#psyker-class

1 messages · Page 277 of 1

hot zephyr
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Yeah, doesn't matter how good your naruto run is, if there's a Vindicator shell coming your way, you will stop existing.

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Yeah, this is why lore-wise the Shuriken/Splinter weapons used by the Aeldari are so deadly, just basically a watergun of razorblades. No need to aim, just hose down the area and it'll find all the weakspots for you

woeful pebble
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thoughts?

teal kite
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is that 40% damage to Crushers?

woeful pebble
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crushers are carapice

hot zephyr
teal kite
woeful pebble
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no

woeful pebble
hot zephyr
# woeful pebble ty

The quell speed is a little low, so you'll have to watch your peril a little more but high warp resist means you'll just generate slightly less peril anyways

teal kite
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I hoped to do more damage to crushers I hate them the most lmao

woeful pebble
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was wondering more about the blessings combination, seems like a nice combo

hot zephyr
teal kite
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Thats my sword

woeful pebble
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25% carapice

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ah

teal kite
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deflector has saved me when caught with my pants down so many times

woeful pebble
hot zephyr
hot zephyr
# teal kite Thats my sword

Sword is kinda the wrong weapon to be going after crushers with. as a psyker you should just be BBing them

teal kite
hot zephyr
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Sword + activate is really meant for mid-tier elites like ragers

teal kite
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the force sword activate attack, interrupts the enemies attack

hot zephyr
teal kite
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so crusher cant even hit you

hot zephyr
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Crusher packs on Damnation come in groups of 2-3 frequently

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You can't fight them in melee in a pack like that

teal kite
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yeah on that id be more careful. I cant ever find a team for Damnnation so ive only done it once

hot zephyr
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On Heresy, you can finish them in melee fine, and on Malice and lower you just annhilate them anyways cus they are like a two shot with BB or less

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But yeah on Heresy or Damnation a crusher/bulwark pack is no joke

teal kite
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oh ya the bulwark always bodyblocks well

austere estuary
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😄

hot zephyr
austere estuary
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lmao

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I actually tabbed over to post the most tragic purgatus

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1% off

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I really wanted to test run n gun on this too

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but melk wants all that currency for it

teal kite
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hows block effeciency with force sword with deflector?

fringe garden
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It's pretty great

meager magnet
hardy socket
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i'm playing right now and i'm seein the surge and purgatus bein kinda situational compared to the voidstrike

hot zephyr
wanton cove
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I wish I could use VS well but I am bad with aim and playing on low graphics until I upgrade lol

silver pagoda
hot zephyr
wanton cove
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Although void is useable throughout all difficulties

hardy socket
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does purgatus also drop the framerate for anyone else?

wanton cove
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Surprisingly no for me. Although again. Low graphics lol

hot zephyr
silver pagoda
orchid shadow
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So we're some sort of Suicide Squad.

cyan notch
silver pagoda
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I mean, 1 curio with +3 stamina, other 2 with health or toughness

fallow spoke
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bro melk is so stupid

hot zephyr
cyan notch
silver pagoda
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lol, well still I'd rather have the stam on curio than weapon

cyan notch
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i wouldnt but up to you

hardy socket
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god i fucking love checking every hour and not seeing one staff

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i absoloutely adore having to gamble to get a better weapon

alpine portal
tame jolt
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how good is this?

manic needle
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Looks good to me, hopefully they eventually patch Warp Flurry to work with Surge staff

hot zephyr
proud mantle
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does this mean max of 2% or max of 10% with stacks then

raw heath
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that text doesnt explain too well lol

manic needle
raw heath
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aint wrong

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"max of 2%, but also stacks 5 times"

still hearth
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Crucian Roulette

silver pagoda
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another funny wording, if you look at the staff details on critical bonus is says "melee attacks" get the bonus

still hearth
karmic surge
raw heath
silver pagoda
raw heath
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you'd think the people who made the game also made another similar game before

austere estuary
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warp res is very close to meaningless

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and a lot of the time literally means nothing

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not because of any bugs, just a combination of it not affecting charge up peril gain and that you will be usually walling into 100% and therefore 'chopping off' the majority of the peril gain and far more than you'd be saving as well

teal kite
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this worth getting?

austere estuary
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the only downside of that staff is warp flurry doesn't seem to do much for it atm if at all

teal kite
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20% hp is sweet

austere estuary
teal kite
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extra HP always good

austere estuary
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gunner damage res and block efficiency with health are useful

teal kite
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god I hate gunners

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stunlocked=ded

austere estuary
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could just use as is if you buy a lot of things, or roll the dockets off

teal kite
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imma roll dockets off

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for corruption resistence

austere estuary
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could put toughness or more hp again

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corruption res is.... eeeeeehh

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afaik it only works on the buildup over time portion

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rather than the big chunk you get

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if thinking grims

teal kite
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okay

austere estuary
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health always helps v corruption though

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and has the added benefit of always helping vs death in general

teal kite
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what should I try to get

austere estuary
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health, toughness, ability regen spring to mind

teal kite
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hows this one? I got it as a drop a while back

austere estuary
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oof

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not so hot

orchid shadow
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Oooh, only thing that could make that worse is +%exp

austere estuary
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main roll could be 3, toughness 5 nice secondary but curio is ??? and poxhound damage seems negligible anyway

teal kite
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yeah its garbo I thought

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got this from the one I bought during rerolls

austere estuary
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reroll till you get a max roll of something that you want

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it gets cheaper each time and eventually free

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so then you can basically just roll till you get what you want

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oh no

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you ever think you've bought an item

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but actually forgot to or got distracted and only realise when it's not in your inventory?

orchid nest
# hot zephyr 10% total
austere estuary
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that's what happened to this

orchid nest
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unfortunately realistically right now anyone should only ever expect 2 stacks of nexus

austere estuary
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what why

orchid nest
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see that link. the 5th stack appears to not even exist and 2 of the stacks are both at 97 for some reason

austere estuary
north cradle
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I would like to thank @blazing oak and @west stream for their noble sacrifices in the pursuit of GOWAB

austere estuary
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warp nexus is the crit one, need to do some tallying I guess

orchid nest
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I suppose it's also possible that you always have at least 1 stack in which case expect 3, but that wouldn't follow his testing with unstable power

north cradle
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All that's left is another twelve missions

cyan notch
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unstable power doesnt have a a listed stack limit so technically 4 isnt wrong

orchid nest
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he shows his work in there, the damage increases for it follow the peril thresholds set in the code

cyan notch
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i know ive seen it the 3rd tier and 4th tier are overlapping

orchid nest
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yeah

cyan notch
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so youre just missing the 3rd tier of +9% damage

