#psyker-class
1 messages · Page 330 of 1
yep
purg primary is for staggering ragers and to prevent other smaller stuff from blasting you like shotgunners, yeah
i'd rather it had the same one as the rest tho tbh
or they all have different ones
me too tbf
it's wierd that its the only different one
it makes a little sense
i assume that surge is the outlier here
Flamer and Purge staff's weakness is lack of range, so why would staff have a good ranged option?
since it makes since for the Equinox staffs to have the ball projectile
Purg left click is dummy stagger, it's much much better than the others
It has a clear weakness for balance
surge is phenomenal in all situations
tho the other ones 100% need some extra spice on the primary attack
bring a decent wave clear melee and youre eating good with surge
surge staff blasts have some form of aoe stagger too but in a very small area
make surge staff shoot a straight line bolt
That's just the suppression.
lightning of course
left click is one of the best things about purge, it stops basically everything that isn't mutant, in a fairly big range, with no target limit like surge has, for very little peril
oh does that count as suppresion, guess it is
sends shooters running now, yeah
anyway it's pretty hilarious to see sometimes on shooters
i wonder if a significant dps buff on surge would make the staff busted compared to others, i wanna see nutty crit headshots
but w/e we just got buffed instead of nerf so i dont want to be greedy
depends on how significant it is
i'd like it to deal full damaeg to things it chains to
or at least
not drop off super hard really quickly on the chain
well i can see it still struggling with hordes but elite groups will be roasted faster
cuase rn the surge is good
but mainly good for like
cc and flak(? right)
doesn't do shit against a lot of other things
well
other then cc
but death is the best cc
just dont expect good dps on unarmored, infested shit
i dont mind if they keep the staff as is, but man i wish they change the staff specials
What Melk brought to my Psyker today:
SIKER BUF!!!
it's why im not hugely sad about run and gun on my purg. it's limited value for sure, but not zero
has siker reached any interesting breakpoints because of the new buff?
Need someone owning a traum staff doing test (2mins psykhanium)
With the "bug" on cerebral yes . Damnation no
hm
without warp charges
i doin anything particular atm ?
siblings does kenetic flayer affect the shield bosses?
Flayer is an on-hit trigger, so theoretically yes?
I could be wrong though if the shield doesnt count as a hit
ay maybe ill try and test but i dunno
brain burst is always a weakspot hit
and kinetic goes for the same rules . not blockable atm
Wat u need test on
But can’t do it for a few hours
Alrdy within the file at the end. Cerebral Laceration
Is it just me or did they buff the Trauma staff further? It seems to stagger and slightly dmg enemies outside the circle now
I think it’s mainly from warp charges being more effective
A high blast radius roll literally always hit way way beyond the circle
Oooh alrighty thanks
the circle is just the kill zone for maximum damage, but enemies need to be fully inside the circle
Circle isn't even kill zone to my knowledge
I don't think the circle UI changes with blast radius stat
It's a fairly useless piece of UI that is only useful for trying to get things as much right in the centre of it as possible
Blast Radius affects the stagger shockwave mostly.
the circle is the kill zone
we've tested
if the enemy's feet are both inside the circle, you see full damage on them
Trauma just feels nice to play now in damnation uwu
Purgatus still better in majority of situations tho
Yeh, bigger blasty radius extends the invisible shockwave radius beyond the marked killzone
if the enemy's cylinder is even the slightest bit outside the circle, you see the minimal damage
it's pretty shitty
So the circle does change with blast radius stat then?
It must since epicentre scales up
I think so? I actually haven't tested that
It'd be pretty funny if it only lined up correctly with max blast radius stat
what does the blast radius inspection description say? not that we can 100% trust it
Both outer radius and epicentre show a range that scales up with the stat
Epicentre presumably being the kill zone
It'll affect how close to the center of the marked zone things need to be to take full damage. Low blast radius causes things inside the makrer close to edge to take less damage.
It has a drastic effect on the stagger shockwave radius, which is the outer radius indicated on the stat
don't get me started on how "great" it is to spread enemies out in a room
I hat ethe trauma specifically for that reason lol
that and the aiming
Aim it at the front of the horde so it knocks everything back
Or if there are priority elites centre of them and just clear knocked over trash quickly in melee
People make way too big a deal about that
Depends on density and composition
almost anything else the psyker can do to the horde is better than scattering it, even if it's backwards
If it's a pure horde yeah just melee it obviously
Nobody should struggle with a pure horde in melee
my combat axe doesn't care if elites are in the horde
with the sole exception of bulwarks, but then they ruin a lot of people's days
I especially hate trauma users when im on my ogryn lol. Kinda grating to have all the mobs i was about to hgit to give me bleed DR and toughness back get blasted out of melee range while im getting shot at XD
That's your bad for running bleed on Ogryn
oof, I hate ogryns that charge through a group, scattering it, just to turn around and melee everything they just scattered
I don't care that you want the toughness DR, the group is better off with the enemies staying grouped up
Nop, Thats the traumas bad foir pointlessly scattering melee mobs that were being taken care off instead of the bloody shooters
I dont lik ethose ogryns either lol
trauma is shit for quick, precise aiming
Well yes any weapon can be used badly
But you shouldn't run bleed on Ogryn regardless
heavyweight gaming
tbh it depends on whats going on
most the tiem yeah
don't do that
Im referring to a horde engagement where mobs are streaming in. I can basically solo the melee things and never take any health damage even if shooters are blasting me. Team should be knockjing out shooters while the horde is engaged, not blasting the horde all over the map while shooters are left alone
For sure, equally depending on what you have on your Ogryn you could also be helping with shooters
sadly, trauma user has no choice
Most of their ranged arsenal has good shooter application
Trauma can left click to target the shooters.
