#psyker-class
1 messages · Page 506 of 1
we aint getting it next week sadly
Just give me a cosmetic that has a coat that goes around the legs
Like medic from tf2
Previously I'd heard that bomber and flamer flames weren't coded to work with their respective curio resists, but someone in vet chat says that they do (outside of the instant toughness break). Can anyone confirm either way?
Will Ogryn get his chunky metal chestplate finally?
I don't really like the crop top
I just went back to the Malice penance undershirt
no its fine
change s ustained f ire to that blaze on crit ability
change sprint efficiency to crit chance
and run wildfire/ascendant blaze
from datamines there's a planned class called something like "protectorate" or something
Worth upgrading?
yes
Ammo's a bit low but it's just one mag so its pretty negligible
replace other blessing with pinning fire

Fortunately I got a tier four today
wish Psyker had an ammo ability but oh well everyone plays veteran enough to regen my ammo anyway
then it's pretty much almost perfect
I mean at least you can BB when you run out of ammo
true
I know
I just thought, what if mind in motion let's you move at full speed when charging brainburst
Maybe it would be an actual pick
More than that
Full speed while charging staffs bb and while blocking. Allows you to spring while quelling charging staffs and charging bb
Bb while blocking 👀
Starts levitating
Move through walls
probably just remove being able to sprint with trauma/purg/surge while casting the secondary and tie that to mind in motion
the important thing is that it allows you to sprint-slide
since staffs only have a dodge limit of three
I find sprint-sliding to be almost always necessary when pushing into shooters with trauma
Imagine not normal walking into the line of fire like a true psyker
Mind over matter
Pain is temporary
Me when wyrdvane psyker comes out
holy sheet that new psyker cosmetic is fire
Can't wait to drop Winston bubble shields around tertium
i hope it also blocks my teammates' bullets
Also make grenades bounce off it. Additionally, let me spawn it where I am looking.

they have new cosmetic now?
thatd be nice
from today's comm-link which teased at some new cosmetics
bro looked like homeless assasins creed
Looks like desert raider tomb explorer
@blazing oak my psyker is kinda as close to medic/lab coat as i can get
i hope the new pants match this
theres no good pants
I quite dig the ones that were teased
not a fan of the bracers since they'll probably bulk up the 1st person viewmodels
i dont have the green pants from character creation otherwise id run those
eh might not work
How good is this?
what perk should i replace the flak armor with?
heh, thats the thing
im not sure carapace is the way to go
but i could be wrong
i wouldnt know
i mean, replace it with flak but better
bruh.. what is with these vets who refuse to pull their swords out when they get swarmed by walkers. im trying to do hadrons bidding and i look away for 2 seconds and theres a fkn horde meleeing me to death while theres 3 vets in separate corners of the zone trying to stay alive with guns out..
one guy even clears a path to me gunning trash down with his oh so trusty shredder.. and he stand in the middle of the horde reloading.. oh boy
tbh when i have silly vets in a horde ill spam some shoves on them w force sword
when theyre swinging their powerswords and still getting hit
cuz you can do it forever
and its 360 shove
I just hope we can have proper challenge maps or runs down the track which kinda forces u to learn melee mechanics and spacing
melee only modifier
i need something harder than t5 high int shock
if you have 2 good players on your team total its wraps
In vermintide there is no nades you can fall back on except for single consumables that are there by chance. It was mostly knowing when to push, block, dodge and fight back against mixed horde
No sliding or sprinting either 
a better and updated tutorial would probably suffice
tbh my build just plays like whc
now that i think about it
i naturally made my build just exactly like whc
pokey melee, high dps reliable quick secondary, ult to knock people away
even ulting to proc pinning + brainrbust on hit to 1shot crushers
is like ulting to get your crit on whc
same flow
Staby
stabby, my beloved :>
illisi is less aesthetic
Deimos slaughter equally good at horde clear actually
Half the time I use illisi I wonder if special is even worth it
For horde I mean, still amazing for crushers or mutants
lemme go do the math on the net damage dealt
Yea but in the time you do a special heavy you can do a heavy light
Also value in the extra stagger
I should just compile this information in my onenote so that I don't have to recalculate it all the time
Perhaps
It's definitely worth it at the start when you don't have slaughterer stacks yet and you want to gain them quickly. Plus there's no reason not to just use it as you're approaching the horde
as for during the fight, it's also just nice to build peril
Yea I kind of only use it during melee to build peril
here's a comparison without slaughterer
the asterisk indicates that I brought the damage down to 300 if it was greater to that to a particular target
e.g., instead of 354.5, I just changed it to 300, the HP of a poxwalker
@potent echo with max t4 slaughterer stacks this time
so the difference between them is less the more power you have, at least on poxwalkers
a WU + Unstable Power + Slaughterer illisi also hits the breakpoint for one-shotting groaners on a bodyshot with the minimum cleave damage
congrats
so on groaners with those specific blessings and WU, the special is probably more worthwhile than normals
the special is also less APM to reset back to h1
I do think that the special is better in most cases, but you do run into issues of extreme overkill
hmm yeah, QQ cancelling the 1st heavy at max t4 slaughterer stacks is probably better if there's not that many enemies
i dont understand what ppl did to get to damnation assassination.. who still dont drop medpack and melee the boss. instead dude is dodging around shooting poxwalkers on him instead of keeping the trash off the guy meleeing boss. How do you spend 2 minutes just running around the boss area killing trash coming after to you and not even killing specials
that in itself is a fkn skill
S rank in the Fcking Useless skill
because in wise words of player who did not do any horde control during damnation assassination and caused collective team to wipe "If you hit the boss faster, we could have won quicker"
my mind expanded that day
because hes doing side quest
theres horde control.. then theres running away from the horde and boss and hiding in a corner cuz theres 4 poxwalkers chasing you
Sounds like they need to equip the camo perk
cant blame him when theres so much going on
Makes sense. They were the victim here of the game
everytime you just had one player controlling the trash hordes coming in near end of first shield break, assassination is so easy
like if a special and elite wave spawn in, sure everyone gotta focus those first but like
this aint supposed to be hard at all
you can literally have one player 1v1 the boss
Sounds like it needs more shooters
especially full grenades as a zealot, blows my mind
tbf, I don't blame vets of all classes to run away to where they need to for recovering stamina
Train station new tweak: random point in the mission a train will crash through the wall, killing any players it hits. Boss is immune. Good luck
cool we need more booby traps
"that time a train crashed through the wall and we reincarnated a few rooms in ahead"
This is a fucking Bigfoot sighting on camera
I got a dialogue line that's relevant to my character backstory
Gib Ogryn Cadian lines
Absolute witchcraft
Loner psyker explaining where they first realized their “incomparable” mind when?
