#psyker-class
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imo that perk idea is kinda lame because there's already aoe damage in the form of the soulblaze feat in the same tier already.
would be cool if it would give you a stagger in a small area around the BB target though. Make the player choose between stagger or damage feat
looking forward to trying it out once I get that higher tier exec
Four stacks of Soulfire from hitting an Elite, right?
That's uhhh 16 damage per tick?
its 2 stacks from killing
no i mean wrack and ruin, the feat in the same tier as the peril res feat you wanna replace
Yeh that
wrack and ruin really needs some love
It sucks, but putting something objectively stronger in the same tier is a really boring feat idea
they should really just buff wrack and ruin
The stagger idea would be neato
A 2-3m heavy stagger?
2 stacks is only a little
triple gets funky with the number of elites you can be melting down at once in damnation
yeah, nonlinearity is an interesting scaling decision for dots
they have to be careful with stacks because it could be dogshit or broken depending on how much soulblaze you have on then already
exactly
I like it, committal reaping the rewards
and otherwise it's just sprinkles on top
but atm wrack is just
makes sense the longer u cook the more its gonna hurt
Also, does Brain Burst do lower to Maniacs?
like the only time to ever use wrack is if you're using no staff and no FS
no, maniacs just have a lot of hp
I think the idea is to make it viable in different difficulties without having any actual difficulty scaling
Like enemies have more hp in higher diff, but that gives you more time to stack so it becomes more effective and burn doesn't just become useless
Okay, cuz Dreg Ragers felt tankier than Scab Ragers and I wasn't sure why
maniacs includes trapper and that's always squishy, and mutie just has a tonne of health
Yeh
and also in end game you start being able to stack more crit
and get stacks a lot faster
so it works well there
finally rmemebered to record
let me just encode it for discord
I still feel like turning Brain Burst into a grenade would be a worthwhile investment. Voidstrike and Trauma cast faster, but neither will get you a Warp Charge, and you could only pick stagger AoE or damage AoE
see how we can hang around at full charge for quite a while?
if you sit and charge UP to 80, then stop and charge, yeah you'll have less time, but in actual use you're always bouncing from 100
so you benefit from the inertia of the quelling
same works for if you're at 100 and know you want to do a quicker cast as your next cast, you do an even shorter quell to like 85-90
it's like burgling the warp for free peril
oh, for reference this is the staff
Me quelling to 97% to squeeze another Brain Burst to stun the Reaper on the other side of the map
the same technique applies for purgatus, and it works out actually the same 80% ish target to quell down to
That 1 stack of Soulblaze as a T3
before slingshotting back up
yeah ๐ฆ
terrible blessings for trauma
both useless 99% of the time
warp flurry never gets to activate cause we're nearly always quelling between
Which enemies are Groaners anyhow
the non poxwalker horde schmucks
Ah okay
afaik
The Unarmoured mobs, rather than the Infested ones
so that is basically a 'vs horde'
haven't decided how to reroll
tempted to roll flak into carapace
but flak is very very good
Idk if it makes much sense to roll carapace for the one carapace enemy in the game
In my experience, I've had better luck fighting Carapaced enemies with Force Sword. That special slays
Either Carapace or Maniac for Force Sword
trauma trivialises big lads for your team
Show me the stagger breakdowns?
millions, sec
er
wrong reply
meant to replay to grose
imo you hit some nice breakpoints for +flak damage on force sword
Mmm tasty stagger
yeah
nothing except muties ignore it
and even a tiny charge knocks crushers down
You can Weak Spot with that thing?
I think mine is Flak + Maniac
damn i wish i had flak maniac perks
makes peril transfer pointless
that covers basically everything important
It's great for taking down Ragers and Mutants
where the hell is Emma
Give em a heavy special and they'll drop like bricks
@north cradle
Nice
trama OP if u can thread the needel on bulwaks u can knock them down tottaly
u can usaly double pump them down
oh yeah if you are behind them
then it knocks them
based on your character not the explosion
for reasons
the fact that u can knock everything over is just OP in its self
when i play with orgyns i use trama and let them just beat stuff in the heads till they get up
I just like +25% flak because it means this thing will die in light->heavy as long as i either have the force damage feat or a warp charge
Sounds dumb but it does feel noticebly better to be able to 2 shot these
what stats are on your sword?
mind you, in combat you'll usually have warp charges to push you over that threshold
Don't wanna open the game rn, so here's a old screenshot.
I replaced block eff with flak damage
and man am i happy with that flak damage
oh it has flak now?
Without flak, it's not even close to killing that guy. This is how bad it was without it
Not even warp charges can save this shit
imagine swinging 3 times to kill a non-elite mob
well, i could heavy twice but then i'd have to kill them one by one cause first heavy is just vertical
I hope that leaked Force Greatsword gets into the game. Even better if it still has Deflector
Can someone give me some advice on the Purgatus? I keep getting good ones as Emperor's Gifts as I level up my psyker. I also keep hearing about how good Purgatus is.
But everytime I try it, I just don't feel good with it. It's a struggle. Does anyone have some tips on using it, feats to use, playstyle with it. Anything really
woah this is way diff to mine
I have just weak point damage
I'll record
the fs damage stats really do compound hard
probably because of my low finesse then
What's the dump stat for Force Swords, would you say?
the flak dmg is also nice for oneshotting maulers with a special heavy, but honestly killing that non elite melee dude is more important to me
warp res
dump it
in many ways 0 is ideal
for on demand peril
and it also lets you cast it from like 97
I'd dump like half of it
I wouldn't really want my special to cost 40 peril
sometimes you wanna be able to special twice and still have a couple casts left
Wouldn't be much different from the rest of Psyker's kit
HEYOOO
What a goated sword. I'd love to fidn one with blazing spirit and shred.
damn i really do need more finesse
Wow
Superiority wouldn't be too bad if the game threw a couple more Ragers at me
I went all in on block on my FS, its amazing to see one that actually does work
I usually pop their brains from behind cover tho
Superiority would be fine if slaughterer wasn't so much better most of the time
slaughterer numbers are cracked. I wish i had it
why not both 
how about both?
wtf tier 4 slaughterer
I feel at my strongest when I peek my head around a corner while suppressed by Gunners and just bust their skulls open every couple seconds like clockwork
Now that's a horde killer
For feats I'd recommend 322133... That's what I'd recommend for most Psyker builds, really.
