#psyker-class
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copious amount of flayer procs

surge WOOO 1 SHOT MAULER WHOAH
it's ok, zealot has explody flamethrower from showstopper blessing
look at the insane damage
61 damage
broken
Imagine if it was 5% chance on any kill
I'd take that
Even if its just for fun explosions
they were hella quick with that toughness fix
I'm surprised they actually increased the numbers
was expecting them to just fix it and keep numbers the same
It was a smart move
its still pretty good
90% now is pretty sick.
it's way better than the other stats
I mean, some people seemed happy enough with the toughness regen even back when it was believed to cut down delay
I have it on all 3 curios, be interesting to see what its like
im sure its still a solid pick
I think the stat was good at 20% anyways, but sure i'll take it
Are there patch notes for the changes anywher?
but this goes to show how easy it is for them to do some data entry to fix small things
cough cough, buff trauma
link in news bulletion
stamina curios are the obvious one
that scans
guess they only want to speed fix things that work in our favor
in case I dunno someone is able to run a bunch of missions for endgame gear
oh wait a minute
thats not a thing 
wonder what's up with stamina curios
I didn't read of any fixes with that
exactly
does it still give 1 stam regardless of tier?
Yes.
of a cursory test in the psykanium it definitely gave more bars but I didn't have 1 stam curios on hand to compare it with
gives 1 more bar yea
Compare it with a +1 stamina weapon.
They all give 1 more stamina and you can easily test this by pushing too
Shove has a set value.
Psyker has base 1 stamina so you can also easily tell from what weapon you have.
It's clear that it's intended to be 1, maybe they don't want to fix the localization/text just to make people mad about a nerf
they should make a statement at least
maybe they're still trying to decide whether they even want it to be 3
it's kinda hard to go back if they want to nerf it back down later. people would complain
I'll just chalk it up to an oversight that isn't drawn attention to because nobody cared about stamina perks anyway
No people keep talking about it everywhere, including the bug report forum
I mean, +3 stamina vs +1 stamina is a pretty big difference
Well Psyker is basically the only one that has a special case for more stamina.
not all the bug reports are fixed as well
quick question psykers, does warp resistance on a deflector force sword affect kinetic deflection?
it would be a pretty noticeable difference if it was actually fixed
for a lot of weapons, it'd mean 1 curio would double your stam
makes sense the other stats dont have a 3x difference between min and max rolls
wounds
the stat on the force sword? no
that only affects the special
ty bud š
doesn't even effect the peril cost of the push, which is kinda weird
yeah that is weird...
I mostly use the push to mantain high peril builds in any case
yeah, not like i would need to reduce the 4% peril cost any more anyways
but it's weird how meaningless that stat is
in some cases you'd even want it lower for building peril
Other than for very specific cases
I don't see any real reason to care about warp resist on Fsword
Maybe you can squeeze out another special use at some threshold?
I mean, i wouldn't want the stat to be 0, cause iirc it costs like 40% which is insane
But anywhere between 20% warp res and 80% is basically meaningless to me
i'd probably want it to be at around 20-30% actually
As long as its below 34% per use its fine basically
im pretty happy with it at 15%
I mean its a miniscule benefit
helps to not be at explode after 2 charges
its specific cases are even moreso as you could spam forceblades just by quelling a single %
If you hold your heavy until it is just off screen you will always passively quell enough to use it again
it's really just so you can go back to casting after using the special
Just use a gun
If Fsword mobility wasn't so scuffed it would be a neat addition to my Gun Psyker
but what if i want to use the laspistol push without exploding?
warp res op
I keep hearing that gun psyker is doodoo or something but I keep getting legendary weapons on my psyker instead of my veteran so the game forces me to use them

I actually use gunpsyker rather often so I often struggle to keep up peril costs
last time i tried it, the issue wasn't having a gun, but how awkward it was to gain toughness
maybe with toughness regen speed curios working, it might be more playable
Obviously you can't compare having a Purge build to a gun Psyker.
I donāt remember does the bb on hit feat work with guns
it does
ah right thatās pretty nice with an auto gun or the recon las
and synergizes rather well with the other feat that boosts non warp dmg on flayer hits
yeah I know but the tan recon isnāt exactly awful
If only
i tried recon las gun psyker
recon is horrible lmao
psyker gets what kantrael sure but thats about it recon lasguns are shit headhunder autoguns are shit revolver is shit pistols are all shit
the normal auto guns are ok
Kantarell is definitely the primary choice.
yea thats like what 1 infantry autogun
good thing I have a legendary kantrael on my psyker and not my fucking veteran 
Purge > XII > Trauma = Void = Surge >>>> The rest
Purge is the only staff with real synergy which is sad.
brauto sounds like it'd be interesting on psyker
the gun's weaknesses are basically just long range and armor
BB basically covers both of those
too bad we don't get it
I run my gunpsyker with the pistols rather often actually
Ogryn weapons are okay to be exclusive
But you mean my Psyker can't use a "heavy sword"??
I like the exclusive weapons
If it makes sense
We already have classes.
autopistol is great for flayer procs and laspistol gives big zoomy
I find myself wishing laspistol shove has a faster cooldown so I can generate more brainjuice for passives
Because they had to make exclusive weapons.
