#psyker-class
1 messages · Page 201 of 1
Sprint version hasn't worked since the quell bug was introduced
It's a dedicated anti mauler/crusher/bulwark tool, bad against hordes
weapon swap works but I tested in grinder, it stops the dmg
it still does dmg, but not the full amount
Yep, like the old sprint version u don't do the finisher
I'll try again
There's isnt any meaningful nerf the devs could make to them other than just make them bad at shooting, because that's actually all they need to be that good ;_;
just buff everyone else feats, dome
very confused. had an ogryn repeatedly keep trying to jump over the same rail, getting ko'd even during a nurgle beast. asked him if he was throwing. got mad and he said "don't be mad because the devs won't implement features". wouldn't elaborate. kicked him
That would be preferable, yes. Give everyone more tools to deal with awkward moments.
Grenade regen and the weapons need a balance
Vet could lose camo, its toughness, 50% of its stamina, have 0 grenades and still be the best.
Their true strength is tracking and just having good shooty :c
their grenades aren't inherently strong, it's more of an emergency anti-horde to me, I guess.
don't nerf vet, buff everything else
do we know how many enemies get locked up by the surge staff?
6
6 is the total, when it works
ah
Though, only the first 2 actually take serious damage.
TIL that trauma damage actually works on Monstrosities
so its constant
Yep, regardless of charge.
Charge is only dmg (again, first 2 targets take most of it)
I say most, I mean 95%
the stagger is on all 6 tho right?
Yep yep
naisu thanks scoot
It's not as good as the old anim cancel
But you can just wep swap
to anim cancel again
I'm going back to grinder now to check, I did it just now but I might've been bugged or w/e
If you need the instant burst
but when I weapon cancelled, it actually didn't deliver a full charge's dmg
and ofc, I can't bloody sprint out of it
They fixed that bit 🥲
Surge wasn't nearly good enough to deserve that nerf
it was still the weakest dps of all the staves
even with cancel
i think its more of a trust your team type weapon
Nah, I use it when I don't trust my team.
when I believe they need crutches against specials, crushers, bulwarks, dogs, w/e
if you provide the stagger value to the team
idk whats been happening. could be placebo been getting almost no emperor's gifts, leveling taking longer and loots all seems lower, and the difficulty 2 seems way harder
you gotta trust that they'll kill the mobs
I'm told the gifts have a weekly cap, but don't quote me on that I ain't got no evidence other than experience and hearsay
like if im pubbing im using the flame staff exclusively
I gotta trust that they meet the 'basic damage output' needed while I keep things stunned, ye. Decent players would've killed it before my stun even finished and then killed the next two packs, too.
been having more luck with lightning than flames, the problem is that lightning doesn't "feel" good. i have trouble gauging if im doing enough with it
I'd rather use voidstrike or purgatus, really.
What type of damage bonus works for Beasts/Plague Ogryns?
unyielding
unyielding, I think.
https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053 I use this when I need to check keywords.
it's pretty neat
He includes stuff like which parts are which keyword and stuff.
With Trauma doing full damage to Monstrosities I was just wondering if it was also benefitting from the +25% I have for infested
Though apparently some of the weapon blessings may be inaccurate, there's been reports of weapons that shouldn't have some blessings getting em, but I've seen no evidence.
I got crucian roulette on an auto gun once
thats normal
Pretty sure it's supposed to be revolver only
the guide does mention crucian showing on autogun, so I guess he learned about it, too.
Se 🙂
Ig so
I've got one
They might've updated the text
It is a pretty concise guide and I imagine given how rng blessings are, that's the best he can do.
Wait for new info, update as he goes.
I'll give it a gander
I've been trying voidstrike more lately cuz it beats being blinded by purgatus and I'm not sure how to feel about it.
On the one hand, I can occasionally compete with vets. On the other, whenever I can't, I'm kind of really slow at killing anything.
Compared to purgatus/trauma anyway
I wouldn't try to "compete" with the vets at their specialty lol
sounds about right
That's just the nature of the voidstrike, you aim into crowds.
Crowds that dont have flak, really
and if itt happens to be a bunch of gunners, you can outdo a vet who isn't running autogun or infernus recon
if it is one of those two, he might still outdo it
Most vets I meet use kantraels on higher diff so there's some validity to voidstrike for it. and there's still some cc.
I just can't handle purgatus because I have my gamma turned all the way up
70% of my screen is all white when it's up
surge is surge and I am bad with trauma. find it hard to charge and hard to aim.
