#psyker-class
1 messages · Page 511 of 1
noted
I guess the 2nd one is going to be the choice then and re roll block efficiency to flak?
put slaughterer on left, good to go
keep deflector
run either +3 stam trinket or kinetic
yea i really liked the left but the first target was putting me off a little bit
Anyone able to help me with Going out with a Bang penance?
Try commsplex where you wait for the elevator. Just around the corner is a monster closet where three shotgunners spawn repeatedly. With a deflector sword and Kinetic deflection, it's quite easy. Bring warp battery, 5 stacks should get the oneshots on the bang.
What perks should I be looking for on Surge?
did they change the last event room on smelter?
i just had a really nutty one
and it was only hunting grounds
Nexus is the big one, other than that it’s less important though most people just go with Flurry
Wait shod, misread; crit chance is good, then flak or unyielding or maniac
Depends on what groups you wanna zap hardest
awesome, ty
crit chance is a bit eh because despite having a Critical Bonus stat modifier, its crit damage multiplier is rather poor
Y'all run wildfire feat with firestaff?
i run wildfire with trauma
Yeah but damage on surge isn’t the main draw so it may as well come from somewhere, especially on top of nexus
And it can look neat on scoreboards when you’re outcritting everything else
is warp unleashed a flat 10% damage even with 0 peril?
yes
@spice veldt
wtf
good stats
decent perks
share this next time anyone says they dont get anything good from melk to rub it in their faces
.... but it's MK II
Though adding t4 Slaughterer into the blessing pool is good on itself
stop it and had it over
Anyone wanna confirm this
And it’s actual use cases outside of crushers
it does work
its nice but not a huge deal
unstable deflector uncanny shred blahblah theyre all fine
Doesn’t deimos and obscures special already have 100% armor pen?
At that point do you need the armor pen tho
And it needs the armor pen to do that?
yea im pretty sure
Interesting
its basically “2 shotting” since u use the special to get about half hp then single/double stabs to do the other half
and u aint doing half hp without uncanny
That is right, but it isn't why uncanny is good
Uncanny means you get to happily spam lights and murder anything.
🤔
With uncanny up, lights will oneshot dreg bruisers or 3shot ragers
i just light 1 cancel trash so its a marginal benefit for me
Accident, dude was trying to help
Rip
uncanny stays up when you qq cancel
yea but i dont need it to kill trash
I remember you were fishing for that, nice you finally got it!
Melk offered me T4 Terrifying Barrage for purge staff and infantry autoguns last night. Interesting but not enough for the ingots or whatever they're called.
A lot of buffs stay when you swap weapons, they just are not active when the weapon is not out
You have vets
No not that
You have too many vets
None of them has bolter
Execute one of the vets to reduce the number to acceptable
Noooo can’t be it 
Emperor deemed us too shit to complete the mission so he gave us a 5th
I have a vid somewhere where a 5th came outta no where and raised me
5th bot
I think it has something to do with ppl joining in and out
And the game forgets to delete the bot
guardian angel bot
The emperor protects
That’s just the third person mod silly
well i didnt know that i got beef with hadron but he seems to hate me
is this like, a humblebrag?
such a perfect base he throws those blessings/perks at me ...
But don't you want more stamina?
I woulda stopped after the first upgrade tbh
nah you never stop before purple
but im still missing one t4 perk on void so i just keep going
but anyway, mats are not the limiting factor its ordo dockets atm so i upgrade everything good roll above 370
They need to let us trade diamantine for plasteel at a rate of 1:5
or let us raise the base rating of a weapon for absurde high diamantine cost
and when we are talking. crit chance curios ! ! !
Yeah, I want multiple extra uses for diamantine, because it's barely used for anything
Raise base item rating, shift rating bars around, unlock second perk/bless,
She dose not hate you she hates every one not from the Adaptas mechanicus :p
If they're really so hell bent on keeping locks a thing
The locks come from vermin tide 2 I belive ?
Interesting
You mean a terrible decision made to prolong play time
If people could god roll off the bat there would be no players left, also makes you feel like you have won the lotto when you get something awesome XD
sarcasm I hope
When I got this just right I was screaming with joy , I burned 560k dockets and we'll over 100k diamantine to get it. Without weapon hunting what is the point of grinding every night ?
Just my outlook on the topic
If people could godroll more easily, people would be more willing to try different builds
Wdym without grinding what's the point?
Why can't people just play a game to enjoy it anymore
Everyone always needs that fucking carrot on a stick
That's because the system they have is stupid. They created their own problem, and then put in the "solution" of locks.
They should have made rolling perks not reach no cost, and made blessings more incremental and have costs associated so that you can upgrade them through the tiers over time as you play
In a game with grind, dont you like/need a focus? I replay the same maps over and over as I am working towards something maybe just me:)
I mean that’s the looter shooter mindset
the sad part is that wrack and ruin wasnt even that bad, but then they buffed warp unleashed, and then to top off the shit pie with extra whipped cream they nerfed soulblaze for good measure
Horde shooters are typically played for the fun of it
How do you burn 100k diamantine? I can't even get 1k to burn.
Obviously having an incentive is nice but I’d argue that the people who would quit after having a god roll weapon would also quit the moment they hit the gacha + looter shooter endgame wall
Plasteel on the other hand is my morning cereal.
Ideally you'd collect blessings over time
Then get a good base item you'd want to use
Upgrade the item through the rarities
Swap out the blessing(s) if you don't like them
The blessings would start out at t1, so you'd have to spend more resources to upgrade the tier of the blessings (hopefully costing diamantine because it's currently useless)
And the same thing for perks. None of this rolling for no reason till its the perk you want.