Iād see that as a good thing
I do find it annoying that the closed beta psyker started with a revolver but now we starts with a piddly las-pistol
yeah but we get a cool push
ngl I aināt ever using a las-pistol the moment I get literally anything else
it's not flashy and all but it does good work
and don't sleep on the laspush
I find less uses for the revolver since it encroaches upon everything you'd use a bb for
I think I killed a mauler with the laspush from that bb on hit feat and it was funny but thatās about it
revolver is just nice because it actually kills things
flayer doesn't work with laspush though?
i remember using the revolver psyker for a while on day 1 of the preorder beta. i think it was a pretty common choice too
that was just cause no one used staves cause quell didn't work tho
day 1 of preorder beta had manual quell that was slower than passive quell
you'd quell slower the moment you pressed the button
it had that wacky bar for peril too
i used it in the beta saw its godawful reload like twice didnt know how to use bb and then crashed and promptly uninstalled
lmao
the good old days where I couldnāt play two matches in a row for weeks before and after launch
Donāt actually remember that
I do miss the characters I made in the closed beta though
i remember doing the tutorial and theyre like USE YOUR SPECIAL ACTION IT MAKE SWORD GO ELECTRIC then in gameplay they gave me that stupid devils claw and i was spamming special wondering why i cant charge it
it was memed a lot in the preorder
all two of them
i remember doing the push attack tutorial and they switched my devils claw for a force sword
"where the fuck did my attack go? all i have is push now"
yea they did a pretty shit job with that
new player experience is pretty confusing
game tells u u unlocked a weapon
then ur like where tf is it
go to the shop its not there
inventory its not there
before it didn't even tell you if you had unlocked something
you'd just check the shop until something new showed up
lmaoo the good days

lmao
I think those bars are filled too much, should be closer to the left side
Like Cleave Targets 27% on my MK V Axe
axe cleave is such a joke
You don't know of existence of Brutal Momemtum Blessing
ur right I donāt lmao
It turns single-target axe in cleave machine
canāt stand combat axes even if they do become cleave machines
toughnes regeneration was a bug xD
Axes pretty much best weapon psyker can get for now, other things are just joke wet noodles in comparission š
tactical axes are pretty much all i use for psykers so fair enough yeah
would like a shovel
Ogryn's Latrine Shovel
Having 3,5 times the regen instead of intended 1,9 with the curios equipped clearly was not intended.
Space kindergaden aprrentice at best.. not a wizzard
i like the force sword and you cant change my mind
pyskers are bottom of the barrel anyways why not have a shovel, its symbolic
Toothbrush !
psykers are just magic space people that dont understand but can still use their magic to some degree
Combat Toothbrush
wouldnt trust a toothbruh with that seer psyker
i mean idk who is calling it doodoo dogshit but im sure theres someone
you mean the power sword?
It's doodoo mobility
It was good with pre-nerf Kinetic Deflection and Deflector blessing - it was possible to pull of some insane clutches even with team of complete retards knife- zealots
donāt diss the knife
also never noticed it but fair enough ig
meme weapon, because most of it's users a low-skill wannbies
it can spell peril also does magic and have a great push
knife is goat imo itās a funny little weapon
So no matter how good some super rare players with a knife - hordes of idiots who can't use knife but still use it - will mess with a knife's reputation
how would you even use the knife properly
Iām assuming the no.1 thing is donāt swing into hordes or whatever since itās cleave is non-existent
You use its insane mobility
true
Push attack spaml
And great single target damage
imagine pskyer variants of throwing knives
According to masses of knife zealots - you ran in straight line. no dodging, no sliding - run into the pack of mobs - die, screech in chat about team not supproting them, then ragequit
There's code references to Psyker throwing knives
Kineblades
though if leaks are true we might be getting a grenade slot for those
Psykers even have 2 daggers hanging in the back of Monstrum Malleus armor
honestly if Iām facing off against like 2 maulers at once or something Iād want a knife over anything else
yes it would take a while but if you arenāt sleeping at the wheel then they canāt hit you
idk my force sword one shots maulers anyways so....
^
Like you can definitely just knock one over and use special but thats too much
I'd personally bring a surge but to each their own
knife dodge is the size of an autobahn and maulers are slow as shit
meh, you can tank a melee hit at full toughness anyways
3 maulers tho
that's when you run
I wouldnāt want to take any amount of mauler hits ngl
True
figures (patch notes)
could do with more wacky weapons for psyker ig
Make a weapon that changes elites into trashā¦. But if you spam it at trash, it does the same trick in reverse
You mean killing bigger threats turns them into 3 of the next tier enemy under them
You asked for it.
Imagine device having a Navigator's head on life-support. Inside the armoured crate. Then you push a button to wake up the head for a moment and open it's 3rd eye, along with a window in the crate - and melt everything with a cone of pure warp energy.
Oh yeah
we're approaching heretical execution levels previously thought impossible
Iām juiced for shield-Psyker. That could be pretty sweet, if the physics is right
that does sound badass but i think even the inquisitor group we got wouldnt allow that
the fact the psykers are allowed to walk, talk and fight unrestrained is a very big deal lol
Imagine pet-psyker, who pulls ācreaturesā from the warp and sics āem on their enemies
would be cool, if we werent fighting chaos
With Fatshark hamfisted approach to psykers best we can get - is 50 toughness/50 health Gun Psyker
Or maybe luck-psyker, who makes enemies just⦠miss a lot, and their armor falls off
or not chaos ourselves lol
Ugh, my nightmare
True challenge mode
warp infused bullets that make enemies detonate except we can already do that
How about trap-psyker, that makes ice patches and makes the enemies keep slipping and falling down?
