#psyker-class
1 messages · Page 248 of 1
nah the phone pics are cute keep rockin them
They have character. Zest.
also might just be on discord on phone
they have.. pixels
and does the job
Everything has pixels.
376 is a great roll but I'm skeptical about the blessings
If you have All or Nothing on your melee weapon it affects your ranged damage? While you don't have the melee weapon in your hand?
yeep
WHAT
just tested in psyk
probably applies to the force sword one based on peril too - makes a lot of sense too given the otherwise low value on it
Is it only 4% at max stamina? That's kinda ass.
4% damage and extra stagger etc passively is another good ol fashioned multiplier
Probably 5% max stamina if it’s tier 4 lol
almost certainly
one or both (can't tell which and didn't do the math) of these also works - but drops off quickly
endgame is pain
moment I reached level 30 I remember Im still using a level 24 staff
and I have to check in every hour
and still no st aff
https://prnt.sc/jqRAyXvJBTjn thoughts
Kill 3 elite enemies on Malice (3 stripes) or higher with 1 Perils of the Warp explosion (when you cast something at 100% Peril)
Get into a Malice game on a map that you remember the layout of. When a chokepoint or tight hallway is coming up, sprint ahead of your team and charge up before you get into the next room, then pop yourself in the middle of the specials that spawn there. Best spots are just before team doors or elevators.
feel like whenever i blow myself up, it doesnt deal enough dmg
there's been times where i blew myself up after aggroing like 3 ragers, only 1 died
Gunners, snipers, & trappers have the lowest HP
If you get ragers or maulers it's tricky
I suspect, can't prove, that blowing yourself up next to a barrel also counts the barrel kills
Which would kill the tougher ones
Feel like going full wounds if Fatshark is so proud of them.
I'll have 10.
And suddenly "that's not how you play the game"
Whats wrong with 10 wounds?
Spending 5 hours of resources to reroll for 10 wounds lol
I haven't done that though
...yet
You'd be literally counting on making mistakes and your team to res you over and over to actually leverage it, its not a good move
Wounds = number of times you're allowed to fuck up
problem with wounds is they get stuffed by corruption
Honestly it's just a knee-jerk reaction to some really stupid coincidences
more wounds also means you lose less hp when you get slapped as well
from 50% to 33% to 25% etc
but having to give up a main slot on curio, ehhh
Yeah it do be like that, personally if i see someone wound stacking i will only pick them up twice, if they go down after that, they're dying. You're asking a lot from your team to drop what they're doing constantly to pick you up because you intentionally get downed for "hp"
Those slots could be actual hitpoints or toughness and not make the player using them a fucking liability
I'm never leaving someone to die unless it's the more risky choice
I generally wont, but that one circumstance is different, thats carrying someone who is intentionally making the game harder for the team
Be that as it may, that is the result
Often if you get down on t5 it quickly go into spiral of death so its meaningless its ok to have +1 w on t5 but i doubt you will need more than that
Get lucky
I find ragers can be quite easy to achieve it with
leaving someone to die intentionally, unless it's actually a bigger risk to res them, in order to (not) make any point to someone is usually even more detrimental than anything else
Yeah +1 is useful if you're not super consistent, but stacking nothing but wounds is just annoying
if u deal sufficient dmg before kamikaze then yea
i keep getting only 1 rager with each kamikaze
Nah, if someone is intentionally getting theirselves killed end over end they're getting carried as it is and the rest of the team is better off just not paying them any attention
I just assume they're not intentionally getting killed, pick them up and try to keep winning 🤷 more interested in clearing a map than asserting my ideas on gear and stats
Almost any other situation though, i agree with you, i will p much always try to res folks
quell speed too low on the transcendent. I habitually switch to my staff for its quell speed. If you can make up for that, the damage boost could make it worth it
if someone is bad or has bad loadout, so be it
extra challenge
I can get salty about it or I can try and pull extra weight
That not the mindset behind it, like at all. Imo its that its making everyone elses life harder for no real reason
How much damage does BB do?
oh yeah the big aoe staff helps to soften them if you spam it
Realizing now that the zealot approach to melee of don't stop swinging doesn't work on psyker
for softening ragers for the splosion, I used one charged trauma blast on each of them
that does the trick nicely and you can control its targeting nice and precisely
Also what's the draw to the electric staff?
Ahhh for hordes?
my best statted staves are surge staffs but I don't enjoy it much 🥲
hordes, specialists, elites, basically anything provided it gets shocked
surge pretty weak vs hordes for cc, but v strong vs elites
Same I like trauma cause it goes boom
target cap is what makes it suffer v hordes
I mean its pretty weak fullstop in damage numbers, but yeah its super helpful as a support tool
trauma meat and blood geysers 
AT mines on infantry
surge can at least do decent single target since its primary still benefits from its crit stat
but yeah it's pretty much about the CC
I wish there was a perk that would allow pskers ult to have more effects the more warp charges and peril you have
Still trying to figure out psyker
currently a troll item
Started with zealot
amazing stats, nearly useless perk and literally useless blessing
there is, at 30
Really oh shit I didn't see that
there are a few feats re. warp charges
Starting to see how psyker runs a bit like sienna
other people are starting to discover tank psyker and I love it
Yeah but a bit squishy too
yeah tank psyker is very cool
Can be
ressing god
At least
psyker is the squishiest class in the game unless you run a specific build and then it's a tiny shield ogryn
kinda wanna have some mad block efficiency/deflector/res speed shenanigans gimmick build at some point
It's like zealots bleed build
Imagine getting tough on cleave and bleed
But what are good perks for psyker?
