#psyker-class
1 messages · Page 114 of 1
that we are going to need to combine 3 of the same perks to get a better one
which is why i been mass buying to find similar perks
imagine a red weapon in v2 and you want to reroll its properties, now imagine only being able to reroll one of those stats forever and then apply the ridiculous amount of rng that CANNOT be obfuscated
As long as there is a system to push perks to their maximum values.
Infusing the same perks with each other to raise the overall stat value is a necessity.
This is only the beginning for the endless grind. Devs want to adopt the destiny 2 model for this game so you can expect the grind to only ever get worse and to never stop
it would be even more hilarious when they come out and tell you "oh hey you know that mk V / Mk II of the same weapon you have? You cant combine them! Cheers!"
it will, theres always the quit game and never come back
which is already on the table for me considering what they been trying to push
As long as you accept that even if you somehow get the perfect weapon rolls for minmax etc, powercreep will make em obsolete at somepoint
Chasing loot will only make you suffer
If you play for the gameplay itself it'll be bearable
i would much rather power creep than a system that specifically makes it harder to min max a weapon, if not nearly impossible
at least power creep can be dealt with by being better
pursuing and acquiring the godroll is always way more fun than having it.
that would be a mind set difference, considering you can mix max in v2 and continue playing for a few thousand more hours after obtaining it
that is not about the godroll but enjoying the gameplay. different parts of the game.
and you can do that in less than 400 hours
but its always more enjoyable to be able to play with your character's potential than possible potential
for me anyway
depends. mere numericals dont do much for me. mechanics are important to have available, indeed.
to put it in a realistic sense, it feels good to be able to stagger berserkers out of their flurry of attacks with a single two handed hammer bop to the head (v2)
or kill a chaos warrior in 6 hits instead of 9
breakpoints are a mechanic.
but only possible through min maxed rolls
that is still up to be discovered. if the minmaxed roll overachieves its as worthless as a roll that doesnt tick a breakpoint. ideal stat distribution is still sth we need to figure out. could very well be that the perfect roll still has a lot of fat.
very true, but the primary issue is that discovery is purely based on rng that cannot be amended for
you can brute force it in v2, i have several maxed bis property yellows
but the stats on weapons cannot be rerolled at all and is at the mercy of the 1 hour shop
and worse: "In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system."
I mean, we had to rng our way to the perfect item builds in vt2. granted, it became easier over time but we are at a point where it’s hard to assess how much rng there actually is.
we already have a glimpse of how bad it can be
but since its not here, i cannot make the distinction
the question is whether it will stay the same, become better or become worse
rng wise I mean
^
I fear it will become much worse
and yet it’s still uninformed until we have all breakpoints figured out and know the range of rolls that are adequate.
cant even properly engage with fs about their bs until we have all data and can prove that they layers of rng are too stacked against us.
balance changes, new weapons, new rarities, new blessings etc. can completely reset your grind back to the starting point
with permutations, you can easily find out how bad the stat bars are alone
and those are the ones you cANNOT do anything abot
about*
as it currently stands
if the bars are 300, it stays 300
it also doesnt help that the stat bars upper limit for some reason is maxed out at 380, opposed to the predicted 400
if the stat bars max out at 80%, and that the rating is based on the culmination of the stat bars, looking only at that, then it would be 400
since there are only 5 bars
So I have a near perfect Trauma staff, only significant deductino is from charge time
The more I use it, the more I like it over surge staff because I have greater control over what I hit
no more "I aimed at the ragers in teh horde but missed them"
the theoretical max is 500 base. Just you wait when every year an update comes that introduces weapons with 20 higher base rating than previously
look up a little 🙂
so that is as it stands
and again, the limit is 380 for some reason than the predicted 400
so what is going on?
the thing is a max charge trauma staff with max blast radius hits like a rumbler grenade
Blast radius of freaking ~8.3 meters
it stumbles everything
That you can fire twice 🥲
hard knockdowns ragers
is the surge staff supposed to be good, I see other psykers using them and actually doing appreciable damage as well as some cc, when I use it I get like 2 kills and cc like 4 people on a full charge which is useless against a horde where I see others actually doing shit
I literally have time to vent before the ragers get up
surge staff murders anything wearing flak armor
however it does literally fuckall for damage against unarmoed and infested
The ragers sure, what about the rest of the group that came with the m 😛
that'll be it I guess
don't charge it, spam it with min charge instead
Yeah
So a lot of newbs just spam surge staff into poxwalkers without realizing they could be doing better swinging a basic mk1 sword
This too
HARD. KNOCKDOWN.
You have time to pull out your sword and mop half of them up
specifically speaking, the surge staff puts a debuff on the enemies and whoever its chained to, the final attack will hit those
after which you've lost 50% from passive venting and can do it again
Mhmm
so you would CC more enemies if you just lightly tapped them with the thunder
Like honestly as long as you don't fucking miss because you accidentally wiggled onto a ledge or something
I'll need to bring one of y'all trauma users into game cause I want to see this
Y'all are like the second coming of jesus about these things lol
I just feel the voidstrike staff is the most useful for actually doing stuff at difficulties under max especially with randoms
which is also why the surge staff cannot proc brain burst unless its the final attack
trauma is cute
the thing is you really need a perfectly rolled one
Surge or trauma?
could maybe get away with slightly lower damage, I think charge rate would be better than damage on trauma
here's mine
8.32 blast radius with 2.3m epicenter (full damage) when fully charged
Full charge @ my charge rate takes 1.54 seconds, notably if I had an 80% charge rate one it's be 1.30 (I have an 80% charge rate one, but everything else on it sucks)
I'd rather have 1.3 second charges than higher damage
near perfect quell speed helps a lot too, I have 65% quell speed bonus
Why does yours charge faster? lol
im enjoying this, every other staff I have gotten seems to do jack shit on the charge and as the normal fire is harder to use than I gun I might as well go veteran if not using a staff
You're on the inspect page right?
Screenshot your inspect page
trying, the game is doing that dumb thing where it doesn't screenshot the proper layer
LOL
snipping tool
interesting
it says your charge rate top left 🙂
yours with 64% doesn't charge in 1.54?
