#psyker-class
1 messages Ā· Page 509 of 1
you know thats almost a 20% dps increase
that's if you include a 100% roll, which isn't possible atm
for me, my 55% charge rate is 1.73s, the max 80% charge rate roll would be 1.66s
delicious 0.07s difference
nurgle can suck my force sword
i have these 2 staffs should i transfer flurry to the 512 staff or nexus to the 481 staff? 481 has ass perks kinda unlucky
lol
yeah id go with the 512
i rlly like the stat spread on 481 but ye
you can always make another later!
but yeah id go with 512
if im not mistaken surge doesnt even do enough damage to worry to much about the crit bonus
it does
i dont use surge for damage* šāāļø
full charge surge feels slow (i think thats what probably turns people off) but it puts in work
or spam quicks for stunlocks
ye flurry makes it feel great
full charge surge just doesnt deal enough damage for me to feel like its worth while
its def. in need of a buff
100%
i really wanna use it (cuz i got really lucky) but just compared to other staves im not touching this for a while
well being the surge staff is reason enough not to use it, isnt it ?

would you guys buy this? Swap riposte to deflector or shred3 and block to +carapace?
or put slaughterer on this instead
first target on the second one is rough
idk how important mobility is on demios given that you can dodge for days with one, so probably stick slaughter on the first
I was thinking the one in the shop looks better yea
was going to scrap the other for it's deflector and put it on the first
going to go commit heresy with this siblings
Those blessings are a fun mix
So, how are the new force swords, after some time to build and test them?
illisi is a more mobile and faster power sword. Very nice with surge/guns or you like a pure melee build.
deimos is so strong you can one shot mutants on damnation without empowering it
theyre both absolutely strong weapons. i wouldnt say its overpowered though since it does require a very specific build (decent roll, +25 maniac, high stacks, high peril or damge blessing) with a headshot on the second heavy to accomplish
This good for Psyk?
any recommends for an illsi/gun build? talents etc
Buy or not? Sadly finesse is the dump stat
Anyone please have top tier purgatus build these days. Seems to be dominant
sprint efficiency
this is what i use
observe, a godrolled staff
well its base
you need 79% charge rate to be meta
thats pretty godrolled before any reblessings or refining
sorry you didnt make the cut
actually quell speed is generally the dump stat now
no way, its for sure warp resistance so you can ramp the damage faster
but u cant stay that high as long the trick is to keep firing and letting battle meditation drop you back down a bit then get more shots off on high peril
same with transfer peril to keep spamming
IMO anyway
Really all i need on a voidstrike is transfer peril, that makes it pretty good
flurry and transfer peril are great blessings to run on it
turns it into a minigun bowling ball generator
yeah warp flurry + quell on headshot and you can run warped unleashed while spamming still.
this is what my peak performance looks like you might not like it but its mine (ignore blazing spirit ) thats a flurry now and 25% maniac to
I got to the end of a hab dreyko, and they're was a bug of infinitely spawning poxwalkers coming from the rafters.
We were actually able to beat that mission cause i was holding off the massive tide with infinite bowling balls launched at them thanks to transfer peril
this is what I ran before switching to full time Trauma.
Tbh though, if the ogryn had a bull butcher they probably would've handled it better
bull butcher do be melting hordes
unfortunately not
is very sad
oooh
makes the game feel totally different
thats the only way to make it more like lego starwars
even shooting feels super nice with the perspectives mod
then again im only using a shredder pistol and that doesnt have sights anyway
third person is oddly satisfying when shooting, like somehow more accurate
you ever play fortnite? you might like it
absolutely not
lol
over my dead body
lmao fortnite
youre right, it is Love More Arbitrary Ordinances
and before you say anything, yes, i dont know what half of that means
if i say anything else, i will be imprisoned for heresy, destined to level up to 30 only so i can waste all my money to get best in slot god rolls
Man, I want to like soulblaze but DoT just seems lackluster
And thereās not much to really make the stacks themselves more effective
Yeah, thereās perks to get more stacks from more places
But they usually donāt give a lot of stacks, and by the time the DoT does anything, theyāve been dead from something else for a while
PREACH
Psyker needs a way to actually use the stacks, not just get more
Or, if theyāre just gonna give more stacks, at least give them in easier ways
Like āmelee attacks apply stacks of soulblaze to nearby enemiesā or something
I really like the idea of a way to detonate soulblaze stacks
But thatās because they made it seem like there was a way to do that in the psyker trailer
But they were really just using the flame staff on a barrel
or like let us stack higher
Irrelevant
By the time you actually get that high of stacks, whatever youāre attacking is already dead
Though, really, for the love of god, let my flame staff just keep shooting. I hate the charge up mechanic for its secondary fire. So annoying having my protective wall of fire drop in the middle of being swarmed and struggling to charge it back up before getting hit
anything that ramps your damage also ramps soulblaze damage
a good example is shredder with pinning and blaze away
you ramp up and your soulblaze is also doing 200% more damage
Again, by the time the DoT has done significant damage, the attacks used to apply it probably killed it a while ago anyway
I use exclusively the flame staff because itās cool
fair enough
I never think about the stacks itās applying
Because the fire kills them fast anyway
im confused. is it lackluster or good XP
The weapon itself is good, but feels like trash to use
I use it because itās cool
And Iām stubborn
Soulblaze stacks as a whole, however, are just⦠not worth it
soulblaze is fine as long as you're using the purg
but it sucks if your only source of soulblaze generation is from feats
I tried going all the soulblaze feats and the purgation staff
i do agree that it could be more interesting than just blue burn
The feats felt like dead weight
i like wrack and ruin, for getting loads of sb going, only problem is that is now competing with one of psykers best perks atm
I get more synergy by using the ārandom brain burst changeā feat, because at least that can proc while Iām using my fire
Like, I donāt even think the perks came up
its better with not purge staff builds
I tried to use ābrain burst on elites applies soulblaze to nearby enemiesā
you really want warp unleased with fire
But I couldnāt get enough brain bursts off for it to be useful
And when I did, nobody was around
But thatās the eternal psyker problem of everyone dying before brain burst even goes off
i use wrack and ruin with a shredder build with kinetic flayer and kinetic barrage
can get 18 stacks of sb goin sometimes, really melts hordes
but warp unleashed has so much value right now there isnt much reason to take it even with KB
Again, I have a hard time actually procing wrack and ruin
Because the elites I try to use it on either die before it goes off, or arenāt in a horde
like i said pinning fire+blaze away ramped to max makes even 3-6 stacks just obliterate everything
And even then, I could accomplish the same thing with my flame staff
its good for alpha strike
or at the start of a horde you can get the elites to set everything on fire while they wade through the middle. and while you ramp your shredder stacks off the eleite as they run towards you your stacks on the horde then melt the rest of the stuff
Or I could just walk at them with my flame staff
And do the same thing, but better
And likely faster too
well yea. there isnt any reason to use wrack with a flame staff build
other builds exist
The problem with soulblaze isnāt even particularly damage, itās that itās a DoT in a game where you want to deal with enemies as quickly as possible, not wait for them to die
the dot ramps exponentially with more sb stacks on a target
well, the idea of DoTs is fine
in the case of purg, you get infinite cleave, and the true advantage is being able to spread it to every enemy so long as your line of sight is not blocked by a wall or bulwark within 16 meters
And how long does it take to get those stacks?
