#psyker-class
1 messages · Page 323 of 1
They play Zealot and go "wow this class is immortal" with crit DR
And then go into Damnation and instantly die to the first disabler

Just finished Zealots weekly (25 missions are mandatory choice for me). I'd say - if i play him on Heresy or lower - it's pretty relaxed experience. I mean - shooters no longer bother me that much, and it's a main source of stress on other classes.
Also Flamer is a great stress-relief weapon 🙂
does warp flurry work on purg?
I'd assume so
I can't perceive a difference....
not really or no?
I tried measuring charge time and it seems unchanged, just doing blasts in a row
Is this in any way comparable to the Antax? Or would it get stuck in targets even with Brutal momentum?
Warp flurry in fact does work on most staffs, if you spam secondary attacks and watch the charge bar you can see it doesn’t begin at 0% charge after the first shot
Jackpot!
I just tried this on surge, purg and void and don't have that. BUT Surge always started at about "15%" mark, oddly enough. The other staves did not do that.
I'd say it;s lucky hour.
x2 360+ on Vet , 380 on Psyker, x2 360+ on Zealot, 370 and 379 on Ogryn
At the same time!
Though all it took to to catch lucky hour in Store - it's to be sleepless past 3 am....
Warp Flurry had no effect on Surge charge time, chaining full charge secondaries in meat grinder.
Had no impact on Void charge time either.
'the heeeell outta here ordo dickets
And especially Ogryn things are quite useful (safe for shield - shield is a trap weapon .. not good weapon).
would any of you buy a purg staff with bad base but t4 warp nexus from melk in case we can rip the blessings later?
like if you think melk will actually give you something good and you are strapped for melkbux then don't, but if you don't count on melk giving anything good(when you can buy it) then might as well pick it up
what do you mean? melk already has it. i would just need to buy it.
I mean like in the future
just so i have a t4 warp nexus in the bank
Will you miss the milkbucks, he means.
1 set of weeklies is usually almost 3k.
I don't trust melk to have anything good when you can actually buy it
And to add insult to injury in addition to 7 360+ items in store, Melk brough a decent Axe
That axe is just ok
really need brutal momentum on those mkv's right?
Psyker can get away withoiut BM and spam push attacks.
Its's in Melk store - that is highly unusual
BM is definitely good but meme axe functions without it
How so? I often see items like that there.
Though it's on my vet and there is no real need to axe for a class with Power Sword...
He is usual selling no higher than 330 base modifiers.
Though i saw 2 380 items from him
normal melk offering is rare blessing stapled to unusable stats
have 5.1k on my psyker. just gonna buy that t4 warp nexus. even if he has a god tier item tomorrow i can probably still buy it
I'd snap purchase any warp nexus 4 I saw personally
That is not my experience at all. Very rare for him not to have something above 340-350. Something you WANT is different obviously...
Melk purpose (theorthical) - is to sell item-donors for a Blessing Trasfer for future crafting system, since he selling unusable trash, but with t4 blessings.
Catching a super-rare Power Sword blessing that allows 6 charged hits - is task i'm currently in.
Does anyone know anything about how or when or IF Warp Flurry applies to purg/surge/void?
You probably have at least one staff with it?
Meat Grinder, video recording and checking timing at your disposal to be sure 🙂
I did, it doesn't do anything on all 3, as far as I can tell.
chained back to back secondaries, no effect on cahrge time
If you have recording at hand - maybe Bug Report post will help ? 🙂
Sigh.
I know i know we are beta-testers in early access game
Warp Flurry on non-trauma seems to work within a very short time window
short enough that you only see one stack of effect regardless of how little charging you do
you can kind of see void charge faster with multiple stacks because it doesn't have a discharge/attack animation
That is pretty tragic, if that's how it's working
sad as it is
that's why the patch notes specifically called out "fixing Warp Flurry for Trauma staff"
because it's functionally broken for all the staves
the devs just don't understand their codebase well enough
doesn't help that the entire game code outside of core engine is written in the most non-object oriented scripting language, Lua
Easily the best thing Melk has offered my Psyker
And still just OK TBh
does DS V even hit 3 poxwalkers with its light attacks?
I presume so but not flak trash
Rending instead of Shred would have been nice but ah well
neat
Nice
shame about blazing spirit, hopefully you can slap Surge on it when crafting is completed
hmm, after seeing the enemy damage numbers, I'm starting to think maybe 129-134 toughness and the rest into HP might be a good build to aim for

A lot of enemies (bruiser/stalker/groaner) do 64. At 129, you can tank 2 groaner hits and still have a toughness left to tank a ranged shot to trigger grace period
At just below 134.4, you can also tank most of the damage from 3 shooter shots and also trigger ranged grace period
but yeah, I think all force staves should be able to roll blazing spirit
and anecdotally i've always felt like 130 toughness feels noticeably better than 100
It feels 30 better
Just run more HP because guns don't hurt HP as much
If i could ever get perfect curios, i'd probably run 1 toughness curio and have 3 toughness perks to just barely reach ~130, and the rest into hp