You change the perks to t1 versions of the ones you want, then upgrade the tier of the perk with more resources
All incremental costs and upgrades that aren't just a slot machine that wastes your time.
I have a Lot of hours of game time attest 3hrs every night since launch
More on Sundays
I mean we all have like 400+ hours in this discord
Yeah but there is very little to spend it on... Do you like sit and re-bless weapons all day?
How much diamantine do you even have
To spend 1k diamantine you prob have like 10k stockpiled atleast
I have played since launch and have only 14k diamantine in stockpile
Gray to gold burns it I have sold many 500+ gold if they did not roll right
Almost 400 hours in
But have you spend like what... 2 million plasteel then?
2 million might not be enough tho
20 maybe
I need my pc to give you the totals I ran out of plaststeel way before diamantine
What are you talking about? Not once have I ever been gated by diamantine. I have 4k+ on multiple characters, and keep running out of plasteel while hadron turns great bases into garbage
I got gated by diamantine for like a week when I was only playing malice
In Damnation atleast you get way too little plasteel compared to diamantine
Like it’s 2:1 plasteel to diamantine but it costs like 3:1 or 4:1
Going gray to gold yes plaststeel was the the holdback going purple to gold from emperor rewards you burn more diamantine
Yes, for the last upgrade maybe, but you don't get enough purples off the bat to use more diamantine than plasteel overall
75% of my upgrades are from grey, green, or blue
But still when doing gray to orange you end up using so much more plasteel than what you get diamantine... At least when playing at Damnation. It's around 2 games from gray to orange and you end up with surplus diamantine.
Gifts shop rare finds I am not picky I just wanted rank 4 blessings
Yes, but the vast majority of items that are available to upgrade are below purple, meaning you're going to spend more plasteel than diamantine
I wonder if the game keeps a log of just how much you have spent like a Unseen penance some where
maybe it's just me, but if i could perfect craft whatever i wanted I'd probably put in 10x the playtime
If I could perfect craft I would spend more time on my alts
Yeah, I want to actually GET the items to do the fun thing in the actual game
And not be using a 326 gun on my ogryn
Items are such a crapshoot, and most of my items I'm just entirely ignoring blessing and perks, and just shoving whatever my highest base rated item is into my build, because blessings/perks are such a disaster
I've settledon my gear atm. but i have nothing I'm truly happy with
I mean I’m happy with my gear… just not the gear on my alts
Especially since I don’t have resources stockpiled like I do on my main
my alts have worse stuff than poxwalkers
I can’t casually spend 300k dockets to roll for a 370+ weapon on my alts atleast
Much less get said weapon and then roll the correct perks
Yeah, I have about 1 weapon I'm actually happy with per character. And it's not even a god roll or anything, usually just something that has 1 blessing that's good, and high enough base rating
I agree my zealot ranged weapon is not so good maybe if the main currency was account wide and not per alt 🤔
Keep milk tokens per char
Woo... another issue that the game has that's easily fixable
All currency should be shared. That's how it's always been in vermintide games, and it lets you get a new character off the ground a bit easier
Milkies need to be account wide, along with all other currency and mats
https://cdn.discordapp.com/attachments/933857177700028507/1097550696137621575/image.png
Definitely worth melk money right?
(for unlock)
getting a t4 flurry is never wrong
yeah i have enough reserve that it doesn't matter
just needed that sanity check thanks
only one question: do you like purg? if not why buy it
true
i mean unlocking blsesings is a mini game unto itself
next patch will be the rise of the devils claw / recon lasgun psyker
Maybe they will add other staffs like MK versions of the existing ones just with other effects but same element.
Also good to have blessings piled then 😁
Recon lasgun lmao
When that thing gets buffed is when I might actually play vet again
Does Warp Absorption work with Illisi special?
yes
Yeah, it's so fun to shoot, but it's a shit gun. It deserves way better
Yes but you'd still better off spamming hevy light for the horde control it provides
War Absorption is 💩, it gives you a lot of toughness when you need it the least
Carapace is actually decent cause the lightning staff does relatively good damage vs anything heavily armored
i suppose crit is only needed for the meme blazing spirit sword
errr...35% crit at max i think.
wish me luck, from armory
i just spent all but 10k reroling weekly
i almost couldnt afford this
fek me
what force sword should i pair with the voidstrike. i don't know to take the deimos or the illisi
any of them work with void
but
deimos can deal with crushers and muties better
or close range stuff in general
but all 3 swords can knock over the ogryns with the push attack to create safety
how good is the voidstrike at killing things like crushers?
surge though?
in your opnion does surge need a buff
but you still need to kill it
many people think it does (special mention @olive ember for loving it)
i still use it regularly, but moreso with illisi
i use it almost exclusively when playing gauntlet though
it will do more damage, but it also isnt for damage?
you can spam and hit more targets if you fan and quick charge
which is its stronk suit
ith as a target cap of 5 iirc
and will stun all but monstrosity
100% chance
i have warp flurry + 6 warp charges + peril resist talent.
i can spam fully charged shots out really quickly
even then, the cast of minimal charge is still better
if youre in a gauntlet say
and theres multiple elites/specials etc mix horde
and you have your surge out
yeah i do spam minimum charge sometimes
you are 100% quick casting for control
just depends on the situation.
your team will do 1000% better together if youre stunning and theyre damaging, than if youre trying to damage with your staff
if im walking around non horde moments ill just dodge around full charging my surge to raise peril
but no matter how good my surge is, it just doesnt kill as fast as melee, or any other staff
but you can fuck an entire group of crushers/bulwark with it and save everyone from overheads etc
but also
do what you want
i do what i want
i ask questions, get some info, the try it out
and then do what i want anyway
ahhh....i wish it chained to more targets the higher you charged it.