indeed
Heavby Stubba isnt so great for that depending on ranges lol
If shooters are clustered trauma can do good work on them. If not clustered you should just KB BB them
"lulz" is the only reason to poke with the staff
I still think you should be able to equip staff as both melee and ranged
and make it an actual melee
Staff melee should do damage based on peril >_>
I'm okay with the staff being ranged, get rid of the special melee poke and give each staff a unique special warp attack
I do spend a fair bit of my trauma game KB BBing if nobody is dealing with shooters well enough
that would also be fine
If someone brings trauma and refuses to use anything but it regardless of situation that's on them not trauma
I find nearly a third of my damnation games on psyker are spent bbing shooters anyway lol
thats why i specified Trauma users rather than the staff itself lol.
A good Trauma user is a rarity in random runs.
A good anything user is a rarity sometimes 
true
I'm frequently astounded at how many Zealots I meet suck with flamer
And like
That's not a complicated weapon
or zealots who run off to get caught by a dog or trapper by themselves
flamer for single target
thunder hammer for hordes
this is the way
If its malice or heresy speed running for mats sure i get it
got damn
log in, decide to level my psyker
"Chasm terminus" crashes
at least it is letting me reconnect
trauma staff has been very fun for me so far
just good to see poxwalkers turn into limbs
in real missions i dont know how usefull it is. But i noticed in the meat grinder that the trauma staff has a huge radius of chip damage. like 10 damage from a 400 damage explosion. But if you have the rending blast blessing, it applys the rending to all enemies hit by the chip damage.
It's technically brittleness but yeah it's nice
It's still strong, just outclassed by purgatus
But trauma is arguably the staff that needs good rolls to actually have its potential show in higher difficulty
It is?
aka be more than just a yeet stick
no amount of rolls changes the aiming
yeah it doesnt last
eventually damage done to the target hit by rending wave goes back to normal, so the rending doesnt stick
It's a decent horde clear weapon and does relatively well vs maniacs and flak
like itll actually explode clumped things at its epicentre regardless how much stuff is grouped in there
very true
I would actually use it over Surge in pugs if the damage and aoe roll for it was good
like so?
charge rate is a bit of a bummer but other than that ive been enjoying smacking stuff with this
yeah, thats very decent
and the fact its easy to maintain 6 warp stacks will see you popping poxwalkers once you get unarmoured perk/ infested perk
the one staff im really hunting for is a crit build voidstrike. warp nexus + crit perk and either blazing spirit or surge
havent seen either of those perks even once though
I would rate charge speed as second most important stat roughly
Still good trauma overall
M-management? ... Rock and Stone! I'll get back to work!
for... Karl?
as much as people want the MourningStar to be a hub for shenanigans like DRG has, it makes no sense lore-wise for it to be
shenanigans get you killed in WH40K.
Hadron really doesnt like armored enemies
That makes so much more sense
nah ive had no issues so far with charge rate
sure, because you spend more time trying to get your aiming right than you do charging
not really. if theres a target worth full charging for i full charge it. if theres stuff needing CC i 1/4 or 1/2 charge it
and if theres stuff ontop of me, quick spamming is enough to cc it or kill it
trauma doesn't do bad damage, using it solely for throwing enemies around is a detriment to your team
thats not what i use it for, but good advice
I use trauma mainly for killing ranged, so I rate charge as very important
trauma's crit damage multiplier needs serious addressing
it's absolutely atrocious right now
It's not like you can get decent crit chance on it anyway
Not till they fix warp nexus
yeah, but there ought to be a reason to go for crit
of all the staves, trauma should be highest raw damage
Even better would be if they stopped tying trigger conditions to crits for staffs
yeah, every other class has multiple ways of applying their DOT of choice
we get crits, and the purge staff
all of our staves should have blessings (or built-in) ways to apply soulblaze
and not just on crit
They need to make a staff blessing that has a chance to BB on hit
Like a staff bound kinetic flayed
that would be a bit op
might be too subclass specific
and as far as I'm concerned, they're not doing much with the split-inventory-between-your-characters thing
I honestly wouldnt mind a shotgun style staff
where its high damage close range blasting
A beam staff equivalent would be appreciated
make people fall overe
or heck, even something like bolt staff from sienna would be cool too
As would a bolt staff equivalent
only for Psyker Psykinetic
part of the reason that I argue against BB buffs is that i want most of our power to come from subclass-independent stuff
BB was honestly already fine it's extremely fine since 1.0.25
They definitely shouldn't buff it any more
im still sad it takes 3 bb to kill a mutie in damnation, even with 6 stacks
BB wasn't fine before the last patch, sorry
Cerebral lacerations should stay as it is affecting BB itself though
and it's not yet where it should be as a primary class feature
but I can live with it if we see a subclass that specializes in BB specifically
BB only feels terrible because of our terrible lack of ranged DPS weapons
otherwise we would be able to swap to another weapon to get that ranged edge
It's in the grenade slot and it has a lot of utility. It never should have been a use all the time ability
it's a consequence of how few force weapons we have
4 CC staffs, 1 single-target DPS force melee
of course, you could argue that our next subclass is probably gonna come in like a year or two
If we had a good ranged dps weapon, wouldn't that just make BB feel even worse?
