#psyker-class
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You could theoretically do something like, the talent that gives a 10% chance to brain burst for free on any hit, and the one that gives +15% damage on non warp damage after hitting a brain burst. Then bring Recon las and just spam? I wouldn't recommend that, per se, but it's a gun psyker
pay attention to the team's vet
no. try sweeping it to a separate group.
ok sprint cancelling spam at 100% works but occasionally you can blow up, there's probably a specific animation timing
or I could use surge staff which already hits even faster than that
which in lies the problem
Of course
Get Deimos Rebreather with Malleus Monstronum uniform https://media.discordapp.net/attachments/620372694436937793/1048718957756026952/image.png
irony to talk about heresy with a damnation video above
it does seem to hit more targets, or at least retarget new enemies off the initial chain if some are killed.
but there is zero reason for it
its def inconsistent though i feel like
Well the point is that recon las does way more damage to single target
sometimes you hit 5 sometimes you hit mroe than 5
is there ever a warp infusion gun?
You're just not going to be as good as a veteran that hits F
you goober i'm here to get help for that uniform Crying weeping sobbing
oh maybe i should consult the elder gods in theorycraft
I feel like there should be a brainburst talent for headshots
That'd be neat
I think I had a stroke reading that
I'm spamming lightning at 97, 98%
just grab a buddy Ogryn with a shield and find a daemonhost, minimum risk but depends on RNG a bit
i hate people that dont listen....
Or since you're psyKINETIC amplifying stagger on attacks
LOL
the point of BB in damnation is to kill
bombers, snipers, trappers, dreg gunmen
basically the ranged specials that will screw your team and can run into cover. BB is the best thing against them 
anyone who complains BB doesn't oneshot crushers totally doesn't understand the balancing
nobody cool that I know has darktide hence my suffering
I don't want brainburst to one shot crushers
Yeah honestly I'm happy to build a niche. Force sword bullet block, and lightning stun lock. Keep the vets safe and feed them stationary headshots
I want it to one shot trappers
yeah no you def want to move your cursor a little bit to hit more enemies
you could try the LFG chats to find someone willing to help you out
can't spam at 99% ๐
LFG exists for a reason my sibling
it does one shot trappers though
^^
oh shit
had an instance where it didn't
but trapper and hound?
trapped me
Thanks I was looking for a channel like that

but yeah lightning is a bit inconsistent
hound and mutant = surge then chop
You didnโt dodge?
hate trappers
Yeah I just did the lfg for my Monstorum and out with a bang today
wasn't space for it
People are great
Gameplan issue then
the hound and mutant specifically have multipliers for melee damage.
Seeing the buff on surge, I feels like fatshark is abandon trauma
or maybe when I use my super brain aneurysm the trapper should just fucking die?
Is grimoire res not working? I have 40% against the books yet its no difference to 0%
Good
What do you mean?
I hear if you praise Tzeentch then your bb gets more powerful
lol designed to wait for teammate to save u with melee
UTTER HERESY!!!
both elites AND specials now count for Psykinetic's Aura
Grims work different in DT. You take a flat chunk of corruption when u pick it up then keep ticking down corruption as long as u have it. Corruption res just makes it tick for less per tick
did you read by the way? surge then chop with axe 
Honestly I haven't had much issues with dogs on psyker. Lightning stun then force sword special heavy
Yeah surge stun is long enough that u can stun a mutant, heavy attack him, stun again and repeat
one light attack of axe does literally 1000 damage to mutant
i did but i just too lag to dodge it, u can tell me to git gud btw
dodge ?
I feel Fatshark should buff the other staffs a bit, though I feel voidstrike is fine
I really don't know the different on elites and specials. Why bother when they pretty much the same things in game.
I won't say I don't get caught by surprise, happens
i need to dodge then i have time to melee
It is wild how they keep buffing surge
Right?
u cant expect me to oneshot them with melee
It already gives you instant cc
It got the vertical targeting buff a bit ago
why are you letting it hit more
no. surge in time and you don't have to dodge. In fact I often slide towards them
surge+tactaxe
All I know is I'm gonna be eating good next time I'm on lol
Death
I love the axes but it's so hard to give up the ability to block bullets
what is the next staff type unlocked after surge staff?
so psykinetic aura is now very good
oh right, force sword actually stuns dogs and mutants upon one hit so it's even safer after surging
Yeah
I think Trauma staff needs an epicentre buff. Maybe a peril buff too but eh maybe not.
And if you headshot it usually kills
ITs damage is fine though I think
it hits more when you kill. not by sweeping.
Just needs a bigger kill radius so it can sweep chaff good
it just transfers to new targets
ah I see
for bulwarks, don't use BB unless things are relaxing
open them up with surge to let team murder them
then its a better reason to not use brainburst imo
It's not really buffs, just bug fixes that make staves work as intended
Yeah I just surge so my vet can smoke them with a bolter
Purg should be a bit more reliable as chaff cc/clear now as well
BB is a joke lol don't use it
Force swords stun muties?
Before or after they finish their charge?
i got it, but its too limited while so many feat works along with it
If your vet is paying attention, you don't have chance to use BB.
Its use is mostly just saving ammo on long range tricky snipes
surge to stop charge, then force sword to stun. without force sword, mutie can start charging again if you're not fast enough
axe can kill mutie very quickly but may not be quick enough if you judge the timing wrong
i find i usually have faster and better resulkts if i charge in with forcesword and hit and run. unless its targets that are across an area, then yeah bb obviously. but in the battle, charged fs seems to wreck even faster than most other classes anti armour tricks.
My job as a psyker is to make my vets life easier imo. They're the bully, I'm the goon. I hold while they punch
if you're too slow, it's better to just surge a second time
I mean I will use BB on ogryn spam during horde situations
like if theres a horde team is dealing with and then I see ogryn spam approaching
Your surge staff stuns them out of the charge? 
They just ignore mine.
Charge force sword does do great damage, and you can get the attack out a lot faster than you think if you just click through the charge animation
once I understood BB is meant to kill backliners it becomes much more enjoyable. there's a reason why it has infinite range, no aim needed and tracks even if they run away
I just surge the mutant until my team kills it or I've full charged his ass like 4 times lol.
