#psyker-class

1 messages · Page 515 of 1

atomic forum
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it's pretty consistent like, i've just been spamming specials on bosses and repeatedly doing that semi frequently. it doesn't happen every time so i'm not really sure what it's doing

olive ember
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But you gotta actually proc a heavy hit to the head without some super smart guy autopistol'ing the boss and proccing the shield back early

atomic forum
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yeah which i think is why starting it on the shield and having the damage transfer over is so nice, since it just, immediately starts doing health damage

olive ember
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But yeah both the obscures and deimos have the same special, which has a 200% dmg modifer on flak and all that

forest coral
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was that max slaughteror stacks

atomic forum
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since the special is multiple instances of damage

olive ember
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The problem with that strategy is that you are animation locked while the boss isn't down

atomic forum
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that was with unstable power

forest coral
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ahh ok that would make more sense

atomic forum
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i hadn't swapped to slaughterer yet

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unstable def still better for bosses, but killing like 1-2 adds is p easy for slaughterer

forest coral
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ohhh, ya should

atomic forum
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illi slaughterer is hilarious on bosses

forest coral
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makes life more comfy

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well illisi by its description is inaccurate

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it kinda almost does same amount of boss dps over sustained period of time as the deimos if u hold aggro

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its just cracked af all round lol

true shadow
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that's not an inaccurate description

atomic forum
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but yeah second to like, autopistoling a boss in the head, just slapping it with deimos specials has proved to be surprisingly powerful

forest coral
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its also strong horde clear

true shadow
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it's better at horde-clear and still a decent boss killer because of the shared things

forest coral
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it does everything

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ahaha

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ye

true shadow
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but deimos does it faster

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i can 100% prove that

forest coral
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yes faster

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you dont need to prove that

true shadow
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yes

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exactly

atomic forum
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yeah illisi is cracked i love it. however deimos just, one shotting every shitter to the head with literally nothing added is like. pretty awesome

forest coral
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tahts why i said almost

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its not that far behind

true shadow
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the description isnt inaccurate 🙂

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force swords are in a pretty good place right now i can almost forgive the deflector revive change

atomic forum
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i would use illisi more if I wasn't a purgatus enjoyer. when i play shredder, illisi is so fun

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deimos is just a perfect purgatus companion

forest coral
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i just wonder what else they would release

olive ember
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you guys aren't talking about the OG OFS smh

forest coral
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since new lot of weapons that have come out are strong af

true shadow
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the ofs was powerful too

forest coral
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now we need the content for it

olive ember
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fucking shiny toys that will get nerfed smh

true shadow
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people were just harping on dueling swords because

forest coral
true shadow
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peril

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then peril changes

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so fs back to king

forest coral
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now deimos exists

true shadow
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then new patch drop even cooler fs and buff the obscurus damage to match

forest coral
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so why use duelling swords

atomic forum
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i never liked the obscurus personally, dueling sword stabs were just very enjoyable. now i can force sword stab and it's ludicrous

true shadow
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now fs god emperor

forest coral
true shadow
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obscurus could do massive hordeclear and special clear with slaughterer

forest coral
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well wouldnt call it massive

true shadow
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i would

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i played it.

forest coral
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but it was efficient with anicancel

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So did i

true shadow
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it was efficient without it keemo

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play better

forest coral
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I think i played just fine

atomic forum
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tbf slaughterer kinda does that on it's own to some extent. i feel like a banana peel with slaughterer on it could shred in this game

true shadow
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well yeah power boosts are cracked

atomic forum
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i want thrust on deimos

forest coral
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it kinda just stands above other blessings for fs

true shadow
forest coral
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thrust on deimos would be funny

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one shots muties and most elites already

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what could that level of damage let you pull off?

atomic forum
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me burning enemies and then pulling out my deimos to just stab it into the air menacingly for thrust

true shadow
atomic forum
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unstable power lets me one shot mutants in damnation it's quite funny

true shadow
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to be fair mutants take a lot of melee damage

forest coral
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just tapping them on the nose with ur deimos

olive ember
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DS was only popular because of its move tech

forest coral
true shadow
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boop their snoot with your death blade

olive ember
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the moment they removed move tech on dueling sword

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it went straight from like

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Off-meta to like

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B tier

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at best

forest coral
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it just became a shittier knife

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the moment that happened

olive ember
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Basically

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i mean its got better horde clear but like

atomic forum
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i pretty much only used dueling sword for stabbing elites in the face while using purgatus and even then mostly just because it felt fun

olive ember
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if you want horde clear just run the antax

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if you want heavy damage also run the antax

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or the FS

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the only thing dueling sword has is a better than average dodge with slightly better horde clear compared to the knife

true shadow
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always hated the movesets

atomic forum
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ive fallen in love with deimos moveset tbh. the first two attacks are just so versatile for general poking/prodding/etc based enemy removal

forest coral
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i still want something that feels like sword dagger in darktide

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deimos is kinda close but not quite there

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just feels... simplified?

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i dunno how to describe it

atomic forum
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i didnt play enough of vermintide to recall many weapons but i do want something like the spear staff, or at least the m1 of it

hybrid solstice
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melk comin through for a G

olive ember
summer prairie
olive ember
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mfw when he runs kinetic shield and his explanation is "this is just best of slot" like smh

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same thing with warp battery like bruh

summer prairie
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for solo sure

olive ember
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shush

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actually

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is warp battery that good? idr

atomic forum
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i definitely run kinetic shield with illi since i never wanna be at low peril

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I run warp battery

digital loom
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i only watch jsat videos for the maths and mechanics explanations

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why you all getting worked up over clickbait

atomic forum
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i'm not 100% on it but I run it for now

summer prairie
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surge is terrible with kf and wildfire would do him nothing

olive ember
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I'm barely worked up but yeah

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I mean I run KF with surge

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it isn't actually that bad

forest coral
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why wouldnt u use warp battery tho

olive ember
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idk 8% extra dmg isn't that useful to me I guess unless it hits specific breakpoints

forest coral
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ya mostly that

olive ember
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KF helps with warp charge maintenance and it is free dmg

atomic forum
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2 brainburst crushers

true shadow
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i run kf for the free random damage

shadow wigeon
atomic forum
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is one of the big ones for me

true shadow
olive ember
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I forget what are the specific breakpoints of 6 charges + WU compared to KF

true shadow
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yeah

forest coral
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the only times i wouldnt run battery are probably on gun psyker

atomic forum
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kinetic flayer do be random damage, warp charge uptime, and is really fun

olive ember
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I mean

true shadow
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quicken means i can purgatus for as long as i want

forest coral
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but its mainly because i dont like random damage

true shadow
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without stopping

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so

olive ember
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I mean the 8% extra damage only rly matters for BB breakpoints tho

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you aint killing much with surge and illisi already slaughters through everything

forest coral
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Which is kinda important especially in damnation

olive ember
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Eh

true shadow
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eh

olive ember
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I mean its also warp charge gen

true shadow
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not really

olive ember
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I run 3/1/2/1/3/3

forest coral
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warp charge gen really isnt hard to upkeep on either ab or kb builds tho

true shadow
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i only use bb for warp charge generation and then go back to my melee or staff and have played like this since the closed beta

olive ember
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I mean

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I use my KB as a burst option more than a use on cooldown

true shadow
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although i used AB until the recent patch