Something funky happening here
my brother, you screenshoteed a voidstrike
bad quellspeed
but if you play with a basic sword or something
and rely on passive quelling with a non-force weapon
honestly, try that thing out
I miss my schizophrenic psyker voice
Miss my Beloved
Hope they let us change personality at some point
By any chance there are 3 people who would be so kind to help with penance? =\
I dunno, I really cannot see a reason to use it for me
hold on I have a clip of holding a room with trauma staff
Does less damage than surge to specials/elites, Isn't as good at clearing as Voidstrike
showcasing how you can ride at high perils and get around the high perils cost
and how it obliterates literally everything in the room with its massive blast radius compared to voidstrike
without getting hung up on target count like surge staff does
Well you're positioning yourself to enable it's AoE
A voidstrike user would do the same
voidstrike also stops when it hits heavy units
there's a part where I'm controlling bulwarks by hitting behind them, which is something I do all the time
We could just go in-game lol
My trauma staff isn't the best either tbh I'd rather get better rolls to try one out
Should I spend all my currency?
Trauma really needs max charge rate to be good
nnnnnnnot unless you know you love trauma staff already
Not on that
Not cause its a trauma staff either lol
warp resistance is probably the dump stat on trauma staff
It's just not that good
tbh
That's not even a good roll so no.
Okay, thanks all 🙂
I went to grinder to do something but you distracted me with the bloody trauma staff lol
I guess you can get one more use if you have good peril res?
Nah mines max
not really
only 2
you get enough for full charge->small charge->full charge to 100 perils
Just get a low roll on that and hope it spreads into damage and charge rate lol
warp resistance wouldn't change that
My revolver that has a dumb low roll on reloading takes 5 years to reload, but all its stats are so high for a 312 or something low roll ahha
It takes so long compared to my others lol
But low 309 roll with the 3 good stats 🥲
So dumb lol
how
yeah, CD peril for perk
And then... gunner, flamer, trapper, bomber, something else
The first four are one-chargeable, the flamer takes warpcharges I think though, but as long as someone else has tickled it
you can get this by accident if you just run the CD peril feat at lvl 30 for a couple heresy games lol
real
I'm in grinder for whatever reason... so I'll find out -.-
Wtf was I doing!
Huh, I wonder if the blessing works considering its not really a "shot"
so the big thing about surge staff is that it can only control a very limited number of targets, and it does no damage past the first 2 targets
even to flak
We were messing with this earlier
lemmy find clip
I grouped all the mobs
together lol
okay, it does MINOR damage past 2 mobs
unless there's something I missed in the range
but it seems to deal high damage to two mobs and then the damage goes to nothing
why are you punching a shotgunner in the face lol
lmao
I have heard that you only need 5 elite no matter the type.
https://medal.tv/games/warhammer-40000-darktide/clips/LxobPgm88HQiP/d1337GshxaHN?invite=cr-MSxubTcsNDg2MDU3NTUs okay so here's the room hold
Watch trauma staff hold and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Note how the mobs even in the front and right of the room are getting stumbled and eventually get outright killed
I do a bunch of strikes BEHIND the bulwarks where voidstrike would explode on them
yeah, that looks about what I expected
You suck
is there something I should be missing
Dang my shop exceptiojnally shit this reset
Quelling to 0 every time
because I was unironically waiting to see what was going on
And the quelling to 0 accelerates it
and I wasn't confident about swapping to sword for the delayed passive quelling, though I could've done that in hindsight
so, in that situation, I just held quell until I needed another charge to stun more
I mean I'd only keep it high cause I have the peril trait
yes, I could'e gotten more full bursts if I only quelled to 60 and then burst again
Otherwise I don't see anything wrong with it since you're prepping
is this good
My only issue with that clip
A wall of text is incoming - I was advising someone on how to play Psyker, and figured I'd put it here for other suggestions:
Is that I would've killed all the Ogryns in the door by like 20 seconds into the clip
with voidstrike? it's not that good
and certainly not with surge? it doesn't hit bulwarks that hard
And they would've been held in place so ogryn mans could stand in the door 😛
It's his dream and he can do anything he wants in it!
As a Psyker your role is damage support and crowd control. You are a backline ranged fighter with powerful Horde CC and long-range burst damage against Elites and Specials.
If you're playing Malice difficulty or lower, you can pretty much just do whatever you like and it will work. In Heresy and particularly in Damnation, you really need to fulfil your role properly otherwise you're a detriment to the team.
For weapons:
Melee:
-
Antax Mk V Combat Axe. This has great horde control in a pinch. Using the push attack will stop any horde in its tracks and just cut through them with ease. Ideally the Psyker won't often find themselves in a horde, but it's still a great weapon as a backup. It also deals great single-target damage with the heavy attack. It's an all-rounder, and a great one at that.
-
Blaze Force Sword. The obvious Psyker choice, but not always the best. This weapon really shines when it comes with the Deflector blessing - which allows you to block ranged shots and increases block efficiency. Combined with Kinetic Deflection (Feat - Use Peril to block instead of Stamina when not at Crit. Peril) the Psyker becomes able to really tank some damage and relieve pressure from shotgunners and gunners in a pinch.
The Alt. attack (single-target BB) deals significant damage, and is highly effective against Mutants, Hounds, Ragers and Maulers (Mutants and Hounds are not effectively killed by Brain Burst in higher difficulties). However, the Force Sword is not good at dealing with hordes besides CC - the block/shove will stagger anything in the game except bosses, and even causes Bulwarks to lower their shields. It's very useful to backup someone that is slaying a horde with a better cleave melee.
Staves:
-
For Malice and lower, I highly recommend using a good Voidstrike Staff combined with the Warp Absorption feat (10% Toughness on Warp Attack kill). Monitor your Peril gain, but this weapon is very strong for horde clear, staggering Elites and Specials, and headshotting enemies ducked behind cover. It has great range and killing potential, however without very good perks and blessings (a god-roll) it is lacklustre in higher difficulties.
