#veteran-class
1 messages · Page 1698 of 1
and its heavy rev hits quite hard
also those are Orestes
somethig else is that you could swap the bleeding for the field improvisation, both options are good imo
I don't know if I'm going insane or not, but I feel like the Zarona Revolver has aim assist or something, almost never miss a headshot with it, moment I switched to the Helbore, I can't land a shot to save my life. Skissue I suppose
the ones in the guide are very solid, would advice followin it but you do you, if you are starting dont feel bad upgrading ones you ahve to have better stats until you get a better one
^This
Until you're on high level, doesn't matter that much, besides getting max rolls are pure luck, sadly
k going to copy it
For instance, I got multiple +17% Toughness on every single character, except Scum. I haven't seen a single one on the armoury nor contracts since dlc dropped
I always feel like two toughness is required in every class i run
don't have scum yet
Toughness is the best overall for 99% of builds
Some Zealot, Ogryn and Arbites builds go full health
Then scum is the only one that has actual use for stamina afaik
so scum is a fast stabby guy
Until shivs get nerfed
Idk stamina is kinda nice on Deadeye
Barely
nothign changed
The nerf is a nothing burger, honestly
Infinite cleave nerf isn't even noticeable because half the time it wouldn't matter because it'd stagger enemies out of the beam anyway
Still no reason to charge it because light fire is already overkill on everything
and 3 light shots pretty much do the damage a single charged shot does
Plus no overheat risk from spamming lights
Not quite
Zarona just shoots bigger bullets
good to know
I'd need a visual for that tbh
Buff the Helbore by giving it better sights
You don’t like aiming through unzeroed, unlevel pitchforks?
Carry handle irons are honestly more appealing by comparison
I’d prefer just point shooting it with a laser light than aiming the damn thing.
It’s the EBR’s 👨🦼➡️ inbred cousin. It’d be alright if Fatshark outsourced us a full-auto Lucius at some point
it has raycast radius of 0.1 (makes ur shots bigger)
bigger bullets, better pizza
psykah johns
Yeah, know that, was thinking more of a debug visuals, but doesn't really matter that much
Rn i'm just tinkering with a H40 Helbore build
question- whats a good lasgun build for the gun itsel;f
You can check gameslantern to find builds with specific weapons n stuff
cookie cutter las crit build works very well, for blessings i reccomend headhunter and deadly accurate to capitalize on the crits, i do not reccomend the slowest infantry lasgun
the dps on it is pretty eh, i reccomend at least mk VII or mk IIb
Infantry is mainly sustain over raw dps
You really have to go out of your way to run out of ammo with it
i mean, the recon is also really good on sustain and has even better dps due to the RoF benefiting more from certain talents
lasguns in general are just good on ammo if u just go for crits and shocktrooper
Would still prefer for fatshart to give us the fuckin hot-shot volley gun
real..
Recon lasgun is cool and all
also- I lied
But I want to plant down like a tree and melt everything i see
Plus recon lasgun looks like a toy ngl
infantry?
I personally run Infernus+Efficiency, Mark IX
Really bothers me how a laser pointer has recoil somehow and the recon & pistol has zero recoil
deadly accurate(+100% critical weakspot dmg) + headhunter(+20% crit chance per weak spot hit up to 5 stacks till u get a crit) is my go to
the slower las pistol mk does actually have noticeable recoil
for whatever reason
@fleet stream try 2b. It has less recoil now
Having less recoil doesn't fix the problem of a laser gun having recoil to begin with
Ill try thgat
Lasguns have recoil because when they didn't have recoil in the beta, people said they felt bad to shopt
is withering fire good for lasgun?
This combo works wonders on vigilant autoguns
Recoil makes a gun feel better to fire
I can't find any case where withering fire is worth taking
really???
I thought it made boltgun better...
Is that the new ranged cleave
yea
Weapons without cleave get nothing, weapons with cleave already it's redundant
It makes brauto better i guess

damn.
ok
cant overkill a heretic
For precision weapons mostly
Punching through trash to hit things is notably useful
Hive scum can accurately disprove this
Reason why revolver is so good
Speaking of, the death of pickpocket made me see the mass extinction of Desperado users
Since the update i haven't seen a single one
Yeah
It just has the barest of constraints
Yeah, but people took it to shoot it forever and that's what people liked I assume, so taking it away is basically "what's the point"
I never got the "scum 2 hard 4 me" complaints, but i'm a c3dwons forged idiot
mechabics
Gotta admit pickpocket was singlehandedly keeping infantry+braced autoguns out of the trash bin imo
That plus stimms
IAGs are insane
it's only braced that sucks
Both are too ammo hungry
nah it's really not that bad
I still pray for Braced buffs
you just have to remember your melee exists
brauto is kinda pathetic tho
really should've been buffed when HIV came out
but they just keep ignoring it
IAG are useless when the classes that can use them have access to Bolters, excluding scum
Can smuggle a rocket launcher but not a bolter smh
my man, Vraks IAG is literally top 3 highest dps ranged weapon in the game lol
bolter can't do that
On top of ammo inefficiency
not like bolter is particularly ammo efficient either lol
it's the same way vraks IAG is ammo efficient
Afaik, it had it ammo reserves nerfed
hitting the head kills things very quickly
i'd say they're similar in terms of ammo efficiency
Until it hits armour
and what am i shooting at in that above clip?
