#psyker-class

1 messages · Page 511 of 1

vital compass
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i see

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noted

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I guess the 2nd one is going to be the choice then and re roll block efficiency to flak?

digital loom
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put slaughterer on left, good to go

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keep deflector

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run either +3 stam trinket or kinetic

vital compass
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yea i really liked the left but the first target was putting me off a little bit

noble shell
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Anyone able to help me with Going out with a Bang penance?

fluid cove
wild inlet
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What perks should I be looking for on Surge?

digital loom
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did they change the last event room on smelter?

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i just had a really nutty one

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and it was only hunting grounds

meager cedar
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Wait shod, misread; crit chance is good, then flak or unyielding or maniac

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Depends on what groups you wanna zap hardest

wild inlet
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awesome, ty

spice veldt
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crit chance is a bit eh because despite having a Critical Bonus stat modifier, its crit damage multiplier is rather poor

elfin geode
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Y'all run wildfire feat with firestaff?

digital loom
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i run wildfire with trauma

meager cedar
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Yeah but damage on surge isn’t the main draw so it may as well come from somewhere, especially on top of nexus

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And it can look neat on scoreboards when you’re outcritting everything else

grizzled harness
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is warp unleashed a flat 10% damage even with 0 peril?

cyan notch
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yes

feral verge
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@spice veldt

spice veldt
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😔 damn

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by what moniker shall I now call you by

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what an unfortunate turn of events

cyan notch
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wtf

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good stats

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decent perks

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share this next time anyone says they dont get anything good from melk to rub it in their faces

idle bay
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.... but it's MK II

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Though adding t4 Slaughterer into the blessing pool is good on itself

vestal raven
cyan notch
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it does work

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its nice but not a huge deal

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unstable deflector uncanny shred blahblah theyre all fine

olive ember
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Doesn’t deimos and obscures special already have 100% armor pen?

cyan notch
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ur not following up with another special

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ur following up with the stabs for deimos

olive ember
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At that point do you need the armor pen tho

cyan notch
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to kill in one combo yea

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special stab stab die

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maybe even special stab

olive ember
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And it needs the armor pen to do that?

cyan notch
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yea im pretty sure

olive ember
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Interesting

cyan notch
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its basically “2 shotting” since u use the special to get about half hp then single/double stabs to do the other half

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and u aint doing half hp without uncanny

olive ember
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Herm I c

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Any other use cases?

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I guess flak bosses

lethal folio
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That is right, but it isn't why uncanny is good

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Uncanny means you get to happily spam lights and murder anything.

olive ember
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🤔

lethal folio
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With uncanny up, lights will oneshot dreg bruisers or 3shot ragers

cyan notch
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i just light 1 cancel trash so its a marginal benefit for me

sick light
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Accident, dude was trying to help

olive ember
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Rip

summer prairie
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uncanny stays up when you qq cancel

cyan notch
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yea but i dont need it to kill trash

twilit flicker
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I remember you were fishing for that, nice you finally got it!

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Melk offered me T4 Terrifying Barrage for purge staff and infantry autoguns last night. Interesting but not enough for the ingots or whatever they're called.

near wyvern
edgy kite
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Deimos fucking chunks bosses

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What's wrong with this picture

grizzled jasper
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You have vets

edgy kite
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No not that

wet belfry
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You have too many vets

grizzled jasper
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None of them has bolter

leaden thunder
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there is 4

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so 5 characters are in that game

wet belfry
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Execute one of the vets to reduce the number to acceptable

grizzled jasper
edgy kite
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Emperor deemed us too shit to complete the mission so he gave us a 5th

grizzled jasper
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I have a vid somewhere where a 5th came outta no where and raised me

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5th bot

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I think it has something to do with ppl joining in and out

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And the game forgets to delete the bot

edgy kite
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guardian angel bot

grizzled jasper
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The emperor protects

olive ember
river sand
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well i didnt know that i got beef with hadron but he seems to hate me

exotic apex
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is this like, a humblebrag?

river sand
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such a perfect base he throws those blessings/perks at me ...

exotic apex
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But don't you want more stamina?

leaden thunder
river sand
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nah you never stop before purple

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but im still missing one t4 perk on void so i just keep going

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but anyway, mats are not the limiting factor its ordo dockets atm so i upgrade everything good roll above 370

edgy kite
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They need to let us trade diamantine for plasteel at a rate of 1:5

river sand
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or let us raise the base rating of a weapon for absurde high diamantine cost

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and when we are talking. crit chance curios ! ! !

void mural
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Yeah, I want multiple extra uses for diamantine, because it's barely used for anything

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Raise base item rating, shift rating bars around, unlock second perk/bless,

neat sand
void mural
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If they're really so hell bent on keeping locks a thing

neat sand
void mural
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Nope

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Never was a thing before darktide

neat sand
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Interesting

void mural
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You mean a terrible decision made to prolong play time

neat sand
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If people could god roll off the bat there would be no players left, also makes you feel like you have won the lotto when you get something awesome XD

leaden thunder
olive ember
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That’s

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Not how that works

leaden thunder
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sarcasm I hope

neat sand
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When I got this just right I was screaming with joy , I burned 560k dockets and we'll over 100k diamantine to get it. Without weapon hunting what is the point of grinding every night ?
Just my outlook on the topic

edgy kite
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If people could godroll more easily, people would be more willing to try different builds

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Wdym without grinding what's the point?

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Why can't people just play a game to enjoy it anymore

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Everyone always needs that fucking carrot on a stick

void mural
near wyvern
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Siblings, you wanna hear a joke?

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Wrack and Ruin KEKW_ogryn

neat sand
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In a game with grind, dont you like/need a focus? I replay the same maps over and over as I am working towards something maybe just me:)

olive ember
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I mean that’s the looter shooter mindset

magic burrow
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the sad part is that wrack and ruin wasnt even that bad, but then they buffed warp unleashed, and then to top off the shit pie with extra whipped cream they nerfed soulblaze for good measure

olive ember
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Horde shooters are typically played for the fun of it

near wyvern
olive ember
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Obviously having an incentive is nice but I’d argue that the people who would quit after having a god roll weapon would also quit the moment they hit the gacha + looter shooter endgame wall

near wyvern
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Plasteel on the other hand is my morning cereal.

void mural
# neat sand In a game with grind, dont you like/need a focus? I replay the same maps over a...

