#psyker-class
1 messages · Page 197 of 1
Sure
yeha it is, but ive read multiple accounts all over internet, that it doesnt work on malice
Yeah, the combat axe seems only ok at actually killing hordes cuz it attacks slowly
Outdated. They fixed that bug
The push attack spam is nice, especially for mobility, but it doesn't actually kill stuff as fast as I'd maybe like
hmm. i would retry. 5mn, just playing normally, with autopop and no warp consume and go
than i dont know anymore. I should have gotten this penance naturally as i play, 5 minutes with 4 charges is easy
and take a nosedive after the 5mn mark
Peril bug is fixed?
no, but surge is
Cuz I can't seem to get the peril bug while using my surge
True, it's not a catch-all weapon. You can also run a slaughter FS and push hordes back if you want a pocket CC option.
They're okay, but I prefer the force sword with deflector.
Ah, the Mk IV the Dog killer
How are the other axes? Or is the push attack on the combat axe really just unique?
No deflector, bleh.
just dont get shot
Claw on Veteran is "okay," but Chainswords and Power-Swords are just objectively better.
I like force sword even with surge because I don’t have a brutal momentum axe in a somewhat decent team I can still shove and snowplow through hordes effectively enough to not die and to revive allies
I'm not too terribly well versed on the axe differences, I personally run knife since I use a Purg staff. But I think they're unique.
FS with deflector. I walk around in hordes blocking. no issues
(this is your daily knife propaganda)
so if a weapon doesnt have any stat with the word "cleave" in it it does 0 cleave?
What's the force sword build?
has anyone confirmed that the forcestaff VFX revert is actually in the game?
no, weapons still cleave through enemies
I don’t think so, it just means that the cleave is either determined by some other stat bar or is static
I recommend watching a video on hitmass to learn more
No, weapons with Cleave in them are just more built for it most of the time
Usually if it doesn’t say cleave there will be a stat like “Crowd Control” or “Defense” covering cleave ratios and damage
If you're gonna run FS with surge, I'd recommend slaughterer with deflector. This isn't the PERFECT setup, but it does help you get in range to stun the shooter backline.
thanks yall, ill test some more intricacies in meat grinder
frankly, I don't find FS with surge as good a combination as combat axe with surge
FS build is just a FS with Deflector blessing, pref stacking some block efficiency and getting the "Kinetic Deflection" feat at level 20
Yeah, we already went into that lol
It probably isn’t, but it still works even on Damnation
duelling with surge bros where you at
I guess
Knife supremacy
"works in damnation" is more about competence and teamwork
as long as bases are covered, you can do it
Yea, Surge isn't that good with FS, however imo if you're running Purgatus, you have to use FS. If running Voidstrike you can run w/e and Trauma I recommend FS
Ehhh, for trauma wouldn't a chainsword be better?
I switch between surge and purgatus frequently, so having my melee just be force sword is convenient
HUZZAH I CAN SURGE AGAIN
I don’t know what the fuck trauma users should use. It’s short range, so you want deflector, but generates massive peril, so you want the better auto-quell. Trauma users just get fucked ig?
is the surge staff still a strobe light?
nope
Trauma just needs some peril cost adjustments and it's p good
they reverted the staff VFX for all staves
Did they revert purg to back to what it was too?
trauma needs a CC style effect to bring it in-line with what the other staves accomplish
thank god I could not even play with it because it hurt my eyes
Maybe a knife, actually. Knife has good dodge vs range, so you can blow people up, scramble over, and shamk the survivors while your peril quells
I want to see trauma place a patch of soulblaze
and make the max radius significantly larger
Yes, come to the dark side
and the starting radius a little larger
If trauma just became focused Purg that would be huge
Especially with how AB actually works
No thanks, I like not having carpal tunnel
Yes, consider the dark side at a later date then
bros
purge staff attacks need to count as soulblaze damage
what if trauma sent a vertical line of damage or something
For Ascendant Blaze?
That actually doesn’t matter! Ascendant Blaze’s description is a lie
If they're on fire and die, it still gives you the stack
that's my biggest gripe with AB right now
Lemme find that video
Any enemy that dies while on soulfire has a chance for the stack
Soulblaze does not have to land the kill
You can test it in the psykanium
AB needs to also be changed to - any enemy that dies while affected by your soulblaze has 10% chance to generate a warp charge
#psyker-class message here it is
yes it does, unless today's patch changed it, I've tested this repeatedly
It currently is like that
You have tested poorly, apparently. I tested it yesterday and it worked
Are there any dump stats on the Surge Staff?
The message is literally above yours that proves it works this way
We should really just get the video pinned
what I'm seeing is a chainsword doing damage at the same time as the dot tick
We should have a lot of things pinned
Second charge proves it
Oneshot, no additional damage dealt
Idk, is there a build for that?
I like the dueling swords, it appeaes fun when you use it, it just doesn't actually seem to actually work when I use it
I'm jumping into sedition meat grinder
just use the duelling sword for horde clear, use the surge for CCing and killing elites
I'm going to place a single stack of soublaze on a target that I can one-shot with my axe
no feats active but AB
I mean, you can see me doing it
One thing that I’m curious about is if communion and ascendant blaze can stack (giving 2 charges for the same enemy)
Which dueling sword? And how do you use it for horde clear?
When I used it last, I felt like I was bopping folks with a pool noodle
Eh it’s best to let him test himself.
I'm telling you that what you're seeing is the chainsword's multihit covering the soulblaze dot getting the kill
They're different sources, so I think they stack
Watch the video again, first one was POSSIBLY the case. Second charge proves it otherwise.
I was second guessing myself there too, which is why i did it again at the end with a cleaner kill
Chainsword does not multihit except on special
does mk v actually cleave enough to proc rampage?
i mean y ou can solo hordes with any melee, have you tested in grinder that the proc works?
i imagine it does on crits but im p sure it only hits 2 on normal lights
To be fair, grinder is not a great place for that test
density doesnt effect how many get cleaved, you can push together ingrinder and test fine
just tested in the meat grinder with a push slice and it hit three easily
ok ty
just the last one
Density affects how many get cleaved if there just aren’t enough dudes getting hit by your sword
^
yes, but you can push them together in grinder and test that...
homie tested and it works thats good for me, ty antagonist
okay, your chainsword does a mini-rev hit on heavy swing
all psyker penances complete
I'm not seeing at all warp charges on soulblazed enemies as I hack them with an axe
now I'm going to test with a chainsword
looks like my duelling sword can hit four enemies at once, more with a crit
Still grinding out the last few missions >.<
Dude, I tested it with a force sword. It works.
last clip posted shows it very clearly working
the last clip was a heavy swing that multi-hits
my guy why do you have so many wounds lmao
wounds=/=hp
It's level 1
ah
oh wait
how many lifeleech penances are there
-1 wounds
I see
which has me thinking that the damage display is what is confusing you into thinking you're getting a melee kill when the soulblaze is doing the kill
Clearly you did not test rigorously enough with your axe
Keep testing it, we have multiple instances of it working. Unless the recent patch removed it.