with flame staff? about 5 seconds
I donāt think Iāve met many enemies outside mini bosses which take five seconds to kill
And the performance of soulblaze on mini bosses from my experience is⦠poor
being able to indiscriminately target enemies and deal with them even while they're inside a horde is quite powerful
e.g., mixed hordes with ragers and maulers mixed within
Yes, thatās why I use the flame staff
or crushers at the front whose carapace armor will block the cleave of any and all weapons with a few exceptions
most of your damage is coming from your dot anyway
the actual damage from the staff is quite poor
But Iām not using the flame staff for the stacks
sb stacks are doing most of the damage not warp charges
we seem to be on different pages
They don't really stay alive long enough for the soulblaze to do much of anything
I've tried testing soulblaze in the meat grinder
and they get maybe one tick of soulblaze damage before they're dead
perhaps two
which sorta defeats the point of it being a DoT
that's if you're continuously using the purg
but if you've got 6+ stacks already applied onto the poxwalker, you can swap off to do something else and let it tick down
I do agree that people underestimate the direct damage dealt by purg
And when would you not?
crushers/bulwarks
it takes a decent amount of time to charge up the staff, why would you not just use it for a fraction of a second more and actually kill them
because you could spend that time doing something else that may or may not be more urgent
I'm not saying that you're going to swap off in all situations
but it does come up
that's what your melee is for
If you just need to smack a dude and do something else, your melee is faster in actually killing them then charging your force staff and applying only a few stacks
well, I did specifically refer to crushers/bulwarks
that's what brain burst is for
and there are enemies such as bombers/snipers which usually not in melee range
the purg staff sucks at taking them out
i think we have a misunderstanding here then
I'm just saying that there are some situations where you may have to swap off, and that's where the ticking damage from soulblaze does it work while you go do something else
and I don't think that the DoT has to necessarily be that important
you'd have a point if turning your back on an enemy close enough to purg staff wasn't just asking to get smacked for free
eh
dodge or wait for the stagger invuln on crushers to wear off
you can always swap to melee for a quick push and then swap to BB
since you are instantly actionable when swapping to melee
Or just... keep on them for the fraction of a second it would take to kill them
I'm not talking about the horde or enemies that get affected by soulblaze
I'm talking about enemies that are either outside the range of purg or don't get affected by soulblaze
e.g., situations where swapping off to purg is probably better
e.g., the aforementioned crushers/shielded bulwarks/snipers/bombers
It seems like you're trying to construct a possible scenario where they DoT might actually be useful
they do happen, and I'm not saying that it happens all the time
I'm just saying that they do happen
is low warp res good if youre not running quietude?
I suppose there's warp unleashed or kinetic shield, but probably not
because as I'm reading it: IF you are getting attacked by a horde, AND there is an elite outside of the reach of your purg staff, AND nobody on your team is helping with the elite and/or horde, AND you don't have half a second to finish off the horde, AND you don't have the time to do a melee swing or two to finish off the horde, THEN you MIGHT get some use out of the DOT while you switch focus to the elite
like, so many things have to be going wrong already for the DoT to maybe have a use case
sure?
but I'd rather have some of the damage as a DoT rather than being purely as part of the direct damage
for the rainy day situations where it is needed
and you pretty much admitted that it does help in bad situations
That's...
Alright, it's obvious you aren't reading what I'm saying
so no use in continuing this conversation
eh
pinning fire + AB is
well its not bad i guess
just meh now
the main point of AB imo was the clear packs of shooters and stalkers etc. etc.
and I think pinnging fire with 4 stacks + warp unleashed can't even kill stalkers
or was that pinning fire + 4 stacks w/o warp unleashed
It takes a bit to get used to but rn the only real reason to run quietitude is for super high peril gain staffs like trauma and maybe surge
low warp res is actually considered "meta" by some players because they are trying to stay at 80 peril as much as possible to maximize warp unleashed for +25% dmg and unstable power on their FS for +20% power
hmmm.... melk has a Deimos with Slaughterer3 on it, with 369 stats...
sadly, Damage is the lowest, but it's only 67% which isn't abysmal
I think i'll get it, if just for Slaughterer
Two Damnation Run loot and Modifications Are these weapons good?
nice perks on both; Duelling Swords are a bit meh unless you're specifically looking for mobility and block cost out of your melee weapon. I'm not sure about the blessing meta on duelling swords, but rampage is nice.