And fatshart has a love boner fir carapace
Opening the vid crashed my phone, not risking it again
Discord gets worse every day
hint: it's a crusher
Assuming it's a scum with stimms and desperado
It's a vet
it's a vet
hiv prob can too to some degree with stimm
Would get better results with a bolter
nah
i think bistol can be built to have faster ttk than bolter
bolter crusher dps isn't very good
My old build ran stubs/IAG and it'd drop crushers, but you'd dump an entire mag to do it, yeah, it's fast but bad ultimately
H40 build i ran with bolter dropped crusher packs, mostly
Plus general horde clear and boss nuking
To each their own, ultimately

IAG just chews too much ammo to deal it's damage
Braced just sucks
So do vigilant
you should prob spend some time with IAGs given you clearly haven't spent much time with them lol
Used to also run IAG Arby
there's a reason why VIAG is considered the strongest desperado gun
and VAG is superb... if you can hit heads
if you can't, then yeah, it sucks badly
it sucks for me, but i'm not going to pretend it's the gun's fault 
It's headshot damage is basically trash next to the IAG
A funny revolver dealing way more damage than the Vigilant is funny
vigils have similar to finesse to IAGs base, but they have even better finesse-related blessings than IAGs
Rev got no ammo 🗣️
played some auric exec vet after a long time
and man
it feels like power sword is infinite toughness
i used smokes too
they do legit work
IAG is just better because it's entire identity isn't stranded on headshots

my biggest issue with exec stance is the zoom
Once again, it's only problem is ammo imo
wish I get risd of the zoom
Just hit your shots
i mean spam bodyshots till they die
question- for a lasgun build is stealth ability good?
you'll prob want exec stance with ilas
headshots aren't too hard to do
I do, that's why i don't bother with it lmao
Exec. Stance for fun, shout to sweat
I felt I could be a sniper and actually look after myself pretty well
You're losing so much qol for iLas if you're not running Exec
I think all I need to do is change up my perks on it lol
carapce or flak armor damage
im running 10% ranged crit hit damage already
and I dont thinnkkk I need to get rid of it?
Flakiac upon ye
oki
The worst part of using the Falchion in a build is using the Falchion
But stupid next to the power sword
it is
falchions honestly ok as a ranged build sidearm
i rlly do not know why they added it
because the drawback of dogshit cooldown isn't such an issue there
the damage is
Only thing it has over poser sword is mobility, but still... It sucks bad
low effort. they just copied and pasted the relic blade moveset and that was that
the damage is actually ok
the damage is only so low so we dont get another relic blade
prob rashad levels when powered
this is on old crusher hp
but you get the idea
it's not bad
(when powered)
It is ok, problem is that there are options that do the same but better
Once again, power sword
Power up, slash twice, horde's dead
Power up, stab crusher, it dead
well every melee wep compared to psword is kinda pointless
Not really
It's just that the falchion doesn't really have an identity of it's own
Besides diet relic blade
well that's true too
Just make it slice through zerkers and it'd be good enough imo
honestly yeah falc has it on the psword when it comes to mobility
thats something i immediately noticed
To appease the people that didn't want to power up every 3 hits (they got scammed [adjacent] by Fatshark)
It's more the dodges than the actual mobility
Ironically, you're actually a tad faster on your feet in movement speed with power sword than falchion generally since mobility isn't the typical dump on it
While it is on falchion
Waiting a whole year for mid
If it killed everything that isn't a crusher/monster, yeah, i'd run it with my Helbore build
It does. It just doesn't stagger a damn thing.
but at the same time to me, psword has just enough mob to withstand something like crusher for me to kll it
It does pitiful damage to zerkers, my point being
maybe falc needs more stagger?
It's actually pretty decent tbh
But
You're not staggering em
So it legit doesn't matter much if you're in an remotely dense horde of em
It has the damage.
ok the problem w falc is having an animation like the psword that I deactivate it after 3 hits
But literally nothing else about it that makes it a reliable melee to, ya know, do melee stuff with.
not cool
Yes
One of the buffs it needs
Falchion needs 2 major buffs
1- Damage tweak and stagger buff
2- Good skins cos got damn they all fuckin suck so bad
yeah but damage is never happening because thats a step closer to relic blade
Cosmetics 🛌
It could do with an adm tweak too honestly
3% damage buff in the last patch
we're all set
Fatshart try to make any ogryn build viable challenge (impossible)
Idk why they buffed the shit out of scum
the preconceived notion that scum is squishy based on the time period when leveling the class was pure ass
and all of the people who kept saying it was a bad class when it was really just a skill check class that a lot of people were failing
it needs more than those 2
I'm too verminpilled, guess I was already programmed to abuse the dodges from launch
people still think it's a class that loses almost all of its hp in one hit
the humble rampage scum eating a crusher overhead
just like poor psyker!
