#psyker-class
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FS really one of those things that scales well but starts weak
same thing
currently sipping tea in psykarium
the emperor is a servitor running the Astronomican
im on game pass...
Man, I love spooky lookin' Psykers, so it's a shame that this is about as far as you can go with it.
I want more poltergeist vibes; LET US BE SPOOKY SPACE WITCHES
25/25 weekly mission done both on Psyker and Ogryn. Now back to Ogyn to chill and relax and finish few item upgrades...
oh huh, I'm sitting on
shame about the weapon type and damage roll
cause that combo
Tell Sefoni I said hello

man those blessings really rocket the damage together
160 rager weakspot hit one first shot
Oh brother
337 on second
then it displays 514
but I wonder if it's just tallying at that point
really hard to tell...
can see the hp bar jump but hard to see exactly with the numbers
I need this psyker cosmetic
all penances stuff
Pretty sure it is just showing the total for all the shots
Otherwise you'd see the old number beside it
I think there's a very specific window of time to see separate numbers in terms of spacing shots, while not failing to activate the salvo bonuses
aaah there we go, 125 -> 138
im use to being lonely its ok
huh
I mean you don't really have to anyways. Can just use math
If first shot is 125, and the total is 263, 263-125 = 138
If I tap sequentially
I get 125-138-138
if I hold trigger for three shots
I get 408 damage
7 more than expected?

Ya know, the shop should reset every 30 minutes instead of every 60, with an option to force reset for a select amount of credits.
Would be a lot better than what we have going right now.
30 would suck cause you'd miss a lot of them on missions
just give more loot from missions imo
Oh yeah, loot from missions exists
Material pickups need be increased, and we need more ways to get loot
V2 had a great method of getting loot
Maybe that's just how the gun normally behaves? Have you tried a gun without blessings?
But now we have an hourly gamble
I really think with just: missions give more loot + loot can be broken into maats
mats*
that would make things immediately better
we'd have dockets, mats, items from missions, spend them at store either to get items or to break more down, etc etc
I just want to be able to convert diamantine into plasteel
and you'd have enough items to spend your mats on
I'm presuming there must be another use for them separately - as right now they may as well just be one currency either way, more or less
excuse me?
2 stacks of essence??: O
wtf
heresy
Elaborate
though are you in psykarium?
Enclavum baross
and did you just exit the item menu maybe with it still active?
Did you happen to record?
cause I think it does some funky stuff when you switch - for example, get some warp stacks, then enable or disable warp battery, and get another - you have two separate stacks
e.g.
Unfortunantly not, though it was probably a visual bug? if not it would be kind of funny, trough bugs we get feats as good as vets
Daemonhosts, Plague Ogryns and Beasts of Nurgle should give us something akin to a loot dice.
And we should get at least one guaranteed piece of loot per mission.
also, when you have both stacks like this, adding more will only add to the one with the max of the one yuo have
Same 
This a good pick for a Gun Psyker?
I don't use Recon Lasguns much, so I dunno
It's got high modifiers
Seems fine
and +Flak Armour and Hit n' Run could turn into something nice with other Blessings/Perks, but I'm 100% sure
Nice hacks.
10 warp charges? 
so I'd guess maybe the 2 stacks of essence is some similar shenanigans with psykarium and so on
Unlimited power
Oh my god I just realized that the weird voices I hear playing psyker is the warp
you can't have that outside of psykarium - your 6 stack cannto be added to but will stick after you swap
until time out
yeah but he said it was in enclavum baross, not psykanium
Just me
Yeah i don't know how it could have happened, this game doesn't have bugs
it would explain one time I thought it was regening VERY Fast when a mutie was slamming me
and I had more toughness regen speed than his damage
probably I had a couple of stacks of it
maybe some of the other classes have something that interacts with them for no reason? Like how plasma explosion is perils explosion for out with a bang purposes
I hope if Fatshark decides to buff Brain Burst, instead of adjusting charge speed, I hope they bump the damage so it could fill into a more slower charge but massive damage niche that it wants to fill but can't atm.
ware you using flayer?
If i had to guess, psychic comunion triggered off a bb and somehow gave me 2 because of it
That would be nice.
no, battery
just thinking maybe if you literally get 2 simultaneous warp charges
like exactly the same time
You could probably get 2 charges at the same time if you run AB and burn 2 enemies with the same attack
would be really rare tho
I'm trying to proc double brainburst in psyk but realised who knows if it maybe also requires you to actually gain two at once, as in increase in number
not just "there's been a warp charge"
either way it's nice to know essence harvest is a little stronger sometimes more or less for free
I'm already a fan of it
wait, that charge looks really fresh, but the essence harvest stack is is already 1/3 through the duration. Doesn't look right
Im sure its #1 on fs's fixes in the next patch
Might have been just refreshed from burning enemies with ab
yeah but any refresh would refresh the essence
There is somewhat demand for visual fixes or adding of them in general.
broken ass game
One could hope for blessing active indicators or stacks on them.
if that was something we could reliably do it'd be great
that kind of gradual toughness regen is very valuable
Or you know, would also be nice if it worked like that for real, like the way vet gets an infinitely stacking tougness regen for killing anything at all that shows up in the feed
and lose the baseline of any warp charge refreshing?
