#psyker-class
1 messages · Page 338 of 1
Depends on the class and how good you are. Ogryn doesn't need extra wounds, zealot and pysker can use them if you are less proficient at the game, vet is a valid choice imo unless you're very confident in your play
Im still learning the game, I die sometimes
...
Generally if I'm getting downed a lot, the team I'm with isn't working together and if all 3 were +1 wound it wouldn't matter.
just don't use more then 1 wound and you are fine
@sly matrix I would take a look at what is usually the cause of your death. Do you die from lack of wounds? Or do you still have wounds when you die? If you die to wounds, then you might want to use +wounds curios
if i go down more than once between medicae i feel intense shame
Y'know, calling them medicaids is staggeringly apropos. They are, quite literally, government health care.
What especially kills me are sudden surprises of tons of gunners or shotgunners or a pox burster I didnt manage to avoid
kill or down?
Yes, but do you have wounds to spare still when that happens?
Sometimes
down
yep
shotgunners respond so fast to your presence they can dish out DPS faster than just about any other enemy
once they're next to you it's already too late
and they shoot from very far away
shotgunner bypass ranged damage grace
scariest enemy
Well, it only matters for kills. Getting downed is being less skilled, not something you can solve with curios.
so enough of them can just instantly down you
shotgunners are elites, they don't respawn
you just have to know the maps
specialists respawn, elites don't
Having more wounds won't help you if you die due to time out/getting attacked while down
If you often die from not having enough wounds, get a +wound curio
yeah, the max health increase is probably a better option
hp + toughness regen baby
Im just kinda used to vermintide2 were u could rush into a room and know your block could deal with any surprises
confident strike is very good
here you're destroyed by ranged enemies
so true, veterans who prioritize ranged enemies are a godsend
that fills me with stress
Yeah, imo, a decent team should always have at least 1 person focusing on gunning down the ranged mooks. They hurt otherwise.
That's how I like to play when I am vet. I'm immune to range as long as I keep getting head shots. So keep melee off me.
They really need to make the highlights on shooters more consistent though
How?
changing the color would make them more visible
There's times where I have the ranged guys literally shooting me and they're not highlighted when I have the vet ability active and the lvl 30 to highlight them
They are mid range. That's the reason. Buuuut FS is taking feedback on the decision.
these guys don't get highlighted for some reason despite having a ranged weapon.
yep
Usually it's when there's a group of them around cover that keep going up and down and they keep swapping between melee and ranged weapons and they refuse to be highlighted
it's dumb since all the dreg shooters get highlted
not that vet really needs buffs
but it's not very good consistency
Any ranged trash mob that is shooting or preparing to shoot at you should be highlighted
They are supposed to be stealth, and they don't shoot you long range like the others. That's the reason given.
Yeah
I've had it with the regular traitor guard enemies
i find that silly considering how "stealth" flies out the window when you start shooting a person with a rifle
The ones on the left of that pic
if they had throwing knives or hatchets or something of that nature, instead of a gun
that'd make a lot more sense
Give that as feedback? Kind of cool.
I'd rather they just fix the highlighting to always work when they're aiming and firing
Because the bug isn't exclusive to the "stealth" shooters
Dreg stalkers being highlighted was only a concession.
There's dreg stalkers?
The basic dreg shooters, they are stalkers.
Originially it Only highlighted the scab shooters.
Oh hecc. I didn't play vet until much later. I didn't know that.
My opinion is that scab stalkers should be highlighted and counterfire can lose the bonus headshot damage.

Even without the extra headshot it is leagues above the other two.
agreed tbh
for a while I couln't swap off the insta reload + toughness restoration
personally as long as the greenbois stay highlighted im happy
I mean, it's good with things like bolter
revolver
That too
With the gun I use I need that headshot bonus on damnation.
I clear shooters faster than the mk xii
I can't figure out what to do with revolver vet. He just has to reload so often and can't take care of ranged as much as he needs to
But revolver is fun
Revolver is pure stlyle.
pretty much
i'd like a weapon that's a nice middle ground between single shot headhunter and revolver
your choices right now are a marksman weapon with 6 shots, or one with 30
i'd also like that
something less spammy then the singleshot HH
long las soon^tm maybe
Or a damn speedloader for the revolver, haha
might be like that
in the year 40 thousand
we still use pump shotguns and revolvers
Psyker chat is now Veteran chat
Doesn't everyone but ogryn have revolver though?
yeah
yus
Are we still talkin about vet? Lol
we just started more or less
More about revolver imo
pretty much all pistols could use some love
they lose too much for the swap speed
For real
if they had more stuff that buffed like melee and stayed the same then that'd be fine
but as of now they need some damage boosts
IMO, laspistol (and presumably when a bolt pistol shows up), needs to let you use pistol in 1 hand and a 1 handed melee weapon in the other
no way they don't have that as a thing at some point
I mean, boltpistol + chainsword is iconic
maybe just for a couple of classes
but still
plasma pistol + chain axe
cosplay as kharn
also
force greatsword when
melee focused psyker please
Oh god, that sounds ridiculous! (Assuming the chain axe is ever buffed to usefulness)
Yeah, for real. We NEED more force weapons
biomancer or the datamined upcoming psyker class would go hard with more melee focus
melee psyker
a lot of the flavor text already talks about stuff like this, make it happen obesefish
Chaxe is ok
it's not like gimping yourself using it any more
still could use some love
like a lot of weapons tho
Yeah, that's what I mean... it's ok, but then the camera lock is just so jank, which lowers it from just ok, to annoying to use
I think what we really need
other then crafting being fixed
is just more content in general
4 staves
3 with the same primary fire
We certainly do, but I assume that's on the back burner
Or do you mean equipment variety?