-
Purgatus Staff. A good choice for any difficulty. Purgatus has great horde clear potential, and even on Damnation a fully charged and released Alt. attack will deal heavy damage to specials and elites. It's a DoT combined with stagger, and so is very powerful for relieving horde pressure - it will stagger Ragers and even Maulers with a fully held Alt. fire and kill them over time typically in one charge (of which you would be firing multiple). The damage on Purgatus is underrated.
The primary fire is a quick-fire blast of flames. These will stagger almost any specials in the game. It is very good for stunning enemies to close in with melee and kill them. Shotgunners, Flamers, Trappers, Gunners, Ragers etc. can all be staggered. Hounds and Mutants however will not, and neither will elites be staggered by the primary fire.
- Surge Staff. Another good choice for Heresy and Damnation. The Alt. fire has a longer range stagger compared to Purgatus, and decent damage. However, it only targets 5-6 targets at once, and reduced number of targets are stunned on non-fully charged attacks. Animation cancelling also reduces the number of targets hit.
_ _
even if you could have killed the bulwarks, the trash would have overflowed, and in the situation we were in, we didn't have a good concentration demolisher
But it also doesn't take 20 seconds lol
ogyrn was on GG
This is primarily only useful for staggering close range elites such as Ragers, Maulers, Ogryns and Mutants. It can be quick-fired to stun other specials and used as a gap-closer for melee just like Purgatus, however the Peril cost is significantly higher. The density of specials and elites in Damnation can sometimes be a bit too much unless team cohesion is very good. The primary fire is a normal force burst, which is relatively useless in high difficulty.
- MG XII. Not kidding, staves aren't the only good thing for Psykers. The MG XII is a strong weapon overall, but it offers something in higher difficulties that the staves don't - which is long range pressure relief. Psyker is extremely vulnerable to ranged fire when using a staff, and if a Veteran isn't clearing shooters quickly the Psyker can be pinned down in seconds and will have to resort purely to Brain Bursting, which is very slow and inefficient against anything but specials and elites.
Brain Burst:
- Brain Burst is situationally great, but not something you want to be using all the time. It is primarily used as backup ranged burst damage for specials and elites. Generally, the Veteran on the team should be dealing with Gunners, Shotgunners and the like. However, often times there are a lot (especially in Damnation). The Psyker's role here is to clear up specials at the same time to remove the enemy backline as quickly as possible so that a melee class can engage a horde or any melee specials and elites without being gunned down.
It is also the Psyker's role to Brain Burst elites, especially Bulwarks and Crushers. Bulwarks are difficult for a Veteran to shoot because of the shield, and Crushers take heavily reduced damage from guns because of their armour. Brain Burst bypasses both. If you are level 30, using the Kinetic Barrage feat will reduce the casting time of Brain Burst down to 2.25s and reduce the Peril cost per burst also. It is highly effective to cast two Brain Bursts, use Kinetic Barrage to reduce Peril down to 40% and then spam Brain Burst 4 times in rapid succession.
- Rear-guard. The Psyker is the best rear-guard, but must pay special attention to not fall too far behind the group. This is because the Psyker can turn around whilst casting Brain Burst. It is the Psyker's role to watch the group's rear and ensure no Specials are sneaking up on them, but don't ping specials unless you aren't confident in taking them down yourself. If it is a mutant or hound, ping just in case it bugs out and catches you even if you dodge, but flamers, trappers etc. can be dealt with easily - pinging them usually just distracts your allies from doing their other jobs.
_ _
-
Brain Burst spam. So, an important mechanic concerning Brain Burst is that it has set triggers to cause Peril overload. It DOES NOT cause a Peril explosion on burst, but rather only on the initial cast. Therefore, if you are at 98% Peril (or 97% if you don't like risks) you CAN still cast Brain Burst and you won't explode. If you cast at 99% Peril however you will kill yourself. This is because the initial cast of Brain Burst automatically raises Peril by 1% and further increases the charge afterwards, that initial 1% will trigger a Peril explosion (after the Brain Burst is cast).
-
Psykinetic's Wrath. This can be cast even during the Perils of the Warp animation to off-set the explosion, however, if you cast right at the end of the animation you will still explode.
Feats:
Highly recommended that you take Psykinetic's Aura, Inner Tranquility, Kinetic Deflection and Kinetic Barrage.
For Toughness regen, Heresy and Damnation you should bring Quietitude for passive regen on Peril quell. For 5th column I recommend Warp Battery for bonus damage on Brain Burst (it has important thresholds for killing in Damnation) and the Peril resistance, but sometimes people take Kinetic Flayer (I personally don't like it).
I don't recommend Soulblaze feats. These are very underwhelming and the damage is too low and too slow for what the feats require or cost. A Purgatus staff is just infinitely better than any of these feats. Ascendant Blaze works with the Purgatus staff to grant Warp Charges, but is honestly not worth it compared to Kinetic Barrage (which is far superior in higher difficulties for rapid burst damage).
Also knife with peril gain on block is best for tanking
does Charge Rate make peril go up faster? or would it be more efficient because you spend less time charging?
i'm like 80% sure it makes charging more efficient because you reach full charge faster
I'll test.
I have a 79% and 39% Charge Rate Void, so I'll do it now.
I considered that, but the thing is
we didn't have a good concentration destroyer, our vet with a power sword was dead and the zealot was messing around with brautogun
ik but you had them in the dor anyways
They would've stayed there permanently with surge
please just play Vet or Zealot if you wanna use XII lord 😭
Answer thooo
mg12 lasgun is legit on heresy with the right rolls
it doesn't scale very well to damnation though
I prefer Cerebral Lacerations to Psykinetic's Aura
It makes no difference.
79% Charge Rate, 72% Warp Res. -- 14% Peril on charge, 19% on cast.
39% Charge Rate, 73% Warp Res. -- 14% Peril on charge, 19% on cast.
I'm giving myself max charges lol
huh, alright then
oh fascinating, it's purely just for charge speed
anyway the statement htat "surge would have held everything in the door" just doesn't work out in my experience
surge staff leaks whenever there's hyperconcentration
leaks badly, even
and it tends to leak the elites
Trauma with 80% Warp Res and 80% Charge Speed... and it still feels like ass.
