#psyker-class
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Probably "fell through the net" like the entire THunderhammer changes
Oh I know. Our first mistake was thinking we would get a buff.
first attempt of the morning, sweet
I fucking remembered it under weapon balances
i mean, i main ogryn and pysker
but mainly pysker lolz
I've never noticed an aoe on the fs special, use it against maulers charging in a pack of bullshit all the time and nothing else gets affected/swings on me while I'm animation locked
Considering that it's nowhere in the change log for this patch, no mention of BB anywhere, it's most definitely a bug.
I've been looking over the patch notes for a while but I've seen no mention of it.
Best to assume it's a bug unless you see actual evidence of them acknowledging it's intentional.
Though, if you find any info I'd like confirmation on it myself.
Knife flame thrower be the budget zealot
psyker gets alot more fun with exploits macros
bb nerf is really clunky like u just stand there with your hands out like ok im pressing r nothings happening
this set is arguably as slick as the heresy set honestly. ornate
You must be new here. Fat shark regularly makes balance changes without adding them to patch notes
this looks like a christmas set
kk, as a psyker who waited hours to get one single surge staff in the shop, I guess the nex maul could also not appear for multiple shop depending on your luck xD
For example, the dodge nerf they implemented during beta that they later partially reverted (which they did add to notes)
aren't zealots in a kind of bad state as well? Tougghness issues, or so I've heard
I've heard they're near invincible with the right setup, but I don't know much about them at all
Sure, but with how others are reporting weird shit like the 80% peril detonation bug returning and other bugs in other classes, I feel like there's a good chance it's not intentional.
I just think it's too early to say they did it on purpose for sure
Its possible but you're gonna find little room to give Fatshark the benefit of the doubt round these parts
Yeah I know, don't really care though I'm gonna still have my own opinion lol

begone zealot spy
2nd and 3rd shots are special, 4th can fuck off
basically only works on left mouse afaik
interesting
yeah its the crit bleed build; one of the perks gives you 75% toughness reduction when on critical hit (played with Axe or Dagger)
I think it's to encourage burst fire

some talent also can regen tons of health or something
on guns yeah, on staves it's just a bad joke
but they have it on staff too lol
I mean I unironically had more fun on zealot lately 
yeah when your hp hits zero you basically have lifesteal for 4s
It would work well on the burst fire autoguns. If only they weren't so shit
damn nice
once ever 90s
I want a puke bag cosmetic helmet as restitution for this heinous surge staff visual
can some 1 help me get Going Out With a Bang
It works on primary fire if you shoot in fast sequence. I don't think it works on secondary mode, so overall it is useless, except for bosses maybe.
there's already a urinal helmet available in the RMT shop 
Yeah i just tested it, doesnt work on LMB or RMB for staff. What a joke
It works on LMB for void staff. No idea about purge.
ohh yes the copium tubey helmet
just sayin
LOL

can't unsee
I think zealot is in a pretty good state. I enjoyed leveling mine to 30. My impressions were:
- Flamer > Purge Staff
- Zealot Melee > Psyker Melee (depending on how much you value peril block)
- Stun grenade >>> BB
Each zealot feat tier feels impactful and like it positively affects gameplay.
I'm testing it now brother and it swear my LMB is hitting for 165-180 over and over
One of the other two available cash shop head pieces is just a toilet seat around the head as well
I like to do Damnation wearing this and prisoner garms
It should make a flushing noise when you quell
oh boy, a yellow curio reward with +xp!
i want the savant to go "OOOHHHM" when he quells
@celest oar staff techs fixed
how about a HO-YEAH
yeah ... huh no
Probably Ultramarine themed psyker armor
I've never seen a toilet like that in my life.
yea the seat is a bit weird on that one
oh look it's the psyker cosmetic
haha you wanna switch from your staff to melee quickly and cancel the attack? fuck you
and then a sniper shows up
that wasn't the kind of ohm i had in mind but .. heh
who do not want to look like the best of the best of the best
minus one because custodians exist
i still need that
holy shit
wait what ? no i get to 100 all the time a 6s penalty would kill me
6s is sooooo long wtf
go to meat grinder, charge voidstrike up to 100, quell, charge to 100, quell, enjoy ur 6 sec lockout, u cant even switch weps
I think they just want you to not play the class.
๐ฆ
would be more ok if BB dps was something around 2k
what the fuck
Does seem like an ideal time to level something else
ok you can switch weps if u dodge
ah you have to full charge
BB quelling delay at 100 from ~95 is about 2 seconds, but it feels pretty punishing
Hedge acknowledged our pain, siblings!
is it just me or does force sword push no longer push poxburster back
The new Surge Staff VFX issue has been referred to the relevant teams!
more like an ideal time to finally go and get Dwarf Fortress on steam
lmaooo they ap parently removed slide boosting too
The ultimate Grey Knight returns
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this game can go and suck a nut
ok am I crazy or did they add a way to know which missions have a gift at the end ?
what is this blasphemy you speak of
might be time to step away for some months til they fix shit
i cannot reproduce your thing, are you sure you do not have a bug when the key is not registered ? i push the button again and i quell you're stuf in the animation where the hand shake and stuff
oof, they fixed quelling at 100 with purge staff too
sprint cancel no longer works
quell cancel and switch cancel are still there
Cancelling what?
but can you switch cancel without blowing up at 100
to be honest I would prefer proper overall buff to psyker even at the cost of 'fixing' this macro-non-stop-cast-cancel-100%-peril-bullshit
laughs in lawnmowers and machine guns
because it seemed like they changed when the check is made
on some copium if you think this aint gettin fixed next lol
on purge staff?
