#psyker-class
1 messages ¡ Page 328 of 1
Too used to just leftclick blasting singular small mobs that are close
Fair enough
agripina braced = fortnite
infantry autogun = CoD 
that perilous life
Like i siad, i havent played enough of Vet to feel out its playstyle yet.
I'm pretty sure you actually need to dodge in doom but ok
Fort-what
I just immediately do not like horrifically random the spread is for the kantraels when not using ADS. Thats just preference.
I dodge with the agrip build too to preserve toughness 
ATM, The Hellbore feels quite natural to use but thats mostly because it feels very much like a non penetrating Voidstrike lol
Yeah if you run XII be prepared to play ADS simulator click on heads
That's exactly what I expect out of an infantry lazgun
I have the XII on my vet
but i barely play my vet so...
it's a precision weapon
Going ADS mode is just not a reflex after spending a 180 hours on Psyker lol
Go Plasma then - no ADS there , and Overheat mechanics - feels like home đ
Vets level 8 >_>
2 more hours then đ
I do plan to try the Plasma when i find one though
Though i need to admit that venting heat via Special and hurting yourself at times looks better than reloading to drop the heat. Reloading Plasma takes AGES
Really? Holding right click before attacking is pretty much how all of the staves work
The perspective shift throws me off somewhat
Doesnt help that the ironsights just suck on practically everything
Im not saying the gun is bad, Just that im not comfortable with how it plays lol
i mean
cliffhanger = bridge map
the outfits
Hes asking about the other 2 for the cosmetics lol
Oh
bang = commsplex first event with hack
how
bang first try on comms plex
Logistratum chasm bridge at start
Wait for horde to come out, loop around weird small bridge at the start on left hand side of bridge
Push horde down
Just make sure difficulty isnât so low that bots kill off too many hordes
Has to be f
also what feats? only lv10 rn
shouldn't matter for pushing anyways
Feats literally donât matter for that one
warp battery play enclavum baross
Errr if u just starting out
not going for warp battery
Quietitude probably best one to start with
cliff hanger play uhh i forgot which map i think strike?
he might not have a staff unlocked yet so idk if quietude really helps that much actually
you don't, that's the fun part
she also i have a staff
You don't.
oh then yeah take quietude
:I
I've had that bug since beta
what map for the warp push
Its the scanner mission
yeah that seems to be the earliest spot you could do it
i dont have that one rn
could also try on vigil station end event/hab dreyko escape event
Hab dreyko
oh yea hab also have cliff
Its right at the end with the long curve
but you need to play until the end
Alright everyone howâs that 4% change to the warp charges feel
Amazing
also the gradual decay
Does it add to any break points?
The stacks not falling off is the biggest part
from what i understand, psyker got a HUGE buff right
But the 4-6% damage isn't bad
Ay the gradual decay was exciting
1 pop rager
Makes me feel like booting the game up
BB does 10% more damage and then you get 4.4% to 6.6% from warp charges
From before basically
Have 24% damage bonus pops ragers on damnation
dont forget 10% BB damage boost
Now if BB gets infested damage bonus
I might have to change my build around a bit. My whole thing was passively building warp charges up without BB
And it can one-shot dogs
I think there should be a visual thing where in brain burst the heads inflate
It'll be pretty nasty
2 shot bulwarks and maulers is a big one imo
Psykinetic Aura/Kinetic Barrage combo is probably pretty worth it now
This so much
Niceeeee
You doing fire or something else?
Psyker true carapace counter
I was doing fire/lightning and all the talents that could give you a Warp charge for free
which head
Worked well enough

axe + trauma build
Got me excited to play psyker⌠if only they didnât nerf that block talent
If you use purge and AB 6 stacks is now way better than kf
Psykers get +34% dmg vs elites now, pretty significant. Or a more limited +49% with 2-1, I guess
meme in motion
Ah really? Imma have to boot up the game
Have a go
6 stacks is just better in general imo
Even with no charge generation feats, with aura and KB, 6 stacks is easy to keep up


Well with the changes you can keep 6 without having to use bb constantly anymore
Yeah it feels great
Like
Not losing all your charges
Gonna nut
Yeah wonât strangle a mf
Pain
But yeah 6 stacks spam is more disgusting than ever
I need the monstrous maleus penance done. can someone help me?
It's annoying how if you have over halfway charged your BB, you get the warp charge but lose your BB charge, but if you are under 50%, you don't get a warp charge but keep the BB charge
20 dollars
Keep in mind, for 6 stack feat to be worse for charges than taking flayer, you'd somehow have to be unable to stay at 4+ charges without flayer.
There's no way you're dropping down to 3 charges from 6 that often. You'd need to afk for 75 seconds to lose all that
a shield ogryn and 2 other people are required
keemo still hasn't paid me 20 bucks
I must confess - when playing as Vet i do shoot enemies with a blue bubble around head if i consider them priority. And if situation is safe i deliberately not shooting them
Ask in #flg channel, more chances to get actual help.
ah
Aight I'm gonna be straight with you. All these random ass numbers after you peoples names are driving me up a wall right now
It's just the steam friend code thing

@uneven drift any flg channel?