Good morning my witch brethren 🥰
I've been owned by ragers and maulers so many times
Slow and costly.
when they just came wading through the trash
so I've started trying trauma now that I have a good staff and honestly I think I'm starting to convert
infnite targets matters and is worth the cost
Trauma needs balancing.
and you stumble for so long you have time to vent, unlike with surge taff where you can partial charge like what, 4-5 times, but then there's a dead period
if you chain traumas you put enemies into hard knockdown
k starting point with 0 peril and 6 warps
Trauma costs too much. Low damage, two full charges with 80% Warp Resistance puts you at 92% Peril.
92%.
That's like 800 damage.
800 damage to an infinite number of targets instead of just hitting two mobs hard and then tickling 6ish more
Why not just use voidstrike instead?
Ugh, my recording auto records in 4k... I just grabbed a quick clip of using Trauma and the bastard is 140mb.
all trash mobs die, everything in an 8meter radius is hard knock downed so long you can vent before they get back up
Trauma has really bad AoE though.
Epicenter is pretty small
much smaller blast radius, weird targetting where sometimes your shots get blocked by elites, actually slower charge
Trauma is better AOE than voidstrike and charges faster?
Surge cant hold huge hordes that are common in heresy... may need to pair it with anti horde melee weapns.... firestaff is better
Any target that doesn't get hit in the center, takes 8 damage, and is sent flying behind you so they can flank your team
@runic hornet This is damnation bulwark. Took about 4 seconds? So prob could've killed all the ogryns at 20s
Trauma's blast radius is god-awful. Only the centre takes damage, and on Heresy and Damnation the damage is lower. Outer AoE deals no damage at all (negligent damage). The knockdown compared to cost sucks when Purgatus and Surge exist.
Since I'd just reset with my F and do it again
surge staff misses mobs all the time because the chaining is funny and again, limited targets, fresh horde spawns suck them all up
Aim up 🙂
purgatus forces you to fling your camera left and right to catch a wide front
I feel like in heresy u need to clear the horde in order to kill the 50 specials the game throws at you most of the time
I never have any problems hitting the ones I want
"the ones you want" and then there's fucking 50 poxwalkers in hyperconcentration just steaming through
also there's some elites in there too because fuck you, that's why
A lot of it depends also on your teammates
I would be trying to kill those also
When this happens, you aren't supposed to have surge equipped
what main and secondary stats should psykers prio on curios?
Watch trauma staff hold and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
This is the scenario
We're using
You just use it when maulers bulwarks and crushers are rushing you
like, here's the thing, ogyrn mains love cleaver and club over shield so they can actually fucking kill trash
instead of merely stalling it
Resistance to gunners or ranged attacks.
Trauma has a lot more kill potential in these horde situations
isn't that a good thing?
and main health or toughness or wounds?
I mean it has better kill potential for the small horde enemies
But elites not really
I kill them way faster
And stop them moving
3 toughness curios if you think you're a pro
2 toughness and 1 wound if you don't
thanks
Melee weapon kills hordes better than trauma anyways
having 3 wounds instead of just 2 is a very significant upgrade if you expect to take random downs
Just noticed I have the wrong staff equipped lol
Toughness and ranged res. is just a godsend for Psykers in Damnation.
I am gonna try trauma staff tonight in heresy
No matter what staff you use if your teammates are not doing there part or running off it’s gonna go bad. A good team that attacks your tagged targets and melees your controlled crowd is what wins 😁
What i run 😛
the thing is you really, really need a perfectly rolled trauma staff, maybe cutting damage stat
mayyyyybe
Charge rate is super important and scales super hard
I still haven't gotten a single ranged resistance curio. 🙂
like from 65->80 is cutting off an entire 0.2 seconds, 1.5 seconds becomes 1.3
I'm am not getting off this hill. Trauma is ass.
i thought trauma was ass too and then I got a good base statted staf
and the more I use it, the more I like it over surge
Surge feels like I'm trusting my team too much
True, all my build is good for is killing special/elites
So need teammates for hordes 😄
Damage is terrible, cost is high, AoE is small. It's only use is to stagger like 1 or 2 close together elites or specials.
I have a 367 Trauma.
Trauma feels like my team has to do a whole lot less for us to succeed
voidstrike!
Voidstrike doesn't kill specs well, at all
- Still takes a full charge to even kill a pox-walker in the centre.
the ball is too slow moving and you will never hit anything that doesn't bunker behind cover
Thats a good trauma roll
bro, don't use it to kill one poxwalker
just gotta lead your shots
draw your sword
That's not the point.
you use it to murder an arbitrary number of poxwalkers in two explosions
I dunno feel like we're changing the original argument now
there's tons of places where you encounter hyperconcentration in this game
every single ledge
any spawn door
even just "the horde is standing pre-spawned in the open"
The point is that the damage is terrible. 41% Peril on charge to deal no damage. Only the centre of the AoE has knockdown, outer AoE has minor stagger. The AoE is tiny. It is just worse for stunning than other staves except VS (in Damnation).
sharpshooter is so rediculously easy to get penances for compared to psyker. I've gotten everything by accident.
How did you get 100% accuracy no rounds left on accident
It's not like the trauma staff is completely unusable, just the others do it better 🤷
too low level for heresey lmao
Look at the middle of the clip
look at the trash at the edges fo the room
it goes from staggered to on the floor to dead
Ah fair lol
without me even having to focus on it
But I imagine the best way to do it is revolver. I've done the 100% accuracy, just not allowed into heresy yet. this vet is only level 5
actually that stagger isn't fucking minor at all
everything not in the circle went straight from on its feet to hardknockdown state, on their backs and stomaches
Jus sayin by the middle of the clip Surge would've cleared all the Ogryns 😛
I hit the STAIRS and the groaners on the floor went horizontal
the helmet dregs were stumbled for like two full seconds
that's not minor at all
Ok, I watched the clip.
