flames more intense
I want a blessing that does nothing but make the effects more bright for everyone
With strobe light effect for guarantied epilepsy upon seeing it 🙂
guys think is it worth to agonize over getting a high tier deflector blessing or is like tier 2 getting 90% of the value
Oi vey
all deflector tiers are fine
a few more % block isnt gonna make or break anything
- Cerebral lacerations requires you to BB or get the KF proc. This will increase your damage by 25% on a SINGLE target for 5 seconds. BB takes 3 seconds to cast in the first place...
- You could just run Psycinetic's Aura with KF to pump out 4 stack ABs at a pretty high rate greatly increasing the damage on all of your targets.
- Why would you not run Warp Unleashed?
- Point 3 and in order for WR to work you have to land a 3 second cast on enemies that need to die ASAP so vets usually get there before you do.
Sorry for not formatting properly but they have an auto moderator bot here that is on a war against good clarity format posts.
on topic of deflectors, what's the highest tier? 3? 4?
4, but as a side note it doesn't currently matter
https://forums.fatsharkgames.com/t/deflector-blessing-block-cost-reduction-is-not-working/77907
Issue Description: Deflector blessing does not apply the block cost reduction. It doesn’t matter if you have Kinetic Deflection on or not. Steps to Reproduce: Pick a sword with Deflector and another without, notice no difference while blocking. Or just check the video in supporting evidence. Mission Name (If Applicable): Any Platform: Ste...
On my Psyker no less LOL
thank you sibling :)
Interesting, stacks 5 times. So the current max rending (stacks additively with Brittleness) is 165%. So you can deal 1.65 times the damage on a crusher that you deal to a unarmoured enemy. LOL
Too bad you loose it if it doesn't kill
FS with uncanny strike can get to 100% and 140% with someone doing rending shockwave and those are easy to keep up tho
I have a Bromentum 4 Shred 4 Antax with 378 base on my zealot, gets ult back in 2 crits when bashing horde with the crit refund 30 feat.
It just doesn't work that well because stuff dies. If the crits were active for the old 5 seconds it would be amazing.
That warp resist roll is erotic tho
6 stacks vs kinetic flayer for trauma?
what should i be looking for in perks?
Battery for both, Flurry and Spirit Nexus
+crit chance, +maniac, +flak
Avoid at all cost:
+carapace
+crit damage
+Weakspot damage
+stamina
The rest are ok but definitely not ideal.
for both?
also crit vs rending shockwave?
Rending Shockwave, check the crit damage vs regular damage, it's not that impressive. Rending Shockwave increases the damage output if your horde clearers against hard to kill targets.
Flurry trauma is one option and the other is Spirit Nexus or nowadays Spirit HarnessingTheWarp
I'd assumed rending capped a y effect at 100%. How sure are you that it starts giving you bonus damage?
It is true that you need a 3 sec BB to proc most of that stuff, but with KF it is insta cast while you are doing what you normally do anyway. So after the horde is cleared I get at least 2 BB vs bigger guys, especially bosses.
The reason why I am thinking W&R is possibly no good is because it needs to hit an elite, which is pretty hit and miss when you are purging a horde and there are a few elites mixed in .
Average on damnation, I can get around 100 on my offensive score.with this, but it goes down with high front loaded DPS groups.
Never assume things in Fatshark games 
https://forums.fatsharkgames.com/t/brittleness-and-rending-can-stack-over-100/78700
Issue Description: Brittleness and Rending stack additively together, which is nice and expected, however, there is no max check for the combination so the resulting damage can exceed 100% but only for targets that get reduced damage in the first place. The current maximum is 140% where as it probably should be 100%. It’s a cool interaction b...
Does it work with a uncanny strike + ruthless backstab combat dagger?
honestly im fine with it not boosting damage against unarmored only or itd flat out be a dps increase blessing, specialising against armor while not having benefits against regular targets works thematically too
If you have Cerebral Lacerations on a bigger guy I dunno what you are doing with your purgatus out, so the question was if CL is worth for buffing the blaze damage -> no.
Is it a good feat otherwise -> absolutely. Is KF a good feat to run with Purge -> yes if you pair it with AB and PA. Is KF a good feat to pair with CL? Yes if you play guns with decent fire rate, Illisi mandatory in the melee slot in that case.
