#psyker-class

1 messages · Page 398 of 1

feral verge
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i have 260

devout axle
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You've got an extra 1% somewhere then.

feral verge
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makes a huge difference

devout axle
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Meh, above 240 just feels like overpreparing anyways. I feel like I could probably get better value running other perks.

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Maybe gunner resistance. Or Sniper resistance, since Snipers always seem to spawn right behind me and get a free shot up my ass.

feral verge
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snipers and muties are run enders for me

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more than anything else

devout axle
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I find muties to only be a problem if things are already going to shit. They are more like salt in the wound.

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Like "You're the only one left standing, there is a horde, a couple gunners, a trapper running around somewhere, and you can hear a burster getting close. Lets throw in a mutie just to make sure you can't pick your team up."

still hearth
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That's basically all enemies though

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If they're alone

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But when you're fighting 20 poxwalkers, 2 tarppers and 1 mutie, then 3 ragers come behind you

feral verge
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ive had many moments where its 100% clutchable

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but a mutie barrels through and its GG

devout axle
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So maybe I'm biased.

feral verge
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i'll give 1 toughness curio a try

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120 toughness, 224 hp

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not sure if it'd be worthless

still hearth
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I think 120 toughness is the breakpoint for a full scab stalker burst

leaden thunder
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^

olive ember
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Meh deflector FS

leaden thunder
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something like that

olive ember
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Ez.

devout axle
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I've considered Toughness if I am running Kinetic Shield for that extra survivability vs ranged.

leaden thunder
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vs everything

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kinetic shield works vs melee as well

devout axle
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I only care about it working vs ranged,

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Because melee doesn't kill me.

leaden thunder
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fair enough

devout axle
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Ranged does.

olive ember
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I only die to poxhounds

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Stupid jank trash

long wharf
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of course they will, but wounds won't fix having to be rescued from the abyss, anyways

spice veldt
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better for my emotional health to have died with less hp than with more hp

devout axle
long wharf
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better friends than the Imperium for sure

olive ember
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Btw what was the logic behind poxhounds anyways

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Let’s make a super fast disabler

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And give it the health of a mauler

devout axle
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I mean, I don't have a problem with Poxhounds design. What I hate about them is how inconsistent dodging them is.

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I swear they made them harder to dodge.

spice veldt
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there was that reddit post showcasing the effect of ping with snipers and hounds

olive ember
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I mean it’s the BS turning, the backwards pounces, when they get staggered they go flying backwards so it’s hard to finish em

spice veldt
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their random stagger immunity is the most annoying to me

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sometimes, they can pounce on a teammate and can't be staggered off

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at all

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or when you ult them right when they pounce

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but oh no, I ulted too early because they can't be fucking staggered right when they do their leap

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their inconsistent behavior with no rhyme or rhythm really pisses me of

devout axle
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See, that 0 ping example of the Hound is how I remember it being during pre-'launch'. I used to be able to consistently dodge dogs even with a Force Sword equipped. But now it feels like they hit me 90% of the time when using even a Dueling Sword or Knife.

olive ember
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They also have basically no wind up

still hearth
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It's not random.

spice veldt
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ah that too

still hearth
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Stagger immunity is a thing.

olive ember
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You have to react to them flying in the air

spice veldt
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it's random if I don't see what caused it

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the lack of information about a situation is considered random

still hearth
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Well, random isn't the correct word.

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But its poorly done

spice veldt
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it is the correct word

still hearth
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Anyone breathes at the dog?

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Stagger immune

olive ember
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You have to react to em flying through the air which is meh when you are far away from em, but if you are trying to melee em

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It’s so dumb

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Cuz you will be hitting them, they get stagger immune for a second and pounce immediately

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No tell at all

spice veldt
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i've had a dog run perpendicular to me

devout axle
# still hearth Stagger immune

Its the same bad interaction with flamers and Bursters. If your zealot or psyker is spraying fire at a Burster, you won't be able to push it when it dives.

spice veldt
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and then he does the tightest 90 degree turn and immediately does a pounce

still hearth
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Yep

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If they're going to get hit by something

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It better kill it

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Or do insane amounts of stagger

olive ember
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Surge staff

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solves many many problems

long wharf
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void charged shot also guaranteed staggers hounds

olive ember
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The problem is doing that given how jank they move, what you are dealing with

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And how there can be multiple at once

long wharf
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yep

olive ember
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I mean at this point we kinda just accepted it but is it considered good game design to spawn enough disablers to screw the entire team?

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Like I was playing hi int malice and then spawned in two mutants two trappers and a poxhound

still hearth
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Yes

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Its vital game design

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Better get that disabler game on

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Or you're dead

twilit flicker
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I think so too, it forces you to make quick decisions

spice veldt
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i think disablers are fine; i just hate hounds

olive ember
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I hate hounds i hate bursters

spice veldt
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just hope that modders make a mod that introduces artificial ping so that I can practice

olive ember
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I hate the triple hound double burst event

devout axle
still hearth
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I think that

spice veldt
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survivors were also extremely busted

still hearth
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Mutants are the best disablers from a design perspective

spice veldt
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so busted that they had to be nerfed to be restricted to only t1 weapons (starter SMGs)

devout axle
still hearth
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Dogs are okay since you can stagger them off at range but they work like a bugged mess

unreal harness
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I think it's good game design to spawn enough disablers to cover the whole team

still hearth
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Trappers are the most unfair ones but they're also fine if you stick as a group

unreal harness
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Requiring some level of competency or teamwork or something

still hearth
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If the disablers worked properly

olive ember
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Nah I find trappers there most fair

still hearth
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And actually made noise consistently

spice veldt
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i like the trappers because of how they drag players into their direction

foggy tangle
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do you want BM on tac axe VII?

spice veldt
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basically smokers

unreal harness
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Yeah dogs with no audio queue is the worst

olive ember
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Loud as spawn sounds, moves slow, recognizable, has a distinct wind up, squishy as shit

still hearth
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Trappers with no sound

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Suddenly you're hit from behind

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Pulled through 50 poxwalkers