Force sword one-shots on sedition headshots. It is not the soulblaze lasthitting
In that case we should verify one way or the other
I'm in chat 51
does sedition have a higher chance of dropping weapons or something
You'd think if it was some coincident of it happening at the same time, it'd be much more rare than it was
i got 2 oranges playing with a new friend
Exactly
This is a good opportunity to see if it still works period
dont think so
I'll try testing it again just in case tho
jump into chat 51 and share your screen
also it's an old vid, so who knows? Maybe it got patched
@long wharf confirmed I'm getting charges with nothing but AB in feats just killing things with FS, after putting one stack on them*
Try switching to a FS for continuity testing
ok, I'll switch to force sword then
This will depend on the type of enemy. Each enemy has a hit mass value and your weapon will have a cleave value.
You will hit targets as long as current_swing_cleave is greater than 0. Each hit will reduce current_swing_cleave by their hit mass.
So you can maybe cleave 4 poxwalkers but if there is a scab bruiser and you miss the head on it, you might cleave only 2 targets.
im aware
I was talking about using it as horde clear with is why I was testing with pox walkers
Should we compile what we have and pin them in a separate thread?
Like, make a Q&A thread
I'm gonna try with an axe and see if i can record it
you just got a charge @long wharf
The irony of the dueling sword having better crowd cleave then a warp infused broad sword is palpable
is the stats worth the swap? i started using this weapon after a suggestion here to just block-push-hit repeat lol
I did, but that's the first time, which just confirms what I've been saying, that it's a timing issue and damage display issue
hmm... warp battery or kinetic overload for a purgatus build?
I mean I know kinetic flayer is also a thing, but in the grand scheme of things it doesn't look very useful, but I could be wrong
i'll screenshare myself, one mo
setup thus far is 1 1 1 3 1 2
I just did it twice in a row I even waited for the number to tick before I hit
1 time confirms? Keep it up man, 100 per centage testing
I just hit 4 charges in ~60 seconds one-shotting things in meatgrinder malice with only 1 stack of soulblaze applied
you don't understand, I'm repeatedly killing three guys over and over
Flayer is the best option right now. More passive bb for warp charges
jump into chat 51 and screenshare
is this is a difference in methodology issue, I'd be happy to figure that out
I'm simply not seeing the results you guys are
We're proving to pfhoenix that AB works by killing something with soulblaze on
... Even though we have evidence
WE MUST STORM CHAT 51 AND PURGE THE XENOS SCUM HIDING THERE
Well, better to get better footage to remove all doubt
just kind of wish that brain burst was... not complete garbage? because that's like our defining feature, right? infinite grenades and popping heads?
I'm trying to get a better recording so we have something good to pin
Fair, once we get absolute footage we can ask a mod to pin that
Make sure you fresh restart your grdinder
We should also include the patch number and date recorded just in case it changes
consider, pfhoenix, that RNG is not reliable
Smash or Pass?
RNG manipulate the frame perfect AB abuse
@long wharf maybe soulblaze is ticking right on kill or something??
heres two more, skip to last one obv, shadowplay can only do 15 sec minimum
some weird behavior 
maybe it helps
Its not even the bb that's useful, more that it's a consistent source of regular warp charges you can build passively along with coherence warp charge feat, letting you fire off swarm melting fire ults without needing to touch bb, along with soulblaze also giving you warp charge, you will always have max stacks during a fight
Here's proof AB gets warp charges on any kill as long as there's soulblaze
Do simple m1's with the Force Sword trigger Warp Absorption's 10% toughness heal for "killing with a Warp attack"?
@long wharf
You can run it through media player and trim it if you need to
This should be unambiguous. Showed my loadout and everything. Even shows my axe will always one shot.
How do we get this pinned?
that might be it
Json, your video shows you hitting precisely in time with the soulblaze dot
time your hits to be between soulblaze dot ticks
real tough to say due to how quickly soulblaze ticks
Is that new with the patch?
Maybe get a low burn Purg staff?
fuck
^ what's the burn value you're working with on the purge staff @long wharf
ah ok
same
Mine is 49%
It shouldn't affect the tick rate anyways. Just the application rate
If something dies, 32 damage shouldn't matter after the fact. So unless it's dying twice I don't see how that's an issue. Though this is worth going into
@long wharf idk, think I just got one between ticks
i'll try to time it, watch close
I waited
You should also add there some important break points, like:
-
groaner heads, 200 unarmoured
-
poxwalker heads, 300 infested
-
scab bruiser heads, 400 unarmoured
-
dreg bruiser heads, 450 flak
-
scab shooter heads, 300 flak
-
scab stalker heads, 360 flak
-
dreg stalker heads, 400 unarmoured
Force Sword with good enough roll and +25 infested can for example reach 2 tap light range on pox walker and groaner heads as well as 1 tap heavy them.
My combat knife meets all except 450 flak weakpoint on a heavy, with a better roll it may be achievable with the current stat limits.
Dude i must have god timing if i'm somehow hitting the same time as a soulblaze tick twice in a row
Not the best but it has been working for me
the thing is, in the field, i don't think the distinction of "it's all kills vs just soulblaze kills" actually matters? it's not like your team is going to be deliberately timing their attacks to not be in sync with your very frequent Soulblaze ticks
True, very true. I'm saving these messages for when we get everything ready
do we exist to kill dogs?
I would love to just find another purge staff in general
Is this all new with the hotfix? Bringing purgatus and ascendant blaze into the field I 100% did not get a charge every time a burning enemy died
With their current pathing yes. And surge is the ultimate counter for them.
I believe they made this whole event just so that Psykers would feel more needed by the general population.