Yep yep
its a bit inconsistent but yeah, you gotta start it sooner rather than later
with 30 feat you can burst a whole back line of gunmen and snipers
i switched back to psyker after playing zealot, because i found the charged FS just does it better.
you don't full charge it, you can animation cancel 4 shot it ๐
along with all the other specials EXCEPT bomber
and the ogryns
animation cancel? BB? what are you referring to?
surge staff
oh lightning skip yeah
ascendant blaze only rly worth it on purge i find, otherwise I kill things just fine with FS kiting
pls explain, ive heardx of this cancel trick but never heard it explained how
they buffffffed it tonight
Can someone explain this change to me? What do they mean with warp charge explosions below the intended threshold?
literally 1 hour ago
yeah we saw
@midnight violet just as lightning leaves fingers, press q twice
not sure you don't blow up as much basically
sprinting is a faster cancel than qq
ive changed my buttons, what is q for you
you used to blow up at 81-82% peril if you lightning heavy... now you can lightning charge at 97% and won't blow up
you sit at 100%
i don't understand, the mutant requires the last part of surge to go off to stun it?
weapon swap
@midnight violet q is my quick swap
yes
you can technically spam it at 100% too but if your sprint cancel isn't timed right you'll blow up
Has anyone else had a bug with the lv 30 "spend all your charges to get cooldown back on your ult" ability
Specifically, I've noticed that if you're at 4 stacks (full for me, usually) it'll sometimes refund the entire cooldown instead of just partial. Like you can literally double tap the ult.
Anyone else experience this?
I so much love this change. That was the only actual staff that made me go boom.
Right but if the mutant requires the full surge cast, then how does animation cancelling help?
ahhh... k will have to rebind that cos i have my weps bound to individual up and down on my scroll...
might work worse in an actual game due to lag, this was just tested in psykhanium
I will be honest that lag can non-deterministically make things behave strangely, like someone got double ult, or surge fails to stop charge in time, but if you allow some leeway before mutant grab someone you should be able to stun him consistently
yea pre sure its a bug
i just hope it can keep me safe while no teammates are able to protect me from elites and specials
especially randoms dont even wait for you, they just RUSH
sexy
I still have no idea what the difference between decimator and headtaker is
damage, they run it for damage
dunno if I'd use it on a mutant but yeah
are you missing a word? from such what
Does terrifying barrage blessing work? I haven't noticed it
one loses damage if you miss, the other loses damage if you change wep
They only stun the mutants and dogs at the end of the animation is what I noticed, so if you animation cancel it might not work or the stun threshold is just not enough.
Honestly not sure what surge staff blessings I'm trying to chase
if they are 4-shotting a mutant with animation cancel surge they aren't playing damnation.
I think decimator only works on chained attacks too
was wondering tbh
ye lol
it probably wouldn't work e.g. if you are push attack spamming
anyway, for the meaty boys that people are sad BB can't one hit
there's this
also remember surge for bulwark
the more i use BB the more i find i falling behind
or sometime my teammates just cant react fast enough to elites
suppression is janky. great mechacnic, just doesnt always seem to work.
use BB to kill backliners. frontliners you use surge and force sword to kill
dog and mutant you surge then chop
yeah a damnation mutant has 4k hp and uncharged surge spam with animation cancel is like 150-230 depending on crit
BB is flat 300 dps and ogryn units have somewhere around 2,8k hp lol
dont you love zero scaling BB
BB is for bombers snipers trappers dreg gunmen, not ogryn
Right, on paper and in principle it seems amazing. But in the scrum of it I don't notice it working?
I've been running various blue surge staffs trying to see which blessing is the play. Haven't landed on a strong main choice yet. Probably the one that increases charge rate on chain attacks
i think if BB benefited from the stats, perks and blessings of your stave it would already be a much better ability
funniest shit to see is when a suicide lad is already mid air in his jump and u shove him away with surge
does a 180 mid air
lmao
charged FS wrecks. i went into damnation my first time just to get a big enough horde to push of an edge...didnt cos just couldnt get an angle, but i made my through with FS charges and that was my role in that game and we won..... i was sold....
the funny thing is, considering FS shove and shove attack are force moves, they still shove less and have a narrower angle than a combat axe shove
If I can get a deflector + quell peril on hit force sword, I'll never buy another one
also FS is for this
without force sword revive, we would have wiped twice
it used to be different, you used to be able to push multiple enemies iirc in closed beta
Alright this gun is kinda funny
wait what...you can block while reviving...wtf...im so noob WTF
Lol what difficulty was that on
because fire frenzy is bugged to do +80% damage instead of 8%, unless that was fixed
with force sword you block even bullets
Ok I've done this but I still don't understand what is actually happening
You're supposed to be taking damage when you're reviving, right? But the force sword block stays up while reviving for some reason?
yay or nae
heresy but I can also give damnation revives
Forcesword gets some damn juicy breakpoints.

you actually can block while reviving, but most people have zero stamina in a fight
we have peril block though, so we don't care about stamina
yeah i dont get it either, pls explain lol
wtf am I looking at
I see. Plus being able to block bullets
Ehhh gonna have to assume that you just have an absolutely bitching sword or you just happened to last hit a lot of that. I can reliably kill specials with charged force sword on malice but it's a good way to get chunked on heresy
You can block while rezzing??
time to post once again
So you just revive for free
Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril.
i knew i wasnt crazy!
Basically as long as you're not standing on fire
Yeah, I thought I was just bad when I keep exploding
Breakpoint calculator calculating Forcesword heavy special attacks.
Peril block is so nuts
i kept noticing it at 60% and then sudden death
a jump to 100% and warp explosion
its funny cause if the elite kill ability cooldown also extended to specials, you might actually be able to get away with a BB focused build.
maybe better penetration but that's quite okay
i still dont understand what was happening here
I just wanted quell peril on the second blessing ( ._.)
peril block (kinetic deflection) and force sword deflector
With penetration only affecting carapace enemies, which im not whacking with my axe anyways, imma consider this Big E tossing me a god roll
he got feat to covert blocked dmg to peril
he just held E
yes i get all that, but how was it all working while reviving
game lets you block when reviving
it's the game
there was a guy honestly telling me the peril = ranged toughness resist is better than peril block
you never noticed if you get shot while rezing when you have toughness ur toughness drops but you keep rezing?