no sir
that is one of the biggest gripes
charging only adds damage, because target cap is target cap, and stun is stun
and damage is poop
thats a fantastic one
i recently swapped our my nexus for uninterupt tbh
someone mentioned that its ALWAYS GOING TO GO OFF
and i realized the reliability of it vs the damage provided with doubling the crit chance, was more important to me
thats great though
rank 4 also looks way nicer than rank 2:P
sadface..
fuck best base stats ANY WEAPON Ive evergotten
right from grey
dont want exorcist or precog at all
the...first target is bad lol.
keep it
Are you pleased varlet?
lool
fatshonk will change locks Soon™️
Wtf, had a veteran in a game where it looks like they just blocked and pushed a lot. Ignored medistation, rushed ahead and going down in the worst spots and after he died and I told him he should have taken the medicaid station he lessee... said "why mf like looking at me work."
change precognition to the rending on weakspot hit
might as well go all in on the weakspot hitting
i have no interest in exorcist, i have a hard enough time building peril with deimos and melee
but i have..
hmm...soulblaze technically stacks up to 31, but almost everything that applies soulblaze has a cap way lower then that.
They are “taking a look at it” SoonTM
whatttt. is there a screenshot?
all the finesse kinda lacking
yeah i know
but they all have 2 good blessings and maniac or carapace or both
sadface
this one got my all excited
pissass finesse, even
In one of the comms link or patch notes
wut
good 2 know
its only going to make me want to play more anyway
3500hr verm 2, had full reds after like 1000
just kept going full legend book runs for 2 more years after that lol
its from catfish here in the discord
ahhhh thank you.
thats nice to see official confirmation
Oh wow. I really thought they wouldn't budge on that, even in the slightest
I guess it's time to hold on those good stats but shit blessing and perks weapons
Reminds me of the time before crafting release. Inventory becomes like a fucking arsenal for a private army.
Good thing I'm a serial horder then.
I mean I keep my expectations low to avoid disappointment
I’ll take 10k diamantine to unlock tho
That’s pretty low expectations right?
10k is a bit much but at this point I take anything
I feel like its left click could be changed to do spammy lightning stun like its right click does when low charged, and the right click could change to doing actually significant damage against a small number, or even a singular target.
Who actually uses surge left click?
its good
I do
Surge left click is underrated
with high crit it does a ton of damage to dregs
You should just be throwing bolts out whenever.
That's the thing with all staff left clicks, they're all the same, and equally inaccurate
staggers dogs specials supresses shooters etc
Wat.. noooo, that's too high! That'll get me like.. one unlock. 😦
Yes. Shoot that pile of dregs 60m away from you with bolts.
staff left click is fine. they just need faster fire rate and accuracy
it's not an accuracy problem
How do you get more accurate than pinpoint centre
it's a delay in spawning projectile problem
Yeah, if anything is within range of being considered for LMB attacks with a staff... why would I just not RMB with any if the staffs?
oh.
Strafing while shooting is hell
there's a quarter second delay between click and actual firing
Yeah, true, it's also why I dislike throwing ogryn grenades
no wonder i miss so much
The projectile aim is locked when you first click
Lmb on surge is really useful when you just need that one last shot, or in strategic locations like Oubliette first event. Left side that oversees the top left ramp and has a clear lmb spam down an AI path.
Even with faster firing (quell cancel macro) it's hard to aim if you are not standing still
I feel like I'm right on point for a headshot, and then by the time it's thrown, the enemy ducks or is staggered or something, and it misses
If I were to get a combat blade to use on my trauma build, what would be some nice blessings to have on it? Are there any dump stats?
Slightly different behaviour in meatgrinder
So that’s why it sucks when I’m firing while moving
yep
Could it be due to ping?
It's low cost and spammable, so it's good to just send at groups.
give it 1 piercing. i want to spam it at hordes
If you wanna go the combat blade route all that matters is that you have at least 360 damage on flak heavy weakspot and you roll a +25flak on it. The rest doesn't really matter and are just a nice bonus. I would throw an uncanny strike on it as well and if you can pick the second perk that would be +maniac.
The reason you need 360 flak on heavies is that with the +25 you are guaranteed to one shot head shot all trash (non elite and non special). With Warp Unleashed you can get away with something that doesn't exactly hit the 360 mark but I haven't tested if it's additive or multiplicative for melee weapons.
Pick Kinetic Deflection and spam push attack non stop with that thing for crazy stagger and DPS. Knife push attack damage is the exact same as the heavy but swings twice as fast.
Nah, the ping just delays the attack coming out of your character
In theory it shouldn't affect direction the way it shows on the video, as evidenced by Vermintide 2 itself
lacerate uncanny
Aside from the moonbow just not being my cup of tea, I could regularly hit projectile shots with basically any weapon the game gave me there, despite often playing in lobbies with 230+ ping and still switching to ones with 70
w
If anything, my projectile's delay was inconsistent because of how often I changed my ping, but I not once came across something as egregious as the staff primary fire in this game
It's just legitimately fucked by itself
@ionic needle
Combat Blade push attack spam when Crucian Roulette worked with melee. R.I.P. Its still good damage without the crits tho.
This thing does a lot of DPS. Not the most amazing horde tool but melts absolutely anything in range. Combine with Kinetic Deflection and you always have block available & a ranged attack via BB.
Combat blade with blazing spirit 
Imagine making weapons for psyker actually have warpfire blessings available
We have a feat that makes all our attacks blow up someone's head at random. Also, riposte shred knife? How high can we push that crit rate? 60%?