Give voice line
Veteran: I practically grew up with it
Zealot: [can't remember dialogue line]
Veteran: [see above]```
Why are these so rare dammit
dont you have to be paired to a specific character type to start dialogue with each other?
My favorite voice line is loner psyker being better at high gothic than fanatic zealot
How would it work otherwise? What do you mean
How would you talk to someone who isn’t there
seer psyker does it fine
The emperor is not a playable personality
i mean the background stories are paired between classes.. so class 1 background 1 can converse with class 2 background 4, but c1 bg1 cant convo with c2 bg2 and such. so its a dice roll each game
That's awfully restrictive
they mentioned it to keep the conversation that do happen to be random isntead of once every match
slight upgrade
What's an ideal build for the laspistol? I want to combo with a force sword for some jedi knight action
Or is the answer lol lmao just use a shredder?
though that's from last year
and WU now affects all damage
for the laspistol, there aren't really any great options for blessings besides ghost
it's not a gun I would really recommend, but it is there and not totally terrible; just a bit RNG
Being able to combo a deflector sword with a ghost laspistol seems decent in theory
Line up headshots while behind your guard
Then just chain ghost on shooters
I want to start psyker as a beginner, any tips?
what class did you play before? Or is this your first class?
I havent used laspistol since i was leveling. @fallow falcon can laspistol kill stuff?
Tip 1: don’t listen to the voices at high peril
off the top of my head, laspistol has something like a 3x crit multiplier
so it can do some good damage if it procs a crit
the problem being that psykers don't have Deadshot
this is my first
as a brief overview, Psyker has CC force staffs as their ranged weapons; most of our DPS is in our melee
we have Brain Burst as our grenade-slot weapon, which is good for targeting enemies that run around and killing Bulwarks (who have shields) and Crushers (who have Carapace armor)
best tip i ever got was stick with it u feel really strong at first then really weak then really strong
well atm i think we are always really strong after our buffs
yeah, this is probably the best state that Psyker is ever going to be in
but early on psykers were weaker until great statage
ya lol theres only going down from here IMO
although they did nerf PS into still being the best weapon just not the fully undisputed best weapon then buffed plasma
ive seen some people with lightning and fire and stuff, I just have the smite thing and my guns
I don’t want to seem stupid
you'll unlock those weapons as you level up
oh ok
each staff has different powers u get em as you go
you get your last staff somewhat late; at level 15
I see I see
trauma is lvl 8 i think right?
Some heretics will say that gun psyker is good
what are the good staffs
as a warning, the first staff that you unlock (the Trauma staff) is quite bad at lower ratings
i shoot for the emp my friend my gunker build is strongk
Force push on the laspistol is better than I gave it credit, it works from 10 meters away
i dunno man insta proc BB while shooting suppresing entire hordes generating tons of ammo with elite kills feels very nice
so I’ll try to get a staff first huh?
If you wish
staffs kinda suck at lower stat levels
but feels beter now that peril managment was buffed
like that but no power just more standing around
Use lmb headshots
i wish u could just keep channeling it like the purge haha but hten what would the diff be
Surge has much longer range
is staff what makes psyker good?
the trauma staff will initially feel quite bad because it has really bad charge scaling; a 0% Charge Rate trauma will take 2.5 seconds to fully charge, and an 80% Charge Rate trauma will take 1 second
I'd say the staffs have their strengths
what makes psyker good
Feats are a big part
Psyker has some good toughness Regen feats and melee
we have the fastest stamina Regen delay among the classes, and our force swords have infinite dodges
unlike veterans we don’t need to see the sniper to kill the sniper using brainburst
The fact that you can make a loadout that deals with everything in the game.
i feel like psyker toughness regen is kinda mid compared to other classes
And because of Brain Burst there are multiple loadouts that can do this
I think quietude is pretty comfy
no constant healing ewew like zealot no ultra stacking elite killing regen like vet no literally hit anything 20% regen like ogryn
and is a very generalist Regen feat
Quietude is nice for when your Allies buggered off on heresy difficulty and got themselves mulched
Also you can take warp absorption and cleave a horde getting your entire toughness bar back from nothing
quietude has the on-demand at any situation tier reliability that none of the classes have
which is really nice
Illisi special with warp absorption fucks, and it's good for just general killing things, it and quietude I both like a good bit
That with a surge staff to keep any bigger nasties off you and I think it's a better melee build than anything zealot does, and probably better than ogryn too for that sake, it's really nice
Had a friend call psyker the "single target class" when complaining I wasn't killing the sniper he walked directly into the open to get hit by while I was trauma staffing a horde with bulwarks and crushers
its a funny state of balance atm, the force melee weapons psyker has is def stronger than zealot
but zealot has the feats to turn the average melee weapon into decent performers regardless what they are
only definitive outlier being the thunder hammer vs monsties being the one thing that psyker wont keep up with
Oof, everyone plays at FOVs that makes my eyes twitch
Gunker?