both more or less
or at least the current stuff to be rework to make it feel like there is more options
psyker especcially
I think big content to play will be sidelined atm. Perhaps we could get new weapons faster, since that's smaller content
since a lot of psyker talents are just shite
rippers, the krouks and the shield need some love
the shovel could do with a cleave cap change
90% of his blessings for a few of his weapons are completely useless
oh yeah
it's possible they already have several weapons still in the works that just need additional polish
a boy can dream
that is true
there has been some leaks?
or something like that
maybe datamining about some more weapons
That's what I mean. Weapons we might get. New levels and mission types I don't think are coming for a while
off the top of my head, a long las, 2 handed chain axe, the gun that the scab shooters use,
a couple of what looked like 2 handed swords
that's logical, i agree
lemee see if I can find the post
here it is
aint no way the sanctioned one isn't a force greatsword
cleaver also looks two handed
that looks like a two handed sword to me, G
the one I find wierd is the bruiser sijnce it jsut looks like a skin for the current crusher for zealot
might be a one handed weapon?
Looks like we might be getting actual hotshot lasguns?
or something of the sort
Melta gun
we should still get what ever gun the scab gunners have which I think is similar to a hotshot
let see
so, presumably the long las and melta are vet only
two handed chaxe and the other two handed sword is zealot only
force greatsword for psyker
shock maul might be zealot only if it's two handed
so that's a lot for zealot, nothing for ogryn and one thing for psyker
though i could see the long las being for psyker and vet
Block attacking resets limbsplitter, which is why it makes the axe really good on those attacks. the block strikes also reset shred and decimator I beleive
yes the covenant blaze force greatsword is a thing
hotshot volleygun
it's the new "better" hellgun that came with the scions lore
@echo turtle clearly you’ve never seen my FS wielding psyker smh shakes fists furiously
it's basically like a las support machine gun right?
reddit opinion immediately disregarded
ah
I guess for non scions it would function as what I said
like how the gunners use it in game
it's literally just a hellgun and hellguns are used to provide lots of very heavy lasfire very quickly
yeah the volleygun is just a hellgun with higher rate of fire and uglier model to go with scions
it looks alot derpier in the second picture
I kinda like it on the model picturing it as basically an lmg but laser, but for an actual rifle that one looks better
I require moer two handed weaponry
Think this is worth upgrading?
that low cloud radius hurts
Yeah, that's my main concern
That 4/5 80%
guys warp nexus on purgatus is pretty worthless right?
Crit is like attack speed on flamers, it isn't worthless.
There aren't many good options eithed.
literally the best blessing on purgatus
reroll the unarmored to crit chance and that's very very good
is crit chance really that good?
crits apply double stacks
OOOH
It's marginally good.
that's this info I needed
it gets you to max stacks faster, which is where you want to be
You can have 5% extra against everything or 25% against something you want.
I'm kind of lost on the feats, any recommendations?
tough choice
you can also put the other relevant damage perks on your melee weapon and switch to it when whatever you're flaming is at max stacks
right now I'd say quietude, kinetic deflection and warp battery are good choices for any build imo
And thrust!
while the reverse obviously doesn't work
Nothing like waving an axe over your head to fan the flames
we do love waving axes around here
I'll go for crit chance since I have max burn it would make sense that I want more soul blaze faster
tranquility, kd, and battery are the three that I always use on every setup
if you AB and you're on a high enough difficulty you bring essence harvest and communion, if you barrage you bring quietude and aura
This is my build, If you want to go 6WC quititude is the better choice
I run that with surge staff too
Been running the same with the purgatus pre patch, though now I would give it more of a try with 6WC
theres something weird about purg crits though
the highest crit damage it can do is 135 even though normal non-crits can go up to 300+
i dont know if that a quirk from how they display damage or what
surge you mean?
does essence harvest work if you already have max warp charges and are just refreshing?
it works
Purgatus crits add burn stacks, surge crits do 10-15% more damage but give over double stagger. In the grinder the game doesn’t seem to properly register when its a crit vs weakspot and the damage is about the same for either
thanks good to know!
Updated my name, so yall can still ignore good ol ford prefectt
Hey quick question. Transfer Peril is pretty much useless with the Trauma staff, correct?
mate literally just use windows snipping tool
dont tell me how to live my life
no im talking about the crit damage
on the purgatus staff?
