#psyker-class
1 messages ยท Page 306 of 1
wait did they increase void cost? lmao
because we can go back and forth over the same weapon
You might want to read my explanation of the recent nerf again, bud. You clearly seem illiterate.
oh so you're upset about being wrong and want to resort to ad hominem
Mine costs about 5% more peril per cast, give or take a percentage point or two
when i offer to record my experiences
"Problem with Void was that it was -TOO- spammable. It's right click had the same cost as its left click, and the fact that its an AoE, pierces, and can get the blessing that refunds peril on weakspot kills meant that its right click had basically no cost, while its left click still did."
There you go.
trauma was bad so they nerfed void
lol, talk about beating a dead horse of a class
you said the voidstrike was too spammable and infinitely pierces hordes
then you said half charge
Reread it buddy
but you also say it reaches half charge in 0.5s
Combined with Transfer Peril now working with Quietude its a free buff
dont gaslight
Minimal increased cost + toughness regeneration
I also pointed out the exact numbers.
Void now costs about 15%, up from 6% fully charged, and Trauma costs 25% fully charged, down from 40%
this was literally part of your argument so idk why you're getting upset
But you clearly can't read.
peril is sort of a resource with quietude so maybe not awful
killing 3 crushers then reload in more or less 8 seconds in total is not what i call "non consistent"
it'll be a free buff once we have the crafting systems necessary to access that interaction consistently
yeah voidstrike got peril cost increase. you said this is fine because its too spammable
at this point I think its more the principle of the change
Because it WAS
i understand you're upset because of a perceived slight
In the meanwhile enjoy your RNG timesink xdd
do stamina curios work now?
Nah
but i offered to record something for you to show you the charge time
because my experience is clearly not the same as yours
it's the dogshit balance philosophy of trying to equalize classes internally by ignoring balance between them
smh how could they miss that honestly
they do but you get the bonus to BB and Staff i think
you don't get on melee
and i asked you to do the same
eh I didnt run quietude so I will remain in wait for other changes
because arguing back and forth isn't productive
on a related note, can vets still chain their ult with no down time?
I meant +3 stamina still only giving +1
maybe it somehow calculates based on the Stamina bonus like 1st one goes to BB, then to Staff, then to melee
the formula might be fucked up like that
Running quietude before this patch would have been a bad idea, since Transfer Peril didnt work with the feat
it doesnt work on any class (so BB isint the thing)
and thats not how stamina works
If you dont run quietude its a nerf tbh
I understand why you would want to run it with these changes
But if you dont want to, its a nerf
With transfer peril its meaningless, without it yeah its a small nerf
It just rubs me wrong that psyker still gets room for nerfs in fatshark's balance team
I mean in this case you should only be mad if the game's shitty itemization screwed you or if you refuse to run meta builds for one reason or another
think they viewed a lot of this stuff as buff fixes and not balance passes
buuuuuut
class is undertuned and they removed one of the few ways the class was unique and relevant, bug or not, they could have delt with other things first
I could be mad because psyker didnt need a nerf, they could make quietude work without messing with void
I'm speaking specifically to the KD change here
But as I pointed out, with the right build its a buff, and the staff was working incorrectlly using the left click values beforehand.
fatshark plays exclusively on difficulty 3, where blocking is optional and voidballs kill gunners in one headshot
Actually true ๐
nevermind how badly void damage interacts with breakpoints at higher difficulties, or how useful peril blocking for revives was
yeah, and reload. and that's a lot of downtime for the plasma gun. I don't think instant clearing ogryns is worth the ineffient clearing of other specials
imperial truth page 5
they saw a youtube video of someone tanking a daemonhost and thought "can't be 'avin this"
over their nosh
The KD nerf was expected. The fact that you can block with peril is powerful enough on its own, the fact that it also regenerated while doing so (which Stamina doesn't do) was rather ridiculous, especially when paired with the fact that non-Force weapons passively regenerate peril at a very high speed.
The Void nerf was also kind of expected because it really was the one truly infinite ammo weapon, being able to refund the entire cost on an AoE weapon meant the weapon had no downtime. You could spam into a horde at ranged, and then if that horde collapsed on you, continue spamming into since you are still at or very close to 0 peril.
What problems are you having with Void damage at high difficulties?
I rest my case since im not even playing the game anymore, its just frustrating to see a class that was already underperforming, have some features removed because ends up they are bugs
It seems unfair, but from a game balance standpoint, it makes sense.
good buy?
its basicaly the same amount of time spent on spaming your mgx12 to headshot the reaper but instead you reload + more ammo efficiency and faster than even boltgun
- os
can someone verify, BB not always giving warp charge post patch
not a problem I have per se, it just falls off harder than the others because of the way it does damage
in terms of killtime
First Target > Damage > Warp Resistance
The KD changes are dumb, for sure, but it's not all bad. They even fixed BB targeting through fances and railings, plus improved the target selection logic to value elites and specials
not bad if its your first deflector
by others I mean purge and surge, trauma has the same problem
I forget that it exists
Should be able to one shot normal mobs on high difficulties -- with a good enough staff
My first deflector has 20 unarmored and 25 carapace rn with somewhat similar but lower modifiers
I know this is probably a question with an obvious answer considering the class, but what do you guys think?
I'm talking about the weaker elites in particular, gunners, shotgunners, etc
I think I wish the Shredder was better.
Oh, well I use BB + Kinetic Barrage for elites in most cases, unless they need to be staggered
That's fair
Shredder has very satisfying sound design and animations. But its outclassed in every way by the Recon Lasgun.
Lucky for me, I couldn't give a shit about what's better than what
That''s fair
and that's fine, what I'm saying is fatshark's balance comes from a perspective of a difficulty where you can point a voidball at head level and bowlingball mixed hordes. That's a more powerful role than the one you're talking about that requires feat choices to support it
The classes feats of which are all very bland and uninspired.
