#psyker-class

1 messages · Page 262 of 1

ornate hamlet
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So hard to actually play a Space Witch™️ early on unless constantly brainbursting

mighty pike
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I would never like to level a class to 30 ever again

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which ones? Psyker penances are [savant voice] exceptional-ly difficult

orchid venture
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Kill 5 elites/specials in 12 seconds with bb, and kill a monstrosity with only bb.

the latter i just haven't had very many matches with ogryn in them, and even less with a slab shield, and even less where a dh spawns

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The one time i did, it was a premade of 3 doing penances for the other psyker

mighty pike
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both of these are Heresy-necessary, one way or another

orchid venture
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Yeah, I've still got about 35 missions left until I've done 100, so I've got time till the last hat

mighty pike
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have you tried the looking for game channels?

orchid venture
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Nah, not yet

ornate hamlet
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Also missing pick-n-mix, mainly for lack of trying. Is it actually hard with premades?

sharp jackal
mighty pike
orchid venture
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In pubs you just have to get lucky that 5 spawn, and that you can kill them before the 3 veterans with itchy trigger fingers do

sharp jackal
mighty pike
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if you two want to do a game now I can be a third?

orchid venture
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Nah I'm not at home at the moment

sharp jackal
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I did it as one psyker did just hold them in the corner with force sword

orchid venture
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I got 4/5 on pick n mix though, one time

mighty pike
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i got the malleus monstrosum penance completed from 0-100 until the zealot got the last hit for some goddamn reason

meager magnet
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Havnt run purgatus psyker yet, emperor just gifted me this, does it have any potential?

orchid venture
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N once i get 100 matches done and get all the gear, I can move on to Ogryn and get all those

meager magnet
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What perks / feats should I get? The run and gun seems useless?

manic needle
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Blessings are unfortunate, cloud radius too

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but the burn stat is good

mighty pike
stray pond
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Run 'n' Gun is slightly more justifiable on Purgatus

sharp jackal
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burn and cloud matters

elfin crystal
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terrifying barrage isn't bad tbh

meager magnet
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Ive heard terrifying os "ok" on purgatus

sharp jackal
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crit + charge speed are BIS imo

elfin crystal
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kinda, but from experience, terrifying stop the annoying random zombies that somehow still decide to walk to you

meager magnet
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so swithc run and gun and the stamina one and its decent but not a nerdgasm

sharp jackal
elfin crystal
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which is really nice on damnation where you want everything to just stop moving

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it is not, but i just like it

austere estuary
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crit is very good on purgatus as a blessing and perk for the double stacks

elfin crystal
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yeah defo crit i would use as well

austere estuary
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I love the positive feedback loop of purgatus, flame and warp charges

elfin crystal
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it's what i'm adding to mine when they add crafting

austere estuary
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this is my current purgatus

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looking forward to replacing barrage with something else

sharp jackal
mighty pike
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11% warp resistance ahaha

sharp jackal
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stats wise

austere estuary
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if it'll let me, I'll put the flame stack on crit

meager magnet
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I'd Assume the Re-bless is opened in the next big patch, whenever they decide to roll one out?

austere estuary
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definitely

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imo

austere estuary
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they originally said end of Decemberght ri

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typing

mighty pike
austere estuary
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lemme check if they updated it though

elfin crystal
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using this, but ima yeet focused off the moment i can

austere estuary
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oh they did

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that's nice

elfin crystal
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euh i don,t think those blessing are right

austere estuary
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focussed is nice

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so annoying when you get clipped right before you were about to fire

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and there goes your whole cast

elfin crystal
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oh is it?, i've not noticed much diufference

sharp jackal
elfin crystal
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oh yeah fair enough

austere estuary
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only really void doesn't suffer much from being hit

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since it just fires

mighty pike
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if you do yor let moust burst or swap to weapona nd shove and swap back normally you can get into doing your full charged streams without interrruption

austere estuary
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but on trauma and purgatus where you lose the cast entirely

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ugh

elfin crystal
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yeah that's fair actually

uncut hamlet
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It's a nice qol but I'd prefer nexus or smth if I could get it

austere estuary
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I think on purg I'll keep my nexus and add focus

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on voidstrike I wanna get nexus and surge, and then roll crit and get an axe with both all or nothing and shred

uncut hamlet
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Why all or nothing

austere estuary
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between all that we'd be around the 50% crit chance mark and blasting off double

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more power

uncut hamlet
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There's another blessing that gives

austere estuary
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works on eevrything

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including BB

uncut hamlet
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Up to 20% power

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Just whacking

fast swan
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transfer peril is so good on void as your dps without having to reload is much higher

uncut hamlet
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Ahh, yea ig for bb

austere estuary
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and also staff in general

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and permanent

uncut hamlet
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But it's only max 4% scaling with stamina

austere estuary
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transfer peril is nice but 25% crit when crits fire 3 shots

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5% with stam at t4

fast swan
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how u get 25% crit chance?

austere estuary
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and that is enough to make bulwarks 2 shots instead of 3 on damnation

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if you also get 6 warp charges

uncut hamlet
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I see, that is pretty nice

austere estuary
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25% from t4 nexus

uncut hamlet
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One of the very few actual uses for all or nothing

austere estuary
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well, 20-25% if riding high peril

fast swan
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ah i see, but aint that only at super high peril, which allows u to only get 1-2 shots off?

austere estuary
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another chunk from shred on melee

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riding super high peril is pretty fine tbh, given we can overshoot near 100 safely

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more peril bang for your buck in a way

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same goes for trauma and purgatus, only need to quell for a brief moment to get to ~82 peril, and then you're good for a full charge and fire

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and if you proc and freebie 10% quells, all the better

fast swan
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i see, i think it will be nice to have those crits at super high pril, but your staff only really comes online at max peril, whcih only allows you to shoot once or twice, whereas a transfer peril allows you to shoot as long as you hit heads

austere estuary
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with the up to 15% damage bonus on force weps feat as well, it's quite nice

fast swan
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just a more exciting playstyle if you can hit them crits i suppose

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*headshots

austere estuary
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transfer is amazing for qol and ease of play

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I love it

fast swan
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same

austere estuary
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though less exciting at its peak

fast swan
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transfer peril should be a feat tbh

austere estuary
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transfer peril on trauma should be a punishable crime

fast swan
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true lol

manic needle
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Maybe but its also one of the few interesting staff blessings

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So many of them are boring

sharp jackal
austere estuary
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surge is great and as explained could be insanely good

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just needs a LOT of setup in build

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trauma is perfectly usable

fast swan
uncut hamlet
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I go high peril builds with trauma sometimes