yes
like i said before crits on that only do up to 135 whereas non crits do up to 300+
it's probably an unintended bug related to applying 2 stacks on crit
also cuts the initial hit damage in half unintentionally
there's also funky stuff goin on with modifiers in this game that cause modifiers to reduce damage more than they should
purg staff probably has a hidden negative finesse modifier
could be intentional, since it adds stack instead
impossible to know, fatshark makes spaghetti code
that's why i don't use purg on bosses
then more crits just lowers your damage
i use axe whenever possible
apply full stacks -> swap to axe meta wins again
heavy attack spam with axe is far superior dps anyway
it's better dps to just start with axe than to use purg then switch
much higher actually
only use purg if for some reason you can't melee, or need to melt multiple enemies with the boss
yea but then u gotta run axe in the first place and that shits sleeper to me
the longer the fight goes the better the burn is
since the upkeep cost is very easy
also sometimes u cant really just go in and start chopping away if theres horde and garbage or u dont wanna step onto slime
ok lemme explain somethin real simple
even at max stacks ticking, axe is far superior dps over purg
let me explain something real simple, once applied the damage is your axe + the burn stacks
to upkeep you swap left click once swap back every 7 seconds
how much does one axe hit do?
yeah that's when i'm using purg or BB, i'd much rather use axe, but can't always
you're missing the point
in the time you are building stacks with purg you should have been using axe all along
you will do WAY less DPS with purg than using axe 100% of the time, if the fight allows you to
correct, because you had time not using axe buddy
it takes almost no time to apply max blaze stacks
or if you're brain damaged
literally any time spent using purg instead of axe is a dps loss
u just need 2 charges and then u can use melee after
probably a combination of the two
the only time you should use purg is when you are running up, you can toss a couple of basic attacks out with purg as you approach then switch to axe when you reach melee
or, when you cannot melee for any reason due to other enemies etc, or slime, etc
you should be using axe over purg if nothing is preventing you from using axe
can you actually not understand that doing less damage up front to set up more damage over time gets relatively better proportional to the amount of time the mob is alive
false, because axe dps is that much higher than purg
ANY downtime from the axe in place of using purg is a dps loss
dps loss at the start but then you can use axe after though
the comparison isn't between purg and axe you drooling felchzebra, it's between axe and axe+burn
and then itll catch up and overtake just pure axe
imagine a car with worse acceleration but higher top speed
in a long enough race, the latter car wins
let me explain it to you one more time
MAX purg stacks is less dps than just using axe from the get go instead of building stacks then using axe with stacks
if you're actually this dense I hope you have an ankle monitor on
pathetic attempts to insult don't change the in-game damage numbers
it isnt though how are you so sure
anyone using any staff on any monstrocity when they could have been meleeing is doing it wrong
it doesn't matter what the damage numbers involved are, x < x + burn
axe could do a million per swing
the only time you should use any staff on any monstrocity is if you are unable to melee safely
this is utterly simple
again, this stupid equation does not factor in time lost building charges that could have been more axe swings
it's actually so simple that I'm fully convinced you're trolling and I'll leave you to it
you clearly don't even understand how DPS works
im curious how you are so sure that max burn + axe over time is less than just using axe
the time loss is really small
it's 100% not worth it.
even with slow axe like MK V
but with MK II it's even more obvious
ok u can say that but why
MK II and MK VIII are more dps on monstrocity than MK V and i bet both of you use MK V lol
and you're sitting here arguing about why you use purg then axe, while not even using the best axe on monstrocity
while using an axe that doesn't even have finesse lol
what are you talking about nobody mentioned axe marks
@fierce sinew show your axe
youre just randomly going off assuming random stuff
i bet it's MK V
max burn does 200 per tick how much does a heavy axe hit do?
it's not random at all, you wanna talk about optimal DPS on monstrocity? i bet the axe they're using isn't even remotely close to optimal
doesn't even have finesse, and swings slow
bet
that's my point, varies a LOT depending on which axe
you should be using MK II on monstrocity or MK VIII
not MK V
sure whatever
and i bet both of you use MK V
a non finesse axe, with no attack speed buff and no crit/ws buff
in that case, sure go ahead and use purg lol
it probably does outdps your MK V
missing attack speed and crit/ws buff means a loss of ~ 40% dps.
MK V also is lacking in actual DPS increasing blessing on monstrocity as well, which means potentially 40% power loss also
so yes, use purg lol
if ur not gonna give me a number this is all meaningless blabber
and, if you don't have the 4 diamond perk for unyielding you're missing 25% btw
i dont even know why youre on this tangent
all of those modifiers are exponentially beneficial to DPS that's why, it's not a "tangent"
if you want to compare purg staff dps to axe dps on monstrocity do it when comparing BiS purg with BiS axe on monstrocity
which is not MK V
sure go ahead
there's a massive difference with MK V and MK II / MK VIII on monstrocity due to finesse and blessings
its about burn + axe (whichever one you want) vs just axe
blessings are the same
btw
they aren't
certain axes have predisposition to certain blessings, show me a MK V axe with decimator and headtaker on it
you won't be able to
are you factoring in purge with +25% unyielding?
