#veteran-class
1 messages Β· Page 1446 of 1
Okay
what about back of head
wait, i just learned that that blessing gives 40% damage in the back, i forgot lol
maybe then shooting bulwarks in the back is not a bad idea after all
if they are in the distance for example
so nevermind then
How close does someone need to benefit from "Close Damage" as described by blessings?
One would think that it might anywhere from 1~5m, but it seems to be available on my buff bar. I know this game has a lot of things that aren't elaborated on without mods and might not be working exactly as described in tool tips but I never learned.
12-something meters
I'll verify elsewhere but that sounds closer to correct. Just something I noticed now that I'm genuinely curious about some amount of number crunching.
Is that doc posted in here still relevant? I imagine it's possibly still getting updated. Once I learn better about the game's numbers I'll rely less on certain resources but it's good to know.
^ the pinned resource in question.
People put a lot of work into these but I know things change inevitably.
HOTE guide?
Really trying to fill out veteran with other loadouts for things I don't use much so getting these numbers right helps a lot with some builds I have in mind.
it's still prob 90% updated
Hammer of the Emperor, yes.
since vet really hasn't seen that many changes
12.5 meters
which is actually pretty far 
I should probably get updated on patch notes. Are there any other guides you'd recommend that you're positive are more relevant to what's going on now?
There's this one, the Ogrynomicon and Aetherium which I peek at semi-frequently.
atheneum is very outdated
Ainz has a guide, Zealot Compendia, which is more of a guideline than anything since Zealot does not get much variation
zealot has a guidei n the pins yeah
Yeah. I'm not an experienced shooter but I'm pretty sure that's like midrange bare minimum lmao.
and arbi also has a weapons guide in the pins
The Psyker pins have some builds with soft explanation of talents
yeah psyker just has builds, nobody has made an updaated guide yet
I noticed that after once again just playing the class. I get like maybe three or four variations of the same three templates I've come up with and copied.
All you do is pretty much change your keystone and decide on whether or not to take Thy Wrath Be Swift and the 2 nodes below it 
TWBS? just don't get hit bro

jokes aside TWBS throws me off so much
i'm too used to having the feedback when i get hit lol
Alright thanks
Yeah itβs actually really good
You know? I actually get that
And then I play Vet, get poked, and go "damnit I wish I had stun immunity" 
take GBITF
it's worth bro
trust
i need to play zealot again
and try the new and improved evis
i tried it during the event... and it was a very bad time
couldn't one shot infested mauler with rev lol
unless i used FOTF
i'll try it in normal auric
i dont see shroudfield zealots anymore
It's still mostly the same but the removal of that damage cap just feels nicer

Gunlugger with bully club built for crit (still shit) 
guys, does the bolt pistol's lethal proximity blessing affect grenade ?
yes
wow
Yup, its quite funny to run with Kraks into armored clowncars cause you can get 2+ sometimes of Carapace enemies with one grenade
12 seconds Β· Clipped by PitFighterPlus Β· Original video "CONTROL VETERAN | THE Havoc 40 S2 KRAK Grenade Veteran Build | WH40K DARKTIDE" by Big Dom
fatshark coding
I think they confirmed it's intentional when questioned about it.
Also works with shredder grenades, though I once accidentally triggered a daemonhost below where I threw it due to the extra radius.
It's a boon and bane. Into a area with a DH its...bad.
Otherwise its freaking amazing for those huge horde waves when you're trying to deal with 2x bosses
The other big problem with them is setting off explosives when you don't want them to
And yes its intentional
Holy
would be nice if they just buff krak radius to make this more consistent
huge dmg increase, 1+ extra carry capacity, and slightly larger radius would do wonders for kraks
It certainly would make Kraks more of a commonly viable carry over extreme niche
If I'm running with randoms and expecting them to get dogpiled by carapace enemies; they tend to be a go-to.
Otherwise they're not bad. Same for the Smokes, smokes I take when I wanna shutdown gunner hordes and close off los for the team.
But they don't feel as generally 'viable' as Shredders are.
I bought green Spearhead Boltgun where all setups except mobility is 80% (mobility is 60%). Is it worth it to upgrade it or just put it on boltgun's upgrade? (I just new and idk)
I can't remember off the top of my head but I am fairly certain Mobility is the dumpstat for the Bolter Rifle.
iirc boltgun recommended dump is collateral
but mobility dump is fine, especially if you have a high mobility melee
Does the spearhead boltgun have this blessing
only bistol has lethal prox
π«₯
whats the dumpstat on boltgun?
Hey how do people tyically build plasma gun?
Gets hot + rising heat
Flak + Unarmored/Maniac
69% thermal resistance 71% charge rate
thats an odd split
It is but it's the Best possible minmax
Going over 69% thermal resistance does nothing
So having more on that is waste
i wouldnt worry abt it next update will prob throw plasma current builds into a furnace maybe
Maybe
They didn't say anything about heat generation
And I doubt primary fire will become bad
if im not worried about rolling perfect cause am broke should i just dump thermal resist?