Maybe it's time for gun psyker. just accept that I'm a weaker vet and do their job with em :c
use flayer
It's fun turning Hunting Grounds into normal High Intensity for my team
and if you're going to be shooting from cover anyway, essence harvest with flayer would be great defensively
actually, update, nvm. Weapon swap still gives full dmg on surge.
and since you can aim at elites for flayer's proc, aura would be good
I guess the real benefit of staves for me is still ammo economy
it's really good t o be able to let zealots and ogryns use their big murdery weapons more openly
as for flayer and harvest, I use that on every build anyway, other than surge.
actually I still use harvest with surge, that doesn't change.
would recommend 6-stack or KO for purge with AB
but flayer definitely gives you more staying power
I've tested the value of 6stack and overload
overload is a neat concept for purg but the range on it is iffy at best
and relying on that for random nearby elites is kind of a weird concept
6stack is worth if you can get all 6 on to the blaze push, but because I'm already on purgatus
4 stacks is still a sizeable amount for damnation and I'm already burning with purg staff itself
cri. It has deflector blessing but the stats are shitty :(( in shop
I prefer flayer because it's far more consistent, than explosive.
I don't use force sword except to use their push or for deflector.
think flayer is great for consistent toughness boost with harvest, but purge's aoe too often wastes the 15 sec proc on poxwalkers. I like KO's consistent added damage on nearby real threats
The abilities are neat but if I have to go into melee range to special a crusher or something, my ogryn/zealot are not doing their job.
I think the range is pretty generous
Just to note that 4 stack AB is pretty shit on high diff
How much range are you getting with overload, it seems to be like, 6-8m for me
let me track down the gif I made of it
But Overload is deceptively far
I only use force blaze for pox hordes and 4 stacks on damnation is about a little under or over half their hp
if I need something inside that horde with more hp dead, the staff itself is how I'd go about it, but I'll try out your recs
granted, I still hate using purg just by nature of maxed out gamma settings making it look like I'm staring into the sun.
this one #psyker-class message and this one #psyker-class message demonstrate KO range
I upload too much shit to this channel
might be further, never deliberately tested its limits, but feel like that's more than enough for any elite that needs to die immediately
That seems about the same as my experience and I always just point the staff at them directly if needs be
about 30 feet off
or w/e the distance actually is, I can't measure distance
get me a ruler
I've tested it before. Range is approx 30 meters
Assuming we're talking about Psykinetic's Wrath range, no?
Didn't bother to scroll up
I mean in actual physical meters
oh no, we're talking about kinetic overload and the distance is in that gif
Overload is 4 stack on warp charge right?
yea
and then burns enemies ye
*after max
I generally don't feel particularly like it's that great, but bowkill is tryin to convince me and I'm willing to try it.
Psyker is my least played after ogryn, my experiences are limited.
its good if you stack it
I've been enjoying 121122
damage ramps up like crazy
weirdly, I run kinetic shield instead of deflection. I don't usually need to block very much and mind in motion feels like it never happens because I don't manually quell on the move.
if you're killing a big horde, already have max stacks, and some elites are wading in you're going to melt all of them whether they're in line of fire or not, behind a shield, whatever. it's dying with enough mobs popping charges
Very much this. Apply ult to horde, gain constant extra charges, elites melt
kinetic shield isn't all that great, either, but like, of the other two, it's the only one I actively make any use of.
my issue was with the distance being only 8m.
Usually any elite in that range of me dies before my stacks reach a breakpoint
and not by me, usually.
because in general, flayer can only be treated as one stack, anyway, so all of our stacks are from communion and blaze
mostly.
Anyway, I'll try it out next 2 weeks or so, see how it feels, thanks.
My issue is how little control we actually have over gaining stacks. ascendant blaze is amazing at it, but I'm always competing for kills with the others.
Doesnt matetr how it dies if it has soulblaze oni t
and of course, I'm not about to bring out brainburst just to get a +1 stack when I can just burn the thing
will always try to proc the 10%
I see, in which case it's the 10% itself.
must brainburst random poxwalker at back of horde to get warp charge

hee hee hee ha!
A lot of shocked faces when they found out its 2bb its now
What do you mean?
T4 and up BB takes 2 hits to for burster
ah
nvm
I'm ashamed to admit I've done this a couple times, when I felt like keeping max stacks was important between waves
depending on your charges
everyone has their moments. my beloved has his too
but most of the time it will be 2 BBS
6 warps BB doesnr't do 1.4k
someone go check that lmao
im confident its its not though
hmm. anyone done the math on average output for battery vs overload?
Given I almost never use either, I haven't enough sense of the actual dps they provide.
Would you take a guess and assume one?
Dont think it does but burster probably takes more damage, like mutant
batt
Overload seems rather circumstantial to me and 6 stacks... what does the stack dmg actually affect?
Just cause that 6% is ALL your damage
does it include soulblaze dot?
everyhing
Interesting.
I'm not aware of any exceptions
roller coaster build, then.
6 stacks is the damage passive, quell resistance, AB damage boost.. but the passive damage could mean the difference on important breakpoints (someone else looked into those, I don't know any off the top of my head)
I would use deflection if I had a deflector sword.