Im talking about essence
yeah
it refreshes via warp charge gain
but if we got more stacks per specialist and elite seems like it might get really strong really fast
if it still refreshed via any charge gain
I don't see how that would be a bad thing, it would just be more tougness regen????
If thats how it works I might actually be interested in using it.
If none of the conditions changed and it just stacked, it'd be broken
You can get a few stacks in seconds on purg with AB
Imagine spraying purg into a crowd and getting like 30% toughness per second
Yeah, i'd feel like a vet that just clicked on 3 guys with his bolter lol
Can't overlook our infinite ammo and flexible reloads that can be tremendously short if we want them to be
even using fast reloading weapons on my vet with their reload speed perk when not empty, I get so impatient
like cmon cmon cmon, I got things to shoot here!
also
our weapons passively reload while we melee
I have noticed that this feat is a bit wonky or so in terms of activation it works like it should as description says but i've had cases of it BB 2 heads at the same time and i am not sure if fight a pox horde it if BB a few heads at the same time while using the flamethrower staff
Anyone help me with the penance "going out with a blast" or have some tips or tricks???
lol
Dont be, some of us have enough to arm small nation.
would prefer to have decent surge staff.
What I've been using
You're right though I'd love a god tier surge
Run 'n' Gun is carrying that Surge Staff roll fr
I have around 5 others that are there around 350-360 but stats are.. well not quite there.
True
Fatshark at this point should just... drastically lower the chances of getting any ranged weapon besides staffs in the shop and Melk's Limited Acquisitions for Psykers.
I've not seen a Staff with Melk for the last week.

And every Shop Staff is dooky.
This is probably least fucked staff I have.
Still could be better.
Yes
We can change 1 perk on every weapon
Sure
Over my Darktide career I've seen 5-6 T4 Infernus and Crucian Roulettes. Not a single Surge or Bloodthirster, or even T4 Deflector
The worst best luck
I may have seen 1 surge very early in beta and didnt think any of it.
That has to hurt
I dont even care if its a bad staff, in 5 years when they finish crafting I will transfer it.
Run 'n' Gun and Warp Flurry, but the latter only on Surge staff
I just wanna get a good Crit Surge Staff
I truly hope it will be 2 blessing swap and not one.
We honestly shouldn't even be limited to single Perk swapping
Let us spend all our Plasteel to still not get the two perks we want pls

gotta keep you playing the game shomehow 
We also should have to play cookie clicker with Hadron for 20 minutes to get the perks we want but here we are lol
I feel like it'd be better to limit us to one Perk swap and one Blessing swap if we get to pick the exact Perk and Blessing we want
I more so mean from the get go, instead of playing Cookie Clicker for it.
So we don't waste materials.
Its free once you have clicked enough.
my #1 qwol gripe
I really hope the reason we haven't gotten much from Fatshark in weeks is because they're working on a big QOL/Balance patch.
But-
curious, what does the game mean by 'impact' if it isnt a weapon stat
I know that's just copium.
Stagger/Knockback
Power = Damage
Impact = Pushing Force for Knockback, Stagger and Knockdown
ah so funny crowd control, goooot it
Ye
can somebody help me do psyker penances please?
aight, im just conflicted on wether to keep the dueling sword or use the devil's claw
game pass?
nope
im crying alone here.... sorry friend
np
whats the pennance? might be at least able to give advice
i really enjoy the lethal speed of the dueling sword but i know the decent crowd control the devil's claw has despite there's so many other weapons that does the job better, even some ranged weapons
kill 3 elites with peril explosion
find three ragers, get them to target you, and then pile up the peril to go boom
tramua staff can help
Is there a reason the MKV axe is preferred over the MKII, they seem to have the same light attack pattern.
I have a devil's claw with 2 impact blessings, it stuns like an Ogryn melee.
Or find three shotgunners and tank their hits with a Deflector sword and Peril Block
Shotgunners won't run away when approached, unlike Gunners
And you might be able to dodge their melee attacks a little more reliably pre-explosion than Ragers
CommsPlex Espionage in the lift hacking arena, Elite enemies usually spawn behind the statue from where you walked in
That's how I completed mine
The light attack pattern isnt what makes the Mk. 5 great, its the push counterattack
Just starting off right now as a psyker. Got my first force staff and im level 4. Any tips? How often should I be spending my currency? Right now I just have a combat axe (given as reward) and the force staff (purchased for 4k)
Also at my starting level, should brain burst basically be used only for special enemies with an hp bar? The cast time is so long and peril accumulated in one attack is over 50% so I could. Only do 1 attack and I have to quell. Seems very inefficient
What kind of force staff is it?
Brain Burst is great for Gunners, Shotgunners, and the like
It'll be a trauma staff
I see
At low levels, BB does not one-shot Mutants, but it still is not a bad idea'
I'm not in game right now.... But it shoots lightning balls and has a secondary attack that's like a white aura that grows bigger as I hold it then like a white blast comes down in that area
Yep trauma staff
It has really high stagger rate but is perhaps one of the worst staves aside from that
Oof. Trauma staff is the one that's hard to find a good use for. The blast will knock enemies away
(Out of the sights of your teammates)
Nice lol. Would you recommend still using it or sticking with a lasgun?