😭
People designing a glass cannon then decides to just make it a steel cannon instead
Honestly, pickpocket nerf killed the joy i had in just gun running, but the excessive buffs made me lose interest entirely tbh, so since then i'm just playing vet
And helbore has been a jolly good time
Just wish fatshart pulled their crusher boner so i can stop using kraks
Yup
Funny thing is
The buffs where NOT necessary
I don't even think Splash Damage is the worst part of the tree rework.
It's Street Tough.
That talent.
Needs to fucking goooooo.
I dont mind it too much but its certainly quite strong
What was it changed with btw?
Nah it's grossly busted.
I dont remember
There was no change.
Me when I'm bored so I have to give hive scum buffed Gromril Curse
Ah it just got addet?
Yeah what did gang tpugh do?
They literally buffed everything but the keystones, the thing that needed it most
A 360 degree stagger that procs on taking any kind of melee strike, every 8 seconds
Is completely overkill.
AND the dog immunity.
i wonder if it can stagger ragers
That isn't even mentioned.
i noticed the stagger being pretty strong
I am here to tell you.
Yes it fucking can.
it's not like vulture's fart
On top of the class being centered on dodging everything to begin with
And I seriously hate that it exists.
Its statistically superior to Masters Retribution in every single metric
Unlike vulture's push lmfao
But hey scum got „nerfed“ sooooooo hatd by pp change
literally unplayable
8 seconds?
Absolute nonsense.
It's so frequent that I also don't like running it because it actually throws off my flow in melee.
Made by the same person that nerfed BH's Double Shotted and buffed daggers
Anyhow, vet channel
I do need to try Heavy Sword on vet
I love shouting and shooting
See how that fares.
I honestly didn't really see the Hsword changes
I'm mostly using the shock maul in 90% of builds
So fun actually.
Hsword was already disgusting
More mobile, and is actually pretty decent against crushers now because of the reworked special
Afaik it's just that Crushers ruined half of the game's weapons
They gave it built in brittleness.
That's neat
It's now the second melee weapon that can do that just, on its own without a blessing.
It's 10%.
I'll check a scum build with it mayhaps
But on a weapon that hits as hard as heavy sword does baseline, it's actually pretty noticeable.
Not the greatest but, you're basically nuking everything else.
I hate shivs, honestly, and crowbar doesn't feel good for me
Time to give the sword a try tomorrow
If I really wanna play fast
Also nerf the fucking needler, it's boring af and does way too much
what the fuck
dont do drugs
wats the first
New title unlocked: Stimm of War
Im playing a grenade veteran build, currently at lvl 25, what melee weapon should I use
power sword
bonesaw lol
disappointing, ain't it?
I guess technically it's the first one if we're speaking chronologically
oh lol
brother is not even named kratos
Boy
I sold the house to buy more fent
boi
has anyone tried the new heavy sword into rotten armor
is this build good
Would replace out for blood with confirmed kill
Other than that its pretty solid
What weapons?
Also no field improv YIKES
shield and combat shotgun
Shield?
He's done for when arby catches him
Is plasmas pen change even noticeable ?
No
Didn't feel like it was
Is One motion actually useful because of it?
Always has been
One motion has always been good
I've been debating swapping superiority complex and rending strikes to get precision strikes
Swap onslaught
And swap rending for skirmisher
You lose out on a good chunk of damage by not taking both

Yeah alright
I'll do that
I was looking to get rid of rending ngl
I run this with spearhead psword btw
You should also prob swap out for blood and either field improv or serrated blade for the +30% weakspot damage node
I have field improv
Boltgun doesnt really work well with weapon specialist tbh
Too long of a draw time
One motion
Doesnt work like that?
It doesnt buff 10 shots
I understand now
how are you building ur heavy sword between blessings, perks, and mark ? it felt kinda like d claw for me and i i had a rlly hard time getting able to get the hang of it past like heresy
Still too long compared to other options
would love to earnestly try that as a weapon
Could you use a bolt pistol instead for shorter draw and reloads?

