#psyker-class
1 messages · Page 207 of 1
yep, force is poop anyway tbh
I’m struggling to see a scenario where you want to constantly full charge Voidstrike during hordes despite what some people say here
wouldnt you want to fully charge so it goes through more enemies?
Unless you’re in a corridor where everything lines up, you simply don’t hit enough of the horde groups. Half-charge can still go through 5+ dreg trashes and still hit their headshot breakpoints. Everything else dies on your second ball which you have ample time due to the stagger.
is there a blessing tier list
This is probably why the guy a week ago said voidstrike has shit clear on damnation - well no shit if you spend most of your time full-charging only to hit 4 dregs/hit because your team already cleared the wave, because full-charging gets regurgitated in this channel
What would you say are the best perks for the Purgatus Staff?
do you really need to be told that 8% reload speed isnt that good
The stats are wonky and some things that I think were good
were said to be shit here
so a reference would be nice
Full charge if you wanna pop bulkier enemies in one headshot, if not then just mid charge to clear hordes
really wish our veteran would've watched my back. really couldve helped here lmfao
wish the damage and warp resist were swapped
Honestly like... people are behind me and I assume they'll watch my back, but then they
don't.
literally there was nothing around him and I get killed by two trash mobs
of course his name was CaptainCOD 
vets are always too busy shooting the one you're about to brainburst, to watch your back
ngl i turned off music so i can hear the audio queue of when im going to get hit in my ass cheeks
welp, back to trauma staff I go
it'll watch my back better than my randoms can, apparently
how many swords u got
man if ever there was a definition of "mid"
ah yes thanks game just what i need
dat 380 tho
i think thats 380 #10 for me
we need a shaired stash
damn lucky you I have one (1) 380
no im not
all those deflectors waiting to be inherited by another shit sword
lol
pregatus
for the record, void secondary projectiles pierce until they hit level or armored enemies
regardless of how much you charge
charging only affects damage of the projectile and AoE
hmm, that's hording
I though it just kept going untill it hit something strong enough, but ill buy that with out testing
hmm
should I tested it, BB with slaughterer stacks does change some break points on malice at least
can one shot a mauler
https://www.reddit.com/r/DarkTide/comments/zsp6h6/power_blessings_on_psykers_increase_brainburst/ umm it scales sorta ?
Yeah I read that earlier
Reason why I’m testing it now
You can channel Bb fast enough rethought barrage to make use of slaughterer stacks
Presumably it’ll effect the soul blaze ult as well
unstable power seems best for it damn
blessings do affect soulblaze stacks
You can even burn something with your staff and switch to melee and your burn will suddenly start scaling with the perks and blessings of your melee weapon
Oh so they don’t keep the values that they were applied with? That’s unfortunate
in other words psyker is magic and we ain't gonna explain shit
we just a messsed up chaos spawn with no logic attched
Was thinking get slaughter stacks ult and benefit for the duration
There's that melee blessing that increases power on hit
I remember someone testing it with soulblaze and the soulblaze ticks started ramping up in damage when he switched to melee because the ticks were "hitting" the enemy
But if it falls after after two seconds, keep the sword out? Idk
Anything that dies to the blaze will trigger slaughter if you have your sword out 🙂
Going to load up a damnation psykanium and see what kind of shenanigans I can pull with warp battery and slaughterer
30 damage short of 2 shotting a crusher
with 6 stacks of wc and about 62.5 in power increase
which do i chooose
Dear psykers, what does charging do exactly for each staff?
both are kinda bad tbh.. probably the left one
How many levels of charge are there etc? Does charging increase stagger, etc
generally more damage
99% sure it's linear, not levels. Also it does more damage and larger aoe.
For the fire staff it's just a longer flame cast, nothing else i think.
void can hit more enemies or pierce more. trauma increased aoe
surge can paralyze more targets at once at higher charge, and also more dmg
purge is more damage higher you charge it
i don't use purge cus it fucks my fps up so i wouldn't know
well, with 4 wc and max slaughterer stacks you can one shot hounds on damnation so thats something I guess
it something i dunno if its a good something
you'd need near perfect execution to hit it in the 2 second window, so yeah not great
purge is king of passive damage ( damaging enemies behind horde). But its only good if you have a good staff
a mediocore surge is still better than an above average purge but high level purge is really nice on damnation and heresy
if you have good vet to deal with ranged purge is real nice
eh don't agree with the first part, it's nice on damnation and heresy because enemy density goes way up. the more dense the enemies, the more value you get out of purge (and its synergistic feats) and the less powerful surge becomes due to its hit limit
Surge is still incredible for damnation tho
yea
literally my point
you ultilize purge more on higher level
surge is just versatile you can use it anywhere
purge works wonders at heresy+
I tried it at malice and felt there was never enough enemies to fully use it
havent tried the rolled one on damnation but this thing sweeps on heresy
why dont u get crit chance
^^
i can reroll again for free
crit damage on purg is like 3damage more or something
385 god damn rip your cloud radius tho
this is peak purg, got the important bits and dumped the stinky damage stat
I did 25% unyielding on mine Soni can do some decent dmg to bosses while I burn the horde too
get more value out of crit chance I think
Roll off that 8g for specials
Ding lvl 30 psyker
Ot
what do you think it said before?
I dunno but it's nice
It was based off WC wasn't it
been like that a while no?
Thought it was WC
oh yeah
oh yeah, it was WC
huh
interesting
It's kinda worse now lmao
yeah
wonder if that was just a description thing or if that was reflected in gameplay
leaning into high peril shenanigans is about the opposite of what we really want to do
recent, and probably not in any patch notes
we need far more control over our peril to run high peril builds
and 33% toughness DR doesn't strike me as enough
33% is like nothing though
something like that is kinda useless
if youre spamming staff it can see some kind of utility
but high peril damage stuff to make us glass cannons im down for
it could be 25% to 75% toughness DR
It's not even overall DR it's only toughness ranged
well u dont really need melee dr tbh
Sounds nice to have malice and below
idk if any of you played inquistor martyr but some of the best psyker builds were high peril and that shit was pretty fun
that was a different kind of game
well, yeah
Poxburster DR nice to have sometimes
Would be nice if it was total toughness DR.
but the general premise is good I think , high risk high reward for psyker

it's me or that psyker from cutscene have force GS?
