#psyker-class

1 messages · Page 323 of 1

fierce sinew
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the average gamer is just one clicking everything with a wallhack and 498576409774 ammo lasgun in malice let's be real

still hearth
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They play Zealot and go "wow this class is immortal" with crit DR

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And then go into Damnation and instantly die to the first disabler

idle bay
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Also Flamer is a great stress-relief weapon 🙂

forest coral
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Flamers and purg staff are very cathartic yes

shadow wigeon
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does warp flurry work on purg?

leaden thunder
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I'd assume so

shadow wigeon
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I can't perceive a difference....

long wharf
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Not really

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Only trauma staff does warp flurry work properly

shadow wigeon
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not really or no?

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I tried measuring charge time and it seems unchanged, just doing blasts in a row

maiden wolf
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Is this in any way comparable to the Antax? Or would it get stuck in targets even with Brutal momentum?

muted silo
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Warp flurry in fact does work on most staffs, if you spam secondary attacks and watch the charge bar you can see it doesn’t begin at 0% charge after the first shot

idle bay
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Jackpot!

shadow wigeon
idle bay
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I'd say it;s lucky hour.
x2 360+ on Vet , 380 on Psyker, x2 360+ on Zealot, 370 and 379 on Ogryn

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At the same time!

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Though all it took to to catch lucky hour in Store - it's to be sleepless past 3 am....

shadow wigeon
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Warp Flurry had no effect on Surge charge time, chaining full charge secondaries in meat grinder.

Had no impact on Void charge time either.

rose lily
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'the heeeell outta here ordo dickets

idle bay
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And especially Ogryn things are quite useful (safe for shield - shield is a trap weapon .. not good weapon).

weary moss
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would any of you buy a purg staff with bad base but t4 warp nexus from melk in case we can rip the blessings later?

leaden thunder
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maybe

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depends on how much faith you have in melk

weary moss
leaden thunder
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like if you think melk will actually give you something good and you are strapped for melkbux then don't, but if you don't count on melk giving anything good(when you can buy it) then might as well pick it up

weary moss
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what do you mean? melk already has it. i would just need to buy it.

leaden thunder
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I mean like in the future

weary moss
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just so i have a t4 warp nexus in the bank

shadow wigeon
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Will you miss the milkbucks, he means.

leaden thunder
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yeah

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pretty much

weary moss
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1 set of weeklies is usually almost 3k.

leaden thunder
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I don't trust melk to have anything good when you can actually buy it

idle bay
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And to add insult to injury in addition to 7 360+ items in store, Melk brough a decent Axe

shadow wigeon
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That axe is just ok

weary moss
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really need brutal momentum on those mkv's right?

leaden thunder
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eh sorta

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all or nothing is crap tho

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even on psyker who can block with peril

lethal folio
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Psyker can get away withoiut BM and spam push attacks.

idle bay
fierce sinew
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BM is definitely good but meme axe functions without it

shadow wigeon
idle bay
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Though it's on my vet and there is no real need to axe for a class with Power Sword...

idle bay
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Though i saw 2 380 items from him

fierce sinew
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normal melk offering is rare blessing stapled to unusable stats

weary moss
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have 5.1k on my psyker. just gonna buy that t4 warp nexus. even if he has a god tier item tomorrow i can probably still buy it

fierce sinew
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I'd snap purchase any warp nexus 4 I saw personally

shadow wigeon
idle bay
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Melk purpose (theorthical) - is to sell item-donors for a Blessing Trasfer for future crafting system, since he selling unusable trash, but with t4 blessings.

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Catching a super-rare Power Sword blessing that allows 6 charged hits - is task i'm currently in.

shadow wigeon
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Does anyone know anything about how or when or IF Warp Flurry applies to purg/surge/void?

idle bay
shadow wigeon
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chained back to back secondaries, no effect on cahrge time

idle bay
shadow wigeon
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Sigh.

idle bay
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I know i know we are beta-testers in early access game

long wharf
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Warp Flurry on non-trauma seems to work within a very short time window

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short enough that you only see one stack of effect regardless of how little charging you do

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you can kind of see void charge faster with multiple stacks because it doesn't have a discharge/attack animation

shadow wigeon
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That is pretty tragic, if that's how it's working

long wharf
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sad as it is

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that's why the patch notes specifically called out "fixing Warp Flurry for Trauma staff"

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because it's functionally broken for all the staves

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the devs just don't understand their codebase well enough

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doesn't help that the entire game code outside of core engine is written in the most non-object oriented scripting language, Lua

rocky cedar
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Easily the best thing Melk has offered my Psyker

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And still just OK TBh

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does DS V even hit 3 poxwalkers with its light attacks?

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I presume so but not flak trash

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Rending instead of Shred would have been nice but ah well

cyan notch
west stream
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neat

rocky cedar
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Nice

long wharf
# cyan notch

shame about blazing spirit, hopefully you can slap Surge on it when crafting is completed

still hearth
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1 stack of Soulblaze

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How many hits does Surge do? 5-6?

clear heath
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hmm, after seeing the enemy damage numbers, I'm starting to think maybe 129-134 toughness and the rest into HP might be a good build to aim for

still hearth
long wharf
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I meant the rare t4 blessing Surge

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the double-hit-on-crit blessing

clear heath
long wharf
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but yeah, I think all force staves should be able to roll blazing spirit

clear heath
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and anecdotally i've always felt like 130 toughness feels noticeably better than 100

north cradle
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It feels 30 better

still hearth
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Just run more HP because guns don't hurt HP as much

clear heath
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If i could ever get perfect curios, i'd probably run 1 toughness curio and have 3 toughness perks to just barely reach ~130, and the rest into hp

maiden wolf
maiden wolf
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I'm really miffed that +stam curios are still bugged

clear heath
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it's ok, maybe next week

still hearth
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Stamina curios

maiden wolf
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Remember that stamina increases your block efficiency with Kin. Deflection

still hearth
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Ye but why you blocking so much, sibling

clear heath
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the staff with the crit bonus stat getting a blessing that actually synergizes with crit? nah fatshark would never

leaden thunder
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playing mini shield ogryn

maiden wolf
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I run the antax with surge staff actually.

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But I do like me a good mini shield ogryn

still hearth
maiden wolf
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Do y'all have some balance change ideas you'd like to see?

still hearth
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Lots

maiden wolf
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I think wrack and ruin could be made viable if t applied 2-3 times as much soulblaze and worked on any enemy.

still hearth
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The one that gives 10% toughness on warp kills should just be 10% on kill

maiden wolf
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Are warp kills just Brain bursts?

still hearth
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And staffs

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Soulblaze

maiden wolf
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Oh? Staffs count? Damn, I had no idea

cyan notch
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im ok with blazing spirit tbh its whatever

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my old void had like 350 modifiers with t2 transfer peril and run n gun

maiden wolf
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I really like the blessing, I really wish it procced more often oradded more stacks though.

still hearth
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Peril to toughness should be a 1:1 ratio

maiden wolf
cyan notch
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1.5:1

still hearth
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Essence Harvest is still better due to how ranged damage works sadly.