switching out from antax to fs, I can't reproduce it now
abuse until fix, fk them
so idfk, but not being able to quell sucks
its time to bring out my wounds kamikaze build
What does this mean? What is going on with quell?
if you hit 100% peril twice in a row, you get slapped with 2 sec hard lock where you cant active quell
imagine the sheer terror of being in Damnation with High Intense modifier and having grief vent hands lock out
well sometimes at max peril you cannot quell you have a penalty. some are locked, my key just do not register

oh 2 sec seems more like it but you can cut it with push
Think its time for me to main vet for awhile
wtf, please tell me this is a bug and not by design?
lol damn, can't even charge staff past 100 without getting hit with the quell delay
killing yourself is a core principle of the psyker class and if you arent downing yourself regularly as a psyker you are abusing game mechanics and we will sledgehammer the psyker repeatedly until you do it right
https://media.discordapp.net/attachments/417691784848736258/1052971244452069496/image.png
oh hey duelling sword slide is out 
....Well Darktide was a fun game while it lasted. When's Darktide 2 coming out?
As soon as they develop some more cosmetics ๐
Anyone manage to get that FS macro working in AHK or synapse?
i don't understand why they go on the psyker so hard. that's not even the top performing class
not even the second
or the third
did they remove this change or what?
Anyone thinks tthe purge staff animation is horrible now? MY eyes hurts afer 1 map
Gotta nerf
TFW they switched off the FOMO, but only because they had nothing to rotate and implying they will switch the FOMO back on when there is.
Like I knew FS was a bit bad at taking their sweet ass time in finding a delicate balance, but jesus it feels like a circus
Wait did bb get a nerf?
Peril itself got a nerf
Devs found Darktide one to be too immeasurably complex for players so Darktide 2 will be like this
Bruh
wait they actually nerfed bb?
There's a very obvious lack of QA lol. It feels like the engineers are testing their own implementations and only testing happy-paths
wait... did they buff soulblaze damage at all? or maybe just the purge staff??
When is the closed beta?
Psycher felt balanced in the beta, then they nerfed it one full game release, then they nerfed psycher again
I'm able to one-shot damnation maulers with a secondary charge now
you all misunderstood the brain burst skill. It's supposed to burst your own brain please understand/
Do I reroll the +20% damage to infested enemies?
It was already completed. You've seen the video of all the figure fitting into the square slot
with what
purge staff
did fs nerf the light attack slide mechanic? also even my peril feels like it's skyrocketing even with warp ressistance 80 and warp flurry on my staff.
Isn't that was surge does now?
is soulfire doing more dmg?
DS zoomies are gone yeh
Yes, weapon attack sliding is gone on all weapons.
I can't be sure, but it seems like things are dying a bit faster, and the full secondary does way more total damage
Thats 20% more poxwalker and hound damage flat, so its your decision.
It feels like iut
Because screw having fun movement tech, right?
sorry bud :/
Id keep it tbh
Why?
also why are you able to charge brain burst with no target? Its literally hold right click to kill yourself
Fun
sensational
prep for the dog coming around the corner
because plan S is always availible to Psykers
Hmm, didn't realize it was walkers and hounds. Thanks
Hey guys, i hope you are alright. Are the Challenges counting on Private Matches? Because i killed 3 elite when i explode but dont get the archivement
Half the time itโs standing behind a horde of enemies and I canโt target it with BB anyways ๐
No seriously look. Look at what they did to my boy. https://streamable.com/hhxt8k
If you do into the meatgrinder and hit things it will say what they are above their head
They smashed his knees. HE CANT MOVE.
"buy one bb get one free"
- Pox Walkers everywhere
yea they DEFINITELY did something to either purge staff, or soulblaze in general
why did they remove the force sword change tho
might be worth testing in the meat
damn... yeah thats different.
Revert Surge STaff VFX. im not joking. REvert this horrible ass sshit
or is it gonna be out with the new weapons?
if soulfire actually kills stuff thats a massive buff for AB too
yeah of those two that the one I would probably reroll
Come on that's plain stupid to nerf the slide. psyker feels less fun now. it feels like they FORCE you to play one single fucking style with no diversity left and right.
try 6 stacks of WC and F
I need to do more testing, but Surge staff ssems to no loner one-zaps Scabs and accumulates peril slower
yeah just at a glance soulflame is doing WAY more dmg
gamers, my back is hurting from sitting too much. whats the best way to stretch it out
getting up to 150dmg ticks with 1 right click charge when previously same staff got to about 100
hmm, tough to say whether I see a difference with 6-stack AB
do hip stretches
ok ticking 191 on full right click charge, i never saw ticks near that before
almost double dmg it feels
How, legit question.
I think it might just be purge's damage
do something for your lower back muscles. look up google for exercices.
Look up hip flexor stretches on youtube, it'll be easier than me explaining
and probably safer
lol
do kegels.
why are they nerfing psyker in to oblivion
I've got an old clip before patch.