????
you should yes, if you got it
are u just making things now or what
show me a MK V with decimator and headtaker on it
you won't find one, ever
i dont believe you in the slightest
ok prove me wrong then
and even if you could, the MK V is still missing finesse
it's simply missing ~40% dps on monstrocity compared to MK II and MK VIII for that reason alone
but on top of that i am positive certain blessing combos are not possible on MK V that are possible on MK II
why are you still on about mk whatever vs whatever
ignoring this wild conspiracy blessing theory for a second
its always been about burn + axe vs axe
because the entire discussion was about whether you should be using purg staff on monstrocity at all when you could have been meleeing with axe
in order to properly compare the dps, you'd need to firstly use the right axe for monstrocity
if you are using a hoard clearing axe (MK V) then it's a pointless discussion, just purg if you wanna purg
in the comparison of burn + axe vs just axe you are using the same axe for both cases
no, the gap in axe dps on monstrocity when using different types of axes is very large
so which axe you're talking about matters significantly
the bottom line is, you should just use axe, and use purg whenever you're unable to melee
that's my opinion, and i've done enough testing on my own to come to that conclusion, this testing is with MK II.
with headtaker and decimator, both of which are excellent on monstrocity
if you have a different opinion, that's perfectly fine
if we had monstrocity to test DPS on, would be nice, but we don't
we should nag fatshark to give us monstrocity to test on btw
its monstrosity
you could also calculate the asymptotic DPS of the axe and compare it against axe + purg based on the time window where the soulblaze stacks last factoring in the time to apply the soulblaze stacks
shrug they spell things wrong in darktide intentionally
the only way to really get conclusive tests right now would be to solo with the bots being dead
and then record 2 well executed runs solo using 2 different tactics, and check time to kill
you'd have to do this on different difficulties to see how well the tactics scale as well
yeah, but it's a good enough approximation in the meantime
if the numbers are close then it's whatever
if one number is significantly larger, then one is better than the other
it varies greatly on which monstrocity you're dealing with because weakspots really matter with axe
particularly when using an axe with finesse
so it's not fair to just give an approximated number, it'd require testing
your build matters too obviously
unless ur fighting plague ogryn should probably assume bodyshot
you can score a lot of headshots on the shield guy, pretty sure those are weakspot hits they make a different sound right?
i aim for his head, not sure if it's counting as weakspot hits tho
he's quite not-so-tall also, so it's not hard to hit his head once the shield is down
particularly if you are max height psyker
this is mainly for dh ogryn and slug
shield guy puts his shield up way too much and dps window is so short going melee all the time is most optimal
so u wouldnt even try to apply burn there
i agree, that's why i was saying the comparison of tactics would differ greatly depending on which monstrocity
but as a general rule, i say if you can melee, you should be
brb
i mean sure if thats your rule you can say whatever you want
dafuq is going on with psyker chat these days
weird characters in name guy is convinced burn + axe does less than just axe
just get fatshark to put monstrocity into meat grinder so that we can properly test tactics
which is quite puzzling considering burn does 200 per tick and monsters have like 0.6 melee modifier and u cant hit head very often
im seeing way too much mostly theoretical discussions these days
if you factor in axe downtime using purg instead, yes
when actual gameplay the experience varies
if im playing purg and a nurgle spawns with horde or some elites get drawed in then use purg lol
dude there's still a bunch of psykers running around swearing that "gun psyker" isn't trash
otherwise feel free to melee if you want and if u have space
whats the point of all these extended discussions lol
the only reason we're having them is because meat grinder doesn't have monstrocity to test on
to actually do tests
and come to conclusions
we can only speculate instead
it takes like what less than 10s to apply full stacks in a fight that lasts much longer how many hits of 0.6 melee are you getting in that a 200 tick burn wont over take it
feels like a dummy TTK dps test channel rn
it's all speculation till we can conclusively show evidence using different tactics in controlled situations like testing with bots dead and checking time to kill with 2 different attempts using 2 different strategies - both executed well
(and executed using the appropriate versions of axe i might add)
i dont understand why you keeping bringing this up
Well we have nothing else to talk about Ranni
you would use the same "best" axe for both tests
I find myself mildly reeling at the fact that I just typed the name Ranni in relation to an actual peson I'm interacting with.
I felt fully tarnished for a hot second
sometimes silence and/or shitposting is better lol
i guess this is what lack of updates does to a mf
Yeah, exactly
because the difference between MK V on monstrocity and other axes on monstrocity can be up to 60% dps difference.
many people use MK V, it's weak on monstrocity compared to MK II and MK VIII.
so the whole discussion really hinges on whether the people in question are even using an axe with finesse or not, and which blessings.
if they don't have a great axe for monstrocity, then using purg more is likely better because most purg staves - assuming you have one with a good roll - are all going to perform closely
whereas axes are not going to show the same performance at all
as well as a lack of tools, as Heretic put it
bro if ur gonna test ur gonna use the most optimal setup
no one is bringing a 287 purg and a 200 axe to test it
so how's your day been void
it's pretty much a pointless discussion, since most ppl use MK V anyway
let them purg monstrocities
i'll stick to absolutely destroying them with MK II
whats good perks . blessings to aim for on trauma ?
Frustrating. I queued for 3 heresy runs back to back and failed all of them at the exact same point on the exact same mission.
ahh shit i wish i can help with this but im not a big trauma enjoyer
trauma doesn't have a specific build that is optimal
warp Flurry is always good
much depends on your preference, if you value your survivability over helping the team, etc
yea cuz u have your mind made up already
i've done enough tests of my own to come to my own conclusion and opinion yes
vast majority of players never even test in meat grinder
i stopped queueing heresy when i got comfortable with damnation (unless no one is playing t5), heresy pugs are worse than damnation pugs
funny but true
i prefer not being total glass
Well given how terrible my heresy runs have been, I don't expect the Damnation runs to be any better
Plus I'm not good enough at the game for that
I can handle heresy ok but even that's sus at times
this would work fine
Flak, Unarmoured, and Infested are usually the perks that people go for to hit breakpoints on dreg/scab/poxwalkers
I have absolutely zero maxed out weapons
if the damage roll is good enough and you use Psykinetic's wrath, the perks don't matter too much
+infested if you dont use psykinetic's wrath
then +unarmoured or + flak
warp flurry and focused channeling ig
+infested +flak/unarmoured for perk. You need infested, otherwise you wont oneshot poxwalkers on damnation without psykinetics wrath on 2nd row.