Another episode of why I have to do everything by myself
damn 175 specials
lol
uncanny 4 is a hell of a drug
Now bang some melody on his helmet 🙂
does it do literally nothing on heavy 2
it jus stacks damage fast with heavy 2
oh, you can do heavy 2 out of push attack
huh, stacking all the damage i can, i can oneshot ragers with deimos heavy 2
you can drop the 5 cause who the fuck plays any lower than damnation ?
a good deimos can can oneshot a charging mutie, best melee in the game
yeah i reckon if i put maniac damage on i could hit that breakpoint much earlier
only bad thing is the weak spot damage. i need 6 warp charges and 20% peril with warp unleashed to reach the bp
only mauler/ogryn types cant get oneshot from it
all the ranged elites die even from a light 1
I'd reroll Block Efficieny to Maniacs and Blazing Spirit to Deflector on the first one and go with that
Very funny playing a game and all 3 others are constantly on orange ammo
Whilst also shooting every horde with a flamer and every blue head with a plasma
HI T6 without a Vet is quite a curse
I see too many people in pugs shooting literally everything, it's so unnecessary
And risky! Melee has a block and better dodging for a reason
must shoot random lone poxwalker urgh!
Yeh
how do u get the stats like that
By being good at shooting
fastest in the west
Drat
Because in the process of trying to not make the weapon system like Call of Duty, they made the metagame like Battlefield 2042 by not implementing a scoreboard
So we got the worst of both
no because its 40k
though I reckon it's just a lack of time and resources, since they do seem to be stretched a bit thin on both
and it's a bit down on the order of priority
i need to check the stats to feed my ego wdtm low prio, heresy
ooo hab high shock
Man, really good blessings and perks. Damage a killer here?
Looks good enough for my eye although never used voidstrike just yet, so far only stuck to Purgatus and Surge staves
Don't have a screenshot but I got 379 Accatran mk II recon lasgun, good stats dispo, 25 flak 25 maniac, has III dumdum on lock and I gave it III sustained fire for now...
...should I unironically use it for some gunker plays or not worth it?
Its generally considered stinky but tbh just try it and see how you feel, worst thing that happens is you're stuck with a weapon you don't like for a match that might end early anyways
I'm very disappointed in FS for not including the scoreboard as a baseline, I loved collecting green circles in VT2
The scoreboard mod just doesn't have the same feel to it, I want my green circles damn it
It has really weird scoring as well, spraying the autopistol gives team score like why
why unyielding is good?
Melee boss, clear horde for that one guy on the team with the best horde clear option
Usually flamer/purg
assassination bosses take extra damage from melee
And if your team has none of those?
Partying time
specifically shield
???
still melee
All 4 dodge dancing around the boss while meleeing
Hope one guy doesn't bring the bosses overhead attack onto another player 
teammates can just hold off hordes wherever they happen to spawn
on chasm terminus, it's a bit more sketchy, but sometimes you can get lucky with the boss positioning and spawns
e.g., the horde comes from 1 side and you've got the boss on the other
When I'm running cerebral lacerations I usually spam BB to keep the damage buff on the boss, otherwise I melee the boss or help out with any special spawns
Shooting the boss is usually not a good idea because he swaps to ranged and starts blasting
and I'm pretty sure the boss' void shield takes extra damage from melee
so melee him either way
I would argue to try to focus boss damage on chasm because of how messy things get if it drags on, depends on how comfortable the team is
2-2 split is definitely bad, maybe 3-1
3 bosses dps, 1 horde killer
well that's the dream
but sometimes the team doesn't melee
and I have 0 trust in randoms to DPS the boss down
Bring non illisi force sword to carry their asses probably the next simplest solution
well horde no biggie, it is specials what fuck things up
You shouldnt use special on the shield, but special them once the shield goes down
hope that your team sticks together then
or pay particular attention to special spawns to catch the occasional sniper/trapper
there really is no definitive strat unless you're playing in a premade
It would be good if more people default to meleeing the boss
Deimos' special is pretty nuts against that boss
They do?
Never seen anyone shooting its shield
So why unyielding is good on void?
I have had many teammates who just shoot the shield
the void shield is its own armour type
the assassination boss is flak (hence why the deimos/obscurus special deal particularly high damage to his HP)
or psykers who stay at the very back and just brainburst the boss
never again, i see a shield im dropping
So why unyielding is good on void?
oh you mean voidstrike
No clue, I know some pubs shoot balls into gryns but its like a 6-8 headshot breakpoint
idk, probably because the other options are meh
you already one-shot non-elite/non-special enemies with a full charge
well, dreg gunners have an unarmoured head
could also just be bendking referring to the +25% Flak and not the +25% unyielding
since they can always refine the unyielding into another perk of their choosing
Even if they do take it for boss damage, I think brainburst would probably out dps due to consistency (not having to aim)
void boss damage is garbage
since the epicentre doesn't seem to be explosion damage, and only the bon bon takes extra damage from explosion dmg anyways
well, bonbon also takes reduced damage from BB
I think he took 550 damage last time I checked?
hmm yeah
I suppose if you could consistently hit the bonbon's weakspot, you would deal more DPS than with brain burst maybe
I forget the damage modifiers on its body parts
maybe not, since voidstrike probably counts as ranged damage
i should just go test the damage numbers
huh, the beast of nurgle takes 770 damage from BB now it seems (with WU taken off)
80% damage voidstrike without WU into its weakspot is 458 damage
yeah it's more worth to BB now
Hey, 30% is 30%
There is big neon counter hanging in Fatshark's office. Each time hadron bricks 370+ weapon - it adds 1 to counter making an evil person in charge of this design - to smile.