Everyone would just compare BB to the weapon and no one would use BB
BBing Bulwarks and catching fast enemies
it still fulfills a niche
like a grenade-slot weapon does
I don't disagree, but our feats are still setup as if BB is a primary attack method
Honestly if they just made one force sword with good cleave and vanguard attacks the weapons would be in a perfect spot
i'm not gonna expect players to have perfect aim
and it still depends on whether they're gonna apply the suppression mechanic to future force staffs or some other accuracy system
BB's 6s windup only makes this worse
BB with kb is more reliable than vet with bad aim
but if they got good aim, ur kind of anti carapace back up lol
and it's a decent balancing measure for how little mechanical skill the class takes
I will say the difference between with and without KB is probably too far
Base BB could do to be a bit quicker
All they need to do is bring BB up to the point where it does 1500 with 4 charges and it will hit some better breakpoints on damnation
eh, I don't think BB should ever be one-shotting certain enemies
I think the breakpoints it reaches are mostly fine
with this new WC change i'm gonna try psykenetic's aura, battery, and KB with purg staff to see how long i can help the team and keep 4-6 WC's at all times
we already have the tools to deal with ragers, especially since we have CC staffs and our force swords are probably going to be "sticky" activation weapons
how many hits would an ogryn-type take at that point?
Pretty sure it's intentional that it doesn't one shot melee elites, and one shots non-ogryn ranged enemies (except flamer)
ok the flamer thing is a bit unintuitive
2 for crushers and bulwarks, 3 for reapers
i think flamers are fine since they get relatively close to you
yeah usually they're close enough to dead anyways
and they get staggered by a partial BB cast
that sounds reasonable
It's not really a problem or anything
Just an odd outlier
yeah
but i think it makes sense since I do kinda want them to be this gimmicky sort of threat
y'know, not too bad if your team isn't huddled in a corner or something
just move around them and beat their ass
and they stand taller than a horde
so gun classes can just shoot them to interrupt them or gank them
only missing thing are their tanks exploding
The thing about flamers is that they aren’t supposed to stick around it’s kind of weird that they can’t be brain burst in 1 on damnation
but you already have other tools to deal with them
purg staggers them, other staffs can left-click them, they get staggered by a partial BB cast, they're easily dodged as long as the entire space isn't filled with commons
they have a clear audio cue
But if you finish it with a staff your robbed of the charge
then hit them with a staff first
trauma
lol
i think flamers are fun because they get killed in two melee heavy headshots
and they get staggered on a single push
and scab flamers get staggered by a zero-stamina push
It’s just awkward this way, they literally have a tiny piece of health left after a bb just push it over
well the awkwardness is the whole game of BB
with how slow its base cast is
like it would feel nice to have it one-shot, but it would trivialize certain enemy encounter a bit much, even if other classes have better tools to deal with it that overshadow the BB
it's just that our long-ranged staff options are clunky because it's mostly voidstrike which is a anti-ranged/horde hybrid or the left-click bolt, which is a small ass projectile that has a delay depending on ping
i usually surge before BB and that'll kill them
at 6 stacks i think they only have like 130 hp left? even surge will do that much
i also just dive into a horde and melee them
Well yea there’s that too
especially with KD
maybe they'll change the primary of surge to be one or something
Surge primary should have been a hitscan lightning bolt.
damn, even at 6 WCs, BB doesn't hit a qualitative breakpoint with ragers and flamers
Ragers are especially annoying because they come in like packs of 5 and you gotta bb each one twice
Your fucked if you didn’t take KD
You can also surge a pack of ragers and then BB them all to death in 1
At 6 wc i think they have ~90 hp left after BB
tbf, all staffs except void can handle a pack of ragers
purge left-click staggers them, surge staggers them, trauma staggers them
right
literally just hit them with anything
we have plenty of aoe options
true
or if you're a force sword connoiseur like me, just dodge-slide special them
chainsword works too
just ult and blast them if they got too close
yeah, we do have our panic button, which is nice for melee
though mines is usually down since i probably either used it for kinetic barrage or to save myself from peril mismanagement
They should at least let force sword special generate charges it would be so much more rewarding
i use it for opening using AB , trauma staff
understandable, it can be tricky
do you use psykenetic aura?
well it helps you AND the team, so that's great
it's just first come/first serve haha
mine
i'll make veterans regret running bio optics targeting
and then I'll be pikachu face when they swap off
Stop telling fatshark about how broken psykinetic aura is they will nerf it
Mr Boston from I love New York
Seriously fatshark can’t know our secrets they will try to take them from us. Look what they did to crit zealots.