All I'm seeing is your team getting gradually pushed back and overrun through an otherwise easy to defend chokehold because you have to spend half the time quelling Peril and failing to CC most of the minor trash while the bulwarks push through.
Surge would've 100% failed there, and worse
because target cap is a huge limiting factor
That's been my experience with surge.
??
AIM UP BROTHER
Purgatus can do better CC to horde and specials, then Barrage to BB to smack down those bulwarks rapidly and re-stagger the horde.
unless aiming up is a secret tech to violating the surge target cap
It is. Aim at the sky my dude
No cause if you're aiming at the body level of the bloody pox's
it channels 360 degrees around you
tThey're gonna get targeted
And tbf, the ogryns are in front of them the majority of time
wait, do you mean literally aim as high as I can into the ceiling
not just above their heads
There isn't anything block you and your crosshair from them
Yup. Try it.
because aiming above their heads didn't help at all
I'd also point out that Purgatus damage to Bulwarks is not a joke if you aim at their exposed arm.
PURGATUS DA BEST
I love fire
nnnnnnno
I'm in the range
I aimed high
the 6 poxwalker stack, only 4 got hi
Surge sucks.
did it again
3 hit
surge is bullshit
You can aim at the sky
I did
hit 2
Yes I can aim at the sky and get a hit
But I am not fucking hitting "everything"
the target chaining is weird and lets all kinds of shit leak through in my experience and in every single damnation LFG iv'e done the surge fucking leaks
I didn't actually mean aim at the sky I said that lol

Aim directly at orgryns above the pox's models
I aim high, I aim at sky, the 6 poxwalker block is just standing there and a random number less than 6 and usually less than 4 get hit every time
I don't know why you're struggling so much lol
It's like you're pretending to have a disability with the surge staff to prove your point about Trauma lmfao
now stretch out your arms and scream as loud as you can while spinning in a circle
trust me bro this is speedrun tech I invented
Hurr durr how doth this thing work
seriously
I hit 4, I hit 3, I hit 2, I hit 5 sometimes
I cannot even hit all 6 poxwalkers in the range
and in liveplay I experience the same shit
I'm aiming at them, below them, above them, literally with them off screen
I cannot hit all 6
???
What're you even looking to test for here??? lol
checking how surge staff targets mobs and chains
Because I'm telling you
it fucking leaks trash mobs
because of some ??? targetting method that is not "if it's in here, it gets fucking smacked to the floor"
You even said it yourself earlier.
No, you guys have been telling me "bro just aim up and you'll catch everything"
No.
Aim higher.
yeah I'll catch two ogyrns and then I'll never cast again because the poxwalkers are in my face
So you're agreeing with me then
All I'm seeing is your team getting gradually pushed back and overrun through an otherwise easy to defend chokehold because you have to spend half the time quelling Peril and failing to CC most of the minor trash while the bulwarks push through.
How in the WORLD is surge staff going to CC like 20 trash mobs flooding through the door
I literally never said it would hit literally every enemy
when it "hits 4-6"
I have been saying this whole time
And told you
And showed you.
That I'm specifically targetting the Ogryns.
Easy, actually. You don't charge it, let er rip like a fuckin beyblade the moment it's able, and the stunned walkers will body block the others.
it's pretty easy
if it only hits 4-6 then doesn't it "fail to CC most of hte minor trash" anyway
And mind you, even after the trash "leaked", it was CC'd
Surge isn't horde clearer
every time I hit trauma staff, every single trahs mob in the room either took a hard stumble (the bigger bois, the helmet dregs), or they got hard knockedowned (the groaners)
so "leak" isn't even really accurate
because they were under control the whole time
only noobs use surge on hordes
^
And by the time this happened in the clip
I showed you the dmg I would've dealt to the bulwarks.
Surge is terrible for horde control. Even spamming it, even on low difficulties, you will lose ground vs a horde with surge unless you have cleavy teammates to cull it. Surge’s use is for specials and elites (particularly bombers and hounds), though I haven’t gotten the hang of actually getting it to hit what I want it to
And you wouldn't have in that istuation, because you would have died to poxwalkers casting that many times on bulwarks in a row without controling the trash
Because sure as shit my teammates weren't doing a great job of that either
surge = you melee a fkload, dunk on everything with mk5 antax.
"but omfg you cant push attack through a bulwark shield!!! and antax doesn't have deflector!!!"
-congratz, you found the situations you use surge staff
No? lol
I dunno man, like put the bowl down lol
Like you've not been reading anything I've been saying suddenly lol
The point is that mixed horde is coming through
I even said earlier come in a Damn game with me cause I want to see someone use it
Because we have a man down my team is underpowered (and the zealot is actively trolling anyway)
so it's basically just me and the ogyrn
well, no, the zealot throws a stun in that clip
yeah that's fine
antax mk5 push attack everything. When Ogryn push to the front of the mixed horde swap to Surge staff.
GG you just cleared damnation
Correct and
Shard
pointed out what is happening.
trauma staff has so much fkn downtime
in the downtime
your squad gets pushed back into room
Which is why they need to reduce cost. It should cost as much as Voidstrike.
like, sweet you ccd shit
And in the 20 secojnds of that clip occuring
but now imagine you are dealing with bombers/flamers/etc...
Full charge to 19% Peril at roughly 70% Warp Resist.