i did not know that....ok....that changes everything
How does this Blessing work? Like, what does the stacking mean?
Oops, didn't mean to comment to you ๐
You automatically block when rezzing.
Usually you have to worry about running out of stamina from blocking melee attacks, or ranged attack which you can't block.
With kinetic deflection you can block a lot more and not worry about stam., and with delector you can block the ranged attacks.
now that you have the knowledge
be the psyker tank carry
I was about to say, I thought the block seemed 360
at close to 100 peril you will have 15% bonus crit chance
that changes everything.....
in vt2 the effective block angle is where your camera is pointed idk if its the same here
Haha for real
what? no its not when u use normal block
its 360. If you have stam, you'll block
the melee blocks are 360
but force sword deflector is not 360 as I have been told
I got shot in the ass
yeah
its 360 when rezzing
Cool, thanks!
its 360 in melee combat period
no its 360 on normal block as well
So it's 360 block because the rez camera is third person
If i turn my camera while rezzing somehow it lets me rezz to 100 then slam that mf'er back on the ground like jklol
no its 360 normal block as well, ogryn brace would suck ass otherwise
no, melee blocks are 360
the only directional block is ranged
its worded weirdly because blessings have 4 tiers with each giving a different amount per stack.
unless you are rezzing
ranged blocks (deflector) is not 360
or u just take heavy stamina dmg when back stab?
for real ive been wanting to know this
except when reviving
when you are reviving suddenly ranged blocks become 360 as well
but thats literally psyker only with deflector FS
no ive asked the question a few times and not got an answer, so good job sibling.
Yeah, they really need to work on descriptions.
actually does ogryn rez with shield also block ranged?
holy shit the surge staff buff is so nice

we dont want nerfs
surge staff was FIXED
ther ewas a fix?
it was NOT BUFFED
psyker is still a long way from nerfs dw
Its fine
the wording on those blessings are so bad its hard to be 100% certain so id rather say nothing than be wrong lol
i need to log out? lol
just complain about BB all day everyday as normal
ez pz
also complain about how OP vets are
psyker is not veteran ergo nerfs can happen at any time
I got shot in the ass here so no
we already got hard nerfed twice from the betas
I see, so they can 'fix' brain burst stacks to only fall off one at a time
thats weird I distinctly remember getting shot from behind and reviving just fine
I'm catching on
i hear you. yeap. i had a couple different ideas on it and just...theres no way to know lol. i was worried my worst interpretation was that its just 3 percent max at full peril lol
Regular ranged block is 360 when reviving, Ogryn whats-his-face-with-minigun is different
they can "fix" brain burst to be not garbo in general
they must've missed me with the buffix. If i try casting past 86% I become an hero.
That's the spirit
BB got a modest buff now if you run psykinetic aura as your ult uptime will be higher
reaper Projectiles are treated differently?
oooo shit darktide update downloading, lol yes. logging out was good idea. what cfhanged? haha someone give me the tldr
I would need to collect more evidence for that statement
Now we just stop talking about deflector before it's 'fixed'
Reading patchnotes:
"Psykerโs Brain Burst should no longer cause warp charge explosions when below its intended threshold."
What do they mean by that?
Means no suicide animations prematurely.
I believe so. I've had to do so many clutch rezzes in heresy when ppl run out into the open and go out like Scarface. Regular ranged attacks are definitely blocked in 360 when reviving with Deflector but yeah, Reaper is different.
Should be able to bb at 98% without dying
I honestly think it might be a lasgun vs. ballistic weapon thing?
my dude gaslighting himself
I think he was getting shot in the ass by a shotgunner
so I think shotgun projectiles are treated differently too
they probably changed the treshhold to 98% from 97.5%
Huh maybe it is solid projectile then
just a guess though
Snipers can go through deflect, so why not shotgunners
oh damn, deflector bug?
shotgunner and snipers go through?
Moot point for me, I only have eyes for the MK V Axe now
BUT DID THEY FIX THE FKN SHOP SO IM NOT WAITING ALL NIGHT TO SEE ONE FORCE WEAPON WITH CRAP STATS? YES IM CAPS LOCKING< IM DRUNK AND ITS BEEN SEVERAL HOURS SINCE I FINISHED WORK AND IM ANGRIER THAN A ZEALOT
Oh do they lol, I've always dodged out of habit instead of trusting deflector
working as intended :^)
@lethal plover I think it's intended, snipers at least.
Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril.
HA !! I knew it! That something was wrong with Peril on Surge staff
is there even evidence that rez block and deflector are different?
I believe deflector still works for shotgunners normally it just doesn't work for the omnidirectional block you get well rezzing right
I think if the damage is high enough the attack goes through or some attacks are just tagged unblockable
not rly no but if you can't block shotgunners I'm going to be sad
Its supposed to work for snipers too but apparently is bugged right now
Im shocked
cue shudders.
what if... what if its an unmentioned nerf
makes sense.
Blocked sniper bullet. Yay.
Now at 163% peril. yaaaoiisoahjgoasidfghnlasdofg
Rage is no substitute for zeal!
I mean it would only put you up to 97 peril
Interesting
emotionally, I don't believe sniper hits harder than crusher, and I can tank crusher with peril block
There you go then
Nah, if you invest in block eff you dont have to worry
ever closer to khorne....fumes away.....
how about shotgunner and reaper
sniper shots are fueled by sharp criticism and introspection
Yeah you can tank demonhost with perils block
wait! It worked once for me .. yesterday. At least i think so. Or the shot was not for me bit for teammate near me
It works fine for them. Ive only been shot by a sniper through the block
because I need to know what hit me in the ass in #psyker-class message
Am I imagining things, or does perils drain while you're blocking with it, as if you're simply not using a power?
Passive quell
It does drain. If you use a non-force it drains even faster
That's what I thought
SIBLINGS, the Emperor has Blessed me !!!!!!!!
Nice nice
Pretty nice rolls, grats
spamming t2
Make that baby gold and pray to the Emperor
Can I phrase my post in LFG as "Need big beefy ogryn BF to help me with penances"?
yeaaa
Not horny enough for average Darktide player
add "slab shield" to it
Would honestly be pretty funny to kill a psyker by shooting a bullet at them that makes them use too much magic to block it and explode.
