#psyker-class
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I saw this earlier. No need to lie
Punching bag
it wasn't posted by me. it's not even my video
it even has the name of the person who made it, vanessa
Very exciting
of course vets benefit most from that
So toughness regen is working again it seems neat
+Stamina curios still broken?
yes
Epic.
well, toughness regen is flat isn't it? might not be as insane on them since they have so much toughness anyways
probably still amazing though, given their usual playstyle
just saw the patch notes.... am now even more sad about playing psyker with no passive quell. guess ill just keep playing drg
You will shock zee enemies for the better classes and like it
at least I'll now be able to move around without feeling like a cripple again while actively quelling
or is that decreased toughness damage feat worth it?
that never seemed to really make a difference for me
Next up, nerf the Surge staff
idk, it seems fine if your playstyle doesn't involve blocking much
CC only occurs on crit or something.
After that: Reroll all Psykers into Veterans.
they already tried that. Turns out giving your players epileptic seizures is kind of bad PR, though, so they reverted it.
Or just play on gun psykers for higher diffculty š
I'm curious how stupid the game gets when I do 3x 20% toughness regen speed on psyker
might actually be really good after the fix
just gotta spend the next hour rerolling curio perks
They'll probably make the surge staff generate peril as fast as trauma
Yeah Curio itemization just demotivates me to play generally
maybe they should actually finish crafting before doing more things that affect balance so they can see how the community changes their builds and balance around that
My thought, I got all toons to 30 and I find myself having more fun with ogyrn, zealot, vet, then psyker. I hope we get a warp charge rework and a buff to flame staff so it's a little closer to zealot flamer.
yea i haven't really noticed, but my playstyle wasn't to just run in and block forever either XD
Thats because psyker is way undertuned in comparison. I feel bad playing my psyker in heresy+ as I feel like a half character
It was still useful to walk into the room drawing all the gunfire and let the ranged units pick em off.
i donāt find myself with this problem
what build do you play?
imo before this patch, psyker with staff was well tuned - shred and executor in particular especially benefit the strengths of staves
but now they're gone
and the buffs in place are not close to making up the difference
If I compare what I can do on my psyker with what I can do on my Vet/Zealot/Ogryn its not even close, I don't think I could clutch on psyker ever
I still dont see what's OP about the Psyker being able to tank.
Voidstrike/KD was what I was running, obviously gotta change now
def run purge
with a good build for it
With what melee weapon?
I was running Surge but got tired of like, not killing anything and relying on my teammates to clear everything which they wouldn't do
then you were already hard nerfing yourself
I would guess <1% of purg users were abusing shred
usually shine on heresy+
Mk5 Dueling was what I was using
and we're not discussing fine or not
it was playable and did okay
but talking comparative to other classes
Ahh, I doubt it will affect my build much with Voidstrike/FS
and combo bb proccing specials for fast regen
usually can f in no time with my build
how's kinetic deflection performing now with the new patch?
whenever I run Purge, everyone wants to clear hordes. Whenever I run Surge, no one clears hordes. At least, that's what it feels like.
True, I can play my Ogyrn as goofy as I want and still do well in T4/5 easily, same with zealot with flamer. As Psyker I feel like I gotta play pretty tryhard and that makes it a bit less fun. Ogyrn is such a good ol time.
just back luck then brother
Kind of a liability now
honestly global blessings were just fun, and i kinda wish the game was balanced around them
adds an extra layer of depth to the combat
crucian was obviously broken but they could just tune the numbers for that
A lot worse with non-force weapons, since it interrupts your passive quell
Yeah I feel that hard man
man i guess back to fs for me huh
the reason I switched to melee was to passively quell peril. The KD feat now actively works against that if you block.
@hexed ibex you gonna run purge you think?
guys i dont know to much eanglish but did they justo nerf again our psyker?
I don't have a great blessing loadout on the purges I have but I guess its that or surge and praying my teammates kill things
š
It should make a difference even with Force Sword TBH, I just need to get a guage on how much of a difference it makes
oh but time for me to test my curios
gonna have to wait for a god roll purge
on the bright side, they buffed trauma staff
I doubt it will be game breaking since I dont rely on FS for quelling but...
I was already running lots of toughnes with 60% toughness regen speed
actually still overall fat fat nerfs
i have pretty good curios
great QoL though
š
even with less peril Trauma is still a terrible staff
but no executor on trauma, and peril change is meaningless for it
does purge now consistantly proc ascendant blaze now?
213 hp as psker with above 150 toughness??
well, nearly meaningless
They buffed couple of things and nerfed our best means of extra survivability
i canāt remember my toughness lol
The answer is yes my friend
which one?
NOOOOOOO
I think it might be the second best staff now
It's sad that i can't do my review even more negative on Steam
the cross-weapon blessing active removal is a huge reduction in ability to makeand mess with builds centred around a blessing or blessing combo
Kinetic Deflection
why they do that to us, we suck dick
how though, void actually got stronger overall due to quietude now working with transfer peril, and still has good blessing synergy
like I love trauma but
at least block isnt broken with 0 stamina and kinetic deflection
They are being lore accurate and bullying psykers making them suffer more ^)
People gonna start daemonhosting in here soon
one of the devs probably tried to dodge dance a daemonhost, got rekt, and then saw a psyker tank it while he was waiting to respawn
just kill me then
fatshark "im a villian, not a Monster"
is the peril gain for trauma decent now? or same
They just bunch of tired devs leaded by not very competent people.