The numbers mason
What do they mean
The numbers are our belovedâs method of talking to us fool
My statement stands
At first for your region i guess.
#vox-lfg-apac for asia pacific
Is this better
@floral solstice thank you
Perfection
Ok but SURELY next update will be soon and a crafting option will be added


Balance has been restored to my ADHD brain
Can we get a less asinine game join system

The bad interface is lore accurate and you complaining only makes you more immersed
If itâs lore accurate too
At least loading times improved - people with EA-server-grade-potato-PC are no loner making mission to load 10 minutes
I should be able to complain at you through the internet
I dunno why they couldn't take all their shit from vermintide and plop it in darktide. HOW HARD IS IT TO COPY YOUR OWN HOMEWORK
Here Iâll pretend to be a techpriest and your a human who somehow connected to this noosphere ID
1 brain burst on pox hound on heresy feels great
Warp Battery feels good, but I also feel like that might just be placebo
I also haven't picked up a Psyker since I started 100%'ing the other class penances so I may just be misremembering
Kf has been dethroned for most of my builds
Kinetic flayer, Iâm gonna miss the rng head pops
I mostly used Warp Battery if I was using a Purgatus, because I knew that I'd also be running Ascendant Blaze
Otherwise it was Kinetic Flayer and Kinetic Barrage
âFleshbag kindly remove your hand penises from the terminal rune interfere and report for immediate servitoriastion. I do not know how you have this noosphere ID but you have sullied sacred technologyâ
No better feeling that getting jump scared by a shot gunner and then theyâre just dead
Here you go lore accurate UI Interaction
Or mauler
Well not really one shot but still. And they donât get suppressed
Now imagine being a Zealot and your Chastise The Wicked is on cooldown
That's been my experience fighting Shotgunners
It genuinely is a lot better now that warp charges are stronger and easier to maintain
it went from being a purgatus build thing to an everyone thing
Yeh

I wanna see what this 24% damage boost looks like with a Kantrael Mk XII
Is this the fabled gun psyker
A weapon to surpass Metal Gear
Gun psykers are NOT real and if you think you see one report to a superior to be terminated
Okay so here's what I'm working with, let's see what I can get out of this
Is this a good gun stat roll
you wouldn't do that would you
Im so funny i killed chat
nah my ass was looking at it for 5 minutes wondering when they added the auto shotgun
Lol
I wouldnât mind one
Yeah this is going pretty well
An extra shooty shotgun for my beloved
Also has anyone tried the fixed stamina curios?
I just thought it would be funny to pull up some l4d2 gun stats to try to fit in with something my lvl 10 ass doesnât understand
I'm trying the +3 stam and i can't really tell if it matters for anything but i bet i'll feel it if i take it off
idk they're all fine imo
easy
I like the zappy one
Havenât used any others
But i like it
It makes me fell powerful
Prolly still Purgatus
Going from 2 stamina to 5 is, what, 60% block efficiency increase
I guess it matters for DH or when already at high peril
Definitely purg for carrying
I'm going from 3 stam to 6 with force sword
and it feels like i can probably block some rediculous shit but i never take advantage of it
blocking is kind of a trap
or maybe i am blocking crazy shit but I can't even tell because it's so effective, idk
to some extent
oh nvm this is not the time to have that discussion
yeah you can block a lot of ranged stuff
What do any of yâallâs words mean?
ranged blocking is nice like after you go up that elevator in vigil station oblivium sometimes
Honestly i think what i'll feel the most if i take off the stamina curio is the loss of sprint
can sprint for a long time with all that extra stam
i've taken off sprint eff my curios in exchange for block eff, and man did I feel sluggish after seeing my stamina drain so quickly
what curios should i go for early on
I wonder if itâs possible to do a purely pacifist run in dark tide
Where all u do is sprint and push until objective
Are psychers op now after buff?
Health wonât go wrong
Theyâre the same, just better.
I wouldn't say they're op
presumably, you're going to be playing lower difficulties where you have more trouble with melee than ranged, so health is usually the call
go for wounds if you go down a lot and whatnot
any of these good for trying to get the "launch 7 enemies of a ledge"
also do i only need to do it once? or 7 times
launch 7 enemies off a ledge one time
The Espionage mission with the security towers
I think if you run +9 stamina and max block efficiency knife/DS, blocking daemonhost attacks costs 1.9% peril. Not that there is any point
that's so overkill
Use a Force Sword during the second half of the finale and spam block push
The stagger of Psyker's ult scales with warp charges; am I correct?