Just let me load up my mag with soulblaze bullets
These stairs are ice now. Hilarity ensues
at this point, I'm not sure we'll even get subclasses
oh we will, at a stupid price
idrk what they could do for them though
theres def like code and concepts people found for them though like if i remember correctly theres already a veteran subclass people found
meant to provide aoe buffs or something i think
if i am still right and wasnt lied to then the face gear that the vet wears in the promo material is from that class
Trap Psyker, my Slaanesh tained mind drawn a very specific picture....
who knew that the Trapper was a psyker as well?
upcoming subclasses :
Ogryns get to be a Crusher, Bulwark, or Reaper
Veterans get to be a Sniper
Psykers get to be a Trapper
man i could kill for a long-las
Zealots get to be a Rager
FartShart reuses models, animations, and sounds to get the DLC out the door
and then pats themselves on the back for delivering on promises
Vet will be a Pox Hound.
That face mask is present in the game. For some reason the haven't just given it to players. If you go to the advanced tutorial, the NPCs are wearing it.
Psyker gets to be Pox Hound, a transformation that happens when they self destruct
im aware its present but the reason i gave is meant to be why tho ofc it might not be
I would pounce on that bomber without hesitation
Psyker will be a demonhost spawned outside the level geometry in passive mode unable to do anything š For balance
Womp
This already happens on a way too regular interval whenever interacting with a medicae station
or mutants throwing you into spaces you can't get out of
Iāve had a few daemonhosts spawn in one way corridors or stairways we couldnāt avoid before
And now if you don;t have a shield Ogryn or Thunder Hammer Zealot - you are karked. Psykers ca no longer easily tank the DH
it's not even "easily", we can't any more at all
No more block quelling for you
If there is a crate or box... anyone can tank DH for a few minutes
minutes?! god Iād hate to see a team take that long
they added the pause in passive quelling when you block and they reduced the passive quelling speed
I tanked it as a Cleaver Ogryn, dodging around the stack of boxes...
gosh that sounds quite tedious
It does
Thing is - DH have a worst pathfinding in the game
You can dance with it around some obstacle while dickslaping him in the face
they should just give it noclip
fair enough but Iād rather just avoid it if needs be
I never got to use the psyker blocking feat so I'll never experience the glory
give psyker slab shield
shield suck
What if
We reworked Psyker feats
And Psyker could just be a shield
For the entire team
Thing is that prior to KD nerf - Psykeyr could be easily built like Shield for whole team
We had that feature.
for whole team? no.
Yes
even at peak block, psyker couldn't shield tank like a shield ogryn
if you think so, then you never tried it on heresy+
If you don't build into it
a group of shooters would drive your peril up to critical almost instantly
Max out stamina and Block efficiency and tank a room full of ranged enemies
lies.
I tested it - it shits on shooters on heresy
You were still generating ~2% peril per blocked shot and those added up quickly
It held 2 Reapper + 2 Gunners + whole spawn of shooters with Perils stabilized at 41% and not going up!
7 stamina +65% Block Efficicency to do it
not only could you not stand in front of a group of shooters for more than a few seconds, you were a much smaller physical block size than a shield ogryn
yeah, I'm going to still call bullshit, until you provide a video showcasing this
With properly working +Stamina curios and +13 Stamina it will go even crazier
But after KD nerf - well you will stand under fire for a few seconds
there's no way multiple reapers hitting you that your peril capped at 41%
the KD nerf is irrelevant - you're talking about using a fsword, not a regular melee weapon
fsword passive quell wasn't fast to begin with
Peril build up with 7 STamina and 65% block leveled at passive quelling
not buying it
Tested it, had a fun, left to to rest awating KD nerf
sorry, not buying it
Your loss that you did not do the testing
your lies aren't my loss
You are lier for calling me a lier. And you are not acting civil. Make an excuse or shut up
provide proof of your claims or stop making shit up
Go to Zealot or general - we are not being dicks to each other here
While you clearly are not acting properly
I do remember him testing that, don't know about the difficulty and maybe slightly exaggerating the amount of other shooters
Normal Dreg shooters spawn is like 7-8 of them
Without extra stamina in equasion they do burn Peril really fast, but just +4 in denominator ( +1 from weapon and +3 from Curios) makes a drastic change
Problem is - no more extra health, toughness or wounds. Missed a block and you a re half-dead
It was very balls to the wall build.
I still want to see your proof
you were either on the opposite side of a large area and thus not getting hit often, not the focus of the shooters you thought you were, or you're simply exaggerating for the sake of bragging
anyone making unreasonable claims needs to provide proof
otherwise, they are lying
As i said again - get karked. I see no reason being civil with you
and I see no reason to take anything you say seriously
honestly i believe that but that build sounds terrible
wtf 7 stamina
It really need just few more to "break the game"
Formula still the same though
at some point you gotta wonder if maybe you should just try dodging some of the bullets
Peril build up still should be slowed a lot , but with no passive quelling to balance it out - it's just few more seconds under fire
shooting back is also on the table
I'll take +3 stamina when they actually fix the curio but that's as far as I'll go
Going any further feels like i'd be giving up too much for a gimmick
And problem is - we really don't know the value of "Stamina damage" of each attack that goes into the formula.
DH clearly have a lot
Also different weapons seem to have a different base block efficiency
But shooting enemies interaction with Deflector on FS - that is completely different matter .