Ive yet to find a void staff with transfer peril on it. Seems like every decent rolled staff I find always ends up with the fear blessing for some reason.
at 80% you only build like half the total, 25% now instead of 45% - but it's still irrelevant
I mean crafting, progression, mission selection - how bad you need to be at game design to do this while having brilliant Vermintide 2
since most of the time you'll be at 100 and only spending 13-14 peril max by casting from 85 or so
Remember when Conflag was broken on Sienna and you could like infinite CC a stack of rats
Iāve played a lot of games with it today and was just tearing through everything in front of me with it. Killing dozens of pox walkers at a time with it and putting everything else on its ass so my team can just execute them. I felt like I was really controlling the battle
the bar is useful though
u are right
Trauma wasn't buffed in damage though - or are you talking about void?
Looking at the code, they pretty much went through every weapon perk/blessing and changed the stat_buffs to be conditional_stat_buffs which properly respects is_item_slot_wielded
also why FS deflector can't block during revive
Did VOidstrike actually get a damage buff? I didnt notice during my brief foray into the meat grinder.
someone said aoe on trauma was buffed, but at least at 80% blast area it's the same
like literally identical or close to
warp flurry aparrently works tho
The damage wasnāt buffed but it already has solid hoard killing power and now you can just put 4 blast into a hoard and rip it to shreds
it's possible that my previous trauma testing was inadequate. I seem to recall not killing doing full damage to everything within the visible AoE
So they applied a blanket solution when for all we know some of them were deliberately left that way
what do you mean?
what's new there?
Does AB still proc on anything that dies with soulblaze on it? I ask because at least one AB trigger change is mentioned so that code may have changed
I main trauma but not seeing anything different about it in that regard
well, other tahn the damage nerf from executor not working on it
I was looking at the new AB code and was curious about that too but it does seem to still work even if you apply soulblaze and then melee the enemy
same damage, same aoe, less power available, same cast time 

At least it's acknowledged as a bug. Hopefully they don't take a week or longer to fix it like with Surge strobe
Issue Description: Deflector Blessing does not block bullets while reviving after patch Steps to Reproduce: Play as Pysker with a Force Sword with the Deflector Blessing Try to revive a teammate using Force Sword and while blocking while being under gunfire Notice that you are no longer blocking bullets Die in confusion Platform: Steam App...
The change to its peril generation just let you shoot it more and it lets you play the staff how it should have been the whole time
that's still not gonna be optimal
imo
still spending like 10% more peril per cast that way, and adding overall more quell time
and not benefitting from the quell momentum
I aint touching this game again until they show this class some love that doesnt involve pink handcuffs and a strapon
so you're ultimately spending more time reloading and casting fewer blasts
and those blasts are doing less damage because you're not getting that 15%
so fewer shots + lower damage per shot + more time not shooting
it'll have some niche helpfulness but overall not a meaningful gain
they acknowledge a lot of shit that isn't really a bug though, so it's hard to tell if it means they'll actually do anything
what does help is the crosshair castbar to make sure you're maxing your charge
acknowledged probably just means it got sent to the devs
instead of having to err on the side of caution sometimes
when going for casts finishing at 97+
Iām not sure how it got fewer casts, you just shoot 4 and quell instead of shooting 2 and quell
What's wrong with the trauma staff now?
i've got a feeling that trauma might be meta now, at least its hella fun
so you get fewer casts in the same overall time period over the course of a fight, because you spend more time quelling due to generating more peril
I very much doubt deflector not working when you're reviving is an intended change, considering you're supposed to use your block mechanics while revivnig
I'd say being able to cast it more than twice in a row is pretty meaningful gain
anyways, how's this working out for you guys? Is it useful at all now?
ok but ogryn shield can't block bullets while reviving either, and fatshark works in mysterious ways
if you're casting twice and not walling at 100% - you're generating about twice as much peril
You generate the same amount of peril just got to 100 and vent
no, you don';t
What are you talking about
wait what? did they increase the Trauma peril gain?
Not at all
no trauma is like 25% per cast now
when you quell from 100% down to 86% ish, 2 ticks, then cast, you can get a full charge cast off by 98%
I'm confused. I getting 4 shots in a row out of trauma now. How is that a negative
it charges to full but the blow doesnt cost extra
this means your full charge and cast costs you 13-15% peril
and then you quell again, and again, only quell 2 ticks for 13-15% peril
and then full cast again for again, only 13-15%
too many numbers dawg
if you want peril use the sword special
so each cast is 13-15% peril if you are walling
I'm very confused what this is supposed to mean
if you are not hitting that wall, you are generating 25% peril per cast
So?
that is nearly twice the amount of peril gained
Iād rather just quell down to 0 and use quietude
I am responding to this
How is that more than hitting 100 after two casts
name a fight you cast twice and stop
so is kine deflection still the go too or what with the nerf, mind in motion is pointless and kine sheild was nerfed with the change awhile ago
What if I don't wanna use it twice and then not use it. What if I wanna play a ranged character longer than two casts?. I can actually spam the dam thing now
if you sit at the wall, you only generate 13-15% peril per full charge, if you have MAX warp res and cast from anything beneath that, you are generating nearly double the peril, and you will eventually have to quell that peril
is casting 4 spamming?