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because quicken was shit

olive ember
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normally I'm just melee'ing

atomic forum
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i've used kinetic flayer so goddamn much, and honestly, it feels way less random than it should. like the amount of times it's hit exactly what I want, and this is 100% confirmation bias I know, is quite nice. like a lot of the time i just start shooting a big guy and boom, brainburst. plus even when it does kill a random shitter, the warp charge gen is nice if I'm not using brainburst, which is a fair bit of the time

forest coral
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and if ur lazy, communion goes brr

true shadow
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communion is less probable than kf

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and kf has saved my ass in very tight situations

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many times

olive ember
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the thing with communion is that

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its only rly reliable in huge hordes

true shadow
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also if there are more than one psyker with it

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:))))

olive ember
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but normally I have warp charges by the time a huge horde hits

atomic forum
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yeah psychic communion i've been deliberating on getting rid of. more uses of my ult would be nice, especially with kinetic barrage

olive ember
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I mean it depends on build

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if you are constantly draining your charges

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like AB or Quicken

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Communion is worth

true shadow
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kf does synergize ok with cerberal lacerations for even more random damage(tm)

olive ember
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but if you are using KB honestly, I prefer the sustain from the KF proc every 15 seconds

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well more accurately

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I prefer the 15% CDR from aura over warp charge generation from communion

atomic forum
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oh yeah double brainbursting is also hilarious

olive ember
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if I am keeping charges since I'm using KB

forest coral
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well, i find that completely unnecessary for KF at that point if ur running kb

olive ember
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I mean

true shadow
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double brainburst is hilarious.

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wym

atomic forum
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"why did that mutie die in one- oh. lol"

olive ember
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You would need to BB constantly

forest coral
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but if its ur playstyle, suppose it works

olive ember
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I mean

forest coral
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BB sniping is pretty efficient tho

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well kb builds

olive ember
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warp battery imo is kind anot that good without AB

true shadow
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i am weapon

olive ember
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atleast with surge staff

true shadow
olive ember
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Lmao

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and quicken

true shadow
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🙂

forest coral
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Quicken and ab are on same line tho

atomic forum
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i think quicken is def slept on. it depends on what you want out of your ult

true shadow
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...yes, exactly.

olive ember
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Idk how you can generate enough charges to keep up with quicken CD ngl

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but

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yeah

true shadow
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easy

olive ember
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actually with double charge gen is possible

atomic forum
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quicken can mean having your mini zealot ult on a shorter cooldown, which for some builds is great

olive ember
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still rng tho unless you are BB'ing which is eh

true shadow
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6 charges? 3 brainbursts

olive ember
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not my style

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I mean

true shadow
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takes literally 20 seconds tops

olive ember
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3 BB doesn't make sense cuz math doesn't add up

true shadow
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2 4 6

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2 4 6 2 4 6 2 4 6

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2 4 6 2 4 6

olive ember
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unless you are running tranquility

forest coral
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or wouldnt u rather just KB and bb 5 times in a row?

true shadow
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derpy.

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you can bb at 95% peril

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you press r for half a second

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and you are safe

olive ember
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I mean

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I guess

true shadow
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there is no reason not to

olive ember
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are you literally just

true shadow
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with WU

olive ember
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BB BB BB press F

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and then run BB BB BB

true shadow
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if you want to do that sure but no

olive ember
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repeat?

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meh

true shadow
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i use it to complement my purg

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so i can shoot it

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infinitely

olive ember
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you run purge without AB

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huh

true shadow
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in crowds

olive ember
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I mean

forest coral
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Im trying to agree with ur reasoning but its not quite coming to that

true shadow
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i run purg with communion and KF and quiicken

olive ember
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you can do that normally

atomic forum
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for horde scenarious, quicken is absolutely the most purging value

true shadow
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i have no functional interruption in fire

forest coral
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like quickening in most cases just feels redundant

atomic forum
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but i think that's kinda overkill personally

true shadow
atomic forum
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hordes are easy with purgatus anyway

true shadow
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wym redundant

olive ember
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I mean i guess you can use it as a vent purge and then rely on communion

true shadow
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guys what the fuck are you smoking do we play different games

obtuse moth
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why is there only one tier of blazing spirit for staves but 4 tiers for swords?

forest coral
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thats what i want to ask lmao

true shadow
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what difficulty do you people play on

olive ember
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malice

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duh

forest coral
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I play damnation

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almost exclusively lol

true shadow
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do you prefer HI or normal

olive ember
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sedition

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low int

forest coral
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Whatever comes up

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so im trying to work out your builds

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look

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share it with me

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im happy to give it a run

olive ember
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I mean

true shadow
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ok

olive ember
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I run surge so

obtuse moth
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prefer hishock unless i'm farming contracts

olive ember
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I pug so i just click quickplay and see what I get

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and yeah

atomic forum
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i play damnation but i haven't done many hi intensity, and i also play with another cracked gamer with kanty lol, so hordes are even less of a concern

olive ember
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no communion, but KF and Quicken for Purge

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huh

forest coral
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Thank

olive ember
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thats

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unorthodox

forest coral
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ill try it out and see how it goes

true shadow
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i run communion sometimes, but it honestly doesnt make a huge difference

forest coral
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thats first time i see someone choosing unstable over slaughteror

true shadow
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uncanny

forest coral
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Is there any reasoning behind that?

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Yes uncanny

true shadow
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well actually there's a few

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for unstable you have the peril boost at all times that you want it

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slaughterer requires at least one kill to ramp up

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and eaasy to lose if you dont do enough damage

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i.e. vs a crusher

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uncanny i can literally spam my left mouse button to kill everything in a crowd

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without ever stopping

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(or macro it)

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death of a thousand cuts.

olive ember
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I mean... if you are killing everything in a crowd via lmb spam slaughterer will be better

true shadow
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this saves me time vs crushers and maulers

atomic forum
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i need to give uncanny more of a shot. i was only considering it at first for goofy fire rending shenanigans but it seems p good generally

olive ember
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idk

true shadow
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derpy

forest coral
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i can see ur illisi being a boss buster tho

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That is something

true shadow
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maulers and crushers + weakspot = uncanny and they die much faster than spamming

olive ember
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I mean

true shadow
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then you also remember

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you get the huge damage boost

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because they're "unarmored"

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vs your warp-boosted strike

atomic forum
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oh hmm

true shadow
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instead of hehe carapace

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please test it

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i promise you you'll see the value in it

olive ember
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thats

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not how that works i'm pretty sure but

true shadow
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😉

forest coral
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it should be fun

true shadow
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exactly keemo

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like

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you are inherently doing more damage because they're not unyielding or carapace

orchid nest
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I can see your reasoning but I'd rather just have low warp res deimos with purg for the same job with the insane mobility

true shadow
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you can run a deimos too

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thats not the argument

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but also uncanny deimos is CRACKED

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as we discussed here earlier

olive ember
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They're still... carapace tho...

orchid nest
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yeah it is

true shadow
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derpy

olive ember
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I don't remember the

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wte

true shadow
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do you know how rending works

olive ember
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yes

true shadow
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rending changes their armor type

olive ember
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no

spice veldt
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no it doesn't

olive ember
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thats not how rending works

true shadow
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for damage purposes

spice veldt
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rending is armour reduction reduction

atomic forum
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for perk purposes?

olive ember
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pull out the graph

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here we go

true shadow
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i will pull out the Literal Code

olive ember
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sure

true shadow
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had this argument before

