#veteran-class
1 messages · Page 1549 of 1
only "nerf" notable is that mk2 can't spam chain H1 stab anymore
Which doesn't matter because every class has access to so much extra damage that you don't even need to chain stab anymore.
Other than psyker. Psyker has just been busted from the getgo with damage.
Heavy Strikedown Stab
Finesse multiplier from (1.5, 3) to (1.2, 2.4).
adm vs Unyielding from 1 to 0.8.
adm vs Flak armour from 0.8 to 0.7.
adm vs Carapace armour from 0.6 to 0.5.
Reduced the active window of the attacks using this profile.
all these nerfs don't matter besides the finesse reduction (which is actually ok) because uncanny will send ur ADM >1 anyway

Seems apt that they would "nerf" ds without actually changing the fundamental issue with it, being uncanny.
there are multiple fundamental issues
uncanny strike
the dodge template override
the bonkers sprint bonus
I don't think any weapon should have dodge template override besides knife atm
Funny given a sabre is actually not that light.
neither tac axe nor DS deserve it
And knife’s dodge override should be a lower number
I think they are trying to nerf it a little every patch to avoid the lash back from the community.
Just 2.5 (same as vet and zealot base) so psyker can use it and get same dodge distance as these other classes
No human weapon should have dodge distance approaching 3m
Completely ridiculous
Ah yeah. Like the troglodytes who review bombed because of the leaked potential changes to ds and plasma.
I am debating if I want to include melee attacks’ reach in guide
Which, how
How do two weapons being adjusted completely ruin your perception of a video game enough for you to resort to that
Especially when they haven't even happened
I think I actually have enough space to add in melee attacks’ reach
Maybe
If they actually stay consistent across the same attack template
But there’re cases of like
The same attack template being used for 2 diff attacks that have diff reach
Which kinda sucks for parsing format
Ive been seeing lots of evis15 zealot lately. Is it stronger now ?
it's ok
it's one of the few weapons that can 1 tap crusher with crit-weakspot hit, without using ability for zealot
main downside is that it's abysmal vs rager groups cuz no good staggering atk
also weak-ish mixed horde clear since ur light sweeps don't do that well in dmg
Isnt the light attack stagger ragers.
I wish lol
it cannot stagger an attacking rager
I only check stagger breakpoints when enemies have max stagger reduction (usually during their atk animations)
vs other melee elites like mauler or crusher, having a stagger that only works when they're not doing atk animation is tolerable
but vs rager nah they're almost always attacking when u consider melee vs them
the push atk can but it's saw-rip and doesn't stagger on 1st tick
and it's only 1 enemy at a time
got that beautiful 0.001 cleave
haha
new plasma gun section
I added in hitreg radius' actual number
with space left for future variant additions of 2
hopefully they don't troll and do >3 variants per weapon family
Is specialist also got hp increase in havoc? I thought only elite get x1.5 hp.
Elite x1.5
Specialist x1.5
Chaos horde x1.35
Scab & Dreg horde x1
Monster x1.7
Captain x1
Misc x1
That explained a lot. Turn out i wasn't missing shots -.-
I tried to bodyshot them lmao.
Don’t bother
Havoc 1 taps basically are all crit-weakspots lol
Besides trapper and sniper
It wrecks rager groups....I have no trouble staggering ragers just with L spam on eviscerator
needs smth to break their atk animation first then the light sweep can "stagger" them
Yeah that something first is Light attack
Nah it doesn’t stagger
You can do nothing except L spam and can keep them staggered
Yeah it does
Even staggers crushers and bulwarks through shield
Take shred/perfect strike/blazing piety/stagger on melee weakspot and you are ogryn L spam 2.0
You're free to believe whatever you want to believe :)
I have literally never seen an evi light break a rager combo
I'm testing it rn and it does not lol
would all the power increase from the tree change that?
I'm trying to remember if I ever staggered a rager
and I cant
Is the highest HP curio is 20%?
21
with a light
where's the power increase
ah
Damn..so close.
I guess just rampage
Maybe the zealot talent that gives you uninterruptable?
but thats not enough
if they're not in atk animation (like, staggered by FotF), yes u can but only temporarily
But even then, I've never seen it happen
If you say so
Is it just me or is it bad rng. I haven't got any 21hp with my vet. ~500 true level. I've got it normally on other characters @.@
Ima be real, it's not just them. I've never seen it happen either unless it's a revved heavy or a push attack
its fully rng
so it can happen
curio system should've been updated along with crafting
the number of hits needed to set it off is crazy lol
it takes like what
8 hits?
6?
yea no this is ass
punishment is pretty conditional
and like
if ur taking punishment + GW + rampage just so u can stagger specifically trios of dreg ragers on light swing weakspot hit within a reasonable timeframe (still not first hit stagger, mind u)
man that is serious commitment
Hence why I wouldn't even bother to try and hit that kind of stagger breakpoint lol
Question that I can look into real quick if need be but, do dregs on average have more stagger res then scabs?
no
both ragers have the same stagger stats
Okay
resistance = 1
reduction = 50 (melee, ranged) when attacking
light threshold = 5
dreg is maniac for stagger check
probably just placebo that I was feeling
scab is flak for stagger check
either rager, evis XV light sweep doesn't do well at staggering them
I used up all my curio luck yesterday
u can check enemy stats in new kuli guide
he listed everything
looking for stagger page
You have a really wierd take on things
I saw that new guide
just go to each enemy
there're 2 stagger checks and u need to pass both checks for it to successfully stagger
so digging the bolter, and dueling sword right now, what blessings are good for them?
I think evis XV light being bad at staggering rager is prob due to the stagger type being sticky?
cuz the number isn't that bad
first target 11.5 with 1.5 maniac mod so 17.25 vs maniac
atleast zealot gets fury for stagger
dreg rager check 1 needs >25 ECS to pass
which u can get with grievous wounds (17.25 x1.5 = 25.875)
but in game it does not stagger on first hit with weakspot
offline testing change stagger in any way?
shouldn't