I have so many questions
What does rend do?
damage to armor
more like rizzing god ayo‼️‼️
rend makes it so you do less nerfed damage to armor, though in the case of something like rending shockwave, it seems to debuff the unit hit
So stacks of warp charges and peril both increase the size of the wrath right?
e.g. the shockwave itself won't do any different damage
but the armored unit takes a lot more dmaage for a little bit
or rather, less reduced damage
Hmmm thats alright
Anyways, so if I was 6 stacks, using the one feat that sets everyone on fire when using F, I could theoretically be basically a nuke?
after charged shockwave with 6 rending, primary that'd do less than 20 suddenly hits for closer to 60-80 or some such
in that case I think "rending shockwave" would be applying brittleness, which would mean the tooltip is wrong
Had a rending bolt gun on zealot, unsure of what it did
yeah hot soup, only problem is I can't be sure it's for everyone like that or not
wish we could mp in psykarium
my presumption is it's actually brittleness
Or some other way of controlled experimenting
but it could be some weird personal buff
but yeah
31 on head on crusher, to over 100
also seems to massively scale with the peril based buff in a weird way
oh no nm
was jsut stacking rending
one quick blast to knockdown and one big to then hit him waking up = headshot 140+ primary
one big blast only then headshot like 101
so the rending blast can actually stack itself
above its own single big charge max
shame it only does anything on carapace afaik
Want an excert on rending?
Its a long read tho
TLDR is that it actually harms flak damage output and is basically brittleness
testing on the flak rager it seems to have no effect
no way lol
260 headshot before, 260 after
well did you try 2 headshots in a row?
talking specifically about rending shockwave
to see if the first rendered and the second did more damage to the rendered enemy?
the trauma blessing
So does every blessing just work regardless of whether the weapon is equipped. FFS
Do we have a list? Thanks for the help.
still testing
all or nothing really nice for trauma staff 
non-force weapon so pairs well with its high peril gen, to swap between as a passive quell, and the percentage bonus based on stam applying to the big nukes is nice
what would yall say is the best melee for pysker?
caxe mk 5's probably the most generally good weapon esp for psyker
slap on peril blocking talent and you can push cleave through hordes to your hearts content
force sword duelling sword chainsword antax all pretty good
3x 380 base force swords no deflector sadge
Game finally gave me an ok purge staff, swapped most of my feats to fire ones, and it's much easier to do heresy content
I think i mostly have a hard time with other weapons is cause I always played unchained sienna, which is significantly tankier than what psyker is
But going flamethrower and tac axe feels really good
Melk has this beauty
honestly kinda impressive
is the couple % of burn better than more radius?
examine the weapon to see if it makes a difference for the stacks, but the right one is better anyway due to nexus
thats a zealots wet dream
whats you guys pref on the melee weapon?
i havent really found anything that felt nice for hordes yet
My force sword Is what I mainly use with tier 3 deflector on It
but now that I have this knife https://i.imgur.com/jMQy9fo.png Might start using It for the lols
mk5 duelling sword with shred
Does Mk V have more Vanguard attacks? I always thought it was mostly Assassin
yes its assassin
I've always been a Force Sword kinda guy for horde clearing by doing Push-Light-Heavy, how does the Mk V fare?
The default peril based blessings used these threshold values for granting stacks: 20%, 50%, 80%, 97%. However those are the default values, there's a different set of values for Psyker specifically. I'm not entirely sure if the blessings use those instead, because if they do, there's a problem: 30%, 50%, 97%, 97%
Honestly I would have gone with the Mk VII Claw Sword if I wanted more sweep
Because the two-handed Force Sword isn't out yet and I want Cleave
much more mobile and shred shreds
hoping for a force dagger with high crits, good mobility, and basically same special as force sword
MK IV is better than VII because you get a much better light attack in your light heavy (or was it heavy light) combo
Mk VII I think is all Vanguard except the third light which is a Strikedown
And the Heavies are Relentless?
Maybe I should just call them slash, sweep, stab, and vertical strike?
anyone know how to do going out with a bang?? i'm struggling to finish it
I've planned out how I plan to get mine done, but I think your best bet is to find some Elites, soften them up a tad, and then spam your staff into the sky and hope for the best
Either I have to get into a crowd of Shotgunners and block them with my Force Sword before activating the special, or soften up Dreg Ragers with a single Brain Burst each and do the same thing
but i will need a whole crew to do that
what annoys me is how anti-team some penances are
I think IV gets light 3 in the combo while VII gets light 2. For some reason IV light 3 is listed as strikedown, "a poweful attack targetting one enemy", but it cleaves horizontally for over 200 damage
It feels like half of the high-level Psyker penances are impossible to do without a coordinated team
VII light 2 does only a bit over 100 damage and is more diagonal
I got Pick N Mix, thankfully, but that's because I told my teammates on Dickord, "HOLD UP THESE GUNNERS ARE MINE"
And then I bursted five brains and exploded
A properly rolled MK IV can one-shot poxwalkers with both the heavy and the light 3 (which get chained)
I just did this at the end of Hab Dreyko with a party, if you don't want to restart maps for an optimal elite spawn, there's a couple of maps like these that send elites in redemption waves
In this case, exactly 3 ragers
the hells a redemption wave
The final waves they send at you as you get to the choppa
You could go through the map as usual and request for a bit of coordination at the end, I think most players are willing to cooperate especially if they can bail with their reward if things go wrong
think this is worth to get?
I wouldn't buy it with melkbucks personally
Pskyer doesn't have crit synergy and perks are on the weaker side
Also I'd recommend doing Out with a Bang with multiple explosions rather than softening them up, would suck for you to be short of a kill after a blast
Does anyone have a FS with unstable power and can test it for me?
before I write a bug report regarding blessing peril scaling
i will keep this in mind thx
thinking of trying psyker, any tips/tricks?
take your meds
the one time the store gives me a staff and its good
theres a cool firefox/chrome addon that lets you check the shop on all characters
Learn your limits on critical peril and abuse them
You can also execute brainburst behind cover/ looking away from enemies
It's all coming together
anyone got a good set of feats for a fireman build?
Lmfao what is happening with this game today? Lost 2 Damnation runs with nice randoms, because this game doesn't bloody work. Gunner shoots us through the floor above us and he is inside a house so we can't do shit and my teammate dies and then it causes a domino effect, then in the very next game I get pushed through a chain fence, because of a horde and I get stuck to the environment, can't move anywhere and before I can DC and come back we die.
