#veteran-class
1 messages Β· Page 1657 of 1
Excuse me, Vet can spec into horde goes boom.
Are there certain weapons that outshine the rest
Power Sword. Plasma Gun. Dueling Sword. Bolter. If used correctly anyway.
I see, but all around the rest are okay/still viable to use?
Some of them fall off at higher difficulties
It still works but you know, could be better type shi
Technically Hellbore counts, but it's very very niche and relies on having actual teammates to keep the horde off you while you peep shot things.
I understand, is there a common thing to grind towards I picked up the game but I'm kind of lost in a way on what to do
Not really. If you just started, I suggest you just play around with everything to get a feel of them.
It's more important to be comfortable than it is hard meta.
Cos you could take meta but suck at it because of conflicting playstyles or feel.
People generally do better with things they feel better with.
Yeah I getcha I getcha, thank you twin
TEAR THE KARKERS TO PIECES
pallas
me when the tide is dark
So power sword is meta huh
Interesting
Cuz my goal is just to get powersword
And the bolters
I'm not rly into the rest
Maybe if ppl complain enough they'll buff it slightly to hit breakpoint
The bolt pistol I meant
Bistols aight, despite what people think imo
Also does optimizing mean hitting 80% damage or something else ?
Depends on the weap
With the veteran pathing + focus target it easily does what you'd want it to tbh. Without crit or unyielding bonus you can two tap reapers on head
But most times its 80% on everything else and 60 on the dumpstat
Which is often Mobility
Optimizing your weapon means getting the correct dumpstat and blessing + perk needed for breakpoints/utility
But yeah
Very personal to the weapon
Yeah on the bolt pistol, cuz karien said it would not one shot enemies on above malice
Due to breakpoint
You can't one shot most enemies with certain weaps anyway
its just something you play around in higher diffs eventually
Lethal proximity and puncture, flak + maniac, dump mobility and you'll be fine. Up to you what you use it with, lethal proximity boosts grenade radius so you can build around that, or you can go for a classic FT build which is my preference, to never struggle with the aforementioned breakpoints
FT's pretty goated yeah
No but two shots are consistent and fast/easy enough if you reset your aim quickly between shots. The way lethal proximity interacts with your shredders is the primary reason people take it. Its decent enough shooting elites but that radius buff gives you a lot of damage/control.
It's meh if you exclude the Lethal Prox statstick part.
Needs a slight damage buff imo and the recoil fix.
That recoil issue is a feature at this point
The power falchion isn't bad either
You need to minmax for it to breakpoint is what I said. If you run hybird, you may not have enough to hit that point.
Especially if you grab all the 'nade nodes.
Since you'll be running down right. People will say you want the left side ranged damage and weakspot damage for bistol to hit the breakpoint.
It's still okay if you are fine with 2-3 shots to kill.
I've been really enjoying exe stance bistol. You guys put me onto exe it feels great.
But the thing with bistol is as said, lethal prox for your shredder frags.
You are better off using another gun if not planning to run shredder frags.
Or impact 'nades on arby, or blinders/boom bringer for scum. Boom Bringer with Lethal prox is stupid.
Because the bistol by itself is just meh. Or Commissar cosplay only.
Been really enjoying the power falchion tbh. Everyone says it's so mid, but it's really fitting my style
I like it too tho 
It is mid, does not stop one from using it though.
I'm ngl the mid option are normally more fun
that'll have to do
2-3 shots for elites ? i can still 1 shot ranged normal dude right ?
You shouldn't be shooting hordes with it though. 2-3 shots is elites and specials. Only sniper is a guaranteed 1 shot in the head.
That guy is paper though so expected.
well if they shoot me at range, i have no choice but to shoot them
Or you slide to them and stab.
Wait, you using power sword, might be too slow.
Since I run knoife.
No, power sword mobility just sucks lul.
I'm on controller.
Gamesir T4Kaleid specifically.
yea, i've never used them before that
i got T4Kaleid too, & cyclone 2
i thought TMR stick would improve my aiming but tbh, i didn't feel any different
anyway unlocked the powersword, it feels great
u can only power up for 1 hit at a time tho
lol
To be fair, it should last longer but eh, 5 years is already pretty good for one considering I had an Xbox stick drift after a week.
Need power cycler.
what's that ?
Blessing.
VERY IMPORTANT ONE.
