#psyker-class
1 messages · Page 396 of 1
Idk if they get rid of BM on antax then it goes straight down
Yes
You can hit like 2 targets with the lights on the antax
If BM was straight removed I guess you'd be running HT + decimator which is kind of a damage buff in a way
Doesn’t matter since cleave
I’m not taking an antax for the single target
I’ll tell you that much
Well you should be
Meh
You'd still very much consider it with like Purg
I’d rather just use a FS
I'd still consider it with autopistol

Head taker + decimator + warp charges is a LOT of single target damage
Or even HT + Thrust potentially
I’d rather just use another axe at that point ngl
That's fine
I've been considering making a HT + Thrust axe to see how it would be as is
I don’t bring melees for single target in general tbh
Except the FS
So yeah getting rid of BM would mean I’d move to some garbage like the shovel on vet I guess
why not power sword
Because I fucking hate how the power sword plays
I'd like to see Claw buffed a bit
Idk it feels jank as shit, boring as shit, and yet I play worse with it then I do with the FS cuz the shitty charge every few swings screws me
I mean it can’t deal with carapace, or even flak
I wouldn’t even say it wants to do everything
It wants to do one thing which is horde clear
And it can’t even do that
It's solid on maniac and flak
And the parry thing is like a 1v1 option
It should just be a bit better against hordes than it is
Since you can't parry more than one attack at a time
Claw has some serious impact on swings though
It'll stagger hordes nicely so you can slowly chip away at them
If devastating hadn't been nerfed I'd consider in on Vet
It acts more like a hammer except hammer has better cleave and impact and a useable special
Could theoretically get decent DS if it still had a duration due to his crit chance
Actually tbh if Antax gets nerfed hard it just means I play less classes
Cuz currently it’s the only melee weapon I like on vet lmao
doubt theyre gonna nerf it
I use the FS on all my psykers so yeah
Except las pistol psyker but that’s a complete meme
Well either way we can only wait
What you think will be coming in the next major patch LateMarchTM
As i said, power dildo for psykers so they can entertain themself while jerking to another psyker.
Hi fellow psykers, what’s going o-
any with a run and gun, you never have to stop running
kek
please dont be cringe
Purge horde control and just general best option
void and surge fall off a bit at damantion hi
Void if you can headshot/ map have long open areas
but other than that all usable
Trauma is like… weird Jack of all trades, arguably more reliable than surge as cc stuck in hi intense
I don't think so, hi damnation likes to spawn double disablers, so you can get double mutants and hounds at the same time
i think i got like 4 mutants once
yes
pretty funny (not pretty funny)
4 pox bursters at once through a door right next to team
That's' the ideal situation for Trauma
Is this dueling sword 5 any good? It's in Melk's shop
Bang, poxbursters gone.
At least the 20% block efficiency helps with block peril, at the very least
So reroll Precog, got it.
Crit damage is easily rerolled to something like flak damage or maniac damage >.>
Yeah I mean its fine
Though low modifier roll
So idk if I'd buy it
Depends on how rich you are
Block Efficiency is at least somewhat useful. Not for stamina, but, for peril generated
Maniac would be my choice for it but I think it’s preference in this case
Can 2-3 shot most things with the heavy attack in damnation
I'm kinda poor, I only have 915 melk bucks... but I have 2290 more coming from the 3 contracts I have left and the 1k for all 5.
don't buy it then
I would have had more, but, I used most of my previous amount of melk bucks to get the t3 lacerate for my zealot. xD
What exactly is defense?
Push and sprint cost I think
I'm not in the game rn, that's why I'm asking. Thanks for the pic
Also block cost, but not shown
Yes
It does say it affects stamina efficiency
the game has a lot of hidden variables, for example it doesn't telly you which resistance types have an armour modifier (that can be affected with rending)
All of them do though.
At least I'm pretty sure that's a thing that's just a messy situation with certain things and rending should work on all armour types.
Assuming you meant this based on the soulblaze damage with rending?
it depends from weapon to weapon and attack to attack
as an example, rending does nothing with combat blade vs unyielding but it does increase the damage of devil's claw against unyielding
BB and soulblaze only have armour modifiers vs crushers
Ye but Knife does 100% to Unyielding already
yes but some weapons that for example do not do their full damage against flak or maniac will still not benefit from rending
Do you have any examples?
because someone thought it would be a good idea to have a resistance and an armour modifier and not tell the players which one is it and how much, but still have this buffs
lemme log in and check for a weapon
Dodge distance mostly
If the defence is low why even bother with mk5?
ok I take that back, it seems weapons indeed do not have hidden modifiers
so it's only for soulblaze but possibly for burn and bleed as well
and then there are the explosion hidden modifiers for explosive weapons as well
Looking for some input on terrifying barrage on a purg staff. Does it actually do much? Doesn't seem to.
I'm not sure but it terrifyes enemies behind my back too.
It may be just the basic staff suppression tho
I think someone explained this
And its actually that Soulbalze does over 100% damage
To most armor types