it's prob just sticky stagger type being ass
would you even be suprised
every atk that uses stagger type = sticky seems to be bad at stagger
so chain weapons
I'm not bored enough to dig the code that explains why
fair
and this should pass stagger check 2 as well since resistance is 1 and threshold is 5, with stagger reduction/4 being 12.5
so 25.875-12.5 = 13.375 > 5
it's even better than medium stagger threshold which is 10 for both ragers
but it does not
lol
Bolter = Pinning Fire + Puncture
Dueling sword = Mix of Uncanny, Riposte, Precognition. Thrust is also good but niche compared to those other three
If you use shredders, Uncanny is highly recommended
Pinning fire/puncture or shattering impact/puncture are good, I've seen surgical/puncture but that's weird.
Uncanny/precognition or uncanny thrust is nice on DS, riposte can be okay but I much rather precog if it's not thrust

and shock maul's special I think?
and force swords II & IV's warp imbued attacks
dont tell me the shock maul special is the same code as a chains weapon since it sticks
I guess it makes sense
but a bit lazy
should also be stagger type = sticky
also the sapper shovels III & VII's folded heavy attacks do sticky stagger type on the first damaging tick
that should be everything (?)
this all is a certified
moment
i suppose it's not as complicated as it could be
not should lol
if/when they buff evis XV and change the light sweep attack from sticky to melee stagger type it'll be a historical glowup lol
I don't see them doing that though
and if they do it'll be in a big update in atleast a year
Wierd how I just jumped into a game to test and sure enough I'm just standing there staggering ragers/crushers/bulwarks/maulers with XV light spam
You do you
can u record and show it
Am I allowed to talk now
No
I noticed one of the cadian troops talking at the bridge section in decapitation in SM2 sounds like the Cadian VA in Darktide
I'm not home to bother looking it up but that'd be cool if he was in both lol
Male VA*
Good gracious, I know the mk6 combat blade (the "twist and stab" push attack one rather than the vertical slash push attack one) was always great on the Vet but a melee-specc'd vet with the mk6 knife does insane damage now
Mk3 feels pretty great as well
How do you guys feel about the new bolter variant?
Fun, not as damaging but good crowd control
Unironically pretty much starts and ends with this lol
It'd be neat if it had a unique version of puncture that applied the bleed in an aoe but less stacks
Or if it applied shrimp to everything hit
But it's currently just a nice control weapon
feels like a flamer that is worse at horde cleaning but can cc mixed hordes good while still being able to snipe
i like it for some builds
would not mind more ammo, the reduction from base form seems unnecesary
Is the shotguns good for veteran? (not double barrel)
yes
mostly the agrippina one
All of them are good.
WHAT IS LIL BRO DOING!?
Loving the changes to vigilant rifle 
Marksman's Focus user spotted.
Enjoying your extra rending when at or above 10 stacks?
Questions about qurios
What kind of qurios should i search for and ditch for?
And i heard that toughness regen is nice for new players (like me) should I also get it?
never
toughness regen on curio perks is ass
vet has quite a few good options for toughness regen in your talent tree
vet is health, toughness and stamina
no, they could always do that with a talent
now they also avoid taking corruption if they kill an elite with the explosion
so they stop taking corruption dmg or go down if they down to the last 2 wounds ?
When they explode it just gives a wound and they don't go down. The update made it so fi they kill an elite I think then they don't get the wound either
So guys, what's Marksman good for?
Standing still and die.
(jk)
Big damage numbers on finesse type ranged weapons and more toughness + stamina regen
Pays for it with bad melee damage usually, due to bad pathing
What perks and blessings should i be running on the new plasma sword or whateber it's called
cranial + wrath/leakage/heatsink unyielding carapace
bros, do we still dump collateral on the new bistol or nah?
does this perk apply on your melee strikes as well?
Indeed
Same with Marksman
If is doesn’t said specifically what type weapon then it is global damage
Awesome, thanks!
Check out boltpistol blessing “Lethal Proximity” also boost shredder grenade radius
Just any kind Grenade radius I think
marksman is not just damage
its strength
so better than it sound
It's very busted when paired with the Duelling Sword.
I have come to enjoy using it in combination with the Bolt Pistol.
Hi what is the best dump stack for Power Falchion
Heat management at 60%
Or mobility at 60%
Thanks in advance
mob
^
and if it feels to slow then switch
Power Management lets you Hack & Slash better.
I use the Weakpoint-heavy precision weapons on the Weakpoint-Specialised build.
And if I miss a weakpoint strike, I die.
It's as simple as that.
it's ok psword does way more damage
still
In general, yeah.
It's why the damn thing stays on my VOC build.
It might not be as good at horde Clearing or Maniac Removing as a properly built Chainaxe but the anti-armour performance more than makes up for it.
i prefer heavy sword shock maul or the power falchion over psword
Pord
what bro mean by not good at horde clear as chainaxe
same for maniac
sunder exist
Pord is good at literally everything except mobility kinda
yes
how is chain axe better at horde clear than fucking pord
😭
the only competition to psword horde clear is charged strike chainsword on psyker but it probably a bug
It might not be number 1 at some individual things but its at worst second or third
Headtker & Slaughterer exist.
Doesnt really mean much when pord has like 40 effective cleave
Pord is.. power sword?
chainaxe also still have shit mixed horde clear
If you use the MkIV, yeah.
i guess we call it that noe
Therefore superior
pord have sunder which is effectively 400% cleave
on top of being able to cleave carapace
The MkXII is surprisingly good for getting Hordes, Ragers & Shotgunners to fuck off.