i feel like i could probably fight a daemonhost just fine with +3 stam and force sword, although it would be kinda stressful
any of these activities decent for it
Ye
More charges bigger the stagger/ push
so if you're aiming for that penance, make sure you've got some warp charges
note i dont wanna do anything above malice rn
you just gotta kite it around a circle
You would die with just +3 unless you know how to dodge every attack
I've already done +1 stamina force sword against daemonhost, but that was pre nerf
Now they just need to give the first capstone feat a reason to exist in this universe
if you're running a Force Sword with decent mobility, you can spam dodge to outrun a Daemonhost
+3 stamina should be relatively safe
just like, what mission tho
with +3 stamina it's still 10x harder than before the nerf
hmm
yea and u can ult every 30s
unless you consistently dodge you never get peril back without ult
depends on how much block efficiency you are running of course
This man blocks
As fun as +9 stamina is I still prefer taking +6 and a wound on damnation
no i can run 
well i mean, i almost died and i probably would have if people didn't kill it faster, but i lasted a good 2-3 minutes
it was also like the shittiest terrain in a cramped room too, so it'd probably be safer on some other maps
I don't use kinetic block with deflector. I don't like dipping into the same resource pool as my staff and my power sword special
deflector is almost useless without peril block
hmm
+6 let's you block 2 shotguns point blank
eh, you get some decent mileage out of deflector with a decent amount of block eff
especially if you spam dodge
you can already block shotguns
Without breaking block
peril block makes every point of stamina worth 4
My new gun psyker feat loadout
What level is purge staff unlock
Discharged AB with 6 charges. Got 3 charges back....
Haven't seen one yet
RNG
It does what it do
Like I said I like to spam ps special and have peril maxed out constantly with flame staff so kinetic block doesn't do much good anyway
it should tell you when you unlock stuff
I know but I spam skip the ending
Also I have brain damage and forget things easily so idk if it even popped up yet post game
i feel like it's probably unlocked already then but i can't really remember
That instantly pasrt is what confused me. It supposed to give charges on Soulfire kill and it takes time...
maybe you pushed a burning enemy off a ledge
Some warpkarkery is going on
or they were really close to dying already
That was a fresh hoard
Or were you ulting into a horde being shot at by someone with a boltgun
6 charges, ult, and immediately 3 charges again
The answer is the Charge count.
You're playing purg right?
Not if the first tick of 6 stacks of fire kills enough enemies at once xP
6 Charges = 6 Stacks.
Poxwalkers only have 200~ or so HP
6 stacks will hit a Poxwalker for around 130~
Yup Purg, i was running behind at evac area and casted ult into the chasing hoard (no one shooted at it) and this happened.
I need more samples
So far it just looked weird
idk maybe they just fell or something
It was a corridor with nowhere to fall
.... If you ult with AB at 6 Charges, everything you hit gets 6 stacks of Soulblaze, its literally enough to kill a Poxwalker in 2 ticks
I just need to play more and see if it happens again
Go to the meatgrinder to see what i mean
It takes 3 seconds to kill poxwalker with 6 charges AB
And that charge return was instant
Warpkarkery
Needs more observation đ
whats AB?
No, it just means some of those Poxwalkers had either alrady taken damage (Team firing into them) or were shot immediately after getting Soulblazed.
the feat that burns everything on f
No and no
I was alone with fresh spawn of walkers
That is why that occurance took my attention
Then it was probably a bug related to how Wrath sometimes casts but doesnt go on cooldown.
Like - it don't suppose to work that way
Small sidenote: Taking +3 Stamina Curio instead of +1 Wound makes more sense now
how do i use stances
It's not like i was using those extra wound anyway
I stopped using +1 wound ages ago
Reason i was using it - it had 3 great perks i like
what stances?
the ones u equip
Probably the cosmetic ones.
oh those
Theyre for changing the pose on mission end screens
they just show up in the victory screen
am i the only one who keeps getting stuck at the quit game screen after the patch
Game gives me the crash uploader almost all the time when i quit lol
the game not properly closing on steam is already annoying enough
then again that's probably a steam thing
Question: Doesn't that 24% damage from 6 warp charges carry over into warp fire tick damage?
it might
It should
headtaker blessing still works on zealot flamer burn when i tested earlier today
Ive never seen the numbers fluctuate in meatgrinder
If you have the stacks when the dot ticks
Weapon blessings and perks definitely change the dot tick damage
Headtaker is a Power boost, Charges are a raw +Damage percentage. Mechanically a bit different, probably why the flamer is affected by it
Perks are damage and work
yes
Then who knows. Many systems are pretty fucked up lol
it does, and is one of the reasons battery was always better for purge
take it to the meatgrinder and see
If your weapon has thrust, the ticks even get damage from that when you charge your heavy
the perks on the weapon currently in your hand increase it also
unyielding on axe = increased burn damage to the monstrosity after you apply your max stacks and swap
Its all warp spaghetti
it's also the reason your mixed horde shout sometimes kills things super fast or things it normally wouldn't kill at all
if you immediately go back up to 6 charges it's boosting the damage on the guys you just burned
you can kill gunners, shotgunners etc straight up now
if you roll well
Warpkarkery sounds more Dartide đ
trauma staff with lightning staff is fun
Well when another person has it anyways
Stuns them in place
I like bullying ogryns with trauma staff
Wow ok cant say bully ing
I like knocking crushers on their asses over and over and over as my team laughs at them
While 6 warp charges are classy and nice.... i find it annoying to keep track on. Back to KF then... sigh
Only reason is me being lazy
Well there are prices to being classy.
