#veteran-class
1 messages · Page 1512 of 1
What ammo nerfs?
they nerfed bolter ammo reserves by 10 and accidentally also nerfed other weapons too
accidentally

They did the same with Wrath blessing
Long time ago
they made it expire when hitting air?
Yes
Still the best cleave blessing unless crit heavy build
Then you can go perfect strike
Zealot crit keystone and the evis wants perfect strike then? Still trying to figure what zealot mains want for builds
the new boltgun is super fun but the ammo economy is worse than an economy of a south american nation, what the balls is this
theres so much shit being spawned everywhere that im constantly scambling for ammo
but it sounds awesome
Hey, that economy isn't THAT BAD j/ in other news, the bolters losing ammo out of nowhere is Def an issue on that
i have really no negatives to say about the new boltgun outside the ammo
it feels like the game is constantly trying to edge me
"here you go, one ammo tin can, btw ive spawned 17 scab ragers and maulers with those new crushers mixed in, hope those 13 rounds or so is gonna be enough"
you're struggling with ammo on Vet?
Me with veteran not running the ammo aura: it's crazy ngl
youre saying it as if i said something preposterous, the scavenger is 1% ammo regain with 5 sec CD, its not going to save you when the average game throws shitton of things at you lol
on boltgun thats one round
you have infinite grenades and melee too
WOAH YOU DONT SAY SHERLOCK
Space your shots, the gun is basically an hybrid of the flamer and the OG bolter
You spamming it will run out of ammo
the mission me and buddy were doing, just between the two of us the amount of elites, specialists and disablers is ~340 of them
with most being melee elites (198)
telling me to use grenades and melee is like, no shit
average new histg run
The thing is that you need to squeeze as much of that many regenerating resources as you can, if you have max nades when the fight already started you are wasting it basically.
Also Vet's melee prowes is very good so you want to engage in melee, specially with weapons like bolter
you should just be targeting specialists w the gun btw
"Elites spawn more often" when the mission only spawns elited
elites you can take care of in melee
most specialists as well but it's j more convenient to gun them down
i got over 1k hours in this game, you dont need to tell me the most basic things possible
Dreg gunners when I'm not playing vet are my worst nightmare
bro ammo economy on vet is fine idk
the problem isnt me not using resources when they are available, the issue was just the lack of resources due to volume of enemies
nothing else
Yet it sounds like our daily struggle is news to you, ammo looting and management is always hard
Sounds like you have an effeciency problem
you have 3 other teammates to share the ammo burden with
that's also 3 other teammates benefitting from survivalist
It'll be fixed next hotfix apparently
ammo economy is fine on most other weapons is the point i was making lmao the boltgun just runs through it
Can you confirm? Want to have a bolter run WITHOUT less ammo than intended
brother
I mostly run melee for mobbing and guns for bossing. Unless I'm meme building
Then i don't care
Haha las gun go brrrrrrrrrrr
what do I put on my bolter if I'm running shredder spam vet?
R.lasgun genuinely don't care for ammo sometimes
run bistol lethal proximity
5 purity seals and a good luck charm
Actual rockstar mate, thanks
one motion or longshot for bistol?
Ok, but bolter should one shot kill /j
That thing fires the whole bullet, that's 60% more bullet
This is kinda my take as well, as the resident special hunter in my statics I felt I was running through too much on the Bolter by comparison of the Bolter Pistol, Combat Shotgun or Plasma, and especially Las-Pistol and Rifle. With the ammo nerf it feels more rough and the bug not helping, makes it worse, so I've slowly moved towards just using the Combat Shotgun and Las-Pistol often for my position in the team during Havocs.
The ammo regen though is less for myself but my team in my mind though
Cause its ammo for the whole gang, even if I'm getting maybe 2 shells a proc
Even before the not-really-nerfs, ammo on boltguns was rough, you want to have that gun ready to clean most ranged enemies and bosses but to do so it behaves as the Veteran's ammo void, it eats a lot but it pays by demolishing the enemies.
Maintaining that kind of weapon usually is a team effort

enabled mods and half of my screen is an error feed with 3000 error messages queued
xdd
OOF
Its been like that since forever
I'm just now trying to learn the righteous indignation ways of the zealot, I have not played the class since forever (I'm not joking)
I have reduced them to solo play complaining but working to test some builds in H40, and we are still to get the patch to fix the ammo issues
Use less; stop spamming; scavenge more
Learn 2 micromanage your rezources

Aye aye captain, engaging loot goblin protocol, must rescue EVERY resource box my team misses and make them be crazy when they find them in their pockets

If they spawn in front of the Medicae, they're getting Magdumped, Shouted, then magdumped again.
not in havoc dood, that's a tax you can not afford to pay...
Yeah, let the Thammer user have it's fun instead
My "Gorilla Mode" threshold is anyone or anything that fucks with my ability to heal.
Still quite not optimal but it IS a dick move from the DH
If I enter "Gorilla Mode", I will cause 42 problems, solve 45 of them, and invent a new form of Elaborate Suicide in the process.
how do yall in the #veteran-class channel feel about the new power falchion
It's aight.
A tad bit too short
Still prefer the Chainaxe though.
otherwise fine
Works, it's more handy for quick swap styles but performs slightly less than the Psword or the rashad
How can I add a bit more tankiness to vet?
Can apply bleed like crazy and can kill crushers relatively fine
shout
Shout for the fabled piss toughness
Feels like it was made for Weapon Specialist swap-vets
why so?