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Instantly killed

spice veldt
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i've gotten a one-two combo when I dealt with a trapper at my front but got trapped from behind

devout axle
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Okay, so you've had trappers with no sound. But what about Trappers spamming their vox to troll the players?

olive ember
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Idk I can basically dodge trappers without looking at them

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As I had to do in my malice game

still hearth
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What's up with all these T3 Warp Flurries

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Three in a row

olive ember
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With the double trapper double mutant and a poxhound

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Oof

still hearth
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Of course you can

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Until

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THEY MAKE NO FUCKING SOUND

spice veldt
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it was particularly damning when two trappers shot at me at the same time

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but I didn't realize there was a trapper behind me

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i ulted the one at the front but got fucked from behind

olive ember
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Just perform a diagonal dodge

still hearth
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The sound issues seem to be better but idk

unreal harness
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The only 2 mobs I sometimes don't hear audio queues for are dog and flamer

olive ember
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Idk I’ve maybe come across trapper sound bug maybe only twice and even then I still hear the attack sound, just not the spawn

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Flamer only makes audio queues when they are actually in range

unreal harness
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Yeah sometimes their clicking noise just aint there

fierce sinew
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All of the problems I run into with disablers are just server problems with actual consequences attached

olive ember
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Idek what the timing to push a dog is anymore

fierce sinew
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They're all fine as long as your dodge actually counts and things stagger correctly

olive ember
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Like I’ll push and the damn marker will come up and I still get pounced

olive ember
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And then I’ll try pushing earlier and my push just misses and I still get pounced

wet jacinth
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This is psyker chat. Just ult the Dog

unreal harness
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If you hug a doorway or an obstacle they can't vault over you can give yourself a much bigger window to shove them

olive ember
near wyvern
olive ember
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They do the funny run past you

olive ember
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Get staggered but go flying behind you

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Get up and instant pounce you before you even locate where they ragdolled to

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Dogs 101

near wyvern
wet jacinth
long wharf
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ah

unreal harness
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It's pretty ez

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And I'm not even good

feral verge
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yeah i really like trauma staff

fierce sinew
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if the you that exists server side for the purpose of hit detection is standing still in the open like a goober because tick rate is cheeks no client side doorway will save you

olive ember
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Idk how they basically took gutter runners, made them quicker, made them less commital, made them jankier, and made them tankier, and went “yep here you go”

devout axle
unreal harness
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They definitely have the shortest reaction window by far, everything else you got like a solid 2 seconds to react

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Is kinda odd

olive ember
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Oh no I react to em, they are just jank

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And tanky

unreal harness
olive ember
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Oh no I do, they just jank as shit

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Rag doll everywhere

olive ember
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No wind up

unreal harness
olive ember
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you can literally be hitting them, they’ll rag doll through the entire horde because they go flying no matter what you do

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And then get up and immediately pounce

unreal harness
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That's crazy

olive ember
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Jank af bs

unreal harness
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That's crazy

olive ember
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Oh yeah and they spawn 3 of em at a time

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In case one jank piece of shit wasn’t enough

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Well ima just go back to carrying malice

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Makes life ez pz

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Where poxhounds don’t have bajillion hp

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Oh yeah

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Is the bug fix being reverted today?

near gale
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Question: Since the Surge staff does rely on crits, do I reroll the unyielding damage to something like flak instead?

olive ember
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🤔

near gale
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Also even with 25% unyielding... it still does very meager damage to monsters...

fierce sinew
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rolling flak has nothing to do with the crit behavior

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look at the damage it does to each armor type

wet jacinth
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Armor dmg beeg

olive ember
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I mean you could try rolling for a t4 crit

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Gl with that

fierce sinew
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do you want 25% of big number or small number

olive ember
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Idk what the meta perks on surge are tbh

near gale
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Yes

wet jacinth
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Imagine using naked damage (unarmored)

near gale
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Can't wait to murdicate more scab enemies... >.>

olive ember
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Just get funny warp nexus and that staff is BiS

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Until they fix warp flurry

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Then gl you gotta swap oht terrifying barrage for flurry

ornate hamlet
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Spend 300K on rolling purg staves, get one decent one

olive ember
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Lol

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Keep rolling

ornate hamlet
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I will, just need more ordos

olive ember
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Now you get to watch hadron ruin your purge staff

ornate hamlet
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lol

olive ember
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The darktide experience

ornate hamlet
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It gave me warp nexus 2 on it, so not entirely disappointed

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I actually like terrifying barrage on my purg, gotta scare the heretics

feral verge
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idek where or how i got my purg

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i dont even use it

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cuz i prefer voidstrike, and now trauma

echo turtle
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They accumulate

feral verge
echo turtle
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I snatch whatever is high rating from the store

ornate hamlet
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I see people using those effectively. Gotta try 'em out some day

echo turtle
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thats great one

river sand
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yeah trauma and void > purg

feral verge
olive ember
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No one likes being a CC bot anymore 😦

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SMH

echo turtle
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Yeah, One day you may wanna use it

feral verge
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i'm so glad ive been doing it

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especially with duelling swords

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cuz i have a few good ones

olive ember
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All the hype nowadays is how much you can clear hoards

devout axle
river sand
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cc bot is okayish, but trauma has as much cc and you kill stuff with it now

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what we need is T6-8 difficulty

feral verge
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i finally have a good trauma and it feels great

spice veldt
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t8 difficulty where a single shot from a scab shooter one-shots you

feral verge
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i think it has the highest potential for clutch

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cuz if you're surrounded you can just point that shit at your feet

river sand
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yeah like vt2 with cata 1-3

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1 hit and you're messed up, 2 hits and you're dead

olive ember
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And they just suck

devout axle
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Autopistol is great. Those are just poor players.

olive ember
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There sure seems to be a prevalent amount of em though

devout axle
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Maybe on Malice, sure.

olive ember
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No I don’t count malice games

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I mean on damnation

echo turtle
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probably not running the right blessings, I had a pistol and 1 of the two good blessings and it was not working out

