#psyker-class
1 messages · Page 245 of 1
Melk has popped a lot of good blessings forbut me,
Like the QA on some of these blessings is insanely bad
wow typing
for me, but*
not enough for me to spend on them
when currency is so limited
yeah its often good blessings but shit stats
yeah but that's fine
its not
if we think about it as votive collecting
they're nearly always t3 and seems more likely to get t4
Hey at least the perk actually does something for the left click attack, unlike the blessing which basically doesnt work on surge staff
oh it doesn't? I know it works on void but never use surge much
The timer for chained attacks with Warp flurry is shorter than the full attack animation of Surge Staff
oh so only 1 stack ever possible huh
surge is so weird though, the bar always starting a chunk full and not like the way it bumps up from flurry
You can have multiple stacks if youre literally just spamming and interrupting, which defeats the point really
I can't seem to get it to stack on this thing like I can with void
hmm
yeah it seems completely non functional to me
Ah right that was the issue with flurry.
wait a sec
upon testing in da meat grinder for damnation, quicken seems kinda really good with flayer
and psykinetics aura
do any of y'all use quicken?
which one is that?
when u ult, use up all BB charges and gain 12.5% cooldwon back
I don't like losing charges on F
Gn even weirder weirdos
and being able to make BB viable for a few seconds with barrage is nice sometimes
gn
kinetic barrage is good, but i wish i had more sources of soulblaze to use aescendant blaze with void staff
nope KB is the go to
oh wait no the CD
honestly they really really should buff wrack and ruin
Quicken is the worst of the bunch tbh
to give like 4 stacks of suolblaze so it can at least kill pox walkers
its only useable on purge staff, which uses AB
I think quicken is excellent as is
or just make the elite explode in a trauma staff explosion that also applies soulblaze
being able to suddenly churn out pops for a pack of gunners or shotgunners etc
Quicken seems like if you wanted as much quelling as possible and cared about little else
not really, its only useful if you have warp charges, but since it expends warp charges there is very little use for it except for the niche circumstance where you want to spam two pushes back to back
I think quicken is the one I use least
if there were some laser staff that did insane constant dps but had hella peril generation quicken would be great
just aint necessary yet
Really dont use anything but last one of last feats.
it would need good charge generation tho
also kinetic overload should apply soulblaze to all nearby enemies
the irony
kinda wish charges from soulblaze passive was on wrack and ruin or something
would make quicken much more attractive
even if only in that niche
yea
I mean another big problem with quicken is
i just wish there were more ways to use charges and soulblaze without using purge
who actually needs it?
like theres only two instances where quicken is useful
if you need to push alot of things multiple times
wehn laser staff comes out we'll need itr
or you need to quell peril
and with current staffs peril isn't that big of an issue besides trauma
well in theory it's fairly wild to be able to do that kind of mass CC while chunking up toughness via quietude
meh I feel like a knock down is overrated, especially with how inconsistent the push is sometimes
I feel like it got worse after the most recent patch, or just luck
had so many poxwalkers ignore it
er
poxbursters
not walkers
Yeah it feels like it just doesn't work sometimes
I mostly use the F as a "get off me" tool, and it comes up often enough that I feel like quicken would just be overkill
the other thing is
Poxbursters seem to ignore it when they're too close
Which is like the opposite of what you'd expect
psykinetic aura + barrage
what KB lets me do is go "oh shit that flamer in the back is about to screw me through the horde? Press F to knock things down and quickly BB it"
granted I use a surge staff
If you have all the.. ability cooldown perks in 3 curio and use quicken
is kind of more reliable anyway
It seems to push poxbursters more consistently when they're farther away and not about to explode
I had the opposite experience, where it seemed like I had to wait for them to be mid jump for it to work
lol I find the opposite, the bursters ignore my push like 80% of the time and I'm better off just using FS push
and if I did it before they just kept running in and jumped
but honestly could just be luck
Mainly will the quicken affect the original timer or curio reduced time.
curio tooltip wording implies sped up rate of recharge but who knows
I know its listed as %
not tested it so
Yeah
Yeah but if its applied on reduced amount its technically less you get from quicken
I have no idea if said regen is just cd time reduction.
oh I doubt it'd be on reduced amount due to how quicken works
since the 'full' cooldown from quicken never changes
it just skips a chunk by chewing charges
so imo they should work together still
obv can't guarantee without testing
Quick question, does the block with the psyker sword block bullets? I dont think it does but keep seein others use it
Ahh got it
that blessing is 11/10
has anyone actually seen a force sword with warpfire stacks on crit blessing?
I've done ir
If there's a tanky psyker class in the future, that blessing would be fantastic for it
i have one, yea
My numerous suicides have ended in me getting out with a bang after 2 weeks
I'm just peeping through the big json and saw that the burnstacks proc is referred to as "warp burninating on crit" for it 
What does charging up the surge staff do? I heard the dmg is dealt at the end of the cast
you get about 2.5x damage for 2x peril cost
Does the additional dmg come from the initial ticks or the final one?
dun remember tbh
oh boy, that force sword blessing that gives power "up to" 4-5% based on peril at t3/4?
apparently linear scaling according to the dev description
so not only is it weak at max, you really won't be even close to it a lot of the time unless you have like 0% warp res roll on it
Yeah.. I think even precognition beats that
I'd say so
man deflector really needs to be a feat
please emperor
or a passive for all force melee weapons
since axes and dueling swords are better a lotta the time
and those multipliers it gets are silly good
feels like shit to upgrade it and it not get deflector
looking at its finesse vs say duelling swords
Eh maybe on 2h one when they add it
all i know is im gonna drop me force sword the day the force greatsword comes out
i need some good cleave
2.29x at 79 plus 1.32x on first target, AND 1.05x-1.15x from peril scaling feat
@fast swan devil claw mk 1 has good cleave
yea but i like slow swinging powerful weapons
my current FS just needs votives
and i dont play psyker just to use normie weapons
@fast swan the power attack is what does the cleave
for cleave, light > heavy > push works very well while abusing our infinite dodges
Also it's not like force sword is any better, people hype it up cause of deflector but other then that you're useless
i know but i want something that has a horizontal slice as the first attack in a combo and a force ability
wrong!