I like it a lot tbh
Even unempowered, the falchion will kill stuff so that's a help when you are against some density
Yep
And with WSpecialist that can happen more often
interesting. I main zealot primarily but I've played a ton of veteran too and the one thing that kept me from fully swapping over to vet from zealot is that there were no melee weapons that really felt great to use imo but I think that's changed with the power falchion
Rashad is my friend now
ah
The axe? @mortal aspen
yes
Taxe will be the budget weapon, rashad becomes stronger if invested, and everyone happy
Very fair! A lot of the weapons used for Vet are much more...uhhh, I think the best way I can explain it from my perspective is 'sluggish' by comparison of the Zealot. Relic Blade vs Power Sword feel and use was just reee by comparison.
Having to give up a weapon perk slot and then still hit the button every time for 3 strikes made me wanna punch myself in the face at times
Vet's melee prowess prior rework was not so great tbh
The trade was that even if slow, the weapon was really friggin strong, it's still probably one of the best weapons of the class
Yep, it definitely is.
It gave up 'ease' of use in that sense, and speed, for outright just kill the thing
Im surprised I haven't seen people be concerned about the power falchion overshadowing the sword, I think that's my biggest concern balance wise. its hard to see a situation where I would ever want power sword over falchion in their current states
Yeah I don't feel its overshadowed, the Falchion feels right for its goal
from what I've heard Falchion is much weaker than PSword
It's on a damage level, yes
"you triggered my fight or flight instincts and I'm a flightless bird with a power sword"
PSword kills everything

is the power falchion good? what are the blessings for it?
Falchion kills all too, but slower, and in trade it's mobility is much better and helpful for weapon swap styles
this is so crazy to hear. I've always considered power sword to be one of the weakest weapons in the entire game
well okay not always
It's insanely strong for the ability to OHKO crushers with push-stab
And mostly just cut through big armored stuff with a great deal of ease
yea, the gun is fun, it does good damage and i love the new mark being so much more controllable compared to the previous mark, but the ammo even when youre just clearing out ranged elites/specialist/disablers feels just a bit too low. Even with me running funny shredders and melee the ammo economy for the bolter specifically is just kinda low. I probably prefer running the boltpistol on vet since i also get lethal proxy on it for more shredding
💀
Yeah, same thoughts. BPistol giving that +25% range is wonderful
it helps horde clear so much
im also running scavenger obviously but thats around 1 round per 5 seconds which means that to get a full magazine of 12 its a minute
Have you tried picking up ammo
Also if you ever want something stupid to run to deal with armored clowncars; run Kraks with the BPistol, the range increase can knock out a bunch of them when they're all bunched up
nah never occurred to me mate
It's quite funny when events throw 12 Crushers in a posse at you
survivalist was never meant to be your sole source
were aware
the convo was that even with it and the ammo on the ground (without being too much of a vacuum cleaner) the ammo on the boltgun is pretty tight
(And surprisingly it actually was before they add a 5seconds cooldown)
Like in old hishock you can literally have more ammo after a special wave than before
ngl ive done few rounds yesterday with the new kraks, and then went back to shredders
gotta clear out trash
Shredders are just generally way better
Yep
Just sometimes need a little break from the norm XD
well, for me the norm used to be kraks
Ahhhh
i took them religiously since if you see something you dont like, just chuck a krak at it
but then i started playing shredders and it was somewhat nicer to play
It helps deal with those major horde waves way better
Relieves pressure on not just you, but also the whole team
plus now with the grenadier being fused together with the twin nades its also way stronger
Overall the perk tree bloat being cut down makes me happy
I was so tired of taking 12 to 13 grey nodes
My general way to play the game, whack it, and if I can't, shoot it.
has anyone found any joy with executioners stance?
yes
I have, the new version is quite nice
That bleeding from shredders kicks ass when it stacks, anything except Crushers would just die, it's amazing
absolutely this update, with a fixed version of marksmans's focus too holy shit it actually feels good to use
krak krak krak krak
Anyone used Kraks on havoc tho? Are they viable with that dmg upgrade node? At least on monsters?
executioner stance having 10% toughness per sec is also a nice added bonus, i still like the shout more since it helps in annoying situations but the exec is now id say much better than before. Plus the refresh happens on melee kills as well so you can activate it, switch to melee and go ham for constant 10% toughness regen
kill feed becomes a dozen dead crushers
Shout will always be the best 'teamplay' option and 'ohshit' button, yarh
Exe is very fun though
they got rid of "For the Emperor" 
Wait, really?
Yee
muh free damage for everyone is gone
It is gone
Whaaaa
the stun can be really nice on monstrosites yeah and there used to be an old vet build that could kill any monstrosity just with kraks but i'm not sure if it works anymore. I usually just see people run shredder frags in havoc tho
highly heretical behaviour
That's a big shame, geez
what did it do?
more damage on ult activation
oh that one
Yeah same, that's why Im asking, literally don't know how much dmg does it do, guess I'll have to make a build myself and see
probably not that good anyway with nerfed CDR
you won't kill bosses with kraks, but tinkerer is 100% needed to oneshot Havoc crushers
i mean 10% melee and ranged damage for everyone for 10 seconds would be still pretty good
they just barely oneshot auric crushers without tinker
even with worse CD
wasn't it 5 seconds?
nah 10
Grenade Tinkerer just feel mandatory across the board
FtE from what I remember was 10
Copy that.
its funny cuz I was making a video that used For The Emperor for a build to kill plague ogryns in 1 mag of an autopistol... and then the next week they changed all the talents and removed that one...