Ideally you'd collect blessings over time
Then get a good base item you'd want to use
Upgrade the item through the rarities
Swap out the blessing(s) if you don't like them
The blessings would start out at t1, so you'd have to spend more resources to upgrade the tier of the blessings (hopefully costing diamantine because it's currently useless)
And the same thing for perks. None of this rolling for no reason till its the perk you want.
You change the perks to t1 versions of the ones you want, then upgrade the tier of the perk with more resources

All incremental costs and upgrades that aren't just a slot machine that wastes your time.

neat sand
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More on Sundays

olive ember
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I mean we all have like 400+ hours in this discord

near wyvern
olive ember
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How much diamantine do you even have

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To spend 1k diamantine you prob have like 10k stockpiled atleast

near wyvern
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I have played since launch and have only 14k diamantine in stockpile

neat sand
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Gray to gold burns it I have sold many 500+ gold if they did not roll right

near wyvern
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Almost 400 hours in

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But have you spend like what... 2 million plasteel then?

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2 million might not be enough tho

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20 maybe

neat sand
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I need my pc to give you the totals I ran out of plaststeel way before diamantine

void mural
olive ember
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I got gated by diamantine for like a week when I was only playing malice

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In Damnation atleast you get way too little plasteel compared to diamantine

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Like it’s 2:1 plasteel to diamantine but it costs like 3:1 or 4:1

neat sand
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Going gray to gold yes plaststeel was the the holdback going purple to gold from emperor rewards you burn more diamantine

void mural
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Yes, for the last upgrade maybe, but you don't get enough purples off the bat to use more diamantine than plasteel overall

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75% of my upgrades are from grey, green, or blue

olive ember
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Unless you are literally just upgrading emp gifts

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I guess

near wyvern
neat sand
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Gifts shop rare finds I am not picky I just wanted rank 4 blessings

void mural
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Yes, but the vast majority of items that are available to upgrade are below purple, meaning you're going to spend more plasteel than diamantine

neat sand
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I wonder if the game keeps a log of just how much you have spent like a Unseen penance some where

olive ember
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No clue

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I doubt it

kind jay
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maybe it's just me, but if i could perfect craft whatever i wanted I'd probably put in 10x the playtime

olive ember
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If I could perfect craft I would spend more time on my alts

void mural
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Yeah, I want to actually GET the items to do the fun thing in the actual game

olive ember
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And not be using a 326 gun on my ogryn

void mural
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Items are such a crapshoot, and most of my items I'm just entirely ignoring blessing and perks, and just shoving whatever my highest base rated item is into my build, because blessings/perks are such a disaster

kind jay
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I've settledon my gear atm. but i have nothing I'm truly happy with

olive ember
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I mean I’m happy with my gear… just not the gear on my alts

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Especially since I don’t have resources stockpiled like I do on my main

kind jay
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my alts have worse stuff than poxwalkers

olive ember
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I can’t casually spend 300k dockets to roll for a 370+ weapon on my alts atleast

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Much less get said weapon and then roll the correct perks

void mural
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Yeah, I have about 1 weapon I'm actually happy with per character. And it's not even a god roll or anything, usually just something that has 1 blessing that's good, and high enough base rating

neat sand
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I agree my zealot ranged weapon is not so good maybe if the main currency was account wide and not per alt 🤔

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Keep milk tokens per char

void mural
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Woo... another issue that the game has that's easily fixable

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All currency should be shared. That's how it's always been in vermintide games, and it lets you get a new character off the ground a bit easier

long wharf
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Milkies need to be account wide, along with all other currency and mats

astral lark
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(for unlock)

olive ember
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Probably for unlock

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But I’m sitting pretty with like 5k so yea

river sand
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getting a t4 flurry is never wrong

astral lark
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yeah i have enough reserve that it doesn't matter

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just needed that sanity check thanks

river sand
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only one question: do you like purg? if not why buy it

olive ember
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Cuz

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In case they nerf the other staffs to oblivion

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It’s fatshark after all

river sand
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true

astral lark
river sand
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next patch will be the rise of the devils claw / recon lasgun psyker

drowsy slate
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Maybe they will add other staffs like MK versions of the existing ones just with other effects but same element.

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Also good to have blessings piled then 😁

olive ember
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When that thing gets buffed is when I might actually play vet again

radiant lance
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Does Warp Absorption work with Illisi special?

kind jay
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yes

void mural
near wyvern
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War Absorption is 💩, it gives you a lot of toughness when you need it the least

willow harness
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Carapace is actually decent cause the lightning staff does relatively good damage vs anything heavily armored

stone pulsar
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hmm how much does crits improve damage? or should i replace shred with deflector

cyan notch
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slaughterer with special is ultra overkill already

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so u dont really need crit

stone pulsar
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i suppose crit is only needed for the meme blazing spirit sword

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errr...35% crit at max i think.

karmic copper
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wish me luck, from armory

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i just spent all but 10k reroling weekly

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i almost couldnt afford this

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fek me

stone pulsar
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what force sword should i pair with the voidstrike. i don't know to take the deimos or the illisi

karmic copper
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any of them work with void

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but

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deimos can deal with crushers and muties better

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or close range stuff in general

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but all 3 swords can knock over the ogryns with the push attack to create safety

stone pulsar
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how good is the voidstrike at killing things like crushers?

karmic copper
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none of the staves are good at killing crushers

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BB is best

stone pulsar
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surge though?

karmic copper
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surge is worst damage of all staves by a mile

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surge can stun till infinity

stone pulsar
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in your opnion does surge need a buff

karmic copper
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but you still need to kill it

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many people think it does (special mention @olive ember for loving it)

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i still use it regularly, but moreso with illisi

olive ember
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I mean it needs buff

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But it’s still best staff

karmic copper
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i use it almost exclusively when playing gauntlet though

olive ember
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Surge staff is best

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No one will convince me otherwise

stone pulsar
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yes.

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also i always try to charge it to full

karmic copper
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it will do more damage, but it also isnt for damage?

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you can spam and hit more targets if you fan and quick charge

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which is its stronk suit

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ith as a target cap of 5 iirc

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and will stun all but monstrosity

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100% chance

stone pulsar
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i have warp flurry + 6 warp charges + peril resist talent.

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i can spam fully charged shots out really quickly

karmic copper
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even then, the cast of minimal charge is still better

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if youre in a gauntlet say

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and theres multiple elites/specials etc mix horde

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and you have your surge out

stone pulsar
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yeah i do spam minimum charge sometimes

karmic copper
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you are 100% quick casting for control

stone pulsar
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just depends on the situation.

karmic copper
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your team will do 1000% better together if youre stunning and theyre damaging, than if youre trying to damage with your staff

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if im walking around non horde moments ill just dodge around full charging my surge to raise peril

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but no matter how good my surge is, it just doesnt kill as fast as melee, or any other staff

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but you can fuck an entire group of crushers/bulwark with it and save everyone from overheads etc

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but also

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do what you want

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i do what i want

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i ask questions, get some info, the try it out

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and then do what i want anyway

stone pulsar
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ahhh....i wish it chained to more targets the higher you charged it.

karmic copper
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no sir

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that is one of the biggest gripes

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charging only adds damage, because target cap is target cap, and stun is stun

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and damage is poop

stone pulsar
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as good i can get for now

karmic copper
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thats a fantastic one

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i recently swapped our my nexus for uninterupt tbh

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someone mentioned that its ALWAYS GOING TO GO OFF

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and i realized the reliability of it vs the damage provided with doubling the crit chance, was more important to me

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thats great though

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rank 4 also looks way nicer than rank 2:P

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sadface..