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It's usable for sure

austere estuary
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it's the weakest staff overall but

uncut hamlet
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Not optimal at all but

austere estuary
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yeah

sharp jackal
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Trauma seems to get in the way with the stagger

uncut hamlet
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Explosions are fun

austere estuary
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trauma stagger requires careful usage

sharp jackal
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raggdolls stuff around istead of killing it

fast swan
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it feels so good but its a damn shame it does no damage and u can only use it twice befroe quelling

austere estuary
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can use it to bunch enemies too if you want, and can evaporate freely in doorways/tunnels

uncut hamlet
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Yea the peril cost for its negative damage really sucks

austere estuary
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the other strength of trauma is it doesn't care what it's hitting in a crowd - it'll damage and control anything

sharp jackal
austere estuary
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surge doesn't kill anything eevr

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that's its one weak point

sharp jackal
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or CC rather in case of surge

austere estuary
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godlike CC but no damage at all and suffers vs large horde numbers

sharp jackal
austere estuary
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warpflame CCs infinite amounts of horde and some weaker elites, and does pretty solid damage

manic needle
austere estuary
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slow to kill them, not one shotting a rager in a cast and surge casts are the slowest of all staves

sharp jackal
mighty pike
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rather take a gun than a surge staff to a public game 😒

manic needle
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Not really necessary to one shot, you deal good damage and stun them

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And Scab shooters and bruisers simply melt

sharp jackal
austere estuary
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my point is its damage isn't good, it's decent at best

manic needle
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Its fantastic for killing shooters behind cover in particular

elfin crystal
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you're supposed to spam surge not charge it

manic needle
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Its pretty specialized damage but when it hits, it hits well

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If anything the problem with surge damage is how niche it is

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Unarmored, Infested, and Maniacs together make up such a large percentage of enemies

austere estuary
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it's fantastic CC but killing power and vs horde is terrible comparative to all the other staves, just that the CC is so good people like it

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meanwhile void is very flexible

mighty pike
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its a tactical weapon, not one for mass destruction

austere estuary
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decent CC, great range, can horde clear reasonably provided not too open

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and pretty alright damage

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and easiest peril management

sharp jackal
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cool too

elfin crystal
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i think void runs out of steam too fast in the higher difficulties or there's simply too much stuff

austere estuary
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void in damnation needs team to make sure and funnel a bit to get the most from it

elfin crystal
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you really want stuff stun locked when a 5th mutant decided to crash your party

austere estuary
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makes rooms like big open sand arena horrible though

manic needle
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Animation cancelling on voidstrike seems pretty fantastic

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I just dont do it because I assume its a bug that will be fixed

sharp jackal
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shame we have only a couple of staff`s. anyway good night its to late for me. cheers

austere estuary
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nn

elfin crystal
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night

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Void is probably great, but anything with a requisite, you're probably not going to get sadly.

austere estuary
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Trauma could end up stupidly OP with very few tweaks to its numbers, curious to see what happens (or doesn't ) with it

elfin crystal
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yeah it'd be nice to have more staves

austere estuary
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inb4 tf2 medic staff

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german psyker and bodyguard ogryn

stone quest
manic needle
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Imagine if we had more staves that WEREN'T copy/pasted from Vermintide

austere estuary
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if trauma's damage gets doubled it'll be crazy

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like, bananas

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charged nuke is 1.3s for a ssizable aoe of 400-500+

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that doesn't really care about any armor

abstract cedar
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Trauma damage isn't an issue as much as the AoE size & charge time

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Imo

austere estuary
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if it was 1000, hoo

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charge time is fastest of all staves tho

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if you have the bar

abstract cedar
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BB only gets up to 900 and that's ST

austere estuary
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can swing wildly though

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2.5-1.5, 0-100

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er

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2.5-1.0

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1.3 at 80

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1.3 is very fast, 1 is turbo for that level of nuke and control

abstract cedar
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Being able to stagger multiple Ogryns at once is pretty goated, but in general the CC it offers can't compete with how wide the surge & purg reach in the same cast time

elfin crystal
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to be fair, surge and purg can also cc ogryns. technically even faster

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since purg it's on your left click and surge you don't need to charge at all

abstract cedar
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I think the difference is trauma will knock them down

elfin crystal
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that's fair i guess

austere estuary
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and possibly rend them hard

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in mission atm

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but will vid after

abstract cedar
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Does trauma rend naturally or does it have a blessing for that?

austere estuary
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blessing

tender terrace
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when the staff special attack procs a bb pogryn

abstract cedar
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What would make trauma stronger, straight rending or brittleness?

austere estuary
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it says rend but

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well, as said, I'll vid

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not sure how it works for mp is all

abstract cedar
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I'm not sure how long the debuff lasts but if you were in Damnation with 5 Ogryn in front of you... Probably brittleness since you can hit them while they're down

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But across the board idk

manic needle
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If Trauma were able to provide brittleness that would actually be kind of dope

austere estuary
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it might

fluid knot
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Need to give Trauma another go, theres gotta be some situations where its workable however few they might be

mighty pike
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Not as workable as hot lead and brass

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I used a rifle in the psykanium today and it was miserable how easy it was to rip through all the elites

karmic quail
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How tf do you do weakspot damage with surge secondary?

elfin crystal
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iirc you don't

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it hits random spots or something

manic needle
karmic quail
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Man Fatshark really hates people playing this class don't they

austere estuary
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how dramatidc

manic needle
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Mostly the eyesight of people who use Surge

lusty wave
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Any new news yet?

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They been Hella quiet like God damn

olive cairn
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I'm tempted to play around with the ol' trauma staff again. Need the shop to produce one first

karmic quail
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They dropped a trailer and then clocked out

austere estuary
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they'll only be just back from festive break

manic needle
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If you're expecting something over the wweekend, youll be disappointed

karmic quail
manic needle
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Probably the earliest we'll hear anything is late this upcoming week

fluid knot
karmic quail
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I have a 380 one and it's still unusuable on malice

fluid knot
lusty wave
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@manic needle I know but not even any new cosmetics, nothing in the game works atm

olive cairn
manic needle
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They just added new cosmetics fairly recently

lusty wave
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Yeah

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Like last week lmfao

manic needle
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Its just that you have to shell out for them like most of the others

lusty wave
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That's what I meant like

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New cosmetics in the store

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The ones we have right now is doodoo

lusty wave
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Idk but anyways

olive cairn
lusty wave
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The trauma staff is trash

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They need to tweak how it works

olive cairn
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I'll give it a whirl lol

manic needle
lusty wave
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They need to

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Make it do less peril

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Or anything inside the aoe to be instantly killed

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Except elites and shit

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But for that they're stunned

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Pox walkers and shit be instantly killed