60% poxburster resist
That's a normal force sword
it looks like a power sword
Different skin
look at the lines coming from the handle up the blade
same as the vet's power sword
a two handed power sword for psyker when?
Not even in the files currently so maybe one day
If psyker gets a power sword I'll be happy
i also realised warp res on fs isnt that great it only affects your peril gain while activating special
But a force gs would be more interesting to me
Yes it doesn't matter at all
no effect on deflector peril?
I wonder if force sword's warp res also affects peril buildup when blocking
no i tested with a 73% warp res and 14% warp res
both got same peril gained from same attack
okay
doesnt even affect push attack
what perks shld i reroll for in purg?
4% for push attack regardless of warp res
for purge you want warp nexus
and the channeling one
so you can't be interrupted while burning the heretics
do u mean doesnt
ok thx
terrifying barrage is decent for purge as well
enemies get suppressed on close range kills
welp I got it
team pulled a demon and immediately died, swapped to me and all I could do was block while the other 2 failed to remedy the situation lol
Have you tested with peril blocking? It's on my todo list and I am curious.
@south monolith
Oops mb, but ty
While im sure everyone has ranted abhout this already. I just wanted to vent and say how shitty the penanaces for us are. all i have left (cause im a completionist) are monstronum, bang, and pick n mix. Im gonna lose it trying foe thers
I had to get a group together and explain how much damage they could do, which is 2-3 Heavy attacks on Malice to bring Ragers down to half health, then you can easily get all three grouped up for Bang.
That's the easiest way I found to do it. Monstronum, get an Ogryn with a Shield to pull a Daemonhost and you just ping it until it dies with Brainburst.
which
so, charging a void shot then swapping to a fs with slaughterer before it hits can get you stacks lol
I'd say Flak and Carapace if you want to double down on its higher damage for those guys.
flak it is
left is just better in general
this boutta be good
holy
what you role?
Stay strong sibling
this is mine so far
Kinetic flayer on the stub revolver is unreasonably pleasing
that is all
Reminder that flayer can proc on BB
It's very funny
What sort of perks would you want on purg staff?
Blazing Spirit
you cant get that lol can you ?
nope
Lol
love how toe void staf barly crits and gets balze o9n crit and ithat blaze 1 stck only do9es
1 dmg lol
Double brain burst baby, let's gooo
I would love to find me a voidstrike staff with blazing spirit. Second talent can just be whatever, but preferably something to increase crit chance would be ideal.
I really don't know if you'd stack soulblaze high enough to actually do much, though
What's the number of missions you have to complete for lifeleech 5?
Because lifeleech 4 is 150 missions
Knowing my luck however, that talent is always going to be reserved for "Terrifying Barrage" apparently, according to the game.
wel i was tinking that the soulbaze would help proc AB to get stacks but so far no luck
so ges surge is best for void double shot 😄
How good is defector? Worth taking garbage damage roll for?
yea
loses a lot of utility without it
might as well use like a chainsword if u dont have it
i mean you should just grab it to try it out i guess
Other option is, bad roll Mark V axe or, good roll Mark IV axe. Mark V only good one though right?
yes
their attacks are different
tactical axes have lower damage too
but are faster
is 1.5s Momentum Mark V workable/
of course
yeah that antax is fine
With max damage + first target rolls, +25% damage to maniacs, +10% damage to elites, 6 warp charges*, and the 5% damage boost from psykinetic's wrath, I think you're totally able to one-shot a mutant on damnation with a force sword heavy special
A lot of effort for something not very necessary, but I think that's neat
I finally got both deflector force sword and mark v brutal momentum in same shop
the timing would have to be tight and while you are fighting only but you should be able to accomplish that and more with just slaughterer stacks rolling
what does slaughterer stack up to again?
75% with tier 4
WHAT
though I guess if you get 5 kills within two seconds and then somehow smack a mutant, you probably earned it
every kill refreshes the max stacks too, they don't have individual timers
I don't have a tier 4 but a tier 4 one should be just around enough to 1 shot a poxwalker in the head on damnation too
Precognition be like 2% crit 
might need a little bump from something else, not sure. shouldn't be much though
blessing balance is so terrible
who actually did this
ikr
i feel like none of the dueling sword blessings are worth getting
like 'oh if i dodge a melee attack i get 2% higher crit chance for 2.5 seconds? niiice'
I get it, you're rushed, you're pushing out a game that had development struggles way too soon
but you could do better than this
it's like three different people made half the blessings with totally different philosophies and never once communicated
You can't see that far into the future ok
just a tiny bit of precognition is all you get
Maybe during hordes you can stack it quite high, but does it even stack tho I can't remember
nope
I love when the game just decides "you know what? fuck you" and spawns 100 shooters, 4 disablers, and a beast of nurgle in the same room
yeah it's so random. for axe it's like, would you like to do 4% more damage or cleave unlimited guys. or force sword it like doesn't even feel like the same weapon at all clearing wise anymore it does so much more damage for slaughterer
heh
Devs hoping to give us that soulblaze synergy lul
riposte and precognition both need serious buffs to be worth anything
Wow that's amazing
what does slaughterer roll on?
+power for 2s on kill
Lightning Staff VS Flamer Staff VS Void Staff and why?
No.
void>all because damage
Purge > all because my beloved said so
void damage is not that high
its high enough tbqh
fire is fun
if your teammates can't see specials through the purging you're doing, that's their problem
sucks to be them
why need to see when you can just spam your tag button
exaaaactly
but apparently a few veterans ive played with havent figured that out
hated purge staff. started using it with FS, deflection to get close spam lmb and either charge strike FS or purge
works well with quietude
I am always the first to spot a special or elite just because I spam my tag wherever I look
All 3 are good for different situations
Kinda makes me feel like a zelot. but smarter
But lightning staff is not boring?