Hard to test in the psykinarium.
Well it doesn't increase on certain ones
Because those already take 100% or more
Would make sense
the damage formula wouldn't be in line with the code leaks
how I found it was that flack has a "flammability" of 1.0, the rest have this value as 0.625, 0.75 and so on
and on top of that crusher has an armour modifier of 0.1
while rest have 1.0
the base_damage formula was hinted by the code leaks and I confirmed it with testing to be true
the formula I have there does nothing with rending if armour_mod is not below 1.0
which is inline with how rending works
What the fuck nonsense is that table.
local burninating_adm = {
[armor_types.unarmored] = 1.5,
[armor_types.armored] = 2,
[armor_types.resistant] = 1.5,
[armor_types.player] = 0.125,
[armor_types.berserker] = 1,
[armor_types.super_armor] = 0.1,
[armor_types.disgustingly_resilient] = 1.25,
[armor_types.void_shield] = 1,
[armor_types.prop_armor] = 0.75
so his table just has them halved
Fine as it is? Or would u change blessing/perk?
Is assault_warpfire_armor_mod just for the non-dot damage of purg
or in other words crusher is the base, but this doesn't explain the 500 base dmage that was found in the leaked code for soulblaze stacks (at 31)
so this might indeed be for the direct damage portion
Anyone has access to all the lua just from the local files if you run two utilities
Tyr's values are definitely for the dot, I was talking about a different table
for the burning dot or the soulblaze dot?
both
is the base damage formula in the code still x * x * (3-2 * x) * 500 ? cause it should be lowered to 250 in this case
otherwise it makes zero sense and doesn't line up with the damage numbers in the game
this is not in line with the values posted by Tyr
I know your table makes your formula match the observed values
but something else is probably off
there must be a hidden multiplier of 0.5 somewhere
otherwise the values by tyr inserted into that formula in the code will yield double the damage than what is observed
is it a bug??? xD
should blaze do double the damage it actually does?
Does flamer do identical damage with same stacks
flamer does more against unyielding than soulblaze
flamer does more against crusher than soulblaze
Part of me really wants bigger soulblaze damage numbers, but another part of me realizes that could get really out of hand
how much more
well, I dont't hive to give you the accurate answer to that, but the approximate answer is for example against maniacs, 11 stacks of soulblaze shows 73 damage per tick in ui where as for flamer 11 stacks does 116 damage per tick.
the amount may also change by armour type variation
Ok, it's 1.6 as I expected
and also, flamer has the same thing as purg, if you crit on the last application you will get one extra stack on the enemy
Warpfire has half the default power level of 500
there we have it, the hidden 250
500 is the normal power level of everything. it get ratioed to that.
so updating guide once more tomorrow :/
then I still need to solve the double perk thingy and when that is done I can get rid of the approximate name in the formula and call it accurate
Oh I remembered something
1.6 times more and tics more frequently
Flamer supremacy
(Haha take that psykers)
acksually
How does Wrack and Ruin work on bosses?
it doesn't
Of course

unless you have elites next to it I guess
You can use kinetic overload to maximise soulblaze stacks
Infernus kinda being weird. I get it to proc on every crit in training range but I can't get it to proc nearly as often in actual missions. I dunno if it's lag or if I'm just getting unlucky with crits missing or what
I tried to get use of it in a game last night and man
I didn't get to kill anything
KO is too slow even if you take the boss to 31
wait
it's worse dps than just hitting with your melee while maintaining 15 stacks
theres a bunch of gifs
Wrack is pretty good in situations where you have some kind of elite patrol.
Yes
Any crusher you wrack twice and it clears his buddies.
until the vet decides to shoot on sight killing the elite and scattering the minions
if u have a horde with a monster and u are flaming them kinetic overload can probably stack up quick
although u gotta be in 15m
Does it even prioritize monstrosities
the only thing this happens consistenly is with the assasination missions
but if you are dealing with a horde, it's decent
How do crits work on lasguns because infernus is driving me crazy on laspistol. I should be able to keep shit permanently on fire with the 25% crit chance on laspistol, but in practice I can barely get it to proc period
you shoot, the game rolls the dice, you crit or you don't crit
you sure about this, what's the fire rate?
I often kill things on the infernus proc on the laspistol
I don't think laspistol has anything special with its crits.
Aside from huge damage
Infernus laspistol performs excellently for me.
I can shoot almost 100 shots and only proc infernus twice on a monster......with a 25% crit chance. How da hell does that math out
simply a skill issue
at times the visual bugs out
Fair
if you have healthbar mod on that should help to notice
I'll rng harder then