Purgatus requires you to (almost) fully charge it. Obviously, its best used against hordes/bigger packs. For quick CC and some damage on individual targets, feel free to spam LMB. The damage from that ramps up.
For Bulwarks, Crushers or Reapers, just use your special for faster BB charging and switch to that. Anything else dies to the soulblaze rather fast.
I need to buy up more Force Swords as I see them if I like their Blessings
purg actually doesn't need that much charge, if you get shred online on melee and have warp nexus
Yup, I meant that for Purgatus standalone. Things change a bit with Shred, Executor etc. involved. May even consider 6 Warp Charges feat instead of Kinetic Flayer, then.
Understandable
Does Ascendant Blaze's passive regarding 10% Warp Charge on Soulfire work on Purgatus, or only on enemies hit by the Force Push?
yes
Ooh
purg is a battery with it and the other one
4% Warp Charge on kill?
What software you using?
obs, then handbrake
Same
Right, about that Shred + Warp Nexus: is the crit on Purgatus that worthwhile? Haven't given it much try, but number-wise it doesn't seem that appealing at first glance.

crit is HUGE on purgatus
crits cause double flame stracks
stacks*
here
once this vid is done
but yeah vs a mauler for example, a single cast will melt him and ticks can go as high as mid 300s
purgatus big weak point is when bulwarks cockblock you
first bit shows without shred, then I activate shred as well as warp nexus
in actual combat in high tier, you get a lot of toughness regen from the charges firing off all over
and since your flame dots work while you don't, as well as team getting warp charge in coherency for you, it can lead to a very steady income of it
for quick ref, that staff is this:
as stated, warp res is a meaningless stat for this and trauma
I think void and surge might have a case for it being less meaningless
but it's probably still their best dump
Oh ya can you take a look at my Curios since I've got you here?
Hm... What'd you replace Terrifying Barrage with?
I'm kinda scared to upgrade my purp but I don't have enough resources at the moment anyway
@austere estuary thanks for the insight
Thank you for the advice ๐
for force sword what would you rank each modifier from most important to least important
first target > finesse > damage > mobility > warp res
ty
I would agree but add that warp res is significantly less important than any other especially
so don't disregard a force sword with very low warp res if the other stats are good
Is it possible to get warp resist on curios?
no
uuggh..ok ty
the warp res on weapons doesn't help vs channelling or when brain bursting either
I hope they buff it at some point
Only for the actual attack with the staff?
wth
so warp res on sword only affects how much peril it gains when you cast its special
So what stat am I going for mostly then?
and warp res on staffs only affects the amount of peril from its left click, and from when you FIRE the secondary
I'm mainly using a surge staff
surge I don't really use or dabble with much so afraid my advice on it might not be ideal
I like the CC that comes with it. I've tried voidstrike and trauma staves I'm just not good with them.
Plus I feel like the CC helps out a lot more
void and trauma can also provide a lot of control - not in the same way/quite as much though, but they do provide more damage. You might enjoy Purgatus too, the flamethrower staff - it is even better than surge at cc for hordes specifically, but much less so for elites
purgatus is also quite easy to use
if you're enjoying surge though and aren't sure what else is useful, at the very least quell speed is always good, as it's effectively reload speed
we won guys!
haha, I've seen this a lot the last two days
I think the servers are freaking out or something
My current staff
looks pretty great, though when it becomes available you may wish to change out warp flurry unless they fix it
it currently doesn't seem to work, for all I can see, on the surge
not that it matters atm
since not changeable
terrifying might actually be great though thinking about it
one of surge's weaknesses is that it can't hit enough targets to manage hordes
but if you can kill one and proc a suppress, that's great
Yea, I have to move and aim around a lot.
My biggest problem is getting hemmed in, and not getting out of tight spots well. I need work on that.
might want to try getting your hands on a mk V combat axe
it has a push attack that's very good at helping get out of packed hordes
and tonnes of stagger
This is my melee. I like the sweep it has. Though, I would love a chainsword instead, admittedly.
with that sword, if I remember right, alternating between heavy and light is the repeatable sweep sequence (can't remember which comes first)
great mob control but not very killy
duelling swords can be nice too
not amazing cleave or anything, but extremely mobile
Yea
and can have some solid blessings
man I wish the emprah gifts got the yellow circle to mark them in inventory
btw force sword can also be pretty good for hordes
So a combat axe might serve me better you think?
and getting out of a tight spot
immeasurably complex
force sword has a push that affects 360 around you
if you see one with the slaughterer blessing, and deflector
that's a wonderful safety and horde clear combo
they also have infinite dodges
but yeah combat axe mkV in particular has a good push attack
Alright, I will definitely look into that. I appreciate it.
personally I find them a bit clunky, but I know several people here swear by them
np
theres not much to it you just spam push attack lol
this is my current melee weapon of choice, mainly because the blessings juice my other damage, but I find it's a good general purpose weapon aside from sucking at hordes
tactical mk VII axe
sucking at hordes means I rely heavily on my staff and ult to deal with them instead
but vs small packs or elites it's still very good, and quite fast
wow, hadron on a roll with this item
just two rolls to get 5% crit
which with shred, psyker base and the weapon's crit bonus bar brings it to >50%
er
40%
also don't know what happened but
getting instant damnation quickplays tongiht
loads of people at it
and clearing a good chunk of them
using ability to push dogs away from your teammate through a wall/ceiling/floor is kinda cool
Everything works through walls
well...
