#psyker-class

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still hearth
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All staffs are B tier or higher imo

ornate hamlet
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purge and surge are still the best staves.
void was always weak and still is
trauma used to be complete trash, now it's still trash at targetting but ok on peril

still hearth
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So kind of

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But Purge is S tier

still hearth
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I'm still not convinced that Surge isn't just worse than Trauma

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The upside of surge is mid range I guess

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But you spend way more time doing nothing but spamming the low damage surge

willow hazel
shrewd grove
earnest peak
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they're both good at different things

shrewd grove
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Bulwarks crushers ragers shotgunners everything can just be constantly stunned keeping that damage from coming to your team thats why i like it

willow hazel
earnest peak
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depends on your team comp

still hearth
still hearth
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Instead of 200 to one and nothing to the rest

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Surge is better vs ranged tbf

summer prairie
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surge does way more damage than that and to two

still hearth
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I'll grant that

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But it also can only be aimed in a general direction

lunar hollow
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voidstrike is best. what other staff lets you go bowling with the poxwalkers?

floral solstice
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this again

earnest peak
floral solstice
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im just done with this argument about surge at this point

west stream
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Consider this, laser pistol

floral solstice
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feels like someone doesnt actually use it enough

still hearth
floral solstice
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outside of grinder

still hearth
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People just haven't used the XII enough

floral solstice
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then use it

tropic pollen
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does psyker laspistol shove still charge peril hmmgryn

still hearth
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Yes

floral solstice
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preferences debate, my favorite midnight pasttime

still hearth
earnest peak
still hearth
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Like what you like

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If you say that you like things that's fine Shiva_ThumbsUp

willow hazel
# still hearth What if you did that and also 400+ damage

Surge staff does ~330 to most of those enemy types compared to the ~380 of Trauma. Against Bulwarks Surge does ~490.

This is not counting crits, which should boost Surge's damage closer to trauma.

Surge not doing damage is a myth. It just does nothing to poxwalkers or yellow range enemies. For everything else it's comparable or better than the other staffs

still hearth
floral solstice
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like what you like, but also play the game to make an actual valid take about shit

cyan notch
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its decent if u crit

still hearth
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It's not a myth it's comparison

cyan notch
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unarmoured or infested crit is like 80% more or something

willow hazel
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Does anyone know if +stamina regeneration affects how quickly Psykers can block attack with the combat knife?

summer prairie
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Don't quite understand the question but no

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unless you mean without peril block

cyan notch
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i think he means push attack spam

still hearth
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I don't think your block break has anything to do with stamina

summer prairie
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I thought so but doesn't affect it

willow hazel
summer prairie
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The stamina regen delay is what affects that and stamina regen does not decrease the delay

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and pretty sure you can do a push attack as long as your stamina isn't 0

willow hazel
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Or is Psyker's stamina regen delay already low enough that lowering it further doesn't matter. I.E the knifes attack speed is slower than base stamina regen delay

gloomy obsidian
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Psyker buffed or still mid Like my life crisis?

still hearth
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Psyker buffed?

cyan notch
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i mean the railing buff was pretty huge

gloomy obsidian
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Railing like map props?

still hearth
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Oh right

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That was nice

cyan notch
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yea u can bb through railing and fences etc now

gloomy obsidian
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Hell yeah

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That was was such a pain in my ass

vagrant furnace
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Psyker is high tier if your team is not full of crazy rushers, its pretty powerfull

still hearth
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It's even better with rushers

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Just run duel sword and purge

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Rush in with them

shadow onyx
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S tier vet and zealot

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F tier : ogryn

vagrant furnace
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Zealot is s for sure, vet probably not

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Ogryn is probably B

shadow onyx
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Vet have one of the most OP melee wep in the game

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its litteraly the best in every corner

still hearth
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Lul

shadow onyx
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its just boring as fuck to play

shadow onyx
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its C axe

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😏

still hearth
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Ranged:
S - Veteran
A - The rest

Melee:
S - Zealot and Ogryn
A - Vet and Psyker

Crowd Control:
S - Psyker
A - Ogryn, Zealot
B - Veteran

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Mobility is like, S - Zealot and Psyker, A - Ogryn and B - Vet

shadow onyx
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Ranged A zealot B psyker and ogryn

still hearth
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Not if everyone is using top tier options imo

shadow onyx
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like?

summer prairie
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a gun

still hearth
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Purge, Guns, Ogryn BB or Stubber

shadow onyx
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because i'd better have flamer zealot than purgatus, or boltgun zealot than surge

summer prairie
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without the bugged ult the flamer isn't much better

shadow onyx
still hearth
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The upside is that you're playing a Zealot Shiva_ThumbsUp

shadow onyx
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bb is pretty much here just to meme or refresh wp

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even x6

still hearth
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Ok now we're on meme takes

shadow onyx
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the psyker feel just clunky and bad design

still hearth
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I strongly disagree

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Some feats yes

shadow onyx
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bb should have never exist

spice veldt
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what's wrong with bb besides its interaction with warpcharges?

shadow onyx
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surge is uni dimensionnal as heck

still hearth
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BB is fine

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A bit slow for its cost

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But it's not bad

broken quail
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Still feel stronger as psyker than vet, I bring a gun on my psyker and don't find myself missing the vets ult. But I always notice when I don't need to BB to get warp charges since the nearest mauler or rager got deleted in half a second to a kinetic flayer

shadow onyx
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no bb is not fine, its boring as fuck and should have been implemented in a better way

west galleon
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Really diverse kit?
I snooze
Basic soldier
Real shit

broken quail
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BB certainly needs some changes to make it useful in high tier, its basically only useful to conserve ammo and hit things around walls

leaden thunder
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Shootman is fun sometimes

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it's like playing the normal guy class

still hearth
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Grenades are really boring and should have been implemented in a better way

shadow onyx
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i mean to me, the idea of infinite but niche "grenade" is a dumb idea itself

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better to have cool down but real impact

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like a mini F

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or more peril and more dmg idk

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just look at the right click BB and tell me its well designed

spice veldt
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10 extra peril is meh, but the speed is the real shitter

shadow onyx
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y

spice veldt
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right-click charges slower than left-click

idle bay
shadow onyx
spice veldt
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i would rather have either higher peril cost or longer charge time, but not both

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BB is going to be one of those weapons that's hard to balance because of its wonky attributes

shadow onyx
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the peril generation while charging is stupid as fuck too

spice veldt
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no aim, infinite distance, armor/shield pierce, etc.