just give me different force sword marks soon and ill be happy
but a force axe with the over head combos would be lit
weapon that has infinite dodges, insane single target ignoring armor, most powerful push in the game that can knock ragers on their ass for 4% peril, 360 degree regular push, great horde management (and clear if you have slaughterer)
honestly can't bring myself to use anything else
Force axe sounds nice
more force weps would be better yeah
I want more main weapons for psyker tho
yea but need force melee variety
More staves or something idk
100% more variety good
Fr
force bretonnian longsword 🤤
force club, let me pretend I'm playing ogryn

force quarterstaff
though if there's any melee wep that I want to see buffed it's poor old catachan
I have this:
but even with all these stats it struggles to kill much
there goes the last of my aquilas. Helm was too cool to pass up. No more cosmetics for me
finesse literally half as strong as force sword finesse, 1.15x vs 2.3x
🔥
zamn!
alright, I gotta find some method to blow myself up on 3 shotgunners apparently
super fun achievement
yea
and tbh
I think that shotgunners might be more difficult in that they may just explode you and push you away while they're at it
I got mine with ragers
FWIW I found one charged trauma blast was enough to be sure a rager was primed to die from blast
seems like the most common group spawn on malice and they crowd around you naturally so its easier
i wonder how the pipes function on psyker drips. coolant liquid for the inner gear?
yeah ragers would probably be better, but I have to hurt them a little first before blowing up, and that also means keeping track of which is which
everyone knows water cooled psykers go faster
but we need RGB lighting to perform at peak
true, I think I just zapped them with lightning once and it was good
It took me several days to roll one that didnt suck lol was stuck on void for quite some time
still waiting on a transfer peril void staff
jealous
also this
shame the distributioin
mobility nice on fs but not as critical imo with the dodge count untethered
still, prefer to have it
for me the dream is warp res dump stat
agreed
Isn't weak spot damage kinda bad though?
as I'd like slaughterer and deflector
I like multipliers
meant to roll it to crit and got bored
only so much of hadron's throat singing I could handle
I don't think weak spot damage is actually 10% multiplicative
oooaaah
Same as crit damage
I assume crit damage is additional to existing multiplier like in monhun
I don't know the exact calc but I know it's bad
there's a blessing that doesn't seem to be active in the game that might make it work
i dont think crits are what you need on FS as i mainly use it to clear a few chaff units or to burst a nearby elite
an on activation guaranteed crit
wait whatnow?
Surely FS has some good break points with vs armour type perks?
how crit guaranteed>
Read their previous comment
Blessing not actually in game
oh so what is the condition for this not added blessing?

Bloodthirsty?
now that is nice
It exists but rare
activate special, kill something small, then have a special crit to destroy a crusher potentially with 1 shot?
zamn!
the t4 version of warpflame proc on it also adds 4 stacks in one cirt
which is kinda sick
so to be certain this is not in the game yet
the other thing I was thinking about with the crit damage etc is if they don't touch crucian roulette
on gun
holy hell i need that blessing
I hope they don't nerf crucian roulette working on melee but suspect they will
might just have a decent FS with deflector and wait till they add that to put on
whats crucian roulette?
bonus crit chance based on how empty the weapon is
it says per empty chamber but it means as a percentage of emptiness
but it also applies to your melee
I reckon it'd still be less useful damage than a vs armour type perk which is just straight 25% more damage multiplicative
so you empty shots once time, don't reload and swap
and then you have a lot of melee crit
Yeah it's per 10% mag
I haven’t seen one but supposedly they are #psyker-class message
this results in me gaining roughly 30% in practice
40% with empty mag
Absurdly abusable on Zealot obviously
guns/vet so busted and mickey mouse
Does anyone know if that one also applies to melee? I assume not but you never know
not tried
warp nexus very good though
crucian roulette only good at the end of your chamber
warp nexus you can ride high peril
and get it nearly all the time
I heard the soulblaze on crit with trauma staff only works on primary fire 
Was so sad to hear that
That's sad but also not TOO sad since I don't think it suits trauma too well anyway
I have that ;-;
nice rending!
rending shockwave I think might be busted but can't test with friends
I mean it has a big portion of AoE that doesn't do much damage on its own and can also get warp Nexus so... Could be pretty alright
it says rending but I think it really means brittl
true
didn't think about that
the aoe outer range is INSANE
like many times larger than the marker
warp flurry and quell is fun on void
also I keep seeing run n gun on staffs and the msised opportunity is killing me
liked
Feeling cute, might upgrade later
Hopefully can reroll the blessing in a few weeks
not even sprinting but just moving normally while chanelling secondaries
would be so good
Yeah for sure
Isn't warp flurry bugged?
I saw a bug report on forums that it doesn't do anything
works on void
Just void?
Youll lose the buff if you fully charge voidstrike, but when youre spamming mid-ranged blasts it's effective
surge doesn't seem to work though
you'll still get the buff on the next consecuitive on void
just only at 1 stack
you can watch the bar jump up
at 8-10% that's still significant - like going from 60% charge rating to 100% charge rating on the stat bar, ish
I might finally upgrade this though
Warp resistance dump stat for purgatus?