I would've cleared all the Ogryns.
and you are being pushed into a corner
Killed Crusher, and then BB the bulwarks prob
ye void is by far and away the best staff if you plan on spamming staff attacks
surge is the best staff if you plan on spending more time in melee
surge = push attack push attack push attack push attack
oh look an Ogryn ... CCd
push attack push attack push attack push attack
Ye just, use whatever tf you want I've been griefing with the revolver stealing ammo
i feel like th catachan knife is SO fun but only with something like the Voidstrike staff where you kill everything at range and the only things that get to you are tougher so you need single target damage. With the flame staff i prefer the force sword because it can kill big enemies but also keep off hordes since you're playing at a closer range
yeah, I wouldn't combo the knife with surge staf
I've seen people try
it never ends well
knife voidstrike should work
I just hate the knife period though
yeah i tried it once with the flame staff and it didn't go well
carpal tunnel weapon
but i loved it with Voidstrike and the guns in the preorder beta
Just using it cause its fun really
Surge just makes missions a lot easier
it's VERY fun the little twirl after a heavy attack is so satisfying
🫵 evil
i've herad people talking up antax push attack spam but it hasn't been holding up for me
It's prob good but boring af
the horde is larger than my stamina bar and if you get caught offguard by even one mob you get guardbroken and die
Like gotta be the more unengaging way to playu lol
Not using PEril blolck?
i keep forgetting the force sword pushes cost peril and blowing up lol
Peril block*
Void Staff imo pairs best with either Force Sword (utility + clutch revives) or Dueling Sword/Dagger (mobility op... push.. dodge back.. weapon swap and fire secondary attacks with staff)
Onyl the like
Hand push
You can just do the normal push without cost
Oh, lol, I forgot about that
I was trying it on zealot and wondering what all the fuss was about
Yeah I guess that would work on psyker
force sword is pretty good i use it with surge
(i don't have an antax on my psyker is why)
wym clutch revives is the "blocking while reviving" thing a force sword exclusive? i thought they just patched it in lol
only the force sword can block bullets
HP damage interrupts revive
Nah
So if there's just two riflemen nearby to interrupt your revive with any other weapon, force sword can block them
and you get your revive
The thing is
FS felt a lot better vs hordes after I switched to a light->heavy rotation instead of spam left clicking
Do the first light swing
because i keep blocking melee attacks when reviving now but didn't before
really good for clearing
For when I’m clearing after the push hearding
Melee felt a lot better after I switched off FS
yeah, force sword is unfortunatey lkind of ass for killing, period
Yeah first light swing then the second heavy feels best
bad swing arcs, low damage
Noo just first
worse than knife and that's saying something
the clutch potential, though
for revives
you can either wep swap to do it super quick. or just block and swing again
The Knife is great
not for clearing horde, it ain't
Hmm
I can run across the room in only a few seconds without wasting stamina
knife can survive horde
I have my staff for that
it can't CLEAR horde
Void Staff pairs well with FS because Void Staff is incredibly versatile in terms of dps. You dont need your melee ever unless something is in your face. FS + mobile weapons (dueling sword + knife) are great at creating the space you need to keep blasting
which is why i use force sword with flame staff, i use the staff on hordes but the sword keeps me safe if any poxwalkers get through the flames, then the charged up attack is decent for solo damage
Maybe I’ll give that a shot. Light heavy feels good when I’m relatively safe though
I usually just chain swing block push swing
light heavy push is great
always 1st light and just typical VT rhythm
I might make a macro for the light heavy so I can be lazy too -_-
Surge Staff is the opposite of Void Staff. Its incredibly niche, excellent in its niche, and you need to pair it with a melee that is damn near anti-everything. Can horde clear and kill elites. Hence why Antax MkV is popular
Yeah my rhythm with this now is shit after using dagger so much lopl
I was using the acyls axe for the uppercut on my zealot, over antax
but I suppose psyker doesn't need the uppercut on account of surge staff lol
force sword can kill everything and is great for bursting elites too
that's your stagger tool
Ngl I ran a few maps with the vld recon when my zealot buddy wanted to run his flamer and it felt good. Woulda been better if my vld had infernus
force sword really struggles to deal with horde and the special requires you to not be interrupted once the sword sticks
so it's impossible to use in mixed horde
I like to use the simple sword sometimes
If it’s mixed horse and I have to clear I ult then go pick off the elites
I just push if my team can handle it though without me blowing ult
you can push attack elites off the main horde
Tried the fs iver the mkv and i loved the bullet block but badly missed the silly push from the mkv. That push locks down just about everything combined with the impact force of the axe.
You just explained perfectly why Force Sword + Surge Staff is a no no
gonna try antax + surge real quick
If you start wondering if you're using push attack too much, you know you're doing it right
Do you take any +stamina curios? :V
yea its pretty cheese
k found my rhythm this is what i mean lol
brain afk spam 1 move cant die
If you think "lol this weap has doodoo cleave" youre doing it wrong.
And no, no stam needed. Use peril to block
thats the neat thing, you dont
I'm pretty sure the answer was no
You regen stam fast enough to spam it
You can keep attacking....forever
it regens fast enough to allow you to push again after the fast attack?
Ye
Huh
pretty busted should nerf imo
Can either do that or just chain it with block push
Hey you get to rp as hulk hogan while pushing everything away. Whats not to like as a skinny psyker /lol
I like that for horde clear FS anyways
Push attack push attack push attack
“There will be no curiosity, no enjoyment of the process of life. All competing pleasures will be destroyed. But always— do not forget this, Veteran— always there will be the intoxication of power, constantly increasing and constantly growing subtler. Always, at every moment, there will be the thrill of victory, the sensation of trampling on an enemy who is helpless.
If you want a picture of the future, imagine a psyker holding block-attack— forever. ”
GG
ok I am convinced
Now thats some zealot ap flamer bullshit if iv ever seen it.
yea spamming that in the long run gotta be pretty taxing
Can maybe do it faster
although u arent fighting horde all the time
What's a good levelling build? I have a force staff and power sword, but it's not got much oomph. Also, what feats?
Only level 10
so swing, double weapon swap. swing, double weapon swap?
Thats so getting patched out though 😅
Well its just QQ swing QQ swing
gonna just fucking macro it, no way I'm gonna murder my hands like that
Macro
every time I've tried to macro a complex routine like that
any oce psykers want to do Malleus Monstronum?