Except BB 
When the Emperor's gift is, "would you like a slightly worse copy of the thing you already have?"
Okay but that's 69% crit bonus tho
If you can slap decimator or broom on it when rebless arrives the gold one will be usable ๐
I got two 20% perks. one for unyielding and one for maniacs on a surge staff. which one should I be rerolling?
Thoughts? I think this might be quite nice, reroll carapace for flak...
Wouldnt it make sense to reroll unarmoured since the entire point of the surge staff is to stun elites
flak+carapace would probably be a better option
is Rending Shockwave new? this is the first time i've seen it
maybe it's because i never use trauma staff...
its old
unyielding/carapace damage is the one damage niche that Surge has. it does shit damage to unarmored, reroll to flak or unyielding imo
I have question
when using purgatus
and I use the second level 30 feet
if I kill stuff with my staff, does that count as soulblaze and give me 10% chance of warp charge when killing stuff or no?
Ascending Blaze
that's the feat I am talking about
Reroll unarmoured to unyielding you're saying?
unyielding sucks
flak is better
unyielding is like what reapers and bulwarks
flak is maulers and a bunch of specials and scab ragers and scab shooters
and scab bruisers
sup weird boyz
yeah, rerolling unarmoured to flak would probably be the most useful

Unfortunately, no. It has to specifically be the DoT tick that kills things
gold one is what I use now, shred and all or nothing are crazy good
they apply to both weapons
and AoN applies to everything
not new, quite powerful paired with a strong melee weapon
though not at t1
t3 is 6 rending, t4 8, 10% per stack I thiiiiink
not too certain on that though
broom, thats a cool term
I want to push an old person down the stairs
I got tired of typing out brutal momentum
so I just say broom
and the agrippina or whatever it's called
I just call it grippers
That's not very wholesome Spoon
Oh ok then nvm I take it back
heresy hi intense justifies your mood
That shit be harder than damnation
heard damnation wasnt much different than heresy
idk what it's like for other classes but my experience in damnation as zealot when there isn't a horde is 90% crouching/blocking
Tbh you should get better rewards for high intensity.
more xp reward on a gamemode thats only played by level 30 players
game design is bussin
You do get more rewards but all of us have several hundred thousand dockets at this point so they might as well not give me anything
If doing damnation by default guaranteed crafting mats just for winning I would actually be incentivized to play it
otherwise 24/7 Malice gaming for Plasteel seems to be our endgame
in vt2 we kept lvling up and getting 3 weapons, deeds or cosmetics off it due to commendation chests
lots of cases of "vt2 had it but this game doesnt for some reason"
totally not early access
that's certainly your freedom. I just play damn because I like having fun. crafting is such an afterthought and my mats naturally accumulate anyway.
getting really bored
you don't need to constantly craft gear. I now have more stuff than I know what to do anyway
You the happy few
Well I cheesed it with a friend but I deed it
What was irritating was that someone griefed it once
it'd be a whole lot better if it were brittleness. Rending is a self-buff, brittleness debuff is for your whole team. Then there would be a niche for trauma and it would become a mandatory blessing like the quell peril blessing for void
Now how do I get this damn Peril explosion penance done, this is harder than I thought
yeah it's deceptively difficult
if mats weren't capped based on difficulty even on maps where you should have gathered more than you get at the end of the run
tbh I wonder if the mats aren't also affected by time of mission
just did a damnation run where I picked up barely any plasteel and didn't really see any, it was a hectic one through and through everyone just fighting the whole way, yet it was long and we got like 250 or something
then other times picked up SO MUCH plasteel in map on damnation too, but shortere mission and same amount overall
Probably also the size of the tiles, since you can miss some spawns
and how you can fail after picking up a bunch and still get 0
makes me think it's like x amount spawns on the map, and you get amount that's like... whatever % of x you found, then adjusted by difficulty and duration
and win or fail
You can do it on vet if that helps
so does this include the DOT from purgatus?
assuming small stacks are 5 and large stacks are 10, there's people who claim they should have gotten 400+ from a run but ended up with exactly 250
I thought that was patched
yes
the flame from the purgatus and the flame from the feat is the same?
very nice
thanks dave
Nah, you can do cliffhanger too.
purgatus dot also gets double stacks when you crit, and it scales hard with warp charges and other % powertoo
Incredible
Source of the Soulblaze DoT doesn't matter, but yeah the one from Purgatus is Soulblaze.
once I get critical chance
it'll be sooooo good
Patch is the last thing I would expect.
for my perkz
Can anyone help me get malleus monstorum
So I can do Psyker penances as a Sharpshooter but I can't do Sharpshooter penances as a Psyker? Because I'm pretty sure I saw at some point a patch note that said you can't accidentally do penances as other classes anymore
No thats just the zealot one they fixed.
Dont use gun penance
Albeit Im not sure if its actually fixed.
Nah, there was another one were you can get Going Out With A Bang as a Vet from Plasmagun overheat explosion
I.E. the one we were just talking about
Try #vox-lfg-lexicanum channels
#psyker-class message here is a short video of how scalable purgatus is with good stats and blessings
Yeah but when would have they patched it?
I seen it still being a thing after last hotfix.
This is the only proof I had and it seems oddly specific
So maybe it does work? Question mark?
