#psyker-class
1 messages · Page 515 of 1
But you gotta actually proc a heavy hit to the head without some super smart guy autopistol'ing the boss and proccing the shield back early
yeah which i think is why starting it on the shield and having the damage transfer over is so nice, since it just, immediately starts doing health damage
But yeah both the obscures and deimos have the same special, which has a 200% dmg modifer on flak and all that
was that max slaughteror stacks
since the special is multiple instances of damage
The problem with that strategy is that you are animation locked while the boss isn't down
that was with unstable power
ahh ok that would make more sense
i hadn't swapped to slaughterer yet
unstable def still better for bosses, but killing like 1-2 adds is p easy for slaughterer
ohhh, ya should
illi slaughterer is hilarious on bosses
makes life more comfy
well illisi by its description is inaccurate
it kinda almost does same amount of boss dps over sustained period of time as the deimos if u hold aggro
its just cracked af all round lol
that's not an inaccurate description
but yeah second to like, autopistoling a boss in the head, just slapping it with deimos specials has proved to be surprisingly powerful
its also strong horde clear
it's better at horde-clear and still a decent boss killer because of the shared things
yeah illisi is cracked i love it. however deimos just, one shotting every shitter to the head with literally nothing added is like. pretty awesome
the description isnt inaccurate 🙂
force swords are in a pretty good place right now i can almost forgive the deflector revive change
i would use illisi more if I wasn't a purgatus enjoyer. when i play shredder, illisi is so fun
deimos is just a perfect purgatus companion
i just wonder what else they would release
you guys aren't talking about the OG OFS smh
since new lot of weapons that have come out are strong af
the ofs was powerful too
now we need the content for it
fucking shiny toys that will get nerfed smh
people were just harping on dueling swords because

now deimos exists
then new patch drop even cooler fs and buff the obscurus damage to match
so why use duelling swords
i never liked the obscurus personally, dueling sword stabs were just very enjoyable. now i can force sword stab and it's ludicrous
now fs god emperor

obscurus could do massive hordeclear and special clear with slaughterer
well wouldnt call it massive
I think i played just fine
tbf slaughterer kinda does that on it's own to some extent. i feel like a banana peel with slaughterer on it could shred in this game
well yeah power boosts are cracked
i want thrust on deimos
it kinda just stands above other blessings for fs
https://gyazo.com/96ead9f30e0dca00a49a38bed86effbd
this was my obscurus(uncanny strike was deflector) until the big patfch
thrust on deimos would be funny
one shots muties and most elites already
what could that level of damage let you pull off?
me burning enemies and then pulling out my deimos to just stab it into the air menacingly for thrust
https://gyazo.com/332726ac4b8f8dcce7d84ad3831a33f0
man the god emperor really loves fucking with me
unstable power lets me one shot mutants in damnation it's quite funny
to be fair mutants take a lot of melee damage
just tapping them on the nose with ur deimos
DS was only popular because of its move tech

boop their snoot with your death blade
the moment they removed move tech on dueling sword
it went straight from like
Off-meta to like
B tier
at best
i pretty much only used dueling sword for stabbing elites in the face while using purgatus and even then mostly just because it felt fun
if you want horde clear just run the antax
if you want heavy damage also run the antax
or the FS
the only thing dueling sword has is a better than average dodge with slightly better horde clear compared to the knife
always hated the movesets
ive fallen in love with deimos moveset tbh. the first two attacks are just so versatile for general poking/prodding/etc based enemy removal
i still want something that feels like sword dagger in darktide
deimos is kinda close but not quite there
just feels... simplified?
i dunno how to describe it
i didnt play enough of vermintide to recall many weapons but i do want something like the spear staff, or at least the m1 of it
melk comin through for a G
Psyker true solo is slow but he has some real strengths in his killing power and control. His toughness game is limited--small pool, small sustain, small damage reduction. So if you take a couple hits at the wrong time you lose huge hp or just die. This was my second completion with this build--the first recorded terribly. The new force sword is...
You don't really "skip" a phase but also don't need any help if you time the special right https://streamable.com/bragk9
mfw when he runs kinetic shield and his explanation is "this is just best of slot" like smh
same thing with warp battery like bruh
for solo sure
i definitely run kinetic shield with illi since i never wanna be at low peril
I run warp battery
i only watch jsat videos for the maths and mechanics explanations
why you all getting worked up over clickbait
i'm not 100% on it but I run it for now
surge is terrible with kf and wildfire would do him nothing
I'm barely worked up but yeah
I mean I run KF with surge
it isn't actually that bad
why wouldnt u use warp battery tho
idk 8% extra dmg isn't that useful to me I guess unless it hits specific breakpoints
ya mostly that
KF helps with warp charge maintenance and it is free dmg
2 brainburst crushers
i run kf for the free random damage
I've swapped to battery, but also with Tranquility.
is one of the big ones for me
https://gyazo.com/671cc3a196be00a435f04ab138b3bdba
once again, my preferred feats now
I forget what are the specific breakpoints of 6 charges + WU compared to KF
quicken user
yeah
the only times i wouldnt run battery are probably on gun psyker
kinetic flayer do be random damage, warp charge uptime, and is really fun
I mean
quicken means i can purgatus for as long as i want
but its mainly because i dont like random damage
I mean the 8% extra damage only rly matters for BB breakpoints tho
you aint killing much with surge and illisi already slaughters through everything
Which is kinda important especially in damnation
Eh
eh
I mean its also warp charge gen
not really
I run 3/1/2/1/3/3
warp charge gen really isnt hard to upkeep on either ab or kb builds tho
i only use bb for warp charge generation and then go back to my melee or staff and have played like this since the closed beta
normally I'm just melee'ing
i've used kinetic flayer so goddamn much, and honestly, it feels way less random than it should. like the amount of times it's hit exactly what I want, and this is 100% confirmation bias I know, is quite nice. like a lot of the time i just start shooting a big guy and boom, brainburst. plus even when it does kill a random shitter, the warp charge gen is nice if I'm not using brainburst, which is a fair bit of the time
and if ur lazy, communion goes brr
communion is less probable than kf
and kf has saved my ass in very tight situations
many times
but normally I have warp charges by the time a huge horde hits
yeah psychic communion i've been deliberating on getting rid of. more uses of my ult would be nice, especially with kinetic barrage
I mean it depends on build
if you are constantly draining your charges
like AB or Quicken
Communion is worth
kf does synergize ok with cerberal lacerations for even more random damage(tm)
but if you are using KB honestly, I prefer the sustain from the KF proc every 15 seconds
well more accurately
I prefer the 15% CDR from aura over warp charge generation from communion
oh yeah double brainbursting is also hilarious
if I am keeping charges since I'm using KB
well, i find that completely unnecessary for KF at that point if ur running kb
I mean
"why did that mutie die in one- oh. lol"
You would need to BB constantly
but if its ur playstyle, suppose it works
I mean
warp battery imo is kind anot that good without AB
i am weapon
atleast with surge staff
why not? quicken exists
🙂
Quicken and ab are on same line tho
i think quicken is def slept on. it depends on what you want out of your ult
...yes, exactly.