I might have it mixed up with the headshot strength one though
i feel like, stacking "chink in their armour", "rending strikes" and "onslaught" can severely help with recon las damage on crushers tbh
Oh so I did get it mixed up with the weakspot one
i remember it being 10, oh well
My stupid ass thought yall were talking about the mod LMAO
Does anyone have data on the new Skirmisher uptime btw?
Yep!
All the shred is nice
i had good results on my green recon las with it tbh
exe uptime was nearly 100%
born leader and covering fire helps keep peoples toughness healthy in melee too
Yuh! Born Leader + Catch a Breath is standard in all my stuff cause it effectively gives passive toughness regen to the team consistently
kinda wanna make a ranged weighted build that offers support but doesn't leave me as a shout bot tbh
The best option I've found for that is running Lasgun with ammo-crit setup.
Though if playing anything above AM's, it gets very tough and the team has to alter their setups for it
kinda wish they had changed the shout subtalent, the revive one pretty much noone runs since the reduction in range AND CD increase is just CBT
think it'll be coming in time
pay2lose talent
if they made the revive one only add CD to it when you actually picked someone up with it stacking based on how many you rez it would be better
real
honestly, i wouldnt mind them just getting rid of the revive and instead making it more offensive
like shouting procs X stacks of bleed, or similar
Frankly, my thought would be just removing all the negatives from the perk as a whole would be better, cause even with them gone it wouldn't get picked in higher tier content anyway. As downs don't matter as much in most statics due to revive speed and focusing on not getting downed in the first place, where Gold Bar toughness is worth so much more.
or applies a debuff to enemies hit by shout
too close to nuncio or zealot shout
a debuff would make a lot of sense, something like the Arbites drone does
thank you!
so yeah pretty good lol
Dang
I didn't realize it was that much now
With it being slides I guess it makes sense
yeah
do you intentionally refresh it or it just happens noramlly?
MASSIVE upgrade over old
i honestly forgot about it entirely
so wasn't intentionally trying to keep it up

was just like "huh my frags are doing a shit ton of damage"
can we respect the 100% uptime on not getting hit with a melee
i rigged the stats
that doesn't sound right lol
I played my standard Axe+DB WS build and I felt like my DB was doing more damage than before
yeah same
the damage was pretty insane
and from frags
You just turned on Ultra Instinct for a bit
this was the match
are smokes as good in game as they look on paper?
i def took a lot of damage
i tend to stick to shredders
they're good, though still less useful in auric than the other nades imo
def good for the event tho
i can get that
3 more levels
i like this
like i guess it depends very much on how many shooters to chaff there is in the op
They act as 'terrain' for enemy shooters outside it, and give you space when dealing with machinegun waves very well, other than that I don't feel they do as much as some people claim they do.
Now if you're running a Solo and doing stealth shenanigans, they're a obvious pick. But in most games I only saw them as a way to shut down shooters outside of the horde blobs.
they're good in havoc / the current event
otherwise they're like bubble imo
don't need them
They are also a good way to force some specials to get closer to you
I've not tried them in havoc, only ever messed around with them in AM's, may give them a shot in a havoc down the line with my static
yeahh i suppose, i haven't tried out havoc, kinda just QP aurics and damnations rn so don't really know if people like to go all rounder or specialise heavily in havoc statics
Hmmmm, hadn't realized they actually do that.
They path into the cloud I assume then?
Or last position like other ranged enemies?
That's...actually really quite nice then
would be good for plasma and sniper packs
they block sightlines for specials too
so flamers have to go through the cloud to spew fire to you
Ahhhhhhhhhhhh
and yeah dogs
I may need to really give them a shot when our bubble Psyker is not in the group in Havocs then
The event also dumps sniper packs onto you like its free candy
That's just vent purge
Free laser light show my guy 
Yes, too bad there was no dance emote
So true 
snipers when visability is nothing because vents are screwed 🤌
snipers when a smoke grenade obscures vision the same ammount 😭
Game is really nice, dumps me near the end of a story mission, I spend like 10 minutes doing the mission and then, full XP
i get that it'll never happen but a mission that goes down an active trenchline outside the hive would be neat
That would be really fun
random tanks rolling over the top and stuff
silent crushers are my new sleep paralysis demons
fuckin ninja crushers materializing in my shadow
didnt even hear the cursher overhead until it was too late
silent plasma gooners are the new trend
I've become a Bullgryn for the sole purpose of obliterating Plasma Gunners.
That fuckass red glow illuminating their smirk before they shoot you
That is my bane, only thing that kill me when I'm going ultra instinct: big hush bonk
gunners that are nearly as tanky as maulers, while being far more dangerous, while also looking like a far less dangerous elite (shotgunners) and having no audio cues
Would not mind if they had louder audio cues
this is why fatshart neesd to just stop cooking up new enemies
doesn't matter if the cues never play 
True
the last enemy they added was tox bomber
and now they add this shit
yeah yeah radio operator was a thing, but it was just an event enemy
I do like fighting mauler's that are lame in melee but scary at range
Been using smokes specifically to bully them
I really just can't see or hear them
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even when I'm looking at them directly, I just see a normal gunner
until it oneshots my toughness
I don't mind them in their normal mission spawn rates
Sounds like they’re awful in havoc too
Having regular enemies that are threatening is good for higher difficulties
I'm ngl chief I don't vibe with the whole Being Hard To Tell From Shotgunners thing
The bright glowing red gun and visor and spiked helmet are just dead giveaways
I also don't get the criticism about cueing their shots because I feel like I can hear them from miles away no matter how chaotic it gets
Especially with the loud chuggachugga of the shots charging
Skill issue ig
compared to shotgunner telegraphing it's night and day
My issue is the lack of spawn sound, you can fight them when you know they are around, but is REALLY hard to deal with a swarm of melee enemies and then get shot in the back by one of those long distance jerks as cue
and shotgunner is 1\10 as dangerous
yeah. i don't get how the devs can be so shit at the game
it's literally they're one job
Is there a CD on heatsink?