Revolver would be better for that
99% of the reason to use bistol is boosting grenade aoe
why take a capstone at all
If youre looking for a sniping sidearm on weapon specialist revolver just blows it out of the water
Oh nah I mag dump with the bolter
Because theyre strong and only take one point
Focus target works better for bolter imo

vet is the only class i've seen certain builds entirely ignore keystones on the most so ur onto something here i think
Fair, I was debating it but I like the auto reload and the melee buffs ngl
That was pre-rework
It's old meta lmao
I joke about it decently often nowadays
For those specific things sure but I assume the reason for using the bolter is the AoE damage and the stacking bleed effects
I was talking in comparison to bistol
idk anything my builds have remained the same these last few updates :3
Fuck I'm bad at remembering to use FT 
logged everything on games lantern only for the tree rework to not even affect me 😌
And I was actively trying to use Bistol with that blessing and was wondering about the wet noodle fart staggers for bolt explosions
Vet tree literally got a gigantic overhaul how the fuck did it not affect you
out of the loop does bistol have an unmentioned passive buff to grenades that i never knew abt ?
it's been hard to pick up again since trying out quickdraw pistol
lethal proximity
idk they literally are still the same on my tree idk
ohhhhh
Lethal proximity blessing
that'll do it. i've never had a good enough demo build so i never ran lethal prox when i was using bistol so that checks out
i'd still have a hard time going back to it tho imo- i like everything abt the quickdraw better between the two
And all the grenade talents?
i just realized i was lost in vet chat lmao what am i doing here
I like shredder but krak is more utility
lol
Feels like constant chaff is not stopped by buffed shredder while a good melee gets me through it all and kraks speed up hard spots
Shredders help with ragers and maulers cause of the stagger
From bleed or only the explosion?
One of us now
Fresh meat GET THEM
im a bad player. iget hit by dogs and trapper kinda often. but at least ai helps me when i do
guys do i pick +50% cleave talent for plasma or boltgun in havoc?
unlike real people
Try with and without it, there is often no change in how many things you hit. The main weapons that benefit from the blessing are
got it thanks
i'm just a witch i swear 😭 i only put on my vet hat once a week when im doing weekly challenges for melk
does anything even stop a plasma gun shot
I thought they had an absurd amount of cleave already
Hipfire used to be 55 cleave but now is 9
Which is still really high for a ranged weapon
Im pretty sure you can still ignore bulwark shields?
I dont think those were ever affected by cleave
No I get that but
going through the bulwark to hit whoever's behind him
Oh
-# then again if you're doing that I guess you can just charge the thing
Yeah
Bulks and Reapers are 12.5 mass each
Idk
Maybe you're fighting a wall of bulwarks and a trapper shows up behind them
Would rather throw a krak tbh
Is mobility still the dump stat for guns
Pinned guide has dump stats for each weapon
they need to release a catachan skin set and a belt fed LMG for vet in the same update
and an autocannon for ogryn
why do we not have it. It is litterally on the talent tree
fatshark really be teasing vet players
Any other Veterans who play Damnation-Auric expeditions?
Was wondering if -- with the Swagger sanctuary as a full resource hub -- whether the global-damage buff Fire Team aura can have a use instead of the typical ammo-replenishing Survivalist aura. Since (the times it's been successful) the squad splits up to loot different spots simultaneously for the rather ambitious 100% site clear.
survivalist still prob better cause its your only source of ammo outside of the shrines
and idk how much of a difference +7.5% damage would make
someone has tips to make a zealot pseudo sniper for expeditions? for those recurent cases where no one shoots the tox bombers
if anything the move speed aura might be a better option
knifes
i take the implied "oh you mean seriously? let me laugth harder"
ig you could take revolver
That's what I wonder too. I haven't tested it out yet with my Darktide squad.
Movement speed buff would sound nice in terms of closing the distance -- but it's a coherence benefit, which wouldn't be shared for those who split off to simultaneously loot other places within the limited mission timeframe.
but knives just do its job
neither would the damage bonus
so there isnt really anything for zealot to try tackle long range combat, just dive in melee indiscriminately
and having all players split off is extremely risky since one random player can get hit with trapper or dog in the middle of nowhere
Though, the damage bonus can be shared by (at least) the one additional squadmate is with you, while holding at a loot place.
its just that the other two auras dont really do much
Laspistol works well
i doubt that damage bonus is giving anyone in your team any breakpoints
Zealot is pretty melee focused by design. That being said there are weapons that don't need much build support to manage specialists. Revolver is a great example.
I had wonder about that. Still, have to hold out in a spot with 2, til the skulls do their thing.
it's noticeable
but not as good as survivalist
if survivalist was moved to vet iconic (and only worked for vet themselves), fire team would prob be the go-to aura on vet
Though I haven't considered yet, which other expedition-oriented-classes, are ammo-hungry.
Field Improv is pretty much a standard for expedition, nonetheless.
arb and ogryn depending on build
Is mmf a must take when running exec stance?
no
Ok
mmf and ft are weapon dependent
ft isnt really weapon dependent
So far, my Arb squadmate takes solo ventures to loot other spots. To, varying degree of success. But us squad are still thinking on how to effectively & consistently 100% objectives Auric expeditions.
Shovel, tac axe etc
Not that it has an achievement, but it's our current fun.
gun dependent
it universal yes. for example vigilant autogun will benefit more from mmf than bolter
agrippina combat shotgun and revolver with mmf
zarona cs and boltpistol with ft
thats how i would do it
combat shotgun is better with weapon specialist tbh
just wanted to explore the idea since i see myself having to cover the role of anti disabler/special beacuse everyone is alergic to shoot the enemies
Why zarona cs with ft?
