#psyker-class
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rip
can brainburst crit?
its a flat 1000 base
the best "crit" you can get is if you get lucky and it procs kinetic flayer
Dodge tanking is viable
thats basically it
It’s mainly just kiting though
dodge tanking is just what every class does .-.
parkour!
gotcha - thanks derpy
Except Ogryn. They face tank with some dodges
Block with their face
Welcome to the damnation runs, sibling
guys which perk I should reroll for purgatus build?
TBF the biggest challenge of Damnation pugging is to get a good roll on the team mates
The malice runners are pretty easy to spot.
If it's dead by third corner it's a malice player.
If they are holding a chocke no matter what they are herecy players.
True damnation players pull back when needed.
Reroll carapace into +crit chance
Carapace damage is so low that the increase is like +1 or +3 per tick in damage.
Crits give you doule blaze stacks. Other option is to roll it into +flak or +maniac but you can experiment with it since rolling becomes free when you spend like 50 diamantine and 250 plasteel on it.
ok didnt know about crit
btw what are your hopes and dreams for the force greatsword
will it be the powersword, eviscerator, or a heavy sword kekw
That the special attack on it would cleave
why is left better
Never made this distinction
I usually pull back whenever I really need to.
You play damnation?
Of course
Then you are a proof for my theorem
It’s the same way with Vermintide
But it’s a mix of holding a choke and pulling back. It’s like you’re holding a choke point but slowly getting pushed back and instead of fighting it, you’re just moving choke back to a new spot.
Well yes.
Herecy players just Hodor and eventually get surrounded.
You gotta ride the tides
I do wish there was some sort of move forward/fall back voiceline
Don’t have a mic, and pinging a spot requires that my teammates choose to look around for that spot, which can be an ask in the middle of a fight when communication is crucial
I’ve def had situations that seemed perfectly holdable, and then my team just vanishes
overall higher warp resistance, higher critical bonus, has warp nexus, slightly better quell speed. more damage to flak and they can reroll the manic perk
Agreed on this assessment
there's 2% more charge rate and you'd usually want it to be low on surge, but it's just 2%
also higher base rating
I Not know that, that is usefull info
now I know how to spec my pergus
thats each tick of the flame stream
each tick has it's own % chance no?
same idea with communion, sure chance is low but good god you're rolling that chance a lot
wouldn't +8% elite dmg be better
nope
why not
purg up front damage is ass its all about the burn
crit gets you more burn
average up front damage on a purg is around 15. 8% of that is 1.2 so congrats you now deal 16 per tick to elites
16 constant dmg vs every 10-20th attack doing what bonus dmg? double?
15/tick to 16/tick is not an improvement, but a purg stream is gonna dish out tons of hits, who knows the exact count, and each one is on everything in the cloud
so do you want 1 more damage on specific enemies or do you want more burns on EVERYTHING
Your purgatus applies a stack every 0.35 sec or so. So you basically get 3 hits on all enemies every second.
The fast attack speed basically make crits pretty constant thing to get even with small increases to the crit chance.
Blaze stacks have multiplicative scaling, so each stack you apply increases your damage exponentially.
Therefore, getting even 1 more stack on the enemy will become more and more significant the more stacks the target already has. That's why +crit chance is good increase vs everything.
I will point out, damage perks apply to the burn, too
wasnt sure about that
pretty sure the damage perks end up being worth more
Yes, which is why you don't keep +carapace since 5 multiplied by 1.2 is 6 damage per tick.
still tho, more burn on everything goes farther than 8% on elites
and they apply even when you are already at max stacks
Yeah def swap out +carapace that’s useless on purgatus. Literally anything else is better
that's what i'm trying to say
most shit dies from 13 stacks of blaze
and you will have to spam 2 times
for that to happen
1 extra "stack" won't change anything
- if you get lucky to crit
+8% elite dmg is constant
shit mobs die fast af anyway
i don't see +1 extra stack when you gotta spam the whole thing anyway as an op thing
if crit chance was 20-30% sure
i'd agree
I think you’re probably better off with like, +flak/maniac damage than +elite
probably yeah
Almost every noteworthy enemy is either flak or maniac anyways
cause every other crap mob dies from 1 full spray
its an extra stack every crit, and its a higher chance than communion which ive seen no one disagree thats its better than it sounds cuz the sheer volume brute forces procs anyway.
there also more than just elites to worry about, yeah mobs die quick but theres also monstrosities and specials
yeah but monstrocities will cap at 13 stacks
you will need 2 full sprays
and it's capped
you left click it once
and it re-applies the stacks
never had an issue melting a rager quickly without elite bonus, but then again I dont have crit bonus either
plus you can get bigger and more consistent damage bonuses, like unarmored or flak
more common than elite
it applies stacks every 0.35s, so you save a third of a second if you're lucky to crit it
which some fall into anyway
a third of a second is nothing
Unarmored seems like a bit of a trap on purgatus, but flak is def pretty good for taking on mixed hordes
what's the crit chance of purge and what crit % does that perk adds?
its psyker's own inherent 5%
IMO best damage bonuses on Purge are
- Flak with + crit chance
Carapace damage is so negligible it's not worth boosting
Everything without armour is perma stubbed in range anyways
So that leaves flak which is quite common in the game.
Crit chance just for extra damage against flak and universal damage boost
idk what the perk adds
Yeah I think this is a reasonable stance
synergizing with what the weapon does is a better option than a specific enemy type that even contains carapace armor (crushers) which you might as well be splashing with water
what about infestious or maniac enemies
not the worst options but those already crumple anyway
Purgatus doesn’t need help dealing with pox walkers, so all infested is doing is helping with dogs, which you probably just want to hit with your sword
Maniac is good for ragers, but mutants you prob just want to hit with your sword, and flamers tend to flank rather than sit in the horde in my experience
but what about poxbursters!?!?! lol
I swear I hear the pox bit and it all makes me think burster
i thought the idea with purge is to clear all the shit mobs, and finish all the eliter ones with the axe
aka to make space and not get outflanked
I mean you can alternatively just kill everything, usually
Except ranged
For obvious reasons
or in the perfect world, to get rid of all the shit mobs quick as possible so that your zealot would focus on elites
Purgatus still deals pretty respectable damage and stagger to elites, even maulers
yeah elites mixed into the horde tend to go down just as fast
noice 
If things are Real Bad then yeah you probably prioritize wiping away the chaff, but I don’t think 20% extra damage specifically to chaff makes a difference in performance there
Infested dies fast enough, maniacs can be staggered except muties which you should kill with melee anyways as purge will be too slow
thats the case with any gun a veteran isnt holding cuz they (and dogs) take reduced ranged damage but more melee damage
but one purg lmb can kock a dog off your teammate so thats something
LOL load up the shop and speak of the devil
stinky carpace purg
i think they changed that
sometimes even having a dog charge you while you got right click purge on him
doesn't prevent him from jumping yhou
did they? I'd say I didnt see it in patch notes but they've left stuff out of those already
Very little stops a hound mid pounce, but purg lmb can knock a dog off someone after it’s already started chewing just fine
yeah the ideal is no one getting pounced but shit happens
idk if i lagged or not but
yeah
I think shoves, surge lightning, explosions, and kantrael headshots will stagger a hound out of a midair pounce
I forgot about bb because I rarely use it above malice lol
you right I only ever pull out bb if I gotta corner peek a sniper or gunner
or the bomber everyone seems to be ignoring, not the best idea
I use grenades more than bb, and I don’t even run infinite grenades
Warp nexus is basically BiS on purgatus, I think?