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Either that ir lower the peril cause God damn

austere estuary
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peril doens't really matter on it

lusty wave
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Yeah if you're about to explode

tawny turret
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Any tips on getting the suicide penance? Been trying the entire day

lusty wave
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@tawny turret it's hard

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I want to do it too

mighty pike
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Commsplex is one and throneside another

olive cairn
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Vet spot, stun stun stun explode

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So I've heard

elfin crystal
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this one

tender terrace
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decent bless to start?

austere estuary
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probably good I guess? I don't use duelling sword much, but it sucking vs armor is a ncie thing to be able to overcome

dawn orchid
keen storm
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dueling sword has a dope animation

manic needle
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Fixed

austere estuary
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okay so here's rending shockwave vs a crusher for example

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it has zero effect on the actual initial nuke

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but for a while after, it'll take a lot more damage on its armored sections compared to usual

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problem is it's a massive pita to try and test that for mp

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but if it is applying brittleness for the team in an aoe like that, and knocking down, AND doing hundreds of damage, that's really one of the best blessings for trauma imo

cyan notch
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does it apply to subsequent right clicks?

austere estuary
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let me check

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no

abstract cedar
austere estuary
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yeah

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that's why I think it could be brittle

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despite the tooltip

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which makes it great for team

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CC, damage and de-armor

abstract cedar
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The frustrating thing is you can't tell if that's intended, a bug, or just a bad tooltip

austere estuary
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I assume intended

cyan notch
austere estuary
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?

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I don't know what you're thinking of blood drunk LUL

dawn orchid
abstract cedar
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But rending isn't something you apply, it's part of the damage calc

rocky cedar
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Poorly thought through blessing TBH

cyan notch
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i mean the right click is the one that does massive damage and if it doesnt buff that then what the hells the point

dawn orchid
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Or armor pen, excuse me

abstract cedar
austere estuary
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question is if it does or doesn't

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it behaves more like brittle but hard to tell without mp psykarium

rocky cedar
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Well yeah cause trauma does same damage to unarmoured, flak, and carapace, so rending does nothing for the charge attacks

dawn orchid
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Lemao

dawn orchid
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Quality assurance from obesefish

rocky cedar
abstract cedar
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My understanding is rending acts as true damage e.g. 25 rending on an attack does 25 damage that happens before you do any damage reduction math from the armor

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Is that not the case?

clear heath
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no

rocky cedar
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So carapace is counted as flak

austere estuary
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that said

rocky cedar
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Flak is counted as unarmoured

clear heath
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We've seen rending actually cause some weapons to actually do less damage with weapons with a high penetration stat, like a rumbler with more than 100% damage against armor will actually lose damage from it's own rending blessing

abstract cedar
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Ty

dawn orchid
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Seems to be a short duration armor pen bonus against the rended target, which I assume is just a numerical downgrade of a certain number while it's active as opposed to armor tiers

austere estuary
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the rending numbers are also a bit obfuscated

abstract cedar
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Ok I hate to say it but that's specific to the Ogryn ripper which could mean any number of things

austere estuary
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the staff I used there has +8 on a full charge

dawn orchid
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There's a bunch of stuff that has rending on hit

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Power sword has it too

austere estuary
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and yes, as we know per weapon blessings and descriptions are not always 100% in line

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mind you

rocky cedar
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I'm pretty damn sure what I said before is accurate

austere estuary
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even if the trauma rending shockwave is just rending for the psyker, it's still very good as a non-force weapon combo

abstract cedar
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If it works it works I just want some consistency on Fatsharks part

austere estuary
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then again

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let's see if that works

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I think it's very hard to be pretty damn sure of many things in terms of how they work in this

abstract cedar
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These stats are all in the game but we have to test them anyway, that's not fun

austere estuary
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lots of little quirks and so on

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I dunno, I'm enjoying testing things LUL

dawn orchid
austere estuary
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reminds me of labbing in fighting games

manic needle
dawn orchid
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But if you have anything to show I'd love to see, there's plenty of strange things going on in the game

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Rending apparently also negatively affects stagger for some ungodly reason

austere estuary
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okay rending shockwave also definitely works for your melee weapon, thank goodness

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so knocking down -> axe to death while also burning peril passively is a thing

dawn orchid
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That's neat, at least it's not entirely useless

austere estuary
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esp if you get t4, which is immediately max rending at 10 stacks

rocky cedar
clear heath
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rending can fuck over certain weapons with high bonuses against armored enemies
Like the rumbler with rending here nerfs the shovel's damage
#zealot-class message

austere estuary
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if it was tier based you wouldn't even bother having all the different stack numbers

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as you'd only have 3 tiers and that'd be that

orchid venture
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hey so, what's the difficulty jump like from heresy to damnation?
I know I'm good enough to do it, I just kinda prefer winning more matches than I lose. it helps with the ol Problems Syndrome™

dawn orchid
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Not surprised some things would be armor agnostic in the game

clear heath
austere estuary
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My guess on how rending works is that it when a mob has rending on them, the amount of damage reduction they have vs attacks that suffer damage reduction is reduced by a certain % per stack of rending, and possibly it's 10% per stack when max rending is 10

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I wouldn't see that as rending using any kind of tier system though

orchid venture
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hmm... I might not even go up to Damnation yet, at least until I get all the armor penances on everyone

clear heath
austere estuary
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not necesarily at least

dawn orchid
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Is my guess

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I remember reading in vet chat that powerswords with the rending blessing and +carapace damage actually lowered your damage

rocky cedar
austere estuary
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if it was just tiers, we can actually check that

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if it's possible to get more than 3 numbers

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it's not just tiers

dawn orchid
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Which it seems to be

wet belfry
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What perks and blessings would you want on a dueling sword?

clear heath
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Carapace damage perks is a way to test it. If it's turning off the perk, then it's actually changing the armor type

austere estuary
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yeah we can get loads of different numbers

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not just 3

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depending on stacks

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can't be just tiers

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every stack alters the amount of damage

cyan notch
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well its not gonna just oh change 100% of your damage to flak on one hit

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thatd be pretty busted

rocky cedar
austere estuary
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Really just seems likely that it's a % change in reduction, rather than a convoluted tier system that uses 11 tiers of damage

cyan notch
dawn orchid
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I think it's not quite "downgrading" but ignoring

austere estuary
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I don't know what zealot ult mechanism is and probably not wise to compare something that might work entirely differently

lethal folio
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Rending and zealot armour penetration are different.

rocky cedar
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Yep it works basically same as Zealot Ult except Zealot Ult is basically 100% rending

austere estuary
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better to stick to things that at least use the same terminology and that's already a handful

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rather than taking even more assumptions than we already are stuck doing

lethal folio
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Rending oushes your armour mod to 100%. Zealot treats flak as unarmoured and carapace as flak.

cyan notch
austere estuary
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on a different ability with a potentially different mechanic

clear heath
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Well, my rumbler gained damage from rending while another guy lost damage from rending
and iirc the difference between our rumblers was that mine had a low penetration stat. I believe it having less than 100% damage on carapace enemies might have something to do with it

austere estuary
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better to look at what is actually there on the things with the mechanic we know we want to test

rocky cedar
lethal folio
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False.

austere estuary
cyan notch
rocky cedar
austere estuary
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as it happens, on my axe with 79% pen and a less than 100% number though, it's still getting an increase from rending

dawn orchid
clear heath
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Can you show your axe's penetration stat?

austere estuary
austere estuary
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crusher

clear heath
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And it's increasing damage when rend a crusher?