Just not as powerful as it is rn

I suppose so
I've seen some dump charge rate, others thermal
what do you suggest if i dont get a perfect plasma off 80k
Don't you get 1 more shot off with the optimal stat
That's thermal on at least 69 yes
Ah
From 69 to 80 is 8 shots
oh wait things have just clicked
New Hellbore era
thermal resist doesnt work past 69 you said so its just free stats i dont have to reduce elsewhere
Yes
So You add them extra on charge rate
am very slow today lmao
still needs speed buffs imo the draw time still crippling
80k is nothing, I spent almost 2 million 
I think it's a fair tradeoff
am aware im flat fucking broke on creds rn
I've tried it a little and seems very good in Havoc even for builds not dedicated to it
when compared to current plasma nah but well see where plasma ends up later to say if doesnt overtake it as it currently is
and this is also w out consideration that vet is likely to get a new gun aswell that i think will be shared w arb
Also is my memory correct that plasma excels on killing specialists?
We're getting heavy machine gun maybe
That'd be epic
Ofc, m1 headshot tends to kill them consistently
that or melta i think
Only exception is Havoc where you need extra buffs to do so
they could also go the drastically more unepic route and just give vet alone long las
alr then mind me just not knowing to much on the game but, why run maniac/unarmed over carapiece?
The point of using +armor type perks is to reach breakpoints
Depending on the difficulty this could change
In the ideal world adding +dmg to any armor types allows you to kill them in less shots
The perfect scenario, 1 shotting them
So on plasma, +flak tends to consistently 1 shot scab gunners and shotgunners with a headshot
- unarmored helps against tox bombers, bodyshot snipers maybe too (alongside dreg gunners and shotgunners)
Ah, gotcha
- Maniac helps against every other specialist
Me personally I run +flak and +maniacs
To reach better 1 shots in Havoc for those
I genuinely cannot remember what has maniac besides ragers tbh
Trapper and both flamers essentially
At least for what's worth shooting
Fair fair
Also if your melee can deal with carapace please don't shoot the crushers with plasma xdd
Also best roll is in btw and it is something tbh
Mind me I canβt post ss so Iv gotta just manually type it
Damage: 53/80, ammo: 51/80, Thermal Resist 14/77 Charge rate 1/63, Stopping Power 52/80
You can use this: https://darktide.gameslantern.com/build-editor
Ignore the first number, only the one on the right matters
They're not sharing a build
Am aware I just find rolling a 1 funny
No but you can use the link to show the weapon stats until they get access to images in the server
Seems more effort xddd
ok so
coming from staff psyker this gun is gonna take some getting used to but boy is this shit funny as fuck
also does charge time affect the m1? idk if thats charge or just a set animation
It does
Aight thanks!
It's the time it takes between pressing click and the weapon firing yea
yeah, thats gonna throw me off a bit but it should be manageable
If we got a Hellgun or Melta I would be so happy
If we get something like a Enforcer Bolter, HMMM
Considering the Moebian gunners already have a Hellgun I wouldn't be surprised if we see it on a Veteran at some point
Just theirs appears to work more like a machinegun over the super high power of the Hellgun
Oh wait, Arbites also have the Subjugator Grenade Launcher
That would be hilarious "Why hello there do you want 3 grenades in your vacinity right this moment?"
What are some talents gifs for a veteran crit build? And is a crit build good?
Veteran crit builds are bussing
Wait we have crit builds???? 
Anything with reciprocity 
i play vet to aim to say give out gernades to everyone!
It's funny that every game on havocs recently have been me on Vet or Dog Arbi because everyone refuses to kill the specialists π
"AND YOU GET A GRENADE AND YOU GET A GRENADE"
Oof XD
ALL YOU MOTHER FUCKERS GET A GERNADE!
anyways time to see if i can adapt a havoc build to run executioner stancer instead of voice of commander at lvl 16, surely there wont be an issue
Every time I'm like: "I feel like Ogryn or Psyker today"
40 mutants on top of me while the zealot is tunnel visioning on 2 poxwalkers
the oggyrns wish to be clensed in the emperors holy flames!
This is 35+ btw
I'm shocked that they got to that level with that low spacial awareness
ok rq, is the shovel actually viable?
Si
huh
Think that some classes have the ability to basically learn that as a trait of just playing the classes
i dont actually know which shovels viable or how u do it but i know it can be ..
arby goes brrr
Idk what you mean by "viable" but the best melees on Vet ATM are: DS, Rashad, knife, PS
Shovels are a good low investment melee, the issue with them however is they have poor boss damage and average wave clear
huh,
are these cosmetics male onlyy cosmetics
Basically what Orcka said
gender doesnt matter when it comes to cosmetics
W
They work on fem, gender doesn't matter
at most it'll change how the armor fits i think ??
i wish i could see a preview
Gender never mattered 
the body types are the same but im pretty sure some armour is fitted differently..
ok rq
As the Emperor Intended. We all get to die for the meatgrinder that is the war! 
does anyone unironically run the bigger they are?
which ones that ..
im looking at a havoc build thats runnning it and i feel like im just fundamentally looking in the wrong place
Where are you seeing these "havoc builds"?