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As long as you maintain stacks

cyan notch
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ive been using quietitude with purg

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i like it a bit more

still hearth
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But I prefer Quietitude for its reliability

maiden wolf
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I find quietude works great with passive quell. I've been running surge with the antax and quietude. (I know I'm not the first to do this)

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I actually started playing psyker cause I wanted to use the pure staff

long wharf
fierce sinew
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axe quietude enjoyer here

long wharf
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and ought to be any BB hit, not just elites/specials

still hearth
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WnR just needs serious buffs

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Everything about it is half baked

maiden wolf
still hearth
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Selective target, low stacks, small aoe

maiden wolf
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Quicken would be a lot better if it allso gave extra quell with each warp charge, or gave an extra source of warp charges.

still hearth
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If you could Soulblaze hordes down with BB then that'd be an okay option

maiden wolf
still hearth
maiden wolf
still hearth
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Make it actually spamable

maiden wolf
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Yeah

still hearth
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But yeah Quicken is just terrible

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It shouldn't use your charges if its going to be the way it is now

maiden wolf
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I like the idea of using psyker ult for its default benefits, those being crowd control and quelling.

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Being able to stun an entire horde is cool, but Ascending blaze and kinetic barrage are just so good

cyan notch
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ascendant

still hearth
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Quicken giving 100% peril quell and CDR based on charges without consuming them would be neat too

maiden wolf
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(I know they don't override the ukts abilities)

still hearth
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It's so close to good but it's just missing a bit extra

clear heath
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ok after noticing this, i think going to 135 toughness on psyker is actually detrimental to tanking shooters compared to 134 toughness, which is pretty silly

maiden wolf
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Yeah, its kinda boring in its default form too

still hearth
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Nerd math

clear heath
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imo toughness is mostly relevant for shooters and they fire in volleys and stand in groups, so this kinda matters to me

still hearth
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Ye

clear heath
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taking 4 shooter shots at full toughness isn't unrealistic

maiden wolf
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Imagine being able to intuit how mechanics workrather than having to ise spreadsheets.

cyan notch
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dont they fire in 3 round bursts

still hearth
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How does it do 44 damage though

cyan notch
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44 damage at close range

clear heath
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they do 44.8

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If you have more than 135 toughness, you won't get the grace period on the 3rd shot

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you'll take full damage on 4th and trigger it there

still hearth
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That assumes you're very very close though

clear heath
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15m isn't that close

still hearth
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Ah, I thought it was the 7m one

clear heath
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imo it's not unrealistic for a swarm of shooters to get 4 shots in on you within 15m

cyan notch
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what if ur toughness isnt full

still hearth
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Enemies shouldn't fire in bursts

clear heath
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idk get fucked then

still hearth
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It's so weird

clear heath
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anyways, i'm just gonna personally aim for 129-134 toughness as my goal.
A lot of melees do 64 and i wouldn't want 2 hits of them to completely disable my ability to trigger ranged grace

still hearth
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Just dodge

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Ranged grace being a hidden mechanic is also absolutely stupid

clear heath
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yeah i didn't even realize it was a thing until you sent that reddit post

still hearth
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You're tricked into thinking ranged enemies are weak on lower difficulties

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But it's actually a secret system helping you

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Sedition and Uprising actually just having ranged DR constantly if you have any toughness

wet belfry
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So its another mechanic that is badly expalined which is doing things?

still hearth
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It's not even explained

clear heath
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Yeah i've never heard any hint of it in-game

wet belfry
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Its starting to get frustrateing the amount of mechanics you have to keep track of.

still hearth
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Unless I completely missed it in the tutorial 400 hours ago

cyan notch
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pretty normal for vt2 too

clear heath
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I don't recall the tutorial covering toughness break ranged resistance

cyan notch
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they have a mountain of mechanics that arent explicitly mentioned

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cuz the casual player probs just wants to hit rats/zombies

still hearth
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Dodge halting your stamina regen. Coherency regen halted if an enemy is in melee with you.

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Slide and dodging making you immune to ranged attacka

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Shoves are weak if you don't have enough stamina

safe crystal
still hearth
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Certain movements making you take more damage

wet belfry
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Enemys getting stagger resistance over time.

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Elite gunners, reapers having a mechanic where you cant slide to avoid their fire.

still hearth
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Blocking while ressing giving extra stamina

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All fun things

cyan notch
still hearth
clear heath
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I've actually never paid that much attention to how res stamina works. Is it using the ranged weapon stamina or is it coming from nowhere?

still hearth
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Not sure if it's a visual bug but your stamina bar is noticeably bigger while ressing

clear heath
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cause our staves generally do have more stam than our melee so

still hearth
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It's very noticeable on Psyker

clear heath
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maybe it's just using whatever tool has the most

still hearth
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With 2 stamina weapons

cyan notch
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i thought it just used your most stamina

spice veldt
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i think we're equipping a different weapon or something, like when you're climbing ladders you'll see your stamina go up

still hearth
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Idk, it seems arbitrary to me

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It probably uses the bar for BB

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Since that's not 1 stamina

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Even though Psyker has 1 stamina base

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So ressing probably just has its own stamina value actually

cyan notch
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im on the it uses max stamina to res camp

spice veldt
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someone bring a laspistol and res to disprove blooddrunk

still hearth
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I don't feel like I block more with more stamina on Zealot but idk

still hearth
spice veldt
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i forget

still hearth
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Guns all have decent stamina I thini

spice veldt
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i just mentally remember that laspistol has a shit ton of stamina bars

clear heath
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Take a +1 stamina while ranged weapon is out perk and see if that affects res as well

still hearth
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Ain't nobody got time for that

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I'm using kinetic anyway

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Ez clap

clear heath
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yeah tbh i don't care enough to test

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even though it'd probably be easy to

still hearth
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It's just a hassle to do two runs to try

limber silo
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what perks do I want for fire staff?

still hearth
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Flak and Maniac is pretty good imo. Unyielding vs bosses. Crit chance is also decent for everything.

forest coral
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Wooooo

limber silo
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This is why I ask. Wasn't interested in fire until thi

shadow wigeon
shadow wigeon
long wharf
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getting +unyielding on purge is an option

slow karma
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Honestly, operating on the assumption that so much is broken just makes the grind seem decidedly unending

slow karma
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I'd rather actually supposed to work and wait for them to fix it

still hearth
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But it's not important anyway

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Purge has insanely high damage

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Just need like 3-4s to start killing everything

long wharf
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but it doesn't feel impactful

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I don't get satisfying sounds or animations using purge