Its still not beating pord anytime soon
yeah this is bait
Okay can it stop 20 rager patrol with crusher and bulwark?
I met 20 rager patrol in campaign
The Bulwark and Crusher are fucking you up unless you have Kraks.
And my psyker flame staff primary stagger stop them attacking
Getting the weakspot damage skill makes the MkXII heavy do a funny amount of damage.
Not against Carapace though.
Against Carapace you're fucked.
Mauler
ha, ha a SNIPER hood only for zealot you've done it again Fatshark
rev that bitch up and hit 'em with a light.
He ain't got Carapace on his whole body.
2 mauler going hammering you moment you try tap that
I means carapace is okay for my chainaxe
1 mauler.
Because his buddy is shredded.
0 maulers, because you can just do it again.
I still able chuck his 800 hp dmg chunk
Putting Carapace Damage on it, I only recommend that if you're not bringing Kraks.
Since I run demolition build with shredder
I still able use chainaxe on it
But I run boltgun mk3
Explosively
If I couldn’t rev chain then the poke attack would do it
This actually works
I like shoving my chainaxe in a Rager's face when I'm at max stacks of Headtaker & Slaughterer.
Turns them into Salsa
Nurgle Salsa
Don't eat that
it needs to be cleaned by holy flames or by weird soulblaze
Two cavemen explaining to a third one why they should put the meat over the fire before eating it
We be doing acrobatics for our headshot multipliers 😩
nom
What recon lasgun variant do you guys use?
I use the middle variant (idk name) that fires slightly slower but has more damage per shot and uses 1 ammo
thank you, I asked because I used that as well. Recently I've switched it up to the top one
@slow spade What preference do you have for perks/blessings on DS if you don't mind me asking?
use more manly weapons
like the shovel
i already have a loadout for shovel and shock maul on vet
i actually really enjoy shovel
oh absolutely
i remember when we got access to it as vet for the first time i was like, wow this is knife but way better
maybe combat axe? for anti armor
i have a loadout for my old antax combat axe that swings slow, i still like that one a lot
but this is go to ds
dang, i use thrust instead of precog
You can still just learn through the ds and be conscious about its strengths as a dodge friendly weapon then just use something else if you want.
I appreciate you guys, I just asked cause I wanted to see what other people use
You just wondering what pairs nicely with recon las?
nah, just wondering what perks/blessings ppl use on it
my shovel loadout is my helbore krieger loadout, my recon is my bootleg kasrkin helgun with a shockmaul loadout
yes but a lot of player may use it without reflection. then every other weapon looks like shit
Ah. Infernus + dumdum is one of the most common currently.
DS/Plasma is my cheerleader vet loadout that i dont touch as much anymore
switch that ds for something better antihorde and you are golden
yes it is
my loadouts are pretty much all themed, so i wouldnt know what to use for cheerleader vet as it is commisar-bootleg
i have a sergeant loadout with heavy laspistol and power falch
any power weapon or chain weapon sir
ooooh, ive been using infernus and headhunter
i really do enjoy my chainsword, so i might just go back to bolt pistol chainsword
use dumdum . hh does not have enough value on recon las
This assumes someone just stays stagnant in their thinking. This just isnt how people work and most players want variety. They can't just live on H1 > H2.
Plus, it's not like there aren't similar weapons to the ds in terms of mobility or even better mobility. They'll still have to actually understand basic defense as well. Ds is great and all but someone doesn't know how to handle themselves, it means little.
really? i save quite a bit of ammo with shock troop + dead aim and just keeping crossahair at headlevel, or burst firing with exe on. the new keystones on the leftside is great bc of the new patch
i really like the stamina regen on weakspot kill for the left keystone
HH would be good if vet wasn't a machine that turns shots into crit shots
there one +crit chance in vet tree
Main reason why I don't usually bother with headhunter on the mk12 is the spray of it all. It's not to say that it can't pull off weakspot kills but it's a much lower output and dumdum is very way easier to work with.
ogryn needed to live of h1-h2 on shield for a eternity
the base crit for veteran with no nodes is 10% now though isnt it?
oh true, that reason alone is why i ended up having to fire in bursts
mk12 is the worst one out of the 3
6c is the one youw ant to use
I'm just talking about what they mentioned using
aye
So the crit chance for the recon lasgun on vet with the Deadshot perk is like 35% crit and then you add the headhunter blessing
base 5% from headhunter
so just ADSing gives you 40% crit
Mm
thats why i use head hunter
Well tbh you're playing with intent
and if you decide to burst into a horde with good placement + control its fairly decent
this 2 are enough for crit chance on recon las
this is factored in with 15 stacks so +25% rend? for the keystone + some of the middle
for the most part
omg true i forgot to talk about that too
that is a solid 50% crit off rip just for reloading
yeah i tried my best to keep the loadout themes while being viable to a degree
winning is fun, but even better if you do it your way
I mean, if you're able to hang in the difficulties you want with the builds you got, go for it
absolutely! it ain't fun getting dumpstered or being a detriment
@dry cloak Do you remember how dumdum works? I forgot. if i remember correctly its not only close range dmg increase right?
It's close dmg but close dmg can be like...15m
I'm gonna trade HH for DD and give it a whirl then
I trust you guys
oh so that was it, i remember that it wasnt "close range" but decent i just couldnt remember what it was
that close range damage part is confusing cause usually it makes one think "1-5 meters" or something lmao
okay i've swapped both out, thanks you two
oh my god this is sick
you monsters
my bootleg helgun from temu actually functions like one somewhat now

