#psyker-class
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doggy space mission
i went flying once sideways tho
love it when that happens https://www.youtube.com/watch?v=BBwbDgjyqa4
lol



totally avoidable

I held S for a second and my game interpreted that as me wanting to go mach 1
incredibly rookie mistake
should've activated my air brakes
Has anyone been bonked through the floor by crusher yet
Skill issue obviously

Well, I upgraded another 3 force swords to gold today, still none of the rank 4 blessings I wanted popped up :/
still dont have deflector 4
downgrading squad unite
once you have decent-good stuff, upgrading isn't worth it
just save your mats till they fix it (HOPEFULLY)
wishful thinking ik but
actually its very worth it if u have good goals (u want fire sword)
if ur goals are lame (damage) then u will be sad. but fire sword ppl will never be disappoint

CRAB IT TAKES TOO MUCH TO MAKE FIRE SWORD
no
dont give up
fire sword need strugle
the hottest fire sword is forged in the uhhh
is there t4 blazing?
temper thyself in the forge
biggest waste of plasteel?
i think thats a phrase
its like surge
i need surge because my dream is to do surge w/ blazing spirit
so 1 in every 10 shots
i fire fiery blob

this cannot go wrong
i want bloodthirsty, t4 warp flurry on void and trauma, and t4 riposte and shred
warp flurry the most
Yeah but its not like you get extra blazing spirit stacks from it
its still just like critting without the surge 😦
👍
i do about 75% of my optimised staff with my meme staff and given that surge is probably about the same effectiveness as my meme staff i have zero qualms
about ruini- uhh joining ppls games
As long as you're having fun 😛
and making sure my team arent
Watch life transfer and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
last man alive
gotta keep ur team on their toes
nice timing
I mean i just ran on my vet with 2 psykers with purg staff in a hunting grounds 5
u have a tiny window to do it
if ur too slow u will die and ppl will not respect ur dedication to the bit
they managed to blow the zealot and I off the ledge with a barrel, and everytime the hounds came they'd hide behind doors and close them and wait for us to clear the hounds
pretty big troll
ended up with like 250k damage between the two of them and zealot and I had 350k each. long mission
Watch grab this and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
this one is harder than it looks
ive tried it before and theres nothing more disappointing than not killing it
i need to get one on a dog
but now ive found out why i was killing so many dogs
10 Views. Watch these dogs volunteered for the psykic laika programme and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
its space time
nice showcase of animal cruelty
hrm...blaze sword with t4 slaughterer or stub revolver with t4 trickshooter
Im not exactly sure what happened here, i think it has something to do with the space dog 'fix'
after using the sword and flame staff for a while I used my axe and gun again
jfc I felt drunk with power
mk3 hh goddam fucks
I scored higher than both vets in the party and I play on a controller
Brutal momentum really does come intonplay in the hordes with rhw light swings

Barely notice with the oush block, but the light chain, holy cowza
Gun Psyker fucks
that worth buying?
Damn yeah that looks pretty excellent
holy shit
tbh i've kinda strayed away from FS but figure i should give it a try
t4 slaughterer
Kind of insane honestly
swap warp res with first target
? are u guys high it doesnt have bloodthirsty OR blazing spirit hello?
how do u set ppl on fire with that
AND IT HAS +MANIAC
smh guys cmon
Yeah that might be the most godly Melk item I have ever laid eyes on
It's definitely up there
alright, thnx pals
melk has offered me one (1) staff in the last 7 refreshes
it was a trauma
otherwise its just been godlike headhunters
smh
i only want one thing tho
well 2 things
surge and bloodthirsty