I do know 6 warps is 2 shotting the bulwark
I havent used Essence Harvest since the Closed Beta, basically. How's the Warp Stack life?
those are both a big deal
mhm
so that's something
I value the 2 BB bulwark al ot
but I dont use AB
so I don't use 6 warp trait iether
lol
I really like it, some prefer the control of quelling for toughness (think this is ideal with a non-force melee since the passive is so much faster). Running an FS with purge/communion/AB essence feels good
would feel better if I also ran flayer, but I like KO for flavor, even if there's an argument to be made about its efficiency
Yeah I'm running Quietude and Flayer with a Surge Staff build, Psykinetic's wrath also replenishing toughness is amazing and really helps capitalize on its control/defensive potential
surge is probably best staff to run flayer with, limited targets focused on the threats
imo
Yeah its the only staff I run it with. The 10% proc on stunned elites is fantastic action economy
I just usee it so i nver have to think about my BB chagrs lol
there's that too lol, just nice when flayer blows up something useful too
I run wahetevr the 15% extra dmg is
to BB target
So I 1 shot bulwarks if it procs on the first BB lol
always fun
I dont much care for Psykinetic's Wrath on surge. I used to but that was earlier on when I was running Malice. I feel like the damage drops off too much on Heresy/Damnation.
And the fact that the 15% only applies on high peril irks me
I actually think it would be much better if it stacked with other staff based feats, but there arent really any that I can think of
Why surge effect was reverted? It was a messy bug effect?
Strobe effects causing headaches and seizures
I dont know if anyone else has had issues with the lawnmower macro swapping to ranged sometimes but this One Weird Trick fixed it for me.
Someday I will use more macros in video games
Shit
Pretty sure the only time I ever have was before they added a keybinding to adjust gamma lighting in ARK
tfw lazy as fuck
played warframe for a long time, had to macro some of that shit. likely to cause carpal tunnel
AKA Knife Zealot Syndrome
I was using the Tactical Axe for a while because the Emperor decided I could use one with 500+ base rating and good stats/blessings, good lord never again
it's so fun and effective, but it hurts after a while lol
Yeah Antax is where it's at. Really nice horde clear and no click spamming
you're not wrong lol, but they definitely nailed the power fantasy aspect
got question
does barrage work only when you cast it next to you?
or does it stun around the radius of the burst circle
isnt suppression bugged rn?
Almost 300 hours and I still havent come across a staff with good stats and terrifying barrage. Sorry I cant help ya.
no idea
Thanks really cool RNG store
dreggs are basically suppression immune is what i heard
this aint worth right?
good purgatus staff
ik the dmg isnt important but 2465?
run and gun makes me want to fucking scream
mmm
if you really want it
its pretty good
i say its a good purg staff at least if you dont a decent one
But you can use your left click while sprinting, which is a free +25% damage taken buff
so good
AH!!!!!
I like taking more damage idk about you
watch me buy it and tomorrow getting a perfect one lmao
ill consider thx
fukin rip
i switched to lasgun psyker for awhile
yeah that's what im doin
what are the best blessings on purge?
warp nexus
Wait a minute, why havent I noticed this before?
wow the "Charge Rate" stat on voidstrike is only .3 second difference from worst to best
Psykinetic's Wrath is both your F ability and a level 10 feat
"QA" 
Did they ever fix the Mind over Matter/Mind Over Matter penance titles?
people usually mean feat if they say psykinetic's wrath tho and F is just F
theyd have to do localisation changes for that
Mind over Matter is a different penance from Mind Over Matter, wew
prob takes time
Yeah thats not even a priority at this point imo
how is Force Sword rotation for hordes? I see it a bit clunky
light heavy push
Yeah it's not great for cleave, but the push stagger helps make up for it.
Still gonna take you a while to clear a horde though, compared to like, heavy sword or chainsword, Catashan MK1, etc.
FS should be used exclusively for single targets, ideally
Let the staff handle trash mobs
i just found another purgatus staff immediately after i bought the one from sire milk
Warp Nexus seems very good though, soul blaze applying like mad
🥲
More like re-gifted
The Emperor got you a middle finger for Christmas
That would be better than that gift
the emprah is being so generous 
i want the fire staff so fufcking bad
fire staff is okay
trauma force is my personal favorite though
You're gonna get suppression blessing and run n gun
making everything in that radius go boom is satisfying
LMAO nah i'm not gonna upgrade just yet with it
gonna wait until we understand all of crafting
Dw the fates alredy told me
found the tzneench worshipper
nah we had the same therapis
I always had the feeling tzneench was the "prank em, john!" vine at its apex
What do you guys preffer to play as melee?
Duelling vs Force
fOCE
hear me out
devils claw or heavy axe
Force*
What is heavy axe?