Stick with a lasgun, you'll be more useful
Wait for surge staff or purgatus staff, if you have good aim, voidstrike can be decent
Surge staff or purgatus staff are generally more friendly with team play unless you're in a premade that takes into account the use of a voidstrike staff
Hmm. But what about the ammo situation? I tend to find that in a full party of 4, everyone just runs and grabs the ammo most of the time. About half way through the run, I find I'm on my last mag. Usually just cause ammo is scarce
A lot of staff play kind of leans a bit more heavily with perk usage though
That's why melee is your primary weapon
Are all 3 of these just unlocked randomly? Or after a certain level as a psyker?
They unlock at different levels
Ah ok and as a psyker, is there a particular melee weapon that is better at low levels like I am? Just a regular sword? Combat axe? Or should I buy a force sword?
Level 8 for surge staff, 11 for voidstrike and 15 for purgatus
Ah okay okay. I'll look out for that then
I'm a fan of the force sword, but peril must be quelled with a force sword
With a normal weapon, peril will passively quell when you swap
force sword quelling animation is king but the speed of it is shite
Force sword special attack is pretty good though
If you get the deflection blessing then it's even better
Oh so you're saying if you have the force sword as the active weapon then peril doesn't decrease passively?
But if I switch to a lasgun or staff then it will?
it does but not as fast
It will decrease passively, but at a decreased rate since you can actively quell
Force sword I would use only if it had the deflective perk, otherwise I use a chainsword
The passive quelling is really nice
Ah I see... But staffs have increased passive quelling compared to wielding a normal weapon? Or also less
Force sword special is pretty nice though
stave manual quelling though is the fastest (outside of ult)
You will only passively quell when you actively have a normal melee weapon out
Yes staffs will quell faster
But yes
You don't need deflector. It can become a crutch if you rely on it too much. I had to retrain myself to actually think about cover and positioning again after using it too much
I can relate π
Eh, it's an easy save button vs bosses or daemonhosts
that
psykers don;t care about demon hosts though π
is a positioning issue not a deflector issue
In the end, just play whatever feels good to you
but it is correct. you don't need deflector to make force sword good
I will say though, trauma staff is my least favorite of them all
I dont have that issue because I still want cover for Voidstrike vs. ranged
tbh I sometimes use a duelling sword. The attack speed makes the brain burst perk go off on cd
I wonder if combat knife would feel good too
the brain burst perk triggers off everything so eh
the main backfire to it is the 15 second cd
Speaking of the ult. Is it better to use mostly to quell peril in situations that need it? Or crowd control? I still only have the basic starting ult
most people use it to quell peril yes
Part of me wonders if you got the soulburn passive on force sword with brain burst passive, and a deflection passive, could you play psyker as a melee class
otherwise they use it for the soulblaze/BB efficiency
I save the ult as a panic button if I'm about to blow up
I have the perk that makes my BB faster so I use it sometimes to clear elites fast
That will save you from blowing up if the animation has already started. Also, you can brain burst from below 97% peril without blowing up
97% is the limit
used to be 90%
the other mistake with force sword
is if you use the push-attack
which gains you 4% peril
and it can cause you to overheat if you're doing it while there
How does that perk work? Do you use it right before charging it? Or can you use it while charging?
after
it only reduces future casts
Ah ok
so yeah, cast after you used it
fun fact, cerebral.lacerations amplifies brainbursts damage as well beacuse its not treated as a warp attack by the game
It's fine to use it. I don't have a problem with using it. Heck I would encourage using it. I'm just saying don't EXCLUSIVELY use it for every run
I feel like Psykinetic's Wrath (not the Class Ability, the Talent) should increase damage in general, not just Warp Attack damage, so it's more useful with a melee Psyker who uses the Force Sword.
Also, Force Sword special kills should give a Warp Charge
Or evem Trauma Staff Psykers who use it to build Peril quickly for their melee weapon.
Once you have kinetic flayer you will be sitting on perma max warp charge stacks during combat
What do y'all think? If I buy it, could reroll the exp.
you can use whataver you like ultimately all of them are bad because brainburst damage is low
and im saying this as someone who oikes psyker actually
I mean, I like Psyker too
I have 100 hours in Psyker.
But like-
damn I wish the class was better.
Also, it's gotten to the point that I might just start running Gun Psyker even though I wanna use Staves because I'm not getting Staves EVER
Psyker is fun, not great, but fun
They were clearly afraid that they repeat the Battle Wizard incident (VT2) again and made it undertuned
What class did you guys find the most fun?
Psyker is one of the classes of all time.
Psyker is fun but if you want shit done call a Zealot or Ogryn
ive been maining precher cuz smacking stuff in the face is just too fun
Psyker and Ogryn. I like Vet too because it can get things done
tbh I'd rather see general qol stuff that we need before psyker buffs, at least psyker does well in damnation at its current state
I like to play combat knife zealot, go dancing around everything
Zealot is nice too, I get flamed a lot for using a revolver tho but dont care, those specials aint gonna kill themselves
Psyker is a fundamentally confused and underwhelming class :(
It doesn't know what it wants to be
Confusing? No. Undertuned? Yes. IMO
Yeah, I was torn between zealot and psyker. Not sure which was more fun so I went with psyker
I main zealot
It's not confusing, the class itself is confused.
