#veteran-class
1 messages · Page 1669 of 1
NOW
And it's like a wet pool noodle unpowered.
alr thanks guys
U need power cycler blessing so it becomes good
Without it p-swird is doodoo
no wonder why
Me too
Yes power cycler and brutal momentum or sunder.
Getting a perfect plasma gun is tough man
I got an ammo dump one and said fuck it we ball
And in my infinite wisdom
I built it for 11 continuos shots
All of my vet teammates be like
Reject Plasma embrace Helbore
peak reply oomf
levelling vet build that can carry? 5 games lost in a row cause of chud teammates
Frag spam
thoughts on this on a db shotgun WS build
That’ll work
i usually use power sword
Just be very careful of downtimes
okkk
You don’t want to be using an unpowered falch
On that build
When a crusher train shows up
close
yeah I already use a Godwyn bolt pistol on my psyker
I'm gonna have to test between spearhead and helbore to see which one is more fun
different use cases for the most part
bolter is more versatile
both can be used for sniping
but helbore is gonna be better at that
Tbh I played vet and I never knew this was a. Thing I can use
Any advice on how to get the long bomb penance?
I got it by accident at the end of Excise Vault
chucked a grenade from the exit elevator to the last door where the mobs were following us
It’s very strong
man I accidentally killed our psyker in the last game by blowing a burster while I was shooty mcshooting and it led to a wipe

and this was after I took the last medicae because I didn't see that he was on one wound left
poor guy
probably gave him a headache
VIc's pewpew is just so addictive
I swear every vet has a recon las phase 
is onslaught needed on a recon build
speaking of, what's the best keystone for VIc + Shovel. Currently I use MMF for penance but once that's done?
Recon has pretty bad finesse so mmf doesnt work well
recon las is a fucking great gun
recon works best with focus target
Take 25 toughness instead of rending imo
You also want the damage nodes on the bottom right tree
I know but it's the only gun on which I can tolerate attempting the penance
Skirmisher, agile engagement and expose weakness
I;m at 1987/2500 now
it's hard to go to the right with a recon build
What does the top of the tree look like on your build
It’s ok
could get rid of grenade tink for skirm
Are you doing high havocs
just auric mael and low havoc for now
ah ok
would love to get agile engagement and exploit weakness but i don't think i can drop anything else
i dropped tink for skirm and i dropped the 6 stacks for agile
That works 
nice, i guess not having exploit weakness is fine?
Yeah
Ig it depends on how much you want to melee
Right side is just so good
It’s tempting to take it all
whaaaa
who gave this man access to the internet
is WS just a generically better keystone than FT
What does the heat do, just cleave?
It’s a low skill floor low skill ceiling weapon
Nah they're different and serve different purposes.
It’s the energized state
Stab stab
Basically weapon overloads and turns off
Big question for WS v. FT is what tree you're already going down IMO.
FT also needs 3 points minimum to really be worth it IMO and WS can work with 1 point pretty well.
playing vet in Auric with a recon lasgun is so sweaty
Next ya gonna be telling me the hotshot lasgun is a low skill low ceiling weapon if it ever gets added
3 points?
You get the keystone and then left modifier
Nothing else matters

Let’s see
No recoil
Terrible finesse
Big mag
Mediocre damage
Yup all checks out
Braced Auto of Lasguns
I will live and die by the laspistol, my beloved.
it is fun though
oh yeah I guess it would be for the Mk XII since it slows you way the fuck down, has massive spread, and godawful damage
But it has crits unlike brauto so
I think they both have similar finesse values
Idr the how the crit strings look though
Every time I use Recon I keep thinking "I could have killed this guy so much faster"
At the very least, it's alright. Especially compared to its older versions 
I feel like it's taking me a lot more shots to kill these guys with my plasma, and even my stab into 2 slashes with psword isn't killing anymore. I dunno what the new optimal method is when dealing with a ton of these guys in higher diffs.
Mine mostly leaves them with a sliver of health after that combo, sometimes it kills which I assume is from random crits.
wats ur tree
I dunno, lemme check, ALL my shit on all my classes got reset and normally I get my builds from other people. 
check pinned guide for vet build
this is a high dmg build, u just need the buffs up
okay so anyone wanna give me tips for auric/havoc build with this??? (i know it isn't... perfect. that's why im here asking for bit of help from you guys)
meme or not ill take it.
its sad that BigFish changed the plasma gun for this game, it was go to when you need something to crack armor
Replace those weapon perks on both IMO
your Kraks gonna have to carry you against armoured enemies
+25 to carapace / unyielding / flak / mutants way better
oh
That's a fine start for a WS build though, you spam fast attacks with your chainsword and you shoot hard with your plasma and you have kraks for anything that doesn't get solved by the first two.
check the pinned guide, this can use a lot of work
yes, the guide has recommended perks and blessings for each weapons and the Curios
oh i've been trying out this fella's guide too
https://darktide.gameslantern.com/builds/a0fd6366-f936-4e95-b0b3-7896c5349824/h40-plasma-veteran
also don't run a +2 stam curio IMO, not worth it take +16% toughness until you get a +3.
yeah i do need more curio..
dont trust gameslantern builds
theres issues
huh
this build is ass
that bad?? damn
dueling sword on vet is a major red flag
Gameslantern builds are usually somewhere between "kinda stupid" to "fine I guess" with an occassional "this is good" but unless the user can really explain why they're picking things I'd consider it low quality advice at best.
this part is seriously wtf
yeah what im trying to do is basically melee and plasma vet so..
i guess ill try my own shit than
check the pinned guide then
Most build guides aren't bullied enough so they're dogshit
I have build templates u can flat out copy
oh that's good to hear
A build posted here WILL be "scrutinized" to say the least lol
I don't think the build guides are always 100% correct but its a good idea to understand why you're deviating from them if you do.