WR is is a lot of damage... But only if you are able to land it. Most often you channel for 2 to 2.5 seconds and then the vet kills your target (rightfully so, specials and elites should die ASAP). At this time you could have applied around 7 stacks of blaze + stagger to everything in front of you.
Don't use the scoreboard to track the DPS, it's way too many variables there going on. Get the creature Spawner, make a scenario for you with a collection of mobs. Time it when you kill them a couple times for an average and repeat the same mobs with an other build if you want to compare pure DPS performance.
Haven't tested so can't answer that.
I'll let you know then
@cyan portal you need to have a dagger with both of the blessings and then another with only backstab or use Hadron to test with and without Uncanny Strike since it's undocumented if backstab even works when hitting the head from behind.
And you may need to use a crusher as a target, it might get tricky to hit the head from behind tho 😅
Check the damage tables, if a damage value does the same as unarmoured then it will not work against that.
uncanny strike holds charge for 3 sec or so, so can use body hits to test. Plan is, t3 backstab t4 uncanny. get 5 stacks uncanny then see if same dmg front vs back.
so at no stacks uncanny, 46 front and 88 back. at 5 stacks uncanny 151 front and 192 back.
answer seems to be that yes it does indeed seem to boost dmg
if your uncanny is t4 and stacks to 100% adding more regular rending does nothing iirc
oh uh btw iirc combat blades treat backstabs as headshots
test it without the backstab blessing
Hmm, i am seeing bigger numbers backstabbing head than mid back
backstab is locked on this blade unfortunately
Decaptitator on its own goes to 125%
gonna see different numbers unless dmg 1st target and fin are the same though
From my testing it appears to do work past 100%
its relative differences based on attacks that we're testing not absolute numerical superiority. regardless unless you have a really poor roll the extra ~30%? damage should be apparent
who says it doesn't go past 100%?
I did, but haven't looked at the code nor tested it deeply, I assumed from being told that you can stack brittleness and rending to 140% that normal rending couldn't do that
I'll load up a clip to yt with proof
if tyr mentions it can I believe you
Oi, does kinetic barrage still work ?? because i have the feeling it s a lot more slower to brain burst than before (during the effect)
it's just the specific blessings that cap the stacks
not the actual rending_damage calculation
i feel like trauma really needs warp resistance
https://youtu.be/XnaZ4LDPLMo will take a while to process to hd to make numbers clear
tbh I also didn't even realize they some weapons could even get to over 100% rending becuase I forget the knife exists sometimes and I haven't looked at the decap blessing
The next question I wonder is what interaction the pen stat has on the final numbers. Maybe low pen will give higher final numbers?
What the heck is this blessing, never seen it before and I've played hundreds of hours
like last hotfix
Also great description there
when they broke the tooltip and then had to fix it
they broke it's descriptions
'based' is the new psyker stat, pretty op
Peril-pilled warpcels
not sure what his happening I got another 380 today
havent seen one is so long and 4 over the last 2 days
You couldn't get any for a while until the recent bigger patch, though many 379s were basically 380.
weird
btw i find out something weird with kinetic barrage IDK if this is already know ...
So it stacks additively just like brittleness
it seem like it don t work consistently when we are using a saber

but with a force sword it work as normal
fwiw barrage doesn't work if you're already channeling, have to activate it and then start a brain burst
Yeah you gotta pop ult first and then cast. If you pop ult while casting it will only reduce the cast finish cost for the current cast and then starts to work normally.
Ok so the surge staff. Do you prefer ascendant blaze or kinetic barrage?
Kinetic barrage so I'm capable of killing things
Does anyone know, or have a link to somewhere where the information is, about how much each soulblaze stack does in damage/stack?
I'm after a full list between 1-16 dmg/stack.
I just know the breakpoints
But doesnt it just go 1-2-4-8-16-32 etc
Oh i see what you mean
I have read on forum that its not quite like that. Theres a small modifier inbetween each reducing the soulblaze damage
Mb
no guarantees
I just want some confirmations, with data on each dmg/stack
Thank you!

Vet is ridicilous
how bad is it gonna get bricked...