Like, must have full stop.
Like, people may argue on the second one, but the first? Yeah.
hmhm
basically a blessing tax
cherry on top for pre rework vet
Infantry las gun bayonet when?
Spearhead Boltgun. Getting Puncture. Which of the 3 for second blessing?
do you want to aim, or hipfire
I prefer pinning
I use pinning usually
so brittleness works?
Crew is the chainsword any good or nah
Basically useless against anything important.
What about horde clear
Not mixed, is good.
I'm trying to run savage sweep and rampage from the guide on MK IV but even my boltgun does a better job
Mixed, it goes downhill.
Or maybe I'm just too used to the power sword
chord is just mid as fuck
it's basically only good at killing poxwalker hordes
I just wish it had an MK for crowd and for singletarget only
it has extremely fast kill speed for the least important category of enemy
Because having a vertical sweep in the middle of a cleave is annoying
mk13?
it's not that bad
the attack speed makes up for it
They both have verts and cleaves in the same combo
yeah doesn't matter really
and mk4 exists
if you want a moveset that's just horizontal slashes for horde clear
Either I'm doing something wrong or I don't have time to charge em before I get hit
Also unrelated but how do I get my medkits to remove corruption
Field improv
COrruption can be healed away if it doesn't consume a whole health bar first
Is the dueling sword still the best melee weapon in the game?
Kinda, sorta? It's still good yes.
Which melees are better?
Power sword
Power sword. FGS (Psyker).
Well, deimos/obscurus will also beat it on utility alone.
But yeah.
But vet is power sword.
What makes the power sword better? i finally got one today and tried it in the dev room and it just seems worse than my chainsword in every way
Power cycler and sunder?
You can swing through a horde of crushers.
If built correctly, kill them.
those are blessings i assume? yeah i used it the way it dropped from the mission
if you don't have it built properly it's going to be trash
ok thanks
You need to press m3
And have power cycler
It obliterates everything
i know about m3
i use a chainsword remember
The only downside is that it doesn't have a parry and doesn't shoot bullets
I'm running chainsword after maxxing my power sword and the cs feels like utter dogshit
Bruh turn it on
My question is how does he charge the heavy attack so fast
And why does he keep doing the push on the boss
I don't see a single heavy attack
Ok then explain how he staggers the ragers so easily
He just light attacks
push attack light light is the single target combo
because of how chained animations work, every melee has an "optimal" sequence with max dps
and i assume the power sword's single target sequence is push into 3 lights
and it's extremely powerful
Okay noted
you can get 6k+ dps against crushers with that combo
Push attacks are also very good at being accurate to what you are aiming at
I know it's hard to believe
But PS is just giga broken
I have a hard time believing it sometimes
What's the difference between push and push atk
Yeah I'm looking at the guide and the only thing I understand is the swing direction and attack order
push is just that
you're shoving heretics in 360 degrees around you
so it applies light stagger to enemies
They chain into different attacks
Push knife but without the follow up π
didn't you play the tutorial
Ohhh I see
do they even teach it in the tut? 
PA that is
i think they do
Tutorial weapon combos:
So are all 3 of these mark VI or is III viable for something too
Wdym
Power sword only has 2 variants
Mk3 is not as good as mk6
Noted
Does the guide say which combos do the most dps or nah
Cuz now I wanna figure out if there's a good one for chainsword too
Iβm pretty sure I listed combos for every melee weapon included
U just gotta actually read
Yeah it says the combos
I can see that
But like does it say anything about the combo on the power sword being busted or is this such an exclusive situation that it doesn't need to be said
honest question: Power Sword or Power Falchion?
guide doesn't really comment on the power of weapons too much
power sword is much stronger
falch is niche
falch's easier to use but has some pretty bad downsides
Fair enough
i mainly only use falch as a sidearm on ranged builds
If I explicitly said how strong each attack combo is Iβd have 90+ clown awards
Why
casuals consume too much mr. e and tanner
and people don't like being told that their favorite grifttuber is wrong
maybe you should've
now you can't get clown awards anymore π
Yeah clown awards are gone I think you can do it now
Nah
you're back to 5 stars
no more clown awards anymore
just this generic feel good emoji slop
I was actually considering making a server for people to give feedback
its a idea
doubt you could get feedback channel here
but if you could it would be nice
no chance lol
yeah
is a dueling sword parry spamming build for elites or bosses a thing
I think the parry is a bit weaker than dclaws
oh is devils claw the sword for parry builds
You parry if you are about to get hit or do it while dodging on the off-chance you still get hit.