Indeed, I tend to use builds suggested here to get ideas rather than to use them
anyway
https://steamcommunity.com/sharedfiles/filedetails/?id=3367063781
open this, go to veteran sections
We love lasguns in this house
I still remember the recon apologists
you know.
Every week a new "guys I found a GOOD recon build"
IMO you can make workable recon builds but they usually invest a fair amount of effort into making the weapon acceptable instead of just using something else.
Which, hey, I understand.
Sometimes you don't wanna plasma every day.
and the chainsword? yeah i went to use other melee but... there's nothing like the chainsword.
Chainsword is a bit slept on IMO, not super amazing but very solid.
Not sure about blessing choices but depends on how you use it.
My steaming hot take is the +movespeed blessing is actually really good and nobody uses it.
chainsword is 3~5 buffs away from being good
i usally throw shotgun and lasgun to that mix
chainsword + lasgun or shotgun
lately having so much fun with shotguns
i remember after they reworked chainsword like 2 months ago everyone was sharting n farting over it being op new meta
okay so the first pinned by you @tall torrent
We desparate for new options so we hyping anything even mildly viable.
is that the one?
Hammer of the emperor, yea
Its a v. good guide
this looks solid
It’s ok if u only want builds, skip to veteran section
yeah but yk
If u want to make smth of ur own, copy the template and start from there
i can't just skip the good bits
I do recommend reading everything in the intro sections
But after that, jump to wherever u want
im a nerd that loves reading, you can't stop me from skipping the manual or a guide
There are many vet talents that are simply good or bad math picks but there are also a ton that are playstyle specific and understanding how they work helps you customize to taste.
If I was a masochist there’d be more
but most of all i stand by the chainsword.
The current version of the guide actually skips a lot of useful details that would take a lot of space to include
this fucking thing. this damn chainsword has been with me since darktide cbt and it carried me since now.
never failed me
i just... can't seem to understand the hype around powersword
never was my type of melee
Once you get the charge push stab combo down the powersword really comes into its own.
It solves problems.
is it now
maybe i should give it a try when i get bored of using chainsword
🙂
which means never but yk
Tac Axe, Knife, and Shovel all a bit slept on IMO.
knife? you mean those combat blade??
Yeah
yeah those are good too
Great synergy with the super easy bleed talent.
Krieg spotted
It’s top3 melee in the game
Guilty.
That's fair, its a different kind of weapon.
Corpsestarch with you
I wish falchion was good
It is a little more complicated than lots of people give it credit for due to how it charges, what you can do after charging, timing it, etc.
Its so close.
you know what? im gonna try using Heavy sword while im at it
Nah it needs like 8-10 buffs
looks fun
Its kinda garbage IMO. I'm sure if you put in the work and make a proper build it can do fine but it doesn't have much to offer that other weapons can't do better.
like why heavy sword instead of knife or shovel?
Better horde clear but it’s not great on vet
Hsword is top tier weapon
better horde clear than shovel? Heresy!
is it??
Shovel horde clear is ol
Yeah just not against carapace
Ok
ok that's fair
But it doesn’t have brutal momentum/deathblow
Yeah Deathblow+ innate cleave damage properties
Kraks are a nice "you cna use whatever the fuck you want I guess?" ability so try it out.
Just make sure you have an answer for crushers
And maulers
Which is not hard on vet tbf
hmmmm
yeah it isn't
i guess it's not worth taking talent that adds bonus rending than??
Rending is weird
Idr hsword ADMs
It is very good and completely worthless depending on LOTS OF FACTORS
Would need to check
I usually don't think the +10% rending node is worth going out of your way for but some builds can make good use of it.
can you explain by "lots of factors." mean. is it like armor and such?
+25 toughness is a really nice alternative for a class that relies almost entirely on toughness
Rending boosts damage against flak, carapace, mutant, and unyielding based on how much armor pen the weapon already has. The mostly-accurate math is that weapons do a % of damage against these types of armor based on weapon and specific attack and all sorts of things and rending just adds a flat bonus to that before the final calculation.
So if you do 50% damage to crushers with an attack and you have 10% rending you end up doing 60%.
Not needed on Hsword
It already has some high Adms across the board
Except for Carapace
This makes rending more valuable for very low armor pen attacks but then you also have to wonder if its worth using those attacks on armor. Notably, rending also affects bleeds and rending is one of the better ways to buff dot and bleed damage.