ooh you added some more details
more like excommunicated you
some weird things are happening
when servers get janky i get random jumps of peril
a blast will take 30% instead of 15% and explode me for example
but only when the game is so nuts the server is melting
It's Backed Potato Servers - they have less conductivity than regular potato servers
it doesnt happen often'
sometimes it will happen several times in the span of a few minutes and then none at all for the rest of the game
Hit registration is always wonky
Sword need some changes (in blessing and perks) but i'm pretty happy with my crit staff
That's a sick staff
The Deimos with pareil based damage is nice
Same with the illisi and quell on hit
You jerk off your sword then go fighting
crit, flak(?); warp flurry and warp nexus
and you want burn to be 76% or higher
that's from the commlink forum post
YOOO OK GAME ALMOST ON FULL FORCE NOW HAHA
Driptide is coming
Can anyone give any advice on surge staff? What blessings and perks should I aim for?
best for surge staff is replacing it with trauma/void/purg. but if you really wanna be the cc bot then going flurry/nexus and perks flak + carapace/unarmored is ok
blessings is flurry + nexus, perks you can run crit chance/flak/maniac/unarmoured (choose 2 from the 4) imo
its fun but you dont kill anything thats not flak / carapace. so you gotta go with an illisi and then you dont have the marvellous deimos
Great at making me leave games
Well I hate the deimos anyways
i wish they give us some sort of beam staff thats visually in the lightning theme
.>
lazorr hasn't been talking about my surge staff lately
because surge staff is great
Anything that doesnt kill a regular enemy with one full charge is träsh
see
how dare you
that man gotta be banned from this server !
Nooo
Exile him to GENERAL CHAT
The dreaded general chat
What even happens in general chat
nobody is allowed to talk down the glorious deimos !
how did i do
Ya did good, boss. Just throw slaughter onto exorcist and flak dmg onto crit dmg and you should be even better.
Just wish we could spam charge deimos sword but it would be OP
ugh deimos smh
qq cancel the charge is ok.
I am literally building a Surge just so I have an excuse to use Illisi, since I don't wanna use guns. I also feel like it's my best bet for getting the Heresy penances done since with my favoured Purgatus I want to take Ascendent Blaze and so I don't get the better brain bursts.
i'm wondering about new Penances.
While being totaly resonable and auto-complte type - it will be a BLOODBATH and kill-stealing angry rants for elite/special kills 🙂
It will take years to complete for average camo-vet 🙂
On higher level runs theres gonna be like four to five specials on screen at once
not if you are still in the same volley fire
fuck that shits impossible
I only play malice
Impossible for camo vet - they usualy kill 1 poxwalker and barely kill 1 special/elite per volley fire. They are THAT slow
this
had 3 bombers 3 snipers and some others
Psyker chat- talking shit about"blunts" 🙂
im just thinking of how many times i volley fire and murder all shooters and the 5 elites and it is up for over a minute
Magic and pew pew > magic > pew pew
I sometimes have volleygasms whe i play on my vet - making it last for 5 miuntes 🙂
When AI director descides tht it will be shooting dregs after shooting dregs after shooting dregs for few rooms and pattrols
mag dump shredder speedrun
Weird that there is only a t3 version of Supeority
up to 4% scaling with peril - so every 25% peril gives 1% of power ...
Just got level 25 on Psyker. Using Purgatus and Mk2 Force Sword, what feats should I use? Currently running: Quititude, Warp unleashed, Psycic communion, kinetic shield and warp battery
That's fine though kinetic deflection is usually preferred
What level 30 feat should I take? I’ve found the two weapons that I love on Psyker so just going to build around these 2
ascendant blaze usually with purg
I personally prefer kinetic barrage for high intensity shocktroops even with purg but that's more specific
We had shotguns at beta no?
Pretty sure fatshark just decided shotguns dont belong to their design of the psyker
I still find kinetic barrage to be the move. It's so easy to keep warp flurry stacks and the purgatus with high crit already applies hella stacks
and with 6 warp charges and more damage at high peril, you can CHUNK bosses with kinetic barrage
AB is mostly used to deal with shooter packs
got hurt a bit since stupid global burn nerf but
6 stacks used to be able to kill everything up to ragers in combination with warp unleashed etc. etc.
especially if you boosted it by swapping over to a FS and proccing slaughterer
Add in cerebral lacerations and your teammates can join in on the fun.
Does purgatus soulblaze stack with warp unleashed / warp charges?
yep
they changed it like 2 patches back so warp unleashed is just a global dmg buff
warp charges have always been a global dmg buff
What talents do you guys never take on Psyker?
Wrack and ruin
Ruin and Wrack
Any psyker who runs it is likely listening to the voices and obeying them
Do you ever run Inner Tranquility over Warp Unleashed?
I like the voices
Wrack and Ruin is such a weird talent, like... People who choose it know that Warp Unleashed and Inner Tranquility is right there, right?
Warp Unleashed is just too strong to pass on, enjoy it while it lasts.
You can get those sweet BB one shots on Ragers, Bursters and Flamers with it
Yeah it's great. Hope they don't nerf it and instead buff the others on the row.
Also... It is just me or is Wildfire bugged? It doesn't seem able to push a unit above 4 or so stacks.
it says right on the ability, limit 4
What I mean is if say, 2 units die next to a unit, it doesn't go up to 8 stacks.
It stays at 4 stacks even if 50 units with 10+ stacks die next to it.
nope, wont go past 4
Isn't that a bug? Because that's not what the description says.
the breakpoint is 76% burn, isn't it?