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fuck best base stats ANY WEAPON Ive evergotten

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right from grey

stone pulsar
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nice

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this is mine.

karmic copper
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dont want exorcist or precog at all

stone pulsar
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the...first target is bad lol.

cyan notch
olive ember
karmic copper
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lool

cyan notch
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fatshonk will change locks Soon™️

orchid shadow
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Wtf, had a veteran in a game where it looks like they just blocked and pushed a lot. Ignored medistation, rushed ahead and going down in the worst spots and after he died and I told him he should have taken the medicaid station he lessee... said "why mf like looking at me work."

stone pulsar
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change precognition to the rending on weakspot hit

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might as well go all in on the weakspot hitting

karmic copper
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i have no interest in exorcist, i have a hard enough time building peril with deimos and melee

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but i have..

stone pulsar
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hmm...soulblaze technically stacks up to 31, but almost everything that applies soulblaze has a cap way lower then that.

olive ember
karmic copper
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those are my current deimos

stone pulsar
cyan notch
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all the finesse kinda lacking

karmic copper
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yeah i know

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but they all have 2 good blessings and maniac or carapace or both

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sadface

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this one got my all excited

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pissass finesse, even

olive ember
karmic copper
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wut

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good 2 know

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its only going to make me want to play more anyway

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3500hr verm 2, had full reds after like 1000

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just kept going full legend book runs for 2 more years after that lol

stone pulsar
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i'm pretty sure the latest comms link has no mention of that

cyan notch
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its from catfish here in the discord

stone pulsar
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ahhhh thank you.

cyan notch
stone pulsar
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thats nice to see official confirmation

orchid shadow
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Oh wow. I really thought they wouldn't budge on that, even in the slightest

near wyvern
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I guess it's time to hold on those good stats but shit blessing and perks weapons

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Reminds me of the time before crafting release. Inventory becomes like a fucking arsenal for a private army.

orchid shadow
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Good thing I'm a serial horder then.

olive ember
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I mean I keep my expectations low to avoid disappointment

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I’ll take 10k diamantine to unlock tho

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That’s pretty low expectations right?

near wyvern
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10k is a bit much but at this point I take anything

void mural
# olive ember I mean it needs buff

I feel like its left click could be changed to do spammy lightning stun like its right click does when low charged, and the right click could change to doing actually significant damage against a small number, or even a singular target.

Who actually uses surge left click?

cyan notch
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its good

olive ember
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I do

near wyvern
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Surge left click is underrated

cyan notch
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with high crit it does a ton of damage to dregs

olive ember
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I would use it less if I could actually aim

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And not miss 4 shots

lethal folio
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You should just be throwing bolts out whenever.

void mural
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That's the thing with all staff left clicks, they're all the same, and equally inaccurate

cyan notch
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staggers dogs specials supresses shooters etc

orchid shadow
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Wat.. noooo, that's too high! That'll get me like.. one unlock. 😦

near wyvern
stone pulsar
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staff left click is fine. they just need faster fire rate and accuracy

long wharf
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it's not an accuracy problem

lethal folio
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How do you get more accurate than pinpoint centre

long wharf
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it's a delay in spawning projectile problem

void mural
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Yeah, if anything is within range of being considered for LMB attacks with a staff... why would I just not RMB with any if the staffs?

stone pulsar
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oh.

near wyvern
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Strafing while shooting is hell

long wharf
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there's a quarter second delay between click and actual firing

void mural
stone pulsar
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no wonder i miss so much

lethal folio
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The projectile aim is locked when you first click

orchid shadow
near wyvern
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Even with faster firing (quell cancel macro) it's hard to aim if you are not standing still

void mural
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I feel like I'm right on point for a headshot, and then by the time it's thrown, the enemy ducks or is staggered or something, and it misses

ionic needle
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If I were to get a combat blade to use on my trauma build, what would be some nice blessings to have on it? Are there any dump stats?

lethal folio
olive ember
twilit flicker
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Could it be due to ping?

lethal folio
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It's low cost and spammable, so it's good to just send at groups.

stone pulsar
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give it 1 piercing. i want to spam it at hordes

near wyvern
# ionic needle If I were to get a combat blade to use on my trauma build, what would be some ni...

If you wanna go the combat blade route all that matters is that you have at least 360 damage on flak heavy weakspot and you roll a +25flak on it. The rest doesn't really matter and are just a nice bonus. I would throw an uncanny strike on it as well and if you can pick the second perk that would be +maniac.

The reason you need 360 flak on heavies is that with the +25 you are guaranteed to one shot head shot all trash (non elite and non special). With Warp Unleashed you can get away with something that doesn't exactly hit the 360 mark but I haven't tested if it's additive or multiplicative for melee weapons.

Pick Kinetic Deflection and spam push attack non stop with that thing for crazy stagger and DPS. Knife push attack damage is the exact same as the heavy but swings twice as fast.

ornate hamlet
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In theory it shouldn't affect direction the way it shows on the video, as evidenced by Vermintide 2 itself

cyan notch
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lacerate uncanny

ornate hamlet
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Aside from the moonbow just not being my cup of tea, I could regularly hit projectile shots with basically any weapon the game gave me there, despite often playing in lobbies with 230+ ping and still switching to ones with 70

ionic needle
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w

ornate hamlet
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If anything, my projectile's delay was inconsistent because of how often I changed my ping, but I not once came across something as egregious as the staff primary fire in this game

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It's just legitimately fucked by itself

near wyvern
ornate hamlet
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Combat blade with blazing spirit loregryn

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Imagine making weapons for psyker actually have warpfire blessings available

twilit flicker
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We have a feat that makes all our attacks blow up someone's head at random. Also, riposte shred knife? How high can we push that crit rate? 60%?

leaden thunder
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don't think it can actually roll shred

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and I think it uses a nerfed riposte

ionic needle
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Yeah it caps out at 12.5%

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Looking at the blessing list now

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Aren't any of the bleed blessings any fun? I guess not since most stuff just die fast anyway

leaden thunder
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zealots use them sometimes

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but like

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idk I think they are bait

cyan notch
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lacerate is the best

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but only vs ogryns and monsters

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other than that its just fps tax

leaden thunder
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I was kinda wondering where you where going with that