If it's a visual issue that might explain it
Wish we had a way to see damage numbers on a boss
healthbar mod
and there you have it
altho it will show everyone's damage on the boss
Does it actually conver mosters? I'll have to look through the menu
I would need someone in a private game actually to test out how different soulblazes stack
If so, dope
it's off by default because there's already a health bar
but you only get the damage information if you enable it for the mod
how does that work
Lol
yeah you need to enable the boss bars, they are off by default
Do psykers have their own max caps or do the stacks share same cap
for what
Soulblaze
both are max 31 but flamer can't get there
Well purge tooltip says 16 at 80%
sure
yea ive been trying to see it with other random psykers but its hard to tell with all the damage stacking
Oh yeah I was going to do that
you EU or something else?
asia
So if you apply 9 stacks with wrack, can you only add 7 more with staff or can you push total active stacks to 21
any EU player here wishes to test some psyker shit on Saturday evening? xD
only wrack can get over the cap so you have to reverse the order
staff cannot apply more than what the burn thingy says
Doesn't AB also do it?
so for max stacks you max out staff first then get blaze by other means
well not only, but in this case only

staff also cannot refresh stacks larger than the count on it
the only thing that can is FS blazing spirit (refreshes but doesnt add more than the cap) unless they have stealth patched that one
So other stacks from other psykers count towards your staff soulblaze count?
cannot answer that without someone helping me to test
I'm down
Saturday evening, 21 CET
I will be online and available for testing
for like 4 hours
Not in EU but I do live with nightshift so just as good
xD
Ladies, big question. Voidstrike Flurry + transfer peril. Warp Unleashed vs Inner Tranq - tranq lets negates your peril generation as long as you hit 1 head, warp unleashed is nice dmg boost. I need some input
on void
if you have a good transfer peril, go warp unleashed you quell a shitton on hordes anyways and void has very little peril generation to begin with
it's for those moments when you want to keep a gunner down while mowing down horde
warp stacks + warp unleashed stacks up and can make it 1 or 2 less balls to kill the elite
obviously if you need something to be deleted absolutely now you use BB
also probably reduces the needed charge to 1 shot poxies
I can't live without Inner Tranq
but that's hard to figure out on the fly (at least for me)
The BB cost is too damn high
with barrage?
my BB says hello at 97, also quietitude doesn't mind large peril costs
the amount of bb's you get out with barrage and 6 stacks is quite a factor too
and theres not always a horde, with tranq you can hunt shooters endlessly
my void build currently is:
- quietitude
- warp unleashed
- cerebral lacerations
- kinetic deflection
- kinetic flayer
- kinetic barrage
Inner Tranq + Barrage feels very nice. But you can definitely just
void to delete horde, kinetic barrage to delete the specials accross the map, cerebral lacerations for deleting bulwarks always in 2 BB and kinetic flayer because at times you shoot an elite with void and it fucking dies
Have Transfer Peril on Void
And be fine anyway
Also I'm going to build the dumb All or Nothing Voidstrike soon
Lets go
all or nothing ?
hmmm
And then Voidstrike can cleave 1 more poxwalker at full charge
omegalul
but you have to use a shitty axe
knife slide for life
it is
It did affect the damage, it was 705 with and 684 without iirc
1 warp charge
its 5% if you got your staff, a but 25 if you stack it with axe right ?
Ye but its also Power
No its 5% at max
It goes from 0% to whatever it says it is

i thought its just the wording "5 stacks" thats missing
yes and no
You get more out of the blessing
705/684 = 1.03, +3%
I had a T3
the numbers were their recollection so might not be accurate damage values there
but magnitude is correct
the damage numbers are always rounded up
3% not 30%
I had the numbers here yesterday at some point, lemme check if i can find them
though that doesn't matter here
The YT video that showed it specifically showed it two-shotting crushers
With BB
And Laceration
705/678 = 1.0398 so +4%
So it is correct