Plasma is way less ammo efficient, and also less versatile
that's another issue, though I don't really disagree
Everything should be harder to kill on 5's, I dont necessarily think that not being able to one shot gunners with a Voidstrike is a balance issue.
they should, but they aren't harder to the same degree because void damage comes in discrete shots
it's a smaller version of the problem brainburst has
I dont think so, BB doesnt stagger your target while also taking out trash in front of and behind it
if you made brainburst do damage that gave it malice breakpoints on damnation, it would be overtuned for malice
Sure it may take a few shots to kill a gunner, but unlike BB you arent locked into doing nothing else but dedicating yourself to the kill and defending
I'm just talking about the stepwise damage profile
in contrast with just holding fire on something
They really need to give BB a %maxhealth damage bonus in addition to the flat damage against Elites and Specialists to allow them to fine tune it so it feels consistent across difficulties.
Someone suggested the charge time just scale with max health and it always 1 shot kills. That's my preference
there's a bunch of different things they could do to achieve that
the list of things they will do is rather short
the longer it goes unchanged the more one thinks it's either intended, or else completely unconsidered
I dont think it's a fair comparison for the reasons I stated above (CC + piercing + toughness generation with quietude or Warp Absorbtion), but Im not going to turn down a free damage boost to Voidstrike if the devs want to give it to me
same
Reason I don't like this is that, unless they increased charge time, it would make certain enemies that probably SHOULDN'T die to one BB, like Mutants and Ragers, become trivial. While also still requiring a full charge to take out weaker enemies, like Gunners and Dogs
well i know what they will definitely do in the future, nerfing psykers even more 
at full charge I think a headshot should kill a flak gunner even on 5
And the charge time for BB is already too long.
the BB comparison was just as an illustration of the problems with stepwise damage profile, I didn't mean to distract with the rest
I don't think a BB that eats 100% peril would be overpowered
That's my fault. I fixated on BB because I personally don't think the staves themselves are in a particularly bad spot, class wise.
you see a similar thing with low rate of fire weapons in other shooters
unless your initiating on a patrolling group your going to be spending a decent amount of time charged for spread out targets
adding one shot to kill hurts the killtime of slower weapons more
Is Armoury Exchange broken?
yah
it is for me
Ah hell
if yure on firefox you can unbreak it by downloading the update
they're working on it
if you use google chrome... lol
Damn it I'm using Brave
The update broke it. Someone in the ogryn chat said the update to the extension is pending review.
Firefox wins again ๐ช
Common Chromium L
pfp checks out
I had to go an entire day of work actually working without constantly being distracted by the shop
it was terrible
That's actually coincidental, my pfp
not me engaging in psyker balancing discussions in my store's back office 
firefox isn't working either, what's the current version?
I'm on 1.1
oh I see, it didn't update automatically
Unfortunately my ass is stuck on zoom for like 4 hours a day and I have to pretend to be paying attention.
I had to tell Firefox to update the plugin
so glad I could easily check that Sour Milk has nothing but disappointment yet again
There was an equal chance he had a 380 force sword with deflector and slaughterer
no, Sour Milk having disappointment is 99.9999% probable
him having a fsword with bloodthirsty and blazing spirit is not.
sounds rough, unless thats wfh, then I'm mad jelly
death, taxes, and milk's wares being trash
"Oh boy, a +2 stamina trinket with DR (Snipers), Sprint efficiency, AND experience! Thanks Melk!"
-actually me an hour ago
gotta love them +xp ones
Yo toughness regen speed + Essence Harvest seems insane
(on builds who can proc it alot)
Common Purgatus W
Is the Rending on Trauma staff even worth it?
even with just +15% it was fast AF
so what does toughness regen do now?
Supposedly its better this patch but I havent tested it myself or anything like that
both less delay and regen/sec
lower delay + faster regen speed
It may actually be BiS now
i thought essence harvest had a rate over time
so toughness regen means it regens more toughness overall?
Yep, additional procs refresh the duration
ya would make it 6*1.15%/sec
Does it boost Essence Harvest directly, or just synergize with it?
does it buff quietitude or things that aren't pegged to a %/s?
man, patchnotes just keep punching down on Psykers. First removing our kinetic tanking, what next? Making voidbolt not kill squishies?
prob not quiettude, since that just turns 50% of peril into tough
well they already increased void's peril gain so stay tuned lol
nerfing void is seriously insane
was anything done to the kantreal xii or the power sword
Honestly making it costs its listed value in the stat screen vs. the listed left click value is such a non-issue
aside from the sword getting the activation buff
I think people are more mad about the concept rather than the actual in-game performance of the weapon
thats where I'm at
void getting nerfed while busted shit being left as is , is pants on head
wasn't even the go to in higher difficulties as far as staves go
our space wizards need a toughness buff IMO. just to 150 would be fine. not as tanky as Vet's, but not toughness-"tanky" as zealot or ogryn.
๐คท I already pointed out how the change can be useful but if people need to vent far be it from me to stop 'em
I take that point
Im still a little miffed about KD
I run quiet and quell
and Im sure there will be a benifit to having a little extra peril per shot
but it was an intended nerf
that there is a niche silverlining doesn't redeem the thought process is my book. It leaves me greatly concerned for future balance passes
Quietitudes main benefit IMO was just the ability to forcibly restart toughness regeneration by manual quelling.
Having my toughness broken and instantly being able to start the natural regen by quelling is super useful. But thats my opinion >_>
"Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other."
Iike it was balanced against trauma, the two bottom staves
Since the staff was using the left click values instead of the listed right click values, it's really more of a bug fix than an intended nerf. The way it was operating before wasnt intended
There was even an acknowledged bug report on the official boards
Voidstrike is fine.
it is
I like Voidstrike more than lightning. i feel like i'm actually doing something instead of a shitty palpatine cosplay.
Now that it works with Transfer Peril you can use Voidstrike to do this offensively, while still benefiting from regenerating toughness behind cover or with your F ability if needed
It's a nice change overall tbh
Can anyone test if toughness regen works on veteran's confirmed kill?
My original intent when I got my Voidstrike was to use quietude, but Transfer literally didn't work with it so the synergy was horrible. I was forced to use Warp Absorption instead
Melk has some interesting things today ...