I really wish BB targeting wasnt so dogshit
oh wtf, a curio without any garbage perks
I guess i'll reroll stamina regen
but... why?
why am i unable?
Because you didn't pick
I did
I would keep it like that honestly
it's highlighted
oh true
then I don't know 🤷♂️
Lemme reload the game
how do people in heresy still not know that the fastest way to take down an assassination is to pile into him with melee
It's foolproof up until T5, then you need ONE person on horde duty
Also one person on sniper duty, but that's details
Instead I have people in 1s/2s not listening to the chick in full final penance gear telling them to use melee and drop health when fighting the assassination target.
Leveling a fresh character is pain
fatshark how dare you
pls i just want block efficiency for peril blocking memes
maybe it'll be fixed after i do a run
Wonder if we are going to get another content drop before years end
Get out of here gunker
emprah givin me tings
Considering it's almost christmas, probably not
all from the emperor lmao
praise the omnissiah
I wasn't talking about during Christmas, maybe next week.
Still a week left in the year
wow nice.
we will get a patch post new years i think
Gotcha
Typically a team gets a week off around this time, if they aren't at half staff they likely will be in a bit.
If not, rip.
yeah, everywhere is skeleton shifting it up right now guaranteed. maybe a qol hotfix or two but i dont really see any balance or content patches happening
well maybe they have content ready for a christmas/new years update
i mean it's fatshark so they probably don't have content ready, but who knows?
you dont do upgrades on friday and you dont release content on holidays
thats a good way to have to work the entire weekend
fresh releases typically dont have christmas content ready to go
i don't think we're getting any big updates for a year
boomer jokes
best jokes
3 days in a row without an emperors gift. I think they’re gonna feed me to him soon
I've heard the spectacularly fatsharkish data point, that you only get 20 emperor gifts per week.
I for sure haven’t hit 20 this week. Maybe 10
I'm watching a psyker video of a guy playing flamer staff spaming the click, like puffing everywhere instead of holding the flame
Is that how this staf works?
not generally, but you're mobile with lmb
I’ve tried spam click but only if I need to mobility
can't move much with rmb
and it's great for an opening stagger while charging rmb for the kill on packs
I suppose it would be better if you get a good burn roll
I see
most important stat on purg, want to get 15 stacks max if possible
I'm trying to hit 30 and then find a 80% Burn
It's all circumstantial
Level 23 and still haven’t found a purg staff above 22% burn
Have felt trolled this entire psyker experience
Is it true that lightning can’t crit anymore?
saw a thread about it on reddit, and a couple people who hang around here said the same
just had a 3 purg psyker mission, was great
technically it does crit, just can't tell if there is any crit damage
not the best sword but this is all I get 😔
not bad
I don't think finesse really impacts your special damage much (if at all? haven't confirmed), much more about first target and damage
anyone not getting any staves at all in the shop?
solid deflector level
it's been confirmed that finesse doesn't affect the force sword's special attack
always 😂
Wasn’t finesse your attack speed or such?
for sure you'll feel it while using it like a normal melee weapon
your damage will be lower than it would be on weakpoints, and attack speed
That is big sad lol
yep
80% damage and First target is really good for breakpoints as it is, was hoping for some more juice when I start playing again
sad staff but better than nothing
😔
correct me if you know otherwise, but I still think your light/heavy damage would be factored into the special swing, even if the special damage wouldn't factor it in
Heavies matter
so for that single swing on a weakspot hit/crit, I think finesse matters
just 0.5 sec slower than other, not that bad imo 😂
asked a group if its okay if i try for cliffhanger penance near the end of mission and they all agree
proceed to keep shooting everyone anyway
veteran moment
It is possible, since the FS special doesn't have chart with numbers I tried to find what damage the special added and got inconsistent results. That could be why.
cliffhanger is not a big deal to do in random if the map have the spot
only got psyker and zeolot to get to level 30 and man
who thought of the mechanics of psyker
just ask ogryn shield
gotta make sure other factors aren't polluting numbers. blessings could alter it, warp charges, even silly things like different difficulties of meatgrinder 
zeolot is a lawnmover, don't ask them
you guys think this is worth upgrading?
nope
its a sub 350 trauma plz
I know lol, I have a breakpoint calc posted in Theorycrafting and am working on a part to deconstruct those extra bonuses for custom inputs.
my mistake for assuming you're new to testing things 
Its better to be sure for a possible teaching moment lol
new patch has better graphics, I'm almost sure there's a shader fix or something
for someone who appreciates breakpoints, just managed to get this to 1-shot maniac ragers
feels real good
Headshot right?
its very satisfying to parry spam a rager and they just unalive themselves
just roll ant axe V is actually the big brain answer lol
is there a way t o make a claw sword do decent armor dmg
cus i like the moveset of some a lot
It is juicy that FS can reach that kind of damage though lol. I like deflector and exorcist so I need some Psykinetic's Wrath bonus but it is doable.
this is without taking advantage of the blessing or any warp charges just the innate perk. my last felt pretty bad because both finesse and first target were low meaning special attacks and normal melee usage felt lacking
You likely won't need 25% flak for 1 shotting mauler, but the extra damage helps clap crushers
i think ur blessing is always gonna proc on a special hs right?
err nah repeating prob refers to chains
yea never got close to 1-shotting maulers, but they're far less dangerous imo, slow move and attack speed
You get multiple hits from FS charge, two small hits and then the pop
have no idea what the time limit is
hmm, I wonder if that's what is happening... getting a small damage boost from the first two hits before the big damage goes off. welp, time to test it
Can proc the multihit blessings. Exorcist can reduce the cost of using the special a few times if used on the dead.
it woudl be a 12% boost for final hit i think, which on fs special is a lot
thats a really good blessing
Idk if the first counts
hmm.. the first attack is weaker, second attack is roughly double, then the real damage hits
numbers aren't ever consistent which would make it easy
The two ticks before the pop should be the same base damage
(with two different swords, one without the Executor blessing)
gotcha
If you charge and do a heavy swing and drag it into the side of them you can get more dmg
Just get me the non crit data and I can break it down
u sure bout this
exorcist not procing for me on special
Head shot?
yes
@south monolith 1st, 2nd, final special hits between two FS. one has Executor, the other gets no bonus to weakspot hits
38 77 976 - Executor (light attack, guessing that's a rounding error)
28 56 679 - non
seeing a pattern of small damage, double small damage, big damage. I would have expected to see a tiny difference on the Executor's second number if the blessing was in effect while hitting the weakspot (and maybe the same can be said for Exorcist). doesn't appear the blessings are counting those two mini hits as real "hits"
I guess its been changed. I haven't been playing for some weeks now.