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wait

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does flayer proc on dots

near wyvern
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Yeah the bleed blessings are mainly for Zealots, Psykers have nothing that synergise with bleed.

near wyvern
leaden thunder
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the 15 sec cd still kills that talent for me

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but it would been funni

near wyvern
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You need to deal direct damage for the proc to have a chance to occur

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So it won't also proc off from non damaging attacks (push, ult)

olive ember
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Flayer does proc on the multi hit for force sword special tho

ionic needle
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10% chance without a CD would be insane though

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I'd like it if could only proc on specials

olive ember
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I mean

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It would just be recon and autopistol meta

leaden thunder
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imo, just give it a per target cooldown

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and a much smaller overall cooldown

ionic needle
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It's also very clearly missing a HUD element that shows the remaining cooldown

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Damn, playing around Quietitude on my autopistol build just sucked the fun right out of it

olive ember
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🤔

ionic needle
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Essence Harvest might be worse, but god damn did does it suck spamming the MK V special

olive ember
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I mean alternatively you can try warp absorption

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But that basically means your regen is tied around the illisi special attack

idle bay
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Fatshark sneaked in lewd class option

clever root
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I'm currently running inner tranquillity but I dunno if I should switch to warp unleashed for the extra damage

twilit badger
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I have

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Played more than 300 games as psyker

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Put most of materials on crafting void staff

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I literally have every T4 blessing of it except Surge 😂

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Cursed or something at this point

olive ember
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Simply rng better smh

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Skill issue

nocturne badge
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first time getting something with 4 good t4 perks

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i'm unsure i want sniper or gunner resist tbh

wet belfry
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I think on the psyker sniper res is better.

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Psyker ultimately has BB to kill gunners

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Plus having one single sniper manageing to hit you and just ending the run isnt that fun.

nocturne badge
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it's hard to tell how deadly gunners are to me as i have been running 50-60% resist to them this whole time

wet belfry
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Gunners resistance is only to the elite gunners and reapers btw

leaden thunder
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gunners (and snipers) imo are generally a non issue until they really fuck you

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and generally with gunners it's a reaper that does it rather then a normal gunner

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if you ever seen someone without gunner resist get ther toughness broken by a reaper

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then just die

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in seconds

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you know what I mean

wet belfry
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One recommendation of perks that might be odd is to run 30% sprint efficeny and 12% stam regen on psyker curios

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This is becuase the psyker can then keep sprint sliding with force swords and keep regening stamina faster then it drains.

ancient gust
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i thnk sprint efficiency is super underrated

runic python
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worth spending mats on for gunker?

leaden thunder
#

tbh

#

yeah

#

you are missing a whoping like 4 damage

runic python
#

61.4/70 for damage and its an autopistol so that shouldn't really matter tbh

#

yeah

ornate hamlet
#

Though 4 damage can pile up on a bullethose loregryn

leaden thunder
#

i mean on a godroll one it's like 12 ish damage loss

rain saddle
#

he was so young

void mural
leaden thunder
#

afaik it works on reapers

#

but not shotgunners or regular shooters/stalkers

civic veldt
#

quick question
Should I run warp battery or kinetic flayer?

olive ember
#

depends on the build

void mural
#

Depends on what your build is

civic veldt
#

Im building for flame staff mostly

#

and high priority target focus

olive ember
#

warp battery

#

also purge isn't high priority target

#

its horde clearing

civic veldt
#

i mean the brain burst when I say that

#

sorry I should've specified that

void mural
#

Things like shredder pistol is good with flayer

void mural
civic veldt
#

Tyvm

void mural
#

If you're playing difficulty 3 or lower, you don't need cerebral lacerations to 2 shot ogryns I think, so you can take psykinetic aura if you want more kinetic barrage uptime. In difficulty 4 and higher you start needing CL or warp unleashed to 2 shot things like reapers

civic veldt
river sand
#

if you wanna play effective you shouldnt bb alot

civic veldt
#

only reason I wanna bb a lot is for the pick n mix penance

#

outside of that im gonna be focused on cc and high dps

void mural
#

Idk if wildfire is any good

river sand
#

then any build with KB and imo best place is the map were you defend that train in the end. right before you jump down to the last area there are usually 5-10 squishy elites in sight

civic veldt
#

I See

river sand
#

with the shock gauntlet modifier it should be easy anywhere

civic veldt
#

yeah true

autumn smelt
river sand
#

hunting that penance, KB inner tranquility and warp battery are a good thing

#

great build to pair with a flurry trauma staff

autumn smelt
#

the feat states "force weapons", but in practice it is all outgoing damage

#

oh but yeah if youre going for pick and mix you want 2

autumn smelt
leaden thunder
#

warp unleash is all damage now

void mural
void arch
leaden thunder
#

it used to say force weapons

autumn smelt
#

but that doesnt change what i said it does, which is still incredibly good

autumn smelt
# autumn smelt
  1. quietude is free toughness via the chance to quell when flaming a horde, plus passive quelling is just so powerful, not to mention you can literally just make your own toughness with it
  2. 33% more damage OP
  3. the ability to just have your ult back when popping elite heads is so incredibly potent, especially since it helps out your team in coherency, and paired with feat 6 being kinetic barrage, a group of elites stands no chance and gives you your ult back in 5 seconds
  4. personal preference, but i rarely use my melee so the deflecting feat doesnt have much use to me, and the ranged damage is too good to pass up considering this builds weakest component is dealing with non-elite shooters
  5. literally never having to worry about my BB stacks ever is so valuable, as it completely negates me having to pay attention to it, and keeps me at 4 stacks quite easily if im clearing a horde with purg instead of BBing, so when i do swap to it, i have those 4 stacks to hit all important breakpoints on elites
  6. paired with psykinetics aura, this feat literally just feeds into itself as one of the best ranged elite clearers in the entire game, and while yes, ascendant blaze is great for clearing rooms of gunners, on damnation that requires 6 stacks of BB, which is a massive pain to manage by comparison, even with the 10% chance to get a charge on soulblaze kill
#

thanks for coming to my ted talk

near crow
#

Throwing my own two cents in, I actually find ascendant blaze's 10% proc happens reliably enough that I often get max warp charges back without even noticing it.