Veteran penances.
so if I use this sword
and get the full shred stacks
and even the riposte
my crit goes wayyyyy up?
and then my burn stack like crazy

shred will give you 20% crit by the time you do 6 attacks in a row without missing
if you swing again later it resets
but the buff will persist until then and on both weapons
WOW
riposte uhhh
I DIDNT KNOW IT WAS SO SYNERGISTIC
kinda hard to make much of riposte - probably only works when weapon is out and would stick when swapping, but it's short lived anyway
fair enough fair enough
but its really cool to know that shred had this functionality
oh so that's why they specify the item's crit chances
most blessings work in some way like this - but the stronger they are, the tighter the conditions, or in some cases for very very strong blessings, they won't transfer at all
because this things persists even when switched out
all or nothing is totally passive and just always works depending on your stamina for example
but gives a relatively small up to 2/3/4/5% (t1/2/3/4)
shred is strong but will drop the moment you swing again, and would need to be re-established, but gives a strong buff
then there's something like executor, which is 2/3/4/5% power up to 5 stacks (so potentially 25%) and is permanent like shred, but has even stricter conditions - multiple weakspot hits consecutively and quickly to activate it
so even a non-weakspot hit would drop it
which makes it undesirable to use your melee weapon after you've successfully activated it as you'd drop the buff and may struggle to re-establish it
I never really think about the game that much
I am not quite sure what the difference between power and damage
they seem the same to me
but its different
its quite confusing
also what did this person mean by almost charging the purgatus?
I know that warp flurry is bugged
so I shouldn't charge it fully
but what is he trying to say here, is there like a breaking point for super long casts?
idk what it is... but something is looking a little bit... sus about this staff...
I just can't quite put my finger on it...
no idea what he's talking about
so this works the same as shred but also for ranged?
that blessing actually half works
on your left clicks at least - not tried secondary
OH
wait I see it was amogus joke
nm me
No, I was saying it was suspicious actually with that in mind. xD
On a side note: I hate the voidstrike staff. :/
decimator as far as I can tell does not transfer to ranged - effect is just too strong
40% power is giant
it will work however on your dots while it's active
This was what I was working with last mission, and it felt like cancer compared to the fireball staff from vt2... :/
at least from the level 30 feat ult dot
yeah I was trying it on psykhanium just now
it didn't transfer
oooohhh
guess I'll stick to the DS
Mediocre damage, low warp resist, low charge rate, terrible perk and blessing
Im guessing youre levelling up but that staff still makes me cry
I switched from voidstrike to purgatus
I was animation cancelling like crazy with my voidstrike
but with a purgatus its just so much simpler
I barely have to aim
hordes die
Purgatus is fine, I prefer the ranged and control of Voidstrike
I also dont even really care for animation cancelling on it either
To capture and share your gaming highlights, download the Outplayed app on Overwolf
sweaty 
when not in a corridor voidstrike can feel quite bad
but the range makes up for it
in the end up to preference
really liking purgatus now
haha
what's ab?
Wouldn't in a corridor it have a much higher chance of smashing through multiple enemies?
The ideal play with voidstrike is to funnel enemies into narrow spaces
it makes for the easiest killing
yeah like this long corridor
In larger areas you stagger your attack angles more
this was the best use of voidstrike in my career
I said when not in a corridor
when in a corridor its amazing
oh
especially a long one like this
I misread, my bad
its perfect
Well, gonna show us or just tease us? xD
Someone added mine to a conglameration of links in the pinned messages in this channel
check the bottom post in this channel's pinned messages for the link
Id feel some sort of pride but literally random numbers decide who gets something good and who doesnt
man after going into psyk to double check if decimator worked on other weapons, ended up having some fun with it 
not an amazing roll but
t4 decimator is quite silly
This is so sad... this is the most tempting item in my shop rn.
Mine? no, it was a 380 profane in the armoury which I consecrated
prob emprah
and you even rolled such good stuff
do i wanna roll on this?
consecration usually destroys an item
looks good to me
sustained fire is a bad blessing but soon we'll hopefully be able to swap at least one
its good enough
I want to see if sustained fire would affect surge procced shots
or is this better to roll on?
surge blessing I mean
Id take the first one
not the staff
Doesnt sustained fire only work on left click?
Might still be good with surge+headshot though
left click does still do some pretty solid damage
alright thanks guys!
mind you, would wnat multiple targets for it still, one would likely stagger from first and dodge the second while staggering
Does anyone have any tips for that Psyker penance where ya gotta kill 3 elites from a peril suicide/explosion. I'm having a lot of trouble getting that done and I'm getting really demoralised on how much of a negative impact im having on my team any time i see a possibility and try for it. Up until last week I've just been playing normally, seeing if i get that penance naturally somehow but it just ain't happening. Now when I'm actively seeking it out, I either dont do enough damage or I get incapacitated long before I'm able to trigger it/the animation goes through. It's a bit funky to do.
I couldn't stand hearing my psyker any longer so I made a new one, second mission I get into I meet 2 other psykers with the same voice...
Where were all these seers before?
What have you been doing to try and get it?
Comms Plex data interrogation before entering the elevator. Should spawn a lot of gunners/shotgunners.
Since spawns should be more than adequate might as well do it on Malice for the easierst time if youre having trouble
Well I've been spamming bot games in Damnation/Heresy maps and just seeing if I find the right combination of elites to try it out early in the maps, so I dont have to effectively "grief" anyone else doing it that way. I've also tried normal games, mostly on Heresy, on the map Comms-Plex 154/2f and location suggested in this reddit post. https://www.reddit.com/r/DarkTide/comments/106gd05/psyker_going_out_with_a_bang_psa/
OR, better advice, just ignore the penance, it's fucking stupid.
How do you purgatus Psykers deal with shooters? I learned to clear most of the other situations in the game, but I regularly struggle with large open rooms with few covers and many gunners in it. Normally I would just eat my way through their brains and get in and out of cover, but that's not always possible. Right now I'm using deflection on my Force Sword, but it doesn't feel good, and gets me cornered from time to time.
"Kill yourself for some ugly clothes"
I prefer exploding on ragers, since they run up nice and close.
I die
the flame is quite long, the primary fire has a decent stagger cc as well, otherwise I'd spam brain burst.
BB is the only way if you can`t get close.
@vestal finch a yes I try that strategy as well!
having a force sword with deflector can be handy too, if you need to get closer.
