#psyker-class
1 messages · Page 262 of 1
I would never like to level a class to 30 ever again
which ones? Psyker penances are [savant voice] exceptional-ly difficult
Kill 5 elites/specials in 12 seconds with bb, and kill a monstrosity with only bb.
the latter i just haven't had very many matches with ogryn in them, and even less with a slab shield, and even less where a dh spawns
The one time i did, it was a premade of 3 doing penances for the other psyker
both of these are Heresy-necessary, one way or another
Yeah, I've still got about 35 missions left until I've done 100, so I've got time till the last hat
have you tried the looking for game channels?
Nah, not yet
Also missing pick-n-mix, mainly for lack of trying. Is it actually hard with premades?
No, with premade you can "stash" them.
as in keep them around and corral them?
In pubs you just have to get lucky that 5 spawn, and that you can kill them before the 3 veterans with itchy trigger fingers do
take force sword -> go around and collect them like pokemons by pushing with it -> kill when 5
if you two want to do a game now I can be a third?
Nah I'm not at home at the moment
I did it as one psyker did just hold them in the corner with force sword
I got 4/5 on pick n mix though, one time
i got the malleus monstrosum penance completed from 0-100 until the zealot got the last hit for some goddamn reason
Havnt run purgatus psyker yet, emperor just gifted me this, does it have any potential?
N once i get 100 matches done and get all the gear, I can move on to Ogryn and get all those
What perks / feats should I get? The run and gun seems useless?
Horrible blessings
340 😦 keep it and try it out though, see if you like using it
Run 'n' Gun is slightly more justifiable on Purgatus
burn and cloud matters
terrifying barrage isn't bad tbh
Ive heard terrifying os "ok" on purgatus
Purgatus has it as "stock" kinda
crit + charge speed are BIS imo
kinda, but from experience, terrifying stop the annoying random zombies that somehow still decide to walk to you
so swithc run and gun and the stamina one and its decent but not a nerdgasm
tbh purgatus is not that blessing dependent
which is really nice on damnation where you want everything to just stop moving
it is not, but i just like it
crit is very good on purgatus as a blessing and perk for the double stacks
yeah defo crit i would use as well
I love the positive feedback loop of purgatus, flame and warp charges
it's what i'm adding to mine when they add crafting
this is my current purgatus
looking forward to replacing barrage with something else
thats gold
11% warp resistance ahaha
stats wise
if it'll let me, I'll put the flame stack on crit
you cant
I'd Assume the Re-bless is opened in the next big patch, whenever they decide to roll one out?
maybe? you'd hope
it can get Sustained Fire? 😐
these pages still don't show surge
lemme check if they updated it though
using this, but ima yeet focused off the moment i can
euh i don,t think those blessing are right
aaah! focused that's the one
focussed is nice
so annoying when you get clipped right before you were about to fire
and there goes your whole cast
oh is it?, i've not noticed much diufference
yea, thinking about getting it instead of crit
oh yeah fair enough
if you do yor let moust burst or swap to weapona nd shove and swap back normally you can get into doing your full charged streams without interrruption
yeah that's fair actually
It's a nice qol but I'd prefer nexus or smth if I could get it
I think on purg I'll keep my nexus and add focus
on voidstrike I wanna get nexus and surge, and then roll crit and get an axe with both all or nothing and shred
Why all or nothing
between all that we'd be around the 50% crit chance mark and blasting off double
more power
There's another blessing that gives
transfer peril is so good on void as your dps without having to reload is much higher
Ahh, yea ig for bb
But it's only max 4% scaling with stamina
how u get 25% crit chance?
and that is enough to make bulwarks 2 shots instead of 3 on damnation
if you also get 6 warp charges
I see, that is pretty nice
25% from t4 nexus
One of the very few actual uses for all or nothing
well, 20-25% if riding high peril
ah i see, but aint that only at super high peril, which allows u to only get 1-2 shots off?
another chunk from shred on melee
riding super high peril is pretty fine tbh, given we can overshoot near 100 safely
more peril bang for your buck in a way
same goes for trauma and purgatus, only need to quell for a brief moment to get to ~82 peril, and then you're good for a full charge and fire
and if you proc and freebie 10% quells, all the better
i see, i think it will be nice to have those crits at super high pril, but your staff only really comes online at max peril, whcih only allows you to shoot once or twice, whereas a transfer peril allows you to shoot as long as you hit heads
with the up to 15% damage bonus on force weps feat as well, it's quite nice
same
though less exciting at its peak
transfer peril should be a feat tbh
transfer peril on trauma should be a punishable crime
true lol
Maybe but its also one of the few interesting staff blessings
So many of them are boring
using trauma in its current state should be a crime 😄
surge is great and as explained could be insanely good
just needs a LOT of setup in build
trauma is perfectly usable
yea all staffs should just have a "X% chance to apply soulbaze on fully charged attack" for synergy
it's the weakest staff overall but
Not optimal at all but
yeah
Trauma seems to get in the way with the stagger
Explosions are fun
trauma stagger requires careful usage
raggdolls stuff around istead of killing it
it feels so good but its a damn shame it does no damage and u can only use it twice befroe quelling
can use it to bunch enemies too if you want, and can evaporate freely in doorways/tunnels
Yea the peril cost for its negative damage really sucks
the other strength of trauma is it doesn't care what it's hitting in a crowd - it'll damage and control anything
to that`s a lot to ask, purg and surge just kill
or CC rather in case of surge
godlike CC but no damage at all and suffers vs large horde numbers
its fine VS armor, it has bonus dmg vs carapace
warpflame CCs infinite amounts of horde and some weaker elites, and does pretty solid damage
Scab Shooters and Bruisers, Ragers
slow to kill them, not one shotting a rager in a cast and surge casts are the slowest of all staves
depends, you can cancel animation
rather take a gun than a surge staff to a public game 😒
Not really necessary to one shot, you deal good damage and stun them
And Scab shooters and bruisers simply melt
on T5 when you usually have good teammates it is very good
my point is its damage isn't good, it's decent at best
Its fantastic for killing shooters behind cover in particular
you're supposed to spam surge not charge it
Its pretty specialized damage but when it hits, it hits well
If anything the problem with surge damage is how niche it is
Unarmored, Infested, and Maniacs together make up such a large percentage of enemies
it's fantastic CC but killing power and vs horde is terrible comparative to all the other staves, just that the CC is so good people like it
meanwhile void is very flexible
its a tactical weapon, not one for mass destruction
decent CC, great range, can horde clear reasonably provided not too open
and pretty alright damage
and easiest peril management
Void is good, average in every aspec
cool too
i think void runs out of steam too fast in the higher difficulties or there's simply too much stuff
void in damnation needs team to make sure and funnel a bit to get the most from it
you really want stuff stun locked when a 5th mutant decided to crash your party
makes rooms like big open sand arena horrible though
Animation cancelling on voidstrike seems pretty fantastic
I just dont do it because I assume its a bug that will be fixed
shame we have only a couple of staff`s. anyway good night its to late for me. cheers
nn
night
Void is probably great, but anything with a requisite, you're probably not going to get sadly.