and i will get them
use them for one mission
then move on
to a new meme
thank u melk for mercy killer 4 uncanny strike 4 ghost 4 BUT I DUN WAN DEEZ
deez nuts lmao
dude i'd love to be able to use autogun as psyker effectively(and not have to worry about getting kicked from group). i just love the feel and sound of the rapid fire version
shoot them a wink and then clutch the game with your sick skills
Does staff/BB receive the bonus from Slaughter (+power on kill) on a melee weapon? Also do the crediting kills have to come from that melee weapon?
As long as the weapon that has slaughterer is equipped, doesnt matter what you use to kill an enemy, as long as its your kill. (For example, you can set things on fire with purgatus, then switch to your melee) Not sure about stack behaviour when you switch out of it, though. I'd assume you lose the stacks
if ur not on the floor half the game i dont think people mind what you bring
actually i'm not sure about that, i keep finding new ways to make people angry
Shieldgryn Never Die only absorb all damage
Muahahha
does anyone know how to upgrade mods?
i dont doubt that
slightly annoyed, today i did an insane clutch and the recording only started after i reached the team to revive them - because i had it set to record the last two minutes, i changed it to 5 after ... still might not have been enough
what do you mean
after most recent patch, my mods don't work any more
you just click on toggle_darktide_mods.bat again
do you know what the key is?
at least you know in your heart
i love you, you're beautiful
np
my brother was there, and the ogryn gave me a nice compliment " you might be the best psyker ever"
a sharp tongue
i know its not true, but i would be lying if i said i was [complete] trash
hopefully, i can be trash in your heart
proof that ogryns are nice, this was after clearing the downstairs area of several reapers and gunners
Psyker Weapon Tier List Patch 1.0.36
wait mkII dueling sword A but V and IV bad? 😮
so um
was warp flurry every fixed on purge and surge
cuz someone said it did
and then someone else said it didn't
and yeah
It is not fixed yet, but when it is it will be the best for it. But currently you can run w/e second blessing on it
fun
its atrox tac axe not atrax
defences on mkv ds aint the dump stat
mob like the others imo
also charge rate dump for void and trauma is questionable
A lot of questionable on the list but can't be an expert on every weapon
Charge Rate at 60 and 80 is a difference of 0.05 seconds, you won't feel that neither will your peril
why is “atrax” 4 tac axe b when the rest are d
would be interesting to see something like this that was an aggregate of scoreboard data over time
why would u take wrath and shred on chainsword too when savage sweep does more
rather than the "just some internet shitter's opinions" standard tier list methodology
peril powergaming?
Thank you for the tip
The scoreboard isn't reliable at all for damage
Would rather dump warp res than mobility on fs
Had a 13% mobility force sword and never again
Would rather dump damage stats when they don't matter for breakpoints
the only thing I know the scoreboard definitely doesn't track is the revive state things and everything that goes on therein
damage mindsety
Overkill is most important stat

Because of its light move set, Mk 2 requires you to spam heavys to horde clear and maintain shred stacks which isn't always possible and Mk 7 requires you to make use of push attacks or have a wonky rotation. They aren't "player friendly" so to speak
i enarly hit 50:50 damage overkill
You get yellows on the scoreboard
hey guys, whats a good map for me to blow myself on (for the penance)?
In the hands of an expert they are the same tier, but if you were an expert you wouldn't need a tier list
lmao blow myself UP
this is exactly the opposite of the point of a tierlist
not for the penance its just how i roll
i mean not sure how this helps but u know
food for thought
i think before u work up to the penance u gotta work on explosion reses, tactical suicides to kill muties, etc
u know the small, essential moves that make psykers such a powerful presence in darktide
ofc

shred isnt even listed for those
I'd like to attempt it, but its hard to stop playing the shredder vet
Anyone else think block eff is an overrated stat to have as a fs perk?
I like it as a curio stat, but i wouldn't ditch 25% more damage on an enemy type for it on a weapon
curio is the spot for it
Defences is the dump stat due to it reducing push cost and sprint cost which you don't care about due to your 0.5 stamina regen, meanwhile Mobility increases your sprint speed
yeah i mean u need important stuff on ur fs, like %crit chance in order to proc ur blazing spirit
u cant afford block eff

Ah, sorry were refering to my Zealot tier list. It is mainly due to the lack of Light spam to win
the difference between 60 and 80 charge rate for the trauma staff is 0.3 seconds
it scales from 2.5 to 1.0 seconds unlike voidstrike's 1.6-1.3 seconds
with +25% unarmoured at 60% damage (360), you will hit the 450 breakpoint for dreg bruisers
charge rate is not the dumpstat for the trauma staff; damage is
it also affects block cost and those costs are more important than just sprint speed imo
also savage sweep on chainsword seems just miles ahead of wrath
Has anyone tried the Show All Buffs mod, and knows whether it's accurate?
it seems accurate from what ive tested
i havent seen it do anything that wildly disagrees with lua
but more importantly
The combat blade info seems to be just copied from the zealot list
i would be surprised if they actually made it differ because it wouldf require effort
only bug I can spot is that the bloodthirsty blessing doesn't pop up as a buff icon at all
seems pretty good
like if u wanted to fake shit like number of crucian stacks u would need to either find an alternative info source for the buff than what the game is doing or like
Show all buffs isn't always accurate yeah
simulate the logic urself?
so u can miss things but if ur seeing shit gettin updated its unlikely to be straight up wrong
crucian roullete propaganda perhaps