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peril generation while charging is fine imo

shadow onyx
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i mean ts so garbage i used this to suicide for penance

still hearth
spice veldt
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just that it shouldn't have an extra +10% peril gain tacked on

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and part of the problem is that the BB feats just suck total ass

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wrack & ruin, cerebral lacerations

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kinetic barrage is pretty good

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but the other two are dogshit

shadow onyx
long wharf
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BB and the feats need a rework

idle bay
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Still need to run more mission on shouty - just few weapons left in inventory and like 20k gold to buy things...

spice veldt
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it's certainly good for bulwarks though

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it's a generalist weapon

shadow onyx
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feats are so weird beside soulburn interactions

idle bay
shadow onyx
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back to then, sienna was so poorly designed

idle bay
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I played VT2 when Sienna was enjoable to play on battle wizard or something with beam staff

shadow onyx
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i find sienna so boring, so abandoned

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i'm not the only one when you look at the most popular careers

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she is rock bottom

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i mean spending my life to cancel fire dagger is the death of my soul

lethal folio
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Battle wizard is by far the most popular class currently.

shadow onyx
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yeah maybe because people are hyped by the next dlc career for sienna

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months ago it was like finding unicorn

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and battle wizard was already very good

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very powerful on cata+

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or weaves

steep shuttle
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I wish Sienna's bolt staff was in this game

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I want to throw a telekinetic spear

still hearth
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The bolter but it's a staff

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Fatshark hire me

steep shuttle
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primary fire would be the vegeta thing

still hearth
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Would probably swap the uses

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Primary slow fire but secondary loads up several bolts

long wharf
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can't have that, Hedge would just say "Darktide isn't DBZ lol"

steel vapor
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I need a kinetic staff

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It yeets heretics

still hearth
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What of we could throw heretics into other heretics? Genius!

steel vapor
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Maybe functions similar to the grav gun in half life 2

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@uncut cradle we psykers petition a gravity staff and we also would like to be able to toss the explosive barrels with it

sand bronze
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ding lvl 30!

cloud heron
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I really just want an anti-heavy staff

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a lot of psyker's stuff already ignores armor but we don't have a good way to kill crushers quickly

steel vapor
cloud heron
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It's still pretty slow and wouldn't work on monstrosities

steel vapor
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Yeah, psykers are not that great at dealing with unyielding stuff

still hearth
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BB is generally the best

steel vapor
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Best thing i can think of is the ult-talent that gives faster headpops

still hearth
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For Unyielding

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Yeah

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Burn is also good

cloud heron
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BB is really like a last resort thing when it comes to big things

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like the thing i want an analogue to is really the plasma gun

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even if it's not in the same form

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similar target selection

still hearth
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BB is my go to often

steel vapor
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Not necessarily, pop your ult and you 3 shot reapers/crushers in about 1.5 seconds

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Its very solid

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Pop a few gunners and suddenly your ult is back

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Maybe more like 3 seconds

still hearth
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The only time I don't BB bosses or Ogryn is if I have a good melee vs them, or I run Purge against Bulwarks

steel vapor
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Also plague ogryns are so chill to just melee down ^_^

cloud heron
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I don't mean that you can't kill them, but the ways in that you kill them arent going to be the primary ways you want your team dealing with them

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force sword is good when it can actually connect with what you want to kill

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instead of trash slightly off to the side

steel vapor
still hearth
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Well I prefer a team focused on other areas

leaden thunder
still hearth
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And most can chip in anyway

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So BB is just a bonus

cloud heron
spice veldt
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i suppose one advantage is that you can dodge and BB at the same time
though you could do the same with a gun once you get used to how dodging throws the sights off momentarily

west galleon
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I use bb in every horde if i got my stacks up. Let the melee freaks and shooters take care of the small fry while i sit back and get the elites in the back.
Obviously this doesnt work as well in tight spaces

spice veldt
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for my build (Trauma staff + FS), I can stagger an elite forward and nuke them with my force sword, so BB is pretty much only used for killing bulwarks or ranged elites in my case

iron marten
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Ascendant Blaze vs. Kinetic Barrage? I've only been using AB since it's nice to set everything on fire from so far away regardless of staff, but does the BB with AB do better for monstrosities and such? Wonder if it rounds things out better

long wharf
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because any teammate capable of hitting those elites is capable of killing them faster than you

west galleon
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I know

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The reason for that is adjacent to the reason why i only use surge next to voidstrike (on any difficulty)

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Bc i feel like doing it this way (as long as i dont wipe the team)

long wharf
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alright

west galleon
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Thats the one metric i go by

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Am i fucking up or is this passable

long wharf
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I understand "for funsies"

west galleon
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Thats also a good way to describe it, i just really take care not to grief the other 3 "for fun"

still hearth
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As long as it works, it works

clear heath
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there's also usually more than like, 1 elite to kill
the vet could just go and kill the other elites

cloud heron
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I think you're underestimating the vet's bandwidth for elite killing

long wharf
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yeah

still hearth
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Killing more is usually better anyway

long wharf
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in the 6 seconds you take to BB one elite (and on heresy+ you likely aren't killing in one BB), the veteran has killed 2 or 3 elites

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that's literally the vet's job

cloud heron
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It would be more effort for the vet to avoid killing your BB targets than to just kill your elite plus another

long wharf
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on malice-, a well-geared vet can one-shot most elites with a headshot

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two-shotting ogryns

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there's never a situation where a good psyker is killing with BB faster than a good veteran is with a gun

lethal folio
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That keeps up to damnation with certain guns.

clear heath
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it's not about doing it faster
it's the fact that there's always more to kill

long wharf
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it's like comparing your typical truck to a tractor for pulling a thresher assembly

clear heath
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i'd actually much rather the vets kill the 500 shooters that are gunning down the team

spice veldt
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i usually just imagine the vet's sightline and BB elites that they won't prioritize
i get some elite kills if I do that

long wharf
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sure, you could possibly do it with the truck, but that tractor is always going to do it better and easier

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I only target elites if I think the team can't get to them before my BB kills them

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I prioritize groups of shooters if I can

clear heath
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I'm not even talking about the worry of someone stealing your kill
I just mean you should always be doing something, even if the vet can do it faster. It is everyone's job to deal damage

iron marten
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Admittedly, I use BB on Elites to highlight headshots for my trigger happy Vets that didn't see them first. It's like a moth to the flame and works every time to get them to shoot at what I want them to prioritize

long wharf
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but if there's anything you can do other than that, you should

still hearth
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Even if the Vet takes the kill