99% is using communion . nobody gonna know :p
I think most people know aura is better
i still dont get why crit knife zel gets nerfed but flamethrower stays most op ingame
spaghetti code is my theory
I think it depends on play style / prioririties
They did what needed to be done to crit Zealot's
for example, psyker and veteran's ranged toughness dmg reduc also applies to melee
tons still dont know the function and stay away for that reason + "it does not help the team anything"
75% DR is super stupid
where is the nerf to veteran dr?
reducing RSI from zealot player
the nerf to veteran DR was all the friends that we made arguing about it
Hopefully on its way
Lmao
vet is boring
+1
and vet chat is unhabitable
Vet dr is pretty sus
oh there's a femboy in there too
GIRL guy in real life ..right ? right internet ?
btw new cerebral +kinetic bb does 1hit crusher
when all rng comes together
What?
I've been online longer than there's been the internet in its currently recognizable form
Cerebral Laceration + Kinetic Flayer + Brain Burst = Crusher goes BOOM
I've held one policy that has never steered me wrong yet, and that is:
Lol that’s hilarious
"Everyone online is a 40 year old gay trucker until proven otherwise"
i'm not sure what to think about being thought of as a 40 year old gay trucker, but i suppose I can't do anything about it
Lacerations new BIS 😂
Laceration affects BB now?
Are we sure that's not a bug?
always has
? you mean feature?
Strange.. it specifically states non warp sources.
Gonna assume it's a bug XD
feature
It's really cool how BB is a warp attack for one feat but non-warp damage for another
very consistent thank you fatshark
yeps will ask "combat guy" in forums tomorrow what he has to say
which feat? warp absorption (+10% toughness on kill) one?
yeah, it counts as a warp attack for that
but it also counts as non warp damage for lacerations
ahhhh
fatshark can't make up their mind
so they already have a working thingamajig to distinguish BB as a warp attack
Damn it they got me
so I guess it actually is a feature?
it's a warp attack with non-warp damage i guess
Probably more like the Lacerations debuff isn't distinguishing.
on one hand everything is warp on the other hand everything besides voidstrike and trauma is warp ...they dont know themself for real
Laceration should stay as is
yeah; i'm fine with it since it requires at least two BBs for it to be effective anyways
It's better for us that way anyways
as long as we don't get into one-shot territory
oh wait, i think trauma primary and secondary both count as warp, so they don't benefit from CL?
i'm reading off the royale w/ cheese guide
It should honestly just be fixed to include all or no warp attacks
at least force sword specials count as non-warp, so I'm over it now
do count as warp for the thoughness one but not for CL
*trauma
Wait so trauma doesn't get more damage from CL?
apparently not
Trauma , Void , Purg Ticks excluded
of all the staffs not be counted as non-warp, why is it the explosion ones
what is this injustice
I got that image in my head- 4 angry psyker standing around nurgle beast debuffing and stomping traumas into it xDD
"you shal be send to hell heretic! stomp stomp stomp : D
sounds like that was a fun time
confuses me even more. btw where did you get that from
hello, haven't played in a bit has the meta shifted for psykers at all?
what staffs are good rn and builds?
More people are running Warp Battery (6 charges) after the patch, as it gives +24% dmg (used to give +18% dmg)
Staffs didn't get changed so the most popular ones are still Purgatus and Surge
purgatus really?
Purgatus has basically always been meta
But at this point all staffs are perfectly respectable
Purgatus is popular because it deals with all types of hordes really well, especially ones with Maulers/Crushers/Bulwarks
Me Trauma team 
Ascendant Blaze, Warp Battery, and Toughness on warp charge are the main elements of the build
Yeah but toughness on warp charge definitely gets a lot weaker without AB
KB is always good though
any suggestion on talents? like a quick screenshot of whats best? this is my purgatus staff, is it any good or nah?
Fair, I like KB as a general purpose feat
ah ok ty
looks really good to me, maybe the perks need changing but the hard stats look good
Cloud Radius and Burn are the key stats
by comparison this is my best voidstrike staff which just feels better i think
play whichever staff you like
ah ok, i cant swap perks tho yet can i?
You can reroll one of them
Not both
Blessings are already BiS by the look of it anyway
I would re-roll the Sprint Efficiency to something else, like + % damage Maniacs or something
I'd reroll sprint efficiency to flak or maniac
something like 1-2-1-1-1-2 for feats, then get ranged crit chance as one of your perks.