this is so close to being incredible :(
rip too much quell speed
i'm still gonna pick it up
I don't really see myself playing anything over regular damnation for a bit (regular damnation is still a bit scary sometimes lol) so I doubt it's a HUGE difference
Out with a bang and pick n mix are fucking impossible to get
People are just constantly gung-ho with their guns
Use this discord and find people to help you get them
That's how I got them
It's just bad design
"hey team if you could not play for a minute so i can get this"
I'm sure i'll get it eventually, but fucking helll
I mean you only ever have to do them once
I do think that penances should generally be more about stuff you'd do anyway
but I wouldn't go so far as to call it bad design
The new ppenance we're getting is what they should've all been like
They're more like classic vermintide 2 challenges where they're things you do over time rather than something weird in one mission
Pysker cosmetic looks kinda bad though
Go to comms plex mid point mission and stay on the right balcony. Gives you a good view of the gunners that spawn in the room before the midpoint room before your teammates do, so you have first dibs on them
For pick n mix
And going out with a bang
I actually really dig the shirt and pants combo o the psyker
not so sold on the hat but I'd need to see it
Idk how I feel about the colors being so bland
Going out with a bang i've repeatedly been running intno a pack of gunners with Illisi special spam, but people just gun em down instantly
even if i say what i'm trying to do
so I think they are going to actually add recolors to the armory with this, too
but that might just be me misreading the statement
Again go to comms plex and for going out with a bang camp the entrance to the midpoint room and wait for the gunners/shotgunners to spawn
Yea that last statement was confusing for me too
Yeah I'll try that, just gotta wait for the mission to be in rotation
Cheers

Idk if they were referring to the Vet or Ogryn since they get two penances
Which I'm hoping means they're gonna add that armor we still don't have
But the zealots also missing two sets
I'm posting a feedback thread on Psyker talents, anyone wanna give feedback on it before I post?
Mind in motion best perk
Post a link to the thread
Will do so when it's posted, was hoping for feedback before I post potential nonsense.
Alright ,here it is @edgy kite.
https://forums.fatsharkgames.com/t/underwhelming-psyker-talents/78439
Hey, figured I’d write up a post with the talents that I find to be underwhelming. I will update this post if I receive feedback that I agree with. Tier 1 All of the choices here are decent and lead to a slightly different playstyle, which is good. Tier 2 Inner Tranquility Good, but not as good as Warp Unleashed, and thus it is less often t...
👍
I definitely might be wrong about stuff here. Would appreciate corrections.
I had a Purgatus Psyker in one of my Zealot games a few days ago
noticed it only because he had BBed a Crusher at the beginning of the map, and it procced W&R. I see Soulblaze on the adds thinking "That's odd, he was really far away, how do they have— Oh, my God-Emperor, no."
Uh Ijust came back to the game. Please don't tell me the purgatus isnt good anymore lol
I'd only say that Kinetic deflection is fine as is, it's incredibly strong, especially with a force sword with deflector.
Purgatus is fine. Surge and Purge are both a step below Trauma and Void, but they're more than adequate for the highest gameplay
Inner tranquility is pretty strong too under the right circumstances, mainly used with the surge staff to perma stagger anything
being able to build peril by blocking is actually pretty nice utility on its own
main problem with Purgatus is that the Flamer nerf to Zealots two weeks ago indirectly nerfed Soulblaze as well, so it does worse against Flak targets now
which stinks
My comment was not about the Purgatus staff. It was that he was running W&R.
Fair enough. I don't rate Deflector that highly myself because it is quite situational imo.
I disagree, i use it all the time, it's incredibly useful to help you close the gap between loads of gunners
well thing is you can do that anyway
Hmm, you can do that with your infinite dodge sliding though
Though somewhat less safely
"Kinetic Shield
The bonus here is simply much too low to matter. I suggest buffing both the base from 10% to 25% and the cap to 66%."
So you want to give Psykers more damage reduction than Zealots now? No way they're ever going to buff the Psyker version of reduction, which doesn't even require a proc, to the already nerfed Faith Restored
True, but you're still lgonna take some damage, and on higher difficulties gunners are the main issue as they just shred your toughness
dodge slide, running at an angle (with stamina), making sure they are suppressed
etc
So what do you suggest? The current version of the feat is incredibly underhwelming
Or just hold right click and push W 😉
sometimes more safely than blocking if there are shots from multiple directions
tbh kinetic shield is actually quite good
I think a 33% flat damage reduction for high peril builds is pretty decent
considering how little you block if you don't have deflector on your force sword
Run mind in motion 
Also why replace mind in motion when you can just buff it to apply to many more things
And allow you to sprint while doing those things
you may be mistaken into thinking it only affects ranged damage because of the shitty tooltip. It's actually toughness reduction from all sources of damage.
or they might just change the desc
yeah i think it's fine as is
for high peril Psykers, that's a 33% flat full damage reduction with no meaningful condition. If they had kept Faith Restored at 75% reduction on Zealots I could imagine them buffing KS, but they clearly did not want situations where people are passively mitigating large chunks of damage on Damnation and must use move tech or cover to survive
Why replace mind in motion instead of leaning all in to the mobility route
I mean
faith restored needs to be buffed rn to like 66%
but that's another conversation
I think for other psyker talents
wrak needs to either apply more stacks for just work on anything
Huh.
Mind in Motion would be a very cool tech if it allowed you to use staff secondaries while moving at full speed
or BB
Allow you to sprint at full speed while quelling charging staffs and charging brainburst
That’s my suggestion
Just remove movement penalties
yup. Basically "your Warp-related actions no longer reduce movement speed"
wildfire needs it's stack transfer limit removed
^
quicken is actually pretty solid now
I was so excited to use it, and so disappointed when I learned about the crippling cap
i feel like that's a bug
I agree Quicken is alright. It's mainly a QoL thing for "I don't want to have to brain burst." It basically turns Warp Charges into automatic permanent gains with Psychic Communion
kinetic flayer needs to have it's chance reduced(or something) but change the cool down to be per target rather then over all
maybe make it not generate warp charges or generate less or something
to prevent just using the fasest firing weapon you can and just instantly stacking it
I fear it may be a bit too powerful if this change happened, but frankly I think it would be good with simply changing the cooldown to 5 seconds, and still having it be one target.
functionally that would mean that trying to proc it on a specific mob would still take some time, as it would be a 1 in 10 chance and not be remotely likely to proc within that 5 second window several times over
but it would be nice in horde scenarios to get Warp Charges running quickly. Maybe alongside a "prioritizes elite and specialist enemies" modifier
that is, if it hits 10 targets and activates a proc, then that proc would be reoriented to an elite/specialist. But fighting a lonesome Crusher, for instance, won't do anything meaningful.