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That's the same as two people shooting it the same time with plasma

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Minus the ammo cost

clear heath
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two people shooting with plasma is probably worse lmao

long wharf
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much worse, yeah πŸ™‚

still hearth
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But if you're BBing it's presumably a moment of respite

vagrant furnace
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Veteran aint going to kill every single one Γ©lite on damnation, thats a lie

still hearth
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And you don't always have a Veteran

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And even more rarely a good one

long wharf
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we aren't discussing what happens when you don't have a veteran

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without a veteran, you better hope the rest of the team brought some kind of ranged damage

clear heath
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there's always like 10+ elites onscreen in damnation anyways
you will find something to kill if you really want to

long wharf
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or you brought void

still hearth
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XII pretty good

long wharf
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until it gets fixed

vagrant furnace
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Even with one good vet on your there is just too much happening for him to deal with every elite

long wharf
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then it'll still be meta, but people will be fighting for ammo with it

vagrant furnace
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We dont talk malice here

still hearth
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It'll likely still do more damage than Void does (cope)

long wharf
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especially if you have the weakspot damage blessing on it

still hearth
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What's maxed Void damage atm? Fully charged it's around 400?

north cradle
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I just found out that I don't need to Brain Burst to proc Psykinetic Aura. I don't know why I thought that was the requisite action

west galleon
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Hm

spice veldt
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lmao i was like that too

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i assume you're running kinetic barrage with it

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usually popping elites with BB

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so when I kill an elites with melee, I get surprised when my ult comes back quickly

west galleon
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I just cant warm up to soulblaze, thats the true reason barrage is my go to

long wharf
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soulblaze doesn't feel very good to me

west galleon
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I hate dot management

long wharf
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it doesn't feel impactful

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it'd be better if soulblaze did double the damage it does now

west galleon
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Agreed, that or a bigger spread

still hearth
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Soulblaze has an 8s duration

long wharf
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even that would be far weaker than burn dots, though

still hearth
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How is the dot management an issue

leaden thunder
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it's not like wow

west galleon
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Bc you need to apply them to the next enemy

leaden thunder
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you point and shoot

west galleon
still hearth
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I'm being meme'd on right

west galleon
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dunno i am somewhat serious

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But im also no researcher that could break down the exact reasons and stats for why i am saying the stuff i do

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"Talking out of ones ass" as they say?

leaden thunder
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talking about feel

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would be better

still hearth
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Fair

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I've used it a lot though and this thing melts everything, basically the same as flamer in practice

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You just need to stack it hard on big targets

long wharf
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you may be "melting" things, but nowhere near at the speed the flamer does

still hearth
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It's not that bad.

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Still the best Psyker has

north cradle
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Purgatus pulls its weight

long wharf
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"stack it hard" means multiple full charge blasts on the big targets

shrewd grove
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bald aah

leaden thunder
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goofy ah

still hearth
clear heath
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it doesn't need to do as much as flamer
both flame weapons are more than enough horde damage for the team

still hearth
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As long as you're not literally the only person alive then clearing the mob and doing serious damage to the elites and specials in one

long wharf
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my biggest grip with purge specifically is that you can blast a horde, and it seems like most enemies just keep on coming right at you, not caring they're on warpfire

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it doesn't feel powerful

leaden thunder
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really? I notice it staggering things

still hearth
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That's fair. It doesn't explode things like the Void or Trauma

long wharf
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and I dislike the primary attack

leaden thunder
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same

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tbh

still hearth
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But it will stagger mamy things

long wharf
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mamy things indeed

leaden thunder
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it'd be boring if all psyker staves had the same primary, but i'd rather have it then the puff

long wharf
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the puff feels like a waste of peril

leaden thunder
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it probably is

still hearth
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It staggers

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A lot

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But it's not good for damage

vagrant furnace
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it does staggers a lot, its perfect vs doggos

clear heath
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it's just something for when you don't have time to charge

long wharf
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can purge primary knock a poxhound out of its pounce?

long wharf
leaden thunder
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or like

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give the staves all something different as their primary shot

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if you are just gonna give one that it's weird

long wharf
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have the purge's primary projectile do a small AoE that applies soulblaze

still hearth
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Purge primary should be a flame explosion around you

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Slam the staff down

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Stagger around you

leaden thunder
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that'd actually be cool though

long wharf
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that doesn't sound like a weaker primary attack

leaden thunder
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and we can't have that

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that'd be a great special

long wharf
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yeah, make that the staff special

still hearth
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It is if it applies one stack for more peril

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You can balance staves in many ways

clear heath
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nah we can't lose the staff bonk

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it is too important

still hearth
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Core identity

long wharf
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in all seriousness, the staff bonk needs to be replaced by a unique special for each staff

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I guess that'd be immeasurably complex, though

clear heath
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i think they're just really proud of the staff bonk animation

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someone worked hard on it

shadow onyx
still hearth
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It was probably meant to be a melee at one point

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And they just kept it for the special

long wharf
leaden thunder
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i'd be fine with it if it did anything

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but it like 90% of bashes

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is shite

long wharf
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staff strikes with primary and secondary, and then the special be a chargeable blast

leaden thunder
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and the 10% of bashes that aren't shite are for ogryn

long wharf
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wide sweeping swings that apply soulblaze on hit

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high impact/knockdown

clear heath
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A force sword that could actually cast a projectile would be so cool

leaden thunder
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propa spellsword

still hearth
#

Imagine

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Making space wizards

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And this is all you come up with

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To be fair the only obviously finished class is Veteran and even then half the guns are just unbalanced against eacg othee

long wharf
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because they pivoted away from having swappable parts

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they clearly rushed to get the game into the state it was released in

still hearth
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Yeah

west galleon
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What would be an ability that psyker could have that would not be added due to balancing?

still hearth
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BB through walls

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With wall hacks

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Like Vet

long wharf
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psyker getting life-sense

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why the vet gets to see through walls and the psyker doesn't get to feel enemy life signatures is bullshit

still hearth
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Yep

long wharf
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psyker being able to lock onto marked targets with BB without LoS

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can't have any synergy for psykers with other players, though

clear heath
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it would be cool if we could see an outline of the enemy we BB
sometimes i just bb into the distance and have no idea what enemy i actually hit

frozen osprey
clear heath
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at least let me wallhack the thing i'm in the brain of

long wharf
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if vets can share what their ult is showing them