"Need big beefy ogryn bf with thick oily slab shield to protect me during penances"
absolutely
Better
not a single force weapon in the sahop again. i dont get this...im definetely on my psyker...i dont understand....
so my psyker isnt high enough level yet but is mind in motion useful? id assume i can just side dodge while quelling instead
How many times a day do you check the shop?
you assume correct
very
its good for comfort/leveling but once you get a good enough staff/sword with good quell speed roll its better to swap to peril blocking
every hour since i finioshed work like 6 hours ago
riveting gameplay you must agree
and many other days ive been here in beta
whats peril block good for anyways? like id assume you want to be lower peril even with something like "psykentic's wrath"
blocking
it makes you be able to tank ^^
Just work on spreadsheets for darktide and check the shop every hour until you lose yourself to the warp
I see
It's like having 500% stam bar that you can recharge with your surge that isn't affected by pushing
so while normally you would only be able to block like two hits with the FS, peril blocking suddenly means you can block like 20 and still be fine
this discord is now the academy of psyker tanks
well it depends on whats hitting you
kinetic deflection is objectively better, but mind in motion feels good when you wanna turn your brain off and embrace the stunbot. If your team is good enough you can just stunbot all game and mind in motion is a QoL perk.
but the distance between quelling with mind and motion and without isn't as drastic as you would think as long as you quell with staff
Block efficiency, extra stam, and stam regen lets you tank damnation daemonshosts
the first image is without mind in motion, the 2nd is with mind in motion (I walked past the I and looked back)
its noticeable but not a deal breaker
as long as you quell using staff (and i think sword as well)
will be even better once they fix stam curios to not be bugged to max of +1
is this axe any good?
also saw a build guide saying purge staff is good on higher difficulties but i remember the discord crying about how most staffs feel like shit
tbh you don't rly need stam if you have peril blocking
"Leave the backline to me." -- local psyker
"Leave the frontline to me." -- also psyker
"Actually just leave the game to me." -- psyker
all 3 staves work
we dont talk about trauma
trauma feels ass to use
Stam is just a buffer for when the daemonshosts pushes your peril high
I like extra stam to sprint full onger
yeah I know
I tested on my zealot but I don't think extra stam actually gives you more sprint
Yeah no, the three out of four staves popularly used are all pretty solid
but i remember the discord crying about how most staffs feel like shit
did you just, ugh, listen to the voices in your head?
it just gives you more bars
I am a very big proponent of peril blocking
What I think would be nice would be if Trauma had an implosion mechanic that pulled mobs towards the explosion when it explodes as a different kind of CC
and yet...
If you want to tank anything up to a daemonhost the stam and regen is a good buffer
hmm when I tested with/without curio I was able to sprint further
so with 4 stam 75% leaves you with 3 bars, with 8 stam, 75% leaves you with 6 bars
curios are capped at +1 bar right now even if it says 2 or 3 though
I thought the same thing about not wanting to get perils, but, god. You can block so much with kinetic deflection. Then the classic combo is to run a Deflector force sword so you can also block bullets.
Pretty wild to just hold a door and get free blocks like a slab shield ogryn, as a widdle wizard
such dastardly psyop
the problem with purge staff is zealot flamethrower exists and does your job much better. The only benefit you bring is you dont use ammo. Surge psyker and void are the only other options in my book, and void requires specific situations to shine.
For real
but the actual % that sprinting takes doesn't change
FOR THE EMPEROR
Yeah I prefer toughness or health increases with force sword and the peril feat, I don't really ever need a block more powerful than that combo
damn thats a lot better than mine and mine is pretty fucking good
That's some good blocking on that sword
Can still revive during swarms
rip the 2nd trait though
Stam and regen lets you push more as well. Makes wading through a horde easy
shred isn't that good on force sword right
It's not what you're looking for
stam recovery speed is prob rly good on something like the combat axe tho
Was nice knowing you. Time to move to the #ogryn-class side for a while 
Not dogshit but not the chase
you want either slaughterer or exorcist as second trait on FS
Exorcist + deflector is my dream
one gives you just better damage and helps with hordes the other is free peril reduction
If the crafting system actually does just let us shuffle blessings around I don't care what it'll cost
Can't you just spam push even without stamina
Exorcist is pogger. You dont need more damage on FS
when do you unlock purge staff after the changes to level requirements btw
no clue sometime before 20 i would assume
i just unlocked void at 11
Yeah I think it's in the 10-15 stretch
There's a steam guide
But it's hilariously wrong
I got stuff way before steam guide said I would
soon yay
All options should show up before 20. Or at least can
i mean i know its a worse flamer but it still seems fun and pretty good
then go for it and have fun!
also which lvl 5 talent is best?
I'm too tired to repeat the argument but purgatus is in many ways better than flamer
depends on what staff you are running
' Many '
purge - 1
voidstrike - 2
surge - 3
imo atleast
for general use 3 is prob the safest bet since you generate peril alot as psyker
The one that gives toughness on warp charge is what I use on Voidstrike and Psychic Communion
Search for my comments on purgatus in this channel if you want.
purge
Not as much as 2, but still respectable
And gives you more toughness during really rough moments
Like being pinned by shooters on damnation and having to BB
you run 1 then
oh im currently running 2 with voidstrike cause i dont have purge yet
guess i picked right
Reject cc botism, embrace the flame
I wouldn't use purge until 30, when you can get the perk for soulblaze kills giving you warp charge. Then run the one for extra warp charges causing soul blazes
At that exact point flame staff goes nuts. I wouldn't bother before then
Also, don't be silly and compare a horde clearer to a crowd control role. The emperor weeps. Your team needs roles.
even testing my purge flamer in the meatgrinder the 10% chance of soul charge seems awful
running purge is fine pre 30, but the 30 trait is what gives you warp charges back, which synergizes with 6 stacks + peril resist to give you 36% peril resist
as does the damage
you killing stuff with the fire or the dot, the fire is bugged rn and you gotta kill stuff with the dot it applies afterwards
I mean, it seems terrible though
The meat grinder doesn't have enough enemies to really show off what it can do
I prefer kinetic flayer over 6 charges, even as someone who takes the peril resist
Ngl im not crazy about ascendant flame
Yeah I figured maybe a proper horde be better but then, I just enjoy shooting warp balls at hordes heads
I don't run purgatus personally. I'm a kinetic flayer surge enjoyer.