It doesn't know where it wants to stand.
It wants to be a crowd controller with some single target damage, but since he has virtually unlimited resources (quelling peril doesnt deal damage unlike venting the plasma gun) they tuned him down instead of setting some barriers.
I liked playing psyker in Inquisitor Martyr though. Felt so OP
Like a good kind of OP not the game is boring OP. But the class was fun
Psyker is technically the only class with an unlimited "ammo" ranged weapon right?
Psyker wants to have good CC, but is reliant on a Staff with bad single target damage to have any good CC.
Psyker wants good single target damage, but ultimately has much less DPS than other classes thanks to the nerfing of abilities.
Just feels bad.
i want a different mk force sword with sweep movesets, or just let us use some heavy sword on psyker so i can melt hordes easier with melee
To be fair in a theoretical level he is the best trash killer becausr of the fkamethrower/aoe staff
Technically yes, vet can regen some ammo but ultimately will run out unless the team knows ammo management
If the team has ammo management, then an ammo regen will keep the team unloading lead for the entire mission.
So the whole unlimited ammo thing is a weak argument because of Vet existing.
:(
okay, I'm finally at my desk
... what feat was I going to look into? the skill CDR on elite kill one?
well its usually not a problem, then you get a zealot who pick up every single ammo drop even when his flamer is barely missing half a clip
templates.psyker_biomancer_cooldown_reduction_on_elite_kill_for_coherency
The cd reuc on elite kill is the one i go for but it only reduces the cooldown for the person who landed the killing blow
yep, Vets will have a field day if you stay in coherency
Thoughts on Communion?
in case the fact that their base cd is the lowest doesnt help lol
once you get kinetic flayer it becomes obsolete
I'm not seeing any checking for who gets the elite/special kill
and if multuple psykers have it only one of them gets a charge
And you run flayer over battery?
it should be whoever is in coherency with the psyker when an elite/special dies gets the CDR
I'd only run battery if you go for the non brain burst buffing final talents
Thatβs what I typically do
@clear heath
But I hear BB is much more efficient in Heresy+
datamining revealed it works this way, just like it revealed that brain burst isnt a warp attack and is always a weakpoint hit and as such can be amplified
BB isn't "much more efficient"
it's less useful
BB falls off after Heresy
it does a static amount of base damage, and that damage becomes less useful in the highest difficulties
hard.
yep, same goes for grenades
use BB where it matters - specials or elites that you can one-shot when the rest of the team can't reach them
Kek
anything else needs at least 2 casts
idk if they're playing the same game or just want to use bb 24/7
I think the latter
You can also spam it on monsterd with the damage amp talent to help your team with a perma 15% dmg boost
it amplifies bbs damage as well ironically
I was looking at that for sure. I feel like monstros show up less in higher difficulties from my experience as a veteran
More daemonhosts to stumble over
If you have a hammer zealot or plasma gun vet they will melt anyway
I play plasma vet so Iβve never really considered monstros or carapace elites as anything more than an inconvenience.
but evis sword with special also deals a lot of damage
For feats when Iβm running purg and mk5 axe, what is the hive mind recommendation?
I think the buff is only on the psyker though
I run the aura regularly and have never had it activate when an ally gets a kill
Ye, me too. OH NO A CRUSHER PEW anyway!
It only activates when i get it
no, the code is clearly running on all players in coherency with the psyker
Lmao yep. Plasma vets are made for putting down carapace and every other job is secondary
oh yes, you're right
the event is proc_events.on_kill
not on_minion_death
so the psyker has to get the kill, and everyone in coherency gets 15% CDR
which means, again, on a decent team, there's no reason to take it
psyker shouldn't be getting many elite/special kills
and on top of that, the other classes have ways of getting CDR for themselves anyways
Grants cooldown to whoever lands last hit on the unit.
Applies to both Elite and Special kill.
Benefit the whole team.
no
on_kill only procs for the unit that gets the kill
and only the psyker will have that event function registered
It wasnt me who datamined this so
I am literally playing the game and watching it happen
bah, stupid bot
RIP the code copy/paste
anyways, don't insist you're right on something you haven't tested/checked yourself
I'm not a coder so I have to rely on folks who datamine and translate it to a non elvish language
insisting you're right because someone else "datamined" is plain foolishness
I mean I sure can't datamine, I'd prefer having someone else do it for me
Im not insisting anything i copypasted 3 rows of text
I'd kill for a brutal momentum. My tactical axe only has all or nothing and shred.
that's what I use on my axe
though I'm swerving more towards executor on my FS
wish it had shred too but eh
lets me one shot poxwalkers with BB which is nice
ohhhh boy, finally a weapon with crucian roulette 3+ for my psyker
Melk is holding onto this staff, think it's worth grabbing?
I can't remember, did we figure out that the scaling crit bonuses on melee weapons' blessings apply to your secondary weapons for their duration?
shred applies and has no duration
Because if so then I see some potential builds that take advantage of that with Surge Blessing
I wouldn't
yeah, void with shred melee + warp nexus pretty cool
I know people say that you want Transfer Peril on Void even with Surge, but....