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no screams from enemies

slow karma
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Yeah voidstrike takes the cake there, I'll admit

long wharf
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even trauma has an explosion sound

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it's not the greatest, but at least it's there

clear heath
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Purg is nice to have on the team but i hate playing it too

slow karma
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Well I don't hate it, I'm just sorta tired of it being the go-to

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I need some variety

long wharf
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I really dislike playing purge

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nothing about it feels good

still hearth
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Yeah

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It's just like the XII on Vet

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Sure it's good but it doesn't make enemies explode

still hearth
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The whole system is just fucked

summer prairie
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Pretty sure that info is serverside

cloud heron
cyan notch
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i dont get xp or dockets that often

clear heath
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It doesn't feel any more or less common than other shit

shadow wigeon
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Yeah, it doesn’t. Just so many I don’t care for.

cloud heron
cyan notch
cloud heron
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i feel like mostly +curio chance

still hearth
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I feel like it way more with blessings than perks

still hearth
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It's like 3/12 if they're randomly distributed

clear heath
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I've decided to try that auto perk reroller to get my 5% toughness
holy fuck this takes forever

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200 perks rolled

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it's still going

limber silo
cloud heron
shadow wigeon
clear heath
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250 now

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fatshark pls

shadow wigeon
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Think of the sense of pride and accomplishment tho

clear heath
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300 now
imagine doing this manually

shadow wigeon
cloud heron
clear heath
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5% toughness

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it's at 400 rerolls now
this can't be real

cloud heron
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I feel like toughness is a rare roll

clear heath
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i feel like fatshark hates me specifically

cloud heron
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hey now

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they hate all of us equally

clear heath
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i can feel the hatred
it feels personal

cyan notch
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ive manually rolled for an hour before

still hearth
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What's the base rating?

clear heath
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78

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it's a +3 stam curio

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i swear i've seen it roll +5% hp 3 times
but it just hates toughness

still hearth
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Hmm. So it should have a good chance for T4s

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Just RNGesus

cyan notch
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aint no such thing yo

still hearth
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There definitely is

cyan notch
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i dont believe it

still hearth
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It's way more noticeable on lower ratings

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I had one that could roll T1 to T3

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And it mostly rolled T2s

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It's definitely based on rating in some way

cyan notch
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not from my experience

clear heath
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I keep seeing t4s of everything else

still hearth
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Well it's hard to notice a small difference

clear heath
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this is so cursed

still hearth
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If it goes from 20% to 22% chance

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Then that's almost impossible to tell

cyan notch
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ok but somehow you noticed this

clear heath
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i bet you noticed this while rolling wound curios

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there's no way you'd be rolling low rating curios unless they were for wounds

still hearth
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Ok but mby test it yourself on a low tier curio

cyan notch
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if u said rarity then yea plausible cuz thats how weapons work too

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but rating i dont believe it without more concrete proof

still hearth
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Rarity doesn't let you roll higher tier perks though

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If you have a low rating you only roll t1s and t2s

clear heath
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personally i believe you
On other curios i get t2 perks occasionally
But right now I'm getting like no t2s and this happens to be one of the highest rating curio I've rolled

still hearth
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I'm talking pre level 20 gear

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It's definitely ratings based in some way

cyan notch
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thats influenced by level

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not rating

still hearth
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Your level influences the rating thouch

clear heath
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i don't know if it really increases the chance of a t4 by any noticeable amount, but i can tell the chance of t2s is lowered

still hearth
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I've never rolled a T2 perk on a high rating curio

cyan notch
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i have a bunch of times

still hearth
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Sounds like a skill issue then

remote void
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i have the same theory while rolling for god curios, the higher the gs of the curio less likely it is to get t3 perks, in the future when they remove the cap we might only see t4 which would be dope

clear heath
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the blessing rating is 78 and i haven't seen a t2 so far

still hearth
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I just think it uses the full rating

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And increasing rarity increases the rating

clear heath
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i think it just uses the blessing rating imo

still hearth
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So that's why it makes things more likely

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It'd be really sad if rating was that way because that means a 380 + a tier 4 perk is the best to upgrade basically

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On weapons

clear heath
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honestly who even knows if it increases t4 chances even if this was the case

cyan notch
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all the bloodthirsty fs posted here have been sub 350

still hearth
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Even if it only reduces the chance for T2 that's something

clear heath
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it could be lowering the probability of the lower tiers and just putting it on the next lowest tier. might not increase the t4 at all

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it could just be increasing the t3 chance

still hearth
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Is Bloodthirsty T4 only?

clear heath
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as far as we've seen, yeah

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i don't even know what it would be at t3

still hearth
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It also depends on if they got it on the first upgrade or on the gold upgrade

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I don't even know what it does tbf

clear heath
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On special kill, gain +100% crit for the next 5 seconds

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the duration isn't part of the description

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so there isn't even really a number in the description aside from crit rate, which doesn't really make sense to lower

cyan notch
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two of em are purp to gold

clear heath
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it also shows up on chain weapons

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like chainsword or evis

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idk about chaxe but probably

manic void
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Hi folks, new to Warhammer in general and decided on a Psyker class when I started some weeks ago. But when I use the psychic ability I think I die, is that intentional? haha

still hearth
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Yes

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Don't overcharge

clear heath
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if you want more examples of super rare t4 only blessings, could also have a look at people's screenshots of power cycler

still hearth
still hearth
fierce sinew
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or is this a google moment

still hearth
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Just search Vet chat

clear heath
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i'm just refering to people who have posted their swords on this discord

manic void
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Thanks

clear heath
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it's so insanely rare

cyan notch
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or surge

still hearth
clear heath
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my friend got power cycler from an emperor's gift and i am so jealous

still hearth
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I've got five golden fswords and not a single deflector

manic void
clear heath
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I've actually seen low tier deflectors in shop pretty often

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never t4 but it doesn't matter anyways

still hearth
cyan notch
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see t2 on 79 rating

still hearth
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Statistical anomaly

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Can you get a T1 tho

fierce sinew
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bug or deliberately implemented cancerous gacha

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fatshark mystery hour

still hearth
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Deliberately implemented

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I'm about to sit down and record some rerolls for a few hours

clear heath
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thank you fatshark very cool

still hearth
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Nice

clear heath
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ok time for the next one

pine relic
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FS DELETE THIS BLESSING NOW

still hearth
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Best I can do is make it tiered and each tier makes you run and gun slightly less slowly

slow karma
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Once they finish crafting you can just reroll it

pine relic
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They shouldn't put this dog shit there in the first place

floral solstice
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enjoy your sprinting staff blasts

pine relic
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yeah, I'm will charge to the gunner, it's gonna be fun.

long wharf
shadow onyx
junior patio
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can someone please help me get mallous montronum penance for psyker?
ive been trying for weeks and asking for weeks

clear heath
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should try asking ogryn chat