More than that
heavy ax on psyker is surprisingly good
you can take a horde clear staff and still absolutely dunk on armored enemies
Combat knife
the blue one hander
combat axe
long swings and windups but it does some meaty numbers
How many rerolls do we have on Melk?
3 per week I believe
Shame
I'm stuck with one of those specific contracts with my Zealot and it is a fcking pain in the ass
Part of me thinks it's bugged, since it doesn't actually gray out the option or anything
Once you hit 7.5k you still have the option to reroll
It just, does nothing lol
Yep, exactly at 7500
I've once had a week of a total of 3k coins including the extra for finishing them
I just spend the 3 rerolls on grim/subobjective/25missions and I never had a problem clearing weeklies on any of my 4 characters
I still think Scriptures and Grimoires should be always on the maps, like Vermintide 2
A dev on the forums has stated that you're supposed to have 4 rerolls a week.
So it's "bugged" because it's only giving you 3.
But you're still supposed to have a limited quantity.
wtf
so you're saying i'm stuck on this bullshit
because the devs couldn't count to 4???
I can't tell if I'm making a non-existent connection here
But does anyone else notice there shop seems to sell stuff you've been using most recently
Or it will just prefer towards X item
Has anyone encountered two female Seers having lines with each other? I've yet to see it
Hmm dang
Cause I've been messing with the recon lasgun this whole time
And my last 2 resets arte literally all lasguns
They're probably mostly lasguns just cause there's so many lasguns in the game
i get a lot of lasguns too
I'm also runn ing the chainsword :p
Earlier it was all laspistols
Cuase I was using the infernus blessing
I dunno maybe its cause I'm actively "looking" for better ersions of weapons i'm using
I am actively looking for a better surge staff and staves don't even show up
You're just getting more lasguns than other shit cause there's like 12 lasguns in the game
Guess I truly am dreaming
It's wa doingit with axes earlier :p
And I even remember complaining that my shop was actually stocked with force swords
lmao
god i wish that were me
I dunno I must be fucking imagining it
And just tune out the resets that don't apply to me
The only consistent thing i've noticed is that there's always exactly 2 curios
Haven't really paid attention to any other patterns
I still don't comprehend how I can be carrying a 380 in my inventory and the game has the gall to offer me a 298 gray in the shop
what level do you start to see headgear show up in the armory?
Tbf one of my better weapons is 311 lol
Because its mobility stat is 12 so the rest of the stats gt juiced by it
Like this
Low rating but actually good stats
Because of warp being so low
Seeing one of the dead stats on a low rating weapon be extremely low always makes me check them lol
One swing and you turn into a chaos spawn
Dump stat is the universal term
mobility dfoesn't feel like a dump stat 😢
And I finally was able to buy the 3rd variant of the recon lasgun...
Like why was it so rare for me
It is on certain things, but on a DS it turns you into zorro
mark V 15% dodge gang
People consider mobility a dump stat on other melee weps even when they're losing a dodge from it
Force sword gets infinite dodges anyways
All you lose with dumping mobility of force sword is dodge distance
I was convinced the shop would only sell you weapons that you had bad versions of, till I bought good versions of everything except the one I wanted, and was still rewarded with a 
First time seeing it after all this trime
I'm convince the shop just hates me in particular
I feel that
should i reroll the perk
hmm
So does anyone know why this is even a stat on surge staff?
Tbf its a reroll
they become free after you roll them enough times to you can just pick and choose what you want eventually anyway
Cause it's a crit focused wep?
Or you focusing on the melee part
Does it actually affect the crit chance of lightning or does it not do anything?
I mean the fact it says melee
it does
both melee and the lightning
The Surge staff crits pretty damn often
Excluding other increases
With Ascending Blaze, does the enemy have to die to the fire, or they can just die while being burned?
Oh no
the problem is the crit dmg mods for surge make it pointless
Thank the Emperor
Ngl i've ben trying that, just nuking them after setting them on fire
And this 10% chance feels like 2%
surge staff
what do this meabn
Lmao my brain instant tuned out the seeing anything remotely similar to work
They have to die to the fire, which is why it's really underwhelming.
it means that outside of flak armor, crits on surge don't basically add anything significant if at all
ahhh i see
Oh, lame
so you might crit on carapace but it's the same dmg as if you hadn't crit, just yellow
sure feels that way
lmao
FUCK
Might as well just use Kinetic Barrage instead, i dunno
Hmmm
highest added dmg seems to be 30% of initial dmg
i wonder how intentional this kind of stuff is, like they had to have play tested it right
and thats prob for a 100% crit bonus roll
Yeah so thats what I'm reading
They do useless unique animations all the time
Staff bonk is probably the most unique looking melee attack in the game
But for instance in-game on unarmored
you only run AB for the 10% warp charge gain while using specifically purge staff, otherwise always go KB
It's usually double
surge dmgs a few ticks
its somewhere in the files but I really don't feel like messing with launching the game, etc rn
lmk if you ever bother
mostly in bed atm due coof
I like the numbers 😛
And doesn't reflect what happens in-game say on unarmored for instance
Those numbers are just these
Do we have a list of BB breakpoints that isn't outdated/incorrect?
purgatus just feels like it's the most versatile and every other staff is some sort of specialisation
what do you need?