Not enough burn
XD
im going back to void, surge cant even kill poxwalkers
Got this from the vendor.
being unintended isn't mutually exclusive with a finding that the values work well in a balance sense. But I'm going to choose another hill to die on cause taking issue with a minor change on principle is bad look 
Surge actually does insignificant damage to Infested and Unarmored specifically, so yeah not great for hordes at all
the bug vs nerf distinction is now and always has been bullshit
a change can be (and often is) both
build charges with flayer and then use a 4 charge AB to clear poxwalkers
not max level with my psyker yet
This is how I felt yesterday when I found out about the bug to be fair. My attitude changed when I learned about the changes to Quietude
I was ready to cope and ended up being pleasantly surprised since I already have a good Void
void's probably your best bet, then. Psyker really needs those high level perks
Wait. What even happened with Void peril? a spammed low charge right click is only 5% peril, fully ch arging is 19%?
Yeah it eats more peril now
Yeah the change really isnt that bad
yeah, I'll continue to use void, and its quell working with quietude is a good trade off which probably leans in favour of an overall buff. but now that its working I worry about the quell blessing
it was using the left click value before
at what level do i stop getting staffs that use the blaze bolt (aoe explosion)? i really dont like this ability
So yesterday it would have been about 5-6% lower cost at full cast
blaze bolt being the left click? all but the purge staff have it
whatever its called
only void should have it as a left click, change my mind
You never really stop getting staffs, every staff has the psychic orb left click except Purgatus
probably not a controvesial take tbh
Am confused. Checking an prepatch clip with my Void, a half charge is about 12%~ peril.
Testing in meat grinder now ... Same charge level is basically the same?
Purg becomes available at level 15 I believe
The devs really were like CTRL + C -> CTRL + V
im talking about the secondary action'
the circle that grows is just the trauma staff
yea that ^
you'll never stop getting it, but it's just that staff that has it
so surge has something else?
what's the best stats for all 3 psyker curios if with purg staff, then with surge staff?
Surge is Lightning that seeks enemies and stuns then + deals damage to armored
its not the chain lightning?
Thats the one
Wow, I got 3 items in my shop above 370 this round
and they're all devil's claw swords
classic
Welp, not like I need the dockets, so here goes me buying them lol
look at this nerd. hasn't even achieved ultra instinct yet
skill issue if i've ever seen one
so I know this is psyker chat but https://www.reddit.com/r/DarkTide/comments/10laahl/60_toughness_regeneration_speed_lynchpin_ogryns/
sweet emperor
Oh shit another think I forgot to mention with Voidstrike is that suppression now actually works vs. ranged
I dont know what to put on my curios ๐ค
fucking toughness regen apparently
Damage Resist against Gunners
idk what this lynch pin feat does but hell
Combat Ability Regen also good
Toughness Regen, block efficiency if you're still running a Kinetic Deflection build, health or maybe toughness now (?), Combat Ability Regen, and once they fix the deflector perk, Revive speed
All can be good coices depending on build
it's double toughness regen from coherency
does toughness regen speed up effects that already have rates stipulated? (Essence Harvest)
Someone said it does earlier
did that someone say what the new rate was?
is it straight up +60% if you have three toughness regen lines?
30%/5 seconds is apparently actually just 6%/s, so it's just 6%*modifier
good to know
makes sense why it was so fast
ogryn body blocking about to get worse
I'm currently rolling for it on my zealot to abuse EWEW
big man is finally a tank know without that shield, good for him
if you do get to just add 60% to that and get 8/second that's pretty good
like i get why saying "30% over 5 seconds" is simpler than saying "6% per second for 5 seconds" but i really hate that they phrased it like that if it wasn't totally fixed
some people are sayings it might be multiplicative
hahahahahaha
my feelings exactly, hence my question
so like 72.8% (60% toughness regen speed might be == to 72.8 effective speed)
wow, ok so year of the essence harvest then
pretty much
6%/sec for 5 sec (essence harvest)
anyone know what we could expect to bring that up to wit curios
if you went alll in
Toughness Regen works with Essence Harvest?
so either 9.6%/sec or 10.368%/sec depending how they do the math
ok
with 3*20% tough speed
so, regen half your toughness over 5 seconds
and it stacks with the coherency regen
pair that with flayer
or purgatus + lvl30 feat
sweet throne
is the "refreshing instead of stacking" text bullshit too?
flayer wont proc often enough to stay up
it refreshes duration
flayer won't but AB will
wouldn't expect it to stay up the entire time
check Pins for how things work on last patch
but even still, you get some passive regen without having to fish for it
fuck, they just fixed quietitude with quell and im probably going to go essence harvest now lol
actually yeah, compared to other 2 essence harvest every 15 seconds may still just be better
like i was going to say it was a bad synergy but the amount is pretty insane
tbh I think i'm going to have to avoid toughness regen so I don't get used to all of this free health
cause realistically quite with quell is only putting in work with void if your dumping into a horde down range
like it's definitely going to get nerfed
essence + flayer and now toughness regen is getting amp. I think its probably a must in near every build.
It actually wouldnt surprise me if the new toughness regen% mechanic wasnt playtested with Essence Harvest at all lol
the uptime you can get with AB and communion is comical
have you seen how good it on ogryn with lynch pin?
Its somewhat insane how fast you are regening toughness with harvest or vet elite restore toughness.
I linked a video earlier
Its no different in practice to the infinite toughness of an Ogryn in a horde with the toughness regen on multiple heavy targets
Ogryn has down time between swings. It's a bit better
i was going to say hordes arent scary to toughness. Gunners/long range usually are.
especially if you have momentum or confident strike
Sure, But EH has downtime of its own through RNG in smaller horde fights.
It kind of has an inverse relationship with horde size, Smaller hordes give less charges cos RNG gonna RNG
im not above a kinetic barrage for a cheeky BB
granted you wouldn't do that with purge but I don't run it
Im just saying that its not OP, kinda balanced when you take the scenarios it wont trigger as often into account.
Like an Ogryn heavy build or Zealots with the crit build
There are times it wont save you .. and thats fine.
wait does essence harvest actually work with toughness regen speed now?
apparently
its hard to test but I can say I have 30% regen on curios
@worthy spoke I think said he did
before the patch didnt notice now it feels much faster.