Lol
kinda negligible
I will probably rarely if ever play as Blue Zealot but hey it's nice to have in the arsenal
warp res in general blows on staves
even trauma tbh
as you're going to overcap 100% on most of your casts
and it doesn't affect the buildup rate while charging from what testing I've done
It's actually impactful on FS number wise but still ends up being dump stat 
like
on trauma with low res vs high, it'd be like.... 1-3% difference out of 45 per cast
Yeah I think it's literally always the dump stat?
if they make it affect charge buildup, it could massively change but rn it's very bad
0-80 difference for everything is pretty negligible compared to that resistance on warp charge feat
quell speed is the opposite, higher it is the more each % is worth
last 20% we're waiting on for example worth 33.3% of speed
huh, across all my purgatus staffs
literally only seeing flurry, nexus and barrage
can it roll anything else I wonder
Run N' Gun and Focused Channeling
aaah yeah focused
Every staff can get run n gun, the devs wanted to make sure we didnt miss out

if they buff it though and actually make it just not slow on channeling it'd be decent
okay this is actually nice though
going to put it to use
holy shit, first fuckin try and I kill 3 with one explosion, no time flat
in a pub match no less
well i say first try, but I tried earlier in the same mission and only succeeded in getting more purple on my health bar
the last two I need are on heresy, so I gotta get to level 30 and get some better stuff first
I know I can do heresy now, but w/e
Id say dont do Heresy/Damnation unless you're level 30 or have a lot of experience on the highest difficulties on other characters
And even then being close to 30 is preferrable
Ive had lots of PUGs wipe because a low level or two couldnt pull their weight
Better to do it on a damage basis, if you take too muvh damage don't upgrade difficulty
level 18 veteran. ive unlocked every weapon but havent bought every one. thinking about starting a psyker build. should i stop progressing veteran and start a psyker build?
Yes if you like to be killed a lot, no one seems to protect the sad psyker
So unstable the weapon will fall apart after few shots.
tf how does it even go that low?
I remember picture of a 0% damage weapon making the rounds a while back
The Armoury is truly a magical place
so an ork weapon, basically.
WHY'S YOU COMPLAININ' TIS' ERE'S A PRIME SHOOTA
11% warp res 
Except if I believe enough that it will hold together, it will hold together.
Isn't that somehow how Ork weapons and mechanical things worked? I'm not that well versed on the 40k lore, but I remember a friend saying something like that a long time ago.
Ork weapons hold together because the Orks believe it holds together.
In anyone else's hands, it just.... stops working at best, explodes at worst.
There's an out of print book called Xenology I believe, where an AdMech techpriest studies ork weapons and notes that the thing literally loaded bullets backwards, the firing chamber doesn't match the barrel or something, and it absolutely did not work.
except it did when the Ork was using it
Orks are low-level reality-warping group-psykers
Does it have something to do with Gork and Mork?
If those were the names.
no, they've got some latent racial psyker ability to make things do what they believe they do
I see.
the whole joke about 'red wunz go fasta' is true only for Orks because they believe
and Commissar Yarrick leveraged that (he knew about the belief part, not how or why it works)
unfortunately turning yourself into the focus of Orkish attention tends to have unfortunate side effects, such as everyone wanting a piece of you. everyone in the billions
So when a Big Mek uses his teleporter that also should not work by all logic but it works because he is a "psyker" even though he doesn't know it himself?
almost
they have SOME actual working knowledge coded into their genes (Old One fuckery) that makes things work HALFWAY (such as right shape, goes zzzap and looks about right), but their belief-power makes it work the rest of the way.
which is also why orkish equipment on the tabletop have dice rolls for critical failures, when reality says 'hol up' and asserts dominance
so yes, the teleporter (tellyporta) has some basics right - maybe it projects energy and can affect the warp, but their belief makes it open 'stable' rifts that actually end up somewhere else.
rather than lose the passengers in the warp
Yeah I guess there needs to be a lore explanation why Ork weapons can misfire, because otherwise they would always just believe that they work and would never misfire.
(sorry i read the ork codex a lot because it's fun to read)
Would be very unbalanced lmao.
eh, I got cheesed to death so many times by ork players on the tabletop.
can't misfire when you build an army that doesn't have misfire rules
You are like my friend. He loves Orks. I always quote Warboss from Dawn of War(but changing "I" with "you") and say to him: "You wanna get stuck in wit da boyz!"
But I play Tyranids on the TT, with a Plague Marine secondary army 😄
well, it's been a decade since i last played but it still stands
Orks are just fun to read about
Love me some genestealer armies
I see, I see.
what perk should i reroll?
I love how Orks work 
good thing it's a nigh on meaningless stat atm
Deflector should be a default property of the Psyker instead of a blessing
though I do hope they buff it
deflector being default would make non force weapons a bit too strong though - I'd still limit it to working on force weapons
Idk with some weapons you have very little stamina so it wouldn't be super powerful
But it would urge you to take kinetic shield for that extra protection
well a duelling sword with deflector and kinetic would be gross
highly mobile ogryn shield with much better access to quick stabs then back to block
if it was a passive part of force swords in general I think it'd be fine though
Insanely easy toughness gen with quietude too
Block some ranged fire, pop behind cover
I mean even if you didn't go behind cover, that passive quelling still churns while being hit so it'd be the same while being shot
would be crazy when you think of it like that 
infinte block that heals your toughness

wonder why darkmass still doesn't list surge at all for the staffs
the blessing I mean
I would roll away Block Efficiency from those 2.
Don't see it being useful on the Rapier.
has anyone tried like 60-70% block efficiency with deflector?
haven't got a good enough deflector myself to try it yet
and all the plasteel for curio rolls
Block efficiency is multiplicative so even if you stack all the sources you get something like ~52%. Stamina on the weapon helps more, though I guess you can have both
should i reroll flak to 25% or unarmoured to 25%?
Ive used 59% at one point.
imo keep flak
many more enemies use flak
Reroll to anything but trauma
I love trauma
only trauma will take a blob of horde with mixed in elites of any size and simultaneously vaporise the horde but also hard nuke and knockdown even a crusher
trauma needs some good aiming and a little bit of thinking when and where to cast. but its definetly one of the more impactful staffs if used right
and oddly satisfying to see the chunks of flesh flying in the air
the gibs 
Love when 6 head fly all together above 10m 
but still not sure which blessings are the best
I've heard surge doesn't work properly on it 
rending is great if it works for the team
as it definitely affects your own primary shots afterwards for a while
guess surge only works for the m1 but dont have one to test
What doesn’t works on surge?