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or just getting used to it

river sand
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i've seen autopistol zealots doing some crazy shit when everybody was downed

echo turtle
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I am still getting used to using a FS, Sometimes I just flail and die to chaff being used to a different dodge distance and pacing

river sand
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i want to love FS but always go back to knife

devout axle
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I rarely have issues with peoples choice of weapon on Damnation. I love watching zealots and veterans with autopistol mow through shit, and never feel like they are putting any weight on the rest of the team.

olive ember
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Oh yeah FS pacing is different from like every other melee weapon in the game

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Idk they don’t mow through anything

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Granted I don’t rly give two shits about how many pox walkers they mow through

river sand
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if someone joins with a shotgun you know he's dead weight

olive ember
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I care about shooters and up

olive ember
devout axle
# river sand there is one weapon that always sucks. and thats the shotgun

That shotgun isn't even bad statistically. It just ... is worse than the autopistol in every way. It has nowhere near enough ammo, can't chain kills together as easily, and does nothing to armor. If someone brings a shotgun, I try to bring a Brittleness Trauma staff to help them out. But yeah, I can see your point.

leaden thunder
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shotgun is kinda

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fine for damage

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but it runs out of ammo

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really fast

devout axle
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Really fast.

olive ember
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Better range

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Shotgun has better range

still hearth
olive ember
still hearth
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Voidstrike pretty good eh

river sand
olive ember
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16

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How does one get 16? Join at end?

still hearth
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Yeah

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And they had shield

river sand
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yeah psyker is the king of overkill dmg

olive ember
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Hey they got free damnation win kek

still hearth
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It seems that it skews the values based on performance

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Nah we lost

olive ember
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Oh

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They get free damnation experience

still hearth
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I can't play my Voidstrike with Transfer Peril 1

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Without tranquil

river sand
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play it with transfer peril 3 or 4 then

olive ember
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Lmao

still hearth
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I need to get transfer peril above 1 first

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Fourth Warp Nexus

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I think my luck has run out

river sand
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invested 1 million ordos in voids today. not one usable staff ....

olive ember
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Voidstrike user moment

river sand
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the 2 best i got

devout axle
olive ember
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This is what you get for not using surge

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Idk most teams I find need the damn surge staff

river sand
olive ember
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The moment I swap off I get pugs who can’t deal with mutants for shit

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Or any special

devout axle
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Don't get me wrong, I don't have a problem with Surge staff. I have a problem with the majority of players who use them.

still hearth
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I have a problem with the Surge staff

river sand
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i'd say you get the most fun to usefulness ratio with trauma or void

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but i get it, the palpatine vibes are great

unreal harness
river sand
devout axle
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^

olive ember
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Can confirm

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I used shovel on vet and that’s just a big spoon

river sand
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a spoon with sharepened edges at least

unreal harness
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Damn that's crazy that 3 of you missed the part where there's still 3 other people in the lobby and I still have to solo the objectives and am beating the veterans to all the kills KEKW_ogryn

devout axle
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Okay? But you are playing on Malice.

unreal harness
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Yeah

river sand
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dont do that, go damnation

olive ember
#

Aren’t combat shovels basically axes

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That can dig dirt

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🤔

unreal harness
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I can't solo damnation as a lvl 29 psyker lmao

river sand
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you can if you're good

olive ember
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I mean you can

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Just

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Not recommended

unreal harness
#

Alright let's learn some English fam

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The word "I" refers to me

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I can't solo damnation as lvl 29 psyker lmao

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Maybe y'all can

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But that's why I said "I"

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That's crazy

river sand
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^^

feral verge
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any half decent psyker should be able to solo damnation high intensity by level 3

spice veldt
#

i could solo damnation without starting up the game

feral verge
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ahh

spice veldt
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i was born able to solo damnation

feral verge
#

an ohio native

olive ember
devout axle
unreal harness
#

I'm glad I was able to teach you the meaning of a super common word today, have a good one

devout axle
feral verge
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pokimane didn't notice him today

olive ember
#

I’m always having a bad day

unreal harness
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Bruh I'm just teaching yall english wym

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I thought I was being nice

devout axle
#

Okay, so you're always like this. Noted.

feral verge
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hope she sees you someday bro

unreal harness
#

I don't even watch Pokiemane lmao

near gale
#

I swear... I go away for 25 minutes just to do a mission and you all are at eachother's throats when I get back XD

olive ember
#

I mean

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It’s psyker chat

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We can’t even agree on best staff

devout axle
olive ember
#

That best staff being surge staff btw

still hearth
#

Idk how people have issues with AB generation

feral verge
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best staff is whatever i am currently using at the time

still hearth
#

The best staff is the XII

near gale
#

You made a kantrael xii entirely out of broken down staves?! 😮

still hearth
#

Its clearly a staff

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It shoots magic bolts

devout axle
#

Y'know what, we haven't done one of these in a while.

still hearth
#

Best staff in the lead

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By 1 Vote

devout axle
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Here's hoping we're still alive enough to get as many votes as the first two polls.

olive ember
#

I can’t believe surge carry is tied with the fucking memestrike

still hearth
#

Surge more like

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Surge on deez nuts

spice veldt
#

i surged

olive ember
#

Peasants fear the chad gunker

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But really

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You have nothing to fear as long as my psyker isn’t wearing the beta helm

spice veldt
#

maybe mankar just hates anyone named peter

olive ember
#

I’ll bring out my recon las vet named Steven then

spice veldt
#

wow steven smh i hate stevens

olive ember
#

My ogryns named Brian

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And I think my zealots named Andy

spice veldt
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i like the plain names you've given them

olive ember
#

I think I had this guy tilted af at me because he played like a dumbass and I didn’t save him and he basically ended up resorting to “okay PETER” over and over again

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Until we inevitably wiped

unreal harness
#

I hope your poll doesn't get as many votes as the first 2 polls

spice veldt
#

ok peter

olive ember
#

Idk it was weird as shit

fair kayak
#

LOL

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Purgatus staff is the redheaded stepchild of staves

warm blade
#

1 more mission and then I have all the psyker penances done

spice veldt
#

the worst i've had was just an ogryn taking jabs at me throughout the entire match cuz I responded that I wouldn't be going out of my way for mats

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and this was on the commsplex throneside map

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the huge ass one

olive ember
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Idk the mics are so shit that I can’t tell what they are saying half the time

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Idek if they are flaming me

spice veldt
#

i have my game volume toned a bit down to take pity on people who use their mics

twilit comet
#

Best Blessings on Voidstrike? Warp Nexus + Surge? Warp Nexus + Sustained Fire?

feral verge
#

neither

still hearth
#

Warp Flurry

feral verge
#

warp flurry transfer peril

still hearth
#

And Transfer Peril

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It's not even a competition if you want the ideal one.