knife
yeah but then it's fucking 12.5 meters
aka the distance 90% of fights are at
straight up
ok I remember why I use the middle variant for recon lasgun, it actually has +1 body pen
the top variant is just funnier because brrrrrr
that's the XIV which is the slow one
I like it a lot for deadshot meme builds
yeah im a big fan of the reserve ammo, damage per hit, and pen
it actually has less reserves than the other 2
by a lot
since it uses 2 ammo per shot instead of 1 ammo like the otehrs do
100% effectiveness until 12.5 meters
Decays until 0% at 30 meters
Iirc
wtf that is crazy far
close range
30 meters
WHAT THE HECK
dumdums interpretation of close range is complete wack
Lol it was double what I thought
bro we were sitting here happy with up to 15
that shi goes up to 25, im double happy now LMAO
I just straight up forgot but I remember when I originally started paying attention and just looked at the tooltip
"Close damage"
fr "close damage"
Lovely
I been using counter-fire for years, I don't remember that
Was this during one of yhe origonal closed betas?
nah dude this was on LAUNCH
I didn't play precisely on launch because I couldn't afford it. Interesting.
I think I got into the game proper a month or so after it came out
But I started playing during the 2nd closed beta.
@honest quiver holy shit
I believe they added the ability to mark em during Patch 14
thank god. Justice.
Ah scab stalkers
oh no, probs second
I probably didn't noticed because it worked for everything else.
YUP, thats how they got us
then we started pointing it out, went on for like a whole year+
Because counter-fire builds are straight up some of my most used builds in the game since the beginning.
oh 100%, we had to do the job. Those ranged patrols and elites were a threat.
chat, that's crazy
I personally disagree but I will say ppl didn't value countering grunt shooters.
Until more difficulties got added then there was no denying it.
aa this is just anectodal/frm my experience, the matches I soloQ'd in would wipe bc of the ranged enemies
the ppl i encountered in the early days just werent ready for it
Not even to paint myself a certain way but in vt2 in particular, ranged enemies weren't much of a problem when checked and where in much lower numbers by comparison. But because I spent a lot of my time playing kerillian and especially a lot of shooter builds across all the others frequently, I was already pretty steeped in the sharpshooter kind of mindset when it came to target priority of important specials like pack masters, gutterunners, globadiers,etc.
relatable pmuch what i did in vt2 as well
i guess we're both vets for a reason now that i think about it

So it was easier for me to notice the moment I hit heresy way back that the source of so many problems could begin at unchecked ranged units in droves because I remember the first time I got lit up by a squad of grunts
One salvo took me down to less than 40% from full
I didn't run defense curios back then because I didn't need to immediately but my vet was extremely squishy.
What really shoved me into a ranged enemy exterminator was friends continuously talking about ranged
Cuz I was used to exploding in vt2 from two cataclysm basic enemy slaps
ogryn friend: im too fucking THICC i cant hide behind shit
preacher: my god damn dash doesnt even fucking function properly and i stop mid charge and get shoved back
Psyker: bru wtf is this peril ting
these were like the most common things i kept hearing in the early days
so u kno, i had to square up, grenades and precision on the ranged
back when our grenade CD was like 45 seconds LMAO
Also enjoyed just staying in exestance and the infantry lasgun was definitely first ranged weapon I got good with so I just had a juiced up ranged build made to make ilg a vending machine through exestance grunt shooter extension and guaranteed 1-2 shots on most specialists and shooter elites. Ogryn were like 5-7 headshots back then iirc.
Well with how I built things at the time.
yeah i remember the slow hard hitting one was king for me, and then i ended up using the 1a or w/e
Slow was good for a while tbh. Idk what happened to it and i haven't tried it since but eventually it just sort of fell off for me.
Ilas just got powercrept in general
Theyre pretty outdated for the current state of the game
The faster one is fine and I used it more in marksman's focus builds back then when it originally dropped. Default been my favorite since the beginning of me playing the game.
As much as i hate to admit it, I've been running left tree ilg + p.sword for longer than i realize.
Mk2b is alright ye
deadly accurate and headhunter still make it somewhat viable
It can work just fine for what it does but it's harder work. At aurics is probably where I'd say it can still put in the work until the right things happen to make viable targets for it a problem.
The other 2 marks are really lacking though
true, the paratrooper omegalulz one and the heavy hitting one need a slight switch up
Because the worst thing that can happen with a counter-fire exestance ilg build is when you just can't actually do your full damage to something's dome.
Helbore though? Yeah you're fine. Still in the lane of precision lasgunplay so I'm here for it.
i feel like im being punished everytime i play infantry/braced autogun
Funnily enough, if I want to use a smaller las weapon in aurics flexibly, I'm usually running a laspistol. Bigger targets? Straight to helbore.
true
hehe, deadshot braced autogun will never cease to amuse me
IAG feels pretty good in aurics
Main issues with the ilas imo are the excessive "recoil" animations, mk7 and 9 having deceptively low ammo count (36/240 effective ammo for mk 7 and 36/212 for 9) as well as bad mobility (slightly worse than the fucking bolter somehow), bad adm and really underwhelming blessing pool
BASTION 2-20 COMBAT STANCE!!!
Feels too cool to go booboopboop in lights out too
IAG is pretty good with the vraks mark
im just not a fan of not being able to shoot more with it
dunno, deadly accurate plus headhunter is pretty potent
yeah i use the vraks ver
what do you mean "shoot more"?
the ammo pool thing, yes absolutely, you could double the ammo pool far as im concerned for 7 and 9
sometimes other people grab de ammo boxes, so im living on scraps in the red for doing my job against ranged enemies that no one can reach
eat all the ammo on the map, you're the ranged class after all 
I think we should just get rid of the way their ammo works
i try, i scavenge everywhere i can
sometimes it is what it is, and i just go omega conserve mode
There is 0 reason for them to consume more than 1 ammo per shot when you have no way of choosing how much it will consume
i just hate the stupid holosight on it as well
well theres mods for that
like what is that atrocious sight on the infantry las
its actually my favorite sight
that is my fault, i dont wanna dl mods to change the sight
if i could pick, i would take ironsights
its one of the reasons i like the recon lasguns and the autoguns
well theres a mod for that
Also the lasgun having only 36 effective mag size when they canonically can go for over 150+ before running out of juice is stupid
i know i know, like i said its my faultl for not dling the mod
I get that straight up 150+ would prob be a bit too much but going down to just 36 feels like an insult
too bad i cant use the pokey bit since its cosmetic only 
depends on the strength setting really
functional bayonets make me happy
Its still a gigantic difference
Imo a max ammo mk7 should have at least like 80 effective mag size
OP
Never really struggle with the sights on the infantry lasgun. I just line em up and knock em down.
The sights arent the issue as much as the exaggerated "recoil" animation is
The sight bounces around like a big booty brasilian chick on a pole
makes it aggravating without deadshot
i can use it, its just... aggravating
More or less
I've been around the Brazilians throwing ass. That's definitely not to that level.