Nothing I've found has rolled very well through conceration and I'm out of mats to keep pumping things
+unyielding if you use staff on monstrocity lol
js
@cyan notch another point i feel i should make is that both decimator and headtaker are ramp up damage
if you swap you lose it
getting those to max stacks, and continuing to DPS with max headtaker and decimator on a MK II with finesse is massive dps
i'm sure it's much faster than using purg at all, but feel free to test
that reminds me, do we have a table anywhere of recommended dump stats for the weapons?
That'd help me keep an eye out for good rolls of lower mod level stuff
nah, but most ppl can quickly answer that question about any weapon in particular
if you wanna build a table
would be nice to share with community if you guys made one
we could probably get the mods to pin it
not a bad idea
Yeah, I considered it but it'd be really messy and I wouldn't know where to start it
That kinda thing is p. useful though given what we prioritize
just make it in excel or something then screenshot it to make it a simple image to link/pin
it'll be future proof no doubt, as patches don't seem to be changing what weapons dump stats are at all
I'll consider it. I will need some info set aside for it so
it doesnt have to be pretty and if someone else could always pretty it u p
From what I remember I know damage is the purge staff dump, which is funny to me, but I know why that's the case
you wouldn't want to make it just about dump stats either, but "recommended" stat minimums
like for example most guns breakpoint for mobility is 50%+, 80% in everything else is how you want most guns
below 50% mobility is significantly worse than 51%+ on guns
Yeah see that's the nuance that makes this sort of undertaking for me hard to finish
I'm not very good with data collection
it's also somewhat dependant on class too, critchance is significantly better on zel than vet cause of the feat support for example
The class variance I expected
just do the psyker / class spefic things to start then it could also grow into other stuff
yeh, i'd make one for each class
would be more comprehensive that way
and not just list dump stats, but stat minimums like on guns, mobility of 51%+
a low rolled gun but has like 51% mobility and high everything else, could still be significantly better than guns that have nearly 380 total
example for MK V cleave stat
I'll do my best. I don't feel like I'm the best person for this job given how mid I am at this game
I was trying to check if surge's dump was damage like i remember, but i cant find a single surge below 60% damage roll in my inventory ._.
so like mobility on guns, you want 50% or higher on cleave stat on MK V
anything over 50% is better dumped into other stats
surg causes more peril than purg, i'd value resist more on a surg staff than a purg staff
i'm not sure i'd consider damage a dump stat on surg..?
pretty sure damage matters on surg, despite it's low dps
i mean you still want to get kills with it right? lol
lol i dunno i stopped using surg a while back
The difference between a 80% and 60% is 30 dmg on flak, it still easily 2 shots scab gunners, and oneshots regular scabs
It's hard cc you wanna lean into that
I have my only 380 a surge staff
dunno what to do with it so I'm just sitting on it at like blue tier
what you should really also take into account is the perk you're seeing
That gets messy really fast
There's a lot of permutations to this stuff
if you see a 4 star perk with +25% to unyielding, that might be worth grabbing if the stats are even decent, it could outperform
seeing a 3 star perk with something you don't even want on it from the get go is a bad sign it'll turn out worse when upgraded
because you can only reroll 1 perk, the 1st perk you see on it - if it's a 4, and a good one, could end up being nearly BiS
but yeah keep perks in mind too when looking at weps that could potentially be good ones
cause it's even harder to get BiS perks than BiS base stats
This was ages ago, but i recall someone saying go for crit and hope for warp nexus, everything else is redundant since the main role is CC
it's harder to get BiS melee weps than it is to get (essentially) BiS staves
Just wrapped up a hi-intensity Damnation with a win using the gun build
Works great
Every Force Sword psyker tha joined the Lobbies tonight had 1-2 wound curios, which is crazy becuase the Force sword is so good for survival and killing, why do they always need the extra wounds??
i dont think theyre taking it because of force sword
Some kind souls wanting to help bro our with some penances?
So im guessing you streamed this, so you should have footage on how the gun performs on hi5's. Can i have a link to the VOD? Out of curiosity
I was just streaming it yeah, but I didn't have it set to retain the footage automatically 😦
I'll do more moving forward
Its a lot of melee, braini bursts and switching to the gun when you could killl something faster than melee or brain burst with the autogun
which melee weapon?
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You can get grabbed by a homing mutant behind a corner who holds you in place while you get overheaded by a crusher or mauled by three ragers.
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You can get pinned by a stealth hound that holds you in bomber or flamer fire while your team is busy finding their heads.
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Sometimes the burster just refuses to be knocked back or that vet decides to open fire on it when you are about to push.
-
Grims exist and some people want to pick them up.
Those are the reasons I always run one extra wound.
I use the combat knife, It takes some practice but so far it's my favourite on this class
The only reason to ever take a an extra wound is if you get are getting downed frequently enough you die from corruption. Therefore, you are either correctly assessing your needs or are handicapping yourself by making a bad choice on curios. If you have correctly assessed your need of a +wound curio, that tells me you are going to go down a lot more than you should.
in 6 Games tonight, not once would a wound curio have helped.