@burnt python @tranquil fiber yea I'm not noticing any numerical damage difference from 6-stack AB, I think purge staff specifically was super buffed
??? Instructions unclear, house burning now
to buff vet
makes sense ๐
and how are we enjoying the latest bunch of undocumented changes?
yea comparing against the one I made here https://gfycat.com/belovedshrillhornedtoad
yup feels that way, 5 stacks now ticking for 46 dmg on my staff, was like 30 before
ab feels the same
but kinetic overload/ab gonna benefit massively from this
well wait, soulblaze might still be exactly the same
commence the purge
Maybe they made it scale with the same numbers as burn? Iโm fairly sure burn did more damage previously than SB.
i'm pretty sure nothing is made to scale on psyker
maybe purgatus is in line with zealot flamer now 
but we know purge damage is treated differently from soulblaze
that would be nice... no longer bringing a candle to a gun fight
it will trigger way more often if soulflame from staff is reliably killing shit
condolences everyone
so it might be that the weapon's direct damage received a buff, but soulblaze is still mediocre?
that's fair
Just protest the nerfs. Using nothing but axes and lasguns. Protest the cosmetics by wearing only prisoner outfit. Go 'Wtf are you talking about, I'm playing veteran. Psyker was killed this patch'
it makes sense, otherwise every build would just run KO

V - Tab on the weapon to see if the damage numbers changed?
hmmm i wonder if they modified the flak dmg modifier from purge dot, it feels noticably more impactful vs flak and not much different vs infested etc
I'll just play zealot instead, I ain't playing gunpsyker lmao
? wym whats a gun psyker? Clearly I'm on vet?
Navy Seal mate... always sealing the deals
I don't like ogryn so far, don't wanna play vet and psyker is kinda dead, I guess all I have left is zealot
Pick n Mix still looks like rough going five in 10s is that doable after the update?
Only mention of Purg staff in the notes was:
โFixed a bug where Flamer and Purgatus Staff secondary attacks would not damage enemies if the attack was too short.โ
great, now i cant play my main char-psyker till they revert this shit vfx
good idea
If we get enough psykers to act this way to throw lobbies then one of two things will happen. The class will get deleted, or it will get fixed.
the duelling sword dash fix wasn't in the notes either, seems pretty standard for fatshark
Before it was what, 13? Unarmored.
theres some weird shit going on with purge
i cannot reliably reproduce same results vs same enemey
Did Psyker get nerfed? It's feels weird.
OH SHIT
almost like crits are now triggering more stacks or something
accidentally opened the server into general and lost 5 braincells
did fire rate increase???
on purge staff? old shot
new shot
maybe that's why it's damage feels WAY better now
purg definitely feels stronger
and soulblaze seems unaffected
look at this, started from 0 peril, 0 warp charges both times, different results, I think crits are altering stack applications
What sort of nonsense is going on, sibling?
If staff damage is higher than AB is now actually worse ๐
look at the above rate of fire increase
how old is that ole one? iirc they changed the fire rate display last patch
because it was in the wrong unit
ahh. it's from 11/30
yeah that should do it
take ur purge, full charge vs an enemy, repeat - watch dot tick for different values
its being modified by something
and theres 100% some kind of boost vs flak specifically
wouldt be surprised
right, psykers cant get good stuff
I pretty much hate how weak I feel with all the staffs minus maybe void, ill be 30 in a few levels maybe it will change then
what melee weapon do you have equiped... lol is it a bug from that or some bs
Hey guys, Are the Challenges counting on Private Matches? Because i killed 3 elite when i explode but dont get the archivement.
have this melee equipped, its possible rending is applying
Void feels like it falls off a bit in higher difficulties unless you upgrade your staff and get a good roll. Personal opinion.
but you aren't hitting weak spots with purge
Im not a Void Enjoyer
Yeah im just levelling psy to 30 but its not my main, just dont feel like I contribute enough but also squishy
Created by their bugfix to the Purg staff change that fixes instances of no damage.
yeah im specifically avoiding heads so im p sure its a crit multi
i like specialization
is there something that stops you from getting crits with purge on Unyielding enemies? I can't crit this reaper to save my life
aren't all warp attacks boosted against flak?
purge was tickling flak previously
but a full secondary still chunks him for 75%
Key feat is lrvel 20 Kinetic deflect, take that and you super tanky while blocking
Should i get it?
Nah I get that too. Came over from Vet and Psyker feels like garbage comparatively. Only thing he has going for him is the flamethrower staff because it stuns
i can only crit reaper when hitting head
well im coming over from vet but thats an op class to start with
with non-purge?
Now you need to go to the zealot and use the flamer and then come back again ๐
So, what stealth nerfs did Psyker get hit by?
Or buff Psyker
w/ purge
bizarre
So, they changed Surge animations so i can get motion sickness?
I still hate surge omfg
Feels pretty authentic Psyker experience, love it, vomitting for second hour
basic flak grunts now die to 3 stacks of fire
So, I ran a mission and asked my team if they can see how bad the Surge VFX change is... It's shit for me, and also pretty fucking bad for the team too. I was a walking fucking strobe light to them... I can't see that staying as-is.
unarmored still take 5
walking strobe light lmao
What exactly got changed about Force Sword "special" attack?
I'm trying Psykhanium and cant see a difference
weird, I'm not seeing any changes at all in soulblaze damage specifically
Dude, it's like being in a fucking Rave
nothing
visuals
did you apply stacks with the staff?
yes with left click to count stacks
its a VFX difference instead of the AOE that was said
WHAT THE EVER LOVING SHIT IS WITH THE SURGE STAFF
lol, ok
so that would explain the lower stack count needed
is my psyker suffering epileptic seizures now?
- 100% peril hard lock, hitting 100% peril twice in a row prevents active quelling for 2 secs
- Surge is now a strobe light
- Sprint cancel no longer works to prevent 100% peril explosion
- dueling sword sprint dash now sucks
- All weapons can no longer increase movement speed using heavy attack + slide
use AB and F, it looks like the results are identical to pre-patch *at 4 and 6 stacks
No, but you will
I pretty hate surge, trauma, purg as well now seems to take foever to kill shit
im pretty confident they altered dmg vs flak vlues for purge
and if i had to guess, crits apply 2x stacks
Even Purg seems to take years to kill shit down
so is purge cracked now?
damn cant believe they fixed the slide
1. 100% peril hard lock, hitting 100% peril twice in a row prevents active quelling for 2 secs
THE FUCK.