If All or Nothing was 5 stacks that would actually make it top tier.
These were, of course, full charges on reaper with this staff
Though they'd remove the use case for it adding to your other stuff
that's actually interesting thing you brought up
Since we can't have blessings like that
You hit a breakpoint with BB
And you also get more cleave on hordes
Its the missing 64 damage at 6 stacks lacerations
So its not entirely useless
But you also have to run lacerations for the BP
And tbf I use my Voidstrike as a melee weapon anyway
Aside from chopping muties
but we all agree there is no alternative to running warp battery ?
with 6 warp stacks you have a multiplier of 1.24
with 6 warp stacks and +5% power it's 1.302
with 6 warp stacks and CL you have 1.55 for follow up BBs
with 6 warp stacks , CL and +5% power you have 1.6275 for follow up BBs
so there might be some breakpoints met
even without wrack and ruin
which means you can get a warp charge
yes there is, kinetic flayer
but you don't get guaranteed stack
interesting
only if Unstable Power would work passively as well
I could be sitting on 97-100 all day
with or without CL
You also 2 shot Bulwarks but idk if you did that before
You need Lacerations for Crushers yes
you always 2 shot bulwarks if you have CL regardless of stacks
Could you two-shot them without CL at 6 stacks before?
You can't one-shot flamers even with 5% I think
4% left them at around 84 HP
You do hit 3-BB on Mutants with CL
Just the fact that you can one-shot pox bursters is kinda worth it to me
will not be a one shot with +5%
didn't test but the math is not even close
Yeah I figured.
1433 should be the ui label with +5%
It went from like 130 left to 84
Well all you need is a quick staff blast
And you can BB them
I do LOVE that you can keep "sprinting" while charging BB
Except all it does is drain your stamina
And zoom out your game
6 stack and +5% should not one shot ragers
my best psyker
you would need +8% power to be able to one shot ragers at 6 stacks
The upside is that the one-shot BP is so small you just need them to take any damage basically
yes
this
Basically my take is:
Worth because pox bombers die in one BB
and because crushers become 2 shot
That's also very neat, though I find its much more rare that I am the only one killing crushers
All or Nothing does not let Voidstrike cleave one more poxwalker
Sadge

with +5% power, CL and 6 stacks, you have:
One shot:
- Burster
Two shot:
- Bulwark
- Crusher
- Flamer
- Mauler
- Hound
- Rager
Though you already 2 shot all but the Crusher without All or Nothing I believe.
no you don't
with 6 stacks and CL Crusher is left with 63 HP
That's
That's what I said

All except crusher were already 2-shots
Mutants being 3-shots is another BP for All or Nothing though
Just give Psyker a Force Hammer
Make it like a reverse Thunder Hammer
One shot daemon host like lore
I am an illiterate

Words are just hallucinations anyways
that would turn the opinion around psykers
(Funnily enough a friend told me Tham's in lore can destroy tanks and shit one shot)

I still wait for Ogryns Great 2 handed Chain Power force Weapon
where is my two handed force cleaver
To be fair. In lore it takes years of craftsmanship and mastery of force weapons iirc
special, activate to apply a stack of soulblaze on every hit
Force Saber
buff lasts for 0.75 seconds and min swing speed is 1 second
Legally distinct from the Light Saber
Do y’all think we’ll get the 2 handed force sword on psyker?
I fear if they add dual force swords. All the fuckin Kiritos
I think Fatshark has been making very questionable design choices and I have no doubt they will continue doing so
that's what I think
Isn't there one already in the files technically?
Give Psyker throwing knives
2 handed chain axe, 2 handed power and force sword
Kine Knifes like in Eisenhorn series
Telekinetic Stabby-stabby
They are not ready yet. They are not confident enough.
Signal for new stuff will be release of new cosmetics in cash shop.
Recent reviews at 50%
All time 54%.
I think they do it quite soon.
How good is this surge staff? It already has 25% flak and it has 80% warp resist and quell speed so it looks potentially good to me, but, idk.
Crit is important for damage on Surge
Kind of wondered if that was a problem. I did notice how often it was critting, the last time I used it in the meat grinder.
I've been having a lot of fun using the 15% cd on elite kill from anyone in my coherency, instead of the 4% chance of warp charges from kills in my coherency. It does mean I have to manage my warp charges more, but, I am able to get my career back much faster and it just... it feels more fun, imo, currently.
I'm starting to feel
That all feats on that tier
Are kind of whatever
The CDR is nice but sometimes it doesn't matter. The 4% is nice but sometimes doesn't do anything. The CL is good but often times my team hits things to the breakpoint anyway.
And I play so much with thunder hammer zealots that bosses aren't a problem
It helps even more since I also am using Kinetic Barrage so I can get a lot more brain bursts out, with less time spent vulnerable per cast
They are both really good if you’re built for it
The 4% triggers your regen frequently. and keeps stacks up. This is real good when running ascendant blaze in particular
essence and AB both synergize well with it
Essence
essence harvest rather
Ew.
its the BiS
That means every 5s I have to BB
Or run AB
Which means I don't take damage because I'm running Purge
Just having tons of damage stacks up constantly is pretty good.
If im not running blaze I’m running barrage
1 charhe generated is about the same as quelling. You aren’t generating charges between quells?
Warp unleashed is +10. Warp charges can reach to +24.
I presume warp unleashed is additive with warp siphon yeah?
Should be.
1 charge generated also takes 5s to get 30%. Quelling is faster and something I can do around a corner. And also doesn't fall when I BB a target and some other jerk takes the kill
But sure if you build around EH.
And you run Lacerations too
My aim right now is to stack all the damage buffs with a force sword that is running executor and slaughterer.
It should give it an insane damage modifer.
Unstable might be more reliable than executor?
this is actually terrible.
in fact, you should just ignore blues in the shop because they always come with trash blessing btw
ok, almost always come with trash blessing
im actually wondering about that
all or nothing
b.c the first perk and blessing i consecrate are always trash anyways
Did you see the all or nothing BB talk before Sean?
it wasn't on my psyker
you're going to get run n gun if you upgrade it anyway
i get run n gun fucking EVERY time i swear
It applies to everything weirdly
that's funny
Ranged too
It's gives you just enough to 2 shot crushers
its “faster” but what is better. 60% over 10 seconds or 40% real quick?
over a prolonged engagement getting that 60% over and over again wins out