RIP in pieces.
Warp Battery+Ascendant Blaze+Damnation/Hi-intensity = profit
Nerf gun.
so just those two are the core?
They are the biggest boost to white burny builds yes
But otherwise x21x12, x denoting a feat of personal preference
But just be prepared for underwhelming warp charge uptime if you're bringing this to lower difficulty missions
shotgunners are not elites
just fyi
It´s best to try it vs scab/dreg ragers probably. trick is not dying in mele I guess, lol.
You got a source for that? Cause they definitely count for pick n mix and otherwise fit in all definitions of elites spawn-wise
Nothing official, looking at it. But game groups them up with rest of specialists in the meat grinder I guess
https://darktide.gameslantern.com/enemies This claims they are specialists and not elites
lemme see if fatshark has documentation
Specialists tend to spawn with a sound cue though
specialists have sound queue, ive seen shotties listed as elite
Only enemy I'm unsure of are snipers
every single specialist has a sound
They don't have sound cues on spawns, but they spawn infrequently like specialists do and don't appear as ambients
im choosin to die on that hill
ye shotgunners wander around just like ogryns, ragers, etc
The specialists are scattered about in the meat grinder though, I wouldn't place too much stock in their placement
I'd like to see data on what enemy is the most wipe causing.
I'd wager doggos are pretty high up that list
As a ogryn main they are the bane of my existence
They're not usually what takes us out. Usually it's shotgunners and shooters. Shooting through geometry.
Dogs are less a problem as they will stagger if they take enough damage
ALso snipers landing a shot at 3 m after a dodge
Slide helps immensely against them
You´d think forcing them into mele is best choice but I feel shooting them is safer
you cant wait for them to jump though, you have to spidey sense it
Snipers definitely finish off teammates for us more than anything else.
Ye especially if they juke you with the 360braced pounces
But actual run ends is always getting lit up in the hourglass or a weird 10 bullwark spawn lol
Mutie tracking is super weird tho
if its an open area just slide/dodge and you´re good
but if its cluttered suddenly their pathing lets them do turns
Sometimes they're slow to turn... And sometimes they turn 270 on a dime.
I suppose this being the psyker channel you have the zap stick which just invalidates their shenanigans though
I like to slide and slap with charged force sword
is the way
but yeah I feel like if theres any obstacles around them muties can turn better
I'd also like to note that the psyker ult will pull dogs off teammates at almost any distance.
People don't seem to know that.
Muties are alright for me, they have a huge visual tell with their high five
ew, using ult in a non greedy way
And it hits around corners if you aim it right. Weird tracking.
Well getting enough stacks without a purge makes it meh lol. But it's good for knowing the range.
Reminds me of sienna's cut staff from verm 1
I want a fast shooting stave like the bolt staff. Aka the Vegeta staff.
Variant of the fireball that she uses in the cgi cinematic, spreads a large firepatch from the point of landing
On the force sword, yes
Only rare in the sense force swords don't show up too often and they have many blessings available
I don't remember it being that rare, just too many blessings diluting the pool
4shotgunners appearing out of nowhere instant kill
Other special appear one at a time some time 3-4 one after one but shotgunner instead don’t have the same warning
Melee weapons get the warp nexus crit bonus even if you have never switched to your staff. That is even if you reach high peril using FS, BB or peril block, your melee weapon still gets the crit bonus of the nexus.
It happens with many blessing, work with both weapons
so 12 hours in and i still feel pretty new to psyker.
Many “”build”” work with that, crucial roulette for example
Empty autogun so the melee weapon get extra crit
how good is psyker at AoE ??
Depends on which staff you are using. Mostly.
don't really know where they fall as of role tbh
Purgatus is flamer, surge is anti armor/cc
pain. I was checking the armoury extension to see if there was anything worthwhile and there was a 364 force sword with deflector on it, everything 70+ except first target. 2 minutes left on the reset and i missed it cuz the game wouldn't load in time
Depends, it has a flamethrower staff that can easily melt hordes
the voidstrike will also hit every enemy in the line
Does exorcist even work on FS?
ive been really liking purgatus for these last few hours
Void good at horde clear too.
void long range, purg short/mid
Voidstrike will also clear specialists if you aim for head and charge it up a bit
Funny way to deal with entire patrols
i love the cascading explosion sound as it goes through 30 dudes
Purgatus + crits can trigger headpop + flames can trigger charges is great
i-in a fight, right?
Right?
Better when 30 dudes comes through me.
?
I won't elaborate.
Me getting back to the game to avoid this thread
unrelated how many headpops you figure a chaos marine would take, hypothetically
has to be less than ogryn, shouldnt it?
in game, or in lore?
Both I guess. If they added them in game they´d have a bigger HP pool for reasons I imagine
but lorewise an ogryn is larger and tougher depending on writer
🤣
Probably be prevented by some warp fuckery tbh
Found a voidstrike staff that adds soulblaze on crit
thats double the horde clear surely

In a 4 psyker team? Yes
I heard psyker is the strongest class in damnation, yes?
psyker is the strongest class out of all of them
good waveclear, excellent defense, the ability to snipe a target across the map
if they actually made brain burst scale with difficulty level (like every other grenade) we'd be too OP and they'd have to balance
and all it costs is exploding occasionally
honestly though they should make brain burst scale
because the idea of an ability with such a long windup that also slows you and might not even kill the thing you're using it against is a cancer on higher difficulties
its basically just a sniper-clearing tool and even then only if you have decent cover
I don't think so tbh. BB just becomes a bit more niche in higher difficulties instead of the super ability it is in the lower difficulties
though it is frustrating to have your target popped before the burst and i think they should do something about that.
yeah its insane
its like a big heads up to every veteran on tertium
it needs a rework honestly
they could keep it the same but make it so that when you're charging it, you can see elites and stuff through walls
within reason
that would honestly be the best way to balance it with minimal changes
Should I buy this
flame staff is the best staff
although that is a bit of a sad one
depends what level you are tbh
Dmg not important at all for purgatus.
no it looks low
its a constant effect basically
like a flamethrower
also it stuns
With purgatus you kill with soulbalze dot.
