#psyker-class

1 messages · Page 245 of 1

sour bison
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spending all my shit on rng casino

austere estuary
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Melk has popped a lot of good blessings forbut me,

manic needle
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Like the QA on some of these blessings is insanely bad

austere estuary
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wow typing

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for me, but*

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not enough for me to spend on them

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when currency is so limited

sour bison
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yeah its often good blessings but shit stats

austere estuary
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yeah but that's fine

sour bison
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its not

austere estuary
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if we think about it as votive collecting

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they're nearly always t3 and seems more likely to get t4

manic needle
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Hey at least the perk actually does something for the left click attack, unlike the blessing which basically doesnt work on surge staff

austere estuary
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oh it doesn't? I know it works on void but never use surge much

manic needle
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The timer for chained attacks with Warp flurry is shorter than the full attack animation of Surge Staff

austere estuary
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oh so only 1 stack ever possible huh

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surge is so weird though, the bar always starting a chunk full and not like the way it bumps up from flurry

manic needle
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You can have multiple stacks if youre literally just spamming and interrupting, which defeats the point really

austere estuary
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I can't seem to get it to stack on this thing like I can with void

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hmm

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yeah it seems completely non functional to me

steel egret
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Ah right that was the issue with flurry.

fast swan
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wait a sec

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upon testing in da meat grinder for damnation, quicken seems kinda really good with flayer

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and psykinetics aura

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do any of y'all use quicken?

austere estuary
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which one is that?

fast swan
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when u ult, use up all BB charges and gain 12.5% cooldwon back

clear heath
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I don't like losing charges on F

fast swan
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lvl 30 feat

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understandable

subtle girder
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Gn even weirder weirdos

clear heath
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and being able to make BB viable for a few seconds with barrage is nice sometimes

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gn

fast swan
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kinetic barrage is good, but i wish i had more sources of soulblaze to use aescendant blaze with void staff

austere estuary
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oh the fast BB cast

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it's very good imo

olive ember
austere estuary
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oh wait no the CD

fast swan
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honestly they really really should buff wrack and ruin

olive ember
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Quicken is the worst of the bunch tbh

fast swan
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to give like 4 stacks of suolblaze so it can at least kill pox walkers

olive ember
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its only useable on purge staff, which uses AB

austere estuary
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I think quicken is excellent as is

fast swan
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or just make the elite explode in a trauma staff explosion that also applies soulblaze

austere estuary
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being able to suddenly churn out pops for a pack of gunners or shotgunners etc

clear heath
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Quicken seems like if you wanted as much quelling as possible and cared about little else

olive ember
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not really, its only useful if you have warp charges, but since it expends warp charges there is very little use for it except for the niche circumstance where you want to spam two pushes back to back

austere estuary
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oh nm

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I'm thinking of barrage

olive ember
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yeah

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XD

austere estuary
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I think quicken is the one I use least

fast swan
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just aint necessary yet

steel egret
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Really dont use anything but last one of last feats.

olive ember
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it would need good charge generation tho

austere estuary
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yeah

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which purge gets from the other lvl 30

fast swan
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also kinetic overload should apply soulblaze to all nearby enemies

austere estuary
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the irony

fast swan
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would it be busted?

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yes

austere estuary
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kinda wish charges from soulblaze passive was on wrack and ruin or something

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would make quicken much more attractive

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even if only in that niche

fast swan
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yea

olive ember
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I mean another big problem with quicken is

fast swan
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i just wish there were more ways to use charges and soulblaze without using purge

olive ember
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who actually needs it?

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like theres only two instances where quicken is useful

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if you need to push alot of things multiple times

fast swan
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wehn laser staff comes out we'll need itr

olive ember
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or you need to quell peril

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and with current staffs peril isn't that big of an issue besides trauma

austere estuary
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well in theory it's fairly wild to be able to do that kind of mass CC while chunking up toughness via quietude

olive ember
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meh I feel like a knock down is overrated, especially with how inconsistent the push is sometimes

austere estuary
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I feel like it got worse after the most recent patch, or just luck

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had so many poxwalkers ignore it

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er

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poxbursters

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not walkers

clear heath
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Yeah it feels like it just doesn't work sometimes

olive ember
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I mostly use the F as a "get off me" tool, and it comes up often enough that I feel like quicken would just be overkill

austere estuary
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the other thing is

clear heath
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Poxbursters seem to ignore it when they're too close
Which is like the opposite of what you'd expect

austere estuary
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psykinetic aura + barrage

olive ember
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what KB lets me do is go "oh shit that flamer in the back is about to screw me through the horde? Press F to knock things down and quickly BB it"

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granted I use a surge staff

steel egret
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If you have all the.. ability cooldown perks in 3 curio and use quicken

austere estuary
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is kind of more reliable anyway

clear heath
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It seems to push poxbursters more consistently when they're farther away and not about to explode

austere estuary
olive ember
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lol I find the opposite, the bursters ignore my push like 80% of the time and I'm better off just using FS push

austere estuary
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and if I did it before they just kept running in and jumped

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but honestly could just be luck

steel egret
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Mainly will the quicken affect the original timer or curio reduced time.

austere estuary
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curio tooltip wording implies sped up rate of recharge but who knows

steel egret
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I know its listed as %

austere estuary
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not tested it so

steel egret
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Yeah

austere estuary
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could be just skipping

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though either way it should still stack in the same way

steel egret
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Yeah but if its applied on reduced amount its technically less you get from quicken

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I have no idea if said regen is just cd time reduction.

austere estuary
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oh I doubt it'd be on reduced amount due to how quicken works

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since the 'full' cooldown from quicken never changes

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it just skips a chunk by chewing charges

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so imo they should work together still

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obv can't guarantee without testing

stone parcel
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Quick question, does the block with the psyker sword block bullets? I dont think it does but keep seein others use it

austere estuary
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you need deflector blessing

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and then it will

stone parcel
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Ahh got it

elder dagger
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that blessing is 11/10

austere estuary
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has anyone actually seen a force sword with warpfire stacks on crit blessing?

flint turtle
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I've done ir

elder dagger
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If there's a tanky psyker class in the future, that blessing would be fantastic for it

flint turtle
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My numerous suicides have ended in me getting out with a bang after 2 weeks

austere estuary
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I'm just peeping through the big json and saw that the burnstacks proc is referred to as "warp burninating on crit" for it LUL

long glacier
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What does charging up the surge staff do? I heard the dmg is dealt at the end of the cast

austere estuary
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more damage

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longer stun

vast oasis
long glacier
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Does the additional dmg come from the initial ticks or the final one?

vast oasis
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dun remember tbh

austere estuary
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oh boy, that force sword blessing that gives power "up to" 4-5% based on peril at t3/4?