I think this might be the case. I pretty much just pop hounds and clear hordes now
If you want to pin something just pin the breakpoint calculator
Its 10% remember
We should also include a description of what breakpoints are to new people
Rng was kind to that clip
meanwhile I was in a team with 3 zealots I did not feel welcome
Here's more proof AB gets warp charges on any kill as long as there's soulblaze
I didn't get a charge 10% of the time, if I tapped a horde with soulblaze and veterans just cgopped everything with their swords I usually didn't get any charges
Once we get the soulblaze tick conversation out of the way we can say it's one way or the other
It's close, but the dps number didn't show up for soulblaze
Its if either you kill it or your soulblaze does
what are the advantages of push attack of the force sword?
It exists
It’s a very strong push. Like, ogryn-tier
but no damage?
stagger
@night marten @long wharf @bleak tulip
If anyone has a FS with soulblaze on crit and a lot of nerves, test if it can proc AB warp charge on 1 shot?
If that is the case then surely AB will proc even if blaze is not actually the killing blow.
The downs side of this is that if it doesn't work it does not tell us anything.
Little to none, haven’t tested the specifics
Its sends poxbusters 3 miles away
And staggers everything
thanks for the answers!
dont have a fs with soulblaze
@long wharf Uless it actually works if you rmber yesterday what was happening to me
you have to have a proper identifiable fail condition for testing
Can push everything other than a bulwark and bosses
but only one thing
Could just be something like 30 crit one-shots in a row without proccing warp charge
When you get jumped on by a rager you can't pre-load your special without getting your guts drawn out.
-> push attack to stop their onslaught and give you some space, then special attack to deal with them
can you get two sparks when you bb a soulblazed target
Ah, okay. In that case this all isn't terribly exciting. In practice it's not a super great way of farming charges.
you can just get BB on BB with kinetic flayer
@long wharf pretty sure I'm still getting it between ticks
might just be a limitation of the game's ability to be that precise with damage ticks though
It didn’t feel like 10% when I was watching, but also the human brain is notoriously fucking trash at dealing with randomness
just check if the damage tick displays the moment something dies from soulblaze or if its a little early
@long wharf definitely still getting it between ticks, and the damage is displayed separately
Yeah kinetic flayer can proc on BB but it's hard to notice during regular game play as the visual is exactly same as a single BB.
In meat grinder if the enemy has enough HP (like a reaper) you can notice 2k damage instead of 1k.
I know it can proc on bb, that's not what I was asking though
Is it fixed?
first charge, 4 kills
second charge, 2 kills
The only way to get 2 warp charges at the same time is psychic communion 4% proc on BB kill
yes
Yes, I rested it today. It was a stealth fix.
3rd charge, 6 kills
God I love auto assume
definitely feels like a solid 10% chance
Could you get 3 charges with psychic communion proccing on a brainbursted enemy with soulblaze?
If it is the case that soulblaze doesn't need to do the killing blow, yes. But that's a 0.4% chance of happening on BB kill.
What was the quelling issue?
@long wharf I get tons of charges blasting a horde with purgatus
Hitting 100% peril a second time in quick succession prevented manual quelling for a couple of seconds
100%
Building up to 100% peril twice in succession would lock you out of quelling
Huh... that's such a specific bug, but I'm glad it's fixed
It’s so specific it makes me think that it was intentional but maybe poorly communicated internally
But there’s been weirder bugs before
So room for doubt
I believe they attempted to fix some of the exploits regarding 'machine gun' staves
Ah, that would explain it
I have a feeling it was intentional, I reckon they read something like, *BB to 100% quell to 95% and then BB again *and were like: FUCKIN OP PSYKERS
better solution: give the Psyker a machine gun staff
About to hop on.
@long wharf thinkI agree about the staff's direct damage, just isn't happening enough for me to think the outliers aren't just ticks getting the final blow
It would be but happens quite a bit when chaining BB
the approach should just be spreading direct damage over as many enemies as possible to help stagger and upping the chancing the dots get the kill
waving cursor around
We do have tho the range is limited: purgatus
It sucked so bad with force sword
thats a flamethrower
hee hee hee ha!
Yeah, I don't really care much as to exactly how it's killing, I'm just waving my stick around
You just get bogged down in pointless detail
macro = Heresy
What's the difference between a minigun and the flamethrower on the receiving end?
You get blasted by a shit ton and can't do a thing no matter which one is raining down on you
@long wharf don't think it takes more than 10 guys to get a kill from melee attack while they're fire, think melee damage is treated differently for AB
mfer you can hear me pressing keys, thats all me 
@clear heath tested between a ~30% and 70% damage purg staff, total damage output for a secondary charge isn't super noticeable
I'm very upset not being able to use a dot for our names.
damage increases direct damage tick rate which can up crit chance (and thus 2x soulblaze application), but it rarely matters
Average carpal tunnel gamer
you think I have the volume up on discord videos? lol
but props to you if its actually you
If you take a look at the damage range the (direct damage) ticks do like 13 to 17 damage. Compared to blaze ticks raining in with 100+ per a tick it really doesn't do a lot of difference if you do 4 damage more with a direct hit tick.
Dr... Minus... Wily?
So doctor without a willie?
Be right there
I'm precisely hitting between ticks, reliably getting charges
ST3
Any advice please? I'm just a preacher main but want to get into my pysker more
what perk should i replace, and with what? And what are good blessings for Purgatus force staff that I should be looking for to put on this once the rebless function for crafting comes, please?
dear good thoes blessings....
Anyone up for Malleus Monstronum? Can take turns getting it.
replace crit damage
he asked about what blessing to replace when it comes out
run and gun
And perks
i would replace run and gun and carapace armour with another type such as infested or unarmoured
I would say also replace run n gun
ok what should i repalce it with?
focused channelling and warp nexus are both good
Seconding antagonist on both counts
Warp flurry
unarmored? flak?
purgatus staff how use ? spam light click or charge up ?
Half charge works well enough
left is good for stagger and control right charge vs horde or monsters
ok so.. Focused Channeling / Warp Flurry, ill keep a look out for those in shop to take off them and put on this when the crafting function comes, thank you
left click for quick cc, right click for damage
Light click to stagger and apply dots. Charge as much as necessary to wipe elites and hordes
For perks the +% damage is not important.
It will only buff the direct damage of the staff which is shit.
Get + crit chance for perk since crit hits apply 2 stacks instead of 1 and soilblaze has exponential damage scaling.
Iirc on purgatus only primary suppresses right?
only effective stagger on 4+ yes
Killswith secondary supress as well
charge attack with the suppress on kill
yeah crit chance is why I prefer warp nexus over warp flurry
is very very good though
right most will be off burn, right?
vs horde
This is not correct. Perks affect the damage of soulblaze stacks
should i keep the crit dmg one then, and then reroll carapace into crit chance 5%?
confused
Warp nexus is better peril to damage efficiency. Warp flurry can get stacks higher and allows for better mob control.