*staggers
Not with actual damage.
its my favourite way to generate warp charges
just get that end-row soulblaze talent and light up a big horde of enemies
Since I have better
Answering your question. It's a decent base, yes.
As psyker what perks you want on Curio's? (still can't really figure that one out...)
toughness and wounds
truly the weapon to rival the gods
health is basically useless
Why use purgatus if the Voidstrike clears waves faster? (genuinely asking)
it doesnt
Go 2HP + 1 wound
thats a good one
if you're going for a Deflector Build (force sword)
Block Efficiency can help.
isnt corruption resistance bugged why roll for it
perfect...

My FS
fatshark what are you DOING
oh thats juicy
the middle level 30 feat
gives you warp charges if the enemy dies of the burn
10% chance
i have the exact same one lol
its super good
dont you already get a lot from the 4% coherency feat
also arguably purgatus is better at short range clear than voidstrike
you can spin around really fast with purgatus and clear everything around you
that alone is a reason to use it
Worth to upgrade?
especially if you do pubs a lot
i play zealot more, with a voidstrike staff psyker, i cant out clear with my FT i feel like i should put my FT away lol. damnation difficulty for reference
just spraying your blue psyker fluid at horde can be enough to bring you from 0 to 6 with that feat
What are considered optimal perks and blessings for trauma? Does it have any notable break points?
I'm gonna be real
Another one
trauma staff isnt worth using
best voice choice for psyker ? opinions ?
Well not here to start an argument on its viability but I enjoy it and an using it so any info would be appreciated
Is "First Target" for Force Sword a valuable stat btw?
I dont even think the stats correlate to the weapons
not toomuch
@light citrus I would rip the deflector out and put it on a higher base roll
they could've generated a random number hash and put it there and it'd mean the same to me
especially since theres nowhere to see what the stats actually do in game
german
It's not the best. But Im just handling this for now due to balanced stats + Deflector
that looks decent
power stat isnt weapon specific so that works for EVERYTHING
if you kill an elite with brain burst you get 5% power
oh it applies to brain burst? 😮 TIL lol
yeah
idk whether its a bug or what
its not just for that one either
theres another blessing thats slightly better that I cant remember the name of
+16% flat damage increase
absolutely devastating with the flame staff
I know slaughter applies to stuff other than melee but can it also be procced by other stuff?
best to reroll that +8% against specialists no? for my force sword?
yeah get rid of that
unless you plan on going toe-to-toe with mutants
try to get unarmoured
good for when you're getting torn apart by poxwalkers
god I wish they'd introduce the rest of the crafting system
I'm holding onto weapons i dont even want
Yeah. No plans of making a weapon specific against mutants. Just end up stunlocked <.<
I will say
bonus resistance against muties on curios is a lifesaver
I have +30% just as bonus traits and its genuinely the best thing ever
hmmm
since they're one of the few things that cant be killed by one brain burst reliably
and they stun you
and also people are just genuinely bad at killing them
obviously dont prioritise it
but if its there
its better to reroll something else
unless its the worst thing
Uhm, just stay near the wall or something like this and mutie won't slap you.
Gunner resistance seems more actual and have value across all of the resistances. Cooldown reduction is good i guess.
sounds simple until your group has run off at the start of a horde because they're looking for plasteel and you're dealing with the meat of the swarm
That's a fucked up situation anyway.
My condolences
yeah its awful
But like gunner res is day and night when gunners and reapers trying to fuck you up.
Just to not, gunner res doesn't help against regular shooters.
ive settled with this for now. Saving up mats for getting a decent Mk 5 duelling sword
that toughness regen is eck
reapers arent much of a problem as they're one of the few enemies that CAN be killed by a brain burst reliably
gunners are annoying but for some reason veterans prioritise them over the bulwark clapping their cheeks
gunner res kinda mid they dont do much damage
Toughness regen wait until it will actually work
true
honestly I have no idea how so many stats and things are broken
like you just take a number and run it through a calculation
thats it
Presume they all are broken and just make a decision for future
we're gonna find out that brain burst not scaling is a bug too
bb is fine tbh
it is not
other grenades scale with difficulty and so should brain burst
don't be a reductionist just because its "manageable"
its a defining feature of the class and it should feel rewarding to use
especially as it has such a long windup time
at the moment its a button only used when the veterans and zealots are distracted
how am i a reductionist for expressing my opinion that bb is fine
Well, you have a build to make wind up time smaller and reset your F too. But it's anyway strange because on damnation you didn't kill a lot to get this sweet cooldown on F.
I mean the windup time is fine it should just do more damage
hitting an enemy three times with brain burst is a waste of time
I could kill them with my force sword faster
So don't, it doesn't have to one-shot everything and the ones that take many hits aren't big threats generally anyway
what enemy are you hitting 3 times with
What definitely has to go is the peril buildup when you precharge and hold it
it should do comparable damage to the attacks of other classes
theres no point in me charging it if a veteran can two-tap the same enemy and have it dead before its even half ready
bulwarks and such on damnation
Is there only one target
you have unlimited ammo though you cant exactly compare them
its unlimited ammo with the caveat of a massive reduction in manoeuvrability
which is enough to get you killed
theres ways around it which is why you have to use it strategically
bb still one shots a lot of important high threat targets like shotgunners gunners snipers bombers trappers
yeah but a veteran can get those just as easily
You can dodge while doing it
You can also hide behind cover for most of it
it needs a niche
BB is not fine for how dependent the class is on it, and how unfun/ineffective it is in its current state
you guys arent understanding that I'm saying that compared to the killing power of other classes with the same enemy, its drastically weaker
Soldier 69 gets it
its like theres no point in me using it at all if everyone else can just roll over what im using it on
Facts
I might as well run a god damn lazgun
Ideally some veteran weapons would get nerfed, agreed
I don't want veteran to get nerfed
I think nerfing would be setting a bad precedent
I do
I want other classes to be buffed
The game should not be too easy
like I said before, while charging brain burst, you should be able to see priority targets through terrain
its not as simple as just buff everything lol
its an easy fix and other classes have it
just give every class a power sword lol
I just want warp charges to be reworked
and it would allow for better planning
Without even getting into its power level, I just find it to be an unengaging and unsatisfying skill to use. Long charge time, high peril gen, movement slows, all to just to hit a single target and not even one shot hardier ones.