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apparently linear scaling according to the dev description

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so not only is it weak at max, you really won't be even close to it a lot of the time unless you have like 0% warp res roll on it

steel egret
austere estuary
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I'd say so

fast swan
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man deflector really needs to be a feat

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please emperor

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or a passive for all force melee weapons

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since axes and dueling swords are better a lotta the time

austere estuary
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passive would be nice

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I love force sword though

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even without it

fast swan
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me too

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but meta wise it could really use deflector

austere estuary
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and those multipliers it gets are silly good

fast swan
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feels like shit to upgrade it and it not get deflector

austere estuary
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looking at its finesse vs say duelling swords

steel egret
fast swan
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all i know is im gonna drop me force sword the day the force greatsword comes out

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i need some good cleave

austere estuary
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2.29x at 79 plus 1.32x on first target, AND 1.05x-1.15x from peril scaling feat

lusty wave
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@fast swan devil claw mk 1 has good cleave

fast swan
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yea but i like slow swinging powerful weapons

austere estuary
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my current FS just needs votives

fast swan
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and i dont play psyker just to use normie weapons

lusty wave
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@fast swan the power attack is what does the cleave

austere estuary
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for cleave, light > heavy > push works very well while abusing our infinite dodges

lusty wave
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Also it's not like force sword is any better, people hype it up cause of deflector but other then that you're useless

fast swan
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i know but i want something that has a horizontal slice as the first attack in a combo and a force ability

lusty wave
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Force sword is like boring as hell either way

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I'm biased tho so idk

fast swan
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wrong!

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just give me different force sword marks soon and ill be happy

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but a force axe with the over head combos would be lit

austere estuary
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weapon that has infinite dodges, insane single target ignoring armor, most powerful push in the game that can knock ragers on their ass for 4% peril, 360 degree regular push, great horde management (and clear if you have slaughterer)

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honestly can't bring myself to use anything else

lusty wave
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Force axe sounds nice

austere estuary
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more force weps would be better yeah

lusty wave
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I want more main weapons for psyker tho

fast swan
lusty wave
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More staves or something idk

austere estuary
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100% more variety good

lusty wave
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Fr

fast swan
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force bretonnian longsword 🤤

austere estuary
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force club, let me pretend I'm playing ogryn

fast swan
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force fist

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force flail!

austere estuary
fast swan
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force quarterstaff

austere estuary
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though if there's any melee wep that I want to see buffed it's poor old catachan

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I have this:

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but even with all these stats it struggles to kill much

mild tartan
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there goes the last of my aquilas. Helm was too cool to pass up. No more cosmetics for me

austere estuary
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finesse literally half as strong as force sword finesse, 1.15x vs 2.3x

orchid venture
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alright, I gotta find some method to blow myself up on 3 shotgunners apparently

austere estuary
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we sure it works on specialists?

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I did it with friends on ragers

fast swan
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yea

austere estuary
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and tbh

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I think that shotgunners might be more difficult in that they may just explode you and push you away while they're at it

mild tartan
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I got mine with ragers

austere estuary
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FWIW I found one charged trauma blast was enough to be sure a rager was primed to die from blast

mild tartan
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seems like the most common group spawn on malice and they crowd around you naturally so its easier

placid sorrel
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i wonder how the pipes function on psyker drips. coolant liquid for the inner gear?

orchid venture
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yeah ragers would probably be better, but I have to hurt them a little first before blowing up, and that also means keeping track of which is which

austere estuary
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everyone knows water cooled psykers go faster

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but we need RGB lighting to perform at peak

mild tartan
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true, I think I just zapped them with lightning once and it was good

orchid venture
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hmm... i need a new zap staff I think

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of course theres 0 in the store

mild tartan
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It took me several days to roll one that didnt suck lol was stuck on void for quite some time

fast swan
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still waiting on a transfer peril void staff

austere estuary
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huh

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literally just saw this as you say that

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in shop

fast swan
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jealous

austere estuary
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also this

fast swan
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not as jealous

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mobility is super important innit

austere estuary
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shame the distributioin

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mobility nice on fs but not as critical imo with the dodge count untethered

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still, prefer to have it

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for me the dream is warp res dump stat

fast swan
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agreed

austere estuary
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this is my current FS

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praying they let us use 2 votives on each weapon

fast swan
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pretty nice but no deflect makes it not whole

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votive?

rocky cedar
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Isn't weak spot damage kinda bad though?

austere estuary
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as I'd like slaughterer and deflector

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I like multipliers LUL meant to roll it to crit and got bored

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only so much of hadron's throat singing I could handle

rocky cedar
fast swan
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oooaaah

rocky cedar
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Same as crit damage

austere estuary
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I assume crit damage is additional to existing multiplier like in monhun

rocky cedar
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I don't know the exact calc but I know it's bad

austere estuary
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there's a blessing that doesn't seem to be active in the game that might make it work

fast swan
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i dont think crits are what you need on FS as i mainly use it to clear a few chaff units or to burst a nearby elite

austere estuary
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an on activation guaranteed crit

fast swan
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wait whatnow?

rocky cedar
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Surely FS has some good break points with vs armour type perks?

fast swan
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how crit guaranteed>

rocky cedar
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Blessing not actually in game

fast swan
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oh so what is the condition for this not added blessing?

austere estuary
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this one

fast swan
ashen schooner
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Bloodthirsty?

fast swan
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now that is nice

ashen schooner
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It exists but rare

austere estuary
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it is t4 only so that

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would make sense

fast swan
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activate special, kill something small, then have a special crit to destroy a crusher potentially with 1 shot?

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zamn!

austere estuary
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the t4 version of warpflame proc on it also adds 4 stacks in one cirt

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which is kinda sick

fast swan
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so to be certain this is not in the game yet

austere estuary
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the other thing I was thinking about with the crit damage etc is if they don't touch crucian roulette

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on gun

fast swan
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holy hell i need that blessing

austere estuary
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I hope they don't nerf crucian roulette working on melee but suspect they will

fast swan
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might just have a decent FS with deflector and wait till they add that to put on

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whats crucian roulette?

austere estuary
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bonus crit chance based on how empty the weapon is

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it says per empty chamber but it means as a percentage of emptiness

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but it also applies to your melee

rocky cedar
austere estuary
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so you empty shots once time, don't reload and swap

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and then you have a lot of melee crit

ashen schooner
austere estuary
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this results in me gaining roughly 30% in practice

rocky cedar
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40% with empty mag

fast swan
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wtf

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isnt the crit chance based on peril blessing for staf like 2%?

rocky cedar
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Absurdly abusable on Zealot obviously

fast swan
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guns/vet so busted and mickey mouse

rocky cedar
austere estuary
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not tried

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warp nexus very good though

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crucian roulette only good at the end of your chamber

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warp nexus you can ride high peril

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and get it nearly all the time

rocky cedar
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I heard the soulblaze on crit with trauma staff only works on primary fire staregryn

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Was so sad to hear that

austere estuary
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That's sad but also not TOO sad since I don't think it suits trauma too well anyway

fast swan
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trauma staff with quell peril but u cant land crits with M2

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lol!

austere estuary
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I have that ;-;

fast swan
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good one fatshark!