I can spam half charge all day long
and again, if you cast 4, reload slowly, cast 4 - you are going to be casting fewer than casting and doing a faster reload and a cheaper shot
Didn't used to be able two
I see what your saying but the thing is this is just kind of an awkward strategy because it doesnāt really leave you that much room to adjust to random shit happening. Often time you need to really quickly squeeze out two powers and this can make that difficult
at half charge it's the same - you can just quell for one fewer tick and then still benefit from free peril
it's less awkward because you are more available to cast - and kill and cc things - far more frequently
and you will need to quell quickly enough anyway
I think I see what you are going for bit in practice it's a net gain for partial charging and full charge mid combat
Also quell time on a staff is laughably fast and just can be mixed into your play at any moment
even faster when you max out how it works
it's easier to do now too
a lot easier
there is a caveat though
Ooook so if it's easier what's the issue?????
Fair enough
Didnāt they make the aoe bigger?
what did they nerf about the damage?
oh that
I always used it more for stagger and picking off fodder but I can understand the sentiment
20% power is massive in particular
more than the crit actually by a long ways
crit without 20% power on trauma hits weaker than no crit at 20%
I'm keen to try the soulblaze on trauma when and if this garbage bin of a store decides to do it's dam job
since trauma has poor crit strength on secondary
but yeah the AoE at 80% is either identical to before or extremely close to (like cm differences)
before patch, the two distant dudes in the strong trash group could be tagged at the edges of the aoe
same now
It seems pretty large. I tested it in the grinder and it was hitting guys that were outside the effect
Ascendent blaze might even be decent on trauma
it always hit outside the effect for the low damage
ascendant blaze should still be trash on trauma - stacks are weak at low count, and without shred, max crit you can get would be 30% on it
using warp nexus, casting at 97+ peril
the only way you would use AB with trauma is by first ulting with no stacks and then killing the trash for more charges
harvest feat too?
each cast at 1.3 seconds with 30% chance to crit, you'd average 1 crit every 3.9s... and that would tick for 1 or 2 damage
Of course
so
yeah
if you spammed out low charge ones, it would be slightly less trash but still trash and you'd be better using void at that point for it
So how much better is trauma and voidstrike peril cost now?
it's better on trauma, 25% vs 45%, but irrelevant really unless you want to do a lot lower damage and clear less in more time
but
it might be relevant with warp flurry
is the safe cast threshold at high peril the same then
I imagine with some peril resistance is also adds up, Warp Battery build with Trauma maybe?
but wouldn't you hit 99% faster when charging with the previous rate
felt safer to me
I mean I cast at full peril all the time anyway, it's a lot faster and less downtime
you don't cast at 100%
you mean starting the cast?
previously when you started charging at e.g. 82%, you would get to 99% or whatever faster before full charging
cast at like 94
starting cast is not relevant for safety on trauma, just when you click the actual thing
true
Full charge is 86%
if you build up peril faster, you get to unsafe threshold before fully charging
does that matter
so?
it's not like BB
faster than what?
than if peril goes up slower
so whats the minimum you can cast at to get a full charge with that staff
if trauma generates 1% peril, would it still be as bad as when it generated 40%
86%
since you seem to be saying it doesn't matter whether it genreates 25% or 40%
yes, because at full charge we only spend about 14%
i think it makes a little difference
more fire power in general
more casts in succession
lower firepower, we can't get executor for power on it anymore, which was a big buff for trauma
yeah no one used that, it was a nerf for you
i donāt use trauma so
oh wait, did they only reduce the peril that is generated when you release the attack, then it makes sense
yes
now I get you
To my surprise there are only two reddit posts about psyker nerfs
that's why I said flurry might make that useful
but outside of that it's kinda meaningless
you definitely don't get full flurry stacks no matter what you do, but you do get some minor benefit
at t4 and t3 it's very strong at 1 stack only
less so on trauma than void
like on void at 80% warp flurry 1 stack is better than being at 100% even
but on trauma it'd be closer to like... going from 80 bar to maybe 85-87 ish bar
toughness_regen_rate_modifier = 1.2 <-- t4 curio
yeah they buffed that, happy about that
Some more bugs with Deflector besides revive bug?
since I have 3 20% curios of it
also modifiers stack additively, so it really ends up being 60% total
is that coherency regen or all regen?
even if it's just coherency it's a fat upgrade, but hard to test
like, does it work on quietitude
it should only be coherency
before it was noticeable for me just in the delay time reduction
so having both is gonna be nice
does not work with quietitude and they nerfed quietude now is flat 5% before it took into account the total toughness
this is a pretty miserable bug
oh what
wow
that's a nasty ass nerf
did they fix the tooltip to say 5 and not 5% at least?
I'm not seeing this nerf
How do you mean?
no still says 5%
ngl this is a pretty nasty patch for psykers 
Ogryn player wants to know why fatshark hates you guys so much.
wtf
have you verified this or just something you read?
before the patch quietude was recovering more than 5% per 10% peril quelled, it was taking into account the total toughness so if i had 150 toughness it would recover 5% of that total instead of flat 5% of the base tougness
well, it was 5% of your toughness, which tbh is what I expected from it
since it said 5% and not 5
sad they decided to nerf that
is that not how it was supposed to work?