The knife and DS have the best base
yeah i remember DS being better at blocking than FS even with its worse stamina
That is why i'm eyeing curios with +3 Stamina and Stamina regen.. just to see just Stamina blocking of shots can be possible
imagine DS with a bunch of stamina
crazy amounts of melee block that you'll never need
all that said, Kinetic Deflection needs to also take your peril resistance into account
What did I miss
does it not? i've never tried it
65% Block from weapon and Curios + Deflector is easily achivable
I always just assumed it would work but i don't take peril res anyways
If it takes peril resistance into account it shouldn't use max stamina
It is good even with just one additional bar so can't wait to have a +3 actually working
Peril res sems to affect only peril from use of BB or Force weapon attacks
the Kinetic Deflector code doesn't check for psyker's peril resistance feat at all
which is the only non-weapon source of peril resistance we get
But of course fixing the stamina curios is immeasurably complex, it's a lot easier to fix the toughness regen which was in favour of the player
wow that is very unintuitive
it also doesn't check for warp resistance on weapons
well warp res on weapons seem pretty specific to the weapon actions anyways
So is this supposed to be a Tau skull or just a badly rigged human skull?
This one it definitely should do (I am not saying it does but just that it should be like that)
I don't even think warp res effects force sword push
again, I agree
Everything in favor of player is a fix priority - we can't have fun
probably a messed up heretics skull
Gamers are the most oppressed race
So does anybody know if Warp Nexus still works if it's on your ranged, but still applies to your melee?
I know it did before I just can't test since I'm not at home
It doesn't apply to your melee
I'm going to submit a bug report about Kinetic Deflection not taking peril resistance into account
it's going to nerf us
as well it should
FartShart clearly intends for psyker mains to physically hurt when trying to play the class
lore accuracy
i am scared
they will nerf psyker again
again still
as I said, it's their intention for us to learn to hate ourselves trying to enjoy playing psyker
skulls for the golden throne, and all that
FS with Deflector + Purgatus + 7 Stamina + 65% Block still generally works as concept on Heresy. You either take no damage, or you with shiver of health left the instant you missed a block š Still possible to draw fire on itself provided it's just a few shooters. Since build up just from few of them is barely anything. Main job is still just to Purgatus things that come close and BB things that do not get enough attention far.
Take pressure, reposition, burn
No more Neo shitfuckery anymore, but still decent
Need to run again š
Which level 5 Vet perk do you like using?
wrong channel
tbf, you seen vet channel
I don't want to go into Vet channel
nobody does š
Recently created my first Psyker, so apologies if this has been asked/answered:
When I have BB equipped and I press Q to switch back to weapons, it always defaults to melee weapon. Is there a way to switch to ranged immediately from BB, or am I stuck with 2 inputs? Would be convenient if it just switched to the weapon I had equipped before toggling BB.
toughness on elite kill
Average #veteran-class fan vs average #ogryn-class enjoyer
don't rely on quick-swap, hit the button to switch directly to the desired weapon
no confusion that way
Normal melee attacks generate 1% peril if you stack stamina/bcr on a DS, not that it's worth it
Ok, thx - was hoping to work around that, but I'll just retrain muscle memory to stop relying on Q
Had to learn that for Thunder Hammer animation canceling
Not sure how long it'll take for that bug to be fixed either
I like the look of the Sniper perk here. Even better with a Lasgun
5 player mission lmao
What about guns though
you die
this omnissiah guy is pretty cool
he only gave you +15% max health, so not that cool
i also have a 16% one im running with it
75% of his maximum cool
nearly 200 hp
I got two 20% health curios and a +1 Wound
lotsa ability regen
Yeh
not sure how useful that is, comparatively to other things, but perks on curios outside of like +hp or toughness, and maybe toughness regen now are all pretty bad
Having 5% more Toughness or Health isn't make it-or-break it for me
Gotta remember Effective
This has to be the worst somewhat working blessing, and of course its on psyker things
a lot of blessings are super out of wack
ie sluaghterer and headtaker are two big examples
also limpshitter on the other end
alrighty, one more step towards psyker being ground to dusthttps://forums.fatsharkgames.com/t/psyker-feat-kinetic-deflection-doesnt-take-peril-resistance-into-account/74514
Issue Description: The Psyker feat, Kinetic Deflection, allows the Psyker to block using peril instead of stamina. The peril gain is not affected in any way by the Psyker feat Inner Tranquility that gives peril resistance based on warp charges. The peril gain is also not affected by their active weaponās warp resistance values. In block.lua, B...
oh boy I sure do like 3% extra crit chance the activates when I dodge something
It's probably going to be tagged not-a-bug
it might, we'll see
oh god
that's even worse
becuase weak spot damage isn't as good as it should be
they acknowledged the other bug I posted, with Kinetic Overload
Oh yeah 2% weakspot damage
Just psyker things
it's a 2% increase to the damage bonus of weakspots
not a flat 2%
if that makes sense
I think crit damage might be the same way but I could be wrong
I've been trying to get an upgrade for this for a long time, but every FS just rolls either precog or unstable
I haven't been super impressed by the FS
I generally just use it to move closer to the gunlines from cover to cover with deflector
but you can't sprint while blocking
Yah, thats correct
it's faster to actually sprint+slide
Hello beautiful
Im aware its not the best way to go at it
and as long as you have stamina, you're dodging shots while you slide
I can't wait for Rebless so I can get Deflector on my 365 Slaughterer
I think rebless will be quite expensive
But worth
the process by which we gain crafting mats needs adjusting, too
have every mission give us mats based on how far we get into the mission
I think they said they are gonna be changing a lot of crafting
and scale those rewards by difficulty
Rebless will be fairly cheap if they don't overhaul the whole thing
I was honestly expecting them to shove plasteel and diamantine into the premium shop a long time ago, but i guess thats going to happen some time around next week
You already have to scrap another weapon to get the blessing you want
oh hey, I do have one of those
I have so many fswords I've collected, trying to get bloodthirsty
it's my second highest rated fsword
this being my highest
not bad
I have enough bad fswords with slaughterer to hopefully craft a t4 slaughterer to put on my best one
recently received a flamethrower staff with the blessing of shooting while running
the most useless combination of blessing and weapon I have ever seen
it's ok, most of the purg staff blessings are useless anyways
you're not missing much
and of course, once crafting gets totally unfucked, I have this waiting around
i don't remember where i got mine - it was either gift or Melk
biggest problem I have with the fsword is the moveset, though
oh that sword is nice
wish we got the different heavy set force sword from the trailer already
If Iām running Purg staff, whatās the best DPS against Monstrocities?