Mine would be +wound, +Toughness, +Stamina with Block efficiency, Stam regen, and some other thing.
I'm really miffed that +stam curios are still bugged
it's ok, maybe next week
I'd really enjoy it on Surge.
Remember that stamina increases your block efficiency with Kin. Deflection
Ye but why you blocking so much, sibling
the staff with the crit bonus stat getting a blessing that actually synergizes with crit? nah fatshark would never
playing mini shield ogryn
I run the antax with surge staff actually.
But I do like me a good mini shield ogryn
Better*
Do y'all have some balance change ideas you'd like to see?
Lots
I think wrack and ruin could be made viable if t applied 2-3 times as much soulblaze and worked on any enemy.
The one that gives 10% toughness on warp kills should just be 10% on kill
Are warp kills just Brain bursts?
Oh? Staffs count? Damn, I had no idea
im ok with blazing spirit tbh its whatever
my old void had like 350 modifiers with t2 transfer peril and run n gun
I really like the blessing, I really wish it procced more often oradded more stacks though.
Peril to toughness should be a 1:1 ratio
Quietude is super good as it is, but I wouldn't complain.
1.5:1
Essence Harvest is still better due to how ranged damage works sadly.
As long as you maintain stacks
But I prefer Quietitude for its reliability
I find quietude works great with passive quell. I've been running surge with the antax and quietude. (I know I'm not the first to do this)
I actually started playing psyker cause I wanted to use the pure staff
WnR needs to be on-hit with BB, not on-kill
axe quietude enjoyer here
and ought to be any BB hit, not just elites/specials
I think most psyker feats should work like that.
Selective target, low stacks, small aoe
Quicken would be a lot better if it allso gave extra quell with each warp charge, or gave an extra source of warp charges.
If you could Soulblaze hordes down with BB then that'd be an okay option
Yeah, that's what I think too.0
Quicken should have you get double warp charges when you get one
Yooo, that's a great idea
Make it actually spamable
Yeah
But yeah Quicken is just terrible
It shouldn't use your charges if its going to be the way it is now
I like the idea of using psyker ult for its default benefits, those being crowd control and quelling.
Being able to stun an entire horde is cool, but Ascending blaze and kinetic barrage are just so good
ascendant
Quicken giving 100% peril quell and CDR based on charges without consuming them would be neat too
(I know they don't override the ukts abilities)
It's so close to good but it's just missing a bit extra
ok after noticing this, i think going to 135 toughness on psyker is actually detrimental to tanking shooters compared to 134 toughness, which is pretty silly
Yeah, its kinda boring in its default form too
like
with 4 shooter shots
Nerd math
imo toughness is mostly relevant for shooters and they fire in volleys and stand in groups, so this kinda matters to me
Ye
taking 4 shooter shots at full toughness isn't unrealistic
Imagine being able to intuit how mechanics workrather than having to ise spreadsheets.
dont they fire in 3 round bursts
How does it do 44 damage though
44 damage at close range
they do 44.8
If you have more than 135 toughness, you won't get the grace period on the 3rd shot
you'll take full damage on 4th and trigger it there
That assumes you're very very close though
15m isn't that close
Ah, I thought it was the 7m one
imo it's not unrealistic for a swarm of shooters to get 4 shots in on you within 15m
what if ur toughness isnt full
Enemies shouldn't fire in bursts
idk get fucked then
It's so weird
anyways, i'm just gonna personally aim for 129-134 toughness as my goal.
A lot of melees do 64 and i wouldn't want 2 hits of them to completely disable my ability to trigger ranged grace
yeah i didn't even realize it was a thing until you sent that reddit post
You're tricked into thinking ranged enemies are weak on lower difficulties
But it's actually a secret system helping you
Sedition and Uprising actually just having ranged DR constantly if you have any toughness
So its another mechanic that is badly expalined which is doing things?
It's not even explained
Yeah i've never heard any hint of it in-game
Its starting to get frustrateing the amount of mechanics you have to keep track of.
Unless I completely missed it in the tutorial 400 hours ago
pretty normal for vt2 too
I don't recall the tutorial covering toughness break ranged resistance
they have a mountain of mechanics that arent explicitly mentioned
cuz the casual player probs just wants to hit rats/zombies
Dodge halting your stamina regen. Coherency regen halted if an enemy is in melee with you.
Slide and dodging making you immune to ranged attacka
Shoves are weak if you don't have enough stamina
Stagger count 0, 1 and 2 are my favourite mechanics that are super obscure
Certain movements making you take more damage
Enemys getting stagger resistance over time.
Elite gunners, reapers having a mechanic where you cant slide to avoid their fire.
what the hell is this

I've actually never paid that much attention to how res stamina works. Is it using the ranged weapon stamina or is it coming from nowhere?
Not sure if it's a visual bug but your stamina bar is noticeably bigger while ressing
cause our staves generally do have more stam than our melee so
It's very noticeable on Psyker
maybe it's just using whatever tool has the most
With 2 stamina weapons
i thought it just used your most stamina
i think we're equipping a different weapon or something, like when you're climbing ladders you'll see your stamina go up
Idk, it seems arbitrary to me
It probably uses the bar for BB
Since that's not 1 stamina
Even though Psyker has 1 stamina base
So ressing probably just has its own stamina value actually