They might have redesigned the damage profile of FS special with the update that added more AoE
Scratch that, I still get two even ticks.
what curio stats are worth rolling
oh maybe I'm just reading it wrong, and the second number is a sum of the first two hits lol. if they were the same damage, that would explain the doubling I think is happening
but it still should end up a tiny bit higher than just double right? it did round up to 77 consistently with the Executor weapon. 
oh wait
just saw 38 41..
There are decimals present in all of the weapons stats, so normally is just rounding
a heavy attack changes the timing of the ticks, they're more spaced out so they don't get combined
Yup
oh I think it IS having an effect
gotta try to time these screenshots
non weakpoint
weakpoint
Oh you know what, I thought this whole discussion started from talking about mutants, misread earlier LOL
I think I might be able to get them with a bunch of charges? not sure
But maniac is a good breakpoint too
you need 1333.33333333 melee damage for mutants lol
Since they take x3
The first two hits make your final hit look worse because of the hp cap
ah that's it
Suffering from success
yea I think a few warp charges would do the trick on the mutie
takes 3
so the special can proc hit-based blessings, that's neat
Not exorcism anymore for some reason
@grave bobcat would blazing spirit proc three times, each giving 2-4 stacks, with a special attack since all three hits are crits?
makes shred even better than I thought on FS
The ticks follow all damage calc that the last tick does btw if you were curious
I am assuming that executor is at 8% for the last hit
might just be 4, not sure if the first hit counts since it specifies "repeated hits". might require the second hit to start building damage
You are slightly above 1336 damage before the x3 melee multiplier with 3 warp charges which is past the 1333.33 to oneshot, which obviously you know it oneshots, that is just how close.
You might be able to kill on the body if you BB first. Means you can precharge the BB and handle the mutie easily without a headshot
na pretty far off 
might have been able to do it with perfect rolled elite/special damage as second perk
think it's definitely doable with the right stats, *the one-shot on weakpoint that is
damn really rely on that weakpoint hit. even a crit to the body doesn't get there with a BB
Its a beast for HP and we don't get 10% passive damage from elites since its a special
most of the time im hitting bodyshots after dodging cuz hes facing the wrong way anyway
Ya planning on a headshot is iffy, which is why you have to build around a bodyshot. With a 80% damage 78% first target forcesword with maniac 25%, you still need 17% more damage to 1 tap the body after a BB.
for don't think a mutie weakspot hit is reliable at all
ragers however, those are good
and the maniac rager is the beefiest of the midsizes
Ya, maniac is what I have wanted on FS because of the enemy spread
Maniac and Elite makes you a king.
the orgryn's are too easy to manage to need prioritization
well with purge anything with flak armor also dies lol
I have my ideal FS planned for anything that likes to get close.
dont even need to heavy the scab rager, just melts to a light special
I misspoke for having flak since it starts to overkill, but elite is nice for helping with ogryns too.
bites lip seductively
Max damage and first target FS with 10% elite one taps mauler with 1 warp charge, or just by having Psykinetic's Wrath.
your finesse would matter too
I think I'm literally 7 damage off with 4 warp charges
(no wrath feat)
Ya it isn't a big worry especially with aoe damage or stray fire taking the top off of enemies. Its just my goal for sake of mind.
@night marten When I finish the custom inputs for the breakpoint calc I can release an early version if you want to play around with FS breakpoints.
nice! sounds interesting
The current sheet that's pinned doesn't allow for customs inputs, which has to deconstruct the numbers from targets in the meatgrinder. It only can used the numbers from the in-game weapon charts, I have the new melee formula made, just have to add it to each enemy.
i always shat on devils claw but this mows through damnation
@burnt python was asking about whether there was an effective way to get them dealing with armor
is it possible to get a force sword with shred?
yea
Which model of duelist sword do you guys like best?
anyone up for pick n mix private game?
does purgatus count as ranged for killing scab/dreg contracts?
I think direct damage might, not sure about soulblaze
I think ranged but haven't 100 confirmed it
but honestly I don't even think about it, since it also counts any kills done by teammates
you could only use melee and it would get done eventually
didn't realize that, nice. gotta speedrun some games to pick up a great antax at melk's
I have never seen a good weapon on that scalpe
I have 7k weekly coins in my pocket still waiting for something good to appear
Stick to the right one
But then a bug will make deflector unusable or nerfed
Hmmm
Careful with rending. There have been some funky info and reports of it reducing damage on armored targets.
I've seen this, even in bugged form when switching to a melee with rending after applying soulblaze
stick to the right
This stats that rending changes some damage to be against base armor type, which I ASSUME is unarmored, but I haven't done any testing yet
You run into a weird situation where the weapon gets bonuses to flak or carapce but ends up being less on armored. You actually can see something similar with Dreg gunners, where a FS special does more on the body than the head
god even on malice some of these pugs are dicey
a bomber, a mutant, and a dog walk into a bar...
Yeah rending can get weird
If you have enough armor pen on a rumbler, rending will reduce its damage
Where did that little decimal go?
rip imagine if this were mg12
people are saying the surge staff isnt doing bonus crit damage rn
anyone test this out?
only if you're super desperate for something that isn't garbage-tier
otherwise, not worth imo
what should i be looking for, any suggestions?