The correlation between FS users and the self assessed need for more wounds I think is funny because I have been saying the FS is over rated.
gun psyker 
I really don't get why wounds are such a controversial thing. I don't mind if other don't want to take them, but +1 wound is really helpful.
guns don't compete with Brain burst for your peril resource, and are better than staves at dealing with the most dangerous enemies. Scab and dreg shooters. It's a high skill build to run a gun and a mobile melee weapon
- wounds are only helpful if you get downed a lot
gunker💦
Are you able to avoid getting downed reliaby?
I just completed a hi-intensity damnation and I don;t think I was downed once
You are giving up a lot of CC though.
was it on hab dreyko
i just did that one too 😄
oh i was with 3 premades
Killing crowds counts as controlling them. Most staves are better at it than the guns are.
we did it in 20 minss
thats awesome 😊
I focus on killing spelites and shooters, Punch chhaff to death
i usually dont even try hi 5 with randoms
ehh it's usually ok to me tbh
ofc some randoms here and there
also lfg apac is dead af so im mostly solo queueing now
highly doubt wounds has anything to do with fs at all
FS psykers drop more, I see it so much
just because "you have been saying" doesnt really mean anything
they can't deal with melee
just becuase you said "just because" doesn't mean anything
whats the point of this
I think that most guns and staves do such different things that they aren't very comparable. I really wish Psyker had the build synergy to make gunker more unique.
that is not how you use because
Some feats to synergize would be cool absolutely, but the play does actually flow very nnicely
staves having to manage peril and double dipping into BBs pool is a bit clunky
gunker swaps between ranged melee annd miind bullets really seamlessly. I never quell anymore
it feels good, with a mobile weapon you're nice annd fast
It takes more practice and finesse than some other builds
I had an idea that by changing kinetic flayer to have no cooldown, and instead, a proc chance that increases with each headshot since the last proc. And buffing wrack and ruin to apply more stacks and proc off of any enemy type you could maybe give gunker a better niche.
These are my observations playing Damnnation. Take some vids of you absolutely crushing in Hi5 with a FS and DM them to me so I can learn your technique and stop hatinng on such a great weapon
You should try Surge, antax, and quietude.
I ran that for like a month
it's great
Muggle Melee is great
Its what I'n running rn until I get pick and mix.
I would run it again, but probably still with thhe dagger
a good shiv with unncanny strike is bonkers
mine gets up to 480 on a weakspot hit on a crusher, then if someone makes it bleed i get another 30%
Surge and axe is slick though
paired with psy aura and Barrage chefs kiiss
Tbh the reason why i would advocate for +1 wound curio
The greyscale when ur on ur last down fucking sucks
agreed
Yes
If it means u dont get shot in the first place
Cos greyscale makes it hard to spot scab stalkers on a dark background
BB doesnt tell you what the threat is tby
do you not sweep with BB to see if a room is clear?
Just that it exists
WOunds are noobtrap
naw,
its not a trap if you get downned a lot
lol
it does however telll everyone, that you get downed a lot
+1 wound is useful
Anymore is questionable
Because truth is even in damnation ur probably dying more to not being able to be picked up than to corruption
Well, I had in 6 games tonight. 0 situationns where + 1 wound would have helped
had I not taken the extra health a couple times, I would have been downed
But +1 wound is very useful for avoiding the grey scale
if u stack enough health the first down doesnt put you over half corruption
Lfg to do payker penances
so is not getting downed
Psyker preferably isnt the class that you should be getting downed as.
I feel gearing on Psyker is so much harder. Keep getting guns
Its always half on first and greyscale.
Ive stacked 3x 19% before
most of our gear doesnnt need good bllessiings
Your mobility, feats and overall versality generally mean that psyker is a very strong class for surviving.
so, its actually easy to get good enough gear
this is the actual reason to run health curios that gets neglected too much in the health vs toughness circular debates
nah it works u dont have enough
What. 3x21%?
YOu need at least one 3 stam
lol no
Uh. For othe rclasses yes
psykers don't nneed stam
For psyker no
Cos block -> Peril
Stam increases your peril efficiency with block
My vet rnn has 6 stam lol
And then peril -> toughness go brrr
Peril good
Peril = toughmess
I don't even use the block talent
Toughness = survival
I prefer dmg resist vs gunners
not using peril blocking is just trolling
Tell that to the 2 man damnation run I did today
take a toughness curio, and take KD LOL
you can play damnation with troll feats, people outplay their bad specs all the time
Tbh gunners arent as big of a threat cos of the long spoolup and relatively low DPS
...but it is troll
its personal preference its whatever you want
You don't need that talent to fight in melee lol
unnlimited stam makes you so much better in melee, this isn;t even a question
Yeah you don't need it
if you want more toughnness, you can just take it
I dive hordes and kil specialists, you arent doing that without it
Good for you f am
yeah it is, I can accomplish a lot inn exchange for a small amount of toughness dr
It's a team game, not taking KD is like an ogryn not usinng bullrush to clear for a rez becuase "he likes to save it for mutiies"
wait how does psyker dive hordes
by taking good feats
Dude is going for the penance every game
so you dive them with autogun and knife
the melee block push is how you diive into hordes yeah
you can push through and rez or save people, aswell as push in and eliminate specialists
Do you use FS?