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but you still get the "intended" maximum of 12%

orchid nest
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the two overlapping tiers of 97% aren't realistic to maintain though unless you are just like riding the precise line on bbs for it or something

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I wasn't trying to say they don't exist at all just rather you won't be getting them the vast majority of the time

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it should increase in like 15% tiers instead or something

cyan notch
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i know i just have a bone to pick with the "they are supposed to stack 5 times" line

lethal folio
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It's weird as plasma gun has a different table with normal values

stray pond
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Melk this is an interesting sword you brought me

orchid nest
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I think he is only referring to warp nexus with that line but maybe I misread it

stray pond
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Oops all cleave

lethal folio
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0.2,0.5,0.8,0.97

desert lance
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What do people mean when they say Stamina is bugged?

cyan notch
orchid nest
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Oh yeah I see now, you're right he does say 5 for unstable

lethal folio
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Curio +Stamina always only gives +1 stamina.

desert lance
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So, 1, 2, and 3, all give 1?

orchid nest
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it could just be you have one base stack of nexus too like I said kind of like how psykinetics wrath always gives you 5%. in that case expect 3 realistically

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it's the two 97 ones that are the real problem. so weird

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must be a leftover from that patch the day or so after the pre order beta launch when the BB threshold was all messed up and they "fixed" it

austere estuary
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okay

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I just

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shot a reaper in the face 200 times

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with a voidstrike staff

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for science

orchid nest
austere estuary
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waiting between each shot to keep it at 99 peril

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warp nexus lvl 1 for 10% in theory

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5% base

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I crit 31 times out of 200

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you get the full amount

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I've tested shred previously (checking how many stacks we actually get via cleave etc, first hit, second hit, so on)

orchid nest
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you'd have to test the other thresholds I guess, that would support the you start at one stack theory

austere estuary
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and that also gives the right amount

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well I don't really care much about 1 stack LUL

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I play at high peril as much as possible

orchid nest
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the main problem is if two of the stacks are at 97% they are still functionally not very useable the majority of the time

austere estuary
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slingshotting to abuse quell momentum & the wall of 100%

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very usable

stray pond
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I just scrolled down in Melk's shop and MMMM this is fuckin' tempting

manic needle
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More usable on a force weapon with slower passive quell, at least

orchid nest
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not for purg and surge at least. it's a liability for your team to stay that high and have to quell because they are depending on your cc

stray pond
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T4 Blazing Spirit, I want it

austere estuary
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I'd take it just for holding to extract

stray pond
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Exactly what I'm thinking

austere estuary
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you actually minimise quell time

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by running at high peril

stray pond
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Yoinked it. Thanks Melk.

austere estuary
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and only doing very short quells

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let me find a video I posted earlier...

orchid nest
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the problem isn't that you can't make it work it's that having to quell can translate into damage your team takes so it isn't optimal to camp that high for some minor bonus

austere estuary
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you fire more frequently overall

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because you're actually reducing peril intake

cyan notch
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for purg is fine since you can keep flaming at 100%

austere estuary
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if you quell yourself low you are maximising your peril generation

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this is true of every staff except for void with peril transfer

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if you quell all the way down, you spend more time quelling overall

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because you are creating (and quelling) more peril

stray pond
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Ah damn got a T1 blessing but Rampage is nice, so

orchid nest
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I disagree I guess, you're discounting the small quell windows as not existing but that is when people will get hit. it's not bad to stay high, but staying at 97% and above isn't great imo

cyan notch
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but for the others idk cuz if the crit is at cast time (which will likely be below 97) then youre not going over 97

austere estuary
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no

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there are two factors

manic needle
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My question is how long you have to be in combat to notice an appreciable difference

austere estuary
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I pre-built peril sometimes, but yes you will be

austere estuary
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but the two mechanics mean this is not really a disagreement matter

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one is that when you start a quell, it builds momentum

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but that doesn't stop when you let go

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and it doesn't stop when you start casting eitehr

orchid nest
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yeah, you quell to a certain amount and it takes a moment for it to "catch up". that's seen with everything, even exorcist and stuff

austere estuary
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when you quell so that you go down to ~80%, if you do a full charge, it will finish charging at about 95 or so %, and then you cast - the cast literally can only cost 5% at that point, because of the hard wall

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so you have magically deleted like 10-20% more peril

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without spending the time to actually quell it

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because you've been casting

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and if you do a shorter quell, this also works for when you know you aren't going to do a full charge

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you do a very brief quell to about 91% and then charge and fire

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so long as you're not literally at 100% you're fine when you click left after charging

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this way, you are deleting a lot of peril without spending the time to quell

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while also getting the very most from quell momentum

orchid nest
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I understand it can be more peril efficient but there is that on paper stuff and then there is the "i'm at 95% peril without psykinetics wrath up and I need to keep staggering the horde and also now need to spam left click to stagger a group of ragers" real experience

austere estuary
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that's what dodging, F, and knowing waht you're doing in advance is for

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but even if you quell all the way to 70

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you'll still functionally be operating at near max on most casts

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a lot of it becomes muscle memory - it's very doable

orchid nest
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dodging doesn't do much for your team, that's not even my point. you still take on the CC role with purg, it's just less than surge

austere estuary
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???

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you said you need to spam left click to stagger a rager

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either it's on you and you need it that urgently, and dodging works and you keep maximising how much you're doing for the team, or it's not, and you can continue doing what you need to

orchid nest
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a group of ragers actually but yeah. it's ok, I should have specified I guess. most of the time it's a group coming in that you are ccing for your team, not yourself

austere estuary
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but the long and short of it is - if you quell all the way down, you are spending more time quelling and less time casting - left clicks, right clicks, whatever

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it's easier to quell down

manic needle
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Quelling takes on an important role in quietude builds though, so I wouldnt say it's always optimal.

austere estuary
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but then that's teh whole point of blessings and feats that push you and further benefit you to ride high peril

austere estuary
cyan notch
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i dont think anyone quells all the way down in a middle of a fight or has time to

austere estuary
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e.g. hit max, swap to non force weapon

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smash ssomething

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get passive quietude while also gaining from melee

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switch back

manic needle
austere estuary
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etc

manic needle
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Most of the time youre going to intuitively quell down to do whatever you need to do in the moment

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because combat is fast paced

orchid nest
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I'm not even disagreeing that being highish peril can't help just that I don't see the point of being 97% for some on paper gain that can lead to you needing to quell more when you need to not be quelling

austere estuary
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the 97% thing for top bonus to me is the max risk max reward - you really need to be on your game to consistently get it

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I'm okay with that

atomic dagger
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Lucky me :3

austere estuary
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has anyone seen deflector t4 yet btw? not seen anyone post one

atomic dagger
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anything better than melee crit chance for perk?

orchid nest
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the gain is minimal though for the risk. it should just be 15% tiers for nexus. 15, 30, 45, 60, 75

cyan notch
austere estuary
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?? how so?