At least the way i play I get significantly more total regen from Harvest.
But kinda a neat break point
Didn't work out for me but I'm not against it.
Harvest can also proc when you aren’t actively cycling, sush as in melee etc
Yeah depends on the weapons and builds too
like running fire, No contest
running something like surge, it can rack up a lot of perils
Harvest doesn't stack so for quick consecutive KB BBs quietude probably isn't far behind in total healing
KB and aura though is absolutely money. That build though only shines if you are doing lots of bursting
yo hold up all or nothing lets me two shot crushers??
this is huge for the "stare at your hands" build
all my teammates will love me
whaaaat
I enjoy essence harvest for my auto Pistol build with communion and flayer, it's just very automatic and you kill a lot fast so communion does a lot of work
harvest is the only choice for gun builds I think
Game is easy and guns are effective
we're several months in with no real content
gotta get your kicks somehow
autopistol good
same with headhunters
No need to be elitist about what people run
also, the colomnus might be kinda legit if you can hit heads
Unless it's shieldgryn
Yeah fuck those guys
after some like very basic testing the colmnus rips if you hit headshots
i personally like running with a shield orgyn, when there's more than 1 tho, it's time to kick
wouldn’t the Headhunter be even better if you’re gonna get headshot tho?
still very not ammo efficent
That's my build. Works very well
maybe
Agrip though?
idk the Iags have really realyl high headshot mods
Running a Antax Mk V on my psyker and want to replace Brutal Momentum III for a IV....which should I replace it with, Decimator or Shred? its my options currently lol
I like how in early darktide the shield was really recommended
Yeah. I have lots of instancws where I drop 3-4 spelites on a ult and my faster BB uptime is consistently there
Shred is super eh
ideally you want headtaker
Now its rightfully viewed as the most awful weapon.
HT is generally better on non zealots
decimator is the power + one right? thats what you want
I don't have HT so not an option
head taker i agree is better
Decimator for max damage potential
miss a swing, bye bye power bonus
if you can't get HT then get deci
Axe crit mods are eh
crit adds like 10% damage
Shred only makes any sense for Zealot crit build
headtaker is better than decimator because it builds stacks faster,
but it builds half as much power as decimator
ideally, you have both headtaker + decimator
That is what I run
it fucks
same
Whats everyones perfered curios?
4 shot a mutie withouteven a weakspot it
Max damage axe sounds fun but few people will fuck with axe without bromo
power increases cleave
Thoughts on the best dueling sword blessings?
Which class?
you wint even notice Bm missing most of the time
BM is over rated.
using light attacks just to show the power climb
killing shit is the ultimate CC
Your lights will still only hit like 3 things max
psykers? I perfer to use Purge or Surge
Oh I definitely notice not having brutal momentum
its so good
As opposed to gliding effortlessly through crushers
54 becomes 87
But yeah I do want to try full damage axe
and if you calculate it, it adds up to exactly the power % total
thrust + limpsplitter 
More tempted by head taker + thrust though
no
Head and limb for a push block spam axe is ok if you want to be a tazmanian devil
Honestly could be legit single target
that's the idea
power tooltip, like.. for example if it's going to give you +40% power at max stacks, what that equates to if you test, is a direct 40% boost to the damage.
could also doe thrust + ht or deci
naw, headtaker is better
- Toughness regen : 2. Revive speed : 3. Mixed stamina efficeny/abillty cooldown
if you don't want to qq to reset
it'd be like for a swap and pop a guy set up
I could see it being ok
Yeah I could see it with like Purg
just use head taker
Not noticeably at all for charged heavies
charged heavies are still chains
ideally you'd be 1 shooting most things with the first heavy
yep
Like probably less than 10%
this is all just a theroy
and it probably isn't very good
but I want to make one to test it
I ran that axe in a party with 3 zealots. The comments were “ 4 zealots make the runs so smooth”
I was welcomed as a zealot
Thrust limbsplitter Rashad
thrust + bm on an achyls might be ok as well
@echo turtle yeah, unfortunately most groups i'm in i'm usually having to carry hard, the better you get at darktide the more you realize how bad most other players are.
overhead chops are only better vs ovryns
it's honestly hard to motivate myself to play
true story
I had a vet the other day absolutely obliterate
I was just like, wow fuck. I forgot what a good player can do with that class
thats what he said
i get on, i run a mission, it's always 2 vets and me and the 4th player (a non veteran) are carrying the 2 vets so hard i often end up literally just hitting Alt+F4 out of frustration
And not losing any tough
and killing them all while taking no hp damage
rashad has horizontal chained heavies right?
I've gotta try duck and dive Vet some time
vertical
Gross
ah whatev
Seems like the only interesting way to play Vet
I think only the achyls has a horicontal heavy
thrust is not great imo on the combat axes
Achlys has H1 that is horizontal
could be a thing with thrust the
Except
then*
It has 0 cleave
well
Literally 0
nvm