It feels less like firing a laser and more like a 50cal with how much the gun moves
Quick curveball guys, I feel like Marksman focus should be base 15 stacks and that node "Long Range Assassin" should be something damage related. Thoughts?
Its specially noticeable on the hipfire
Not even trying to be an ass but I can't see the lasguns as having the wilder recoil.
Unless maybe you're being suppressed and being stubborn.
its more of a visual thing, than actual recoil thing
which can throw people off
Also that
I suppose.
Its the animation itself rather than actual recoil
yeah its all about perception
Emprah guides my aim.
my friend: how tf do u hit anything, u keep saying u cant see and ur fuckin blind
me: : )
Fuck that guy, I'm just great. (F. Loose Cannon moment)
#veteran-class message posted this before
I earned that arrow tattoo
🫵
oh my god
does Bolter still have that weird ADS visual bug?
do you guys know what im talking about?
the parkinson bolter syndrome yes
that follow up shot recoil that was so shit that you just had to exit ads and then ads again
please tell me they fixed it
Started with fatshark through ranger veteran, slid into waystalker and kerillian period, play bounty hunter saltz as my favorite, forgot the Fuegonasus class that proto assail.
Was it pyromancer?
think so
It's the one where she's not completely corrupted by winds of magic
But not an imperial nerd
With the uh. The skull
battle wizard was the dashy one
Huntsman kruber too
hehe hunty krubs
So it was all either elf anything, shooters and sneakzies.
i actually played longbow kruber hunts that was fun
That shit felt cool as hell when you got the hang of it
The ammo economy in VT2 was insanely good and rewarding
Longbow a charging beast man off the 180 dodge?
I should've saved a clip of it but earlier this week I probably pulled off my best shot to date. Threaded a helbore round through the plating slot on those forts before the finale of the ritual disruption mission. Was like 8m out? Clapped a shotgunner clean in the head. I just wanted to know if it was possible lmao
Exestance helped with the acquisition but I genuinely thought it wouldn't work. Nope.
I dream of a day where it's just 4 vets with each lasgun.
||I need fatshark to make infiltrate better so I can finally reach the final form: smoke, survivalist, infiltrate, mmf||
I can try doing it again now that talents aren't as costly but idk
🫃
I don't get what that's supposed to mean
Pregnant_man
🫡
Infiltrate with the -threat node is almost like Huntsman's ult
and you get a hefty damage boost for 5s
I get that. I just don't understand what it's supposed to mean.
The problem for me really is just the cost and uptime on the ability. In those builds, I actually spent more time doing things in melee than the other way around.
Couldn't go far into left tree back then so its was either ws or ft and ws can feel odd with the precision weapons that aren't like a revolver or something.
it can still work as a meme build in aurics
but of course, Exe stance is just the more obvious better choice for ranged sniping
Exe Stance really went from bad to good by one update
at least to me
I still prefer Infiltrate because it's fun
and fits me more
exestance genuinely was already pretty nice but it lacked any defensive utility compared to now. Information with a damage and gun play steroid is nice, but it's better to stay alive too.
You can; whats stopping you

It means
Ridiculous/special to put it lightly
They literally ONLY changed that it gives you 10% toughness/sec as long as its active; not a big deal considering Confirmed Kill, Out for Blood & Catch a Breath were always auto include in every build (or atleast they should; many ppl did not and then they were surprised why they cannot sustain themselves
)
I mean that helps me A LOT
Like A LOT
Do ppl kill stuff before you do/you don’t include CK in your builds?
I went from never ever using it to using it a lot
I don't include CK
Idk what that does
I don't think I took it
Yeah see thats your problem
You should
At the very top center
But ye do take it and you’ll realize exec stance buff is basically adding a lil bit of spice to an already nice dish
Basically not that meaningful
I remember running a 4 vet random H40 was the most enjoyable one I did
Las pistol, recon las, infantry las & helbore; that sounds amazing ngl