Every class a power sword
instead of being reactive, psykers could be proactive
imagine going into a room and the psyker has already killed the bomber and the sniper
charging a BB should make the target immune to headshots and reflect some damage back to players shooting at it
oh I get it
charging a brain burst should charge $50 to your credit card for each second its charged
That would make it satisfying to use
i think its pretty satisfying to use
its satisfying it just doesnt have a niche
If a teammate kills your BB target, you should get a charge despite health
I also enjoy trolling my teammates, that's why I run the torrent las on my psyker to take all the ammo in my heresy/damnation games.
Right but the main problem is other players shooting at the elite that is about to die to your BB
which is why I said you should be able to see elites and stuff while its charging
they cant shoot them if they're behind a wall
its niche is infinite range infinite ammo without los needed
it becomes an exclusively-psyker target
i mean sure if u want the right click charge to highlight targets i think its a little too easy on demand wallhacks
they should update brain burst vfx to feel more impactful
I'm thinking maybe it should flicker different colors while it's charging and flashbang everyone when it finishes, for maximum impact
what's wrong with your team mates killing your bb target
Niche isn't good enough for how much the class revolves around it I'm afraid.
is that 3% really that important
ruins the purpose of brain burst
no it doesn't
dont be afraid
I'm not a god damn spotter for the veteran
It makes it unfun
You get the warp charge, it just makes it seem like you are wasting your time; unsatisfying
if you are already 50% done, you still get the charge when someone else kills it
Afraid of what?
in this scenario why are you using brainburst?
Depending on how its applied in the damage calculations, potentially yes it is
idk you were the one who said you were afraid
Because I like seeing heads explode
there is no point using my ammo-free ability if someone else uses their ammo-consuming ability to kill the target before I can
If its a multiplicative 3% on all your other damage, then yes. It most certainly is worth it
basically every positive of BB is removed when you remove it from a vacuum
If someone steals a brainburst kill, it means someone wasted their time
Either the psyker wasted their time brainbursting the enemy or the vet wasted their time/ammo on an enemy that someone already dedicated a bunch of time killing
have you heard of right mouse button hold, there's no shortage of targets to bb, your argument is invalid
That's also another thing, it's anti-synergistic.
Capstone skills should have given BB an AoE using staff effects, lighting, soulblaze an trauma respectively
well sure if theres only 1 target but usually theres a lot more targets and some that other classes cant easily shoot
Heck, they could throw off tier two an add that an basically noone would complain
ok then I'm at 76% peril and cant deal with the wave of trash running at me while the ogryn is getting diamantine
anyone around who has a FS with Unstable power?
ok so you have a build that relies solely on bb to retain charges?
most based psyker
idk it'd be fine if BB was just useful
im sure at low difficulties its fine
but past malice?
BB is very good with 6-3
nigh useless
It's still useful for picking off bombers and snipers
Thing is, then you're standing still juggling your charge time (that pauses between target acquisitions) on a bunch of rapidly dying targets
Its useful on flayer even into higher settings because you're dumping damage already with other sources, but 15s is a little too long
the stagger gives you a free melee hit on anything, even charged attack
Should be 5s imho
i use bb all the time in damnation it has pretty high uptime
i wouldn't say it's useless, it's also 1000 damage
6-3 lowers the overall charge time by at least ~40%
If you're constantly using bb as opposed to using your staff, you aren't really playing pulling your weight compared to other classes
the "ammo" is your inability to move fast while you're using it
Ammo is not that big a deal, any competent player will not run out of ammo
darktide is a very movement focussed game
its actually worse
I'd enjoy it if i could use ammo instead of movement speed
sure you can dodge but thats only useful up to three times
you get hit while brainbursting?
this statement makes no sense
yeah its called I play public matches
you are certainly more manouverable/safer with BB than if you were using many other ranged weapons
you can have stam penalty using bb and still avoid attacks 
Omfg this. "dOnT pLaY gUnPsYkEr, yOu'Re tAkiN vEt'S aMmO!!!!" fucking morasses
Gun psyker is just anemic vet
You get open for 2 seconds while charginf BB
you can dodge with space bar
You literally don't need to have line of sight with the enemy for 99% of the brainburst time. It's not that dangerous to use it unless you're surrounded
Thats a fair assesment, but it also works because the skill trees for psyker are fucked anyway tbh
unless you're inside a pocket of enemies that's not a problem, skill issue
as in you are surrounded, if there's a direction to dodge you're fine
yeah until theres a poxburster charging you and you're surrounded by weak trash enemies because the zealot's mom told him to go and take out the trash
why spec for a staff when the DPS is meagre and has no supporting feats and CC can be done through melee? I just dont get it
so you want to be able to use bb while bursters charge at you
True you can dodge, but if you are BBing in a relaxed situation you are likely just saving your vet 2 rounds
well to be fair you aren't goign to d dodge melee attacks effectively while holding a ranged weapon
then why are you charging bb when you have a poxburster charging you and surrounded by trash lol
but you shouldn't be in that range anyway
because if it goes off then you die
if you want the game to be very easy where the specialists and elites design aren't punishing play easier difficulty?
I don't see how it's unclear. Spending 4~ seconds to kill one mob when another class can kill 4x or more in the same period of time means you aren't being as useful.