I got a godroll axe and I've been sticking with it
axes are lit
I am just hooked on the dodge and block push of the knife
single target on the knife is bonkers
I feel like veterans are the least likely to cover your back or look behind them
do knives have much killing potential to clear a horde
no lol
lol, veterans are weaklings
its ok at it
As zealot I can confirm thats not what its for
if they have room to charge annd swing the sword they can deal with chaff
Its not garbo at it
so youre diving them with knife as psyker to do what exactly
But its not a hsword
Veterans are carried byt their class just being better in most situations lol
psyker is better thann lot at killing hordes with the knife
I use voidstaff for hordes
our stam delay lets us block push attack faster, and never be gaurd broken
well knives can spam push-attack with KD and psyker's lower stam regen delay
+9 stam zealot go brrrrrrrr
zealot has to be cagey unlike us
I will block push strike 50 times in a row lol
its just called push attack
its a lot of dodgies
BLOOD FOR THE EMPEROR, SKULLS FOR THE GOLDEN THRONE
not anymore its not blood
its called the block push attack now
it's got a ring to it
how does gun psyker handle like alot of shooters
I just want them to rework some of the garbo talents
yea an extra word ring
By shooting them pretty muxh
BB and bulets
Zealot does it just fine and psyker has BB
runnning a gun opens up peri for lots of BB
nothhing else uses your peril
BB like crazy
i mean dont they lose all toughness from being shot by one salvo
shoot while you quel, BB more
Dont get hit
^
I run staff and I feel like I don't have issues with peril
bwuh
Then again I don't use block talent
I take the regen on WC gainn feat
so, skirmishing with shooters I aways have regen procced
Like that really comes down to everyone fighting shooters thats not the vet
Dont get hit
Learn to shoot between dodges
wont brain bursting all the shooters take very long
Dodge before the target shoots
also with the knife, I run at them sometimes
give them the ol' fork in the eye
stab a bitch\
You prolly only need to BB the gunners
Yeah brainbhursting all the shooteers is a good way to sandbag your team
Cos the gunners are whats gonna keep u from shooting the shootets
I BB shoothers and any speliite I can find
idk it sounded like he means all shooters
depends on the situation
Shooters are easy to kill with gun
I wish other people would spot more
Ah fair
if you can get kills faster witha gun, use it
if you cann get kills faster with the BB use it
you have the option and can toggle for 0 downtime or wasted efficiency needing to quell
thats what makes it decennt
I use a HH so shooters are trivial even on non-vets to kill. The hard part is not getting shot.
Gun Psyker is Heresy
For zealot that id
Not psyker
On psyker i run staff
DS+Staff, so im pretty basic when it comes to psyker kek
It's funny how much easier runs feel when I swap to Ogryn
4 shotgunners later...
Also for all thr talk of vet being OP and the most popular class, I barely see a single vet per Damnation game nowadays xD
yea or have 1 +5% hp minor perk
all of discord and reddit say vet is op
This seems like more of a rounding error 🤔;
everyone i played with in game says zealot is op
When the bolter vet scrolls the killfeed and you cant find anything to BB lol
Yea zealot is like the most popular class i see atm
maybe but im not running hp just for this so its just a nice bonus
Vet the class is OP but Vet attracts the noobiest players
I think vet is easy to pick up
But at damnation its not that good
Its still great with 75% DR
But like ogryn and psyker really shine on damn
Yeah the CC is clutch
2 zealots, 1 psyker, 1 vet is best combo imo
usually a good class attracts bad players
I just hate when Psykers don't tell me what staff they are running before the game
just use purg
like me being attracted to being a little silly wizard that cannot contain the silliness
Imho 1 ogryn 1 zea instead of double zea
I like void because sometimes people don't know gunners make wipes
Since ur already running a vet
The other option is 2 zea 1 ogg 1 psy
But that might run into ammo issues
what the hell does ogryn do
CC
psyker with a gun for more ammo issues😎
I just hate the Shield Ogry's who think they can just let us 3/4
CC + poxburster elimination + buying space and time + stopping shit running through thw firewall to tag the psyker and flamer zealot
Its just generally goodstuff
Like the GG for instance can just immediately stop most problems for a few seconds
idk man never have i ever thought wow ogryn does anything
Relatively ammo efficient for what it does
And most importantly the ogryn can shoot over hordes cos he toll
except for revives but other than that idk wtf ogryn brings
play with my ogryn and you'll wonder even more what ogryns do jk
Like any class depends on the player
ogryns are really good at taking out specials, being good at horde clear
in all seriousness ogryns main role imo is to keep team safe especially from getting overwhelmed by melee elites
Also v good at stopping ranged specials
box
Like all their weapons are solid stagger
sometimes i wonder why i see some random ogryns die to like 2 ragers
Or just flat out murder machines
bruh most of your kit has stagger
Ogryns btw can push ragers out of parts of their attack seq
Ogryn pushes have increased stagger
yeah, not to mention the punches from melee weapons
If they have rumbler or Gernade Gauntlet it's usually a good run
Hstubber is good too
and yet random ogryns either cosplay as knife zealot and rush ahead and die or stick to ranged 100% of the time
Its a solid mid to long ranged weapon
is that the boom boom boom
The BIG advantage of ogryn is you are so tall u can shoot over people to hit the actual threats
Short bursts
The first 3 rounds are very accurate
My ogryn doesn't understand short bursts
bursting your shots to be more accurate? cringe.