#

Get enough fire going and you're a self sustaining monster

fresh reef
#

been out of the loop for a minute, can someone give me the spark notes about what's happening Thursday?

autumn smelt
#

which isnt something i should rely on between every single room

round jay
#

does purgatus applies soulblaze?

autumn smelt
#

yes

late yew
autumn smelt
near crow
near wyvern
late yew
ornate hamlet
#

purg best staff then lightning

near wyvern
#

Nah

#

Trauma

ornate hamlet
#

some are good with trauma

autumn smelt
near wyvern
#

Trauma is the chad staff. The only thing it cannot deal with is Mutant but for they you have Deimos to one shot and works as a mobility stick as well.

autumn smelt
late yew
#

Purge overrated

ornate hamlet
#

dont think trauma can build stacks

#

purge is probably the best allround staff

near wyvern
autumn smelt
#

i feel like voidstrike is the most well rounded tho

ornate hamlet
#

normal force sword does more dmg to mutants

river sand
#

overall effectivity of staffs : Trauma > Purg = Void > surge

late yew
river sand
#

for damnation

autumn smelt
#

it has damage, range, good single target and hoard clearing

ornate hamlet
#

yeah i only playu damnation

near wyvern
autumn smelt
#

but all staves are pretty close in terms of effectiveness

feral verge
#

i think purga and trauma are neck and neck for best overall staves (on damnation)

near crow
#

purge gives psyker hordeclear, which is what he lacks the most of

late yew
#

Surge gaming

late yew
#

You know illi exists?

ornate hamlet
#

i like to play 1 man army aka te swizz knife, so the purge is on top in that regard

near crow
#

Well

autumn smelt
#

surge is the only weird one cuz its cc is fucking INSANE but you need teammates who can capitalize on it or a good illisi, then youre fucking gaming

late yew
#

Only weapon that can kill horde quicker than illi is probably powersword

near crow
#

Not so much of an issue now that he gets the power sword Illisi sword

ornate hamlet
#

correct @near crow

feral verge
#

fastest hordeclear in the game is ascendant blaze + warp battery

river sand
#

if you consider playing surge. the cc is nice and all but trauma has better cc on everything except mutants and does really good dmg

ornate hamlet
#

cant use ascendant if u want to be able to handle everything

river sand
#

if you like the palpatine feeling feel free to use it

near crow
#

But purge staff still does a better job at controlling the horde

ornate hamlet
#

build is pretty much locked in

autumn smelt
#

cuz the surge staff just stuns them mid charge

feral verge
near wyvern
# river sand overall effectivity of staffs : Trauma > Purg = Void > surge

If you talk about DPS then it's: Trauma > Void > Purge > Surge. If you talk about supression, then it's Void > Purge > Trauma > Surge. If you talk about stagger, it's Purge > Trauma > Void > Surge. If you talk about elite control it's Trauma > Surge > Purge > Void. If you talk about Special control it's Surge > Trauma > Purge > Void.

feral verge
#

i've zapped muties and have seen them completely ignore it

river sand
#

whats more epic is switching to your deimos and just poke his eye mid charging and hes dead

feral verge
#

even though they were being zapped for several seconds

ornate hamlet
#

im talking about the most optimal staff for the most optimal build

#

to be able to answer every threat

autumn smelt
river sand
near wyvern
river sand
ornate hamlet
#

trauma cant kill dogs if they lay on top biting u, it can die from purge dots.

autumn smelt
#

surge needs a really wacky unique blessing tbh

near wyvern
#

Surge falls off mainly because it has such a poor blessing pool (just give it access to all the blessings FFS) and it suffers greatly from the target cap at damnation+

ornate hamlet
#

also feel like trauma is a bit high on the peril

autumn smelt
#

like a blessing that makes them more vulnerable to damage after being struck with a charged attack

#

and it would need to be a decent debuff, like 30%+

near wyvern
autumn smelt
#

hitting breakpoints for things

near wyvern
#

And trauma can hit dogs off from friendlies through objects, roofs, floors

river sand
ornate hamlet
#

smart, but its pretty hard to see the dog in the midst of chaos, where flaming everything is pretty neat

leaden thunder
#

surge is in a wierd spot, in high diffs things are more worth trying to CC, but also in high diffs there is often too many things to CC

near wyvern
#

Wildfire is shit

#

Bugged AF

#

The nexus spirit trauma build is 311112 or 311212 if you prefer KS over KD

ornate hamlet
#

this with purgatory staff and deflect on sword perk is by far the most optimal build ive found.

#

Can handle everything.

river sand
#

its bugged, its not working as good as it should. but it keeps everything around at ~ 2 stacks. nothing super good. but in the end on the overall damage dealt its pretty good

#

since the soulblaze flak nerf i really prefer wildfire

near wyvern
river sand
#

yeah but from all the 3 stack enemies in your outer circle and your 4 stacks from AB

near wyvern
#

And soulblaze damage is worth nothing below 3 stacks

river sand
#

and while wildfire is doing its thing and you switch to your deimos you got guaranteed full slaughterer stacks

near wyvern
#

You want battery because it will just outright buff your +3 stacks by 24% and if you see a mixed horde, wait for proc on elites -> 6 stack AB for a total of 9 stacks and everything will be deleted in a couple of seconds and you are back to 6 stacks. Only crushers will remain.

river sand
#

its not super good, but the 2 extra stacks mainly increase your overkill dmg

near wyvern
#

Plus the battery allows you to one shot all trash with epicentre while having +5% crit chance

#

For the perk

near wyvern
#

When played right you can stand in the middle of melee mobs and not get hit while pumping between 80-100 peril on trauma.

river sand
#

got unstable + slaughterer

#

when density is low your quicker with your slaughterer deimos than charging the truama

#

you're

near wyvern
#

When density is low it doesn't matter

river sand
#

you run your deimos with unstable / deflector ?

near wyvern
#

Yup, and only bring it out in case:

  • There is a mutant incoming
  • I need to cover a res
river sand
#

i pretty much use it for everything where i cant hit at least 4 enemies 😉

near wyvern
#

I have +maniac and +stamina on it for perks just for extra movement speed and peril block cost reduction

river sand
#

mine has maniac and weakspot. was super annyoed that it rolled weakspot. but in fact on the h2 its not bad

near wyvern
#

Yeah it's not too bad for mutant head hunting

river sand
#

btw the wildfire thing and a slaughterer deimos. think about it

near wyvern
#

Yeah I have tested it properly, it's shit

#

I'll give it a new chance when it's not bugged anymore

fresh reef
#

what should I roll for?

near wyvern
#

Currently it makes a pretty visual but that's it

near wyvern
near wyvern
#

Now go and shoot double balls. Try to quell cancel to increase your fire rate but not too fast or you'll cancel the additional cast as well!

drowsy slate
#

They really should increase base crit rate to 10% and perk crit chance to 10 or 15%

fresh reef
#

hypothetically should be impossible to anim cancel that

late yew
near wyvern
#

The double cast makes another animation just after the shoot animation, if you quell cancel it fast enough you will cancel the proc animation thus the proc shot as well.