And all would be different builds too
you kill 5 elites\specials and you already have equal to or better regen than what Exe stance gives
What you googled?
Ikr; ppl did not grabbed it for ranged weapons that they were killing elites & specials with and wondered why they are soo squishy
Imbecils

I mean I am an imbecile
I never heard of it
Somehow
"Special" as in special needs or some shit? I don't really get some of these internet jokes.
Yes
Special as in… well i don’t wanna get banned

Yeah so it's the special needs insult. Got it.
More like person not needs
Cause think about it; pregnant man

I guess.
I love pregnant man
It's just such a corny internet joke that I guess I can't find any humor in it.
Ye cause every build before usually did not include it cause ‚Out for blood is better’
Correction; BOTH are great - you should use both
I believe it came from ‚Trolls’ animated movie… where a man does get pregnant so yeah…
all I got are shrugs on this one. It was just a random thing in respons to what I said that made zero sense. ¯_(ツ)_/¯
I have installed customisation mod
Suddenly my accurate went up tremendously for my HB lasguns
Current issue with the helbore infiltrate situation is uh.
Man.
I really can't kill things fast enough to spin infiltrate again.
I don’t see any issue
Cause you use it as a tech choice; objectives, revives, abusing low profile augment
You don’t use it like you use shout
I like to use it then throw grenades with m2
I get all that. That's not the issue. The issue has more to do with the downtime between infiltrates.
Its perfect for that ye
Do you use Overwatch augment?
I can still drop standard targets. P.sword covers carapace just fine.
And
Do you use 3x ability cooldown regen on your curios?
Cause lets be real; i pressume you do use tactical awareness
Like every vet even after nerfs
Tac awareness op
Idc about most people's thoughts on the talent. I run tactical awareness because I can just drop targets relevant to it very easily. It's a slower grind but I'd rather have something that just brings my cdr up to be more stable than risking pointless droughts.
it's prob the weakest mainline cdr talent now lol
got nerfed so hard
Really?
It's pretty noticeable
Was OP; now its alright
Yes cause most of them require elite or special
Vet one is only specials
still a pretty important talent to take
While bruiser for ogryn is only elites
though i can see an argument for skipping with exec stance
In this conversation specifically, it's felt the hardest on infiltrate and was a huge source of its flexibility back then. If you could keep your tempo pretty well, you could be in and out of infiltrate with little issue. You can still do so now, but it takes long enough that being shut out of kills for any reason makes things a bit harder
Ye with the upkeep of the ability i even was considering it not required
Oh.
It is harder but still good
I agree but it is just a solidly felt change. I personally don't care about overwatch but I'm still playing around with things.
Covert operations doesn't change much here
You should get overwatch
I've used it before. The 2 charges are nice, but I personally don't care for the base increased penalty. I like having more freedom with ability cooldowns
And so far. I'm playing with testing ability modifier nodes to see if I'm down for it.
Kinda..
overwatch is a sidegrade imo, except you have to pay a point for it
Basically; you pick overwatch & low profile just like before; rest is mega doodoo
Infiltrates main problem is that it's not Ranger Veteran smoke bomb, if it was that I would use it more.
Mmf and focus target feel roughly the same with the latter having a better feel on toughness generation but idc about too deeply because I can just hold my own well enough to not lose my mind over some generation dips.
Or use hunters resolve instead of low profile cause 10s is worth it but still low profile basically gives you 18 sec invis realistically if you stick to your team which you should
Prefer the tdr instead since I'll often rely on melee for longer. I get the utility though
i prefer tdr because the team would prob fold if i took low profile 
Then the team is bad to begin with
I take both. Fuck em. I cover people all the time anyway.
yeah that's most pubby teams
That's why I use counter-fire so much in the first place fr.
People just don't check shooters often enough in some of my games that the playstyle I've been rocking for years continues to give me feel good brain juice.
If you delete yourself from your team and your team fail within next 10 mins or so or before they could get you up the comp was bad or they are bad or both
Simple as
I'm usually not in infiltrate for a prolonged period of time so the point between having no aggro and enemies dying is very short.
I'll be real, peoppe can just learn to spread tags out.
Like I don't understand why people are allergic to giving themselves and their own teammates information with enemy pings. Just because it's yellow doesn't mean that only one person ought to do it.
To this day mfkers hardly ping until they get downed and spam that shit like I'm gonna waste my time helping them after they keep shitting on themselves the moment I turn my back for one second.
If it's an easy pickup sure np or one I can risk squeezing in, yeah fine. Everything else? Fuck no. Lol
I've gone out of my way to revive mfkers, infiltrate and all and they just abandon me random as hell and just get downed again.
Mildly annoying but always confusing because then the infiltrate will be to blame, not the person who gets jumped/netted by easy to see trappers and dogs that are highlighted already.
Or is easily intimidated by a single crusher moving at 5 mph. With answers for them too.
Infiltrate been getting scapegoated for ages by people who run voc and burn it on cooldown. 
playing helbore IV exe stance killing every elite/specialist on the map
and they will find a way to die to the SINGLE mauler that I missed
you can't win
If you do a good job killing an pinging every special/elite they stop paying attention and don't notice the stragglers
If you don't they get overwhelmed by there being more than like 2 of them and fold instantly
Power falchion sucks
That shit hurts my feelings every time.
I was in the scope this long FOR YALL
Yeah it’s not great, needs help
Fym you didn't hear big boy #272541 talking about how he's going to drink your bones? HE RIGHT THERE 😭
I haven't that happen yet but I did get the clipped audio on bursters before.
I dont even mean bugged audios I just mean for being an Ogryn in plate armor they could probably stand to be louder when walking
Usually I'll hear their footsteps or their statements or the sound of something in carapace lumbering around.
It's very distinct by design.
Are bleed stacks a good way to kill bosses?
They have one of the only footsteps in the game that actually have significant bass to them
Ragers are noticeable by the sound of their swings or whatever. Crushers got distinct yells etc.
There's just so much information available even in the chaos it's kind of hard to miss.
And again. If everyone can see the same horde, everyone can ping what's in it.
no
bleed is the shortest duration and lowest damage DoT in the game
What is the best dot
burn
hm
So what is the best boss killing build then
For veteran
Lasgun?
Recon
You could apply burn stacks
You just hip fire it or?
Also which variant is better the new or old one?
old one is better but i use the new one so i dont need to deal with that recoil issue
Unfortunate truth nuke
Nah you shout so you can stagger the boss & abuse weakspot dmg
Shout & boltgun with marksman (don’t confuse with keystone) and focus target; you can do well vs bosses while not losing vs everything else
Remember; overspecialized builds are usually not that great