Ok now that reflects what happens in game
basically on heresy and damnation
It's pretty much the same on both difficulties
Flamer and doggo is 2, Zerk is 3, big guys 5 the rest is 1 hits
most versatile is voidstrike, purgatus is specialization for hordeclear
voidstrike doesn't feel very versatile
test it
it feels like a hallway destroyer
I already am 🥲
The reddit post a few weeks ago would tell you otherwise and even that's wrong lol
I'm just removing all the stuff that might change its dmg
lol
To isolate it better
I mean, let's be real now, do you even use BB on 4+?
yes
with barrage yes
kek
ty, I'd test if I wasn't feeling so terrible
With the exception of a few gunners/snipers
You can also try looking at the damage table in-game
Yeah this is what I was basing my side off 😛
if you're using a staff then bb is your only long range option
surge you basically want terrifying barrage and warp nexus or wte
known to not be accurate
get the context first bruh
Ik what Surge needs lol
¯_(ツ)_/¯
brain burst is also the best at building peril to abuse quietude with
by holding right click
ik you guys were talking about crit for surge
qq special on fs is faster
but idk what else you would get lmao
yeah but you need to deliberately roll low warp resistance
And I'm testing for BFG but I wanted a staff with 0 things that would change its damage other than raw stats
Make sure you remember not to gain any warp charges while testing
easiest way to test is to see dmg against armored, non crit and crit
so turn off flayer and stuff
armored's min and max are 0
Already did 😛
I see you're a purg player
if you kill an enemy with the upfront damage from the purgatus staff does that count as a soulblaze death
no it's warpfire
cring
(don't question it)
i have learned not to question anything about 40k
Base damage aiming at Carapace tho
Im glad it crit 2nd try
to make it easy for me
lol
purg is great cal and you know it
Yeah crit seems to do barely anything
I like purg when when someone else is using it
purgatus is my absolute favourite staff
yep then its not + crit mod dmg rather
it's dmg * crit mod dmg
rip
you like it when -I- use it lol
should have 0 increase in dmg against 'armored'
Yeah cause i'm special killer 🥲
yep, special
lmfao
if they turn voidstrike into a wide cutting wave rather than a sphere
i will consider it
dark souls moonlight greatsword
GOnna spam surge now just obs not gonna post every image lol
stat total and perks are not optimal but the blessings tho
will probs roll that +% crit damage into crit chance
record your surge testing then post every frame individually
reminds me of windows movie maker
from like 2000s
i have a couple near-perfect purgatus staves
got all my weeklies done so imma level my zealot a bit
Oh neat, this feat works on both specials and elites despite only saying elites
Just like vet aura
It worked on dog
doesn't "elite" usually refer to basically all specials in general
the wording is somewhat ambiguous
Does it?
Nop
There's elite damage perks on weapons i think. Could try that
in files, it uses minion.death_proc, which is basically every special/elite
the "30% reload speed for 5 seconds after killing an elite" procced on literally every single enemy in the grinder
except the trash
I wouldn't say it's the damage amp from crits that really make the surge good though imo
It just crits really often
surge staff is just a tazer
buf siker
You trying to convince me these are the same?
yes.
hmm
Any theories as to why Trauma does 3x less than advertised damage?
ye im just saying the reason surge used to nuke flak armor is because there wasn't a flak damage entry in the crit mod before they added the "vfx epilepsy"
well no specialists are things that do very specific things
bombers, trappers etc i think
surge's crit mod is lower than normal, by like 100%
I'm unsure
but elites is just everything that isn't a poxwalker
I distinctly remember killing flak armored in just two zaps
consistently
I wasn't able to play at all during the time between VFX was fucked
and only fflak armored
and I played the day it got fixed
before the epilepsy patch
epilepsy patch added an entry for flak armor
into the crit_mod stuff
buf siker
Tbf I value it for how easy it makes the crusher lol
unregistered hypercam 2
I might have a clip of me using it in grinder
unregistered buf siker
before the cahnges though
009 dreamscape
what is the purpose of voidstrike besides obliterating hallways
i struggle to find its identity
you can also spam it like a moron
Boom
quell > fastcharge r > quell
it does make a really funny sound when it impacts a surface really far away
memey spam
if you get a quell on weakpoint hit
and spam voidstrike quell > rmb
it's moronical in how long you can do it
voidstrike impacting a surface sounds like when a car accident happens outside of a building that you're in
Surge doesn't... "feel" different...