Do you know how ADMs work?
also IIRC the guide you were just looking at has a very good linked rending description somewhere
not really, i just started reading the guide
i just did whatever kept me alive so
IMO take rending if you're using a ton of bleed stuff with frag grenades or if +10% rending helps you hit an important #-of-hits-to-kill breakpoint.
interestingly the slayer build is what i have been using ever since the talent tree change update
xD
Hello Varlets!
Today we're going to learning about one of the most commonly asked questions in Darktide - What is Rending?. In this video, we'll go through the most basic of questions and I'll take you through the simple math that goes in understanding just how much Rending you need to to enhance your combat effectiveness against armoured enemi...
If you want a video
This one is great
i guess that explains the reason why i was doing somewhat decent
will do, thanks for the info.
It just depends on attacks’ base ADM
Rykens a good source of information since he actually tests stuff
Which, for most good weapons, is not needed
Yeah
But I’d be very careful about other YouTubers
I have rending explained in my guide
This needs changes
I’d recommend just following the guide builds
Until you’re very familiar with the tree
The slayer build is very good and you can run it with basically anything, doesn't need to be a shotgun.
i mean that is what i have been using like years. so
it is not that different then what i had
only difference is the +25 toughness i guess
There’re a lot of points u can save on that build u posted
aye xD
There's just a lot of questionable points spent further up the tree and there doesn't seem to be a clear purpose to many of the decisions and there's no real reason to skip a keystone
Did they nerf it recently?
No lol
No
no I was talking about the tabletop/lore
plasma gun has a VERY high AP
but they didn't depict that when they adapted it for Darktide
they did give it strong cleave....if you aim for headshot kill and terrain penetration.
I’ve heard about a plasma rework, dunno the details tho
only melta beat plasma in AP
-2 is the common AP stats for any Imperial Guard handheld weapons capable of punching through any armor at all
Plasma supercharge amp it up to -3
and then only the melta has the highest AP -4
Someone: mentions melta in Darktide
Me: cries in strained hopium
also interesting enough, the plasma gun has Rapid Fire 1 tag just like the boltgun in the tabletop
I'd like a plasma variant where its l1 doesn't have a delay
i'd like a plasma variant where its m1 has a one second delay
I'd like a plasma variant with no m1
Ngl a plasma with emphasis on charged attacks is also nice
Granted
The only existing variant has a longer delay on m1
Nothing else has changed
i'd like a plasma variant where the m1 crashes the servers
Have the trifecta of variants, the weaker faster one and the slower stronger one
And because of that it starts cooling down faster between shots
Meaning it'll never overheat
Fatshark you've done it again
only Owlcat can make a plasma throwing melta gun and make it dogshit vs armor UwU
OwO
That bug where the plasma dropped frames ever get fixed? had a friend whos on a lower end computer ask lol
fixed ye
We need powerfists before a plasma rework
any class getting powerfists before Ogryns would be an exterminatus-worthy crime
like improved AP (better modifiers against armored enemies, no change vs "lesser armored/unarmored" types)
Id like a plasma cannon
multi melta
Pulse carbine.
@ashen ginkgo
grats lol
Making a heavysword Vet, would close quarters killzone be worth taking over serrated blade? Take into consideration im using Perfect strike so it can/will carve through everything including bulwarks which makes me think serrated blade somewhat synergizes with Perfect strike. 
Holy shit vraks infantry autogun
Perfect strike is mid, take deathblow
Much more reliable
yeah... but Mk VI doesnt like deathblow that much, especially with heavy attacks when clearing hordes, also vet can get perfect strike to be consistent once ive dodged a couple times. 
all marks like deathblow
especially the 6/7
funny joke
because the horizontal heavies are considered strikedowns, they have exceedingly high first target damage, which deathblow carries across multiple targets
its very rare for attacks like that to be able to be effectively used in that way cuz of the direction of the swing
the horizontal on the Mk VI goes from bottom left to upper right which means it'll hit like... 1 head after carving through an abdomen first. 
you gotta change your angle as you swing
aim high and drop the camera as you swing
youll scoop off 5 gunner heads in one swing
i already do that without hitting the head? 
specifically 5 rather than the usual 4 that comes with DB/BM because heavy sword strikedowns notably have the exact same damage for the first 2 targets anyway
i highly doubt youre killing 5 elites with body shots from full hp, when the headshot damage nearly doubles the damage
i sometimes to Heavy > Heavy depending on the enemy type but if its hordes i usually just to Heavy/light which works well except when there's 2 Bulwarks cucking me hence why i take perfect strike. 
perfect strike still falls victim to cleave damage
Hit mass ignore doesn't work vs ogryns
when armor is in the way the best solution is to have a seperate one
cuz perfect strike is mitigating a problem without solving it, at the cost of a lot of potential the sword has in the first place
i dunno. people can take deathblow if they want but i perform just as good with either so i just take perfect strike because its funny going through a bulwark and still stacking bleed, or going through a Crusher and bonking 2 Ragers in 1 hit.
it also means i dont need to specifically aim for the head which is annoying asf when im just trying to get a horde of enemies dead.
Mark ix also looks better imo
i actually hate how there hasnt been a cool Heavy sword skin. 