Both blessings on the Illisi are a bit meh (Blazing Spirit requires another crit blessing to work, and it's not really that good even then; Executor stacks are easily dropped and I dislike it for this reason), but replacing one of the blessings with Slaughterer should make it work pretty much as best it can. You lose some minor damage/utility from not having Deflector/Bloodthirsty/Unstable Power as your second blessing, but it's whatever.
alright and thanks
any thoughts on what I should do with the perks on this?
reroll melee to mutant to one shot muties?
maniac you mean?
yea
just loaded into a hi5 shock and was greeted with a mission failed screen
looked at my docket count and it was up by 4k
epic
If I'm making a dedicated Tank Psyker, which Curios should I focus on? Toughness or Health?
Wish toughness curio values weren't worse than health values for REASONS BEYOND MY COMPREHENSION
@ember hornet see
toughness sucks
its because toughness can regenerate while hp cannot
also theres traits which give toughness DR
Like wtf does toughness cap at 17 while health caps at 21
more than 1 health is trash, everyone knows this
Kill heretics
peril block instead of DR is trash, everyone knows this
Wot
What's a good melee weapon for it? Deimos?
that staff is a crit staff which is.... off meta
Yes, I wanted a crit staff
for voidstrike you are better off running warp flurry + transfer peril
#itdepends
anything except quicken....
oh then by all means the staff is pretty good
trash
Use the illisi or the deimos
both are good
or if you are based like me
run the obscures
š
This man be slurping the chaos coolaid
I'm busy making fun of the game for illisi and autopistol being overpowered
and quicken makes it more funny
cause I just spam force push
with illisi
Quicken is top notch for surge and trauma and illi. Your durability and ability to spam your staff is absurd
pls stop
it's hilarious, I can basically infinitely knock everything over and kill with illisi
No one besides the fucking zealots use quicken
Lol

Yeah........ autopistols living on borrowed time right now
cause I want to 1 shot everything
keyboard and mouse way better I agree

Lol
global warming
I mean April kinda hot here and there
its been 90 for the past 5 days
I personally like my 14 second cool downs
just run KB with aura
its a 15% CDR for you and everyone in coherency whenever you kill an elite
3 gunners and you already got 45% of your CD back
If I'm running void or guns I do. Except laceration is just better
quicken is best jedi build smh
oh yeah @ember hornet you run quicken or warp absorption
dude you say that but you don't even take peril blocking to block bullets like a jedi
bunch of people thinking psyker isnt a melee class
I like it with surge and diemos since damage inst the goal anyway and you get the stacks back almost instantly so
You stay at full health forever and you can cc forever
I prefer to take inspiration from jar jar
imagine being such a biitch that you replace jar jar with dooku as sith lord
Send this video to a friend! :)
Original Reddit Post: https://www.reddit.com/comments/3qvj6w/
A few days ago a user created a theory on reddit about how Jar Jar Binks from Star Wars may actually be a Sith Master, here I am explaining the theory in-depth. All hail Sith Lord Binks.
Thank you all for over 5 million views! If you liked this theor...
its an actual theory tho lmao
Its my head canon
Those people are idiots. Psyker can be whatever the fuck he wants to be and be good at it
I mean they gotta be a good psyker first tho
most new psykers forget how fragile they are when they get hit
True
simply infinitely dodge
It's there for a reason xP
I mean stronger or weaker than palpatine kekw
Been running laspistol again as of late with illi and dear God it's fun. Especially with the 3rd person mod
why the fuck else would jar jar be by palpatines side
i remember people here were telling me no wounds was bad
I mean maybe he was the evil overlord behind palpatine kekw
I prefer 1 wound to account for bullshit personally,
the only class I could ever possibly maybe potentially be ok with 1 wound is psyker
elitists
id rather not go down
but the only reason I could see 1 wound
is that I just can't stop stroking my sword
Lol
and even if i do go down im probably not gonna go down again and die before a medicae
nah dude you need HR to survive as zealot
It also protects against those funny clips where you get revived into a sniper
or into a crusher overhead
so
just stack health in a way that leaves you at an odd total
completely not worth to spec into some niche scenario
Explain yourself
let's count the number of times I've been meme revived
0
you get most of the benefits of the wound
twice? In 750 games
Teammates never want to revive you hence removing and chance of a meme revive
with wounds you expect to die so you're not meant for damnation difficulty anyway
u sure bout this
i tested it and i died
your first death leaves you above your wound
Something smells fishy
you obviously can't take any corruption damage
It's weird cuz sometimes when you get revived you have like
a sliver of white health left
never tested it tho
thats just visual
unless there's fractional health being tracked
u still die if u go down again
all ik is that having a wound is funny
cuz you can do stupid shit twice instead of once
and its great
i blew myself up at the start of a mission twice before and got full killed
you can't even, you wasted your first stupid shit taking a wound curio
only one left, same as before
smh
wound gives you nothing 99% of the game (as long as you know what you do)
Hmmmm. Pox walkers deal corruption so they would remove that sliver of you ever lost health to them. Sounds like it's not worth it
Look at these elitists smh
there are tons of medi stations. if you die once just heal at the next
Iād replace my wound curio with a stam but Iām too lazy kekw
Maybe when they add curios to bruntās
We need to mail more triple surprise pox bursters to this man
its so fun when vets get downed on hi5 shock because they were alone in the middle of the room holding w and left click
once burster stagger resistance is changed even that scenario is no longer threatening
there is no magical health pixel giving u a free down it doesnt work
I mean imo the actual question is ādo you take more than 1/3 hp corruption before you go downā cuz Iām assuming Iām playing with not shit tin tbh
people die to them now because they get memed by their team
True
So as long as Iām getting use out of the wound itās worth it
Optimal nah but then again
Just got to level 30 and rolled this as my first grey upgrade. Is it worth upgrading further?