easy
actually with double charge gen is possible
quicken can mean having your mini zealot ult on a shorter cooldown, which for some builds is great
still rng tho unless you are BB'ing which is eh
6 charges? 3 brainbursts
takes literally 20 seconds tops
3 BB doesn't make sense cuz math doesn't add up
unless you are running tranquility
or wouldnt u rather just KB and bb 5 times in a row?
there is no reason not to
are you literally just
with WU
if you want to do that sure but no
in crowds
I mean
Im trying to agree with ur reasoning but its not quite coming to that
i run purg with communion and KF and quiicken
you can do that normally
for horde scenarious, quicken is absolutely the most purging value
i have no functional interruption in fire
like quickening in most cases just feels redundant
but i think that's kinda overkill personally
if i ran it with WB i get my ult in 7 seconds????
hordes are easy with purgatus anyway
wym redundant
I mean i guess you can use it as a vent purge and then rely on communion
guys what the fuck are you smoking do we play different games
why is there only one tier of blazing spirit for staves but 4 tiers for swords?
thats what i want to ask lmao
what difficulty do you people play on
do you prefer HI or normal
Whatever comes up
so im trying to work out your builds
look
share it with me
im happy to give it a run
I mean
ok
I run surge so
prefer hishock unless i'm farming contracts
i play damnation but i haven't done many hi intensity, and i also play with another cracked gamer with kanty lol, so hordes are even less of a concern
Thank
ill try it out and see how it goes
i run communion sometimes, but it honestly doesnt make a huge difference
thats first time i see someone choosing unstable over slaughteror
uncanny
well actually there's a few
for unstable you have the peril boost at all times that you want it
slaughterer requires at least one kill to ramp up
and eaasy to lose if you dont do enough damage
i.e. vs a crusher
uncanny i can literally spam my left mouse button to kill everything in a crowd
without ever stopping
(or macro it)
death of a thousand cuts.
I mean... if you are killing everything in a crowd via lmb spam slaughterer will be better
this saves me time vs crushers and maulers
i need to give uncanny more of a shot. i was only considering it at first for goofy fire rending shenanigans but it seems p good generally
idk
derpy
maulers and crushers + weakspot = uncanny and they die much faster than spamming
I mean
then you also remember
you get the huge damage boost
because they're "unarmored"
vs your warp-boosted strike
oh hmm
😉
exactly keemo
like
you are inherently doing more damage because they're not unyielding or carapace
I can see your reasoning but I'd rather just have low warp res deimos with purg for the same job with the insane mobility
you can run a deimos too
thats not the argument
but also uncanny deimos is CRACKED
as we discussed here earlier
They're still... carapace tho...
yeah it is
derpy
do you know how rending works
yes
rending changes their armor type
no
no it doesn't
thats not how rending works
for damage purposes
rending is armour reduction reduction
for perk purposes?
i will pull out the Literal Code
sure
had this argument before
let me go pull it up
show me your graph though sounds interesting
oh, i don't mean that it changes their armor type for perk purposes
their armor type is still "carapace" in that regard
I mean I'll take code but rending is armor pen, this has been what is said by like everyone, across multiple classes too
so unless none of us can read code
something isn't adding up
baited by confusing wording
doesnt it just reduce the % which the damage reduc is normally negated by said armor type
sorry i have severe adhd and am exhausted physically and emotionally right now
well explains the passion in the build
function _base_rending_damage(damage_profile, target_settings, power_level, charge_level, armor_type, is_critical_strike, dropoff_scalar, attack_type, stat_buffs, lerp_values, attacker_stat_buffs)
local rending_armor_conversion = PowerLevelSettings.rending_armor_conversion[armor_type]
local damage = _power_level_scaled_damage(damage_profile, target_settings, power_level, charge_level, rending_armor_conversion, is_critical_strike, dropoff_scalar, lerp_values, attacker_stat_buffs, attack_type)
damage = _apply_damage_type_buffs_to_damage(damage, attack_type, stat_buffs)
ya did good, was informative 
this is from the damage calculation lua
a snippet of the really long and annoying damage calculation
the last time i had this conversation me and grawr had to spend a long ass time getting to a point where any of it made sense
ok done playing with wrack and ruin
because of how modular darktide is
and how many fUCKING SICRPTS
so what is "rending_armor_conversion"
well it's a table
its very handy now but there's no point since a single good vet will evaporate every elite and possibly every special before you can get the bb off
so lets go over to powerlevelsettings
nah
[armor_types.super_armor] = armor_types.unarmored,
[armor_types.void_shield] = armor_types.unarmored,
it just depends on the team comp and how cracked said vet is
[armor_types.armored] = armor_types.unarmored,
ohh ok
yeah, but i am going back to my regular
when one of those vets show up i'm fine just being the trash man
i was gonna say if it altered for perk value, that would be even doper. unarmored damage on my illi
There are vets out there like darcy that will render your entire class irrelevant outside of killing carapace lmao
i am still developing muscle memory and habits needed to reliably not explode
however
i still explode myself lmao
the only one that isn't is "resisatant" which iirc is unyielding but uh
and it also happens to be decent when pubbing
@long wharf if/when you see this msg pls verify thx thx
that being said
in my opinion wrack and ruin is in a place where if you want to bb and start some fires, you can
you can verify it yourself? the lua scripts arent hiding
also @near wyvern I was checking your psyker guide and I noticed that you never actually went over what rending and brittleness is. You mention it in warp charge calculations and rending shockwave for psyker but yeah
it works very well with wildfire
im a rending shockwave
much less code
so rending does more whacky stuff huh
that's how rending does its damage reduction reduction
by changing the armor type
now for some reason
it does other funny haha weird shit to unyielding and unarmored
and i dont remember why exactly
i need to check the uhhhhh
traits and buffs
oh, the hell fuckery that is rending_multiplier and rending_damage yeah yeah
damage = damage + finesse_boost_damage + backstab_damage + flanking_damage
local armor_damage_modifier = DamageProfile.armor_damage_modifier("attack", damage_profile, target_settings, lerp_values, armor_type, is_critical_strike, dropoff_scalar, armor_penetrating, charge_level)
local armor_damage_reduced = damage * armor_damage_modifier
local armor_damage_damage_diff = damage - armor_damage_reduced
rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)```
damage = damage - rended_reduction
local hit_zone_damage_multiplier = _hit_zone_damage_multiplier(breed_or_nil, hit_zone_name, attack_type, damage_profile.ignore_hitzone_multiplier, damage_profile.ignore_roamer_hitzone_multipliers)
damage = damage * hit_zone_damage_multiplier
damage = _apply_armor_type_buffs_to_damage(damage, armor_type, attacker_stat_buffs, target_toughness_extension)
damage = _apply_armor_type_buffs_to_damage(damage, armor_type, target_stat_buffs, target_toughness_extension)
local is_push = damage_profile.is_push or armor_type ~= "super_armor" and armor_damage_modifier == 0```
i fucking hate reading this.