Not even for the T4 Warp Flurry?
really want that
depends on if the blessing is +crit across the board or just +crit on light/heavy/special
I would hold onto it for that tbh
it's amazing on void
would hold on to it and extract later
and in the meantime that weapon does have a great statline
He also has a T4 Limbsplitter axe
ideal really for purg
I'm suprised we dontb have bolt/beam staves
I'm not
I reckon surge primary as a laser beam would be neat
the game is only half done and clearly rushed
Worth?
not worth imo
I swear this thing always generates with terrifying barrage
low range
that said, if you don't have better, could do worse
good blessing combo, groaners/poxwalkers vs horde is alright and could roll crit on the other slot
alright, now this I can test with
Well thats not hard to realize
mostly interested in the blessing, especially since Fatshark is never going to release blessing changing at the shrine
EVER
that + this
Oooo I'm jealous of that Pfhoenix
Soulblaze deals next to 0 damage tho
Let's see, what is the absolute maximum crit rate you could reach with a voidstrike + the right melee weapon? At least 55-60% when we take into account Psyker's base crit rate, yeah?
it's not the dream fsword, but it'll let me test soulblaze on melee better
the dream is bloodthirsty+blazing spirit
yeah, 5 base, 25 nexus, 25 shred, 5 perk
Soulblaze melts trash
you need stacks
@long wharf what are you using to datamine? I know my way around UE5
and for stacks, you need crit
shred + casting at 97% peril with nexus is the trick
And bloodthirster wouldn't transfer it's crit rate based on the blessing's wording?
if you need to stack dots to kill trash units then its pretty bad, ngl
purgatus v damnation mobs
they stack quickly
not to mention most of them will die to 1 crit anyway
Darktide engine isn't UE at all
I thought it was built in UE5?
well its state is unreal but its engine is not
it uses Epic game services
oof
but you can look at the Darktide install directory and immediately see that it's not UE
thats a low blow, gloves high
is this worth a scoop from the melkman?
WOW
that is a scoop
giant scoop
consider it scooped
t4 flurry is crazy good on void, and it also got peril
Gun Psyker is actually fun tbh
but got a Purge Zealot who kept taking all the ammo
:)
Like
t4 flurry means your casts at 80 charge rate will be about... 1.49?
I was almost out of ammo completely
bro was in the white
and took a stash from me
which is 0.11 faster than if you had 100 bar
and that's just with normal chain casting
ugh, well, this isn't really that good still
classic zealot. MAH FLAMER
but this has me doubting if bloodthirsty+blazing spirit is really going to be viable
"Flamethrower is ammo intensive"
Not if you learn to maybe let go of M1 every now and again
:)
if you do like an instant inbetween charged casts, your charged casts will be 1.33s
for full charge
and peril transfer will benefit you as well from the weaved in instants
I'm pretty jealous 
Going to transfer the Warp Flurry off of my surge (lol) and onto my Voidstrike as soon as FS releases the full crafting system
in 6 months
at the earliest
:)
Smile
ah i only got a t3 one but stats are decent
yeah that's really nice
quell speed not that big a deal even with peril transger
fer*
Time works differently in the Warp
They said December but not which year
6% per charge is still really good
I want that staff.
Meanwhile my best Void has Nexus and Barrage.
oh I didn't catch that t4 peril transfer
peril is gonna take forever to climb
it's so close to infinite ammo at that point
And my SUrge has T4 Flurry waiting to be ripped off
I wish that Kinetic Shield still worked off of Warp Charges and not Peril
any tips for the going out with a bang penance?
So Void secondary attack does trigger Trasfer peil?
Sure does
If you're throwing fireballs left and right you can just stagger all the shooters, problem solved π
I'll have to check if I still had some.
Insert Timmy's Dad saying "If I had one"

There are last stand events on certain maps where I can consistently remain under 15-20% peril the whole time without stopping spam
zero ammo cost never reloading ranged, piercing aoe nukes that stagger
living it up
I think I'll play a bit with a psyker I'm getting headache from watching other psykers spam BB on Heresy and not use staff.
The hunt for not dog shit crit rate surge staff continues.
gah, I'm so frustrated I didn't buy that great autogun that popped up the other day, just because I thought I did but actually forgot
braced
Well I have this laying on inventory
got griefed by milk man again
now that I recall I had some concern regarding blast radius, but that is known currently to be useless apparently.
That's so similar to what he offered me wow
Blast damage on Voidstrike is in the low double digits
Even the extra stagger from a larger radius probably has limited use
mm, with way I play its generally 1.
The things you need to stagger with Voidstrike can be staggered with the projectile itself anyway
and to be fair looking at difference between 36% and 80% is probably not some trauma staff level of area reduction after all.
Imo it's the best feat in that column
Realistically if you're running barrage, you should be getting a kill or two from BB every time you press F
If you're using F proactively, which imo you should be anyways, the amount of peril quelling, crowd control, and toughness gain (from quietude) is much more noticeable that the damage boost you'd be getting from the warp charges from communion
Plus you still get charges pretty often anyways since you'd proc barrage more and can do BB a bit more often
Well the blessing really cant keep up with me, but its better than barrage and nexus I suppose.