I think Iām good enough that the difference between 30 more hp and an extra down wonāt make a difference tbh
Do you have another purge staff?
poxers shouldnt reach you anyway. pushing them is kinda inconsistent nowasays so you can : trauma insta explode em, void full charges always knocks em back and low charge knocks em back while jumping, purg and surge knockem back easy as well
At the very worst I get a blow up without immediately being put in the danger zone and that's more than enough value for me
u meam bad enough
@olive ember only from level 24
or shall I keep pulling greys
But def not like a god roll
only got 100k left from leveling
I will wait 4 mins for shop to update and see what is in there
and then pull a few more greys
I wouldnāt say itās a god roll
you can use it for now but i wont upgrade it further
wow first time melk sells a curio with 3x t4 perks and they are all shit
Eh I mean Iād say itās worth upgrading to gold tbh
Fish for blessings n all that
Also itās prob most efficient to run Damnation so Iād say heād want atleast a half-decent gold
It's not like purge is super dependent on perks anyway
They are a nice bonus but honestly you can always swap to a melee with better perks of you really want that burn to do more damage
Do it
yea thats great
Itās more to fish for nexus
Yeah damage could be higher but thatās for like a literal god roll
onto the next stage of RNG
I mean it does just not that important
nah it doesnt
should I upgrade to legendary?
Pray to rngesus
what to replace uncanny strike with?
Pray hard
Prob get to legendary
bloodthirsty/unstable power/deflector
Unstable
I vote for unstable power
Probably deflector or unstable power
I vote deflector
thanks y'all
if u have the mats yea
What's a psykers best source of stagger?
Surge staff kekw
unstable power sounds trash, 4% power thats it?
that's fatshark description-itis
Guessing that is a GG?
Psyker has stagger in pretty much everything
in 20% intervals
Autopistol and surge
All staffs stagger psyker ability staggers
it stacks 4 times; you get a stack at 20/40/60/80% peril. You get 4% power per stack
The fucking auto pistols stagger
i see
trauma is a good source of stagger
Every forcesword has a force push that staggers
still good u can swap barrage with flurry/nexus
Heh, thanks.
Just a lot of stagger
It's so stupid how much stagger the autopistol has
Once the pox burster change happens it should be able to knock them back too
So re-bless the terrifying barrage to warp nexus rank 3?
Did we ever get any confirmation that terrifying barrage did nothing
Cuz in theory terrifying barrage is more useful than run n gun
no its shit
flametheower already suppresses
The built in suppression on the purge is shit tho
I mean it works but it's redundant on purge anyway
????
Itās literally shit
surge psyker moment
It's redundant shit
you have no idea how strong purge suppression is
Choose wte both perks are kinda meh
Basically do you plan on ever lmb while sprinting
If so run n gun might be useful I guess
Shit +shit = shit
Even tho sliding exists
run and gun does something
Terrifying barrage basically suppresses anything in a 15 m radius, this includes shit you arenāt purging and behind you etc etc
Imo way more worth than fucking lmb while sprinting
it doesnt suppress anything
I especially since sliding exists
Thatās why I asked if it worked in a practical situation
Bruh
You just told me itās shit without saying it doesnt
Breh
Wte the tldr is both blessings or trash replace one for nexus
any good?
Not bad but the first target hurts it
it's decent; workable if that's the best you have
Especially for the deimos
warp res being my dump stat for the deimos
Mine too
Ooo maybe this for the RNG blender?
also its not a 15m suppression
it literally says 6/7/8m suppression
Most things can be 1 shot without diemos special anyway so there isnt much reason to spam it
stat wise, which ones more worth it?
Blend away
š¤
@spice veldt how important are maniac breakpoints on voidstrike
Stats are better on the left but overall the right is better
can always reroll the left for 25 flak too. im just really lazy to reroll if its not even worth it
idk i don't use voidstrike
i'm loyal to my trauma staff except for the times I'm not
have the gods answered my prayers?
Right would be better except for the fact that it has weak point damage rolled
So thatās what makes it hard to decide
Is the extra bit of damage and 1 tier higher transfer peril worth the innately worse charge rate and loss of maniac
Put 25% maniac and unstable
How did you get slaughterer 4 so quickly
I just got it random
When did you hit 30 on psyker
Hacks and heresy
Have I been blessed? xD
lmao.
Yeah replace executor with unstable imo and probably replace groaner for flak
its like getting a day 1 power cycler on power sword
Maniac over flack.
Mostly for mutants
So itās prob worth getting rid of the shitty 8% on poxwalkers
depends on maniac breakpoints
Is t2 enough or do you need a t4 maniac
So change the melee to poxwalker?
flak is good to 1 body light maulers
That is true
i feel like i should probably start gambling
-_- you have stronger willpower than me
So just keep going for flak damage?
activate windows
or just wait to see whatever they decide to do with the crafting system and just be juiced for it
wdym
i refuse
thats what im doing
I recommend getting the reroll until rarity mod so you don't die from tedium
ill still be checking the shop when im playing and upgrading ideal rolls but other than that
i might just wait
2nd roll I got 20% flak damage
it does help if u already got the stuff u want
T3 not bad
Witch
I mean I stop at t3 cuz I donāt use mods but
whatever is going on, I am going to keep rolling with it. Maybe I should do the lotto?
The reroll gets cheaper and cheaper until itās free
Thatās why people run reroll mods cuz it eventually is just 6000 rolls to get what they want or wte
i think it costs close to like 250 till its free
Nah no way itās 250
idk its like 90
then 50
then 30ish
i kinda stopped paying attention after 50 lol
so now just change executor for unstable power?
I once needed roll for 25% flack on something and it took 1900+ rolls to get it. I refuse to take reroll mod off. That's just bullsit
I would have been there for an hour otherwise
to try and get an unstable power blessing, is it worth upgrading greens from quests to blue and see what I get?
or just wait and see what I get as I play a bit more
Idr what the consensus on farming blessings was
Was it higher rating = higher rarity blessings?
i didnt know it was anything more than rng i aint gonna lie
Cuz I remember there was this whole thing about replacing your first blessing with a useless t4 to try and inflate weapon rating
Maybe I will try and get a better staff now then :>
Idek lmao
I do not understand why we can't just pick the perk we want after rolling it till it's free.