im on the it uses max stamina to res camp
someone bring a laspistol and res to disprove blooddrunk
I don't feel like I block more with more stamina on Zealot but idk
Doesn't it have +3 stamina
i forget
Guns all have decent stamina I thini
i just mentally remember that laspistol has a shit ton of stamina bars
Take a +1 stamina while ranged weapon is out perk and see if that affects res as well
It's just a hassle to do two runs to try
what perks do I want for fire staff?
Flak and Maniac is pretty good imo. Unyielding vs bosses. Crit chance is also decent for everything.
Wooooo
This is why I ask. Wasn't interested in fire until thi
FYI it appears warp flurry does not do anything for purg.
Maniac seems unlikely... how often are you flaming maniacs
getting +unyielding on purge is an option
Honestly, operating on the assumption that so much is broken just makes the grind seem decidedly unending
Ragers
I'd rather actually supposed to work and wait for them to fix it
But it's not important anyway
Purge has insanely high damage
Just need like 3-4s to start killing everything
but it doesn't feel impactful
I don't get satisfying sounds or animations using purge
no screams from enemies
Yeah voidstrike takes the cake there, I'll admit
Purg is nice to have on the team but i hate playing it too
Yeah
It's just like the XII on Vet
Sure it's good but it doesn't make enemies explode
Pretty sure that info is serverside
Even if this person is making stuff up and it turns out to not be this way, it still is this way and I knew it
i dont get xp or dockets that often
It doesn't feel any more or less common than other shit
Yeah, it doesn’t. Just so many I don’t care for.
I feel like over 50% of my 21% health/17% toughness curios end up with xp, dockets, or +curio chance
me when i use antax
i feel like mostly +curio chance
I feel like it way more with blessings than perks
Statistically that's very likely
It's like 3/12 if they're randomly distributed
I've decided to try that auto perk reroller to get my 5% toughness
holy fuck this takes forever
200 perks rolled
it's still going
Yeah, but it's not like I had a choice
Man I just settle for the tier 3 at this point
Yeah just in case you are looking for it to do something.
Think of the sense of pride and accomplishment tho
300 now
imagine doing this manually
Easy now dont insult our hobbies
What're you looking for?
I feel like toughness is a rare roll
i feel like fatshark hates me specifically
i can feel the hatred
it feels personal
ive manually rolled for an hour before
What's the base rating?
78
it's a +3 stam curio
i swear i've seen it roll +5% hp 3 times
but it just hates toughness
aint no such thing yo
There definitely is
i dont believe it
It's way more noticeable on lower ratings
I had one that could roll T1 to T3
And it mostly rolled T2s
It's definitely based on rating in some way
not from my experience
I keep seeing t4s of everything else
Well it's hard to notice a small difference
this is so cursed
ok but somehow you noticed this
i bet you noticed this while rolling wound curios
there's no way you'd be rolling low rating curios unless they were for wounds
Ok but mby test it yourself on a low tier curio
if u said rarity then yea plausible cuz thats how weapons work too
but rating i dont believe it without more concrete proof
Rarity doesn't let you roll higher tier perks though
If you have a low rating you only roll t1s and t2s
personally i believe you
On other curios i get t2 perks occasionally
But right now I'm getting like no t2s and this happens to be one of the highest rating curio I've rolled
Your level influences the rating thouch
i don't know if it really increases the chance of a t4 by any noticeable amount, but i can tell the chance of t2s is lowered
I've never rolled a T2 perk on a high rating curio
i have a bunch of times
Sounds like a skill issue then
i have the same theory while rolling for god curios, the higher the gs of the curio less likely it is to get t3 perks, in the future when they remove the cap we might only see t4 which would be dope
the blessing rating is 78 and i haven't seen a t2 so far
i think it just uses the blessing rating imo
So that's why it makes things more likely
It'd be really sad if rating was that way because that means a 380 + a tier 4 perk is the best to upgrade basically
On weapons
honestly who even knows if it increases t4 chances even if this was the case
all the bloodthirsty fs posted here have been sub 350
Even if it only reduces the chance for T2 that's something
it could be lowering the probability of the lower tiers and just putting it on the next lowest tier. might not increase the t4 at all
it could just be increasing the t3 chance
Is Bloodthirsty T4 only?
It also depends on if they got it on the first upgrade or on the gold upgrade
I don't even know what it does tbf
On special kill, gain +100% crit for the next 5 seconds
the duration isn't part of the description
so there isn't even really a number in the description aside from crit rate, which doesn't really make sense to lower
it also shows up on chain weapons
like chainsword or evis
idk about chaxe but probably
Hi folks, new to Warhammer in general and decided on a Psyker class when I started some weeks ago. But when I use the psychic ability I think I die, is that intentional? haha
if you want more examples of super rare t4 only blessings, could also have a look at people's screenshots of power cycler

Then there's also tons of people that have 20 swords and didn't get it
is this resource pinned somewhere
or is this a google moment
Just search Vet chat
i'm just refering to people who have posted their swords on this discord
Thanks
it's so insanely rare
or surge
A big part of the class is to manage not blowing yourself up basically
my friend got power cycler from an emperor's gift and i am so jealous
I've got five golden fswords and not a single deflector
When I first started I thought the blast was some kind of area affect around me. You could imagine my confusion when I kept doing it expecting that. haha
I've actually seen low tier deflectors in shop pretty often
never t4 but it doesn't matter anyways
I probably missed a couple from not hawking the shop tbf
see t2 on 79 rating
Deliberately implemented

I'm about to sit down and record some rerolls for a few hours
ok so i just came back to my pc to see this
thank you fatshark very cool
Nice
ok time for the next one
Best I can do is make it tiered and each tier makes you run and gun slightly less slowly
Once they finish crafting you can just reroll it
They shouldn't put this dog shit there in the first place
enjoy your sprinting staff blasts
yeah, I'm will charge to the gunner, it's gonna be fun.
do you mind sharing your script for that?
Got it from here https://old.reddit.com/r/DarkTide/comments/10mytru/guide_automate_perk_rerolls_with_gocrclicker/
64 votes and 27 comments so far on Reddit
can someone please help me get mallous montronum penance for psyker?
ive been trying for weeks and asking for weeks
should try asking ogryn chat
they can just block a daemonhost and wait for you to kill it
or just die
90 % of dead weights in teams are ogryns