If youre testing it in the Meatgrinder then you're only seeing a fraction of its potential
"using F proactively" means not having for when I have to either extend myself on purpose or when it happens in the heat of battle accidentally
the way I play, especially with surge, is the ult is for emergencies
KB + strategically timed F into Brain Burst is legit
Not like I'd use it on cooldown for that purpose, but the siutation often calls for it on higher difficulties
And the cooldown is low enough that I cant remember any times in recent memory where Ive been pressed for it
Switching to my voidstrike undoubtedly plays into that last part
With that said I still rely on Communion and Flayer for stacks, so Psykinetic's Aura isnt incorporated into my build
I might see if I can switch off to it in the next game I play, but Im pretty comfortable with my current BB to staff use ratio
I love this
can use it to just burn through a bunch of annoyingly positioned gunners, or just in general a bunch of things
also nice to do BB -> F -> 5xBB very quickly, taking out some one-tap targets and maybe a few scmucks
for a fast 6 stack to get going
without quelling at all
I havent ran Warp Battery in a while on VS, honestly. I like the consistency of Flayer for staff spam
flayer is super good for consistency
I could try switching thins up in that direction, too, keep communion and dump flayer and see how that goes
Imo saving F for a long time is a waste. If you use it more, you can prevent more emergencies from happening in the first place
It's a really short cooldown. It's not like Unchained Sienna ult where you have to wait 2 minutes. Spamming it every 30 seconds is way more useful just for the peril quell alone, not to mention the toughness gain and barrage procs and push
but I seem to remember that without frquent BB use stacks were dropping off
plus it's nice to see flayer pop on something you just tap and immediately it dies
Force Sword Special + flayer on a mutant you just dodged, yummy
I tend not to use it on CD because I don't typically want to quell
not that much
I'll use it if I need to very quickly sustain casting in an unusually tight spot, but I love how it goes through walls for dogs on teammates
with executor t4, 6 warp stacks, and maybe unstable power, might be possible to 1 shot a mutant on damnation with FS special outright
I know that if I build 5 stacks of superiority for 25% it's enough with 6 charges
and I don't think that sword has vs maniacs on it
mine is like 1 hit away (on 6 charges) and it's not a perfect damage roll
also no mutant
there's definitely a blessing/perk/stat combination to make it happen
Tfw we failed a Difficulty 4 mission because I, the Psyker, was having to take up the mantle of Veteran and provide all of the suppression and take out ranged threats because they were addicted to their buzz buzz funny sword.
They then proceed to say I wasn't pulling my weight and to go back to Difficulty 3.

Veterans.
Ha I usually get veterans who want me as a psyker to front line for them
that's when you insist on standing behind them
just did this test
feats: psykinetic's wrath, 6 charges
sword: +25% maniac, executor t4
everyone else is the psyker's best shield
successful 1shot in damnation meat grinder
Well that was uneventful heresy.
sword is only 66% damage, 52% first target
a better sword might be able to do it with 4 charges, idk
Veterans are a weird bunch. You get a good one and they kill every special in the room. You get a bad or dumb one and you're suddenly having to carry them like a sack of potatoes
I mean, that's true of a bad player on any class
I mean yeah. You get a dumb zealot who yolos ahead like Rambo cuz they think they are invincible it's the same thing. But it's really noticable with vets cus of how popular the class is
My god the queues are horrible tonight
Saturday night is prime gaming time
take a look at the voice channels
absolutely pathetic
aparently snipers will one shot you on now. if you dont have full toughness.
try game pass friend
I'm use to being alone... and hurting my back. π
gotta be careful, the older you get, the more those kinds of things can hurt you

Does anyone know how lightning targetting/chaining works?
How targets are picked and/or when stuns kick in?
the first two targets closest to your reticle are the primary targets
past that, magic
Also does anyone know how burn from multiple sources work? like do two psykers with purge staves just build up to 15 stacks twice as fast or each have their own 15 stacks? If the first, how does flamer fit in?
It's cause they do like 300 damage per shot with semiautos, so 900 damage in 3 clicks kills most things in this game that aren't carapaced
which sadly translates to a lot of ks
aiming? in my first person shooter?
each player maintains a separate soulblaze stack
flamer applies burn, which is a separate dot
man I'm havin terrible games today. just not really sure I can clutch anything out on psyker
queueing with a purge staff be like
Tbh my favourite memory is getting a stack of 3 Z
competing with flamers is just impossible
you can also make the ogryn kickback look like a rumbler
and vice versa
some weapons they just decided are the same
i see
i ll make it look like a trama staff
since i like the look of those better
how is everyone
finally upgrade my staff
my new staff
idk if its good but i tried
What do you mean
Nice
think thye mean the Xbox pass
no one is online and those who are are usually pretty bad/ uber casual
and no mics. I stopped using mine becasuse no one can hear, or respond.
i mean population will only probally come back after a major update
right now sadly people say its a unfinished game....
I hope so. today has just been espically bad. feels like the game is actually dead.
like there is 10 people online and we cant get in to a server together.