Yeah it caps out at 12.5%
Looking at the blessing list now
Aren't any of the bleed blessings any fun? I guess not since most stuff just die fast anyway
lacerate is the best
but only vs ogryns and monsters
other than that its just fps tax
I was kinda wondering where you where going with that
wait
does flayer proc on dots
Yeah the bleed blessings are mainly for Zealots, Psykers have nothing that synergise with bleed.
No
You need to deal direct damage for the proc to have a chance to occur
So it won't also proc off from non damaging attacks (push, ult)
Flayer does proc on the multi hit for force sword special tho
10% chance without a CD would be insane though
I'd like it if could only proc on specials
It's also very clearly missing a HUD element that shows the remaining cooldown
Damn, playing around Quietitude on my autopistol build just sucked the fun right out of it
🤔
Essence Harvest might be worse, but god damn did does it suck spamming the MK V special
I mean alternatively you can try warp absorption
But that basically means your regen is tied around the illisi special attack
Psyker rubs his sword few times, then goes into post-nut-clarity to regain toughness.
Fatshark sneaked in lewd class option

I'm currently running inner tranquillity but I dunno if I should switch to warp unleashed for the extra damage
I have
Played more than 300 games as psyker
Put most of materials on crafting void staff
I literally have every T4 blessing of it except Surge 😂
Cursed or something at this point
first time getting something with 4 good t4 perks
i'm unsure i want sniper or gunner resist tbh
I think on the psyker sniper res is better.
Psyker ultimately has BB to kill gunners
Plus having one single sniper manageing to hit you and just ending the run isnt that fun.
it's hard to tell how deadly gunners are to me as i have been running 50-60% resist to them this whole time
Gunners resistance is only to the elite gunners and reapers btw
gunners (and snipers) imo are generally a non issue until they really fuck you
and generally with gunners it's a reaper that does it rather then a normal gunner
if you ever seen someone without gunner resist get ther toughness broken by a reaper
then just die
in seconds
you know what I mean
One recommendation of perks that might be odd is to run 30% sprint efficeny and 12% stam regen on psyker curios
This is becuase the psyker can then keep sprint sliding with force swords and keep regening stamina faster then it drains.
i thnk sprint efficiency is super underrated
worth spending mats on for gunker?
Though 4 damage can pile up on a bullethose 
i mean on a godroll one it's like 12 ish damage loss
he was so young
Someone in the vet chat channel said that gunner resist only works on gunners, not reapers or regular shooter dreg/scabs. Is that not true?
quick question
Should I run warp battery or kinetic flayer?
depends on the build
Depends on what your build is
Battery is good for combining with inner tranquility for for lots of peril resist for warp attacks.
Flayer is good for procing with fast firing attacks, and can help with warp charge stacks.
Things like shredder pistol is good with flayer
IMO, if you want to BB a lot, I like 123113
Tyvm
If you're playing difficulty 3 or lower, you don't need cerebral lacerations to 2 shot ogryns I think, so you can take psykinetic aura if you want more kinetic barrage uptime. In difficulty 4 and higher you start needing CL or warp unleashed to 2 shot things like reapers
what combo would be good for flame staff alternatively
if you wanna play effective you shouldnt bb alot
only reason I wanna bb a lot is for the pick n mix penance
outside of that im gonna be focused on cc and high dps
I don't play purge, but that should be ok. You can swap to ascending blaze if you want to.
Idk if wildfire is any good
then any build with KB and imo best place is the map were you defend that train in the end. right before you jump down to the last area there are usually 5-10 squishy elites in sight
I See
with the shock gauntlet modifier it should be easy anywhere
yeah true
if i recall correctly you still want 1 for the 2nd feat, because at 100% peril your BB will be doing 33% more damage
hunting that penance, KB inner tranquility and warp battery are a good thing
great build to pair with a flurry trauma staff
the feat states "force weapons", but in practice it is all outgoing damage
oh but yeah if youre going for pick and mix you want 2
thats what i use pretty much, purg staff for hordes, and bb for elite neutralizing, ill send you my feats when i finsh booting up the game
warp unleash is all damage now
For difficulty 4 at least, you only need CL or WU, not both, when you have 6 warp charges, and you'll 2 shot BB all ogryns. Idk about difficulty 5, as I don't play it
No it doesn’t state force weapons
it used to say force weapons
guess they changed it since i last looked at it
but that doesnt change what i said it does, which is still incredibly good
- quietude is free toughness via the chance to quell when flaming a horde, plus passive quelling is just so powerful, not to mention you can literally just make your own toughness with it
- 33% more damage OP
- the ability to just have your ult back when popping elite heads is so incredibly potent, especially since it helps out your team in coherency, and paired with feat 6 being kinetic barrage, a group of elites stands no chance and gives you your ult back in 5 seconds
- personal preference, but i rarely use my melee so the deflecting feat doesnt have much use to me, and the ranged damage is too good to pass up considering this builds weakest component is dealing with non-elite shooters
- literally never having to worry about my BB stacks ever is so valuable, as it completely negates me having to pay attention to it, and keeps me at 4 stacks quite easily if im clearing a horde with purg instead of BBing, so when i do swap to it, i have those 4 stacks to hit all important breakpoints on elites
- paired with psykinetics aura, this feat literally just feeds into itself as one of the best ranged elite clearers in the entire game, and while yes, ascendant blaze is great for clearing rooms of gunners, on damnation that requires 6 stacks of BB, which is a massive pain to manage by comparison, even with the 10% chance to get a charge on soulblaze kill
thanks for coming to my ted talk
Throwing my own two cents in, I actually find ascendant blaze's 10% proc happens reliably enough that I often get max warp charges back without even noticing it.