Ye you hipfire so you can full auto
ideally the thing youre best meleeing at
while its nice to be able to just whip out a rapid fire weapon and go to town on a boss, it pays to know how to dodge a boss
im not 100% on dodging a chaos spawn but all the other bosses can be locked in a melee cycle
which pays dividends if your team has its hands full, and if you ever intend to do havocs
Or just stun it with shout & abuse stagger for easy weakspot dmg
there comes to be a time if you do havocs
that there will be 1 captain for 3 of your teammates
and if you suck at managing a boss in melee im sorry but no one's going to cover for you
so first and foremost i say learn to block bosses and smack them during openings
Thats why you wip out the idea i did describe above 
So you eliminate the threat fast and focus on another
but if its a chaos spawn or a plague ogryn throw a grenade down for the stagger (yes the shredder grenade still staggers), retreat by spamming a backwards dodge, and unload on a boss
Boss piling on is hard and no amount of skill in melee will save you when you get jumped by 3
Or more
thats incorrect
AYYYYYYY
because ogryn and arbes can do it
Against plague ogryn and bon i swing that.
not cleanly, but they can
More worried about chaos spawn leaping and slapping me into something that'll cc me but otherwise eh
Ye but we talk about vet here
Yeah, imma be fine.
yeah but nothing makes a 3v1 more of a certainty like going down
so learn melee so you dont go down
The classic yeet towards a poxburster
Mutants do that too

I usually just keep the monstrosities in mind snd focus on everything else that can actually cc or do area denial.
also the melee hitbox for big boss weakspots is quite generous
And use my idea; combine both goods from both worlds 
@spark helm no you can do both
I know
the shredder grenade clears the chaff so you can focus on bossing
Im talking about situations where I have to clean up disablers while just getting jumped and people running around with their heads cut off.
arbes has shield and stun grenade and ogryn have billy club
so i mean that means the worst class at bossing is... zealot?
Impact grenade too is great
hell at least psyker can jellyfish dodge
impact grenade is the worst of arbes options
Nah; psyker
Nah boi; you need to try them
psyker is always worst on the basis of "its really high skill"
nah, i have tried them, its only good for padding stats
How would zealot struggle with bossing when it's one of the premiere classes that can 1-3 shot most monstrosities?
you have the most powerful melee weapon in the game
You haven’t used them enough then
ive used them plenty enough to know that they dont help me do objectives like a stun nade can
impact grenade is good, but at the end of the day compared to the other two its just a stat pad
I'd take nades over dog any day
besides, dog shock can multitask with bolter
Objectives sure
Boss stunning, creating space, doing dmg no
what
That yes
Prefer dog most of the time
arbes is supreme at meleeing bosses, its the chaff that are the issue, so just stun lock the chaff and focus the boss
Or do both
arb actually has pretty bad sustain into meleeing bosses lol
you rely on staggering or killing, you're doing neither to a boss
just block, oh i got toughness, just push, oh i get toughness
sic your dog on something random
thats 3 serpate "15 tgh over 3 seconds) running
Ye; only stamina/block one & concussive with force of will is there
better to just use its good ranged options since the 3 main good ones on arb all do good unyielding
4 really
Anyone got suggestion for a Vigil Vet build?
Nobody runs toughness on blocking despite being potent
On stamina usage tho ye
right, in which case the stun nade can keep chaff down while you whip out your bolter
so because no one runs it it doesnt exist? what kind of logic is that
krak
grenade
throw krak
hell its potent vs shooters, just block a shot, oh look im getting toughness lol
Its because there are better things to pick & concussive carries you
Ye that too; shits insane
@calm shard 1 boss is dead, get your ass opened wide by chaff
especially in current havoc rotation kraks are really good now
it takes literally less than 2 seconds to kill a boss with exe bolter
what if the boss has a bubbkle shield
if you are dead to chaff in that time
tbf its pretty similar if not the same with shout lol
I suggest rebinding your dodge button to something you can actually press
And more safe
just bind it to shift
honestly my issue seems to be coming from vermintide im more comfortable 1v1ing bosses in melee
you're not dodging forward and your finger is resting on that anyway
so i just gravitate towards melee and options that enable a clean 1v1
Ahh i see; very fair
and i think vet has good options for amping DPS in melee vs single targets
also you cant run out of "swing muh tac ax" ammo
and the poke>overhead on PS is extremely satisfying on hard argets
has good options for amping ranged vs single too lol
Yes it does but you can just delete a boss in 1 mag really and faster than you would in melee
Also safer
again, bubbles
and BS armor modifiers
you WILL run into things you cant 1 mag, so i preach knowing what the heck to do when that happens
you don't
assuming anyone on the team is running any form of debuff, a bolter vet can 1 mag a plogryn
sitting comfy at 102k hp
Vs twins you have no problem; burst the shield with melee then magdump the head
Normal captains you NEVER magdump due to shield regain mechanic
yeah but plague ogryn is the easiest boss to melee already
bolter vet...