I do think plasma gunners should be a bit louder
Easy to see and more closer
And plasma gunners should be even more loud and bombastic like trapper
the fact is that when shit gets really bad, you're not going to be thinking "oh this guy has a spike on his helmet, and the shotgunner of the same height next to him doesn't have a spike on his helmet"
no its just a flat rate over 3 seconds, more kills just reset the duration
hell when i'm running exec stance
and it's just the sillhouettes highlighted, they blend in even more
Mark enemies, PLEASE I implore you all
again, I can dodge a pack of shotgunners with my eyes closed, that's how well they're telegraphed
Okay, so thats a good blessing to pick if you want lower CDs on heat?
and yeah shotgunners are just much better telegraphed
of course none of this matters for badass players like @fading yarrow
I'd say so yeah. easiest to have uptime on
rediscovering krak
okay this I don't agree with as an exe player
but for us lowly plebians, we need better cues
plateface kinda rocks for vet
their silhouette doesn't blend with any of the other elites/specialists imo
they def stand out
i don't think so
Correct. If you can't see the giant glowing red gun or hear its extremely loud charge-up sound, that's on you
yes it's on me the audio engine is broken all the time
and no shit sherlock
More bucket heads yeah
i see the red gun
doesn't solve the issue
any other deep insights you have to offer?>
Yes. Get good
Cool, thx Mwoss.
Gonna see if it also reduced the CD time when its overheated ;D
mod to add giant ground circles for plasma goons when
After I leveled it a bit
says the guy who doesn't even know how enemies should be designed
Audio should be louder, that's it imo
🤷♂️ You're the one dying to them and getting upset
it'll also turn off the moment there's a burster within the same zipcode
Nope, spider sense is there in my mods BECAUSE I don't believe in ObeseFish
i dont mind the plasma gunners, but the event is kinda cancer sometimes when out of nowhere 7 of them arrive and while youre dodging one the other hits you. I dont mind them that much when they are alone or two
What sound? I saw people die instantly to 10 of them making literally no sound.
lol projecting much. they're annoying as fuck to fight, but i haven't been dying to them. i do notice pubbies like you dropping like flies the moment one shows up though.
it's shocking how many times i've seen someone instantly die to the plasma gun goon squad who didn't make a single sound including when they fired
you're going to die on this stupid fucking hill
Not true mate
Guys I think they should add a plasma autogunner ogryn enemy with carapace armor, this would fix the problem
They can be big nova
don't come back crying when you get gangbanged by a pack of plasma gunners that didn't have cues
Rumbler Reapers
the moment I see the glowing red gun I just throw grenades or take cover around a door and pray they get closer or I can slowly kill them before they all silently kill me
Thing is, if they were specialist hard limited to like 2-3 max, sure. 14 of them is not fun at all.
@hollow ibex ok relax mate
It ain't my hill. You're the one who pinged me with snark when I shared my experience and opinion, and then you proceeded to meltdown
Or hard locked behind a plasma salvo modifier. They can show up in packs of 7+ on normal games even.
I usually don't have too many audio problems and it's like a rare trapper or poxburster every 3 or 4 maps that will be completely silent
but the plasma guys are silent like every 4th pack of them
and the entire pack is dead silent
if can't take it, don't dish it
simple as
You're the one who can't take it lol. You started dishing it and started getting pissy when I returned it
idk, denying that plasma goons are not as well telegraphed as other specials\elits is just being disingenuous
.
it's incredibly bad design that they even made yet another enemy that relies on audio cues to dodge when they have still to this date not fixed the audio issues
even when it's working, the plasma shots just don't stand out as much as shotgunner loading their shots or trappers firing nets etc.
.
yeah it also needs to just be way louder
we are literally not playing the same game
People really thinking the plasma gunner isn't dogshit design is hilarious
carapace helmet is also fucking insane
People really will just accept whatever dogshit companies pump out
Also sounds like captains if they make sounds... and they fire much faster so...
nah, cara helmet is cool
so uh
they broke the stagger calculation which is why everything staggers better than they did
unique for a ranged enemy
they should have like double sniper health at most
It needs to be angrier
it's a known bug and will be fixed
if they're going to have a cara helmet
Give it more skulls
mm yes I have 1 unique experience that differs from the vast majority of the population. I should express that I am superior to these whelps by claiming that my opinion must be objectively correct because so many people disagree with me and then when they argue I will say that they are simply angry and irrational 
checkmate liberal
On 300 ping, you just die. Since 3 shots kill a vet with no extra hp.