i know its peril shit is rite at least
cos i bug reported that ages ago
uhh
havent checked much but mostly seems fine
many moons ago
The icons for Warp Nexus are either wrong, or the stacks apply weirdly
Holy shit this is a thing now? I've been waiting for this to become a mod
yeah miles thats completely correct
basically in the lua theres a warp level system by default which is like low high critical extreme
warp nexus does have weird stack thresholds
but for psykers when they cloned the table they set low at 0.3 high at 0.5 critical at 0.97 and extreme at 0.97
30% 50% 97% 97% right?
and i think u can spot the mistake there
the default for the archetype is 0.8/0.97
and 0.2 not 0.3 but eh who cares
Chainsword is a light attack spammer, it performs best with it. Wrath allows you to hit the breakpoint to hit the flak that you can damage with the cleave it gives and it makes your cleave on heavies go from 6 to 12 while savage makes it go from 6 to 18, you will rarely hit those numbers with the low range the weapon offers. Wrath can also be stacked on any number of enemies while savage sweep requires 3 or more
That makes Nexus not that thrilling then, at least until that's fixed.
well i mean
just assume that you'll usually have like 2 stacks
i will learn the wae
not thrilling and still BiS
the thing is, the other blessings for surge and purg suck ass
there is no competition
the absolute state of staff blessings smh
Yeah
to be fair u shouldnt use those staves anyway because they are boring (objectively*)
*based on my objective opinion
so really its ok
im sorry it says right here that its objective fact
u cant argue with the facts
Could you join strike team 50 I'd like to ask you a few things.
You woulda thought this would be an easy fix... I wonder what's up with that.
I reported that in January I think
like i dont think 99.9% of ppl know
Yeah that's pretty funny, hah - to agonize over T4's and then see that.
u would have to look in the lua to realise
because the only other way to find it out
Well, not anymore
would be to use warp nexus
go "hmm im critting 4-5% less than i should be if this was divided evenly"
then go test it manually
and do the pdf inference
Well anyone with the mod will see it now
interesting i usually heavy for horde
Ok, turns out I've probably been benefitting for 4 stacks of nexus on surge a fair bit, at least.
what a silly bug
shred ds?
i mean its really just shred + whatever u want its more about the fairly decent base crit properties of the sword, the zealot baseline crit synergy and slappy slappy
ees goony
plus the slightly uh
"interesting"
way cleave fallof is distributed in various attacks

Critical_threshold used to be 0.9 but was changed to 0.97 due to it also being used for the safe casting threshold. But extreme_threshold is also used for it in some cases, I believe
BIG E PLEASE FOR THE LOVE OF GOD
I DONT WANT FUCKING AUTOGUNS
STOP GIVING ME THEM
so it's slightly more effort than just changing the percentage, but not much
yea peril blocking used to stop at 90 but now its 97
i mean broadly the issue is the templating is disgusting
if u actually chase back that shit thru the components and the way its passed
its just like

theres also zero reason - literally zero - it should be using the thresholds
what they did is put in the thresholds, then decide they would share them for diff purposes for no reason other than they could
the funniest part is that if u look in the blessing code
its basically just taking it in and it could just ask... for the warpcharge... value...
then do wahtever it wants with it

the only reason this is a problem is because they chose to ask for the thresholds
basically programming is a crime
and we should all just write books about our adventures

it makes some marginal sense to use thresholds if your peril sfxs are tied to them too
but then we wouldnt have zombie game
but we would have the theatre of our imagination
I've tested slaughterer stacks and swapping. Swapping weapon doesn't break stacks, they'll still be there if you swap back quickly but I'm pretty sure the duration is still ticking down while you have your ranged weapon out
well, if u have already moved ur threshold from 90% to 97% for a functional purpose, eliding an entire category
then u already kinda like
broken the entire concept of modelling it as having this separate coherent peril stage concept
yeah that was just a hack when people were randomly blowing up during the open beta
its all very "cmon lads ur using lua lets just get down in the filth"
like they had bugs that were literally from null table entries not throwing errors
fuck it go nuts nobody will know
or will they

i remember talking to a phd student about lua in like 2011 because they were doing some computational model using it
and the deep emotional damage caused by his explanation of functions in that language