3-4 are in my lobby right now
XD
though finding mission teams havent slowed for me
but i been doing lvl 5 missions for craft supplies....
what difficulty? and are you on xbox game pas
no

game pass has the lowest player base from what ive gathred.
its likely
use to be able to get through the first part of a mission then people would join. im closer to half way through with bots before people join
right now i been hearing alot of people just feel the game is not released fully
mostly people who don't know about how slow fatshark is
which to some degree i can see
anyone need a Psycker for a strike team?
vermintide updates are slow as shit
even then vermintide still doesn't have Sienna 4th
its fun the guns are cool, the combat is rewarding if not needing some tweeks ( expected for a game like this) its just feeling pointless to play nothing high level drops in stores or at least rarly and mat runs are the only way to move forward. its just a long gring with out crafting. and back to the original point no ballance patches. espically psyker few tweaks and it would be a fun class again
its still fun.
it isn't a bad thing
yah its an issue.
not when rank 4 missions can let you 100 diamantium
the rarity itself isn't
XD
Oh my god Iβm so sick of people running through this like itβs a simple hack and slash
the amount and resets the shop has is the issue
Like nobody wants to stay together
I donβt think people realize that if you get separated the AI is gonna fuck with you
i think psycher has some bit of advantage with their block stun
majority of newer tide players basically and then they call the game bad
where you can keep large number at bay
if you mean push
i played both this class and sharp
everyone has that on melee weapons
i mean the ability to spam it
not with out stanmia
I've noticed a trend of players not opening boxes
and not bothering to look behind things for mats
same
quite irritating, to be honest
i open everyone i find XD
I feel like the maid
having to go back behind everyone else to ensure everything was opened and picked up
i am just going to say this though
i find psyher more fun than sharp
despite the game giving me a rifle on my psyher that make a sharp cry XD
I dont know if this annoys me more or 2 veteran moving at tactical pace of snail shooting enemies behind cover and slowly moving from cover to cover.
using a gun on zealot/psyker = People telling you to just play veteran
yeah, that's a little much for Darktide
it isn't a tactical shooter
i mean i had a slow push advance with my surge staff
even worse, I got an amazing bleed combat knife ... on my veteran
if that counts as tactical
I play a little more agressivly but I focous on every thing that shoots first.
LF veteran that can play their role and not move at a snails pace
my zealot cried
that's ok, there are like at least 4 weapons that perform better than knife imo
I've bought 5 staffs today.
MG la
the balanced variant but everyone says is trash
many people out there only look at XII
it's mainly because people like a strong hitting DMR
such as XII
while the la and the other mk idk but it's blue in color are weaker(but shoot faster)
because the MG12 is an outlier of the lasguns
a balance pass will fix that and it won't be as good
as long as they don't nerf muh helbore
(I wouldn't mind if they changed the mk3 bayonet attack tho)
in my opinion the worse gun to use is the auto pistol....
why the heck is the seconadry holding the gun sideways
brace/aiming
my favorite was the bolt gun XD
bolter
but its not worth the ammo cost...
So you can RP being gangsta AF in the 41st millienium
lol
Yo Militarum respect!
bolter is ammo efficient given how you use it
i used it mainly to kill big targets
Astra Militarum
just dealing with hordes became a constant chore....
the downside of bolter is more the long animations/reload
yup
well you dont blast anything that moves with boltgun, you whip it out for actual threats
i dont even use my boltgun for crushers and like a trio of maulers/ragers when i run eviscerator
it kills most gunners or rager in one hit though
New Update:
Added Black Ships - If your Psyker does not complete all Penances within 7 days, they get fed to the God-Emperor and you will have to create a new Psyker from Level 1.
I guess also if (those few out there) that cry about bolter being inaccurate
but you can reduce that to 4 sec or feat, blessing, perk.
which i cant complain XD
Melk offering me this:
lol please help me clear them π
depends if they wanna sacrafice the other feats for the reload ones
but yes reload vet is fun
that sword is nice
Oh well 1-2 sec regardless with weapon swap.
bolter is what I use when I just wanna chill in a run anyhow
my favorite gun probally is the revolver packs a huge punch and looks cool
ez carapace kills
but you d think you could carry more pistol ammo than a rifle but no
revolver ammo got buffed
revolver used to only carry like wut. 24/36 shots?
ye
I might cry, I'm short 360 melk-bucks for the sword and I have missions that get me 350... the other mission I have not complete is 25 completes....
revolver that update got all around buffs
technically ( reload ult but yee)
no speed loader
The push is what everyone says is unlimited right?
then again revolver fits perfectly with the reload faster with a partial amo capacity
only one thing i find sharp to be extremely good at
is they can keep focus volly up alot of the time
due to a feat
each kill extends it
shrugs
for us psycher we just spend our warp charges for ability
like the one i use that lights mobs on fire
the one that can half hp a poxwalker because our soulfire is so OP
4/6 stacks of soulblaze
hordes *
does work. not to mention the ridiculous amount of range on it
brain blast one is effective given you actively use BB
i use BB one so when i need to use BB i can BB in a reasonable time
mainly for shield ogrins lol
fair
yeah i ll need to do that
you could make a private lobby get a orge to join you
unless you solo'd / 3 others just bad
even bots would do 10% xD
Shieldgryn yeah
then die before you kill it lol
Bots are SO bad
than 3 orgen and one psycher π
bots in my experience suck if you rush everywhere and they can't keep up
i had bots in a rank 5 mission they did nothing
any news on the next patch?
nope
rip
fed up of only seeing guns in the shop as a psyker, the trauma only hitting legs and doing half damage, void no head shotting half the mobs etc
you must be one with the mechine souls
Purely out of curiosity, even if it's a Honeypot, with the "career datamines" it talked about the "Psyker Protectorate".