actually jealous, especially once you can replace shred with slaughterer
ik Warp Nexus is BiS on surge idk about purge
ik terrifying barrage is BiS for purge
Crits on purg = double stacks of flame. You want many crits
And ideally terrifying barrage yeah
wait really?
Specializing into extra damage vs chaff is not the choice I’d make, too, though those stats are juicy
Ye
so it's actually good then
Mainly because the staves have actual trash for traits
focused channeling sounds nice but its meh when you actually think of when it will actually come into use
and the answer is not often considering flame and voidstrike are both good horde clear and surge mainly cc without charging
and warp flurry either doesn't work or isn't noticeable
I’d say save your plasteel
Personally I'd say the better warp resist is worth but dang
no point upgrading surge, especially if it already has warp nexus
+1 stam and lvl 1 trait is E
I mean getting terrifying barrage and a 2nd trait is aight
unless it's >370 and have spare resources
and idk what else you would upgrade
Like I legit had so many resources that I started grinding curios from green to legendary
That’s his current
I say keep this, and maybe reroll that elites damage to flak?
well if it were to have only 1
terrifying barrage on surge doesn't reaaally do anything and when they fix the charge one, it will be best
if they fix the charge one
thats what im thinking on barrage for surge
what good are they suppressed when theyre dancing
CC'd
maybe nexus is better
I mean the thing is that it suppresses more than the 5 you hit
its everything within 8m, so extra CC
when you actually kill something
by that time you will probably cast again anyway and cc more
Its not that hard tbh against armored enemies
and its still more useful than the alternatives
maybe warp flurry but
would have to see when its fixed or wte
rn it basically doesn't do anything or if it does it's not noticeable at all
true
that can be refined now right?
and this is my purge.. I guess I wont be touching it
Supposedly Run n Gun is actually solid on Purgatus staff from what I've heard?
the +1 stam can be replaced, but that means praying to rng to not get garbage 2nd perk
Unsure
and idek what garbo they gonna implement to upgrade or replace perks
if you reroll enough it becomes free lol
nah teh 2nd perk
oh true
like what happens if you get +1 stam and sprint efficiency at purple lmao
makes sense for purge
I'm just debating
whether or not its worth suffering through damnation pugs to get shiny border
or if I should just
play the afk game
idk if game got more difficult or people just suck more but even diff 4 is hard now
difficulty 4? clearly you haven't had to hard carry two malice missions back to back
i think the saddest part was that the 2nd mission of the two there was a guy with the "beat all mission types on damnation" and he still went down
it should be until you get troglodytes for teammates
I don't know
1st assassination was just with bad players, 2nd assassination was with three lvl 30 vets, two with the malice border and one with the damnation border
and they all went down at the boss
what shiny border
if you have deflector will you block ranged damage while rezzing?
I don't use FS but it feels like you switch to whatever has most stamina when ressing, which is usually your staff or your grenade/bb
you can't block bullets though unless you have the deflector perk, so I was wondering if the deflector perk works on ranged while rezzing
does it have that interaction or will it just behave and not block ranged as other weapons
I mean that if the game switches you automatically, it doesn't do anything
i dont think im communicating myself well
When you start reviving someone, it looks like you don't have the weapon equipped anymore as your stamina count changes to 5
The answer is yes you do
I use deflector all the time
gotcha, ty
I've seen a person with deflector reviving and it not doing anything
I'm probably wrong actually
or it's very janky, you get 5 stamina but then when something shoots at you it sometimes switches back to the FS
it works
I use pril block with it and it always feeds my peril when someone shoots me
Peril on block is the only way to use deflector properly
wait what, why would you change to staff or bb when you ressing when you can't block with them?
people use heresy to do their achievements
so most act super dumb
https://gyazo.com/ff7ca7f0fb17d26376d3f29323dcad4c my powers are growing
It use the best stamina bar you have
It block ranged but with the same arc limitation ranged is not 360, and people tend to die in bad places
So I came by earlier when there were less people and was told to come back when more people around to ask. I was considering getting this because the blessings are good but I wasn't sure if it was worth the price given the low damage and penetration stat and I would like to know if the blessings make up for it given that I'll mostly be using it to push attack
Might be worth to get for the blessing if you dont have it elsewhere
The weapon itself kinda sucks
When you say that the weapon itself sucks
Do you mean the Antax Combat Axe is bad or that the stats are bad enough to make it a bad weapon?
Combat axe kinda stinky
I'm not really very involved in the community so I'm not entirely sure what's meta but I've been told before that it's a good weapon and that these are blessings I should be looking for, but I wasn't sure if the stats were a deal breaker
even with the low rolls it's still better than a lot of other axes because of it's blessings
im a zealot main, and that is pretty much a perfect axe
Isnt that the combat axe with the slow as hell heavy attack wind up?
rolls aren't great but it's still better than what I have after 400 hours
Yeah but we mostly use it for push attacks if I'm not mistaken
yeah, but it doesn't matter because its also the only one that head shots at a real good rate
And since Psyker has the shortest stamina regen cooldown
Yeah if you stick to lights and push attacks it's goated
We can spam it nonstop right?
try the others, for some reason headshots do nto happen on horde mobs often
no no, you spam light attack with antax
only ever heavy attack crushers
or reapers
Just imagine an arthritis any% speedrun that's how you handle hordes with that thing
Oh that's fine, I have 9000 hours in Warframe, I'm pretty sure I'm immune to carpal tunnel at this point
You poor soul
Thanks, I'll go get it then
then congrats you have an amazing melee weapon
Was every hour worth it?
Arguably yes, because I met a lot of good friends and had a lot of fun times with the people I met
even the perks are what you probably want so you can cleave horde
Speaking of that axe can I get a breakdown on that ignore enemy hit mass blessing?
Like does that mean you ignore cleave slowdown or something?