Run Kinetic Deflection with Deflector on your FS if you arent, utilize Ascendant Blaze when you can, spam BB on them when you cant do that and getting close for melee is a bad idea
but usually id spam brain burst and I have that final skill that speeds up brain burst after you use your special.
You can always pre-charge bb and peak.
Or just try a different staff if the lack of a ranged option isnt working for you
You have to block and face the gunners, which slows you down to a snail's pace
I like the cosmetics behind it unfortunately, and progress on that is kinda locked behind this one penance. Doing these penances is kidna my end game content in many ways. Helps to have goals, enjoy the game more "usually".
It does work really well for me. I am just trying to optimise the thing I am lacking the most
I'm starting to doubt most of these people saying "deflector!" actually use it
I like everything in the Heresy+ penances, except the headgear.
I use it regularly to get in range with purgatus
Best of luck
On gunners
I don`t honestly. Even with purge
honestly i rarely use deflector, only the odd time when I'm basically about to die, or everyone else is dead and im trying to hero it and res people.
I usually use non-force melee weapons for the fast passive quel
But in some missions those pesky shooters just come from all sides and I have no chance to block it all
What makes you say that?
In a corridor or on smaller map areas it really shines for me
You will die either way in T5 if you get surrounded by shooters, deflector or not
Positioning > deflector
Yeah ^^
Maybe I just need better strategies for the two rooms I am thinking of
The main advantage of deflector is for survivability when moving to a better position
you also have team-mates
Or if you stack the right stats you can help the team by distracting ranged while they take them out, assuming youre using purgatus
Max Stamina + BLock Efficiency are the stats that help with peril blocking
Yes! But improving on the game in areas where I suck is always a good idea ^^^
Not that Id recommend stacking stam curios
Hmm, interesting. Why does stamina help with peril blocking?
Especially since the FS seems to have a 1.5x modifier connected to its block cost
It is, but you have to work with tools that you have. If you have purg, then your only range option is BB
is this a good one to upgrade?
The formula for peril blocking is (stamina block cost x 0.25) / Max Stamina
yes
Aaah that's nice! Ty!
How Block cost redux factors in is not 100% clear, but it presumably lowers stamina block cost
what's the best build for purgatus staff?
Ah nice, I already learned a lot. Ty all
do purgatus staff kills count as "soulblaze effects" for ascendant blaze?
so ascendant blaze is best if using purgatus then?
rampage is to go on that sword
You could probably swap out Communion for Aura in that build and have it be pretty good
I like it a lot. Becouse you can clear room full of shooters on 6stacs
this goes thru cover
range is not bad on it. test it in meat grinder
I don't think so, but as many people as many opinions. My logic behind is that you don't need additional horde clear, better to spec around BB in case you using purgatus.
yeah but the thing is, i've always been a surge user.. so ..
surge - like BB - goes through cover
its for long range - room clears
not for bursting hordes
Some people do prefer Kinetic Barrage on Purgatus, I cant blame them
Barage will do the same thing. but imo much slower
You can do it with BB as well and most likely your team will clear ranged faster than AB.
Sorry, I don't understand. What is your shooter clear option?
I have been trying dat โsuicidalโ penance
For 7 days
It forced me to run a gun build with a bleed dagger
depends, on some rooms there is shit ton of cover and shooters. You just press F and wait. Its also good "panic" button.
Aah I understand
Or it just has the Infernus blessing
Maybe I'll try that as well.
Melk has given me at least one t4 infernus on a gun of some kind every day for the past week
I want to die
Test both honestly, find what works for you.
i Like AB far more, as it helps with stacs also.
Does 6stack F kill shooters on damnation?
My question is how much damage the overcharge does?
That is only penance I missed for psyker
My problem is that AB good only at 6 stacks and you most likely won't have this 6 stacks if you go into new room and will get them only after. My experience wasn't really positive, but some people like this build and have a good results ๐ But for me it's too conditional and unreliable to run.
True, sometimes stacs are low. especially after elevators.
But it is a trade off
Yes and mostly, the situations I struggle the most are before the elevators ๐
KB is always a good go-to IMO, it can supplement a Purga build as well as any other. I still like AB with that staff in the rare cases Im going to use it though
Clearing corruption or auspexing while shooters come from all sides
This is the BB part of the game, sadly
Yes and in some of those rooms there is little cover
which one should i refine
(i'm upgrading that green)
The best thing is, it builds stacks with purge. So if you are fighting elites and get a horde and you are on high peril then you can just "F" and delete the horde and majority of elites
Yep, I'll try it when I get home
Do you really need communion in a build with it though? Id mostly be running both if I were doing Essence Harvest or Kinetic Overload
infested imo
communion is always the best option, fuck everybody else
let them feed you not the other way around ๐
AB is actually an interesting alternative to communion that other staffs dont have
On the other hand you are loosing a lot of regen from the missing auto BB
I hate other options honestly. Aura could be good
Is dueling sword good for clearing horde?
There are better options, so to say.
Its alright, I prefer a Mk. 5 CAxe but dueling sword has more mobility going for it
1st roll lol, should i keep?