Oooh xD
What's the deflector block angle, 180?
surge is a rare t4 only blessing that on crit causes your staff to fire off two more for free
Maybe it does double damage
which if it actually worked properly for trauma secondary would be comedy levels of fun for bigger enemies
fwompfwompfwomp
Surge works 100% of the time as long it’s a critical right?
Let’s see if trauma can deal critical too, since it might just explode their leg
I don’t really like trauma so I don’t even know if sometime it deals critical.
Ive seen that
but from my testing with void the extra shot from surgeblessing seems always to be an uncharged
Its regular bolt
I think 6-3 increases BB speed by more than 25% due to both increasing charge speed by 25% and decreasing max charge time to 75%
charge_speed = math_round((1 - talent_settings.combat_ability_3.smite_attack_speed) * 100) and max_charge_time = charge_time / attack_speed
i got 3x10% and 20% on weapon with 9% deflector block cost reduction. So 59% Block Cost Reduction. And +1 Stamina
I think Darktide can use some extra meta-progression, that adds reasons to play more and to use all that unused EXP after you hit 30. Like weapon mastery for example. When all exp earned after 30 goes into weapon types you are using, giving them small but useful bonuses slowly as you progress it.
is it possible to stack shred to 5, then switch over to a warp nexus staff, and get both bonuses going?
Possibly but shred doesn't last for that long
Imagine if they add a season pass and we need the exp for it.
Season pass is next obvious addition it's even not worth mentioning.
if they go full life-srvice
Average Veteran player on Damnation:
that classic SEA malice vet
How did you guys do the Warp Battery penance?
Accidentally.
Brianburst extravaganza and hope your team is good
dont you want your team to be bad so you have enough elites to kill?

I want my team to be good enough to fight everyone while I brainburst every creature I see
I did mine at 2hp during one of the arena defence segments
Could anyone help me get the Pick n Mix and/or Going Out With A Bang Penances? I can help with yours too afterwards
I so rarely get into good pug groups that when I do I just want to hug everyone and buy them fillet mignon
or heresy endless horde

hey its me, your pug group
Wow I think I just had a stroke

I don’t think I’ve ever had fillet mignon actually
But I would buy it for people who actually stay in coherency
i.e. don’t run around alone
that hard request in SEA
People treating heresy/damnation games like it’s a single player hack and slash smh
Ok sorry rant over
even you play frontline like zealot they still wanna be vet -_-
Do y'all have any tips for getting Pick n' Mix?
SEA/Asia has the worst PUGs lol
Ignoring healing stations
Popping medkits next to healing stations
I haven’t really focused a lot on penance sorry :/
I am going to start though
And then they can't communicate with you either.
I keep meeting them by accident lol
it like RNGs after i complete level 30 3 class as zealot main
CQC training help me a lot
The worst is people sniping healing station circles when they only have a tiny bit of damage
no tag even in heresy or malice
Meanwhile a teammate has 2 wounds
I’m trying to like other classes but psyker is still the most fun for me 
I’ve been leveling up zealot
Still unsure of when to use my ranged wep tho because I know it’s a melee class
I mean obv flamer on hordes
But like if you use a lasgun
Idk
man come on I cant be gettin hungry at 8 AM
How bout some nice surf and turf 😏
now i hate to leveling my ogryn because you cant jump over object some say because you so tall -_-
Ogryn are goddamn cute tho ngl
Better yet: pineapple pizza 😍
till you meet ogryn pugs and perma heavy auto gun
-___-
look like he try role play
Heavy gun is good for horde clearing
So many ogryn players roleplay in chat I love it tbh
I thanked one for helping me up and he said I gotchu sah for the emprah
For those who play on damnation are all the staffs worthwhile?
At first I liked void strike but they only need a bulwark for the attacks to be countered
they are, even trauma can be viable in the right hands
Right now I only use purgatus but with so many flamer zealot maybe I should use surge
Cool, I find that trauma staff is too finicky to use for my playstyle
Spark staff best imho I didn't care much for the purgatus
I got a nice Trauma staff with rending shockwave that I'm looking forward to trying out myself. Other that, all of the staves feel really good in their own respective sense. Also all depends on the blessings and talents used with them.
Rending is the one that remove armour?
Yeah, I bet.
what perk should i reroll
I doubt you’ll be meleeing down poxwalkers often.
the groaners and pox prob doesn't help you reach any breakpoints I would guess for it. and it's a finesse weapon. so prob that one
Infact why does that perk even exist?
reroll into what tho
hmmm
probably +1 stam I guess. I can't think of any interesting breakpoints you would reach
Ar higher levels you might
https://imgur.com/a/Selj5nI/layout/grid
you might reach some breakpoint on heavy on some of the tougher infantry you could test that
if I remember right since I am not in game its the flak on ds mk 5 that is lower and needs help and the infested and unarmored on the heavy is pretty good
In my honest opinion, trying to upgrade stuff atm just depressing. Wait for complete crafting xD
I like void the best, it has great range and a lot of power
Clearing hordes makes me feel like palpatine
Plus the sound it makes is so sexy
I got a staff with hip fire for void it’s pretty nice to shoot as we go as support for the team long range
I exchanged my old one with hip fire to quell peril
Or transfer peril
Whatever it is
At higher levels, it's the hordes that kill me, not the elites.
ProVoidStrike: If your team is all playing pew-pew, no-one cares you're Surge-crippling a mob.
AntiVoidStrike: Some maps have 20 diff normal dregs shooting you from cover. And you're dead before you can lock them down.
Yup I can basically just stand there and spam secondary at close range to stagger the hordes and keep em away
I only switch to melee if absolutely necessary
Usually I either FS charge or bb for elite kills
But I also use the stagger from the secondary for cc for elites for others to kill
For cover I either bb or duck in and out of cover while shooting charged blasts. If I’m out in the open I’ve been using my FS with deflector to get to cover
Although I really like the combat knife
Deflector has saved my ass since I’ve gotten it
We've all been there:
- Caught in a killbox (no elites, no hordes) just dozens of volleyfire grey-dregs
- They all want YOU.