Ah and here I thought I stacked enough strength on my sword :c
i don't mind tanky ranged elites, that's honestly the least of the plasma shotgunner's issues
It deletes gold toughness to 0 in 1.
carapace armored head makes plasma gunners pretty unique
You die in 2 shots at 150 hp.
if they're going to be as dangerous they should not also be ludicrously tanky
that's fine for me from a design perspective
i think it'd be fine if the cues and visual designs made them way more obvious
but they aren't
This, even with all the toughness dmg reduction on vet, crazy
either that or they should be hard coded to only spawn 1 or maybe 2 per wave even if the audio is fixed
I don't mind it in ways, but with the new bs stuff... lul.
also doesn't help that the event is also in vent purg / lights out
so makes the visibility even worse lol
I'm fine with the plasma removing toughness thing because thats what they've done since the game came out with the captains, but it's just really poor design on an enemy who is tanky as fuck
I'm curious how Havoc players are dealing with plasma gunners
Red stim gunners probably just 2 tap
havoc players love to constantly be sliding and immune to ranged damage
smokes?
because they love not having fun
Ah right
so I imagine it's really not an issue
I really sleep on smokes
i don't even think its that they're tanky, they seem to have a health pool similar to like shotgunners, they just have carapace head armor which makes them much harder to kill most of the time, I find the problem is that they spawn in such huge groups but I imagine that wont be as big an issue after the event
Yep, vet just dies if you get hit once. Absolute bs, they fire even faster than Rodin/NOT Rodins and captains.
There's always that one asshole that waits until the slide ends :c
If you scroll up to that, you'll note that I didn't go down the route of saying I'm better until Sirosky started putting words in my mouth. I was only sharing my own experience until he started chatting shit, and I chatted shit in return because him going crazy was funny to me
but I did start just bringing smokes to the event levels
who asked 
it mostly solves it but then people don't want to stand near the smoke
A shame Plasma Gunners can't get Yellow stim for +30% attack speed and +400% projectiles 
Hey, you pinged me lol
because smokes are still kind of annoying for your teammates
maybe some day they'll make smokes do like anything for people standing in them and pubbies will do it
That would be hilarious, especially if they could slide on the ground like most do
Yeah that's part of why I don't take stims. It feels rude and I can't see with exec stance either :c
you can see if you're inside the smoke well enough
I still swear by stim-filled smokes
but I think it's just a badly designed effect for a team game
I don't know what they should do for the smokes to be clear, but it should be literally anything
stamina regen, toughness regen, I don't care just a small something
they're very good right now but people just refuse to stand in them
or behind them
Oh we die, by a lot. managed to climb up to 38 and then drop down to 32 😭
combined with mission abort and crash
Yeah they are a pain on havoc, can't 1hit kill them no matter which ranged weapon you use, not even Helbore Lasgun can
Mayhaps charged plasma but yea good luck with ammo
Lol yeah that's what I figured
Surprised to hear helbore can't, I've seen Crushers 1-taps with the Helbore on Auric
I suppose too risky of a build
Yeah it was a surprise to me as well. Helbore is lovely but damn... Maybe with exec it can but who brings that on Havoc
Very confident people UwU
"remove them before they remove you" lmao
and people in reddit think CDR nerf is good
It feels healthier for the game's overall balance, yeah
not while the total HP pool of enemy like this imo
braindead ability spam is cringe
Vs the plasma gunner menace I found that smokes are a hard counter, their melee is garbo and if you can force them to get close they die easy in spite of their higher health
Having shout on a lower CD wouldn't help you with the enemy HP pool though
It'd just help with your HP pool
the HP change is also good in theory
Counter shooting the small gunners is a good thing, but the extra time for the ogryn one is quite useful too, specially for becoming a toughness battery for the team
because fewer tough enemies > more pushover spam
What I mean is if the team stay alive longer with the shout then they can deal with enemy later.
No no I get that
can someone tell me why I am not getting any stamina from stamina curios ?
I just think arguing that it turns the fight into a (good) endurance battle isn't necessarily a good thing
HP change is absolutely necessary
or well at least the bars visually dont increase past 4
Stamina don't show how much stamina you have anymore just the percentage
Yeah I hope they add an option for using the old one
I prefer the new one
I do not
why?
I dont like getting gaslit by UI elements for fun
in combat it doesn't really matter, does it?
it does when you use deadshot
Why? I know that player now have optimal weapon since crafting rework but that's all I can think of.
how does deadshot change that
I like they used to show much stamina i actually have, because push cost staminat by value not percentage
Because the game was piss easy before as players had been powercrept to fuck
anyway "mods will fix it" (tm)
If i use one bar push I have four stamina bar i know i can push four times
Time to powercreep those enemies
because I see 4 bars instead of whatever the actual amount is
there is no visual feedback
If i just have a percentage there really isn't much clear way to tell
had to think for a good while on why i looked so odd on the results screen
other than "I checked the stamina value before and i know pushing cost this percentage of my bar"
does it still add a flat amount of stamina so if my ranged weapon is 2 stam and I have 6 from curios its 8 total ? or how does that work ? or did they change it to multiplicative
err....???
i dont think they changed it?
Should I replace shattering impact for pinning fire for the mk3 boltgun?
vro thinks shes gaia from baki
made you feel bonita
Looking like a motorcycle gang member
I feel like we're not using the same weapon
idk for me the moveset isnt doing it
i like lawbringer out of the two, but idk
id rather just use chainsword tbh
For melee and ranged or just melee
power falchion is the only melee weapon on vet I've found to be enjoyable to use so far. dueling sword is good but I just don't like using it. I've had the most fun with shovel and shock maul before falchion came out and now falchion is goin crazy for me
The entire stagger calculation which means all
The more been playing falchion, the more i am actually starting to get used to
just needs some practise t
That explains a lot lol
Literally me fr
My inf las body shots were knocking over enemies sometimes
TTK is slower than PS of course
idk to each their own, i dont like it in mixed hordes and against armored diff spikes.