Should I be doing Purg flames on it, or spamming BB?
with the exception of the DH, purge them all
you get enough stacks of soulblaze on them, that'll out-DPS BB
we all want a two-handed cleaving force melee
psykers don't deserve it, ask FartShart
laser pistol psyker is the way to go
Indeed
Does someone remember mention of Purgatus LMB attack doing something with DH stagger?
Tempted to get this one lol
shoot heads while running at gunners for maximum memery
That's a good one.
We need Cain grade laspistol that can one-shot a Warboss in the eye
I don't think they give tactical nuclear weapons to militiamen, let alone rejects
We have BOX
What's the appeal of the laspistol on the psyker? Or is it just for the memes?
push, mobility, memes
Memes - naturally!
Any feats that work well with it yet?
Ghost very good.
the answer is "no"
feats, not blessings I imagine
no feats really work with guns
nothing in particular though gun psyker is gonna be a thing
tank psyker first I imagine
What the fuck
he'sgaming
macro animation cancelling
Don't give it too much thought. Animation canceling + macro.
Only downside of Laspistol Push - you can't go into active quell mode from Laspistol.
imagine seeing that in a real game
Macros š¤¤
And another downside of Laspistol push. In both consumes Stamina and build up Peril
Sadly not most....
honestly, fsword push ought to require stamina and build peril as well
Or it will be too op and immidiately nerfed
just up the passive quell on fsword to compensate
Laspistol push only slightly push gunners and shotgunners
but most specials it does knoks on thier asses
psyker ult strength is affected by warp charges
is the laspistol push affected by warp charges?
Laspush works like a normal push. power is fixed unless you have low stamina.
should i upgrade the left one?
No point
The right one has better stats and the odds of you rolling a decent blessing are too low
It does knock-down on all human-sized specials save for Bomber for some reason.
And Only knocks naked Rager, not armored or Shotgunners
oh ok ty
Doubt it's going to knock a rager when it's attacking
Both gunners are also just get a short stagger. Sadly
At least it's push have a Domino effect
It's good to get things like reapers to just pause.
Bombers are flak.
That's probably why its not knocking them down.
Since it isn't working on the flak rager or flak shotgunner.
armour modifier on the push is 10% for flak.
Of course it is 
Indeed it's a flak -does not knock down any scab either š
For some reason i thought that Bomber is Maniac
Flacc
just read the patch rip to all siblings (including myself) that rolled god curios with the toughness regen perk on them
you were warned
there was no way that it wasn't going to be fixed
at least FartShart adjusted upwards the proper regen values
it's better then at least 70% of the other perks you can get on cruios
even stuff like gunner
since it like
only effects gunners
not shotgunners and I don't think reapers either
I wish there was shotgunners
gunners are a nuisance but shotgunners are actually dangerous
Afaik it affects reapers, not shotgunners tho
Which would be far more useful
I think gunner res is useful for psyker as a misstep can definitely result in you being locked in place and shot to bits by some gunners or reapers
i remember someone saying that trauma staff autohits weakspots, is that true and does it apply to this blessing?
guys. may i ask which duelling sword is better... why i think they are all the same... mk ii is just a bit fancier?
What kinda gunkata ass bullshit is this lmao
my mental image of this is him swinging around that pistol like a nunchuck while he's firing it
The go to is the mkV. It has diagonal swings that have more cleaving than the other variants so it does better in hordes by default
Mkv is the worst against horde
ohhh i completely missed mkV, i m looking at mk II and IV
Afaik explosions cannot hit weakspots, so transfer peril only affects primary fire
sobbing
New patch?
Yes.
toughness regen hotfix
tier 3 22.5%, tier 4 30%
I don't know how one comes to the conclusion that the mkV dueling sword is the worst against hordes when they're ALL not great against hordes in general but go off.
trauma and surge actually do very rarely randomly get weakspot hits
it's very rare, and not something to rely on
Ok to pass on this right?
kemehameha blast lmao
This one too right? High stats just awkward... Is the blast that much bigger at 80?
general tips for somebody new to Warhammer and Darktide? Got a 26 Psyker and this game is fun as hell.
also, and it might be because I'm new, but void staff seems to be head and shoulder better than other staves, with surge being a close second?
void falls off a bit at higher diffs, but at lowers it's vgood, purgatus is one of the favorites surge is the cc machine
yeah i had a purgatus but i felt very squishy trying to stay in range for it. i havent ran any diff above malice yet though.
once you hit 30 with ascdenant blaze and the talent at the begining that regens toughness on gaining warp charge you get it way more comfortably
bet, ill keep it in mind. any other general tips? i think psyker feels pretty intutive but when i start playing diff 4 and 5 i dont want to sandbag my runs
Deflector force sword works while reviving teammates, though it doesn't show the plue shield pop up.