Cuz the reroll system was never meant to be free
Like fuck modern game design man
this is endgame. its like sitting at the slots in a casino
In the original post talking about crafting way back in December
is it worth upgrading curious when I hit 30? and what should I be looking for on those? max health and toughness?
Rerolls were supposed to get more expensive
Hah

Probably changed it cuz backlash but originally speaking they werenāt supposed to be free
Yeah in a post introducing the crafting system way way back
Was it December or November
Rly depends, some people run health some people run toughness itās who you ask and how you play
Wow. That is some of the most bullshit pr speak I have ever heard
I have an extreme urge to punch whoever wrote that
imagine pushing the roll till t4 maniac dmg and the mods gives you the attempted in 476 rolls ... with increasing cost ....
but yeah i've seen people ask why they don't let you choose a perk when its free and then they assume stuff like "oh well clearly its for farming player retention"
the good news is "congrats, its probably just an oversight when they decided to remake crafting system"
the bad new is "the old system that this reroll thing came from was much worse"
So so so much worse
its a fat shark thing, in vt2 you rerolled 2 perks at once and were hoping for the right combination ...
Imagine having to roll power cycler or t4 slaughter.....multiple times. I shudder at the thought
I wasn't even a fan of the VT crafting system
a bunch of rng, if you wanted to actually get a red weapon you would have to farm for vaults which required grims which I personally hated
it didnt require grims
I didn't care for reds much
idr the actual rates but yeah
its not a 1%
pretty sure it was
They added barely anything
nope
To the weapon
The only good thing was that perks could roll the highest value. The matters to like none of the weapns
Is it worth upgrading the staff on the left over the right?
The big thing VT2 crafting had over Darktide crafting is that you basically couldn't brick a weapon
or is the 4% cloud better?
I'd say upgrade it just to see what blessings you get
Burn won't make a difference above 76 right?
I was looking at peasant's instead of commoner's
won't make a difference that matters
the stuff in red doesnt have enough sample size
fair I suppose
since u are never gonna just get peasants unless u speedrun glitch or something
Warp nexus is awesome
Either way the one on the left is worth upgrading to see what blessings they get. If you get either warp flurry or warp nexus as one of the two blessings then that staff is better since you can replace the other blessings. Another thing is you might be able to get better perks on the staff (flak/maniac/crit chance)
worth trying to upgrade, but the game can just as easily brick your staff so yeah
Roll carapace -> crit and run n' gun -> warp flurry and that staff is insane
I am also really sorry for asking so many questions, I just got to 30 and I am loving the game. I really appreciate all of your help š
thats really really good
oh yeah um replace run n gun with flurry, replace carapace with flak
and yeah
Not sure about the carapace -> crit roll but yeah
thats rly good
for purge staff specifically even tho its a crit staff you want +flak
cuz of the stupid nerfs to global burn dmg to flak
it helps hit flak stalker/bruiser breakpoints when using something like AB (I'm assuming they are using the typical purge + AB build)
So change the 20% carapace/armored to flack damage?
Burn damage is rly bad against carapace
The finished product
in fact, the whole reason why they nerfed burn dot against flak from 200% -> 100% was because a certain class had the ability to downgrade Carapace into Flak
yeah that will be BiS for a long long while, unless you somehow get an even better like 380 god roll staff
Not bad for just hit level 30 š thank you all for your advice š just need a nice unstable power for the sword
prob replace executor with unstable power when you find it and yeah
and if you do choose to download mod and use the reroll perk mod then get a t4 flak dmg on your purge staff + a t4 warp flurry when you get that
and etc. etc. but yeah at this point its all just min maxing
Is it worth upgrading curios to yellow?
they're rly expensive, lots of rng, even easier to brick
basically you have 1 main attribute for a curio, where its already super rare to get a max roll (+21% hp or +17% toughness or even +3 stamina) and then a yellow curio has 3 perks
of which you can only choose to change one
more RNG š®
its just layers upon layers upon layers of rng. You can't even buy via brunt's you gotta actually check the store which cycles on an hourly basis (the old fashioned way)
basically min max BS
I got this is it worth having a go on that?
thats not bad tbh
Its dumb but at this point if you plan on only using purge psyker then yeah curios would be the next point of min maxing
those are the only 2 that have max health
i wouldnt upgrade the 18% health
sniper resist > gunner resist > hp/toughness/ability regen/stamina regen > everything else
unless I'm missing something
but basically sniper resist is rly useful given how squishy psyker is. With enough sniper resist they only do like 1/3 of your hp? Thats compared to normally where they can basically do 90% in a shot iirc
gunner is kinda meh but its something
yea ability regen is in everything else tier
is it? some people rly like stacking ability regen apparently
I remember asking before and some people swear by it
12% if u stack everything
eh wte
It's.....ok ability Regen also got shadow nerfed when quicken was buffed.
So it will only take 1 second off a 4 charge ult
hp/toughness is just padding your stats a bit to give you a bit more survivability
stamina regen is just decent for people who use stamina alot
and then everything else is kinda useless
except for ordo dockets
Managed to get this and now I am out of materials. They are a lot more!
some people apparently swear by ordo dockets
not bad
your third perk you can basically reroll so that curio is guaranteed to not be useless
I just love purg staff so going to build around that until I got some nice gear in every slot š
I will do the same when leveling up another class and just save everything for level 30. I doubt I will get as lucky this time xD
its great id upgrade to orange
if u compare 3s off ur ult compared to 15% toughness or 15% health or 60% sniper resist
its pretty f tier
tru tru
also stuff like grim resist is a trap. Besides BoN grims are probably the main source of corruption
but they actually do a set amount of hp
so if you are stacking grim resist you are prob better off just stacking hp
as for bombers and flamer resist. They don't work.