I'm really having trouble with the self destruct penance
In meatgrinder i didnt seem to get many charges or any from purgatus & ascendant flame
Search for my comments on purgatus. The other purge users are also asleep now. I also need to sleep. It's 6
Killing things is for veterans, I just hold them still
Yeah something about shooting explosive balls into a crowd, the sound effect... the visual.... feels satisfying.
I am a strong independent psyker
on purge you generate charges so easily that 6 charges benefit more unless you are running the bug which lets you flame at 100%
I do not care for veterans
Here's my build for my pretty standard FS+Voidstrike.
Mmm that's true, hadn't considered that! Ez upkeep
I learned I couldn't fight the bolters stealing my BB kills, so I just embraced it lol
Are there any good videos of someone playing purge staff for a long period of time
As long as everyone is in formation for my free warp charges, I'm happy
no point running damage at lvl 10 imo and idk how often you generate warp charges so that depends
lol
I've grown to enjoy the first bottom feat for getting toughness from quelling peril. It actually counts any peril lost for toughness regen, whether it be from your ability or passive quelling
I prefer the damage over peril resist since my Voidstrike rolled with the blessing to mitigate peril with headshots
So I never go high on peril
granted I think I had above average luck with warp charges
got 3 instead of usual like 2
but you can imagine what an actual game with like 3x the horde density would give ya
And Wrack and Ruin just sucks lmao
I do it because 15% more damage is nice and peril doesnt matter for peak purgatus performance
So yeah, wasnt much of a competition
Sure you can make purgator staff work. but it is objectively worse than the flamer for holding a lane/clearing a horde. The flamer reaches 20m which coincidentally is right around the range many specials/elites stop at to launch their attacks.
Wrack and ruin should be changed to just go off of any enemy and I think it'd be fine
well thats if you are running bug
Why wouldnt you
cuz thats building around a bug that might get patched
but then again I don't run purge normally
so I'm just giving a general use build for people who don't necessarily know the bug and want to use purge
- it is for schoolgirls
I sorta doubt they will patch it
Psykinetic's Wrath gives the 5% damage at 0 peril and the talent even affects forcesword non charged attacks
But we can only wait and see
what is the bug
1k melee nukes
Patch now? Anyone got notes
Its more reliable than warp charges
5% damage on force weapon isn't that much honestly
thats 50 extra damage on like a FS special
Use purgatus on 100 perio, hold right click at all times and just tap r before your flame runs out
best stats for purge staff?
it barely hits any breakpoints, and peril resist is generally better, especially on purge
high Burn
77% good enough?
stats only go to 80
yeah the lvl 10 damage trait doesn't even affect burn damage
it only affects the actual flame damage
https://discordapp.com/channels/727074276724965407/1046914150363844779/1050003921411772547 2 warp charges and 8% from Psykinetic's Wrath with a tuned FS lets you clap, without any warp charge RNG
The only staff I haven't used is the fire one
What's the name of the one that created a column of psychic energy under people as it's secondary
I fucking hate that one
Thats still something
best feats for purge?
There's square eye, statue, eagle on top of eye
It generates like an absolutely insane amount of peril for such little damage compared to some of the other staffs
Burn / charge / dmg
Whats the lasgun with the high rate of fire
The bullpup one
You can see it under their dmg
Aw yes
The one with the handlebar
whats it say
barely, the damage is miniscule
It's the scout lasgun
2 bullets = brrrt
the only thing force weapon would probably be good for is the trauma staff
recon lasgun
Went from 16 to 17 dmg

The scaling on purgatus staff is silly
i mean 10% of 16 is 1.6, I guess the game rounds down
but yeah you pretty much always run peril imo if you aren't using infinite flamethrower bug,
I think it just has invisible decimals actually
might be that too
There are decimals
something I was working out the other day that someone tried to convince me was some weird non linear scaling
but voidstrike doesn't rly need it to do its job of clearing trash, surge has high peril generation/isn't rly a damage staff either, purge is mostly dot damage
I can only see force weapon being actually useful on the trauma staff to increase AOE damage
actually seemed to scale perfectly lineraly
whats feats do u use for purge staff?
Surge actually does pretty good damage overall
the flamer does the same thing. its all about burn stat and cloud stat. higher burn stat = higher max stacks. stacks increase damage exponentially.
ty ty
The ogryn in my team reviving me for the 5th time because I thought I could handle a horde of enemies with just my force sword on heresy difficulty
its decent for its role, but it also has fairly high peril gain if you are trying to deal damage and even if you are just cc'ing you still spam it alot which means you build up peril quick either way (10% for uncharged stun attack, 30% for full charge)
I just LOVE my revolver after pach
Faster reload
is this good?
dont have a clue honestly am sitting looking at all my purgatus staffs wondering if any are even worth upgrading to try it out
killing them softly vibes
apparently you want terrifying barrage on purge
considered "mandatory" from some purge users not too sure why
I don't really understand that because is the whole point of it not that it spam staggers everything anyway?
I gotta say I am curious how purg flat damage works, it certainly isnt fast 10 damage ticks or something, its bigger numbers, wonder if the flat damage scales with the amount of soulblaze stacks you apply because most of its damage is from the flat amount, not the burn stacks doing damage as far as I can tell
Maybe cus it keeps ranged enemies from attacking your back
Idk
does it thought cus its like what 5-10m from the person you killed
the damn shooter on the left is cowering from my flames
Nice, testing in Meatgrinder now and you can do a quick-cast of surge on 95% peril without going boom
it also entirely revolves around you actually killing something
welp
you can quick cast up at 97%
Feelsgoodman
shouldn't be too hard for horde clear
basically as long as you begin cast at 97.5% or below and actually cast it before 100%
purg's entire point is clearing trash
if you're using it on anything more you're using it wrong
Its really fucking good at killing maulers and ragers too
though i will say it takes a second to cast even with uncharged, so its a bit sketch to cast it at 97% better of just casting it at a lower threshold
I thought it was CC like surge
its insanely nice now, you can quickcast, quell, quickcast, quell
what a great tattoo
Honestly, the only thing its not good at killing is Bulwarks, cause they can block the fire.