Force sword (and chainsword) special attacks scale with the attack you hit, so a heavy attack headshot will do far more than a light attack charged attack. The force sword push attack can stagger almost anything. surge staff does pitiful damage against unarmored/infested, so it has its highs and lows when it comes to effectiveness. Soulblaze stacks exponentially, so 1-3 stacks is poor damage, but 4-6 can kill most regular sized guys in T4 and T5 difficulty. Purgatus applied soulblze stacks as well as direct damage. Critical hits with that staff add an additional stack of blaze. Pretty sure ascendant blaze 10% thing works on you killing a target with blaze on them, the blaze doesn't need to be the final blow. Using your ultimate ability on a beast of nurgle will make it spit someone out of its belly.
Kinetic flayer can be procced on anyone in the suppression radius of the trauma staff, which is far larger than the highlighted circle. Brain burst becomes a staggering tool in damnation when crushers are rushing your teammates, or you want to open a bulwark shield so your allies can hit them. In damnation. The only enemies you can one hit kill either brain burst is shotgunmers, gunners, trappers, bombers, and snipers
Are you asking what feats Psyker can use?
the best ones currently
im running the
void strike and macabian v dueling sowrd
yeah what feats?
try summoning Levanon for voidstrike tips
https://cdn.discordapp.com/attachments/1046914150363844779/1049940190656995418/image.png
https://cdn.discordapp.com/attachments/1046914150363844779/1049940323301871647/image.png
https://cdn.discordapp.com/attachments/1046914150363844779/1049940259527462972/image.png
Top to Bottom: Purge, Voidstrike, Surge
thank you
Christ
No vet no wonder it took 51 min
looks like end event crisis to me
People just don't move sometimes
is brain burst the go to for single target or is charged void better?
it would depend on the context I guess
If you're trying to pick a row of gunners then brain burst
if you're trying to kill like a singular rager then probably just stick with the void staff
void is bad at killing elites overall, so brain burst would probably be the usual go to
but in either case it's not what you should be primarily looking to do
BB does a set amount of damage for what you are hitting with it. Go into The Meat Grinder and test the difference on stuff.
Youāll find that itās better to BB some stuff and better to charged heavy stuff with a force sword, for an example
Yeah, eventually the bulwark will get bored of being CCd and commit suicide
^^
ty all
@south lotus I usually BB all bulwarks because it stuns them and letās other people hit them too
so in general as a psyker am i expected to primarily cc and elite killer?
Generally speaking I use BB as a last resort
Or if I have nothing to cc and nothing near me
surge CCs, everything else is some form of horde clear
you can kill elites and specials
brain burst is a niche tool to deal with specific enemies when someone else isn't
but vet will normally steal them from you
ya but who uses surge
yeah i've generally just been using bb to kill dogs/bulwarks/reapers/snipers etc
and void for everything
else
If youāre using a surge you can CC almost everything in the game. You CAN pick off elites with BBs and charged attacks from FS and stuff like that
Good Psykers
Roles are flexible. You shouldn't be ignoring threats because you are trying to be a support, that's how you get shieldgryns.
that's for true
@south lotus I will also say that this is like āideal situationā but especially with the typical random team you may very well have to be the one to BB anything more than 20 m out
things will fall out of your one hit kill range as you go up difficulties. Bombers, trappers, gunners, and shotgunners are what I look to BB. I would only use it on a reaper if I need it dead and no one else is killing it
Trappers, gunners, shotgunners, snipers
yeah forgot snipers
Bursters I find shoving generally more reliable honestly
shove and back dodge ye
Those things spawn on your ass and the times I actually had the ability to BB em through a horde are slim
@south lotus if you want more voidstrike tips Levanon is one of the resident voidstrike enjoyers in this channel, seems to be offline tho
dont get me wrong surge is good. but i feel like im doing more for the team with purge then surge
bet gonna add them
and i must be playing purge wrong, or not playing high enough diff for it to excel, but i feel like im either out of range or not doing enough deeps/cc than i would with surge
Only psyker has the ability to dead stop mutants bursters and hounds
Only zealot can meaningfully compete with the purge staff
And thatās why I bring her surge
Flamethrowers scale a lot with density.
oh you can just wait for him here later i guess
I mean technically but tbh I find a decent ogryn or even mediocre power sword vet can deal with a horde fine
There's horde clear and then there's horde deletion
for starters, you need high cloud radius on purgatus, aside from burn
BB ogryn can clear hoards real quick
The extra horde clear imo is comfort but doesnāt have the ability to go āfuck you 3 dogs in particular, all at onceā
aside, but what perks/blessings should i prioritize if i generally main void?