Get enough fire going and you're a self sustaining monster
been out of the loop for a minute, can someone give me the spark notes about what's happening Thursday?
ive never found myself in a position where i would be using the purg staff often enough to where i could get to 6 stacks unless a literal horde event just showed up
which isnt something i should rely on between every single room
does purgatus applies soulblaze?
yes
Good?
mostly due to its range tbh
I don't really use ascendant blaze unless there's a decently sized group of enemies anyway, so I guess that might just be my playstyle
-
33% more damage? You mean 10% plus an additional 15% based on peril. But yeas Warp Unleashed is meta.
-
Ranged damage? Kinetic Shielding reduces all toughness damage, melee and ranged. The description is a lie.
It's a personal choice to go with PA KF KB, PA KF AB or PC WB AB. All work.
That's what purg is for, it is literally meant to be anti-horde weapon
purg best staff then lightning
some are good with trauma
im specifically referring to getting and maintaining warp charges via AB
Trauma is the chad staff. The only thing it cannot deal with is Mutant but for they you have Deimos to one shot and works as a mobility stick as well.
yeah, which is what id use it for, but being at 6 stacks when youd want to use it requires you to micromanage your warp charges, which in a more tense moment, can end up being a detriment
Purge overrated
With battery you should always run PC. If you use PA you can't get 6 stacks fast enough so the CD reduction doesn't really matter.
It's either PA + KF or PC + WB but don't mix those.
i feel like voidstrike is the most well rounded tho
normal force sword does more dmg to mutants
overall effectivity of staffs : Trauma > Purg = Void > surge
lolwat
for damnation
it has damage, range, good single target and hoard clearing
yeah i only playu damnation
My Nexus Spirit Trauma does occasionally get some stacks, but AB could use a little buff to the proc rate.
but all staves are pretty close in terms of effectiveness
i think purga and trauma are neck and neck for best overall staves (on damnation)
purge gives psyker hordeclear, which is what he lacks the most of
Surge gaming
LOL
You know illi exists?
i like to play 1 man army aka te swizz knife, so the purge is on top in that regard
Well
surge is the only weird one cuz its cc is fucking INSANE but you need teammates who can capitalize on it or a good illisi, then youre fucking gaming
Only weapon that can kill horde quicker than illi is probably powersword
Not so much of an issue now that he gets the power sword Illisi sword
correct @near crow
fastest hordeclear in the game is ascendant blaze + warp battery
does not even make any sense
if you consider playing surge. the cc is nice and all but trauma has better cc on everything except mutants and does really good dmg
cant use ascendant if u want to be able to handle everything
if you like the palpatine feeling feel free to use it
But purge staff still does a better job at controlling the horde
build is pretty much locked in
ok but hear me out
telling a mutant to sit down and shut up is pretty epic ngl
cuz the surge staff just stuns them mid charge
it's neat, but even that is finicky
If you talk about DPS then it's: Trauma > Void > Purge > Surge. If you talk about supression, then it's Void > Purge > Trauma > Surge. If you talk about stagger, it's Purge > Trauma > Void > Surge. If you talk about elite control it's Trauma > Surge > Purge > Void. If you talk about Special control it's Surge > Trauma > Purge > Void.
i've zapped muties and have seen them completely ignore it
whats more epic is switching to your deimos and just poke his eye mid charging and hes dead
even though they were being zapped for several seconds
im talking about the most optimal staff for the most optimal build
to be able to answer every threat
the fact that no one can agree what staff is the best overall might say something about how balanced they are compared to one another
that is definitly trauma
The thing with Trauma vs Surge is that Trauma is reliable. When there is a mixed horde you cannot guarantee you will hit the things you want with Surge, where as Trauma goes exactly where the preview is.
trauma void and purg are super balanced. only surge falls off
trauma cant kill dogs if they lay on top biting u, it can die from purge dots.
surge needs a really wacky unique blessing tbh
Surge falls off mainly because it has such a poor blessing pool (just give it access to all the blessings FFS) and it suffers greatly from the target cap at damnation+
also feel like trauma is a bit high on the peril
like a blessing that makes them more vulnerable to damage after being struck with a charged attack
and it would need to be a decent debuff, like 30%+
You can prevent the dog from getting on you if you just wait for it to leap and then cast with trauma... Works 100% of the time.
hitting breakpoints for things
And trauma can hit dogs off from friendlies through objects, roofs, floors
there are two really good builds with trauma. flurry + rending/focused channeling you play with inner tranq and 6 stacks -> no peril problem. or you go nexus/blazing spirit with wildifre/AB its insane overall damage but you gotta play the peril edging dance
smart, but its pretty hard to see the dog in the midst of chaos, where flaming everything is pretty neat
surge is in a wierd spot, in high diffs things are more worth trying to CC, but also in high diffs there is often too many things to CC
Except no wildfire, you take battery
Wildfire is shit
Bugged AF
The nexus spirit trauma build is 311112 or 311212 if you prefer KS over KD
this with purgatory staff and deflect on sword perk is by far the most optimal build ive found.