They want to make BBs at Heresy+ even more chore than it is already?
Here's AB testing with 4 and 6 stacks pre-patch #psyker-class message
might have to finally switch to antax now
idk just fucking around in meat grinder but its definitely doing more dmg
since main way there was to quell down to 97% and cast again
Please replace brain burst with ball burst.
AB dmg is the same
the crits hit real hard now
purge dmg specifically is higher
testicle burst?
ugh, this is awful
its okay guys, we can always abuse all the pysker exploits until they are willing to buff us
who the fuck thought this screen-wide effect was a good idea?
true
yeah, it's not changing much with the Surge Staff, I was doing some 100% peril quelling and hitting 100% again and honestly felt the same. but when I tried to BB a bunch of shit... forget it.
bursticle
Im prob going back to my vet for a few I cant deal with psyker at level 26
so now I'm penalized for using the surge staff so I can't see straight?
@burnt python you're completely right. Noticing a higher final tick value after one full secondary if I crit one or more times
i swap bb to doing VS machinegun, but for primary fire
think crits are adding extra stacks
Pick n' Mix and Malleus Monstronum is gonna suck more to do now...
works pretty fine ๐คฃ
so essentially a BB nerf.
๐คฃ
Got it kinda working in synapse
fucking hell fatshark
Maybe they dont want you using Staffs and want you to use a headhunter or recon lasgun
Steam forums having a meltdown thinking that the psyker changes are intentional instead of questioning themselfs if it is a bug
pathetic
is the new FS boom just visual effects or does it BOOM
this is what im testing w/ btw
same
Visual
GODDAMNIT EMMA WAS CORRECT
yep
Canyone got a vid of the new FS effect?
where can i read the changes? it seems like everythings different now especialy now that i cant see when using staffs
FatShark wasn't ever going to actually buff force swords
i dont even see the visual change to fs
yes, it depends on your finesse
what is the fs macro?
I got it working... kinda. Have to mess about with the MS
Your AHK is actually working in DTide? Can you pm me the script, please? Mine refuses for some reason.
agoopnor
tick values after full purge secondary with crits, and without crits
Im using synapse
hell yea
right click full charge now 1 shots bulwarks in the back
dosent seem like anything at all
Why are you unironically using malware?
possibly crit dependant
what is the fs macro?
yup bulwark lives with like 10% hp if no crit
So purge staff crit soulbaze build viable??
oof, looks like I don't get there unless I crit
this is with block push, remove the last 4 inputs for lawnmower without
purge crit meta l m a o
change the flak armoured perk as soon as you can, it's useless
off all your choices prob the least sucky
What level or gear does one require to get Psykers penance where you have to off yourself and kill 3 elites while doing it. I came to a conclusion it's undoable in a random group because those Elites are like a bright right light to every player
omg one-shotting bulwarks with purge..... so good
wtf am i looking at ?
the crits are making a massive difference in dmg scaling it feels
FS lawnmower
is it me or does the boom not do enough damage to kill most elites unless they're already low?
they are, but I think it's more than that. even with no crits at all I'm doing way more damage than previously
stacks might be lasting a little longer than previously
no, that can't be it
FS is only weapon in game that can attack immediately upon being drawn
QQ-Light attack spam.
idk, purge staff just hits like a truck now
sorry whats fs
force sword
Yeah it doesn't do much damage to Elites, sure it will wipe trash mobs but you pretty much require an Ogryn to lure them to himself and tank them, do a bit of damage to them and them do allahu akbar impersonation
Nice find @celest oar
Guess I need too change my clicker software for DTide, autohotkey worked just fine in Vermintide 2.
i am guessing you dont know whats the VS machine gun either, so here you go
seems like most flak specials / elites are dying to about 7 stacks now w/ a 20% +flak staff
Are the Challenges counting on Private Matches? Because i killed 3 elite when i explode but dont get the archivement
testing with
That also a macro?
yep
same?
obviously not
Can you send that one ill have a look
1 stack of soulfire on unarmored = 1 dmg, 1 stack on flak = 3 dmg
ty
you can use this for both LMB and RMB, just hold RMB when you wanna use the secondary fire
what software is this?
logitech mouse
nvm 1 dmg on infested, 2 dmg on unarmoured, 3 dmg on flak
I'm deleting unarmored and infested packs like twice as fast, amazing
Can you still use Purg at 100% peril indefinitely or does that quell delay change prevent it?
that was fixed. if you do anything with the staff while at 100, you explode
sprint cancel no longer works
i dont understand how this shit is working. 1 stack on infested = 1 dmg, 1 crit stack on infested = 10 dmg
@celest oar are you doing qq click qq rmb lmb repeat for the block ver
This is all great information gathering. Much appreciated.