It does crit. Just not for very much
If you hover the crit bonus stat for surge, you'll see a range of 0-30%
This doesn't add to the base crit damage, it replaces it
warp nexus + terrifying barrage blessings
so you crit for somewhere around 20% more damage
instead of like other weapons that do almost double
the perks aren't terrible actually, so it has that going for it too.
like this one? its the one i usually run with
So happy I finally got my stupid "Going out with a bang" penance done yesterday. Now to just solo a monstrosity on heresy with my brain burst alone. 🙃
yea I think that's just better, no reason to buy the other
depends on enemy type
thx
could make a case for switching the perk
nah they fixed it for critting flak
It's still unlisted in the stat, but now it crits for about the same as the rest of the types
flak crits used to be 2x damage
now they suck
i'm 200ish away from picking this up, though not happy with thrust
perchance does anyone have handy the formulae relating charge rate and damage on the relevant staves
obviously at full charge whichever of two otherwise identical staves with the higher damage roll does more damage, but presumably at some thresholds a staff with slightly worse damage roll but higher charge rate will do more damage
im not even talking about that crits are not the same for each armour type
pretty sure thats additional
I think surge has a wide possible range (note: im not a surge user), purge just fires secondary attack longer, but maybe void and trauma have a relatively static formula
There's also this that was datamined from the game
Listen we had this conversation about this like yesterday. the stat replaces crit damage on surge. Damage table is wrong.
Backread from here
Crit does fuck all for surge. It used to be strong for flak but they fixed it
I'm just trying to build out a rough sense of when (for example) charging two surge staves for .5 seconds gets you more damage out of one because you got (high percentage) of (smaller number) vs (lower percentage) of (bigger number)
hmm
👀
that's weird, they should all be the same
And this wasnt a coversation
It was a dude repeating the same dull fact to me 4 times in a row lmao
For no reason 🥲
And people on Reddit are already complaining that Surge is bugged and not critting correctly
Lemme see which types do have a different crit damage
yea
And otherwise my point was that it crits extremely often not that its crits are insane lol
But he really wanted to tell me about flak armor lmao
So i just didnt reply
Honestly i think they should make it so that the crit bonus increased your crit damage rather than replacing it.
You'd think a weapon with crit bonus as a stat would do more damage critting
Isn't the Crit Bonus as stated?
It applies a % increase bonus to the base crit
But I agree on that they could give a lot better descriptions
And as I discovered yesterday
They changed one of the traits I used making it useless for how I utilise it
But didn't mention it in the patch notes?
Crit bonus only affects the bonus damage after you subtract the non crit damage from the crit
so ... i rolled a vet. i did all penances in 3 days.
just wanted to inform you.
Betrayal
U guys are too complicated. I go back to reading ogryn chat
well .. i finally can use weapons :p
Hmm, now that i look at it, this seems to be missing infested
And infested seems to be the only thing that's getting unusually high crit damage
unarmoured too
Just nod your head
Yes sparky 🙂
And ironically infested/unarmored is supposed to be its weaknesses
So a with a 100 non crit and a 200 crit before crit bonus, the crit becomes 210 damage with 10% bonus crit damage
Hey all, one question, do we know the range on the lvl 25 feat/talent Kinetic Overload?
"Kinetic Overload: At maximum Warp Charges, gaining a Warp Charge stack instead applies four stacks of Soulblaze to one nearby enemy, prioritizing elites."
I just assume they fucked up a value somewhere lol
I think it's "pretty good"
nods
I need to read what bow @ me with wile I was sleepin too
was testing how FS special is technically 3 hits, and if the first is a weak spot or crit, they all are. for things like Executor, Exorcist, and Blazing spirit, you get three for the price of one
Wooo time to log in and see if I can get a decent staff that isn't a Void
Oh?
yea
Hmm
This is how crits work normally, I don't know what mess surge has atm. Just showcasing that crit bonus damage isn't to the full base number
thanks!
had screenshots a little earlier with proof (using executor blessing)
It doesn't work with exorcist currently. I will check the bug posts.
Banana I'm legit just not reading what you're saying lol
Cause I just woke up and 2 contradictions in 1 sentence is enough for 1 morning
Is there a consensus on 25 feats as to which one is strongest or is it dependent on if you take AB?
they're all situationally useful, depends on the strategy of your build
I need to see how I can abuse this 👀
Blazing spirit would apply "fuck you" stacks to something potentially if you crit with a special
But yesterday when I was messing with my feats because of that Zealot flamer if you remember
I noticed noticed change to Kinetic SHield.
Its peril ?
Not warps anymore
I feel like that is a pretty significant change that should be listed lol
hadn't even noticed
Yeah most crutch on deflection
I brain burst a lot
it would be criminal not to with an FS like mine 
Mostly pertaining to that I HAVE to use a FS with it
just like 6 charges for specific breakpoints/peril resist?
does this just feel like its worse or what
But it is a little frustrating that the only weapon that could benefit from it being changed to peril instead of warp
its the FS
actually probably not generally
With deflector...
I thought it was always based off peril
Well Soulblaze gets very little value for me since I don't like AB and don't use a Purg. And since my best staff by a mile is a Void I don't get value out of flayer very often.
I mean I guess theyre finally adding ways that peril matters and you can make peril edging builds but I dont know if thats something I care to do
Nop it was warps up until the VFX surge changes
But like...
from the build editor site
oh it was
And deflector is the only benefactor of this chjange
Even though Deflector benefitted from it anyway
Just annoying really
even just being in a longer, high intensity engagement where you're juggling staff usage with BB, this could be nice
how does it only help deflector
and means it's more applicable to more builds since two of the last feats wipe your charges
Because deflector is the only one to utilise peril dmg reduction
what
Wow it was actually based on warp all the way up till the hotfix to change them back
Like in J_sat's recent vid where you can see it still has the seizure vfx, it still says warp charges
So they actually just changed it in the hotfix and didn't say anything
wait lemme read hotfix patch notes again
yes
So
they didnt say anything
real question is
it was a stealth change
was it always that way 
Deflector Syll incase you didn't know
and they forgot to change the language
I think it happened a while ago unless I'm smoking drugs.