Trauma could end up stupidly OP with very few tweaks to its numbers, curious to see what happens (or doesn't ) with it
yeah it'd be nice to have more staves
Isn't Trauma bugged to do like half its damage though?
Imagine if we had more staves that WEREN'T copy/pasted from Vermintide
if trauma's damage gets doubled it'll be crazy
like, bananas
charged nuke is 1.3s for a ssizable aoe of 400-500+
that doesn't really care about any armor
if it was 1000, hoo
charge time is fastest of all staves tho
if you have the bar
BB only gets up to 900 and that's ST
can swing wildly though
2.5-1.5, 0-100
er
2.5-1.0
1.3 at 80
1.3 is very fast, 1 is turbo for that level of nuke and control
Being able to stagger multiple Ogryns at once is pretty goated, but in general the CC it offers can't compete with how wide the surge & purg reach in the same cast time
to be fair, surge and purg can also cc ogryns. technically even faster
since purg it's on your left click and surge you don't need to charge at all
I think the difference is trauma will knock them down
that's fair i guess
Does trauma rend naturally or does it have a blessing for that?
blessing
when the staff special attack procs a bb 
What would make trauma stronger, straight rending or brittleness?
I'm not sure how long the debuff lasts but if you were in Damnation with 5 Ogryn in front of you... Probably brittleness since you can hit them while they're down
But across the board idk
If Trauma were able to provide brittleness that would actually be kind of dope
it might
Need to give Trauma another go, theres gotta be some situations where its workable however few they might be
Not as workable as hot lead and brass
I used a rifle in the psykanium today and it was miserable how easy it was to rip through all the elites
How tf do you do weakspot damage with surge secondary?
Thats the neat part...
Man Fatshark really hates people playing this class don't they
how dramatidc
Mostly the eyesight of people who use Surge
I'm tempted to play around with the ol' trauma staff again. Need the shop to produce one first
They dropped a trailer and then clocked out
they'll only be just back from festive break
If you're expecting something over the wweekend, youll be disappointed
Don't it's hysterically bad, possibly the worst weapon in the game
Probably the earliest we'll hear anything is late this upcoming week
Naturally, but i still wanna test it
I have a 380 one and it's still unusuable on malice
Uhm, chainaxe would like a word

@manic needle I know but not even any new cosmetics, nothing in the game works atm
I can't even remember winning a t2 with it. Maybe now I can unlock its hidden secrets 😋
They just added new cosmetics fairly recently
Its just that you have to shell out for them like most of the others
That's what I meant like
New cosmetics in the store
The ones we have right now is doodoo
lmao what
Idk but anyways
You tell me! I haven't used it in about 50 psyker missions.
I'll give it a whirl lol
How to kill elites with Trauma staff on Damnation 🙃
They need to
Make it do less peril
Or anything inside the aoe to be instantly killed
Except elites and shit
But for that they're stunned
Pox walkers and shit be instantly killed
Either that ir lower the peril cause God damn
peril doens't really matter on it
Yeah if you're about to explode
Any tips on getting the suicide penance? Been trying the entire day
There are certain maps and missions it's more likely upon.
Commsplex is one and throneside another
comm station. wait next to the door for the first defense section. there's always 3+ small elites spawning there. stay close to 100% with surge. use surge one last time to stun them and buy you the time to explode
this one
decent bless to start?
probably good I guess? I don't use duelling sword much, but it sucking vs armor is a ncie thing to be able to overcome
That doesn't look like a purgatus staff
dueling sword has a dope animation
Oh wow I cant believe I typed purgatus lmao
Fixed
okay so here's rending shockwave vs a crusher for example
it has zero effect on the actual initial nuke
but for a while after, it'll take a lot more damage on its armored sections compared to usual
problem is it's a massive pita to try and test that for mp
but if it is applying brittleness for the team in an aoe like that, and knocking down, AND doing hundreds of damage, that's really one of the best blessings for trauma imo
does it apply to subsequent right clicks?