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if we can track enemies that other players callout/mark

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psykers should be able to lock onto those enemies with BB

west galleon
long wharf
iron marten
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It'd be a cool utility as well if psykers automatically had scripts and grims hilighted and outlined In yellow like Vets do. Ogryn can carry canisters without movement penalty as a passive, why not give Psykers an ability that helps them help the team hunt down those pesky books?

long wharf
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that's not a bad idea

leaden thunder
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carrying a grim on psyker should enable friendly fire

long wharf
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that's not a good idea πŸ™‚

leaden thunder
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it'd be funny though

long wharf
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nobody would want to team up with psykers then

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because that'd be enabling griefing

west galleon
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Arent people saying that psyker is a support class?

leaden thunder
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obviously it's not a good idea

long wharf
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psykers should be able to carry grims without corruption damage happening

leaden thunder
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I feel like that's the opposite of how that'd work

still hearth
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In the same way any stagger is support

safe pendant
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Am I actually color blind? Purgatus fire is blue? I've always seen it as a white flame

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whiteish blue

long wharf
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it's a very white-ish blue

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nearly white

clear heath
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but it's also very clearly blue

safe pendant
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I'm calling it white flame and no one can stop me

long wharf
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you do you

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call it "warpfire"

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that's what the code calls soulblaze, anyways

west galleon
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Wfire eh

leaden thunder
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it's warp colors

clear heath
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my friend had fucked up monitor settings that made everything more white
red looked like bright orange for him
maybe you have the same issue?

steel vapor
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Its blue fire of tszeentch if you wanna be really specific about it

leaden thunder
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nah

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it is very much not that

steel vapor
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I know it was a joke

leaden thunder
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ah

steel vapor
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:p

iron marten
long wharf
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tzeentch is okay, though

lament topaz
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How's it goin' my favorite schizos?

long wharf
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I'm not schizo! You're schizo! Shut up, that's what I said!

safe pendant
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We're all in a dream

long wharf
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she lives in Canada, okay?

lament topaz
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Uh huh...

hoary hearth
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Wet noodle force sword

safe pendant
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Force sword without the force

tawny swallow
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it’s a sword

frigid marten
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a forc

idle bay
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So... Boss Shield Explosion Pushback
Can be prevented by breaking a shield with Slide Attack.
Or just by crouching next to the boss.....

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WTF?

idle bay
idle bay
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Oh! Shiny! Grabbing it for my vet in case if Fatshark suddenly stops loving vets and nerfs Power Sword into a stick with sparks

long wharf
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that's an unfounded fear

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vets will always be #1

idle bay
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But they also hate players

frigid marten
minor wedge
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Oi, Lunatics. Someone of you go try and blow yourself up inside a beast of nurgle and see if it instakills

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we just thought of that in zealot chat

safe pendant
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How about pulling out a flamer inside a beast of nurgle?

viral acorn
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We tried that but apparently weapons get clogged and jammed in it

clear heath
#

does plasma explosion and psyker explosion do the same damage?

still hearth
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Plasma probably does more

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Because Vet

leaden thunder
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probably

clear heath
#

wondering which class is better at killing itself

safe pendant
#

Vets set records with how fast they die after being revived

viral acorn
#

Vets easily. Trust me I'm known for being right

long wharf
#

it'd be interesting to see what happens if a BoN eats a psyker that's just started the self-destruct animation

lament topaz
#

I assume nothing.

#

Because why would FS code all that when they were too busy trying to hide their money grabbing behind a game?

long wharf
#

yeah, I wouldn't think FartShart capable of thinking about edge cases like that

#

and yet, still curious to see what happens

viral acorn
#

Fat shark gotta let you guys blow up in a beast of nurgle. It would be amazing

long wharf
#

the psyker may just explode and go down, letting you out of the BoN

lament topaz
#

While I would like to say that FS had nothing to do with the state of the game and it was Tencent's fault, I know better.

clear heath
#

You can take damage inside BoN
I learned the hard way when it walked into bomber fire

leaden thunder
#

love that mechanic

long wharf
#

nah, Tencent didn't make FartShart screw up Darktide

leaden thunder
#

also being dragged into it by a mutie

still hearth
#

I think if you get dogged when exploding

#

It instantly goes off

#

Someone showed a clip of it

long wharf
#

so the psyker may not even get swallowed by BoN, it'd just trigger the explosion immediately

minor wedge
#

Well+

#

You have the tools

#

go try it

#

and report to the rest of us

long wharf
#

not the will, though

minor wedge
#

Do it for the greater goo..... i mean for the emperor

lament topaz
#

The greater guchi.

shadow onyx
#

i just dont like the need to spam special button

#

it break the flow

still hearth
#

Just do the block cancel instead

shadow onyx
#

to cancel special animation?

full kite
#

y'all sleepin on knife

cloud heron
still hearth
shadow onyx
vale creek
#

this looks like when somone is modding a source game and does not care about clippings

#

and this is a payed skin ._.

#

im really sorry for ppl whose actually spent additional real money for this

lament topaz
#

I remember when people were upset about the robot eye.

#

They were upset that it was moving with the character’s facial muscles.

clear heath
vale creek
vale creek
#

also some l4d2 modders doing better job replacing weapons

vestal stirrup
#

So, lore wise, what causes the psyker to explode? Is it really just the warp energy? Because I'd figure going too deep in would more be like getting posessed

#

Or is it something like an inquisiton planted explosive, to prevent you from becoming posessed if you go to far

delicate smelt
#

psyker becomes a portal for a demonic entity to enter realspace , so by lore everytime you go over 100% peril and "explode" you should spawn a beast of nurgle from your corpse, but you know, videogame.

vestal stirrup
#

Eh maybe the lore explanation is just that the Psyker tries to shut it down by knocking themself out

devout cosmos
#

Isn't it the failsafe that's rigged to blow up?

vestal stirrup
#

There's a failsafe?

leaden thunder
#

Warp Perils are different every time

#

it's not always a daemon

pine relic
#

Does anybody want to do the Psyker penance on blackout?

leaden thunder
#

see the perils table for rogue trader if you want a look at some

delicate smelt
#

considering that everytime you go into critical peril you start hearing daemonic voices, its always a demon.