^ oh right
Oh yeah crit chance pretty good call
does crit chance based on peril work too, or nah?
also how are these Curios? What should I be swapping out
@crude cape for Purgatus staff, criticals apply an extra stack of burn, which is key. Purgatus staff damage comes from stacking burns, which Ascendant Blaze also applies
yes Crit Chance on Peril (the blessing you have) is very good
ok cool
Warp nexus works but badly, you'll only have 1-2 stacks pretty much ever
my force sword has deflector, which is why i had block efficency on curios, but idk if thats actually good
It's not that good but better than alternatives
Curios depend on if you're running Force Sword with Deflection or not
if you're running that, I think the +stamina curios are better for it now
Strongly recommend getting toughness regen on curios
crit chance perk because crits on purgatus = double burn stack, im talking about perk btw not blessing
I was running peril on block perk too is why, figured block efficency = less peril build up while blocking
Block efficiency is a fine perk to have
block eff is fine, toughness regen speed is pretty good since they fixed it
just consecrate your curios for more perk slots (you can only refine 1 though)
ok cool, so i probably want to reroll sprint efficiency im guessing?
Yes
ya tbh i haven't played for a bit but deflector + peril blocking perk + block % curios felt strong i could stand there and just block ranged guys
is anything else besides crit chance acceptable (dmg to elites etc) or just keep rerolling for nothign but crit chance
ok, had to go all the way until it was 1 cost lmao rip my crafting mats but got it. is 4% a good roll or can be higher?
brought to you by your local arsonist
it has 3 boxes, not a full diamond so it can be 1 level better right?
yeah max is 5 but 4 is fine
but as i grind mats, i can keep rerolling it until i get a max level crit perk?
and it will stay at this 1 cost
the cost will eventually become free
ah cool
oh ya its free
you might have to click for half an hour to get a specific t4 perk that you want
well if its free, i can just sit here until i get it
ok right
but i can do it still
cool
tbh ya im not seeing a SINGLE tier 4 perk being rolled haha
damn
Welcome to the casino
yayyy i got it
oh damn
is there info somewhere on how much total mats it costs to reroll those perks until free?
hacks
off the top of my head, it's around 300
yeah something like that
so now, until more crafting options, not much else i can do to this right?
Yea
99 diamantine and 299 plasteel when rerolling perks on a transcendant item
can't believe they still use a 1 to 3 ratio
i keep saying
devs dont play damnation lmao
that's why they dont know that we struggle with plasteel kek
fat 15k diamantine and 5k plasteel
20k diamantine
and for that purg staff i just rerolled, + this sword, im good with these talents right?
sorry final ask, just making sure i got it all together i dont wanna grief people haven't played since like christmas
uhh photos not loading on my phone hang on
force sword gives you some single-target dps and lets you push down crushers
any obvious rerolls on that forcesword i should do?
+maniac% is pretty good
and flak armoured % seemed good too, but not sure
I personally don't like +flak%, but others say they prefer it
ah
seems like its a large number of enemy types wear flak, and they all take more hits to kill so if 20% takes off a hit to kill seems good
but idk if it does
you could reroll the flak perk and test in meatgrinder if you're into that sort of optimization
+maniac% is a pretty good perk to have all the time, so that's fine to stick around
flak + maniac is fine, some people even roll block eff on those afaik
ah block eff could be good
i do already have 24% on my curios
dunno if it would be overkill
or if stacking would be potentially strong
might be overkill tbh
usually when i run force sword i use deflect to dodge-slide back to cover
you do use kinetic deflection, so it is a bit overkill
but the 24% on curios felt strong 2 months ago against ranged packs with deflector and peril blocking talent
unless you wanna roleplay shieldgryn i dont think you need that much block eff
well you cant rescue with deflector anymore, sadly
you can block while someone else rescues
but that's it
something to note is that they updated Kinetic Deflection
- Passive quelling now gets stopped if Kinetic Deflection is triggered
- You no longer get guardbroken when blocking an attack without the requisite stamina as long as you have the stamina to block it
if i was going to use a dueling sword, which model is considered best? wanna get rid of a few
ah ok good to know
so Kinetic Deflection is way stronger in melee since you can push without the consequence of being guardbroken, but it indirectly nerfs Deflector because of the passive quell nerf
i kinda like this, i didn't like that normal weapons could infinite block and sit there passive quelling. it was cool but made force sword feel kinda useless
mk 5 has the best mobility and double overhead heavies
the other 2 has cleave stat
gotcha
and different light/heavies
the poke heavy on the other one i kinda used to like
cant say much about mk 2 and 4 cause i prefer 5
kinda the same thing with 5 tbh
with mk5 you can hit muties in the head from behind as long as you're close enough
idk if you can do that with other mks too
never tested other mks much
ok cool
you can with II
good to know
One of those axes has a stagger combo with special attack too. I think it’s the 5? Or maybe all of them? Idk
iirc mk 2 has the 4-lights set?
anyway i've moved on from using dueling toothpick tbh, im usually running antax now
are vets still stupid good
they ever get nerfed? lol
doesn't seem like we got buffed, so
we just got buffed
the players, it depends. Power sword got a cleave limit tacked onto it and it loses more damage with more targets cleaved a while back
I like the dueling sword
and yes darktide is pretty much still vettide
cause all the devs probably main vet
oh we did, how so?
patch notes are such a jumble, hard to easily go through
wasn't like a "psyker" section
we lose warp charges one by one now instead of all at once
yup yup, First heavy is stab and then overhead follow up
Duelling sword with perma 6 warp stacks is pretty decent in horde clear now
i await the day we get a real ranged weapon
you running toothpick with trauma kimo?