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they can just block a daemonhost and wait for you to kill it

shadow onyx
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90 % of dead weights in teams are ogryns

still hearth
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Just use the patented black magic of spaghetti code and block infinitely regardless

shadow onyx
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i still do not understand how the aggro work in this game

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sometimes its related to who 's the nearest

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sometimes not

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sometimes you see ragers ignoring completely the frontlane

still hearth
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Someone said that there's an aggro limit

shadow onyx
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and passing through your zealot bro

still hearth
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So only a certain set of enemies will attack you

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And some enemies are "stickier" than others

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Ragers for instance often pick a target

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And they don't swap

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Unless they're really disturbed

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Blessed morning

shadow onyx
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the major issue i have with aggro/ennemies pathfinding except doggos is the "mass" of players

still hearth
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The only issue I have with dogs is that they don't fucking chill

shadow onyx
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poxwalkers sticking inside your mesh is pretty ...annoying

still hearth
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The moment they retarget they'll jump someone

shadow onyx
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seeing ragers passig through you like you are a ghost is pretty lame too

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its litteraly my nemesus

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with barrels and tony hawk attacks

clear heath
lethal folio
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Ogryns have reduced threat decay

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that's the only difference.

cyan notch
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when ragers pick somebody to target they just run at that target

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pretty impossible to stagger them until they are near their chosen target too

still hearth
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You need some serious stagger power at least

cyan notch
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think ive seen em shrug off surge too

bold flint
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just trauma them lmao

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small boom, knocked ass

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i just came across a psyker who tried to surge down an assassination boss

still hearth
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Lasguns against Carapace kind of mood

cyan notch
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happened in 2 of my damnation runs recently

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me flaming the horde as they drop down other psyker zapping them non stop

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zapping boss shield and adds

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idk if he thinks its working because the adds are dying and the boss shield is going down or what

still hearth
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Yes

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Its the exact same with Veterans

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"Ah the Crusher died so I was helping"

cyan notch
shadow wigeon
cyan notch
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i dont think thats what im talking about

gilded cloud
ornate hamlet
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staggering ragers? super easy if you're purg staff user, just left mouse

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work on both types of them

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i left mouse, then switch to axe and heavy, if i didn't 1 shot with a headshot, i just left mouse with staff again, then heavy with axe again
in easier difficulties, don't need to heavy attack at all

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it's very easy to chain stagger them with purg, zero issues with ragers

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in fact it's even more reliable CC on those than surg staff is, because surge takes longer to actually apply CC with then a quick left mouse with purg

#

against most other enemies tho, surg obviously way better cc

#

combined with knowing how to time your dodges properly, ragers are a non issue for me, in fact i'd rather the game threw more of them at me instead of some other specialist/elites

#

the worst combo is dogs+trappers+flamers+bombers.
anytime someone gets pinned in fire, they're just screwed

#

i should point out however, when using purg left mouse to stagger ragers, it doesn't seem to interrupt them while they are attacking.
as long as they aren't currently in an attack animation, you can endlessly stagger them tho
so yes you do need to be on your toes ready to time dodges properly (which is something everyone needs to know how to do, even psykers)

plucky perch
#

fellow spark heads, for surge staff, full charge, half charge or no charge spam for ranged groups with and with out metal?

static epoch
#

charge full and alternate to main attack if you are the only one going to kill them

#

it all depends on how close they are to firing at you, if you have cover or not

#

if you have a good front you only need to zap once quickly

high prism
#

hey i'm gonna grind new psyker soon what is this class role

steel vapor
ornate hamlet
#

(as long as you don't miss the weakspot)

forest coral
#

the ceiling on this class is very high but also probably the roughest class to learn since made of paper

cyan notch
bold flint
#

the casual quickjoin 500km/s warp into out of bounds death

sacred dome
#

Also the join in as your char is grabbed by mutant and thrown off map 🗺

cyan notch
#

spawned into fire everyone dead

#

YOU HAVE FAILED THE EMPEROR

upper galleon
#

Spawn in 2 people are down surrounded by crushers and maulers, 3rd guy is in another zip code

#

Clutch the save anyways

#

2 people who get rescued leave after you pick them up

rocky cedar
#

I can never tell if people are leaving or getting DCd

#

They disappear at the most random times

strange wigeon
#

sometimes people genuinely crash in situations where it looks like a rage quit, usually on hi5 were there's just so much shit on the screen. Saw it yesterday

still hearth
#

People not playing with all settings turned off

#

Smh

upper galleon
#

They were already mad in chat (including me who just joined) I just ignored them and assumed that they were a duo that left cause they weren't getting attention

#

All settings on minimum

#

Maximize frame rate cs s style

#

They didn't come back either

bold flint
#

how is it the two krak for brains found the only two medipacks on the map and didnt use them on the assassination boss

cyan notch
#

i got 2 crashes today with no reconnect option

bold flint
#

are you trying the experimental thing

floral solstice
forest coral
steel vapor
#

Does anyone know how damage is calculated when use your flamer/purgatus staff on a mob and it has several different armor types? Type unarmored torso, flak helmet

steel vapor
strange wigeon
steel vapor
#

fair

#

what can i say im chatty

strange wigeon
#

sometimes I type but it's in situations where the bullshit is strong. Also from yesterday, heal at medicae and get bombered 10 seconds after in a bullshit spot losing around 50% of my health

#

just typed "hate bombers"

maiden wolf
still hearth
#

All enemies have a main body armor type

#

Or something akin to that

#

Which is what is used for explosions and flames

steel vapor
#

soooo, we assume whatever is on the torso is the damage value added?

still hearth
#

Kind of

#

The Reaper torso is flak

#

But their actual base armor is Unyielding

steel vapor
#

hmm

still hearth
#

I think they're the only exception though

#

Everything else is basically torso = base armor type

gilded cloud
steel vapor
#

at least dodging trappers are somewhat consistent

#

dodging doggos and muties is more like gambling

#

muties will easily do a 180 turn on a dime when it feels like it

magic burrow
#

I can dodge trappers and muties no problem, but dogs seem like undodgeable homing missiles when they leap

pulsar jungle
#

Cheese dogs by using corners

leaden thunder
#

you gotta wait until the mutie raises their arm to dodge

#

otherwise they are like a homing missile

cyan notch
#

depends on ping too

near wyvern
pine relic
#

finally got this penance because our veterans were down lol

cyan notch
#

nice congrats

west stream
#

tfw you are about to BB someone and veteran sees that as "wow, its glowing blue, must be special"

still hearth
#

My Veteran did this so many times

#

That I had to say "yo wtf"

#

And their response

#

":>"

ornate hamlet
#

most vet players are complete trash, they can't see shit because their PC is a potatoe, so when you start to BB they shoot it