Taxe\Caxe tho
You really like mid weapons huh
Nothing wrong with that
straight up mk1 sapper shovel annihilates armored units with the right setup
It’s still the definition of mid though
Just because vet got a bunch of juiced talents doesn’t mean the weapon still doesn’t need help
Personally I think i still enjoy shovel a bit more than power falchion.
I meant before this update dropped
shovel still like 3 shot crushers
It was mid then too
What difficultly
auric+
Wait which shovel
I think it's probably doable if it's three push attack
I'm sure somewhere if I go back in my streams, I don't have one on hand at the moment though
It shouldn’t be
this yes
I hadn't actually thought about that with exe vet's newfound immortality via regen
So I’m very doubtful shovel can
I
and probably at full stack uncanny
Having Exhilarating Takedown, MMF, and the toughness regen from exe itself
I'll literally boot up rn and see if I can make a build that does it cuz I dont have a clip on hand
You can probably regen peoples toughness better than a VoC veteran can via born leader xd
Its a build I used to run all the time though
Just no yellow
and probably have one or two of them be crits
I can test when I get home
Going to be a while though
Full stack uncanny skullcrusher with push attack combo could actually three shot a crusher on auric
Been meaning to try shovel again
...once upon a time.
Do you know how many hits now?
But it probably won't do that anymore since crushers are beefed up significantly now
Im gonna test right now, not sure its still possible after the health increase but I'll see what i can manage
my point is that shovel is goated and people sleep on it too hard
same for shock maul
Both weapons are fine
No idea and given I'd just use shovel with serrated anyway, probably won't be consistent.
Yeah I’d run serrated as well
i really hope the new auric difficulty filters out the bad players soon
Bulwark and reaper?
guys i forgor my build
If anyone gets bored and uses uptime, I'd love to see your results here https://www.reddit.com/r/DarkTide/comments/1nqcetu/uptime_mod_data_collection_help_request/
For some reason, there has been an abundance of not just shroudfield players, but infiltrate players
Can't say, sorry
And a lot of them are uh
hi thats me
Getting the penance. Lol
Do y know when they’ll fix the broken stagger calculation + mag size bug
I want to update my guide’s weapons but I can’t test stagger with this
is it fair to say veterans got it the best out of all the tree reworks?
Zealot
ah. close second?
I don't know. My wife plays zealot and has solo several bosses so far.
Veteran still needs some work IMHO with its pathing
fair enough
But it's still significantly better than where it was before
Yeah I was hoping for pathing closer to Arbites. Not quite there. But still an improvement.
Zealot true is amazing, wife almost immortal and getting like 100% more melee damage.
I have not had as much fun playing crusher zealot ever.
Vet second rework when
From the lowest branch where you can shift over a column, these are the points it takes to reach a keystone for each class: Veteran 6, Arbites 3, Zealot 4, Ogryn 3, Psyker 4.
smoke grenades now deal DoT to enemies and you
Yeah thats why I was hoping for veteran to get closer to the others.
Same, 4 would be great.
i think the only place where pathing is still a significant issue is at the bottom
i have basically 0 interaction with bug fixing devs
Unfaltered is the best thing they could have done to zealot
i report bugs to a forum, same way I guess everyone else does
ye that
Hence, significantly better.
Maybe they see the vet over performing or something on there end and added a bunch of changes but stopped short out of fear of being to op?
Safer to charge plasmagunners
Mid too
Still needs work.
Either way I see allot of Vet players nowadays.
But it's still very good rn
Power Falchion is great. I love it.
i think its more so that this iteration of vet's tree is provisory
zealot seems to have been the main focus of the reworks
is serrated blade used specifically for knife or are there any other melee weapons that can make some use out of it
I went back to my rashad... but it's my comfort food.
Yeah thats what I was thinking.
Best on knife but technically works on any weapon
Anything with uncanny can get good returns
this part?
This, shovel also due to Uncanny.
Specifically the row with serrated blade and field improv
I’m fine with the rest
But that row is basically a tax
GBITF is still a meme
Serrated blade and field improv are both niche talents
Wish field improv had some stacking for multiple instances if they are going to route the majority of vets through it.
But now they’re mandatory
Yah that’s an issue with the talent too
Idk man, field improv has always been a pretty good node if you could fit it.
i wouldnt call improv niche
is it worth taking over field improv if those weapons can't make use of uncanny
Agreed, but now you're likely to have more than two vets with it in a multi vet party.
It’s ok but don’t make it a tax node
Not really tbh
Krak damage boost is a nice boon.
but ye the other talent options in that row could def be better
I do like the krak change... I just find myself holding onto them too long.
but thats more so an issue with the talents themselves rather than the pathing specifically
figured, kind of wish there were maybe options for chain weapons to build into bleed but i don't know how effective they'd be
Like I have to find the perfect time to chunk one. Shredder it's always the right time.
By that logic, anything there could have been considered a "tax"
I can see the point there for serrated and gbitf but you only need one of those nodes anyway
Field improv has always been pretty good
make it to Born leader and you become the team's battery too!
Just couldn't fit it because of the shitty tree before
I mean why make the talent that’s useless if one other person already has it one of the mandatory options lmao
And then serrated blade is niche af
Not bad to have but also dubious value outside of specific builds
I suppose I see your point there actually
Anyway second vet rework when 
Ain’t that like planned?
Since there's no difference between one or two people having improv
I kind of feels like the beta testers were Ogryn heavy, and annoyed by Vets that didn't pick it up for Havocs.