Knives are the real answer
Not enough damage ?
combat shotties are so versatile that either of the 3 keystones will works fine
nope
When you get good you can snipe quickly from very far
i mean yeah
Oh ok
but weapon specialist works best for the guaranteed crit+manstopper
also the slug special
tho idk if its enough finesse to be worth
Which combat shotgun mark is the strongest?
agripina
Alright thanks I'll give it a shot
Agri also gets the finesse bonus on hipfire where the others don't iirc.
i run exestance mmf agrip shotty and it worked very well
Always wanted to play melee exec stance
ye it works
it is lmao
Its more the stun immunity and toughness replen that lends itself to melee
The melee kills refresh the duration, am I wrong?
then never heard of it
its still insane toughness regen and stun immunity
yes
sorry, ure right not wrong
really good for dealing with ragers
But you need a mod cos that zoom blows
I also hate that it weapon swaps
I can do that on my own FS tyvm
Nice
on purpose its meant to be ranged ult after all
Agreed I just don't like it. For any ability tbh.
its nice for bolter and helbore so you can bypass their slow draw times
Was gonna say please take weapons specialist
The 5% grenade on kill is important remove stam on dodge
take demolition team instead of revive speed, get rid of stamina on dodge and take weapon specialist
tinkerer on kraks is only really useful for high havocs so you dont lose the crusher one tap
I would put the tinkerer point into serrated blades or ammo
Nah not rending take the 25% damage on ranged/melee
the one that gives +25% damage to ranged on melee kill and +25% melee damage on ranged kill
forgot about agile
is this for high havoc or just auric
i kinda wanna bring it to havocs too
which melee
tac axe 7
dont think serrated works well with it
rending doesnt work well with tacaxe?
not needed
It helps vs carapace
Rending is not bad for shotguns either because it helps with their ADM falloff over range
ill see how it goes into rotten
what should i remove for rending strikes?
I would say try the build as is and tweak as needed to your play
alright
Its a great starting spot
it does look pretty similar to the vet template
Yea when you ask these questions the chat will trend towards that template for the most part
I wouldnt call the tree "solved" but the people here know where the most value lies
It could but ultimately isnt worth it for the skill point
it has an internal cooldown of three seconds
💀
not good enough for the point yeah
If you are having stam problems solve it with curios or the stam delay node on the left side
Which i am a slave to
specially when competing with reciprocity
what about born leader?
competes with demolitionist team
was thinking of taking both and dropping the 25 toughness on the right
+coherency range is dogshit and the shared toughness replenish is pretty eh
I like the coherence node with exe stance. I drop the cdr node cos stance never drops.
it's good for stance but not required
wait, do my teammates get the exec stance regen too
dropping TA would also mean dropping bring it down and a +25 toughness boost
20% or whatever it is iirc
Yah get playing homie. Don't stress over builds too much a lot of what separates good players from bad is how they play not what they play.
what are best blessings and mk for weapons specialist combat shotgun?
no respite is a must right
I usually see agri respite full bore
man you were not kidding, bodyshot revolver dont down a flamer, but a knife with a crit will
Agri>Zarona>>>>Assatran
If you can consistently hit heads you feel like a god
I never take nades on zealot atp
if only acca fire shots would deal real damage like the exterminator shotguns electric shells
Not necessarily
Better damage than the achlys heavy stubber btw
weapon specialist agri is manstopper+full bore iirc
I use full bore deathspitter
Bro this guy HATES the stubbers lmao
There’s a lot of ways to build CS tbh
He takes every opportunity to shit on them
I don’t hate them
why you dod this?

Mentioning them unprompted hints at hate frand
Not my beloved the bistol
knifes + revolver to make them crit all time with point blank and surgical feels quite neat ngl
Try surgical hand cannon pushes it a little further
i still find it weird how the revolvers have their ammo reserves not be divisible by their ammo capacity
Thanks I hate it
god Emperor i just test it and they are basically the same carp in damage, just more ammo on mag
why is the stubber an inferior revolver?
actually stubbers deal less damage but both dont headshot (no crit) a flak gunner
because fatshark hates ogryn
They jealous we are fatter than them ObeseFish
ogryn also doesnt have nearly as many talents to boost their ranged damage without also sacrificing their melee potential
The thing is that these are supposed to have so many drawbacks BECAUSE they are vehicle sized guns, they SHOULD hit hard, but that's not the case (pistols out damaging a ogryn gun is the biggest expression of hate ObeseFish do to us
i just run gauntlet+rock when i need sidearms for melee ogryn
rock for most specialists and gauntlet for gunners and specialists that are too far for rock (mostly bombers and snipers)
didn't they broke instakil override on gunner n shit because they added the specialist one
if only they buffed heavy stubber
also kuli guide mentions its supposed to have instakill against shotgunners and dreg rager too
It is weird they took a pass at twink but not the hstubber
its because the issues with Hstubbers are the same that the other guns have: the enemy HP buffs screwed their breakpoints HARD
so its more of a global issue than the guns being particularly bad, if they buffed their damage an uniform % we could have several good guns
people have been complaining about twinks for much longer
Aye, but then we end up at the same point we were at before
for good reasons tbh, even with buffs specifically made for them they were just garbo
which is arguably FAR better than the now
I have no opinion on that, but the point remains, buffing everything to have the same BPs as it did pre-enemy HP buff then renders that attempt at a rebalance moot and it might aswell not have been done in the firstplace
it improved a lot of other things, but particularly made enemies like Crushers more formidable which is nice
the issue is that our guns at that point were barely holding
the buffs to the enemy HP send their fragile balance to a bad spot
which update did the scab hp buffs come out?