I'm swinging between Purgatus and Surge states. When in Purgatus state - this feat is perfectly fine - it's auto 5-6 charges at all times, when in is Surge state - i just ignore charges and it's like 0-2 charges at most times
idk i feel fine with surge and 6 charges
I need to wrap my night up. Think Iâll do so with the new psyker buffs.
I like playing with both stafs
I donât play surge. Purgatus life.
I donât have enough patience for ransoms
Randoms
BB is actually a nice tool on a surge build with KB
I used to run KB
But AB is justâŚgood with purg
I run the warp battery build with it - if I ever decide to use another staff KB will def be looked into
trauma > all
XII > all
Bare hands > all - bitchslap to death as ogryn
Or uppercut to death whatever you like more
BANKAI
nice base for future upgrade if they ever make Voidstrike more viable compared to Purg
Get Unarmored and Flak damage and its decent
Especially with more damage now
You can probably do less than half charge and oneshot shooters
nice idea, although I'm gonna wait until they introduce crafting system to see if there are better ways of getting the perks/blessing that I want rather than just rolling and hoping for the best
Im willing to bet the perk system will remain unchanged
Does the 10% damage change to Bb let you 1 shot berserkers on damnation?
It lets you 2 burst bulwarks on 4 charges
Apart from that i dont think there are any other breakpoints - 6 charges also provide no other breakpoints
so close....
I guess it does leave it 1-shot to pretty much anything else tho
Yeah, as a surge user i just surge into a crowd of ragers and it's a one shot on all of them
they have less than 100 hp left with BB
I think crushers are also left with just a sliver of HP after 3x BB
Or was it 2
Probably 2
A relevant question would our warp charges in any way give crucial breakpoints when using normal guns?
No idea, i dont think there are many good reasons to use guns on psyker right now since Vets exist
Meme breakpoints through the roof.
kinetic overload is pretty good against monsters, in particular with barrage
You'd have to test the guns individually yourself
But really a vet could just press F and get more damage anyways
you can just BB any random trash and get up to 31 stacks eventually
The real dealbreaker might actually be how psyker, veteran regenrate toughness
Psyker doesnt regen toughness reliably while in ranged combat outside of brainbursting with warp harvest.
Psykers have no gun synergy
yeah psyker's toughness regen is fucked with guns
Only way i see it working is with a high-handling weapon where you swap back and forth between gun and BB
But most of those weapons are pretty bad as of right now
Maybe the brautos could work
According to shop, Emprah want me to be a gun psyker.
iirc vet has 50% ranged power during their F
our warp charges aren't really gonna beat that
Honestly i think it all comes down to breakpoints
There will likely frequently be situations were vet just overkills the enemys
Same, 380 recon, 380 revolver, 380 headhunters all around
And 330 staffs, if any
The one advantage i can think of is we can take a gun that completely sucks ass against crushers/bulwarks and just brainburst them to solve that weakness
although vets can grenade bulwarks too
Flood their minds with anime and vtubers
Thats basically purgatus staff gameplay
Guns are worse
Psyker does as a class have one other advantage
Our mobility is way stronger then the vets
both in terms of special weapons, base stats.
Our base stamina regen makes the class naturally good at horde control in melee
Vets do have the worst mobility by a whole lot tho
Who needs mobility when you delete rooms
Not veterans thats for sure lmao
vet also has higher ammo capacity
Its boring tho imo
at least we can push things
Of all 4 classes, vet is imo the slowest paced and most boring
"The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class."
I find it kind of funny, I find it kind of sad, the dreams in which I'm crafting...
Is your reroller correctly extracting the text every time? It wasn't for me
excellent screenshot, one screenshot perfectly encapsulates why they should jut get rid of rerolling and put in something like Athanor in the game. Pick target perk, spend materials to put it on
gg
ez
Idk it looks like it does
so i gotta say, so far i like the surge staff of the 3 i've tried
If kinetic overload always gave stacks to the target with current highest stacks, it would be pretty good.
surge > void > trauma so far imo
Getting into Psyker, what feats do people actually recommend? Like there's some choices that are worded weirdly and don't really explain what applies, and some that only seem... questionably useful
But not sure what's ideal. Prob going flamer, tbh
worded weirdly, no explanation is just basic fatshark
but if you wanna run purgatus then probably something like 1-2-1-1-1-2
btw, is there some sort of psyker weapon that shoots like
short range kinetic blasts
saw someone with a rather strange staff that was just firing blasts of short range like, distortion
Purgatorius?