Just use the patented black magic of spaghetti code and block infinitely regardless
i still do not understand how the aggro work in this game
sometimes its related to who 's the nearest
sometimes not

sometimes you see ragers ignoring completely the frontlane
Someone said that there's an aggro limit
and passing through your zealot bro
So only a certain set of enemies will attack you
And some enemies are "stickier" than others
Ragers for instance often pick a target
And they don't swap
Unless they're really disturbed
Blessed morning
the major issue i have with aggro/ennemies pathfinding except doggos is the "mass" of players
The only issue I have with dogs is that they don't fucking chill
poxwalkers sticking inside your mesh is pretty ...annoying
The moment they retarget they'll jump someone
seeing ragers passig through you like you are a ghost is pretty lame too
its litteraly my nemesus
with barrels and tony hawk attacks
if there is, it must be really high for ogryns
I've stood in poxwalker hordes with shield and held aggro for a lot of poxwalkers
when ragers pick somebody to target they just run at that target
pretty impossible to stagger them until they are near their chosen target too
You need some serious stagger power at least
think ive seen em shrug off surge too
just trauma them lmao
small boom, knocked ass
i just came across a psyker who tried to surge down an assassination boss
Lasguns against Carapace kind of mood
happened in 2 of my damnation runs recently
me flaming the horde as they drop down other psyker zapping them non stop
zapping boss shield and adds
idk if he thinks its working because the adds are dying and the boss shield is going down or what

You can stunlock ragers with surge, but timing matters a bit. similar to muties
i dont think thats what im talking about
Stagger them by casting death
staggering ragers? super easy if you're purg staff user, just left mouse
work on both types of them
i left mouse, then switch to axe and heavy, if i didn't 1 shot with a headshot, i just left mouse with staff again, then heavy with axe again
in easier difficulties, don't need to heavy attack at all
it's very easy to chain stagger them with purg, zero issues with ragers
in fact it's even more reliable CC on those than surg staff is, because surge takes longer to actually apply CC with then a quick left mouse with purg
against most other enemies tho, surg obviously way better cc
combined with knowing how to time your dodges properly, ragers are a non issue for me, in fact i'd rather the game threw more of them at me instead of some other specialist/elites
the worst combo is dogs+trappers+flamers+bombers.
anytime someone gets pinned in fire, they're just screwed
i should point out however, when using purg left mouse to stagger ragers, it doesn't seem to interrupt them while they are attacking.
as long as they aren't currently in an attack animation, you can endlessly stagger them tho
so yes you do need to be on your toes ready to time dodges properly (which is something everyone needs to know how to do, even psykers)
fellow spark heads, for surge staff, full charge, half charge or no charge spam for ranged groups with and with out metal?
charge full and alternate to main attack if you are the only one going to kill them
it all depends on how close they are to firing at you, if you have cover or not
if you have a good front you only need to zap once quickly
hey i'm gonna grind new psyker soon what is this class role
All i see is you want to swap weapons 4 times in order to kill a rager 😂
if you use axe, it's a 1 tap to the head
(as long as you don't miss the weakspot)
Usually excels between horde control or elite control on staves. You are also a walking single target burster with brain burst that ignores all armor for set damage
the ceiling on this class is very high but also probably the roughest class to learn since made of paper
its not lol
the casual quickjoin 500km/s warp into out of bounds death
Also the join in as your char is grabbed by mutant and thrown off map 🗺
Spawn in 2 people are down surrounded by crushers and maulers, 3rd guy is in another zip code
Clutch the save anyways
2 people who get rescued leave after you pick them up
I can never tell if people are leaving or getting DCd
They disappear at the most random times
sometimes people genuinely crash in situations where it looks like a rage quit, usually on hi5 were there's just so much shit on the screen. Saw it yesterday
They were already mad in chat (including me who just joined) I just ignored them and assumed that they were a duo that left cause they weren't getting attention
All settings on minimum
Maximize frame rate cs s style
They didn't come back either
how is it the two krak for brains found the only two medipacks on the map and didnt use them on the assassination boss
i got 2 crashes today with no reconnect option
are you trying the experimental thing
if you don't play the game you don't get crashes 