Like a lot of stuff got schmutzed around on launch.
that kinetic shield change makes it better for every build other than maybe 6-2 purga
Actually I just remembered the dumb shit I've seen you say
lmfao
Nvm carry on
you do you
Nah you can see it say warp charges here
https://youtu.be/q02zVeqFMD0?t=2379
Darktide psyker gameplay true duo on damnation run showcasing how you support a lazgun user. Complete with strategy and comms so you should be able to understand why we make the decisions we do.
0:00 Run starts
38:40 Build + discussion
https://www.twitch.tv/j_sat
Discord: https://discord.gg/Bwayuwa
You must be confusing me with someone else
And you can clearly see it's the exact patch where surge staff gives you eye damage
so it was just during the hotfix they changed it
Oh well then bend me over a haystack. Guess they did.
That'd be busted if I could have both of those feats on my sword
But alas, having a poor dude's ogryn shield is still nice.
Kinda like being able to block bullets.
it's fun for revives
I could probably roll +1 stam onto the sword actually
But I don't know if that's worth
I wonder how it scales anyways
Like does it scale to 33% upon hitting 100%, or do you reach that at like 50% peril or something?
why would u take stamina on sword when u dont need stamina
If you're looking to peril block meme with it, take block efficiency instead
if it scales like other things like this then it caps at like 80
Peril block and caxe slap
SHREDDER
gun psyker
Psykinetic's Wrath gives 5% damage with 0% peril so you should at least have 10% toughness reduction even at 0% peril.
I gotta do 10 missions to afford the stupid credits or w/e but I'm considering it.
That is some thing I didn't consider at least
But too early in the morning for me to care
I mean that is if you want to trust fat shark to be consistent lol
Do you trust FS to be consistent? 🥲
idk man that gun doesn't seem worth it for 3000 credits worth of grind
yeah, but not atthat cost. the milk shop is really not great most of the time
I didn't even trust that they had a second set of cosmetics for when the timer in the cash shop was up.
wait
I really don't have much else to do anyway
I don't think i'd want to give up peril blocking for kinetic shield
Although I guess if you're really good at melee and never need to block... hmm
I can't think of a better way to spend melk credits either because...sitting on a finished build more or less.
like, keep that currency for when they'll add something worth it like reds or something. you'll get another shredder fairly quickly
noice
yeah hopefully
It staggers very quickly unlike some guns
So while you do no damage
They're helplessly stunlocked while you do 50 per hit to them for 5s
Am new to the series, what're reds exactly?
you know, i never really considered this cause i don't like soulblaze very much and now that i look at it....
why the fuck is it 3 meters?
after legendary rarity *or whatever orange is
The fuck are you gonna hit 3 meters of an elite?
Wrack and Ruin should be considered a bug 🥲
The other shotgunner
3 meters is the least of the issues
That shit is good for when the enemies play Red Rover
I thought "oh it's aoe, maybe it'd be funny to highlight a crowd with it"
it barely reaches shit
and does no damage anyways
BB getting a kill means less likely on higher difficulties, and 2 stacks means jack shit under any circumstances by themselves
vermintide had mastercrafts which were basically red rarity gun with special effects iirc. our current orange gear was named mastercraft before, but then got stealth changed to trancendent or whatever. it's fair to assume they'll add master crafts gear at some point
Any tips for "Going out With a Bang"?
Bow annoyingly, despite the Zealot from yesterday..
The infernus blessing on pistols
doesn't do it 😦

become worse at the game
was the flamer reproduced?
Blaze Force Sword, what enemy should I take more damage for ?
I don't know if I can do that more than already ):
It's a 2 person test
I have Carapace at the moment
So i haven't been able to reproduce
well I'm heading to bed in a few minutes, but if you have a flamer I can join some time "tomorrow", like 8-10 hours from now
you need a girl for that
Generally most weapons want damage against flak, cause that's half the enemies in the game anyways
Flak, roger that.
Thank you, sibling !
Lmap ik I just woke up too but Imight go back to bedd soonis hagain to

oot ready for ther world yet
rip they will fix that glitched distorted sound when you charge with voidstrike to multiple enemies
Are there any enemy breakpoints you are worried about?
To say I've slept one hour, did a 5 hours shift from 4 to 9 AM, and now here I am, playing Darktide.
That, and the fact that I have another nightshift tonight from 9 PM to 7 AM.
Sleeping for me is always on Damnation -.-
No, was just asking because I was changing perks on my sword.
Maniac and Elite covers a lot of enemies, but that is assuming you have Damage and First target % basically maxxed
gunpsyker supremacy
ah
autogun psyker
interesting choice but if it works...