parry builds are not really a thing iirc
devil claw is a weapon
i saw a guy just spam parry during the kharnak twins boss fight and he seemed to be mogging them
on the worse end
yes, I've seen it done but it still takes forever to kill bosses and crushers
literally clutched the game for everyone
thats just the parry
now lets talk about the rest
that being rather low damage into flak
and up
if you want to learn devil claw you will learn the basics rather fast
Whatβs a good gun to have for a weapon specialist melee build
Something quick punchy and ammo efficient
im still consulting the guide from hammer of the emperor and so far the bomber build seems to be the one im loving a lot
just melee horde and bolt pistol for specials, but it seems like the grenade spam is sort of just an undercurrent?
shotguns boltpistol revolver
Any specific shotgun in mind?
you should be lobbing grenadies like crazy
atp i should just gun for the weapons specialist build all the way
db zarona or agrippina
You throw 2 at big masses before stabbing or shooting.
yeah but after chucking 4 im out for 4 minutes - when i see a grenade box
4 minutes is like a lot
Demo team?
karien if hes using paths build is probably in
Alright one more question
Set up for the Agrippina
flak maniac no respite full bore
use special shell
Boo sorry last question I swear
Shotgun Mark
Oh wait nvm
Thought they were all Agrippina just different Mk
zarona and agrip are marks of combat shotgun
Oh ok which would you say is best for weapon specialist
mate
i gave you a choice
all 5 guns are good

depends on the stuff you want to use
like
start thinking
reading stuff
become a better player
so you can help other people at some point
Or just look at guides lol
zarona's basically a discount DB tbh
those may not always be up to date
agri is more single target focused
Agri is fun as fuck
DB has the best synergies with WS of all the shotguns
Idk if it's the only one with the slug though
it is yeah
agrip
all co,bat shotties have different special shell
mine so far is
ogrynomicon isnt because kerf got sucked into some other games and hank does life. such it is
if people want it I can add og to my list
least we can do is spread info throu word of mouth
tanner was right all along πββοΈ
eh?
ogrymonicon bad 
ah
I dunno. I never looked at Path's builds. Is why Path reeeeeeeeeeeeeeeeeees at my builds. I'm missing all the BP for my want for certain nodes.
I don't do that at ur build
Well, you said it was bad because I pathed Field Improv and Serrated at the same time, remember? XD
idek what ur build is now lol
and if u expected me to get hung up on a bad build for long ur expecting a lot out of me
Oh no. I don't think you really cared. Still, take pride in the mess I run.
yea so why keep bringing me up lol
Because it's funny how you called it bad. Well, to me... IDK. Maybe I'm weird. Also, if you are curious. This is the current version of the mess. https://darktide.gameslantern.com/builds/9e21fbd7-c703-4fcf-845c-26b1540095b9/boomies-shredder-frags-edition
I sometimes run 10% rending over born leader if I know I can get away with it.
I kinda just never cared much
it's not my fault boltpistol is abysmal dogshit
Oh, guess the mental voices were wrong then.
I mean, we all know it's meh at best if it didn't work on 'nades.
no
if it didn't work for explosions it wouldn't be meh at best
it'd be bad at best
and I don't think boltpistol even gets into top 7 ranged anymore for vet
it might not even be a top 10 ranged weapon for vet, even with the explosion radius bonus
Mostly cos it got left behind and not buffed. That and people use kraks now./
nah it's just a fundamentally badly designed weapon
I think boltpistol is rated higher for zealot & arb
cuz zealot doesn't have many good ranged picks
and arb doesn't get many good long range picks
I might possibly start running frags in rotten armour ngl
vig auto for arb still mogs boltpistol tho
some guy was doing it earlier and the damage to the ragers and maulers looked pretty good
rot doesnt effect explosions or dots
so yeah its good
this reminds me of this
I ran frags
he wasnt happy
I assume the first is Boom Bringer or chems?
krak grenade...
shredders are actually probably better for huge packs
since they have a bigger radius and can get rid of their damage resistance
Ah. Probably gotta drop 3 to max out bleed.
just one or two should be fine
you aren't trying to kill the crushers/maulers with it
you're just trying to do damage to them so they're not full health and take more damage
Yeah, but if it's a big enough pack, you might want to drop them faster so you don't... errr... meet 14 overheads in a row.