bonus points if you get the doublestrike blessing
But I'ven ot used it in ages so
it looks cool, insane horde clear
🤷
i gues voidstrike has sheer range
the only signiicant change to surge dmg 2 patches ago was
flak armor dmg
flak armor didnt have an entry
so the dmg was 2x
now theres an entry and its like
0 to 0.35 *
if you're real good at leading it you can drop bb eventually
So the base was original 2x and then + the crit bonux also?
and just get flayer
no, the crit bonus is override for base
Psyker's "Beloved" is the Star Child
look at your test
that bulwark shudv gotten 1x of dmg applied ontop of base dmg, it only got like 0.3x or smth
it explains why surge was doing insane dmg to flak originally
but otherwise it's supposed to be a damage option, but it's weird
before the epilepsy mode was added
because they forgot to make a flak damage modifier
i hope there will be a bolt staff for nuking elites at one point
Doesn't Surge always do less dmg to everything affter the original target you were aiming at?
i really want psyker to be a guaranteed threat deleter
I think what they're saying is flak didn't have a crit bonus stat at all so it just had the base 2x or whatever
eh, I've lost hope for that
yes
Cause the Bulwark received the "2nd" jump of damage
instead of the current 0.35x max it was 2x always
Oh if you're just acknowledging it was changed thats fine
but for some reason some people heavily insist it's designed as a cc/support character
I didn't know anyway lmfao
when it fucking isnt
crit dmg is calculated via Base Damage + Base Damage * Crit_mod
default crit mod is 1
I just appreciate that it crits slightly more than half the time I guess
flak armor was missing an entry so it's crit mod on surge was ALWAYS 1x
Ok ye
Yeah the devs probably didn't intend for the psyker to be a support class but it sure ended up as one
"Elite killer" lmao
Now i see what you're trying to point out but I was ignorant from the beginning lo
also surge used to have the highest dps of any weapon in game
wowowowowowow nevermind on leveling my zealot good lord the pug I landed in was a travesty, its a sign
because the minimum cancel - > release time
if done right
was like 20 to 40ms
(depending on ping)
meaning you could stack damage extremely fast
Expecting good pug teammates was your first mistake lol
veteran_3's feats all revolve around nuking elites
so much for psykinetic being the elite killer
Plan to carry, hope you don't have to: this is the way
Hey at least we buff their elite killing potential by 10% 
it's supposed to be a guaranteed, but slow way to remove peskier elites from the game
wow an amazing 10%
but right now BB is.. something
At least our class is still useful for something
maybe one day
and we managed to steal half the job of ogryn
psyker subclasses
poor ogryn
The one thing I find BB is always useful for is bulwarks
psyker_1 has homing throwing knives w true flight
yes
It doesn't really take that much to be better than BB
im gonna delete that so devs dont realize
what's the psyker_whatevers you talking about
archetype specializations
we're psyker_2
dmine?
yep
is it somewhere on reddit?
ye
im just not super impressed with any of the other G's ngl
I PREDICTED THAT SHIT DAY ONE
please i want a big badaboom psyker
gets palpatine hands on g, 10% dmg taken reduction aura and a dome thing
feats are stuck in backend so no idea what they are but prob stuff to boost G and F
considering some of the code in them
my first idea for psyker was "Boy it sure would be nice if we could use Telekine Dome"
psyker data has been getting removed from the datastream overtime
prob cuz most of it is ready
I cant wait for me to drop it and everybody walks out of it
I hope we see an unchained psyker sometime
because the visuals are all fucked up or because people are idiots
wdym ready? the psyker class that currently exists is barely "ready"
psykinetic is unchained
i hope it behaves like telekine dome behaves on tabletop and reflects ranged attacks back at the origin
btec unchained
like preacher is btec zealot
it has entries about blocking ranged and such
so prob itll have a reflect
hopefully
except psykinetic doesnt really have any traits that give you much of anything for being high peril in melee or anything like that because all the trailts are ass
force dmg
so its just 100% better than psykinetic lol
no bb
yeah as I said, the traits are ass
yep 100% better
Why is the VIIa rrecon lasgun so much stronger than the other 2 omg
what's the brain burst alternative
what are you gonna do abt pesky snipers and bombers, or reapers
zappy hands
I dont have to do anything about them, theres always a vet
I'm already thinking about Frost from warframe with that
is that the 14-15 firerate one?