#

they also never kill anything unless someone else pings it

pine relic
west stream
#

that's a blessing not a penance

pine relic
#

yeah, dementia

west stream
#

I've seen it before, not sure how high up it scales tho, lemme hceck

pine relic
#

probably 4, i think

west stream
#

5 apparently

pine relic
#

which tier?

west stream
#

iirc description used to be wrong (no idea if patch changed it)

#

and it increases a fair bit more

#

someone claimed 4% was actually 16% near max peril

pine relic
#

that would be insane if it's not a bug

deft trench
#

Does anyone know when kinetic shield is maxed out? is it all the way to critical peril?

pine relic
summer prairie
#

Nevermind

#

You get the shown % at 30,50 and two stacks at 97%

#

It's actually pretty good if they fix stack thresholds

pine relic
#

This blessing raise BB's damage by percentage.

summer prairie
#

Used to

#

They should have fixed all of those

west stream
#

yeah weapon blessings affect the weapon

#

or should

#

anything else is a bug

pine relic
#

4% is actually big, you can one shot enemies with BB like tox flamer at 6 stacks of warp charge.

summer prairie
#

All or Nothing and Unstable power use the same wording, but All or nothing only scales up to given percentage, while unstable power gives one stack per peril threshold.

deft trench
summer prairie
#

It's in the guide

#

Reduce Toughness damage from all sources by (10% + 0.23 * Current Peril%).

deft trench
#

ok, but i don\t know math

summer prairie
#

when it's maxed out depends on rounding, essentially all the way up

deft trench
#

So critical peril is 33% dmg reduction then, got it

west stream
#

neat

#

what are the peril tresholds anyway?

summer prairie
#

30, 50 and then twice at 97 due to a bug/oversight

#

same for nexus

west stream
#

neat

nocturne edge
lament topaz
#

We're not all braindead.

leaden thunder
#

random vets are braindead a lot of the time

#

same deal with randoms of any class

north cradle
#

I try my best to swap targets, being a Psyker main myself, but sometimes shit happens. I'm being targeted, it's something I was already shooting at, etc

leaden thunder
#

there is jsut more vets

north cradle
#

If it's Ragers on Damnation though I'm still shooting. Those things take two Brain Bursts anyway

lament topaz
#

I try not to shoot what you're trying to BB, but the shotgun doesn't give a shit.

north cradle
#

Were Plague Monks tanky too? It's been a while, but Ragers feel like they don't leave an opening after their four hit combo

leaden thunder
#

iirc most things in vt where squishier

#

at least ot ranged fire

summer prairie
#

monks did much more damage

leaden thunder
#

most specials get oneshot by body shots on like all diffs with most ranged weapons iirc

#

I think enemies deal less damage in DT but are tankier

west stream
#

ragers feel like they're designed for you to stagger or dodge around

#

on that the blaze sword is fairly straightforward

#

but waiting for an opening blocking or backsliding doesnt seem optimal

leaden thunder
#

blocking in general seems worse in this game

north cradle
#

Pushing with anything except Force Sword for Ragers and Bulwarks feels awful

#

Oh and Bully Club

leaden thunder
#

idk it's saved my ass acouple of times

#

depends on the weapons push attack though for most consistent usage

north cradle
#

Ragers are piecemeal for my Force Sword since I can knock one on his ass, charge my sword, and pop his head off

leaden thunder
#

most elites are a non issue unless you fuck up

north cradle
#

I can't really do that with my Claw Sword without eating a hit or two

leaden thunder
#

I mean that's becuase it's the claw sword

#

pushing is an important skill to remember to use

#

as things get higher in diff

#

it won't do a lot to most melee elites tho

#

but it makes hoard control way easier

north cradle
#

That's what I mean, I tried pushing a Rager with my Vet's Claw Sword to disappointing effect

leaden thunder
#

Force sword push is also just really good

north cradle
#

It feels like I have to dodge backwards and shoot him with my lasgun instead

#

Yeh, Force Sword is great

leaden thunder
#

claw sword isn't a good elites killing weapon

#

if you had an axe or something then it'd be better in that situation

#

on vet I like having more single target melees

#

same deal with psyker actually

lament topaz
#

I can and will wade into that horde.

#

By the Five Rusting Spires, I will fuck shit up.

lucid horizon
#

okeyyyyyy lets go 😔

leaden thunder
#

I mean with current blessings you can make a single target weapon hoard clear

#

well

#

axes at least

north cradle
#

Axe on Vet? I can give that a try

ornate hamlet
north cradle
leaden thunder
#

it's also a weapon both can use

strange wigeon
shadow onyx
#

even without

#

BM is not mandatory as some other weps blessings

#

it adds huge comfort

#

and quality of life

silk flax
idle bay
#

Is it often when a Valkyrie have that many holes?

shadow onyx
#

made in sweden

idle bay
#

I wonder if they pump Surströmming smell in the airducts

steel vapor
shadow wigeon
long wharf
#

you'll still see all the "message is blocked" lines

north cradle
#

I wish those lines didn't even exist

#

If I ever blocked someone, I don't want to know they're still talking

long wharf
#

yep, same

#

give me good old fashioned IRC behavior

#

if I block someone, it's because I've decided I'm better off thinking they don't exist

wanton sandal
#

or just in general, with the exception of fs on psyker :)

north cradle
#

I prefer the Force Sword on Psyker for the ability to dispatch Ragers and pushing a lot of enemies

#

But I may try the axe on muh Vet

#

Ideally trying to get a Deflector with +Flak and +Maniac

#

Slaughterer too?

wanton sandal
#

yep

#

deflector is just really good for not dying

#

and maniac is a really good damage type

#

if you grab deflector, I think it's affected by warp resistance and block efficiency tho

#

so those would be good stats/perks to have I think

clear heath
#

warp res doesn't affect it

#

block eff and stamina helps though

long wharf
#

warp resist should, but doesn't

clear heath
#

warp res doesn't even effect the push attack peril cost
idk what they were thinking when they put that stat there

long wharf
#

they weren't

#

it's pretty clear that very little forethought went into Darktide's current mechanics

wanton sandal
#

tragic

broken quail
#

Slaughterer on force sword with the cleaving attack combo is all you need for hordes really. I'm not sure if superiority is good since elites aren't that common and 5 seconds ain't that long, oh and only 5% power boost. Not convinced by trauma because the base stagger on force sword is a lot lower than catachan, and not sure how impact effects that push. Uncanny strike seems good to deal with flak and even carapace

idle bay
#

I feel that completing 25 weekly on 2 characters was a bad idea, especially, when i completed 25 weekly on second one in a day... thankfully it was ogryn.

crimson dust
#

should I upgrade this

whole oxide
# crimson dust should I upgrade this

The stats aren't terrible, not great either, but okay. Blast Radius is deceptive, as what matters in the epicentre, and that doesn't change much with blast-radius. The Blessing is totally useless for Trauma tho. But if you wanna use Trauma then you this would work until you can find a better one

crimson dust
#

is there a guide somewhere on what I should be looking for?