Crucian Enthusiast
it works on malice im sure
wait yeah thats the headhunter
If you take all the ammo, the vet can-t deal with elites and specials, making you useful versus them again
heard they're decent after the patch
They are, if they had more ammo
Atm braced still outclasses em
trading 20 points of damage for double ammo
its kind of hilarious that the thing you dont have to aim outclasses the de facto "skill based" autogun
I find braced being hella inaccurate. Ammo chug, really. For a full auto enemy-melter, recon lasgun stands better chances
just because you hose shit with it better
This is big brain
steal all the ammo so no one can say the vet did better
and if youre running braced youre up ahead so you get first pick on ammo while the vet sits in the back malding 
@night marten Yep, I'm gonna drink a cocktail, watch the 2 episodes of chainsaw man I'm behind on and go back to bed 👍
As a vet myself, I tend to go around with kantrael. Nice for picking off enemy shooters and let psykers have their fun with big and 'eavy ones
isnt that what every vet does
Unless they are getting flung around by a mutie, in which case having a plasma really helps
you'd think everyone had caught on by now
no the vets in pubs actually just spam lasgun shots into crushers
A lot of plasma enjoyers there are, me included, and a lot of bolter fans
Why remind me 😦
They don't notice the 50 gunners shooting the team to death cause they have 75% toughness damage reduction anyways
but crusher scary
I mean that does remind me of that one match recently where I had two vets sitting 20 meters behind me and the ogryn, spamming accran into our backs as we dealth with everything 
I wish recon las didnt sound and feel so fun to use because its a trap
too many vets think more dakka more better
and then theyre just useless
those stats
gib
shame about the blessing but ya know
never allowed to have everything
unless its your second class, like how I apparently got a god roll eviscerator first try 
but still run a 324 base void
oh speaking of vet
had a damnation run with 2 ogryns and a vet
dude complained about an ogryn body blocking him and just started throwing the run
he just spammed bullets at the ogryn in protest
and they started arguing
we votekicked him like 2/3 into the run
They need to gaze into the immaterium for a while to get some perspective
I had 2 vets arguing about ammo which was pretty funny
imagine vet need ammo, just using kantreal lasgun
Why does my psyker get the best guns, like, im at the point where my psyker has such good guns staffs feel like im nerfing myself
Psyker is literally just a better veteran
as I said, you never get the things you want for the class you want
nah, pysker is jack of all trade
Got a pretty amazing headhunter autogun that would be great on my vet
Guns are my favorite staff
Mfw no item sharing
vet got built in weakspot dmg bonus, already better than psyker
veteran players also get a 20% brain debuff
also vet camo op
Why does veteran get the camo, literally the one class that doesnt need it
it is fun to see hordes go through vet
there are plenty of vets who swear by camo feat
I think it's for lazy people who push work on to others, but whatever
When i play veteran i can just go afk next to a data interrogator, as a psyker you actually have to play the game
imagine that
man i play vet a bit ... this thing is so much well tought and designed
I played vet for a few days and my ability to play the game properly is destroyed
why are they so tanky
everything clicks
the psyker is paper thin, that's why :p
and i can finally play antax without feeling out of roleplay
which is a huge perk :p
truue
they just have so much toughness for both melee and ranged, and it's so incredibly easy to regen toughness on them
With me its the other way around, when i play psyker for a while i get better at playing Vet since i stop just being braindead and shooting mindlessly
Untill i get hit once and lose like 10% of my health instead of 70% and remember i dont actually need to care
I was playing chainsword + stub revolver mostly on vet
real fun times but the brain can still be switched off lol
your ability to all switch you brain off is suprising. maybe it's the true answer of everything
it's the best talent on that row, nothing lazy about it. Combo that with 25 row fast reload and 30 row counter fire and you can stand still in damnation with a Kantrael and kill every single gunner and shooter on the map
which is what you're supposed to do as Vet
that tanking volley is very nice
my brain is rarely on in the first place, to be fair
oh
Anyone else found a distinct lack of Vets in game recently? I can't seem to get in a group with one
and boy do I feel it at Damnation
or i mean, you could take the damage reduction feat and tank some shots
or actually just dodge
sure, you could do that
tanking volley plus infinite volley on elites : perma detect for the team
Should I reroll 20% damage to attack speed or block efficiency (or something else)?
and enjoyable runs every time even when the game do not cooperate
attack speed isn't available as a perk
Veterans complain when they cant kill everything, then switch to a different class.
Psykers pog when they get a single kill
wait they can't kill everything ? oO did not get the memo
It also helps with reviving allies, doing hacking objectives, or anything else that requires standing still. Getting bonus stamina for dodging has never been really a problem and if I'm already basically invisible to ranged enemies from standing still I don't need toughness reduction when I'm already hunting them.
I stopped playing mine cause I found I just enjoyed Zealot more. But I'm thinking about going back to it because never having anyone to kill shooters is starting to get frustrating
but Vet playstyle is pretty dull
if we are being honest
you guys are getting veterans that do more than just shoot the horde you're already killing in melee?
But also this.
I mean I'm just not getting them full stop
cannot relate
maybe you're just blessed unlucky
except one that crapped themselves continuously whenever an enemy spawned in
with the massive use of purg staff and flamers and knife runners, honestly i'm never out of work at long range
definitely unlucky at Damnation. Shooters and gunners are pain at that difficulty
most games at heresy it's three veterans
otherwise 2 vets and a zealot
you probably don't want to reroll that +20% if you are playing on damnation as you need it to two-hit headshot poxwalkers
I noticed Veteran is most fun when you play in what sounds like the most boring way, most people just immediately switch to a bolter then complain when they cant use a heavy weapon like a pistol
where are you finding damnation pugs? woa
i get some here and there. the lobby bugs a lot though
sometimes I bite the bullet and go on LFG
but for example played a High Intensity Damnation game on the new map with 2 psykers, me on Ogryn and Zealot
i mean, i guess the hacking thing is helpful but that seems like such a minor thing. Revives haven't really been much of an issue with vet grenades anyways.
Plus i'd much rather tank the shots with the vet's 300 toughness and 75% damage reduction than to force the enemies to shoot the rest of the team instead. It just seems like a selfish feat
we eventually just died on the first event after 10m
because there were too many gunners and we couldn't kill them fast enough
also the Zealot yeet'd themselves
would have loved a good vet there
i love vet paint
shooters are terribly oppressive
honestly the whole reason I finally gave up on what I believe and switched to ascendant blaze
I prefer to win games but I guess we all enjoy our time differently
Playstyle differences. I don't like to have enemies shooting my frontline so I tend to pick off anything in front of me and use volley fire to highlight all the shooters and keep the ability running until they're dead. When I'm playing Vet anyway.
Am i weird for thinking gun psyker is as useful as a half decent vet? You wont one shot everything but if you take a weapon with decent stopping power you can mix that with the push special to have far more wave control with just a gun
And don't get me wrong, there is definitely a faction of vet players who wholesale take that feat and use it to get their teams killed.
Push ability*
there's definitely some stuff Psyker with a gun can do. The talent that makes non warp damage higher vs a target after a BB seems made for gun psykers
But my journey through this game has been Ogryn->Vet->Psyker and I tend to play around supporting my squad moreso than a gun fetish power fantasy. Bolters are just gravy in that equation.
is it optimal? no idea Psyker is my least played
Taking a psyker isnt optimal in the first place lol
Optimal is arguable. Surge/Purg staves are good CC.
this makes me sad. Aesthetically they are so cool
Psyker is just undertuned for some reason.