i remember it was after ogryn rework but either before or at the same time as the other three class reworks
so it feels like ogryn's damage output was balanced around the pre-buff values while the other classes dont really suffer from that on most of their weapons
probably yeah
was in bound by duty
because I remember kraks getting better at the same time as crusher hp getting boosted
then yeah ogryn was kinda left in the dust while the other classes received major buffs
in fact im pretty sure ogryn received some nerfs in that update lol
ye to batter
yep, we got less damage in some perks, with some minor adjustments
other stuff too
batter was the big one imo, like it sure it nerfed brainless club spam
but knife got so much worse at the same time
batter was kinda needed
throwing knife can 1 tap auric scab gunner if weapon in hand has +25% dmg vs flak perk
knife needed to be strong by itself instead to depending on the perk
walks in
I see this is Veteran chat.
soften them up and no hurting friends also got nerfed iirc
because og players gaslit themselves into thinking heavy stubbers were good
knife op, please nerf (actually no, zealot needs better blitzes not the one that is good be nerfed)
before knife was the only viable because of the tree layout
but now you usually don't want to spend your grenade slot on stuns or fire
for no regen across the team
specially when scum exists
after it still is, but not because we cant access the others but because the other for no regen blitz were lacking
ye
like I still run fire on some builds if I have an accurate sidearm
but I always run knife with flamer
would argue storm nades are the best alternative, but not by much
stunstorm might be ok if it gave 4 grenades and had 5% chance to gain 1 back whenever u melee kill an elite/specialist enemy
it needs to be blinders 
is there a version where we get no regen but it is still worth taking? i dont want to bloat the world with regenerating nades
shorter fuse
this is regen but not consistent regen
otherwise it'll always be mogged by shock mines (not to mention smite)
what would the fire ones need? i like them but they just do nothing, making them do brittleness would be good?
last time I ran stuns were to get the shocking stuff penance lol
remove the rng
and make them actually apply burn
that...would be very nice yes
Brittle would be alright since they don't really damage flak/carapace
But first you'd need to make the enemy walk into them
I run it on a crit build with perfect strike and chained deathblow
On scum at least
To be fair scum blitz make all others look like toys in comparison. Vet is only saved by the fact they regenerate so much passively
Chem is a direct upgrade from fire nade
Rocket is ogryn frag with multiple charges+crusher killer
Blackouts are knives wish splash and recharge easily
Knifes that can stagger crushers
so can blackouts
I was referring to the blackouts
mb
sun is shinning on my 2nd monitor, hard to read
Still wishing Helbore got a better radius and sights
I would take knives over blinders
British detected
Radius of the shot? Nah that's fine, but better irons would be nice
Yeah
I'd like sights first, then if it's still wonky, radius buff, but just a very tiny bit
Because you can snipe gunners and other carp since they Regen a lot more reliability?
Pretty much
Helbore is already quite strong as it is, only needs visual clarity (and maybe have it charge on ADS so you can click heads)
Running a mod like that, sights and visual noise make it miserable still
I also enjoy melee more than ranged so any excuse to stay up close
That's why I say it needs better optics, it's the only odd thing on it
Never gonna happen with GW's stubbornness i suppose
power falchion feels good now.
But my muscle memory from power sword keeps making me turn it off at the wrong times
I went falchion+helbore into expeditions
Honey moon phase 🗣️
I instantly regretted it when i saw my fps tank down to 30fps
It won't last
I know right??
still needs stagger tho
It's till a lil weak but it's mobility is nice in expeditions
something stupid i just thought of. is a max char height "meta"
im assuming it makes melee headshots easier to hit
derp. got my veteran to level 30 already on minimum height
ay what. weapons arent shared between chars?
theres a mod to change it i believe
no idea why its not vanilla aside from 'muh immersion' on... an arcade horde shooter
Nope
You gotta roll for each character everytime
Good news is that mastery is shared
You can change your height at the barber NPC
And materials too
It's not even the personality scourge dockets thing. He can just change it for free
😭
you may be right, i could have been thinking of something else
Max height also lets you throw power cells to higher places better
If you are min height you can still throw batteries over ledges by jumping right before you throw
like the Virus sample mission (butthole map) you can throw the samples to the 2nd floor way faster
yeah but less of a timeframe of getting jumped
which you will because teammates can't defend for shit
Yeah but like if you're being chased by a few poxwalkers it's probably better to just slap them quick before throwing anyway
I've seen some goofy players repeatedly picking up batteries and ignoring the poxwalkers slapping them LOL
oh i was correct technically
there is indeed a mod for it
which you no longer need because they made it vanilla
mkv or mk3b helbore
i dont remember the marks but i like the big damage one that goes chop :)
V
lore reason?