whole oxide
#

idk about a guide, but for Trauma I'd say the key stats are Damage and Chrage Rate. Blast-Radius and Warp-Res are nice to have but not mandatory. Quell speed matters least. For blessings you'd want either warp-flurry, warp-nexus, or rending-shockwave

long wharf
#

I wouldn't bother with crit chance on trauma, the extra damage is atrocious

whole oxide
#

still better than the alternatives which literally do nothing

wet jacinth
shrewd grove
#

the bald drip is growing on me

forest coral
cold geode
#

Could the shop please stop prioritizing guns when it cycles 370+ weapons. It's getting really fucking old at this point.

west stream
#

Use the gun sparkhead

forest coral
#

the inquisition demands you use guns like a real hero, witch

true shadow
#

same energy

long wharf
#

just call yourself Malak already

molten sparrow
molten sparrow
cold geode
#

@molten sparrow I'll trade you shops

molten sparrow
cold geode
forest coral
#

On side note trauma staff with max dam and unarmoured damage+ maniac damage perks actually turning out to be quite decent EXPLOSION

rocky cedar
#

As a Trauma Stan since first picking up Psyker I wouldn't even look twice at a trauma without at least 70 blast radius

#

Charge rate second most important

#

Damage third

#

Warp res best candidate for dump stat

rocky cedar
forest coral
#

Out of all the staves, Trauma probably the one that needs the luckiest stat lines to be actually viable as horde clear/ squishy elite killer in higher difficulties. But I'm starting to find it as reliable as surge against anything that isnt spread out shooters

rocky cedar
#

To me trauma is king of mixed hordes

#

There is no elite/horde combo I fear while holding it

lethal folio
#

Trauma gets a lot of undeserved flak.

forest coral
#

If it had just a bit more damage vs elites, it would be juicy

rocky cedar
#

Also the way the targeting reticle flies into the air at long range

lethal folio
#

I never liked the ground targetting template fatshark uses.

forest coral
rocky cedar
#

Fix those two things and it'd be perfect to me

forest coral
#

right now trauma staff goes through stairs that have open gap aesthetic

#

it hurts my brain

#

very hard to target a ledge or bridge at an angle when under pressure

rocky cedar
#

Actually I have one other issue with trauma

#

Blast radius and charge rate have way too much variance with stat level

lethal folio
#

It's always been a problem.

rocky cedar
#

Makes it feel like hot garbage at low levels

forest coral
#

yeh, trauma needs most good stats to make work

#

and getting used to the jank targeting

maiden wolf
#

Quick! I need to know everyone's favourite all-class melee weapon! Edit: Other than the Antax

forest coral
#

Duelling sword II

rocky cedar
#

They said all class

#

Which technically doesn't exist

forest coral
#

ye

rocky cedar
#

So I assume they mean everyone but Ogryn

#

For me maybe chainsword?

forest coral
#

I mean axes probably most useful all round

rocky cedar
#

Yeah Caxe no brainer

#

Taxe solid too

forest coral
#

catachan sword kinda mid at dealing with elites, knife kinda only really works well on zealot

#

i still dont like chainsword in anyway but i know some people on this discord swear by it

maiden wolf
#

Are there amy standouts among the tactical axes?

forest coral
#

Antax V with brutal momentum is probably best all rounder melee in the game at the moment

#

can kill everything without really having to brain power much

maiden wolf
#

I wish tge other melee gave me the same feeling.

forest coral
#

Heavy sword with head taker on zealot and duelling swords in general feel good to use for me personally

maiden wolf
#

Duelling swords feel realy good too, I find the knife heavies take too long.

forest coral
#

or they have that nice Vermintide feel as in you need to know to combo/ deviate between diff moves

maiden wolf
#

Yeah, I really love that mechanic

#

Best melee mechanic I've ever encountered

long wharf
#

trauma gets very well deserved "flak"

#

the aiming for it is unintuitive and painful to use

forest coral
#

going through stairs and minor gap in floor moments

brittle crest
#

i think i've been ruined by mk5 caxe with BM

forest coral
#

They do, gotta snipe heads with your heavy attacks

crude talon
bold flint
#

Chainswords were cool until they killed the bleed utility on bulwarks

#

I guess theyre still good against them, just have to hit them

austere estuary
#

Man

leaden thunder
#

man

maiden wolf
#

I haven't tried vermintide yet, are there any weapons from vermintide you wish had a darktide equivalent?

iron marten
#

Conflagration Staff

upper galleon
#

I'd rather like new staffs since Psykers have lightning, force and void

#

i don't want all the cool staffs being fire based

leaden thunder
#

Coghammer

upper galleon
#

I'd like a hybrid surge/force staff that calls down a lightning strike

iron marten
#

A Nurgle-themed version then: The Constipation Staff

leaden thunder
#

flaming flail or some other kind of version of force flail

iron marten
#

I miss the polarms and reach weapons though. Changed things up trying to maintain a certain distance from the enemy

upper galleon
#

yee 2 handers and dual wield are missed a lot. Zealot only has two 2handers and they aren't very impressive

leaden thunder
#

3

#

crusher is two handed as well

upper galleon
#

well THammer is but it isn't like

#

Crusher, TH, and what

leaden thunder
#

evis

upper galleon
#

is it heavy evi?

#

ahh

pine relic
#

Just finished two games, have to carry as the Psyker, takes forever to kill specials and elites, usually, the game took 26 or 28 minutes, but the last two games took 36 minutes.

#

Now if I see two more Psykers in the Heresy regular or high-intensity games I just quit.

forest coral
#

Its not uncommon to have 3x psyker damnation games in quickplay

pine relic
#

Well, I will never play with that kind of team again, it's exhausting.

forest coral
#

but im surprised to hear psykers struggling with specials and elites

pine relic
#

It only takes two mutants to make you struggle.

north cradle
#

I can take two Mutants

pine relic
#

Or one mutant and a small horde. I like to play this class but man, if you don't have another damage class in your team, it's just sad.

leaden thunder
forest coral
#

Eh

#

ill agree on the damage part unless ur using purg but two mutants shouldnt ruin your teams day

verbal mountain
#

hiya peeps! new to the game and picked psyker ^^

leaden thunder
#

it can lead to some bad times, but it's typically more annoying then deadly

forest coral
#

unless you get yeeted through the map

spice veldt
#

depends on your teammates, since some Psykers just hang back and BB

leaden thunder
#

until they throw you off the edge

north cradle
forest coral
north cradle
#

When you get in a rhythm with Psyker kit, you feel like a god

forest coral
#

high floor, higher ceiling

#

especially once u get hang of the stam regen on this class

pine relic
#

It's quick matches. I already played two games in that I have done the heavy lifting to kill most specials and elites, it's BAD.