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let me go pull it up

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show me your graph though sounds interesting

true shadow
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their armor type is still "carapace" in that regard

olive ember
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I mean I'll take code but rending is armor pen, this has been what is said by like everyone, across multiple classes too

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so unless none of us can read code

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something isn't adding up

spice veldt
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baited by confusing wording

forest coral
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doesnt it just reduce the % which the damage reduc is normally negated by said armor type

true shadow
forest coral
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well explains the passion in the build

true shadow
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function _base_rending_damage(damage_profile, target_settings, power_level, charge_level, armor_type, is_critical_strike, dropoff_scalar, attack_type, stat_buffs, lerp_values, attacker_stat_buffs)
local rending_armor_conversion = PowerLevelSettings.rending_armor_conversion[armor_type]
local damage = _power_level_scaled_damage(damage_profile, target_settings, power_level, charge_level, rending_armor_conversion, is_critical_strike, dropoff_scalar, lerp_values, attacker_stat_buffs, attack_type)
damage = _apply_damage_type_buffs_to_damage(damage, attack_type, stat_buffs)

forest coral
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ya did good, was informative NODDERS

true shadow
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this is from the damage calculation lua

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a snippet of the really long and annoying damage calculation

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the last time i had this conversation me and grawr had to spend a long ass time getting to a point where any of it made sense

digital loom
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ok done playing with wrack and ruin

true shadow
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because of how modular darktide is

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and how many fUCKING SICRPTS

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so what is "rending_armor_conversion"

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well it's a table

digital loom
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its very handy now but there's no point since a single good vet will evaporate every elite and possibly every special before you can get the bb off

true shadow
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so lets go over to powerlevelsettings

cyan notch
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nah

true shadow
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[armor_types.super_armor] = armor_types.unarmored,

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[armor_types.void_shield] = armor_types.unarmored,

forest coral
true shadow
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[armor_types.armored] = armor_types.unarmored,

true shadow
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so foir damage purposes, as i intended to say

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all of this is functionally Unarmored

digital loom
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when one of those vets show up i'm fine just being the trash man

atomic forum
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i was gonna say if it altered for perk value, that would be even doper. unarmored damage on my illi

forest coral
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There are vets out there like darcy that will render your entire class irrelevant outside of killing carapace lmao

digital loom
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i am still developing muscle memory and habits needed to reliably not explode

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however

atomic forum
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i still explode myself lmao

digital loom
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my psyker is set up for endless horde

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that's its niche

true shadow
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the only one that isn't is "resisatant" which iirc is unyielding but uh

digital loom
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and it also happens to be decent when pubbing

true shadow
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yknow

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resistant8***

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im so fucking tired

olive ember
digital loom
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that being said

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in my opinion wrack and ruin is in a place where if you want to bb and start some fires, you can

true shadow
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you can verify it yourself? the lua scripts arent hiding

cyan notch
olive ember
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also @near wyvern I was checking your psyker guide and I noticed that you never actually went over what rending and brittleness is. You mention it in warp charge calculations and rending shockwave for psyker but yeah

digital loom
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it works very well with wildfire

olive ember
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and yeah ik its a compendium but yeah

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meh its 3 AM i can barely read normal english

true shadow
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im a rending shockwave

olive ember
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much less code

spice veldt
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so rending does more whacky stuff huh

true shadow
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that's how rending does its damage reduction reduction

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by changing the armor type

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now for some reason

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it does other funny haha weird shit to unyielding and unarmored

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and i dont remember why exactly

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i need to check the uhhhhh

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traits and buffs

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oh, the hell fuckery that is rending_multiplier and rending_damage yeah yeah

#
    damage = damage + finesse_boost_damage + backstab_damage + flanking_damage
    local armor_damage_modifier = DamageProfile.armor_damage_modifier("attack", damage_profile, target_settings, lerp_values, armor_type, is_critical_strike, dropoff_scalar, armor_penetrating, charge_level)
    local armor_damage_reduced = damage * armor_damage_modifier
    local armor_damage_damage_diff = damage - armor_damage_reduced
    rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)```
#
    damage = damage - rended_reduction
    local hit_zone_damage_multiplier = _hit_zone_damage_multiplier(breed_or_nil, hit_zone_name, attack_type, damage_profile.ignore_hitzone_multiplier, damage_profile.ignore_roamer_hitzone_multipliers)
    damage = damage * hit_zone_damage_multiplier
    damage = _apply_armor_type_buffs_to_damage(damage, armor_type, attacker_stat_buffs, target_toughness_extension)
    damage = _apply_armor_type_buffs_to_damage(damage, armor_type, target_stat_buffs, target_toughness_extension)
    local is_push = damage_profile.is_push or armor_type ~= "super_armor" and armor_damage_modifier == 0```
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i fucking hate reading this.

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i remember why i hated this specific script now

cyan notch
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what are you saying

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where are you going with this

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who are you talking to

true shadow
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to derpy mostly

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where im going is nowhere but the depths of Rending

atomic forum
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rent asunder by Rending code

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wait so rending doesn't work on pushes....? for why

near wyvern
olive ember
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also yeah

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looking at code at 3 AM

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hurts my head

true shadow
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ok derpy tldr

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Rending moment

true shadow
summer prairie
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having +unarmored on your weapon doesn't increase your damage even with rending stacks up

true shadow
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dw about it

atomic forum
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oh i have not heard of "damage efficiency" before. im also going to not go down that rabbithole at 3am, so we agree on that

true shadow
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its just damage calculation stuff its irrelevant dont worry

atomic forum
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yeah i guess stats outside of ones you can roll/get with blessings/perks are moot

true shadow
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damage_efficiencies is a table

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for 4 types

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full damage, reduced damage, negated damage,and push attacks

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thats all that matters

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and the rest of that annoying rabbit hole can be left buried

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because it's mostly irrelevant stuff outside of hitmarkers and audio cues and blah blah blah

atomic forum
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oh that makes sense

olive ember
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I mean

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I see how the code works

atomic forum
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speaking of. the default hitmarker is unusable with purgatus staff

olive ember
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idk what this means with its doing unarmoured dmg or wte

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but yeah

true shadow
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it just means what i was trying to say

olive ember
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The TLDR is just that at full armor pen, rended_reduction = 0 so damage = damage - rended_reduction => damage = damage - 0

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so you are doing full dmg

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doesn't change armor types or anything

atomic forum
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changing armor types outside of zealot ult would be neat though

true shadow
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there was a bug with all of this which is why its relevant in discussion prior to some fixes a few patfches ago

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wherein rending would actually hurt your damage output

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that was a funny bug

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i cant remember the life of me what it was but iirc it was a literal one-line fix

true shadow
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critical hit damage calculation

olive ember
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its if you did more than 100% damage to armor as well

true shadow
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that too yeah

olive ember
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let me find the graph

true shadow
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please do graph sounds interesting

true shadow
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this is outdated

olive ember
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its a infographic?

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wte it is

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yeah it is

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tho just remove the last part

true shadow
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this is the bug i was talking about that got fixed

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so just ignoret he last partr

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haha

olive ember
#

yeah like lazorr legit just crops the bottom out

true shadow
#

remember when you could nerf your own damage with it

#

on plasma guns

#

especially

olive ember
#

the graph is over simplified tho

#

the code is way worse

true shadow
#

Oh yes.