Oh. I just think it needs a more damage and like, actually fixing the recoil but that's not gonna happen. It's always more of an off hand type gun. The HP buff made it worse for the obvious reasons since it already needed a little more damage before said buff.
How good is Recon lasgun?
I decided to test one out and it's awesome
Just know if it's gonna be able to stand up perk wise
It's ok
Heh welcome to the addiction π
low skill floor, low skill ceiling weapon
Ur mom
fires fast and in a straight line
though that might be because I use the ranged perk that drinks your stamina
it's probably not a good perk to use at all but I love it
The problem with recon is you need to sacrifice a lot in the tree to be comparable to things like Plasma
Code:9121638433
67
What are those purple perks at the bottom?
I had a look and the only one that sounds good is the one on the left for veteran
Left is the worst for recon
For pysker I think it's psionics that's the good one
What about infantry auto gun?
I use vraks
Boring but fun
vraks is the best
why is that?
For IAG it's extremely good
But I still prefer right just because right is busted in general
I dunno it just sounds the best
the other one thats melee and ranged stacks sounds kinda fiddly
are you under the impression that vet is the ranged class?
I don't play melee veteran
it's just one of them
All keystones are good on Vet
People here lean towards right because it supplements Vets' playstyle and weapons
vet has a lot of competition in terms of which ranged weapons are "best"
no not reall lmao
it's very overrated because it's easy
but honest to god I wouldn't put plasma in vet's top 5 right now
which is partially me being a freak
it's easily top 5
and partially other guns being so good
nah, krak spam with nade regen tops shredders in pretty much every case
always krak if rotten armour, otherwise shredders/run krak if you fail too much from armour packs
kraks have a tiny radius if the pack is big enough you're only gonna kill a few of them per krak
even a single shredder with an uncanny melee is going to get rid of the damage resistance on every single one of them
a few or literally one for kraks
depends
it's still worse than kraks yeah
the only time i ever run out of kraks even with massive armour packs is if i get extremely very unlucky and dont regen shit
but it's not universally worse
and when i spam it into a monsters face
I have to be honest I forgot I even have kraks
if there's a bulwark or something in my face I'll suddenly remember I have then
Prety much anytime i see targets bigger than human or theyre maulers
Helps that krak home to the most armored one in mixed group
idk about this, chems exist.
but from what ive seen
the frags were efficient
idk about that
it's very good
but it's not doing things other guns cant do
you can blast out all ur kraks and you'll kill say, 6-7 things
the point of shredders isn't specifically to kill everything
it's just lower the damage reduc so they're less a bastard to deal with
because rotten doesnt apply to DoT
defo feels like it, playing flame psyker for example feels WAY weaker against rotten than against non rotten but thats just my experience
rot doesnt apply to dots or explosions
its just ranged or melee
you are probably feeling the increase of carapace enemies without knowing how to keep up uncanny
imagine they patch this too
dot should be reduced
honestly?
rotten crushers just shouldn't take damage from the player
makes the game too easy
rot should be immune to warp damage
blue stimm pox gas be like
100%
and reduce damage dr to maybe 50% at max
rotten crushers should just crash the players game if they get within a 100m radius of the player, game is too easy without a handicap like that
rot should apply to DOT and then should be brought down to more reasonable values AND they should do something so it doesn't then spawn masses more rotten enemies, because as it stands, rot does like three things
perma armour spam gets old fast
I think it applying to all ranged/DoT damage but not affecting melee would be more interesting
huge very common melee packs that you have to melee to death
yea
if it didn't apply to melee that'd be nice too yep
having it apply to melee feels like a middle finger directed specifically at ogryns
it's a middlefinger to EVERYONE
and giving the hive trash 4 rockets that are each 3x as strong as a nuke is like a second middle finger to ogryns in particular
if u ever thought they were u are actually delusional
i do hope they keep ogryn's nades weak as they are now
it's karma for rumblergryns existing
and for gunsluggers slurping all the ammo
i mean yeah they were
although to be fair, it was a while ago
and for shield ogryns special mode fans existing
i hope u step on a lego every day for ur whole life
delusional
would probably hurt more than an ogryn's granade
It used to not apply to melee and was already bs, is now bs bs.