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works for trauma too

manic needle
austere estuary
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good to know it exists

manic needle
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Honestly Im not going to quibble over 3% effectiveness either

austere estuary
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though I bet it'll be from rebless for most of us

austere estuary
cyan notch
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ive seen 12% posted here a couple times

austere estuary
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rather than literally sliding scale to 100 after the minimum

orchid nest
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yeah it's 12%, I have one

austere estuary
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I hope it does start at 1 stack now, though thinking about it

atomic dagger
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damn ... i need to totally rebuild my character based on the sword i got
its just too good not to use it

orchid nest
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it was 15% but they nerfed it silently on the official release

austere estuary
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but would imagine from that post it starts at 0

stray pond
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I've got a T2 Deflector but that's my best sadly

austere estuary
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and double stacks at the top

cyan notch
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the post doesnt know if it starts from 0

stray pond
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I got this earlier today but I don't know if I can even be bothered to upgrade it

austere estuary
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so we can make a good guess

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oh wait

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4 in total though

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I see I see

cyan notch
austere estuary
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oh that's kinda neat then LUL

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doesn't seem intentional but I like it

orchid nest
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yeah that's what started my you start at 1 stack speculation but that's all it really is

atomic dagger
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has anyone a soulblaze Force Blade build ?

austere estuary
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bigger gain for bigger risk at the end

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if it's 2 stacks for the 97%

cyan notch
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if u have a fs with identical damage and first target as another one with unstable peril you could test it

austere estuary
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like "alright you with the brass neck"

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at t4 nexus that'd 10% be

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game keeps spitting good mk 12 at me

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one refresh before was

cyan notch
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i like max ammo

austere estuary
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I vaguely rank ammo above mobility

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but the other 3 a good jump above

orchid nest
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yeah they keep giving me good guns too

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that reminds me, I didn't check melk yet. time for more guns

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well, the regular armoury first..

manic needle
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I saw a Force Staff in Melk's inventory for the first time in days

cyan notch
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having no ammo is kinda lame especially 30-40% i wouldnt even consider those

manic needle
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319 Purgatus with Run 'n' Gun and Warp Flurry lol

weary arrow
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what Mk. of dueling sword do you guys prefer?

atomic dagger
orchid nest
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melk actually has a 363 surge for me but it has a t2 blessing

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and also it's terrifying barrage

manic needle
orchid nest
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I think for purg it's just left click too

manic needle
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Sounds about par for the course, so many useless staff blessings =/

atomic dagger
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thanks fatshark
purityseal

rocky cedar
atomic dagger
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whats the most important stat on purg staff? burn?

orchid nest
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and cloud radius

manic needle
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Burn + radius are the two most important

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Burn youre looking for 76%+, radius get as high as possible

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Actually, are there any benefits for Burn% above 76?

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I seem to remember looking at one with 80% burn and not seeing a stat difference, but I havent checked in a while

orchid nest
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maybe extremely minimal tick rate increase, but I don't have two that close to compare

manic needle
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As long as the points arent just literally wasted I'm satisfied

orchid nest
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this chainsword on melk isn't bad but I have a decent one already

atomic dagger
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Not really happy with any of these. But what would you take for now? Siblings help

left basin
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is there a pamch

atomic dagger
manic needle
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4 is a bit cut off on the left

manic needle
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From what I can see Id do 3 or 4

orchid nest
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yeah 3 or 4, agree

atomic dagger
manic needle
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That seems good, TB is worse than nexus but its still a decent staff

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Someone who uses purgatus more than I do should comment on whether the increased radius or crit % from Nexus matter more

atomic dagger
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i never eally put a lot of thoughts into surge staff

So i just bought and put them away what looked kinda ok

orchid nest
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infested is probably better overall than unarmored too depending on what next perk you get that you may want to replace instead

atomic dagger
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okay, thanks everyone
guess i will go with 3

orchid nest
atomic dagger
blazing oak
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@west stream @north cradle actual freaking legends helping get going out with bang

north cradle
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And getting it ourselves

orchid nest
orchid nest
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man the max range, how nice would it be to be able to get a 100% one with 17.5

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the radius and range difference is pretty good actually. i'm actually leaning more towards 4 now since the 3 warp nexus is t1

atomic dagger
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or a blessing with increased range

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need to have a staff in each hand

orchid nest
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dual wield pogryn

austere estuary
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if there was any dual wield I'd like it'd be ogryn with dual shields

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and let ogryn hold shield up while charging and just explode any horde schmucks into red mist if it hits instead of knocking out the way

orchid nest
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actually looking over it again, maybe 2 if you're forgoing nexus anyways. let me see

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oh wait nm thats right, 2 doesn't reach the last burn stack

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unfortunate

austere estuary
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it's actually a fun thing to try with non-randoms

orchid nest
atomic dagger
orchid nest
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it would have been cool if they did duelling sword and laspistol like victors setup

austere estuary
orchid nest
austere estuary
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let me be the breakdance psyker

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sweep away hordes with my sick moves

atomic dagger
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dance battle nurgle

austere estuary
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blow their minds the old fashioned way

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step up to a plague ogryn like

alpine portal
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yah... umm just because im using void staff does not mean I can kill all the shooters... sorry vet your gonna have to use some of that super limited ammo on the XII to help unless you want to whipe

hot zephyr
atomic dagger
frigid burrow
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Any pro strats for doing the penance where you push 7 guys off a ledge at once? so far I'm trying on the smelter restart mission at the last stage where you just defend but the F ability push range is kinda small

manic needle
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Use Force Sword push alongside your special

frigid burrow
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Ok will give it a try ty

fierce sinew
atomic dagger
fierce sinew
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the water purification torrent one for example, you can walk around the side of the ship, put your back to it, block for a while until guys pile up, and push them off

wet jacinth
floral solstice
manic needle
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You can also just do it during the final event of Silo cluster