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Yeah that actually makes sense

lethal folio
austere estuary
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100 damage after 8 rend stacks

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76 with 0

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on head

dawn orchid
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That's what I like to see

clear heath
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I'm saying if it was over 100% on cara, you'd lose damage once you start rending since it'd no longer be carapace after rending
But since you're under 100% anyways, it's still an increase to rend it

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Try on flak

lethal folio
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Rending does not change the armour type.

rocky cedar
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Yeah actually since that axe has over 100% on flak try it on a flak enemy and see if you get more or less damage

austere estuary
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on flak downgrade

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134 to I think 128

supple skiff
austere estuary
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that doesn't mean it's changing armor type though

clear heath
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yeah so that's pretty consistent to what we've been saying about it changing armor type calculations

dawn orchid
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But thank you

rocky cedar
lethal folio
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Most attacks have 100% on unarmoured as unarmoured is the default.

austere estuary
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the alternative is there are a bunch of calculations involving percentages that are occurring and something is screwed up there

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the finer details? I don't know

rocky cedar
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That it's counting it as a lower armour tier for that % of the calculation

austere estuary
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a bit like if I can't explain how exactly the sky changes colour with great precision, it doesn't make it any more correct to say because the sun is angry or whatever

lethal folio
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There is no such thing as armour tiers.

austere estuary
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it might be, but it doesn't mean that it is on that ground alone

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or that

rocky cedar
austere estuary
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the random supposition is armor tiers

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you said they said working as intended, not that they said armor tiers

dawn orchid
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There's a lot of strangeness going on in this video

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Seems like there's something not quite right going on with it

rocky cedar
lethal folio
#

100% rending will always make your armour modifier 100% because it removes all of the difference between your mod and 100.

austere estuary
#

that said

#

it still doesn't give us the full picture - and it's clearly not just using tiers

#

or we'd just have a few numbers

#

not as many as we do

rocky cedar
lethal folio
#

He's confused it with armour penetration.

#

Again, we have the code. We can see what it is doing.

austere estuary
#

or again, that

lethal folio
#

And it matches wnat happens in game.

dawn orchid
#

Yeah he does seem a bit unsure of what he's talking about in that.

cyan notch
austere estuary
#

looking at what the game is actually doing is usually the most concrete thing to do

lethal folio
#

Not all devs are coders.

#

Not all coders are gameplay

clear heath
#

It's not even really a dev response. Community support staff is not the same as game developer

cyan notch
#

well theyd have to check with devs

austere estuary
#

oh I didn't even catch that

clear heath
#

They would, but miscommunications happen

rocky cedar
manic needle
#

Has the entirety of the code been picked apart yet?

clear heath
#

It's kind of expected that explanations aren't exactly 1:1 with how things work because they're paraphrasing what they've talked to a dev about

lethal folio
#

Because sometimes your armour mod is greater than 100% and rending always pushes towards 100%

rocky cedar
austere estuary
#

hopefully they'll fix that

#

or change, if it's intended

#

either way rending decreasing damage a bit is not a big deal but certainly less than ideal

rocky cedar
#

Sure I can accept that

austere estuary
#

how gracious of you

rocky cedar
cyan notch
#

how does rending stack then if it changes armour damage modifier to 1

#

what does 1 stack do

#

what is max stacks

clear heath
#

Probably changes it towards 100%

lethal folio
#

1 stack is 5% rending, with 8 max stacks

austere estuary
#

max seems to be 10

#

or not!

austere estuary
dawn orchid
# cyan notch well theyd have to check with devs

The fact that he said "If I remember correctly" makes me think he was unsure and going off what he thought it was at another time, as opposed to asking then and there for confirmation on its current status.

austere estuary
#

I find it hard to not take warp battery on purg

dawn orchid
#

I recommend including a pic of the setup as not everyone can remember all the talents in order off the top of their head

austere estuary
#

when using ascendant blaze you just get so many charges so fast

#

Using it at 6 stacks and watching your stacks jump right back up

#

is very satisfying

#

do warp stacks affect the dot on burn?

#

I think they do but don't actually know

lethal folio
#

Warp charges boost all damage

austere estuary
#

awesome

lethal folio
#

Weapon traits can too, slaughterer or headtaker jumps your blaze damage.

austere estuary
#

I've been using all or nothing a bunch

#

really want a t4 of it

#

6% more damage, or a bit less really since I guess we're comparing 118 to 112, and bigger ult dot

#

I love the magical head pops

dawn orchid
#

kinetic flayer is a bit inconsistent because it can pop on anything, most useful for helping to maintain warp charges passively

austere estuary
#

but after a while figured I play at very high peril

#

and yeah as soldier says

lethal folio
#

The way dots scale with stacks makes 6 too good not to take.

dawn orchid
#

Got the wrong name at first

austere estuary
#

gets chewed on hordes, but great for helping passive charge maintenance

#

on purg though you def don't need it for that

lethal folio
#

You go from barely killing poxwalkers to killing elites with the burn.

austere estuary
#

I wonder if they might ever give us some way to get two feats on some tiers

orchid nest
#

6 also makes you reach the breakpoint for some gunners so you can confidently take out entire gunner groups up to 30m away with warp battery

#

for damnation

tacit cargo
#

sadge perks but like

#

still lucky

austere estuary
#

6 charges + all or nothing t4 to 2 shot bulwarks with bb in damnation is exciting to look forward to

austere estuary
#

most important stats all great

manic needle
#

Thats a nice FS

austere estuary
#

flak isn't bad

#

imo

#

lots of flak

orchid nest
#

flak is fine for fs. especially great for assassination, the boss is flak

lethal folio
#

Flak probably gets you the ligh special bp on gunners

fast swan
#

is aescendant blaze uzable with any staff that aint purge?

lethal folio
#

Yes.

fast swan
#

which ones?

lethal folio
#

I run it all the time on Trauma/surge because they can get overwhelmed with shooters.

tacit cargo
#

using this rn, not sure if deflector is just so much better since i got BIS perks here but just decent blessings

fast swan
#

kinetic deflector is incredibly strong

lethal folio
#

They are both good.

fast swan
#

berst option if paired with deflector foce sword

supple skiff
#

arguably the best feat for psykers period

austere estuary
#

I love the toughness on ranged

fast swan
#

feats for void staff and ascendant blaze?