I thought that was brittleness. Rending is a % of true damage through armor in your attack, and brittleness is a debuff that weakens armor after the attack.
yeah
that's why I think it could be brittle
despite the tooltip
which makes it great for team
CC, damage and de-armor
The frustrating thing is you can't tell if that's intended, a bug, or just a bad tooltip
I assume intended
thats kinda stupid right who is gonna spam 2 damage shots after a knockdown
The blessing only applies rending, which applies to the person applying it only
But rending isn't something you apply, it's part of the damage calc
Rend downgrades armour value but trauma does basically the same damage everything but infected, so it only increases damage against infected in practice
Poorly thought through blessing TBH
i mean the right click is the one that does massive damage and if it doesnt buff that then what the hells the point
Really? I thought it was a stacking armor debuff
Or armor pen, excuse me
Because it would affect the damage everyone else is doing to the mob
question is if it does or doesn't
it behaves more like brittle but hard to tell without mp psykarium
Well yeah cause trauma does same damage to unarmoured, flak, and carapace, so rending does nothing for the charge attacks
Lemao
are you sure it does
Quality assurance from obesefish
Not if it's actually rending like the description says. Rending is a self buff not an enemy debuff
My understanding is rending acts as true damage e.g. 25 rending on an attack does 25 damage that happens before you do any damage reduction math from the armor
Is that not the case?
no
No it just downgrades their armour quality for the calc
So carapace is counted as flak
that said
Flak is counted as unarmoured
We've seen rending actually cause some weapons to actually do less damage with weapons with a high penetration stat, like a rumbler with more than 100% damage against armor will actually lose damage from it's own rending blessing
10 votes and 9 comments so far on Reddit
Ty
Seems to be a short duration armor pen bonus against the rended target, which I assume is just a numerical downgrade of a certain number while it's active as opposed to armor tiers
the rending numbers are also a bit obfuscated
Ok I hate to say it but that's specific to the Ogryn ripper which could mean any number of things
the staff I used there has +8 on a full charge
and yes, as we know per weapon blessings and descriptions are not always 100% in line
mind you
I'm pretty damn sure what I said before is accurate
even if the trauma rending shockwave is just rending for the psyker, it's still very good as a non-force weapon combo
If it works it works I just want some consistency on Fatsharks part
then again
let's see if that works
I think it's very hard to be pretty damn sure of many things in terms of how they work in this
These stats are all in the game but we have to test them anyway, that's not fun
The fact that there's numbers (or percentages) leads me to believe it's just a reduction of the particular units armor/DR stat as opposed to some kind of armor tier system
reminds me of labbing in fighting games
Imagine if we had codices and blessing buff icons
But if you have anything to show I'd love to see, there's plenty of strange things going on in the game
Rending apparently also negatively affects stagger for some ungodly reason
okay rending shockwave also definitely works for your melee weapon, thank goodness
so knocking down -> axe to death while also burning peril passively is a thing
That's neat, at least it's not entirely useless
esp if you get t4, which is immediately max rending at 10 stacks
Yes that % of the damage calc is done with a lower armour tier. This fits 100% with trauma secondary attack getting no bonus damage against most enemies
rending can fuck over certain weapons with high bonuses against armored enemies
Like the rumbler with rending here nerfs the shovel's damage
#zealot-class message
if it was tier based you wouldn't even bother having all the different stack numbers
as you'd only have 3 tiers and that'd be that
hey so, what's the difficulty jump like from heresy to damnation?
I know I'm good enough to do it, I just kinda prefer winning more matches than I lose. it helps with the ol Problems Syndrome™
Oh, you were talking about trauma and not rending?
Not surprised some things would be armor agnostic in the game
If you're playing with randoms, honestly damnation is easier cause the teammates are better
unless you're playing at hours where there's less activity, where you actually get 0 teammates cause there isn't enough damnation players
My guess on how rending works is that it when a mob has rending on them, the amount of damage reduction they have vs attacks that suffer damage reduction is reduced by a certain % per stack of rending, and possibly it's 10% per stack when max rending is 10
I wouldn't see that as rending using any kind of tier system though
hmm... I might not even go up to Damnation yet, at least until I get all the armor penances on everyone
If rending just reduced damage reduction, why does the shovel in the thing i linked earlier get weaker?
not necesarily at least
Bad damage calculation equations
Is my guess
I remember reading in vet chat that powerswords with the rending blessing and +carapace damage actually lowered your damage
No I was talking about rending and how trauma corroborates how it works by gaining no bonus damage
if it was just tiers, we can actually check that
if it's possible to get more than 3 numbers
it's not just tiers
Well if it's an armor agnostic attack then it wouldn't gain any benefit from it
Which it seems to be
What perks and blessings would you want on a dueling sword?
Carapace damage perks is a way to test it. If it's turning off the perk, then it's actually changing the armor type
yeah we can get loads of different numbers
not just 3
depending on stacks
can't be just tiers
every stack alters the amount of damage
well its not gonna just oh change 100% of your damage to flak on one hit
thatd be pretty busted
No that's been tested, it changes the armour for the damage calc but keeps bonuses for original armour type
Really just seems likely that it's a % change in reduction, rather than a convoluted tier system that uses 11 tiers of damage
zealot ult also uses downgrading armour
I think it's not quite "downgrading" but ignoring
I don't know what zealot ult mechanism is and probably not wise to compare something that might work entirely differently
Rending and zealot armour penetration are different.
Yep it works basically same as Zealot Ult except Zealot Ult is basically 100% rending
better to stick to things that at least use the same terminology and that's already a handful
rather than taking even more assumptions than we already are stuck doing
Rending oushes your armour mod to 100%. Zealot treats flak as unarmoured and carapace as flak.
im not taking any assumptions im saying theres a precedent for the armour downgrading
on a different ability with a potentially different mechanic
Well, my rumbler gained damage from rending while another guy lost damage from rending
and iirc the difference between our rumblers was that mine had a low penetration stat. I believe it having less than 100% damage on carapace enemies might have something to do with it
better to look at what is actually there on the things with the mechanic we know we want to test
Armour mod? No rending is also armour down grade, that's why it decreases damage on weapons that have higher flak damage than unarmoured
False.
would make sense that some number interaction jank goes on
u gonna back that up with something or
How do you explain that some weapons lose damage from rending then?
as it happens, on my axe with 79% pen and a less than 100% number though, it's still getting an increase from rending
In fairness I've yet to see evidence for a rending armor tier system. I would like to request back up for that as well.