They were, after that rework. I guess psykers could be better, but they are paper then while oggy...
ogryn players when the class has clearly defined strenghts and weaknesses
they should make gunslugger less ass tho
ogryn post-rework got somewhere like x400% melee dmg it's crazy lol
Vet was the worst class at that point.
wasn't it zealot
it was zealot
the endless screeching of the braindead masses over not being bodyblocked by trash mobs
like uhhh can we have i frames then ?
Post rework oggy? Worst class was between vet and zealot.
Vet had literally no talent points, zealot had that one single build.
and then 1.9 made it pretty clear psyker best, vet 2nd best
having only one grenade and it sucking ass is an idiotic weakness
Immediately after the ogryn rework, the worst class was the hive scum. Literally unplayable
then 1.10 hvs & vet are 2nd~3rd
i would legit delete hive trash from the game if i could
psyker still far above everybody else
useless class outside of clutches aura n hype moments
n also just as payback for the rocket launcher
That thing got stupidly overbuffed imo.
take your mildly underwhelming rock with regen
ehrm
but yeah both classes have shit blitzes
rock is rly good
it's a knife not a pair of scissors
10x aoe n dmg
Make it actually kill.
also 6 of them
remove it from the game
just kills everything on the map when u press it
and regen
from what I heard it's both
2 bombs, significantly higher explosion dmg
i don't think ogryn players deserve the extra nade
hive trash getting a good rocket launcher shouldve caused an ogryn mutiny
they would get too complacent
they really should remove one of the charges on it ngl
nah the rocket is pretty balanced
yea but 4 charges on the rocket is fine
it could use bigger inner radius
lol whatever get muted
also maybe they should move that toxic nade node and make it a blackout upgrade instead
I don't hate the rocket personally
they get that n ogryns dont get shit ? armor piles get their health doubled which is an effective 50% dmg nerf to ogryn ? wtf yea i hate it
ofc the useless class folds as soon as their out of rockets (usually in the second room)
then they leave n another one joins to repeat the process
when the class is supposedly useless and op at the same time
I think they shouldve commited to the one charge that kills absolutely everything
ogryn players have to hide behind a 300 hp healthbar just to play
hive trash is my smyker, rumblrgryn, recon into hordes, all rolled into one
But im not gonna complain about second charge
at this point i want 6 as reparations
esp since its pretty obvious theyre gonna chip away at the talent tree bit by bit until it sucks just like they did before
Wdym
before the rework they gave ogryn death by 1000 cuts
just one little "bAlAnCe" change at a time until only the most dedicated masochists remained
like making lights only do 1 bleed or reducing soften em up
I wish og weapons were better
insignificant changes on their own but eventually they wind up gutting the class
To be fair, the light bleeds were hilariously busted on club.
i hope they take some months and redo a complete rebalance of og weapons and their specials
they rly werent lol
because half of the weapons have a shit punch as special
n club is boring af anyways
doubt it
i doubt it too
how you guys running recon laz build these days? the old crit white nodes are gone right? can you get crit as high? i havent put a build back together since the tree rework
then og weapons can get buffed over time
also why tf vets get 2 bleeds on light now ?
what a joke
the previous 5% crit chance node got baked into the class
it's good for like 3 weapons
its so good for those tho lol shovel is really nice now
I'd rather middle section gets swapped around so I don't have to take either field improv or serrated
neither is that interesting
i know its a meme but i use mercy killer
sent proposal to playtester abt this alrdy
iron will swap with field improv
+1 stamina swap with right side's +25 toughness
would immediately improve vet's talent distribution massively
they're not bad they just aren't that flexible
this would immediately free up 1 point for vet
and make sure u always get at least one +25 toughness

is the voice of command revive modifier worth it?
noe
yeah that's what i thought
i haven't been using it but i dunno reviving teammates instantly seems kinda handy
I also think og right side needs a full rework
make it go from "ranged branch" to "fast melee branch that also does gun hybrid play"
could be interesting
with inclusion of swift slaying from VT2 as a talent cuz og is the only class that wouldn't become immediately busted with it
although the twinks design very much lends themselves to walking bullet hose
and og generally wants at least another 10% atk speed bonus on top of what they have rn
yea and they need major buffs
absolutely
Not enough damage and ammo lul.