There literally was a psyker section btw lol
yup
noob
its working for me as a good all rounder
maybe i'll try it on other staves cause i dont feel like running battery on surge
Does anyone use lacerations?
I dunno, the main niche which makes it good for me to play is the mobility from the dodge it gives
I use lacerations with quietitude builds
i tried it on a couple t5/hi5 games when patch came out, it kinda felt overkill on ogryns tbh
because usually someone else is hitting your target to finish it off
but it does hit some nice breakpoints without charges
OMG REALLY?
holy shit
yeah
thats fucking huge
which shouldve been a thing since beta anyway lol
warp battery means basically perma 6 warp stacks
ya for real
which has then lead to staves like Trauma or void feeling a bit more useful overall
damn my voidstrike build would crush, gonna try this purgatus build bc it always felt underwhelming to me and you guys saying its strong
and itll trivialize a good portion of the game
i feel like this voidstrike is way better than my purgatus. Any rerolls i should do on this one?
purgatus has a strong edge over voidstrike in that it's much better at killing every melee elite except Crusher
at least, groups of melee elites
yeah it looks good, idk much about voidstrike and its breakpoints tho tbh
i kinda want to try a headhunter gun psyker since they buffed it
or a gun with strong default damage
save screenshot/clip if someone flames you while running gunpsyker
like a warp battery + ascendant blaze
ill see if i can make it work lol
but it feels griefy

you grief all my games anyway what's the difference
Agrip Inf probably gonna be very good for anti shooter too
I just realized i was looking for patch notes on steam
who's the real winner tho
me

yeah the buffs are a good start for our class
we still need a lot of rework/buffs/maybe even huge overhauls lol
perma 6 warp stacks and each stack being stronger?
but for now we can roll damnation just fine
how much does the 10% stagger and dmg buff on BB actually help? does it change breakpoints? 1 hits dogs?
nah cant 1 hit dogs
no i struggle in sedition

damn even with 6 stacks?
nah
nope
sorry
dogs built diff
with lacerations, 0 buffs you can 2 shot bulwarks/3 shot reapers on t5
without lacerations they'll have a bit of hp left
i just find lacerations slightly overkill for bulwarks unless its an assassination
how does lacerations help?
or you're expecting alot of monstrosity spawns
isnt BB a warp dmg source
25% extra damage to target from all sources
so brainburst gets 25% more dmg on all followup BB on same target with lacerations
thats cool
If they ever let us one shot dogs they've definitely gone too far
all sources except the ball projectile and equinox staffs
there are some staff attacks that dont work with lacerations tho iirc
according to that royale w/ cheese guide
if you're ever trying to farm daemonhosts for weeklies
so with voidstrike staff using kinetic barrage, would i probably want lacerations now over psychic communion
thats excellent to bring to ur tema
That dumb monster penance is also much easier now I guess
25% now 
...
i did malleus monstronum without it because im an idiot
its just a few more brainbursts itll be fine

if cerebral lacerations still works that way when solo privates get released, I guess that's the build I'm gonna be running for malleus
Or
the true challenge of malleus is getting a team
kimo i just realized you were offering to help me with malleus back then
but you dont play ogryn
It's better this way trust me
no

3 zealot TH hopped in
Ranni me beloved
tbf i'm not much of a penance chaser
but i'm gonna pretty much exclusively play solo privates once they release
you can do the same thing as ogryn with zealot
so i might as well get them since nothing can stop me then
or another psyker with duelling sword
dew it
Imagine putting oneself through the penance grinder just for token cosmetics
t5 daemonhost or bust
it wasnt even goood in the end
ok, last post for me before i do a run. rate the drip (yes im a whore who bought cosmetics im sorry to people who are against it lol) but good combo?

yeah but we had to keep away so much shit because burgle takes so long
haha ye
i can get on in like 6 hours for u if u want
maybe
best i can do is 2 hours, take it or leave it
jk yeah we can go later
if i feel bored again lets just run t5 lmao
we gonna need at least 1 more person to help with hordes tho
i feel like i'll just buy a cosmetic for psyker anyway
I like the hive ganger cosmetics for psyker
hive ganger? lol
i really dont like any of the psyker cosmetics rn except for gloriana hood
Well it's basically that. Description doesn't match rogue trader.