please don't make me think of warframe
We had 3 psykers 1 zealot earlier llol
the vet is busy meleeing horde
bold of you to assume the vet will actually shoot enemies
yeah
still void
step 1 charge up purgatus
step 2 left click
step 3 spin around like a top
Honestly?, it only uses 1 ammo per bullet unlike the others that use 2 or more
vets always gun down whatever im trying to bb... if I dont have bb they wont gun it down shit
theyll never fix quell cancel on bolt so I can still kill and or suppress reapers until they die when the subclass comes out im sure
so more ammo efficient
i want surge LMB to be a single target bzzt
fr though I'm excited for the new careers
no thanks
wait for zappy hands
psykinetic doesnt quite cut it, not having as much fun as I do with ogryn
thats gonna have a quick bzzt
Ohh its using 2 ammo per shot I didn't notice that until now lol
they will definitely fix it
If they have a chance to make psyker weaker, they'll take it. Whether that involves fixing bugs or adding them
i like psykinetic but it feels like it lacks identity
Now it makes more sense then
its the hybrid between the other two specs
yes thanks. all staves must have a separate lmb
it doesn't deal enough damage to be called a glass cannon and its synergies are all weapon blessing interactions
brainblast is cool as heck but it feels so weak on heresy+
psyker_1 is abt doing dmg, and only dmg, suffers at evverything else
psyker_3 is abt dmg reduction and cc
Imo it's a very distinct class. It just doesn't have the identity that most people were expecting or hoping for
wich is why i go gun psyker, brain burst for elites and specials, gun for dealing with ranged enemies
I love me some palpatine hands, I wonder how it'll compare to the surge staff for shitting lightning everywhere
and psyker_2 is about people complaining in a class subchannel
so which one is going to be the SOTT stand-in
veteran JTAC
I kinda want to see a pyromancer though
with the homing boi skill
theyll never bring that back
summons a virus bomb strike every time they manage to look at a weakpoint
nah u get throwing knives instead
pyromancer used to be default
i don't want regular wizard powers on my psyker
theyre scared of making it OP again and not fixing it
we had a magic missile
I feel pyromancer could work well in DT
they tried it
wym
I mean psykinetic has the pyro skills already, they just all suck lmao
there's a lot of left over obsolete code for psyker 'magic missile' that seeks
identical vt2 pyromancer behaviour
A lot of them feel like they dont have synergy tbh
outside of a select few cases
you remember how vt2 pyromancer could oneshot basically every elite on every difficulty if BH crit
it all wouldnt be such a problem if soulblaze didnt scale so fucking badly
where one stack does all of llike 2 damage
please god all i want is for brain burst to be multi-target
just 5 enemies would make it so much better
they could have kept it with weak as piss dmg but enemies are caught in an animation?
man i miss unchained
being one hit away from exploding was a thrill
but nah
go back in time by abt 5 months and work at fat shark
I agree, there's not much direction like the other trees. Although my biggest gripe is that so many of the feats are overdesigned to the point of uselessness.
this
unchained was and still is such a joyride
psykinetic is the result of scaling down psyker to fit the game
we were originally a biomancer
w a soul mechanic
to throw seeking missile things
arent charges still called souls internally
like a normal sanctioned psyker
considering yknow
imagine having 6 brainbursts
that u can dish out
within seconds
yeah that sounds actually functional
i feel the best way to do bb is have it scale in speed and efficiency with charges aquired
gets faster and costs less with more warp charges
Sounds great actually, psyker got robbed
psyker_2 aka psykinetic is called biomancer in files
psyker_1 aka biomancer is called gunslinger in files
Now we get shitty warp charges for a tiny damage boost and a huge pain in the ass to maintain
don't question it
gunker 😮
same goes for zealot_3 and zealot_2
hope one of those is called "redemptionist"
zealots just mad they didnt get the gene seed
i'm convinced psykinetic was specifically designed to generate trailer footage and not actually to be played
zealot_2 ingame is called preacher, in files it's maniac
zealot_3 ingame (cosmetics) is called banisher, in files it's preacher
don't question it
Aren't they just placeholders? Given fatshark's record they will change their minds on a dime
psyker subclasses have been almost entirely fleshed out
I mean its possible things change but thats the current state
devs are prioritizing psyker
still pretty stinky they launched without multiple subclasses
What are the subclasses for psyker
Then why so many bugs 
psyker related code is also being gradually removed from streamed store and data
I'm joking but
And will re leveling have to take place
meaning its p much done
cuz psyker even w/o subclasses has more code than all the other classes combined
do not make me re-level I stg
no idea, hopefully not
theyre called specializations in the files
so it's prob something u switch
theyre fixing psyker by making everyone play a different subclass while they eventually fix psykinetic a few years down the line
Re leveling would not suck as bad if the items could be shared between the two
it would be nice if fatshark had a github commits page
you have archetypes then you have archetype specializations
where we could see development ongoing
Yeah
there's stuff in the files I don't feel like sharing, would be a bad idea
finally got a decent force sword. after some testing i kinda like it tbh
would you say they're positive or negative
positive, I hope
it can affect fatshark's income
Sounds negative from their phrasing
I doubled my framerate limit and good god no go back go back
so I'm not going to talk about it
How will this affect Lebron’s career?