devout cosmos
#

Too much demons and the emperor blows your head up with c4

leaden thunder
#

you are just closer to the warp, hence hearing the voices

devout cosmos
#

Iirc

leaden thunder
#

the explosion is just a representation of warp energy build up releasing

#

which can summon a daemon

#

but not always

#

it's just easier to have it explode then to put in a whole list of random shit that can happen when you perils

devout cosmos
#

Inquisitor had it warping in demons and other entities

#

It was awesome

#

And also not great for survival

vestal stirrup
leaden thunder
#

Inquisitor martyr

vestal stirrup
#

...

leaden thunder
#

40k diablo like

devout cosmos
vestal stirrup
#

ah

#

what is an aarpg

leaden thunder
#

action rpg

devout cosmos
#

Arpg with autocorrect..

vestal stirrup
#

ah

delicate smelt
#

maybe its what happens when you roll a double 1 or 6 with a Psyker on tabletop where your casting literally blows up in your face and if it takes out the psyker it procs an friendly fire aoe around them too.

leaden thunder
#

it should be the same deal yeah

#

since that's them having "perils"

delicate smelt
#

just your normal sanctioned warp use in the Imperium.

cloud heron
#

So what all did we get out of january again? was it just the one big balance patch?

vestal stirrup
#

I think so

scarlet bear
#

man it intresting to hear exploding is best case sititation XD

limpid lily
#

Many many many things can happen from digging to deep into the warp, accidental daemon summoning is one of the dangers and is something sanctioned psykers are trained to avoid much like possession. It is not always a accidental summoning when you become overwhelmed by the warp. The description of the warp changes from psyker to psyker, but there is always something watching you if your connected to the warp, hence the dark and Malicious whispering we hear while near 100 percent. The table top games do a great job of showing just how many events can happen from digging too deep or trying to control too much energy. Exploding is a option but believe me it is far from the best case situation.

#

It is however preferred over bringing a daemon into real space.

azure oar
limpid lily
#

For perils? I think it was something like a localized earth quake or making a will test to gain corruption and insanity

#

And or taking a very hard fear test been a hot minute since I looked through the perils but I can assure you exploding isn’t the best but it also isn’t the worst.

#

Technically on the chart exploding is the worst result you can roll but I would argue that summoning a daemon and emperor forbid a kornate

vestal stirrup
#

Very worst case?

limpid lily
#

Is worst

vestal stirrup
#

What’s the worst thing that could happen

maiden wolf
#

Worth picking up?

still hearth
pine relic
limpid lily
#

In lore summoning a greater daemon. Which takes one hell of a mess up. But in table top probably I consider summoning a daemon worse. An explosion will kill you and maybe hurt allies. A daemon when your unprepared will kill your whole part if it has the time.

maiden wolf
#

I'll grab it in case they ever buff gunker

#

not like I'll ever find a good staff in the melk shop

still hearth
#

They'd have to buff the gun first

iron marten
#

in all honesty though it'd be nice if they revamped the psyker a bit to make guns usable or at least made equipable weapons available to all of your characters like in V2. I assume they would so it's an investment of sorts

sacred monolith
pine relic
#

you can use the gun as Psyker, it's just in the current game we can't see other players' gears, making it inefficient.

leaden thunder
#

the HH series of auto guns is unfortunately just bad rn as well

maiden wolf
pine relic
#

the blessing in this game is much stronger than feats, if you get a gun with good blessings just use it.

limpid lily
#

@vestal stirrup hope that helped.

west stream
#

Pistol pistol pistol pistol

#

I just love pistoling

#

but yeah the biggest issue is psyker has some great horde clear

#

so it's usually better to bring one of them staves

#

unless zealot is packing flamer

pine relic
#

I don't use purgatus staff now. if I want horde clear I just switch to zealot with the flamethrower, its much more powerful than staff.

#

the staff has a lower range and much lower damage compared to the flamethrower, might as well use surge staff to kill the armor enemies.

rare furnace
#

Purgatous has capacity to reach 40 soulblaze stacks on one target I think two psykers delete

#

Don’t remember but someone was talking about it

still hearth
#

I think max stacks is 31 overall

pine relic
#

I don't think you can, the soul blaze damage is capped.

still hearth
#

But I've not tested if two blaze applications are separate or combined.

vestal stirrup
#

Fire is fire

limpid lily
#

I found it to be way it e fun to play with so effective or not it’s fun

pine relic
#

I also noticed zealot's passive that gives them damage and attack speed also applies to the ranged weapon, with the F ability, low health build can deal insane burning damages.

still hearth
#

It doesn't give damage to guns

#

And it also doesn't affect the braced rate of fire

#

Only the primary (?)

#

So its basically only the F armor reduction that works for Flamer

pine relic
#

I shoot much faster with the laser gun.

still hearth
#

Yes Semi-autos do that

#

For some reason its affected by attack speed

lethal folio
#

Retribution gives generic attack speed, the innate passive gives melee attack speed.

still hearth
#

But generic attack speed only works on semi-auto guns?

pine relic
#

Are you sure it does not give damage to the ranged weapon? I can't test it on the grinder, but from the description, it should.

still hearth
#

Ah, sweet summer child.

#

Nothing in this game does what it says.

#

I've not tested itself but a reasonably reliable steam guide has a lot of hidden stats and other sources also note its melee only

pine relic
#

The Martyrdom looks like a general damage modifier and should apply to all sorts of damages.

still hearth
#

Yes it sure does

#

Doesn't it

#

But that means nothing

lethal folio
#

It probably works if you tap fire the gun, automatic refire probably doesn't use attack speed the same way.

still hearth
#

The descriptions aren't bound to what they do

pine relic
#

Great, I will keep playing veteran then.

still hearth
#

Well Vet doesn't get a flamer either way

#

Though really the Flamer is just insanely overtuned at the moment

pine relic
#

Is Vanessa your in-game name? I think I played with you before.

still hearth
#

Nope

pine relic
#

It's the best horde clear. but zealot itself is rather, embarrassing.

still hearth
#

Intriguing.

pine relic
#

but still better than psyker

still hearth
#

On the other hand just today people were saying both Vet and Zealot are S tier

sharp epoch
#

da hell is an S tier πŸ˜›

still hearth
#

It's the Super tier

sharp epoch
#

^^

still hearth
#

Having played every class and way too many hours I'd say that overall all classes are at least A tier in most things.

pine relic
#

I mean, if your whole team is useless you are gonna shine with any class. zealot just happens to be the best clutch.

sharp epoch
#

I have a thing for casters, so my choice was obvious

still hearth
#

Zealot has the best clutch, the best mobility, the best melee, great ranged options, the best horde clear, the best survivability

#

Veteran has the best sustainability and the best ranged.