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it should just be on kill

austere estuary
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it's my best one too

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but

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one interesting thing

fast swan
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nice rending!

austere estuary
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rending shockwave I think might be busted but can't test with friends

rocky cedar
austere estuary
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it says rending but I think it really means brittl

austere estuary
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didn't think about that

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the aoe outer range is INSANE

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like many times larger than the marker

rocky cedar
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But fun combos aren't allowed KEKW_ogryn

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Obese Megalodon forbids them

austere estuary
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warp flurry and quell is fun on void

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also I keep seeing run n gun on staffs and the msised opportunity is killing me

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liked

manic needle
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Feeling cute, might upgrade later
Hopefully can reroll the blessing in a few weeks

austere estuary
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not even sprinting but just moving normally while chanelling secondaries

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would be so good

rocky cedar
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Yeah for sure

rocky cedar
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I saw a bug report on forums that it doesn't do anything

austere estuary
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works on void

rocky cedar
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Just void?

austere estuary
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I posted vids here the other day

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I haven't tested much else with it

manic needle
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Youll lose the buff if you fully charge voidstrike, but when youre spamming mid-ranged blasts it's effective

austere estuary
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surge doesn't seem to work though

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you'll still get the buff on the next consecuitive on void

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just only at 1 stack

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you can watch the bar jump up

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at 8-10% that's still significant - like going from 60% charge rating to 100% charge rating on the stat bar, ish

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I might finally upgrade this though

rocky cedar
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Warp resistance dump stat for purgatus?

austere estuary
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3.45% more peril on secondary than 80% warp res

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so

rocky cedar
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Lol

austere estuary
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kinda negligible

manic needle
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I will probably rarely if ever play as Blue Zealot but hey it's nice to have in the arsenal

austere estuary
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warp res in general blows on staves

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even trauma tbh

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as you're going to overcap 100% on most of your casts

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and it doesn't affect the buildup rate while charging from what testing I've done

rocky cedar
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It's actually impactful on FS number wise but still ends up being dump stat KEKW_ogryn

austere estuary
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like

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on trauma with low res vs high, it'd be like.... 1-3% difference out of 45 per cast

rocky cedar
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Yeah I think it's literally always the dump stat?

austere estuary
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if they make it affect charge buildup, it could massively change but rn it's very bad

rocky cedar
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0-80 difference for everything is pretty negligible compared to that resistance on warp charge feat

austere estuary
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quell speed is the opposite, higher it is the more each % is worth

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last 20% we're waiting on for example worth 33.3% of speed

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huh, across all my purgatus staffs

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literally only seeing flurry, nexus and barrage

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can it roll anything else I wonder

manic needle
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Run N' Gun and Focused Channeling

austere estuary
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aaah yeah focused

manic needle
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Every staff can get run n gun, the devs wanted to make sure we didnt miss out

austere estuary
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if they buff it though and actually make it just not slow on channeling it'd be decent

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okay this is actually nice though

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going to put it to use

orchid venture
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holy shit, first fuckin try and I kill 3 with one explosion, no time flat

austere estuary
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EYYY

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grats!

orchid venture
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in a pub match no less

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well i say first try, but I tried earlier in the same mission and only succeeded in getting more purple on my health bar

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the last two I need are on heresy, so I gotta get to level 30 and get some better stuff first

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I know I can do heresy now, but w/e

manic needle
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Id say dont do Heresy/Damnation unless you're level 30 or have a lot of experience on the highest difficulties on other characters

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And even then being close to 30 is preferrable

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Ive had lots of PUGs wipe because a low level or two couldnt pull their weight

compact cargo
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Better to do it on a damage basis, if you take too muvh damage don't upgrade difficulty

ornate hamlet
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level 18 veteran. ive unlocked every weapon but havent bought every one. thinking about starting a psyker build. should i stop progressing veteran and start a psyker build?

short flicker
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Yes if you like to be killed a lot, no one seems to protect the sad psyker

orchid cairn
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So unstable the weapon will fall apart after few shots.

mystic dirge
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tf how does it even go that low?

manic needle
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I remember picture of a 0% damage weapon making the rounds a while back

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The Armoury is truly a magical place

sturdy meadow
red canyon
round jay
orchid cairn
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Isn't that somehow how Ork weapons and mechanical things worked? I'm not that well versed on the 40k lore, but I remember a friend saying something like that a long time ago.

sturdy meadow
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Ork weapons hold together because the Orks believe it holds together.

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In anyone else's hands, it just.... stops working at best, explodes at worst.

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There's an out of print book called Xenology I believe, where an AdMech techpriest studies ork weapons and notes that the thing literally loaded bullets backwards, the firing chamber doesn't match the barrel or something, and it absolutely did not work.

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except it did when the Ork was using it

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Orks are low-level reality-warping group-psykers

orchid cairn
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If those were the names.

sturdy meadow
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no, they've got some latent racial psyker ability to make things do what they believe they do

orchid cairn
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I see.

sturdy meadow
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the whole joke about 'red wunz go fasta' is true only for Orks because they believe

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and Commissar Yarrick leveraged that (he knew about the belief part, not how or why it works)

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unfortunately turning yourself into the focus of Orkish attention tends to have unfortunate side effects, such as everyone wanting a piece of you. everyone in the billions

orchid cairn
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So when a Big Mek uses his teleporter that also should not work by all logic but it works because he is a "psyker" even though he doesn't know it himself?

sturdy meadow
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almost

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they have SOME actual working knowledge coded into their genes (Old One fuckery) that makes things work HALFWAY (such as right shape, goes zzzap and looks about right), but their belief-power makes it work the rest of the way.

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which is also why orkish equipment on the tabletop have dice rolls for critical failures, when reality says 'hol up' and asserts dominance

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so yes, the teleporter (tellyporta) has some basics right - maybe it projects energy and can affect the warp, but their belief makes it open 'stable' rifts that actually end up somewhere else.

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rather than lose the passengers in the warp

orchid cairn
sturdy meadow
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(sorry i read the ork codex a lot because it's fun to read)

orchid cairn
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Would be very unbalanced lmao.

sturdy meadow
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eh, I got cheesed to death so many times by ork players on the tabletop.