north cradle
#

I have accepted the fact that Psyker's best role is opening up enemy Ogryns to attack, and safely taking down firing lines of Gunners one at a time

pine relic
#

Two mutants, each requires three BB, I can't do it over and over, it's not fun. I'm gonna switch to zealot now.

north cradle
#

Brain Burst is not the optimal way to kill a Mutant

#

Use a Force Sword with +Maniac

spice veldt
#

or headshot with melee

forest coral
#

force sword or duelling sword heavies to its head

north cradle
#

A well rolled Force Sword will kill a Mutant in two special heavies

pine relic
#

I don't use force sword, it's bad against the horde.

spice veldt
#

I prefer Force Sword since I can just prepare a special and heavy it as it grazes past me, and I never run any other melee anyways

#

a god-rolled FS will kill a Damnation mutie in two light-specials, I think? I forget if I crit or headshot during those happenings

#

with Psykinetic's Wrath, at least

north cradle
#

I used heavies so I'm not sure

#

Force Sword isn't actually super bad for horde clear, you just need to learn to use its pushes since it's one of the best in the game

forest coral
#

The force sword hand clenching

north cradle
#

But I think most Psykers are using Purgatus and Surge anyhow

spice veldt
#

it's horde control is nice because of its insanely good push economy, but its heavies won't even one-shot poxwalkers on Damnation

#

at least without Slaughterer

north cradle
#

Yeh I'm still waiting for a Deflector/Slaughterer

pine relic
#

Also, the force sword has terrible dodge distance. Unless I get very good blessings I wouldn't use it.

north cradle
#

Infinite dodge tho

leaden thunder
#

an axe will still kill a mutie pretty fast

spice veldt
#

doesn't help that Psyker has the lowest base dodge distance among the classes

north cradle
#

Still holding out for that Force Greatsword found in the leaks

forest coral
leaden thunder
#

it's in a gameplay trailer iirc

spice veldt
#

true, though I don't really like the duelling swords/knives

#

not a fan of their attack combos and hordeclear since most of their eggs are in the mobility basket

north cradle
# pine relic Source?

All Weapons for Darktide have leaked, so let's discuss the Final Arsenal and Weapons List for Warhammer 40k Darktide, including Meltaguns, Plasma Guns, Flamethrowers, Eviscerators, Chain Axes, and more.

Final Weapons List for Darktide - All Weapons in Darktide

MrMelonso Darktide Weapons Reddit post - https://www.reddit.com/r/DarkTide/comments...

▶ Play video
#

Time stamped

spice veldt
#

maybe with a Lacerate + Mercy Killer knife

pine relic
#

I like dueling swords, I just haven't gotten a good one yet.

#

It can easily dodge mutants and three-shot them.

north cradle
#

If I could get a Force Greatsword with the Executioner Sword or Bretonnian Longsword moveset, I'd be a happy man

pine relic
#

So you don't have to wait for the mutant's second round like other melee weapons.

pine relic
forest coral
spice veldt
#

apparently can't handle any chain weapon other than the Chainsword

forest coral
north cradle
#

If the Preacher would let him borrow an Eviscerator I'm sure he could cleave into his foes

leaden thunder
#

you aren't missin much not having the chaxe

spice veldt
#

maybe, but given that our ranged options are all CC, I'm sure there would be some group of players willing to use the chaxe

north cradle
#

Isn't the Eviscerator the chword

leaden thunder
#

evis is the twohanded one

north cradle
#

Yeah, the two-handed chain sword...?

leaden thunder
#

yeah

forest coral
#

a force axe or force hammer would be kinda rad too

#

or are we stealing zealots thunder a bit too much in that case

leaden thunder
#

force staff melee(but it's actually a melee)

outer loom
north cradle
#

Force Halberd that has stabs on light, swings on heavy, and its special is like the Power Sword?

pine relic
#

The single-hand eviscerator is actually better than the heavy one lol

forest coral
spice veldt
#

force staff that casts a magic sword like elden ring or some shit

forest coral
#

like % chance on range attack to create warp explosion or ignite target + feat to increase projectile damage on burning target

north cradle
#

Oh ya the not-Farron Flashsword

forest coral
#

wats that

leaden thunder
#

actually

spice veldt
#

using the powers of magic the warp

leaden thunder
#

a really cool thing

#

would be to have the force staves equiped as melees(and ranged) and have them do differnt things based on the staff

#

ie purge staff applies soulblaze on heavies or something

outer loom
forest coral
#

i really miss multipurpose ranged stuff like kerillians throwing spears in vermintide. Can use as both spear melee and thrown when needed to.

pine relic
forest coral
#

ay nice

north cradle
#

thanx fatshark

#

My second 380 and it's an Autopistol

floral solstice
#

short horror story: i loaded the game, queued damnation solo. joined a game, getting pressured by shooters as i loaded in. random vet is using autopistol.

#

i guess people are bored rn with lack of content

ornate hamlet
#

has the game changed since late December? haven’t played in a bit

floral solstice
#

a bit, i guess.

clear heath
#

dead game

floral solstice
#

no no this is goty 2023

clear heath
#

What's changed since december:
The player count

floral solstice
#

who knew that an unfinished game will lose that many players, what a surprise

compact cargo
#

Hell earlier on we had polygun guns

#

Yet it still got people hooked because it's an actual good game even back when we had a lot of placeholders

#

DT...is a good game if you stay in mission

#

The rest...is just made to inconvenience you

still hearth
#

Oh yeah we had the talk about the stamina you have while ressing

#

And it is the "base" stamina you get when you hold your blitz out it seems

#

Because both the melee and gun I had out when ressing didn't match the stamina I got but the blitz did

#

I'll have to test if having a higher stamina helps or if it just overrides it regardless

cyan notch
idle bay
manic needle
#

Have fun getting mashed into the mesh by a Mutant or getting yeeted out of the map upon loading in otherwise

idle bay
#

Servers are close to death it seems, ranged weapon can forget about any semblance of precision or decent hit registration. Vet is unplayable this morning...

idle bay
#

And few mutant-pushes-through textures as well

manic needle
#

Not to mention things like different feats and blessings not working as intended

idle bay
#

or Blessing virtually doing nothing because of abysmal bonus they provide for a fraction of second 🙂

#

Darktide Blessings be like:
"During the full moon, when you standing on the northen side of mountain during the spring, get +0.000001% to some stat, for 1 second, under condition that your character is naked"

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While some blessing be like "Hey bro - want to completely change how this weapon works?"

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I'm waiting for Brutal Momentum brutal nerf this week - Axe Psykers having too much fun is a wrong in Fatshark Books

feral topaz
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;-;

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but I haven't managed to get it on my psyker yet

idle bay
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... Store is trolling my Vet HARD.... another 370+ Plasma Gun with gimped Charge stat...