#

321112?

tacit cargo
#

that or 121112

dawn orchid
lunar jasper
#

Not my dog, noooo

cloud heron
#

anyone have any tips for going out with a bang?

valid lake
cloud heron
valid lake
#

its about the same i would use a trauma staff it builds peril so quick

regal cedar
#

i think dagger is still gonna be better but damn. that is a nice sword

summer wind
#

i envy it ;(

manic needle
#

Am I missing something on sprint efficiency?

valid lake
regal cedar
#

its just not rerolled to something else

#

look at my diamantine

leaden pier
#

just got this for my psyker

regal cedar
#

i use this a ton, its great with flamethrower spesificly

cloud heron
#

flamethrower as in purge staff? Why a knife exactly?

#

or is this on a zealot?

regal cedar
#

combat knife has crazy mobility

#

flamethrower staff has very bad mobility, its a very natural fit

austere estuary
#

man if rn n gun worked on staff channelling

#

would be so nice

long wharf
#

I can't think of a single staff I'd rather have run-n-gun on than something else

austere estuary
#

same

valid lake
#

@cloud heron i can help you with going with a bang ?

cloud heron
#

@valid lake Can you join strike team 20?

austere estuary
#

though I can't see it being worth losing slaughterer for

#

4 stacks per crit great if we could just get 3 blessings

regal cedar
#

i dont see myself actually hitting many things with that sword

#

deflection is nice but ive got many swords with deflection

austere estuary
#

Peril based power gain + shred is one FS I want, the other would be slaughterer + deflect

regal cedar
#

so the soulblaze proc isnt gonna come into play much lol

#

id like the one that quells peril on weak spot hit or w/e with deflection

#

but realisticly im prob gonna keep using my purple combat knife

#

im a staff user at heart

regal cedar
#

yea thats nice

cyan notch
#

i dont like it

regal cedar
#

i use melee mostly to get around, deflection does that but combat knife does it faster

manic needle
#

FS's unlimited dodge is a bit of a sleeper hit in combat situations

long wharf
#

it's good when you're in a tight spot

#

but that doesn't make up for its slower horde clear

manic needle
#

In this case it's being paired with Purgatus so the build has that going for it at least

long wharf
#

true

regal cedar
#

depends on your weapon choice, horde clears are pretty fast with purge staff if in position for it

long wharf
#

purge is, in my opinion, the best staff to pair with fsword

#

especially for fsword tanking

manic needle
#

You lose out on passive quell byswitching from your dagger but at least that staff has a high quell stat

regal cedar
#

being in position is important with flamethrower, and im a bit slow so using a weapon that makes me alot faster helps a unsurprising amount

manic needle
#

Also something you can do if you need to passive quell when running from location to location with a FS + staff build is switch to a pickup item like a Medkit or Scripture

#

Just dont get caught off guard with it

clear heath
#

I just manual quell a lot and it's fine
I guess switching to a medkit would be helpful so you can sprint, but i rarely find myself needing that

manic needle
#

Its a nice piece of QoL if you get stuck with the types of teammates who constantly rush forward

regal cedar
#

i swap to staff to quell and run around with the knife out, changing weapons quickly between flamethrower bursts also helps cover ground

clear heath
#

I just spam sprint slide and quell during the slide with a staff if i need to quell and move

regal cedar
#

you can also wiggle it in peoples faces, wich is always a plus

inland sand
#

yet to see a Force Sword above 346 in my shop

#

or in Melk's

lunar jasper
#

Dumb question. Is a BB a warp attack?

regal cedar
#

it is

#

the 496 was upgraded all the way from green

lunar jasper
#

Perfect, thanks!

clear heath
#

I've heard it isn't

lunar jasper
regal cedar
#

i think its rare to find a blue or higher item with a base stat portion above 350

clear heath
#

People were talking about using cereberal lacerations to buff subsequent brain bursts, but i haven't tried it myself

regal cedar
#

ive got a couple weapons with a base stat portion of about 370 and they are all upgrades

orchid venture
#

hmm... finally got an mkV axe in the shop with pretty good rolls, all except for the Mobility stat, which rolled a 27%

manic needle
#

Finding 360+ seems to be relatively rare

clear heath
#

finding a 360+ of something you actually want is pretty rare

#

I see them for random garbage all the time

#

why yes i love getting autoguns on my psyker

inland sand
#

across 4 characters

#

just never, ever the Force Sword

#

or a plus 350 Purg/Void staff

regal cedar
#

that was a random reward

inland sand
#

wow level 4 Infernus

#

never seen that before

orchid venture
#

the very first ever orange I got on psyker was a 360 force sword, but with Shred and Riposte, no Deflector 😔

regal cedar
#

think that was on my sharpshooter, dont remember

manic needle
#

I see it a lot at Melk's

regal cedar
#

its been deleted for credits

inland sand
#

I would take a 350 one with 80s in Dmg, FT and Finesse

#

I feel like neither mobility or warp resistance matter that much

magic hull
#

is this good should i cop

inland sand
#

p damn good, shame about charge speed but it's not too big of a deal

orchid venture
#

i actually prefer having a lower charge speed

magic hull
#

im broke and shops closing soon

orchid venture
#

helps you not spend as much when spamming it

magic hull
inland sand
#

u should get it for sure

magic hull
#

fuck it im selling my other shit

inland sand
#

blessing is low tier but it's a good blessing for that staff

#

when they finally add blessing crafting u'll be able to upgrade it

inland sand
#

wow that is really nice

regal cedar
#

i think uninterruptable is lowkey amazing on these

magic hull
still hearth
#

Hello fellow Witches, does Mind in Motion do anything if you use a staff or is it just bad?

regal cedar
#

focused channeling

inland sand
#

I'm not really keen on that blessing

cloud heron
inland sand
#

which one is MiM again

manic needle
#

My good FS has T1 uncanny strike. It's very 😐

cyan notch
magic hull
#

purgatorious

cloud heron
still hearth
#

Because with staff you move at nearly full speed anyways right

inland sand
#

all quelling i think

cloud heron
magic hull
inland sand
#

but not worth it Vanessa

#

the peril block on that row is amazing

cyan notch
#

you have posted that purg staff pic like 500 times in here

inland sand
#

one of the Psyker's best talents

magic hull
cyan notch
#

you can flex your surge but no need to make up some fake oh no the store is closing fake backstory for it

still hearth
#

Blocking is for newbs.