#

Yes it is.

olive ember
#

idk how they managed to screw up something so simple

true shadow
#

I know it is. I had this discussion. It is hell.

olive ember
#

its 3 variables

#

dmg

#

armor reduction

#

armor reduction reduction

#

why

#

two of which are percentages

#

so its literally just damage * (1 - armor percentage * rending percentage) or wte

quasi pier
#

Out of curiosity how would you have done the calculation?

olive ember
#

I mean I doubt the line I just threw out is correct tbh

#

But I don't think its the mess that was made in code

quasi pier
#

Oh your example was not how the code is

olive ember
#

nope

quasi pier
#

Ok, i was like that seems pretty straightforward

olive ember
#

basically it calls a bunch of functions and data to make a bunch of calculations

#

damage = damage + finesse_boost_damage + backstab_damage + flanking_damage
local armor_damage_modifier = DamageProfile.armor_damage_modifier("attack", damage_profile, target_settings, lerp_values, armor_type, is_critical_strike, dropoff_scalar, armor_penetrating, charge_level)
local armor_damage_reduced = damage * armor_damage_modifier
local armor_damage_damage_diff = damage - armor_damage_reduced
rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)

#

damage is basically just base weapon damage

#

armor_damage_modifier calls in a function with a bunch of inputs and spits out a number

#

probably a percentage

#

so armor damage reduced should be how much damage does that armor block

#

so like if armor blocked 10% of damage, and the axe did 200 damage base, then armor_damage_reduced is 20

#

then they have damage diff which in the example is fucking 180

#

Rending damage takes the reduced damage and then multiplies it by another percentage for wte reason

quasi pier
#

Which then gets increased by the rending lol

olive ember
#

local rended_reduction = armor_damage_damage_diff - rending_damage
damage = damage - rended_reduction

#

so basically the tldr is

#

damage diff is 180

#

but then they take this fucking rending damage and multiply it

#

and then they subtract rending damage from damage diff

#

and then they subtract damage diff from base damage

#

so basically, if you have a rending multiplier of 100%, in which you ignore armor

#

damage diff will be 180, but rending damage = math.max (0, 180*1) => 180

#

so when you calculate rended_reduction = 180 - 180 = 0

#

and then damage = damage - 0

#

200, 300, -100, -60, -100 + 60 = -40, 200 + 40

#

@true shadow yeah so basically the one line that made rending do less damage was probably just

rending_damage = math.max(0, armor_damage_damage_diff * rending_multiplier)

#

they probably didn't put a math.max

true shadow
#

sounds about right from memory

olive ember
#

so what happens when you have a modifier that increased damage, somewhere along the line the result is negative

true shadow
#

I'll check later

#

it's a pretty funny old bug though

olive ember
#

its a giant bruh moment lmao

#

but yeah

#

the entire calculation is done in such a dumb way but basically if I have a 200 base dmg weapon that does 1.5x against armor, armor_damage_reduced is actually 200 *1.5x = 300
armor damage diff becomes 200 - 300 = -100

#

with lets say a 60% rending multiplier

quasi pier
olive ember
#

yeah

#

because with a negative

#

what your end result is

#

-60 in my example

#

rending_damage is -60

#

so rending reduction = -100 - (-60) = -40

#

so when they calculate damge its damage = damage - rending reduction, or damage + 40

#

which sounds all nice and good cuz you know, damage +40 extra damage

#

until you realize that without rending you would've done +100

#

Alternatively they could've just done and if statement tbh

#

Off the top of my head

If armor_reduction >=1
damage * armor_reduction
else
damage * [1-armor_reduction*(1-rending_multiplier)]

#

which I guess is messier than I had originally intended but yea

#

probably an even easier way of doing so but yeah

#

basically two inverses. so if armor reduces damage by 20% then you want to do damage * 0.8

#

same thing with rending

#

anyways

#

its 4 AM

#

idk what I'm doing

late yew
#

Is this the build for surge?

olive ember
#

ima go sleep

quasi pier
#

Night

#

Good chat

olive ember
#

gn

#

oh one more thing before I go

#

surge is fairly flexible

#

I run 3/1/2/1/3/3

#

but deflection vs shield is personal choice

#

same with communion vs aura

#

and warp unleashed vs tranquility

late yew
olive ember
#

Some people run communion + WB

#

which I personally don't find useful

#

but yeah

#

basically do you value +8% more damage (and +12% resist if you run tranqulity) or do you prefer 15% CDR on elite kill for you and teammates in coherency + random BB every 15 ish seconds

#

this dynamic does change depending on staff but for surge specifically WB only rly significantly affect BB breakpoints iirc

quasi pier
#

I run 3 1 2 1 1 3 for basically everything, but like derp said you can run whatever you want and not worry much

river sand
quasi pier
quasi pier
#

Warp battery

spice veldt
#

they're referring to

river sand
spice veldt
#

though it's still +8% damage if you take 100% to be the base

quasi pier
#

Oh yea cause you'll always have at least 4

river sand
#

but cause you get the 16% anyway its the 6.8 increse to "normal"

#

just beeing an annyoing smartass a bit 😉

spice veldt
#

smh my head

#

6.9

hybrid solstice
#

bro i literally bought a random green trauma on a whim to see if i could get anything good off a blue upgrade

spice veldt
#

very nice

hybrid solstice
#

also found a T4 unstable power for Illisi

#

RNG has been excellent today

radiant lance
#

What do ya'll run on Void?

late yew
#

surge can also good i think?

#

or at least fun

radiant lance
#

Is the quell on weakspot actually necessary? Void is pretty light on peril gen anyway

river sand
#

some people say surge/nexus is shit. but i really had a blast with it in the last days.

radiant lance
#

Flurry seems mandatory to me honestly

#

Potentially doubles your DPS when you're at 5 stacks

river sand
#

but flurry/transfer is the easy going variant

radiant lance
#

Fair enough

river sand
#

i doubles the charge time. but the delay between casts stays untouched

radiant lance
#

True, doesn't literally double

#

But like, +30% or so?

#

Anyway Surge & Nexus sounds like a lot of fun

river sand
#

yeah +30% roughly

#

if you manage to consistently animation cancel with surge/nexus (becauce you dont need to keep up flurry) its even less

#

which gives surge a higher dmg potential, but you gotta quell from time to time

#

but that gives you the opportunity for a more flexible playstyle with more mixed in melee strikes

#

and its oddly satisfying when it proccs on elites that get oneshot through surge

#

im a fan of both variants

hybrid solstice
radiant lance
#

Anyone knows which breakpoints Warp Unleashed enables with Brain Burst?

river sand
#

with what

radiant lance
#

With BB, my bad.

cold geode
#

669 rerolls to get flak 25.. ugh

river sand
#

quite some

#

i.e. im pretty sure wiht close to 100% you can oneshot bursters

late yew
#

seems all hypers moved from psyker to vet

#

i am happy

ionic needle
#

That's awesome, hate running games without vets

cyan notch
#

what are hypers

digital loom
#

probably the players that zoom all over the place and suck

#

i like the ones that wander around and explore

#

its like i'm a guard goose protecting chickens from a hawk

late yew
#

... no

#

those who play class/weapon just because of update

#

like tons of posers started playing psyker after buffs

digital loom
#

they're the same thing

spice veldt
#

having renewed interest in a class after a buff is cringe indeed

digital loom
#

if you're not a streamer, sure

#

at least streamers are making content out of it

thin plover
#

I just started playing psyker because i maxed veteran. Any tips in gear?