#

While sucking at melee and being decent at horde clear.

#

Meanwhile Ogryn is the tankiest of them all, has some amazing melee weapons and aside from ammo their guns are actually pretty crazy.

#

And Psyker gets to have guns with no ammo, the second best ranged, the second best melees, the second best survivability.

pine relic
#

Of all the classes I play Ogryn the least. the last time I play him I almost fall asleep.

still hearth
#

I feel that on playing Veteran

#

At last without playing the Terminator brauto build

pine relic
#

Zealot is the only class in which I finished all the penance.

proud mantle
#

should i get

#

im assuming it doesnt work on trauma secondary, but with how blessings are coded i wonder if i can transfer it to a voidstrike once crafting is done

leaden thunder
#

iirc

#

it can

#

but it's very very random

proud mantle
#

well

#

ill risk it then

#

worst case i can use it on trauma primary

leaden thunder
#

idk if it's worth trying on it

proud mantle
#

eh

#

whatever ig

#

welp

#

lol

still hearth
#

Considering how their system works at the moment it makes most sense if its only between the same weapons to me.

#

But we'll have to wait and see.

#

But That 5% is basically a free primary shot if you WS, if not more?

proud mantle
#

yeah

still hearth
#

I mean they can change things obviously

#

But all blessings can be overwritten and plenty are.

#

So whether it counts as the same one between different weapons

#

Who knows

clear heath
west stream
mental junco
#

guys, is this one decent?

long wharf
#

be sure to aim for weakspots (head shots)

mental junco
#

ofc

#

which perk should i chose (replacing sprint), +unarmored? +flak? + trash?

lethal folio
#

Flak

mental junco
#

thx will give a try(

mental junco
long wharf
#

πŸ§‘β€πŸ³ πŸ’‹

slow karma
#

lmaooooooo

#

I've literally NEVER seen a roll that low on ANNYthing

#

I would buy that purely for posterity

pine relic
#

yeah, 1% damage, never seen it before, save it for the collection.

slow karma
#

It'd be even better if every other stat was effectively maxed out

pine relic
#

finally got the penance

slow karma
#

Gz

#

I'm never putting dedicated effort into those things, they're dogshit

lament topaz
#

Based.

pine relic
#

you know, you can get it easily if you just ask an Ogryn nicely.

#

I wouldn't put much effort into it too, but the blackout is the perfect condition for this penance.

west stream
#

oh yeah cause the dhs

fierce sinew
#

the hard part isn't killing the monstrosity, it's convincing 3 other players not to do the same

west stream
#

I may try tomorrow

#

just need an ogryn and G spam

pine relic
west stream
#

bit of an issue losing the bots first

#

if you do private

#

but otherwise ez

pine relic
#

I can help you guys later, but now I need to eat and finish my due.

cyan notch
#

its heresy bots are basically paper

fierce sinew
#

once we can bot match alone it'll get way easier for people who still need it to farm

#

killing your bots isn't hard

west stream
#

I am still to get the shove people off a ledge one

spark parcel
west stream
#

for whatever reason my push is always weaksauce in those cases

#

lol

pine relic
#

yeah, it's a little bit hard to do with just one player, better find another.

fierce sinew
#

a bunch of extractions can give you that

pine relic
#

but three players are definitely enough.

spark parcel
#

I threw a grenade into the dark randomly today and got the β€œstun a sniper” penance on my zealot tho

west stream
#

grand

#

yeah I helped someone get MM

#

but ogryn had to go so never got around to doing it

#

3 people is simple enough

#

1 tanks, 1 handles horde if any

#

other, performs one of the worst penances devised by man

pine relic
#

find another veteran, so many shooters as always, it gets worse in the dark.

forest coral
#

hey guys, which perks do u run for duelling swords

west stream
#

anything on hit is good

maiden wolf
maiden wolf
forest coral
#

like weapon perks

maiden wolf
forest coral
#

kk ty

maiden wolf
# forest coral kk ty

As psyker you can always use brain burst if you don't have other armour penetration options.

pine relic
#

didn't know this exist.

maiden wolf
#

Stamina curios are bugged rn, but when they're fixed they'll be really good with duellin sword

maiden wolf
#

I really love looking for rare blessings. I hope I'llbe able to combine them into sime crazy builds later down the line. Maximum blazing spirit and warp nexus could make for a neat combo.

scarlet timber
#

Guys

#

What's the point of the dueling swords ?

#

Specially version v ?

#

Or mark v

pine relic
#

this one on the trauma staff is pure garbage though.

maiden wolf
long wharf
#

for trauma, it really should be on hit, not on crit

scarlet timber
#

Like

#

With pstker im confused on when to pull out my melee weapon really

maiden wolf
# scarlet timber Guys

Basically the same niche as the kife. High mobility, passable horde clear, great dodge, very responsive. Also you can use the thrist. special while sprinting.

long wharf
scarlet timber
#

I'm using the one that throws a ball

#

At the enemy xD

#

I forgot its name

maiden wolf
blissful kestrel
scarlet timber
#

I see thx

#

I found it to be the best for killing a horde of gunners

#

Which is my least favorite enemy type

maiden wolf
# scarlet timber Like

It lets you play super aggro, and works with any melee weapon but the force sword. I like to use the Antax, but I also find duelling sword super fun.

scarlet timber
#

But kind of sucks against carapace

maiden wolf
pine relic
#

I have two configurations, purgatus staff + tactical axe and Surge staff + dueling sword

forest coral
#

duelling swords dodge distance is amazing + with a decent mobility stat on it you run very fast

#

but its a good all rounder option like umi said

#

one of the few weapons out there that does both armor pen and passable horde control without having to rev up

scarlet timber
#

I see thx

#

I just pefer the moveset of Mark v version tbh

forest coral
#

you can kite bosses indefinitely with duelling sword as well

scarlet timber
#

I know most people use mark iv

#

I see

forest coral
#

its mainly down to preference

#

I personally like II

scarlet timber
#

Tbh

#

Ifs weird but the dueling sword

#

Gives me the old witch hunter feel fron vt2

forest coral
#

mkII is practically the same

#

as saltzpyre rapier

sonic horizon
#

oops! all psykers!