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It features large groups of melee enemies crossing narrow bridges over a giant death pit in order to reach you

hot zephyr
atomic dagger
manic needle
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71 burn doesnt hit max stacks

weary arrow
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what Mk. of dueling sword do you guys prefer?

long wharf
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okay guys, since the vet channel is shit, what do I reroll on this?

manic needle
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Bottom, right?

vernal portal
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Are duelling swords worth it or stick with the axe?

manic needle
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Groaners and poxwalkers arent really what you should be targeting with plasma

long wharf
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true

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question is - is crit chance worthwhile?

hot zephyr
manic needle
manic needle
north cradle
vernal portal
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@manic needle Any specific blessing?

manic needle
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Brutal Momentum and Limbsplitter

floral solstice
long wharf
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of course, it's not like plasgun is decent anyways

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it's a funsies gun

floral solstice
north cradle
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Try to get Reload Speed

blazing oak
royal wraith
orchid nest
royal wraith
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having a stage 4 perk on a weapon is already good enough, but that one is especially good

north cradle
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Yeh, Plasma Rifle has a reduced penalty against Carapace, right?

royal wraith
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not too sure, but more damage against carapace is incredibly useful on heresy and above, also quite good on malice already

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all the scab ragers, maulers and crushers

north cradle
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For weapons that benefit the most from it

royal wraith
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which are the ones you mostly lose time on when trying to kill em if you dont have a psyker

north cradle
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Force Swords, Boltguns, Plasma Rifles, Kickback(?)

royal wraith
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havent really bothered with it on force swords since i SUCC the soul out of them anyway

north cradle
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Also Eviscerator and Power Maul yeh

royal wraith
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imagine using evicerator

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this post was made by combat axe gang

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does armor piercing damage and you can just use flame staff or flamer for everything else

long wharf
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combat axe + surge staff = best combo

royal wraith
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surge is gigapog

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actual teamplay staff

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i use the force sword with it, quite peril dependant ofc but works quite well

digital narwhal
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I wonder when we're gonna get that Two Handed (maybe) Force Sword we saw in the Psyker Spotlight.

royal wraith
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i want it now

digital narwhal
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Me too.

blazing oak
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Give me polearms

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#endswordsupremacy

royal wraith
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actually

royal wraith
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you had me excited

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do you mean this

digital narwhal
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No

royal wraith
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thank god

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cause i cant find another two handed one in the trailer

blazing oak
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I just hope they expand force weapons to things other than swords

west stream
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Force spear

austere estuary
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I want force pyjamas

manic needle
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Pretty sure there's a paid cosmetic for that :x

digital narwhal
royal wraith
blazing oak
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Serious comment here, swords are extremely overrated

royal wraith
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thats just a heavy sword chief

digital narwhal
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Is it?

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Fuck

royal wraith
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yes

austere estuary
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hmmmmm

blazing oak
digital narwhal
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Why'd they show it off in the Psyker Spotlight then when we can't even use it?

austere estuary
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wonder how thrust does stacks, like during one charge, or sequential charges

royal wraith
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pretty sure we can tho

digital narwhal
#

I've never seen a Heavy Sword in the shop in my 100 hours of playing Psyker.

royal wraith
#

maybe im dented but its 100% not a force sword

austere estuary
#

no heavy sword for psyker atm

hexed inlet
#

Heavy sword is zealot only

cyan notch
#

we dont have heavy swords lol

royal wraith
#

no funny contraption on the hilt

digital narwhal
#

I still think we should get a Heavy Force Sword though

#

It'd be cool

blazing oak
#

Cooler if it was something else

austere estuary
#

ooooh

blazing oak
#

Tons of axes and swords already

austere estuary
#

thrust IS based on just one attack

digital narwhal
#

Force Pike?

cyan notch
#

force shovel

austere estuary
#

full length charge is full 15% power

digital narwhal
#

Also, I wish they'd update the Force Staffs to have their own Unique Actions instead of just having Staff Strike

blazing oak
#

Yeah the stacking stuff is who knows

digital narwhal
blazing oak
royal wraith
# digital narwhal

they probably changed it, its just straight up a turtolsky mk6 heavy sword

#

you can tell by the hand guard

digital narwhal
royal wraith
#

another angle

digital narwhal
#

:(

royal wraith
#

i cry too

#

really wanted a two handed warp S U C C

blazing oak
#

Forgive the falchion in there, but look at these other options

royal wraith
#

FORCE MACE

blazing oak
digital narwhal
#

A Force Halberd would be cool

#

Any form of Force Polearm

blazing oak
#

Halberd yes

#

Halberd favorite weapon

royal wraith
#

idk what itd even do differently

austere estuary
#

man this axe is so weird

royal wraith
#

slower but more damage? higher damage but more peril per use?

austere estuary
#

even with 15% more damage on heavy charge

#

it wrecks somethings but does trash compared to lights on others

royal wraith
#

you leave my baby mk8 axe alone

austere estuary
#

like look at it blast a dog into next life

royal wraith
#

youre not wrong tho, the sweep attack on the heavy pattern is kinda OOF

austere estuary
#

and then on like a trapper or whatever

#

a light beats the heavies?

royal wraith
#

damnation difficulty testing, yes?

austere estuary
#

yea

#

alwasy

royal wraith
#

(i usually test on malice so dawg only has 900)

#

then again, makes sense

blazing oak
#

Does force sword do more damage to daemon enemies

#

Aka bosses

royal wraith
#

if you have a perk for it, probably

#

otherwise not that im aware

blazing oak
#

Nooo

#

That’s not lore accurate!

royal wraith
#

does a ton on succesful weakspot hit tho

#

Traitor captain? YOINK whoops there goes 1/4 of your shield

#

bit exagerrated but it still does a lot to them

blazing oak
#

Yeah

royal wraith
#

maybe 6 or 7 charged hits on malice

#

dunno about damnation, i was sitting behind the zealot cosplaying as the senate

#

surge staff my beloved

digital narwhal
#

Force Halberd:
4 Hit Light String - > Thrust > Thrust > Thrust > Strikedown
2 Hit Heavy String - Sweep > Sweep

Unique Action - Warp Slash
Charge your weapon with Warp Energy, and the next time you make an attack, it launches a wave of Warp energy matching the type of attack that initiated the Warp Slash. (Sweep would launch a wave, whereas Thrust would launch a bolt)

#

That's what I want from a Force Halberd.

austere estuary
#

huh, so for some reason, this axe just does garbage damage against trapper and rager

#

but not tox flamer or mutant

#

despite all being maniac

long wharf
#

which axe are you testing?

blazing oak
cyan notch
digital narwhal
royal wraith
floral solstice
digital narwhal
manic needle
floral solstice
#

We heard you guys wanted crafting, so here's some perfectly-crafted pair of striped pants

blazing oak
blazing oak
#

Also: Mourningstar-pattern Morningstar weapon when

austere estuary
#

mk V, VIII and II are the only combat axes right?

honest knoll
#

yes but there's also tactical axes

royal wraith
royal wraith
honest knoll
#

but also joke answer is that mk V axe is the only real axe 🙂

royal wraith
#

what do the other two classify as?