it's not something negative
Lebron James reportedly using brainblast on damnation
you know what would kick so much ass
Kewl
We're at the point that I kinda wish my inventory had a search option
you cant be so vague and expect me to not be curious
an export to 3d printer button to make my own mini of my characters
there's also a way to mess with account IDs which I hope gets fixed
thats probably
priority 1# rn
Sort by name helps
Yeah thats what i've been dong
But still gotta scroll for a fewe seconds 🥲
I'd like to be able to alter more than my characters appearance. Lemme alter their homeworld, backstory, name, voice
which is why rn, if anyone shills some darktide+ or whatever third party stuff
do not run it
mindwiper
without making sure of wtf it does
or whatever that one chapter uses to expunge knowledge of the traitors
the code's there to be able to do it
not surprising, likely just QA tho
I saw someone with 5 lvl 30 ogryns
give it to meeeeeee
or a way to add it later should they want to
Pretty cool fellow
this
again tho why 5 character slots and 4 classes
testing the myriad of ways it doesnt affect shit right now but maybe soon™️
WHATS THE 5TH CLASS FATSHARK
don't know, there doesn't seem to be any plans for a new archetype
Psyker but more psyker
I dont want the subclasses to be separate
the system is set up to handle 'breeds' (for us thats humans and ogryn) but I doubt theyll add another
but seeing the 5 char limit made me think they might be
I dont think they will be
there are references to 5 emote slots and an implant slot (cosmetic)
What’s the plan of subclasses bfg
but they seem to be cut
i need WITNESS YOUR DOOOOOOOM
didnt they say emotes are coming
dumb question... but can purgatus staff crit? and does the burn crit?
vet_1: drill sgt (sqleader)
vet_2: sharpshooter (grunt/ranged)
vet_3: shock trooper (no descriptor,)
zel_1: pious stabber (no descriptor)
zel_2: preacher (maniac)
zel_3: banisher (no descriptor)
ogr_1: gun lugger (same)
ogr_2: skullbreaker (bonebreaker)
ogr_3 bullgryn ("melee")
psy_1: biomancer (gunslinger)
psy_2: psykinetic (biomancer)
psy_3:wyrdvane (protectorate)
breeds are just enemy types
LUL
no, it applies to players too
breed determines where it gets anims from
sure but thats where I assume the add function comes from
I have serious doubts we'll see a new archetype anytime soon
if ever
too much shit to do
there seems to be nothing indicating it
goddamn they missed the opportunity for a redemtionist zealot
also the valkyrie customization stuff was for
internal mission editor
it exists for npcs too
a lot of the weapons also have modular components
How long until we see subclasses rolled out
shame its not being utilized
might be what controls the clothes and looks of poxwalkers
no idea, most of them are barely a thing
that system likely just got scrapped, a lot of the shit people are finding is typical cut content I expect, happens to basically all games
given that they were obviously inspired by dawn of war for most of psyker's kit i'm surprised they didn't commit making brain burst actually be death dealing murder mechanism like Strip Soul
around the same time period as vt2 premclasses?
Also. As long as we can share items between subclasses and its main class, I’ll be fine with re leveling
especially games that go through big sweeping revamps
customization is used for devs internally
It’s just the items that suck
as for the modular components on weapons
its used
its cosmetic components
stuff like blade shape, hilt shape, etc, what sight you have
and such
I guess they found another use for it then
praying classes share cosmetics
it's used for making marks mostly
Time. To. AloeSnackbar and perilcide for that dumb penance and kill 3 elites.. 
doubt
doesnt seem like it
all cosmetics start with like

archetypename_career_number
Classes will probably have shared cosmetics but several will be class locked
aquila stuff should stay unlocked at least
didn't see anything for that
please
why would you expect they'd be shared anyway
all the dev comments are stuff like
"This is psyker wyrdvane cosmetic yada yada navy slacks"
"this is psyker psykinetic cosmetic yada yada navy slacks"
it will, for the subclass you bought it for
some of them would work across classes
vet's little headset
I’m pretty sure that the shop will eventually be revamped or crafting will be made better

cosmetics didnt share for vt2 careers either
crafting is p much done, on frontend at-least
there is rerolls for shops in the code, I doubt itll be canned ompletely
they're probably working on high priority bugs
can you crit with purgatus staff? and if so, does the burn crit as well?
crits add a new stack of soulblaze
past limit
Burn harder
ty!
theyre working on top prio shit like crashes, pretty sure. Thats been basically all of the last hotfixes
the code for this was around since preorder beta, made functional when surge became epilepsy
How to crit more with purg
wait so it's a good idea to roll for a critpurg?
warp nexus
Crit rate.
yes
mm maybe i will
Does burn + bleed work anymore
they're different 'ailments' so yeah