Did it look like blue fire?
Coming from VT1/2 that's a fucking MOOD. I'd uh, kinda hoped they'd learned something, but I really should have known better.
ty tho
voidstrike prob
it just looked like these shotgun blasts of kinetic distortion
laspistol? For Psykers, the shove gets turned into a force push
def a staff
unfortunately this is my first tide game so im new to the AAA fatshark experience
purgatus left click?
Are you sure it was short ranged?
like what did this kinetic distortion look like
like just warping in the air, like you'd see with hot gas or something?
maybe someone was pushing with a force sword?
Did it have a shape? Was it a ball? A puff of smoke?
essentially, yknow how psyker projectiles warp the air
imagine a shotgun blast of that warp effect
might actually be force sword push
Condolences. I think.
Unfortunately(fortunately?) the core gameplay is always really fun, and they fix shit eventually. It just might take 2 years.
This has overall been ~90% what I expected, though some of the decisions (mission board, crafting) have astounded even me
valleni what did you smoke, jk jk
well my best guess is still force sword push
fatshark is not creative enough to implement something else that cool in the game
i mean look at our staff specials
if youre not using it yourself, voidstrike can look like shotgun blasts if you shoot on enemies up close
melee smacks
mighta been a mix of voidstrike and force sword
it only requires 20-ish smacks to kill a rager with heavy specials :)
imagine tho, some sort of psyker weapon that just fires kinetic shrapnel
like, a short range blast of super strong push
welp the best thing we can do right now is imagine
maybe the player quickly swapped to the force sword and back to the staff so your brain didn't register it
was it like a gameplay video or trailer footage
Imagine the staves being actually cool
no in game
And not just rip offs of standard things
ah you saw another player in 3rd person do it
y'all making me miss early VT2 Sienna shotgun builds, when critting through a wave would zero out heat 
i didn't actively see the staff being used to crate the blasts, just saw them using staff and force sword
just wait for space marine 2 
i miss the beam staff build and wizards tower from vt1 đ https://youtu.be/NvviV1dIl3o?t=336
We found the regular way to easy and tried defending all 4 wards instead :) Enjoy!
still best map of all tide games imo
Easily. Though if we're talking VT1 I miss my pre-nerf bolt staff and listening to it sling around auto-headshotting
That thing was silly
haha yea was fun. beam was always my favourite tho despite all the nerfs đ
Wait I'm confused, does BB with no stacks one-shot dogs at damnation or not?
is that 4 or 6
Doesn't matter. Even at 6 it can't one shot full hp dog.
vt beam looks like a ton of fun
I played beam Sienna in early stages of VT2 before all the nerfs
it was mass murder device
still, makes it a cinch to finish off
Is the 33% max damage reduction from Kinetic Shield obtained from 4 stacks or 6?
it scales off peril now
Oh fuck youâre right
i've read that the formula is 10% + (0.1% * peril%) from that steam guide by Royale w/ Cheese that reads off datamined data
so you apparently have to literally be at 100% peril to take advantage of it
I mean you get 10% all the time
that's true
if you have 150 toughness, that's approximately an additional 15 toughness
But I do play around like 90% peril most of the time
Maybe I should run it more tbh
Especially with stamina now
Can just run one stamina curio with Duelling Sword and its ok
I stopped running Kinetic Deflection after the Deflector nerf since I couldn't be a revive bot anymore
and realized that kinetic shield would let me take even more aggressive positions since I can facetank shooters better
instead of having to hold block all the time
albeit only against gunners since they do poopoo dmg compared to regular shooters
toughness takes more damage from melee right?
depends on the attack and enemy
so does it reduce it after the increase or before
ah damn hmm
well assuming it's multiplicative, it wouldn't affect the toughness damage received regardless of whether the reduction occurs before or after the toughness multiplier to dmg
You take the HP damage based on your toughness when you get hit
So before toughness is reduced
So you take the same HP damage with Kinetic Shield with <100% toughness up vs melee
You just take less after the fact since you have more toughness.
And the damage is doubled before afaik. You need a ton of resistance to tank a damnation sniper
Since they do 1225 toughness damage
But yeah if you take away 10% of that
Its the same as if you take away 10% of the base 122.5
and apparently, sniper shots have the "Full Spillover" property, which presumably means that if they touch even a sliver of your health, it'll dump the full damage onto your hp
if I'm reading the wording properly
haven't actually tested it
Kind of, yes. I think if you reduce the toughness damage to below 122.5
It does less HP damage
I donât think pskyer can use just toughness stop a sniper shot
But you have to reduce 1225 to less than 122.5 to make that happen
yeah; if you take two melee hits in succession from full HP & toughness, you're pretty much at one-shot territory from a sniper
I unironically prioritize Sniper resistance on all characters atm
Always do around 90-100 hp damage on pskyer if you take a sniper shot
IMPOSSIBLE!