Does anyone know how damage is calculated when use your flamer/purgatus staff on a mob and it has several different armor types? Type unarmored torso, flak helmet
did you comment on it? happened in my group i think yesterday and someone commented on it
I don't think so, rarely type out anything before the end of the map
sometimes I type but it's in situations where the bullshit is strong. Also from yesterday, heal at medicae and get bombered 10 seconds after in a bullshit spot losing around 50% of my health
just typed "hate bombers"
Pretty sure the damage is calculated when it hits the enemy, not when it leaves your hand.
All enemies have a main body armor type
Or something akin to that
Which is what is used for explosions and flames
soooo, we assume whatever is on the torso is the damage value added?
hmm
I think they're the only exception though
Everything else is basically torso = base armor type
Trappers are the absolute worst... Hate them with a passion
at least dodging trappers are somewhat consistent
dodging doggos and muties is more like gambling
muties will easily do a 180 turn on a dime when it feels like it
I can dodge trappers and muties no problem, but dogs seem like undodgeable homing missiles when they leap
Cheese dogs by using corners
you gotta wait until the mutie raises their arm to dodge
otherwise they are like a homing missile
depends on ping too
It's all in the Atheneum
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
finally got this penance because our veterans were down lol
nice congrats
tfw you are about to BB someone and veteran sees that as "wow, its glowing blue, must be special"
My Veteran did this so many times
That I had to say "yo wtf"
And their response
":>"
your job is to highlight heads so that vet can shoot them duh
most vet players are complete trash, they can't see shit because their PC is a potatoe, so when you start to BB they shoot it
they also never kill anything unless someone else pings it
Is this blessing rare? I saw it for the first time.
that's a blessing not a penance
yeah, dementia
I've seen it before, not sure how high up it scales tho, lemme hceck
probably 4, i think
5 apparently
which tier?
iirc description used to be wrong (no idea if patch changed it)
and it increases a fair bit more
someone claimed 4% was actually 16% near max peril
that would be insane if it's not a bug
Does anyone know when kinetic shield is maxed out? is it all the way to critical peril?
ok, after testing it on meat grinder I think I was wrong. it does not give you extra damage on BB.
check top pin
Nevermind
You get the shown % at 30,50 and two stacks at 97%
It's actually pretty good if they fix stack thresholds
This blessing raise BB's damage by percentage.
4% is actually big, you can one shot enemies with BB like tox flamer at 6 stacks of warp charge.
All or Nothing and Unstable power use the same wording, but All or nothing only scales up to given percentage, while unstable power gives one stack per peril threshold.
Didn\t actually find an answer to what i was asking
It's in the guide
Reduce Toughness damage from all sources by (10% + 0.23 * Current Peril%).
ok, but i don\t know math
when it's maxed out depends on rounding, essentially all the way up
So critical peril is 33% dmg reduction then, got it
ah so thats why it gave 16% reportedly
neat
what are the peril tresholds anyway?
neat
tbh sometimes when I see something shiny appears I too divert my attention to it, and wherever i'm facing is where i'm delivering bullets usually, so it definetly works like that in a braindead's vet head
We're not all braindead.
I try my best to swap targets, being a Psyker main myself, but sometimes shit happens. I'm being targeted, it's something I was already shooting at, etc
there is jsut more vets
If it's Ragers on Damnation though I'm still shooting. Those things take two Brain Bursts anyway
I try not to shoot what you're trying to BB, but the shotgun doesn't give a shit.
Were Plague Monks tanky too? It's been a while, but Ragers feel like they don't leave an opening after their four hit combo
monks did much more damage
most specials get oneshot by body shots on like all diffs with most ranged weapons iirc
I think enemies deal less damage in DT but are tankier
ragers feel like they're designed for you to stagger or dodge around
on that the blaze sword is fairly straightforward
but waiting for an opening blocking or backsliding doesnt seem optimal
blocking in general seems worse in this game
Pushing with anything except Force Sword for Ragers and Bulwarks feels awful
Oh and Bully Club
idk it's saved my ass acouple of times
depends on the weapons push attack though for most consistent usage
Ragers are piecemeal for my Force Sword since I can knock one on his ass, charge my sword, and pop his head off
most elites are a non issue unless you fuck up
I can't really do that with my Claw Sword without eating a hit or two
I mean that's becuase it's the claw sword
pushing is an important skill to remember to use
as things get higher in diff
it won't do a lot to most melee elites tho
but it makes hoard control way easier
That's what I mean, I tried pushing a Rager with my Vet's Claw Sword to disappointing effect
Force sword push is also just really good
It feels like I have to dodge backwards and shoot him with my lasgun instead
Yeh, Force Sword is great
claw sword isn't a good elites killing weapon
if you had an axe or something then it'd be better in that situation
on vet I like having more single target melees
same deal with psyker actually
I can and will wade into that horde.
By the Five Rusting Spires, I will fuck shit up.
okeyyyyyy lets go 😔
I mean with current blessings you can make a single target weapon hoard clear
well
axes at least
Axe on Vet? I can give that a try
this is psyker channel
I don't want to talk about Veteran in #veteran-class
it's also a weapon both can use
same as with psyk, antax 5 with brutal momentum, gg
even without
BM is not mandatory as some other weps blessings
it adds huge comfort
and quality of life
Yeah the vet channel is shit. Just memes now
Is it often when a Valkyrie have that many holes?
I wonder if they pump Surströmming smell in the airducts
Yes, in a battlezone valkyries get many holes in them very often
I wonder what the channel looks like if you just start blocking ppl
you'll still see all the "message is blocked" lines
I wish those lines didn't even exist
If I ever blocked someone, I don't want to know they're still talking
yep, same
give me good old fashioned IRC behavior
if I block someone, it's because I've decided I'm better off thinking they don't exist
i hear people swear by the one antax axe. I'm partial to axes in general, i prefer to have a good horde clear on vet like shovel or chainsword
or just in general, with the exception of fs on psyker :)
I prefer the Force Sword on Psyker for the ability to dispatch Ragers and pushing a lot of enemies
But I may try the axe on muh Vet
Ideally trying to get a Deflector with +Flak and +Maniac
Slaughterer too?
yep
deflector is just really good for not dying
and maniac is a really good damage type
if you grab deflector, I think it's affected by warp resistance and block efficiency tho
so those would be good stats/perks to have I think
warp resist should, but doesn't
warp res doesn't even effect the push attack peril cost
idk what they were thinking when they put that stat there
they weren't
it's pretty clear that very little forethought went into Darktide's current mechanics
tragic
Slaughterer on force sword with the cleaving attack combo is all you need for hordes really. I'm not sure if superiority is good since elites aren't that common and 5 seconds ain't that long, oh and only 5% power boost. Not convinced by trauma because the base stagger on force sword is a lot lower than catachan, and not sure how impact effects that push. Uncanny strike seems good to deal with flak and even carapace
I feel that completing 25 weekly on 2 characters was a bad idea, especially, when i completed 25 weekly on second one in a day... thankfully it was ogryn.
should I upgrade this
The stats aren't terrible, not great either, but okay. Blast Radius is deceptive, as what matters in the epicentre, and that doesn't change much with blast-radius. The Blessing is totally useless for Trauma tho. But if you wanna use Trauma then you this would work until you can find a better one
is there a guide somewhere on what I should be looking for?
idk about a guide, but for Trauma I'd say the key stats are Damage and Chrage Rate. Blast-Radius and Warp-Res are nice to have but not mandatory. Quell speed matters least. For blessings you'd want either warp-flurry, warp-nexus, or rending-shockwave
I wouldn't bother with crit chance on trauma, the extra damage is atrocious
still better than the alternatives which literally do nothing