Both are good.
@long wharf @clear heath precisely timing melee hits between soulblaze ticks to get 2 charges https://gfycat.com/enchantinglonefairyfly
can i get a source, or have you tested it yourself? been trying to confirm
is blazing spirit a thing for purgutus? or even possible
it needs to be, but no
Have tested it myself. Go into the psykanium with a weapon that has a non-carapace damage boosting perk, build up some stacks on a relevant enemy, and switch between your weapons. You’ll notice your soulblaze damage fluctuating instead of just decreasing
@long wharf there's communion too for team-wide kills to get charges
Thats so sweaty I love it
To add on: it doesn’t matter how the soulblaze stacks were applied, just what perks are on the weapon you are currently holding
Another psyker noob question sorry, what would my general Feat be for purgutus / force sword w/ deflector?
What about the perks is specific?
Kinetic deflection and ascendant blaze
The rest is flavours
I only just got out of game to read context too
Are we still proving the AB thing?
I dunno I'm just getting around to reading it
it's been proven
Oh whew, glad nothing changed
enemy death while soulblazed will proc your AB
So as long as they're burning you CAN earn warp charges regardless of how they die?
yes
Yeah a brain burst on a burning enemy can even give 2 charges
I was seeing two warp charges gained on BB usage
Hmm interesting
Actually, if you want, I can hop on and prove it
Yesterday we couldn't get it to proc at all 🥲
While I was learning about the Purge staff etc
I wasn't getting it to proc for 10 minutes, either
try 121122
tons of fun for me
and then I was seeing it happen
nah mate, i believe you, ty!
so could have been a case of me being incredibly unlucky with AB
random is random, after all
So the optimal strategy with a warp Battery is to ult with low stacks just to apply Soulblaze, then just kill all you can?
Does this also apply to enemies that are killed by someone else but while they are under soulblaze?
Yeah I usually go out of my way to kil 100 of X for these % based things
lol the damage is going up based on current weapon's perks/blessings 
This is actually the best practice too
additionally, the human brain is really bad at gauging/estimating % likelihoods, especially when something is actually random instead of having weighted probabilities
Quantitative testing in any % division should generally be done per cent
@long wharf yea you're getting headtaker buff on soulblaze stacks
@long wharf try on reaper
more hp, more damage
What I know is that AB also procs off any soulblaze effect, even if it is applied by another psyker
now that's hilarious
Purgatus best support
Imma try it too cause yesterday I was doing something similar and couldn't get it to work at all lmao
@clear heath think it's entirely independent
so does critting with purgatus add 2 stacks? still a bit confused
fresh crafting cost info courtesy of DIG
yes
we believe so
crit chance is the best perk and blessing (warp nexus) you can get for purg
ok ill put crit chance on it then! thanks guys
and ill try to gather some warp nexuses for crafting to put it on it
4 purgatus psykers running psykinetic aura and 6-2
Would be interesting to try stack 3 purgstus Psykers with 1 surge, all running psychic communion, kinetic overload and ascendant blaze.
The warp charge potential is insane which would get kinetic overloads to constantly proc
warp nexus + focused channeling, yes?
think everyone's soulblaze is independent
oh those are actually pretty reasonable
yeah
provided we get a solution to the green dust problem
what trinket options should a psyker consider?
also makes me think that perk rerolls will get switched over to increasing cost
@long wharf lol watch this damage jump
all toughness imo
ToEP
still using too much plasteel
@long wharf it's the perk
I have 2 health 1 wound
wound is comfort, health I dont agree with tbh
"ToEP"?
I use 2 health and one wound
https://www.wowhead.com/classic/item=18820/talisman-of-ephemeral-power really good for casters
isn't stamina considered at all? I feel like HP or toughness is a bad efficiency for psykers
Psykers got more health than toughness and vs shooters often just rely more on venting to regen toughness anywahs
idk the point of stamina tbh
we have peril blocking. stamina is already low-value as is
Psyker stamina regen is fast and peril block
Gross
I'm more worried about burst damage than chip damage
ah i used kinetic shield
health is better
I have HP and Toughness curios and switch between full toughness and adding HP ones
so it's totally confirmed that if you kill an enemy that you have soulblaze on, AB is proccing
what isn't confirmed is if other players kill an enemy you've soulblazed
looking over blessings to see whether any could be really busted with this issue
also, your soulblaze dots have the perks/blessings/effects of the weapon you have active
it is also confirmed as Psyker you are commited loads of war crimes no matter the staff you are using
sounds like you folks just need to get in a match and test it out
You're gross 😠
My ass had bigger plans for me when I was about to test it 😛
decimator?
Tbf with what I just said, valid lmfao
just flat extra 20% damage
should be easy, puff a horde once and let your team clear it
one puff wouldnt kill a trash mob
but keeps it burning for long enough
Or get one warp stack and cast your ult
this would be really good after torching a horde
doesnt trigger unless you actually kill em with the sword out
as for curios: i use one health, one wound, one toughness
the bit of added toughness means i rarely actually take health damage when a few bullets ping me, the extra health means that i can sometimes scrap by to the next medicae without getting downed in a bad situation and makes grims less of a pain in the ass, and the wound means i never see the desaturation effect from only having one wound left
and chances are you aint killing shit with the dot frequently enough to make use of it
I've just done a little looking, burn on purgatus doesn't really seem to do a hell of a lot, does it
takes forever to build enough stacks to do anything
Burn does most of the heavy lifting on Purg
Like, the difference between 60 and 80% is...not a lot
it's a little slower than most weapons against one dude. the advantage is that you can apply it to a theoretically infinite number of dudes
the Burn stat is purgatus's primary damage source
Difference between 13 and 15 stacks
actually getting decent soulblaze damage with the thunderous blessing
*on carapace
what
look at this shit
i need to see this
Wait what
So running carapace and crit is the way to go?
na
just a demonstration that the active weapon's blessings and perks affect soulblaze ticks
If you need evidence for AB proccing from another Psykers Soulblaze I can send to you tomorrow. I clipped some today.