Oh cool
how many things it can hit and how much damage it loses per cleave
cleave damage being 1st target 100% dmg, 2nd 50%, 3rd, 25%, 4th 12.5% ect... (idk if these are the exact numbers, just for example)
But if you have enough cleave to go through two targets you wont get to that 3rd target. Brutal momentum ignores that part of cleaving, it will go through as much as it can until its damage is piss
the wording could be so much clearer if they just called it mass and cleave damage
If brutal momentum doesn't do anything to cleave damage it's not that good on the axe. It will let you stagger more but the damage does drop very quickly
at least if the breakpoint calculator sites have correct information
if it starts at 1 to 1.5 doing 300 damage
I see. Thanks for the explanation, there's a lot of terminology and mechanics to the melee system that just aren't explained well
@eternal steppe yeah its pretty bad, darkmass has a infographic for some of this stuff and a glossary
Need that stuff explained in ogryn terms tbh
okay my point is on the cleave even wi th the harsh diminishing returns its still a massive amount more damager per swing than without it
you go from maybe putting at 450ish damge in a swing into a horde to 600-700
it is a big difference, it feels massive ingame
The calculator doesn't show the damage right now for whatever reason (did yesterday) but I recall the second target was already at lower than 50% with the push attack. Catachan MK IV was something like 30 damage per target after 3th or 4th. I guess if it can hit infinite targets for 30 extra, it's decent but going to need a lot of swings to kill a 300 hp poxwalker with the cleave
okay well my example was talking about the antax
from what i understand if normally u hit 3 targets (max) brutal momentum lets u hit unlimited but targets after the 3rd take the same damage as the 3rd
as that lacks cleave in general, on the devils claw yeah that perk is.... well its not useless
they have cleave damage dont they?
iirc ye
yeah devils claws have cleave damage so it if they have ignore hit mass they just cleave even better, it's less of a massive impact than it is on the axe because for that axe it makes a very powerful single target into a weapon that can deal with hordes. For the devils claw it just does its job a little better but still has glaring weaknesses
that being said aint nothign wrong with being really good at one thing if your team can cover the gaps
as psykers know
and of course the sword has a wider swing
than the axe? hell yeah, thats the devils claws only purpose i can see is to clear chaff
than anything probably, since it's almost full screen horizontal
maybe, idk
The stats are pretty bad, it has an entirely wrong distribution. But I’m sure it’s serviceable for most content
I figured the stats weren't great but I wasn't entirely sure on the details. What would you say would be the ideal distribution then? And when you say serviceable for most content, can you elaborate on what kind of content it'd do well in and why it's only serviceable compared to the ideal distribution?
As far as I've been told it's mostly used to cleave hordes, is it just unfortunately below good breakpoints?
Autoguns do nice dmg but the ammo capacity becomes a problem
Lasgun is the only viable option for a gun payker
Is this worth it?
It most likely is under some breakpoints, as a decent axe two-shots the melee brutes
100% yes. Roll stamina to 5% crit.
Why the heck don't the helmets from the shop match the naming schema of the rest of the outfits,
Does anyone know which helm goes with the Scrier Witch outfits (the greenish theme)
So in ideal circumstances I would want a focus on damage/penetration/first target and have cleave targets as a dump stat because of the blessings?
Oki thank you ❤️
Darktide Psyker uses Rapier and Kinetic Deflection to tank Daemonhost with no effort.
Level Damnation is 5/5 highest difficulty with Endless Horde modifier on new Map Consignment Yard
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Wish there was an incentive for killing demonhost ngl
Tanking it is so fun, makes others respect psyker siblings, SIBLINGS
Weekly monstrosity kills
Am I missing something on Psyker? It seems rather sub-par compared to Ogryn and Veteran? What builds are people using?
Should I bother using staffs? None of them seem particularly outstanding
I think I need a Psyker how to
Hord clear god with flamethrower staff.
GREAT support with lightning staff, can stagger everything beside monster.
no tipp on trauma staff, i dont use it.
Void is, well, for me its meh.
The only reason to use a Psyker imo is with a staff. I won’t argue that they can feel subpar vs other classes. Not needing ammo is QoL. Has access to deflector and can cheese blocking monstrosities with peril block and block efficiency. Surge staff for Cc. Void for horde clear. Purgatory staff for a mix of both with limited range. Don’t use trauma staff…
The staves get a lot better when you get to 30
Gun Psyker is doable but far from optimal since none of the feats scale with guns.
Staff Psykers offer a lot of CC and enable creating a safe environment.
There is no real 'melee psyker' at the moment but there is the feat 'kinetic deflector' at lvl 20 you become unkillable by melee (except crusher and mauler overheads on Damnation).
The Force Sword can also get a blessing which allows it to block ranged attacks, with kinetic deflector you can safely revive anyone at really crazy situations
Your best staves are Void, Surge and Purge. You should pretend Trauma doesn't exist, it's that far behind the other staves.
Surge is good damage VS armour, poor damage on anything else but stuns 6 enemies and can keep 6+ enemies perma stunned depening on which ones you hit. The stun applies to everything else except monstrosities and bosses.
The Purge is your horde management tool, works exceptionally well against everything that is not wearing armour. The with Purge is that LMB is for CC and RMB is for damage. You gotta learn which one you need to use and when.
Void is your long range CC option, allowing you to shoot a line through trash to keep those gunners supressed.
Brain Burst (blitz) skill can safely be used when you are at 97% or below, so if there are a lot of gunners to deal with, start spamming it and don't quell more than you absolutely need.
Non-force weapons auto-quell really fast. You might want to bring a regular melee weapon so that you can conveniently get rid of peril while you are moving.
Psyker has it's place. The world first Dmanation duo run (that I know of) was completed by a veteran and a Surge psyker.
Oh and psyker needs lvl 30 badly, the are extremely important feats in the last column
Can the Purgator staff crit?
Charge rate is a bit low but overall looks pretty good?
Mmm, maybe its just not the class for me, it was my third level 30 and all throughout it I felt it was lacking compared to Ogryn just ploughing into enemies and Veteran picking off enemies at range
I'll take on what you said though, maybe take a look again later
Yes and it applies two stacks of soulblaze when it crits instead of the regular 1
Each stack increases the blaze damage multiplicatively so crit chance is really useful on purge, while crit damage is not.
@slender kernel
thanks!
i have been having nice results lately with a Stub revolver
I'm not sure if the extra stacks count against the maximum dictated by burn either. Either that or with normal right click application I don't hit max.
laz guns i can't stand using them for now since the hit-detection of this game is being shit
I can't use the revolver on the Psyker. The low stability/suppression on peril above 20% throws my aim off.
I only notice that when i reach critical levels
as for stability, i don't know what you're talking about, its the most stable gun i have seen
I tried a build where I cycled between revolved and BB with quietude w/ the revolver and I liked it but after I while I dropped it.