I run a dagger with guaranteed bleed rn
Maybe go for crit chance
I would go for % specialists
In case you werent aware, crits on Puragtus apply two stacks of soulblaze instead of one
Should I use more heavy attack with that sword
Hence why people go for Warp Nexus
The perks only apply to the direct damage dealt by Purgatus rather than the Soulblaze ticks, right? So yeah crit is probably the better option
Ty
the perks do actually increase soulblaze damage
like this?
yeah flak and crit is good
But doesn`t "burn" roll idicates max stacs of burn per target?
ok thx for the input guys, i'm going to go try this thing out and see if i like it more than surge.. tbh i .. probably won't, but we'll see
genuinely curious, cuz there is no monster in meat grinder and I have no way to check
Aah one other thing. I don't recognize any difference on suppression with a purgatus staff with or without Terrifying Barrage. What am I missing? I feel like those gunners cower around me and where I direct the flames
At least in the meat grinder
Its kinda, redundant imo
there is max stacks but reaching them faster is still relevant, especially for the elites mixed in.
against monstrosities though yeah you'll notice it less
dude, i've been using this for a long time, and even tho a lot of people seem to recommend terrifying barrage, i think it's crap.
like yeah, ONCE IN A WHILE i notice them crouching in fear, but it seems to me like it has a hidden cooldown or something
i think it's a lot less useful than people pretend it is
terrifying barrage is overrated imo
thanks
especially on surge because you stun lock them anyway
Yeah, I feel the same. But I saw some staffs here with it, so I was curious what you guys think
i think on surge in particular, it's just useless
cause you're stunlocking anyway
i'd rather have less peril, or more dps or somethin
purg has a large amount of built in suppression, you can see it when inspecting the cloud radius stat. so yeah you won't really notice barrage at all on it
i do LOVE surge staves tho
when you realize that it basically works through cover and through walls,
and start using it like BB where you begin the charge IN line of sight, and finish the charge behind cover, you can start to really enjoy it
Thanks a lot ๐
it CHAINS to enemies too
so you can just sit around a corner, and keep CCing the first enemy through the doorway, and it'll chain to everything else
you can also keep ranged enemies from using cover AT ALL
it just works through cover
and of course will CC everything short of monstrosities
the only issue is, it's damage just isn't that high
Also isnt TB still just not working or did they finally get around to fixing it?
you rely on teammates to kill while you just stunlock everything
I haven't ever really noticed it working much at all myself
so yeah, i'm going to play around with purgatus more, and see how much i like it after giving it a chance again
but i'll probably go right back to surge
Do people still pretend Terrifying Barrage is really useful?
Most seem to say its mediocre at best
dogs, mutant chargers, pox bursters, they're all just super easy to deal with using surge
Someone does? Never heard anyone defending it
it's just overrated imo, i've used it a LOT and i really think it's useless, particularly on surge
That would explain why it makes no difference xD
TB also seems bad for a lot of staffs, you dont want them to seek cover. You want them to stand there and die
when you're trying purg just don't forget the left click, it's your go to for cc for non ogryn elites, specials you need to interrupt, can push bursters with it similar to melee during the jump, push dogs. doesn't work on mutants. basically, you don't lose all CC using it.
Not me holding on to my T4 TB staff because when they finally implement crafting and get TB fixed it may be useful to suppress whatever doesnt get surged within 8 meters
yeah.. aiming left mouse shots with staves blows tho
i think its appropriately rated (mid)
Does anyone else feel like the pushback on purg is inconsistent on puxbursters?
poxbursters are kind of funky with fire though
yeah
every time i have a flamethrower on our team, no one can pull off a successful shove lol
it's not inconsistent, if they have already begun their divebomb, then it does NOT work - consistently
i just look at my team's healthbars in anticipation
you can't F them either
yeah
it works if you do it while they are armed and start the jump animations, a lot more consistent than melee pushing them
Its shit. Just push with weapon or F if you are in panic mode
gives em stagger resistance
It feels inconsistent before the dive
i have never tried left clicking poxburster cuz youll never catch me with my staff out when a burster is running at me
if pox burster has already begun their divebomb animation you CANNOT surge interrupt or F interrupt them
if they haven't dived yet, you can consistently interrupt them but keep in mind the surge interrupt doesn't happen immediately - it takes a second to actually happen
you will notice on dogs, pox, chargers etc, there's a delay
Just use Surge, it ACTIVELY pushes the very far far away AND knocks them down so they have to get back up
the surge staff will kill bursters if you stun them after they trigger their detonation
Sometimes dealing with poxbursters in a pug can be fun
Always nice when you set yourself up to push it backwards and a vet bursts them right in front of you
no you can ive pushed and used F on jumping bursters it works
the key to using surge effectively against pox, dogs and mutant chargers is to make sure you can begin your interrupt from a distance, don't try to do it when they're almost on top of u
Sometimes Ill stagger them with a void headshot for that reason
I seek them out on purpose with my purg staff because I don't trust the rest of the team to do it right. only way it doesn't work is if someone starts shooting it and they gain stagger resist from the stumbling animation
Does work, if there are in the air. Can confirm
F push is dependent heavily on distance
- i think there's just a lot of lag in this game
here's footage of somebody killing a burster with Surge
https://youtu.be/WK6lHrOOfSk?t=221
F push strength depends on your warp stacks, not sure if it matters here
like when snipers are shooting your team through cover and stuff
the game's just janky
desync and stuff
I have a question for those using KB a lot. Does it push dogs of teammates even on very far range like AB?
as long as the burster isn't taking fire from someone else and you do the purg left click while they are in the air it'll work every time basically
I def feel that server tick the most on snipers
I thought it's dependent on peril?
might as well just push with melee
honestly, usually when i'm playing with pugs and we wipe, it's because some sniper is shooting all of us through walls
like yeah, there's other stuff going on, but some sniper is hackin lol
feels a lot more consistent than melee is why I fall back on the purg. not dependent on stamina you may not be full on, they don't randomly ignore it like melee pushes do sometimes even when it should work
snipers shouldn't be able to shoot you through other enemies, it's dumb that they can
we should be able to use horde as cover from snipers
it's definitely the stacks, not peril
They should. That would be too easy if horde would block them.
nah
It has FF you know, the sniper shot
vet players can't shoot through ogryn so why should sniper be able to shoot you through enemy ogryn and shit
makes no sense
Would be a hole lot funnier if the horde took collateral from it too
It's a machina sniper
You can with revolver for instance
melee is most consistent for me and i can block while walking towards it and more dodge distance
i'll melee if I need to block yeah. even if you consider the pushes equal though it's like a push attack that reaches 14m in a cone so the jank will always be less
FYI if you're having trouble picking out elites in a crowd with BB, sweep across their heads while aiming with RMB. They're taller so it'll latch onto them.