1. Sprint cancel (surge 2nd, purg 2nd)
2. Quell cancel (all staff 1st, void 2nd)
3. Switch cancel (Forcesword lawnmower)
10 dmg is not a number i can reach w/ soulfire on noncrits, it goes to 9 then past 10 - so crits have some kind of soulfire dmg modifier attached
yep
ill try out after this run, trying out purg rn
trying to reproduce, left click crits are hard 
look at what they did to my boy
hope they buff us instead of doing stupid shit like random nerfs nobody asked for
surge is headache inducing, now
on infested, 1 stack = 1 dmg, 1 crit stack = 4 dmg
How does quell cancel work on surge and purge?
surge staff is quite harsh now lol
Fix and buff
especially when in a green fog
"server disconnect 2006" got this a few min into my first match post update. never saw it before
oof
you quell the moment fire / bolt leaves staff
prob your staff mods
perk
I get to 5 with two non-crits
In general,
1. Sprint cancel is used to prevent exploding at 100% peril, you sprint right before attack animation ends - Fixed
2. Quell cancel is used to remove / reduce recovery frames, you press R the moment bolt / flame leaves staff
3. Switch cancel involves switching to a weapon and switching back immediately after, this is abusable on forcesword as it is the ONLY weapon that can attack immediately on being drawn
Ty
I think you just get an extra stack with crits
Does the burn stack inflict damage based on the base damage of the hit that triggers the burn? There could be a bug with crit that applies burn damage equivalent to total damage instead of the individual burn that trigger the burn application or something like that.
numbers are adding up super weird for me
might hit some weird breakpoint/rounding issue since the damage numbers are so low
to my knowledge, no, the stacks are flat values - but i have no way to test that
1/.65 = 1.54. So fire rate is the same they just changed how it is displayed in a previous patch.
It used to be how long it took for one application now it is displayed as how many applications per second.
Can anyone help with going out with a bang?
well flame stuff is on the up and up now
2 non crits = 8 dmg tick on bomber, so crit = 2x stack application
and they made surge physically painful to use
The burn stat determines burn max stacks and burn application rate. What does the burn intensity stat under the damage stat do?
you dont like constant blur?
i assume its a scalar on dot dmg
I do not.
yeah strange decision on fatsharks part to change surge to give us all astigmatism on use
crit purg meta inc
damn hit a 344 tick after critting *on reaper
Fatshark really wanted to push me to upgrade this white purge staff
Iโm aiming to get 3 15% sprint efficiency
this is pinned in the zealot channel for flamer, flamer crits ruin tests lmao
Is this a bad idea
jesus, two crits gives me a 480 tick
I assume it's also exponentially affects previous stacks?
yeah rea lly fuckin hard to get accurate numbers w/ crits rn
it's not exponential
multiplicative, with a ceiling
that would fit what im seeing
Did they have something in the release patch notes to fix this?
yeah, we talked about this yesterday and did some testing
How does this happen then
[8:50 PM]bowkill - melk's is a scam: jesus, two crits gives me a 480 tick
the increase in damage by number of stacks is not consistent with an equation-based curve
zealots noticed flamer doing increase flak dmg this patch as well?
because crits
okay everyone, time for you to suffer with me
starting out as :
No, zealots can still melt crushers and maulers with their F skill since it makes all flame ticks crit while it's active
now
pretty good!
I guess I'm just going to play void or trauma until they fix surge
well, can always rebless it i guess. later.
Hadron strikes again
oof
oh? we get to change the perk?
oh can we reroll them infinitely?
I thought we only got to upgrade the perk?
huzzah!
but 2nd one gets locked.
godamn
AB & purge are now stacking soulfire btw
instead of seperate stack counts
You can reroll 1 perk infinitely, and it locks out the other one
that's actually decent
it's a pretty great staff
it also reduces cost of reroll with each reroll.
wish I could change one of my blessings
It ends up being free forever after a certain amount
from the new Electro-staff update?
What would ideal blessings be for purge?
I should probably aim for crit chance
the cost goes down to 0 eventually so just get exactly what you want
I mean, that works just fine. flak or infested would be good too, just not carapace lol
AB & purge now stack additively
Crit chance increase with higher peril? Ideal purge blessing
pretty sure it did not function this way before
I just want increase ranged crit strike chance 5%
yea I felt like stacks weren't ticking properly when doing direct damage with purge, never confirmed
finally
keep getting 4%
the staff is complete trash both in base and in staff itself, but wth is that blessing?
they ducking stealth nerfed psyker isnt it
Hows the force sword special buff?
Holy shit Iโd love that blessing
no buff
it feels like the quell delay doesnt kick in until you get over like 110% with your cast or something like that
So the patch didnโt work for the force sword?
no, it's visual change, nothing else.
It's every other 100% that is given via BB. However you can get around it by using a staff's left click in between each 100% BB use.
just a visual change
Iโm a baby psyker Im ogryn main so the mindset is different so I was wondering what melee weapons would everyone recommend
cant vent when youre over 100 %
there isnt even that
I like the duelling sword for its mobility
Can somone tell me what a warp charge is, just made a psycher operative
So get to 100% via BB, cool to 85-90%, left click with a staff, and you can use the next BB without penalty.
Force Sword, Mk5 Axe, Duelist blades, knife.
I feel like the FS change went the way of the TH buff, its not there
it's meant to be just a visual change but I still don't have it
Thank you
the FS visuals are still the same
yeah, noticing this
Thank you
yeah i dont see new fs visuals either
i really hope its bug
Normally you get one for a kill with brain burst, but with a higher level perk there's a chance to gen them from any kills in JOLLY COOP radius. That perk is the main source, really.
Because psyker needed this nerf
lmao
When in doubt nerf psyker
otherwise the flow is kinda ruined
Warp charges grant a small-ish damage buff, mainly.
The FS "buff" was probably the push attack 
So warp nexus is an S tier blessing on Purg staff now?
shit take ngl
Force sword - safe option (good CC + single target nuke) + infinite dodges + it can have ranged block blessing.
Mk5 Axe - pure dps powerhouse without a single weakness, Kinetic Deflection talent is a must have (push-attack vs hordes).