i remember why i hated this specific script now
Aight, I'll mention what it does when I update the guide to newest patch. Should be at some time tomorrow the latest.
oh that's not the full part of that, pushes are related to damage efficiency and i am nmot going down this rabbit hole at 3:19:50 am
having +unarmored on your weapon doesn't increase your damage even with rending stacks up
correct
it's just a check for 0 damage attacks like pushes
dw about it
oh i have not heard of "damage efficiency" before. im also going to not go down that rabbithole at 3am, so we agree on that
its just damage calculation stuff its irrelevant dont worry
yeah i guess stats outside of ones you can roll/get with blessings/perks are moot
damage_efficiencies is a table
for 4 types
full damage, reduced damage, negated damage,and push attacks
thats all that matters
and the rest of that annoying rabbit hole can be left buried
because it's mostly irrelevant stuff outside of hitmarkers and audio cues and blah blah blah
oh that makes sense
speaking of. the default hitmarker is unusable with purgatus staff
it just means what i was trying to say
The TLDR is just that at full armor pen, rended_reduction = 0 so damage = damage - rended_reduction => damage = damage - 0
so you are doing full dmg
doesn't change armor types or anything
changing armor types outside of zealot ult would be neat though
there was a bug with all of this which is why its relevant in discussion prior to some fixes a few patfches ago
wherein rending would actually hurt your damage output
that was a funny bug
i cant remember the life of me what it was but iirc it was a literal one-line fix
iirc the conversion is literally only for
critical hit damage calculation
its if you did more than 100% damage to armor as well
that too yeah
let me find the graph
please do graph sounds interesting
this is outdated
this is the bug i was talking about that got fixed
so just ignoret he last partr
haha
yeah like lazorr legit just crops the bottom out
idk how they managed to screw up something so simple
I know it is. I had this discussion. It is hell.
its 3 variables
dmg
armor reduction
armor reduction reduction
why
two of which are percentages
so its literally just damage * (1 - armor percentage * rending percentage) or wte
Out of curiosity how would you have done the calculation?
I mean I doubt the line I just threw out is correct tbh
But I don't think its the mess that was made in code
Oh your example was not how the code is
nope
Ok, i was like that seems pretty straightforward
basically it calls a bunch of functions and data to make a bunch of calculations
damage = damage + finesse_boost_damage + backstab_damage + flanking_damage
local armor_damage_modifier = DamageProfile.armor_damage_modifier("attack", damage_profile, target_settings, lerp_values, armor_type, is_critical_strike, dropoff_scalar, armor_penetrating, charge_level)
local armor_damage_reduced = damage * armor_damage_modifier
local armor_damage_damage_diff = damage - armor_damage_reduced
rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)
damage is basically just base weapon damage
armor_damage_modifier calls in a function with a bunch of inputs and spits out a number
probably a percentage
so armor damage reduced should be how much damage does that armor block
so like if armor blocked 10% of damage, and the axe did 200 damage base, then armor_damage_reduced is 20
then they have damage diff which in the example is fucking 180
Rending damage takes the reduced damage and then multiplies it by another percentage for wte reason
Which then gets increased by the rending lol
local rended_reduction = armor_damage_damage_diff - rending_damage
damage = damage - rended_reduction
so basically the tldr is
damage diff is 180
but then they take this fucking rending damage and multiply it
and then they subtract rending damage from damage diff
and then they subtract damage diff from base damage
so basically, if you have a rending multiplier of 100%, in which you ignore armor
damage diff will be 180, but rending damage = math.max (0, 180*1) => 180
so when you calculate rended_reduction = 180 - 180 = 0
and then damage = damage - 0
200, 300, -100, -60, -100 + 60 = -40, 200 + 40
@true shadow yeah so basically the one line that made rending do less damage was probably just
rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)
they probably didn't put a math.max
sounds about right from memory
so what happens when you have a modifier that increased damage, somewhere along the line the result is negative
its a giant bruh moment lmao
but yeah
the entire calculation is done in such a dumb way but basically if I have a 200 base dmg weapon that does 1.5x against armor, armor_damage_reduced is actually 200 *1.5x = 300
armor damage diff becomes 200 - 300 = -100
with lets say a 60% rending multiplier
I guess that's where something like this comes into play to make sure it doesnt go negative:
rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)
yeah
because with a negative
what your end result is
-60 in my example
rending_damage is -60
so rending reduction = -100 - (-60) = -40
so when they calculate damge its damage = damage - rending reduction, or damage + 40
which sounds all nice and good cuz you know, damage +40 extra damage
until you realize that without rending you would've done +100
Alternatively they could've just done and if statement tbh
Off the top of my head
If armor_reduction >=1
damage * armor_reduction
else
damage * [1-armor_reduction*(1-rending_multiplier)]
which I guess is messier than I had originally intended but yea
probably an even easier way of doing so but yeah
basically two inverses. so if armor reduces damage by 20% then you want to do damage * 0.8
same thing with rending
anyways
its 4 AM
idk what I'm doing
Is this the build for surge?