Big E gift that is not a gun!
If your toughness breaks
The moment before a sniper hits you
You take 82.5% less damage from the sniper shot

excuse me
And gift was not a shite!
ah right
So its actually better to lose all toughness
Than to have any at all
Vs snipers
If you can do it just before
reminder that shotgunners don't give a shit about that
why oh why does it not apply to the fucking ranged attack that broke toughness
Not against sniper
Sniper is regular ranged damage
They still one shot me with 2 grim
Shotgunners are the only ones that ignore this grace period I think
tbf, we don't know how the "Full Spillover" property interacts with the grace period dmg reduction
Yeah but you have to lose the toughness first
Not to the sniper itself
To another enemy
And then get tagged by the sniper
And its only 1s as well
Thatâs not possible at all lol
Get hit by a bomber
Get staggered
The sniper shoots you
Back

Actually idk if bomber does that
smack a red barrel and walk into the flames right before the sniper shoots you
Barrel flames don't eat your toughness
Why not just avoid the sniper if you know thereâs a sniper
i've had moments where i've tried to stagger a sniper with my ult
Thatâs more technical needed to do what you said lol
and then I realized it's 3 seconds away from full CD
Yes, because what I said was meant as a joke
and I'm too late to dodge at the point of realization
Still no good
I got collateralâd with a vet from a sniper yesterday đ
double kill
One shot 2 kill by ai
Yea it was funny
me and a teammate have been collateral-ed during that section leading up to the hologram at water silo
I still duno why FS make pskyer block even weaker patch after patches
Pskyer already not the best on anything
and it spawned directly across at that top thingamajig where the horde was pouring out, so we couldn't even hit it
I donât even hate snipers or anything in the game anymore except shotgunners
to be fair, the kinetic deflection guardbreak change also made psykers super safe against anything that's not a melee elite since we can now just spawn push without any penalty
Kinetic shield is not work with block too
Yâall ever had 6 shotgunners shoot you all at once? Itâs not fun
You can still spam push now
ah you mean changing it from warp charges to peril scaling?
If you donât get hit, your peril still cool down as force weapon rate
I still use force sword and play the push trick
But I have 60% block effective
like 4 shotgunners can insta kill you on damn I think
With the blessing is 60% + 8% I think?
It can still stop shotgunner shots, I duno I need more test
unironcially the most dangerous enemy in the game
48 damage if all 10 pellets land
Block to peril rate isnât like hp damage
so yeah 4 shotgunners is about right
and even more dangerous--16 shotgunners
hint
o
it's not the daemon puppy
About what weapon you use
maybe if the beasts of nurgle corners the team
and everyone is at like 1 hp after corruption
If you donât have ammo BoN is more terrible
but yeah, shotgunners can wipe a team at the midevent of comms plex
dodge to around them
like in a snap
if you aren't thrown up on they can't eat you
Problem is when you kite BoNs , AI may send you another horde
yeah; i'm think of a situation like that assasination map with the small arena, where at the beginning you have to drop down into a tunnel area
and a beast of nurgle may spawn before you take care of the shooters/enemies at the front
so your only option is to kite to the back if you can't DPS check the shooters
@spice veldt thatâs the hardest as no way back, but lucky just the start location everyone have ammo
or if you don't have a full team, so you can't kill the beast in a timely manner
or you have 4 psykers
so no dps at all
4 pskyer with fire rod kill BoN like cake
i just wanna say
i queued a damnation with randos we were all 4 psykers
fastest damnation ive ever run
How fast is that fast
it was 18 or 19 mins
we just obliterated everything
and it was funny cuz in the lobby we were all like oh we're fucked
everything was just perma cc'd
Not enough gunner spam, report to AI
i was purgatus, had a voidstrike and 2 surges
I've had a hi-intensity damnation game with 2 other psykers and a zealot that went really smoothly
even when we took 2 grims
imagine ulting and by the time your ult is up again the enemies are still on the ground
had 2 good psykers that turned a heresy into sedition
i think somebody with one grim died before we reached the finale at excise vault though
one purge the other surge
no wait, it was a hi-intensity heresy game
but aside from that, the psykers I get in games can be reaaaallly hit or miss
like on a particular hab dreyko game, I had psykers who kept on dying because they couldn't melee
that's a lot of classes Ifind
also it just occurred to me Surge staff has secondary damage tables for weakspot hits but... can you actually hit weakspots with the secondary fire?