I hope so
It is
"Try skipping it now Sah!"
I think I heard Mr. E say that these changes are like rebalancing but a rework is coming way later
Like winter
I assume that’s the case
again i feel like its more so an issue with the specific talents than the pathing itself
Zealot actually did feel like a rework though.
Could just give more value to Field improv for more than one person running it
Well making us take those specific talents is also a pathing issue
Dunno how
Ammo boxes show count left?
But it's worth a conversation.
NAh... that would be crazy.
Yeah idk how to fix that aspect of the talent
zealot does feel like a full on proper rework
Before it only applied to the item that the vet specifically carried
But that was just bad
just make the effects stack
I remember those days.

8 grenades given per ammo crate use if you have two vets with field improv 
maybe ammo crates could get additional uses
Med crates get more max hp
Does healing corruption in a corruption effect still drain the pack obscenely fast?
I cringe everytime someone drops it in goo.
but yeah this is a fairly minor issue compared to the bottom of the tree
How do you guys like the change to the Helbore Lasgun?
good
As a Helbore user
Indifferent

I could aim before
I can still aim now
Wish they would have put a proper red dot on there, but even still I do find the built-in iron sights to be a LOT better than a picatiny rail and a prayer.
why use helbore when you can shovel
Because I can’t bayonet charge with a shovel
new ranged weapon, throwable shovels
i think ironsights def fit the aesthetic more
new blitz that functions like the zealot knives
I think if a vet tried to affix a shovel to their Helbore Lasgun, the commissar wouldn’t even ask for an explanation, they’d just shoot him.
god please no, i fucking hate the knives
the fact that you cant hold them and they are instant throw irks me so much
They’re amazing though
its good for the role theyre meant to do
Nothing like nailing a sprinting trapper 20m away
its more that the blitz key is on my mouse so when i press it there might be a minor movement throwing off my aim
mmb?
if i could hold them like assail for example and just chuck em with LMB id like them more
nah, thumb buttons
i play with high DPI so minor movements can just miss
get a heavier mouse 
5kg mouse
What's the dump stat on duelling sword?
Mobility
Oke copy that
mobility is the safest bet

Cleave is also a common pick for DS's dump
though i remember before rework at least one mark dumped cleave
Usually mobility, I saw somebody say finesse but I’ve never believed that
Whats the go to mark on the helbore lasguns?
dumping finesse is insane
That’s what I had said
So mobility or cleave
4 iirc

the one with the bayonet slash instead of a stab
I went west coast customs on my plasma gun.
Big Dom hasn't come out with content from the update yet
Also qas there talk about the duelling sword taking a hit?
Imho it feels the same, maybe even better
guys what mark hellbore u using? i tried it with exe stance and it feels so slow
any recommendet blessings and perks?
Lucius MK IV, for the slashing attack
people run the mark 4 with surgical and weight of fire/no respite
you know what kills crushers real good?
do u allways charge ur shots fullx?
I was more focused on the funny bug in the bottom right
idk using a whole mag to kill crushers is not very good
i know this is the veteran channel, but i had no luck in zealot chat. could someone please take a look at a build im working with and perhaps give a few pointers for my zealot?
ammo efficient at least
What mark
oops i forgot to pick bring it down
it's better right now because fatshart fucked up and we do too much stagger with like everything
It is very fun
it's going to be fine when they fix that but only because agile still exists and you can dodge forever while you now have the ludicrously strong parry ability
I tried the helbore lasgun and its, not for me
Lmao it spared you the suffering xD
I mean it is a very fun weapon but... Yeah underperforming
I also found a build inspecting a rando on the lobby
I just straight up screenshotted everything
Understandable
It is an acquired taste after all
a lot of gun builds are like oh this does so much dps then they bring it into a havoc and run out of ammo in a few minutes
I'm more of a dead man walking plasma man
Certainly! Plasma is a fine example
Laspistol never had issue with the ammo so that's good
laspistol is absolutely superb at killing all things unyielding and flak armored. maulers in particular
mk X is one of my go to picks for havoc
Wait you fr? Have there been ever a buff for it? Have I missed it?
Always seemed eh to me
no its just way overlooked
I mean, looking at other lasguns I can tell why :D
Build found here, Credit goes to ScabsAteMyLegs:
https://darktide.gameslantern.com/builds/9da7999f-314a-47e5-a245-2df66897ac31/ammo-fountain-havoc-40
old vid with old tree but its only gotten better with the new tree
I’m assuming you’re running with deadshot?
So flak and uyielding good perks?
What blessings u put on a laspistol?
Unyielding and Maniac imo
The flak damage is already excellent
Unyielding?
so do i
Dum dum and Infernus or ghost or desperado
Is the usual approach
Yeah DS is still great, still 1-2 shots everything
I feel like by the time im done aiming my team allready killed everything
Aim harder
I really like it honestly it might be very nice withe exe stance cause of the super fast reload
Im tired boss
Guess I'll give it a shot again, I love the switch speed the most on it, can save ass in a lot of ways
Vet is still bad.
I await fish reactions.
May the Cryonic rod freeze thine balls, reject!
Veterans still salty.
I would be
We are well seasoned thank you
If I waited 10 months for this power midchion
I love them so much
mfs reevolve walking
Its THE Phish after all
The power falchion and bolt alternate marks are pure shit.