ima go sleep
gn
oh one more thing before I go
surge is fairly flexible
I run 3/1/2/1/3/3
but deflection vs shield is personal choice
same with communion vs aura
and warp unleashed vs tranquility
pretty sure with flayer communion has 0 usefulness
Some people run communion + WB
which I personally don't find useful
but yeah
basically do you value +8% more damage (and +12% resist if you run tranqulity) or do you prefer 15% CDR on elite kill for you and teammates in coherency + random BB every 15 ish seconds
this dynamic does change depending on staff but for surge specifically WB only rly significantly affect BB breakpoints iirc
I run 3 1 2 1 1 3 for basically everything, but like derp said you can run whatever you want and not worry much
its btw only 6,89% dmg cause you gotta compare it to the 16% you get from 4 stacks
You got me scratching my head on this one
What is WB
Warp battery
they're referring to
exactly
though it's still +8% damage if you take 100% to be the base
Oh yea cause you'll always have at least 4
but cause you get the 16% anyway its the 6.8 increse to "normal"
just beeing an annyoing smartass a bit 😉
bro i literally bought a random green trauma on a whim to see if i could get anything good off a blue upgrade
very nice
301 power too, wtf
What do ya'll run on Void?
RNG be crazy
quell on weakspot + flurry
surge can also good i think?
or at least fun
Is the quell on weakspot actually necessary? Void is pretty light on peril gen anyway
some people say surge/nexus is shit. but i really had a blast with it in the last days.
Flurry seems mandatory to me honestly
Potentially doubles your DPS when you're at 5 stacks
but flurry/transfer is the easy going variant
Fair enough
thats a wrong thought
i doubles the charge time. but the delay between casts stays untouched
True, doesn't literally double
But like, +30% or so?
Anyway Surge & Nexus sounds like a lot of fun
yeah +30% roughly
if you manage to consistently animation cancel with surge/nexus (becauce you dont need to keep up flurry) its even less
which gives surge a higher dmg potential, but you gotta quell from time to time
but that gives you the opportunity for a more flexible playstyle with more mixed in melee strikes
and its oddly satisfying when it proccs on elites that get oneshot through surge
im a fan of both variants
well yeah it's just gonna be extracted so no love lost there
Anyone knows which breakpoints Warp Unleashed enables with Brain Burst?
with what
With BB, my bad.
669 rerolls to get flak 25.. ugh
That's awesome, hate running games without vets
what are hypers
probably the players that zoom all over the place and suck
i like the ones that wander around and explore
its like i'm a guard goose protecting chickens from a hawk
... no
those who play class/weapon just because of update
like tons of posers started playing psyker after buffs
they're the same thing
having renewed interest in a class after a buff is cringe indeed
I just started playing psyker because i maxed veteran. Any tips in gear?
Yes. It sucks until you hit 30.
its not so bad if you dont go above heresy
but yeah it generally sucks until 30
all the staffs are nice, though the trauma staff (earliest one you get) is a bit bad at lower levels
duelling swords are meh, the obscurus force sword is overshadowed by the other two force swords (Deimos, illisi)
Oh yeah Illisi is a beast even with crappy stats tho
That's the horde clear force sword but don't be afraid to special heavy elites and specials
gunker not so bad for leveling to 30
Honestly that's true for every class
Whats the special for the illisi?
becausr staves need stats to be good usually
Except for Ogryn maybe
Because i like the obscurus special
illisi has the same special as the power sword
I'd say gunker is the only option for levelling since staves are ass before good stats
Except maybe purge because Soulblaze constant damage
Remember playing Zealot without double dash? Veteran without the ult extension? Yikes.
Ilisi an Surge Staff is a good combo to start with, stunlock elites an specials with staff, hordeclear with sword
i think i started out with surge because my gear was crap
but i immediately switched back to trauma the moment i found a good one
none of the options are particularly bad on malice
except recon lasers
Then you gonna love Deimos which is Obscurus on steroids.
Illisi special is a single strike empower, no animation lock. Kinda like a power sword but deals more damage in single swing but there is no way to extend the effect.
I used the obscurus special to nuke assassination targets
because you can scoot up to ranged and poke them to death from behind the block
Oh, thats nice
atm i run 1 stam 2 hp curio because i dont use kinetic deflector
but when i do use kinetic deflector i usually run 3 hp
Yeah I usually do around 17k total damage with Deimos on assassination boss. They have around 30k ish health so yahhhh. But be careful of the animation lock, at higher difficulties it can get you killed in no time.
Good point. Usually we run a full squad and someone is on psyker babysitting duty. Which basically means take out the thrash
meanwhile my psyker rolls around like a california forest fire
primary fire on both staff and flamer
Yeah, sometimes in our group the psyker has to babysit the ogryn, i swear the ogryn is smarter than the player at times
@thin plover here are some teasers what you can do with psyker once you are all levelled up. The power scaling is huge, you begin as a weak shit and transition into a monster that can just pick any role they want.
One shotting mutants on Damnation with Deimos if you wanna show off to Thammer Zealots https://youtu.be/zlUkBoKxY10 , If you want to be an Ogryn just use full stamina curios and you can face tank a Daemonhost on Damnation https://youtu.be/l_ol8sMQQDc , and finally some Burster and Dog duty using Trauma staff with 200IQ standing still gameplay for showing off https://youtu.be/BlpanZx0svA
I don't have a video of gunker gameplay but shredder + Ascendant Blaze is a DPS monster and Illisi + MG IV / MG Ia is a very veteran like loadout that is great against anything the game throws at you.
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
+9 stamina curios with some added block cost reduction on a couple curios and using Kinetic Deflection as well.
All footage recorded on Damnation difficulty with varying intensities. The music used is from the Darktide OST by Jesper Kyd.
I mean it's more of a meme than effective but hey it's possible. With Deimos you can also just out run the Daemonhost as seen on the Meemos video, all you need for that is a Deimos and a suitable area where you can run around.
Just makes killing it a bit slow
its doable with most weapons if there is a box or some lockers involved oddly enough
but fs dont need it
Or you could just be a zealot and 3-4 shot the daemonhost 
b o x
i'm sure recon is fine on malice
i tried it on damnation and i only suffered immensely
as i alwatys say
Don't worry so did your team
ogryn players are actually ogryns irl

they also removed horde/specialist pacing pauses from the sniper gauntlet spawns, that could be fairly spicy now
Can confirm, we had one spamming I need ammo and running around like a headless chicke while we tag flashed an ammo stash for a minute before he finally found it. He was around 20 meters from the ammo pack during this whole time.