long wharf
#

that's the name they have painted on the outside of the black ship that brings the sacrifices to the Astronomicon

fluid cove
#

People complain about psyker feeling weak, but any time I get in an all psyker match WE ARE THE DAMNATION. hard to get overwhelmed when nothing can approach you and everything is burning and exploding

shadow onyx
#

its not its weak

#

its not as strong as zealot or vet

#

and feel unfinished

lament topaz
#

Sefoni or Hadron as chosen gf if you could?

neat summit
#

4 psyker BB a crusher? It’s gg

pine relic
#

Sefoni? really?

lament topaz
#

Yeah really.

sonic horizon
#

Like, honestly i did better in this match than I do in most matchups cause there were so many openings to attack enemies

full kite
#

y'all sleepin on femboys

cyan notch
#

with*

ashen schooner
#

sefoni, can do whatever you want in the psykarnium

half iron
sharp epoch
half iron
sharp epoch
#

there there πŸ™‚

half iron
#

uwu

ornate hamlet
#

(I know this is from a few hours ago, I turned off the ping in the reply)

unreal echo
half iron
still hearth
#

Good morning, psykes

strange wigeon
#

my psyk has the best gun collection on Atoma though, my vet's in shambles

ornate hamlet
#

Lmao

shrewd grove
#

wish the white colours on this hairstyle weren't so bright

#

isnt even the brightest white option either

cyan notch
#

idk how much more darktide i got left in me

still hearth
cyan notch
#

i think mats are 1 mil cap

fierce sinew
#

Not sure if discipline or really poor store luck that you've resisted giving hadron more of those to brick your purchases with

#

impressive either way

unreal echo
unreal echo
#

My god …

still hearth
#

Gotta be stocked up for crafting changes

unreal echo
#

Is there a limit on weapons ?

unreal echo
still hearth
#

Soonℒ️

forest coral
#

soon COPIUM

cyan notch
#

craft grey guns with 312 rating that costs 500 plasteel and 200 diamantine

sudden siren
#

is toughness curios still worth it after the fix please?

steel vapor
#

It was brokenly good, now its just solid

dull python
#

which perk should I reroll?

steel vapor
#

Ooft

dull python
#

or should I at all?

sudden siren
#

focused channeling

#

you dont need it on surge

#

oh nvm sorry i am dreaming again

steel vapor
young ridge
#

Stamina is for cowards

topaz tiger
#

o

dull python
#

should I stalk RNG shop for another staff? or surge staff is fine

#

I heard that void staff kinda meta or something

steel vapor
#

Solid vs shooters and bulwarks too

#

Not that good vs hordes so you might want to pair it with a cleave weapon

steel vapor
#

If you get a purgatus staff then its flipped on its head, you might want to focus more on headpops for single target dps and have a faster weapon, like for example a duelling sword to deal with stragglers

glass thistle
#

emperor give me this, looks good

dull python
#

I rarely see staffs at all πŸ₯²

steel vapor
#

Same

glass thistle
#

you can see, only 2 rod, all auto guns

steel vapor
#

Havent had a staff over 340 in several days, and i check 10+ resets every day with the app

#

Have a 380 recon las and a 380 revolver on mu psyker tho so there is that

glass thistle
#

play like jedi πŸ˜› blaster and saber

past pollen
#

any of you guys play gun psyker unironically?

forest coral
#

hey guys, for trauma which perks do you aim for

past pollen
#

25 flak is always nice imo

indigo kayak
#

my psyker has more 380 guns than zealot and vet

past pollen
#

lol classic

indigo kayak
#

I only just recently got a surge that was good, 370. looking forward to melk updates

near wyvern
lethal folio
#

For trauma: If you don't use Psykinetic's Wrath feat then you need infested to kill poxwalkers. Otherwise you grab unarmoured for dregs and flak for scabs.

near wyvern
# forest coral hey guys, for trauma which perks do you aim for

Doesn't really matter since it's a CC stick not a damage stick and picking PW will allow you to reach trash break points on Damnation for battle meditation.

If you got a really good damage roll on it you could technically go with infested & unarmoured and inner tranq instead.

If you have blazing spirit on it you should definitely roll +5% crit chance on it and use AB.

rocky cedar
#

But yeah I prefer warp resist with charges and an infested roll so you can sometimes kill with part charges

cloud heron
#

I just noticed, even the level 3 penance helmet has clipping issues

hollow wasp
#

how di ya manage pick'n'mix

cyan notch
#

kinetic barrage vs shotgunner/gunner waves

hollow wasp
#

ya I get that but never seem to get that 5 gunner squad

#

and all these damn vets sniping them

#

you got a good map recommendation?

shrewd grove
#

you can edge your peril when brainbursting

cyan notch
#

commsplex interrogator section

steel vapor
hollow wasp
#

ok will try some more

#

maybe once this damn blackout crap is over

cloud heron
#

but 5+ gunners spawn every time the interrogator goes down

long wharf
near wyvern
long wharf
#

Ah, right

cloud heron
#

that it's taking them so long to do anything with blessing crafting is actually killing me

indigo kayak
#

kinetic deflection can't block range anymore?

#

I am missing something

cloud heron
#

it just can't block it while ressing anymore

indigo kayak
#

ah, sneaky change, thanks

cloud heron
#

without kinetic deflection though it will use way too much stamina to be practical

wet jacinth
#

Not really sneaky.

#

Just read the patch notes.

cloud heron
#

that's why everyone thought it was a bug at first

wet jacinth
#

While ressing no

cloud heron
sacred field
# hollow wasp how di ya manage pick'n'mix

On the mission where you defend the train at the end there should be at least 5 specials around before you drop down, if you ask your team to let you kill them you can get it there quickly. Helps if vet presses F first

long wharf
#

chance is too high of bricking that curio

leaden thunder
#

isn't the general strat for curios

#

to get a blue one with good stats upgrade it to purple then if it doesn't need rerolling upgrade it again

steep pulsar
#

yo..and lol im trying to bang out my penances as well πŸ˜†

steel vapor
#

Is this any good?

leaden thunder
#

seems solid

still hearth
steel vapor
#

Yeah i kinda figured quell speed might not be as important

still hearth
#

The only swap I'd want is Quell Speed and Damage

#

I'll have to test how much difference Quell Speed actually does

steel vapor
#

Its a lot, it goes from 0-100% quell speed

still hearth
#

Except

#

It doesn't actually

#

80 in Quell speed gives around 66%

#

For some reason??

steel vapor
#

At 80% damage you also go from 16 to 17 damage

still hearth
#

Its either not linear or the stat is a different thing than a %

#

I think we checked around 40% quell speed and 80% quell speed and it more than doubled the value it said but it was still weird af

#

Tbf the direct damage is far less important than the burn stacks

cloud heron
steel vapor
#

Yeah, im actually most happy with the cloud radius

still hearth
#

That too.