Hello psyker people you are all great and better than stinky veterans 
realest psyker stan
I dont know why you imply that I want the game to be easy rather than just being unsatisfied with a mechanic I rarely use in damnation due to being not cost effective
tbh i pretty much only use brain burst with kinetic barrage active
the normal cast speed is definitely too slow, but it's perfectly usable with barrage buff
I hate veterans so much they get in the way and steal all my kills
All your arguments work in a vaccun
this scenario is so simplistic so if theres a group of gunners across open ground from you and you have a purg staff what are you going to do? use your staff because you magically contribute more?
we should make a poll for people that support brain burst as it currently is and people that want it changed
all classes have to do things that some other classes/builds may do better
that'll settle this
When in reality the vet will be sniping your BB targets and never running out of ammo nor being in danger
ok but other classes shouldnt be able to do my signature ability better than me
you DO realise that right
is it the signature ability even
like why would I not just play something else then
What annoys me is that BB can only three shot crushers and reapers
For its cast time
The signature ability of psyker is peril blocking get it straight smh
Your vet should be handling that and you should be keeping cover on your team. But my point is not that you shouldn't deal with gunners, but that with BB as it is now, you kill things so, so, so much less efficiently compared to other classes.
it's our grenade
technically our trauma staff does vet's grenade ability better than them
its too weak against the targets it should be used for
Sometimes I don’t even bother targeting them with bb unless I’ve used F to get the better cast time
what should it be used for, do you have it backwards
i totally agree bb could be in a better spot with the base class but having a movement penalty on it doesn't make it harder or less worth to use.
it was a theoretical fix
I kill them faster with secondary void animation cancelling lol
I kill them safer from spamming surge
I don't see how opening yourself up massively to getting attacked doesn't make it harder to use.
If I even get a kill
infinite range stunning bulwaks killing crushers which other classes take triple the time to kill without anti armour weapons?
the fix I actually want is to be able to see AND TARGET elite targets through terrain while its fully charged
vets should not be able to kill something faster than the BB, either the vet is busted or BB is too weak
I'm a psychic why am I limited by a wall
I’m on the fence about surge, I used it yesterday and it didn’t really do anything
ads'ing is the same thing, why should bb be different, it's a ranged attack
because you're not actually that open
you don't need to be exposed to enemies to use it
you don't even need to look at the enemy after the first millisecond of starting it
it's literally designed that way to make you think about your actions
Like it would be good but it ramps peril quickly 
you want to run around and do bb, think for a second how that would work
ok well at the moment I think about my actions and then the veteran performs them for me
Are people defending BB design?
an infinite range, autotargetting and tracking ability with unlimited ammo should not be highest dps ranged attack in the game
one guy is
I think you're overvaluing the "range" thing substantially. Most fighting is not at a range other classes can't compete with. Also, you can only stun and damage one at a time, with a long channel, and big peril gen. That won't help you when you get the 4 reaper 2 crusher spawns on top of a horde. Anti armor is also very common, even if it's just melee weapons.
I thought we all agreed day 2 that it was complete trash
I do admit that BB is great for killing from cover
don't get be wrong bb is both bad and good, you have to use it properly
this is that thing where once people are used to something they dont want it changed
BB could be an ability that gives you an account ban for a month and people would still defend it
but at least then it'd be funny
I think brain burst should cost less peril and warp charges should be completely reworked
Using it properly is proccing the 30 feat and bursting something down
It should be changed but the damage is close to being fine
all other uses are not cost effective
Warp charges should at minimum have a longer duration
There's a few contrarians who insist on overlooking the downsides and overhyping what upsides there are. Or perhaps it's an elaborate trolling attempt.
i think we need build options to maintain charges easier
nah
warp charges shouldnt decay and should be spent instead
however they should also increase peril generated
just because someone doesnt hold the same opinion as you doesnt mean theyre trying to be a contrarian or attempting to troll
yes and then occasionally picking off something that no one else can deal with at the time
also i'd just like to say that BB's stun isnt even that effective as I've definitely been gotten by enemies who were in the "stun" time
trappers mostly
might just be a bug or might not
who even knows
Anyone can do this
Obviously, but there's no guarantee they aren't when someone clings to a wildly unpopular opinion despite any and all arguments.
An ogryn with a launcher can deal with elites, a zealot with revolver or a veteran
Faster than a BB
true but quite a lot of people don't, you can hop in a pub and get the most specialist kills easy
just using bb
fatshark give me the reigns I will give you a psyker class that is fulfilling and interesting to play
Not my experience but maybe I get good players
same can be said for the other side no? the only defense that differs is "oh supposedly a lot of people agree with me"
Why are you comparing their actual guns to our grenade slot?
Brain burst is at least on par with ogryn box
I mean it’s not supposedly if you literally have everyone giving multiple points for one side
generally if a lot of people agree with something then its how it should be
box is on another level with the talent
Because unlike a grenade its not throw and forget
Box.
maybe ogyrn box without the grenades flying out
lol
Welp either way still no update to game I go back into hole now
I mean thats true isnt it
Cya tmrw I guess
You typically can't be a contrarian while holding a wildly popular and supported opinion, that defeats the purpose. If your goal is to troll people, you also want to upset the largest amount of people possible, so trolling a tiny minority is unproductive.