psykers are just squishier often times
yeah
especially since our main defensive attribute is our insanely low stamina regen delay
If AI throw you a lot dreg gunner , pskyer just have very hard time
and I don't think they knew how to push
yeah it depends on the psyker for sure, i havent popped myself in like 2 months but most psykers when i do malice speedruns kill themselves like 2-5 times/mission
If ai throw a lot scab , thatâs easy time for pskyer
that's one reason why I don't like surge--it's mediocre against dreg shooters, even though it's really good at surge flak
which is why I bring Trauma instead for anti-ranged
thats why i run +25% dmg to infested/unarmored on this surge, cuz i melt scabs either way
I donât think 25% unarmored is enough for dergs
no but it helps significantly
+24% from charges helps some
Also you need the flak damage for shotgunners pick off
2 half charge > 3
also the primary fire has the high crit chance so its great for taking out dreg shooters
zap once then primary fire them
When I use pskyer I donât aim v,v
true, primary fire is pretty good on surge cuz of that
Just push and melee them
I think Trauma interrupts shooters in a larger area with a fully-charged blast
I haven't played in a hot minute so my memory might be failing me, but it's momentarily more useful for situations such as where you're coming out of the elevator in vigil station oblivium and whatnot
Also I am so bad at aiming the primary attack on rods
I can kill 3 shooter in a sec with a laser pistol, but miss 50-% shot of rod primary bolts
I feel that
the aiming on the bolts is certainly wonky as hell
the projective is kinda awkward between latency and hit reg
it's fine in the Psykanium but not in-game
ah right, i forgot that latency would affect that sort of thing for projectiles
They should make those bolt some kind of auto track
They donât have much dps already
i certainly wish the primary fire were more interesting
Is crafting fully implemented yet?
see you in a year
Also wish the sub class of pskyer is a buff type character
Like putting force shield on focus mate
i think that was one of the datamined classes
Protectorate with a shield ability
no idea if they'll implement as is though
I'm waiting for a subclass to come out so that we have a more interesting grenade ability
since I've heard something about throwing knives
i want that shit
Right now pskyer just so boring
Also our new weapon is delay forever
Ogryn and zealot have new weapon, how about pskyer and vet
yeah, a lot of crowd-control staffs and there's no ranged single-target DPS option
Brain Burst, despite its amazing utility, doesn't require any aim or particular engagement from the player
Would love to play with the Iron arm psyker ability.
Run in, Crack knuckles, wreck dredge faces with warp infused fists.
But alas, Slapping with the bully club must suffice for now
Is this a good gift from our Beloved, Siblings ?
It's not great for psyker
I see
still looks decent tho
Would be ok for some fun axe action on Malice
the low finesse kinda hurts
Big E gives me a super void strike with 501
Im currently praying I roll a decent second blessing on this bad boy 
But I just cant bare the clicks
i hear limbsplitter is an amazing blessing to get :)
Void strike mechine gun just make my finger tired
quell cancelling?
Ya
I mean, you can just not do that
it's not required
Just use a gun
"just play vet"
maybe if i get a nutty infantry autogun with ghost or whatever that blessing that makes you immune to ranged attacks on a closed-ranged kill is
Also pskyer donât get braced agrip
quell canceling on void just means you end up knocking most poxwalkers around instead of killing 'em
yeah, color my surprise when I found out that we don't get any braced autoguns
@manic needle they die in 2 hits
had to look through my entire inventory to confirm my disappointment
I still aiming the heads with mechine gun void strike
I use autopistol with the 10% brain burst chance
every 15 seconds
Pretty cute
As opposed to one in about the same time + efficient headshot spamming for Transfer Peril
@manic needlebut you can waste peril on over kill too
I assume you either dont have transfer peril or yours is a low rank blessing
Spamming need less aiming too, you miss one but volley follows
Whatâs transfer peril effect?
Either way it's definitely not required, if you're having issues with it then try using charge shots.
Couldnât see that link for me
hitting headshots in rapid succession/continuously quells your peril
Clicking it doesnt scroll to the old message?
including if you're hitting headshots with the same projectile, such as when you're piercing with the voidstrike's secondary
it works for me
@manic needle both not work for me
oh wait is it just weak spot hit? i thought it was repeated weak spot huh
No it's way better than Exorcist
That one, spamming is better, as you gen less peril with spam
BUt with Quietude you want more peril generation per hit
So that you slough it off instantly with Transfer Peril
I donât use that feat too, too little buff to damage
No feat in that tier buffs damage?
It's Quietude, Warp Absorption, or Essence Harvest
All of them are based around Toughness generation
Think your confusing the feats around Cary
And come from the level 5 slot
Thatâs, petty bad. I donât think thatâs good feat
Quietude's the one that gives you toughness when you quell
Psykinetic's Wrath is the one that increases your damage based on peril
It's widely regarded as one of the best
it's any quelling not just active queling iirc
@winged phoenix I thought he said the 10-1, I forget feats name, but feats stock
ESPECIALLY with the Transfer Peril blessing
@leaden thunder I know
In your opinion, which would you run instead Cary?