Don't have anything on other players killing your blaze targets for AB procs.
carapace still seems like a waste on purgatus
Rip
is thunderous active on staff when melee is not active?
so if you blast a full secondary on something like unyielding, then switch to your melee weapon that gets bonus unyielding damage, soulblaze will tick harder
no. only while weapon is active
Seems like the majority of these issues are for psykers too
Yeah. Hypothetically, you could perk yourself up so that one weapon has like, flak and maniac, and the other has unyielding and infested/unarmored, and just switch as useful
the perk/blessing interactions are fucked for everyone, usually in a way beneficial tot he player
wait really? Dang I gotta check other classes more
see: zealot's abusing crucian roulette
Shhh
Oh god I didn’t even think of that
They’ve already marked it on forums don’t make them fix it faster lol
o7
all this shit is gonna be fixed sooner or later just setting urself for heartbreak by getting used to it lol
aww this doesn't appear to work with soulblaze lol
Nah I’ll find more!
I tried doing this on my Psyker but the toughness feats aren’t as useful when you’re not using peril, warp attacks or generating warp charges.
we currently benefit massively via warp nexus for those who arent aware
I believe chained attacks are a very specific thing
cal runs it, i've been telling him its bad on psyker but he wont listen
this mofo tried to justify a bleed dagger to me yesterday on psyker
No I did not!
dont make me find receipts
I was saying I found the ONLY useful thing it does after my best dagger gif griefed with a bleed blessing
hahahaha fair
I don’t want that shit lmfao
maybe when they fix all the broken weapon interactions they will make the staff charge attack blessings work lmao
cus right now they are all broken
I’m on the shitter but if you ctrl f through the clips I’ve posted there is one showing flurry actually working
How so? Beyond the blatantly obvious “more crit more gooderer”
lack of toughness feats that work w/ guns is why i never run gun psyker too
If you want to see what it’s supposed to be like
normal full secondary charge damage with 1 crit on a reaper vs...
the crit applies to your melee while staff is put away
Iiiinteresting. I wonder if you can do something with that and that one soulblaze on crit blessing
i mean you could, but it wouldn't make the soulblaze on crit good lol
AND you’ve seen that I rarely ever take damage to my hp in game so you can’t hate on my toughness feets
better off just takign a blessign that gives straight power
Which toughness feat do you use?
When it says +4% power, what does it mean by “power”?
I don’t know what I was using at the time purple is referencing
Is that, like, damage? Or what
power scales damage, stagger, and cleave
But I use whatever the very first trait is called 30% on warp charge + kinetic shield
Power is a hidden stat (baseline determined by total gear score I think?) that as mentioned scales your damage, stagger, and cleave
what do you mean
A lot of the flat power stuff I’ve not been able to abuse 😦
I said earlier that warp nexus also gives us melee crit too
So generally having higher item levels increases my power, even if the stats are the same? (Like, a higher item level +1 wound curio is better than a lower item level one for this reason?)
It’s honestly seemingly random
But some are obvious
Like peril % increasing power applies to every part of you damage
That’s how it worked in VT2, I’m not entirely sure but I think it’s how it works here
Including BB for instance
I'm pretty sure item levels don't directly affect anything
too lazy to test, someone else do it
damn I didn't realize combat knife bleed went right through bulwark shield like a hot knife through butter
they really mean any non-weakspot hit
the shield is bleeding
incredible
The crit variant of it works also
a shield must be a part of an ogryn's body
I mean it's probably useful on monstrosities too, once you have max soulblaze stacks because your dps is capped at that point from the staff
maybe?
Doesn't seem to be right. When you inspect a weapon, the values you see are the ones you get (before any buffs like perks and blessings)
Just note that the values listed in the inspect table are rounded down where as damage numbers in the meat grinder are rounded up.
yeah a zealot I played with back when the bug was at its most blatant was doing that and it was funny
You’re shaving off monomolecular fragments of the shield which are then slicing into the bulwark. Lore accurate
I’ve been attempting to use it on them today with different dots
And it behaves differently between each boss or what dot you’re using that I haven’t got any actual answers for this yet
And admittedly soulblaze is the one I have neglected testing the most because I want the blessing for it on FS
Cause I hate it’s other applications
A funny thing is that haymaker procs through bulwark shields
So you can hit them in the shield and instagib if you get lucky
Is Exorcist a good blessing for the Force Sword? I got it as the second blessing for my deflector FS but I feel like things are generally so hectic when I’m in melee I haven’t been able to really tell how much difference it’s making.
And random side note I want to complain about. Discords new message acceptance for dms is fucking annoying cause nobody replies to dms anymore
idk maybe they just want to ignore you
I've ignored people by accident as well cause of it
I accept message requests from scammers all the time
I just wanted to be friends, all you have to do is bank transfer £4000 to my account
jeez
I've been running Quietude as a T1 feat, should I be using Essence Harvest instead? I typically use the purgatus surge or occasionally an accatran.
Also, if I’m running with Purg staff, does it make sense to Purg staff attack monstrocities, or go melee instead? Does stacking soulburns on the commander guy help pop his shield?
It's just in a spot that if you've been using disc a lot you never needed to look there for anything before
essence harvest is kinda stinky tbh
I like it, running 121122
Quietude is just so nice
maybe with the new AB its not that bad anymore but that really comes down to you killing shit with fire a lot, so when you arent in range you cant regen toughness very easily
gotta waste time BBing 3 things
But do you need to?
well, if you're team mates kill things you can still get a charge via communion, and there's always a quick BB behind a corner between engagements
How much are you losing that if you are far from enimies, it's an issue
Just use F and continue killing as normal even with only 1 soulblaze stack?
having charges give you lots of toughness give syou staying power in the middle of killing lots of shit
You're either in the middle of everything, or you're not, and you're safe either way
I used to use essence harvest even without AB. It was fine imo
It's just quietude is so much nicer in rough situations where you get separated or when your team is dead
GREEN IS BEST
WHAT IS YOUR PROBLEM GRENE
i think essence harvest has a really obvious synergy with AB purgatus, but that it's actually a trap. it sounds nice, you get warp charges all the time, but functionally it's just a "win more" button: when you're getting whittled by ranged and can't burninate the peoples, you're suddenly stuck without a good, quick way to get it back
I run middle on void there is always something you can kill with it
In situations like this, I recommend hiding behind cover and just Turkey-peek BBing
I just frontline like Zealot since it seems to enable a lot of the randoms I play with
And I get first LOS on Sniper/Bombers
Psyker flamer carry is legit
that is the solution, but especially in higher difficulties it's still a rather bad one
JUST BE UP DA FRONT AND KRUMP DEY NOGGINZ
if you're getting whittled by ranged, quelling to get toughness isn't going to save you imo. have to take cover, at which point a BB gives you toughness back with harvest, or a teammates kill, or people you set on fire dying
until there is a group of guardsmen behind some cover out of range of your fart staff 
I haven't used any of the staffs in a long while,.... should maybe circle back to them
I wanted to try all the weps
DATS WHY YOUZ CARRYIN A CHOPPA
YOU RUN AND YOUZ CHOP EM
It’s hard to be optimized for every situation. Being a great horde clearer is a valuable role, and a balanced team you’ll have more ranged-oriented vets or psychers.