Or more specifically, the only attack where the resist actually works is the kick they do if you get too close to them
and then everything else is a meme like more exp which is literally useless or more curio chance etc. etc.
4% more plasteel
Lmao I wish
What sort of items should I be fishing for from the weekly rewards vendor?
is it for t4 perks etc?
never seen a usable high base stat item at melks. but here and there you get some t4 blessings
I got my Illisi from Melk the day the patch did but other than that yeah never seen a 370+ on there
And I have been checking the shop every day since it was released
Good ol'Melk
Why doesn't Melk just give good things
Why can't even one facet of this game be generous
Padding player in-game time
Many players play until they get way they want and then quit. By making it RNG you lure them to come back regularly to try their luck in case they get what they want. Not disclosing the chances of getting that item means they also can't do "sheiiiiit that's such a low chance byeeeeee"
except 3s off you ult will save your life occasionally
Guess it depends how you play, i always dodge snipers but occasionally blow my head up
Get the mod that allows you to reposition hud elements. Raise the peril counter up a bit closer to your crowshairs. Helped me a ton.
or get crosshair hud
i have, it is most often to a bb triggering pop at 97%
?? You can start a BB cast at 97 and pop it at 100 safely
yeah, apparently not always..
If your target dies right at the start of the charge and you start charging something behind it that might happen
I've died to a 97% before
It is always. What you are experiencing is you start a cast at 97 but the target immediately dies so at 98 or 99 it starts a cast on another nearby enemy without you noticing which is death.
When you start a cast at 97 you need to immediately look somewhere where there are no enemies (floor, roof, walls, above enemies etc.) to make sure if your target dies it doesn't start a new one on another target.
and in my experience, it's been safe for a target to die and to restart my cast on a new enemy as long at 100% as I held down LMB
https://youtu.be/sm6TAaxOB4Y?t=950 for some reason it jumps even though it was just pressing lmb. lag or something i guess
you know
anyone know a good guide to downloading mods for darktide?
i'm starting to get the idea
that you can steal another psyker's blaze stacks with wildfire
scoreboard just counts it as whoever applied first stack, so kinda yeah
That's it, getting the exact peril mod
Kind of annoying that you have two peril counters though
i think purg/trauma combo is the way to go
because the purg staff makes the stacks and the trauma can spread it around fast
i've been using this and it's surprisingly fun
I do? do you mean the toughness number?
Oh that's the toughness? They were lining up at some point and I mistook them haha
Made in different Atoman sweatshops
you mean made on atoma? the whole hive city is a sweat shop
Is wildfire even worth it compared to warp battery?
So, testing in the meatgrinder with the 2 decimals turned on. if you're at 97.04% peril you will blow up from bb.
You are using TruePeril. That's your reason. The regular HUD always rounds up, TruePeril with decimals rounds according to the general rounding rules so that 97.0% you saw was actually something like 97.001 to 97.049% which the regular HUD would have indicated as 98%.
I don't use TruePeril since the only info I need is:
- am I at 80+ peril (Warp Nexus 4 stack)
- am I at 97 peril (still safe to BB)
- am I at 100 peril or not (below 100 safe to let go of staff casts)
I don't do anything with the floating decimals, all I need is to now if I am in danger or not, for which the default peril meter does a fine job.
If you use TruePeril the 97 becomes 96 for you, but I am too used to the 97 and don't need that accurate info from my peril.
yo what's with Saturdays and groups of 3 x psyker with staffs trying to cheese damnation. stop it witch scum.
oh
russians really like vet too
euro hours is when hogwarts finest wake up
well i play in pretty good stretches of time.. didn't think the servers would be that diverse(apart of the obvious class choice) my gut told me they were all north American's.. but i guess they picked up bad habits
i see less and less vets honestly and the ones i do play with don't bolt or push f
melk pls. stop giving me guns.
gunmancer soon
hey I have issue witj weapons name and shit my brain can't work. Is there someone that can explain to me the differences between the Forces swords?
deimos - dueling sword
illisi - power sword
obscurus - power/dueling hybrid
deimos and obscurus are more oriented towards single target, while illisi is very good all-rounder and can do both single target and hordes decently, similar to vet power sword since the special attack doesnt lock you in place
obscurus is absolutely not a power sword lmao
i was alluding to the moveset, not the efficacy
the movesets are nothing alike
cap
lol
they do share the same 1st light and 2nd heavy (well, pre-patch obscurus' 2nd heavy), with the 3rd light being the deimos' 1st light
too sad I never seen a illisi D:
Buy it
Yeah Illisi is great even with bad perks and blessings
yeah haha why
The only one I could find was sniper ventilation with a zealot that I think was multitasking because I joined on him AFK at the start and then a mutant grabbed me while he stared blankly at a wall
But he wasn't pushing and just kept dumping the shredder on ranged enemies 
I was like "nah, I don't have the energy to do a two-player damnation like this" and now I'm playing DDO because even heresy is dead and I don't feel like joining a voice chat
Which is a fun game with the DUNGEONCRAWL code still being redeemable until April 23rd or sometime around that for most of the quest packs the game has
Because it's otherwise a pretty repetitive game and no regional pricing like Steam 
Trying out trauma staff, feels like I kind of need inner tranquility?
Dungeons and Dragons Online?
Yep
Only if you have Flurry. Otherwise Quell cancelling and pumping 80-100 with Warp Unleashed will do, not to talk about the added BB breakpoints it gives.
What a blast from the past. Had no idea that game was still around. Played it to death back in the mid 2000s.
Does anyone here use Quicken and can explain to me why?
double warp charge gen is really nice
also it lets you have some sort of crowd control up at all times
it is worse then the other two
but it's not bad imo
I use it on Surge build and on my infantry lasun psyker loadouts.
Surge pairing it with Kinetic Flayer you have an ult always ready to go for additional CC and instant quelling when you need it.