Nah, box is better mate lol, one taps a mutie all the way up to Damn'
BUT boxes are limited, BB is not
most players of all classes agree that their own class should be stronger
maybe not vets
what is your point with this wall of text
i can't say if this is the right way but i would like to try a bb that charges up to 50% to get the current effect. anything past that has a continuous stagger effect up to 100% at which point you do more damage
It's two sentences, answering a question you asked me. Cmon now.
not messing with the time it takes to charge, the new 50% would be the current 100%
brain burst should send a strongly worded email to the fatshark CEO
ok i no longer care about this thread which is meaningless
SMH how could you take up 1/4 of my screen on my PHONE
"Add more staffs to the store ffs"
staffs should be customisable
like the abilities
what if I wanted a different primary fire on my flame staff
it'd be interesting
Fascinating conversations to be found in psyker chat.
also if you're not running CC, brainbursting a ogryn enemy helps the frontline quite a bit, even with that small stagger
guns should be customisable too i dont want a torchlight i want a grenade launcher
Even when it’s got nothing to do with psyker kek
What bragging rights do I get when I finish that lifeleech penance and complete 250 missions as a psyker?
listen, all of this stuff sounds great but you guys have to remember, darktide is a team-based game, and as literally everyone knows, people on your team are NEVER sane and normal
None? Probably, but I wanna lord it over people
Meanwhile oggy with the grenade gauntlet
so whenever you bring up an argument relating to something your team should be doing, its null and invalid
Or even Stubber tbh
You get one free ogryn hug
because the fact is that they wont be
meanwhile literally every other class with a similar effect 🤡
do you think in a circle
Yay
so this is null and invalid too then
Guys can anyone carry me through sedition? Its really hard and I swear I die two seconds into a fight
thx thx
I actually wouldn’t want an ogryn hug they’d probably kill you
no shit darktide has games where someone else can fill the same role you are currently doing, with anything
no because they shouldnt be killing bombers but they are
So nvm
ok what is the point of different classes if they can all fulfill different roles
genuinely
why arent we just joe prisoner
Opening bulwarks is the prime use of BB, agreed
the most normal man in 40k
What blows my mind is that bb can one shot trappers but only two shot flamers
Makes no sense
i got a slow ass axe and if i time it right i can bb and headbop
Lol. Blows my mind. No pun intended
it's literally free damage
mmmm I sure do love my ability that is useful against ONE (1) enemy
so is this null and invalid too
in this hypothetical the veteran is already doing everything for you
i don't get it
blooddrunk you're doing that thing where you try and turn something I said against me however what I said was that when my team SHOULD be doing something then they arent
ngl its more efficient to just open em up using surge
or even the F
they SHOULDNT be killing the enemies I'm in the process of BB'ing
because that enemy will be DEAD soon
but they ARE because it has a big blue glowing head
then move your mouse to another target..
and that activates their neurons
it retains the charge %
unless its damnation, in which case everything past gunners will probably survive since everything takes like 3 BB to kill kek
yeah which is so dumb
since you can only do two consecutive BB's unless you've pressed F recently
no anything can happen they might be busy shooting something else like you said anything can happen in pubs
I believe mutants on damnation need like 4 BB to kill right
yeah but they never are
its truly a moment of all time
its ridiculous
oh so now in this scenario its not null and invalid
Just recently got my psyker up to 30. Managed to craft this, but I'm not quite sure what to look for when it comes to a purgatus staff. The blessings seem like among the best from what I gather, the perk isn't sorted yet so nvm that, and the stats are all well balanced. Any dump stat to keep in mind if I manage to find more purg staves?
because "they never are"
BB should activate a minigame where you enter the mind of an enemy and have to comfort them through a traumatic childhood experience so they don't attack you after BB is finished
69% burn isn't that bad, I think it's 1 stack less than max
15 is max
I literally said that teams never do what they should and all you've done is point at things that have no reference to that OR reinforce my point
16 I believe? Or am I misremembering?
i think 16 is 100%
Burn
Cloud radius
warp res
quell speed
Damage
In order of importantance. Crits apply an additional stack of soulblaze, so you actually want as much crit as possible on them.
oh, didn't know the crit one, that's handy
Terrifying barrage is a waste on Purgatus. Cloud Radius, especially at that roll has an overlapping effect
guess going crit perk is preferable then
Very
That's a shame. Once we're out of beta I'll probably be able to change that blessing then
with the crit in mind I guess nexus is the one to aim for
What’s the most important on purg? Cloud radius or burn? 
debatable
Or other
For purgatus perks you want +flak and +crit chance
Burn is most important
Cloud vs warp is debatable and a bit up to preferences but that's your second and third
I hate not having a long range option on purg except bb
Right. So reroll to crit perk and wait for the full release of the game to switch the barrage blessing over to nexus then?
Every build needs to have a weakness
having 15 stacks over 14 only helps against some enemies
Its called a Veteran
while cloud is more dps in many situations
you are just hitting more things and getting stacks started earlier due to the range
You know what's worse?
An entire team of zealot flamers
A single sniper solos the entire team

That's understandable, but it's the same weakness flamer zealot has. Psyk has a little better time because of bb in that regard.
Your vet SHOULD be handling ranged threats
What do you guys think of duelling swords? Just generally
But then you get Vets like these
thats what im sayin
sorry the vets only exist to spam lasgun ammo at the crusher for that solid 2 dps
Old and busted, now brutal momentum antaxe is the meta. (They're alright but I much prefer deflector force swords for giga tanking)
sure it works when you're on a good team
but how many people here can genuinely say they're on good teams regularly
Well you see, there's this thing called having friends
Me seeing my Vet do this after over 100 hours played as Vet prior to Psyker
pretty good excellent mobility pretty good horde clear excellent block
I am literally a warhammer 40k fan why are you asking me this
As a gamer i know it's a hard concept to grasp, but some people have friends they can play with
still the upper echelons of a game shouldnt be determined by things like "friendship"
With purgeatus, extremely good.
Gives you lots of mobility with decent 'oh shit' cleave. Easily tank monstrosities with kinetic deflection and using the good dodges.
Has a decent DPS vs mutants because of how easily the swings connect with the head even from the back side.