Where is my hellgun and melta
Can we get the Power Falchion too, please? 🥺
I like the falchion. :<
And yeah I want hellgun and melta, but I can't see how they'd work in the game. As in, hellgun is just ogryn with a heavy stubber, and the melta would be a delete everything, and how's that gonna be balanced?
i’m having a hard time finding a good melee weapon that goes well my vet
I love the shovel, personally.
Nothing like sending a daemon back to the warp with the flat of a little entrenchment too
The same way problematic weapons are balanced
Low ammo
Or unwieldy
hellgun would end up fitting a more lmg niche so it'd prob have stuff like a slow reload, draw speed, low mobility
hellguns dont have a reload
melta idk im not familiar enough
I'd guess it would have an overheat lol
its a cylinder infront of you for likr 10 metres that just gets uninstalled
well lasguns also have 150+ shots before needing to reload and the ones we have can at best fire 36
it'd blow holes in carapace/bulwarks
no like
they're backpack fed lol
gunners in game have hellguns
hellgun go brrrt
Unfortunately we will probably never see it added
wouldnt really work for the players
Cause it would require a lot of effort
not with that attitude
As much as I would love to seen it
it'd need to have an actual bettery pack if we were to get it
Plasma Pistol would be dope
Would it though
For FS yeah
just give it an overheat bar, blessings that make it do different things inside that overheat
^
Rof scaling with heat
Would be cool
Hopefully we get a new gun soon
or at least buff some of the existing ones so that their relevant
they did
I love Ilas but it definitely needs a lil help
also yeah vigi got buffed and its pretty good now
a lot of help
Infantry Autoguns could use some love
I'm voicing it
I'm gonna, I'm gonna command
nah iautos are good
do not the Columnus
She command on my of til I voice
r u sure
alright fair enough
agripinaa and vraks are the good ones btw
agripinaa has range
vraks is a death laser that kills everything you point it at...until about 20 meters
Tbh I have been enjoying the Mk.VII ILas in Auric
Been using it with Exe
It is not unusable
Just gotta be precise lol
Sir, the zealot chat is this way -> #zealot-class
Even effective Vraks range has gone up with the damage juicing vet received lol
oh yeah good point
I should run exe MMF vraks with the new damage talents I can afford to take
and see how quick I can tear apart a burgle with the ranged backstab talent
30/40 If youre pushing it. But then again, most engagements on higher diffs dont exceed 10 mtr range because of high enemy density (talking havoc 30 and up)
Agrippina also has the sound...
Thuddthuddthuddthuddthudd
Covert operative + raking + Dumdum
BON Raid Spray can
What should I run on Chainsword and Las Pistolv
what is the prefered dump stat on a plasmagun?
Wassup
It was a mix actually
Idk if it still is the same though
Whaat i have to make it difficult xD
I can log on to check mine and show you unless someone beats me
She spear on my head until i boltgun
Pff
Charge rate is the prefered dumpstat if you make it simple, but i think perfect stat roll is 69 charge rate and 71 ammo
Iirc
I remember it between heat and charge
Unless it changed
How’re the new guns/weapons?
Personally i just run 60 charge rate
The falchion feels awesome
Idk if it's meta or whatever
Dueling sword is still busted
I'm not a fan of the falchion but I may not be using it right
But at least veteran isn't a failing class that uses it as a crutch anymore
Damn I thought they nerfed it
Nade Vet feels fun
Do you know the ideal combos for the Aridin variant?
If anything it got buffed apparently
They kinda did but with the new vet perks it ends up being even stronger than before lol
I was experimenting since no one was answering my fmquestions about it lol
I've seen folks upset the falchion doesn't power creep existing meta melees but it feels great to me for aurics at least
They did just in a bad way
It’s now just DC but even better
Feels slow/clunky. Not like PSword or Relic Blades. But again I may not be using it right with correct stats and perks/blessings
I’ve heard some of the new guns we’re better on zealot
It is kinda slow indeed but powered on it has really good cleave and it makes it worth it, esoecially if you get the melee speed node + weapons specialist
Without them yeah i agree
Did they make Vigilant guns worth using? Same with Cswords?
It feels kinda slow
That might be my issue. What's the best way to swing? I don't like the upward heavy myself
Idk if rending does anything myself
It helps against crushers mainly
Think it’s good to run the two rending talents for it or pass?
You talking Onslaught?
I use mark 1 and just infinitely loop the light attacks with occasional strong swings, but the trick is that the powered on ligjt attacks are good enough themselves to kill basically anyone as they go through armor pretty well frim what I've experienced
rotten armor kinda ass with new crusher hp change
Yuh
Plus the leftside keystone rending addon
I love Onslaught with Recon Lasgun
Cranial grounding + wrath imo are the best blessings
What about plasma tho?
Lets you cleave even better and last longer
Hmm
No, doesn't shoot fast enough for Onslaught
Nice alright I’ll grab something else for it
Fast firing weapons are better for onslaught
Plasma get's like 8 shots before overheating
I thought about running the Blessing that makes an explosion when maxing out
that plus the damage scaling with heat
I feel like it's kinda unnecessary because you already have grenades for explosions so you might as well use them
How’s the chainsword on new Vet?
Power falchion suggested dumpstat/perks/blessings so far?
Still mid
Not about being optimal, but having tremendous drip
Rip
Mobility dump
Not sure about perks, so Flak Maniacs
Cranial Heatsink
Cranial Leakage
so light swings galore?
is DS4 still best?
I gotta relearn everything after 2 months away from the game
What might those be?
If you want a better horde clear then Mk2
If not, mk4
up up down down left-