Compared to mk3
Higher dps
Higher carapace adm
Mk IV is the Ogryn/Monster Hunter
Mk V is the fastest firing version like an iLas that can punch armour proper
Mk V has 95% Carapace ADM according to the guide while the Mk IIIa has 60% and the Mk IV has 72% (close) / 90% (far)
Tbh I only ever use the IV or the V but the IIIa is fine too. It's just not as solid for punching through Crushers as the other two
Plus the IV has the awful bayonet swing while the IIIa and V have the satisfying bayonet thrust
How y’all feel about ranged cleave
Made a little post on it, if anyone cares to peruse https://www.reddit.com/r/DarkTide/s/HjKJRBvTS8
It's ok but weapon dependent
Helbores and the Recon XIV can make use of it but the Recon IVc and XII can't get value from it
Shotguns and Revolvers too (are good with the ranged cleave)
Well it’s better than the talent it replaced at least lol
And Plasma kinda but like it already has good cleave so
Usually I'd rather talent down through Field Improv since Iron Will is a mandatory grab for all Vet builds anyway
Bait

That being said everything on that row is a sketchy pick so
Eh
Actually they can, on auric/damnation it lets them hit a 2nd poxwalker/groaner doubling your damage into hordes
Shooting recon into hordes💀
I mean
Probably bad in havoc tho, since enemies get massively more mass
Tbf if you're running shocktroop
It isn't the worst idea.
The heavier variant does for sure, not sure about the other two
And the +50% cleave gets it through poxwalkers and moebian 21st
And shooters
Surprisingly it helps the autoguns get through stuff too
Like the heavy braced can pierce bruisers
Yeah because Agri8 has 3 cleave
A dreg Bruiser is 2.5 mass
A scab bruiser is 3.5 mass
What’s the cleave for the different combat shotguns btw
Do we have the pellet counts for those?
Probably on the pinned guide
Yeah all in the guide
Pinned here or different channel?
Cuz Kuli’s guide doesn’t include weapon stats afaik
Unless it’s buried in there somewhere
Ohhh I see, way down the page, gotcha
More that if you need to fire into a mixed horde or shoot through a horde to reach a trapper/hound the XIV can make that extra cleave punch through with ease while the other two variants are giving very little return for the +50% Withering Fire ranged cleave talent
But also yeah usually you shouldn't be clearing poxwalkers/groaners with a Recon. It's just nice when you have a priority target behind a wall of meat
Not so much a worry of ammo and more just a waste of time if you're using the IVc or XII to do it, and probably still a waste with the XIV too even if Withering Fire makes it better at it
You could just do it faster with a good melee
so. how viable are the infantry lasguns now? i havent really played with them appart for mastering them and i usually went for recon lasgun beside that
Pretty meh overall still.
Much more viable in the lower difficulties where it can more reliably one/two shot its ideal targets (ranged enemies)
+50% cleave on the veteran tree is cute for killing 2 poxwalkers in 1 shot if you have literally nothing else to do. But usually not necessary
went from a C- tier gun to a B- tier gun
Been having fun with it in expeditions tho
out of curiosity, what rank has the hellbore lasgub
not that i would play that thing
A+?
oh
it's somewhere around top 5 of vet's guns
i did not expect that
but it's build specific and sorta needs a good frontliner in ur team to perform at its best
can you recommend something for a dependable allrounder build where you dont have to rely on your teammates much in some aspects?
like not having a good frontliner
yea check pinned guide
Tbh most builds should be able to handle everything
Can’t count on teammates 
I wish the game wasn’t so defined by builds with specific talent points and weapons
Agreed, I really want to see what happens if Brutal Momentum was just suddenly removed
I wish Expeditions was a proper Chaos Wastes mode ...don't mind me echoing what hundreds have already wished for
Sorry best we can do is another half assed game mode to further split the player base
I wish the game wasn’t launched and maintained like my granddad after his stroke. Noncommunicative and intubated into nonlife with the occasional nurse (Fatshark maintainer) checking in
crying cat thumbs up meme
Btw here’s a blogpost about all our animals you all care about, right on the store page in lieu of an actual patchlist
the worst part is they could have AT LEAST made it worth our time
it gives less plasteel and diamantine than even Mortis Trials
it's literally not worth your time to do it even as a new player lol
I genuinely have no idea the benefits of Expeditions outside of penance armor. Of which, the camo on it only matches slop-shop cosmetics
a fumble on literally every step except concept
It’s literally just Mortis 2.0
I wish the Brutal Momentum bug for the Helbore bayonets still worked LOL
Same :c
Imagine Darktide...