Unlike a vet, you'd also have peril block and can tank a demonhost
Staves are great, but not fun for me
but that's a pretty meme reason to pick psyker
having one psyker I'm pretty sure is optimal
i think so
it feels like the class that suffers the most from diminishing returns though
I mean there's a reason most of the duo clears i've seen are psyker + some other carry
best group to me is still 1 of each
Honestly I'd rather have double Ogryn + Zealot + Vet
getting to terrorise my team by aggroing the demonhost is a lot of fun
The zealot needs a flamer though
i think you can do 1 1 2 of any class and it be fine to good, except Psyker as the 2
which again, is sad
I feel like Psyker is far too reliant on the staves, they arent even that satisfying to use
I honestly don't see a big reason to want ogryn on the team
tbh thats like saying vets are too reliant on their guns
It isnt though?
Iunno, the end of the smelter repair mission on high difficulty with a Void staff makes my brain go brrrr when they all line up.
they need to sort the fucking Trauma staff out and make an equivalent of Beam staff in this game
4 psykers with deflection force swords walking in a conga line
you cannot think of a better team comp
psyker too reliant on team, this tool feel useless without team
armor regen buff iirc, amazing horde clear, fast carry, etc. etc.
Ogryns are amazing
is the horde clear amazing though
but bad ogryns are terrible
^^
1 zealot with flamethrower would be much more helpful
it feels really comfy to have a useful ogryn around
Ogryn is a bit too unforgiving if you ask me, it isnt hard to use but if it goes bad it goes horribly wrong
for sure. but that really does make you appreciate the good ones even more imo
The only great thing about ogryn i can think of is their guns. Being able to kill groups of far away gunners is nice
like a good Ogryn is just a massive hug and wall for the whole team and it's so nice
being a wall is kinda meme and honestly not that useful imo
I don't mean with the shield
psykers can also sorta do it and actually still move
My experience with Ogryn is that you either feel like youre the only reason the whole team survives, or youre stuck in a corner with a team that just left you for dead
I mean playing in a way where you are protecting your team and letting them do what they are supposed to do
Psyker is a better shield ogryn then the shield ogryn is
Ogryns that stand still with shield special are a waste of a slot
I find it easier to protect the team with zealot crusher than any of the ogryn weapons
the aoe stagger is broken
Shield ogryn can be amazing when they know proper positioning though... but 90% of them dont
zealot's is faster
and uninterruptable revives
and has a better arc for the swing
so? it doesn't matter if you can play with them you can do the same thing
I mean at the end of the day horde killing power isn't that useful, I prefer horde control
I play both classes and Ogryns are better at staggering and controlling crowds than Zealots are
Crusher or no
no one actually dies to a horde of poxwalkers, but the two mutants coming through the poxwalker horde becomes a problem... Ogryn's deal with that much better than a zealot could
except zealots with flamers but then they are useless without flamers
Zealots are killier and more manoeuvrable, Ogryns have the better crowd control and team support mechanics
You say no-one, but I've had some interesting veterans lately lol
but yeah i agree with that
"no one actually dies to a horde of poxwalkers" oh boy, have i seen some veterans that tell a different story
this. plenty of people die to hordes of poxwalkers
Zealot crusher can stagger crowds just as well as an ogryn and also not bodyblock bullets from their entire team.
I had to hard carry a malice 3 assassination because 3 vets went down... one of them had the border for beating all damnation missions too
it was truly a bruh moment
I swear no-one ever taught them glorious melee combat in the guard
Funny enough, Veterans are actually the only class that can die to poxwalkers unless they have a good rolled sword
Zealot crusher takes forever to kill crowds, i'd prefer a BB ogryn tbh
I mean shield ogryn cuz funny special is funny
If you think it takes too long, you aren't spamming special light enough
Every swing it still takes forever
the thing hits in an arc and doesn't stop, and animation cancels itself
also because the person in my friend group who runs ogryn can barely survive getting shot at with the shield, much less without it
It's great CC, but killing, eh
Shield ogryn is as effective as its team is, if you have a Psyker with a force staff or a zealot with a flamethrower a shield ogryn can just make some specials and waves a joke
I mean the brace is good for holding down chokepoints basically
ogryns as literal doors can be fun
otherwise I do not believe in the shield
Nah. From testing the damage, it's roughly the same as a heavy (actually more against armor), has infinite cleave, and it's also faster cause animation cancel.
I used to think the same but after trying it, i've realized it isn't worth it to heavy
Zealot special light animation cancels itself and it's stupid
actual brainless weapon
orgyns i get just bull charge everytime they see a horde and then get separated and die
https://www.youtube.com/watch?v=d_4dwF29vu0&t=243s this is me, playing a game on Damnation, with the Zealot crusher, for which there were only 2 other human players in the game, with the Hunting Grounds modifier
Description:
Got a game in with the brand new Zealot Indignatius CRUSHER weapon on Damnation difficulty and... yeah it was a weird one! Mistakes were definitely made. Great fun throughout, although not helped by the "Hunting Grounds" modifier (aka Heckin' Doggo Time). Sit back, relax and enjoy the game & commentary.
Timestamps:
0:00-1:39 - Intr...
all I do is spam special heavy 1
me see bad guys me use F
and it is easy mode
well charge after them, silly
You must have been in my game last night
does way more damage and actually kills thing than special light 1
oh i thought you meant doing special light and then heavy 2.
Nah special heavy 1 is slow and only hits one target most of the time
it's 45 minites long and I don't expect u to watch it
but i know what I';m talking about
special H does murder ST (because it hits head)
what the hell
why does it have such a large knockback?
why do none of my zealots do this?
Because it's boring to use
it's broken
and very boring
reasonable
Idk, every zealot i've seen with a crusher literally never uses the special and i have no idea why
like why even bring the weapon if they won't use it?
Also this, I did ask and never get a response
perks and blessings?