I think its working on all things that now regen toughness, blessings/feats and such
MIght be on account of the toughness regen speed perks not working at all prior
you cant really test in lab since you cant take toughness damage
regen yes, gives directly prob no
sounds like its time to fire up a private sedition lol
EH regen is seperate to natural regen, they happen at the same time.
correct but it effects toughness regen now as a blanket
best way to test would be to lose toughness, leave coherency, and BB 1 enemy
and see if it gets you more than 30% toughness
so its 30% + whatever you get on curios
Did they change kinetic flayer with the patch?
So if your natural regen speed is buffed via perks, it SHOULD feel like toughness is generating faster
Purgatus builds that use both AB and Communion in particular might be crazy now.
exactly + flayer
I feel like toughness is incredibly regenerative but more so now with the curio regen fix.
You probably dont even need flayer, take battery to boost your DoTs and slay
Communion always had the small horde size issue due to 4% chance.
In a target poor environment, there often isnt enough kills to trigger it reliably.
battery feels way lack luster
Its why it felt weak in lower difficlties but super strong in higher difficulties
by the time you hve 6 stacks the fights usually over and flayer instant triggering gives a lot of free defensive value with EH.
if the whole soulfire doesn't care about who triggered it thing is still around, psyker groups could be silly
After some more testing and running with KO I think its easily the worst now that I know it doesnt even prioritize specials from what I can tell.
AB also got a fix, apparently the charged flamethrower damage itself wasnt triggering the charge gain
With Ascendant Blaze youre looking a seperate 4% and 10% chance to proc a charge each kill though, which is a lot better.
I think that still works BFG, cause its just soulflame I dont think it cares who applies it. Just like bleeds count for all feats no matter who applies it.
Not sure if I missed some wider point this was a part of, but you can definitely maintain 6 stacks on damnation with purge and AB. That's really the only combo I use warp battery with, but it's one of psyker's stronger builds
Sure, but its still a small chanc eon reroll.
I feel like the stacks don't last long enough for six to be useful and also if you're using AB you're dumping them anyway
yes maintain, but its usually in a horde scenario versus just having the free bb procs for damage/ eh triggers I found generally better. I could see 6 being very good with AB since its pretty much deletes anything his by AB.
wyrdvane toughness strats anyone?
What is eh again I forgot
You're dumping them for a stronger ult and will get them right back
essence harvest for first feat toughness regen
Ogh right
yeh, i just felt in damnation by the time I had 6 stacks the horde is gone from purg. Or I didnt need to use AB with 6 stacks.
I agree
totally, the timing is very particular
flayer is just always getting value, and gives some defensive gain. Warp Battery is all in on top damage and some small trade off for instant proc damage.
I think they each have they their own place. I'm pretty hard against KO now though.
Overload might be repairable if it was ANY warp charge gain, not just at max stacks.
honestly max stacks is fine
you can test it in grinder, it has a limit to the range
and it highly prioritizes elites, but it doesnt care for specials
with purgatus + lvl30 Overload is great
Or even at least tie the soulblaze stacks to the current charge count ~_~
meaning if a dog is next to you and a pox walker
I can usually hold onto my stacks between encounters. There are also a lot of places where fights go on long enough that you can't really lose them as well
otherwise Idk if its worth
itll just hit the poxwalker and not a dog
I mean, would you really care about soulblaze proccing on specials? Would take too long to do anything to them anyways
Its all in on pure rng on elites. Its fun and ive played with it a ton, but i feel its definitely the weakest option now.
It's for building stacks faster on elites inside of a mixed horde
well in a horde and its proccing multiple times, it would immediately seek out elites based on range. The fact it doesnt do that for specials really kills the feat a lot to me.
it's not rng with elites, it's the nearest elite to the player
soulblazed dog could jump you 3 times before it dies
probably better that it goes on elites instead
up to a set range
15m
yep
i mainly mean the proc is rng
you can use purg and get zero procs on 20 or 30 enemies then see 5 warp charges back to back
also, an untargeted BB every 15 seconds is also just not very good as a damage dealing tool
it's more utility to get/maintain charges without using BB
its not efficient but it even if it kills something its a free EH proc
eveyr 15 seconds which keeps your toughness engaged.
flayer is the worst of the three by far if you're strictly looking at dps gain
^
I like it, but mostly because i get lucky and it triggers a lot on ragers XD
1 extra charge every 15 seconds sounds a lot less appealing if you're running a build that gives a lot of them anyways
its mostly for free bb damage while dealing other damage and again its also a lot of free EH procs.
yeah i don't think flayer is the way to go with purge, but the other three are fine
or playing on a difficulty where a nontrivial number of enemies are going to survive the proc and give you no charge
I use it with my Purge staff >_>
I do also, I still prefer it.
6 charges is too comfy, whenever I switch off I miss it
it's always hard to tell if KO is really doing anything since we don't have an easy way of seeing how many stacks are on an enemy
true, but again its the range
its going to focus elites at 15m
consider how often elites are in melee range of you and the value of that and the fact it doesnt ever seen to prioritize specials meaning 4 stacks going to a pox walker over a mutant or a flamer makes me feel bad about the feat.
But its definitely fun when random stuff just dies on your kill feed from around you.
it's not that rare for an elite to be within 15m of you
Just like spiders irl
true
blast radius hurts a bit
what's the best stats for all 3 psyker curios if with purg staff, then with surge staff?
hello sir would you like some run n gun to go with that
Blast Radius dump stat ftw
I cant wait to get that and maybe TB lmao
but flurry works as intended on it right?