- With player-player host
- Solo mode
- Better bots with class variety
- Upgradable weapons
- Fully customisable and earnable cosmetics
- Maps with more colour than dark green or sandy orange
I think the disconnect between their vendors they outsource, their actual maintainers, and their community team is endlessly vast. Got 3 sets of eyes and they’re all crossed
Nah, that’s all immeasurably complex, not sorry. Here’s a community raffle for Sloptide 2!
It's funny to imagine what they'd do for a DT2
Tyranids? Orks?
Feels like there's a fair bit of hinting at genestealer shenanigans for the second Hive City that totally doesn't exist
The idea of the Moebian 6th turning traitor because Nurgle cultists promised them a better fighting chance at stopping a Genestealer cult/Tyranid invasion
But then idk that the Rejects could take Tyranids after looking at SM2
Fucking for real
I don’t get why they primarily limited rewards to a mode exclusive currency
It's weird looking at Space Hulk Deathwing and Space Marine 2 setting up the scale of Tyranid/genestealer threats to the degree you need Space Marine intervention and trying to imagine the Rejects contending with them but then there's that animation with the Arbites and that one Custodes fighting and repelling Tyranids including a Lictor or two
then it's sunder power sword vs mobility stick
caxe, taxe ogryn shield all found dead in a ditch
og shield would be fine
I actually think BM is less cheesy than carapace-cleave tbh
BM is just rly strong (but a fun type of strong cuz u need to build for breakpoints), whereas carapace-cleave allows u to ignore mechanics
but does it actually cause i feel like everytime someone tells me something has infinate cleave I go on to repeat the factoid and someone goes
"err we actually its only up to 5-6 enemies which isnt infinate but realistically you're not going to hit more than this"
H2 has infinite cleave
i remember saying the non-fold shovel had infinate cleave cause i heard similar on that
good to know about h2 shield tho
not nearly as spammable as h1 tho
shield H2 is actually coded as infinite cleave
it will stop on hitting carapace tho
cant wait till we get a shield mark added to the game that lets us pick up the shield like a steel chair from wrestling and smash it over the head for a foldy shovel style oneshot attack
That sounds amazing
stealing this from ryken's video
note how the buff to the Mk IX's mag size DOES LITERALLY NOTHING

yeah basically just more reserve ammo
I know the free revives on shout is a bad node, but it’s so funny with randoms 
Still costs a point
Costs a point and relies on your team going down in crappy situations that shouldn’t have happened to begin with
So opportunity cost is still bad
i guess
1 point doesnt feel as bad as the previous debuffs though
not that id run revive shout
1 point can matter a lot, especially with how many good talents Vet has
I just run it for funnies
1 point isnt so bad
i could imagine having spare points in some builds
GET THE FUCK UP 🗣️
The cost isn't as significant for Havoc tbh
Because you just have to expect that things can just go wrong there completely beyond your control.
And having revive shout is genuinely huge when those situations come up
So. There's some point to having it.
There’s a few moments where I’m glad I have revive shout but some moments with it feel like I could have prevented the down by shouting earlier.
I do really like it when I can find a concentration stim.
the IX iLas got the +2 stam for more sprinting (and also more Deadshot for anyone using that) as well as the buff to hit radius for easier headshots but yeah it's kinda
samey
LOL
Mk 14 recon to slow to make use of inferno? I'd like to try it out with the new cleave talent.
ok if you use deadshot
Hmmm, hadn't thought of that route. Might just go deathspitter for simplicity.
bad breakpoint for bm and attack speed anyway
Is it even after the buff? Im a new veteran player and I like running it 😟
It technically is, but if you’re having fun with it then have fun 
Yayy
it's no longer "the worst talent in the game" bad. It now has a useful niche that can potential help (almost certainly not the best pick for a build but you can do far worse)
Its the worst thing ever
I totally dont run revive speed curios for havoc and was reviving someone super fast only for the vet to shout revive them halfway through and steal my job
And im totally not bitter about it
I used to run revive shout waaaay back as a gimmick
And that one time a bunch of madmen (like @faint beacon ) shouted weeooweeoo a lot
Maybe I'll pick it up again now and then
Ah there it is
https://youtu.be/1MypqMu6qcI?is=fQQze9AlHy-wDa8t
Build here (DO NOT TRY THIS AT HOME - veterans depicted in video are professional idiots):
https://imgur.com/a/snz7EBp#
Challenge rules were to use no grenades other than smokes, play Veteran class (duh), no golden toughness except on 1 VoC (rest used no subnode or revive shout). It's encouraged to equip off-meta weapons.
This is on US East, w...
you could say those guys are the big smoke's order
big long barrel
Not even doom slayer would compete with you
We going hunting son
anyone from nolifers have a legit infantry lasgun build?