#

mk8 is fire brigade axe

#

?

honest knoll
#

the other 2 classify as poopoo bad stinky garbage

#

and the tactical axes classify as a funny joke

#

the emperor's little gag gifts

scarlet bear
#

i remember doing a mission as a psycher and i got a gift of a pistol was like what should i do with this XD

honest knoll
#

laspistol or revolver?

austere estuary
#

tac axes kinda rock though

scarlet bear
#

revolver

austere estuary
#

all that crit and that speed

#

can also get good blessings

honest knoll
#

Revolver slaps, I've actually been running a revolver psyker build that really works for my playstyle

scarlet bear
#

like why would i use a gun when i can lessen the ammo burden on my team with a staf....

#

staff

austere estuary
#

but yes

#

not needing ammo is a big bonus

#

for the team as a whole

scarlet bear
#

i been hearing rumors of asub classes

#

but idk if that true or not

honest knoll
#

I've heard that too, datamined stuff

cloud heron
#

What's considered a class feature vs a subclass feature? do we know?

scarlet bear
#

the psycher one makes me kinda excited if its real

#

i mean you can look it up their been dataminded stuff floating around

honest knoll
scarlet bear
#

apprantly

#

basically have you played verminetide?

cloud heron
orchid nest
austere estuary
#

aaaah

scarlet bear
#

in verminetide all the classes get new abilities and stuff in that game

orchid nest
cloud heron
#

So it's just thematic basically?

scarlet bear
#

kind of yes

#

like the archer in vermintide can become a sister of throns

#

which make it more of a elf druid

honest knoll
#

yea I mean I don't really think there's anything that's the same across classes if it's gonna be the same as VT2

lethal folio
#

Things like health, toughness, and dodge will be shared.

#

basic stuff

cloud heron
#

Do we know if they need a new character slot?

lethal folio
#

We know very little.

scarlet bear
#

not in verminetide

honest knoll
#

I was a really good Mercenary Kruber and a terrible Hunstman Kruber. they were both kruber but they were completely different classes

#

so if they're sticking to that same theme, things are gonna get a lot more interesting as more classes come out

scarlet bear
#

all i can say

manic needle
#

If it's like VT the subclasses will share a common weapons arsenal while having different core abilities. Some feats may be the same/similar while others are completely different

scarlet bear
#

likely they have difffrent combat abilities

#

and feats

austere estuary
#

I just now realised

#

what the difference was between brutal strike and this

#

I just brainholed it till now

cloud heron
#

Brutal Momentum you mean?

scarlet bear
#

i got a nice gold sword

austere estuary
#

yeah sorry

#

brutal momentum

scarlet bear
#

buts the psyher sword

lethal folio
#

Trigger method.

austere estuary
#

yeah

cloud heron
#

critical hit vs weak spot kill

austere estuary
#

Crit super easy to trigger every 3.5s

floral solstice
#

Perfect strike exists too

scarlet bear
#

i want the ranged block skill....

austere estuary
#

also, I sort of just took ignore hit mass to mean "don't get stopped -> good for cleaving" but

#

I see now it's a good deal better than that

#

basically you point cursor at weak spot when active, it hits weakspot

cloud heron
#

Is it better than that? I honestly don't understand half of the keywords in this game

austere estuary
#

even if the swing would get caught earlier

cloud heron
#

oh man, that does sound nice

austere estuary
#

you can even

#

hit weakspot of crusher from his back, right through, to his head

#

targeting his middle chest

#

for example

cloud heron
#

so then perfect strike is worse since it needs to crit before it ignores hit mass?

scarlet bear
#

to be fair i am not sure

floral solstice
#

Perfect strike ignores mass on the crit hit itself

austere estuary
#

which weps have perf strike?

floral solstice
#

Evisc, and it's horrible

scarlet bear
#

this is my sword

cloud heron
floral solstice
#

Basically your revved crits will not latch lmao

austere estuary
#

oooh they won't?

#

that's kinda crazy good right, if it still delivers the damage

floral solstice
#

Same thing with chaninsword with devastating, if you have it active then try to shred they will just pass through

floral solstice
cloud heron
austere estuary
#

awww

scarlet bear
#

anyone tell me if this is good for a staff

austere estuary
#

shame

scarlet bear
cloud heron
#

I assume it's the same effect as if you hit a poxwalker while revved

#

but i dont actually know

austere estuary
cloud heron
#

Any level you buy level 30 is just a trial test

scarlet bear
#

yeah finding high rank staffs are hard to fine

floral solstice
#

that'a why if you run shred + devastating on chainsword as psyker for hordes, you have to make sure you didnt crit before you try to shred a mutant or something lmao

austere estuary
#

and even then maybe not a great trial for some

#

purg with its nerfed range without bar, trauma with its nerfed everything without all the bars

#

surge and void are pretty representative though

manic needle
# scarlet bear

It's probably good for your level. Or, if you're level 30 that is very bad.

cloud heron
scarlet bear
#

yeah i am maxed out i just lack a good staff

#

😛

manic needle
#

RIP

scarlet bear
#

yeah i know

#

weekly shop is fickle :c

#

no staffs for 5 days

manic needle
#

Check the armoury, shouldnt be too hard to find an upgrade once it rolls a staff

cloud heron
#

best part about work from home is I can check the shop w/ the extension and if I find something I like "go to the bathroom" and buy it

honest knoll
#

hell yeah

cloud heron
#

gotten me some pretty good snags

floral solstice
#

the extension unintentionally increases your copium tho

honest knoll
#

Guys I might be stupid, maybe everyone already knows this but I just realized that regular Force Sword attacks benefit from damage bonuses to both force damage and non force damage

scarlet bear
#

alright i keep looking

cloud heron
#

What gives bonuses to "non force damage"?

honest knoll
#

warp sources I guess

long wharf
#

CL seems to make enemies take +15% damage, period

honest knoll
#

but it also benefits from this

scarlet bear
#

that one is weird

cloud heron
#

psykinetic's wrath i think is checking for that force weapon keyword

#

in the bottom right right here

orchid nest
#

the top pinned thing is good for checking feats like that

manic needle
#

Its hilarious to me that Surge Secondary attack isn't affected by the Psykinetic's Wrath talent

#

Because... logic?

cloud heron
#

alright so maybe psykinetic's wrath is more complicated than I thought

manic needle
#

No, the game code is more spaghetti than you thought, probably

floral solstice
naive dawn
#

Surge rmb works with psy wrath.