5% of toughness should be 5% of toughness
hardly as though quietude was op
exactly, now it's both weaker AND not accurate to the tooltip
I'm not seeing any changes to psyker_biomancer_toughness_on_vent code
oh, unless?
Best I can do is T1 Exorcist
is that a staff which i should upgrade? and what else should i roll for instead of the 20% dmg ?
Yeah if they nerfed it, it was not intentional. It's not listed on the patch notes.
I will post it when I have the plasteel 
Roll for bratwurst und bier
maybe it was bugged and they fixed something that affected it
So how did you test this anyways?
man, sitting and choosing melee weapon and realising it really has little impact now
without the crossover stuff
sucky
Yeah it's a bad change tbh
The devs are actually Malice chumps though so it isnt surprising
the only quietude change i could think of is the fact that they made transfer peril work with it. maybe something to do with that?
peril transfer working with quietude is a nice buff
though funny if they've just taken with the other hand
yes, if it does not work, it must be a bug related to the transfer peril fix. The actual feat code wasn't touched
i use full toughness curio so my base right now is around 149 so i tested it by simple taking damage getting away from my teammates and quelled using hands cause it quells slower than my staff, so before the patch i was recovering around 7 - 8 toughness per 10% quelled
not its flat 5 toughness
holy shit toughness speed now
The devs love their Vets
I play with that peril based toughness damage reduction
and triple toughness + speed
Do you have video of that? You can probalby submit it as a bug report or something.
so this is great for me
Peril block threshold was changed from 90% to 97% by the way
I might go back and try that out, then just run a +3 stamina trinket with Deflector once they're fixed
sadly i dont have any video prof prior to this statement
but i would never have guested that the "%" is not total toughness current value
once again incorrect description
I wonder if any other class stuff giving back toughness has a similar change
I just realized, now that AB won't randomly stop working, I might actually be Able to take 6 charges over auto bb and actually get soulblaze
I hope that they fix few minor bugs that vets have, like they fixed KD š
With a same quality of fixing š Spawning few more bugs
I'll enjoy playing the vet more then š
Won't ever happen, it is unironically the dev's pet class
Even the Power Sword nerfs were halfhearted at best
Currently trying to fix my vets Curios.... dalamtine farming is such a drag....
i cant affirm for the other classes cause i main psyker only and i feel that they nerfed his overall sustainability with this patch
not by much but i can feel it
They are just too weak-minded to go through with nerfing the taser sword they love so much
Alright siblings haven't played since last weekend just saw patch notes how much cope are we on right now
They still have not fixed really bad hit registration - that sometimes makes playing vet frustrating
Moderate levels of copium intake

I'm scared to log in and start a mission and just disintegrate instantly when a poxwalker hits me or something
Im trying to distract myself from crying about not having the crafting system, with patch notes
One shot-body shot dreg shooter on heresy in Meat Grinder - 3 shot-bodyshot dreg shooter in Malice sometimes, or 3 headshots because hits does not register properly
And the Pox Hound hit registration is the BEST in the game
I kid you not I spawned into a mission, immediately got grabbed by a mutant which tossed Me directly into a pox walker which sent me over the railing and into the void. I cannot make this shit up
And i love Pox Hound Interaction with Power Sword>
- Push is ignored in 75% of time
- Block blocks it pounce for some reason sometimes
- Hitting it through the objects - works every time
Push is ignored on every weapon 75% of the time
How does the peril block feel with the recent changes now?
It feels like peril block......
Not on Antox MK V - works like a charm on Psyker to push the hound - preferably through the object
You just can't cheese it infinitely, which was clearly not the intent.
Non force weapons especially saber never really generated much to begin with so adding in more dodging still let's you vent perfectly fine
Mutant once saved me from Peril explosion - when he grabbed me he stopped explosion animation and when he was done with me - my F was off cooldown š
Can you still cheese a demonhost?
Sad, but that was mostly a meme that I enjoyed doing
Doesn't sound like for most other scenarios it's going to have a massive impact then
Apparently it's pretty bad for people who dont use Force Sword
Blocking with Kinetic Deflection interrupts your passive quelling for several seconds, which negates a huge advantage for taking non-psyker melee weapons
Is the peril on trauma decent now?
it's kinda meh
not entirely useless but mostly - 45% to 25% on max warp res full charge
still bouncing up and down from 100 in any serious encounter
terrifying barrage still bugged tho
I was hoping for bigger radius and damage on Trauma, not just peril gain reduction
main thing is no way to crank more damage out
warp nexus is not terrible but crits on trauma secondary are a very small multiplier
It seems like a lot of people who use Trauma staffs in pubs dont consistently spam it, so for that kind of usage its probably a bit better
But... thats not really a huge plus
I mean my force sword is seeing more use now 
but that's becasue the trauma can't cut it as much
imo the main problem for trauma was never peril, but how fast it can deal damage
Yeah cast time still sucks
peril reduction that only applies when at really like... less than 75% peril is like
whatever
Even short charge has a cast that gets cancelled be EVERYTHING
at 1s (0.9 with warp flurry) when we have 100% bar, that will help a lot
but that doesn't exist yet
is the web browser having issues for armory or is it myself?