1st in the level 10 slot is Psykinetic's Wrath, you're probably thinking of Inner Tranquility
Man, quickplay continues to give me whiplash
The game should not allow you to spawn in mid-ambush/horde, period
nah, I think he meant psykinetic's wrath since he was talking about how the damage boost wasn't significant
although, in my very humble opinion, psykinetic's wrath is better; at least for the equinox staffs
Losing my mind over the Going Out With a Bang penance, anyone wanna grp up and try it together?
You can do either, although Wrath becomes better and better of a choice on higher difficulties
Since you have more and more mobs to headshot
@winged phoenix I pick 5-1, as when I need toughness is against shooters, not much head to pop for cooling perils
5-3 best when you shooting mobs with that rod, but horde no threat
i run trauma 24/7, so psykinetic's wrath is to hit that breakpoint for poxwalkers if I ever need to blast a horde (which is rare, but nice). Also nice to hit some breakpoints on dreg shooters so that I don't need to fully charge to kill them
Or, you can Quell while you shoot with the Transfer Peril Blessing, plus get extra free toughness whenever you use your F ability, and the toughness generation from both passive and active quelling
Still better just BB and duck back into cover
You can BB and then switch to Voidstrike for free toughness, too
BB is still pretty slow if Kinetic Barrage is off cooldown, so I prefer to whip out a staff that can kill shooters in groups
No its still Quietude that we're talking about
Again, it works with the Transfer Peril blessing
Well with that playstyle I can see why you don't like Voidstrike
Thats fair enough, Im personally in the quietude gang, heresy and above I cant make Essence harvest safely work
and i like the comfiness of being able to regenerate my toughness at any time, even if there aren't any enemies around
especially since I like to break coherency
If it had some stacking component similar to Vets lvl 5 feat. Sure, it would be game changing
Quietitude is also nuts on Purge
I can work with void strike, I just cant bare the taps
Like if you think AB is good
Quietutide proccing on killing a horde
Is just toughness generation
battle meditation?
Yeah
But horde no threat
That combo
would anyone group w/ me to do maleous monstronum achievement?
Yeah but then you can use it when there's no horde too
And you quell actively
Essence Harvest just feels clunkier to me
and you're not usually taking damage against a horde with purg anyways besides some potshots from shooters in the back
If it was like 10s and 50% I'd be more okay but 5s
I love 5-1 more as if I use fire rod, so many way I will gain wrap charges
Your fire dot give you 14% chance to have wrap charge too
Or if it stacked the timer from multiple procs
Annoying that all it does is reset it
can't believe they made vet's feat stack but not psyker's
i transitioned from vet to psyker and got sorely disappointed from that
Oh well I mostly meant stacking the duration but that would be incredibly godly đ
The Vet feat is selective
But also
BB doesn't kill everything
So its also selective

So you hit AB and then have solid toughness regen for almost a minute
Iâll have to try quietude, never even tried it cause description was lackluster
Btw vet new patch make headshot gives 15% toughness too
Though both Zealot and Vet can have 5% per second almost always
No one runs the Vet headshot thing right
I will try it, as headshot is so easy
No, that's why it needed buffing.
I never ran it cuz it was broken last time I played vet
Or
We need to nerf
The good ones
To not be OP

Like we can't nerf Zealot crit DR
Delete Veteran class, replace with second Psyker class
? i'm pretty sure we'll totally need a 100% toughness on kill feat
15% mean you can do counter fire and ignore melee enemy by just head pop gunner as melee toughness regen rate
But you already do that with Confirmed Kill
With 75% DR
But headshot work on everything
not unless I pop them with kinetic barrage
depends on the vet
i got my pick n' mix from a vet that wasn't killing elites but had his ult up, highlighting elites for me
op 10% crit rate
tbf it was on the comms plex midevent with some stuff blocking elites
Vet ults so you can pop heads and give them ult back
And guns like IAG Mk1 on vet hand one shot all target with HS (only) make the feat more handly when blindly spam
Repeat endlessly
i don't think i was standing near them or using psykinetic's aura at the time lololol
Its the secret OP strat
ye
Play 2x Psykers with 2x Vet and just cycle ults
5-6 elites to refund your ult by the end of the buff
That works too
Or 3x Psykers
If everyone pops and just kills 6 elites
Instant refresh
And the Vet gets ammo back
If so many pskyer, plasma vet will be so happy
Plasma Vet is all about killing elites though
their hunger can never be satiated
So not really
I mean, vet kill enemy behind wall and pskyer kills enemy in open field
IDC Plasma Vets are still the truest gigachads
Plasma Vets
Prefect
until they blow up
Especially when they blow up
If you play Plasma you're just a masochist
then they are revealed to be as falliable as we are
as weak, as pitiful, as delicate
and as funny
If they blow themselves up youre legally required to do the same in solidarity
mmmmmmmmm i think i'll pass on that
i think it would be funny if I got startled by a teammate blowing up into accidentally mismanaging my peril though
When you go down try to position yourself so it looks like your characters are kissing đł