ornate hamlet
#

Is it worth buying the orange?

inland sand
#

wait till u block a Crusher overhead with 0 peril and tank the whole thing without taking damage

lunar jasper
inland sand
#

then u won't say that

clear heath
#

not worth it imo

inland sand
#

i don;t know name

#

blocks with peril over stamina

cloud heron
#

kinetic deflection yeah

magic hull
inland sand
#

lets you do some mad clutchy shit

#

i don't even have any Block efficiency on my psyker yet but when I do, oh boy

cyan notch
#

so then i searched

manic needle
#

Absolutely called out

#

Damn

magic hull
#

i take it

#

took a risk get the blow lol

cyan notch
#

at least take an updated screenshot

still hearth
orchid venture
#

shop reset in 30 seconds... cmon baby big money...

magic hull
inland sand
#

this is as close to high drama as it gets around here

magic hull
#

I'm the kind of player that wouldn't even think or remember the updated icon and such

manic needle
magic hull
orchid venture
#

359 purg staff, not bad actually

#

but I think I have a better one

#

shame...

inland sand
#

alright come oooooooon forcesword above 346

cyan notch
#

no u get 11 guns 2 curios and 2 tac axes

inland sand
#

sigh

#

was pretty much that

tacit cargo
clear heath
#

Imagine
you finally get a 360 fs
but all the stats go into warp res and mobility, and damage gets dumped

lunar jasper
#

I rerolled a Psyker. Having to work my way back up to a decent staff is such a chore 😩

orchid venture
#

yeah, shame this 359 purg staff rolled with 58% cloud radius...

tacit cargo
#

no

cyan notch
#

this ones pretty funny

tacit cargo
#

sadly makes warp nexus useless on purg

long wharf
#

you can only slow walk everywhere with that one

#

it's made out of uranium.

clear heath
#

That's a pretty cracked 314

tacit cargo
#

cant crit on zealot flamer either

long wharf
orchid venture
#

so, the purg staff Can crit, but I heard it just applies 2 burn stacks instead of 1

long wharf
#

purge can crit

austere estuary
#

you can crit on purgatus

long wharf
#

and crits apply 2 stacks instead of 1

austere estuary
#

100%

#

more damage and more stacks

long wharf
#

you want warp nexus on purge

clear heath
#

also global crit chance

long wharf
#

yep, more crits the merrier

cyan notch
magic hull
clear heath
#

But what is base sprint speed? 1?

austere estuary
#

presumably yeah

long wharf
#

warp nexus is also decent for void

austere estuary
#

when you look at the +.8 on daggers and duelling etc

#

and how fast tehy go

clear heath
#

If you're sprinting at like, 60% speed, that sucks ass
But if base sprint is like 3 or something, -0.4 isn't as big of a problem

tacit cargo
#

i personally prefer warp flurry, since the extra dps is worth less than continues stagger

#

but thats preference

long wharf
#

warp flurry is pointless on all the staves

tacit cargo
#

also more casts means more dps too

clear heath
#

that doesn't sound right

orchid venture
#

ok i looked at my inventory, and saw 2 mkV axes that were very similar, but one has limbsplitter so...

tacit cargo
long wharf
#

because you're only imagining that you're charging faster

clear heath
#

People debate here constantly about whether it even functions

austere estuary
#

warp flurry I've demonstrated in video here how it works on void

cyan notch
austere estuary
#

it's not imagination when you see the bar leap up clearly in the right amount

long wharf
#

you have to spam lmb attacks in order to charge up faster

clear heath
#

oh it's 5

long wharf
#

but as soon as you start charging, you lose the stacks

austere estuary
#

you don't have to spam them to get the first amount

clear heath
#

-0.4 doesn't sound that bad then

austere estuary
#

which can be 10%

#

consecutive fully charged still get the first stack

clear heath
#

Can you even get flurry to work on surge at all though?

tacit cargo
austere estuary
#

not on surge as far as I tested

#

seems just broken on it

#

but surge is kinda weird so harder to tell without strict timing

#

surge always shows a part of the bar full at the start of its channel for me, to be precise in what I mean about weird

cyan notch
austere estuary
#

another shop refresh, another zero psyker weapons refresh pepeW

clear heath
#

Well the dodge stat reduction was in % anyways, so i already knew how much it was changing it by

tacit cargo
#

it has flurry

#

it works

clear heath
#

are you sure it works?

#

Have you timed it?

#

or seen it actually do anything?

austere estuary
#

here

clear heath
#

yeah but for surge

tacit cargo
#

it seems to charge faster than my other surges, i'd have to go for a video to check 100% tho

austere estuary
#

definitely need a video to check surge with its weird bar

#

if it works on surge it behaves totally differently to void, so my guess is simply it doesn't work for surge

#

and the reason for that in my mind is - the buff applies when you left click while holding right click, but the surge animation once you left click is too long

#

so you can't ever even use 1 stack

#

just my guess at how it's working

clear heath
#

Anyone tried getting around that by swap canceling? Or is that still too slow?

austere estuary
#

I have a surge with it, I'll hop into psyk and try

orchid venture
#

why dont i see more psykers using a chainsword...

austere estuary
#

can't seem to get it working while cancelling either on surge

clear heath
#

rip

austere estuary
#

and I have t3 for 8% which on void is very noticible visually when it skips up the bar

tacit cargo
austere estuary
#

so it should be equally noticible

#

I think on void it's big

#

and I mean

#

it should be, 8% of a bar is what I get with my void, and that'd be more than going to max on the charge bar in equivalence

tacit cargo
#

i mean once its stacked up on void it should be 40% tho

austere estuary
#

it does get to that

long wharf
#

the problem is as soon as you start charging, you lose your stacks

austere estuary
#

you don't

#

well

#

you do

long wharf
#

I mean charging beyond minimum

austere estuary
#

but you get the first stack

long wharf
#

right

#

you never hit +40% charge speed

austere estuary
#

and that's 8-10% which is big

long wharf
#

at best you hit +10%

austere estuary
#

like way bigger than many points on the bar

#

and since void does well to fully charge a lot, that's a huge amount of extra shots across a mission

clear heath
#

Does doing other actions interrupt the charge speed buff?
Like could you still stack it up on voidstrike if you quell cancel it or does it have to just be chained casts?

long wharf
#

it's by timer, I think

tacit cargo
#

maybe they shouldnt have overloaded the game with so many that they cant even check which work

austere estuary
#

but also, I'd imagine doing charged shot (100% )-> insta shot (10% from skip alone) -> charged shot (100% but with 20% boost) might be more damage