Can you show your axe's penetration stat?
Against what enemy type?
crusher
I'm saying if it was over 100% on cara, you'd lose damage once you start rending since it'd no longer be carapace after rending
But since you're under 100% anyways, it's still an increase to rend it
Try on flak
Rending does not change the armour type.
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Yeah actually since that axe has over 100% on flak try it on a flak enemy and see if you get more or less damage
https://prnt.sc/_NyWyzfj0p5y shoutout this brogryn
that doesn't mean it's changing armor type though
yeah so that's pretty consistent to what we've been saying about it changing armor type calculations
That's chastise the wicked, not rending
But thank you
But what's the alternative that explains that damage decrease?
Most attacks have 100% on unarmoured as unarmoured is the default.
the alternative is there are a bunch of calculations involving percentages that are occurring and something is screwed up there
the finer details? I don't know
There have been bug reports on the forums for cases where rending decreases damage and Dev response has consistently been that it is working as intended and aligns with my explanation
That it's counting it as a lower armour tier for that % of the calculation
a bit like if I can't explain how exactly the sky changes colour with great precision, it doesn't make it any more correct to say because the sun is angry or whatever
There is no such thing as armour tiers.
Lol
Lmao, even
No again I'm basing this on Dev responses to bug reports, which is not just random supposition as in your analogy
the random supposition is armor tiers
you said they said working as intended, not that they said armor tiers
There's a lot of strangeness going on in this video
Seems like there's something not quite right going on with it
'Ello! Sorry for getting back to you so late, but this all seems to be correct, actually. As I mentioned, what Rending does is degrade the armor type of an enemy to a weaker one, which is usually really good. However, as you might see from this picture, the Trauma staff’s alt fire deals the exact same damage to almost all armour types: There...
100% rending will always make your armour modifier 100% because it removes all of the difference between your mod and 100.
ah ha
that said
it still doesn't give us the full picture - and it's clearly not just using tiers
or we'd just have a few numbers
not as many as we do
Directly from a Dev, "degrade armour type"
He's confused it with armour penetration.
Again, we have the code. We can see what it is doing.
or again, that
And it matches wnat happens in game.
Yeah he does seem a bit unsure of what he's talking about in that.

looking at what the game is actually doing is usually the most concrete thing to do
It's not even really a dev response. Community support staff is not the same as game developer
well theyd have to check with devs
oh I didn't even catch that
They would, but miscommunications happen
I'm still confused how that explains decreasing damage in some instances
Has the entirety of the code been picked apart yet?
It's kind of expected that explanations aren't exactly 1:1 with how things work because they're paraphrasing what they've talked to a dev about
Because sometimes your armour mod is greater than 100% and rending always pushes towards 100%
Yeah I saw that I just don't really understand it
hopefully they'll fix that
or change, if it's intended
either way rending decreasing damage a bit is not a big deal but certainly less than ideal
Ok so the effect is very similar to what I described, just exact numbers will vary while the overall trend is the same
Sure I can accept that
how gracious of you
Chill with the passive aggressiveness, I wasn't trying to have a fight here just explain from what I've seen happen in game and Dev responses
how does rending stack then if it changes armour damage modifier to 1
what does 1 stack do
what is max stacks
Probably changes it towards 100%
1 stack is 5% rending, with 8 max stacks
you have no idea how difficult it was to not type a passive aggressive response to this
The fact that he said "If I remember correctly" makes me think he was unsure and going off what he thought it was at another time, as opposed to asking then and there for confirmation on its current status.
I find it hard to not take warp battery on purg
I recommend including a pic of the setup as not everyone can remember all the talents in order off the top of their head
when using ascendant blaze you just get so many charges so fast
Using it at 6 stacks and watching your stacks jump right back up
is very satisfying
do warp stacks affect the dot on burn?
I think they do but don't actually know
Warp charges boost all damage
awesome
Weapon traits can too, slaughterer or headtaker jumps your blaze damage.
I've been using all or nothing a bunch
really want a t4 of it
6% more damage, or a bit less really since I guess we're comparing 118 to 112, and bigger ult dot
I love the magical head pops
kinetic flayer is a bit inconsistent because it can pop on anything, most useful for helping to maintain warp charges passively
The way dots scale with stacks makes 6 too good not to take.
Got the wrong name at first
gets chewed on hordes, but great for helping passive charge maintenance
on purg though you def don't need it for that
You go from barely killing poxwalkers to killing elites with the burn.
I wonder if they might ever give us some way to get two feats on some tiers
6 also makes you reach the breakpoint for some gunners so you can confidently take out entire gunner groups up to 30m away with warp battery
for damnation
6 charges + all or nothing t4 to 2 shot bulwarks with bb in damnation is exciting to look forward to
Thats a nice FS
flak is fine for fs. especially great for assassination, the boss is flak
Flak probably gets you the ligh special bp on gunners
is aescendant blaze uzable with any staff that aint purge?
Yes.
which ones?
I run it all the time on Trauma/surge because they can get overwhelmed with shooters.
using this rn, not sure if deflector is just so much better since i got BIS perks here but just decent blessings
kinetic deflector is incredibly strong
They are both good.
berst option if paired with deflector foce sword
arguably the best feat for psykers period
I love the toughness on ranged
that or 121112
Not exactly saying much, a lot of the psyker feats are overdesigned to the point of uselessness. I wouldn't say it's debatable that it's the best given the competition.