#

Or Lev are you saying the staff melee?

manic needle
#

No, RMB

orchid nest
#

I'm not sure if it does either way but the rmb has damage variation doesn't it? so a small sample of tests isn't great. even the math there doesn't add up

manic needle
#

Im not going to aruge when people have datamined this

honest knoll
#

damage number I just checked with each buff and with both on my force sword. every attack is Heavy 1 to a Crusher's head.
No buffs: 178 DMG
No CL / PW at 100% peril: 193 DMG
CL / PW at 0% peril: 205
CL / PW at 100% peril: 222

#

just thought that was interesting that force sword counts as both a force weapon and a non warp source

sonic aspen
manic needle
#

New Psyker melee weapon announcement: Force Fork

naive dawn
#

yeh testing is further you are right Lev, it appears that surge just has a huge variance in damage, and PW doesnt seem to effect it.

orchid nest
#

the damage variation is the same thing that spawned the rumor that crits weren't doing extra damage on surge

naive dawn
#

yeh that would make sense

#

Yeh the numbers are all over the place and definitely do not scale with PW for Surge RMB

long wharf
#

force soup spoon

sonic aspen
#

I'd run comically large spoon psyker

manic needle
#

"My spoon is too big"

long wharf
#

big bonk means big win

cyan notch
#

thats basically a force shovel

manic needle
rare furnace
#

Sus

lapis bay
austere estuary
proud mantle
#

nice

scarlet bear
#

thats nice

#

your opinion

#

is quell speed very importent

#

i found this

#

is it better than this

warped kernel
#

youre not asking me but the first one is probably better because of the warp nexus at 5%

#

although that second one is honestly kinda funny with having near perfect 4/5 stats and then 1 stat that's just terrible

#

also test out in the psykanium just how much slower the quell speed is in comparison

#

you may not notice and could also just switch to your melee weapon when you need to quell, but i'd still go for the first staff because of the 5% warp nexus

orchid venture
#

375 tac axe in the shop lets gooo

#

wait what blessing is on this one i didnt look

#

Headtaker lets gooo

scarlet bear
#

i like the faster quall but it a lose of some stat

#

since it allows me to cast more

#

i heard void is more used than surge

sudden trellis
#

it's easier to blow up a horde than expect randoms to do it while you CC things

orchid venture
#

the only time I wouldn't really want a high quell percent is when it's a void staff with transfer peril on it, cause then you dont super need it anymore when you're spamming into a crowd

warped kernel
#

yeah i've just gotten so used to stunning/locking down mutants and dogs and poxbursters with surge staff, not having it takes some getting used to

#

i'm also lucky that i legit love CCing with surge staff

scarlet bear
#

i wish trama was better

warped kernel
#

we all do

scarlet bear
#

the knock up can be fun

lusty wave
#

@warped kernel same, stunning mutants and pox hounds or running to a gunner and stunning them then switching back to melee to cave their face in feels good as hell

warped kernel
#

i know it's great

#

and the usefulness of the surge is so tangible when youre stopping mutants from ever grabbing your teammates

sudden trellis
lusty wave
#

Fr

warped kernel
#

yeah that's fair

sudden trellis
#

i prefer the surge staff otherwise, especially when playing with buds on comms

orchid venture
#

all I really want is more range on the trauma staff, so I can be more surgical with my explosion placement. it's happened too many times, where I see a hefty little patrol walking around, and my trauma staff is juuust short of removing them from the game

sudden trellis
#

holding down dogs, trappers and mutants really takes the edge off in higher diffs

sudden trellis
orchid venture
#

I treat it like a purgatus staff, but with a bit more discretion. it's also perfect for getting rid of pox walkers, since they take way more explosive damage

manic needle
#

Now if we're talking scabs behind cover, surge has a clear advantage there

orchid venture
#

i mean discretion like, sure you can go wild with it, and explode a hoard in 2 shots, but you need to listen for specials too, since trauma is really good at interrupting trappers, flamers, all ogryn, pretty much everything but monstrosities and mutants

warped kernel
#

Yeah also the scabs thing for sure. And the FS can't actively stop the mutant from grabbing your teammates when they can't dodge haha, but taking surge for mutant alone is certainly not worth it

orchid venture
#

and since hoard density and special placement doesn't matter to trauma, you can interrupt them anywhere

sudden trellis
#

hm. I guess I oughta give trauma another shot

warped kernel
#

I just like surge better than void but void is definitely my second favorite

orchid venture
#

it's VERY important to have a trauma staff with as much quell speed as you can get, even moreso than damage to me

manic needle
orchid venture
#

cause you WILL go up to 100% in 2 explosions

manic needle
#

Honestly I probably prefer melee push+ FS special for dogs, too. It's more reliable and honestly faster

orchid venture
#

but the good part of only taking 2 explosions to get up so high, is you just run quietude with it, and you get back 50% toughness faster than anything else

sudden trellis
#

huh.