Yeah it took me a month for it to show up 🙃
And they never miss 
"let's ignore everyone else and just chase the psyker around the corridors"
Some of them take BBs personally.. 😦
yea cuz the others are camo vets with 90% reduced threat
Me with 3 other vets.. been there.
"oh, it's so I can do the cogitator without inturruption"
!'#@* chased around by a plague ogryn.
I wish I could change my loadout after seeing my teammates.
(switch between voidstrike & surge) artilliary/stun-field
sure, until the bad guys are 10 meters away where you can't reach them
that becomes the Vets problem
not if he's preoccupied
that means he's bad
the problem with being dedicated horde kill is that unless you're doing heresy+, there's little reason to do it
anybody can contain/kill a horde via melee alone at malice-
or you're out of position, or the director decided to fuck the group over, or sometimes shit happens
purg is indeed boring on malice. but my favorite lately on heresy/damn
being too specialized is a problem
having multiple bases covered by multiple teammates is a good way to ensure mission success
it's why void is so good
I'd block you for that image alone if discord didn't then tell me there were blocked messages
one of the advantage of psyker is always have a long range option.
so the other weapon can be an horde clear and a CC
yeah, there isn't a good reason for the purge staff to not have the same primary attack as the rest
it'd solve one of the problems with it
finally a decent one
purg definitely feels the best to me on damnation but there is a lot of role overlap while quickplaying with other purg and flamers
purge shines on damnation, actually
I'm actually not having a bad time using a trauma staff. why do people hate it again?
What curios do you guys run and why? I've been running +2 wounds and toughness for so long I'm ignorant to other possibilities
yes surge is safer for a composition pov. because no weapon can replace surge CC
check pins
I’m loving purg on heresy. Deals with hordes well and my vets take care of long distance. I can clear a group of ranges if I catch them unaware and stagger them as well.
Trauma can, to an extent
Save for mutants
Health and health
I also run it on heresy, yeah.
I'm waiting for blessing movement to be implemented before I play with purge more
meanwhile, I'm upgrading fswords to try to get bloodthirsty to roll
Max HP and Gunner resist on all 3. + Wounds is a crutch.
having 1 extra wound gives you another chance to save the run
I cringe when I see people with only 2 wounds on heresy+
Yeah fair enough. It's great for pulling your team through tight spots, it feels like the most useable staff when you have been overrun between the left click cc, dodging, and the stream staggering. lets your team not be preoccupied and deal with the stuff thats actually going to end the run
I like mistakes mattering.
just my prerogative. I’ve never needed extra wounds in Damnation that weren’t the result of my own mistakes.
I would also like a bloodthirsty fs. so damn rare
I get lots of deflector but unfortunately never even seen blood thirsty
mistakes matter, but to be okay with you making a mistake that tanks the run instead of giving yourself room to fix that mistake is, frankly, disrespectful of the time your teammates are spending as well
It’s a personal view thing. I’d rather hold myself to a higher standard and play at a level that prevents that from occurring.
I think that's a fine perspective, but Darktide is the wrong game to be okay with harsh penalties like mission failure
you aren't playing by yourself
in a dedicated group with everyone having the same mindset? that's cool
in a group, dedicated or not, where people really want to have successful completions? not cool.
the problem of wound vs health is also, that health affect how much effective is one wound.
sometimes the game just throws bullshit at you
sometimes you can recover, sometimes you can't
sheeeeesh
Yeah like when you enter a blank floor and as you hit the ground it is instantly covered with elites 🙄
That one leaked system where you could buy buffs seemed cool. Like DRG drinks or something except expanded. One of the leaked things was an extra wound for the next mission. If it's pretty affordable that could free everyone up from a wound curio.
you only need fuel unti the next reset: a medicae station or a medikit.
That seem to spawn out of thin air lol
the times that you could recover increases the more wounds you have
The Difficulty Tiers are massive jumps.
You can take only Toughness Damage in one Tier, and PartyKill on the next Tier.
- 'get gud' is bollox if you have no way of pushing yourself ... SAFELY
I’ve only noticed that happening on heresy +
it's definitely a balance, and one that only matters in heresy+
i run 0 wounds too never had much of a problem
In heresy your teammates are guaranteed to be worse than ones in malice so you need every safety net you can make
Darktide missions aren't deterministic, where perfect play means perfect performance
i run only one
risk management is necessary
I get sooo many low levels in heresy. All 30s in malice. Weird lol
oh, and by the way, the more health you have, the more each wound you have matters
Soft Disagree: I never played VT2, was a n00b. And Beta week, I was getting hammered at Malice... enough to get dismissive comments.
I never played VT2 either, and it sounds like you jumped into Malice unprepared
either gearing-wise or skill-wise
Malice feels more difficult than the previous significantly when you donit for the first time
That too. You hear 'lvl30'-cap, so you push for what I thought was 'normal'/malice as a 'easy-mode'.
Then after half a dozen malice games it feels as easy as level 2
I can definitely play without a wound curio and do well. I don't make huge mistakes very often, but I feel incredibly vulnerable being on one wound when the inevitable mistake does happen so I went back to having a wound. you're 1 sniper shot away from wiping your team.
i finished every map in cata in V2, with my baby Zealot
good moments there
yep, having that extra chance is worth not having 21% more health
LF Helpers
Slap Ogry for Daemonhost / Monstrosity Supp Can help afterwards too.
planning for it is the key to success
literally how do you do this in pubs
I feel like the key difference between v2 and darktide though is carry ability and predictability is completely different between them
daemonhost , kill mission , random ogry spawn
hoping for ppl to help out : p - praing to the emperor for nice guys
you literally need to tell 3 other people to not attack it
you don't, you form a group specifically for penances
10/10 penance creation
barely had the pen yesterday but got hunted by 2 dogs while kiting the ogry monstro
"what you dont have 3 friends who play DT"?