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But you can make do without it

spice veldt
#

sustained fire only works on the LMB iirc

olive ember
#

Use run n gun and focused channeling

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Trust

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It’s the hidden meme meta these elitists are trying to hide from you

twilit flicker
#

I voted gun because I wanted to skew the results, sorry

warm blade
#

recon lasgun also known as the laser staff

leaden thunder
#

also known as healing the enemy

still hearth
#

Recon is

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Rave gun

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Making flashing lights for fun

warm blade
#

fighting war with love

twilit comet
olive ember
#

Never tested it’s kinda not good on voidstrike

spice veldt
#

last time I tested

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i also didn't do a particularly comprehensive test

twilit comet
#

On another note - does Terrifying Barrage work, like at all?

spice veldt
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well i'm in the meatgrinder rn i can just test it again

still hearth
#

Because it doesn't ignore suppression immunity

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So it can just not do anything

twilit comet
#

Enemies flinch whenever you shoot near them, and occasionally they dive a little, but that happens even without terrifying barrage I feel.

spice veldt
#

nvm I sold all of my sustained fire voidstrikes

olive ember
#

You mean you didn’t hVe it in library

twilit comet
#

And then stat-wise on the void strike? Damage > Charge Rate > Warp Resist > Blast Radius > Quell Speed? (I don't mind manual quelling, or quelling with a force sword out)

leaden thunder
#

blast radius is the most dump of dump stats on it iirc

still hearth
#

Blast Radius is kind of bottom

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Though I've found its useful

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If you need to stagger a horde

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So shrug

spice veldt
#

warp res and blast radius are the least important stats

still hearth
#

Basically, all stats are important

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But yeah those are probably the least important ones

twilit comet
#

Yeah, I often use the shot like an old-school rocket launcher, aim for the feet and stagger enemies.

leaden thunder
#

it's very much not that unfortunately

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it's more like a railgun

still hearth
#

Just aim center mass if you don't charge it

devout axle
olive ember
#

It’s quell speed

spice veldt
#

the outer radius doesn't do that much damage unfortunately

olive ember
#

Quell speed and blast radius

still hearth
#

You ideally want transfer peril

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So quell speed is better for when you want to reset

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If you BB or something

spice veldt
#

warp res only affects the voidstrike while quell speed affects your peril overall

olive ember
#

I mean

spice veldt
#

and if you're running quietude, you want lower warp res

olive ember
#

Yeah but you will be transfer peril quelling most of the time

spice veldt
#

assuming that transfer peril works with it

still hearth
#

Even at 0% warp res

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It costs like 15% peril

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For one fully charged shot

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Assuming you don't have warp flurry stacked

olive ember
#

¯_(ツ)_/¯

spice veldt
olive ember
#

Well I’ll defer to the voidstrike users

still hearth
#

So at most its 17.5 + 9, 26.5 peril.

spice veldt
#

that's from 26.5 to 15.5

olive ember
#

I mean 10 extra peril is kinda significant

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Per shot

still hearth
#

32% from tranq brings it down to 18

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But also if Transfer Peril works on it and you run that

olive ember
#

🤔

still hearth
#

You want to generate more peril

spice veldt
#

it's significant, but you're presumably hitting a bunch of enemies with transfer peril

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and you can always quell

still hearth
#

And yeah you always should get atleast 5 peril back

#

Hopefully more

#

And then

#

You use 50% less

#

If you have Warp Flurry

spice veldt
#

and quelling has nonlinear scaling with the stat, so i'd still prefer it

still hearth
#

At least from the charge.

#

But anyway

#

You want like 40%+ on Warp Res at least

#

Just for comfy

#

Though 0% warp res sounds fun

olive ember
#

I mean on a decent staff you will prob only be like 40 below anyways

still hearth
#

Ye

#

I wouldn't consider my staff complete until its at least 80 in damage and charge speed, then like 60+ in the rest.

sonic coral
#

hello unofficial vet chat

#

would you replace limbsplitter with headtaker 4 or thrust 3?

leaden thunder
#

headtaker

#

you could try thrust on the achyls

#

but headtaker is probably better

sonic coral
#

headtaker seems like it would be better in combo with brutal momentum for crowds

#

for big guys topping out at 20% is probably fine

leaden thunder
#

achyls has a horizontal heavy 1 is the only reason to try thrust

#

other then that headtaker

sonic coral
#

Yea that's a good point on the first heavy, thanks for the input

#

I'll go headtaker for the time being, maybe switch it up if I feel fancy

olive ember
#

All the vets say that the recon las is bad

#

Should I not bring it into damnation then

spice veldt
#

they're clearly all wrong

olive ember
#

😄 I trust you

leaden thunder
#

it's pretty bad tbh

devout axle
#

It's not bad. It just underperforms compared to just using a MkXII lasgun.

spice veldt
#

top tier daemonhost aggro potential

leaden thunder
#

it's not unusable

#

but it's just worse then other options

#

the only benefit it has is 0 recoil

still hearth
#

Thrust 4 is probably better than Headtaker

spice veldt
#

iirc, the fastest firing variant has terrible armour mods

olive ember
#

Idk I can’t hit heads for shit I have learned

still hearth
#

Idk about Thrust 3 though

#

Headtaker is up to 25%, right?

olive ember
#

I guess I’m defaulting to the Lucius

sonic coral
#

that's right Vanessa

still hearth
#

So Thrust 4 is 20% almost always

#

And you can charge it more

sonic coral
#

I've got a tier 3 HT and a tier 4 thrust

still hearth
#

But it doesn't help your lights

sonic coral
#

yea, I figure that will be annoying in crowds if I'm not 1HKO'ing

still hearth
#

Though Achlys H1 is also

#

Really bad cleave after 2nd target

#

Its half the light infinite cleave

dense panther
#

can someone help me decide what perks and blessing to change on this please?

devout axle
#

Transfer Peril is awful on Trauma

#

Its secondary can't hit weak spots.

dense panther
#

switch to the brittle one?

devout axle
#

Brittle is good for buffing your teams damage.