I despise mk9 because the. MOveset does not click for me
this is why i like Mk VI.
there has been at least 2
It's very straightforward
there's a black one and a blue one
Special into h1 into stab
i havent seen one, at least not on the darktide wiki.
i want one that's like... a different style of heavy sword not just the color change. 
i dunno specifically if it was the wiki that had the list of cosmetics, i know there is a site that keeps track.
I like the default look of the mark ix so much im running it instead of the mastery skin
that just looks like the Mk VI but black.
oh i guess it was the curve of the blade i was thinking of.
Mk6 hs my beloved
i've tried the other Mk's i just dont like the attack patterns.
also i dunno how Vet manages to hit like 7k with Heavysword. 
Perks above the weapon spec
ive managed to hit something a couple times and do like 7k damage, ive even bonked Reapers with overheads and oneshot them.
well 7k is way higher than how much reapers hp is
i know but im not sure if scoreboard also counts the overkill damage not to mention i dont think its on a Monstrosity since im not getting any stacks from killing anything.
Yeah hs has very high unyielding and maniac damage
and youre sure its from the sword? not a krak or something?
im not using kraks, only frag grenades & bolt gun.
im gonna take a bet and say its a crit headshot against a mutant
heavy sword has exceedingly high adms against maniac
and mutants take 2x damage from melee
you typically one shot them
with hsword
probably, it is amusing watching the killfeed when a line of mutants run into my horizontal and sometimes overhead.
and thats 4000 hp
i hate that i get more dopamine playing with Heavy sword on any class then i do playing with the Meta melee weapons. sometimes im a detriment to the team but rarely. 
Heavy sword isnreally good into everything but carapace
And thats why many people discard it
this is why i wish bladed momentum would last to like 3.5 seconds so i could chain it better. but ill still hit for about 1000 with overheads to a Crusher.
how would you build a heavy sword char (and assuming you take kraks with it as blitz?)
Theres exactly one build for hs
Death blow and head taker as blessings
Flak/maniac perks
Desthblow hesdtaker with flak plus maniac
this what ive been using, you could swap target down for redirect fire but its negligible damage so i just take more toughness on kill.
Also yes, Headtaker/Deathblow + flak/Maniac is prefered but i found i oneshot maniacs regardless so you could take Elite damage to add to Flak damage. 
Real question how do you use the plasma gun first time using it any tips? What are the blessing
Point and shoot
Pinned guide has blessings
The only way you can optimize its use is not spamming into trash and knowing the reload cancel
does the tact axe need rending strikes?
ok thanks
BOY
Cratos
From fripfrop
Imma level up the hellebore it looks fun asf
Its fun. The IIIa is the only one worth using IMO, the IV is painfully slow and the V doesn't hit hard enough.
Unironic Fire Team user

can't wait to see it in the weapon customization mod so I can slap it on a relic blade
Eminem been real quiet since this dropped
Redirect fire is also for your team - it is by no means negligible
closest i could get to the titlescreen vet
not entirely sure what the pants are
infiltrator are closest to them
what is reload canceling
Can try the other stripe ones; black ones
It does bother me that that headgear doesn't fully protect the face
the legendary ones? those have symbols on the pouch
Cheeks gonna get nurgle-gooned
like it looks like maybe an early version of infil
Yeah; maybe its the lighting but i think its darker pants
would the plasma gun go well with a stealth vet?
lol
??
Its more like playstyle than ability dependant
Mostly keystone dependant; can be with WS or FT; both work
- 30% dmg could be nice for some quick burst of dmg cause fires quite fast
And safe reload
Cause 8s invis
the real ranged weapon for stealth vet is grenades UwU
underhand nades don't drop stealth but you still get the damage buff
I think this if the first time I'm seeing a build going straight down like this. 
Ayo, I didn't know he's allowed to re-adjust his aim after the flash. 
Had veteran in team who constantly ran out of ammo and spammed "I need ammo!"
Meanwhile, he wasnt running survivalist but some dmg aura
🤷♂️ 
Probably running recon as well
Must have been this guy.
I swear if I jump on my Veteran or Arby, I match with LV30 players who know what they're doing and we have a breeze mission. If I jump on my Hive Scum to get some levelling done, I match with people like this who wait until a burster gets next to the entire time before shooting it. 
Ive also had few sniper moments where i jumped down and he perfectly hit midair
Not doing it again
legendary play
thats clean looking 
hey is there a ranged weapon that has the damage of the bolter but the mobility of the recon lasgun?
Boltpistol with 80 mob
Damn it, clearly FatShark can properly attach a visor to the standard model Veteran helmet with rebreather. So why couldn't they do an equally proper job with the free version? I cannot unsee bits of the red visor sticking out from both sides of the helmet 
Dawg, you're lucky to even have the visor on the free one
I'm surprised they even decided to add it
Strange that it's only the one helmet and that's it. All other version are the same.
There was no announcement of it being changed
So it's either a classic Fatshark not communicating moment
damn
Or this is a bug of sorts that ends up adding visor to the free helmet
Pick your poison
Or perhaps it was unintentional and they'll remove it at some point? 
Yuh
the quck draw pistol how is it in terms of damage and mobility?