xDD
i wil conquer !
they already want to die doing the "on overwatch"
if i really cared to ultra sweat it out voice comms callouts then sure id run 1 wound but otherwise its whatever i can get by perfectly fine
after someone takes fkin fall dmg and cant get the penance
just hit the LFG channel
plenty of people want help with penances
It definitely works, and I've run no wounds a lot. I understand the min/max desire. Just feels bad when it doesn't go your way, often not even due to your own fault.
i just shrug it off to the game being shit
you dont need to run extra wounds, its bascially just an insurance policy
Games like darktide always better to be "better safe than sorry"
got thrown by mutant into exploding barrel into flying off the map
nothing i coulda done there just shit game
Min/max is max toughness
that's not "shit game", that's "shit happens"
Yeah it's a great insurance policy though. I got my untouchable in a damnation game. I don't expect that to go that way though.
lol no.
the game has its flaws, definitely, but barrels are something can be generally be aware of, and being flung around by them is just part of the game
you know the toughness regen % modifiers stack right?
you know that any form of fire strips toughness outright, right?
and that a lot of enemy attacks do more toughness than health damage, right?
I wouldnt know I dont run into fire barrels or frags
ffs, that knowledge is pinned
or snipers
glad to hear you're the perfect player that never suffers the random bullshit that everyone else does
sure but not to flung around to the degree that they throw you
no I just have eyes
makes your perspective unique and thus uniquely worthless
it's funny because awareness has nothing to do with the randomness that can happen
but you hold onto that feeling of superiority
the goof factor is greatly exaggerated
"superiority"
Don't the toughness regen perks only modify the timer for coherency regen to start? I'm pretty sure that is what people found. But anyways, even if it did work on coherency regen that would favor health stacking and not toughness because it's a flat amount and not a % so it's better for it to be low to get to max quicker to prevent chip.
sometimes ur teammates shoot em accidentally or not and theyre everywhere
bro I just see things coming and react to them
like I said, it must be nice to be perfect and be able to see the bullshit the game will generate before it happens on top of the team
because most people get filtered by random crap does not make the rest some MLG masters at FPS
and you're greatly downplaying what bullshit can happen
Personally when we're on the edge of losing because my team has made a mistake and I'm about to go down and lose I simply don't
again, the goof factor is greatly exaggerated. Yes, sometimes shit happens but im not going to wrap my playstyle around it.
wrap? no. give yourself the wiggle room so that when it happens you can still succeed? why wouldn't you?
What do you use instead of a +wound that's that's useful anyway?
time for funny
me
Good name
max percent toughness
why would you risk wasting time with a run that fails at the end, when you could have given yourself the margin to push through it successfully?
oh lord, now I know you're trolling
It's only when shit doesn't go your way that matters though. Any team can make their way through a damnation game clearing the static mobs strewn about. It becomes apparent very quick though if they will be able to finish the events.
a challenge and sometimes a wound doesnt help you save the run either
very true, but sometimes, just sometimes, it can
Opinion on best psyker voice?
and that's what risk management is about
waiting for the day when someone tries to have a legitimate argument for +9 stamina
failing to plan is planning to fail
Loner
Female savant, Monsieur
I get why people say "omg why go max T becuase X thing happens"
sexy french accent, everything else is garbage
I like Seer. Having a direct line to the Emperor is sweet
Seer is one of the best written voices in the game
but Ill just laugh when they start patching shit then reddit fills up with "zomg max toughness OP"
if they change mechanics, then everyone will adjust
I might just make a new psyker and go seer cuz savant going “using crowd control “ is weird Af to me
Yes Beloved, hiding is cheating!
you don't get credit for foresight when the decision you're making right now is objectively wrong
you aren't playing the game of the future, you're playing the game as it is right now
- with Great responsibility come the increased chance of dying .. alone
- the air is dry and bitter.... I empathize
"not building around random bug occurrence is objectively wrong"
i mean sure but at the end of the day if you determine that that risk is so small its not worth it you can ignore it and so what if you fail its whatever people arent playing damnation for dockets or mats anyway
you're making some big assumptions about people's motivations
It's because they used to be a police officer, more or less
if you're in a premade group and everyone is doing it for fun, that's one thing
if you're in a premade group and everyone is doing it for money+mats+challenge, that's another
well yea if you set out with a goal in mind then yea of course do whatever it takes to get it done
book run pick up books
thing is, of all the reasons to play, there's only that doesn't involve needing to finish the mission in order to not have wasted time
so why wouldn't you maximize your chances of contributing to mission success?
because you determined that its only a negligible increase
if you really absolutely wanted to complete the mission at all costs then you should be pinging everything you see
constantly vcing
but people dont do those to maximise their chances either do they
the people I play with do
I do that anyway
I love pinging things
when I play with pugs, I ping
It's my favourite part of playing darktide
when I play with my group, we constantly do voice callouts on top of pinging
anyone know what numbers i should be looking at for the most out of trinkets? primarily the bottom one that i'm interested in
half of the fun of playing with a good group is the quality teamwork and communication
I always ping important things but you also shouldn't ping everything. pinging something you were about to kill is just distracting people who might pay for that distraction
of course in a premade youre more likely to communicate
im speaking generally and what most people play (quickplay) you arent some bad guy for not running wounds you dont have to be ultra optimal cuz if so youd have a higher success rate in a premade and calling out anyway
I really hope you aren't doing heresy+ quickplays with pugs and no extra wounds
because then that tells me you're the one being carried
i dont think that computes
yeah for sure, I understand. I don't like get upset at anyone not running a wound, anymore than I would them running some slightly sub-optimal weapon. I think it's cool for your team if you do though, because shit happens in DT and you are more team dependent than V2. It feels like making a skill concession, I get it, but it's just how the game is.
that's the problem, you don't realize the burden you're being on the team
genuinely I think that all +toughness might be valid
it's not.
so if i dont get downed then im somehow the burden?
where are all these assumptions coming from
you don't get downed ever?
very rarely
you play heresy+ and never go down?
yes
yeah, I don't believe that.