It's the whole mag or bonkin time
Same for the ripper guns actually
They are surprisingly accurate for the first few shots
Then they go everywhere
YOu can swap ripper mid-burst too
Save ammo
I've been trying to find a well rolled void staff
But the emperor gives me guns
But yea like while I feel the team can sort of cover a vet's role, a vet cant really cover the sheer level of anti mixed horde zealots, psykers and ogryns bring
Idk I see them kill everything with bolters
Bolters arent great
If u see a bolter vet expect to get shot a lot during the run
Cos bolters are slow to clear shooters
Yeah I know but I can help with shoortes with Void
Simply murder the enemies before they can shoot you
I'm happy to not be a slave to brainburst for a run
just let us BB bad vets
Its hilarious
Lmao
allow us to bb barrels plz
U cant brain blast what doesnt have a brain
No I don't need anything else fucking up my targetting lol
Thats why u cant BB friendly vets
goddamn that's a good point
Does Psyker need a buff?
zealots need a full clip and ability to kill crusher
Nah
I need 6 out of 30 rounds
how is that faster than 4-5 bolt shots
I feel you have to try so much harder to do the same thing other classes can do
you kill crushers in 6 shots with autogun?
if a vet completes a penance or kills a few specials in one ability use, that allows the psyker to brain burst them
Yes
With less payoff
No crits btw
showw
I put a video of this up
Lemme find it
It does require headshots but like
Crushers are easy af to hs
WHAAT
:3
is that iag or head hunter
i didnt try those 
still tho vet can kill faster 
ohh
U can reliably kill 2 crushers in a single F with the headhunter
Maybe 3 if they are injured
have you tried the trauma staff rending perk with allies
You have an inbuilt way to deal with crushers, bulwarks. The psyker is also perfectly capable of dealing with shooters if perhaps slowly without a gun. Furthermore the psyker is amazing at killing specials. Psyker can also melee if worse then zealots or ogryn. Theres nothing you cant really do as a psyker its just about how efficient you want to be on that specific task.
I also havent mentioned a giant strength the psyker has.
Its mobility and stam regen are actually insane. At every part of the psykers kit is it possible to fill with high maneuverability weapons.
rending only works for you, no?
on the trauma staff with rending shockwave blessing it allows teammates to pierce crushers
You literally have infinite block
The psyker isnt trying “harder”
Psyker works in a different rhythm and style
I... honestly feel like Psyker's melee isn't really that much worse than Zealot's, considering how bass-boosted the Dueling Swords are
Thats not harder. Its different.
Its not
They rival the infamous knives for mobility
is that a bug or intended
Zealots melee isnt that good
i dont use trauma so i honestly have nfi
What makes zealot good is their other shit
I used to hate force sword but I learned the right combo, it's been carrying me ever since
the +rending blessings like shattering impact on bolter/plasma also boost team damage so its intended
Yep
Having the ability to press the delete button on things like muties and crushers as a Zealot is pretty damn nice
I still find it funny zealot has better AP shooting than Vet
Vet with XII: Im too weak
Zealot with autogun: FAITH MAKES BULLETS STRONG
if rending applies to teams tho then what is this
unless it's a recent change i missed?
Theres two rendings
Rending on trauma, bolter and plasma is brittleness
Rending on knife, dueling sword is rending
:3
some rending affects only yourself but the +2 or +3 or +8 helps allies
Wants Melta... We got Melta at home.
Flamer + Ult
Oh damn, so Trauma is even better vs armored enemies because it makes the rest of the team better at killing the armored bozos
so it's another fatshark description thing
Mhm
Yep
Poor Crushers lol
they said rending shockwave actaully applies brittleness
but you kind of have to tell teammates they can shoot the crushers now
some people just instantly ignore if they have gun
Stabs the crusher :3
im not surprised anymore
They will know by the fact that the Crusher is flat on his ass and everything around him has been deleted from existence
is 8+ rending the max stacks of rending
they said it stacked to 40% and each stack is 5% is that true
There's Rending Shockwave on Voidstrike right?
yea i think each + is 5%
Mhm
By the by how do y'all like the charge time blessing on Trauma? Seems like it'd be nice for repeated artillery shelling
Like for murdering burgles
Been cycling through the shop for days and haven't found one, though I heard so
hmm guess i'll try trauma some time if i get a decent one
Really? I thought I saw it listed on a website
big emphasis on if
Trauma stronk and fun
My Beloved likes it because it's got a nice big golden aquila on it :)
95% sure
Much better than that ghastly shade of silver on the Voidstrike staff
Trauma real fun post buff ngl
pretty sure i own literally only one trauma staff and it's horrible
I wonder, if you hit an enemy with other trauma secondary attack, does it overwrite the prior Rending?
rending lasts for like five seconds or so
rending hits before the buff stacked until max rending ( rending of full charge) was achieved also it reset the timer for it.
So does that mean I can spam small charges to reach max stacks of Rending equal to one fully charged attack?
I don't like all other 3 staffs except void one
yep
Cool thanks sibling
Flame and electrocute one lacks good blessings for them