What is ammo pool?
The laser pistol?
Pretty high dps
Aim for weakspots and fish for Crits or go home
Quick draw sounds like cowboy revolver.
Or the quick draw revolver?
Pretty high damage
Aim for weakspots and fish for Crits or go home
understood
What are the new cosmetics
there are none
got this roll from hadron is this good?
reload on this weap is already pretty slow.. you really want mobility to be the dump stat here..
Dang ok good to know thank you
if you want specific rolls save up some money and roll grey items in brunts armory until you get what you need..
it's always gonna be mobility
there are very few weapons that have mobility and don't dump it
That's cos they have collateral.
not 100% sure if there is actually a difference but I would only reroll for items if class is 30 felt like before that you get a lot more crooked stats
for this class the only one you need to be aware of is the Power Sword which dumps Cleave Targets instead
Also yes I am expanding out from using my beloved recon las gun
Unless looking for plasma. The stats expect so much wonk, it really makes no diff.
you're only saying it makes no difference cause you don't have one
I do have one.
I showed it before.
damn my gambit foiled
I have 53
I just don't like using it.
Curious the guide I just looked at the guide that @tall torrent made for the quick draw pistol the dump stat is reload speed 
Oh, cos always prepared.
guys is there a channel for group recruitment here? I would love to do the twins hard mode penance and the ingame group tool cant specify so its hard to find a group
You use it in a WS build with always prepared.
Make EVERY shot count.
Cos you only got 1 shot.
Scroll down, LFG vox.
ty
That is specifically for Zarona mark as well btw.
Huh I use weapon specialist
Yes.
Look for the Always prepared subnode.
You rely on it to quick reload.
1 bullet, make it count.
Why only for zarona mark.
I was gonna use the Agripinaa
Mk XIV
Anyways I need sleep and it’s already 12:42 am
Hope you lot have a fantastic fucking day

Cowboy likely dumps mobility since you gotta manually reload since is more magdump bosses in hed for funni.
Dclaw too & Hsword too
They always have mobility dump - reload is too important even for WS cause there will be a situation where you will shoot more & have to reload
hello just joined the server wondering if anyone can answer a few questions
ábout veteran obviously
Not worth running hand cannon - this mark is used as a quick bulwark/reaper/boss dmg dealer & reliable close range special killer
Trickshooter always and then i recommend run & gun for less spread
Perks i run crit chance & unyielding for max dmg vs those (its adm vs unyielding is cracked - make it more cracked
) but maniac & unyielding will be ok too
Oh and mobility dump 
As in, explaining why Path says reload dump.
#veteran-class is your best bet
they have a guide pinned there too
How do i use vigilant burst Autoguns?
What blessings for the 3 round or 2 round ones
For colm mk3 its headhunter deadly accurate with flak maniac or maniac carapace
im in the right place 🤣 i looked at that game , it's very comprehensive. i'm just wondering cuz i saw a guy yesterday in damnation completely annihilating everything with recon lasgun which confuses me cuz of its nerf
i thought i was in zealot chat nvm lmao
lol no worries
i'm just wondering how he managed thet damage output using the torrent mark especially
The blue reccy lasgun?
Sheer number of bullets, that's all
he wasn't pumping bullets into them , just spreading his shots out snd everything fell over
Yep
That's your avg maxxed out reccy lasgun
what’s ur question tho
i'm just wondering how exactly i'm not super experienced
this
he was probably using weapon specialist/vet ranged ability/bunch of critical chance and shit
the burn procs don't seem all that great
Remember, vets get free ammo from las crits
If that reccy lasgun is really well build, he's just having Sv_infinite_ammo 1
right although the dude jjst never used his melee lol ánd was spamming dodge which i assume for crit chance buff
Very likely
i know but the sustainability is obvious jjst don't get how everything he shot died almost instantly
Vet do have node about dodge that increase crit
yeah i need to get into a habit of spamming it
Crits be funni like that.
Is the regular mk 1 sapper shovel the best?
I just dont rly see a point to the folding shovels
1-2 shotting crushers is funny
but yeah mk1 is strongest
It is kind of but there's just so much shit on the screen you cant be hangin around with your shovel stuck in something
mk3 latch is very fast
nearly instant
i really don't like mk7
the latch is too slow
Hey guys, i'm really trying to get into the lucius pattern lasgun, someone said i had to build for it, could anyone assist?
Check the pinned guide
why didn't anyone tell me the combat blade on vet is fire?