We had one hunting ground that turned into a quick wipe yesterday. Got horde + nurgle + dogs, all started at the same time.
Do you think its worth to invest plasteel - or wait for better 1st blessing?
Pure gamble. 1st Blessing is bad, and gambling a LOT of materials to get 2nd bad blessing - depressing choice
yolo, just do it
I find shouty is usually the brainlet class, surprised to hear you get bad ogryns
either a flamer bot or lone wolf, but the times you get one who doesn't do that, they are pretty good
think of it this way the crap blessing takes 1 crap blessing out of the pool
I really start to appreciate trauma staff
you can never switch to melee with it
universal against everything but mutants
good control of elites and good wave clear
only real downside is high peril cost
Yeah, our ogryn player thinks he's very smart, but he consistenly manages to get split from the group, and then bitches and moans about being left behind
Hot take average psyker player is just a flame bot expect they have infinite ammo
Our zealot just admits she's bad, but attempts to do better. The ogryn thinks he's hot shit, but manages to consistently do bad
If they didn’t have infinite ammo you’d think the same of psyker players as zealots that keep spamming flamer.
hmm
i know that furries and the pride community both like psyker the most
which is interesting to me
russians usually play vet
redditors play zealot
ogryns are redditors that pretend to not go to reddit
this is based off of the streamers i've seen
which correlates because the most reliable players tend to be psykers
i know psyker is big in eu also
This is identity theft! I’m suing
during russian and american hours its vets everywhere
during eu hours its psykers and zealots everywhere
dunno what's popular in the far east
i've met more australians playing ogryn than any other class
Are you even sure if the game lets people that are NA and EU join the same game without being in a strike team?
yeah because i hear canadians all the time
I think you would need a solid way to confirm it
Either through ping or confirmation from the other people in the game.
Its also possible that other people that are in a strike team could have went pubs with one of their friends that happens to be on another continent.
What about alts? Most people have a favorite they play most of the time, you think? Or maybe not even play most of the time since the time sink per class is huge.
I only play psyker cuz I'm too lazy to put in the time for other classes, and I only play a few games a day, sometimes none. If I had a whole week (maybe two) to grind someone to 30 it sounds like it could be done.
I picked psyker cuz space wizard braniac mega mind... freak ... and that external perspective they get goes a long way into the world building. And I wouldn't have played this if it wasn't 40k.
I think most ppl play a certain class because they want to feel cool.
Yeah, the timesink is real. I maxed out all characters in vermintide 1 and 2, and here i sunk in double the time purely for vet and i still have 3 classes to go
Is warp battery bugged? Penance
did the game's servers get worse lately?
Void vs trauma?
pretty sure in this game you level way faster
is wrack recommended when doing the monstrosity penance?
would a kill by soulblaze invalidate it?
Any dmg besides BB will ruin that penance. It says you need to deal 90% with BB, but i won't gamble on this personally.
doesnt proc on bosses so no point running it
d'oh, no idea why I was imagining that to be the case
thanks
that penance so stupid
Ya just solo it using BB to be sure, dont leave it to chance
can trauma staff hit weakpoint with charged shots?
Need to find a group that lets me solo a monstrosity 😦
just asking because this showed up in store if its worth
so this buy for blessing should be better right
no
this one is bad
the staff is worth just for the flurry
and sword?
i wanted bloodthirsty for illisi
Though on "wrack and ruin" change?
It's better, but warp unleashed makes it a hard thing up pick
Warp flurry is worth picking up
That sword is unfortunately bricked
Nice stats tho
W&R needs to do somewhere in 8-10 soulblaze stacks to even be considered compared to other stuff on that tier, like warp unleashed. Or it needs to be reworked. It has too strict a condition for the effect it provides, especially considering the amount of time that the soulblaze stacks take to kill fodder
I think FS can just remove the elite requirement and it will be fine?
Giving that you BB is slow and you can only do 3 on a roll on base don't sounds op.
Further more, fodders like to spread out after active anyway.
wrack and ruin seems like it COULD be fun in high intensity with kinetic barrage, but also i could literally just use my purgatus staff on hordes and then slap big guys with deimos so it's just not my thing. and def not my thing when using shredder cuz, lol brainbursting
It needs to be on hit. There is no point in tweaking the stacks when you have to race for kills on targets that need to be dealt with asap. Heck, even a gunker can gun them down faster than using BB.
https://youtu.be/FZC1XWHL8TU this vid does mention something interesting though, using wrack and ruin and then ulting to hit gunners with 0 warp charges, which still stacks to 5 to burn them out in Damnation, but you can do it with 4 and weapon shenanigans anyway
i think W&R coold be good for a lazy-ass gun-psyker build where you dont wanna spend time on generating peril for the little extra dmg
i mean you still always get 10% extra damage right? i feel like that's still more useful than wrack and ruin
for shredder gameplay anyway. the only reason wrack and ruin would ever proc for me on that build is by accident through kinetic flayer
No. You don't build gunker for that extra +15% from WU. You build it around the +10% and warp stacks. You can make MG Ia into a faster firing and more stabile XII.
Even without peril
111111 works wonders, just saying
then there is no need for w&r
WAR is awesome when it happens, the problems arise from the condition when it happens. 2 veterans in the team and you can only get like 30% of your BBs off, and those are on crushers (not really affected by soulblaze), Bulwakrs and Reapers. On top, you are missing on the instant one shots on Flamers, Bursters (and Ragers) for which the first two are actually very important.
Psyker is one of the only things that can reliably peek a flamer that is flaming through a choke.
tbh just start right click charging when you have vets around
I used w&r on a purge/BB build. It feels good to see the extra burning, but that is more of a firework show than useful.
btw pygex i may missunderstood you, but it is on hit and not on kill
It needs to be on hit, not on elite/special hit. Any hit.
yes it is on hit, hit a mauler twice and it procs twice
oh
yeah that would probably be fine
I remember that it use to be on kill. But my memory is very foggy.
If it was on any hit, you could target that puny mob since you know the vet is gonna one shot that gunner with XII or a hellbore anyways and get some flames ticking on those grouped up ranged units.