yeah it needs updated
Melk, please.
so deflect no longer works while rezzing
which is the best level 10 psyker feat? they all seem alright
If youre running it on Firefox you can apply the update and it will work again
its a noted bug
Inner Tranquility is probably the most used, Wrack and Ruin is just awful
i wanna say anything that generates peril
Force sword, smite, staff stuff that isnt lightning.
unless they patched it with this
I just wanna say I called them nerfing kinetic deflection forever ago
despite them just shitting on psykers
brain burst benefits even from that 'non warp attacks' feat
constantly
so you can bbx2 and second one will do a lot more
there's some very select few attacks taht don't benefit from it
honestly isnt that bad given stam curio is bugged still only granting +1
+3 will give u stuid block conversion anyhow
Idk about yall, but gun psyker kinda based
why not just play SS?
Cuz I need to do 100 missions as psyker
xD fair game
go void its basically a cannon just aim above the enemy instead of at them for free headshots
Refer to my previous statement
use r to animation cancel for faster shots
Wrack and ruin would be competitive if it worked on any enemy AND applied 2-3x as many stacks.
oh nice the armory extension update lets me see all 4 of my characters now on android without switching to landscape
Oh?
I got the funny dangly
Just need to get the one for dropping 500 ammo packs and medkits
you'll have atleast 6months for that till the new( the content that was supposed to be already in the game) arrive
to finish it
plenty of time
While that is true
Consider the following lol
Actually, I lied, there's also this one I must get
toughness regen speed 60% really is busted now
does it reduce the cooldown when it starts to regen or 60% more regen?
both
I haven't played in a couple weeks but I stopped by to say R.I.P. Kinetic Deflection and that I feel for all of you.
used to just reduce cooldown
Deflector not working on res is hell
Looks like Psyker did get a couple buffs out of it though? So while reading it feel depressing maybe it will work out in the end?...
coherency regen with toughness regen speed feels so much faster than i thought it would be
i used to wonder if it actually works
usd to count seconds how much it would regen lol
now it's fast enough to make me wonder if 20% actually means 80%
probably just imagining it but it feels super fast
Just imagine, there's people that have that done by now
my ogryn can finally have fun in pugs even with the baddie vets that die to shooters

what the fuck is this flickering?
can fatshark go 2 patches without trying to blind me?
Looks GPU related
It only started happening after the patch
also saw some other people complaining about it here
Thats fun. Does playing around with graphics settings help in any way?
idk, it's hard to tell if anything helps with it
it only sometimes happens
š
Well if it's a common glitch then Ill just add it to the long list of reasons I'm playing less and less lol
I think it might only affect psyker? i'll try playing more on other classes
Gotta swap some perks when I bother to start the game.
because clearly we needed more nerfs/"fixes"
im testing surge on meatgrinder
think im noticing extra lights too
but it's not bothering me yet
im on lowest graphic settings on everything to reduce crashes
60% toughness regen speed
it's crazy
and that's quietude, as you can see no peril loss there
that's just coherency
Toughness trinkets with regen speed might actually be worth going for over health sometimes now
Have you tested it with Kinetic Shield yet?
I already use that
I have 3 17% with toughness regen.
toughness regen speed is actually insane now
I thought it was working as intended before with just the delay reduce
which does make it very short
when quietude or something else stacks on top it's just... zziiiiiip
toughness go brr
lol
with trauma feeling a bit weaksauce now though kinda thinking of spending more time on purgatus
I did also play long with only toughness curios. 
the speed of it
Join Voidstrike gang, We have cookies.
it's just that good now
you recovered 20 in a 1s
voidstrike is nice
yeah, esky - coherency regen at base is fast
60% bonus makes it turbo
Didnāt they nerf voidstrike peril management or wte
yeah, though not sure by how much
Not really, its a minor change
xfer peril still amazing
Not noticeable with 3% or above transfer peril imo
is this good?
Especially with high Transfer Peril it's not even noticable. Might be a buff now that quietude works lol
agreed lol
very
kinetic shield also should play well with that
is the blessing good?
Yeah Im going to upgrade some Toughness trinkets for the next time I play
Fingers crossed for good rolls
everything good
staff pairing?
I really badly want this to roll deflector now that slaughterer is basically hands down best thing for FS
i mean that's up to you which one you prefer
i always roll combat axe with purge
bet it'll roll blazing spirit
nah it will roll exorcist
Personally I'm betting on Superiority
what if it got precog
Wonder how the knife zealots are takjsng it
calm down satan
With crucian dead
well tbh knife gets what, 15 base, 5 from zealot, can knives roll shred?
Actually yeah precog would be the worst I think
knife zealot works without crucian anyways
it crits plenty
dodge or weakspot dmg I think?
yeah force is about dumping special so it would be meh imo
Weakspot + crit damage on dodge
man I really don't have any great voids
so void change was about 5% on full charge? Was that the consensus?
mrrrehhh
With my staff I hit about 20% peril on a charged attack
Before it was in the mid teens for me
resist %?