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can't misfire when you build an army that doesn't have misfire rules

orchid cairn
sturdy meadow
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But I play Tyranids on the TT, with a Plague Marine secondary army 😄

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well, it's been a decade since i last played but it still stands

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Orks are just fun to read about

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Love me some genestealer armies

orchid cairn
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I see, I see.

vague grotto
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what perk should i reroll?

austere estuary
cobalt robin
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Deflector should be a default property of the Psyker instead of a blessing

austere estuary
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though I do hope they buff it

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deflector being default would make non force weapons a bit too strong though - I'd still limit it to working on force weapons

cobalt robin
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Idk with some weapons you have very little stamina so it wouldn't be super powerful

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But it would urge you to take kinetic shield for that extra protection

austere estuary
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well a duelling sword with deflector and kinetic would be gross

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highly mobile ogryn shield with much better access to quick stabs then back to block

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if it was a passive part of force swords in general I think it'd be fine though

rocky cedar
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Block some ranged fire, pop behind cover

austere estuary
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I mean even if you didn't go behind cover, that passive quelling still churns while being hit so it'd be the same while being shot

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would be crazy when you think of it like that LUL

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infinte block that heals your toughness

rocky cedar
austere estuary
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wonder why darkmass still doesn't list surge at all for the staffs

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the blessing I mean

orchid cairn
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Don't see it being useful on the Rapier.

austere estuary
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has anyone tried like 60-70% block efficiency with deflector?

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haven't got a good enough deflector myself to try it yet

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and all the plasteel for curio rolls

summer prairie
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Block efficiency is multiplicative so even if you stack all the sources you get something like ~52%. Stamina on the weapon helps more, though I guess you can have both

vague grotto
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should i reroll flak to 25% or unarmoured to 25%?

steel egret
austere estuary
#

many more enemies use flak

fossil lagoon
#

Reroll to anything but trauma

austere estuary
#

I love trauma

vague grotto
#

dont have any other good staves

#

i only get guns

austere estuary
#

only trauma will take a blob of horde with mixed in elites of any size and simultaneously vaporise the horde but also hard nuke and knockdown even a crusher

river sand
#

trauma needs some good aiming and a little bit of thinking when and where to cast. but its definetly one of the more impactful staffs if used right

#

and oddly satisfying to see the chunks of flesh flying in the air

austere estuary
#

the gibs dogBask

round jay
#

Love when 6 head fly all together above 10m Thanosed

austere estuary
#

torsos flying around spurting from all the limb spots

#

like a meat firework

river sand
#

but still not sure which blessings are the best

austere estuary
#

I've heard surge doesn't work properly on it Sadge

#

rending is great if it works for the team

#

as it definitely affects your own primary shots afterwards for a while

river sand
#

guess surge only works for the m1 but dont have one to test

round jay
#

What doesn’t works on surge?

austere estuary
#

trauma secondary

#

surge the blessing, not surge the staff type

round jay
#

Oooh xD

summer prairie
#

What's the deflector block angle, 180?

austere estuary
#

surge is a rare t4 only blessing that on crit causes your staff to fire off two more for free

round jay
austere estuary
#

which if it actually worked properly for trauma secondary would be comedy levels of fun for bigger enemies

#

fwompfwompfwomp

round jay
#

Surge works 100% of the time as long it’s a critical right?

austere estuary
#

yeah

#

so good paired with warp nexus

round jay
#

Let’s see if trauma can deal critical too, since it might just explode their leg

#

I don’t really like trauma so I don’t even know if sometime it deals critical.

steel egret
#

Ive seen that

river sand
#

but from my testing with void the extra shot from surgeblessing seems always to be an uncharged

steel egret
#

Its regular bolt

summer prairie
#

I think 6-3 increases BB speed by more than 25% due to both increasing charge speed by 25% and decreasing max charge time to 75%

#

charge_speed = math_round((1 - talent_settings.combat_ability_3.smite_attack_speed) * 100) and max_charge_time = charge_time / attack_speed

marsh token
idle bay
#

I think Darktide can use some extra meta-progression, that adds reasons to play more and to use all that unused EXP after you hit 30. Like weapon mastery for example. When all exp earned after 30 goes into weapon types you are using, giving them small but useful bonuses slowly as you progress it.

wheat quartz
#

is it possible to stack shred to 5, then switch over to a warp nexus staff, and get both bonuses going?

near wyvern
frigid marten
idle bay
#

if they go full life-srvice

spice bough
#

i hope we have this spear

#

or warlock sword >_<

near wyvern
#

Average Veteran player on Damnation:

spice bough
violet thorn
#

How did you guys do the Warp Battery penance?

lethal folio
#

Accidentally.

mighty pike
violet thorn
mighty pike
#

I want my team to be good enough to fight everyone while I brainburst every creature I see

#

I did mine at 2hp during one of the arena defence segments

idle torrent
#

Could anyone help me get the Pick n Mix and/or Going Out With A Bang Penances? I can help with yours too afterwards

warped perch
#

I so rarely get into good pug groups that when I do I just want to hug everyone and buy them fillet mignon

spice bough
warped perch
#

Wow I think I just had a stroke

warped perch
warped perch
#

I don’t think I’ve ever had fillet mignon actually

#

But I would buy it for people who actually stay in coherency

#

i.e. don’t run around alone

spice bough
#

that hard request in SEA

warped perch
#

People treating heresy/damnation games like it’s a single player hack and slash smh

#

Ok sorry rant over

spice bough
#

even you play frontline like zealot they still wanna be vet -_-

late timber
#

Do y'all have any tips for getting Pick n' Mix?

random wolf
#

SEA/Asia has the worst PUGs lol

#

Ignoring healing stations

#

Popping medkits next to healing stations

warped perch
#

I am going to start though

random wolf
#

And then they can't communicate with you either.

warped perch
#

I keep meeting them by accident lol

spice bough
warped perch
spice bough
#

no tag even in heresy or malice

warped perch
#

Meanwhile a teammate has 2 wounds

warped perch
#

I’ve been leveling up zealot

#

Still unsure of when to use my ranged wep tho because I know it’s a melee class

#

I mean obv flamer on hordes

#

But like if you use a lasgun

#

Idk

violet thorn
warped perch
spice bough
warped perch
#

Ogryn are goddamn cute tho ngl

warped perch
spice bough
#

till you meet ogryn pugs and perma heavy auto gun

#

-___-

#

look like he try role play

warped perch
#

Heavy gun is good for horde clearing

#

So many ogryn players roleplay in chat I love it tbh

#

I thanked one for helping me up and he said I gotchu sah for the emprah

long osprey
#

For those who play on damnation are all the staffs worthwhile?