Oh, quietude?, i use essence harvest with pshycic communion
not like soulsblaze is any good spot rigth now
anything that has to do with peril amount is a bad choice for gun psyker
like the ranged thoughness damage reduction ironically
thats good for staffs and melee, but not for guns
was fun, see you after 2 months
Should I replace either of these perks?
If you want to try a jack of all trades psyker build try the following:
Purge staff & mk IV duelling sword with feats 122132.
For the staff the stat priority is in this order:
- Burn
- Warp resistance
- Cloud radius
- Quell speed
- Damage
For the duelling sword you want high mobility and high cleave.
Blessings don't really matter for Purge but Warp Flurry is the best you can get, Warp Nexus is the second best but none are useless.
For the duelling sword blessings and perks don't really matter. The main use for it is to kill as dodge mutants & dogs and you can do a decent job at it without any +% damage perks so roll for what you want.
Use your ult before any elites go down and purge the trash around and behind them. Repeat.
On a rager pack or a ranged pack in range you should be spamming LMB on purge to keep your team safe.
If you can't reach with Purge, don't go in, play it safe and BB.
Keep an eye on your toughness, if it goes low you should hide and pop a trash mob or two with BB.
The Purge is a protector, pick a teammate and stick with them. A good veteran will appreciate you watching their behind. An ogryn is also a solid choice as you can use him as a meat shield vs ranged enemies.
I've seen people mention that crit chance is godly on the purgatus but is the unarmoured enemy damage good or should I trade that out for something else?
what are the best curiot stats
as of rigth now Damage resistance vs Gunners is a must have
if we are speaking the main stat of the curio, people go with atleast 1 wound(s)
no damage res vs gunners sucks
i dont use that and have no problem
they do pathetic damage anyway
i swapped to stam regen after seeing that psykers have the fastest cooldown timer for stam regen to start
feels pretty good so far
you have 2-3 slots for perks in curios, you don't need to "swap"
?
just have both
im not following
damage resist vs gunners only affects the elites
i swapped from like gunner resist/hp/tough perk preference to hp/tough/stam regen
so why would i have both if my preference changed
Well then i have been fuckin lied to
if u think about it all the damage resist is vs specials and elites only
Purge applies double blaze stacks on crit. Each stack increases the dot damage multiplicatively so the more stacks you have the more damage an extra stack will apply.
For a god roll purge you want + crit chance and + flak damage as perks, warp flurry and warp nexus as blessings.
The reasoning is that unarmoured and infested targets get perma stunned when in range.
Carapace damage is so low that it wouldn't matter even if you got a +200% damage buff for it.
Purge always hits body shots so the remaning enemy types are unielding, flak and maniacs.
For maniacs, only dreg ragers are a threat and you can keep them perma stunned with LMB and even have time to quell more than you spend in between. Mutants can't be stunned with purge but you should anyways melee them to death. Bombers and flamers will either get melee or BB'd.
For unyielding you have your BB.
The only remaining is Flak, where the most dangerous one are Maulers as they are not staggered as easily. Furthermore, flak is the most common armour type in the game.
So +flak damage and then +crit chance as a global damage boost.
i stil dont even think gunner resist applies to shotgunners even. feels like my tough still gets blasted
yea shotgunners dont have resist
u just get chunked
high priority for instant deletion
I see, thanks for the response, so I suppose that Terrifying Barrage is suboptimal purely because of the fact that most standard enemies get perma stunned in range anyways and that it's simply better to have the faster charge rate of Warp Flurry?
ok
can we confirm some shit for me because i swear to god
whenever im 100% toughness lately i get staggered by absolutely anything
Funnily enough, the cloud radius includes supression so you don't even need to kill enemies at close range to get them supressed.
The obly benefig of Terrifying Barrage is that it can suppress enemies behind you but TBF if you find that useful you have a problem with spatial awareness.
Yeah I have no problem with spatial awareness, so that's kind of useless for me then
I'll probably extract my -8% Warp Flurry on my other Purgatus and put it into this one once the obesefish lets me
Thanks!
did they fix warp flurry? last i remember it actually wasnt doing anything
If that's bugged then would Focused Channelling be better?
It works. Really nice with purge.
possibly, honestly as long as you have a good base roll and warp nexus your purg should be fine
if its working then 
Just keep holding right click and never let go and it will work
ah
You can use LMB to empty the charge and even quell while holding RMB, RMB has the least priority.
has anyone ran devil claw sword
122.6 hours and it's happened!
ah good my void staff will be happy
I really don't want to give up my deflector FS... but this thing...
I got a good mk v combat axes and dropped the FS and never looked back.
But... I only play pubs.. so the MK V axe helps alot of ways that if I was in a good group I wouldn't need it
I typically use purge tho, so the FS gives good utility with deflector
I wish I got that on my zealot though
250 hrs in of only pub play on all difficulties. Still can't get on the purge or void train. Zealots flamer makes purg feel like a lil sparklers stick on her and damn
it's funny that minecraft has the astartes inquisition psyker as a skin but not darktide
I think void is very dependent on good stat, perk and blessing rolls to be good on higher difficulties. I think it is hands down the best staff on malice and below though.
Distribution isn't the best but this is the first 380 staff I've found
I haven’t got one in days 💀
When I started there was so many in shop
Did they lower the chances a staff would show in shop?
A 380? I have like 5 across all characters and have played for over 200 hours.
No matter how you cut it void just feels like a weaker versions of a good sharp shooter. On the higher difficulties
when psyker explodes due to overload it should damage everything around them enemies wise
rng my friend
I can’t even get a 370+ staff.
No a staff in general
Maybe I’m just cursed
Does stamina regen affect regen rate or delay?
I am not 100% on this but I personally didn't start seeing higher stuff over 370-380 until i stared playing her and damn only. I noticed when i started doing Mal runs for psteel my vendor shop gear started dropping back down to the 330-350s range again. Not sure how the shop works but it def has something to do with your last few successful game passes
whats a general feat build for a surge psyker
one of my friends is already a purge one so I thought to support him
321133 flows well with surge staffs
thanks!
so for gameplay
do I fully charge the surge
or just immediately click left click after charging for a bit
Half charged most of time
Half will stun pox and mutants and most big stuff
Witch is 99% of that roll
I see, and for curios, do I equip one that has +1 wound, and then the rest health?
U can stack health or toughness its a debate either way on that one
Just stick to one or the other and go all in(I like toughness) but to each there own
for ranged mobs if you have a decent staff, a instant into a full charge should kill the whole pack as well
is this still true in damnation?