For lasgun loadouts, it's extremely important to keep up 5 or 6 stacks at all times so you can one shot 2/3 of ranged trash (MG IV) or 3/3 ranged trash (MG Ia) with headshots at a much faster rate than XII. Basically Warp Unleashed + 6 stacks makes your Ia a faster firing and more stabile XII. Psychic Communion + Quicken means you are always at 5/6 stacks without having to work for it because of the double stacks. And to start the match or after ult, you only need 3 BB to top it up, which you can do without quelling.
I am running flurry, what would an alternative be there?
Blazing Spirit 3 with Warp Nexus 4. Less DPS if purely racing but more DPS when you don't actively gimp your Zealots and Ogryns. Huge burst capability with Battery AB.
I'm running flurry + the brittleness one, so I've speced into communion, 6 stacks and quicken to try and keep up the CC as much as possible while still doing decent damage
It's a valid choice
That's the idea at least, but managing peril without inner tranquility on it felt like such a hassle
Maybe I'll get used to it
yeah truama is the only staff I still blow my self up with sometimes
I remember something about non-force weapons having faster passive quelling? Did I dream it?
Thinking about dropping illisi for mk v combat axe if that's the case
The thing with flurry on trauma is that you must run inner tranq to get the benfits of it, obviously pairing it with battery. The best ult choice with it is KB since you can use that without loosing flurry and stacks to keep the flurry going.
Trauma secondary cast had the largest charge cost of all staves. Since charging peril cost is a flat peril/second, the faster you charge the less peril you need to spend.
PW is always castable while channeling staffs no? That's not unique to running KB
It went back and fort for a few patches but non-force weapons currently passive quell as fast as a 80% quell speed roll staff.
For the actual values and more, checkout the Psyker Atheneum in the pinned messages.
But yeah, dropping stacks can hurt
Trauma is fun though, I managed to kill like six ragers at once earlier haha
You can always cast it regardless of what you are doing as long as you have control of your character. Aiming down sights, quelling, firing a weapon, charging a cast, casting, whatever.
It will always go off but the hand animation only plays if you are not doing anything else at the same time.
Yeah that's what I figured
not while ressing
You don't have control of character when ressing
well in a sense
It's a pure animation lock. Force Sword special is a soft animation lock. Still allows you to move a bit.
Thus you still have some control over your character
Oh and on ressing: Will deflector block bullets while I ress if I have my FS out when I start channeling? I tried finding this in the guide you mentioned
no
That sucks
it used to but it got removed
Guess I'm dropping deflector then
Deflector is a weird blessing. It can be extremely powerful when used correctly but it's also a noob trap. On top of that the block reduction from the blessing is bugged so Deflector 1 and Deflector 4 are currently identical.
The correct use for deflector is to cover a res under ranged fire. That is, you go and block shots in front of the downed player while another player secures getting them up.
Other than that the uses for deflector are basically just a bandaid solution for poor positioning or bad dodge skills. You have infinite dodges on the force swords so blocking shots just for yourself, as bad as it sounds, is a skill issue. Moreover the cone on the deflector is super low while the dodge slide makes you immune to ranged 360.
It's nice for blocking that occasional shotgunner shot but that should be an indication that your awareness / positioning was poor, not that the blessing is good.
The noob trap part of it is that people just start blocking shots and make a clown out of themselves when they could just hop behind the box next to them and start clearing the ranged.
Yeah I find myself never using it for blocking shots since I started learning how to slide and dodge properly, the only reason I kept it around was for safely getting downed teammates up while being shot at
the block reduction should work for ranged
With a +3 stam you can tank a lot of ranged fire. If they're shooting harmlessly at you they aren't shooting your teammates. So it lets you function somewhat as a ranged tank, which is pretty handy if you're trying to carry. You could avoid being shot at with los, but then that pressure goes onto your team, who might be worse at dealing with it.
you should be dodging while blocking, no point intentionally taking the shots unless you really want the peril. Lets you move around faster too. I don't think it's a bandaid solution, it's just another tool. Dodging doesn't make you immune to ranged and "better" positioning in many cases just means less aggressive play
Deflector doesn't work for revives
It's interrupted only by health damage, so a player can eat their entire toughness in ranged attacks before being interrupted
Yup, dodging a sliding means you can tank many more. Often I'll over extend on purpose into a ton of entrenched shooters and purg them up, then switch to fs and deflect/dodge while slaughterer ticks up and they all die.
Interesting, why with Surge specifically?
With purge and (spirit nexus) trauma I use AB for the obvious synergies, with Void I use KB since Bulwakrs and Crushers are the thing it struggles most with and KB makes a quick work of those.
You wouldn't also use it with Flurry Trauma because you need to keep your stacks up for inner tranq to get the full benefit of flurry, so you would go KB there as well.
Why not KB/AB on Surge is because if I go surge I pick it for the CC. KB is single target DPS/CC which takes away from the time I could multi target CC with surge. AB is horde clear which I don't need cause I would have gone with Purge, Void or Trauma in the first place. Illisi is all the horde clear you need with Surge.
What do you run for trauma with flurry? 3-2-1-1-1-3?
Absolutely correct.
Nice.
Gonna try it out, been running without inner tranq, and absolutely do not like it.
Do you run quicken with your surge build?
Flurry trauma is the only build currently where you should run inner tranq over warp unleashed. On every other build you always go warp unleashed.
Yeah
Yes
on a voidstrike, if ya had a choise between surge or sustained fire T4, which one?
idk how SF scales on VS
In short double stacks for KF procs and BB finishes, you have always ult up for extra CC and more surging
Shelve it and wait for flurry peril one
already have it
But i was wondering if it was worth it, outside peril
that's not optional
How do I turn off the peril sound effects?
I can't find it in the settings
Is it this one?
I was under the impression it would just be hud related because... of the other hud options but I guess it has to be this one?
I think it should be both
That's odd
might go into the psyk and test it t make sure
I'll try it
Yeah, it has to be both
Because I can't hear the audio cue of reaching the peril cap and I think I'm seeing a bit less hud related stuff
Oddly enough, even though the slider is at 0, you can still see a little bit of visual effects on the hud
Anyway, this solves my issue, thanks
You'd think they'd just make it two separate sliders and put each in video and audio separately, however...