the bald drip is growing on me
Could the shop please stop prioritizing guns when it cycles 370+ weapons. It's getting really fucking old at this point.
Use the gun sparkhead
the inquisition demands you use guns like a real hero, witch
just call yourself Malak already
The superior quality design
I'm having the opposite problem.
@molten sparrow I'll trade you shops
Wish we could
Srsly

On side note trauma staff with max dam and unarmoured damage+ maniac damage perks actually turning out to be quite decent 
The stagger radius is still important, and while epicentre increase is small you really want every bit of epicentre you can get to actually be killing a decent amount of stuff per cast
As a Trauma Stan since first picking up Psyker I wouldn't even look twice at a trauma without at least 70 blast radius
Charge rate second most important
Damage third
Warp res best candidate for dump stat
TL;DR don't waste your mats on that
Out of all the staves, Trauma probably the one that needs the luckiest stat lines to be actually viable as horde clear/ squishy elite killer in higher difficulties. But I'm starting to find it as reliable as surge against anything that isnt spread out shooters
To me trauma is king of mixed hordes
There is no elite/horde combo I fear while holding it
Trauma gets a lot of undeserved flak.
If it had just a bit more damage vs elites, it would be juicy
TBF the way it interacts with stairs is hella annoying
Also the way the targeting reticle flies into the air at long range
I never liked the ground targetting template fatshark uses.
I used to hate it too until I finally got a staff that actually had decent damage to one tap hordes
Fix those two things and it'd be perfect to me
right now trauma staff goes through stairs that have open gap aesthetic
it hurts my brain
very hard to target a ledge or bridge at an angle when under pressure
Actually I have one other issue with trauma
Blast radius and charge rate have way too much variance with stat level
It's always been a problem.
Makes it feel like hot garbage at low levels
yeh, trauma needs most good stats to make work
and getting used to the jank targeting
Quick! I need to know everyone's favourite all-class melee weapon! Edit: Other than the Antax
Duelling sword II
ye
I mean axes probably most useful all round
catachan sword kinda mid at dealing with elites, knife kinda only really works well on zealot
i still dont like chainsword in anyway but i know some people on this discord swear by it
Are there amy standouts among the tactical axes?
Antax V with brutal momentum is probably best all rounder melee in the game at the moment
can kill everything without really having to brain power much
I really love it, makes me feel like a beast
I wish tge other melee gave me the same feeling.
Heavy sword with head taker on zealot and duelling swords in general feel good to use for me personally
Duelling swords feel realy good too, I find the knife heavies take too long.
or they have that nice Vermintide feel as in you need to know to combo/ deviate between diff moves
trauma gets very well deserved "flak"
the aiming for it is unintuitive and painful to use
going through stairs and minor gap in floor moments
i like how duelling swords feel too but they also feel like they don't kill anything 
i think i've been ruined by mk5 caxe with BM
They do, gotta snipe heads with your heavy attacks
MK5 dueling sword. Both heavies are overhead and it does the most damage of them
Chainswords were cool until they killed the bleed utility on bulwarks
I guess theyre still good against them, just have to hit them
Man
man
I haven't tried vermintide yet, are there any weapons from vermintide you wish had a darktide equivalent?
Conflagration Staff
I'd rather like new staffs since Psykers have lightning, force and void
i don't want all the cool staffs being fire based
Coghammer
I'd like a hybrid surge/force staff that calls down a lightning strike
A Nurgle-themed version then: The Constipation Staff
flaming flail or some other kind of version of force flail
I miss the polarms and reach weapons though. Changed things up trying to maintain a certain distance from the enemy
yee 2 handers and dual wield are missed a lot. Zealot only has two 2handers and they aren't very impressive
evis
Just finished two games, have to carry as the Psyker, takes forever to kill specials and elites, usually, the game took 26 or 28 minutes, but the last two games took 36 minutes.
Now if I see two more Psykers in the Heresy regular or high-intensity games I just quit.
Its not uncommon to have 3x psyker damnation games in quickplay
Well, I will never play with that kind of team again, it's exhausting.
but im surprised to hear psykers struggling with specials and elites
It only takes two mutants to make you struggle.
I can take two Mutants
Or one mutant and a small horde. I like to play this class but man, if you don't have another damage class in your team, it's just sad.
ayo
Eh
ill agree on the damage part unless ur using purg but two mutants shouldnt ruin your teams day
hiya peeps! new to the game and picked psyker ^^
it can lead to some bad times, but it's typically more annoying then deadly
unless you get yeeted through the map
depends on your teammates, since some Psykers just hang back and BB
until they throw you off the edge
You picked the hardest class to play but the most satisfying to use
hi hi, welcome to the class!
When you get in a rhythm with Psyker kit, you feel like a god
high floor, higher ceiling
especially once u get hang of the stam regen on this class
It's quick matches. I already played two games in that I have done the heavy lifting to kill most specials and elites, it's BAD.
I have accepted the fact that Psyker's best role is opening up enemy Ogryns to attack, and safely taking down firing lines of Gunners one at a time
Two mutants, each requires three BB, I can't do it over and over, it's not fun. I'm gonna switch to zealot now.
or headshot with melee
force sword or duelling sword heavies to its head
A well rolled Force Sword will kill a Mutant in two special heavies
I don't use force sword, it's bad against the horde.
I prefer Force Sword since I can just prepare a special and heavy it as it grazes past me, and I never run any other melee anyways
a god-rolled FS will kill a Damnation mutie in two light-specials, I think? I forget if I crit or headshot during those happenings
with Psykinetic's Wrath, at least
I used heavies so I'm not sure
Force Sword isn't actually super bad for horde clear, you just need to learn to use its pushes since it's one of the best in the game
The force sword hand clenching
But I think most Psykers are using Purgatus and Surge anyhow
it's horde control is nice because of its insanely good push economy, but its heavies won't even one-shot poxwalkers on Damnation
at least without Slaughterer
Yeh I'm still waiting for a Deflector/Slaughterer
Also, the force sword has terrible dodge distance. Unless I get very good blessings I wouldn't use it.
Infinite dodge tho
an axe will still kill a mutie pretty fast
doesn't help that Psyker has the lowest base dodge distance among the classes
Still holding out for that Force Greatsword found in the leaks
until you use duelling sword
Source?
it's in a gameplay trailer iirc
true, though I don't really like the duelling swords/knives
not a fan of their attack combos and hordeclear since most of their eggs are in the mobility basket
All Weapons for Darktide have leaked, so let's discuss the Final Arsenal and Weapons List for Warhammer 40k Darktide, including Meltaguns, Plasma Guns, Flamethrowers, Eviscerators, Chain Axes, and more.
Final Weapons List for Darktide - All Weapons in Darktide
MrMelonso Darktide Weapons Reddit post - https://www.reddit.com/r/DarkTide/comments...
Time stamped
maybe with a Lacerate + Mercy Killer knife
I like dueling swords, I just haven't gotten a good one yet.
It can easily dodge mutants and three-shot them.
If I could get a Force Greatsword with the Executioner Sword or Bretonnian Longsword moveset, I'd be a happy man
So you don't have to wait for the mutant's second round like other melee weapons.
THX
unfortunately Psyker has noodly arms
apparently can't handle any chain weapon other than the Chainsword