Other 2 options are mobility options
ever heard of sarcasm?
yeah about the quell delay, I feel like its only when your go over 110% or something like that with your last cast, I can usually still vent aver going over 100 with my staff but not when its really close to 100 on release, and even with BB you dont always have to wait at 100, only when you got really close to 100 when you release it
i know lmao
probably, assuming this isnt a bug lol
lookin nice
prob keep flak and reroll infested for crit
gonna start levelling psyker again from 8, whats the most useful staff before and up to malice
What I really want to know is if you can get the surge blessing on the Purg staff and how that would affect burn application rate.
The Quell-Lock occurs when you use BB to 100% twice in a row. If you hit 100% with one BB, you can use another BB to hit 100% again so long as you use a staff's left click in between it and the first one.
Or get rid of crit cuz its a purg staff...
Without penalty I mean.
trauma worked fine on endless malice when i was at lvl 6
so long as you hold your own and your team dont throw youll be alright

it seems you have missed a lot of conversation lol. crits currently applying 2x flame stacks on purge
oh shit?
yeah can confirm it works with all peril generation like this, the second time is the block
what does rending do
armor reduction
someone need to forward this to forum
rending goated no cap
which perk should i reroll
sprint
sprint
thank
weird, seems like I can't roll ranged critical strike chance other than 4%
is 4% a 20 or 25 point perk
prob just rng
20
Only happens every second time you go over the virtual 125% or whatever it is threshhold
well now i got 8% crit is
should be able to roll higher then
so idk if its intended or bug
Lovely, just what the class needed. More micromanagement and less results.
cuz it is consistent
nah its just 100, I just tried it with a LMB void shot
that is extremely good
those only do 5 peril
yeah thats juicy
i don't think it can crit
that's crit damage, not crit chance
it can
you want crit chance with purge
oooo
ah ok
because that affects the dots
yea I see
unless crit dmg scales the dot too???
i love crit chance + crit dmg on surge staff its fun
now i got 20% damage against carapace
definitely should be tested
i just clear hordes like criminaloids
reroll
if you got the resources to burn you want to roll for crit chance
alas im poor in diamantine
Can Purgatus even hit weakspot at all?
ill reroll for crit chance when i get more
kantrael mg 12
is there a complete perk list somewhere?
@spice remnant force
too bad, got a bunch of staves like this sitting in inventory, none are perfect ones.
At least all have high damage/burn/cloud, but shit modifiers.
guys so basically never use gaming websites for info
well it shows blessings which is super handy
all the good info is on this discord
oh yeah sorry this is blessings not perks
just want to make sure we're trying for perks that are possible on the weapon
because I would have been rolling for a long time to get blazing spirit on purge.... 
the surge staff hurts me now
if i reroll a perk does it's rarity stay the same? or is it possible to get higher or lower ones
actual, physical pain
oh yea time to see surge staff
Is it worth refining my weapons into higher rank or should i just wait for better drop or requisition?
forwarded this to forum
I think it, much like the warp, will melt my eyes
This turned out to be one hell of a nice horde deleter.
Don't care much about pen on it, +Rending (that I'll replace anyway, later).
yeah rending is strong af
if it's not 350+ base stats modifier, probably not worth upgrading. damage should probably be at least 65% as well (unless surge staff)
rending = u are a real soldier
it's on ohko. so during hordes, mostly.
gonna let you deal with mixed hordes that much better, i wouldnt change
its also a little inconsistent, it seems on some stuff like void rmb you can quell cancel the delay (lmao the irony) but either I fucked up the timing at the end or its not super consistent
if you hit R fast enough you can kind of get around it
man where's the fs explosion
not in
ok the surge staff hurts my eyes
will probably focus on upgrading this
the new surge animation is fuckin awful lmao
Sheeeesh
man i cant tell what else they added to the vfx other than the blur
lol left click sprint cancel still works on surge
I did not notice any difference ๐
Did they nerf brain burst ?
they also didnt fully fix purgatus LMB cancel
Surge animation looks the same for me
They nerfed the edging play style sadge
the same?
psyker has graphical issues?
motion blur city for me
might be a graphics detail thing
graphics on minimum or close to
Mine set to high
my friend says the same
might be hard to see but I think the "heat blur" wasnt there before
Is the game playable atm
feels like 20 fps
PC of mine is OLD.. bit it's Archeotech ๐
so bad lol
"how do we make it feel more impactful" "idk make it blurry and shaky?"
is this good
Is k
will last a little bit? used all my mats lol
in reference to surge visuals:
Question: How much Peril your Surge staff gets per ZZZAP after and before patch?
You are unlikely to get anything better. Just use it to block bullets and be happy
ok thank you ๐
should not have changed
Mine did... i suspect bugged perk. It was like 20% per zzzap. Now when Warp Flurry 3 fully charges i sometimes get 4-5% per ZZap
At zero warp charges
bahahah did they apply the void bug to surge?
probably using lmb peril modifier like void is
I am tilted about the forced quell :[
I loved edging my peril. It was so much fun to ride the line.
wait what?
it was pretty much a necessity at high difficulty, should be interesting
they force you to quell now?
mmhmm
that's so boring what
if you hit 100% peril twice in a row from the same action you get locked out of manual quell
Like the second ish time you hit 100. Not the first time
WHAT?
why
lame
lol, it even happens just charging staff
im guessing this is their attempt at fixing the quell animation canceling
can't quell until you stop charging and wait for a couple seconds
they were made aware that there were still Psykers using the brain burst skill and they had to act fast, please understand
We all know them psykers are too powerful
very true.