Either way it's a good contrast to all the army guy shit
still not sure which set you mean tho haha
ya i like this hood too, i just have a hard time matching it with anything but the OG red outfit, which is the most boring base outfit bc its well, the one everyone has lol
Set in your screenshot
Minus skull. I'm not a fan of skull mask cosmetics in general
ah gotcha
i like the skulls haha but i feel you
i like that set minus the pants
i bought it bc the chest is dope tho
pants are clown pants haha
i also REALLY wish the weapon cosmetics were better
so many are just like minor color shifts
or lame camo
I like the pants. They've got character. Like medieval cloth that isn't just all grey cloth and dirt
jesus i havent played a proper game since yesterday
by proper i mean no dcs and shit
still getting a lot of errors today
been getting a lot of crashes and dcs since new patch
psyker too strong it broke the game kappa
Ogryn got buffed overall though
it was just hard as nails that got nerfed right
i saw a couple weapon buffs for them
Yeah and Hard as Nails isn't really a core feat
And it's still great
Even if it was nerfed
Raging Bull was overall buffed
Even if the numbers were reduced it now applies to every swing and every target
Yeah Ogryn overall buffed no question
Ripper buffs don't address its core issue (ammo) whatsoever but overall very nice stuff
do you guys prefer max hp or max toughness on curios? also how many extra wounds are needed for t4 and t5?
wounds to blow up more
I'm a Toughness stan
wounds depend on how often you go down and whatnot; something to feel for yourself
Toughness for me
I run whatever gives me revive speed and sniper resistance atm
Personally I don't think any extra wounds are necessary for T4 and 5 but obviously your mileage may vary on that
the going out with a bang grind is real 
At very least never run more than 1 extra wound
We've already seen the max wounds party run Vanessa
Or actually I think one or two people were running stam
But close enough
Disgusting
I actually might consider a stam curio for Psyker now it's fixed
If you're the pro MLG
You run 1 Wound, 2 Stamina
Just so you can revive your noobs but still blow up sometimes
can we purge melk and the peddler servitor?
melk offers a single axe, a single curio and then all auto guns and las guns. peddler offers a void strike with 20% damage, and nothing else psyker related
Git gud at RNG bro
do i need to say the prayer to rngesus all over again?
Accept the gunner
You need to dab on enemies by exploding
Every hour before shop reset
Assert dominance by blowing up once at start with no enemy on sight
RNGesus in the code, hallowed be thy name
Thy grind will come, thy grind be done
on Tertium as it is on Terra
Give us this day our daily luck
and forgive us our cheesing, as we forgive those who cheese us
And lead us not into despair, but deliver us mad loot
As I pray, Amen
I would really like it if they replace wrack and ruin with a gun feat
That'd be pretty swell
30% peril use on manual reload to get extra cleave for that clip or something funky and fun
Sub 30 MESC let's go
Also why post it to Psyker chat 
Hahaha never visited there but OK
You will never find a more wretched hive of scum and villainy
But eh this is what I've got left on Psyker
Another hundred missions
If Steam tracked Heresy penances, which one do you think would be least achieved?
charge six ogryns
gdi
3 shotgunners spawned on me and downed me right as i was blowing up
annnd the missions already gone. holy crap i hate the mission selection rng
Swap back to the same character if it wasn't meant to time out
There's something fucky with the mission select and it just hides missions before they should be gone.
Though idk if that actually fixes it
nope its gone. i think it was one of the ones that only had a 20m timer

nah im going to take the easy way out of blaming my team mates. it wasnt that i had bad position it was that they waited to start the interogation till i got hit by 2 muties and a burster so i wasnt ready for the gaurenteed spawn i was after
im hoping shotgunners and gunners count
they do, ragers probably easiest to do with
Anything you can tag except bosses.
Can confirm, pulled mine off on shotgunners
get an ogryn to shield a few ragers and damage them little and then explode
ragers maybe
but if you get that one comsplex mission, where you have to data interrogate in a big open room to open an elevator, the ledge before that spot has a door that will spit out 3 shotgunners/gunners when you start it on malice or higher
so that mission is probably the easiest
whats the fastest way to overperil
any staff with very low warp resistance
just spam charging the secondary fire. dont actually just it
quick question, what are good blessings for a voidstrike staff?
just charge it to full, let it go, charge it to full again
Transfer peril
ah, I wasn't sure since I had used with it before and it didn't seem to make much difference but maybe I wasn't getting as many headshots as I thought
Ah yes the complex mission
its REALLY hard to actually blow urself up with a voidstikr
what perks do i want on this thing
Swap crit damage to crit chance
ok thats what i thought ty
my first 380 lol
ty ty
I noticed that
While Infested do take less damage from soulblaze
It's not an armor property but seems to be an inherent resistance
Since Rending does nothing to it
Same with Maniac
Which is weird because Carapace is an armor property
And you can stack Rending to do more damage
wait, crit chance is a top choice for a purga?
It doubles stacks
But I'd rather not take it
The crit blessing is way better
And +25% damage to an armor type is also nasty
rending and brittleness only affects only artificial armor (flak/carapace) maniac, unyielding, infested is not affected by it
Rending works on infested as normal
i'd say unarmoured is always good cause dregs have unarmoured and high hp. flak isnt needed cause everything with flak except maulers has low hp by default. infested dmg is good with trauma to hit the onehitkill breakpoint but debatable with purg. leaves you carapace is useless with purg cause 0 x 1.25 is still 0. so i guess unarmoured and crit chance is best for purg

So is Soulblaze an exception to this or not
I am confused
Soulblaze armour modifier on infested is 1.25

Do you have a list of the soulblaze stats somewhere?