Thanks, will add to post.
chaxe
Chaxe
folding chable
Zealot chat needs to be quarantined
It would have been interseting if quicken actually changed the “shape”of the ult. Ex instead of the abillty being applied in a cone shape it was instead applied in a circle shape.
Oh I see. So running purgatus w ascendant blaze isn't trolling on heresy+ then?
purg+AB < Surge staff
I get as many mob kills as a purga psyker by just using special heavy on blaze V sword
I wouldn't say it's trolling, no. It's also not that great, and you have substantially better options, but if you like Purgatus then play Purgatus.
I really need to see if the Purgatus staff caps my turn speed while flaming like the flamer does
I hope it doesn’t because then I can windmill flame
the new Force Swords basically trivialize the one thing Purgatus was good at
Ya cuz I like both purga and surge. Setting things on fire or throwing lightning at them is fun.
The only bad thing about surge is that the lmb isn’t lightning
that's the main problem with it. It's niche is Zealot-styled conal horde clear, and both Illisi and Deimos Force Swords (especially Illisi) do so faster, and safer, with no ramp-up
CHAXE
but if you do take Purgatus, you still should not take W&R. W&R is a dumpster talent compared to the two alternatives, even with its "buff"
Lmfao fuck W&R. All my homies abhor W&R
If W&R had like twice the radius it would probably be fine I think.
Two headpops would kill all the nearby trash.
It was fine until WU buff and flak damage nerf
make it so that killing any target with BB applies 3 stacks of Soulblaze at a wider radius
Kinetic barrage synergy
or a higher number of stacks. 3 stacks is useless. Gotta get it at least twice over for small mobs.
damn straight
Wait but then that would make the fire ult perk useless
lets you target small mobs for Soulblaze chains if you can't target specialists/elites
3 is still decent damage but not like you ever just BB once when running that
The fire ability perk consumes the bb stacks right
yes
Yeah then no I ain’t using that
A T2 feat shouldn't nuke everything in a huge radius
Bro ascendant blaze is fucking crazy
you aren't using it anyway, then?
AB loses charges regardless of what other stuff you have going on
Yes that's the big issue with it actually imo
while you're objectively correct here, W&R is useless unless they either make it much stronger, or they nerf the other two
I need my bb stacks for surge
Surge staff?
Yes
Youre using surge staff for dmg?
what are you even doing with your life atm...
I’m at an airport right now
Lol
why would you run Surge with Ascendant Blaze, regardless of what other talents exist?
I don’t
Alright, updated the post with some of the feedback from here, thanks!
okay. Then why are you spouting out nonsequiturs?
"I won't run buffed W&R because then Ascendant Blaze will lose my BB stacks and I need BB for Surge."
that was your thought process. And I can't fathom it atm.
we were all literally talking about it, and then I described a buffed vversion of it, and you said, and I quote, "Wait but then that would make the fire ult perk useless"
I mean i run ascendant blaze because i cant be be bothered to swap my feats when i use surge 
followed by "Yeah then no I ain’t using that"
I wanted to edit that
followed by stuff about Surge staff
This was following being told it consumes bb stacks
Not for wrack and ruin
What I meant was kinetic barrage and w&r buffed would be good alternative to AB. I used too strong a word
I said "make it so that killing any target with BB applies 3 stacks of Soulblaze at a wider radius" and you replied "Kinetic barrage synergy" followed by "Wait but then that would make the fire ult perk useless"
Yes and I regret using that strong of a word
okay
well, I'm glad you didn't mean to say what you said, because what you said was cuckoo pants
"Cuckoo pants"
Yes I meant that it would be a good alternative to AB, which is nice because I don’t like using AB as it consumes my bb stacks which add a bit more damage to my surge staff which can help it kill more scabs
correct. You shouldn't. AB isn't for any builds except Purgatus and meme Blazing Spirit stuff
This is pretty good right 🤔
AB is for Gunpsyker though
also meme Gunpsyker
Is it a meme though? seems quite strong
Though I don't have Pinning Fire so I can't test it
it's okay. Focused Channeling isn't that necessary. But it's not terrible either.
Bendking. You mention you arent sure how much more effective sprinting while brainburst and whatnot can be. I believe it would let you slide while doing it
Also got this one but I plan on replacing the run n gun since quite frankly it's useless on a staff
Do I need to use the sprint button to dodge slide
Also terrifying barrage with uh, I dunno actually
a Psyker who looks at the ranged options that they have available to them, as a ranged wizard class, and decides to pick up autopistols instead, is running a memey build. Doesn't mean it can't work. I'm not really saying it as a necessary pejorative—meme builds could well be strong in a niche—but it's still memey
Purg already staggers, no need to surpress
that's useless
Additionally you want higher cloud radius imo
Run n gun would be good if the lmb for the staves was unique to each one and more impactful
both blessings are bricked, unarmored damage is unnecessary, critical hit damage does nothing at all for purg, and warp resst+cloud radius being dump stats is horrible
Actually just remove run n gun and add it to mind in motion
just get a new purg
I prefer having focused channelling on all my staves mostly because of convenience
it's very, very bad convenience, I assure you
if you're getting hit by targets enough to stun you, you should just move instead
it's sorta okay on Purg to keep a channel going
I use it on my surge because surge sometimes doesn’t stun a guy right up close to me but I still need to stun the guys behind him and being staggered sucks
the other three, no
Btw, if you agree with most of the feedback here, perhaps consider living a like to get more attention from FS.
https://forums.fatsharkgames.com/t/underwhelming-psyker-feats/78439
Hey, figured I’d write up a post with the talents that I find to be underwhelming. I will update this post if I receive feedback that I agree with. Tier 1 All of the choices here are decent and lead to a slightly different playstyle, which is good. Tier 2 Inner Tranquility Good, but not as good as Warp Unleashed, and thus it is less often t...
it's fine on trauma too
run crit+flurry
I wouldn’t need focused channeling if surge staff wasn’t a bit buggy
Does dodge sliding require sprinting?
it's not that it provides no benefit ever. It's that it provides a demonstrably marginal benefit compared to other much stronger blessings, that only becomes useful alongside bad gameplay
not true
no
I think you can bind it in some way to dodge-slide without sprinting
like putting dodge on the sprint button and jump elsewhere?