Yeah, one of the few instances of it working now
Actually maybe TB is worth looking into with the new suppression changes, remind me to test that at some point
hows the patch going
toughness regen go brr
New Psyker visual bug for eye bleeding Psyker goodness, Kinetic Deflector nerf - big sad, Transfer Peril works with Quietude which is awesome, Toughness Regen% is fantastic now and apparently so is Essence Harvest, changes to Brain Burst targeting is a win
what does toughness regen affect
It boosts the actual regen rate in addition to the start time now
before it was only delay but i didn't even feel it back then
With Essence harvest it apparently affects the base rate of regen, but I havent tested myself to confirm
gonna test zealot's EWEW and ogryn lynchpin first when i log in
i imagine vets not really needing it with the already busted toughness dr and regen perks
feats*
guess we have to dodge more now to resume passive quell
Itll be better when they fix Deflector ressing for me
But the change still hurts a lot
should still be ayt, yeah you're missing out on tanking daemonhosts and some crazy horde rescues but yeah it sucks
yea res sucks
hence why im going to start using dueling sword more on both surge and purg
gonna start relying more on dodges to reposition
Time to upgrade those swords I got probably
I might even switch of to Kinetic Shield unironically once I get toughness regen rolling
i already made the switch, at least for my purg loadout
will prolly still run deflection on surge tbh
Still havent logged in to do much besides testing and shoptide. Did a game or two to farm mats and I just cant get motivated lol
Deflection currently have at least 1 (probably 2) new bugs and risky to use after "Fix"
WHat is there besides rescue bug?
I love "fixes"
Emperor why u do dis
just think of all those juicy heads behind railings that you can pop now
i've seen mention on reddit give me a moment
Railing and fence nerf A+ change tbh
Not posted on forums and not aknowledged
I loved it when a reaper would gun you down and you couldn't do anything because they were behind a fence or something good times
How about when a ratling gunner would shoot you through the entire skaven shantytown in V2
Well there are still Sniper who shoot through the walls
That was a feature
Wouldnt be Darktide without your daily does of Jank
After playing ARK I'm almost starting to enjoy jank. Stockholme syndrome y'know
I really can't argue that its not skaven to just shoot through the walls
Bro during one of those winter updates there was this ice map
My friend and I found a way to get permanently stuck behind a wall
Ruined the mission lmfao he walked behind a rock and screamed don't come in here
So I walked in there
I forgot it's name sorry it's not super specific it was December
why would they make voidstrike cost more peril
using it now in daman tion
firmly the worst staff after the trauma changes
Trail of Treachery?
Get Transfer Peril
already have it, 4%
80% damage staff too,
just not powerful enmough in damnation to warrant nerfing it
Driving I'll check in a bit
its in the note
It was, yeah
no, the notes are worded poorly
trauma costs way less now, but voidstrike costs a fair bit more
trauma was adjusted to be more like void
it says they were both adjusted to be like eachother
I dont know where people are getting a fair bit from, my cast cost went up about 5-6% at full charge
Has anyone reported the new visual strobing bug that some people are experiencing at high peril?
yes it was trail of treachery
Fun map, I wonder how long it's gonna be around for
I wonder if they ever fixed that spot
you could jump into this crevice that was a one way entrance lol
VT2 team is back working on that game according to Aqshy, so the game should start getting about the usual level of support/fixes
thats like a 33% increase tho
yes
For me it's 1-2 headshots of difference, and Quietude working with transfer peril is a W, although maybe not relevant if what people have said about Essence Harvest in here is true
Ahahah.. chance for double Peril for BB! ๐
https://forums.fatsharkgames.com/t/smite-double-peril-cost/74032
Yay more Psyker stuff is broken ๐
Thank god I was worried we might not have been inconvenienced enough
https://forums.fatsharkgames.com/t/supression-causes-flashing-screen-effects/74019 Reported but not acknowledged yet
Receiving a suppression effect from any enemy causes Perils of the Warp screen effect to start rapidly flashing until suppression ends. Steps to Reproduce: Receive a suppression effect from any enemy while at high peril. Reaper is most obvious, but any ranged enemy will cause bug. STEAM Approx. Time of Issue & Timezone: 01/25/2023 4:00...
Some thing get fixed some get broken, normal hotfix
lmao
im laughing and crying at the same time
worth rolling this blue or stick with what i have?
I remember one day at Warframe:
Admin: Here comes the hotfix.
After hotfix few minutes later:
Admin: Now here come a hotfix for a hotfix.. we messed up a bit
Few moments later:
Admin: Here comes hotfix for hotfix for hotfix, please don't laugh
See what perk you get on an upgrade myabe, crit damage not good but the stats are nice imo
honestly i'd just stick with the right one
if you have the extra mats for the blue then why not
not like we're getting complete crafting anytime soon
Over/Under on some of these taking a week or more to fix? I think that was about how long it took for them to fix Surge staff strobe
At least in Warframe we get hilarious redtext
Warframe devs are pretty open with the community in general. Moreso than a LOT of devs
I played a lot of warframe but don't think it's a good example of a live service game
warframe is like skinner box incarnate. High quantity extremely low quality
It seems that Oryn's slab shield is broken as well with a hotfix
what's broken with it?
Maybe it will teach newbie ogryns not to use that crap and use normal weapons
Can't block shots anymore
Tha tgoes beyond just being broken .. The netire purpose of that weapon is to be able to block bullets
oh my yes it's a painful disco
I play almost always at max peril
and the effect is
very rough
Nah, shield is much better used as a vehicle for delivering bleed stacks
Great weapons for Ogryns: Shovel (with proper blessings), MK III Cleaver, Paul (Power Maul). Shield is a mind trap for players
also, tried a few rounds with purg
and it feels like it's actually less good at building warp charges now?
still good but not churning them out like no tomorrow like it was
I played a few games earlier today and didn't notice it being any worse
Wait is that in response to the Voidstrike cost or the new peril visual bug?
Not denying this. Its what i like most about it, aside from its ability to just approach gunners with impunity.
My point is that if you take its ability to block bullets, its just the bully club but weaker
visual bug
Oh okay, yeah Im pretty upset about it
The bullet blocking feature was the tradeoff for its damage being lower than pretty much everything else
Without that .. It has no reason to exist.