maybe we can recover in time
the fundamental basis for Lua is "Hmm, we need a scripting language and has no concept of type safety and we can set anything to anything at any time"
"Oh, and it needs to be able to access C libraries"
you have three kinds of objects in Lua
table, function, and variable
are we in our weekly "why is the code so shit whyyy" session
did you learn anything cool about dolphins
they rape porpoises
It was related to understanding the thresholds for when blessings like nexus apply, and that they mostly don't apply.
XD
huh
best blessings for force swords?
back in my day it was said to be deflector
and the other one was w/e
Bloodlust and slaughterer
Deflector is training wheels
Psyker. Buffs. When.
Deflector sucks because enemies don’t treat it as melee
If a zealot dashes into the middle of a shooter patrol they all whip out their swords
If a psyker block walks into a shooter patrol they all keep shooting unless you’re actively touching them
It also only protects from the front in 90 degrees, it’s almost always just better to dive for cover than use deflector.
that's probably just because of proximity, since the shooters farthest away from you aren't close enough to make them melee; like you said, it's better to be in the center of a shooter patrol to be closest to all shooters
check this out
i used to be too afraid to dive into the center of stalkers/shooters until I realized that it's really all or nothing
surge works on the RMB of voidstrike but not the RMB of trauma
@lament glen I am making a montage and I own the Darkride Soundtrack, can I use the original soundtrack for the music or will I get copyright ripped to sewers?
I have utterly no idea. A personal use license is generally different from a production/business license though, so I have to assume that you can't if you plan on making any money off of it. That said, using the darktide OST to score darktide itself probably doesnt have any problems
I'm just a discord mod though, I really don't know anything about this stuff
getting thrown by an explosion normally causes your arms to flail around; but if you hit a wall while in the air, you get control back. This means that you can do things like this, https://streamable.com/azn594
Is it ok for me to DM like catfish or something about it? It's for a Montage that is 100% Darkride footage. Figured no better music for the montage than the OST which is 🔥
I am no affiliate or anything and I have no monetization on my YT channel
CM's don't take direct messages anymore. If you're really worried about it, you could send an email to the community email listed in rule#18 in #📕server-rules, or you could wait until one of them comes online to ask
for a small scale project, I don't think it's a big deal though.
I wouldnt expect a company to give a damn about anything like that unless it explodes
And even then, you're making a gameplay montage of the game- that's just free advertising
Yes and the OST can be heard in the game audio here and there 😅
yeah if I were you I'd just do it- I don't think anybody would be bent out of shape by it
https://i.imgur.com/vgJInhM.png Not sure about the blessings on this one, thoughts?
The main thing with Flurry is that I'm not sure what the time window is for a chained secondary attack. Does it have to be immediately back into charging, or is there like a second or two margin?
You have to keep holding the charge button essentially
as soon as you let go your m2 or you cancel with R its gone
thats why i'm more a fan of Nexus+surge with animation cancel lately
What IV do I replace on?
Does kinetic overload do something, or is it too slow?
not really worth it in favor of 6 charges IMO, since charges are much easier to build and keep now
fair enough
Kinetic Overload has one niche
And that's fighting a boss in a horde
Which doesn't really happen very often
Kinetic flayer looked really cool 😔
but im having a hard time getting away from 6 charges
Flayer is ok, but 99% of the time you use it to keep 4 stacks up
It'll pop on so many goons rather than big ones
But sometimes it procs when you BB bulwarks and they die immediately which is nice
one day i will get so good i can play for the cool factor and not the sweat factor
shakes fist at heavens
flayer is cool with surge
I guess Flayer on Autopistol Psyker
Is kinda nice
But idk I'd rather have 8% more damage on that nasty thing
Even if I have to use my ult to get a stack fast
It pulls double duty for essence harvest and I often notice it just instantly one shot a rager or something I just started unloading on
Come to think of it
Do flayer procs get boosted by active power bonuses?
my big question is
does flayer prioritize enemy elites if you have damage on multiple mobs?
Nope
darn
Warp battery is obviously never a bad choice though
🙂
Yeeeee
Oh yeah I still think flayer needs a buff, but mostly to how much control you have over procs
Then it could be very cool
Like if you could save it for proccing off BB and stuff like that
What if
Flayer was an instant BB every 15s
Instead
At no cost
Damn I'm smart
Imagine that
You can use your F to always get the max stagger bonus, at least. It'll still proc on the first poxwalker hit 
Pinning fire was 100% power right?
And then 24% from charges multiplied with that
hey fellas quick question
does the game feel choppy (like lagging) even with high fps?? (70ish fps during horde, mid-high 90s any other time)
Yes
Yes
The servers suck
What he said
They can't handle the game
I've had some weird nasty lag spikes recently
honestly the game run like 30fps max
Ive gotten really bad spikes during hordes mostly
Hordes fly off into space
Which is when no lag is critical
it dont matter for me it always lag. honest to god this game run like shit on amd cpu
technically i have a better pc than my lil bro but his game run much smoother than mine
its so annoying
My favorite part for autopistol is that in ideal conditions you can do 255 damage per shot on Psyker
Without perks accounted for
And you do 50% more on Maniacs