near wyvern
digital loom
#

but yeah it generally sucks until 30

spice veldt
#

all the staffs are nice, though the trauma staff (earliest one you get) is a bit bad at lower levels
duelling swords are meh, the obscurus force sword is overshadowed by the other two force swords (Deimos, illisi)

near wyvern
#

Oh yeah Illisi is a beast even with crappy stats tho

#

That's the horde clear force sword but don't be afraid to special heavy elites and specials

digital loom
#

gunker not so bad for leveling to 30

radiant lance
thin plover
#

Whats the special for the illisi?

digital loom
#

becausr staves need stats to be good usually

radiant lance
#

Except for Ogryn maybe

thin plover
#

Because i like the obscurus special

spice veldt
#

illisi has the same special as the power sword

near wyvern
#

Except maybe purge because Soulblaze constant damage

radiant lance
#

Remember playing Zealot without double dash? Veteran without the ult extension? Yikes.

vestal bough
#

Ilisi an Surge Staff is a good combo to start with, stunlock elites an specials with staff, hordeclear with sword

digital loom
#

i think i started out with surge because my gear was crap

#

but i immediately switched back to trauma the moment i found a good one

#

none of the options are particularly bad on malice

#

except recon lasers

near wyvern
# thin plover Because i like the obscurus special

Then you gonna love Deimos which is Obscurus on steroids.

Illisi special is a single strike empower, no animation lock. Kinda like a power sword but deals more damage in single swing but there is no way to extend the effect.

digital loom
#

deimos is great

#

works really well with deflector

thin plover
#

I used the obscurus special to nuke assassination targets

digital loom
#

because you can scoot up to ranged and poke them to death from behind the block

thin plover
#

Oh, thats nice

digital loom
#

atm i run 1 stam 2 hp curio because i dont use kinetic deflector

#

but when i do use kinetic deflector i usually run 3 hp

near wyvern
thin plover
#

Good point. Usually we run a full squad and someone is on psyker babysitting duty. Which basically means take out the thrash

digital loom
#

meanwhile my psyker rolls around like a california forest fire

late yew
#

i am confused

#

does purgatus push bursters or not

digital loom
#

primary fire on both staff and flamer

thin plover
#

Yeah, sometimes in our group the psyker has to babysit the ogryn, i swear the ogryn is smarter than the player at times

near wyvern
#

@thin plover here are some teasers what you can do with psyker once you are all levelled up. The power scaling is huge, you begin as a weak shit and transition into a monster that can just pick any role they want.

One shotting mutants on Damnation with Deimos if you wanna show off to Thammer Zealots https://youtu.be/zlUkBoKxY10 , If you want to be an Ogryn just use full stamina curios and you can face tank a Daemonhost on Damnation https://youtu.be/l_ol8sMQQDc , and finally some Burster and Dog duty using Trauma staff with 200IQ standing still gameplay for showing off https://youtu.be/BlpanZx0svA

I don't have a video of gunker gameplay but shredder + Ascendant Blaze is a DPS monster and Illisi + MG IV / MG Ia is a very veteran like loadout that is great against anything the game throws at you.

This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.

▶ Play video

+9 stamina curios with some added block cost reduction on a couple curios and using Kinetic Deflection as well.

▶ Play video

All footage recorded on Damnation difficulty with varying intensities. The music used is from the Darktide OST by Jesper Kyd.

▶ Play video
thin plover
#

Allright. Facetanking a daemonhost looks like a hoot

#

But damn, thanks for the tips

near wyvern
#

I mean it's more of a meme than effective but hey it's possible. With Deimos you can also just out run the Daemonhost as seen on the Meemos video, all you need for that is a Deimos and a suitable area where you can run around.

#

Just makes killing it a bit slow

forest coral
#

its doable with most weapons if there is a box or some lockers involved oddly enough

#

but fs dont need it

hollow spindle
#

Or you could just be a zealot and 3-4 shot the daemonhost KEKW_ogryn

forest coral
#

b o x

clear heath
#

i tried it on damnation and i only suffered immensely

hollow spindle
late yew
#

ogryn players are actually ogryns irl

hollow spindle
summer prairie
#

they also removed horde/specialist pacing pauses from the sniper gauntlet spawns, that could be fairly spicy now

near wyvern
# late yew ogryn players are actually ogryns irl

Can confirm, we had one spamming I need ammo and running around like a headless chicke while we tag flashed an ammo stash for a minute before he finally found it. He was around 20 meters from the ammo pack during this whole time.

near wyvern
glad glade
#

Do you think its worth to invest plasteel - or wait for better 1st blessing?

idle bay
glad glade
#

depressing choice - perfect summary

#

i was so angry with the first blessing 😄

tacit jungle
#

yolo, just do it

light quail
#

either a flamer bot or lone wolf, but the times you get one who doesn't do that, they are pretty good

stable silo
#

think of it this way the crap blessing takes 1 crap blessing out of the pool

late yew
#

I really start to appreciate trauma staff

#

you can never switch to melee with it

#

universal against everything but mutants

#

good control of elites and good wave clear

#

only real downside is high peril cost

thin plover
#

Yeah, our ogryn player thinks he's very smart, but he consistenly manages to get split from the group, and then bitches and moans about being left behind

wet belfry
#

Hot take average psyker player is just a flame bot expect they have infinite ammo

thin plover
#

Our zealot just admits she's bad, but attempts to do better. The ogryn thinks he's hot shit, but manages to consistently do bad

wet belfry
#

If they didn’t have infinite ammo you’d think the same of psyker players as zealots that keep spamming flamer.

digital loom
#

hmm

#

i know that furries and the pride community both like psyker the most

#

which is interesting to me

#

russians usually play vet

#

redditors play zealot

#

ogryns are redditors that pretend to not go to reddit

#

this is based off of the streamers i've seen

#

which correlates because the most reliable players tend to be psykers

#

i know psyker is big in eu also

halcyon creek
digital loom
#

during russian and american hours its vets everywhere

#

during eu hours its psykers and zealots everywhere

#

dunno what's popular in the far east

#

i've met more australians playing ogryn than any other class

wet belfry
#

Are you even sure if the game lets people that are NA and EU join the same game without being in a strike team?

digital loom
#

yeah because i hear canadians all the time

wet belfry
#

I think you would need a solid way to confirm it

#

Either through ping or confirmation from the other people in the game.

#

Its also possible that other people that are in a strike team could have went pubs with one of their friends that happens to be on another continent.

twilit flicker
#

What about alts? Most people have a favorite they play most of the time, you think? Or maybe not even play most of the time since the time sink per class is huge.

#

I only play psyker cuz I'm too lazy to put in the time for other classes, and I only play a few games a day, sometimes none. If I had a whole week (maybe two) to grind someone to 30 it sounds like it could be done.

#

I picked psyker cuz space wizard braniac mega mind... freak ... and that external perspective they get goes a long way into the world building. And I wouldn't have played this if it wasn't 40k.

I think most ppl play a certain class because they want to feel cool.

thin plover
#

Yeah, the timesink is real. I maxed out all characters in vermintide 1 and 2, and here i sunk in double the time purely for vet and i still have 3 classes to go

drowsy slate
#

Is warp battery bugged? Penance

clear heath
#

did the game's servers get worse lately?

late yew
#

Void vs trauma?

late yew
hoary badge
#

is wrack recommended when doing the monstrosity penance?