Yes it used to be on elite/special kill, they changed it then to elite/special hit and then they upped the stacks from 3 to 4. They gotta change it to on any hit and then we may have something usable. At least it will be a lot easier to balance at that point since you can get it out more reliably.
i swear remember reading it as on kill, but i literally never used it because i read it and said "this is bad unless there's something I'm missing something" (and it's still kinda bad). it definitely seems like a good option for very SAFELY doing damage, so that might have some merit, but not worth my talent slot for my playstyle
i still think every staff should deal up to 4 stacks soulblaze depending on chargetime by default
Nah
Just make Blazing Spirit do stacks based on charge time instead of crits
maybe ok too
But it should definitely be like max 3 stacks per full charge
It is good that Bulwakrs can be kill quite effective with it, but that is all I got for w&r
Cause with max burn, purgatus applies stacks every 0.33 seconds so 3 stacks per second. A max charge rate trauma is something like 1.2 seconds so having it apply 4 stacks on the 8.6m RADIUS circle on top of the epicenter direct damage would be way over tuned.
Or you just take WU and kill them with 2 BBs or 1 BB into Illisi special heavy head.
It's a big fat head and they open their arms wide after the BB so hard to miss
Jump for style points and shout fore
does illisi not slice through the shield anyway when charged? i thought it did when i was using it
trauma radius can get quite large. i need to use that staff more it's kinda goofy
it also explodes ogryns quite frequently and viscerally so thats fun
well then thats a good start
Yes, radius for the epicenter radius is like 3. something but the whole explosion current max is around 8.6m and 100% roll is set to 10m. That is, the current max diameter is 17.2m
Blazing Spirit Warp Nexus Trauma puts on a pretty light show just saying.
You need a good staff to start on trauma. A half ass one is just unusable.
base stat I mean.
Oh okay so the epicenter radius is the circle on the ground then?
cut off the name oups
If you want a blue fire trauma you need as close to 80% charge speed and max radius
I can imagine the circle is 6m across, but no way is it 17.2m across
high warp res actually sucks on deimos imo but that's such a small gripe for an otherwise great roll
Yes. That's where the direct damage is applied. The rest is not visible in the UI but deals like 20 to 3 damage. The trick is that when you crit with Blazing Spirit, everything that gets touched by it will get lit.
Alright, that makes sense
How does Terrifying Barrage works? For example it says "Supress Enemies within 6m Radius on Close Range kill." Is that 6m from where the enemie died, or 6m around me?
I have it on Trauma staff, trying to decide if its worth it
in my experience terrifying barrage does nothing, but i haven't tried it outside of purgatus
supression doesn't effect a lot of melee enemeis
It works so that you hold X on the item in your inventory or go to Hadron and say they made a mistake
Suppression is weird
Blazing Spirit worth using on trauma? I like firework show.
@static agate In reality tho, LMB already has built in supression and the stagger from RMB overrides the supression with the shorter stagger (assuming enemy not flying around), so meh
Would be cool to run trauma with blazing spirit, crit blessing, 5% crit, Wildfire and AB
It's not top DPS (Inner Tranq Flurry Trauma is) BUT it's the best all around Trauma set up especially if you want that WU for the BB breakpoints. Also, if you are contesting for DPS you are likely gimping your Zealots / Ogryns since those dudes need to be able to hit stuff to keep up their sustain.
With Spirit Nexus trauma you can be more flexible. You don't need to hit with the epicenter at all times, you can intentionally target it on your veteran instead to keep mobs off him while staggering enemies for your Zealots and Ogryns, and still dealing damage with the outer blast. You can also deal with ranged.
The trick is you really have to have Blazing Spirit with Warp Nexus 4 on the Trauma and roll a +5% crit chance perk on it as well. The correct feats are 311112 or 311212 depending on if you want to run KD or KS. Constantly keep yourself at 80-100 peril and quell cancel your recovery animations. If you see a mixed horde, wait for a max charge staff proc on the elites and then press F to delete all except Crushers, since that's 9 freaking stacks of Soulblaze.
Wildfire is bugged and broken AF please don't use it yet.
Broken as in not working correctly thus extremely underwhelming
sad face
Like the concept of wildfire. So sad that it do practically nothing.
Aight siblings, here is a tough one. Which one is better?
In case you are wondering what's wrong with Wildfire, here is the list:
you submit a bug report?
ComissarTyr or someone else already made one some time ago
But no one has mentioned the spreading from bodies yet 
The concept is interesting yes. I am a bit sceptical if the numbers are good even after the fixes but that's just some number tweaking. So we probably have to wait a long time before it's good.
@drowsy slate I don't think so, but maybe. I got it a while ago kinda by accident, I was just trying to keep up the charges for Inner Tranquility and damage bonus and got the penance.
@wispy robin take the one on the left, replace shockwave with transfer peril and unarmored for flak armored and go to town
Transfer peril works on m2 for Trauma?
Agreed, but it still needs to have its stacks applied increased because of how soulblaze is exponential, and finally doing around 40 - 60 damage per tick at 8-10 stacks might actually be usable. Doing 12 damage per tick is just not worth it because of how long it takes to kill stuff, so they'll probably get killed an ally before the dot has time to tick for a significant amount of time.
@wispy robin didn't realize it was Trauma, looked like a Void. In that case I don't know as I don't play Trauma.
I still really feel like a ton of problems around dots and soulblaze could be fixed if they just changed soulblaze damage to work linearly with the number of stacks, so that low numbers of soulblaze stacks were actually worth considering.
They'd of course have to rebalance the numbers each source applies, but it'd make soulblaze actually desirable at less than 8 stacks
@wispy robin either would be pretty good, and since they're Trauma I'd still keep the left Since it has that maniac perk locked instead of the ranged vs elites, and roll for flak which will together cover most elites then try to upgrade rending to nuke the armor of crushers and maulers in 1 hit you'll just be a little slower to quell but if you have a high quell sword you would switch and switch back
good emprah gift
lightning staff boring. whats dump stats for trama/purge staffs
@near wyvern your trauma nexus/blazing whats would be your favorite perk except 5 crit
@void mural I find 6 stacks pretty useful, and that's the most I can get off AB, but definitely feels like a waste below 5 on damnation
trauma dont really has a dump stat
tf kind of math is fatshark using?
i think perfect one would be 80 dmg 80 charge 75 rest
?
nvm, I dislike that 80% is the cap when the line goes to 100. The 10 base stat diff doesn't match the % differences.