Not my dog, noooo
anyone have any tips for going out with a bang?
you can also get it with plasma overload
Is that easier?
its about the same i would use a trauma staff it builds peril so quick
i think dagger is still gonna be better but damn. that is a nice sword
i envy it ;(
Am I missing something on sprint efficiency?
its a waste of time im pretty sure it does nothing
just got this for my psyker
i use this a ton, its great with flamethrower spesificly
combat knife has crazy mobility
flamethrower staff has very bad mobility, its a very natural fit
I can't think of a single staff I'd rather have run-n-gun on than something else
same
@cloud heron i can help you with going with a bang ?
@valid lake Can you join strike team 20?
I wanna see how t4 blazing spirit + shred + crucian roulette works out
though I can't see it being worth losing slaughterer for
4 stacks per crit great if we could just get 3 blessings
i dont see myself actually hitting many things with that sword
deflection is nice but ive got many swords with deflection
Peril based power gain + shred is one FS I want, the other would be slaughterer + deflect
so the soulblaze proc isnt gonna come into play much lol
id like the one that quells peril on weak spot hit or w/e with deflection
but realisticly im prob gonna keep using my purple combat knife
im a staff user at heart
yea thats nice
i dont like it
i use melee mostly to get around, deflection does that but combat knife does it faster
FS's unlimited dodge is a bit of a sleeper hit in combat situations
it's good when you're in a tight spot
but that doesn't make up for its slower horde clear
In this case it's being paired with Purgatus so the build has that going for it at least
true
depends on your weapon choice, horde clears are pretty fast with purge staff if in position for it
purge is, in my opinion, the best staff to pair with fsword
especially for fsword tanking
You lose out on passive quell byswitching from your dagger but at least that staff has a high quell stat
being in position is important with flamethrower, and im a bit slow so using a weapon that makes me alot faster helps a unsurprising amount
Also something you can do if you need to passive quell when running from location to location with a FS + staff build is switch to a pickup item like a Medkit or Scripture
Just dont get caught off guard with it
I just manual quell a lot and it's fine
I guess switching to a medkit would be helpful so you can sprint, but i rarely find myself needing that
Its a nice piece of QoL if you get stuck with the types of teammates who constantly rush forward
i swap to staff to quell and run around with the knife out, changing weapons quickly between flamethrower bursts also helps cover ground
I just spam sprint slide and quell during the slide with a staff if i need to quell and move
you can also wiggle it in peoples faces, wich is always a plus
jealous of that sword
yet to see a Force Sword above 346 in my shop
or in Melk's
Dumb question. Is a BB a warp attack?
Perfect, thanks!
I've heard it isn't

i think its rare to find a blue or higher item with a base stat portion above 350
People were talking about using cereberal lacerations to buff subsequent brain bursts, but i haven't tried it myself
ive got a couple weapons with a base stat portion of about 370 and they are all upgrades
hmm... finally got an mkV axe in the shop with pretty good rolls, all except for the Mobility stat, which rolled a 27%
Finding 360+ seems to be relatively rare
finding a 360+ of something you actually want is pretty rare
I see them for random garbage all the time
why yes i love getting autoguns on my psyker
I get blue everything else at 360+ all the time
across 4 characters
just never, ever the Force Sword
or a plus 350 Purg/Void staff
the very first ever orange I got on psyker was a 360 force sword, but with Shred and Riposte, no Deflector 😔
think that was on my sharpshooter, dont remember
I see it a lot at Melk's
its been deleted for credits
I would take a 350 one with 80s in Dmg, FT and Finesse
I feel like neither mobility or warp resistance matter that much
is this good should i cop
p damn good, shame about charge speed but it's not too big of a deal
i actually prefer having a lower charge speed
im broke and shops closing soon
helps you not spend as much when spamming it

u should get it for sure
fuck it im selling my other shit
blessing is low tier but it's a good blessing for that staff
when they finally add blessing crafting u'll be able to upgrade it
slap on this boi
wow that is really nice
i think uninterruptable is lowkey amazing on these
can i have that tnks
Hello fellow Witches, does Mind in Motion do anything if you use a staff or is it just bad?
focused channeling
I'm not really keen on that blessing
too much opportunity cost imo, but it's not bad in a vacuum
which one is MiM again
My good FS has T1 uncanny strike. It's very 😐
why you lying bro and plus that perk pip is the old icon
purgatorious
quelling doesn't slow
Okay but does it apply on staff or just hand quelling?
Because with staff you move at nearly full speed anyways right
all quelling i think
works on staff
because im seeking attention now let me be child
you have posted that purg staff pic like 500 times in here
one of the Psyker's best talents
ur getting a dollar for each time i post
you can flex your surge but no need to make up some fake oh no the store is closing fake backstory for it
Blocking is for newbs.
Is it worth buying the orange?
wait till u block a Crusher overhead with 0 peril and tank the whole thing without taking damage
Kinetic Deflection?
then u won't say that
it does something but it seems like it's barely anything on staves
like i tried testing it. Walked away from an enemy while quelling with a staff.