I recommend +maniac and +flak rolls on it.
idk maybe it'll even out after a couple of months and things have settled
I feel like a lot of people playing darktide have never actually played a game like this before
you can kind of brute force it up to a point
but at heresy level its a steep learning curve
also I will say that darktide is far less forgiving than vermintide 2
i agree with the mutant part i think its comparable to fs special if you dont 1 shot it
whether that'll change or not with updates is yet to be seen
Bro they havent even finished the game yet
nevermind gameplay tweaks
true
Idk man, team games exist. It's kinda expected that the most optimized teams are going to be premade groups and not just random lobbies
And there are a ton of weapons in the game that work fine for playing in random lobbies anyways
yeah but this team game doesnt really encourage team-based play
like ok you have coherency
which is a punishment if you're not with your team
but it also punishes the rest of your team who might be together
idk thats kind of not a great mechanic
But... veterans 
clearly not enough if people are still running away from the group
well then the rest of the team should go with that one guy
its like ld42, yeah you can unga ahead but unless you are on like 200 mg Adderall you are going to have a bad time
God I loved l4d2
Or just use voice chat and tell people to stick together
I used to be really good at that
or type, idk
or ping
why would I ever communicate with other 40k fans
so true
have you MET these people before???
pings are good but a lot of people dont use them
40k autism has been heavily diluted
I had one group once on heresy that pinged literally every enemy
TTS did a great deal of that
im not a 40k fan i dont even know who the hell the omissiah is or what the hell a hive city whatever atoma is
who will enjoy reading the 50,000 pages of randomplanetinthemiddleofnowheresville lore now
half the time i dont know who these nutjobs are talking about praying to their whoever persongod is
you should be required to pass a lore competency test before the game lets you make a character
timed questions
3 seconds each
randomised from a pool of 10,000
mfw playerbase would be at like 1000 people global

u have dudes complaing about cadia this cadia that shut up already i dont even know what that is its getting old hearing the same shit all the time
honestly cadia is the most boring nugget of lore in all of 40k
Going back to the purg staff, if picking between flak damage and crit perks, I'm guessing going crit is superior then, as it doubles your crit chance?
and thats their entire personality
(provided the staff attacks doesn't have inherent crit increase)
Speaking of Cadia, reminds me of a funny name i saw a while back.
Some dude was named "Savior of Cadia"
died pretty much immediately
incredible
this is why cadia fell
best player I've seen was a guy called Snert who only said "snert" and nothing else
didnt go down once was absolutely perfect the whole game
didnt even snipe my brain bursts
Damn 😂 that burned more than a max stat purg staff
😂
he was truly incredible
if all darktide players were like snert then it'd be a much nicer game
How would you feel if everything you knew were destroyed lmao
I'd deal with it if I lived in the 40k universe
planets get destroyed all the time
sometimes just because they can be
I mean with the way things are in 40k idk why anyone would get attached to where they lived
Orks are cool tho
speaking of nids
So it's ok
why arent they in the game
i dont even remember what i picked as my home planet the game sure as hell doesnt seem to care very much either
I picked cadia because you get extra eye colour options but since I only play psyker I just use the glowing blue ones
I picked the mining one for my vet and I’m pretty sure I picked Atoma for the psycher
@proven hazel you got baited lmao
also i'd just like to say that you DONT get access to glowing blue eyes if you pick black sclera but you can still have glowing orange eyes???
like wtf I want black sclera but glowing blue eyes
imagine how cool that would be
Tell fatshart to hop on it
Crit chance is universal damage boost, +flak is specific
It all comes down to what do you think you need more. You can try both anyways since the rolls become free after 99 Diamantine and 299 Plasteel
Thank you for the advice
Fatshark went on a low red-meat diet and is now anemic shark
I cant wait for them to add a skitarii dlc in 3 months that completely blows like two of the classes out of the water
3 months
We’ll be lucky they’ll complete crafting by then lmao
oh no that'll come after don't worry
yeah still waiting for the early december solo mode too
tbh I dont mind that its unfinished but they should not be selling it as a full game
DRG didnt and that was fine
and now that game is great and I've sunk over 1300 hours into it
Yea DRG is great
I’ve sunk a ton of time into it as well
But it can get repetitive
I mean thats every game
no game has infinite replay-ability other than like
minecraft maybe
and even then you have to mod it for that
DRG mods my beloved
I do enjoy my lootbug fart death sound mod
I have that one
they should add modding support for darktide
I would enjoy that noise playing after I overload my peril
just an idea, sorry if it was before:
If you blow yourself up with the psyker, after your teammates pull you up, you should get a random mutation. This could be positive/negative (like your staff's ability changes, or you get peril faster for the rest of the run), or just cosmetic, (like losing hair, bleeding nose, etc.).
I think this could spice things up a bit.
pretty sure they said modding aint coming
Curio : 2 HP + 1 Wound VS 2 Toughness +1 Wounds
hp
Wow I totally haven't paid any attention to curios. Noob moment. I currently have 2 toughness ones and one wound one
Idk if that's good
Aye, sorted crit on it. Will give it a whirl later. Thanks for all the tips and info.
incredibly disappointing and cringe move from fatshark
its like the easiest way to ensure people are still playing your game in a years time
Will Darktide support mods?
Darktide will not support mods. Since the game will run on dedicated servers and use anti-cheat there will be no mod support.
Can't have the players making better stuff than the devs and making them look bad
:^)
from #❓faq-for-convicts
yeah but also spending hundreds of money on ONE video game isnt a good look
why would a pve game have anticheat??
pvp i can understand but like
I'm killing npcs??
oh nooo someone might kill an npc too quickly oh god
idk so people dont teleport to mission end or give themselves infinite money
why would either of those matter
if they teleport to the end then they can just be kicked
if they give themselves infinite money then it isnt my problem
NPC (Enemies) is using hack , why no anti-cheat
true they can see you through walls
i mean those are just 2 random stuff theres plenty of other things that cheats could do
spawn 50 beasts of nurgle on the map
that'd be funny
turn friendly fire on
oh my god I could BB a veteran
Fatshark allow cheat by NPCs, Why we cannot cheat
Inf ammo, Aimbot, See through walls, Inf stamina
Just no god mode, no teleport, One hits kill
Fat Shark double standard
Anyone help fatshark explain
all NPC cheaters, Huge RNG , Fatshark need ban your NPC
PLs add early access to your game, since we have not get full function of the game
Also bots have better anti-horde melee skills than some players. And it seems that don't miss with ranged as well
It’s not called aimbot for nothing 