I want right side og to be speed/crit oriented
adding a single barrel one was a rly bizarre choice when they couldve just tripled the existing ones dmg n improved their accuracy
it's what would separate it from left/middle and still retain og's frontliner fundamental identity
i know its like why tho ??
Pad out the numbers.
left dmg/stagger
middle DR
right speed/crit
I dunno. Was fustrated for many reasons playing oggy.
I also think og would benefit tremendously from another GG variant (focused on precision takedown with less AOE effect but more direct hit dmg) and a new weapon of shield + GG
current GG is like boltpistol tier breakpoint
i dont think gg can have less aoe
It's nearly nothing lul.
like it would just have negative aoe
same with kickback n hstub
yes
but kickback has super high maniac ADM so it's not that bad vs stuff og actually needs to shoot at
indeed however the mutanr breakpoint remains very tight. i can only assume they made it so high for that specific purpose
I don't mind mutant 1 tap for kickback cuz u can usually melee kill them well
I think og melee need to be better at killing mutant
rather than ranged
maybe og right side tweaks this year
hopefully
yea but they take like 3x melee dmg right ?
in fact most of the ogryn melees have weirdly low maniac dmg
a lot of og melee weapons don't do that much vs maniac
glugger reign begins anew
idk
it would take very substantial effort
whole branch rework + multiple weapon buffs
and also removing havoc ammo penalty
0.3s before the streamerbrained masses call it op cus it can actually kill stuff
nah that can stay tbh
nah
it'd be more the ogryn chat people calling it too good
lol
it is by far my least favorite of the havoc modifiers
when in reality it's just og guns being generally at least 1 tier below their human counterparts
hive scum cannot use ripper guns and twin linked heavy stubbers
True, they have something better.
are u talking abt shooting whole game or shooting only at important enemies
only at important enemies
I agree, fatshark please add ripper guns and twin linked heavy stubbers to hivescum
how is that not enough then
I use twink/rippers almost exclusively while PBB is active
to solo clear a room
and they do not have the ammo to do that in havocs
columnus vigilant has borderline infinite ammo
1 burst kills anything and it gets 4 ammo from survivalist
you would have to really try to make it run out of ammo unless you are intentionally magdumping poxwalkers like a dumbass
they alrdy tweaked the ammo penalty once I doubt they'd do it again
went from x25% to x40%
Hello handsome gamers, mobility is the dump stat on Duelling Swords, yeah?
cleave damage / defences
check pinned guide
You right, ty gamer
Yooo gonna try the combat axe with the revolver
yeah but i really want the perk that gives 10% melee swing speed
but i dunno what to get rid of for it
yes, mandatory
what does ur tree look like
Send full tree
what here?
Ya
if you have a meta veteran build just send it to me
Check pinned guide
ok thanks
i'm looking at potential perks to get rid of
keep their heads down, which gives 75% bonus suppression
what do you think? worth it?
yea suppressions not real
its an easy thing to sacrifice
thing is every gun that suppressed well doesnt need more and those that dont get minimal benefit
what about killzone
15% bonus ranged damage if you don't get hit for 8 seconds
seems a bit worthless too
Not worth basically ever
Pretty bad
yep thought so
i'm slowly realizing a lot of perks i've been using are shit
there is a perk i think is really good though
i'm kinda lost on how it works though
born leader
allies in coherency replenish 20% of the toughness you do
plus 50% coherency radius
does this mean my voice of command also has 50% more radius?
The toughness spread yes
The stagger no
Finally unlocked the recon lasgun
Recon my sweet
The ally heal feels so degenerate if you get a nice krak grenade or headshot chain
Full toughness for everyone
Itβs ok
Would only consider it with exe stance tho
exe?
oh executioner
wdym it's also great with voc
give your team toughness from further away
Itβs not as good as with stance
Stance makes vet the highest toughness replenishing class in the game
what does stance even have to do with coherency
coherency of what, how far you can mark enemies?
the reason i don't use stance is because i use a heavy laspistol
it's not the best gun in the game but i like it
Stance regens 10% toughness per second while active
if you're using voc why not
You take it for the shared toughness replenishment
yeah i know but with vod you give teammates toughness from further away
while with exe it's useless
No?
Youre sharing the toughness replenishent from exestance with your teammates
so what is the +50% coherency?