Rolled a new 379 Deimos from Brunt
Decent base stats
Consecrate is go!
.... ..... cries
What absolute garbage
Interesting, I actually use KB with Purge to make up for its lack of range and ability to CC/Kill armored elites.
Thank you for your thoughts, I'll give Quicken another go.
AB will kill everything short of a crusher or monstrosity. For Crushers, I swap to Force Sword and play knockdown jockey for the rest of the team. Or sneak in a few stabs of my own.
not anymore, the flak modifier nerf hit it hard
Is that something across the board with Soulblaze?
goes hunting for patch notes
yeah all burn effects do 50% dmg compared to before the patch to flak
I guess I didn't really notice it much. I usually run 25% vs Flak on my Purg staff
you mean they do
the same damage as they do to everything else
instead of double damage
ab still kills all shooters and stalkers with like any sort of damage boost
Does AB kill Bulwarks?
And like I said, also to make up for the lack of ranged M1 on the Purg.
wasn't effected vs bulwarks really
only flak damage was nerfed(which granted is most enemies)
The trick is this:
Charge up to medium or full on Purgatus
Let the Bulwarks get in range
Pop CD to break the guard
Hose them down while their shield is out of position
they die
Will give it a shot.
ymmv if you have an idiot Zealot who is keeping their guard up by beating on the shield rather than baiting a swing
Didn't mean in context of the nerf, just generally.
Also AB + Wildfire is a surprising amount of hotness. I used to love Warp Battery for just clearing massive Poxwalker packs, but Wildfire is a gift that keeps giving
(assuming you run Purg. Warp Battery + AB for instant horde clear is still super viable on Surge Staff)
Fire is terrible on ogryns in general
It can deal with bulwarks eventually
But you'd be better off whipping out bb
is blazing spirit necessary for that
The weapon blessing?
yeah
The problem with BB is opportunity cost. If you don't run Wrack and Ruin, you're probably going to get overwhelmed by all the other mobs not getting targetted.
I found Wildfire barely does anything to be honest. Not meaning to discount your opinion, but did you test it in Psyk?
I'm also asking because it is currently bugged.
Here's the bug thread:
https://forums.fatsharkgames.com/t/wildfire-not-stacking-past-4/77402/3
What the description tells you is: When a target dies, it will spread up to 4 stacks on nearby enemies The stacks on the spread targets cannot exceed the stacks on the dying target What the description doesnāt tell you is: That spread radius is 5m The stacks have to be 2 or more on the dying enemy in order to spread (another bug report alre...
Personally When I run fire I typically ignore ogryns entirely unless they are an immediate threat and just kill everything around them
Eh, I have 3 teammates to hold the horde while I (slide back and) pop the Ogryns š
Talking about fire staff
MAXIMIZE THE BLAZE sounds like a fun build to try out
I played with it on and off. It didn't really show a big DPS increase initially. Then I went to post findings here on the discord--when I noticed the unarmoured horde pack was -still- burning and dying 5 minutes later. Wildfire shines best in Damnation Hi-intensity and Hi-Shock. Where the mob density reaches absurd levels. Because the stacks 'spread' it means a single maintained column of flame will catch that stragglers that spill around the horde getting pushed back. It also boosts the Kill efficiency of the entire team by softening things up.
If you run with any Ogryn ever, who generally has a ton of knockdown and low DPS, its becomes super-efficient since he will cause the stacks to keep spreading on their own.
You know Wildfire can't push a target past 4 stacks though, right?
Wildfire gets it to 4 stacks. Your flame staff pushes it higher.
4 stacks is plenty. Ab is also 4 stacks without battery
This is important when dealing with an incoming horde. As only 6 stacks are required to take Poxwalkers from full to dead (as tested with AB+Battery)
Hmm, I'll do some more testing.
Take it into the field
And you can ult on this 4 stacks to make them 8 if you really want
You'll notice Ragers get a bit closer
I did, didn't really notice a difference
But the horde is much more manageable
It's hard to tell with everything burning lol
If it's making a difference, that is
Yeah. Run scoreboard mod if you can. You'll be surprised at final DPS/kill counts
A lot of weapons and swings will get super-dense horde near death. Your flames do the rest.
Mhm, I'm just wondering if that's because of Wildfire or just you burning things manually with your staff
And because the flames self-sustain, you can juggle multiple fronts
I'll take your word on it š
The biggest difference is when the horde starts to stagger and pathing forces them to spread
Without Wildfire, you have to regularly sweep
With Wildfire? You can just focus the door
And with Wild Flurry, there's almost no DPS loss when charging up the next M2
Because they die, spread the stacks, max out the incomers to 4, then your flame staff (which should be critting at high peril) rockets them up to another 14 stacks on top of that. Repeat.
what kind of boosts can you add to soulblaze, i see theres warp unleashed for 25%
Warp Nexus on Purg Staff.
Technically ... you can also run Power on Kill for 2s on your melee weapon. For whatever reason, things dying to fire will proc this and also affect the damage you do? Its weird. I don't fiddle with it much
IE: Light everything on fire, swap to melee when you can't cast anymore, watch the stacks tick up and also burn hotter?
Sadly SoulBlaze on Deimos FS isn't very hotness
Since the thing tends to overkill all the time
soublaze on force sword is more of a fun build anyway. in almost every scenario possible you're better with slaughterer + unstable/deflector/uncanny
2 things that are considered meme builds but are actually amazingly good are voidstrike nexus/surge and trauma nexus/blazing
did some math, assuming the second shots hits as well surge/nexus out-dpses transfer/flurry even if you dont animation cancel on the first 8 shots, and with animation cancel you need at least 20 shots till flurry gets better
first hi int shock troup gauntlet with my psyker character, at least i got through it lmao
gj