Skill issue
Not enough to justify an extra wound
sometimes shit just happens
there are so many health stations
When the fuck do you go down twice between medicaes?
if I'm getting downed more than once per med station it's either skill issue or we were getting wiped anyway
Like even once per medicae station is plenty of downs
that's true, but then, I'm not talking about the average run, am I
even so if shit happens so what
I'm talking about the time when the game spawns a line of gunners out in the open behind you because the team wasn't pushing fast enough
if you go down 2-3 time between 2 medicae station there is some issue.
if it's not an average run in a pub game and I go down, it's usually run over anyway
If shit happens, the extra wound isn't saving you because no one was gonna rez you
You make it sound like the wound saves you from absolute doomsday
it doesn't. It just saves you from silly mistakes
will continue running +toughness until I see a reason to go back to +1/2wounds and health
it saves you from mistakes that happen from miscommunication as well
oh no! you failed a mission its not the end of the world its whatever and its quickplay anyway
I'm glad to hear that you don't value your time the way I value mine
depends on what you mean by value
if i valued my mats i wouldnt be queuing quickplay with no mic with randoms
no, it doesn't.
if i absolutely needed to complete a mission at all costs id get a premade
if you're going into quickplay just to fuck around and don't care about literally anything, then we aren't even talking about the same thing at all
because then nothing matters
not optimal play, not optimal gearing, nothing
we arent going to quickplay to fuck around and not care about anything though?
its that a mission faliure isnt life or death
which means everything you've said to this point is absolutely moot, because it has no bearing on any mission where you do care about completing it
we can't even see the team ranged weapon we can't be optimal in quickplay
ive said this is for quickplay
if you do care about not failing you should get a premade and sure run all the wounds you want there
if youre really concered about losing dockets and mats in heresy and damnation then you should be in a premade
why did you even join the conversation then? nothing you do matters in a quickplay where you literally don't care if you fail
was there a qualifier saying "this conversation is only for people who play in premades"
buy?
if it's in a shop, buy it for the blessing extraction later
there was absolutely the qualifier of "this conversation is only for people who care about completing runs and are looking for intelligent discussion towards that"
oh sorry i missed that memo could u direct me to it
you failed all parts of that.
Idk i complete runs just fine with 3 toughness curios
how do i extract blessings?
you don't yet
With the extra toughness, i'm less likely to need medicae stations so i just let others have it
that's great, as long as Darktide fuckery doesn't strip your toughness in a bad situation
Psyker toughness gain with quietude is great
besides, if my toughness is constantly going up and down, that's the toughness doing its job
toughness getting constantly stripped means it's doing something
would rather that than my health
and if you don't take melee damage that impacts health through toughness, then that's perfect
every single one of my pinned points on health vs toughness is valid
Melee damage is pretty rare imo.
We have 360 degree blocking with broken ass peril block
I play force sword so i also get a nice 360 degree push
In the grim darkness of the far future there's always some fucker behind me and he's the reason I go down
but if i was playing a different wep, i'd get an even more op melee block anyways
does it really cover 360?
Blocking is 360
The push is 360 but it's a shorter range behind you
It's still enough to be pretty careless in hordes and be fine
If you want some breathing room to think, can actually just spam a few pushes inside a horde since you don't care about stam anyways
I wonder if that's a bug
Well force sword was always meant to have a better push anyways
i think other melees have 360 push too
Deflector is not. We're talking about melee damage
when i was testing axe i could get a push on a dude 180 behind me
they have different push strengths based on the angle if I saw correctly
pushing 360 doesn't make sense to anything but the fsword push
Does deflector show up in the shop? Or have people just been consecrating to get it
and if the fsword block is 360, I'd expect deflector to also be 360
it does
it definitely shows up, it has a version for each tier
deflector isnt 360 for ranged
it probably only feels like 360 because your block is so strong
you probably pay more stamina
All melee weapons have 360 block though yeah
I never said it was. I was just talking about not taking melee damage
I don't think melee block is normally 360 though
it is
it is when picking someone up
My purgatus is sus.
it is when everywhere
but I could swear I've been hit from behind while blocking the front
Can confirm it's 360
you definitely do get hit through block from behind
the biggest reason I don't use fsword is that it's not nearly as good at horde clearing as the combat axe
no u dont unless your stamina is 0 and ur guard is broken
and while it's better at single target damage, it's not so much better that the combat axe isn't still decent
It used to be nutty good then they nerfed it
Of course they did
Can't stand the not -push on the force sword personally
psyker used to be really good, back in the closed beta
Fun no allow
then FartShart heard from the players how people were genuinely enjoying the psyker, and neutered it
and didn't change any of the feats in the process
Over Nerfing Shit in a pve game lmao
it may not be pvp, but in a team-focused game, balance does matter
It is, its a holdover from VT2 (because is on same engine)
the problem is that psyker was made limp while the vet is still op in comparison
Yea but it’s way more lax on pve when it’s just Ai slaughter
I'd rather every class felt powerful
now, instead of a glass cannon, we're a glass noodle
I’d rather they buff everything else surrounding something than just hard nerf it
Tune rather than flat out hard nerf shit just cuz it was slightly outperforming
its a balance its usually not as easy as just buff everything lol
For psyker to be anything but a wet noodle with little synergies they probably need to rework half the feats tree
Because as it is, there is bascially no synergy for any weapons, gun or staves
And here we are, with wet noodle Psyker lol when closed beta was genuinely great and didn’t feel op at all
sometimes u dont land where you intend to and you just have to iterate till you get it right
yep, psyker feats need a pass
it's telling when only one psyker staff has any synergy with our feats
I wouldn't mind soulblaze being added to other staves, like the trauma
Prob won’t get anything till 2024
if trauma also placed a patch of soulblaze that would affect enemies, it'd immediately make trauma better
Literally even using a gun has more than that (it has 2 😠 flayer an the BB for soulblaze to local enemies and the latter is DOGSHIET)
digshiet
soulblaze damage really needs to be bumped up
even doubling the damage wouldn't put it on par with burn from flamer
Honestly think it depends on source, it should be pretty high from a BB pop, but should scale under pressure from Purgatus, like the more you fire it, the bigger the DoT gets (i know it nearly already does this but it needs to scale faster)
Soulblaze deals like 2damage per second per stack
It feels like they designed the class around the standard purgatus builds and then randomly added everything else. It's the only setup where it feels like synergy is high between everything.