Without mind in motion, i got 6 meters away when my quelling finished
With, i got barely 7 meters away
not worth it imo
top one on 20 row
i don;t know name
blocks with peril over stamina
kinetic deflection yeah
im pretty suprised you checked the archive though and rmbed it
lets you do some mad clutchy shit
i don't even have any Block efficiency on my psyker yet but when I do, oh boy
the perk icon is wrong and outdated so it made your fake shop closing story worse
so then i searched
at least take an updated screenshot
But now I can walk fast with my hands too 
shop reset in 30 seconds... cmon baby big money...
too lazy bro 🥹
this is as close to high drama as it gets around here
I'm the kind of player that wouldn't even think or remember the updated icon and such
380 autopistol incoming hope youre ready
high drama? this is the tip of the iceberg
alright come oooooooon forcesword above 346
no u get 11 guns 2 curios and 2 tac axes
Holy shit the modifiers, but flames cant crit, so reroll that crit chance
Imagine
you finally get a 360 fs
but all the stats go into warp res and mobility, and damage gets dumped
I rerolled a Psyker. Having to work my way back up to a decent staff is such a chore 😩
cursed
yeah, shame this 359 purg staff rolled with 58% cloud radius...
flames cant crit?
no
this ones pretty funny
sadly makes warp nexus useless on purg
That's a pretty cracked 314
cant crit on zealot flamer either
you are dead wrong
so, the purg staff Can crit, but I heard it just applies 2 burn stacks instead of 1
purge can crit
you can crit on purgatus
and crits apply 2 stacks instead of 1
you want warp nexus on purge
also global crit chance
yep, more crits the merrier
probably bearable
wait so what's a better blessing on purg?
But what is base sprint speed? 1?
presumably yeah
warp nexus is also decent for void
If you're sprinting at like, 60% speed, that sucks ass
But if base sprint is like 3 or something, -0.4 isn't as big of a problem
i personally prefer warp flurry, since the extra dps is worth less than continues stagger
but thats preference
warp flurry is pointless on all the staves
also more casts means more dps too
I mean are they really running 80% faster than everyone else though?
that doesn't sound right
ok i looked at my inventory, and saw 2 mkV axes that were very similar, but one has limbsplitter so...
how is getting a full cast 50% faster useless dude
because you're only imagining that you're charging faster
People debate here constantly about whether it even functions
warp flurry I've demonstrated in video here how it works on void
idk if it adds to this or what
it's not imagination when you see the bar leap up clearly in the right amount
you have to spam lmb attacks in order to charge up faster
oh it's 5
but as soon as you start charging, you lose the stacks
you don't have to spam them to get the first amount
-0.4 doesn't sound that bad then
Can you even get flurry to work on surge at all though?
secondary means its not even supposed to do anything with just left click spam but aight
not on surge as far as I tested
seems just broken on it
but surge is kinda weird so harder to tell without strict timing
surge always shows a part of the bar full at the start of its channel for me, to be precise in what I mean about weird
also tanks dodge even lower tho lol
another shop refresh, another zero psyker weapons refresh 
Well the dodge stat reduction was in % anyways, so i already knew how much it was changing it by
thats mine
it has flurry
it works
yeah but for surge
it seems to charge faster than my other surges, i'd have to go for a video to check 100% tho
definitely need a video to check surge with its weird bar
if it works on surge it behaves totally differently to void, so my guess is simply it doesn't work for surge
and the reason for that in my mind is - the buff applies when you left click while holding right click, but the surge animation once you left click is too long
so you can't ever even use 1 stack
just my guess at how it's working
Anyone tried getting around that by swap canceling? Or is that still too slow?
I have a surge with it, I'll hop into psyk and try
why dont i see more psykers using a chainsword...
can't seem to get it working while cancelling either on surge
rip
and I have t3 for 8% which on void is very noticible visually when it skips up the bar
tbh could be, i have a voidstrike with max roll for flurry too, but even there its only barely noticeable. psykers jsut a buggy mess
so it should be equally noticible
I think on void it's big
and I mean
it should be, 8% of a bar is what I get with my void, and that'd be more than going to max on the charge bar in equivalence
i mean once its stacked up on void it should be 40% tho
the problem is as soon as you start charging, you lose your stacks
I mean charging beyond minimum
but you get the first stack
and that's 8-10% which is big
at best you hit +10%
like way bigger than many points on the bar
and since void does well to fully charge a lot, that's a huge amount of extra shots across a mission
Does doing other actions interrupt the charge speed buff?
Like could you still stack it up on voidstrike if you quell cancel it or does it have to just be chained casts?
it's by timer, I think
which is just the dumbest shit, idk how they managed to fuck up so many blessings
maybe they shouldnt have overloaded the game with so many that they cant even check which work
but also, I'd imagine doing charged shot (100% )-> insta shot (10% from skip alone) -> charged shot (100% but with 20% boost) might be more damage
than just charging along every shot
as well as the bonus staggering
division 1 moment
Does this make quell cancel spam a lot stronger then? Since you'd be spamming 40% shots instead of like 0% shots after a while
Or does it not work?