#

I like Warp Nexus, personally.

dense panther
#

thank you ❤️

#

what about perks?

#

i've heard unarmored?

devout axle
#

Unarmored and Flak are what I run.

spice veldt
#

I like focused channeling cuz I'm greedy for killing ranged

#

+unarmoured is nice for hitting breakpoints on dreg bruisers,

olive ember
#

Nexus is pretty meh on trauma imo

#

Psyker have 5% chance to crit base so with nexus you only have like maybe 20% chance

devout axle
#
  1. 29 if you go all in and run 4% crit chance perk.
olive ember
#

On top of that trauma doesn’t do anything special on crit iirc as opposed to purge and surge, both of which hit multiple times per target and have special affects (double burn stacks on purge and increased CC on surge)

olive ember
#

You are not going to be doing much at 97 peril, especially on trauma

#

Realistically nexus gives you +10% maybe +15% crit

still hearth
#

Nexus either gives 0, 5, 10 or 20

#

There's no 15

#

Both last stacks are at 97 peril

leaden thunder
still hearth
#

For some ungodly, inane reason

#

And it also is like

#

30/50/97/97 peril iirc

#

None of this makes sense

olive ember
#

Ah

#

I faintly recalled the breakpoints being dumb af but wasn’t sure

#

But yeah warp nexus isn’t actually that good except on surge and purge

still hearth
#

Even then its not good

#

Its just the best option for them

olive ember
#

What you mean you don’t like run n gun

still hearth
#

Run 'n' Gun would be my pick

#

If it actually worked as advertised

#

But when I can't slide and shoot

#

And then sprint

#

Because it staggers me when I stand up

#

And I have to start running again

olive ember
#

XD

ember hornet
#

when does voidstrike make my brain explode

feral verge
#

from perils of the warp?

ember hornet
#

when shooting a full charge as a reference point

#

yeah

feral verge
#

97% is safe

spice veldt
#

99%

ember hornet
#

oh

spice veldt
#

brainburst is the only weapon that has the 97% threshold

ember hornet
#

so it's just I blow up if 100?

spice veldt
#

yup

ember hornet
#

and shoot

#

nice

#

I've only blown up twice so far in recent history

spice veldt
#

smh

#

disgrace

#

i've blown up more times than i'd like to admit because of silly mistakes

feral verge
#

since im trying void ive blown up a few times

ember hornet
#

that's like twice in 20 missions it's fine

feral verge
#

i have that mod that removes warp peril sound effects

spice veldt
#

accidentally doing a special with my force sword at 100%, accidentally LMBing an enemy because of muscle memory at 100%

feral verge
#

but unforunately for me, it removes the screen effects

#

which i actually like. and help me keep peril in track

devout axle
#

If you aren't blowing yourself up at least once every other mission, are you really giving your all for The Emperor?

ember hornet
#

what's the radius and damage on self blow up... you know for the stupid penance

devout axle
#

Not enough, that's for sure.

feral verge
#

point blank

#

just be point blank

proper elbow
#

Disregard penances, acquire aquilas

spice veldt
#

it can be done on malice at the very least

wide tiger
#

i blow myself up all the time

ember hornet
#

point blank, cool cool cool

wide tiger
#

especially when i try to switch weapons and then just lmb staff

spice veldt
#

it also has damage falloff

ember hornet
#

oh you can do it on malice

spice veldt
#

yup

ember hornet
#

then I can just walk into 3 elites it's fine

devout axle
spice veldt
#

glad to see my 3 accounts bumping trauma staff up

devout axle
#

Nice meme brother, but one of those is me.

spice veldt
#

you're me

devout axle
#

I am me.

ember hornet
#

void pops heads therefore is best

spice veldt
#

no i'm pretty sure you're me

devout axle
#

And who are you?

spice veldt
#

you

devout axle
#

Me?

spice veldt
#

of course me

devout axle
#

I think I need to talk to an inquisitor about this.

spice veldt
#

not if I get there first

#

but of course, we'll get there at the same time anyways

#

because you're me

ember hornet
#

ok hear me out, is higher tier transfer peril a debuff on voidstrike if you run warp unleashed

devout axle
#

Okay me, what is my favorite staff then?

spice veldt
#

trauma

devout axle
#

Fuck.

spice veldt
#

of course I would know

#

hmm, i suppose it could be a debuff

spice veldt
#

being able to shoot without quelling is prob more valuable

feral verge
#

if your peril is going too low, just aim at their feet

#

it's a buff if anything

#

you dont have to waste time quelling

ember hornet
#

but with lower tier you can just keep aiming at heads

feral verge
#

i need head

devout axle
#

If your peril gets to low, you can just BB something for a quick 45%.

feral verge
#

still no head

ember hornet
#

at the end of the day it probably doesn't make a difference at all lol

devout axle
#

It really doesn't.

spice veldt
#

if you really want to maximize damage per shot

#

I only ever stay at 100% peril for the force sword

devout axle
#

For a fully charged shot on an 80% damage staff, the damage bonus is like +70~.

spice veldt
#

since its normal usage doesn't generate peril and the special can be used at 99%

ember hornet
#

I run force sword too so I want to be at high peril

spice veldt
#

i also have a low warp res FS

#

which is a bit of a double-edged sword

devout axle
#

All force sword are double edged swords, dummy.