It increases your coherency radius from 8 meters to 12
No actually, it can work with basically every weapon
Stance is much stronger toughness replenishment than VoC
yeah but i wanna give my team toughness too
Yea stance scales with born leader better
i said "yeah i know but with vod you give teammates toughness from further away"
and you said no
I said no to this
The range at which u can give toughness is the same between stance and VoC because born leader just increases ur coherency range all the same
Increase your coherency aura radius
aura?
The same way it does for VoC
yeah but what does it actually do
Do you not know what coherency is?
Thatβs not coherency
...
when the ability says "all allies in coherency" i assume that's all allies in range
No
then what
Coherency range is a different stat from VoCβs stagger range
VoC gives toughness to allies in coherency with you
coherency as in close to me?
Born leader increases this coherency range from 8m to 12m
Yes
But itβs a bit more complicated
Coherency is a tether mechanic
It doesnβt require everybody to be within 8m of u
If a player is within 8m (coherency range) of you
That player is in coherency with you
However
If that player is in coherency with 2 other players that are not in your coherency range
You will still get 4 coherency
man
back in vermintide 2 i didn't have to put up with all this technical crap
actually maybe a little
The TLDR is
Born leader scales best with stance
Because stance makes vet the highest toughness replenishing class in the game
And born leader usually is not that worth picking
my teammates toughness in this clip is why born leader is never leaving my exe MMF build
Because itβs in the same row as demo team
And vet doesnβt have many luxuries for choosing flex talents
Works with every weapon
Itβs not even specifically a ranged ability
heavy mark is just worse than the other one sadly
correct!
the other one will also one shot most things on a crit!
and it just shoots faster
i think its fantastic!
i figured the high damage makes up for the slower fire rate but i guess i was wrong
stack crit and aim head level and go to town
so darktide sweats tell me what's the best melee in the game
i've only been playing since launch i'm still learning things
power sword
combat axe
tactical axe
Rashad
You need to build it exactly as itβs in the guide
And take bottom right talents
Itβs very easily trash
i just hard flash backed to gachaing rashads
If you donβt hit bruiser breakpoints
Letβs gooooo unlocked the power sword
for executioner should i use the modifier that targets small enemies or big ones
i'm assuming small enemies because that means it's easier to keep the stance going for longer
my experience is to the contrary, its usually a lot harder
8 second duration per refresh gives you almost twice as much time as the baseline
you can make an argument for either, but generally i prefer awareness of ogryn enemies and an easier time working in reloads without losing exec
oh?
how is a good question
im curious as to in what way a bot can lose a mission
off the top of my head shooting a burster or waking a dh
How come helbore sometimes struggle to kill a pox walker?
Big
And now I canβt find anybody
Just check the pinned guide @hexed arch
Like come ON
what difficulty are you playing at
π π π π
locational damage reduction
Just malice
oh that was to the other player who was asking about helbore
Oh
especially because unlike real players bots know how to not get hit by daemonhosts
Auric
yeah lol
so they will follow you everywhere building corruption your team the whole time
instead of just fucking dying
which makes it so much worse
ugh, about exestance
-# sorry words are hard
cos small if it's low diff otherwise the 8s one
tbf they have like 900 stam
ogryn one is much more lenient timeframe wise
but counterfire helps mark the most dangerous enemies in the game
so
i can tank dh pretty well too if i'm stam kd psyker or something with that much effective block
I can tank DH on anybody because they're very very consistent enemies
true, but i'm bad so i just usually obstacle cheese them or smth if i need to tank
I can thank kratos at least
I'm gonna be real I consider activated daemonhosts less run ending than burgles in most situations if they're aggroed on me
If they're aggroed on somebody else they're probably dead and it's not my problem :)
When you spot a DH near a ledge... rubs hands together, licking lips
yeah and also that
if a DH is in an awful spot you have full control over their movement and can effortlessly ledge them
always mildly impressed when vet very precisely ledges it with voc
see it a lot less compared to relic zel
yeah because relic zealots are almost always the worst player on the team
that ability is exclusively played by the absolute most dog ass useless players in this entire game
and the ability itself isn't good either
actual dead weight
I wish Infiltrate on Vet was more interesting
Hope there are no Neros in the chat
for fucking real
holy crap what did relic do to u
so apparently they are sometimes surviving legshots but other than that maybe they're just in one of those dumbass extended death anims idk
Oh great someone left
π
Can I play through ONE mission on malice for once without complications
i enjoy chorus zealot
i enjoy conveniently forgetting i have an F key halfway through a mission after the desperado clown popped two bursters in my face while i was very obviously pushing them away from the team with nothing else going on
i enjoy watching them die to rager packs while their godmode is on cooldown because i am 'busy' elsewhere whenever they appear
if you're chorusing bursters im pretty sure they aren't able to jump adn therefore cannot explode
become the carry
no?