#

80% Cloud and 76% burn is peak Purge

steel vapor
#

Always found that to be the most impactfull, psyker or zealot

still hearth
#

The rest are basically bonuses imo

#

I think this is the one I'm using atm

cloud heron
#

speaking of purge damage again, has anyone figured out what "burn intensity" means as the substat for damage?

cloud heron
#

it's not how often the soublaze dot ticks

#

or the soulblaze dot damage

still hearth
#

How often the direct hit does damage

#

But I've not gotten

#

A low enough % roll

#

To not deal damage 3x per second

#

SO I can't test

cloud heron
#

but then burn also has the application rate substat

still hearth
#

Yes the damage and burn application could be separate

cloud heron
#

so is soulblaze application not an on hit effect?

#

or is the rate at which soulblaze applies a function of burn intensity AND burn application rate

still hearth
#

I will admit its speculation, as I mentioned, I don't have a low Damage Purge sadly

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And even then I think it goes from .32 to .4 in burn intensity

steel vapor
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Nobody knows, maybe we get proper tooltips next week

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Tbh we should just compile a bunch of questions of this sort and toss it at the CM's, have them pester some devs about it

still hearth
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@lethal folio do you have a clue how burn intensity works for the damage stat on Purge/Flamer?

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Does anyone have a low % damage purge they could test and see?

brittle crest
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i thought this was zealot chat cause vanessa here talking about burning stuffs

still hearth
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I'm in all chats

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Except Vet chat

brittle crest
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vet chat is a dark place

cloud heron
#

Do you have something against people being horny?

still hearth
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No

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I'm horny often

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I'm just not horny in that way

cloud heron
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okay weirdo

long wharf
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there's a difference between being horny and being a filthy uncultured weeb

still hearth
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So testing with my solo Purge it does seem that the idea that the damage and stacks are separate and based on the stats

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But I can't confirm without a staff with lower damage or lower burn

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Which I don't have

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Because with 67%+ damage I get three ticks of damage and 71% burn I get three ticks of DoT

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From spamming the staff to fire as soon as it can

long wharf
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pretty much

west stream
#

Alrighty time to find an ogryn for MM

iron marten
#

Melk's weekly reward should be crafting material bonus if you finish all the contracts instead of more ordo dockets

long wharf
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when you hear Sour Milk yell at you as you run by "I have some contracts for you to look at today"

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there should be daily contracts

iron marten
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that too. dailies would be nice

wet jacinth
long wharf
lethal folio
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One is dot application, the other is damage time.

still hearth
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But Damage doesn't affect the burn DoT at all, right?

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Also any Voidstrike enjoyers here that can help me figure out how to use it?

long wharf
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I swear to god I will bring the inquisitor here immediately

still hearth
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Psyker chat is surprisingly the least horny.

lament topaz
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Do it.

still hearth
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Other than Slaneesh worship.

lethal folio
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Damage just does braced damage, not dot.

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Voidstrike is all about lining up many dudes and then sending charged balls around head height.

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And it doesn't really get more complex than that.

still hearth
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I'm just wondering because people keep saying its an anti-shooter staff

leaden thunder
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it's the longest ranged secondary on a staff right?

still hearth
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But I feel like aside from peril cost or lucky line ups, BB is basically faster at that

leaden thunder
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that's prolly why

lament topaz
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Voidstrike is my favorite staff because I can make ball jokes.

lethal folio
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It's faster and cheaper to send a half charged ball with a hitbox large enough to not care about cover

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But it's slower than guns

still hearth
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I just don't get a kill on stalkers without a mostly charged ball

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At 63% damage

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But maybe it gets better at max?

lethal folio
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Damage is important for saving you charge time

still hearth
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Wait

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Does it actually drop off in damage

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Per target?

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I can see it more with a maxed Damage and Charge Speed staff now

long wharf
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no, there's no drop off in damage with void

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you do more damage as you charge

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the time you spend charging a little further to kill a target is saved by not having to charge again for the same target(s)

still hearth
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I just noticed I did way less damage shooting through enemies but it was actually just the head hitboxes not being hit so it wasn't a weak spot

long wharf
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yeah, the size of the charged projectile means you have to aim above heads to get headshots

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but it's also why you can get headshots on enemies behind cover

still hearth
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Its just funny because dreg stalkers

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Are a bit taller than the dreg bruiser

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And the scab shooter

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So I kept hitting their torso

long wharf
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if you don't hear that Spak sound, you didn't get a headshot

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it's great audio feedback

still hearth
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Its also kind of stupid

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That you can't get WS damage if it doesn't penetrate

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Because it becomes an explosion

long wharf
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that's not true, though

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you can get a headshot on an armored elite

still hearth
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It doesn't register as a WS

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Maybe it does the WS damage though

long wharf
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are you sure?

still hearth
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No matter where I hit the mauler

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It does Flak Damage

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And doesn't indicate a WS

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Actually

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It does give me the orange marker

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But not orange damage text

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Or sound

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Comparing the damage I get it definitely does WS damage

long wharf
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which makes sense

still hearth
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The explosion on this weapon though

long wharf
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oh yeah

still hearth
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Why does it even have that stat

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It's so useless

long wharf
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it's pathetically small

lethal folio
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Explosion is mostly for stagger and suppression

sterile lake
long wharf
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it does do something, just not enough of it

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even at full warp charges it's not quite enough at max charged shot

still hearth
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Voidstrike suffers from a bit of an identity issue I feel

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I think if they dropped the explosion and stagger and focused on it being a railgun it'd be better

fierce sinew
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if they just buffed the damage by 50% (so it played on damnation the way it currently does on malice) I think it would be fine

lethal folio
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It can't deal with specials very well, the maniac dmaage is terrible.

lament topaz
sterile lake
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yeah it kind of plinks off of anything above a regular enemy and even the regulars it only gets through one and a half of them, at full charge

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until t3 it is this mighty powerful weapon that cuts a path in the enemy lines, and after that it is just a pea shooter

still hearth
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It still wrecks hordes

still hearth
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Gotta balance around the average gamersr

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Except Purge exists in Malice and is even more of a broken stick there