Can handle everything.
its bugged, its not working as good as it should. but it keeps everything around at ~ 2 stacks. nothing super good. but in the end on the overall damage dealt its pretty good
since the soulblaze flak nerf i really prefer wildfire
No it doesn't. It cannot spread from 1 stack enemies, it just vanishes.
yeah but from all the 3 stack enemies in your outer circle and your 4 stacks from AB
And soulblaze damage is worth nothing below 3 stacks
and while wildfire is doing its thing and you switch to your deimos you got guaranteed full slaughterer stacks
You want battery because it will just outright buff your +3 stacks by 24% and if you see a mixed horde, wait for proc on elites -> 6 stack AB for a total of 9 stacks and everything will be deleted in a couple of seconds and you are back to 6 stacks. Only crushers will remain.
its not super good, but the 2 extra stacks mainly increase your overkill dmg
Plus the battery allows you to one shot all trash with epicentre while having +5% crit chance
For the perk
You should not use Deimos with Slaughterer. Unstable Power is the way to go. Trauma already clears horde.
When played right you can stand in the middle of melee mobs and not get hit while pumping between 80-100 peril on trauma.
got unstable + slaughterer
when density is low your quicker with your slaughterer deimos than charging the truama
you're
When density is low it doesn't matter
you run your deimos with unstable / deflector ?
Yup, and only bring it out in case:
- There is a mutant incoming
- I need to cover a res
i pretty much use it for everything where i cant hit at least 4 enemies 😉
I have +maniac and +stamina on it for perks just for extra movement speed and peril block cost reduction
mine has maniac and weakspot. was super annyoed that it rolled weakspot. but in fact on the h2 its not bad
Yeah it's not too bad for mutant head hunting
btw the wildfire thing and a slaughterer deimos. think about it
Yeah I have tested it properly, it's shit
I'll give it a new chance when it's not bugged anymore
what should I roll for?
Currently it makes a pretty visual but that's it
+5% crit chance and then be disappointed
Now go and shoot double balls. Try to quell cancel to increase your fire rate but not too fast or you'll cancel the additional cast as well!
They really should increase base crit rate to 10% and perk crit chance to 10 or 15%
doesn't the extra shot happen on crit roll not on crit damage?
hypothetically should be impossible to anim cancel that
why dissapointed?
The double cast makes another animation just after the shoot animation, if you quell cancel it fast enough you will cancel the proc animation thus the proc shot as well.
interesting
And also because Surge as a blessing sounds better than what it actually is
Transfer Peril + Warp Flurry is the uncontested king for void
The problem with void is also that it doesn’t really kill anything besides trash mobs. Specials and elites are hard to kill on void and trash gets killed without surge anyways
if the second hit from surge was a critical hit as well
there might be some interesting synergy with on-crit-hit effects
oh wait, the void staff has no additional crit chance =/
which necessitates having Warp Nexus
which means not getting to have a blessing with on-crit-hit effects
it is the best staff to kill ranged enemies
Also it is really good at horde clearing
Which is better?
no
I would argue it is even better than purge for horde clearing
you'd be very, very wrong
just have to have at least 10 IQ to use it right
but go ahead and try
i mean it's not better then purge at it
because that's kinda what purge does
but it kills pretty easily on damn
Better than purg, no. On par? Maybe
even against gunner elites
just always aim for headshots
what void does better than purge is kill an oncoming group at a distance
neither have Transfer Peril, so the question is moot
they're surge staves
since when did transfer matter on surge?
whoops, yeah, no TP on surge staff
focused channeling is, IMO, a pointless blessing on surge staff
no shit
if you're in danger of being interrupted with surge, then you're playing wrong
Question is, which has better stats
Obviously matter is about which blessing to strip and transfer to the other staff, flurry to Nexus or Nexus to flurry
the 375, almost entirely for charge rate
Purge kills mixed hordes very well. void is good against everything that’s not special Elite or something. On damnation with premade group where I know that I got a reliable ranged player I prefer purge. On random groups it’s always a gamble 🤷
Was also thinking that, thanks
I suppose damage is irrelevant on surge
Premade groups are never assumed in discussion
because with premade group you can go all grey items
and win
Surge is uber bad at killing anything that isn't a crusher in my experience
god forbid those crushers are in a horde, because you won't be hitting them
true
I just wish it could kill, I dunno, anything
I'd be okay with the target limit if it did substantial damage
surge staff behavior really needs adjusting
full damage to all targets it hits, not just the first two
and ramp up number of targets based on charge level
It will get nerfed immidiately after that - because some a-holes will whine on forums that it's too powerfull now 🙂
most likely
and then FartShart will finally give surge staff Blazing Spirit blessing
and then they'll dump down the soulblaze dot damage
to harvest all of our psyker tears
It's in nice spot - rated last by most staff enthusiasts. Perfect spot for not getting nerved like ever 🙂 So i'm fin with Surge staff as is
The Surge staff is making Damnation unplayable
There's just no challenge in the mode whenever a surge psyker joins. The entire horde just gets stunned. You guys nerf the flamer but allow this bullshit? Fuck sake
what perks ideal for surge?
Shh.... don't let Fatshark know
you know what? I wouldn't mind a perk just for the surge staff that ups number of enemies hit
Or lingering stagger from it
my #1 biggest gripe with the surge staff is the primary/secondary target damage bullshit
Flak + Crit.
is it not already good against lfak anyway
wonder if + unarmored can help reach some breakpoints
And you need to capitalize on that !