Blessings are kinda Garbo for staff
you should never have to do any of those things for ur team tho
Idr which ones for void tho since
You should never have to deal with a horde imo either unless you want to
Imo dealing with 3 dogs is a lot more important than killing 20 poxwalkers
try clutch carrying with a surge
not a big voidstrike guy myself but probably crit chance + flak, transfer peril blessing
purge is way better at supporting urself and the team then a surge is
Not the team I run with but
Meh
Iāve used purge, imo itās overkill
For someone every member should be good at
Surge provides the utility and CC no other class can provide
uhh ive clutched a bunch of times with surge at t5/high int t5 lol
I think they're different things. Purge will clear a lot of space for other people to deal with other things. Surge enables worse teammates but you carry a lot less weight
Like yeah the veteran can power sword into a horde, but i'd rather everything lighter than a mauler just be dead and the veteran focus on shooting
Well the thing is yes the veteran can
But itās not just the veteran
Assuming you have the ideal comp (imo) of like 1 ogryn 2 vets and a psyker itās the ogryn who should be dealing with the horde
the BB cleaver is good for sure but it just doesn't have the bandwidth that purge does
It doesnāt
But again imo I feel purge is overkill and you are sacrificing hard CC
Then again I play with a zealot who runs flamer so

Eviscerator flamer zealot, and then either two vets or one vet one ogryn are my typical team comps
well yeah flamer/purgatus shines on mixed hordes
Yeah, flamer and purge together definitely starve each other
technically any class has ways of dealing with normal hordes anyway
There were arguments of purge being better than a flamer but
I never actually heard the arguments just that I remember seeing people talking about it
i do agree that flamer/purge isn't really necessary on a team comp
just trivializes mixed hordes
Purge is definitely better because of AB, flamer just outcompetes it if it wants to
tbh the main issue that I have with the flamer and the purge is they are very fun for the user but reduces fun for others, but that's me
I donāt even have fun with purge tbh idk
My personal feeling is that it doesnāt last long enough kek
So much build up and then I let it out in like 2 seconds
Oh yeah Ik I just donāt like the charging I think
I personally prefer the flamers hold m1 and watch everything burn
It lasts longer before it needs to reload too
psyker also gets a lot of utility out of AB that zealot doesnt have an analogue to
like dropping 6 extra stacks immediately on a mauler/crusher/whatever, stunning shotgunners/trappers/whatever that are about to pop you, extra peril in a pinch
plus just less downtime between firing and infinite ammo
also toughness regen while firing, which zealot kind of loses out on with the flamer
like flamer is a better weapon but the psyker is a better platform for it
fair take
if only the recon las wasn't a tickle beam instead of a gun
Meh
Half of everything in this game is trash
I just play with what I want to mix it up at this point.
sadge but true
Like, lamenting some stuff being bad is pointless when you don't have enough options that aren't to not get bored
So I'll just enjoy what I wanna until they're good as long as I enjoy it enough
As long as you enjoy it š
I agree to an extent, but some weapons are bad enough to also just feel bad
Stripped down vId is fast.
kinda cute
I You're very right. But then you just don't play them and. And that's a smaller spread of problematic choices in the end.
Stuff you like enough to push harder inherenty performs better
Cuz you perform better with it
that's defently how I feel abotu the revolver
no other weapon execpt maybe the HH autoguns can I as quickly headshot things
So
just bought the gloriana helmet from the in game aquila store, is there a gloriana chest and pants? i cant find it
only the hood i think
So I started my psyker after getting an ogryn and a sharpshooter maxed out with decent gear, currently at level 25 on the pskyer, but it feels... just really underwhelming. It feels like the other classes make my psyker seem useless. Like sure you can pop a sniper with brain blast with a brief glance at it, but one well aimed laz shot can do the same. The crowd control also feels underwhelming compared to the cleaver from the ogryn. Do I just suck or is the psyker a bit underpowered?
maybe a bit of both
i like pysker for being in melee and ability to block ranged attacks and then following up with sith force lightning stuns
psyker is defently a bit on the weaker side
I pretty much just run the lightning staff because the stun capabilities, which seems like the only unique thing the class has going for it
I think the purge staff clears high density hoards faster
or should at least
then the BB
purgatus does yes
i wish the left click on purgatus was a longer range attack though instead of a little poof flame
but for smaller hoards I can totally see feeling like the BB would do it faster
same
like it'd be a little boring if all the psyker staves had the same shoot
(even though they sorta do)
lol
but I'd much rather have a long range option rather then the poof
I just wish the class had some more support abilities beyond the 15% cooldown feat
BB doesn't clear hordes at all
Is crafting fully out yet?
ty
this game is legitimately "Shit happens Simulator."
wiping at the last phase of a mission is such a gross waste of time I don't even wanna bother getting that far anymore
Melk store. Hmmmmmm
feel like melk never has staves
He has a 350 base stat trauma staff for me right now, only purple with suppression blessing though
That's a pretty sexy sword. Not sure how much I'd hate the mobility
another day another trash selection from melk
I havenāt opened Melkās shop in weeks
anyone else's games unplayably laggy rn?
I haven't even finished a contract in weeks
they're all grindy and terrible
I just don't give enough of a fuck
crafting will probably be using that currency as a final f you
I'm not willing to assume malice
They're already far too incompetent for that to ever really be a consideration
I havenāt opened the game in weeks
What talent do yall run at level 5
Change it depending on what staff I am using.
Shop gave me a trauma
I don't run trauma, not sure what you would want to run, also if you are low level that will change what talents to recommend; do you only have L5 talents?
Looking at it, my thinking would be to run Quietitude.
The more I play with zealots the less I use Purge since they all carry flamers or bolters to delete hordes
Deleting hordes with bolters?