#

that's pretty nifty.

warped kernel
#

Yes but then they've been hit and grabbed and are taking damage. Though admittedly, mutants don't really do that much damage, more a problem when they don't die and keep grabbing in hordes. And I like stopping the dogs beforehand without needing to aim. Can you stop dogs mid jump with the push?

manic needle
#

Yes

orchid venture
#

someone else explained it alot better than I could. Trauma is a staff thats great because it allows for a ton of skill expression

sudden trellis
#

you explained it fine, i feel like. weird that I utterly forgot about it as a staff

#

purgatus is just so easy to default to, I guess

orchid venture
#

like, if you explode a rager right behind them, you throw them onto the ground directly infront of you and the rest of your team, same with maulers, making them easy pickings

#

I say, if you get a good trauma staff, give it a shot

scarlet bear
#

only issue with trama is it peril gen

#

two casts your in the 90s

orchid venture
#

yeah, s' why you need a high quell percentage on it, and run quietude

scarlet bear
#

meaning you need but realistically

#

it deal with groups better

#

where you can toss large area of crowds

#

and it one reason i want it to be good

austere estuary
#

when using trauma

#

don't quell lots

#

it's a trap

scarlet bear
#

i seen the wierdest perk today on a staff

#

hip fire

manic needle
#

Trauma is the best staff for high peril gameplay tbh

scarlet bear
#

you can cast when running

#

XD

manic needle
#

quell down enough to blast, rinse and repeat as needed

sudden trellis
#

hip fire's for melee psyker builds

scarlet bear
#

its just finding a good high lvl tramma staff with good perks

#

XD

sudden trellis
#

dark technologies better left forgotten..

manic needle
sudden trellis
#

yep.

manic needle
#

Why it exists on staffs is a bit of a headscratcher

sudden trellis
#

telling you, melee psyker build

#

unironically

scarlet bear
#

seee

manic needle
#

I guess they just needed a shit-tier perk to gunk up the RNG

manic needle
scarlet bear
#

Xd

sudden trellis
#

you run in, guns (staff) blazing, and pretend to be a knife zealot

orchid venture
#

i do know that quelling takes time, time which could be spent pulling a melee weapon out to deal damage and let passive quell do the work, but in that same kinda sense, it depends on the situation, the team, and your playstyle.

austere estuary
orchid venture
#

for stats on a trauma staff, most important to me is

  1. Area
    2.Quell Speed
    3.Damage
  2. Charge Rate
  3. Warp Resistance
    But that's just whats important to Me, it could be different to you
austere estuary
#

if you want to full charge, from 100% let it come down roughly to 80

sudden trellis
#

thanks for the infomercial, dave

scarlet bear
#

ty

austere estuary
#

charge rate is massively important on trauma, the range is huge not like other staffs

#

e.g. void 0-100 = 1.9-1.6s

scarlet bear
#

realistically yeah quell and aoe is big on that staff

austere estuary
#

trauma 0-100 2.5-1.0s

#

that staff in video is 80 quell

#

you don't actually need that much probably, as you noticed I was not hitting 99 or close to at the cast

scarlet bear
#

does the fire staff get a longer range stat?
be funny to lunch flames far away

manic needle
#

Voidstrike you're going to be spamming it a lot more. It may be less per charge but it does add up over time

austere estuary
#

yes heartglow

manic needle
#

It also depends on how much youre charging it and whether or not youre animation cancelling

austere estuary
sudden trellis
#

now I need a long range hip-fire purgatus..

scarlet bear
#

just got this as a gift XD

austere estuary
#

also, since warp flurry works on void, it can massively counter the difference in cast time

scarlet bear
manic needle
#

Trauma in general relies on having big stat bars

#

Im trying to think if there's a true dump stat on that staff

scarlet bear
#

wonder if we will get any more psyher abilities

manic needle
#

Where you can have one stat at like 10% and be fine

austere estuary
#

10% on a void that's at 0%, 1.9s for example, that's now 1.71 on most casts

#

not that you'll have a void with any 0% bars at that point

scarlet bear
#

like in warhammer lore

sudden trellis
austere estuary
#

actually you know

#

I just tested another of my traumas

scarlet bear
#

their some psyhers that have ability to boost their str

austere estuary
#

which has 61 quelling

scarlet bear
#

to even be able to tear armor off

#

of things

austere estuary
#

and for the same quick two tick quell from 100 into a full charge

#

you cast at 98%

#

which is ideal if you have warp nexus

#

where the last two stacks need 97+

scarlet bear
#

Hammerhand The psyker uses his mental powers to increase his strength, allowing him to tear apart adamantine plates with his bare hands.

#

this one 😛

sudden trellis
#

I doubt they'll be pulling stuff like that from the ttrpg handbooks

scarlet bear
#

true

#

be cool though

sudden trellis
#

seeing how staves essentially let you freely switch between psyker 'schools' already

scarlet bear
#

that make it a bit weird yeah Xd

#

seeing most specialize

#

all in all i am excited to see how the expand on the game

austere estuary
#

okay yeah here's a number for you I guess

sudden trellis
#

next patch: diviner psykers and astropaths, so you can clearly see when the zealot's about to Cowabunga

austere estuary
#

61% quell speed

austere estuary
#

and 77% charge speed

#

work out at bouncing to 84 with second tick of quell

#

then up to 98 for the end of the charge

#

with 80 charge speed, you might want perhaps even a little less quelling, for maximum max peril casting speed overall

#

max peril max charge

sudden trellis
#

what's the difference in blasting trauma at max peril, like 15% increase in damage, was it?

austere estuary
#

if you have warp nexus, the last two stacks occur at 97+% peril

#

the 5-15% thing is a sliding scale

manic needle
#

If you take that feat, yeah. Although there are other abilities that work with high peril

austere estuary
#

if using nexus on trauma, you really want your 'automatic' quell->max charges or quick quell->small charges to be firing off at u97+

#

though you will still benefit all the way to 99 from the 5-15% damage bonus feat

sudden trellis
#

does it one-tap the chaff, also?

austere estuary
#

if you have a force sword with unstable power, that'd also be to your benefit to hit cast as close to 100

#

trauma always one touches chaff at max with good damage, I think

#

lemme check

sudden trellis
#

asking since I have literally 16 minutes of experience with it

#

weird how you unlock it so early

austere estuary
#

might be wrong

sudden trellis
#

but it feels like the most difficult staff to use right

austere estuary
#

ah okay

manic needle
#

By unlocking the one that performs the worst with low stats it encourages you to experiment with other weapons

#

Thats probably the reason

austere estuary
#

if you don't have some warp charges or other power boost, poxwalkers might live with a sliver

#

the one I use normally has 10% on groaners/poxwalkers

sudden trellis
#

ah, so that's why I dropped it..

austere estuary
#

that said, that's at damnation

#

but yeah trauma really sucks without good area, charge speed, damage bars, and the right quell amount - though when you're learning you'll probably try and quell all the way down which ends up making it feel even slower

#

compared to this kind of pacing of full size nuke

#

some small ones mixed in for showing what to do with smaller quells/when you don't have time

weary wasp
#

I feel like peril damage buff is one of the worst feats out there

austere estuary
#

it's great

#

5% damage on most staff damage and all FS damage all the time, up to 15% is a big multiplier to get

sudden trellis
austere estuary
#

really? wow

#

from all the RPG/ARPG playing I've done, I see a passive 15% multiplier and think "oh snap give me that"

manic needle
weary wasp
#

Its not really a multiplier, it just adds on top of other damage buffs much like blessings and void charges. So functionally its only up to 15% if you've got nothing else

austere estuary
#

all these things add up a huge amount

manic needle
#

But going from not one-shotting horde mobs to being able to is a huge deal

weary wasp
#

Yeah it does matter for braekpoints

sudden trellis
#

yeah but it doesn't sing. it doesn't Dance.