Unless it’s a PUG with three flamer zealots lol
autoquelling can still save you while you dodge slide to cover
Who let the Ogryn in???
if you are in cover both work decently and you usually aren't in much danger anymore anyway
the ratio of quietude is so bad that I dont much care for it tbh
OI AINT NO FAT 'UMIE
If there’s firing squads out of range of my purgatus, I’ll most likely go into a routine of lock on, hide in cover, pop head, rinse and repeat
Yeah I hard agree with first sentence. I just optmise for purely single target special/elite killing
OI IZ A WIERDBOY
well, yeah, but quelling toughness still helps you survive to get to cover, and lets you easily refill your toughness while staying in cover, whether or not your teammates are in position to help (which they should be, because you should not be so wildly out of position that they can't, but y'know)
it shines with a regular melee weapon, though
And tanky enough that ranged enemies aren't stopping me from doing something
Advance with Deflector FS until you’re in flamer range
I dont use mundane melee so that is very possible
Duelling sword slide to victory
unfortunately medkits dont passive quell as well as melee weapons 
yea that's important, I run FS/Purge so my quelling is shit all the time anyway lol, I might run quietitude if my melee was non-force
I keep forgetting to use my deflector FS I haven;t tried it yet -.-
But yeah, purgatus is fun. Even in a party with zealots with flamers.
SLaughterer is too good
regular melee weapons have a passive quell speed that rivals most active quelling
My only issue is when I’m the last man standing, because usually that means I’m fucked
No amount of horde clear is going to help me if I’m all by my lonesome
Yeah I don't run stuff that "clutches" a game so that can be annoying
Just stuff that enables my team instead
I love trying to clutch games, but it is a bit weird to think about building around your whole team dying
In my experience, usually, if I’m the last man standing it’s because I already couldn’t handle the present threats well enough to prevent my team from dying, so I’m not likely to handle them well enough to prevent me from dying
Of course, that game I got a zealot who wouldn’t heal his goddamned wounds
Whenever I'm in those spots I'm just like "man I wish I was using a different build rn"
It’s honestly so clutch for situations where you’re like “oh shit” and find yourself out of position, or when a firing line of ranged gunners are pummeling your team while you fight other stuff you can tank them for everyone and save the party a lot of health
fr the 93% gunner resist is so nice
Melee range gunners/reapers so 2-3 toughness dmg to me
I understand zealots not wanting to waste a medicae or even a health pack on an empty bar, but seriously, if you’re on your last wound, use one of the fucking medicae charges
I feel like the best use of deflector is during revive actions. You can mostly get by without it in other situations. There are definitely times when you get targeted by a gunner though and it's nice to just block.
the fatal flaw with force sword w/deflector is that a firing line on heresy can easily push up your peril faster than you can passive quell
up to where it stops blocking ranged attacks
Being able to ignore them is nice so I can focus the regular shooters which... weridly are more dangerosu than the elite point blanking me with a minigun
It’s always the weaknesses of the build you’re currently running that get the team wiped, lol. Running purgatus? Crusher/bulwark swarm, backed by gunners and snipers. Running surge? Horde, with mixed ragers and pox bursters
^^^^^^^^
Shooters
Are more dangerous
Then gunners
Also I learned the hard way you can’t block snipers
I feel that
yep
This is where you have to dedicate +block% on all your curios and FS in order to get maximum benefit of the blessing.
Lots of stats to dedicate tho.
yeah, and I have a lot of block% on my force sword
Can’t prepare for everything, best to just hope someone other than you prepared to cover your weakness
Luckily you have unlimited dodges
is it weird that i love Force sword but am meh on the staffs ?
This is what i want to do but my curio rng is terrible
It usually just boils down to, "Too many things I need to stop from killing me at once"
I can't psuh the dog, cause a burster boutta blow up on me etc
I’ve barely focused on curios.
Been doing that today for me
The extra toughness perks are nice lol
trauma staff 
also toughness curios bad, psyker takes bonus toughness dmg from ranged that shit melts no matter how much u got
You pushed the dog once and are now capped on peril 
everyone takes bonus toughness damage from ranged
it's my preferred staff for damn runs on the dog modifier
no, psyker takes 20% over other classes
Really? So you can stun them in hordes, I imagine?
are you talking about sprinting
I just reached 100% peril and now I can't do anything about the Crusher on me
lmao
stun em in hordes, around corners, mid jump.. it gets it done
I don't sprint anymore lol
😦 thats probably why we feel squish city
just dodge slide instead
partial charge trauma knocks down the 4 crushers walking at u all at once
I quite literally slide EVERYWHERE
dodge sliding backwards is pretty quick too
Since I figured out that sprinting made me take so much more damage (2 days ago)
My toughness almost never breaks
I found that out earlier today
i thought that was only for vet
what
I rebound Slide to mousbutton 5
You just take 25% more toughness damage
Vet takes double lmao
but people can just slide anyways so who cares?
you can't always be sliding in combat lol
Vet also has doubled max toughness
If i can't slide in combat, i'm definitely not sprinting in combat
This is all meant to discourage sprinting head on at a shooter on anything but zealot
Do i read that as zealot takes half damage while sprinting?
more ppl gonna start realizing zealot is the true OP class
Why do we take more damage? Where is that entering the equation?
Why would we take more damage while sprinting? Doesn't the game say the opposite?
Zealot wants to slide towards the gunners anyways
You know, because of the
yes the tutorial literally tells u the opposite is true
The extra damage is only applied to toughness I'm pretty sure
Imagine the game actually working how they say it works
Psykers walk towards the shooters in an orderly fashion while shooting lightning
Someone at fatshark probably doesn't know how fractions work again.
the tutorial also tells you " toughness blocks all damage" lol
The tutorial tells you to sprint perpendicular to gunners, not straight at then
The median PUG I’ve done has had a minimum of two zealots
Excuuuuuuuze me sir, vould you STOP SHOOTING AT US
that is irrelevant to non-zealots taking bonus dmg while sprinting
well it did before long before release
You break ranged tracking when you sprint perpendicular.