At first I liked void strike but they only need a bulwark for the attacks to be countered

floral solstice
#

they are, even trauma can be viable in the right hands

long osprey
#

Right now I only use purgatus but with so many flamer zealot maybe I should use surge

long osprey
lilac mesa
#

Spark staff best imho I didn't care much for the purgatus

whole wharf
#

I got a nice Trauma staff with rending shockwave that I'm looking forward to trying out myself. Other that, all of the staves feel really good in their own respective sense. Also all depends on the blessings and talents used with them.

long osprey
#

Rending is the one that remove armour?

whole wharf
#

Yep

#

Rending Shockwave scales with your secondary charge too.

long osprey
#

Sick

#

Makes the vet one shot the ogryns

whole wharf
#

Yeah, I bet.

cyan notch
#

what perk should i reroll

wet belfry
#

I doubt you’ll be meleeing down poxwalkers often.

orchid nest
#

the groaners and pox prob doesn't help you reach any breakpoints I would guess for it. and it's a finesse weapon. so prob that one

wet belfry
#

Infact why does that perk even exist?

cyan notch
#

reroll into what tho

orchid nest
#

hmmm

#

probably +1 stam I guess. I can't think of any interesting breakpoints you would reach

orchid nest
#

you might reach some breakpoint on heavy on some of the tougher infantry you could test that

#

if I remember right since I am not in game its the flak on ds mk 5 that is lower and needs help and the infested and unarmored on the heavy is pretty good

feral crater
#

In my honest opinion, trying to upgrade stuff atm just depressing. Wait for complete crafting xD

split oxide
warped perch
#

Clearing hordes makes me feel like palpatine

#

Plus the sound it makes is so sexy

long osprey
#

I got a staff with hip fire for void it’s pretty nice to shoot as we go as support for the team long range

warped perch
#

I exchanged my old one with hip fire to quell peril

#

Or transfer peril

#

Whatever it is

split oxide
# warped perch Clearing hordes makes me feel like palpatine

At higher levels, it's the hordes that kill me, not the elites.
ProVoidStrike: If your team is all playing pew-pew, no-one cares you're Surge-crippling a mob.
AntiVoidStrike: Some maps have 20 diff normal dregs shooting you from cover. And you're dead before you can lock them down.

warped perch
#

I only switch to melee if absolutely necessary

#

Usually I either FS charge or bb for elite kills

#

But I also use the stagger from the secondary for cc for elites for others to kill

warped perch
#

Although I really like the combat knife

#

Deflector has saved my ass since I’ve gotten it

long osprey
#

I never saw the deflector blessing

#

It must be pretty rare

split oxide
warped perch
split oxide
cyan notch
#

yea cuz the others are camo vets with 90% reduced threat

split oxide
#

I wish I could change my loadout after seeing my teammates.
(switch between voidstrike & surge) artilliary/stun-field

violet thorn
#

Purgatus Supremacy

long wharf
violet thorn
long wharf
#

not if he's preoccupied

violet thorn
#

that means he's bad

long wharf
#

the problem with being dedicated horde kill is that unless you're doing heresy+, there's little reason to do it

#

anybody can contain/kill a horde via melee alone at malice-

long wharf
orchid nest
#

purg is indeed boring on malice. but my favorite lately on heresy/damn

long wharf
#

being too specialized is a problem

#

having multiple bases covered by multiple teammates is a good way to ensure mission success

long wharf
#

it's why void is so good

long wharf
frigid marten
#

one of the advantage of psyker is always have a long range option.

#

so the other weapon can be an horde clear and a CC

long wharf
#

yeah, there isn't a good reason for the purge staff to not have the same primary attack as the rest

#

it'd solve one of the problems with it

frigid marten
#

finally a decent one

orchid nest
#

purg definitely feels the best to me on damnation but there is a lot of role overlap while quickplaying with other purg and flamers

long wharf
#

purge shines on damnation, actually

orchid venture
#

I'm actually not having a bad time using a trauma staff. why do people hate it again?

long wharf
#

because enemy density gets ridiculous

#

and purge doesn't care

fresh reef
#

What curios do you guys run and why? I've been running +2 wounds and toughness for so long I'm ignorant to other possibilities

frigid marten
#

yes surge is safer for a composition pov. because no weapon can replace surge CC

wanton cove
#

I’m loving purg on heresy. Deals with hordes well and my vets take care of long distance. I can clear a group of ranges if I catch them unaware and stagger them as well.

fresh reef
#

Save for mutants

orchid nest
#

I also run it on heresy, yeah.

long wharf
#

I'm waiting for blessing movement to be implemented before I play with purge more

#

meanwhile, I'm upgrading fswords to try to get bloodthirsty to roll

vale nacelle
long wharf
#

having 1 extra wound gives you another chance to save the run

#

I cringe when I see people with only 2 wounds on heresy+

orchid nest
#

Yeah fair enough. It's great for pulling your team through tight spots, it feels like the most useable staff when you have been overrun between the left click cc, dodging, and the stream staggering. lets your team not be preoccupied and deal with the stuff thats actually going to end the run

vale nacelle
#

I like mistakes mattering. shrug just my prerogative. I’ve never needed extra wounds in Damnation that weren’t the result of my own mistakes.

frigid marten
#

wound allow other team mates to save you.

#

you have to trust them

orchid nest
#

I would also like a bloodthirsty fs. so damn rare

wanton cove
#

I get lots of deflector but unfortunately never even seen blood thirsty

long wharf
vale nacelle
long wharf
#

you aren't playing by yourself

#

in a dedicated group with everyone having the same mindset? that's cool

#

in a group, dedicated or not, where people really want to have successful completions? not cool.

frigid marten
#

the problem of wound vs health is also, that health affect how much effective is one wound.

long wharf
#

sometimes the game just throws bullshit at you

#

sometimes you can recover, sometimes you can't

lucid horizon
wanton cove
#

Yeah like when you enter a blank floor and as you hit the ground it is instantly covered with elites 🙄

orchid nest
#

That one leaked system where you could buy buffs seemed cool. Like DRG drinks or something except expanded. One of the leaked things was an extra wound for the next mission. If it's pretty affordable that could free everyone up from a wound curio.

frigid marten
#

you only need fuel unti the next reset: a medicae station or a medikit.

wanton cove
#

That seem to spawn out of thin air lol

long wharf
#

the times that you could recover increases the more wounds you have

split oxide
#

The Difficulty Tiers are massive jumps.
You can take only Toughness Damage in one Tier, and PartyKill on the next Tier.