Also everyone says to rebind dodge off jump to do dodge sliding. Is this actually required
Or just makes spamming it easier
it's helpful if you dodge a lot so you don't jump unintentionally, yes
But it’s not required
I don’t have any more button space to put dodge in its own key on the steam deck
Except left stick click but that is not a good dodge button
don't really think it's required, but it will require you to have substantially smoother personal inputs to be able to seamlessly toggle dodge+slide at the same time from different buttons
best control change i ever made was moving crouch to MB5 and off the keyboard
it's much easier if you have both on one button
but you can in fact still do it with good timing
I mean i play damnations and i dont use it so its not required but i also have no idea how it affects play
@radiant lance sprinting while brainbursting would let you charge a brainburst while running away from the beast of Nurgle attacking you
it makes melee psyker movement safer and smoother. I don't use it either, though
Couldn't I just bind jump to something else and primarily use space bar for dodge
yes
Since I rarely need jump
Me looking at all you pc people with more than 17 buttons for keybinds
now consider dodge slide quelling
Did you know the default darktide keybinds puts sprint on left stick click?
don't play a PC game on a modded Nintendo 3DS Holder
problem solved
No
I mean you could also dodge slide while charging a brainburst.
But I’m already a heretic as I use loner psyker so fleeing from battle is acceptable
you should be forward slide BBing stragglers when there's downtime
I always peek a corner with slide charging my trauma
You never know if there is a pack of rangers
6 crushers
And the charge rate for trauma even at 80% is a tiny bit too slow to fully charge them if you don't pre cook it with sprint slide
though I once caught a DH a mile away when I was doing that
fair
Or 6 scab riflemen
6 crusher is more intimidating tho
pretty normal
With trauma nah cause I know they can't touch me
Ranged units on the other hand like to take me on the spot
Still had to rebind that crap as it was taxing to press that to sprint constantly
Just run deflector 
crushers are a non-threat in general unless maybe you are completely surrounded
I do but it is quite narrow, dodge sliding works more consistently than deflector tbh
really? what did u change it to? left click to sprint is pretty universal for fps shooters on controller
crushers are generally a non threat but sometimes you get some dinguses that don't bring anything to deal wiht armor
Thats why God gave you BB
it's mainly turning a corner and they are just right there
The joystick click buttons have the most spring resistance out of any of the buttons on the controller. Holding that down is just unnecessarily harder than it should be. I rebinded it to the back top left button
L4
you dont have to hold it down theres an option to click once to initiate sprint
please melky i need a blaze away IV to extract
good luck with that
Eh it’s still more convenient to use l4 than press down hard on the stick
?
you'd be the only one to have it
it's T3 only
TYL
cavalcade is bad
thing a)crits enough as is with how it's crits work and b) crits aren't hat good
You will get it the day after they nerf that combo
Sorry, I'm too Knife Zealot to accept such heresy
Crits work different with guns and melee
eh the moment they nerf shredder ill just go back to my trauma staff
And knife has crazy multipliers for weakspots and weakspot crits
Most guns get only a minor bonus damage on crits
or roll for a fun revolver
Play assassination so you can reload to the beat of disposal unit
I'm thinking of going terrifying barrage or the one that restores toughness instead of blaze away on my shredder
Feel like my build needs some extra survivability
i can see its use on surge i guess
randomly killing some trash mob while you're spamming will trigger it
now that i think about it i can think of several situations where it would have helped me
if they ever let weapons have 3 blessings then i'll probably get it
ignorance
Dreg shooters recovering so fast from staggering that they immediately shoot before I can surge them again
Pain
its shit like that that makes automatic weapons king in this game
If I could buff surge staff without increasing target number I’d make it so the stun lasted longer after the surge so you can quell more before surging again
you can just brute force the shitty code with spam
Inspiring Barrage?
Yes that one
it's hot garbage on almost all weapons
Aww too bad
it's not terrible on the auto pistol
the "toughness regen" in question is just a modifier to coherency regen
which is why I said almost. Autopistol is an example of where it's merely 'definitely still not that great'
so if you take damage it stops
So blaze away and pinning fire are literally the only good ones?
yes
That's about the state of blessings in general. 2ish good ones per weapon, and the rest are crap
Very boring
Yeah
Would be interesting to have some defensive options on shredder
Chainaxe gets 3
the real reason they have the blessing lock: they'd need to come to terms with the fact that all players would always take two specific T4 blessings if locks weren't a thing
Common win for chaxe squad
and therefore have to actually balance blessings
Would be interesting if we had actual choices!
though some weapons do have three good blessings
in rare occasions, even four
very rare occasions
Nah, artificial time gate. Same reason for all the crafting RNG
Yeah, 2ish: 2 +-1
I prefer my conspiracy to your consensus. Harrumph!
I will ruin all of your fun thoughts with logic!
stupid thing with that consensus is that there are actually a lot of things to experiment with
They had a great crafting system ins VT2, just needed to copy paste it lol
Slaughterer head taker and thrust depending on preference
even giving me almost immediate access to true BiS versions of a weapon would simply allow me to try new weapons
Wait... you wanted to actually experiment with the options we have?!
instead of pigeonholing days or weeks of resource generation into a singular version of a singular weapon comp
it's not like it would make me play less. I'd play substantially more because of all of the new toys.
I mean
Yeah I mean VT2 didn't have any of that AND it had the red weapons
that is the consus for most people
That's fatshark in general. Finally get the game where it needs to be after 2 years of changes, then release a new game that's basically the vanilla of the previous game, but without all of the improvements they made over time.