Shovel does this better and also kills things really fast, including Bulwarks and Crushers
The last thing I need is another round of headaches while playing Psyker :/
And what latrine shovel does to the horde should be considered a war crime

hah no
Which perk is less shit and what do I replace it with? I'm guessing flak?
the axe still works the same as before as a weapon, but no longer functions as a shield
you eventually have to stop blocking
So dodge sideways and drop guiard while its flailing at nothing?
daemonhost was the main application. blocking was otherwise only pushed to the limits for reviving
To think they could have just made Daemonhost ignore Kinetic Deflection or something but instead they gutted peril blocking entirely lol
the reviving application is the one that actually came up in real gameplay, I also wish they'd changed daemonhost instead if they hated the interaction that much
An infested roll will let you one shot poxwalkers without warp charges
And kill them with a partial charge with both the perk and warp charges
On Damn that is
I'd roll specialist damage to infested personally
You can test your exact damage roll in meat grinder and see how many warp charges you need to one shot without it
you are no longer Block Broken when at 0 stamina with โKinetic Deflectionโ.
I did notice this a few times
And if you think the perk is worthwhile for you for consistency
I was one shotting on heresy but I wasn't paying attention to my charge number
Yes you can one shot on Heresy fine without
gotcha
Infested perk really only matters if you wanna do Damn with it
because it was a bug
Thanks for the tip
Lots of people are losing their minds because bugs got fixed XD
ya i think ill just stick with it. my upgrading success has been subpar lmao
meh, we already said voidstrike was a bug
now, reducing trauma cost is something new
literally never had that happen before at all
trauma time now bois
so whats the new trauma goated setup
I actually find myself enjoying trauma a lot less - the power buff from executor really made a big difference for it reliably vaporising things
now that's gone it feels the same but weaker
executor? I never used that
TRauma just needds to be fixed so it only affects what its inside the charge circle, instead of everything in a several meter radius beyond the circle
trauma main point is vaporising the basic zombies in one blow without having to aim for the head of a few
the knockdown beyond the circle is useful but it would be better if reigned in
you want to nerf push AoE? why?
cause it causes trouble for the team mainly
As a Voidstrike enjoyer I might be really sad if there's a huge influx of Trauma users in my games lol
push AoE is why Trauma can handle dogs
Enemies knocked around that arent being killed -> harder to get headshots
trauma throwing mobs everywhere absolutely makes void's job harder
That guy waaaaaay on the left there ... Will get ragdolled. That is absurd and contributes to why the map gets ragdolled
let em clean it up and continue blasting at the horde
it's one's own job to aim. explosions from trauma or ogryn launcher universally help teams in stopping pressure
what
All that ragdoll does is blast mobs that were clustered neatly for cleaves absolutely everywhere
you're tripping, I've been maining trauma for the majority of time since hitting 30
it can and does cause trouble for the team in some circumstances
we can mitigate that
I have no issue with the ragdoll as a mechanic of trauma. What i want is the blast radius FOR that ragdoll to match the actual blast indicator
mitigate that by how?
In an ideal situation we'd be targeting different mobs, but with randoms you never know. Im expecting different players to start hovering behind me and blasting most of the things I'm targeting, making life more difficult
by trying to position so we force things to go in a direction we want
but it's not ideal
I get it with Ogryns from time to time too, just randomly charging through the horde Im funneling
Although with Ogryns its worse because theyre not damaging anything lol
and even then it's still causing trouble for anyone aiming for a row of heads like void who wants to pierce them
Everything outside the trauma marker takes 27~ damage... Ogryns arent the only ones ragdolling everything for no worthwhile damage
^ as lyote says the massive radius of trivial damage is not helpful
should be reigned in
Actually this is my first time hearing people complain that ogryns knock enemies down.
yeah really. Because it's always helpful for me
Only in specific instances wherte the team is trying to funnel a horde. Ogryn charges the tight cluster and now everything is everywhere.
Kind of like what trauma does everytime it fires
when enemies are down I can reposition and not worry about being surrounded
it's often a pain when you would have just deleted a large pack but instead they're on the floor undamaged
when enemies are dead I find that even easier to reposition and not get surrounded
Usually it is, it's only rarely that I encounter it used like that. Most people wont randomly charge through a horde being funneled by someone voidstriking but again playing with randoms you see everything
as someone who almost exclusively plays QM I can confirm
often you can not have both damage and big area control
otherwise we would just use that
trauma throwing things is fine in tight spaces
then it's just great CC
but that's also a time when the giant radius doesn't even come into play
in wider open areas, it makes trauma's job harder even - it wants tight clusters to pop, and after the first one, well, you've spread the rest all over
here is where push giant radius helps for reviving and clearing with purgatus
that's a tight area
And that ridiculous invisible blast radius is what causes the issue.
All im asking is for the blast radius to be within the marked area only.
Make it a feature if you continue charging past where the blue marker ends, you get a second marker indicating the ragdoll range
the marker area is basically the epicentre at 80% range bar
eh no. If you shrink push AoE I would be sad because I use it to control big hordes like above.
I favor Trauma a lot for control
Read. Im not asking to shrink it.
Im asking for the ability to control it
this conversation is miscommunication hell
continue charging past where the blue marker ends
This means the initial period would have small push?
trauma throw things is good sometimes.
it would be better if you could SEE where trauma throw things cuts off.
ok toughness regen speed is busted even at 45
I honestly get the feeling they tuned trauma around its maximum bars
maybe even lower
Things within t he blue marker would be blasted as current.
Things outsiude the marker, no.
Keep charging beyond the max size of the damage marker for the ragdoll blast.
its hilarious with just one
15%
I've been running 60% for a while, so the buff is gold
honestly the other psyker coulda started flaming at like 20s after the crusher dies and handled that whole horde easily but he went afk for 10s before starting purg
if the initial uncharged blast has smaller push I would not be in favor of it
a very common trick is me blasting uncharged at feet for 360 push then working towards bigger and bigger explosions to alleviate pressure for team. this is something no other staff can do
let alone 40 or 60 hahahaha
my ogryn has 60% tough regen speed + lynchpin, can't wait to test lol
its pretty fast
so far switching out of deflection for dueling sword and just dodging more than usual is not so bad
dont even feel the lack of deflection
this is my psyker at 60% regen taking a hit #psyker-class message
with just coherency
no other active toughness regen at that point
i wont be surprised if this gets addressed within a week
coherency is bugged?
idk if toughness or health is better now
not bugged
health is still preferable
well im taking hp damage when i try to rescue especially since i switched out of deflection
what's happening there?
watch the toughness meter
yeah why is it fast
he's showing off how fast it is
because 60% regen
where is it from
3x 20% toughness regen speed on curios
curios
curio.
ok you could have just said that
Has anyone heard anything about the Toughness Regen% rate actually being double what it's supposed to be?
we were talking about it already
he... did.
it was said
wh
what's the base rate of coherency regen anyway?
base is pretty fast still - before the patch I was using these trinkets and just the reduction in activation time was noticible
the current speed seems about right when actually boosted by 60%
what builds do you guys run with Void?