Since the only info that seems to be around is from a steam guide from here
Captain shield is toughness.
ooh, so burning captains is actually good?
I imagine they're immune to debuffs while the shield is up(?)
i do it anyway to cover the horde for my mates, but it's nice if it's useful for the primary objective as well.
I've heard otherwise, but it's not certain. like they accumulate debuffs and reset them on reshielding.
4x Psykers with Purge wins again
so burning or bleeding them is not useless, possibly.
not if soulblaze stacks cap per target, not per author.
It still does because you can ascendant blaze to get more stacks
@lethal folio I think I've asked this before but if you have two burn weapons and they have the same max stack value, do they just stack up to the max value faster, or do they each give max stacks, up to the 31 stack limit?
Or does burn/soulblaze just stack separately per player
I have no proof but two players shouldn't share stack limit, nothing exceeds the 31 on each enemy.
So going by that if you have 2 staves with 15 max stack each
so 2 weapons with 15 cap, spraying together, will reach 30 stacks on a target?
Two players should be safe.
They should combine to 30 stacks, not 15 individual?
I love that we literally had the same question in mind
This does mean that having two staves/flamers should be very good.
And having 2 staves and 2 flamers
at least, not wasteful.
Should be nasty
I still need to try this with a full team sometime
And check on a boss
not sure how to field test it, it's not like we can see the number of stacks.
you can just watch health bar ticks i guess
lowest difficulty boss and have 2 dudes do like 3 full charges
then compare with 1 dude
Yeah just watch the boss HP bar basically
Should try with 4 Purge staves
Let one max stack
Then move on to the other
And see if it eventually stops doing more tick damage
Is deflector on power swords still useful?
I thought they nerfed it
*force swords sorry
Is still very strong. I mean, it can block Bullets 😄
Lmao
I prefer ghost on a gun
shoot head
immune to boolet
But deflector and dodge spam will keep you alive forever
All right, maybe thats what I need for more surviviability with Psyker
When you pay attention to the enemy you can swap to your sword before get shoot and block the damage, and then swap back to your ranged weapon
Any tips on how to get the 'Not Even Close' penance?
what level do i need to be before i can start actually working on gear properly
until you're level 30, pretty much all your stuff is replaceable
Fun fact, that doesn't actually make you immune, it's more like momentary Camo expert
huh
It just makes shooters deaggro you
Which is the same result really
But kinda different implications
I think what it actually does is that it puts you in the dodge state
So it's like dodging/sliding
Ghost applies buff dodge
Which makes it great paired with Vet's feat that generates stamina on dodging.
Just try bb every dog you see
Eventually you’ll get it in some dumb way even after they’ve leapt
^
It’s hard to tell with how jank the dogs are
that one is best to just do by accident
For me that one just happened
not even close is fairly easy ye
just BB dogs
they will eventually explode at right time
easier on malice and below
possibly?
The dogs usually don't jump when I play, they just teleport and down me instantly
it's the reason why I max my other characters first and my psyker is still in lvl 15
Even though psyker was my character in the beta
Use the right click BB to time it 🙂
Is using the 6 stack feat worth it now that we have super slow decay?
I'm using kinetic flayer currently
Depending on what you want to do with it ?
Having more Resistances with Inner Tranquility ?
Having more Warp Charges to release into Hord with Ascending Blaze (+Purgatus) ?
Kinetic is pretty much brain-off Warp Charge gainer now if you (for whatever reason) don't want to activly brain burst
6 Stacks does kill entire infested/unarmoured/scap stalker grp in damnation as breakpoint for example
I feel 4 is more than enough to release with ascending and having kinetic to be able to "nuke" targets in solo/clutch situations for me personally. Additionally 4 or 6 charges are obv not so much of an affect as 0-4 charges in terms of Inner Tranquility (if you get what i mean ^^)
4 barely kills poxwalkers.
Use right click to pre-charge it, wait until you hear the audio queue of the pounce, click on dog
Gunsyker. Recommended gun? And I will not use XII.
gun.... "Accatran Mk VIIa Recon Lasgun"
A .357 magnum.
Oh in game. I thought you wanted one to end your thoughts about gun psyker irl
a 45-70 revolver
Revolverpsyker in theory is cool but I'd leave that gun to veteran
Or Zealot
that's it
Cerebral gun psycho for you maybe
I feel like it gave me more of a balance between melee/bb/range
I'll probably also try out the BB target 25% more damage feat as well
could be interesting
Versus when I have a staff I feel like I'm hard focusing it or meleeing 80% of the time
Agrip Inf Auto might be solid with good enough damage rolls
Haven't tried the HHs since the patch
I have a nice pistol so I am biased tbh
inf auto/brace is a in-move rifle. you need to shoot while moving straight towards the enemy within close/medium range idk if u want that...
finger-gun weapon for psyker, going bang and heads' gone.
recon lasgun is fun but it feels inefficient