There is alot of learning on wen to quick pop and not but once u know how much damge ur putting out u can do fun stuff like that
Test it out in the meat grinder
will do
should be for the most part but yeah would test in the grinder with your current staff/stats
also who said that surge cant crit rn thats def a lie lol
https://forums.fatsharkgames.com/t/bolter-with-crit-crit-dmg-crit-chance-while-aiming-what-a-god-roll/69188/5 it’s a visual bug
Hi! Dev here. I apologize for the frustrations this cause. Bolters can crit. Rest assured that’s the case. To explain a bit more. We have a bug currently in the Psykanum that the color of the damage number that pops up is incorrect some times even if the attack crited. So you crit you will give higher damage, but the color of the damage number ...
To explain a bit more. We have a bug currently in the Psykanum that the color of the damage number that pops up is incorrect some times even if the attack crited. So you crit you will give higher damage, but the color of the damage number is still white.
+25 flak is a safe bet on any wep right now
Is there any perk thats stronger to get?
crit chance is the best perk, and the only one that really matters for purgatus currenly
warp nexus is the best blessing
is the build for voidstrike and surge staff the same?
I don't think you're really limited by feat choice when picking between surge and void. void is probably the only one you want to use with absorption generally, but one of its best blessings (quell on weakspot hit) synergizes really nicely with quietitude. with surge quietitude is generally you're best bet.
Question: is it intended that the vendor doesn't sell a single staff?
I would expect that since psykers use staves, they should be a higher priority in the shop, as well as force swords, no?
besides that, and probably not wanting to pick up psykinetic's wrath with surge (because you won't kill much), your options are mostly open
ok , thanks!
we would too friend. we would too 
Ah ok, so it`s a pepega move from the devs 
does shred only stack on one target or it is flat increase as long a your hitting things
not sure
, the wording could be interpreted both ways
upgraded another purple deflector and got that with tier 3, the hunt for deflector slaughterer combo continues
easiest way to test would probably be to attack a mutie for 5-6 hits before swinging for body shots on a maniac rager or reaper. look for a noticeable increase in crits
this game refuses to give my psyker good stuff
has a shit finese stat tho so prob not worth using
Has Purg staff been buffed since release or is it still kinda blah in Heresy and Damnation?
As usual
it's good generally, but still has weaknesses (like all staff options)
I'm more into the Surge staff, because dogs, mutants, and bursters make me paranoid. At least it can do something about them.
its been a like 7.5/8.5 out of 10 for as long as i can remember
trauma could do something about bursters and dogs lol, not sure if it could stop a mutie charge 
Maybe if you hit it in the dead center of the area with a full blast?
lol
would be cool to see. it stuns literally everything else in the game
eh, haven't tried it on daemonhost
Like, I want to like the Trauma staff, but it's so expensive in Peril.
best trauma staff you've seen
I didn't know feet were a Weak Spot. >.>
they arent
That's the point I think I was trying to draw attention to.
didnt u know all the monsters have heads as feet
best I've got
why diddnt u make it orange
haven't used it at all
cant blame u
It simply exists to post at people. Making it orange would invalidate its existence as something that could potentially be decent.
to be fair it will always be decent with those stats (until the cap is increased), but yea I just post it at people 
get good rolls till purple to bait out your crafting mats, then a shit orange blessing
its a feature.... probably
the story of every curio
the roll where hadron ruins your item will always have the voiceline 'I trust you are pleased varlet'
+exp
"OMNISSIAH be praised!!"
crafting costs are way too high
800 from purple to orange
cmon bruh thats like at least 4 heresy+ missions
crafting costs arent bad
curio crafting costs are a literal sin
whoever thought a little pocket item should cost the same amount as any weapon should be fired
what you have to do is wait for the shop to have ~ideally rolled blue and then you get two rolls to get something decent
The Emperor was feeling the spirit of the season
ah yes so i should never sleep for 24 attempts a day to get something between like 55 and 160 points of good
you are in no rush though
and then those points also have to turn into the good version of those points
if the blessing crafting works as described, it's going to be pretty easy
people like feeling like they're making trackable progress towards their goals in game. if it's entirely RNG-based, you lose the feeling of meaningful progression (until one day you magically get the god-roll anyway), which I think is where @jovial frigate is coming from
JUST GOT A 1999 DMG BB WITH HEAD HUNTER :d
i dont mind rng, just the range of rng is too big imo and its all just timegated slot machines rn
it's easier to get good curios than weapons imo
Log in, look at slot machine, sigh in disappointment, log out
Captivating endgame cycle
ye because theres only 4 blessings to choose from with acecptable point thresholds for a strong rolled one
im pretty much already at the end, doesnt make the system not shit
the tangible difference between that and something with 20 less points would be indiscernible
its a pointless argument
it's probably actually 379.5 anyway, yikes
lot of factors would go into that though, if we're talking solely base mod yeah that's correct
but you don't have this
all that crit
if purg could roll that, it would be pretty insane lol
Does quell speed only affect you when the weapon is held?
still don't understand why it can't 
The only deflector sword I've seen in over 200 hours and it rolls shit warp resist
because crushers would instantly get 17 stacks and vets would no longer have a target dummy to try to penance hunt on
Am I wrong for loving soulblaze
that's more or less the dump stat, it's a very solid sword
I just hate that the < 30 skills are trash
Doesn't it decrease your peril build up when peril blocking?
not at all
actually not sure, it might
but that might not really matter unless you plan on ogryn tanking a level. just have to close with the nearest gunner pack to pull them into melee
would at least try running with it for a couple missions to test drive, might surprise you
That's precisely what I want
Surge
It's entire purpose is basically stunlocking things
The damage ranges from ok to abysmal depending on the target
But it can stunlock everything except unyielding enemies
Although it suffers into hordes, where purge will be much more useful for stunning
But purge can't stun big targets iirc
running surge with a vet or a zealot pretty much makes the whole game duo-able
I kid u tf not, this is my first mk IV in a week...
yeah i havent seen a single voidstrike in a while
Surge's damage is okay against most specials. But yeah, chaff laughs at it and it's being capped to only so many targets makes it by far the worst damage staff.
Just use it to mass stun and if you see specials, focus on them and watch as you snake some kills
When a horde is between you and a special it also has issues
I hate the 300 second warp charge penance so much
It deals -75% damage to unarmored targets btw
just run purg + the blaze 30 talent with kinetic flayer and communion
I did it 1st try, just speed forward, dont take ur time with the mission
all you gotta do is not ult for 5 mins
run flayer, barrage, and communion
ezpz
or that
If you que with bots you get half way there, just keep going the warp charge with allies in coherence is also useful.
u can ult... tf
I helped a rando get it in the forge mission at the end, we just shoved the pox walkers for 5 min
read my comment right before where i tell him to grab ascendant blaze
I don't know if it is me (that I'm too bad) or the Psyker has some kind of struggle.