Tbf Vets just do more but
Psyker not bad
Psyker is just the flex class
Flexing on the floor
Flex on the heretics
as much as i love ogryn (it was my first character) but i think i main psyker ^ ^
i just hope they buff em tho :(((
Lmao
dogshit state i mean
But then they don't get an anti bulwark/crusher/sniper button so I feel like there's strong pros and cons to both using it
100% agree with this
You can also run AB and delete hordes
For basically no cost
Veteran is a glass cannon that can become a tank nearly permanently
Interesting concept

Meanwhile Ogryn is a tank that does good damage and serious horde control
Zealot is wonky but probably has the best survivability and far more great weapons foe every situation than Ogryn
I still can't believe Camo Vets exist while unwavering is what it is
Psyker is kinda good at everything but not excelling at anything
Good ranged, good melee, good stamina, good damage, okay stats
Yeah Psyker is like ultra flex/potential carry class with their revive utility
crap toughness regen
It could use bumping up to 150 toughness and 175 hp
thats it really
Or why not 175 and 175
Psyker stamina stats are underrated
^^
Psyker stamina is fucking nutty
ur dreaming
I honestly find damage avoidance probably easiest on Psyker out of all classes
It'll never happen but why not dream
And stamina stats have a lot to do with that
I feel a bit like handmaiden as a mobility tank with Psyker with a fast melee weapon
Duelling sword go brrrr
Vet stamina regen is the one downside to Vet I think counts as a serious weakness
But then
Every other weakness people quote for Vet are lies
Like saying their melee abilities are bad when their toughness stats are wild
Can't mitigate the delay though
But Power Sword go woosh
I'm honestly not sure though
I ran claw on Vet
And you can just
Slap hordes around
Literally never in danger
It takes forever compared to psword to kill stuff
Power sword has enough potential damage stacking to theoretically kill every single poxwalker cleaved with crit or headshot
But it's way safer
give power sword to psyker vet can have duelling sword

Of all things it's the stagger strength of power sword that really bothers me
Imagine Thunder Hammer or Force Sword with 8 charges and instant damage
Why does it get to stagger lock everything with its damage cleave
john shootgun
There's really no other reasonable explanation
They nerf Zealot dr but not Vet dr

what would you change
id get 80 stats in everything and t4 blessings
Warp Flurry is not working as intended on trauma atm, but probably want a t4 when it's fixed
Yeah a better staff is probably ideal
flurry works on trauma
i thought it just didnt work on surge
I suspect that the power sword is good because they're trying to follow the lore, since it's supposed to be some godly ancient super weapon that can cut a dudes atoms in half like they were made of ghost butter
Get T4 Flurry
Excuse me
Thunder Hammer
i might have that one
Is meant to cleave through enemies
And explode on impact
Why does it do neither

The thunder hammer we have is the laithe pattern, made for regular humans to hold
If it exploded like that, i think our arms would go with it
Nah I'm not buying it
If we can enhance swords to cleave
We can enhance hammers
We already fight enemies that would delete our crew from just being in the same room
Lore is useless
Ogryn are stronger than space marines but you're telling me a plauge ogryn can hit me and I survive?