I don't think warp flurry is meant to give you a constant 40-50% reduction in cast time
it would be insanely powerful if it did
its just sad to see that they seem to have had 0 cross communication with the vermintide team for like anything regarding QoL and balancing
10% most of the time, 20-50% other times depending on situation is very good
on void at least
10% still good on surge imo as well but not a big surge player so 🤷
they'd need to reduce the numbers, but being able to have reduced charge time on consecutive charged attacks is the only way this blessing makes sense and the way 90% of the playerbase would understand it when they read it
It does make sense imo as it does now - it's just not super well communicated, and being broken entirely on some staffs doesn't help
for the staffs that have longer animations, it needs to give much more grace time
chained, in my view, means a link of unbroken events. It shouldn't be time based as its written now
the entire system around crafting and weapon specs and the shop is ass, work on that and the still persisting crashes needs to be the number 1 prio for the devs, but the radio silence and constant premium cosmetics really arent helping
I wouldn't have held out for flurry if the descrition was accurate to what it does in practice
yeah they could write rapidly chained or something
feels like they got their prios wrong
understatment of the year
I think if they'd just called it early access, it'd be pretty on point for expectations
feels like hades early access
lots of fun, great stuff, but still being iterated on and bugs etc
i mean by now quite a bit of the crashes are gone, but i still crashed like 4 times today
Well, on void i can see that being busted yeah
But honestly it wouldn't be that insane on a lot of the other staves. Peril costs are too high to be getting that many casts anyways. If it actually fully worked on surge staff, you'd realistically would only get like, 3 casts with the 40% charge speed. By the time you'd get that many stacks, you'd be at 70% peril
experimental build a bit better than normal but still crashes
well sort of - even on trauma a big part of the peril cost is the charge time peril cost
which flurry negates a lot of
i also dont see why the game crashes sometimes, i can do high intense 5, not get a single crash and then step into the elevator and my game dies
as it is, basically any staff to charge to full and fire safely requires quelling to roughly 80% from 100
I mean, my surge staff casts 14% even on instant cast
14*5=70
I wouldn't get that many casts at the full cast speed even if it actually worked and stacked up
yea theyve mentioned crashes
charge time peril is like
things make a lot more sense balance wise when you work back from the presumption that there was little to no QA done
at least half of trauma peril per cast
Honestly I’ve had one crash in like ~150 hours
I see about 23% before actually left clicking
yeah but when was that? last time any real statement came out was with the signal patch like 3 weeks ago
The crafting/weapon getting stuff is dumb but I’ve solved that by not giving af anymore
You'd still never get all 5 stacks of flurry even if you instant casted trauma
that was the last update tbh lol before the holidays last year
Yeah most of us don’t work on Christmas 😂
though I think you could get the stacks, it still wouldn't be useful as while there are situations to cast it instantly, mostly it's charged fully
i'm not saying they should have dropped 3 patches since mid december, but some talking points the community keeps bringing up would have been nice...
ordo and depending how superstitious/on copium we are, maybe emprah gifts in some way
Seems like it just gives money — and not a lot of money at that — but 🤷♀️
affects xp and dockets
I wish xp did something
doesn't matter how many people bring them up, holiday is holiday
If everyone is out for three weeks because Sweden you aren’t gonna have patches
did i not literally say
we will have to get a community update this week since they missed out on first week of jan
that i didnt mean there should have been more patches
just some engagement regarding the players concerns
instead of radiosilence
Who will talk about that when the community people are also on holiday?
wouldn't need patches if the game was finished
When does their holiday end?
They get like a month for Xmas no lie
on my priority list, working people getting proper holidays is infinitely higher than video game I play getting fixed
Paradox basically closes down for December and early January
Also remember some people start the clock at the end of November and some people start it the week before Christmas
So you have like two months of half staff at best
oh i 100% agree, i have to work holidays myself, time off is important. but i doubt the whole studio is gone for like 3 weeks, since they are still releasing cosmetics and the community managers are also active
But don’t worry they do it again come July/august
the biggest problem with Darktide is that the game mechanics themselves are implemented entirely in Lua
in the least object oriented way possible
every blessing for a weapon is reimplemented specifically for that weapon
Cosmetics are made and timed to go out on a schedule with no humans, CM posts are scheduled with maybe some random interaction by them when it launches
as a software engineer, looking at the game's Lua makes my skin crawl
what are the main problems that approach causes?
the biggest benefit of Object Oriented Design is code reuse
i think we get a community update this week and maybe a patch next next week
too bad they didn't put the mission events on a similar timer
you write functionality in an object once, and then you use that object everywhere
need to make a change? just change that one object's code
been what, 3 weeks since a lights out or assault modifier
and it's changed everywhere you use it
but, did it for the shop no problem, lol
what the hells assault
I miss lights out, stressful but fun
little med stations, more ammo drops
but with Darktide, the weapon blessing Blazing Spirit is implemented independently for each staff and sword that can get it
ive never even seen that before
the psyker feat to increase maximum warp charges?
can we actually get blazing spirit on non-trauma?
It's been ages since it was active last
any code checking for warp charges has to manually check for that feat being active
oh I noticed the max warp charges thing being funny in psyk, like it has a whole separate buff stack for when it can go to 6 vs when it goes to 4
what happens if you add another mechanic, like a weapon blessing that can up max warp charges?
bruh
if you swap while one is active and build more
but like I said, rigged the cosemetics to drop no problem on break
now you have to manually find every instance of code that checks for the warp charge feat and reimplement the new check for weapon blessing
I hate myself for liking 40k so much, otherwise I would have dipped already
i mean those are just easily scheduled right
it means any changes or fixes that sound super simple could be stupidly difficult to fix due to spaghetti code
I mean if you're not having fun with the game
there's a lot of good 40k content
but none like Darktide
I'm nearly 30 books into the horus heresy now, picked back up on it after a while
when it works and you ignore the shit itemization its good, gameplay loop is great
the atmosphere, gameplay, audio, music, visuals - all great
the hardest things to get right are done well
I don't even mind the messy state of items, I do wish they didn't release without rebless and with only the stores to get new items (well, emprah gift exists but only just)
If we got more items at mission end, and more/better quality if we do subquests (esp grims)
I mean honestly game dev code is always weird and not how I’d do things but I’ve learned to let it go
that alone would make the farming aspect feel far more interesting
It's not like I don't want them to have breaks, they deserve them like any other human does. But if they don't fix their shit and fast, the player base will leave. The gameplay is great, but I'm sick of making excuses for core gameplay being good, while the game itself is a buggy, non rewarding mess of code with no kind of player agency and artificial engagement bumpers like the horrific shop system. I love their other tide games, I know they can do it but so far they've given little to any effort on making us believe they actually care about half the issues we keep bringing up.
that and if we broke things down into plasteel and dia depending on their rarity
Most of it is written by junior guys just getting out of college who don’t know beans
if the player base leaves, it leaves - such is life when big business makes decisions about releases and so on
as it is now, with the clunky crafting, if mats were more abundant it would be more bearable. But having to do like 10 missions for a single orange upgrade only to have it be ass fucking sucks. Im at the point where im just stockpiling mats now.