If the Preacher would let him borrow an Eviscerator I'm sure he could cleave into his foes
you aren't missin much not having the chaxe
maybe, but given that our ranged options are all CC, I'm sure there would be some group of players willing to use the chaxe
Isn't the Eviscerator the chword
evis is the twohanded one
Yeah, the two-handed chain sword...?
yeah
a force axe or force hammer would be kinda rad too
or are we stealing zealots thunder a bit too much in that case
force staff melee(but it's actually a melee)
Give me a gun where i can imbue the bullets magic for a special action
Force Halberd that has stabs on light, swings on heavy, and its special is like the Power Sword?
The single-hand eviscerator is actually better than the heavy one lol
something like that would make gun psyker an actually viable playstyle
force staff that casts a magic sword like elden ring or some shit
like % chance on range attack to create warp explosion or ignite target + feat to increase projectile damage on burning target
Oh ya the not-Farron Flashsword
wats that
actually
using the powers of magic the warp
a really cool thing
would be to have the force staves equiped as melees(and ranged) and have them do differnt things based on the staff
ie purge staff applies soulblaze on heavies or something
You call the move blade of the emperor
would be a cool idea
i really miss multipurpose ranged stuff like kerillians throwing spears in vermintide. Can use as both spear melee and thrown when needed to.
ay nice
short horror story: i loaded the game, queued damnation solo. joined a game, getting pressured by shooters as i loaded in. random vet is using autopistol.
i guess people are bored rn with lack of content
has the game changed since late December? haven’t played in a bit
a bit, i guess.
dead game
no no this is goty 2023
What's changed since december:
The player count
who knew that an unfinished game will lose that many players, what a surprise
Deep Rock in 2019 was unfinished and never lost playets to that extend.
Hell earlier on we had polygun guns
Yet it still got people hooked because it's an actual good game even back when we had a lot of placeholders
DT...is a good game if you stay in mission
The rest...is just made to inconvenience you
Oh yeah we had the talk about the stamina you have while ressing
And it is the "base" stamina you get when you hold your blitz out it seems
Because both the melee and gun I had out when ressing didn't match the stamina I got but the blitz did
I'll have to test if having a higher stamina helps or if it just overrides it regardless