Ye lore discussion kinda meh
Plague ogryn just isn't feeling it today, they're not putting their heart into it
I mean, victor magnusson's favorite class is zealot, just this favorite weapons are autopistol and axe
I mean, its a guy with a gun. They have to make it interesting somehow, even if its on the expense of the other classes
No wonder they reverted the changes on axes
I forget who the lead weapons guy is, all i remember is that they're a massive lore buff
And his job, besides making the weapons good, is trying to balance the weapons lore versus the weapons in-game role
To try n balance power sword, it has terrible mobility, but that's not even that bad in the grand scheme of things
Who needs to dodge when you can just kill everything attacking you
Meanwhile Thunder Hammer, no cleave damage, no speed, highest single target damage (that's something), slow swings, terrible light attacks
I watched a Zealot with a monster hammer this afternoon absolutely destroy a plague ogryn and a beast of nurgle in seconds.
Thunder Hammer has terrible mobility, AND terrible horde clear as it's main detriments, and there's pretty much nothing you can do to assist on those areas
No blessings, no perks, not even a perfect 380 roll helps enough to kill 2 enemies in one swing
Vet balances range, Zealot balances melee, psyker and ogryn need buffs because of it lol
If the game was ALL plague ogryn and beasts of nurgle, thunder hammer would be OP
but you're lucky to see more than one of those per match
How can a hammer cleave 🤔
Heavy
btw has anyone ever seen a 25% helath curio ?
always though could go up to 25
It can, but everything is limited to 80%, like all modifiers
hmm
Like how toughness only goes up to 17% too
makes sense
Game really wants me to play gunker I guess, another emperor's blessing that is a gun
closest is if you get the 5% health perk on top of a 21%
Which I have because rerolling becomes free past a certain point for some reason
for force sword, what do you guys run blessing wise? deflector and slaughterer i guess?
is exorcist any good? (quell on weakspot)
I run deflector and slaughterer
Should I keep flak? And what do I replace terrifying barrage with?
Carapace is trash on Purge so you'll want a new one eventually
But flak is good
Unyielding is my prime choice
Terrifying is fine atm since I think warp flurry isn't working fully on purge I think
Otherwise having Focus Channeling is comfy sometimes
Not very but fun memes, maybe
Dang
9% chance to do 3 stacks is kinda bad
and the 2nd one isnt anything to write home about either?
But shockwave helps lasgun vets on carapace right 
I think Brittleness is always bad personally
Hmmm
Since it caps at 40%
And I think trauma does 100% to all but infested
So you get nothing yourself
Bummer
Brittleness needs to be doubled for it to be valuable imo
Then it'd be great
If max is 80%
I'd imagine brittleness' value is more in the fact that it applies to all the damage the team puts out
Not just you
Whether that's working is another story lmao
How does it suck? I'm not sure what the standard is here.
Legit asking, I'm not sure what to compare it to
40% Brittleness adds up to 40% damage you wouldn't do based on armor
So if you do 70% to flak usually
I may be in psyker chat but I'm the least numerically inclined in here easily
You'd do about 13% more damage with 40% Brittleness
And most weapons do full damage to most armors
Or at least a decent value
Except flak and carapace
But people fighting carapace usually have a weapon for it
And it's not often worth giving up other stuff for it
flak is most important dmg stat on purgatus.
carapace is garbage
unyielding is not that useful: only 2 ogryn (which you will most likely brainburst instead) and bosses
i suggest you try to get flak+unarmored and use warp nexus+warp flurry blessings
yeah and you definitely do not need unyielding
Once the ticks start to kill stuff they're dying so fast anyway
You want it because that's the only thing which doesn't die in 3s of flames
Basically
with flak+unarmored you only need 5 WC to kill all non tagables with ascedant blaze
Otherwise crit chance is actually better I'd say
That's okay, too
But you probably run flak on melee
So you could swap to that
If you spit fire you probably got the time to do so if you're concerned about 5 stacks killing things
and nobody keeps you from using these stats on mele etoo
but sure, feel free to use a dmg stat on your staff, that effectively only gives you a bonus against bosses 😄
Purge broken anyway so 
the threshold for what is "broken" seems to be incredibly low nowadays 😄
any gunkers around?
Yes
What feats you use
Mostly the same as staff, quell toughness, inner tranq, cerebral, Deflection or shield, 6 stacks, barrage
Depends on what I feel like though
It's a mix of BB and gunplay
Might run wrack and ruin now though but people kill my targets constantly if I bb
Tbf if they're playing aggro then it's fine since their dr is valuable
But long range vets