The Psyker Atheneum (pinned messages) all data tested in game and fitted with non linear solver (Ipoot on Julia 1.8) since the game UI rounds up damage numbers
Section 5 is soulblaze
Tomorrow comlink better wait before you gamble
what are the blessing you would want on an traume staff?
eh, uncanny and horde damage works well enough i suppose. just gotta slap slaughterer on
flurry and the brittleness
Ouch
Weak perks, but the sword hardly needs them. As you said, swap out executor for slaughterer and you're off to the races.
it's not that those blessings "work well enough"
those blessings are shit - the sword itself "works well enough"
but if you want to cut through the horde like a hot knife through butter, you want Slaughterer
uncanny strike slaughterer is fine. what else are you gonna put on there. unstable power is fine and what i run currently but having rending in horde situations is fine for dealing with maulers and crushers and stuff
by horde damage i meant the groaner damage lol not executor
executor is like. wow a slaughterer stack at max. pog
should i buy this, lose the %1 health and reroll curio chance?
So I feel bad about what I am "about" to do. I don't have Decapitator in my combat axe Library so was planning to "Earn the Blessing." (cringe)
Been using it all day, love it, but need it in my library
youll get another good stat one eventually
I'd even go so far to say that you really don't need uncanny strike on Illisi because it's really meant for the horde
which means your ranged should be for everything else
and for whatever your Illisi and ranged isn't for, BB is
I could maybe see uncanny strike on Deimos
though being able to kill elites with melee means maintaining slaughterer stacks
you aren't attacking as fast with Deimos, though
that's the one use case I can think of
that's true
Yea I don't use those, I use axes lol
not much lives when you have full slaughterer and power-on-peril stacks going
you're just charging and cutting everything in half with the Illisi at that point
I recently got a decently rolled power sword with power cycler and slaughterer 4
it's slightly better than Illisi
tried this thing for a couple missions. it rips hard
only really used staves so far on psyker
Trying the Ilisi again, I hated it prior but I have Slaughter III now
I have used Shredder
toughness gen is the main thing that concerns me, but having access to ranged burst DPS feels good to me
i guess getting unstable is better than shred
yeah, I've seen the Shredder in action
It's an absolute monster with Slaughterer III and deflector.
peril glock when
I do want to see a gun psyker subclass that focuses on pistols
most psyker randoms that I run into in missions use purg or surge so its nice to bring something else to the team with a rifle
but until then, I'll stick with being a human flamethrower or lightning thrower
Not a fan of Trauma?
I've started running purge more frequently, as it feels a lot better than it used to
I hate the Trauma staff
I used to, but it's kind of a beast right now.
I hate the aiming and the way it throws things around
If you charge it up fully, it'll deal with groups of enemies before they can do anything.
it'll deal with a small group of enemies
The aiming is a bit janky, but you get used to it. I like it for keeping teammates at full toughness/HP, too.
thats the funny thing purg and surge are without any doubt the weakest staves we have
everything not entirely within the inner radius is tickled as its thrown
oh you sweet summer child
That's why you put what needs to die in the inner circle.
ayyy finally
if you're the first to engage, trauma can chunk a group of enemies, though that's not always guaranteed and melee usually accomplishes the same
surge's greatness isn't its damage
6 targets stunned ain't shit when there's a mixed horde. Trauma will kill anything weak and stagger anything larger with a full charge.
shame about the damage, but still decent
correct, and a mixed horde is not what the surge is for
yeh it was best i got at the time
purg is only good if the rest of your team does nothing. but usually everything you could do dmg on is dead by the time you stack soublaze high enough. but that could be my fault cause i usually run trauma or void and the purg psyker in my team ends up with maybe 1/3 of my dmg done
What is it for besides armor?
the only time you surge a horde is for when it's about to catch a teammate off-guard
gonna try for a better one but that takes time with our slot machines
sadly
You could do the same with trauma, no?