Fixed issue where the โToughness Regeneration Speedโ Curio only gave a bonus to the Toughness Regeneration delay of Coherency.
This is the culprit huh
yup
I actually assumed they had the tooltip wrong before and it was intended that it only affected the delay
since it was already pretty good
Okay, second question, has anyone tested out Terrifying Barrage since the suppression changes?
this kinda feels too much
what difficulty do you play dalerik
daniel
it's not too much then
I used to run 2-2-1-1-3-3 but now I'm going to try 3-2-1-1-3-3 and 1-2-1-1-3-3
time for my funny curios to get funnier tonight when im home
in approximately one hour :(
Fixed issue where โAscendant Blazeโ sometimes wouldnโt trigger on the kill of the Purgatus staffs.
purgatus buff?
between the ascendant blaze fix which wss very noticable
and the toughness regen speed fix
sounds like purgatus eating good
i will become God
shred loss is big for purgatus
too bad they broke deflector
they changed something or is it still broken?
revive broke this patch
now on purg you're limited to 30% if you cast at 97% peril, or 20% if you cast at ... I forget the previous % point
but below 97%
no more bullet protection while reviving
acknowledged as bug
sniper piercing deflect I took to be intentional
dunno how they broke it but they brk it
like overheads
same tbh
and tbh i won't notice the difference between having shred purg and not
since i mainly run it with my slaughterer deflector fs
so I guess they really want snipers to be the anti-rez
so I just use the purgatus as crowd clear and set up hordes to die before i whip out the sword
its more specials that have unblockables rather than snipers specifically
res, block efficiency, toughness regen speed
are you counting maulers?
or just dogs and muties
hah, this bug:
Fixed issue where switching weapons at max recoil would add a constant offset to the camera.
I wish I'd known, might've been some silly fun if we could cause camera to really go far off
maulers
crushers
maybe get into third person
plague ogryn
im saying specials in general have unblockables so its not surprising that snipers stop resses just like any other special
also a bit sad about this fix:
Fixed issue where the Psykinetic's 'Brain Burst' cast bar wouldn't reset when pounced on by a Poxhound.
since it was really rare for it to line up, and felt pretty satisfying when you brain bursted it off yourself
and of course, when they keep plaguing us with dogs
So.... How bad is it for us Siblings?
well
we still got some depressing nerfs
but yeah
id say its overall better
How are the staffs now? Is it more peril or less across the board?
but it's not too bad
we have less damage potential, less build possibility
So horde control pretty much
but at least we can't auto proc demonhosts
I feel roughly the same about my trauma staff
because i can bb through fences and grates
and that's what really matters sometimes
And cheese some kills from veterans
yup
disabling kinetic deflection now means psykers are arguably the worst at melee survival
eeh, not sure on that
passive quell disable is really frustrating but not the end of the world
I will at least use my force sword to bypass boss "phases" still
Changes little for FS as well
i just don't understand why they have to keep kicking psyker while it's down
it's not the end of the world, but this is a relative position compared to other classes
psyker is already the weakest at everything survival
once the res bug is fixed, block efficiency res speed deflector FS will be pretty stronk still
now I can't even permatank a daemonhost
Do you think any one of them have ever played psyker, on higher difficulties?
that's reserved only for... OGRYNS
of course if you're j_sat you can solo with a saber or a knife without caring. but compared to other classes we are lacking a survival option
No!
I would like if they made our toughness damage reduction feat apply to all damage and not just ranged
kinetic deflection does help with survival
So theres that
Devs are confirmed Malice chumps
just like they didn't play cata or legend rly
And theres that some classes take precedence as the poster child classes
you just cant take hits forever (which you arent doing anyway in melee)
Psyker just aint it.
Pre this patch I was willing to argue psyker really wasn't that far behind
same
since the shred and executor buffs on staffs are more meaningful in some ways
when you don't have ammo
and with warpflame working the way it does
so, in some situations, like in the no-light investigation arenas damn endless, you kinda do get hit forever as enemies stream constantly and everyone goes into melee as they move around in the dark. That used to be a favorite for KD
Honestly dudes, from my experience, and observations, if you see a psyker doing work, hes doing it in spite of the class design, not because of it.
i mean sure but thats just blocking without even pushing or stopping to melee and thats not really what happens
you can still passive quell just not when youre taking hits
we can still ring a round the rosie with a demonhost, in the right scenario with terrain etc, but that's not unique to us
like, one thing I noticed leveling up psyker after having leveled the other classes, was just how much of the feat tree is so...underwhelming?
it was also extremely thematic for psykers
not harmonious?
what's the delay before it regenerates?
a battle between a warp entity and a powerful psyker is always based
^
no idea a second or two maybe
Yeah pretty much
Its not a contest in my mind if I have to choose between my ogryn and my psyker
Its kinda funny in a really weird way
Psykers are supposed to be very dangerous and capable of killing much greater threats than themselves very trivially
But as it stands, you dont get that power fantasy here
That slab of meat with legs has the potential to go toe to toe with one of the angels made flesh
You'd just never see it because it would never get close enough
Whereas as an Ogryn, the power fantasy very much stays into higher difficulties.
they saw big streamers play psyker and think ah hah it needs nerfs
Well thats the strange thing.