Melee is definitely consistent as long as your teammates dont sandbag imo
Or surge staff if you have it
yeah surge is ideal
or you can just sprint away and let it explode on Vet ๐
as long as you mark it after cause team mates forget it's there alive still
You can always surge then brainburst, it takes a while for them to get back up afterwards
I usually do if I'm using surge, yeah. as long as I can. Often though it will be like, a lot of shit will be going on and it's not a priority at the exact second because it takes so long to recover
To be fair situations where there's a lot of other stuff to deal with are also the situatoins where surge will be less useful
Surge, Surge, Quell to 60%, surge again , repeat. Itll die eventually if u need the cc around u as well (praying TB works someday)
It would suck to try and use surge against a burster only for it to hit everything but
And thats how u know when Big E is not favoring u lol
for sure. I just run into situations all the time where it's like - I surged a burster, I'm dodging a trapper, a flamer is charging up. I just mark it and leave it is what I meant in that situation. I've had it happen a lot where people run up on it killing whatever and forget it's there in the heat of the moment.
thats why sometimes i just go for the push to instant kill it
dont need to worry about time bomb on the floor
yeah you should for sure if the opportunity is there
I played surge out though for myself I think. tried it again tonight for a couple games and I just get bored quickly
Its the type of staff youll only have fun with if you also have fun stagger tanking enemies with Ogryn tbh
effortlessly dealing with scabs is a nice plus too but situational
yeah I did enjoy it for a pretty long time, just burnt out I guess
Staffs like Voidstrike are more satisfying because they rely more on player performance
Yeah its pretty low stress
yeah very true. surge and antax are both the easiest skill wise. if you just want to chill it's cool
well, gotta admit, i am liking purgatus for horde clears and dps, doesn't have the same CC on elite packs that surge has tho, especially on ogryn enemies
using
this allows for maximum peril resist uptime
psy friends I have a doubt, is the critical rate important in melee weapons?
which means more purgatus spam
crit chance or crit dmg?
honestly, i don't use melee AT ALL anymore unless in a pinch with peril and F ability is on CD
crit chance when u attack with melee weapon
hit melee their face for crit
I like it on DS
me too, but I'm told it's important the crit chance
pretty sure you can just melee their face and it's a guaranteed crit
the game STILL hasn't given me any good melee weps, and i'm fine with it, i use either surge staff or purgatus nearly 100% of the time, and when i'm not it's because i'm using BB
i only melee if i cannot afford to keep using staff because peril is very high and F ability is on CD
then should i change the critical ability for the melee weapon to a different one?
not unless you have something that interacts with it, like the flame on crit
I have the electrical one
i'd worry much more about getting your staff upgraded and curios first
melee wep last
I got a 380 from a melee weapon, but it has the critical thing
Depends, staff is more important. You want your melee weapon to compliment staff and other gaps. Some weapons can benefit from crit. Like DS (crit goes in some % thru armor)
show it
@lucid horizon pay attention to this number here
the modifiers number is the true representation of how good a wep is
i know
k
I prefer essence on first tier and ascendant blaze for purg but this can work too. only thing I can say I wouldn't take at all is mind in motion, quelling is already pretty fast on a staff movement speed wise and mixing slides in and you aren't even really slower (and safer in general anyways)
yeah 380 is a nice roll
there are some blessing for this sword that work on crit if im not mistaken. I would not re-roll it before seeing blessings
but has the crit chance
okay, that's what I wanted to hear
thank u all
this for instance
guess i'll die
This is the loading screen you see right before the game yeets you through the walls to die in the world barrier
I feel like if solo play goes live, the Out of bounds runs will be insane
every time I see your avatar I think of the depressing ending
Of the cartoon?
that dinosaurs sitcom. isn't that what it's from?
Yep
are there even any
probably, looks like all the V2 "quirks" are there. I think you can corner phase with right weapons. But i haven`t see any speedruns yet.
I haven't even thought about that but yeah we haven't really seen many entire map skips like the several that came up in v2
cuz we dont have teleporting ults
You can phase in diffent way. Like corner phase on Pit for instance.
idk what that is
basically if you have right speed and angle on the tip of the corner, you can just ignore wall.
Howdy y'all, how goes being psyker tonight
Ive been maining zealot for the longest time, but thought psyk might be next next option to level and play often next
Any general advice or pointers to good sources available around here?
Dont focus on maintaining stacks of Warp Charge, especially at low levels
As they aren't particularly necessary at low levels and doing so can be detrimental to learning the class more holistically?