fresh reef
#

interesting

near wyvern
#

And also because Surge as a blessing sounds better than what it actually is

#

Transfer Peril + Warp Flurry is the uncontested king for void

drowsy slate
#

The problem with void is also that it doesn’t really kill anything besides trash mobs. Specials and elites are hard to kill on void and trash gets killed without surge anyways

long wharf
#

if the second hit from surge was a critical hit as well

#

there might be some interesting synergy with on-crit-hit effects

#

oh wait, the void staff has no additional crit chance =/

#

which necessitates having Warp Nexus

#

which means not getting to have a blessing with on-crit-hit effects

late yew
#

Also it is really good at horde clearing

long wharf
#

it's only decent at horde clearing

#

and that's on Malice

late yew
#

Which is better?

late yew
#

I would argue it is even better than purge for horde clearing

long wharf
#

you'd be very, very wrong

late yew
#

just have to have at least 10 IQ to use it right

long wharf
#

but go ahead and try

leaden thunder
#

i mean it's not better then purge at it

#

because that's kinda what purge does

#

but it kills pretty easily on damn

fresh reef
#

Better than purg, no. On par? Maybe

leaden thunder
#

even against gunner elites

late yew
#

just always aim for headshots

long wharf
#

what void does better than purge is kill an oncoming group at a distance

late yew
#

so

#

which of the 2 surges should i leave

#

and which give up for blessing

long wharf
#

neither have Transfer Peril, so the question is moot

fresh reef
#

since when did transfer matter on surge?

long wharf
#

whoops, yeah, no TP on surge staff

#

focused channeling is, IMO, a pointless blessing on surge staff

late yew
#

no shit

long wharf
#

if you're in danger of being interrupted with surge, then you're playing wrong

late yew
#

Question is, which has better stats

#

Obviously matter is about which blessing to strip and transfer to the other staff, flurry to Nexus or Nexus to flurry

fresh reef
drowsy slate
#

Purge kills mixed hordes very well. void is good against everything that’s not special Elite or something. On damnation with premade group where I know that I got a reliable ranged player I prefer purge. On random groups it’s always a gamble 🤷

late yew
#

I suppose damage is irrelevant on surge

late yew
#

because with premade group you can go all grey items

#

and win

fresh reef
#

Surge is uber bad at killing anything that isn't a crusher in my experience

#

god forbid those crushers are in a horde, because you won't be hitting them

long wharf
#

well, surge's primary job isn't killing

#

it's "okay" with scabs

fresh reef
#

true

#

I just wish it could kill, I dunno, anything

#

I'd be okay with the target limit if it did substantial damage

long wharf
#

surge staff behavior really needs adjusting

#

full damage to all targets it hits, not just the first two

#

and ramp up number of targets based on charge level

idle bay
#

It will get nerfed immidiately after that - because some a-holes will whine on forums that it's too powerfull now 🙂

long wharf
#

most likely

#

and then FartShart will finally give surge staff Blazing Spirit blessing

#

and then they'll dump down the soulblaze dot damage

#

to harvest all of our psyker tears

idle bay
#

It's in nice spot - rated last by most staff enthusiasts. Perfect spot for not getting nerved like ever 🙂 So i'm fin with Surge staff as is

fresh reef
late yew
#

what perks ideal for surge?

idle bay
long wharf
#

you know what? I wouldn't mind a perk just for the surge staff that ups number of enemies hit

long wharf
#

my #1 biggest gripe with the surge staff is the primary/secondary target damage bullshit

idle bay
late yew
#

is it not already good against lfak anyway

#

wonder if + unarmored can help reach some breakpoints

idle bay
#

Play to the strength of the Surge, band-aiding it's weaknesses will not help it

fresh reef
#

Second that. Better to kill what it's good at killing faster

long wharf
#

yeah, the damage to anything not flak isn't worth boosting

fresh reef
#

rather than kill maybe 3 poxwalkers

long wharf
#

much better to kill flak faster (meaning less charge necessary to do so)

late yew
#

why crit important for surge?

#

It seems to have really bad crit multiplier

long wharf
#

just a shame that the one staff that has decent crit chance gets no crit-focused blessings

#

surge staff applies more stun/stagger value on crit

#

noticeable on the harder-to-stun things, like mutants

long wharf
#

blazing spirit is one

late yew
long wharf
#

blazing spirit is the big one

long wharf
late yew
#

never noticed

long wharf
#

I've noticed it regularly

elfin geode
#

Does voidstrike just need to deal more damage to be useful? It's my favorite one to use but admittedly a little underwhelming

#

In comparison to Surge and Purgatus

long wharf
#

void needs to deal more damage in the form of a larger crit damage multiplier, IMO

elfin geode
#

Ah that's smart

#

More DMG outright could be overtuned

long wharf
#

they also need to fix the collision detection

#

keep the way void can hit enemies behind cover

#

get rid of not being able to fire through doorways at an angle

#

sadly, that's not likely to happen

elfin geode
#

Yeah I've also noticed that

long wharf
#

FartShart isn't competent enough to change collision detection

idle bay
long wharf
#

and make the surge blessing do a crit hit, not a normal hit

#

to really make it useful

elfin geode
#

I thought about voidstrike being more like a rocket launcher

#

AoE on impact point

long wharf
#

I really want to see void be a real DPS/spike damage staff

#

it's just not there right now

#

the blast radius stat only applies to when the projectile stops (hit geometry or something armored)

#

void ought to aoe on everything it hits

#

if the aoe is going to be kept as low as it is right now

elfin geode
#

Eh I'm ok with it being a railgun or a rocket, but that seems like the wrong way to tune it

#

I could be wrong tho I ain't no game dev

long wharf
#

the problem is that literally nobody cares about blast radius

#

it's a dump stat

#

so either get rid of it or make it useful

#

I'd also be for getting rid of Blast Radius and replacing it with Finesse/Crit

#

just pick a direction and go there

elfin geode
#

Yeah cause there's not really a single target dmg staff at the moment

#

It could fill that role really nicely

#

I'd like to see the uh

long wharf
#

trauma needs tuning as well

elfin geode
#

I forget what it's called in VT2

#

The rapid fire sienna staff

haughty bough
#

remember there are still 3 staff patterns that havent been released

elfin geode
#

I'd like to see a form of that back in

haughty bough
#

my bet is one of those is a single target

elfin geode
#

Ah I didn't know that!

elfin geode
#

Coolcoolcool

idle bay
haughty bough
elfin geode
#

Yummy

long wharf
#

last time I looked at the source, I didn't see more staff files

elfin geode
#

The children yearn for the datamines

haughty bough
#

but all it shows is 7 slots for staves afaik, so no info on what they actually are

long wharf
#

and datamines only show you what's in the code, not what the intent was for those assets

idle bay
#

Imagine Force staff that have BB on Warp Dust, Cocaine and Steroids at the same time.