100 is for red weapons
warp resistance for sure on purgatus
you do not care about warp resistance at all in most cases. in fact lower is better with my purgatus staff build as I want to build peril and can't do so easily with my deimos
u can if u qq
idk what that abbreviation is
oh
i see, yeah, i do that but it's just like
so much more annoying than illi
quell speed is about the only one but yeah, they're all kinda important. Though damage is only really important for trauma's left click and kinda a dump stat.
yeah i was gonna say it might actually be damage for trauma, since like. it explodes pretty much everything already and don't you get the same damage mulitiplier as what warp unleashed gives you?
er, same as in it's the same type
i haven't played around enough on trauma to know for sure though, still trying to get a serviceable roll
Yeah, but anything below 6 is either marginally useful, or entirely useless.
for purgatus I 100% think it's warp resistance though. with how you actually use purgatus in a lot of scenarios, you're typically just holding it max charge and fishing for combat meditation procs until you have to blow your ult. plus if you're just feathering it at max anyway (even stopping to quell back to 80), warp resistance does nothing
Okey ... time to rebless one shit ... hivemind, which one?
High damage is nice so you can one shot head shot the unarmored dregs or the bruisers. But for the secondary, yeah. You're doing around 5% more damage with a max damage roll vs a modest damage dump'd roll like here.
The left one does 420 damage vs unarmored heads with 6 warp stacks vs the right doing 389 with 6 warp stacks. 400 is the break point.
I'd change executor to Slaughterer or something.
Do you benefit from Communion from other psykers even if you don’t spec it yourself?
You need to spec into it.
Well then I was getting WCs out of thin air
Kinetic flayer, or ascending blaze?
AB specced but I used only melee when I noticed it happening. Kept happening with no other effects for quite awhile.
I am using wildfire but I hasn’t applied blaze for over a minute while testing. There’s a chance the blaze carried far far away but I really doubt it.
Yeah, soul blaze from any source can trigger AB warp charges
So, another psyker can apply a soul blaze, and it can trigger your AB
Even if you don’t put out any yourself?
Yes
Wild
Also, IIRC, soul blaze doesn't need to kill the target to trigger AB, it just needs to be on the target when they die
Yeah that one I have seen people go back and forth on, my impression in practice is that does not work, but it’s so hard to tell.
yea just equipping ab will let other psykers give u stacks if they are blazing it up too
I wonder if the math is shared or additive. Like is it a 10% change across all psykers or can we prof each other. I got quite a few stacks of that guy and there weren’t that many enemies.
I mean, it should be pretty easy to test. Just go into meatgrinder with a purg staff, soulblaze some targets, then kill them with your melee
theres no back and forth you dont need enemies to die by dot just have stacks when they die
weve been over this tens of times in this channel by now
Just did 100 kills, 0 stacks.
I guess I'd need to see someone actually proc a kill off it, each time I've tried it does not proc.
#101 did it. Maybe just really unlucky. or some weird timing.
changing talents in the grinder can be wonky
Yeah just a bad luck I guess. I'm 6/150.
I wonder if AB proc is shared (like Communion) or additive. I was trying to run without Communion and stacks from just AB were pretty light, but there were other psykers.
Here's a video of getting a stack after the SB stack has just expired (I think there's a 1s window after expiration): https://streamable.com/3gjeli
Yeah I just had a bad run of luck testing.
I wanted to see if Communion could be skipped (w/o Flayer) on Purg, and it seems a bit too light to me to just get stacks off AB?
yes i think so too
i like communion for more reliable charges
but u can always manual bb
Yeah and conversely it was too hard tog et aura benefits anyway
I'm going Focused/Flurry Purg for constant aggressive flaming... no time for BB unless its a crushy boi.
It's my favourite purg build now. Focused is under rated, I think.
@shadow wigeon had a few convo last week about trauma and focused... unfortunately i don't have the right staff atm. Cant count how many times ive been fucked knocked out of cast
I use it on surge 100%%%
Best staff is gun shaped.
It depends on what you're doing. If you AB a lot, unless you're using a lot of purge, you might not build enough warp charges, since you're constantly dumping them into AB. If you're just keeping stacks, then not taking communion is more reasonable
I kinda see 3 main ways to go about handling warp charges and their build up:
Quicken - just BB 2 or 3 times depending on if you took WB or not, and constantly have your F available
AB - take communion if you plan on rarely BBing, so that you have constant warp charge generation to use on you F
KB - never dump your stacks, maintain 5 or 6 at all times through BB
Yes, there is a 1 second window. They added it in patch # 5 or 6 with the staff fixes
Cause some staff attacks were preventing it from proccing
Yeah I might try it on Surge now. Generally my positioning is safer with Surge so it's rare to get staggered, but it does happen.
What I'm loving it on Purg is how aggressive you get with it. It's so fun. And keep more uptime.
Quicken to me feels like a trap. I prefer 6 stack tranquil on surge, and it doesn't make sense on Purg - you can quell other ways and not give up the damage from AB/KB. Void seems silly as well, but im ignorant to trauma builds.
Yeah specifically on Purg staff, ABing as often as possible. Stacks from AB alone are just too few.
I don't really use quicken for the CD reduction much, I use it for quick warp charge building on my shredder pistol gunker. On that build, I honestly wish I could get rid of the warp charge dump part of quicken, and just have the double charge building part
I think it's neat for melee build, but autopistol without AB degeneracy? What kind of gentleman are you.
Are you trying to say you're better than us?
I take Quicken and Kinetic Flaying on Gunker. Having my push up all the time is the shit.
Eh, shredder pistol is great without AB soulfire charge dumping
I should try it again sometime
The AB meme was fun, but I didn't give it a chance after that
I know there's some buff stacking nonsense with auto pistols, but building warp charges on gunker, without any supporting BB talents is such a slog IMO
I'd rather just have a good pistol with pinning fire and warp charge damage bonus
It's less frenetic for sure. But woth trying to auto pistol AB madness before it gets nerfed - or maybe it's too rare to get nerfed.
It's pretty busted
I already have illisi for horde clear, so it's not like I need AB for that, and shredder pistol is fantastic for single target
Yeah it's more like a horde evaporator. You'll get all your stacks back, but you're waiting for AB CD to do it again.