  • 'get gud' is bollox if you have no way of pushing yourself ... SAFELY
wanton cove
#

I’ve only noticed that happening on heresy +

long wharf
#

it's definitely a balance, and one that only matters in heresy+

cyan notch
#

i run 0 wounds too never had much of a problem

mighty pike
#

In heresy your teammates are guaranteed to be worse than ones in malice so you need every safety net you can make

long wharf
#

Darktide missions aren't deterministic, where perfect play means perfect performance

lucid horizon
long wharf
#

risk management is necessary

wanton cove
long wharf
#

oh, and by the way, the more health you have, the more each wound you have matters

split oxide
long wharf
#

either gearing-wise or skill-wise

mighty pike
#

Malice feels more difficult than the previous significantly when you donit for the first time

split oxide
mighty pike
#

Then after half a dozen malice games it feels as easy as level 2

orchid nest
#

I can definitely play without a wound curio and do well. I don't make huge mistakes very often, but I feel incredibly vulnerable being on one wound when the inevitable mistake does happen so I went back to having a wound. you're 1 sniper shot away from wiping your team.

lucid horizon
#

good moments there

long wharf
devout sentinel
#

LF Helpers
Slap Ogry for Daemonhost / Monstrosity Supp Can help afterwards too.

long wharf
#

bullshit happens

#

there's no getting away from it in Darktide

cyan notch
#

vt2 is basically 0 wounds too

#

21% is worth it to me

long wharf
#

planning for it is the key to success

violet thorn
orchid nest
#

I feel like the key difference between v2 and darktide though is carry ability and predictability is completely different between them

devout sentinel
violet thorn
long wharf
violet thorn
devout sentinel
violet thorn
#

"what you dont have 3 friends who play DT"?

devout sentinel
#

xDD

violet thorn
#

I mean I do but still wtf

#

rly Fatshart?

devout sentinel
#

i wil conquer !

violet thorn
#

they already want to die doing the "on overwatch"

cyan notch
#

if i really cared to ultra sweat it out voice comms callouts then sure id run 1 wound but otherwise its whatever i can get by perfectly fine

violet thorn
#

after someone takes fkin fall dmg and cant get the penance

long wharf
#

just hit the LFG channel

devout sentinel
#

btw shield from mission bosses doesnt count towards taht ?

#

hopefully

long wharf
#

plenty of people want help with penances

orchid nest
#

It definitely works, and I've run no wounds a lot. I understand the min/max desire. Just feels bad when it doesn't go your way, often not even due to your own fault.

cyan notch
#

i just shrug it off to the game being shit

violet thorn
devout sentinel
#

Games like darktide always better to be "better safe than sorry"

cyan notch
#

got thrown by mutant into exploding barrel into flying off the map

#

nothing i coulda done there just shit game

violet thorn
#

Min/max is max toughness

long wharf
#

that's not "shit game", that's "shit happens"

orchid nest
#

Yeah it's a great insurance policy though. I got my untouchable in a damnation game. I don't expect that to go that way though.

long wharf
cyan notch
#

definitely a shit game issue

#

barrels having that much impulse into instant death

long wharf
violet thorn
long wharf
#

and that a lot of enemy attacks do more toughness than health damage, right?

violet thorn
long wharf
#

ffs, that knowledge is pinned

violet thorn
#

or snipers

long wharf
cyan notch
long wharf
#

makes your perspective unique and thus uniquely worthless

violet thorn
#

sorry base awareness causes animosity

long wharf
#

but you hold onto that feeling of superiority

violet thorn
violet thorn
orchid nest
#

Don't the toughness regen perks only modify the timer for coherency regen to start? I'm pretty sure that is what people found. But anyways, even if it did work on coherency regen that would favor health stacking and not toughness because it's a flat amount and not a % so it's better for it to be low to get to max quicker to prevent chip.

cyan notch
#

sometimes ur teammates shoot em accidentally or not and theyre everywhere

violet thorn
#

bro I just see things coming and react to them

long wharf
violet thorn
#

because most people get filtered by random crap does not make the rest some MLG masters at FPS

long wharf
#

and you're greatly downplaying what bullshit can happen

mighty pike
#

Personally when we're on the edge of losing because my team has made a mistake and I'm about to go down and lose I simply don't

violet thorn
#

again, the goof factor is greatly exaggerated. Yes, sometimes shit happens but im not going to wrap my playstyle around it.

long wharf
#

wrap? no. give yourself the wiggle room so that when it happens you can still succeed? why wouldn't you?

fresh reef
#

fuck it we ball

#

all toughness

mighty pike
fresh reef
#

time for funny

mighty pike
violet thorn
long wharf
#

why would you risk wasting time with a run that fails at the end, when you could have given yourself the margin to push through it successfully?

long wharf
orchid nest
#

It's only when shit doesn't go your way that matters though. Any team can make their way through a damnation game clearing the static mobs strewn about. It becomes apparent very quick though if they will be able to finish the events.

cyan notch
long wharf
river zodiac
#

Opinion on best psyker voice?

long wharf
#

and that's what risk management is about

fresh reef
#

waiting for the day when someone tries to have a legitimate argument for +9 stamina

long wharf
#

failing to plan is planning to fail

split oxide
mighty pike
violet thorn
#

I get why people say "omg why go max T becuase X thing happens"

long wharf
#

sexy french accent, everything else is garbage

fresh reef
mighty pike
#

Seer is one of the best written voices in the game

violet thorn
#

but Ill just laugh when they start patching shit then reddit fills up with "zomg max toughness OP"

long wharf
#

if they change mechanics, then everyone will adjust

river zodiac
#

I might just make a new psyker and go seer cuz savant going “using crowd control “ is weird Af to me

fresh reef
long wharf
#

you don't get credit for foresight when the decision you're making right now is objectively wrong

#

you aren't playing the game of the future, you're playing the game as it is right now

split oxide
#
  • with Great responsibility come the increased chance of dying .. alone
  • the air is dry and bitter.... I empathize
violet thorn
cyan notch
long wharf
mighty pike
long wharf
#

if you're in a premade group and everyone is doing it for fun, that's one thing

#

if you're in a premade group and everyone is doing it for money+mats+challenge, that's another

cyan notch
#

well yea if you set out with a goal in mind then yea of course do whatever it takes to get it done

#

book run pick up books

long wharf
#

thing is, of all the reasons to play, there's only that doesn't involve needing to finish the mission in order to not have wasted time

#

so why wouldn't you maximize your chances of contributing to mission success?

cyan notch
#

because you determined that its only a negligible increase

#

if you really absolutely wanted to complete the mission at all costs then you should be pinging everything you see

#

constantly vcing

#

but people dont do those to maximise their chances either do they

long wharf
#

the people I play with do

summer prairie
#

I do that anyway

mighty pike
#

I love pinging things

long wharf
#

when I play with pugs, I ping

mighty pike
#

It's my favourite part of playing darktide

long wharf
#

when I play with my group, we constantly do voice callouts on top of pinging

deft trench
#

anyone know what numbers i should be looking at for the most out of trinkets? primarily the bottom one that i'm interested in

long wharf
#

half of the fun of playing with a good group is the quality teamwork and communication

orchid nest
#

I always ping important things but you also shouldn't ping everything. pinging something you were about to kill is just distracting people who might pay for that distraction

cyan notch
#

of course in a premade youre more likely to communicate

#

im speaking generally and what most people play (quickplay) you arent some bad guy for not running wounds you dont have to be ultra optimal cuz if so youd have a higher success rate in a premade and calling out anyway

long wharf
#

I really hope you aren't doing heresy+ quickplays with pugs and no extra wounds

#

because then that tells me you're the one being carried

cyan notch
#

i dont think that computes

orchid nest
#

yeah for sure, I understand. I don't like get upset at anyone not running a wound, anymore than I would them running some slightly sub-optimal weapon. I think it's cool for your team if you do though, because shit happens in DT and you are more team dependent than V2. It feels like making a skill concession, I get it, but it's just how the game is.