What they really should have done is release a finished game
True
Still waiting for the beta to end
It did, this is EA
still having fun but it's just comical how many of the mechanics are straight broken
Crafting is coming, full release by the end of December
It's been a pretty fun beta so far
I hope they dont wipe priogress
Can't wait to see where they take it
"JK Here's VT3
This beta is definitely rough around the edges, but with a few weeks of polishing this game will finally be ready for its full release
"We've added skaven to Darktide"
Imagine if they had wiped progress on the 30th of november when the only difference from beta was the real cash shop
source ? everything else says they are done till the new year
it's gonna be a Christmas surprise
That's what they originally said lol
To who? The gamers or the developers who have to work Christmas? 😂
oh hopeium then ok
fellow psyk, is quelling issue still there? or ninja fixed this patch?
They'll autoschedule the update to get released on the 25th
fixed but not in patch notes
Thank you SAH!
supposedly they said on their forums no more updates til next year
Any tac axe enjoyers?
on my zealot yeah, not for psyker
i tired nope on psyker it cost me a match
Force knife is necessary to the survival to the game
Force axe.
yes i need more force melee weapons
Give.
It needs brutal momentum blessing to make is usable.
What about a force great sword or something
same setup on a combat axe will still be superior for psyker
we don't have the crit synergy
Sometimes I feel like force weapons are really just power weapons with the draw back of costing peril.
also give me a plasma pistol to pair with force melee weapons
Aye I've been on the lookout for one. Have a 370 tac axe with brutal momentum and its serving me well.
yep that's probably still really good, havent had the chance to test momentum on a mk II tactical for psyk. Keep an eye out for Mk V combat
mk II tac axe on zealot is nutty
Need Shared account inventory. Got a zealot that I'm lvling up meow.
I like the move set on the mk I claw sword but I don’t have one with good blessings.
finally, i love this skin
What if a Force hammer is just thunder hammer with aoe but it has Trauma level peril generation
i like that moveset too, just feels real bad when you get armor mixed into hordes
Congrats!
TH zealots on suicide watch lol
so fancy
They should make you stop getting +XP perk items once you hit level 30
Every "level up" after 30 should just give you a gift
CURIOSO ME DADDY
bruh i only got them when i was 30
This would also be a good change
Agreed. Unfortunately it doesn't have deathblow like the heavy swords do. Devastating Strike doesn't seem consistent enough.
im sorry i was wrong
What kind of perks you looking for on a Void staff?
I like anything that will kill gunners or ragers faster
Warp Nexus is good on every staff
Terrifying barrage is also great for
25% flak, maniac, unarmoured all solid
Same. I run KB on T5 to take care of gunners and reapers for the most part
Warp Flurry is top tier for Purgatus and Surge, where you’re chaining your secondary attack a lot, but somewhat less important for Void if you’re mostly using the primary attack
i believe, bu t am not positive, that 25% flak/unarmoured allow you to 1 hit hs dreg/scab gunners on damnation
if you have a 80% dmg roll
don't h ave a staff that can test to confirm
Oh sorry you asked perks not blessings
warp flurry doesn't work 😛
What's the general meta for Psyker feats atm?
Voidstrike also rarely needs fully charged secondaries. Almost everything dies to partial charge
Varies on staff
It definitely does on my Purg staff. Very noticeable speed increase on charge
Current favorites right now would probably be Energy ball staff and warp flame staff, so how about in those cases?
Haven't rechecked on the status of some reported bugs for a bit, but just checked on Deflector and Snipers
Depends on what role you’re trying to fill: horde clearance, elite killing, cc/utility, melee…
Usually like to go for elite killing mixed with a bit of horde clearance. Curious how a melee build works though?
3-2-1-1-1-3 is pretty solid for every staff
Thanks
the lvl 20 peril blocking one is the only trait you'll pretty much never want to change
if you plant orygn sheild nothing goes thru it
Toughness on warp kill is a solid pick fit void staff
I am not the dev that responded lol
Melee build you get the feat that lets you block using Peril instead of stamina, and use a non-force melee weapon like an Axe or a Dueling Sword.
quietitude is a key component as well for that setup
Unfortunately none of the toughness perks work well with a primarily melee for used build. At least in my experience. Although if all you’re doing is spamming block push attacks with the mk 5 combat axe I guess you never take damage anyways.
quietitude is great w/ melee heavy setup
either use bb or staff to ramp up peril before diving in, or intentionally block some hits when you need regen
And you rely on BB or Truma to build peril?
just sit in a horde blockign for 2 secs
well, not trauma
Wait, the peril blocking skill is good? When I saw that one I thought it sounded really janky, how is it useful?
before goin bck to mowing em down
a usable staff, though, yes
try it out, its very strong. it generates less peril per block than you probably think
BB or blocking
and non-force melees degen peril very fast
"degen" = quell
Hm, ok then, I suppose it would be pretty good for tanking a huge hoarde.
i usually do use trauma when i want to play like this, trauma + axe and play like a zealot
It basically gives you an extra four stamina bars that regen separately from your actual stamina bar
peril on block + melee (non-force-sword) = tank melee enemies for days
Isn't the force sword the only force melee psykers get?
for now yes
What other force weapons can they add in the melee slot anyhow?
Honestly, even with force sword, you can still block a ton of bullshit
sure, but with non-force-sword, you block for a lot longer
I’ll grant you that, yeah
I’ve found it’s actually not bad with an 80% charge speed trauma staff. It charges much faster than BB and kills a good amount of stuff in one hit. I still think the aiming could be drastically improved.
It’s excellent. Top tier skill, particularly with a non-force melee weapon (you can literally rank a demonhost) or with a Force Sword with the Deflector blessing.
halberds 😦 pls dont mind wipe me grey knights
Force axe? Force halberd like the Grey Knights have?
Or an entire horde
i take trauma in damn as much or more as any other staff, it allows you to deal w/ every enemy type between melee/staff/bb
Goddamnit discord
Kind of feel the bigger ones like hammers and greatswords wouldn't really fit into the Psyker we currently have in Darktide with the lean towards more fragile lightweight stuff but would be cool.