Just boop them with a weak special if it's something small.
until the trauma aims through walls
still i underestimated the illisi. with these blessings its fun
nothing, it can stun small groups and has mediocre kill potential on flak
and has greater range
that's nice
trauma has really really good dmg and limitless stun potential. knocking things over even keeps em outa fight for longer than surge stun
a good surge staff user makes a run easier for everyone
nobody plays perfectly all the time
You could say the same about most staffs.
it's a tactical weapon, not a dps weapon
and a good trauma user completly trivialises runs
Real
well yeah; none of the current staffs are DPS weapons
Group of shooters about to dunk on you? Just run in and blow them up before they do shit.
the main advantage of trauma has always been its stagger
The damage nowadays isn't even bad, either.
seeing chunks fly is a lot of fun
For real.
the problem is that on heresy+ you aren't one-shotting entire groups of enemies with trauma
You are on Damnation.
trauma's crit damage is straight garbage
Depends on the enemies, but full charge on shooters is a kill.
non-elites get one shot if you've got warp charges/unarmoured
100%
that's if you use trauma for pure hordes
compare just the cc. trauma has a tiny bit more range, way faster charge rate, the better stun except for muties and no target limit
Not if you dunk it on their feet.
which is the one use case that I strictly disagree with the trauma's usage for
Illisi for hordes, yeah.
Infinite dodge against hordes with slaughterer turns you into a lawn mower.
it's just a matter of using it when it's appropriate
when FartShart fixes the aiming, I'll give Trauma another try
you learn to aim -> you are no danger to the team, if you throw stuff behind lines -> just clean up
the only flaw on trauma is aiming on stairs
Yeah, and again you can just hit a low charge special next to someone if you see them about to get hit anyway.
Or throw a Pokeball at it.
Lol
Vertically aiming sucks, too.
Enemies on a ledge is kinda iffy sometimes.
trauma doesn't have as much range as surge does
though you can sort of game the aim if you stand a distance away
If you want range use a Void staff.
i'm not sure about the range since I don't use the surge
but range has never been much of a problem for me
Me, neither.
surge has 20m
really just the finickyness of aiming at the far edge
not even FS dodge
BB if it's really that far.
just sprint-slide with trauma
Yeah.
focused channeling babyyyyyyyy
the range is important, because it allows you to close distances safely without screwing up your teammates attacks
Actual must-have blessing on any staff.
focused channeling isn't must-have on anything but trauma
It's a must have on surge.
entirely wrong
And purge.
wrong again
Lmao
range is important indeed, and the trauma has an 8.4 meter radius circle of stagger
you shouldn't be getting meleed when you have purge or range
it's a bit hard to compare the "range" of surge and trauma
focus channeling is not completly useless, but not needed
Shooters are what I'm actually talking about.
you should always be focusing on nearest targets to you
Being interrupted by a single stray round kills you.
funny thing about surge though - you can dodge out of cover, attack, and dodge back while your enemies shock
if my team is already fighting off the horde, then I might as well kill shooters
Yeah.
You can aim trauma around objects.
Or blow stuff up through them.
With a large enough circle.
though I usually just hold W into shooters with melee instead of trauma nowadays
Lol
Sliding, infinite dodge, and deflector is kinda disgusting.
Not even considering ulting if you really wanna be safe.
I kind of think the infinite dodge of the fswords is going to be changed in the future
It's a bit broken if I'm honest.
probably
Spamming it makes you almost invulnerable.
it really diminishes the ranged aspect of the combat
Yeah, it's nuts.
I don't want psyker nerfs, but it very much breaks psyker "glass cannon" concept
you may not, but FartShart does (and so do a lot of the players)
sure it's fun, but it's also broken
I've not really heard many people talking about it until now.
Yeah they are most likely putting a limit on it like 10 or 20 cause at the current state you can just outrun everything else except maybe mutants and dogs with it
Even dogs sometimes if you time it right attack and get left behind lol
Crab away
just a combination of the mobility and killing power
esp with something like the illisi
Yeah.
Deimos gang be like
The stun before pushing which makes you completely reset everything around you is insane, too.
yep, with the Illisi, my psyker is a fucking crackhead using a slapchop
dodge-chop-dodge-chop
nothing lives
containing a horde single-handedly is so easy
For real.
yeah, I prefer the Illisi as well
Teammates firing into a horde that you're lawn mowering down alone is hilarious.
if we're strictly comparing between melee weapons and ignoring ranged weapons, illisi is the best
Easily.
for me, I have a melee focus, so illisi is consequently my beloved
The special is such a nice complement, too. Run up to the group, slice 5 of them in half, and you're at full stacks of balanced slaughterer.