Play to the strength of the Surge, band-aiding it's weaknesses will not help it
Second that. Better to kill what it's good at killing faster
yeah, the damage to anything not flak isn't worth boosting
rather than kill maybe 3 poxwalkers
much better to kill flak faster (meaning less charge necessary to do so)
just a shame that the one staff that has decent crit chance gets no crit-focused blessings
surge staff applies more stun/stagger value on crit
noticeable on the harder-to-stun things, like mutants
which one is that
blazing spirit is one
They get stunned with just 1 tap of lightning either way, no?
blazing spirit is the big one
frequently not
never noticed
I've noticed it regularly
Does voidstrike just need to deal more damage to be useful? It's my favorite one to use but admittedly a little underwhelming
In comparison to Surge and Purgatus
void needs to deal more damage in the form of a larger crit damage multiplier, IMO
they also need to fix the collision detection
keep the way void can hit enemies behind cover
get rid of not being able to fire through doorways at an angle
sadly, that's not likely to happen
Yeah I've also noticed that
FartShart isn't competent enough to change collision detection
Larger Weakspot Damage Multiplier and Larger Weak Spot Critical Hit Damage Multiplier - to really reward skillful shots
I really want to see void be a real DPS/spike damage staff
it's just not there right now
the blast radius stat only applies to when the projectile stops (hit geometry or something armored)
void ought to aoe on everything it hits
if the aoe is going to be kept as low as it is right now
Eh I'm ok with it being a railgun or a rocket, but that seems like the wrong way to tune it
I could be wrong tho I ain't no game dev
the problem is that literally nobody cares about blast radius
it's a dump stat
so either get rid of it or make it useful
I'd also be for getting rid of Blast Radius and replacing it with Finesse/Crit
just pick a direction and go there
Yeah cause there's not really a single target dmg staff at the moment
It could fill that role really nicely
I'd like to see the uh
trauma needs tuning as well
remember there are still 3 staff patterns that havent been released
I'd like to see a form of that back in
my bet is one of those is a single target
Ah I didn't know that!
how do you know?
Coolcoolcool
That idea probably on Hold in Fatshark office.
datamines, there are 7 staff patterns in the files
Yummy
last time I looked at the source, I didn't see more staff files
The children yearn for the datamines
but all it shows is 7 slots for staves afaik, so no info on what they actually are
and datamines only show you what's in the code, not what the intent was for those assets
Imagine Force staff that have BB on Warp Dust, Cocaine and Steroids at the same time.
ye
it's equally possible that they're discarded ideas, not up-and-coming ideas
How do i permastun whole horde with surge?
i dont even take wildfire on it tbh
6 warp charges is too nice for damnation breakpoints
Yeah makes sense
at the same time, the staves really need to be rolled up into a single weapon type, so that all the different staves share the same blessings
but wildfire is still good for horde clear
Yeah but it's not like it struggles without it
i really want this to happen but i feel like its pure copium at this point
yep
it's up to them to decide to listen
- You Don't Stun A Horde
- If you do such disgrace then - Inner Tranquility + Psyhic Communion + high Warp Resistance + high quell Peril + Kinetic Flayer + Quicken - and you do really really long shock therapy session with only super-short breaks
I think it'd be cool for some combination of that, a base of blessings that apply to all staves but a couple unique ones for each variant
well someonbe said you can trivialise horde with surge
you can't
maybe on lower difficulties
but heresy and damnation will overwhelm your surge easily
is it really a horde if you can keep it at bay by stunning 6 enemies?
this
Jebait, i fear
lol
Horde can only be held by Surge in narrow gaps. When 6 stunned enemies work as a cork in a bottleneck
oh enemies don't pass through each other like in vermintide?
surge doesn't kill well, but it's still an amazing staff
they can if they feel like it in the moment 🙂
Surge can be called "Momentum breaker" "Push holder"
I think this game is still using the slot system from VT
Which is like only so many enemies can be attacking you at one time
If those slots are occupied, they can't move through them
don't think so
I think so there's just a lot more slots in this game than VT2
i do get instantly bursted from 100 to 0 sometimes if there are several enemies behind me that i did not see
or that
Cause hordes are waaaaay bigger
So it just makes sense that they would scale up the slots to match
That is pure conjecture tho
They seem to have the same behavior detailed in that old VT2 JSat video
what should i change perk to
https://www.twitch.tv/j_sat
Discord: https://discord.gg/Bwayuwa
Join me on discord for coaching and guided runs!
This is the video I was mentioning before
There very well could be some jank in Darktide, now that I'm looking at this again, I think this video was detailing some unintended behavior with the dev
But this is the gist of how it's supposed to work
But yeah even looking at this for a second it seems like they bumped slots up in general
Hordes get waaaaay more dense around you in DT
just realized i have two that are practically the same and all my setups have both
which is the dominant one (given i refine the %melee perk)
Made it to about the 8 minute mark
It sorta looks like the EXACT same issue that was present in early VT2
when you're moving, the slot system gets a little off and you can provoke a tooooon of attacks
And given that DT incentivizes you to dodge and slide and sprint etc
Could be making that symptom even worse
I would guess shred because it's more reliably proc'd
But i am no expert
and slightly more damage, at the cost of a little dodge speed
is uncanny a buff or a debuff
Ah there you have it
ok, so Trauma basically middle ground between void and surge?
and generally second best staff after purge?
honeslty all staves are very good except for surge
both the targeting and the way it spreads enemies around
which is more niche
now I know your opinion is worthless 🙂
if by niche you mean "everybody likes having one in the group especially at heresy+", then sure
surge is still strong just in a different way than the others
yes
"helping control the flow of enemies"
it has its job and it does it very well
oh, we can say "shit" but not "f_ck"
It's my understanding that consensus is that Surge and Purg are the best two staves and it's a tossup between them
Trauma is 2nd place
they're very different playstyles
And voidstrike is like 5th place
I'm with you, tbh I don't enjoy using it at all
But I see people who do use it to great effect so
I get it
the targeting is just... infuriatingly bad
yeah surge is not personally my cup of tea but like you said im always happy to see someone using one
void just needs so much QoL
my personal ranking is as follows; purge, void, surge, then other weapons, and finally trauma
but thats just me
I think for me it's PurgxSurge, Void, Trauma
i put purge at the top cause i love the way it plays and it is just a blast overall
Surge is cool because my instincts are to peel for team-mates mostly
So it does help with that
i have and will always stay in the camp that you dont need tgo CC whats dead
and if your team is abler to take out big bois then the purge slots in really well
imma be real its been a long time
Apples and oranges obviously
i think my last game was like B&W 1
I've just seen this exact scenario where
Horde comes
Zealot gets into position
Elites/ragers/ogryn rush up
You shock em
Zealot eliminates them with no dmg
Continues handling horde
Purg is just kinda a priority flip on that scenario for me
yeah, the team i usualyl run with has like 0 horde capabilities
Purg all the way then
i mean if the surge had a primary smite kind of attack then maybe
Is that...not brain burst?