Ask them to leave some ammo for the rest of you
zealots don't strike me as the conservative type
those poxwalkers wont gib themselves
I had a bolter zealot who kept running out of ammo. Thing was, everyone else was a psyker. He had access to all the ammo
Obviously you were hiding it
it's the saltpeter
To be fair
Deleting a lone poxwalker from the kneecaps up with the ogryn single shotgun is genuinely the best laugh ive ever had playing this game
So i get it
that's about the only use of that shotgun tbf
It really is
That thing is junk
I mean you can take 4 of them into damnation high intensity
That sounds horrible
I feel called out
if vet and zealot both use boltgun, or if more than one boltgun ( which it happens often ) they will compete to have ammos since is a blackhole for ammunitions
purgatus + flamer is good combo imo
I dont understand why sometimes I m1 a poxburster and they get shoved back with purgatus
and other times they are completely stun immune to my purgatus m1
Is that just buggy inconsitency? xD
purgatus makes flamer spare some ammos ( because many zealot just afk secondary )
and hordes are cleared faster
Its only an issue if theyre wasting ammo on single/ambient mobs that are no threat and hsoul djust be melee'd if they approach lol
average knife zealot user
damn this looks like a great base
i hope it doesn't roll into absolute garbage later 
tfw you find an ascendant blaze voidstaff psyker who doesnt know how to quell
I don't know about great, but certainly usable
I actually want warp res to be low for peril buildup anyways, and the difference between first target 71% vs 80% is only like 3% damage so it's whatever
aight
turn down to 3 ragdolls 
also why are vets like this
if they have camo then theyll never be targeted and can pick specials/shooters off for you
ez kills
i use 1 lol
mfw the heretic i just killed disappears
kinda helps me know whether i should continue flaming or not
if i can see the body = not dead
how do you decrease ragdoll down to 1?
3 is the minimum the slider goes to

mine only goes down to 3
%AppData%\Fatshark\Darktide
u can change setting maunally there
gonna send my enemies to the shadow realm
got it, thanks
Last time i tried it, the game immediately crashed on kill
that's what I've read as well
definitely GOTY 2023
Not just vets. There are some spots that exploits bad pathfinding that enemies have, making you virtually immune to melee. Most hilarious spots cause enemies to drop into the abyss while trying to reach you š
Isnāt that their job? Dig into cover and suppress?
if that cover just so happens to be above the abyss
ironically they get the best cleave weapon in the game
well, prolly 2nd best
Shovel
Technically their job is to kill most dangerous targets fast. So while being able to fully focus on that task (ignoring non-stop backstabbing from zombies and melee dregs) - even the shittiest vet can do that
whats the maximum we cant set
Who needs warp magic when we can just lag the universe
I really feel like the "deflector" blessing should just be basekit for the force swords.
With unlimited corpses we should be able to get this. But they lack collision so it's pointless ...
Having to fight the system for a good rolled FS with deflector on it is such a pain right now.
killing enough pox walkers they become a ramp for you to walk down from
Don't worry few month and psyker weapon selection will be Devilclaw sword and Laspistol
Unlimited corpses x flamer = immersion as your PC is as hot as the flamethrower
it's ok, it'll all be better when they finish crafting in december
Hey wait a minute
I have and archeotech PC.. that like 10 years old, but handles Karktide on high settings with extra cooling in form of regular tabletop fan next to open case
Lmao
That's my setup, for real.
To make things funnier - it right next to central heating battery that blasts heat like it's gate to hell
Thankfully that heat stream is mostly vertical
Remember to thank your machine spirit for its service
what fps does your game run at?
Hmm... where is the option to show fps?
wow
As i said - archeotech š
that's a 10 year old pc?
Only things that's older that 10 years in there GTX 1080 and and SSD and that's it
And even if fps overlay did not get captured you can see from video that FPS is high enough š
yeah it looks smooth
anyone else getting constant error 2001? servers have been complete dogshit for me today
And SSD 960 PRO 1TB
Game servers performance degraded significantly lately.
It's amazon server - they are not allowed~~ bathroom breaks~~ maitenance downtime š
Reason beacuse i stopped upgrading it - there were no games that really required a PC upgrade, unless you are 4k enthusiast
I'm impressed that CPU can still handle it
Can't believe it came out 9 years ago
I build it to run ~~"scum of the century game" ~~ Star Citizen š
Aka the game thats never coming out
it happened! the shop spawned a tripple 80!!!
And i still don't have Surge above 370 and keep getting things like this
Is it weird if I say I prefer Terrifying barrage to Run n Gun on this thing
So you've realised that Run and Gun is actually not that bad of a Blessing as i said before ? š
Its not bad but I cant get used to the aim and I kinda miss that I used to electrocute one dude and the dudes around him would be like oh shit wtf was that
And.... i'm 40 years old now. Dammit.
40 years down, 39.9960 left to go
this mission on hi intensity is probably the highest failure rate ive had
boss room just goes to shit lmao
- so many specials + horde + boss spamming shotgun at you
Yup
Or better like that? AT center?
That map is literally worse than the other boss map for that exact reason
Its just more annoying, arbitrarily
It took me ages to notice kark, Im tired
I asked this before but nobody knew the answer...
Why sometimes when I M1 a Poxburster it gets knocked back. And then the other half of the time its like immune to stun?
Any psyker mains know this?
Sorry. Using purgatus staff M1.
@cyan notch I feel like you would know this??
only worked when its jumping for me
Wait what??
Jumping and m1 poxburster with purg was the only time you could push back?
no?
you can do it whiles its running but sometimes it just doesnt work because hit reg prob
@magic hull Did you see my questions above? any thoughts on them? Really appreciated ^^
I just dont understand why half the time my purgatus m1 pushes poxbursters back and half the time they are completely immune to all push back
I m1 m1 m1, ult , m1 nothing
it's been a hot minute since I've used purg, but soulblaze/burn seems to make poxbursters really fucky in my experience
m1 sometimes thrown all the way back
same goes for hound i believe
Sh**. I do use soulburn and AB.
ive never tried left clicking while its running only when it jumps but left click when it jumps always works for me