It seems to me that they kinda decided to nerf everything instead of going piecemeal
Psyker is the same as it was before
Some people are really upset about Voidstrike too, and the visual bug with perils of the warp on suppression that's causing strobing light effects again
blocking is for chumps
the power fantasy we expected:
Voidstrike I'll give you but it's still not a huge deal
the power fantasy we got:
Yeah I agree
Bugs are bugs, you can only get so upset at that
But just changing one clearly overtuned thing is not cause for constant whinging
"Fatshark, just a crumb of a buff"
This has been going on all day.
Thats actually the one Im a little miffed about because that shit gives me mad headaches
The only thing psyker has now is control. Not survival or damage or mobility.
compared to other classes
valid statement
if a bug makes people suffer headaches and nausea, its a fair cause to be annoyed.
That's fair, but again, it's a bug, not an intentional balance change
That's what people are on about
"But muh power fantasy" Touch grass
run n gun on every staff i bless causes me more nausea
psyker is still pretty good at survival
Im a bit pessimistic about it because it took a while (too long really) for them to just revert the Surge visuals.
psyker is absolutely not a power fantasy
intentional balance change was them nerfing Psyker's damage.
Robbing the whole glass cannon as a wizard archetype
my surge staff got that yesterday, I'm surprised it even exists on staffs
also shop extension 
it's all i ever get, i got it on the last 4 staves i blessed
Sorry, I can't hear you over the sound of FLAMES SHOOTING FROM MY HANDS
You can install the updated version from github
And the ability to blow someone's head up with mY MIND
[laughs in Mozilla Firefox]
The power fantasy is right there
that latter got nerfed so yeah
sorry can't hear you over my invulnerability frames and immense speed because im zealot
oh nice
Stop thinking "power fantasy" means "I'm an invincible killing machine"
anyone complaining about the peril blocking change really
you have a very warped definition of power fantasy
^
i have never felt powerful as a psyker
I sure do
the entire time i am struggling to survive and thrive
skill issue probs
that implies both survival and damage advantage
Psyker really only needs one of them to be not worst
peril blocking is for chumps who waste time picking up bots that kill themselves less than 1 minute after you revive them
oh no i do well
i mean u say ur struggling to survive so idk if that counts as doing well
The problem is what you're looking for is out of place.
blood
You're not supposed to be a one-man disaster traipsing through missions
Which means they need looking at frankly
literally nobody is saying or expecting "one-man disaster traipsing through missions"
What exactly do you think Psyker can get that they have?
well psyker could do with not constantly losing damage and survivability to nerfs
i stand by what i said if ur struggling to survive the entire timeits probably a skill issue
when i am literally unkillable as a chainsword 1h zealot
its an exaggeration. stop taking it literally
its descriptive language
That doesn't answer the question
They have plenty of damage, it's just not spike damage
sure it does. psykers keep getting nerfs to survivability.
Their survival is probably the part of them that's SUPPOSED to be weak
They're space wizards, you're supposed to not be in the thick of it
only half of the class specific weapons are any good at all
what
if you are referring to the wizard archetype, that archetype has damage superiority. not where psyker is at.
they're CLASS SPECIFIC
what the fuck lol
"half of the class specific weapons are weak is not a class issue"
The psyker itself plays just fine, you don't even need it's spec weapons to perform
lmao
oh my god
what am I reading 
Fuck sake, stop and listen you clowns
what exactly are these survivability nerfs
The spec weapons being off kilter is valid, and I'm agreeing with you
but the class isn't in any fucking danger of being considered bad by anyone. They just need balance tweaks to their kit more than the others
will point out specifics in 40m or so
this has me giggling so much each time I look at it
And zealots need a fucking nerf :V
break over
wizard is low survival and high damage. psyker is low survival and low damage. But high in control. which makes it sound more like a bard or support archetype.
maybe we are the crummy bard
or even spoony
And you know what the problem with that is? It's not considering the future specs that have to lean into things like how much survival or how much damage output and what kind the class gets
Control is one of Psykinetics things
Which makes sense when you think about it
but with it being all the psyker has it's not nearly as appealing
Which is completely fair
none of us are discussing future jobs. you are being weirdly defensive by bringing that up tbh
I'm just trying to not actively be short-sighted
That and talking about the hypothetical future specs given Fatshark's current pacing and delivery is uh
well yeah we can only see
Who cares about their pacing, they have to give them to us eventually.
let's just say I'd judge the game for where it's at now
And I'm not willing to homogenize anything before we have other ways to fill out a team
I'm fine with where psyker is right now. You don't have to agree
Wait, did you really ask, "Who cares about their pacing" regarding Fatshark and this game
It was rhetorical
I don't expect shitall in a timely fashion.
But that's what I signed up for because I know how they work and how sick the game is on a base level
If I wasn't willing to wait them out, I'd never have got this shit
that means you have a well of goodwill that is not yet emptied
Kind of? I'll call Fatshark a slut to their faces without hesitation if I feel like it
But They still make games I enjoy greatly. So It gets them some patience from me
pausing of passive quelling is not a big deal at all people are acting like u cant block now
My feedback is out there. I can't keep parroting it like that's going to help
All it does is irritate people. Myself included
I never really used peril blocking to hard tank anything tbh, its almost always rezzing, getting out of a flank, or moving to cover/advancing on gunners
to be fair you never could with a daemonhost
If I can still do that then Im fine with whatever changes
But nothing else could take your peril up so high it didn't just keep draining constantly
you could with the right setup
Well I mean just soaking the hits
You could if you kite it a bit and give yourself time to quell
As long as this new toughness regen isn't bugged or about to be nerfed into the ground, I really am considering giving Kinetic Shield another shot though
no you literally could hold block with the right setup
I never saw that done so that's even more reason to kill it lmao
it's pretty nice, especially if you already play at high peril a lot
what is the delay for peril regen now after blocking
That's so cracked lmao
and with fewer ways to get more damage now, getting more of the 15% from the other feat is also more worthwhile
man though I sure miss trauma epicentre for 800+
obligatory reminder that combos existing in fighting games started as a bug
wasn't it 500~600 ?
w/ 6 charges + 5 stacks of executor, 800+
power % bonuses great for trauma
i miss infinite purg at 100% without quelling too