didn't meat to reply that lol
we won't really be able to tell as well if that was the wrong decision financially or not till later down the line as well
Yeah but why spend thousands on marketing, probably hundreds of thousands on development just to let your game die in 4 months
yea its shit to just check shop and melk and be disappointed cuz EMP GIFTS ARE CAPPED TOO AT LEAST UNCAP THAT SHIT
pump and dump baby
steamchart numbers barely moved around christmass
so, I doubt the rush for the holidays payed off
the entire codebase reads like somebody's first big project ever, and they're forced to use Lua, and they invent the concept of classes with it without all the benefit of an actual OOP language
it may or may not have died in four months, and who knows about internal disputes about cost of not releasing vs releasing with a poor state
And then they give us one crafting option for perks and fucking make you lock one perk per weapon. Who thought of that garbage
it's the most ridiculous nonsense in Lua I've ever seen
Like I said, game devs are mostly junior guys fresh from college. More senior ones move to commercial code because the pay and hours are better
they said they had another system but scrapped it cause it wasn't good enough
yo ive seen some psykers using the void strike staff and like rapid firing it how you do that?
I see talk all the time about how this or that game will be dead or how it'll fail and the publisher will learn from it, but look at cyberpunk 2077, total mess for a long time, first game ever to be pulled from psn for such a reason
still made shitloads of money and ultimately now is well loved
it's tougher for a mp focused game to do that but
Agree people underestimate the sheer momentum of a huge game like this one
other examples exist of games being in a total mess but doing financially well
or at least well enough to satisfy the company
People were already bothered by Vermintides crafting and they promised it to be better here only to take the worst aspects of VT and bump them up to 100%
I’ve personally stopped playing it… but I also played it a shot long time after release and really enjoyed it
Hey folks,
It's me, your friendly neighbourhood Robot. I am a Creator and Partner for Warhammer 40,000: DarkTide and FatsharkAB.
In this video I cover the INSANE animation cancel on the Voidstrike Staff that Dusty Tibbins told me about on stream and it actually seems pretty damn cool!
The faster fire rate results in MUCH lower damage than nor...
ah thank you
my money says they decided to add crafting late in the dev cycle and did'nt actually have a system, just a pr spin for time
Haven't looked at all the game's code yet, and I'm sure there code has a lot of problems but
it's actually not that crazy to not follow OOP for game development. Look into entity component systems. It's very commonly used for game engines
I think they cut a prior system and replaced it
Everything about the game screams last minute reworks
read plenty about game dev having big churn, with non-game industry coding paying a lot better and having much better conditions
no way a prior system was worse than this though
I'm very familiar with entity systems
seems like a bit of a meat grinder fed with passion and burning dreams for fuel
Darktide's Lua code... is not highly optimized code
I've been writing code for decades
I know amateur code when I see it
Yeah but there was a world to explore beyond gameplay, with lots of lore and things to find even though it ran like ass and was buggy af. Rn darktide has aesthetics, atmosphere and decent gameplay in missions but that's it. Nothing beyond that. Why hire the biggest WH writer to make a story that fits on two pages
did they not lose a bunch of their vets for this project?
no idea
As I said, there are plenty of other examples, that was just the highest profile one off the top of my head - look at warzone, or early pubg (haven't played in years so can't speak to more recent versions)
the lead designer is still there, though
warzone with absolutely critical problems with cheating etc
didn't stop it being stupidly successful
Darktide is supposed to be a live service game, so there's the possibility we'll see more story unfold over time
Yeah but early PUBG was like 3 people behind it, how many devs has darktide?
The last vox transmission hinted at something inhuman lurking in the undercity
Is there a way to cheese malleus
\
again you're kind of missing the point
The story we got is clearly the intro. The rest will be introduced with the new maps as they come
getting hung up on the details
Did you play Vermintide before this? Same core idea, but the amount of lore that was in there at launch can hardly be compared to whatever we have now
Vermintide also had like one cutscene at launch
Seems like a waste of peril for the dmg you get.
I really want this game to succeed btw, I'm not trying to just talk shit. I've been waiting for this for a long time
Hey guys what do y'all have in the 4th row of talents?
And five characters you couldn’t modify
yes its garbage dps
And very limited weapons
And no classes etc
Vermintide was also hella fun on launch… but so is darktide
I mean again it really depends on if this is it, or if they're going to be regularly updating the game with an evolving story. All I can do at this point is speculate based on the vox transmissions theyre releasing at intervals
every game will have x y or z individual factors and backdrops, but being a technical mess, or unfinished etc really doesn't actually matter as a binary switch for success or failure, just as a game that's brilliant on those fronts could be lost to zero interest and make terrible losses
aand yeah as a big 40k fan who also loves this gameplay, it'd be great for me for this game to explode
I don't think it will though
All I know is when they do the next story drop I’ll be playing like crazy
It released with 15 missions that kept building on each other story wise and a crazy amount of in character banter. The latter obviously not being possible here since it's no name chars, but the amount of missons we have for launch is kinda sad
but I also don't think it's doomed because of tech problems and being unfinished
We do have a pretty good amount of character banter in this game though
Could really do with a hand choosing talents :S
200+ hours and i still hear new dialogue from time to time
Yeah but those missions were on static single use maps which limited how many they could make. These are apparently modular as heck so they can reuse them and in theory iterate faster
The whole game design ethos is pseudo procedural
Which is a weird change from the Vermintide games
Yeah, its not driving lore is what I meant tho. That's not even negative tho, I really like the VAs and the back and forth here too. It just helped build a relationship to the world more in vt
Darktide has a number of missions already, although it might not seem like it since you're limited to a small number of rotating missions being available at any given time
Isnt it in the low teens at least?
Some of which share a good chunk of the maps