why does psyker get shat on every single time people start having fun with it
guess i'll just enjoy purge for a while til they realiize they made it good
The best part is how it's not mentioned in the patch notes lmao
psyker is always going to be the most fun class no matter what. real professional psykers know this
purge hits really hard now
Lvl 16 psyker. What blessings Toughness wounds health, should I focus on for 2 curios for surviving and perks should I focus on beyond that
I'll guess I'll urp run purge instead of surge for now
Im sure theyre gonna release some stupid chart showing that psykers have high match completion (because psykers have to bust their ass 24/7) and Veterans have low match completions (because 90% of player pop are crappy vets) and thats why they nerfed psyker
i was running purge before, what changed about it?
you guys dont understand the plan
fat shark = tzeentch
theyre the same thing
you guys are all fools honestly. sorry.
more overall damage, likely because they fixed the initial ramp up damage time
some sort of unclear dmg boost to soulfire & crits w/ purge now apply double stacks
double stacks?
also RE: soublaze, I also dont think soulblaze got buffed, 4 stack ascendant in the video
yes, and i dont know lol
of course it is
1 crit tick = 2x dot application
I've been running surge as opposed to purge. I have no idea what to do towards purge
surge is fun
i like surge with crit it clears hordes like nobodys business
it's really hard for me to get into the game properly when as soon as i finally find something i like doing it gets patched out, and something completely different is how you play now
crit thing is ap plying to zealot flamer as well
AB is good. 6 stacks are good. essence harvest is a viable alternative to quietitude, and psykinetic aura is a viable (possibly optimal) alternative to communion
not much else is different
combine with brain burst proc and the soulfire f is crazy
still want kinetic deflection
So everyone agrees surge staff is really painful to look at now right?
i like it
did that get broken too?
Agreed. It's hard enough to get items. Having to build differently doesn't add much enjoyment when it isn't even mentioned changes
bro it flashes so much
Thank you!
6 stacks is alright for bb breakpoitns but not worth running for AB boost imo
kinetic overload prob the choice now
yeah i literally just got my staff set up for how things worked before
Its not worth playing rn.
Once all crafting is implemented theyll make some half assed attempts at balancing and then just say โyeah everythings in a good spotโ and never touch it again like verm
Can feel the retina damage every time i try casting
I'm glad i don't have epilepsy problems
honestly
i'm gonna play zealot or something
at least then it's not like i have to make a new weapon every week
fake psyker.........
you have to trust in the plan
ima just cosplay zealot as psyker
fat shark is saving you guys right now you wouldnt get it
what do you mean by this
flame & axe
I have a zealot alt and it's quite a different experience playing her, although I REALLY enjoyed psyker and had my groove
maybe, though if someone switches off from AB they should definitely run quietitude
surge still works the same its just a pain to look at now
i wasn't using surge, i was using a purge which ignored crits because crits didn't matter from what i could tell
i will probably try out 1-2-1-1-2-2 later
If you guys ever feel jealous of your friend's eyesight, walk into a dark room with them and charge your surge staff. Remember to look away from the screen
KO and AB??
yes
205 votes and 90 comments so far on Reddit
seems weird considering AB removes stacks, but I'll be interested in your feedback
seems like ppl on reddit are also in on the shit lol
mixed horde, pop AB - lil chaff goes away and your warp charges insta refill and start overfilling on nearby surviving elites
I tried the six stacks ascendant blaze thing, but honestly even getting six stacks is a chore (mostly because Vets seem to think your brain burst aura is a "please shoot me" target), but even if you get to six stacks and manage to hold it and a horde arrives, you basically did a whole bunch of nonsense for a one click 30 second cooldown pox walker clearing effect. Looks cool, but an absolute waste of time that makes you feel like a fifth wheel to the party.
hmm yea it could work
I got my friend to try using surge as well so i could see what it was like from a third person perspective
I decided i wouldn't try to protect him anymore because i didn't want to look in his direction
Quelling nerf just cost me a game cuz I couldnt quell in time to push the hound with the voidstrike. Thanks FS ๐ญ
i hate most redditors. theres only 10 redditors in this world that i like. everyone else is a chaos worshipper (not a tzeentch fan honestly)
what perks should i look for on fs?
lmfao
Oh noooo
i'll play some damn tonight and report back
So I want to build crit chance with purge?
now yeah
121112 is a great solo build, communion+AB with purge gives essence harvest lots of proc opportunities
for now, yeah
p a i n
i only like running 6 warp charges w/ barrage personally
until they slap pysker with more nerfs
if im going in intending to bb the shit outta ogryns or w/e
fair enough, previously it's been nice to give the whole team considerable breathing room with a 6-stack F
i might just take a break from darktide considering how the devs seems to think everyone else are idiots
but it's situational
yooo psykinetics aura + ab might actually work now
if more shit is dying to soulfire for warp charges
buh this is the only purge staff I have rn
I don't even care about getting psyker buffs anymore. I just want to be able to look at the screen with surge staff.