#

than just charging along every shot

#

as well as the bonus staggering

clear heath
#

Does this make quell cancel spam a lot stronger then? Since you'd be spamming 40% shots instead of like 0% shots after a while

#

Or does it not work?

austere estuary
#

I don't think warp flurry is meant to give you a constant 40-50% reduction in cast time

#

it would be insanely powerful if it did

tacit cargo
# cyan notch division 1 moment

its just sad to see that they seem to have had 0 cross communication with the vermintide team for like anything regarding QoL and balancing

austere estuary
#

10% most of the time, 20-50% other times depending on situation is very good

#

on void at least

#

10% still good on surge imo as well but not a big surge player so 🤷

tacit cargo
austere estuary
#

It does make sense imo as it does now - it's just not super well communicated, and being broken entirely on some staffs doesn't help

#

for the staffs that have longer animations, it needs to give much more grace time

supple skiff
#

chained, in my view, means a link of unbroken events. It shouldn't be time based as its written now

tacit cargo
#

the entire system around crafting and weapon specs and the shop is ass, work on that and the still persisting crashes needs to be the number 1 prio for the devs, but the radio silence and constant premium cosmetics really arent helping

supple skiff
#

I wouldn't have held out for flurry if the descrition was accurate to what it does in practice

austere estuary
#

yeah they could write rapidly chained or something

tacit cargo
#

feels like they got their prios wrong

supple skiff
#

understatment of the year

austere estuary
#

I think if they'd just called it early access, it'd be pretty on point for expectations

#

feels like hades early access

tacit cargo
#

the beta ran better

#

both preorder and closed

austere estuary
#

lots of fun, great stuff, but still being iterated on and bugs etc

tacit cargo
#

i mean by now quite a bit of the crashes are gone, but i still crashed like 4 times today

austere estuary
#

I got so many crashes since launch

#

beta was fine

clear heath
# austere estuary it would be insanely powerful if it did

Well, on void i can see that being busted yeah
But honestly it wouldn't be that insane on a lot of the other staves. Peril costs are too high to be getting that many casts anyways. If it actually fully worked on surge staff, you'd realistically would only get like, 3 casts with the 40% charge speed. By the time you'd get that many stacks, you'd be at 70% peril

austere estuary
#

experimental build a bit better than normal but still crashes

austere estuary
#

which flurry negates a lot of

tacit cargo
austere estuary
#

as it is, basically any staff to charge to full and fire safely requires quelling to roughly 80% from 100

clear heath
#

I mean, my surge staff casts 14% even on instant cast
14*5=70

#

I wouldn't get that many casts at the full cast speed even if it actually worked and stacked up

austere estuary
#

charge time peril is like

supple skiff
#

things make a lot more sense balance wise when you work back from the presumption that there was little to no QA done

austere estuary
#

at least half of trauma peril per cast

zinc phoenix
#

Honestly I’ve had one crash in like ~150 hours

austere estuary
#

I see about 23% before actually left clicking

tacit cargo
zinc phoenix
#

The crafting/weapon getting stuff is dumb but I’ve solved that by not giving af anymore

clear heath
#

You'd still never get all 5 stacks of flurry even if you instant casted trauma

austere estuary
#

yeah

#

as it is now

#

flurry would never be useful on trauma

cyan notch
zinc phoenix
#

Yeah most of us don’t work on Christmas 😂

austere estuary
#

though I think you could get the stacks, it still wouldn't be useful as while there are situations to cast it instantly, mostly it's charged fully

idle shuttle
#

does collecting grims/tomes effect mats at all

#

or just ordo

#

at the end

tacit cargo
austere estuary
#

ordo and depending how superstitious/on copium we are, maybe emprah gifts in some way

zinc phoenix
#

Seems like it just gives money — and not a lot of money at that — but 🤷‍♀️

cyan notch
#

affects xp and dockets

clear heath
#

I wish xp did something

austere estuary
zinc phoenix
tacit cargo
#

did i not literally say

cyan notch
#

we will have to get a community update this week since they missed out on first week of jan

tacit cargo
#

that i didnt mean there should have been more patches

#

just some engagement regarding the players concerns

#

instead of radiosilence

zinc phoenix
#

Who will talk about that when the community people are also on holiday?

supple skiff
#

wouldn't need patches if the game was finished

clear heath
#

When does their holiday end?

tacit cargo
#

how long are holidays in sweden?

#

christmas was 2 weeks ago

zinc phoenix
#

They get like a month for Xmas no lie

austere estuary
#

on my priority list, working people getting proper holidays is infinitely higher than video game I play getting fixed

zinc phoenix
#

Paradox basically closes down for December and early January

#

Also remember some people start the clock at the end of November and some people start it the week before Christmas

#

So you have like two months of half staff at best

tacit cargo
zinc phoenix
#

But don’t worry they do it again come July/august

long wharf
#

the biggest problem with Darktide is that the game mechanics themselves are implemented entirely in Lua

#

in the least object oriented way possible

#

every blessing for a weapon is reimplemented specifically for that weapon

zinc phoenix
long wharf
#

as a software engineer, looking at the game's Lua makes my skin crawl

austere estuary
#

what are the main problems that approach causes?

long wharf
#

the biggest benefit of Object Oriented Design is code reuse

cyan notch
#

i think we get a community update this week and maybe a patch next next week

supple skiff
#

too bad they didn't put the mission events on a similar timer

long wharf
#

you write functionality in an object once, and then you use that object everywhere

#

need to make a change? just change that one object's code

supple skiff
#

been what, 3 weeks since a lights out or assault modifier

long wharf
#

and it's changed everywhere you use it

supple skiff
#

but, did it for the shop no problem, lol

cyan notch
austere estuary
supple skiff
long wharf
#

but with Darktide, the weapon blessing Blazing Spirit is implemented independently for each staff and sword that can get it

cyan notch
long wharf
#

the psyker feat to increase maximum warp charges?

austere estuary
#

can we actually get blazing spirit on non-trauma?

tacit cargo
#

It's been ages since it was active last

long wharf
#

any code checking for warp charges has to manually check for that feat being active

supple skiff
#

it was in for a few missions the day of the last patch

#

maybe a couple hours

austere estuary
#

oh I noticed the max warp charges thing being funny in psyk, like it has a whole separate buff stack for when it can go to 6 vs when it goes to 4

long wharf
#

what happens if you add another mechanic, like a weapon blessing that can up max warp charges?