My staff is in pinned messages, bottom post
65%
mmmm I mean the 5% diff is not a huge deal imo
I think it's justified
I always felt I had unlimited firepower with it
All it means is that I have to hit one more enemy in order to quell peril with my staff tbh
shit are you gonna be okay?
like it doesn't actually need to be doing good damage right
since it doesn't need to do the killing blow
IDK Ill try my best to cope with the extra quietude potential
but it actually pairs well with psyk aura aura
and with AB
freebie warp charges
I forget they changed quietude a bit? Too lazy to open link again
would be nice if they made it apply soulblaze stacks equal to your current warp charges
yeah that'd be a great buff
my trinks are
Quietude now works with the Transfer Peril blessing
that is godly imo
How good is my staff
the voidstrike meta continues
absolutely sick
delete carapace
take 5% crit
enjoy
Unyielding Carapace -> crit and almost perfect
Err sorry
First 380 base weapon I found. Haven't rerolled anything yet
imagine if warpflurry worked
they fixed it for trauma
did they not fix it on surge?
I am! It's a monster
that's the first time Ive seen a purge staff with 17 damage. I thought 16 was max
still? wow
weird tehy'd fix it with trauma but not surge
figured it was basically the same problem
Fixed issue where āKinetic Deflectionā did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
Psykers weeping
like I use FS anyway mostly so it didn't affect me much, but damn what a pointless nerf imo
I have max rank Flurry on my Surge staff and I want to commit die
let's do it together
my best trauma by far has xfer peril š
and rending shockwave
š š š
I still wish I could trade items to people, I have an orange Voidstrike with decent stats and max rank Transfer Peril that I got from an Emperor's Gift - worse than my current one since the second blessing is Run 'n' Gun, but still really good.
Itll rot in my inventory forever
Or until I sell it
Fixed issue where āKinetic Overloadā could target a Daemonhost that wasnāt active.
I knew it! I thought kinetic overload could aggro daemonhosts!
Being able to hand people items goes against the theme of 40k and would be immeasurably complex to implement
I feel like my void staffs are lacking
Post up your best ones
anything new happen with Trauma besides the charge meter getting added?
I did extremely well on surge staff but not voids
Top one is pretty hot stuff
Blast is worthless mostly tbh
It only affects the explosion that occurs when the projectile stops piercing enemies
It does next to no damage and the stagger isnt really worthwhile. You can just stagger enemies with the projectile and be much more efficient
You guys did
Yeah although even without a good second blessing the staff is still worth using
I guess if it get that staff going I need to focus on a good purg
I only have a 66% burn with warp
I think ideal is crit nexus
Purgatus is one of the few weapons I want run and gun on.
I mean I don't see the point
Like the extra mobility while spamming LMB, eh?
More importantly, dodging ranged fire with sprint and slide.
deflector
just had a super depressing run, team just did NOT want to move forwards
instead sitting back up a ledge, went through 2 and a half full hordes before they moved at all
imo purg staff is good with a solid dueling sword or deflector warp
dueling sword can make you go zoom
also anyone else notice the dueling sword dodge is insane
well it's nearly always going to be 15%
due to def+mob+base of 5
hard not to cap it
the Mk V dueling sword specifically has two different bars that add dodge distance
Opinions on these swords?
I imagine High defense > High mobility as long as you hit the dodge cap
right one for me
Yeah Riposte is kinda shit, stamina is kinda good and overall I think I like the stats better, with only a 3% difference in finesse
also easier to use uncanny with mk 5's heavies
you can headshot muties from the back sometimes
Wew lad
right for me too
It's kind of a shame that I got these right before the deflector nerf tbh
Ill still give them a try though
have you used the sword yet?
im actually switching to mk v dueling now after deflection nerf, with purgatus at least
Only while leveling, when I was trying all kinds of weapons and fell in love with Antax over any mk. of sword
gonna rely more on dodges to reposition
deflection got nerfed?
Oh huh there's a patch
Mk5 is a nice head taker as well
Sure, but Psyker meme axe is what it is
combat axe?
Yeah Mk. 5 Antax
You can infintely spam the counterattack and melt hordes effortlessly
yep just tested it again, you can hit muties with headshots from the back with mk v heavies as long as you're close enough
which should be easy when the muties crashes to a wall
any t5 players here use chainsword?
hello jello, yes mk v do be spicy
I see my play style is different probably explains why I never tried it. I end up defaulting to purg on higher difficulties and use my sword for specials etc.
Really hope I don't get screwed on blessings, don't have any diamantine to roll this badboy right now
For now
ehh, your staff's fine
hopefully they get it fixed in the next 2 weeks
Aye
bruh i've been refining curios for 45minutes now
hope they fix this refining crap next week and just let us choose the perk
I just had my shout take me from 100 to 75 peril
???
did something change about how the ability works?
nope
are you using kinetic deflection?
yes
I don't think I was hit though
holding block at all stops quell, even if nothing is hitting you?
yeah apprently, it pauses passive quell
havent seen it for myself though i just woke up
I'm actually in the meat grinder right now and holding block isn't interrupting quell
didn't realize ability quell was passive
maybe when you actually block an attack?
I wasn't recording but I'm like 90% sure I wasn't blocking an attack because I had just shouted down everyone in range
im shouting at 100 rn in meatgrinder and it still reduces 50
deflector not working while ressing is the real blow from this patch for me
even if it is a bug
Needs more testing but if they borked Psyker's core ability it wouldnt surprise me tbh
is it the normal or advanced training where you revive the bot
I'm going to see if I can recreate it
anybody else having smite cost double peril?