austere estuary
#

breakpoints are not the be all and end all when you're playing a game in a team

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they're nice

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but when every person in the team is invariably overlapping their targets a lot, each person doing a bit more is big

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little things adding up going under the radar is how people thought dark souls was mega hard, looking at vigor at the level up screen "oh what it only adds like 10hp out of several hundred, pointless and weak"

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when it was basically the difficulty slider of the game

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many things like that in RPGs

sudden trellis
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the difficulty slider's the build in the souls series
I guess my gripe's that 15% just isn't flashy enough for me

austere estuary
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MonHun is the same, only the poor wording of the crit boost skill tricks people into taking it (it's actually great but if it was worded normally many wouldn't take it)

sudden trellis
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(I absolutely 100% use the feat, still)

austere estuary
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where crit boost is a 3 level skill that increases crit damage from 125%->130->135->140

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in world it was worded on the first level "increases by 30%" instead of to at first

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but yeah those skills increase damage by only overall around 4% each but along with your other things, it all piles up

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now that's said

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flashy skills are great

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wrack and ruin needs a buff imo

sudden trellis
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it's such a cool feat in theory

austere estuary
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they could remove the BB requirement but that'd probably break it and make it op, so if they'd just increase the stack amount a bunch that'd be great

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would make it great fun when you find a gunner pack

sudden trellis
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I ran a setup with WnR and the lv30 feat that speeds up your BB

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and LARPed as a veteran

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aiming for specialists

austere estuary
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veteran style psyker is pretty neat

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brain burst also means you can take a braced autogun and still snipe things

wanton pier
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Did they change how peril works?

sudden trellis
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I'm also still convinced that there's a hidden melee psyker setup with the hip-shooting staff blessing

austere estuary
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and warpcharges and peril parry make things nice

fresh reef
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If I'm going to play like a crackhead, I may as well look the part

austere estuary
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run n gun on staff lets you move forward much faster while channelling your secondary

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not full sprint speed, but a lot faster than normally

sudden trellis
austere estuary
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comparison

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afraid I don't have runngun on the other staves but presumably it's similar

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I'd like to see purg particularly, if it can continue sprinting while actually channelling flames

sudden trellis
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didnt work on surge nor void, so im gonna assume it doesnt work on purg

austere estuary
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you weren't looking for full sprint though right? like in that video it's not full sprint speed you get, just a lot faster than usual

manic needle
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Trauma staff exists to gaslight generalities about how staffs work

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CMV

sudden trellis
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but purg m1 briefly staggers in a small AoE

fresh reef
austere estuary
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also rare void lack of W

manic needle
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inb4 "being able to run away faster is definitely a W for Trauma"

austere estuary
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can't run away

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or sideways

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only forwards

manic needle
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The commissar approves

austere estuary
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other directions can't technically sprint so it makes sense

fresh reef
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I have runngun on Trauma and I forget I have it most of the time

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Since the optimal situation for Trauma is being backed into a corner

austere estuary
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I kinda want it on my main trauma

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I often end up wanting to keep firing and quelling forever

fresh reef
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I ain't running anywhere, the poxwalkers just keep shambling into my bouncy house of pain

austere estuary
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so stopping to actually cover ground

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oh yeah when it's horde o clock

manic needle
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I decided to go back and double check R'n'G on VOid

austere estuary
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nice to have a little splosion house

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corridors are the best

manic needle
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Definitely no sprinting with the secondary

austere estuary
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RIP

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void has a bunch of stronger blessings though

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so not like you want it anyway compared to those

sudden trellis
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I just want the void to blast through thin cover

manic needle
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Surge - also no benefit with RMB

fresh reef
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Man it has been a week since I've seen a force sword in the shop

dull haven
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Feel like warp resis isn't the most important

sudden trellis
austere estuary
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void secondary has that awesome hitbox though, can aim it basically clear above cover and it'll splat things behind it

fresh reef
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Shits getting ridiculous lol

manic needle
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going to check and see if I have a Purg with it

austere estuary
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warp res is basically meaningless on purg

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you'll always be walling at 100 after casting

manic needle
# dull haven

I take back what I said about Trauma not having a dump stat, thats pretty based

dull haven
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Until I brick it crafting it

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smile

austere estuary
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my purg is similar

haughty topaz
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OGRYN HERE, U SPARKIES ARE OKAY

manic needle
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Whoops. thats a purg staff

fresh reef
manic needle
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Thats what I get for splitting my attention

fresh reef
austere estuary
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We're all fine, thank you sweet brute

sudden trellis
dull haven
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Ill craft it rn

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and send results

austere estuary
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my purgatus

dull haven
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May the omnissiah bless me

sudden trellis
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speaking of ogryn. I'm never going to get tired of being able to shoot magic through ogre ass

fresh reef
manic needle
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Purgatus - RMB has no benefit from Run 'n' Gun, LMB does (as is standard)

dull haven
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+8 range dmg elite

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first roll

austere estuary
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btw on laspistol

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it can get run n gun but

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as it happens

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it can sprint and hipfire without it

fresh reef
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Threw a void projectile directly into a shielded Ogryn's ass, and he burped it back up directly into a horde

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The Wii Bowling strike sound followed

sudden trellis
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lmfo

austere estuary
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so if someone gets a laspistol with run n gun please check if it can ADS or something

sudden trellis
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that's canon

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ogryn are natural warp energy conductors

fresh reef
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I will not be satisfied until we can ride on the shoulders of an ogryn

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While tossing lightning

sudden trellis
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my favorite match of psyker yet has been with 3 ogryn

dull haven
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Idk surge staff just makes games too easy

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...

sudden trellis
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I just kept pissing white flame down hallways while never as much as seeing a hint of chaos forces due to my screen being full of ogryn ass

fresh reef
sudden trellis
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5'11" vs 6'0"

fresh reef
sudden trellis
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I like surge, very different playstyle

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but I don't trust anyone to actually kill the zapped things.

fresh reef
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Cool Psyker fact: you can pop Wrath in the middle of charging BB and the charge will be retained

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Useful for hounds