I literally stan knoife+bistol on my TOTALLY NOT a Commissar build
It’s aight
Biggest weakness is reach, but if you got dodging and blocking down its fun
You didn't ask 🗣️

the main thing is that it has no cc and mid horde clear
but it does have great ST and mob
kinda fall off in havoc with the chaff hitmass
lights hitting one poxxer at a time 😭
If you think about it hordes are just a bunch of single targets
Yeah, yeah
huh, I don't think I've EVER taken this little damage
vet op pls nerf
practice with exec stance 
Is what I'm doing
Current doing MF too for the penance but ig I'll eventually shift to FT when that's done
wtf is wrong with helbore code this is crazy
💀
shredder grenades to deal with horde, especially mixed
yup
oh yeah no carapace ADMs? 🤔
skipped for ranged, shown for melee
I'll consider it for ranged
What Cara on vigils or just data sheet showing Whats the preferable perk takes
ok I added it in to the 2 ranged weapons I've overhauled
nice thanks
i think it's helpful to display cara adms
helbore
even if it's only to confirm yes, recon las is bad against carapace
yea
makes no sense
lol
see stupid shit like this
is why the guide is so helpful

i would've just assumed III has cara adms between V and IV
I also re-tested firerates
charge-fire attacks now consider the pre-fire charge delay (of the first shot) to give a more accurate number
new format also reduces num of attacks I have to write because of power_level multiplier
I can just do this for the specific attack
so the gap in rate of fire is actually pretty substantial between V and III? 🤔
yes
III is x1.25 more dmg than V for everything but carapace
in terms of dps, V should be highest
another casual V win 
so IV has the alpha strike damage
V has the DPS
III has... ????
i always wondered why use III
maybe better breakpoints for some elites on non-crit?
better breakpoints than V
Yea cuz always prepared + the difference in reload time is pretty small compared to 0.2m/s extra sprint bonus
Revolver
It could be even better if they change block cost curio perks
Once you get the ideal stat curios (& if also welcome, duplicate stat) -- is it preferable to discard-sell all the excess curios?
Keep any max stat ones at least.
Max stat?
As in, the ideal stat?
e.g. 17 Tough, 21 Health, 3 stamina
21% hp, 17% toughness, 3 stam (410+ only).
Yeah.
You can sell anything 400 and below usually.
So no point to hold onto anymore than, 3 curios?
Excepting, duplicates of ideal stat curios.
yup
k
Yep.
You want dupes in case of deciding to have seperate builds with different curio set ups.
yea, that's what i figured. 3 duplicates each of tough, health, & stamina.
No, 3 of each is 1 build.
I would get at least 3 of each
Having more than 3 is still nice.
any advice for getting the penance where you dont take any melee damage for a full mission
Ok I got u
So
Use shout and get good with dodge. Or beg someone to help you cheese it.
What's the purpose of the Mk. IX heavy sword's follow up attack?
It already has two staggering single-strike attacks that complement eachother, why does it need a third? Visually it appears like it might do more pierce damage, but it does barely any. The interenet tells me it has more range but that doesnt seem true either.
you can get all the info you need on the first pin
but yeah it's not part of the ST / horde clear movesets
How can the answer be so complicated that you cant just tell me
Im not talking about the alt attack.
something something teach a man to fish
Push attack you mean?
Yes
It's just another attack
The information on the stats is in the game
Isn't IX a directional stab?
That's pretty useful at headshotting
Better than the first heavy attack?
the stagger isn't even enough to be notable
First heavy attack does more damage but I believe it is a drop down
That's the main difference
I haven't used heavy Sword in soo long so I don't remember the combos for different enemies
for mk ix it's just light -> [HH] forhorde clear
for ST it's [special -> heavy]
or you can reverse the ST combo too
I guess the use of the PA can be to just lead into the horde heavies while making space
Some use, though not for the attack itself
As a heavy sword main, I’ll say the push attack is great for a quick headshot. Will usually off any gunner or rager in one stab. It’s great if you’re overwhelmed by a rager patrol and are blocking/backing up and see an opening where you can get a quick kill
I usually dodge backwards while stabbing to kill target and move out of the way of any follow up attacks by nearby enemies
Note- I’m talking regular ragers, not armoured scab ragers
Also, I’m fairly certain there’s a talent in the zealot tree that increases attack speed or damage if you do push attack
So I mix it in with my regular combos
not much of a point using a PA even in that situation
when the heavy is only a bit slower
and will allow you to headshot up to four or five ragers
setting aside the zealot talent ofc
For sure. For vet sticking to just heavies is probably a good idea. But yeah, for zealot the PA becomes actually useful for higher attack speed.
I forgot I was in vet chat. Lol
get a bunch of ogryns to surround you
or do a block build
what is this feeling of using the stub revolver that it feels soo fucking good
punchy, snappy, hits like a truck
has the mobility of the recon lasgun as well
it's better
Is pistol tier nyoom.
Ngl i feel like all the pistol-type weapons should have run n gun built in
Revolver also has bullet magnetism, so the Emperor guides your bullet when it's close enough
Weapons like the laspistol don't, so if you are like me and get used to the revolver, other weapons can feel very difficult to headshot with
it's not bullet magnetism, it's a larger raycast radius
Elaborate immediately
Question, has anyone done guides on the sizes?
path is rn
it's literally in the guide
hitscan raycast checks a larger region
The last time I looked at it, it wasn't there, lul.
it's been there since it went public.
its common in pve games for hitscan checks to favor the player, its just like the circle that the game uses to check your aim with is bigger than it would be in like... a pvp game
It's not under "raycast", so I assume it's the "hit radius" part?
Is it just numbers? I was more wondering about visuals.
Like how ppl did for L4D2 melees and such.
Because no point in favouring the AI unless brutally hard.
yea, number's been there since it went public
@tall torrent what do you use for PGL?