At higher levels youll have feats that make them easier to maintain, so you don't have to brain burst random trash to maintain them
Focus on being useful to the team. The damage boost from Warp Charge stacks is only 12% normally or 18% with the Warp Battery feat
Also at very low levels you won't even have feats that synergize with Warp Charges, making them less useful
My next tip would be to learn Peril breakpoints (97% and lower is safe to use BB, for example), and how to take advantage of passive quelling, since you won't have good staffs to use right away
Oooh good tip, ty. I have just barely rolled my psyker and don't have much of grasp on peril yet
So when you're holding a Force Weapon (Force Sword or any of the 4 Force Staffs) your peril naturally quells more slowly. Instead, you get an active quell ability on those weapons similarly to having Brain Burst active
Press G, hold right click until the number on your screen reaches 100
Press R to hear the voices
One advantage of having at least one non-force weapon is faster peril quelling without having to sit and actively quell
Of course even with a Force Sword/Force Staff build you can still get passive quelling if you switch to a pickup item (medkit, scriptures, etc), but thats only useful when youre not in combat and are running to the next location/encounter
Active quelling (holding the R Key with a Force weapon or Brain Burst equipped) is most efficient with Force Staffs - it's actually a lot faster than other forms of active quelling due to all Force Staffs having a Quell Speed stat
Also, while active quelling and holding a staff, you're less anchored in place
Good to note, ive mained zealot entirely and want to branch out. Psyk seems most interesting and I've seen some pull off great clutches, as well as just a smoother game in general when they are aroind
One other thing to note is that you can dodge+slide while using BB and quelling. Be sure to use that to your advantage. Some people complain that BB leaves them vulnerable and every time I just assume theyre probably bad with move tech
So many times I've dodged and slid and still got hit
Ahhh, that should synerge nicely with zealy skills at least then, sliding is our bread and butter
TIming on dodging is weird in this game, because everything and their mother does sprinting underhand sweep attacks
yeah really slow long distance swings
dodge too early and things will just step forward and hit you anyway lol
Feels very different from vermintide in that way
thats the stupid part why does everything do running attacks from miles away
its like if every enemy was a sliding chaos warrior
I feel like I can't see most attacks from horde fodder mobs coming in VT
In DT they do the opposite and take ages to wind up
Sometimes it does feel like Darktide was made by a completely different team than Vermintide lol
I get that they wanted us to feel "less like heroes" or whatever but the execution is a bit underwhelming
Yeah I've spent a lot of time improving dodge timing in this game, somewhat similar but to vt2 but different enough to mater
Tbf it does feel very much less heroic to get stunlock by trash ranged units constantly :P
just dont ask any psyker stuff on zealot channel, you know how it is there
Is rha the feat that's let's you tank dh
earlier someone said surge staff is bad because damage is low, on zealot channel kek
damage on surge staff is low tho
it is
all the other staves can outdps it
So is it bad now?
surge staff is amazing for CCing groups of elites
which makes everything way easier for your group to kill
Basically the guy said surge staff is a meme because all it does is cc
Surge staff IS a meme
that's pretty much all it does @floral solstice, the damage is so-so
Meanwhile my easiest high intensity t5's are on surge psyker, and im a zealot main
They should have kept the epileptic nerf in the game
Yeah, I could revive anyone at anytime, still mostly could but it just came out that there's a major bug with thy wrath be swift cancelling your TDR bonuses
i love surge staff, because it works through walls and cover, but it's dps is very low
i know. charging it can still kill scabs.
yes, slowly
again, i know.
all other staves are better except stupid trauma, trauma would be pretty good if it didn't generate so much peril
But I don't like giving up a 15% tdr buff for me and the team to not get staggered. Been reworking my build
What's rhat
You.
No
I jest you
Because you weren't paying g attention to the context of the conversation
I wonder who did that
It's ok to mention other classes here and over there
I'm not tryna make this into zelot chat 1.0
No, you're making it 2.0
Too bad
Someone else mentioned it first
And I'll respond
Stop me
And it's actually relevant here anyways
As the coherency buff you'd normally receive can easily be negated by bugs
I have my own set of expertise to share, and will do so if warranted

Delusional
I'm going to hurt you
Coping in progress
Yeah, hes only level 5
Please tell me this didn't start because i mentioned that bad psyker take on zealot channel
No
It's all your fucking fault!
And then some dude basically explained what the surge staff does to me, a weapon ive been using for dozens of hours kek
Missing the initial point seems to be a talent to some
The palpatine staff
What take?
Cry until level 30
Because it seems an interesting and powerful class
That surge staff is a meme, and the person's reasoning is simply because it's low on dps that it's unusable
That bad?
Oh yeah thats pretty bad
Meanwhile i clear t5 while doing my laundry with a surge staff with ease
It's great, but only after you reach 30
Psyker is a lot of copium until 30
It is boring.
Oh I assume it's great eventually but a slow burn eh?
I dont think level 30 is when Psyker comes into their own, but low level play is definitely hard
Sadly the "death is a form of CC" is applicable in a couple of games, so they bring that mindset here
I've seen wicked fucking psyk clutches
Psyker was my first class and it wasn't that bad
Probably mid teens/low 20's is when Psyker gets enough tools to start shining, provided the armoury lets you get some useful gear
In fact, I'm making a brand new one and it's yet again not that bad
Yeah, it's basically crawl through the sewer pipe for 30 miles until you reach absolution
And the other one that most people dont bother with ๐
Might as well be my next class to level then
I still gotta do every penance cause they're shit
So I can get it over with and to the fun part lol
A penance hater :v
Warp charge expenditure when you use F ability, which lowers the cooldown of F ability
I hate them but I do them
Ok but who is the genius who came up with Wrack and Ruin and why does it only do 2 stacks

One serious q tho
I did warp battery no problem but the rest are ridiculous (not including cliffhanger cause it's easy just situational)
Well the game's still in beta, my steam banner says so too
Does psyker get shat on that bad slot by other classes
Yes
Wot, elaborate, im so dumb i didnt understand the q
Cause like, as zealot, I'm hype for a psyk on my team tbh
Yes
Why run psyker when you can run 4 ogryns
Way more than a vet or ogryn
Oh yeah I'd rather have a good psyker on my team than an extra vet tbh
I accidentally pissied off a psyk I queues into a mission with
Sadly in pubs at least. Good psykers are once in a blue moon
You see a blue glow around your head
To be fair, randoms are a different breed, but the best players i've met are mostly from random queues too
You mean highlighting targets the vets will shoot
Ooooooowwwww, my head feels like it's.. bout to explode!
Imagine if they add friendly fire in the future
I too hate the average vet
and they let psykers BB teammates
i like killing specials before vet even points with barrage
I was just asking if they were running a more cc build and suggesting I could do that instead if they weren't
Less of a problem at the higher difficulties, especially in High Intensity matches
There's simply too many elites and specials for the vet to waste time stealing kills
And they explained they were running purg staff and swapped cancel