That line about "is made to inconvenience you" is best description of Karktide game design.
When it works.
Have fun getting mashed into the mesh by a Mutant or getting yeeted out of the map upon loading in otherwise
Servers are close to death it seems, ranged weapon can forget about any semblance of precision or decent hit registration. Vet is unplayable this morning...
I have one loading into the mission into "out of bounds" 🙂
And few mutant-pushes-through textures as well
Not to mention things like different feats and blessings not working as intended
or Blessing virtually doing nothing because of abysmal bonus they provide for a fraction of second 🙂
Darktide Blessings be like:
"During the full moon, when you standing on the northen side of mountain during the spring, get +0.000001% to some stat, for 1 second, under condition that your character is naked"
While some blessing be like "Hey bro - want to completely change how this weapon works?"
I'm waiting for Brutal Momentum brutal nerf this week - Axe Psykers having too much fun is a wrong in Fatshark Books
... Store is trolling my Vet HARD.... another 370+ Plasma Gun with gimped Charge stat...
I mean i have 380 Plasma Gun with pathetic 69% Charge rate that makes Charged shot shoot wet spaghetti
Ogryn with + 90% Toughness regen , and Lynchpin is still ridiculous 🙂
charge rate doesnt effect charged shot damage?
According to stuff i read about it in few guides - it may affect it noticably.
o_O
My biggest gripe with Plasma gun - it's does not melt through Bulwark.
It's like his shield made from Plot Armor of some fictioncharacters
I think it's basically the same vs every type iirc
Hmmm, ok
But it's not a damage stick
What is it for?
Mass knockdowns and stagger
It's like surge but with less spam, knock dangerous things on their ass for breathing room
It does decent vs horde too
hmmmm
Surge requires almost constant uptime but trauma lets you swap to melee constantly
And surge sucks vs horde
yeah, I think Trauma shines in a team where your only anti-armor is melee
Imo the only actual high damage staff is purge
Otherwise you'd get more DPS with XII or BB
with the exception against Beast of Nurgle and Plague Ogryn, since they both take extra damage from explosions
why did they all have to be CC
but Idk what since
Voidstrike doesnt seem like much of a ranged killer
And purgatus is discount flamer
and Trauma just exists?
It is good with full stacks afaik
Voidstrike is?
Voidstrike with 80% damage and 80% charge speed
oh
With headshot?
Yeah it headshots
So I need two max stats and then I need to headshot them?
It has a massive hitbox
hmmm
wellp
i get frustrated trying to use Voidstrike on enemies that are running, so I don't use it
Trauma needs high aoe and damage stat, then it starts reliably killing hordes or other squishies in higher difficulties with proper perks
Trauma is fine vs hordes in chokes or thinning it out
but i feel that staff needs to have much better stats than others just to move on from being a cc stick
eh, I don't think it needs more AoE
void strike is insanely fun, just pop them heads in crowds
High aoe stat is actually bad

this is the trauma staff I got
or damage, since its main benefit is the fact that has AoE AND stagger, and damage is just tacked on to be there
You get way more annoying stagger than damage on trauma
yeah, I'm pretty much using my melee for 90% of the game
Was there some annoying mechanics about adding stagger on another stagger makes dropped enemies to stand up instantly?
Mostly using it to disrupt ogryn and ragers
Yes
If they hit a smaller stagger threshold it can override them being grounded
So they instead stand up and stumble
there's also the fact that enemies can have a long ass period of stagger resistance. E.g., you can't chain stagger Crushers by spamming the Trauma staff on them
But you can keep staggering them with Surge staff
Tbf they do take like 3+ seconds to stand up
true
i guess otherwise you could literally just trauma staff yourself and be immune to everything
Yeah surge never hits a stagger threshold basically
just use that time to quell or something
i'm thinking of a situation where I have bots trying to 1v1 a crusher, and my only tool is the Trauma staff to babysit their asses
I think the crusher can do the fast attack but if it does the overhead I can reliably chain CC with trauma
The stagger immunity thing is super noticeable on stuff like ogryn power maul or zealot crusher
But it barely matters anyways. They don't usually get off an attack during it
i've played the last week exclusivley with trauma. and tried void and surge again yesterday. i missed trauma every second of the match
i just need more practice with it, it seems
I also much prefer traumq
same, trauma definitely feels more useful than voidstrike in most cases
Just because it doesn't do 0 damage to hordes like surge and does hard stagger unlike void
and it's still pretty decent against ranged enemies like the void
trauma can oneshot all non-elites in its range which isnt even that small and has great cc capabilities. so you have cc close to surge but can actually kill stuff. and tbh im pretty sure void is just the worst staff atm
Im still trying to find a reason to use it over purg outside of having fun with it tho
elite staggering
especially when you get to higher ground, you have great range and easy targeting with trauma
Also don't forget your LMB
That thing suppresses hard
Like super hard
On all staves
ye
it's "suboptimal" compared to purg, but I think your winrates will be pretty similar with either staff once you get used to it
True bout the high ground tho
you actually feel like a mage and the hordes explode in giblets
Void needs to focus on being a rail gun sniper and trauma should be less stagger and more damage imo
Surge already does the CC schtick
if the horde comes from more than 1 direction and has some elites mixed in. purg can struggle cause it always take a second or two till hard targets get staggered, even an uncharged trauma can stagger the elite and save you're mates.
they'll probably make another staff the ranged single-target DPS option
That would make them more distinct
Just chunk things
and all those little clusters and patrols of shooters that lure around. just one trauma shot and they are all dead
My staff preference right now after properly testing out trauma with decent stat is def purg> trauma (with pug)/ Surge (organized) > void
and dont forget 90% of zealots run around with flamer in pubs so purg isnt usually needed
I wish this was true
85%