I feel it quite weak for T4 and I noticed that anyone else kill things way faster and better than Psyker
I am doing something wrong or Psyker is weak?
lmb also gets you there, if they keep killing what your going after but it has a higher peril cost
the thing doesnt build up peril much at all? so i think this one is actually wonderful
plus with the force weapon perk, being at high peril is actually a boon, you can control it fairly well... this is actually a wonderful sword :V
AB is ass ngl 💀 KB is just too good
use gun and you wil kil jsut as fawst
Mostly because T4 requires roles / things we are not ready for yet
Bruh the store refuses to have a fire staff
Like we need people that understand they are stagger / cc etc
every opne fgorgets that
unless you're running a purge build, in malice and higher you will probably notice people melting shit way faster than you do. that's just how it is
that wasnt the point of my comment though 
We are not glass cannon'y' enough?
my first 80 curio was a wound one....
I did not know this, no wonder it's so useless on mobs 😮
unless you're running purge, and killing things in its range, no
Yeah, I am playing Purgatus, is that staff bad?
no, it's great. but it has weaknesses
no...?
purge build = purgus staff?
its peril build up is wonderfully low, and flamers are extremely good at wave clear
purg is growing on me a lil after a few damnation matches with it
It has less relative utility at lvl 4, compared to lower levels
?? it's the opposite
testing out a fs build the stagger on pergus is really nice
higher enemy density and HP pools, the better purgatus is
i've been absolutely nuking in t4/t5 ever since i found out shred on axe is seemingly affecting purg
This is the Purge build?
that's a great defense-oriented build, yea
I find some players on Heresy don't need the horde clear as much, and more time spent on specials
you can run KO instead of flayer for more elite offense
I've hear this build is good with a Force Sword + Deflector
Purge and surge is getting better the higher difficulty you play
horde clear often includes specials, particularly in heresy and damnation
Ive herd inner tranquiolity is bugged and reduces your quell time as well
Is there a max perk for chance? Ive only seen 4%
purg build does both of these pretty well tho
5%
finlkey got it 😄
Interesting, didn't know that
So keep rolling for crit chance up?
that was fixed, unless there has been a new bug
Didn't they fix that in 1.0.20?
j_sat says it's still bugged and felt like it to me
ive tested it, it is officially fixed
I read this.... yesterday? im currently unemployed untill new year so days run together lol
completely fair 
So how is the best way to play Purgatus Staff? Puff all around and hold it when is a big horde?
im still bad at the game. lol
@night marten did i show you shred + purg yet idk if u were there
kind of yea. for most things opening with a single lmb, to charge a rmb for the kill is a solid general approach
dont think so, bet it's fucking nuts on the damage ramp with stacks getting doubled
do you use it with fs?
The Inquisition has a job for you
supposed to be just base psyker 5% crit here. random purg staff with no crit mods on it
look its been a month and im studying for a CDL dying for the emporer seems like a solid option 🙂
how long does shred last
wee finyl got 60% gunner resists 😄
annoyingly it's difficult to tell because there is no buff indicator 
so some blessings are global?
data mine info? or list of what is?
or if its intended 
You need an excel spreadsheet, through empirical analysis and an incredibly accurate fortune teller to make sense of game mechanics at that level
Thanks mate
In higher difficulties it can definitely build up fast, although I was using the non deflector version on a dueling saber to tank melee hits. I'll see how the 35% resist on that and the block efficiency I just rolled works out.
Best blessing is the suppression on kill right?
yes
Western Psyker
It's pretty useless
no shredder, just warp nexus on the staff (plus chance perk). imagine if it had shredder too...
The issue with purge is primarily with the dot it applies, which is soulblaze. Soulblaze has non-linear scaling where it's absolute dogshit unless you apply a bunch of stacks, and in many situations shit is dying well before you reach that point.
tested it with my 3% nexus crit purg. cant remember but if shred is actually working here i should be like 40? crit
hmm, would expect more than a few crits with chance being that high
i did a couple more tests after as well but its really hard to get conclusive result off percentage based attacks, who woulda thought
i think i have one where my screen was basically yellow, lemme see if i can find it
yea I hear that. submitted a bug report about purg direct damage kills appearing to not activate AB's 10% warp charge chance. I wanted to provide evidence, but showing probability in a short video is hard lol
It does 25% more to armored targets
-75% to unarmored, which is the most common type
yes true but thats not what the staf is used for tbf
Hordes also drastically reduce the chance of you hitting the elites
I'm curious as to which perk you guys would want less on a Force Sword: 20% Damage to Unyielding or 5% Melee Crit Chance
Neither of them seem particularly fantastic
probably the crit chance
Surge is good. But it's situational. Purg is good. But it's situational. Void is good. But it's situational.
Edit: And trauma is traumatic.
unless you're leaning hard into a blessing that really needs a crit
true true you just want to have full psycher party 1 of each staf 😄
kind of feels like the shred buff takes a very long time to go away
I don't think they would stack
Nope, going for a Kinetic Deflection build so Im stacking Block Efficiency
definitely keep the unyielding damage. one of it's primary strengths is using special attack on ogryns, so that will come in handy
Damnation with 4x psyker is fun. Everything is just particle effects and incoherent screaming
Surge is great paired with a flamer, wether from a Zealot or another psy. Coz everything that survives the flame is what you NEED to stun and what you do best damage against
Blazing Spirit surge!?!?!??
Fucking finally
prolly a bug pfft
Blessings that build up stacks keep the stacks even if you switch weapons
they'll only build up when the weapon is out tho
Like for example, this axe buffs my gun
ah so the delayed dam on surge enables that
decimator on axe affects bb too
just found that out like 10 seconds ago
I wonder if you can reach any useful BB breakpoints with weapon blessings
Stacks of a blessing being global isn't too weird, so it wouldn't surprise me if that stays in.
DoT's using blessing and perk stats tho....
headtaker burn
actually this is wrong please ignore
oh damn
seems to affect staff power
Toughness or health curios?
which might mean that it's the same for the force sword version for peril
both are good
Wait really?
I figured it'd only work for things that are buff stacks with a duration
Or are you like switch canceling surge or something?
i was using a purg to test just left clicks but i'll post the clip, lemme just snip it quick
If it's the soulblaze, it'll always scale with whatever you have out
purg left click damage i was looking at
oh hmm
was just spinning through weps so i just used what i had out
weird, maybe all or nothing secretly sticks a buff to you that just stays
How long does it work for after you switch off the weapon?
forever?
yeah because its just based on stam, i didnt try anything special really
ij ust used it at max stam, swapped weps and push blocked my stam to 0 and then tried it again
damage was lower
Did you try multiple attacks? Maybe it just buffs you for your next attack
any one got a surge bessling on a void staf yet ??