Best dps I have seen is with Deci and head
H1 has hit mass cleave 0
I have 379 rated axes with Deci/head.
thrust/head and BM/deci
deci head was the best
The cleave value on it is also garbage
correct, and it's actually the fastest combat axe when spamming heavy attacks once you are on the 3rd attack (which is just repeatedly that 3rd attack swing until you stop attacking)
The first two hits, 280, 173
That's nice
Then it does 13

How does this make sense anywhere
I could swear Rashad had vertical heavies?
Rashad are all overheads
they're all vertical
I'm pretty sure
@echo turtle let me clue you in on something a lot of ppl still don't realize but i figured out a long time ago, tried to tell people about, but they kept trying to argue with me instead lol
the recovery time from certain animations with each combat axe is different, as is shown in the link i posted.
if you compare the recovery animation time when you swing with various combat axes,
MK II is fastest, MK VIII is second fastest, MK V is slowest.
for this reason, if you are spamming heavy attack, MK II is fastest, MK VIII is next, and MK V is slowest
on top of this fact, MK II and MK VIII have finesse
which increases their actual attack speed as well
i've been trying to emphasize to ppl that MK II and MK VIII are much better single target dps than MK V for this reason 😛
Idk how people thought Mk 2 does more damage
Rashad outperforms it in single target damage
Even if you don't hit weakspots
Like its so easy to test