cyan notch
#

bruh

austere estuary
#

if you swap while one is active and build more

supple skiff
#

but like I said, rigged the cosemetics to drop no problem on break

long wharf
#

now you have to manually find every instance of code that checks for the warp charge feat and reimplement the new check for weapon blessing

supple skiff
#

I hate myself for liking 40k so much, otherwise I would have dipped already

cyan notch
long wharf
#

it means any changes or fixes that sound super simple could be stupidly difficult to fix due to spaghetti code

austere estuary
#

there's a lot of good 40k content

long wharf
#

but none like Darktide

austere estuary
#

I'm nearly 30 books into the horus heresy now, picked back up on it after a while

supple skiff
#

when it works and you ignore the shit itemization its good, gameplay loop is great

long wharf
#

the atmosphere, gameplay, audio, music, visuals - all great

#

the hardest things to get right are done well

austere estuary
#

I don't even mind the messy state of items, I do wish they didn't release without rebless and with only the stores to get new items (well, emprah gift exists but only just)

#

If we got more items at mission end, and more/better quality if we do subquests (esp grims)

zinc phoenix
#

I mean honestly game dev code is always weird and not how I’d do things but I’ve learned to let it go

austere estuary
#

that alone would make the farming aspect feel far more interesting

tacit cargo
#

It's not like I don't want them to have breaks, they deserve them like any other human does. But if they don't fix their shit and fast, the player base will leave. The gameplay is great, but I'm sick of making excuses for core gameplay being good, while the game itself is a buggy, non rewarding mess of code with no kind of player agency and artificial engagement bumpers like the horrific shop system. I love their other tide games, I know they can do it but so far they've given little to any effort on making us believe they actually care about half the issues we keep bringing up.

austere estuary
#

that and if we broke things down into plasteel and dia depending on their rarity

zinc phoenix
#

Most of it is written by junior guys just getting out of college who don’t know beans

austere estuary
supple skiff
#

as it is now, with the clunky crafting, if mats were more abundant it would be more bearable. But having to do like 10 missions for a single orange upgrade only to have it be ass fucking sucks. Im at the point where im just stockpiling mats now.

#

didn't meat to reply that lol

austere estuary
#

we won't really be able to tell as well if that was the wrong decision financially or not till later down the line as well

tacit cargo
cyan notch
#

yea its shit to just check shop and melk and be disappointed cuz EMP GIFTS ARE CAPPED TOO AT LEAST UNCAP THAT SHIT

supple skiff
#

pump and dump baby

#

steamchart numbers barely moved around christmass

#

so, I doubt the rush for the holidays payed off

cyan notch
long wharf
#

the entire codebase reads like somebody's first big project ever, and they're forced to use Lua, and they invent the concept of classes with it without all the benefit of an actual OOP language

austere estuary
#

it may or may not have died in four months, and who knows about internal disputes about cost of not releasing vs releasing with a poor state

tacit cargo
#

And then they give us one crafting option for perks and fucking make you lock one perk per weapon. Who thought of that garbage

long wharf
#

it's the most ridiculous nonsense in Lua I've ever seen

zinc phoenix
supple skiff
#

they said they had another system but scrapped it cause it wasn't good enough

sharp idol
#

yo ive seen some psykers using the void strike staff and like rapid firing it how you do that?

austere estuary
#

I see talk all the time about how this or that game will be dead or how it'll fail and the publisher will learn from it, but look at cyberpunk 2077, total mess for a long time, first game ever to be pulled from psn for such a reason

#

still made shitloads of money and ultimately now is well loved

#

it's tougher for a mp focused game to do that but

zinc phoenix
austere estuary
#

other examples exist of games being in a total mess but doing financially well

#

or at least well enough to satisfy the company

tacit cargo
zinc phoenix
#

I’ve personally stopped playing it… but I also played it a shot long time after release and really enjoyed it

cyan notch
# sharp idol yo ive seen some psykers using the void strike staff and like rapid firing it ho...

Hey folks,

It's me, your friendly neighbourhood Robot. I am a Creator and Partner for Warhammer 40,000: DarkTide and FatsharkAB.

In this video I cover the INSANE animation cancel on the Voidstrike Staff that Dusty Tibbins told me about on stream and it actually seems pretty damn cool!

The faster fire rate results in MUCH lower damage than nor...

▶ Play video
sharp idol
#

ah thank you

supple skiff
#

my money says they decided to add crafting late in the dev cycle and did'nt actually have a system, just a pr spin for time

clear heath
zinc phoenix
#

Everything about the game screams last minute reworks

austere estuary
supple skiff
#

no way a prior system was worse than this though

long wharf
#

I'm very familiar with entity systems

austere estuary
#

seems like a bit of a meat grinder fed with passion and burning dreams for fuel

long wharf
#

Darktide's Lua code... is not highly optimized code

#

I've been writing code for decades

#

I know amateur code when I see it

tacit cargo
supple skiff
long wharf
#

no idea

austere estuary
#

As I said, there are plenty of other examples, that was just the highest profile one off the top of my head - look at warzone, or early pubg (haven't played in years so can't speak to more recent versions)

long wharf
#

the lead designer is still there, though

austere estuary
#

warzone with absolutely critical problems with cheating etc

#

didn't stop it being stupidly successful

manic needle
tacit cargo
manic needle
#

The last vox transmission hinted at something inhuman lurking in the undercity

thick pecan
#

Is there a way to cheese malleus
\

austere estuary
#

again you're kind of missing the point

zinc phoenix
austere estuary
#

getting hung up on the details

tacit cargo
zinc phoenix
shut oak
tacit cargo
#

I really want this game to succeed btw, I'm not trying to just talk shit. I've been waiting for this for a long time

ruby narwhal
#

Hey guys what do y'all have in the 4th row of talents?

zinc phoenix
#

And five characters you couldn’t modify

cyan notch
zinc phoenix
#

And very limited weapons

#

And no classes etc

#

Vermintide was also hella fun on launch… but so is darktide

manic needle
austere estuary
#

every game will have x y or z individual factors and backdrops, but being a technical mess, or unfinished etc really doesn't actually matter as a binary switch for success or failure, just as a game that's brilliant on those fronts could be lost to zero interest and make terrible losses

austere estuary
#

I don't think it will though

zinc phoenix
#

All I know is when they do the next story drop I’ll be playing like crazy

tacit cargo
austere estuary
#

but I also don't think it's doomed because of tech problems and being unfinished

clear heath
#

We do have a pretty good amount of character banter in this game though

ruby narwhal
#

Could really do with a hand choosing talents :S

clear heath
#

200+ hours and i still hear new dialogue from time to time

zinc phoenix
#

The whole game design ethos is pseudo procedural

#

Which is a weird change from the Vermintide games

tacit cargo
manic needle
#

Darktide has a number of missions already, although it might not seem like it since you're limited to a small number of rotating missions being available at any given time

#

Isnt it in the low teens at least?

zinc phoenix