also you can charge the surge staff infinitely even at 100%. You don't blow up unless you actually acst
yea you can CC as well but the CC's range ain't as far as surge
it depends from the warp resistance you have
if you have the warp resistance per warp charge, that also affects it
played with a level 15 psyker on heresy, didn't think he was too low level, aight
dude died 15+ times during the entire level, dear lord how
im pretty sure even at 0 charges you can still cast at 97
shop refresh 1 minute
surge is anti-armor and ranged cc
purge is cc everything that is close and not armoured
but again its sketch since you have to release the charge before you hit 100
Surge 20m. Flamer 20m. Purg 14m. If you're going to be a cc bot might as well do it from as far as possible.
get ready cus this is the one
yes you can but you can go higher than that with charges
im sure as hell not risking past 97 tbh
yea and how tf are you gonna CC elites in a horde
I usually just push myself into overcharge then use my ability to blow it off
@cerulean rune he just sucked, psykers can do really well on heresy at level 5 even
the peril in the game is actually a float value, the UI shows an integer that is rounded down so in some cases you can find a peril value where you sometimes explode and sometimes don't
press F and cc, or more often the trash mobs in the horde just die, so you end up having the elites at the front where you CC em
i had to solo the mission basically with fire staff and catachan sword, it was god awful
yea but that relies on having your ult up
@cerulean rune yeah anyone who can't melee, you can really tell on heresy and damnation lol
I'd rather have point blank CC on demand
I mean honestly I just don't run flamer because I'd rather just run flamer on zealot
less hassle
quick, 3 bulwarks and 2 crushers just rushed your team, FLAME THEM BROTHER
kekw
exactly lol
also surge staff brings the unique benefit of cc'ing mutants, bursters, pox hounds
flamethrower isn't good against crushers
which other classes can't do
but nice for most everything else
surge + antax mk v axe on psyker, probably going to be the first true solo damnation build
my point exactly
yea of course I ain't arguing against that
flamer is good against anything but crushers tbh
which is why I explicitly stated against mixed hordes
I had a Vet last night crying about the Toughness bug as he went down 20+ times in Heresy dying over and over. The other 2 people in the team were also Vets and I was Psyker and he refused to believe that the toughness bug was fixed and that was the only reason he was dying. Yet none of us others went down once.
the thing is if your team's damage sucks, surge is not going to do it at heresy and damnation, things are not getting killed fast enough
however, if you got the players to do the dps, you can keep them untouchable
nothing of value was lost
he'll make good corpse starch
I'd rather Zealot use a bolter
It tastes better fresh
I feel like FS might be better on solo because otherwise you'll get shot to shit antax is good horde clear but it won't help against gunner and reaper spam
@tight saddle Some people have egos in videogames, it's kinda funny :P. If they just recognized that "Oh I suck", then they'd improve fast.
@olive ember You just LoS properly, force sword lacks passive quell speed
if you are caught in the open in true solo you die already
no way around that
ngl I was gonna say toughness bug was a legit complaint until I realized that this was last night
people need to abuse dodge sliding more
We were trying to be polite at first, but as he got more and more rude towards the end we started laughing.
Yep, I always dodge slide lol
fair enough
dodge slide works really well vs mutants especially
I feel like if you play T4/T5 hordes are so trivial having a Zealot with a flamer is just a nice to have. Giving up the god-like CC of Surge for a bargain bin flamer is a weird take to me. Trading peerless utility for... killing dregs and poxwalkers?
that's what my T4 pugs seem to struggle with the most
so that's why I bring purg
now we are getting into semantics, bolter zealot is okay, but the flamer on damnation is too good to pass up imo if you are going for safety.
a zealot flamer on assassination is truly goat
I praise the emperor when my heresy runs has a ogryn and a zealot flamer
@pure rapids I can just hard carry pugs on heresy with an antax mk v axe
trivializes the hordes during boss event while also building burn stacks on the boss itself
the point is zealot flamethrower is objectively better than purgator staff psyker.
doesn't matter if they all die
so when the shields go down even if no one is hitting boss you still deal damage to it
That's the point im trying to make lol. Let the Zealot bring his significantly better flamer, Purgatus is ass
someone mentioned that purge psyker is better than flamer zealot, but even if thats true the opportunity cost is just too much imo
I'd never want to play zealot with a flamer with pugs though
just imagine a situation where no pug knows how to shoot a sniper
lol
like you are giving up hard CC on the most annoying elites when zealots can do basically the same thing
exactly my point
but better
just W key into him and slide into the shots to dodge them lol
- Veteran meleeing the horde with powersword-noises in the distance *
the pugs I keep encountering can't horde clear for shit and can't pay attention to elites/specials for shit
anyways its literally 7 AM and I didn't sleep and im going to be screwed today so gn
sounds like a positioning/movement issue on your part. You can 100% carry pugs with flamer
so I bring a purg for horde clear and BB for specials/elites
time for a quick 3 hour nap i guess
naaaaah ez
@pure rapids just run the antax mk v axe, then you have all the horde clear you need
I run that too
@livid wraith On damnation? I much prefer a psyker
You just have all the tools you need to deal with everything
with purg? elaborate.
Yo, lets say Zealot's flamer can kill hordes 2 seconds faster than a Psyker's Void Staff or Purgatus.
It cant use Peril to Block, it cant gain toughness of Flamer kill, it cant turn peril into toughness, it cant block bullets, etc...
surge I agree. surge is op.
stunbot city baby. we were arguing about Purge vs. flamer.
The ideal party is 1 ogryn, 1 vet, 2 psykers
I wouldnt argue against that, but that dream comp is hardly ever a reality
4 psykers, one with lasgun ๐คก
Surge brings something no one else brings to the table. Purg brings a shitty version of something else. Void brings a uniquely powerful but too situational ability.