feral verge
#

the malleus monstrunum armor looks a little goofy without a hood. just looks like some tiny lady in big armor

feral verge
#

small head looking ass

spice veldt
#

if you looked at yourself in the mirror, you would see me with my hands at the side

#

nice shoulderpads, poser

#

the higher tier psyker armours always looked a bit too thick for my preferences

olive ember
#

lots of armor

#

and yeah a bit clunky

#

but hey I prefer that over ogryn armor tbh

feral verge
#

it looks sick, but yeah

olive ember
#

like i like the idea of "hey you are moving up in the world, heres some more armor"

feral verge
#

depsite that psyker got best drip in the game

#

next to zealot

spice veldt
#

got da best coats

feral verge
#

vet is boring, except that jungle armor i nthe store

#

ogryn is.. ogryn

near gale
olive ember
#

I blew up literally last game

#

cuz I was trying out the trauma staff again

#

XD

spice veldt
#

i've been there; having to blow myself to unstuck myself

olive ember
#

and yeah brain off malice moment

near gale
#

You're not as paranoid as I am xD

spice veldt
#

only happened once so far

feral verge
#

i am so conditioned to void

#

i';ve been using it for months

spice veldt
#

i blow myself up with the trauma staff so much because I'm such a greedy motherfucker

near gale
#

My paranoia might potentially be detremental, but, honestly it pays off way more than it should.

feral verge
#

that when i switched to trauma i been blowing up a bit

spice veldt
#

surely I will press LMB at the correct timing at 99% instead of 100%

devout axle
feral verge
#

puffy lookin ass

near gale
#

I think it looks kinda cool

feral verge
#

it does look cool

near gale
#

not very practical, but, cool

feral verge
#

but it do be puffy

spice veldt
#

best jacket to bring to smelter complex

feral verge
#

that helmet with the jungle armor is THE fit for the vet

near gale
#

Honestly I prefer my vet to not have a helmet that abscures her hair... but that's probably because my vet is a female...

feral verge
#

yoo melkies is refreshing soon

#

who's excited for awesome and useufl loot???

devout axle
#

Helmet legit has the same regiment logo as the jacket.

near gale
spice veldt
#

and it's still bugged isn't it

#

so even if you see something good

rich rose
#

Hate the trauma especially if I am on another toon and the psyker is using it

spice veldt
#

i also hate other trauma users, but that's cuz I melee a lot

#

mfers throwing enemies around and making me lose my slaughterer stacks

rich rose
#

on the Psyker I only use void or surge

near gale
feral verge
#

when i use trauma, i try to put the explosion infront of the enemy, not in them

#

so it doesnt flying them behind the melee dood

spice veldt
#

i only use trauma for mixed hordes/elites, shooters, or if I'm the last player standing

#

or it's hab dreyko

feral verge
#

i think trauma is the ultimate staff for a melee oriented psyker

spice veldt
#

yup

#

that was my conclusion too

near gale
ember hornet
feral verge
#

something like this yeah

#

instead of this

ember hornet
#

I like the second one if you have vets, just surround them and watch them flail around

spice veldt
#

a vet was stuck in a corner and i've cleared them with a single trauma blast

#

was a pretty feel good moment for the CC of trauma to be useful

feral verge
#

trauma is the clutch staff

ember hornet
#

what's the ideal trauma loadout, screenshot works

#

I wanna try it

feral verge
#

i just run my usual build

ember hornet
#

rending and warp flurry, makes sense

feral verge
#

the only thing wrong with that staff is unyielding. it's not useless, but i think i'd prefer flak or unarmored damage

ember hornet
#

quell is dump?

spice veldt
feral verge
#

yeah i see quell as dump

spice veldt
#

nah; quell is pretty important to me

feral verge
#

but i wouldnt mind a little high quell for a little lower warp resist

spice veldt
#

since its a staff where most of the peril comes from charging it

feral verge
#

eitherway, damage, charge rate and blast radius are too important

spice veldt
#

damage is the dumpstat to me since you can usually hit the damage breakpoints with +unarmoured and warp charges

ember hornet
#

Thanks for all extra effort for screenshots Arco, but I only meant to ask for the weapon

spice veldt
#

you did say loadout

ember hornet
#

I realized that after lol

spice veldt
#

i had that image prepped in case somebody asked for it

#

to spread my force sword + trauma propaganda

ember hornet
#

I love force sword

feral verge
#

LMAO!! LMFAO LMAOOO

#

HIS ITEMS AINT EVEN BREAKING 500

#

LMAOOOO

spice veldt
#

:(

#

you and your 517 trauma staff

ember hornet
#

I mean who cares

#

simply roll good

feral verge
#

AND THE V OID

spice veldt
#

i have a trauma staff with better base stats, but it doesn't have focused channelling so I don't like it
I really like focused channelling for the hit-trade potential

feral verge
spice veldt
#

mfing anti-boss TH

ember hornet
#

I proved you can 2 shot a DH yesterday

spice veldt
#

and a fucking t4 slaughterer

feral verge
#

if it were me

#

i'd take flak damage off

#

cuz when slaughterer damage is on everything is dying

#

except

#

muties

ember hornet
#

if you get martyrdom stacks, bring a flamer to abuse burn for slaughterer, bring an ogryn

#

DH 2 shot no problem

#

lol

#

I think 1 hit was for 17-18k

feral verge
#

2 more minutes and then its LOOT GET

viral solstice
#

so wait why did u thonk u couldnt do it before

#

was it j ust u forgot da pogryn

feral verge
#

wow he's actually selling a not terrible staff

#

i aint gonna get it, but

wide tiger
#

you guys ever seen a tier 1 perk in melks?

feral verge
#

yeah pretty sure i have

spice veldt
#

just now

#

thanks for gracing my eyes with it I suppose

viral solstice
#

dam

#

tier 1

#

das powerflu

olive ember
#

oh right melk refreshed yea

#

time to cry at getting literally nothing

sonic coral
#

which one is the good devil's claw again

olive ember
#

there is no good devils claw sword

#

only trash to mediocre

sonic coral
#

fair

olive ember
#

Personally I think 1 is the best

#

both of its heavies are horizontal cleaves

long osprey
#

If I get 100% cleave on hit and my weapon cleave is like 3.9, do I get 5.8 at the end or it doesn’t work like that?