#

would a kill by soulblaze invalidate it?

uneven drift
cyan notch
hoary badge
#

thanks

late yew
#

that penance so stupid

sick light
#

Ya just solo it using BB to be sure, dont leave it to chance

vagrant hollow
#

can trauma staff hit weakpoint with charged shots?

drowsy slate
#

Need to find a group that lets me solo a monstrosity 😦

vagrant hollow
#

just asking because this showed up in store if its worth

vagrant hollow
#

so this buy for blessing should be better right

late yew
#

this one is bad

#

the staff is worth just for the flurry

vagrant hollow
#

and sword?

late yew
#

...

#

reread

vagrant hollow
#

i wanted bloodthirsty for illisi

late yew
#

Never tried it, but why would you have it

#

there are better options

cyan notch
#

its usable on illisi

#

get it if you like it

fallow meadow
#

Though on "wrack and ruin" change?

leaden thunder
#

It's better, but warp unleashed makes it a hard thing up pick

atomic forum
#

That sword is unfortunately bricked

#

Nice stats tho

void mural
# fallow meadow Though on "wrack and ruin" change?

W&R needs to do somewhere in 8-10 soulblaze stacks to even be considered compared to other stuff on that tier, like warp unleashed. Or it needs to be reworked. It has too strict a condition for the effect it provides, especially considering the amount of time that the soulblaze stacks take to kill fodder

fallow meadow
#

I think FS can just remove the elite requirement and it will be fine?
Giving that you BB is slow and you can only do 3 on a roll on base don't sounds op.

#

Further more, fodders like to spread out after active anyway.

atomic forum
#

wrack and ruin seems like it COULD be fun in high intensity with kinetic barrage, but also i could literally just use my purgatus staff on hordes and then slap big guys with deimos so it's just not my thing. and def not my thing when using shredder cuz, lol brainbursting

near wyvern
atomic forum
#

https://youtu.be/FZC1XWHL8TU this vid does mention something interesting though, using wrack and ruin and then ulting to hit gunners with 0 warp charges, which still stacks to 5 to burn them out in Damnation, but you can do it with 4 and weapon shenanigans anyway

river sand
#

i think W&R coold be good for a lazy-ass gun-psyker build where you dont wanna spend time on generating peril for the little extra dmg

atomic forum
#

i mean you still always get 10% extra damage right? i feel like that's still more useful than wrack and ruin

#

for shredder gameplay anyway. the only reason wrack and ruin would ever proc for me on that build is by accident through kinetic flayer

near wyvern
#

Even without peril

#

111111 works wonders, just saying

river sand
#

then there is no need for w&r

near wyvern
# river sand then there is no need for w&r

WAR is awesome when it happens, the problems arise from the condition when it happens. 2 veterans in the team and you can only get like 30% of your BBs off, and those are on crushers (not really affected by soulblaze), Bulwakrs and Reapers. On top, you are missing on the instant one shots on Flamers, Bursters (and Ragers) for which the first two are actually very important.

Psyker is one of the only things that can reliably peek a flamer that is flaming through a choke.

atomic forum
#

tbh just start right click charging when you have vets around

fallow meadow
#

I used w&r on a purge/BB build. It feels good to see the extra burning, but that is more of a firework show than useful.

river sand
#

btw pygex i may missunderstood you, but it is on hit and not on kill

near wyvern
#

It needs to be on hit, not on elite/special hit. Any hit.

atomic forum
#

yes it is on hit, hit a mauler twice and it procs twice

#

oh

#

yeah that would probably be fine

fallow meadow
#

I remember that it use to be on kill. But my memory is very foggy.

near wyvern
#

If it was on any hit, you could target that puny mob since you know the vet is gonna one shot that gunner with XII or a hellbore anyways and get some flames ticking on those grouped up ranged units.

near wyvern
atomic forum
#

i swear remember reading it as on kill, but i literally never used it because i read it and said "this is bad unless there's something I'm missing something" (and it's still kinda bad). it definitely seems like a good option for very SAFELY doing damage, so that might have some merit, but not worth my talent slot for my playstyle

river sand
#

i still think every staff should deal up to 4 stacks soulblaze depending on chargetime by default

near wyvern
#

Nah

atomic forum
#

that would be weird

#

why would purgatus exist then

near wyvern
#

Just make Blazing Spirit do stacks based on charge time instead of crits

river sand
#

maybe ok too

near wyvern
#

But it should definitely be like max 3 stacks per full charge

fallow meadow
#

It is good that Bulwakrs can be kill quite effective with it, but that is all I got for w&r

near wyvern
#

Cause with max burn, purgatus applies stacks every 0.33 seconds so 3 stacks per second. A max charge rate trauma is something like 1.2 seconds so having it apply 4 stacks on the 8.6m RADIUS circle on top of the epicenter direct damage would be way over tuned.

near wyvern
#

It's a big fat head and they open their arms wide after the BB so hard to miss

#

Jump for style points and shout fore

atomic forum
#

does illisi not slice through the shield anyway when charged? i thought it did when i was using it

ionic needle
#

Wait... The trauma radius is 8.6m fully charged?

#

That sounds like a lot

atomic forum
#

trauma radius can get quite large. i need to use that staff more it's kinda goofy

#

it also explodes ogryns quite frequently and viscerally so thats fun

gloomy gulch
#

well then thats a good start

near wyvern
# ionic needle Wait... The trauma radius is 8.6m fully charged?

Yes, radius for the epicenter radius is like 3. something but the whole explosion current max is around 8.6m and 100% roll is set to 10m. That is, the current max diameter is 17.2m

Blazing Spirit Warp Nexus Trauma puts on a pretty light show just saying.

fallow meadow
#

You need a good staff to start on trauma. A half ass one is just unusable.

#

base stat I mean.

gloomy gulch
ionic needle
gloomy gulch
#

cut off the name oups

near wyvern
#

If you want a blue fire trauma you need as close to 80% charge speed and max radius

ionic needle
#

I can imagine the circle is 6m across, but no way is it 17.2m across

atomic forum
#

high warp res actually sucks on deimos imo but that's such a small gripe for an otherwise great roll

near wyvern
ionic needle
#

Alright, that makes sense

static agate
#

How does Terrifying Barrage works? For example it says "Supress Enemies within 6m Radius on Close Range kill." Is that 6m from where the enemie died, or 6m around me?

I have it on Trauma staff, trying to decide if its worth it

leaden thunder
#

around you

#

and no it's not worth it generally

atomic forum
#

in my experience terrifying barrage does nothing, but i haven't tried it outside of purgatus

leaden thunder
#

supression doesn't effect a lot of melee enemeis

near wyvern
ionic needle
#

Suppression is weird

fallow meadow
near wyvern
#

@static agate In reality tho, LMB already has built in supression and the stagger from RMB overrides the supression with the shorter stagger (assuming enemy not flying around), so meh

ionic needle
#

Would be cool to run trauma with blazing spirit, crit blessing, 5% crit, Wildfire and AB

near wyvern
# fallow meadow Blazing Spirit worth using on trauma? I like firework show.

It's not top DPS (Inner Tranq Flurry Trauma is) BUT it's the best all around Trauma set up especially if you want that WU for the BB breakpoints. Also, if you are contesting for DPS you are likely gimping your Zealots / Ogryns since those dudes need to be able to hit stuff to keep up their sustain.