Because I'd rather have a force sword + void staff/purgatus for clutch revives to pair with an antax mk5 + surge psyker than a fkn Zealot that brings nothing to the party but horde clear
Hammer + flamer zealot brings some boss and crusher damage I suppose
Imagine basing your identity around your team being trash
that's what pugs tend to be
Imagine placing faith in randoms
Am I the only one that finds it hilarious that the best melee weapon for the magic caster* is an axe and the front-line bruiser's is a dagger
If everyone stuck together and werent shit, we'd all be talking about how this game needs a new difficulty because damnation is too easy
exactly
Never mind stuck together we get teammates worse than bots
I prefer playing with pugs that suck since it makes me have to think on my feet and constantly adapt to the wild shit that happens, when I play Damnation with good players it's a boring game because of how easy it is.
Legit wanted to brain dead level my zealot and I ended up having to hard carry and on fucking malice like come on
Itโs malice
If you wanna play void/surge psyker then I think your doing gods work. If you play purg psyker you're just a shitty zealot.
better Zealot*
Zealot ain't BBing shit
That's all I needed to know kekw
what they gonna do? Wave their hammer at a sniper?
I guess the consensus is that Zealots are in a bad place
All the void users i see just kill the toughness fodder enemies that no one cares about
exactly why Zealot would be better off with a lasgun/bolter
than a flamer
they already bring horde clear with melee
why bring a 2nd horde clear weapon?
Theres always a jackass or 2 that screeches "I GOT 97% DAMAGE RESIST BRO" and charges ahead, dies/get jumped by a hound, then the roleplaying Ogryn has to go out of their way to save em and dies... the Vet dies because he was in the next room over looking for ammo and got caught by a trapper... the Psyker dies because they are one of the plebs crying about how "psyker is a glass cannon with no cannon"
Wouldn't say they're in a bad place, they just don't have a critical niche that they alone can fill
Nothing beats yesterday tho, 30 min uprising game because team was actual garbageโฆ espionage, first task starts ogryn player gets netted miles away because heโs too far behind, I go back to rescue him, literally fighting through a horde to do so, I get to him, pick him up, only to turn around and find my other two teammates downedโฆ all of this and the objective was still 1/5 (I did one scan before ogryn got caught) like holy shit. I was so done I went past tilting and salt and just asked โare you guys newโ
press F to pay respects to the roleplaying ogryn
because the flamer will legit stop an entire flank that would normally take 2 people to hold. The zealot flamer is worth 2 people horde clearing, with a 20m range. The flamer destroys. and the zealot has an even better bug than that shitty infinite blue stuff if we wanna talk bugs making things viable.
100 hours in and a 383 blue is the best ive seen
gee gee game
but a MILLION autoguns en recon lass
๐
7 hours is rookie numbers lol, Tencent won't bless you with bountiful drops if you dont bless them with more player engagement
oh yeah, Zealot gets armorpiercing bullets on using F as well
Flamers also bring massive suppression that no other weapon can compare too so thereโs that
great curios though
ive been here since beta. im talking 7 hours since i finished work
today
Oh, well... That's depressing. If it makes you feel better I was and I guess am in the same boat. Replaced my FS with a MK V tho
lol high intensity engagement damnation is so swingy
run starts and literally 11 shotgunners and a couple dozen gunners run at us and we die
next run, all smoothe
Did something change and people are actually running damnation pubs now? Last I checked it was just solo penance hunters running damnation
I meant pubs
yeah random quickplay
Dunno where you played but for me that shut was always empty
Itโs the reason why people are even trying to run achievements in damnation
Cuz itโs empty a lot of the times and you can actually do it kinda solo
yknow i had been saying it was weird that psykers got "brain burst" and not "smite" like in the tabletop, and the patch notes say:
Fixed some animation errors when dodging using Psykerโs โSmiteโ and then canceling the charge.
bro dont post trauma staff here
Smite is the lightning staff
Isn't the lightning staff called Surge?
Pretty sure itโs smite
c:
If someone else can check weapon details and alternate fire
Maybe its called Smite in some other language?
Yeah it is smite
Oh damn that's wild!
The ability yes, but the staff is called Surge
TIL! ty ty
i know right. second one out of three force weps ive seen in the shop for 7 FUCKING HOURS
Nah it is really funny
I mean after all it is either about having fun, which would make you use the class specific weapons, or about minmaxing, which can be very rewarding
Minmaxing can always lead to hilarious results, because usually a game is not based on minmaxing
yo guys check out the BLAZE BOLT staff
im getting super mad man
i think its cool that were not shoehorned into a specific vision of a class
we should def call it blaze bolt staff now.
tf is this
they all have blaze bolt
Which staff is that? Voidstrike?
OH that's the primary fire ok
Some people just don't want to believe that Damnation can be easily done with any weapon and feat combination.
Ehhhh I wouldn't run an Ogryn on Damnation without a shield unless I'm playing with people I know
the conversation isnt about "is it possible" its about "what is the best"
And even then, only if they've built themselves in such a way it makes it manageable for me
I agree with you, yet I will still argue that some things are just shittier versions of other things. The two are not against each other.
everyone knows a good enough team can clear damn with anything
what you duel sword peeps think of this? worth a go?
Is the pick and mix penance bugged ?
I donโt use dueling sword
4-man punch only damnation when
I didn't say that to excuse poor balance, I mostly made it as a comment on people getting emotionally invested in something being good or bad. Making an observation is fine, but getting riled up over it is silly.
Apparently itโs bugged and can be done on malice now
Like bruh I want people to suffer like I did kekw
not even 350
neither but apparentelyt the shop wotn give me force weps sooo\
Oh ? smh I don't seem to make progress on it despite playing in heresy so it seemed weird
The progress doesnโt rly track even tho it goes 0/5
This is the internet. I'm playing emotional crypto lottery here. If I can't pretend you guys aren't humans to inflate my sense of superiority then wtf is the point of all this.
You just gotta kill 5 specials/elites in 12 seconds
Ffs, I hate this penance
Easiest way is gunner spam
Different ones too ?
Yeah itโs bad nah not different ones
Wait you can get the same type ? WTF
You can kill 5 gunners and it will count
so thats a nope
Yeah rly bad wording
I feel like I did it already 
Is it 5 within 12 seconds?
Yeah
And you have to be the one to kill it so if that vet kill stole then thatโs a rip moment
I thought all kill counts are based on team kills.