#

7.8*

olive ember
#

honestly not too sure

#

I'd assume its just double the cleave

long osprey
#

So I’d be able to hit 7 pox walkers without damage falloff?

cyan notch
#

nope

#

i dont think u can even modify damage falloff

olive ember
#

but the damage falloff is fixed

#

what that means is that if you have lets say a heavy attack that does 100/50/25/0 what that means is that the first three targets will take 100, 50, 25, and then from the 4th enemy on it will not do any damage

#

it depends on weapon tho

#

sometimes cleave is good since it lets you kill alot more targets

#

other times cleave literally just means you can slap more targets, but you don't actually do any more damage to em

wide tiger
#

Grabbed a lacerate tier 4 blessing on my vet for 1.8k melkbucks

#

still hesitant buying anything from the shop, did they fix it?

clever lynx
#

Hi. What perks and blessings for the Antax?

long osprey
#

Where do you see that

olive ember
#

datamine stuff

#

i forget where there should be a database/spreadsheet somewhere tho

olive ember
#

and then ideally headtaker

#

tho apparently decimator also works

#

and limbsplitter is meh but its not the worst

wide tiger
#

Why does rampage have such low values on the chainsword?

shut willow
ornate hamlet
# wide tiger

this is a multiplier on top of power, not additive

cyan notch
#

cuz fatshark

wide tiger
cyan notch
#

just like slaughterer on fs has lower duration

wide tiger
#

Not to mention I dont think chainsword gets any power blessings

#

and lower % 😦

viral solstice
#

theyre setting rampage values based on a trained bird

ornate hamlet
cyan notch
#

and cuz power sword was underpowered they gave slaughterer on it 3.5s

ornate hamlet
#

note, there's been people complaining about that perk only activating on horde units

#

i never personally used it, so i dunno

wide tiger
#

Well, for power sword, there are far better blessings then rampage

#

chainsword though, blessing pool is pretty bad

ornate hamlet
wide tiger
#

NO WE CANT lol

olive ember
#

Its powercycler + slaughterer for power sword I thought

wide tiger
#

yes

#

thats what i use on my psword anyways

feral verge
#

trauma staff poggers

#

trauma staff vs 2 vets

ornate hamlet
feral verge
#

with void i usually couldnt out damage

#

only out overkill

ornate hamlet
#

well, i still think void sux compared to purg, surg and even trauma

#

it just doesn't do enough cc or damage imo

viral solstice
#

it does plenty of damage if u zippity zoop it

ornate hamlet
#

it has range, it sucks at everything else

feral verge
#

i like duelling sword mk 4 and force sword

ornate hamlet
#

"best" melee wep to compliment void?
i'd say it's up to the player's preference honestly

#

there's a lot that could work well with it

#

i'd personally probably just use MK V combat axe

viral solstice
#

300k in 30mins is about my calibration for a non-warp flurry voidstrike game

#

so yeah idk

#

assuming non-low or hi

ornate hamlet
#

void is just not my thing

#

if you're with "cautious" team that is going pretty slowly through the mission, being super thorough grabbing every material on the whole map, it can be good

#

if you're with a team that is going quickly through and taking on larger numbers of enemies attacking them from every angle and shit, sort of rushing, it's not good

#

i'm going for quicker mission clears, and i think purg is better for that

#

it's certainly much better at providing better all around defense for your group, whereas void shines at longer ranges and especially when enemies are pushing you from mostly just 1 or 2 angles or hallways

rocky cedar
#

@viral solstice how have I not seen you suggest Rashad to this person yet

ornate hamlet
#

one of my fav groups - tho i don't often get this group - is when it's me using purg, a zealot using flamer, 1 vet who's actually not a shit player (rare af), and 1 shield ogryn

viral solstice
#

i mean rashad is just obvious

#

it op

ornate hamlet
#

i agree

#

tho it takes practice to use it effectively

viral solstice
#

it out there doin n level techmaology

lethal folio
#

Cool fireaxe

ornate hamlet
#

check that link for full breakdown comparison when spamming heavy attacking using combat axes MK II, MK VIII, and MK V

#

including images showing values

viral solstice
#

its just a notorious in-joke because the axe has very strange behaviour in how it chooses what area of enemies it hits

#

when u hit them

#

very goofy

ornate hamlet
#

yes, the problem with MK II combat axe is it's hit registration when you're trying to hit weak spot

#

it prioritizes hitting body instead of head

#

so it takes a lot of practice, and you really have to get UP CLOSE to make it hit weakspots

viral solstice
#

well

ornate hamlet
#

sometimes, even jumping when you swing is needed to make it hit weakspots, which really sucks lol

viral solstice
#

u dont have to get that close if ur not using bm

#

just depends on side, angle etc

ornate hamlet
#

so it's fair to argue that MK VIII is better than MK II, but technically MK II has the most DPS potential on single target

#

if you can make it work

#

personally, i prefer MK II over MK VIII because of it's attack speed and less recovery time when spamming heavy attack

#

but yes it's difficult to make it connect with weakspots

viral solstice
#

i like it because funny

ornate hamlet
#

it used to 1 shot mutants randomly with light attack too, but fatshark fixed that bug

#

(which was funny af)

#

there were times when we'd have 2 muties charging one of my allies at the same time and i light attack 1 shot each of them before either of them even made it to my ally, and my team was like "dude wtf?"

#

"are you hacking?"