You idealy want to eliminate a threat fast not toy with it
obviously use rending strikes instead if your melee needs it
Thats atrocious
or field improv if you don't like serrated blade
prolly field improv 100% of the time for me
I am in the boat that I don't like field improv
i dont know how to feel about that
No tac reload too so your less potent in prolonged encounters
regardless of the tree semi-forcing you into it now
Mah man 
i dont like field improv, on the grounds that FS hasnt made it obvious when a vet is running the god damn talent

Ye; tac reload better cause always active - meet many ppl who wanted to burst a boss and did not took tac reload but took that… result
Boss was not dying fast enough
yeah no offense on a bolter on a build that I want to do boss damage with
I am not going to waste my time stopping at 1 bullet for a faster reload
just to have 5% slower reloads anyways
when volley adept is active nearly 100% of the time
And thats why you’re worse at this mah boi

bolter shouldn't take more than one mag to kill a monstrosity
more damage for me
With good team that covers you yes; doable
I like being always ready
Is Bistol Vet still strong?
I mean, you can just play around it
you don't really need a team that covers you for exe anymore
I have hundreds of hours on this goofy ah build
10% toughness regen a second is...a lot
just reload 
Ay 
Mah boi dunno what CK is
it stacks ontop of it
kinda makes counterfire somewhat worth considering
for effectively infinite uptime on that ridiculous regen
Its great
dont take counterfire take the ogryn one
this guy gets it, im magdumping because its right, the 30% reload is good for general purpose though, and a crutch if you run plasma and have severe OCD
If you use mk4 helbore yes
nah take the ogryn one always
everyone should hate shooters
the thing is the ogryn one gives you 8 seconds
if only there were some way to make every shooter in the room sweat their blood out
preferably in one move
Tac reload does it better and for every situation; try it 
30% 25% whatever the unfin mag is
There I put CK on my exe stance builds
If you want to beat down shooters, run counter-fire. if you want to drop bigger targets relibly, take the ogryn one
all im saying is its good in general purpose, but that i 100% magdump when bosses start coming out
on havoc you take the ogryn one no matter what
because im not stopping at 1 bullet
The only time volley adept is better is on 2 weapons;
Double barrel shotgun
Agripinaa revolver aka the fan one

I don't play havoc so I'll that for myself over time.
play havocs, they make you smarter
even if you fail 10 havocs youll still come out able to carry "the average shitshow"
Copium
because it still triggers off elites and specials and theres plenty of those
I already play very well. Don't need havoc for that. But I want to do havoc because it's just the shiony new thing anyway.

team I just had earlier made me question this statement
right well when you survive in spite of your team it makes you better
im not saying theyre smart people, but the kinds of stuff thrown at you make you play with better decision making
Mfw I never did this
I had Longshot for some reason
more or less how to not fall into bad situations, and what parts of the map to avoid
and which maps to avoid
Havoc mostly just seems to tbe extension of the hard checks you get exposed to in aurics and auric maelstroms.
namely the ones that involve running onto a junk platform with a constant stream of poxbursters that delay your progress
Fuck that I want all the smoke idc.
@spark helm except auric maelstroms dont throw 3 bosses at the team every couple of minutes
Sounds like fun/
¯_(ツ)_/¯
you think i care about smoke, the big issue is truly annoying maps where most teams cant get through the platform to the ascender
Better than it being cycled monstrosities that aren't really al lthat dangerous anyway.
and i dont blame them
real
hard modifiers and hard maps
oh big open sight lines, everything has pinpoint accuracy at microscopic range, and everything has a remarkably high ROF
CBT is life
No. I know I care about smoke. And I want it because it feels good to push through in these games.
I want them to try to kill me
I need it.
fun!
then play havocs isntead of edging over the idea of them
When I'm patient enough to wait for people to load in, sure lol
¯_(ツ)_/¯
@midnight wyvern dude at least final toll has a relatively tame progression
the point is that daemonhosts are affected by final toll
and its fucking gay
but I love it
i dont even know where youre going with this anymore
I said exactly what I said.
and hourglass has fucked spawns for rituals
i still dont even know what youre talking about
I thought monstrosities weren't affected only captains were
It's not hard to understand fr. I don't like waiting for people to show up in the party finder for havocs. My luck is terrible with it.
I don't think others outside of DH are but DH most definitely are
so I lose patience and go right back to aurics
your luck? just send out 5 invites and wait a minute
stop making excuses for yourself
you kinda notice the CC immunity when thats your only real counter to getting bullied
the lfg in this server fills up pretty fast
Mkaing sxcuses is funny.
When I literally am just talking about my direct experinece.
online moment.
Anyway I'll try again when I get to it. doing other things atm.
^^ literally that.
Better to host when starting off imo
nah depends on time of day i think
Yeah, I tried but maybe it's the time of night.
@ me when you want to do havocs
some people dont care