I might do the same tbh, my arm injury is feeling it a little
getting "off the rails" has resulted in tragedy
like if you need to stop to swap to your staff and actually use it
Nah, just make a QQclick macro
And hold it in hordes
like a derailing train
Yeah lol
Yep
Put it on middle mouse 🥲
seems lame to macro it
like if your macro looks like "1 2 3"
Then you make an input and suddnely it's "1 2 N3"
Tou can autoit script it, and theres ways to stop the script when your not holding down the button/pressing the key
Or m5 since this game actually came with hotkeys that require side buttons
Takes liek 5s to make
Eh I'll make one for the dagger I guess
pretty sure fatshark have said they're ok with macros in the past, idk I'm old now, don't need to do unnecessarily repetitive keystrokes for no reason like that.
still seems cheesy
These games are ALL ABOUT cheese
Yeaah... My right side isn't the best due to some things 🥲 so constant pressure on keys is kinda rough
Can't use the fucking bow in Apex cause of it lmfao
well theres game mechanics cheese but this is just execution cheese
Do I get a disability parking space
Why not
Neat
Oh no! I think i ruined my nearly perfect Axe by upgrading it. Limbsplitter seems to be a bad one ?
wait
does limbspltiter buff pushattack spam
because if it does...
without any penalty
you're constantly interrupting any "chain" by pushing
so why wouldn't it
Ye
my limbsplitter axe is doing 193
the non limbpslitter axe, 146
so I'm going to say yes
so, Pick n Mix penance......any tips?
So you can just block and then get the first swing again
hot damn
Anyone else having difficulties finishing the mind over matter 2 penance(finishall missions on malice)?
Ive been maining psyker since preorder beta and I find it impossible that I havent finished every mission on 3+ difficulty on my main... but Im 6/7 still and this is the only penance I havent finished yet lmao
Kinda fun that everyone encountering trouble with these penances
I just restarted my game lemme get on to read what it is lol
ye some penances are kinda difficult to pull off, but I believe my penance got bugged
ive done over 100 missions but havent completed all on 3 diff hahaha
Yeah idc about them and my head keeps going "that sounds easy though" but realistic me knows its prob not as simple lol
hmm
Are you level 30?
prolly the hardest psyker penance is the one where you gotta blow up 3 elites just because its pretty luck based
Out with a bang is such a fuckin shitshow.
I almost did that by accident earlier 🥲
haha yeh... Ive played the psyker most... got 100+ hrs in darktide
I got ressed, and my peril explosion... went off? lol
So i instantly died on ress
Pretty funny
lmao, never seen that hahah, rip 2 bars
Can armoured enemies not be crit? I was testing the crit bonus of the surge staff in the psykanium and I get yellow numbers but they are never any more damage than normal hits. Then I checked the info on crit bonus and it specifically doesn't mention armour and flak armour in the bonuses.
I don't eve nrememebr doing it
so you can probably do this without macro'ing it, but I can also partially sprint with it
The ycan
You know, I love this headpiece.
I already made mine lol
Then I don't understand crits, the numbers make no sense, on some enemies it crits for a reasonable amount and on others there is no bonus damage
@stark snow
The bowl cut mixed with super saiyan
Yo ureading the stats table for damage on the surge?
Yeah
I still need to do the deathsplosion kills 3 elites. Doing it with randoms is impossible, they pretty much all ignore me when I ask to take a group alone
(Funny that asking to solo a monster was an easier call for them, but I guess monsters are easier to notice)
Omg yeah same here.
I can try to help, I guess. More fun than mindlessly grinding mats
Its "decent" but not enough to one shot anything aside from like shotgunners
I see it as about 80% of a BB
I did 3 hits on a carapace armoured dude, crit for 201, then 2 normal hits for 221, 223
Yellow numbers are crits right?
The qq spam can get worse.
Ye
Then what the fuck
Just another reason I would appreciate "Private lobbies" a lot more.
ya nic gonna play with timings a bit
are mystery purchases worth it
So hard to coordinate challenges in a quick play match sadly.
@sudden barn
dunno if you saw the table
I should've gotten the armor types...
inside the same... screenshot..
I see it, it does a little more, I'm looking at my own
mhm
All RNG based. Might get a god roll, might get a garbage white three times in a row.
So some just take tiny crits
Yeah the surge damage is very consistent
I did 5 minutes of digging on the forums, and I find it odd that deflector on force sword doesn't block snipers. IMO, either the perk should block snipers, or it should have it in writing, that it blocks ranged fire (except snipers).
Perk kinda sets you up for failure in its current state
yea snipers are special idk if intended
Tbf I'm surprised you assumed it'd block snipers lol
I didn't think it would by default
Two bug reports on the fatshark forums were labeled as "not a bug"
But there is a lot of tooltip detail missing across the whole game
Blocking gunners is insane
Only time I've been hit by a sniper today was a trapper bullying me
And pulling me into their sightline 😦
Otherwise just BB them. gunners are much more of a problem
Figure out why its not working?
Armoured and Flak take 15.1% more damage from a crit, unarmoured and infested take 86.7% more, and unyielding and maniacs take 40.5% more. I guess that makes sense? Would be good if that was more easily available information.
I wish our weapons actual stat sheet was actually visible
And like, when are Warp Nexus stacks active etc
Dunno why they hide all these buff icons
Yeah
Hide prob wrong word
I don't know why they didn't put the info in the game for us to see
Oh god that's only the surge staff, the others are different again
Technically yes, but I thought it was just a really strong ranged attack. I understand if it's a gameplay design choice, but at least have that information in the tooltip, rather than have to find out that there are exceptions to the current wording.
FOr each att it does
you also can't block unblockable melee attacks
I mean its a lessojn you only learn once though isn't it lol
Voidstrike seems to be pretty level at 29% ish
Rmber there are stats on some weps that change the %
Yeah that was with a 74% crit bonus surge staff
Finesse is the "melee" version
There's the crusher attack, some boss slams, which others are there?
I was expecting the dude who wanted help with their penance to ask to add me but 🤷
not positive since some may be blockable with high enough bcr or stamina
I just wish this information would be clearer
As someone that likes to see the numbers.... me to bud, me too
Okay, did some surge with "aim high"
Shit's placebo against maulers/ragers, it works on ogyrns consistently though
ragers/gunners/maulers aren't tall enough apparently that aiming high will consistently target them in horde
ogyrns aren't only tall, but they also tetnd to bull their way to the front, so it's fine
antax push attack spam is funny but... not that great? the infinite pushes are great, the fact you have a cleave attack on a weapon that doesn't is great, but you don't actually swing that often, I'd rather just have a sword if I want to do that. But the pushes + safety are brainless I guess
Its apparently a bug from what I've heard
When blocking snipers with the deflector blessing on a force sword, no damage is blocked. Steps to Reproduce: Play as a psyker equipped with force sword with deflector blessing and kinetic deflection feat. Get shot by a sniper while blocking, and observe that no damage is blocked. Platform: Steam Player ID:
not a bug
anybody willing to help with going out with a bang?