haughty bough
#

ye

long wharf
#

it's equally possible that they're discarded ideas, not up-and-coming ideas

elfin geode
#

Oh I have one more question for psykerchat

#

What feats do y'all run with Purg?

late yew
#

How do i permastun whole horde with surge?

elfin geode
#

Is it just Wildfire that you change from standard

#

?

haughty bough
#

i dont even take wildfire on it tbh

#

6 warp charges is too nice for damnation breakpoints

elfin geode
#

Yeah makes sense

long wharf
#

at the same time, the staves really need to be rolled up into a single weapon type, so that all the different staves share the same blessings

haughty bough
#

but wildfire is still good for horde clear

elfin geode
#

Yeah but it's not like it struggles without it

haughty bough
long wharf
#

¯_(ツ)_/¯

#

all we can do is keep yelling at FartShart what we want

haughty bough
#

yep

long wharf
#

it's up to them to decide to listen

idle bay
# late yew How do i permastun whole horde with surge?
  1. You Don't Stun A Horde
  2. If you do such disgrace then - Inner Tranquility + Psyhic Communion + high Warp Resistance + high quell Peril + Kinetic Flayer + Quicken - and you do really really long shock therapy session with only super-short breaks
elfin geode
#

I think it'd be cool for some combination of that, a base of blessings that apply to all staves but a couple unique ones for each variant

late yew
long wharf
#

you can't

haughty bough
#

maybe on lower difficulties

#

but heresy and damnation will overwhelm your surge easily

long wharf
#

is it really a horde if you can keep it at bay by stunning 6 enemies?

elfin geode
#

You can trivialize packs of specials/elites

#

But not so much hordes

long wharf
#

he was being facetious

#

turn on your joke detector

elfin geode
#

Jebait, i fear

haughty bough
#

lol

idle bay
#

Horde can only be held by Surge in narrow gaps. When 6 stunned enemies work as a cork in a bottleneck

late yew
#

oh enemies don't pass through each other like in vermintide?

elfin geode
#

However, 3 ogryn rush your team, surge can handle that

#

Well they can and they can't

long wharf
#

surge doesn't kill well, but it's still an amazing staff

haughty bough
#

they can if they feel like it in the moment 🙂

idle bay
#

Surge can be called "Momentum breaker" "Push holder"

elfin geode
#

I think this game is still using the slot system from VT

#

Which is like only so many enemies can be attacking you at one time

#

If those slots are occupied, they can't move through them

late yew
#

don't think so

elfin geode
#

I think so there's just a lot more slots in this game than VT2

late yew
#

i do get instantly bursted from 100 to 0 sometimes if there are several enemies behind me that i did not see

#

or that

elfin geode
#

Cause hordes are waaaaay bigger

#

So it just makes sense that they would scale up the slots to match

#

That is pure conjecture tho

#

They seem to have the same behavior detailed in that old VT2 JSat video

late yew
#

what should i change perk to

elfin geode
#

This is the video I was mentioning before

#

There very well could be some jank in Darktide, now that I'm looking at this again, I think this video was detailing some unintended behavior with the dev

#

But this is the gist of how it's supposed to work

late yew
#

it is fartshark

#

OF COURSE there is some jank

elfin geode
#

But yeah even looking at this for a second it seems like they bumped slots up in general

#

Hordes get waaaaay more dense around you in DT

nimble burrow
#

just realized i have two that are practically the same and all my setups have both
which is the dominant one (given i refine the %melee perk)

elfin geode
#

It sorta looks like the EXACT same issue that was present in early VT2

#

when you're moving, the slot system gets a little off and you can provoke a tooooon of attacks

#

And given that DT incentivizes you to dodge and slide and sprint etc

#

Could be making that symptom even worse

elfin geode
#

But i am no expert

nimble burrow
#

and slightly more damage, at the cost of a little dodge speed

#

is uncanny a buff or a debuff

elfin geode
#

Rending I believe = Armor Pen

#

So it is a buff to your penetration

haughty bough
#

brittleness is a debuff on the enemy

#

rending ias a buff to yourself

elfin geode
#

Ah there you have it

late yew
#

ok, so Trauma basically middle ground between void and surge?

#

and generally second best staff after purge?

long wharf
#

only if you like it

#

I intensely dislike trauma staff

haughty bough
#

honeslty all staves are very good except for surge

long wharf
#

both the targeting and the way it spreads enemies around

haughty bough
#

which is more niche

long wharf
haughty bough
#

just full charge ez

#

did you just not read the niche part

#

😐

long wharf
#

if by niche you mean "everybody likes having one in the group especially at heresy+", then sure

haughty bough
#

surge is still strong just in a different way than the others

long wharf
#

it's "niche"

#

the "niche" of "helping keep the team alive"

haughty bough
#

yes

long wharf
#

"helping control the flow of enemies"

haughty bough
#

it has its job and it does it very well

long wharf
#

oh, we can say "shit" but not "f_ck"

elfin geode
#

It's my understanding that consensus is that Surge and Purg are the best two staves and it's a tossup between them

#

Trauma is 2nd place

long wharf
#

they're very different playstyles

elfin geode
#

And voidstrike is like 5th place

long wharf
#

I put trauma last

#

I'll take void over trauma any day of the week

elfin geode
#

I'm with you, tbh I don't enjoy using it at all

#

But I see people who do use it to great effect so

#

I get it

long wharf
#

the targeting is just... infuriatingly bad

haughty bough
#

yeah surge is not personally my cup of tea but like you said im always happy to see someone using one

#

void just needs so much QoL

bronze sierra
#

my personal ranking is as follows; purge, void, surge, then other weapons, and finally trauma

#

but thats just me

elfin geode
#

I think for me it's PurgxSurge, Void, Trauma

bronze sierra
#

i put purge at the top cause i love the way it plays and it is just a blast overall

elfin geode
#

Surge is cool because my instincts are to peel for team-mates mostly

#

So it does help with that

bronze sierra
#

i have and will always stay in the camp that you dont need tgo CC whats dead

#

and if your team is abler to take out big bois then the purge slots in really well

elfin geode
#

Not very great at Pokemon, are we? 😛

#

Kidding

bronze sierra
#

imma be real its been a long time

elfin geode
#

Apples and oranges obviously

bronze sierra
#

i think my last game was like B&W 1

elfin geode
#

I've just seen this exact scenario where

#

Horde comes

#

Zealot gets into position

#

Elites/ragers/ogryn rush up

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You shock em

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Zealot eliminates them with no dmg

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Continues handling horde

#

Purg is just kinda a priority flip on that scenario for me

bronze sierra
#

yeah, the team i usualyl run with has like 0 horde capabilities

elfin geode
#

Purg all the way then

bronze sierra
#

so i fill it

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plus

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it makes my inner pyromaniac happy

elfin geode
#

Mmmm white fire

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Is there a mod to turn down psyker fx?