Core ability but it was more an exploit a lot of people took for granted
Am I dumb? What is smite?
brain burst
not really an exploit, nowhere in the kinetic deflection tooltip does it say anything about passive quelling being paused
We're talking about Psykinetic's Wrath possibly not quelling down to 50% peril
let alone ability quelling
Or at least, thats what my post was in response to
yeah
using shout to create space and peril to revive with is the most common use case in the world
gotta giggle though
fatshark really looked at psyker and thought
yeah we need to nerf this guy
Psykers having a unique niche, in MY game?! Absolutely not!
Oh well at least we have toughness regen and actual BB targeting now
what changed with BB targeting? I didn't notice anything immediately in a couple runs
Easier
ah
Supposedly better elite priority targeting
yeah nerf us, we're so strong that we don't even need ammo 
maybe targeting cone pierces better
It works better through railings/fences etc too apparently.
I'm assuming it just prioritizes them over smalls near where your aiming
LMAO you don't have a melee weapon equipped during the rez tutorial
I can't test
nice game
I read about the railings and fences, that was good to hear
they literally take the claw sword you were just holding away from you
Well hey you could always start a single player ga- oh....
it would already prio non schmucks to some degree so it's good if they've improved it

Get a stranger and test it ingame
Or friend
If you have them
my friends are all normies, they're at work
or just solo queue and start with bots
I just got out of work ironically
bruh
same

That plus targeting through railings is a huge relief
And fences
Not being able to BB through things you can shoot through and see through was so goddamn stupid
Imean. It was needlessly powerful with infinite block
I'm bothered by the temerity of calling it an issue rather than a nerf as much as the nerf itself
Lame
it was better than you thought so you nerfed it, own your decision cowards
We didnāt have much more going for us anyways.
any word on whether deflector blessing no longer blocking ranged while rezzing was intended?
I'm aware I'm being petty, I'll have dinner and stop
its done nothing useful for this, couldnt BB past a hand rail....
Its acknowledged as a bug, who knows if/when theyll fix it
I thought the blessing effects persisting was interesting emergent gameplay and could have stayed, but at least that stuff is plausibly unintended
I get it for specific blessings
Ogryn are the only winners this patch
Veterans too with Toughness Regen + Power Sword activations while blocking
A blessing that encourages you to ignore one of your weapon slots is not good design.
You don't ignore it you keep one in the chamber for snapping snipers
Hah, well they already have penances around it so why not?
Those penances are not good design either.
Might as well keep the terrible design consistent at least
fix something that works in our favour, break somthing in the process which makes us worse
can't have shit in terium
havent played it but it seems you'll have to switch weapons just to quell
lol
if we had a game where we are orks instead of crap perium we would just believe its fixed and it would be
Not having access to slaughterer empowered BB unironically tilted the fuck out of me
You couldn't block bullets with it so I considered the KD duelling sword not really that out of whack
well it was something special going for psykers
i agree using blessings to power up was great, id like it if instead of removing it they made it linger for 10 seconds to encourage weapon swaps and using both
Play as Chaos and any glitches in your favor are just the warp gods' blessings
next up they'll nerf our stam regen to fuck over antax push block
the warp god have been deciding dogs should fly vertical lately
and there are still people pretending that "buff/nerf" and "bugfix" are meaningful gameplay distinctions, with a developer like fatshark of all things
laughable
save this shit for #veteran-class
like it's not complicated for things to be both, either, one or the other
er, both, neither, or one or the other
tbf that's literally only crucian
pretending that the developer matters when discussing buffs/nerfs and bugfixes is laughable
Yo guys, do you think it's worth the price?
holy fuck
very nice
Deflector/slaughterer is goated
not even a question
congrats
Nice! Thanks ā¤ļø
Well to be honest, I dont have much experience as a psyker - the game is just mocking me. never had one good melk-shop item since release for my main
Hello smart men, anyhting I can do to improve this ?
so does the toughness regen perk increase toughness gained from perks?
Not until they finish the crafting system
Eventually you can switch out Unstable Power for something better like Slaughterer or Bloodthirster
No all blessings carrying over to other weapons was removed
ty ā¤ļø much appreciated for the help.
I did warn some people to not rely on blessings working on other weapons
but enjoy it while it lasts
expect nothign works in this game, hope it might do
words of wisdom lmfaooo
Envious
would have been nice if the wording of the blessings was reflective of the design philosophy behind it. Deflector states "this weapon", slaughterer words itself in a way that isn't limiting. In my opinion it was fair game to assume something like slaughterer having 2 seconds of global buff wasn't unintended
could have easily said "gain 12% power with this weapon on kill for 2 seconds"
you say that like it' a game made by people who game
Or speak english fluently
meanwhile my dumbass spend a decent amount of time in the grinder testing BB with slaughterer stacks to see if it hit breakpoints
you shouldn't test those most of this shit, it should be user-friendly
I really feel like a lot of this game's descriptions being off are because the person writing them isnt as fluent in the language as they could be
i feel like it's a dev who coded this all, done the descriptions that make sense to him, based on values and shit
but it's not clear to end-users
at all
it's not translated properly at all
It does feel like someone's personal notes at times.
is this 380 axe worth it?