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I mean i have 380 Plasma Gun with pathetic 69% Charge rate that makes Charged shot shoot wet spaghetti

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Ogryn with + 90% Toughness regen , and Lynchpin is still ridiculous 🙂

feral topaz
#

charge rate doesnt effect charged shot damage?

idle bay
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According to stuff i read about it in few guides - it may affect it noticably.

feral topaz
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o_O

idle bay
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My biggest gripe with Plasma gun - it's does not melt through Bulwark.

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It's like his shield made from Plot Armor of some fictioncharacters

feral topaz
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pretty much

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Btw does Trauma staff do good against maniacs?

still hearth
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I think it's basically the same vs every type iirc

feral topaz
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Hmmm, ok

still hearth
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But it's not a damage stick

feral topaz
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What is it for?

idle bay
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Mass knockdowns and stagger

still hearth
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It's like surge but with less spam, knock dangerous things on their ass for breathing room

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It does decent vs horde too

feral topaz
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hmmmm

still hearth
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Surge requires almost constant uptime but trauma lets you swap to melee constantly

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And surge sucks vs horde

spice veldt
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yeah, I think Trauma shines in a team where your only anti-armor is melee

still hearth
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Imo the only actual high damage staff is purge

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Otherwise you'd get more DPS with XII or BB

spice veldt
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with the exception against Beast of Nurgle and Plague Ogryn, since they both take extra damage from explosions

feral topaz
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wellp

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Im gonna start using something else soon because surge is starting to bore me

still hearth
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Yeah sadly the staffs are

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Kinda sad

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They're great

spice veldt
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why did they all have to be CC

feral topaz
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but Idk what since

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Voidstrike doesnt seem like much of a ranged killer

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And purgatus is discount flamer

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and Trauma just exists?

still hearth
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It is good with full stacks afaik

feral topaz
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Voidstrike is?

still hearth
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Voidstrike with 80% damage and 80% charge speed

feral topaz
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oh

still hearth
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Yeah it should oneshot shooters at about 50% charge

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With headshot

feral topaz
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With headshot?

still hearth
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Yeah it headshots

feral topaz
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So I need two max stats and then I need to headshot them?

still hearth
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It has a massive hitbox

feral topaz
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hmmm

still hearth
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Just aim over heads

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And it hits by itself basically

feral topaz
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wellp

spice veldt
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i get frustrated trying to use Voidstrike on enemies that are running, so I don't use it

feral topaz
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looks like I dont got it

forest coral
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Trauma needs high aoe and damage stat, then it starts reliably killing hordes or other squishies in higher difficulties with proper perks

still hearth
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Trauma is fine vs hordes in chokes or thinning it out

forest coral
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but i feel that staff needs to have much better stats than others just to move on from being a cc stick

spice veldt
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eh, I don't think it needs more AoE

jagged vault
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void strike is insanely fun, just pop them heads in crowds

still hearth
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High aoe stat is actually bad

jagged vault
feral topaz
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this is the trauma staff I got

spice veldt
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or damage, since its main benefit is the fact that has AoE AND stagger, and damage is just tacked on to be there

still hearth
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You get way more annoying stagger than damage on trauma

spice veldt
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yeah, I'm pretty much using my melee for 90% of the game

still hearth
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If you increase the AoE

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I play the same with trauma

idle bay
still hearth
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Mostly using it to disrupt ogryn and ragers

still hearth
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If they hit a smaller stagger threshold it can override them being grounded

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So they instead stand up and stumble

spice veldt
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there's also the fact that enemies can have a long ass period of stagger resistance. E.g., you can't chain stagger Crushers by spamming the Trauma staff on them

still hearth
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Crushers 5s stagger immunity on being knocked down

idle bay
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But you can keep staggering them with Surge staff

spice veldt
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god damn

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5 whole fuckin seconds

still hearth
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Tbf they do take like 3+ seconds to stand up

spice veldt
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true

still hearth
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They're not immune for super long on standing

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But long enough to be scary

spice veldt
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i guess otherwise you could literally just trauma staff yourself and be immune to everything

still hearth
clear heath
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just use that time to quell or something

still hearth
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You also need like 70% charge to knock down Ogryns

spice veldt
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i'm thinking of a situation where I have bots trying to 1v1 a crusher, and my only tool is the Trauma staff to babysit their asses

still hearth
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I think the crusher can do the fast attack but if it does the overhead I can reliably chain CC with trauma

clear heath
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The stagger immunity thing is super noticeable on stuff like ogryn power maul or zealot crusher
But it barely matters anyways. They don't usually get off an attack during it

river sand
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i've played the last week exclusivley with trauma. and tried void and surge again yesterday. i missed trauma every second of the match

spice veldt
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i just need more practice with it, it seems

forest coral
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same, trauma definitely feels more useful than voidstrike in most cases

still hearth
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Just because it doesn't do 0 damage to hordes like surge and does hard stagger unlike void

spice veldt
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and it's still pretty decent against ranged enemies like the void

river sand
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trauma can oneshot all non-elites in its range which isnt even that small and has great cc capabilities. so you have cc close to surge but can actually kill stuff. and tbh im pretty sure void is just the worst staff atm

forest coral
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Im still trying to find a reason to use it over purg outside of having fun with it tho

clear heath
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elite staggering

river sand
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especially when you get to higher ground, you have great range and easy targeting with trauma

still hearth
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Also don't forget your LMB

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That thing suppresses hard

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Like super hard

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On all staves

forest coral
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ye

spice veldt
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it's "suboptimal" compared to purg, but I think your winrates will be pretty similar with either staff once you get used to it

forest coral
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True bout the high ground tho

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you actually feel like a mage and the hordes explode in giblets

still hearth
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Void needs to focus on being a rail gun sniper and trauma should be less stagger and more damage imo

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Surge already does the CC schtick

river sand
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if the horde comes from more than 1 direction and has some elites mixed in. purg can struggle cause it always take a second or two till hard targets get staggered, even an uncharged trauma can stagger the elite and save you're mates.

spice veldt
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they'll probably make another staff the ranged single-target DPS option

still hearth
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That would make them more distinct

forest coral
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Less stagger, more concentrated damage

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Id love it even more then

still hearth
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Yeah

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Make it delete elites that are close

forest coral
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Doesnt need to yeet crushers, just stagger them

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ye

still hearth
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Just chunk things

river sand
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and all those little clusters and patrols of shooters that lure around. just one trauma shot and they are all dead

forest coral
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My staff preference right now after properly testing out trauma with decent stat is def purg> trauma (with pug)/ Surge (organized) > void

river sand
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and dont forget 90% of zealots run around with flamer in pubs so purg isnt usually needed

spice veldt
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85%

still hearth
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More like 50% maybe

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I see so many with Xii