Apparently they get defensive features, warp shields and "protectorate chain lighting".
Anyone up to speculate on what more a "Psyker Protectorate" would entail? (I love talking about Psykers in general, so pls humour me)

what i heard
it likely a aoe type skill
that put a lightening sheild around a area
probably blowing up whoever you guading when u overcharge
That'd be pretty cool to be honest.
Giving more defined area denial to the Psyker would actually give them a niche.
if they fix the damn traits and staffs we would be awesome
i feel only psycher that have this ability is surge and purge
both useful for denying ground
trama can but its expensive
but with this said the sub class data mine had very little on psycher
other classes had more information
WTB coruscation and bolt staff
I hope they buff all 4 Staffs before doing anything major; even Surge and Purge, but only a bit, since right now, they're just the lesser of many evils.
Vet, Zealot and Ogryn can dump out damage a lot quicker than a Psyker can, so having a solid bump to ours would be nice.
Also, there's apparently code for 2 more Force Swords in the game, but different Marks
Like the different Marks of Axes
I would like all 4 staffs to have a different ranged attack/left-click. All have the exact same except for Purge
Yes, each staff should have their own Primary Fire
Voidstrike should keep the current bolt
since it fits the most
also staff special need to do somthing better than bop
What could fit with surge and trauma then π€
Surge should get Smite as the Primary Fire
Long range, hitscan bolt of lightning
lightning bolt and soft targeting explosion
And yeah, something more AOE and Stagger based for Trauma would be nice
What if, trauma just throw a rock at ennemies
All the killing power is in the Secondary Fire... or it would be if the hurtbox wasn't jank
i wouldnt mind throwing rocks'
But yeah, each staff needs some touch ups
They're not good enough as is
In terms of just
quality.
Arguably 2
Super team.
so does a charged void
this is patently false
But who charges void for anything else than bulwarks?
a good surge user is a force multiplier for the team
because they can hard counter the nonsense the AI director spawns
surge opens targets up for attacks
Surge needs to be more consistent; it loses value with a better team, but is useless with a team that doesn't capitalise off of it.
it gives everyone else breathing room where they wouldn't have had it
Surge would be cool with a lightning stream like Sienna's staff that was basically hold left-click and can pop them if you hit right-click with it on them. Maybe give it that same thing but in lightning form or leave it as a stream but it causes stagger if it's just a CC staff by design
the better the team, the better they capitalize on surge
if your teams good you dont need it and if there bad its useless as they die anyhow
True, but they absolutely don't need it, and even if it helps, it loses value with better teams still.
If your team is bad surge can be bad cuz it wonβt do as much damage
I was kiting 3 maulers and a rager with surge and nobody was killing them
If you have half decent team you can come in as clown anything.
again, hard disagree
hence the clown pants they have in the shop now
I'm not suggesting surge is necessary
purge and void are the choices tbh void can cc enough and kill / stagger special behind the zerg and purge can do purge stuff
but to ignore the benefit surge provides is not a statement on surge's utility
surge can reliably kill groups of scab shooters
and kill scab elites
I'm not ignoring that it's stun is insane
its stun is great
But I just think Surge should do more for the Psyker themselves too
I'm not against that
I dont think anyone is
There's definitely room to make it stronger without making it overpowered
I hope.
Charging should actually give you meaningful damage.
Keep the stun spam at low charge
and let charging actually deal damage.
the problem with making surge do more damage is that it can quickly make it BiS
It would still be limited by target cap
It can only target 6 per zap, right?
Ye
Voidstrike, Purgatus and Trauma don't technically have a target limit.
So I think upping Surge damage with charge would be nice.
Y'know what. This ain't bad.
I think the best buff to surge would be to tie how many targets it can hit to charge level
^
ramp up number of primary targets as well
that would be super QoL
Oh, charge level increasing the amount of chains you make by increasing how many primary targets you can hit
it shouldn't be unlimited targets, but having a default of 4 at min and max be, say, 16 or whatever
that would be awesome
That would actually let you kill things with Secondary Fire too
only CC primary but having primary + secondary increase with charge
that'd be nice
maaaan i am so tired of playing surge
most our blessing dont even work xD
I love playing surge
but i have to
when i dont play surge the mission goes to sheeid
I really hope Fatshark changes Surge Primary Fire to be more lightning-y
Make it a hitscan lightning bolt
π
I feel like a lightning based primary would have to be close range
which i feel like would be a nerf
unless you mean force bolts with lightning popping off of them cosmetically
I would hope that it stays as a long ranged attack that can hit barrels
Considering Surge is a backlines staff, I'd say a hitscan primary fire would be nice
We already have Purgatus as a close range primary fire
hitscan makes sense too with lightning and all
We don't need more range issues with Psyker staffs
Fatshark isnβt about making sense
Yeah, that's what I meant