no it does way more the more u stack it
Oh, it’s multiplicative then
They've likely kept some ideas / mechanics in reserve for sub-classes down the line.
yes i think like 2x per stack dont quote me on that
Who said they’ll do sub class
Thats all well and good but if they had so little ideas for the base class that they had to axe some for future archetypes, that does not fill me with confidence regarding future psyker content
So 2^4, not that much still 
Depend how many stack you deal
But for exemple, when you have 4 warp stack and you use your special you apply 4 stack of soulblaze
With the augment ofc
soulblaze is clearly not for single target, is like a flamer horde clear.
If it deals x2 per stack
well yes 4 with the ult but usually youd be stacking with purg
unless we get a force dagger that apply something like 3 stack each hit
Except the flamer is significantly better even though it uses ammo to run it, arguably its more efficient over the course of a mission in terms of time to clear hordes
Its also boring, but thats just me lol
flamer is stronger stat wise but it isn't really that simple to compare them because it's much easier to use purg staff in the heat of things and the amount more you can use it does matter in damnation. there is plenty of tight situations where a zealot will struggle to get their flamer going that a psyker can pull off reliably
If force sword could apply at least 1 or 2 stack to all ennemie in 4-5m radius on kill
On charged kill*
@long wharf quickplay damnation. went down exactly one time, and it was because of a peril explosion lol
0 wounds, all toughness
See that would have actually been better than the perk that increases damage with peril on FS because you could still have the original function with it. "Special attacks with forceweapons apply X stacks of soulblaze to targets, scaling with peril" - would be WAY better
having 2 good vets almost means the other 2 don't matter (when it comes to team comp)
sorry "this conversation is only for people who care about completing runs and are looking for intelligent discussion towards that"
no, it's not a curve or line, it's just a set value of damage per stack
Thats rare though, i see more bad vet players than on any other class, though as an Ogryn main its a bit annoying to have to babysit knife zealots
oh I don't disagree, I've seen plenty of bad vets
but even a bad vet can out-dps everyone else
yea thats why i said i dont quote me on that
something like 2,5,12,25,57,75,100,125,...
it starts stupid low, ramps up relatively quickly, and then the values get janky afterwards, and not "janky good"
Yeah arguably thats true, kinda sad that its the class with the largest amount of synergy between its feats, even if its the least engaging to play
you have to place a lot of stacks of soulblaze to see things start melting
and that's why the soulblaze feats feel like garbage
adding 4 stacks of soulblaze onto something that isn't already soulburning doesn't feel like it's doing anything
havind dots periods in a game where most targets are dead in a couple seconds kinda sucks
I don't mind dots, but yeah, having gameplay be low TTK means dots need to be stronger
some sort of status effect maybe
OR take away the damage dot entirely, have it be a stacking warp damage debuff, and let the psyker go to fucking town with staves
yeah it would be cool if it started higher but stayed the same overall so it was more useful to anything that isn't purg
purge damage needs to be higher as well
and needs to count as soulblaze damage
and AB needs to be adjusted so that any enemy that dies with your soulblaze on it procs AB
and not just you killing an enemy with your soulblaze on it
I absolutely hate "you must get the kill" mechanics in a team-focused game
do you mean the direct damage needs to be counted as soulblaze for it?
yes
my biggest grip with soulblaze and purge staff is that you can hose down a group running at you, they'll pause to get ignited, and then they'll resume running at you
well, toughness didn't really help here
wounds wouldn't have either lol
raw skill issue
2 bots
Just tested with no feats to improve damage on poxwalkers, 1-6 stacks of soulblaze tick for: 2,4,9,18,27,37. Seems to be closer to x^2 instead of 2^x.
yeah I wouldn't complain if the damage for it was better, I don't think it needs a lot more though. It's already competitive with the zealot flamer for horde clear despite doing less damage because of the ease of use
Quick question, about the 1st row of feats. I'm having a hard time figuring out which one I should be using with the Surge Staff (with Force Sword). I run Malice most of the time and am trying to ease myself into Heresy Quickplays. I run Warp Absorption right now, but going into Heresy, will I get enough kills to benefit during a fight? Quietude I have kind of an on-demand toughness regen, but it's hard to find time for it when it hits the fan. And I have no idea about Essence Harvest, as I'm relying on either BB or other feats to get me charges, but it seems almost at the mercy of RNG.
ratio'd shoulda gotten more grims
you can graph it if you want, it's absolutely not x^2
it ramps up at the beginning, but then quickly you see that more stacks doesn't lead to the same increase in damage
They're fine so long as every class has relatively equal killing power, but alas, in DT that is far from the case
it does fall behind the flamer a lot for monsters though, despite it still being the best staff for monster damage psyker has
FS @ Malice: anti-boss and deflector.
Axe @ Malice: Anti-Elite or anti-horde
you know, a feat that makes the fsword special do an aoe blast would be nice
we absolutely should be getting warp charges for fsword special kills
one time i was running kinetic overload and kinetic barrage and it chunked the slug although its pretty situational to maintain
I literally just got here
Like was mentioned earlier, make kills with it apply soulblaze to local enemies and scale that offa peril or warp charges or summat, also yeah warp charges from it too
wounded with no fault to me lol
despair reintroduced from bait patch notes
SideSwipe like Claw would be enough.
Tbh warp charges need to be raised to 6 by default and 9 with warp battery imho
no, the moveset for the fsword is fine
it needs mechanics synergy
otherwise it's just a dolled up power sword
nah light 2 is pretty shit