y but if there are 10 guys to shoot, and they awlays pick the blue shiny one... just bad player
As a vet main
I just think psykers should stop BB'ing targets
the time it takes for them to BB one target I could kill like 5
just stop
BB is good for 4 things, start of the map get stacks going / bulwarks / long range snipers / fleeing hounds or bombers
nobody keeps you from killing anything while psykers bb.
I want to see the Vet that kills 5 elites in 3s that aren't standing still at long range
it is just massively dumb, to constantly focus down the guy that is already getting brainbuzrsted.
anything that dies 1 shot to BB and is not the only immediate danger, should not be attacked when already blue shiny
Nah idk why the psyker is using BB
it isn't malice
its like zealot using thunderhammer
The depressing thing is that it takes 2
Psyker moment
You can also shoot it with one staff sap then BB
wait which blessing buffs bb?
none?
Cerebral lacerations
All or nothing
Oh yes
It buffs it just enough for a few breakpoints with laceration
Two shot Crushers, three shot muties, oneshot bursters
They just need to buff BB again and make it one shot everything ez pz
10000 dmg per BB
Make it cost 100% peril
👌👌
so many enemy survive BB with 1 hp
tempted to run it
do u 1hit ragers and flamers too?
F
They have like 60 hp left
Depends on warp charge I thought but meh
Idr you almost never run warp battery and CL
You could run wrack and ruin too
they should buff bb by another 10%
And they'll die
and gg
laughs
They just need to buff it by 5%
mf said laughs
anyone know how to get the penance to retain one down and low health easily?
and which missions i should focus on
The zealot achieve?
Are you referring to the penance where you maintain less than a wound worth of health?
get downed once and then stand in toxflame or let a dog pounce you for a little bit
You just need less than one wound in hp
Or just hit a barrel and stand in it
Don't need to go down
and maybe do not run the selfheal feat
Don’t bring +wound curios obviously so you have half your hp to play with
or lose 1 wound, get a tiny bit of corruption on the remaining wound (so less than 1 entire wound is remaining) and then do use the selfheal feat
you could run health curios so that "less than one wound" is more effective HP to work with perhaps, for breathing room (assuming you dont run those already)
dont rly need health curios
if the way you play, you gain more survivability from toughness, then take that instead
use what ever feats you play with comfortably, but maybe use the feat that allows you to heal yourself when the invulnerability passive istriggered
(as i said, you are required to have a bit of corruption on your last wound for that, sou you always stay below 1 full wound of hp)
If you want to build just for doing the zealot penance i'd probably pick something like probably 1-3-2-3-3
the last feat is basically whatever you want but having two on-demand instant toughness recoveries (and escapes) would probably be a good safety net
you can theoretically take toughness curios instead, anything to up your survivability, but health chips through toughness, which is the only thing to consider when deciding (based on the way you manage damage), however you could even run a mix of both. I dont think it will make or break you either way for this penance
what even is 13233
what gun is the most meta rn for psykers
1st feat 1st option
2nd feat 3rd option
3rd feat 2nd option...
Laspistol, Headhunters.
oh I know but 13233 is one of the worst recommendations I've ever heard
assuming you were talking about zealot
does inner tranquility affect kinetic deflection peril gain?
yes
excellent
because thats the only manufacturer ig
there are 3
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antax, brutal momentum and decimator or headtaker(decimator prefered)
if you find yourself push attacking alot then it may be worth using headtaker
If I'm not mistaken, MK V is the most popular one because it's got fast and strong heavies, easy to hit heads
I see I'll give it a go
Best is such a relative word. It all depends what you are after, what you want from your melee weapon.
Fast BB is fast, gives stacks
Just played a damnation game with a psyker who killed himself over 4 times
he was a gun psyker
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only if you need t4 nexus
yeah steal t4 nexus and put it on the right one
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the staff's base stats on the right is nearly as good as it gets
personally i'd change sprint efficiency to crit chance,
and i'd steal tier IV nexus and put it on the right one
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i dunno much about FS, i'm a combat axe enthusiast
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with purg, you don't really need to use V you can use II or VIII
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they are better single target
the rashad will just be better if it gets fixed
just in general
purg is superior horde clear tool at psyker's disposal, do you don't need a melee weapon that is good at horde clear
you can use one that is higher single target dps
i linked a breakdown i posted comparing the three combat axes when you are spamming heavy attacks with them
with images showing animation recovery times, and this is a comparison with 80% finesse for nearly 12% attack speed
which MK V doesn't get (it has cleave instead, so it's pretty good at horde clear, but you don't need horde clear if you're using purg for horde clear)
rashad had bodyshot hitreg priority intentionally, doubt it'll change
can still hit weakspots, it's just trickier
it should, that's a stupid balancing mechanic
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for psyker yes
i agree, but if it did, it'd just be superior to MK VIII in every way
instead, they each have their pros and cons
if achyls h1 cleaved by defualt
which it's wierd it doesn't
since its a horizontal heavy
honestly they should make both of it's hevies cleaves
it was unintentionally showing a cleave attack on h1, they fixed it.
fix the hit box prio on the rashad
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the three combat axes are designed the way each of them are designed intentionally, they're not likely to be changed anytime soon
this is purely my opinion on how they would be different
the only unintentional thing was the damage against mutant, which was obviously a bug
and they already fixed it
i'd like for the antax to be light cleave, achyls to be heavy cleave, and the rashad to be single target king
but that's me personally
it is single target king if you know how to use it correctly
it's just much harder to get the weak spot hits to connect
I mean like for if they change them
you have to practice and know the exactly positioning needed to make it work
it's designed that way on purpose
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health + health + toughness
and i have toughness regen on each one of them
get enough toughness to eat a shooter burst
then rest hp
I think hp+hp+tough may give enough to eat a shooter burst
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@elder rain honestly i'd recommend MK VIII
even tho it has slightly more recovery animation time when spamming heavy attacks compared to MK II, it's waaaay easier to land weakspot hits on enemies with compared to MK II, resulting in practice doing more dps usually
if i had a better rolled MK VIII i'd use it instead of MK II
but mine keep getting shit blessings
it's also harder to find a good MK II and MK VIII than it is to find a good MK V
because to find a good MK V, you only need 50% or more on the cleave stat
to find a good MK II or good MK VIII
you need good rolls on finesse too
so if you find a good MK V but don't have a good MK II or MK VIII yet, just use the MK V
it's still high dps on single target too
much better than most other melee weps for psyker
as far as i'm concerned, the only 2 melee weps psyker should be using is combat axe or force sword
if you use surge, you should most def use MK V combat axe.
if you use purg, you should probably use MK VIII combat axe, or force sword.
if you use void or trauma, i'd probably still use MK V combat axe, but these 2 staves have different positional advantages, so melee weps that allow you more mobility can work out pretty well too
Duelling Sword/Knife on all staffs.