long wharf
fresh reef
#

genuinely I think that all +toughness might be valid

cyan notch
#

where are all these assumptions coming from

long wharf
#

you don't get downed ever?

cyan notch
#

very rarely

long wharf
#

you play heresy+ and never go down?

cyan notch
#

yes

long wharf
#

yeah, I don't believe that.

mighty pike
#

Skill issue

clear heath
#

Not enough to justify an extra wound

long wharf
#

sometimes shit just happens

summer prairie
#

there are so many health stations

clear heath
#

When the fuck do you go down twice between medicaes?

fresh reef
clear heath
#

Like even once per medicae station is plenty of downs

long wharf
cyan notch
long wharf
#

I'm talking about the time when the game spawns a line of gunners out in the open behind you because the team wasn't pushing fast enough

frigid marten
#

if you go down 2-3 time between 2 medicae station there is some issue.

summer prairie
#

if it's not an average run in a pub game and I go down, it's usually run over anyway

clear heath
#

If shit happens, the extra wound isn't saving you because no one was gonna rez you

#

You make it sound like the wound saves you from absolute doomsday
it doesn't. It just saves you from silly mistakes

fresh reef
long wharf
#

it saves you from mistakes that happen from miscommunication as well

cyan notch
#

oh no! you failed a mission its not the end of the world its whatever and its quickplay anyway

long wharf
cyan notch
#

depends on what you mean by value

#

if i valued my mats i wouldnt be queuing quickplay with no mic with randoms

long wharf
#

no, it doesn't.

cyan notch
#

if i absolutely needed to complete a mission at all costs id get a premade

long wharf
#

if you're going into quickplay just to fuck around and don't care about literally anything, then we aren't even talking about the same thing at all

#

because then nothing matters

#

not optimal play, not optimal gearing, nothing

cyan notch
#

we arent going to quickplay to fuck around and not care about anything though?

#

its that a mission faliure isnt life or death

long wharf
#

which means everything you've said to this point is absolutely moot, because it has no bearing on any mission where you do care about completing it

frigid marten
#

we can't even see the team ranged weapon we can't be optimal in quickplay

cyan notch
#

ive said this is for quickplay

#

if you do care about not failing you should get a premade and sure run all the wounds you want there

#

if youre really concered about losing dockets and mats in heresy and damnation then you should be in a premade

long wharf
#

why did you even join the conversation then? nothing you do matters in a quickplay where you literally don't care if you fail

cyan notch
#

was there a qualifier saying "this conversation is only for people who play in premades"

viscid brook
summer prairie
#

if it's in a shop, buy it for the blessing extraction later

long wharf
cyan notch
#

oh sorry i missed that memo could u direct me to it

long wharf
#

you failed all parts of that.

clear heath
#

Idk i complete runs just fine with 3 toughness curios

viscid brook
summer prairie
#

you don't yet

clear heath
#

With the extra toughness, i'm less likely to need medicae stations so i just let others have it

long wharf
clear heath
#

Psyker toughness gain with quietude is great

#

besides, if my toughness is constantly going up and down, that's the toughness doing its job

#

toughness getting constantly stripped means it's doing something

#

would rather that than my health

long wharf
#

and if you don't take melee damage that impacts health through toughness, then that's perfect

#

every single one of my pinned points on health vs toughness is valid

clear heath
#

Melee damage is pretty rare imo.
We have 360 degree blocking with broken ass peril block

#

I play force sword so i also get a nice 360 degree push

mighty pike
#

In the grim darkness of the far future there's always some fucker behind me and he's the reason I go down

clear heath
#

but if i was playing a different wep, i'd get an even more op melee block anyways

long wharf
#

does it really cover 360?

clear heath
#

Blocking is 360
The push is 360 but it's a shorter range behind you

#

It's still enough to be pretty careless in hordes and be fine

#

If you want some breathing room to think, can actually just spam a few pushes inside a horde since you don't care about stam anyways

long wharf
#

I wonder if that's a bug

clear heath
#

Well force sword was always meant to have a better push anyways

cyan notch
#

i think other melees have 360 push too

summer prairie
#

deflector does not feel like 360

#

and they all have inner and outer block angles

clear heath
#

Deflector is not. We're talking about melee damage

cyan notch
#

when i was testing axe i could get a push on a dude 180 behind me

summer prairie
#

they have different push strengths based on the angle if I saw correctly

long wharf
#

pushing 360 doesn't make sense to anything but the fsword push

neat inlet
#

Does deflector show up in the shop? Or have people just been consecrating to get it

long wharf
#

and if the fsword block is 360, I'd expect deflector to also be 360

long wharf
cyan notch
#

deflector isnt 360 for ranged

summer prairie
#

it probably only feels like 360 because your block is so strong

#

you probably pay more stamina

neat inlet
#

All melee weapons have 360 block though yeah

clear heath
#

I never said it was. I was just talking about not taking melee damage

long wharf
#

I don't think melee block is normally 360 though

cyan notch
#

it is

long wharf
#

it is when picking someone up

candid mesa
#

My purgatus is sus.

cyan notch
long wharf
#

but I could swear I've been hit from behind while blocking the front

mighty pike
#

Can confirm it's 360

summer prairie
#

you definitely do get hit through block from behind

warped perch
#

Force sword cc is pretty good imo

#

With the block

long wharf
#

the biggest reason I don't use fsword is that it's not nearly as good at horde clearing as the combat axe

cyan notch
long wharf
#

and while it's better at single target damage, it's not so much better that the combat axe isn't still decent

river zodiac
warped perch
mighty pike
#

Can't stand the not -push on the force sword personally

long wharf
#

psyker used to be really good, back in the closed beta

river zodiac
#

Fun no allow

long wharf
#

then FartShart heard from the players how people were genuinely enjoying the psyker, and neutered it

#

and didn't change any of the feats in the process

river zodiac
#

Over Nerfing Shit in a pve game lmao

long wharf
#

it may not be pvp, but in a team-focused game, balance does matter

fluid knot
long wharf
#

the problem is that psyker was made limp while the vet is still op in comparison

river zodiac
#

Yea but it’s way more lax on pve when it’s just Ai slaughter

long wharf
#

I'd rather every class felt powerful

river zodiac
#

Can still give compensation

#

Agreed

long wharf
#

now, instead of a glass cannon, we're a glass noodle

river zodiac
#

I’d rather they buff everything else surrounding something than just hard nerf it