With Spirit Nexus trauma you can be more flexible. You don't need to hit with the epicenter at all times, you can intentionally target it on your veteran instead to keep mobs off him while staggering enemies for your Zealots and Ogryns, and still dealing damage with the outer blast. You can also deal with ranged.

The trick is you really have to have Blazing Spirit with Warp Nexus 4 on the Trauma and roll a +5% crit chance perk on it as well. The correct feats are 311112 or 311212 depending on if you want to run KD or KS. Constantly keep yourself at 80-100 peril and quell cancel your recovery animations. If you see a mixed horde, wait for a max charge staff proc on the elites and then press F to delete all except Crushers, since that's 9 freaking stacks of Soulblaze.

near wyvern
#

Broken as in not working correctly thus extremely underwhelming

vestal raven
#

sad face

fallow meadow
#

Like the concept of wildfire. So sad that it do practically nothing.

wispy robin
#

Aight siblings, here is a tough one. Which one is better?

near wyvern
#

In case you are wondering what's wrong with Wildfire, here is the list:

leaden thunder
#

you submit a bug report?

near wyvern
#

ComissarTyr or someone else already made one some time ago

#

But no one has mentioned the spreading from bodies yet KEKW_ogryn

leaden thunder
#

hopefully it sees some fixes

#

it's a really interesting talent

near wyvern
#

The concept is interesting yes. I am a bit sceptical if the numbers are good even after the fixes but that's just some number tweaking. So we probably have to wait a long time before it's good.

hearty python
#

@drowsy slate I don't think so, but maybe. I got it a while ago kinda by accident, I was just trying to keep up the charges for Inner Tranquility and damage bonus and got the penance.

#

@wispy robin take the one on the left, replace shockwave with transfer peril and unarmored for flak armored and go to town

wispy robin
void mural
hearty python
#

@wispy robin didn't realize it was Trauma, looked like a Void. In that case I don't know as I don't play Trauma.

void mural
#

I still really feel like a ton of problems around dots and soulblaze could be fixed if they just changed soulblaze damage to work linearly with the number of stacks, so that low numbers of soulblaze stacks were actually worth considering.

They'd of course have to rebalance the numbers each source applies, but it'd make soulblaze actually desirable at less than 8 stacks

hearty python
#

@wispy robin either would be pretty good, and since they're Trauma I'd still keep the left Since it has that maniac perk locked instead of the ranged vs elites, and roll for flak which will together cover most elites then try to upgrade rending to nuke the armor of crushers and maulers in 1 hit you'll just be a little slower to quell but if you have a high quell sword you would switch and switch back

cloud sequoia
#

KEKW_ogryn good emprah gift

sick isle
#

lightning staff boring. whats dump stats for trama/purge staffs

river sand
#

@near wyvern your trauma nexus/blazing whats would be your favorite perk except 5 crit

hearty python
#

@void mural I find 6 stacks pretty useful, and that's the most I can get off AB, but definitely feels like a waste below 5 on damnation

river sand
runic python
#

tf kind of math is fatshark using?

river sand
#

i think perfect one would be 80 dmg 80 charge 75 rest

river sand
runic python
#

nvm, I dislike that 80% is the cap when the line goes to 100. The 10 base stat diff doesn't match the % differences.

drowsy slate
#

100 is for red weapons

atomic forum
#

you do not care about warp resistance at all in most cases. in fact lower is better with my purgatus staff build as I want to build peril and can't do so easily with my deimos

cyan notch
#

u can if u qq

atomic forum
#

idk what that abbreviation is

#

oh

#

i see, yeah, i do that but it's just like

#

so much more annoying than illi

hollow current
atomic forum
#

yeah i was gonna say it might actually be damage for trauma, since like. it explodes pretty much everything already and don't you get the same damage mulitiplier as what warp unleashed gives you?

#

er, same as in it's the same type

#

i haven't played around enough on trauma to know for sure though, still trying to get a serviceable roll

void mural
atomic forum
#

for purgatus I 100% think it's warp resistance though. with how you actually use purgatus in a lot of scenarios, you're typically just holding it max charge and fishing for combat meditation procs until you have to blow your ult. plus if you're just feathering it at max anyway (even stopping to quell back to 80), warp resistance does nothing

granite dust
#

Okey ... time to rebless one shit ... hivemind, which one?

hollow current
#

The left one does 420 damage vs unarmored heads with 6 warp stacks vs the right doing 389 with 6 warp stacks. 400 is the break point.

hollow current
shadow wigeon
#

Do you benefit from Communion from other psykers even if you don’t spec it yourself?

hollow current
#

You need to spec into it.

shadow wigeon
void mural
#

Kinetic flayer, or ascending blaze?

shadow wigeon
#

AB specced but I used only melee when I noticed it happening. Kept happening with no other effects for quite awhile.

#

I am using wildfire but I hasn’t applied blaze for over a minute while testing. There’s a chance the blaze carried far far away but I really doubt it.

void mural
#

Yeah, soul blaze from any source can trigger AB warp charges

#

So, another psyker can apply a soul blaze, and it can trigger your AB

shadow wigeon
#

Even if you don’t put out any yourself?

void mural
#

Yes

shadow wigeon
#

Wild

void mural
#

Also, IIRC, soul blaze doesn't need to kill the target to trigger AB, it just needs to be on the target when they die

shadow wigeon
#

Yeah that one I have seen people go back and forth on, my impression in practice is that does not work, but it’s so hard to tell.

cyan notch
#

yea just equipping ab will let other psykers give u stacks if they are blazing it up too

shadow wigeon
#

I wonder if the math is shared or additive. Like is it a 10% change across all psykers or can we prof each other. I got quite a few stacks of that guy and there weren’t that many enemies.

void mural
cyan notch
#

theres no back and forth you dont need enemies to die by dot just have stacks when they die

#

weve been over this tens of times in this channel by now

shadow wigeon
#

Just did 100 kills, 0 stacks.

#

I guess I'd need to see someone actually proc a kill off it, each time I've tried it does not proc.

#

#101 did it. Maybe just really unlucky. or some weird timing.

cyan notch
#

scroll up a bit if u want

#

its all there

summer prairie
#

changing talents in the grinder can be wonky

shadow wigeon
#

Yeah just a bad luck I guess. I'm 6/150.

#

I wonder if AB proc is shared (like Communion) or additive. I was trying to run without Communion and stacks from just AB were pretty light, but there were other psykers.

summer prairie
shadow wigeon
#

Yeah I just had a bad run of luck testing.

#

I wanted to see if Communion could be skipped (w/o Flayer) on Purg, and it seems a bit too light to me to just get stacks off AB?

cyan notch
#

yes i think so too

#

i like communion for more reliable charges

#

but u can always manual bb

shadow wigeon
#

Yeah and conversely it was too hard tog et aura benefits anyway

#

I'm going Focused/Flurry Purg for constant aggressive flaming... no time for BB unless its a crushy boi.