MK V is nice for horde clear, if you use surge or something that is crap for horde clear.
if you use purg, you should use MK II or MK VIII if you don't like MK II's hitreg issue
@still hearth i think you typod in your last post
rashad and mk II are same thing
Ah
Yeah
I don't use psyker words
I'm used to Antax, Rashad and Achlys
But Rashad > Antax by far in single target
MK II is the superior combat axe for single target DPS
if you can manage to land weakspot hits with it, but it takes a lot of practice to make it work (because it's hitreg prioritizes body hits over headshots)
MK VIII is much easier to use, and still superior to MK V for single target
MK V is superior horde clear, but worst single target dps
Even if you don't hit weakspots Mk 2 beats Mk 5, idk if it wins against Mk 8 though
I'd assume that it only wins if you hit weakspots
I think Infested since it won't easily one-shot them without it
Infested break point is easy to hit with just warp charges
Though if you run Warp Unleashed then idk
With a good damage roll I think like 3 warp charges hits the breakpoint?
Something around there
the staff
Max damage it does 285 to infested at full charge
2 charges
For max damage yeah
Yeah with 77 damage you need 2 charges
And full charged blast
And you kill infested
the other perks aren't particularly impressive either. Flak maybe lets you hit some two full charge elite breakpoints
Why not flak
this is the point where people just give up looking at the damage
and go flak must be good
go for infested
But why?
2 warp charges is very reliable to have
my othere trauma has unarmoured and infested
Infested lets you charge less than 100% and still explode them
but it has the warp fire perk
Yes that is true
It really depends on what you want to do
its up to you i like consistency for horde garbage
One shotting dreg stalkers is nice though
(Combat Axe Heavy Attack spam breakdown once you are on the 3rd swing and beyond)
MK II heavy attack spam has 1.03s recovery time
with 80% finesse it gives 11.76% attack speed buff as well
MK VIII heavy attack has 1.13s recovery time (this is approx 10% more recovery time than MK II)
with 80% finesse it gives 11.76% attack speed buff as well
MK V heavy attack spam has 1.23s recover time (this is approx 20% more recovery time than MK II)
it has cleave instead of finesse, so it's better for horde clear but it's going to be 11.76% slower attack speed compared to MK II and MK VIII and has the most recovery time on animation when spamming heavy attacks.
With 6 stacks you need 90% charge to oneshot infested
(full breakdown above)
If you have Infested you can have 0 charges and one-shot at 90%
i'll try both
yea id probably go with unarmoured and infested
cuz fuck dregs
scabs those guys are bearable
hitting the dreg bruiser breakpoint is pretty good
@echo turtle #psyker-class message
and stalkers need some help too
Now if they fix the servers so I can abuse macro swapping I wonder if attack speed will be meaningless
so uh
anyone know where i can buy a run and gun blessing for purg staff
i am losing my mind
i am ready to pay 3k melkbux for it ;-;
buy greys from brunt and upgrade to blue
if you are macroing to animation cancel you will be using the 1st attack in the chain repeatedly instead, which is probably worse
and finesse still matters btw
i have upgraded
SO
MANY
staves
psykinetic aura vs cerebral lacerations? never really tried cerebral lacerations
if anyone needs a spare t4 warp nexus i have one lying around
But you skip the recovery animation and post swing animation
I've used it in psyk
correct, but finesse still matters
And it does way more dps on all axes
i'd use it with MK VIII if i were you, if you're going to do that
Finesse attack speed is no joke while you also get crit/weakpoint bonus damage
its mostly attack speed
the addtional crit is pretty pathetic

Especially since you need over 50% for it to be a bonus
Half of it is a penalty
Compared to antax



Cerebral is pretty nice since it affects like everything other than staff primary and trauma and void secondaries. Really nice for bosses and can be nice for crushers and Reapers
Big Fatshark moment
Aura is pretty great though
i never actually did my own tests on how much finesse boosts weakspot and crit damage, but i believe the numbers that were posted last time we talked about it
attack speed still makes it important
It works on everything now I'm pretty sure
the thing about attack speed is, it can prevent you from being hit
When did that change?
although antax also has that 50+ needed for cleave targets to match the others
a ~12% boost to attack speed is very significant, and can often mean the difference between you getting your attack to land in time to stagger versus too late and you getting hit
although although its not that big a deal with bm
What "should" be stronger?
A Heavy Ogryn Bonk/Box Throw?
Or
A Vet Helbore/Plasma Damage build
They shadowbuffed CL so it affects everything now.

Wut
It wasn't shadow buffed lol.
honestly, because you only need 50%+ in cleave for MK V to be a good roll, it's one of it's advantages.
it's easier to find a good MK V than it is to find a good MK II or MK VIII for that reason
When?
didn't it always do that
Read patch notes
but it didn't say it did
Which dueling sword is best for horde clear?
Yes. It also didn't affect staves before. But it does now.
MK V combat axe is the best dueling sword for hoard clear.
straight up honest answer
I see. what perks for that weapon?
probably 4
Use Dagger. It's slept on -Random Shouty
with rampage + uncanny strike/shred
sorry i will never use dagger
This patch. It also affects dots so ... that's very funny.
Or you run BM with it and have 0% cleave 
Dueling sword II is slightly faster to do the pushattack/light horde clear combo, but I like IV's patterns more.
yea mk2 has diagonally up/down left and right while mk4 is just diagonally down left and right
Cool. Now I wanna get an Unyielding perk on Trauma and bully a slug with this knowledge
5s isn't very long
And it's more like 4s probably for the Psyker
Because of animations
But what if there's a 2nd Psyker running cerebral 
for purge?
Warp Unleashed does nothing to it I think
If it stacked that would be wild
it doesnt do anything to the dots but it affects the direct flame damage
Ye
Switch to wrack.
So basically nothing
it should affect the fire damage
idk about warp absorption too id go essence harvest or quietitude personally
warp unleashed is nice for ur fs if you run that though
if u have unstable power too then boom 1 shot heavy bodyshot muties
Warp Unleased being just damage when
i think +maniac too
fixed
Overload
2nd column is up to you i dont mind wrack and ruin either it helps gets more blaze on stuff