I think I saw a screenshot or two
I think it only comes in t4 form, which is probably what makes it rare
Waiting for blessing rerolls be like 
headtaker works tho
does it work on surge staf to ?
what if it only checks your stamina while you have the melee weapon out?
Like if you waste all your stamina while on staff but never switch back to melee, maybe you'll still have the full stam buff
that's how the crucian roulette "bug" works
i was going to try sprinting my stam doing to avoid that but i didnt want the video to be a minute of me running like a idito
A lot of these blessings seem to only actually check conditions when the weapon is out
but the buff stays
it works on surge to 😄
hey, share the ammo!!!
I imagine it works with brain burst as well
what if you switch from max peril warp nexus staff to melee, do you keep the crit chance and does it stop checking for your peril
Im wondering if its intended because of that
warp nexus does apply to melee wep
nah it definitely still scales with stamina even with if you have a different weapon out
it constantly checks regardless
but still scales based on current peril?
btw the stamina one does boost your brain bursts
nice
maybe this is how we make brain burst useful
baasically a free warp charge then
i was thinking of the uh
I haven't been paying attention, what's the TLDR; here?
peril power one on force sword + voidstriekl with weakpoint quell
prolly pretty good combo
this one but the 5% version
what curios are people running generally? is it worth it to stack toughness or health since our base is already so low?
health and tough are both good
been running one of each. wound. ideally my health one would have cruption resist as it goes will with grim runs.
does finesse affect special attack on force sword
Some blessings work even when you switch weapons
Things that have stacks will build up stacks while you have the wep out, and the stacks will stay and have their effects till their duration ends when you switch
Things that say they scale (like All or Nothing scaling with stamina) will always scale and take affect
what about secondary blessing im running snipers and block
I just stack toughness curios
rip the crit bonus
I think toughness in general is best on all the classes
But for psyker in particular, we regain that toughness so fast and our health is so low. I'd rather have more toughness to prevent health loss than to try to tank more of it
so what is toughness regen exactly
perfect
but i've heard what it's supposed to do is that it lowers the delay from starting your coherency regen after you get hit
I disagree, because toughness can be stripped away due to either shenanigans, assholeness, not paying attention, or RNGesus
psykers have more health than toughness anyways
all the classes do, but 100 toughness doesn't even feel playable
and some enemies do more toughness than health damage
with 100 toughness, you're losing hp every single time a shotgunner shoots you
and a shotgunner is very rarely alone
i meaaannn? not bad?
making it even more pointless to try to stack toughness over health
I mean surely you're not getting hit by every single shotgunner in a shotgunner horde
you're better off stacking resistances on curios
and health
that's been my experience
I'm stacking block efficiency on my Force Sword
Is there still a working infinite block build? I remember seeing a psyker facetank daemonhost a week back

I have block efficiency on all my curios
Any Dueling Sword works
And then stack block efficiency lol
So am i, but i hear it's bugged on curios with peril block so it actually nerfs you.
Just waiting for it to be fixed
combat axe works for the exact same reason
Unfortunate, I lucked out with mine dumping charge rate the most
Heya, I was testing it out in 1 star missions and when using a force sword that has the can block ranged and melee attack blessing. With just the base amount on the sword, which is 20%, including the blessing, I was generating 7% peril when getting meleed by a basic enemy, when putting on three 10% block efficiency curios, my peril cost from blo...
lmao
I'd like to see a dev confirm this
god damnit, I just rolled the high tier block efficiency on my force sword
that post is woefully short on details and testing methodology
Although i swear i've seen someone block and gain less peril than me, so it definitely works in some way. I had a dueling sword at 0% block eff, and a video showed another guy with a dueling sword taking 20% less peril damage on block than me, so at the very least, it works in some way.
Perhaps it's only bugged in curios, or only bugged on force swords with deflector?
What do you mean. Charge rate is not that important, you have plenty of time and it's not like you would be able to stun lock the horde anyways.
let's not play the strawman argument about surging into hordes, please
surge isn't for the horde
Yes, that's why I said I lucked out. Charge rate is the least useful stat on surge.
you absolutely don't want charge rate to be your dump stat on surge
Really?
hes got a maxed warp flurry so that def balances out at least
Oh I got it wrong then I thought you were sad about it
it takes longer to do multiple min-charge stuns than it does to charge for a half second more and kill the group of gunners
Honestly i could sacrifice damage for surge staff
the key to surge is knowing when to charge up and when to spam
which requires knowing your enemies
Sacrificing quell is fine if you're using a non-force sword melee
with force sword melee you do need the staff to quell tho
Le what now?
Where do you need more charge rate? You want to do min charges to do more stuns for less peril cost
Having a high charge rate just causes you to waste more peril
yes, quell is the best stat to dump, though ideally you don't want it at 0
1 will suffice
it's not a waste if the enemies die meaning you don't have to keep spamming
even the min charge takes longer though
like I said, surge is about knowing when to charge
if you think the right answer is "never", then you're surging wrong
surge requires tactical awareness of what's going on
it's not purge or void where you're spamming as much as possible all the time
I like my quell maxed because i use force sword
although using force sword with surge isn't optimal anyways
If i was running non-force sword, i'd just dump quell
I mean sure you can charge against armour but non armoured targets??? Just whip out the melee already if you need to kill
I definitely wouldn't pair force sword with surge
no point min charging even elites when you can do a bit longer charge for more damage and still keep them stunned
exactly, so you do recognize that there are multiple enemy types and thus saying you don't need to charge is simply wrong
It works okay, but for it to be playable you kinda want this
I use deflector to get closer to ranged so I can surge them. Seems to work well
Most often you don't and when you do you have 2 crushers and a bulwark, giving you an ample of time to charge when they are doing the spazz jazz
i actually don't know how this shit scales if 80% of 100 is 66.67%
the sad truth is you perform better with the team using passive quelling on non-force melee, because you can sprint and keep up with everyone while quelling almost as fast as maxed active quelling
is there lens flares/raised weapons when you're about to surge? prolly not a good idea to full charge 
I always full charge against mutants
I know that the 500 statted purg staff is better but run n gun + 20% sprint efficiency with all my other stamina buffs feels so much better in action
Do you guys feel like Terrifying Barrage is even worth it on purg?
well you can hear from from 600 miles away so full charging them is just free dam
the left staff is superior anyways
No. Terrifying Barrage is overlapping with the staff internals.
Check out the cloud radius breakdown, it affects your supression. You will supress all enemies near your flames even if you don't kill them.
The only way to benefit from Terrifying Barrage with purge is to supress enemies behind you but if you have the need for that you are doing it wrong.