We're actually better tanks than shield ogryns
well, no
Duelling sowrd is fast enough to get a good couple o swipes in
a shield ogryn that plants his shield can block all attacks all day long
my trauma is 80 dmg 80 blast radius 80 charge speed 80 warp resist, 30 quell lol
perfect for melee hybrid
no need to manually quell
But can't move and cant hit back between blocks
we can't block sniper shots, we can't block ranged and all melee
but also doesn't need to
We're more mobile, not more tanky. We also can't bodyblock.
because other classes can shoot through friendlies
Well, a shield Ogryn is pretty dummy-proof to play. Whereas a psycher melee tank requires a bit more finesse
not all can
Ok ok.
Vets get the short end on that stick lol
so shield ogryn is a movable wall that your teammates can still operate behind
How do you make trauma work in Dmanation?
I have tried multiple 350+ traumas abd it only got me trauma.
Have tried quick charging, middle charging, fully charging.
The only thing the staff is good at is generating peril and creating a pretty visual effect.
you really don't, trauma isn't good right now
I would take psyker dodge peril tanking over ogryn (in that very specific example) simply because a ogryn with shield deployed cant dodge a sniper
I will try to record some stuff later, not really sure how to detail in text how i play effectively
True, very true
ogryn shield can block sniper, though
toss trauma in the bin and use void in damn
Lets say this, how often do you see a shield ogryn in a damnation vs an actual useful cleaver
Plus the psyker has the ability to just outright take care of the sniper
and you can BB lock-on through the ogryn
?
I use purge mainly
as long as geometry isn't in the way
my primary uses for trauma are: dogs, bursters, shotgunners (elites in general for KD), crushers ,& bulwarks
Ehhh... Snipers still go through a shield
@long wharf
interesting, I thought for sure ogryn shield blocked snipers
Trauma is currently the weakest of the four staffs on high difficulty
oh well then
I'd expect a Hot Shot round to pierce it tbh
Well that much I figured but some people say they have it working and IMO my melee was more effective than the staff
I'd still prefer ogryn shield tank to a psyker block tank, if forced to choose
It takes a very dedicated psyker to make trauma work
I'd rather have both, though
Dont get me wrong, I still love being in a party with 3 ogryn lads
i will try to record some damnation trauma gameplay tonight to share, I really do think it is effective
planted does ( last time i played it its how i got the block 600 damg in 10secs)
I'd rather have a cleaver ogryn or none rn
They are best boys
Unless a 6 pip ddifficulty comes up that REQUIRES a shield
Trauma definitely has its perks, especially if you want to bridge the gap between surge and purge
trauma is very versatile, it's effective vs every enemy type & provides relief via cc when shit is hitting the fan or a teammate is getting overrun
as is surge + void
Then that means there's a gap lol
Pls ping me when you do upload it
Depends on what you want to do in a fight
will do
they fit different roles
All staves do
that's like saying "we need something to fill the gap between cars and apples"
i had a 3x psyker damn run yesterday w/ 2 trauma 1 surge
it went very smooth, albeit slow lol
I bet that surge was doing a lot of work
I'm very interested in seeing this
you laugh but 4 psykers is pretty ez squishy but ez
i think surge is way overrated but just my opinion
Can't eat a car, can't drive an apple. Looks like an edible scooter is right up your alley.
i agree surge feels like trash
I disagree, hard
Oh I aint laughing :p
I look forwards to your Ted Talk and future IPO
taht's just like, my opinion, man
Thanks, I'll do a heuristic eval to see who I'm gonna aim it at
Purg is for horde clearance, Void is for DPS vs elites, Surge is for utility and cc to prevent elites damaging your team but does less damage itself. All are valuable and it’s good to have one of each available assuming equal item quality.
hungry day laborers looking for disposable transportation
Ah, New Yorkers
void is not great vs elites its a different flavor of horde control that is also okay vs elites in a pinch
I wouldn't call void for elite DPS
it's better against some elites over surge
but most importantly it has range
Have you even used Void against a horde? One big charge ball and 1/3rd of the horde is gone.
Purg and Void are really good at horde clearance, just at different distances
Trauma is like less-good than Void for DPS, and less-good than Surge for CC/stagger, and less-good than Purg for AOE horde clearance, so it kind of is in a unfortunate position of excelling at nothing
it helps keep a horde away from the team
my #1 issue with surge is it does 0 damage to approx 80% of the enemies you will encounter in a typical damn run
void is horde clear first, at all distances
actually, surge is great against scab gunners
a charged surge will kill groups of them
yes, there are significantly more non-armored enemies than armored
When they're going through a very specifically sized door, yes
and you can get a lot of them
you can snipe snipers with it too of course but you dont really murder elites, you just kind of hit em through the horde and stumble them so they rent intermixed with the horde as much
Also void stops on elite hit
stumbling into a massive pack of dreg gunners w/ a surge is a feelsbad moment
surge is better against armored enemies
Which typically spawn with a horde in higher difficulties
it stops on carapce & unyielding only
that's what the combat axe is for
and then stumbles them
Oh true
which delays them more
I think the reason surge is good is because a lot of the value of the staff is not derived from the base stats, perks or blessings. You could roll a 0 base stat grey surge staff and still add value to the team. Other staves have much higher item dependency.
combat axe + trauma gang
Surge is pretty good if you don't just spam it at a horde
this crashed my antivirus, where are the mods?
does a bit of damage too and since you can shoot from any distance I sometimes get ragers before they even get to my team just becaus I spammed em so much
wait wha
wouldnt call it an elite killer though
to be clear i dont th ink surge is bad by any means, but there's still a large % of ppl who think it's the clear cut best and i disagree strongly
you weren't here yesterday for the tween purposefully posting a gif that claimed would trigger people's AV?
this isn't that, it's a tenor gif, the one that triggers av uses cached discord gifs with some adobe flash malicious code at the end of the .png
Yeahhh, every psyker I've seen swear by the surge in the wild was actually pretty bad with it
i value versatility a lot when pugging and surge ends up in situatiosn where its just not useful at all
Though I've definitely seen some great ones in T5
you aren't getting it
I absolutely love trying to do the push people off a cliff penance with a room full of vets 😭
you saying i sgould just spam surge and be like why aint my team winning
yesterday there was an idiot who was purposefully posting those pics
You're the one not getting it, why are you trying to accuse me of shit
I'm not?
This isn't that, yet again
If you spam surge at a horde, you're kinda fucking over your zealot and purge staff users. Aim it at targets that actually need to be stunned, and you're golden
chill, Emma
Tenor does not host .pngs as gifs, the .png shit with the malicious code at the end is an old exploit specific to discord's own server