I guess they want deflectors to still feel the fear of god if a sniper spawns
I mean, deflector doesn't block nets or flamers either
A net is special, and fire isn't a projectile, but something you're standing in. Again, would have no issue with how it works, if it were to be marked as such.
I mean that's viewing it through the lens of "is a thing that comes out of a gun", "is a laser"
I'm thinking more in line of reapers/gunners being elites, but nets/flames/snipers being "specials"
like they even put the sniper in the specials section of the meat grinder
Yeah, that's the lens I see it through, and evidently I am not the only one, because multiple people brought it up before me.
deflector isnt 360 block either
Neither is an ogryn's shield, so that's logically consistent
well no but i found out that ppl are having the same problem on the forum, and theres no exact fix for it, it just randomly comletes lmao
Pretty solid stats yeah
if only that cloud radius could be swapped with resistance or speed
God damn it only it wasn't purgatus
purgatus is meta on heresy wdym
I hope void and purge get buffed so they're more competitive with surge on damnation
its really damn good on lights out
Oh and trauma too lol
always good to snag 380 stuff they might get buffed anyway
surge may be the most useful but purgatus is the most fun staff by far
That's fair
burning heretics in flames is just too good.
But surge is oppressively useful on damnation
not everyone plays damnation tbh
honestly the strong suit of surge isn't even the CC on damnation, though that's still good
surge is precise, purgatus is horde clearing max stun
it's the ability to narc scab rifle squads
Nothing wrong with being more comfortable on a lower difficulty
because of how fucking dangerous rifles are on damnation
you can do a 360 with purgatus and stun everyone around you
Sir
like the CC could be interchangeable with purgatus or void or even (lol) trauma
Surge says no
surge though you can wave it in the general vicinity of scab rifles and then dodge back into cover
and get a kill
how many BB's do ogryns need in heresy and above?
0
heresy is like... 3
Because you don't BB them
sometimes i see lightning arcs onto enemies but they dont stun or take damage
damn
look surge is good
the lightning effect will jump onto enemies if you wave your mouse over them AFTER you have clicked
but dont give shit to purge
but nothing will happen
purge is up there as well
the targets are actually selected when you click
really damn fun and good
you cannot "paint" with the surge staff
as soon as you click, you have fired, and any other sparkling effects are noneffectual
Ok you've clearly shown that you're a passionate staff loyalist so I won't bothering with trying to get you to see the bigger picture
It's fine if you enjoy it
im not even attempting to paint
hell yeh
but oh well just a visual thing
for dah emprah
can you animation cancel purge?
would doing so even be useful?
not arguing for or against just curious
if you're not BB'n specials/elites/unyieldings at heresy and above what are you doing?
id use purg if its left click was a normal staff bolt or something with range
darting around using your staff, of course
whether it's void, surge, purgatus, or (lol) trauma
BB is for covering what your staff can't reliably hit, which is usually faraway specials
it's so that you don't feel left out when even the ogyrn is sniping with his rumbler grenades
you have... something... you can do in the meantime
and taking chunks of toughness damage cuz you have 3 camo vets standing still
eh, quell it off
ok im pretty happy :))) gotta try this one out
also just because the hits to kill is bad
time to farm amterials
doesn't mean you don't BB reapers/bulwarks/crushers
it inflicts a very hard stun
which can be the opening your zealot needs to charge in
wtf man i hate how you cant do jack against berserkers
it makes me hate the class
you just get stun-locked like who thought it was ok to make them shove proof and a endless attack
i hate this bad design like come on
found this one as grey in the shop, upgraded it to purple
i feel like it is missing something and i am not sure if upping it to gold can give that
Only bulwarks imo
Or Reapers I can't get close enough too
you can dodge their attacks
The PROBLEM is that their FUCKING animations aren't lined up with the actual active frames of the attack which is DUMB
once you actually learn where the attacks are though you can do side dodges to preserve your stamina and slip in lights
have fun with >1 ragers on you, 2 ragers swinging overlapping each other is a death sentence unless you have a teammate to bail you out, or you have your own source of stagger
Noice
I just backpedal while praying to the emperor and spamming Purgatus left clicks
I think I just want a 80 charge rate and warp res for my surge
lol
lmao
Delerik's vid ofc
Well he ain't movin tbf
It encourages playing in a braindead fashion and you still get hit
But that looks so goddamn boring lol
i'd rather just dodge around using a mk1 sword
forget boring, it's slow as hell
lots of pushes but you attack so infrequently your dps is shit
So does a mk1 sword heavy vOv
which won't leave me at 0 stamina and thus unable to sprint fast when I need to reposition
that's what I noticed
hmm, I dunno maybe you can do it faster than in the clip?
no, you can't
You cannot actually push "as fast as the pushattack ends"
I think you have to actually begin stamina regen and then you push at like 0.01 stamina
but there is a notable delay when you have 0 stamina
versus when you are still using your stamina bar
once you hit 0 stamina your pushattack spam noticeably gets throttled
That's what i noticed
taht or I was fumbling inputs
but I was trying it throughout an entire 30 minute run
yea u cant push at absolute 0 stam
does it feel like you can go faster when you have stamina?
Not rlly
although the regen from 0 is much faster than vt2
because it did for me
axe
Trying it now
Just equipped
Oh god
I forgot how slow this is
Meh you can just weapon swap it anyway lo
yeah, it's acutally pretty slow in practice, isn't it
If you dont wep swap yeah
Otherwise close enough t othe dagger anyways
Let me get that rhythm and I can show
I found this. Never use a dueling sword before, worth using?
I think most people who use dueling swords use the mk v, huge dodge
QQ;
Do weakspot hits count as critical hits?