#

and i honestly couldn't even give them an explanation as to why it did that much damage

lethal folio
#

If torso priority gets resolved then Rashad become just a better Antax.

ornate hamlet
#

antax is MK V

#

MK II and MK VIII will always be significantly faster at taking down beefier enemies, and MK V will always be significantly better at horde clear

lethal folio
#

I am aware

ionic frost
#

@olive ember So +200% cleave does nothing if you already ignore enemy hit mass from something? No damage boost for the cleave other than power/damage?

ornate hamlet
#

i think the torso priority is intentional and will never change

cyan notch
#

the only thing better that antax has is the push attack

ornate hamlet
lethal folio
#

Antax doesn't have stronger horde damage, they have the same patterns

#

Torso priority is intentional, it's a specific override put on the weapon templates.

ornate hamlet
ionic frost
#

Doesn't Antax have a wider horizontal Push-Attack arc?

lethal folio
#

They have the same damage profile.

ornate hamlet
#

when i use MK II, i literally just light attack, if there's too much horde to just light attack, i mix block push in once every 2 or 3 light attacks

#

but i use purg, so

#

i'm almost always just using purg on horde

lethal folio
#

Rashad just has finesse stat boosting it.

ornate hamlet
#

axe when i need to single our a special or elite

cyan notch
#

rashad push attack does a lot less than antax

ornate hamlet
#

yep

cyan notch
#

its falloff is horrendous too

lethal folio
#

You aren't using push attack for either with BM.

ornate hamlet
#

MK II will be better at dealing with small numbers of enemies, trickling at you

#

MK V is way better at dealing with large numbers

#

but Purg is even better

near gale
#

I upgraded my purple staff from earlier up and this is the blessing it got. :3

lethal folio
#

Rashad has the same patterns, but swings faster and does more headshot damage because of finesse.

#

It is only Torso Priority holding it back.

ornate hamlet
#

just be glad you didn't get run n gun

leaden thunder
#

terrifying is like, I won't say no, but i'd rather have something better

#

you know

near gale
cyan notch
lethal folio
#

Especially not for ragers.

#

lights do way more damage.

ornate hamlet
#

with purg+axe, ragers are a laugh
purg staggers them with light attack, and MK II destroys them super quickly

cyan notch
#

it doesnt stagger them out of their attacks

#

but push attack does

ornate hamlet
#

right, i'm staggering them before they can even attack, and i'm killing them with axe before they can even recover from the initial purg stagger

#

they literally don't even get to attack

long wharf
#

that's been acknowledged as a bug

cyan notch
#

changed to not a bug

long wharf
#

really?

long wharf
#

aw

ornate hamlet
#

the other thing is, it's really easy to dodge time ragers

#

i can sit there spamming heavy attack on a crusher (which is also staggering it), while dodge timing ragers that are trying to hit me

spice veldt
#

ragers have a decent delay between their combo attacks and i'm 99% sure that our melee range is longer than theirs

feral verge
#

the rare t3 blessing in shop

elder rain
#

One message removed from a suspended account.

feral verge
#

shield ogryn

long wharf
elder rain
olive ember
feral verge
#

make a premade group

olive ember
#

and the problem isn't one rager

#

its that they spawn like 6 of em

feral verge
#

make sure someone in that group is an ogryn with a shield

olive ember
feral verge
#

ogrny with shield draws boss agro, and lets boss wail on shield

#

you BB until boss is dead

olive ember
#

gotta love when the game gives me this as the emp gift

elder rain
feral verge
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demon host is the best boss to do it with because they will only attack whoever aggro'd them

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yes

elder rain
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One message removed from a suspended account.

olive ember
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if you have other players

delicate smelt
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Get force sword with deflector and stack block efficiency , and kinetic deflection you won't even need to dodge them

olive ember
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they should be keeping watch for hordes n stuff

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its especially scary if a disabler comes and tries to screw your ogryn over

feral verge
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the penance on paper is actually pretty easyt. it's jsut you p much need a group who wants to play ball, and you need good boss rng

cyan notch
olive ember
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prior to that it was aids cuz the next easiest one was the pogryn

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which changes aggro

viral solstice
elder rain
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One message removed from a suspended account.

olive ember
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so you can imagine trying to sit there kiting an ogryn around on heresy or damnation

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out with a bang is the suicidal one

feral verge
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once again, best done with a premade group

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again preferably with a shield ogryn or two

olive ember
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there have been peopel whove done out with a bang by accident tho

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on higher difficulties its not impossible to get lucky and go boom into a group of 3

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but yeah easiest way is to go into malice

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get a group

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shove a bunch of shotgunners in a corner

feral verge
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gather gunners or shotgunners on malice difficulty, push them all together in a corner, or 1 way room

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then go boom

olive ember
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^^

feral verge
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and DO NOT HAVE KINETIC FLAYER EQUIPPED

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i got robbed the first time i tried

olive ember
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oh yeah your pushes n stuff will proc

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kinetic flayer

cyan notch
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commsplex mid event is pretty reliable

feral verge
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i killed 3 with the boom

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only to realize i didnt get the penance

cyan notch
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theres always gunners and shotgunner spawns

olive ember
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I mean its not even that hard

feral verge
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because one of them got killed byt kinetic flayer

olive ember
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you can just start a mission over and over again

feral verge
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not the boom

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not because i pushed

olive ember
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cuz there are some maps where theres just a bunch of shotgunners at the start of the map

feral verge
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but because the boom itself can stil ltrigger kinetic flayer

olive ember
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lmao

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thats an actual bruh moment

feral verge
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yeah a whole idk 40 minutes later i had got it

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it took like an hour or more

lethal folio
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Just checked, Rashad and Antax have the same stagger on push attack

cyan notch
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yea just that rashad push attack has worse damage and much harsher falloff and less default cleave but its not too big a deal since its mainly for stagger

feral verge
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man, if and when red tier weapons come out

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i really wanna build a true mega crit saber

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riposte, shred, precog (ik lol) , crit chance, crit dmg perks

spice veldt
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speak not the devil (precog)

feral verge
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lol

spice veldt
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i'd just be happy that staffs finally unlock 100% quell speed because of how it scales

feral verge
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yee

spice veldt
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if we become able to increase the stats on an existing weapon, then quell speed is the first stat that I'm bumping up on my weapons

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because seeing that 66% in the inspection of an 80% quell speed staff mildly irritates me so much

feral verge
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i'd do charge speed first