#

my poor gfx card lmao

bronze sierra
#

i mean if the surge had a primary smite kind of attack then maybe

elfin geode
haughty bough
#

honestly every staff not havign a unique primary is a huge lost opportunity

elfin geode
#

So true

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And backtracking now that I think about it

#

Cause every sienna staff did IIRC

long wharf
#

every staff should not only have a unique primary

#

they should all have an appropriately unique special

#

none of this stupid staff poke nonsense

haughty bough
#

the poke makes me so mad whenever i think about it

long wharf
#

it's beyond dumb

elfin geode
#

lmao

#

Also true

autumn smelt
#

the world if psyker ult actually pushed enemies (or actually happens when you use it):

haughty bough
#

lmao

long wharf
#

looks like a garden world there, you wouldn't be allowed on the soil, sibling

kind jay
#

oh oops i touched the planet i guess everyones gonna have to leave except me

long wharf
#

nah, just means time for Exterminatus

#

Imperium has plenty more garden worlds

kind jay
#

yeah.

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i guess everyones gonna have to leave except me

#

(im pushing the button)

#

some gorilla glue, a few circuit city's, and itll be good as new

bronze sierra
elfin geode
#

Wholeheartedly agree that they all SHOULD have something cool there

bronze sierra
#

i mean i can see that, but it doesnt really feel like a smite persay, i was thinking like a distance lightning bolt, and less of a short range one

ionic needle
#

Quite a lot of stuff in shock troops haha

bronze sierra
#

taruma could have been a rapid barrage, ala accatran

#

traume*

#

AAAAA

#

trauma

long wharf
#

trauma should place down a patch of lingering warpfire

#

to give an area denial effect

late yew
bronze sierra
#

but thats moreso what i would have had as purge

late yew
#

I like purge the least

#

but won't argue that it is the best

late yew
late yew
autumn smelt
haughty bough
late yew
autumn smelt
#

i would if i could

late yew
#

then even console pleb

#

even worse

autumn smelt
#

not console

leaden thunder
#

it's not out on console yet

sick light
#

Question: Which feats should one take for a surge build?
3-1-1-1-3-3?

autumn smelt
late yew
#

and you can also try using ult CD talent

autumn smelt
# autumn smelt

believe me, i would be much happier if i could use mods like the scoreboard and UI mods

long wharf
#

for surge, I go 321133

late yew
#

But now it seems obvious

long wharf
#

helps with monstrosities

#

with surge, your range limit is how far surge will touch things, which means relying on BB for things past that that need to die now

late yew
#

it also can trigger on BB right?

late yew
long wharf
#

sure

olive ember
long wharf
#

yep

olive ember
#

ah I personally prefer WU + Aura

long wharf
#

surge isn't about doing damage

olive ember
#

yeah but WU is a global dmg buff

#

to BB, to melee, etc. etc.

long wharf
#

I suppose, but tranquility lets you surge more often

#

sometimes you just gotta surge

#

and surge

#

and surge

olive ember
#

perhaps but its basically a trade off of like 2 or 3 more blasts vs an always active dmg boost

#

and for me atleast, I can just quelling between casts if I need to

long wharf
#

when I play surge, I play full team support

olive ember
#

sure it drops flurry but eh

long wharf
#

I'd rather be able to absolutely lock down a sudden shit spawn or two

#

than do 25% more damage myself

olive ember
#

I mean you can still do that without tranquility

#

the difference is like 2 or 3 extra uncharged blasts without charging iirc

long wharf
#

tranquility also lets you block with peril better

#

and have more head room for charging Illisi more

olive ember
#

True but unless im getting screwed by shooters tbh I don't block enough to need the extra block cost

long wharf
#

I get to max peril constantly, but I passively quell less overall as a result

olive ember
#

I also have stam and block eff on my curios

long wharf
#

same

olive ember
#

so yeah unless I'm tanking DH i think warp unleashed is still better

#

but thats just me

long wharf
#

I noticed a big difference in peril gain when not using tranquility

olive ember
#

I mean its noticeable don't get me wrong

#

but its not bad enough to not take WU

#

imo

long wharf
#

but I'm still kind of in the mindset of how I used to play with my combat axe, as well

#

I should probably switch to WU for a bit to see how it feels

olive ember
#

idk I'd say give it a few games with WU and see how you feel

#

basically means you have to active quell a little bit here and there

#

but with how fast active quell is now its worth buffing melee and BB

#

a little bit of extra dmg on surge doesn't hurt either

spice veldt
#

and the quell ticks being fast enough to basically spam surge without allowing mutants to move even while quelling in-between at near 100% peril

olive ember
#

oh yeah its fast enough where you can stun a mutant, quickly quell, and stun again

#

tho its a tight timing

long wharf
#

I'll check it out

olive ember
#

one other thing is I'd recommend swapping communion to aura

long wharf
#

nah, I definitely prefer communion

olive ember
#

ah alright then

#

but what about CL for the funny reaper 2 shot then kek

long wharf
#

gotta have the warp charges for that to happen

olive ember
#

I typically have max warp charges even without communion

#

unless an elevator happens

long wharf
#

Communion helps get those warp charges up when you run dry

#

yeah, Communion isn't so much about keeping charges

#

since I'm not spending them by going 6.3

olive ember
#

True but Imo I get charges up quickly enough even without communion

#

granted I probably BB more than the normal damnation psyker but yeah

spice veldt
#

flayer is usually good enough for me

olive ember
#

cuz if you think about it each warp charge lasts 25 sec or something and flayer is on a 15 sec CD

#

realistically speaking as long as you don't hit an elevator and you are hitting something

spice veldt
#

it's rough to get warp charges back after a battle and walking around, but it's usually good enough, especially with WU that helps me meet the breakpoints anyways

olive ember
#

you will only maybe drop to 3 warp charges

#

it takes 50 seconds to drop from 4 charges to 2, even if you take 15 seconds away cuz KF CD thats still 35 seconds in between where every hit you do has a chance to refresh your warp charges back to 4

#

This is not including whenever you BB, which will happen naturally between KF procs when you gotta deal with snipers etc. or bulwarks

#

tho that depends on players cuz IK with surge I sometimes just open up bulwarks with surge staff instead of trying to BB them

autumn smelt
#

nvm im dumb

spice veldt
#

flayer is the 15 second one

autumn smelt
#

or they changed it since the last time i read it and didnt notice

#

but yeah if its 25 seconds, that means its really easy to keep with flayer, even elevators arent much of an issue

#

because you just gotta proc it again within 25 seconds, or within 50 seconds to jump back up to your max stacks

olive ember
#

The only annoyance is the 10% rng proc cuz if you are super unlucky you might drop it but

#

yeah