Lol
it's a very close comparison between the ideal power sword and ideal Illisi
Well here is the thing. You can sprint at the cost of stamina for some time, and you get more damage to your toughness if you get hit, OR, you can crab walk while blocking and be slightly faster while blocking anything that hits you but it's just a bit harder to see where you are going
Maybe a take people don't love, but I'd take the Illisi over the power sword any day of the week right now.
though I'd say the illisi is much more of a generalist weapon than the power sword
I have power cycler and slaughterer on the PS I use, and it's still no competition.
and the ability to spam heavy-specials without much consequence because of infinite dodges makes it stronger overall
but factor in the psyker blocking and stamina regen, and vets wish they had it as easy as the psyker
Strong, sure, but Illisi is disgusting.
yeah, even just spamming light attacks, Illisi comes out ahead
I'd argue Illisi spamming light attacks is why I use it.
Kills hordes of trash so fast.
:(
Yeah levelling up my veteran makes me nervous when I am waiting for that stamina to come back
Super fun.
lights have 2 cleave
same
heavies have 6 cleave
and yet the number of light attacks I get in makes it fun
enemies that you don't kill = enemies that your teammates kill
in the charge-heavy cycle, you can't just stand in front of the horde charging
sure you can
Heavy spam is your best DPS with illisi but you have to dodge. Heavy light is a very solid option and a bit safer as well. Light spam only when in panic mode.
You can dodge back to mitigate it pretty easily, but I do like spamming lights after getting slaughterer up with a heavy special.
just spam dodges at the correct timing
the key is to ideally dodge sideways
honestly, I wouldn't be surprised to learn that Illisi light attacks "accidentally" cleave more than the indicated number
Wouldn't, either.
nah, they definitely don't
it doesn't feel like the light attacks only hit 2
Ok, yes Illis is a completely different sword with Slaughter
It's actually broken lmao
Love it.
I have found two dodges to the side usually works wonders, no matter the weapon you are using. You could also just crouch slide but that will fuck up head hits.
¯_(ツ)_/¯
If its broken I can't wait to see it FIXED lol
Sometimes I do that just so teammates can do stuff without be blocking their line of fire.
NO PLEASE
you'll cry when it gets fixed
and we'll all wax poetic for the days when the Illisi was the best melee weapon in the game
I have Slaughter and Deflector III on it
That combo, I think, is my favorite.
Footage of Psyker pushing through horde with Slaughterer Illisi
Lol
mine is Slaughterer 3 and Unstable Power 3
Le Wood Chipper
with my Illisi, I charge the horde
Every time.
I laugh at the veteran with their power sword
PS is still pretty damn good, but against hordes it's not nearly as strong.
Full stacks of Slaughterer and Power Cycler on PS still does monster damage, but you can also be hit while doing it.
Your 2 dodges are dogwater, but you can make it work.
It has decent heavy heavy spam with Slaugherer + Brutal momentum
on top of that, god help your vet if you start sprinting
Lmao
For that reason, I do not run Deadshot on anything but like Bolter.
suddenly the two stragglers you didn't kill are doing double damage to you
Hahah yeah.
It's kinda painful.
You go to push a burster and actually have to look at your stam bar.
meanwhile the psyker just hops and slides around
Full stam all the while.
Yeah.
having to put zero brainpower into managing your dodges
And if you really fuck up, well you can just eat that overhead from a Crusher.
frankly, the only melee action in the game I really like right now is knife bleed zealot and Illisi psyker
Remember when the community announced KD was dead due to blocks affecting auto quelling
Knife Zealot I've completely replaced with the Mk IX Heavy sword.
That shit is so fun.
people overlooking the guardbreak change
prob a few of them were deflector psykers I guess
that was a problem until FartShart upped our quell speeds
To almost stupid speeds.
since the autoquell change did affect the interaction with Deflector the most
Mmmm
now, even with passive quell on non-force weapons back to what they were before, I can active quell so damn fast it doesn't matter
but then every other melee weapon got a straight up buff with the guardbreak change