pretty much, which is why i dont do that unless they show up mid-f
that just delays the problem it doesn't fix it though
id rather have bursters come in 100% of the time
so they can be dealt with
Reminds me of that one vid about how he lured the burster toward his own team and pust it to them as it explodes
i feel like you are making a case against something i explicitly said i dont do 
what blessings should i use on my laspistol
Dumdum and uhh
+crit chance options are always nice especially with shock trooper
a lot of people will recommend dumdum for consistent damage increase against single targets
infernus exists if you want to do that
Think it was infernus, yeah.
Kinda wish Infernus was just on by default on all lasguns
Can't win em all bud
π
Get back in there 
play on heresy and pray for better carrying players
You can barrel them so you can lock in all by yourself
I never went anything lower than Aurics since unlocking it
Diff 2.
I see 
sedition uprising malice
whatever you say unc, lets get you to bed
No, heresy has some of the worst players. I play there so I know all to well if I can't solo clutch, it's game over usually.
sedation - uprising - malice - heresy - damnation
- Was removed due to being just too boring.
Thats fair lmao
Which server anyway?
idk, i could say that about the full spread of malice -> heresy -> damnation having a mixed bag of players
i suppose the adage that the majority of the good+kind players are already on auric and havocs is true -_-
nope
It is. I just goober on lower so I can hit breakpoints on some nonsense.
players are the same everywhere
any difficulty
u get shitters in heresy
u get shitters in hav40
I mean you tend to find lower leveled peeps on the lower diffs am assuming
yeah sure but i wouldn't call that being a shitter
id call being a shitter playing on a difficulty where you're hoplessly outclassesd
didnt say they were shit tho 
Not that, just you get more ppl that are barely good enough for malice to those that fall short of damnation in heresy.
am guessing the learning cuve just changed along with the difficulty changes
is survivalist actually better than fire team?
More ammo is usually better
Always, unless second vet.
interesting
fair enough
whats ur region
yes it's basically the equivalent of VT2 ranger veteran's ammo drops
i'm following your guide
there's only one perk i don't have
exploit weakness, for the 20% damage buff after a crit
idk what to get rid of for it
it's rly good
yeah it sounds good
massive missed opportunity for scum to have a keystone that drops random non-green stimms when specialists die
wat weapons r u using
combat axe wants weapon specialist and substantial melee dmg investment
it's a sniper build though
yea so combat axe not the best fit for it
then what
does it matter what melee i use if it's only for ad clear
good enough to zap gunners across the map as far as ive used it
yes because caxe lives and dies by it's breakpoints
u can reference the "sniper" build in the guide
sorta because combat axe really wants +atk speed and wants significant dmg spec to hit the best possible breakpoints
different axe
Comparing a knife to a saber lel
@calm shard I was considering making a full dedicated ranged build example for guide
with helbore
also i'm looking at the curio recommendations
I just don't know what melee to put for it
... isn't that already in guide
PS
It's always PS π¬
how tf do i get 80% less gunner damage from a single curio
no the current one is based on the generic vet build template
i'm pc
20% gunner resist is x80%, I write it the way the game calculates it
What?
ps = power sword
Power Sword obviously
nah no atk speed and too slow
but this is ironically the one situation I'd say Falchion is a real choice
We trying to help π
tac axe
it needs fuck all investment aside from rending
I hate PS too btw
yea I was thinking that too
and 15% rending is right there on MMF
i know power sword is great but i want my melee to at least look cool yknow
skins fix that
I also use dclaw and chord a lot with helbore even in havocs
helbore kills crushers/maulers
so you only really need your melee to kill trash/ragers
it's just a fat sword with cables sticking out lol
As much as I hate PS
It's not because of the looks π
-# they should bring back ranged only melee builds and make bromentum a valid helbore blessing
Make melees the range
And range the melee