Don't work unless direct image links, me thinks.
hyperprop or RJ250
Hyperprop is hilariously fun, if you can aim projectiles.
Pretty good to be able to hit flying skulls and such with it back in the days.
Ah, is numbers. Was looking for a more visual guide to it.
Hi I am new to the server
My name on darktide is ornstein
Wait does it actually
But wasn't bullet magnetism basically that?
they aren't quite the same thing tbf
bullet magnetism suggests that if you miss slightly, the bullet will lock on and hit the enemy anyway
the very niche scenario where a bigger hitbox would result in a different effect
is there are enemies which are adjacent to each other, or close to the line of the raycast
that wouldn't have been hit if it weren't for the wider raycast
but because you have a bigger hitbox on the bullet, they get hit
bullet magnetism wouldn't help you there
ok this game is smoking something. 11.5k with Heavysword? 
it's ok, RJ is the best AOE pgl setup tho
I prefer hyperprop for sniping priority targets & big guys
DEEP SHACKLE GALACY
woah! some sort of extended scoreboard?
is there any masterlist of weapon cosmetics out there? I'm tempted by the tac axe skin that's up now but I'm not sure if I like it or if I just want a tac axe skin...
Whats a good vet bolter setup
this node feels way too mandatory
but maybe that applies to a lot of nodes on all trees 😄
i fucking loathe the twins in quickplay.
there's a couple of cosmetics improved mods that lets you preview all the cosmetics in game
there's also the game wiki but good luck navigating it
so turn off campaign missions in the mission terminal settings
I feel like Vet has a lot of nodes like that tbh. Aside from keystones, most of the builds I run tend to have little significant variance because every talent is generally either great, terrible, or a tax node.
Like the two nodes that buff damage post ability use suck aaaassssss
I really tried to make them work, but the vet tree basically always has something else you could be taking to get a similar general damage boost that's not as conditional.
I use marksman to 2 shot havoc 40 crushers :)
with helbore
Not to mention stuff like the +75% suppression perk, which is great IF you have a strategy for it, but in my experience suppression is better for melee pressure classes like zealot to close distance
I do love the hellbore
I am aroused by the number 2, here
and also CQKZ on an infiltrate build because it buffs grenade damage
It's tough to measure, and I don't think it's that amazing with all weapon choices (namely pgun probably gets the least out of it), but covering fire is a fucking crazy node and I feel like I'm the only person who's noticed
15%base damage boost for allies in 8m radius of any ranged kill
Like taking an extra damage node for myself is nice, but comparing it to 45% BASE damage
don't build for suppression
Ain't that the truth
Honestly suppression is barely a positive unless you're braced autoing a huge gun line (not expecting kills, of course)
I reckon you could slap 10% ranged damage on that node and people would still not run it
if only it applied to you
unironically I loathe weapons having high suppression
makes it so much harder to shoot things accurately
And that's probably why people still don't think much of it.
I've been playing a much more support-oriented vet for the last few days and very tangibly get to witness my damage output being nowhere near where it usually is
majority of folks don't play premades, and trusting your teammates to consistently utilize damage boosts in solo q is setting yourself up for disappointment
I am always pleasantly surprised whenever my teammates actually bail my ass if I get trapped / dogged
It's hard to quantify, having to trust that my buffs are having a positive enough effect to justify not being a one man army.
That's kinda why I think covering fire is crazy. There's no cooldown, it synergises obscenely well with the right keystone path (frequent weapon switching), has no real cost (especially if you're running an ammo efficient build), and it lasting for 8 seconds means that it's hard for someone to actually 'waste' it.
Ideally all you need to get the absolute most out of it is to kill one enemy with ranged every 8 seconds and catch 3 teammates in its frankly huge aoe.
As a little treat, as an advanced strategy you can sometimes kill TWO enemies, to make sure you give it to someone who's not in proximity.
Did u see the new guide weapon format I posted
no
behold
this is for ranged
plasma & helbore
for some reason helbore calls a plasma ADM value
also helbore's in game inspection (and dmg table) are completely inaccurate
I also re-tested firerates
yeah I know
I also remade some melee weapons' sections to now also display dmg, ADM and finesse values for each attack
finally, passed it in quickplay.
sorry I had rough night outside game last night. Wondering if cloaking vet with kraks, power falchiion, plasma gun fine for damnation
if you're good enough, but it's not a particularly synergistic build
infil is just kinda sad
I see
but i can send that if you want it'

I've started to play zealot back with lvl 1
But since my knife mastery is maxxed out as well as my shotgun maxxed out
The 1st mission scab captain didn't stand a chance against a fully maxxed out knife and shotgun zealot lmao
nothing is more brain rotting then watching a bunch of elites you want to kill with melee only to watch a Gunner HS mow them down in 0.5 of a second. 
Gotta grab him by the neck and headbutt him
HS?
so i completed the penance that requires you to not take any melee damage for a mission but I in fact took melee damage, did it mean that I couldn’t take any melee health damage?
Hive Scum.