#

Tune rather than flat out hard nerf shit just cuz it was slightly outperforming

cyan notch
#

its a balance its usually not as easy as just buff everything lol

fluid knot
#

For psyker to be anything but a wet noodle with little synergies they probably need to rework half the feats tree

#

Because as it is, there is bascially no synergy for any weapons, gun or staves

river zodiac
cyan notch
long wharf
#

it's telling when only one psyker staff has any synergy with our feats

#

I wouldn't mind soulblaze being added to other staves, like the trauma

river zodiac
#

Prob won’t get anything till 2024

long wharf
#

if trauma also placed a patch of soulblaze that would affect enemies, it'd immediately make trauma better

fluid knot
#

Literally even using a gun has more than that (it has 2 😠 flayer an the BB for soulblaze to local enemies and the latter is DOGSHIET)

cyan notch
#

digshiet

long wharf
#

soulblaze damage really needs to be bumped up

#

even doubling the damage wouldn't put it on par with burn from flamer

fluid knot
#

Honestly think it depends on source, it should be pretty high from a BB pop, but should scale under pressure from Purgatus, like the more you fire it, the bigger the DoT gets (i know it nearly already does this but it needs to scale faster)

round jay
#

Soulblaze deals like 2damage per second per stack

orchid nest
#

It feels like they designed the class around the standard purgatus builds and then randomly added everything else. It's the only setup where it feels like synergy is high between everything.

cyan notch
round jay
#

Oh, it’s multiplicative then

orchid shadow
#

They've likely kept some ideas / mechanics in reserve for sub-classes down the line.

cyan notch
#

yes i think like 2x per stack dont quote me on that

river zodiac
#

Soul blaze does little dmg even stacked

#

It’s not amazing at all

fluid knot
round jay
cyan notch
#

wdym 2^4

#

why 4

round jay
#

Depend how many stack you deal

#

But for exemple, when you have 4 warp stack and you use your special you apply 4 stack of soulblaze

#

With the augment ofc

frigid marten
#

soulblaze is clearly not for single target, is like a flamer horde clear.

round jay
#

If it deals x2 per stack

cyan notch
#

well yes 4 with the ult but usually youd be stacking with purg

frigid marten
#

unless we get a force dagger that apply something like 3 stack each hit

fluid knot
#

Its also boring, but thats just me lol

orchid nest
#

flamer is stronger stat wise but it isn't really that simple to compare them because it's much easier to use purg staff in the heat of things and the amount more you can use it does matter in damnation. there is plenty of tight situations where a zealot will struggle to get their flamer going that a psyker can pull off reliably

round jay
#

If force sword could apply at least 1 or 2 stack to all ennemie in 4-5m radius on kill

#

On charged kill*

fresh reef
#

@long wharf quickplay damnation. went down exactly one time, and it was because of a peril explosion lol

#

0 wounds, all toughness

long wharf
#

great

#

2 psykers and 2 vets is definitely viable

fluid knot
# round jay On charged kill*

See that would have actually been better than the perk that increases damage with peril on FS because you could still have the original function with it. "Special attacks with forceweapons apply X stacks of soulblaze to targets, scaling with peril" - would be WAY better

long wharf
#

having 2 good vets almost means the other 2 don't matter (when it comes to team comp)

cyan notch
long wharf
fluid knot
long wharf
#

but even a bad vet can out-dps everyone else

cyan notch
long wharf
#

because feat synergy is so damn high

#

soulblaze damage starts at 2 for one stack

long wharf
#

something like 2,5,12,25,57,75,100,125,...

#

it starts stupid low, ramps up relatively quickly, and then the values get janky afterwards, and not "janky good"

fluid knot
long wharf
#

you have to place a lot of stacks of soulblaze to see things start melting

#

and that's why the soulblaze feats feel like garbage

long wharf
#

adding 4 stacks of soulblaze onto something that isn't already soulburning doesn't feel like it's doing anything

supple skiff
#

havind dots periods in a game where most targets are dead in a couple seconds kinda sucks

long wharf
#

I don't mind dots, but yeah, having gameplay be low TTK means dots need to be stronger

supple skiff
#

some sort of status effect maybe

long wharf
#

OR take away the damage dot entirely, have it be a stacking warp damage debuff, and let the psyker go to fucking town with staves

orchid nest
#

yeah it would be cool if it started higher but stayed the same overall so it was more useful to anything that isn't purg

long wharf
#

purge damage needs to be higher as well

#

and needs to count as soulblaze damage

#

and AB needs to be adjusted so that any enemy that dies with your soulblaze on it procs AB

#

and not just you killing an enemy with your soulblaze on it

#

I absolutely hate "you must get the kill" mechanics in a team-focused game

orchid nest
#

do you mean the direct damage needs to be counted as soulblaze for it?

long wharf
#

yes

#

my biggest grip with soulblaze and purge staff is that you can hose down a group running at you, they'll pause to get ignited, and then they'll resume running at you

fresh reef
#

well, toughness didn't really help here
wounds wouldn't have either lol

#

raw skill issue

blissful kestrel
orchid nest
#

yeah I wouldn't complain if the damage for it was better, I don't think it needs a lot more though. It's already competitive with the zealot flamer for horde clear despite doing less damage because of the ease of use

orchid shadow
#

Quick question, about the 1st row of feats. I'm having a hard time figuring out which one I should be using with the Surge Staff (with Force Sword). I run Malice most of the time and am trying to ease myself into Heresy Quickplays. I run Warp Absorption right now, but going into Heresy, will I get enough kills to benefit during a fight? Quietude I have kind of an on-demand toughness regen, but it's hard to find time for it when it hits the fan. And I have no idea about Essence Harvest, as I'm relying on either BB or other feats to get me charges, but it seems almost at the mercy of RNG.

cyan notch
long wharf
#

it ramps up at the beginning, but then quickly you see that more stacks doesn't lead to the same increase in damage

fluid knot
orchid nest
#

it does fall behind the flamer a lot for monsters though, despite it still being the best staff for monster damage psyker has

split oxide
long wharf
#

you know, a feat that makes the fsword special do an aoe blast would be nice

#

we absolutely should be getting warp charges for fsword special kills

cyan notch
#

one time i was running kinetic overload and kinetic barrage and it chunked the slug although its pretty situational to maintain

fresh reef
#

I literally just got here

fluid knot
fresh reef
#

wounded with no fault to me lol

split oxide
fluid knot
#

Tbh warp charges need to be raised to 6 by default and 9 with warp battery imho

long wharf
#

it needs mechanics synergy

#

otherwise it's just a dolled up power sword

cyan notch