#

It's my favourite purg build now. Focused is under rated, I think.

karmic copper
#

@shadow wigeon had a few convo last week about trauma and focused... unfortunately i don't have the right staff atm. Cant count how many times ive been fucked knocked out of cast

#

I use it on surge 100%%%

devout belfry
#

Best staff is gun shaped.

void mural
#

I kinda see 3 main ways to go about handling warp charges and their build up:
Quicken - just BB 2 or 3 times depending on if you took WB or not, and constantly have your F available
AB - take communion if you plan on rarely BBing, so that you have constant warp charge generation to use on you F
KB - never dump your stacks, maintain 5 or 6 at all times through BB

near wyvern
#

Cause some staff attacks were preventing it from proccing

shadow wigeon
# karmic copper I use it on surge 100%%%

Yeah I might try it on Surge now. Generally my positioning is safer with Surge so it's rare to get staggered, but it does happen.

What I'm loving it on Purg is how aggressive you get with it. It's so fun. And keep more uptime.

shadow wigeon
shadow wigeon
void mural
shadow wigeon
#

Are you trying to say you're better than us?

proven raven
#

I take Quicken and Kinetic Flaying on Gunker. Having my push up all the time is the shit.

void mural
#

Eh, shredder pistol is great without AB soulfire charge dumping

shadow wigeon
#

I should try it again sometime

#

The AB meme was fun, but I didn't give it a chance after that

void mural
#

I know there's some buff stacking nonsense with auto pistols, but building warp charges on gunker, without any supporting BB talents is such a slog IMO

#

I'd rather just have a good pistol with pinning fire and warp charge damage bonus

shadow wigeon
#

It's less frenetic for sure. But woth trying to auto pistol AB madness before it gets nerfed - or maybe it's too rare to get nerfed.

#

It's pretty busted

void mural
#

I already have illisi for horde clear, so it's not like I need AB for that, and shredder pistol is fantastic for single target

shadow wigeon
#

Yeah it's more like a horde evaporator. You'll get all your stacks back, but you're waiting for AB CD to do it again.

void mural
shadow wigeon
#

w/ battery

void mural
#

But you barely have any soulfire to proc AB warp charges

shadow wigeon
#

I wonder.... if Wildfire could be abused with that build. But the AB cooldown is the worst part.

void mural
#

Every time I've AB'd hordes, I barely get any warp charges

#

And I hate depending on RNG communion for warp charges

shadow wigeon
#

And it can fall apart and you're BBing to get stacks up.

void mural
#

Yeah, that's the part I don't like about depending on AB without a purge staff

shadow wigeon
#

Evaporiting a horde in 1 second is fun though

#

Maybe 2 seconds...

void mural
#

Eh, I can do that with illisi, or if I spam shredder into a crowd

shadow wigeon
#

Well, that's the difference between horde clear and horde evaporate. Plus ideally you're getting pinning stacks off the elites while you do it.

#

It is fun, I recommend trying it sometimes. Just be sure you're at max stacks when you AB. It can be done with 4 stacks as well.

#

The buff from pistol is so broken.

void mural
#

Eh, all the examples I've seen of the pinning fire AB interaction aren't significantly faster than me just taking an illisi to the horde

#

Faster, yes, enough to be significant for what you give up? Ehhhh

shadow wigeon
#

You don't actually attack the horde

#

It's just a burst damage playstyle. It's underwhelming if there aren't alot of enemies, but still fun.

#

Waiting on AB cooldown is the weaklink.

void mural
#

I'm aware of that, but then you make up for it in downtime BBing things to build warp charges

#

I'd rather have consistency in warp charge building, and strength in illisi and shredder pistol from warp charge dmg bonus

#

Also warp unleashed helps too

#

I play that build to stay at high peril intentionally

shadow wigeon
#

Yeah it's much more stable. Just took the wildness away of those AB massacres. Walk-off KO's/homerun when you zap a horde and then just leave to go pistol things.

#

I'll try QK gunker sometime tho. I ran pistol/AB a lot already, got my fill.

void mural
#

The build does have the downside of F discharging your warp charges, bringing you back to 0 and have to rebuild them, but it's not as much of a big deal, since it's just 3 BBs

#

It kinda makes me almost ignore my F when playing with that build, but you can use it twice quick if you need to as well

olive ember
#

people are using quicken now unironically

#

the darkest of timelines

shadow wigeon
void mural
shadow wigeon
#

Who wants to BB at regular speed more than they have to. What a curse.

void mural
shadow wigeon
#

QK to me just seems like it saves a tiny bit of management, but you give up lots of power. Either from AB or KB.

#

Maybe the push is under rated, though.

void mural
#

Yeah, it's definitely the weakest of the three

#

It's the only one that doesn't actually increase your dps

shadow wigeon
#

On another note... Wildfire on Purg is really growing on me. I think I enjoy it more than Battery, at least with Slaughter/Unstable.

void mural
#

I mean, it's kinda made for purge

#

IMO, soulblaze on everything besides purge is kinda lacking

shadow wigeon
#

It's pretty close. Pumping Wildfire w/ slaughter and unstable does make it seem pretty cool though. Battery is really stable though, and doesn't need as much pumping.

void mural
#

The problem with everything involved on soul blaze that's not purge, is that the inciting attack is likely to kill whatever you hit, meaning it's likely you'll not get enough time to get value out of soul blaze, especially with low stack number being rather low dps

#

Like with illisi bloodthirsty + soublaze on crit. Why would you wait for the wildfire spreaded soul blaze to do damage, when you could just attack again to kill them?

near wyvern
void mural
#

I guess, but at that point, you're already using a trauma staff. Why not just use the staff for horde clear?

#

Also, then you're relying on crits on a non-crit weapon

near wyvern
void mural
#

I'm not sure why trauma would conflict with ogryns and zealots?

near wyvern
leaden thunder
near wyvern
void mural
near wyvern
#

And with Nexus Spirit Trauma you fish for proc on elite packs, then press F and only Crushers remain

void mural
#

Don't throw horde behind your teammates? Utilize the front half of the trauma staff marker to throw all enemies in the same direction

near wyvern
void mural
#

Not without flurry? Pretty sure you'll have longer cast times without it. But I guess it's a build if you can get the right staff for it

near wyvern
#

And I have 79% max radius on that thing so the circle is around 8.5m radius or something, 17m ish diameter

near wyvern
void mural
#

Huh?

near wyvern
#

You can cancel the after cast animation by going into quell and you can immediately stop it to cast again, causes you to skip the after cast animation almost completely

#

But with Trauma I don't use a macro, I have muscle memory for it

#

Cause some times you want to wait a bit to let the enemies walk in

#

Trauma has like 1.2 or something charge seed with 80% charge rate

digital loom
#

traumas good with soul

#

if they ever change it so shockwave cant apply fire, it will become useless immediately though

near wyvern
#

Shockwave apply fire? You mean AB?

digital loom
#

yes, blue fire

#

i'm tired of pretending they're too different things

#

one is space magic and the other is ogryn juice

near wyvern
#

The ability is Psykinetic's Wrath, the feat that enables soulblaze on it is Ascendant Blaze and there is more to it, so they are two different things

void mural
#

Huh, so with trauma quell canceling you can skip the staff thrusting animation?

near wyvern
#

I can try to see if my montage has an example hold on

digital loom
#

you set things on fire and they die

near wyvern
#

Damn did my montage with flurry so don't have video of quell cancelling

#

@void mural I can clip quell cancel example on trauma for you tomorrow if you want

void mural
#

Sure

worn bolt
#

bruh.....

#

is it worth keeping that staff and using it despite having to have terrifying barrage?
or the backup I found where I Can jsut replace transfer with warp flurry

shadow wigeon