I am a broken man
Or well ignore the purple. It's blue.
actually... I'm gonna test real quick that purge direct damage doesn't proc AB 10% chance, again
aura + AB would be so good if you can generate charges quick enough
Good thing you don't need to be able to see when surging 
surge belongs in the trashcan for now
how does purge hold up vs the zealot flamer
idk man AB still seems shit to me
much higher qol but worse
it's a battery for kinetic overload and not much more imo
yea, still seems like purge direct damage doesn't give any charges from AB
imagine if people got sent to the hospital for epilepsy and sue fatshark for "buffing" surge vfx
it doesn't yeah
wait does it no longer consume warp charges anymore?
yeah, it's shit on 4 or higher
also ab/kinetic overload is probably trash on anything lower than damnation, you need max density for it to be good
it's good against hordes
like yeah the best part about it is that you get charges even faster, but do you really need that
specifically, it's good if you sweep them with your purge staff and let the DOT do the work
but your honor, we have an epilepsy warning at the start. They cant sue us for causing seizures
damn
kinetic overload
kinetic overload so you can get the 100% peril lockout even faster
Luckily you barely need to aim with surge staff so not being able to look at the screen can be played around
the peril lock thing is so stupid
overload has nothing to do w/ peril lol
honestly they need to buff 4 or higher stack's dot
it appears they did
oh, its the other one then
i have a question
all the Psyker feats sound the same
why is the psyker flamer, the one using warp fire, that you need to build your entire character around
worse than the zealot's normal ass flamethrower
really hun
which you can slap on any build and it works
Ammo?
doubt
i've used both extensively
everything about the psyker is worse than the other classes
Youโre locked out of quelling now?
just wait for a rework
hard to tell if they did or its just hte new crit effect influence, either way purge dot does more dmg now
crits apply 2x stacks
the zealot flamer has one downside and it's consuming ammo
which, like
ammo pickups are everywhere
deflector should be a feat not a blessing
it's insanely ammo effective too
its too strong to be a blessing
yeah agreed
no changes to psyker
Ideally it'd just be a thing you get
love to see it
purge staff damage ramp was fixed per patch notes, and it seems like crits apply 2x stacks. combined you get much more damage from the staff
psyker as a whole is so random
see my post above
mind in motion should be baseline not a feat
i overlooked taht they actually mentioned it in patch notes
Itโs great tho
well i meant they should buff the ult, not just the staff
also hi tsar
I would imagine it applies one stack but the damage of the stack is higher. Because if it applied 2 stacks than your maximum stack damage would remain constant.
worth going orange when i get the mats?
Hello Sock-Priest.
Defo
@celest oar try this macro, light->heavy->g->1->rmb->lmb->g->1
thats possible, very hard to te st though. All i know is 1x crit stack does the same tick rate as 2x non-crit
I kinda want them to make an Ork version of Darktide so I can play a wierdboy
am I dumb or does kinetic overload not work
utilizing switch cancel for the light heavy push combo saves you like 120~ ms
is it triggering on an elite off screen?
I feel like crafting mats are fairly easy to get, so going orange is always worth it as long as you enjoy using that weapon
idk what the radius is
You have to kill an elite
but it prioritizes elites
fingers crossed for a good 2nd blessing 8)
DPS?
don't think so
wait it doesnt say anything about elites
you dont have to kill an elite you just have to gain a warp charge while at max charges
Shit sorry
okay, I'm in love with the new Surge Staff animation. Feels more like lightning rather than bright strings that stun
so then it just doesnt work?
"nearby" is unclear tho it might be proccing on an elite you didnt look at in clip
it definitely worked before, i tested
I keep thinking Wrack and Ruin
I was standing right on a trash mob
it may ONLY apply to elites and do nothing if no elites nearby
so if that isnt "nearby" I dont know what is
in which case, lol fatshark
Say F for the emperor
do the same test standing in the elite pack
is this trolling or real
it worked a couple days ago
it only apply to 1
If there are no elites it goes on reg stuff
singular enemy
oh its the light heavy push combo, i just use the lawnmower and call it a day xD
reporting the rest of you as heretics
LOL
seems identical, other than having a wider sweep
Real? Is there something wrong with it?
Yes i'm aware
rofl
lmao
doesnt really change its usefullness tbh
@burnt python you're right. "nearby" is actually a huge range, and targets only elites
what lol
nvm qq click is still better
surge staff definitely switches back to quell from right click mode faster & less buggy now
@bleak tulip stand near the center and do it
soul blaze talents stack exponentiall btw
AHAHAHAA
why is psyker so buggy lol
affecting the same enemy twice does over triple the damage
is this a universal thing?
It "prioritizes" elites
KO can surpass max burn stacks from staff, so if you're flaming a mixed horde in your face on damnation it'll kill the elites significantly faster assuming you gen enough warrp charges
Why are you guys testing Kinetic Overload anyways? Did they buff soulblaze?
yes
purge staff got a big buff
oh neat
not on purpose from what i saw, but maybe
who needs light heavy, when i can just lawnmower
Does block efficiency work with peril block?
Pog, time to stack block efficiency curios and become immortal
its worse than you though
I even put em all in one place
still only got one rager
@night marten im not seeing mention of fixed purge dmg ramp
they better keep this shit in for a while
look at the range that KO procs on the elite
How the fuck am i supposed to get the brain burst penance now?
okay, so the "nearby" is in reference to YOU and not your target.
it applies 4 stacks, to 1 elite, per extra warp charge
I just tested it.
Does anyone know what exactly the FS special buff was supposed to do?
okay then explain my last video lmfao
make it look cooler
Stand near the poxwalkers and it will strike one near them. Stand in the elites and it will target them.
What's wrong? It went on an elite like it said it would
we dont need to be good at killing, just gotta look good while killing
maybe that rager was technically a tiny bit closer
the idea is, on damnation specifically, you can generate a fuckton of extra warp charges due to horde density, and proc KO often
just one at a time? that is not only terrible its also not at all what the perk says lmfao
"a" means 1
it's a trash feat though
man they really mean a
Also, something to note, "nearby" means nearby to YOU and not the target.
It's what it says.
that is the worst perk
Yeah it sucks
fair enough, but its completely shit
if you play purge on damnation you are swimming in warp charges
and KO surpasses staff dot stack limit
communion, AB, and purge staff generate a ton of charges
meaning the damage ramps HARD