Not for achievements
coruscation staff, more like horusheresy staff amirite
Especially โkilling 5 elites/specials with brain bursts in 12 secondsโ
What a burden haha
So apparently it works on Malice yeah ?
Guess i'll need to run kinetic barrage again...
Apparently but the hordes are smaller so idk how reliably you can find packs of 5 gunners/shotgunners/other assorted elites
Boys, my body is ready for the disappointment.
i know right. you only exist to temporarily fill my need for sociatal validation, and if you wont acquiese to that, then your not a part of my simulation.
SLAM IT
karking tech priest
๐ญ
omg fuck you
Oof those traits
GIMME SWORD. FUCKING GAME
Guess we waiting for trait transfer
you actually slammed it to orange...
At least you can run faster while farming for the next one
he said slam it
if u dont get deflector 1st roll u move on to the next sword
nah nah nah, SLAM
Iโm surprised you kept going after seeing shred as your first trait
๐ค
true the sprint made me cri
but i had hope. Im having the same issue as @midnight violet
no force swords
so i saw that and went, "IT HAS TO WORK THIS TIME"
i feel that
also i haven't rolled anything for a while
well i would keep it untill we can do more crafty business so u could change them
A force staff
@compact mist If you gotta use a gun, get one with ghost on it
oh shit i thought its veteran sorry all i will remove my abomination now
I mean. It 2 charge shots a crusher on damnation so there's that. ๐ฅฒ - I meant my sword above
yeah but voidstaff also does that right?
Nope
Trauma has the highest burst dps I think
and really good cc of course
just harder to aim, requires your team to actually use funnels etc
siblings the surge fixes good
I can cast at high peril and it won't kill me because I get to 100
Yeah, can surge at 100% and it'll only go into the animation
and you can use ulti to get out etc
Before it just insta popped you ๐
But now we really need damnation 3+ or something
default damnation is way easier than cata IMO
When you upgrade a Curio but it gets Experience gain on it when you use Hadron
too bad no mods for you
instantly worthless
@pure rapids hopefully they'll add in chaos wastes thing here, plus harder official difficulties, then I also want a dark eldar wych so I can get my main (shade) back.
imo dedicated servers is a mistake for a game like Darktide
I mean they copied and pasted the zealot, might as well get the shades ๐
same for extra money
not even level 30 yet and I got about 100k saved up while buying anything the shop has that's any good lol
does purgatus fire count as soulblaze now
always has
idk why they dont have 30(+blahblah) in darktide
past the point of already having more money than you need it's also pretty useless
who ever you heard that from be spouting nonsense
would be cool if they just did vt2 stuff and give you a random item or something past 30 for leveling up 
I haven't had the pleasure to use force sword too much. Is this what most force swords will do charged up?
or anything from completing a mission besides money
what perks do u want for a dueling sword
yes
1 surge and 1 powered up heavy will kill a mutant on damn
nothing is mandatory on dueling sword, except good stat rolls
you must need a power increase on it.
yeah just a base FS with good rolls wont 1 shot a mutie on damnation
@south monolith Antax axe has 1100+ dps on mutants on damnation, and is more versatile + more passive quell to take advantage of peril block
+25% maniac, 2 warp charges, 8% Psykinetic's Wrath, and max damage and first target
Beheading 5 mobs in one swing on damnation is nice as well
(all with light attacks)
I'd never take force sword atm as long as the passive quell is so low personally.
axe doesnt look cool
If you want fashion run with the dueling sword
no it doesnt have force block and push
force push sucks compared to push attack on the axe IMO
Exorcist blessing is very good on FS
So I'd never use the force sword, lacks the amount of clutch potential
@south monolith Pretty sure the axe still quells way faster than the sword lol
And you can do it without attacking
FS is the best for clutch resurrections
which makes it super clutch
But for surviving when you're all alone vs stuff, axe is better
What are the axes breakpoints?
@south monolith I got this shitty one with under 300 rating base stats, it one shots normal mobs on damnation
I mean elites and beefy specials
so basically any one of them will do so long as it has brutal momentum on it
hmm, worth getting and upgrading? stats are a bit meh but transfer peril โค๏ธ
Why is Staffs so hard to find in Store.... As a psyker... Insane.... Level 25, still using level 19 staff.
@south monolith mutants you just light attack, dogs die in three light hits on damnation.
maulers/ogryns you're better off ulting then bb spam with the rapid perk
but the axe can kill a mauler in 5 heavies or so
yea id do it just keep the other
dont even need to upgrade tbh
The main thing is the push attack perma staggers any mob that isn't a boss
FS has great breakpoints
Axe is better for hordes , FS better for deflection blocking ranged and being able to res. Also FS has good animation cancel combos with surge to 1 shot specials and elites on 4/5 difficutly
@south monolith Also the axe can perma block a daemonhost, the force sword cannot
for maulers/ogryns, just charge up the Surge
@cyan echo This is for the axe
Talking about Surgaxe combo
๐
Like if you are alone in a horde and you need to res people, I'd rather have the axe
lol what, you can still tank daemonshots with FS
omg i had the best team and game crashed
I need to stop reading FS as fatshark instead of force sword
@south monolith you can, but you need to dodge a lot more
recconect, recconect. we got dis
i assume this is charged heavy
With the axe you can actually just sit there most of the time, eat most of the attacks and block lol.
yuppers
Force sword is fine when you're stable IMO
have you successfully perma tanked a demon host with force sword? I've held him off for a few mins at best but im deffiantly taking dmg and cant just sit in corner holding right click
but when shit hits the fan I'd rather have the axe
true
@sturdy cypress you can't without dodging really well, because the force sword passive quell is MUCH slower than any other melee weapon.
But use any other melee weapon and it becomes super easy
you need peril block and axe or dueling sword, FS cant do it reliably
due to the increased passive quell on axe?
@cyan echo rather the fs is just slower than everything else
yep, dueling sword dodges are really nice
it's a decent reason to take it over the axe, less dps, more mobility.
Plus fashion of course
but less clutch ability IMO if left alone and swarmed.
Any tips for "Pick N' Mix"? like do i want specific feats or?
same thing but for warp battery instead
get yourself an axe like that and one shot every mob in the swarm lmao
@sleek herald yep exactly lol