I was done gearing after like 100 hours, still got 700 hours or so out of that game
is that they'd play more if the locks where gone
I'd be 100% fine with it
but i'd also be fine with just being able to upgrade the locked blessing
oh and remove perk locks
becuase perks are boring as fuck
and can make or break some weapons
If they want locks, make it so locks are removed when you consecrate, so you can incrementally get the weapon you want as you upgrade it
shits bricked
I want to be able to use resources to upgrade the base stats
I mean they also need something to like
prevent you from getting fucked
if they nerf the blessing
the suggestion I sometimes see about Diamantine unlocking a blessing/perk is a nice one. Still gives Fatshark a grind component for artificial retention, but also makes upgrading a specific base more deterministic. You found a "good enough for now?" weapon. Roll on a good blessing and save your mats. You found a "this is the one" weapon? 8,000 diamantine to unlock the second perk/blessing, please.
like if they significnatly change a blessing then unlock any weapon they has it
I could definitely live with that
at least temporarily
8k seems prohibitively expensive
I threw out a random number
considering 1 damnation gives u 300 max
youd need like 30 perfect damnation runs lmao
like how in warframe if they nerf a weapon or warframe then they give forma to people with forma on that weapon/warframe
30 perfect damnation runs to make one weapon fully rerollable is not a bad trade to me. But again, I just threw out a random number.
again ideally they just remove the locks
yes, ideally
they wont
they might tbh
cuz they hate fun
but if they are obsessed with their artificial retention, that's a way to do it
Ideally they overhaul the system
I think they actually will change it in a few months as a desperation gambit
how the F do you get the slaughter blessing? Been consecrating swords like crazy and can't find the fuckin thing
My thought is that they remove locks, and then plasteel could stay for upgrading a weapon and changing perks/blessings. They always start at t1 when you change them on a weapon.
Diamantine then could be used for upgrading the tier of the perk/blessing, and shifting the base stat bars of the item.
Are they actually or is this just a community thing that was speculated and spiraled from there
truth be told, I defend game devs a lot more than a lot of people. But it's not remotely speculative to say that systems like the blessing lock are artificial retention protocols
The grind and focus on gear feels a lot more like a focus in this than VT2 at least
idk they said they were exploring some options which doesnt seem like its gonna be a removal entirely
it's bog standard gacha development tactics to lock highest power levels behind a combination of RNG that is half-deterministic, half-"get fucked"
and if it's true that their lock system was a player retention tactic, they could maintain it by providing unlocks for mat exchanges, because that would still be a retention tactic. Just a less "get-fucked" version
It's quite obvious that a lot of game systems in darktide are built around player retention, and the cash shop.
The reason why the player hub got changed to a shitty thing that requires a server login is so that they can have players with cosmetics mingling with everyone and showing off the shiny purchasables. It's also why the hub is in third person, so you can see your crappy free gear directly compared to the shiny whale's cosmetics right next to you.
The entire crafting system is built around RNG that you have have to keep rolling the slot machine endlessly, trying to get the thing you want, so potentially endless player retention. That's not how it works in practice, but it's the system in place behind why it's so shitty.
I think they should overhaul the system and make each weapon where you play with it and unlock more power for it
Like DRG
makes me laugh when a game that will shut down one day and deny everyone access to their save data or ability to play the game that they thought they bought, is concerned with player retention and stretching play hours. any way you look at it, it's predatory
"we want you to spend all of your time and money on our game but one day we will take a huge gigantic shit on your sense of investment and sense of security on that investment by just packing up and leaving"
That's the point. The people at the top making decisions don't actually care about the players. The player retention is introduced to keep players on the hook so that they have longer to be tempted by the cash shop
It's the problem with big gaming companies currently. You get business people running things at the top, not devs who want to make a good game
you know when you think about it, the only difference between a perma ban and the game shutting down is time difference but you lose everything either way. In the end everyone gets perma banned, they just don't realize it yet
so why give a shit about your time investment at all
play to have fun or dont play
I really wish that more companies could decide to make "enough profit" instead of "all of the money, damn the consequences!"
you dont get rich by having morals or a conscience'
the only way they get along with everybody else is if you give them a common identity with everybody else
or else they just shit in everybody's yard
one of the negative effects of stock market especially, perhaps not in this case because idk about fs
you've got foreign investors shitting in every single country on the planet through the stock market
globalism indeed
What’s that stuff called that makes it so if steam shuts down all our single player games go poof? Digital rights protection or something
probably yeh
i feel like an avenue they could take is making you lock a single perk or blessing, which will enable the other 3 to be able to be changed
dropping the total number of locks on a weapon from 2 to 1
say you get a banger roll on a weapon and you upgrade it to max
and you got 25% flak but the other perk was block efficiency and both blessings were absolute shit
you could lock that flak, allowing that block efficiency to be changed, as well as both blessings
allowing for RNG still, but not quite the level we have now
cuz its a lot more common to get at least 1 thing we want rolled on a weapon, as opposed to 1 perk and 1 blessing we want
Yeah, getting good stats and at least one good thing is pretty common
something i can see them doing is more than doubling the cost of replacing perks and blessings
the whole locking concept is stupid for Darktide
if they do go that path
Darktide isn't fundamentally a looter
i wouldnt be too peeved about it
nobody is playing Darktide to "collect them all"
because id be trading gambling for an mostly ensured way to get what i want
and trying to reinforce that style of gameplay just turns away the kind of people that would otherwise play Darktide for the long haul
I hate the locking concept
anybody with any sanity does
Fk I forgot to farm for Arknights
Does anyone remember if reds were released well after the main game in VT2?
"well" = years
Yeah, I expect that last 20% of the stat bar will be some time coming
Fucking contrarian dingleberries on reddit going "but akchually I love the taste of boot polish"
some people love dick, there's nothing wrong with that
Not that many granted, but enough
V2 reds were in the game on release
but there's not enough of them to support a game