Always buy 380's
Sweet, I have 23 hours to rack up enough currency for it š¤£
i wouldn't grind it
unless you got like a really shitty one atm
and this would be a game changer for you
This is my current weapon
with what I was testing I wouldn't expect it to be laid out bare for players cause it is sort of a niche interaction
behold, the bare amount of slack I afford them lol
I enjoy testing out mechanic interactions in games, but it would help if the descriptions were at least accurate in the minimal sense at least
worst part it slaughterer totally did effect break points on BB 
when they're contradictory or start using the same terms to mean different things
executor did too
big time
even all or nothing did
5% power + 6 charges was enough to change bulwark from 3->2
can we call poor blessing descriptions a "communications issue" ? 
it all really does come full circle, doesn't it
is the max toughness perk on a curios 4 or 5%?
what staff do y'all think is better to take into pugs, getting into t4 and hopefully t5?
- surge - high cc, but you have to rely on your team to handle hordes
- purge - great horde clear, but then you have to rely on your team to clear armored specials/elites
Melee for both would be a MK5 axe with BM
5
17 on the base roll
Ok ty
health is 5 on perk, 21 max base roll
I mean either way you're kind of relying on your team, but with purg you still can somewhat cover with BB in a pinch
but either is gonna be a diceroll
Voidstrike
not sure if just unlucky today or something diff, but after patch playing quickmatch on heresy nearly every game is a wipe
i lowkey love using voidstrike lol, i used it all throughout lvling
pre patch wipe was v rare on heresy
Get yourself Transfer peril, run quietude with some toughness regen trinkets. It's looking like this is going to be a strong combo after the patch
Void is my vote as well
whats the deal with the toughness regen?
does that effect the regen on those perks now?
Purge and Combat Axe
coherency cooldown to regen and the amount
it goes from 0 to a 100 in like few seconds
hmm, may have to take a look at that then
been running just flat health for a while, worked well enough
yeah, with some wounds
I'd prefer to stack toughness if melee bleed through wasn't a thing but it is so
well
when you think about it
more toughness
higher % when you get damaged
so the higher % of health dmg absorbed
especially if you're getting swarmed
you'd need a math wizard to calculate if it's actually worth it but i imagine you might add an extra few hits with higher toughness vs health
possibly
I think the various forms of damage that have a multipleir vs toughness might throw a wrench in that
going to give it another go though
I sort of found a benefit to having a lower toughness as you could get to 100% faster vs with a higher value, and therefore get back to blocking melee again
Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
Is this a buff to Trauma or nerf to Voidstrike?
Both
So they reduce trauma's charge cost and increased void's?
Void now costs about 15%, up from 6% fully charged, and Trauma costs 25% fully charged, down from 40%
void had one thing going for it and they wanted to take it away
glad I asked before reinstalling
me a psyker main using a void staff and FS with deflector and slaughterer
ask me how my day is going
How's your day going?

and a few nice things were given back
Problem with Void was that it was -TOO- spammable. It's right click had the same cost as its left click, and the fact that its an AoE, pierces, and can get the blessing that refunds peril on weakspot kills meant that its right click had basically no cost, while its left click still did.
It's a buff to both Trauma and Voidstrike tbh
took us 2 months just to be able to do the most basic shit every other ranged weapon does with our class special
and even with being basically free, it still wasn't exactly dominating the meta
uh idk if you used vs but it didn't have high pierce on uncharged alternate
Voidstrike Transfer Peril now works with Quietude -> produces just slightly more peril after the patch -> more toughness generation
Its ability to pierce through an entire horde wasn't enough for you? lol
Just noticed my ability icon flickering in psykhanium, no peril, no warpcharge, no screen effects. Just a flickering ability icon
.. uncharged spam right click doesn't pierce hordes
half charge does
I mean, no. It wasn't.
but uncharged no lol
void wasn't anything close to problematic
please actually use the weapon before pulling arguments out of thin air
It's not any less spamable with max rank Transfer peril btw. At least not significantly less
I have 300 hours in the game, probably around 270 of those are on Psyker and frequently use swap between every staff to keep some variety.
i have 475 your point?
this, they basically gated the normal function of the weapon behind the rng loot grind they know everyone loves
brilliantly done
oh man if you think voidstrike is problematic you should take a peek and compare its damage to a plasmagun, and the plasmagun is considered one of the undertuned vet guns
says who?
Actually getting a good weapon doesnt feel like a treat, youre just relieved that youre less of an Armoury slave
top tier vet gun
please use the void strike on heresy versus a horde and fire a single uncharged rmb
My point is that you are using the arguement "actually use a weapon before making statements" which is factually incorrect.
record it
No way
os anything in t5, but sure def worthless like headhunters or revolver
and ill do the same when im home
because voidstrike does not pierce an entire horde uncharged
It takes a fraction of a second to reach half charge. Are you actually just mashing left click like you are using the surge exploit?
Because uh ... Void isn't Surge.
void isn't surge and it takes more than half a second but ok
charged void shots pierce all enemies until this hit either something armored or level
It doesnt have the throughput
wdym
siblings... I can die happy
hence the word UNCHARGED
1 away from pick n mix, brain burst almost complete on a very distant gunner, vet shot it :<
You are using the staff wrong, and trying to say that it doesn't do what it DOES do.
Like it doesnt deliver its high enough damage consistently enough over a period of time