I can see that but so helpful. I usually select random for match making so get out of jail free card is super nice. I keep getting ogryns that abdandon push
the 9 seconds of threat drop usually let me clear what is around and others will progress mission
if you really want to run infil, stealth bomber is pretty much the only build with meaningful synergies
I think same idea. im just using weapons I like naturally
If you're good enough at the game anything works
Its just about effort youre willing to put in vs what you want to get out of said effort
Unless its havoc, havoc has entirely different ruleset
Uh
mhm. Just curious because only did one damnation match so far. was told I was doing well. i use mine because trying to cover gaps I saw in heresy
You say that but we got dudes running around H40 solo with off meta set ups
You literally just have to be better.
And what gaps did you see?
Also im just bullying the captains in the 1st mission with my fresh zealot now, so many lvl 1s are trying to merge strike team with me lmao
Maxxed out shotgun with maxxed out knife,
Yeah, that captain fucking dies in 2 mins or less
ignoring horde or opposite. staying on backend and not progressing mission
yeah. why I cloak for safety. i am used to gun switching and only need a kill to proc melee buff
usually get teams of 3 people focusing on five mobs and I get 2 hoardes coming at me
five are not even specialsits
Aye, that's normal.
Does anyone here have a strong opinion on the best toughness talent to start with?
Iron Will lol
I usually run 2 but want to experiment running only 1
I figured normal out. why here to see how others deal with.
Unless you mean like
Iron will
Interesting, i thought it would be the ranged weakspot kill one
But thought i will ask since i also am bad at thinking good
That's my personal favorite but the higher you get in difficulty the more elites and specials are spammed
So CK works without requiring aim
cloaking feels near needed because keep getting people that take 3 minutes for servoskull
And I presume krak grenades do not count as weakspot kills
I like cloaking to res people
So i need something that works with them probably
No lol
I do that too
Ogryn suddenly freeing himself from the prison
Or they do not protect you which is equally annoying
Is very funny to think about it
Captain, the ogryn freed himself from the netting,
Ah yes, thats so true my adjutant, so true
cloak and 90% threat reduction for like 9 secodns afteer. I should have done well in time. annoying is when they stand on me while cloaked and i get chipped
Shhhhht we need to maintain the illusion ES sucks so it gets buffed
oh. umm. cloaking sucks ass. basic pxwalker ignores
not at all
always leads to my back door getting stuffed by nurgle
You'll get there in time.
giving false roasts so it gets boosted.
FS is gonna do whatever they wanna do.
so not kill something and use melee boost? i only read weapons names and guessed
I usually get hoarde duty so built around that
the build has synergies between WS + primary/secondary weapons
and infil + frags/bleed
krak has basically no synergy with infil
I ahve 4 and they recahrege over time. is for armor clumps
or when someone tags demonhost
sorry, that doesn't change anything that i said earlier
that is correct. you are pushing numbers and gameplay that I stated is not important to me. You missed mark and keeping that intact
wat
aight
I feel like I have a hot take as I grind Hive Scum oddly enough
... why exactly did they have to give our jarhead boys a five second cooldown on getting like two bullets back on a kill if they give HC a permanent, 0 cooldown ammo replenish :(
the only criticism I have really for hive scum is less even about hiv, and more about just... Crushers.
I hate em XD I'll take buggy ass poxbursters before I take Conga Line Crushers
idk, my favorite build was to play basically a las-machinegunner. Made me sad when they added the cooldown
And weak point because spamming armour became a thing
You can still do that no problem
Take 6c recon las max crit and go to town
the fact I legit get more startled seeing maybe three crushers than I do seeing anything short of a Daemonhost, and then I go into an Auric Maelstrom and see upwards of nine of them doing the macarena shoulder to shoulder- yyeeaahh XD
Hmmm... I see
mind throwing a build my way if you've got a Lantern setup put together?
you probably missed full context. I do not chase metas, go for fun
I dont have but can make it quickly
so video of do this is exact opposite of want. I look for tweaks to current build
i mean if you get off on running suboptimal builds, the more power to you
not my fetish
looking up being prime 100% of time was teenage me
noice
Can someone suggest an infantry lasgun build? Specifically mk2b
Yes. I suggest not using it
Pfffft
There's an Inf lasgun build in the Veteran pinned guide and on Ainz gamelantern
Thankies
There's @narrow frost 's build
I've used it and it's quite fun
You're basically a mid-range sniper looking for headshots
and using your melee to stagger enemies
What are the best blessing for the recon lasgun
Dumdum Infernus
nah theyre all slow helmets
Cool
I figured out there's 3 different parry timings based on weapon marks and it finally worked
Also the execution distance is like 3 meters so you can press e and be invulnerable while you run at the poor sod and then rip his face off
I prefer balance
I take block and reflex perfect block shit
Pretty great ngl
Parried a helbrute to death actually
Extra parry damage goes hard
On the other hand, their discord is a cesspool and its hard to find info
hey could i use an opinion on what i should use my last talent point on?
Precision Strikes
Eh i dont like block weapons
The 15% damage to elites
Superiority complex
Not taking that is very sad
Fencing weapons a bit too spammy for my liking
Man, nothing beats jumping onto the recon lasgun build and just mag dumping everything. 