@near wyvern My thoughts exactly, plus i'm typically doing a huge horizontal spray anyways to knockback everything off of all teamates anyways
dont you know dregs spawn our of your asscheeks
Guess i'll just slum it with the other staff since it feels significantly better in actual gameplay until I get a better Warp Nexus rolled staff
Warp flurry is really sweet against trash on Purge
warp flurry doesn't work
i would go stam regen over sprint efficiency personally
I did some testing and since I run knife and do alot of heavy attack movetech it helps quite a bit. went from a base of 4.16 seconds of sprint to like 9.5 seconds
which translates to even more when you're mixing in heavy attack slides and other movetech as well
when you are doing the movetech, do you even run out of stamina
great for kiting boss/horde/elites/specials all at once and helps with searching for crafting mats as well
Depends.
You do get momentarily a bit faster speed but if you are running Kinetic Deflector you don't need to worry about stamina as long as you have peril for block.
Notice different weapons have different spring costs. For example the knife drains only 0.5 stamina per second.
It depends, if i'm just power sliding everywhere not really since you can recover enough, but I don't always just do that, I mix in heavy attack spams for like moving up staircases or like killing 4-5 enemies with heavy attacks as i'm going forward
got a 21 health curio rolled with 4 sprint ,
the funny thing about focusing on moving as fast as possible is that it really isn't generally useful
peril block makes sprint efficiency kinda meaningless imo
plus we actually take a bit more toughness damage when we sprint
on low difficulty, if you're speed running, go ham
on higher difficulty, you really want to stay with the group
Hmm, doesn't seem like any notable difference between nonstop casting ranged enemies and charging
It does. Just hold right click and never let go. Your LMB and quell will take over priority over RMB.
So hold RMB, then LMB when you want to empty your charge and keep holding RMB all the time. When your cast ends it will start to charge at a faster rate.
In terms of time
You can even quell while holding RMB so get used to hugging it.
he is correct I tested it as well
sigh, I've tested this before, but I guess I'm heading into the meat grinder once again
Recent fix
So many ninja changes
Ye but they fixed the peril bug without stating anything as an example
You'd think they would try to put everything they fix into the patch notes just to improve their reputation
Fatshark needs a win and making it sound like they're fixing things would help a lot
I tested it in meat grinder held rmb and 4 seconds each charge?
has anyone here managed to get cliffhanger penance, i tried it with bots but they kill all the mobs and with pug players they either say no or wait for a bit but get bored after 20 seconds and run off. and kill all the mobs.
it does not have to be with your ult, i did it with the trauma staff.
@long wharf
Yes and no. You don't need sprint speed at high diffs, that I can agree with but you absolutely benefit from a long and fast dodge (slide) as well as the option to do many in a row.
also the prob fixed teh cruiszoon roulet crit bug were if your gun was empty your melee woul have hig crit it seems 😦 sad face
the end of the esponage mission with the 2 bridges is a good place to try
the start of Chasm Logistratum is the easiest place to do Cliffhanger
yeah i tried that spot
we really need one of the many times I've explained this pinned already
bots killed everything then people joined and didnt want to wait
welcome to playing in pugs
Yah that one where the hord jumps up.
i assume its just not realistically doable without a dedicated friend
that or the long, thin, suspended walkway next to the bridge
It's amazing how the psyker achievement is rarer than people leveling all 4 classes to 30
still not seeing any difference in charge time with surge/warp flurry
Cliffhanger is also easy to do on the raid mission where you have to get the batteries from the train.
Just before the mission ends, there is a small bridge to the Valkyrie and there will be a big horde.
Keep your peril high (BB right or whatever) and ult when the horde gets over the bridge. Then get in to the valk.
I'm just not seeing any charge speed difference on any of my staves with warp flurry
warp flurry is such an annoying thing to test.
we need someone dedicated enough to record and count the frames
if we are counting frames is it really worth a blessing?
you aren't wrong
ill give you that
I think every staff needs to be able to get blazing spirit
we NEED an option to turn off sceen effects
nevermind i see it working
without having to weapon swap to take advantage of janky FatDev code
so embarassing
bugs are just unintended features
they certainly are
easy enough to see with voidstrike if you spam min charge for a while and then watch the charge bar
surge has too long animation
Wait does high peril coincide with more push?
but it doesn't work on voidstrike either if you do longer charges
we should have a feat for that, but no
or a feat that makes our push deal damage based on warp charges
I never spam min-charge void
unless I'm trying to stagger lock something
I'd rather take a split second more and ensure nothing is standing back up
to get any value out of you have to spam min charge first and then you get one faster charge, that's useless
a dead horde is better than a scattered horde
had my first experience with a bad ogryn
that's a shame, I usually really enjoy ogryn players
i hate them all
why?
except when i play them
except this one
ogryn too fat
back of the map half the game
Spill the tea
somehow died more than me
ogryns don't block any of our warp attacks
coulda sworn that ogryn did not shoot once
yeah but i don't like how much of the screen they take up
annoying to look at
also i sometimes play vet and zealot
hadn't had a bad vet so far
playing vet is where my inner ogryn racism truly comes out
zealots are iffy, cause they do huge amounts of damage but are 1 hp the entire match every match
playing anything else brings out my vet descrimination tho
oh I've seen bad vets
only real metric for bad is just being straight up worse than having a bot
the ones that pop their ult and then aim center mass at every target
That's true
and the ogryn was worse than having a bot because of being a kilometer away from the rest of the team
that match we had a duo psyker team with surge and void
Ngl I have a bad habit of this blame years of tactical shooter teaching me to shoot center mass
The worse vets are the ones who fire 15 lasgun shots at a crusher for 2 damage each instead of killing the swarm of gunners on our asses
or the ones who bring the bolter
Knowing what you can and can't kill effectively makes a huge difference
like building a jack of all trades typa build
voidstaff with like 30% more damage to elites typa shit
Wish the game advertised the meat grinder better to new players
or just included the lil tab sheet that says what your gun is actually good at in the tutorial
Yeah
actually think there is a thing that says stuff like "horde" and "assassin"
I really wish this game would just let me start a private lobby solo
i just wanna test shit
guessing it might be for something related to cheating
maybe it's easier to catch them in multiplayer lobbies
but scripts that catch cheating should automatically be there regardless of the lobby type
It's not like there's a report button anyways
you could take videos of it maybe?
still probably should have a solo lobby
no xp gain
let cheaters play around if it doesn't bother anyone else
Darktide got me a Christmas present
if someone was cheating to record videos
wouldn't you actually just see the cheating in the videos?
nah i mean like people in the lobby could record the cheaters
Besides, this doesn't stop someone from just getting a friend to afk to make a private lobby
385!!!!!
Technically 380, but it glitches when you consecrate
it only adds up to 379 but sick perk/blessing rolls