On Void I don't even really use my melee for anything but moving around
Could use it on Crushers sometimes, I guess.
But most of the time there's other stuff to do, or I'll Barrage it down
mk v dueling sword has the largest dodge distance in the game and ties for highest sprint speed modifier with the knife (i think) so if you just want a mobility stick it's pretty good
yea it do go zoom
yeh fr
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I've been using purge because well, by fire be cleansed but I feel the damage is lacking hard, and the stagger takes like a full second to happen, if I roll a higher damage staff, will the stagger take place faster?
headtaker is the best blessing for combat axe, decimator is also a good one, those are my two fav
What is the BST on your staff
do u mean vs ragers or normal adds
I haven't heard that abbreviation before
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Base stat total
344
what are damage, burn and cloud radius at
Blast and burn are near max, the burn is like 57
they're all important except for mobility
Damage* not burn
i dont actually know which of those is responsible for stagger
But mine staggers instantly
Hmm. I know the lmb is usually reliable stagger, I'm wondering of more stagger on rmb
the fire puff on the staff is amazing since it insta staggers almost all humanoid specials and dogs
stats dont affect the stagger im pretty sure
rmb flame does less stagger than lmb so vs ragers they can sometimes get a hit in
against ragers, all you need is axe and knowing how to properly time your dodges
but yes purg left mouse is a good as you close to melee with them
Aight I'll just spam lmb when I need close range stagger faster. I was just curious about it
yea thats just the staff stats arent gonna affect your stagger
Okay I wasn't sure, other weapons I think it does is all
as you close in before you reach melee with rager, just hit them with left mouse from purg staff, this will stagger them, at which point you can begin eliminating them with your axe, which will usually kill them before they can even attack, if it doesn't, know your dodge timings
I think damage affects the stagger value, actually. But it doesn't say it does in the modifier. I'm not 100% on that though.
when i was levelling my alts i brought garbage grey purgs into damnation and didnt notice anything different
Gorchya. And I use the weeb sword, so I just special them during stagger
these base stats are pretty good, but perks suck and blessings suck
and it'd be better if it had more penetration and less mobility
Which sword is the weeb sword lol
on MK VIII combat axe:
damage>first target>finesse>penetration>mobility
Anyone got a purge with below 79% damage?
Apparently my only ones are maxed out in damage

brunt has em
Lol
first try 17% guaranteed
nope
That's not below 79 :<
My purg is 76% damage

With a 376 bst
I'm looking at voidstrike instead
And stagger does not seem to be affected by damage there so I'll go with that.

So yeah
i kinda doubt stagger is dependant on damage
Damage very big dump stat
It helps with chaff clear
Since it does 60 DPS
Which does more than the first two seconds of flaming
In terms of DoT
But even at like 0%
i mean, warp resist is also a dump stat on purg imo.
even with only 54% warp resist i barely generate peril using it constantly
I think it only goes down to like 30 DPS
Especially in hordes
You just
Go to 60+ peril
Then suddenly
0
purg staff:
burn>cloud radius>quell speed>damage>warp resistance
imo
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You ideally want cloud to be at 80
And burn at 76 I think
Then its kind of whatever
Is there a reason for burn at 76 specifically
That's when you get the last bonus
76+ is the same
(until fatshark gives us 81+)
Since it caps at 0.32/s per stack and 16 stacks iirc
15
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its ok 74 is not a big deal you just have 14 stacks max which doesnt really come into play except bosses
I ran full HP curios and sniper resistance
Then I ran full toughness
And I prefer full HP heavily
And sniper resistance because snipers just sometimes blow you up without proper warning