Also, interesting fact-
This setup can (technically) kill a Reaper with two BB on Damnation with 5-6 charges. Wrack and Ruin does enough damage now to burn them for the last bit of their life if left to burn for a couple seconds.
I can never give up KD I'm addicted to the filthy invincible revives
with the build i posted you'll do significantly more DPS, more burn, and because you're using psychic communion you'll get more toughness regen - especially if you're maintaining coherency with your team, and you'll get toughness regen even when you're getting melee kills as well. (even with an axe)
Have you guys not accepted All or Nothing for the BB breakpoints
smh my head
absolutely not
gimmick that might be patched and now u have a garbage blessing on your melee
Jokes on you I always has garbage blessings
Imagine killing crushers in 3 hits. So embarrassing
Basically useless
actually I headshot them 15 times with my dagger
as long as you stagger them, it doesn't really matter
imagine not staggering them when you attack them lol
I don't know how I could have been more tongue in cheek
Surge enjoyers
dagger with uncanny can probably kill them before 30mins i assume
imagine not 1 shotting bulwark in damnation
Uncanny dagger fucks crushers up pretty damn fast
Still haven't seen uncanny on a dagger
i have t2 lacerate + t2 executor
i realise im not getting any blessings now the shop has garbage blessings
every patch i'm like, should i login and actually play?
i do, barely, play, and regret logging in at all
usually it's the other players i wind up with in pugs, the other times it's just disappointment with fatshark
that's all i use, because i sometimes have to spend less time carrying when i join mid-run
i guess my problem is that i never premade
its good, gets up to like 600 per hit. I have one but prefer lacerate and mercy kill
We living in that Puglyfe
Uncanny is better for maulers and crushers. Mercy and lace is better for maniacs and even ragers
I don’t even know all the maps name only quickjoin 
preferred blessings on purgatus?
nexus and whatever
ye
what exactly does the surge blessing on voidstrike do?
Purg can do a full charge at 100% and then quell with the passive or ult if you don't get a proc, so you can get the full +20% crit out of nexus. Not exactly optimal for AB though
What do you guys think, warp battery or kinetic flayer? Are the extra warp charges worth it?
emporer blessed me with this shit but it's my only purgatus. keeping it until I get a better one so I can extract nexus
I've been rolling warp battery because of ascendant blaze but I'm thinking of going back to kinetic flayer because that BB is pretty sweet
KF is more for warp charge upkeep than anything else, due to it being random on hit. They're both good, i'd say its more about which one you prefer, more upkeep for +8% damage, or gaining charges sorta passively and requiring less BB/lucky rolls with AB or communion
trauma kinda fucks
I rarely use flame staff, but is damage actually the dump stat for this weapon?
Yes. Most of your damage comes from burn
burn doesn't do much either though
I think you're wrong burn is def most important
yes your damage is dots, but you don't need 12+ stacks before most things are dead
True, i'd take a high cloud over high burn, but i'd like them both to be above 70
and the burn application rate goes from 0.31 to 0.34 at 80%

hope they fix warp flurry on purga soon
this purga would fuck
is warp flurry + warp nexus bug fixed?
Lets hope they fix it in the next update
and then they break something else
aint fatshark otherwise
I cant think of any examples of that, care to cure my ignorance?
It would be comedic in a sad way though.
think fixing zealot nade on bulwark shields broke trauma behind their shields
something like that
i dont use trauma tho so i made that up

its a pretty long history in VT2 where they break something else constantly
or did i
Interesting, its kind of like stepping stones, isnt it?
which is where the memes are from
they broke warp flurry
then fixed it on void and trauma
and broke it for surge and purga
Does ascendant blaze seem to be broken for anyone else? I'll hit F. Light up 30 enemies, and proceed to kill them all with my voidstrike staff, I end up with 0 warp charges. And I'm using psychic communion so it's even wierder that I have 0 charges
The last like 10 psyker games I've played its felt this way
it has to die from the flame as far as im away
at least in the grinder, it works fine
According to that guy who makes the hidden mechanic guide on steam it works as follows "if the psyker kills an enemy with soulzlaze on them, the soublaze itself doesn't need to kill them
maybe there's some shenanigans making the expected probability lower, but I got warp charges just fine in the Meat Grinder by setting enemies on fire and murdering them with another weapon
And you had psychics communion off right
I assume quell speed is the dump stat?
yeah the Soulblaze does not need to kill them for AB to generate warp charges
that looks great
People are saying Damage is dump stat.
nah quell is good
yes, I ensured that communion was off
@ember hornet
Damage is dump stat 