How do you build warp charges on that build?
Ab and Comm. You'll be at max. the cooldown on AB is the limiter.
w/ battery
But you barely have any soulfire to proc AB warp charges
I wonder.... if Wildfire could be abused with that build. But the AB cooldown is the worst part.
Every time I've AB'd hordes, I barely get any warp charges
And I hate depending on RNG communion for warp charges
huh. I would say it's very frequent to get 6 charged back from one horde blast. But... I'm usually saving it for the biggest hordes. It's a vanity build. Works better on hi-int.
And it can fall apart and you're BBing to get stacks up.
Yeah, that's the part I don't like about depending on AB without a purge staff
Eh, I can do that with illisi, or if I spam shredder into a crowd
Well, that's the difference between horde clear and horde evaporate. Plus ideally you're getting pinning stacks off the elites while you do it.
It is fun, I recommend trying it sometimes. Just be sure you're at max stacks when you AB. It can be done with 4 stacks as well.
The buff from pistol is so broken.
Eh, all the examples I've seen of the pinning fire AB interaction aren't significantly faster than me just taking an illisi to the horde
Faster, yes, enough to be significant for what you give up? Ehhhh
Well, the speed you can't really compare. Even at 4 stacks you can kill a horde while you are off doing something else. The total burst dps is something else.
You don't actually attack the horde
It's just a burst damage playstyle. It's underwhelming if there aren't alot of enemies, but still fun.
Waiting on AB cooldown is the weaklink.
I'm aware of that, but then you make up for it in downtime BBing things to build warp charges
I'd rather have consistency in warp charge building, and strength in illisi and shredder pistol from warp charge dmg bonus
Also warp unleashed helps too
I play that build to stay at high peril intentionally
Yeah it's much more stable. Just took the wildness away of those AB massacres. Walk-off KO's/homerun when you zap a horde and then just leave to go pistol things.
I'll try QK gunker sometime tho. I ran pistol/AB a lot already, got my fill.
The build does have the downside of F discharging your warp charges, bringing you back to 0 and have to rebuild them, but it's not as much of a big deal, since it's just 3 BBs
It kinda makes me almost ignore my F when playing with that build, but you can use it twice quick if you need to as well
Thing is, when I hear that... I would rather just use KB for big targets, Communion will probably keep me at ~5 WC regularly.
I mean, there's the perma BB build, which, while I don't think it's anything spectacular, it does actually work
Who wants to BB at regular speed more than they have to. What a curse.
Yeah, that's a fair way to play shredder gunker. Just keep your charges up the whole match
QK to me just seems like it saves a tiny bit of management, but you give up lots of power. Either from AB or KB.
Maybe the push is under rated, though.
Yeah, it's definitely the weakest of the three
It's the only one that doesn't actually increase your dps
On another note... Wildfire on Purg is really growing on me. I think I enjoy it more than Battery, at least with Slaughter/Unstable.
I mean, it's kinda made for purge
IMO, soulblaze on everything besides purge is kinda lacking
It's pretty close. Pumping Wildfire w/ slaughter and unstable does make it seem pretty cool though. Battery is really stable though, and doesn't need as much pumping.
The problem with everything involved on soul blaze that's not purge, is that the inciting attack is likely to kill whatever you hit, meaning it's likely you'll not get enough time to get value out of soul blaze, especially with low stack number being rather low dps
Like with illisi bloodthirsty + soublaze on crit. Why would you wait for the wildfire spreaded soul blaze to do damage, when you could just attack again to kill them?
Trauma works with Blazing Spirit and Warp Nexus 4.
I guess, but at that point, you're already using a trauma staff. Why not just use the staff for horde clear?
Also, then you're relying on crits on a non-crit weapon
Because Ogryns and Zealots need to hit stuff / be near enemies in order to keep up their sustain. With Blazing Spirit Trauma you can protect your vet + yourself while staggering for your front line and dealing surprisingly good DPS instead of selflessly padding scoreboard and throwing shit around.
I'm not sure why trauma would conflict with ogryns and zealots?
? With Warp Nexus 4 and +5% crit chance I should be around 30% crit since it's piss easy to constantly pump between 80-100 peril
throws around the horde
Because if you blast mobs from them they don't get hits -> they don't get toughness -> they get trickled down by ranged / random melee hits
Sure, I guess, but it's still every third attack that it happens
And with Nexus Spirit Trauma you fish for proc on elite packs, then press F and only Crushers remain
Don't throw horde behind your teammates? Utilize the front half of the trauma staff marker to throw all enemies in the same direction
Yes, which means around once every 5 seconds
Not without flurry? Pretty sure you'll have longer cast times without it. But I guess it's a build if you can get the right staff for it
And I have 79% max radius on that thing so the circle is around 8.5m radius or something, 17m ish diameter
Quell cancel is the friend and I have like 79% charge rate
Huh?
You can cancel the after cast animation by going into quell and you can immediately stop it to cast again, causes you to skip the after cast animation almost completely
@void mural extreme example with a macro https://youtu.be/kaF6_PMLkgY
I have a macro to quell cancel and cast as fast secondary cast as possible. Even with that, the feat combination is just a bit underwhelming due to the 6 stack hidden limitation of Blazing Spirit. At least you can bump it up with AB.
But with Trauma I don't use a macro, I have muscle memory for it
Cause some times you want to wait a bit to let the enemies walk in
Trauma has like 1.2 or something charge seed with 80% charge rate
traumas good with soul
if they ever change it so shockwave cant apply fire, it will become useless immediately though
Shockwave apply fire? You mean AB?
yes, blue fire
i'm tired of pretending they're too different things
one is space magic and the other is ogryn juice
The ability is Psykinetic's Wrath, the feat that enables soulblaze on it is Ascendant Blaze and there is more to it, so they are two different things
Huh, so with trauma quell canceling you can skip the staff thrusting animation?
I can try to see if my montage has an example hold on
you set things on fire and they die
Damn did my montage with flurry so don't have video of quell cancelling
@void mural I can clip quell cancel example on trauma for you tomorrow if you want
Sure
bruh.....
is it worth keeping that staff and using it despite having to have terrifying barrage?
or the backup I found where I Can jsut replace transfer with warp flurry
I don't play trauma at all. Is it a meme build or actually competitive?