honestly every staff not havign a unique primary is a huge lost opportunity
So true
And backtracking now that I think about it
Cause every sienna staff did IIRC
every staff should not only have a unique primary
they should all have an appropriately unique special
none of this stupid staff poke nonsense
the poke makes me so mad whenever i think about it
it's beyond dumb
the world if psyker ult actually pushed enemies (or actually happens when you use it):
lmao
looks like a garden world there, you wouldn't be allowed on the soil, sibling
oh oops i touched the planet i guess everyones gonna have to leave except me
yeah.
i guess everyones gonna have to leave except me
(im pushing the button)
some gorilla glue, a few circuit city's, and itll be good as new
i mean brain burst is great and all, i just feel that , like lukkuss said, they fell flat with them being more unique
For sure, just pointing out that it would probably have to be something else cause that particular ability is built into the class already
Wholeheartedly agree that they all SHOULD have something cool there
i mean i can see that, but it doesnt really feel like a smite persay, i was thinking like a distance lightning bolt, and less of a short range one
Quite a lot of stuff in shock troops haha
it is not about fun, but about being good
but thats moreso what i would have had as purge
deserved for not using numeric UI
it is not bad, just short-ranged
wdym numeric ui
that would make a sick blessing
A mandatory mod
not console
it's not out on console yet
Question: Which feats should one take for a surge build?
3-1-1-1-3-3?
6 stacks also good
and you can also try using ult CD talent
believe me, i would be much happier if i could use mods like the scoreboard and UI mods
for surge, I go 321133
oh, i never considered kinetic flayer actually with surge
But now it seems obvious
helps with monstrosities
with surge, your range limit is how far surge will touch things, which means relying on BB for things past that that need to die now
it also can trigger on BB right?
Short range also thing for purge though
sure
wait is that tranquility + communion?
yep
ah I personally prefer WU + Aura
surge isn't about doing damage
I suppose, but tranquility lets you surge more often
sometimes you just gotta surge
and surge
and surge
perhaps but its basically a trade off of like 2 or 3 more blasts vs an always active dmg boost
and for me atleast, I can just quelling between casts if I need to
when I play surge, I play full team support
sure it drops flurry but eh
I'd rather be able to absolutely lock down a sudden shit spawn or two
than do 25% more damage myself
I mean you can still do that without tranquility
the difference is like 2 or 3 extra uncharged blasts without charging iirc
tranquility also lets you block with peril better
and have more head room for charging Illisi more
True but unless im getting screwed by shooters tbh I don't block enough to need the extra block cost
I get to max peril constantly, but I passively quell less overall as a result
I also have stam and block eff on my curios
same
so yeah unless I'm tanking DH i think warp unleashed is still better
but thats just me
I noticed a big difference in peril gain when not using tranquility
I mean its noticeable don't get me wrong
but its not bad enough to not take WU
imo
but I'm still kind of in the mindset of how I used to play with my combat axe, as well
I should probably switch to WU for a bit to see how it feels
idk I'd say give it a few games with WU and see how you feel
basically means you have to active quell a little bit here and there
but with how fast active quell is now its worth buffing melee and BB
a little bit of extra dmg on surge doesn't hurt either
and the quell ticks being fast enough to basically spam surge without allowing mutants to move even while quelling in-between at near 100% peril
oh yeah its fast enough where you can stun a mutant, quickly quell, and stun again
tho its a tight timing
I'll check it out
one other thing is I'd recommend swapping communion to aura
nah, I definitely prefer communion
gotta have the warp charges for that to happen
Communion helps get those warp charges up when you run dry
yeah, Communion isn't so much about keeping charges
since I'm not spending them by going 6.3
True but Imo I get charges up quickly enough even without communion
granted I probably BB more than the normal damnation psyker but yeah
flayer is usually good enough for me
cuz if you think about it each warp charge lasts 25 sec or something and flayer is on a 15 sec CD
realistically speaking as long as you don't hit an elevator and you are hitting something
it's rough to get warp charges back after a battle and walking around, but it's usually good enough, especially with WU that helps me meet the breakpoints anyways
you will only maybe drop to 3 warp charges
it takes 50 seconds to drop from 4 charges to 2, even if you take 15 seconds away cuz KF CD thats still 35 seconds in between where every hit you do has a chance to refresh your warp charges back to 4
This is not including whenever you BB, which will happen naturally between KF procs when you gotta deal with snipers etc. or bulwarks
tho that depends on players cuz IK with surge I sometimes just open up bulwarks with surge staff instead of trying to BB them
i thought they lasted 15
nvm im dumb
flayer is the 15 second one
or they changed it since the last time i read it and didnt notice
but yeah if its 25 seconds, that means its really easy to keep with flayer, even elevators arent much of an issue
because you just gotta proc it again within 25 seconds, or within 50 seconds to jump back up to your max stacks