And I don't need the stack, I will be aiming for Specs if running Exe
And most of those are Humanoids
was looking for havoc builds for plasma gun executioner stance and this popped up https://darktide.gameslantern.com/builds/9abe95e0-757a-4648-bf98-fc2dd1df4c43/the-best-plasma-executioner
Often used on Helbore if you have the points to spare
should probs adapt off this one tho https://darktide.gameslantern.com/builds/9e6bf623-34f5-4796-9519-83da5387e790/the-grenade-veteran-havoc-40-build-plasma-ps
Yeah games lantern is unfortunately misinformation city ποΈ
The logic is that you hunt the big guys first
Other than the fact they put on the "havoc" tag their is no way to tell what is actually a good build or not π
any suggestions on a build then?
Well vet basically has one build
which t axe variant do you guys use ?
With minor variations based on weapon
I don't run EXE on the plasma so I honestly don't know
I don't even know if EXE gives any breakpoints to plasma
its actually depressing
Rashed I believe is the Tac-Axe
wa
At least the one build vet has is pretty good
It's good enough that it gets requested often in Havoc team comps
Like just at a glance I can see a lot of wasted points
Can never go wrong with ammo, grenade spam, and gold toughness dispensing
true !
infinite shredders and toughness
Yeah, its a support setup that really just helps everyone do better in the chaos of Havocs
true, im just wanting my plasma to be executioners tho i'll leave the gold toughness for another day, this just seems fun
rashad is a combat axe
Agh
EXE is an ability that mostly helps weapons that want important breakpoints
Is it the MkII then for the Tac-Axes?
Unfortunately exe is really not worth in havoc
I get them mixed up a lot
The problem is that in Havocs all the breakpoints are fucked
i honestly have no idea
im pretty sure all of the tac axe marks are like.
Even if you make meaningful breakpoints youre really squishy and need to be protected to do your job
pretty decent
For me the only weapons I would use EXE are Helbore and Bolt Gun
ah, then i shall probs swap back to shout then
Exe should have some TDR and melee threat reduction baked into it
The nice thing about Darktide is you can have multiple builds on a tab so you can have one for when you're in Aurics and having fun and then another for Havocs when you gotta focus up
That way you can still counterfire while not being swarmed by melee enemies
Or if you're running a Static that builds around you not using Shout
Or when you go into said stance it applies your weapons suppression effects all around you
None 
You don't need to kill and it just goes whoosh
What'd they do with the MkIV?
Forgot to remove born leader π
7 feels really good at single target 2 seems meh
Vet is also considered a hybrid class, so it generally isn't a good idea to focus only on range with most vet builds
guys can i run slaughterer spree with brutal momentum and not shred
i feel like i can keep my crit high anyway
as vet

We are the generalist
Though with a heavier focus on picking out Elites and Specialists
And Ranged weapon use
No we are the anti specialist class
What I'm talking about is the distribution between melee and range
I just wish there was less emphasis on grenade spam
And more emphasis on actually playing the class's ranged/ melee hybrid
ws revolver vet β€οΈ
Well, tbh id just like the sharpshooter role to be viable again
Fair enough
Oh shit here comes a wave of ragers
Time to throw my hot potato π
thats arbitrator
LOL
Arbiter is anti everything
Arby is just everything
ok yeah exe isnt it
I do think that arbiter without the dog however struggles into gunners and snipers
I play Arby and then go play a different class and feel like I'm playing far worse cause of it
literally just cucking urself
Pupper
DOOG
lose out on like. a million buffs from the dog AND the ability to micromanage it onto trappers and.. such..
lone wolf is stupid
and dum b
Lone Wolf is strong too
It's just that you need to dump more ammo than usual
I dont mind lone wolf, but I dont want to play a beast master class without the beast
serrated jaws is probably one of my favourite dog talents
i love on command brittleness ..
I am glad that both playstyles are viable thougu
its not all powerful i just think its. aweosme
Even though arby is a bit overtuned their tree is really well designed and has good variety
fuck dem crushers
if only any other tree could be so flexible
Grenades on Arbi are also much more consistent at dealing with hard to CC enemies
Psyker tree isn't that bad and oggy tree is great
Vet and zealot are left behind and in need for a rework
The problem with dog explosion is that the dog might not being in the correct place when you need it
Psyker, Zealot and Vet just need a tree rework so there is less grey/tax nodes tbh
Make it flow together better
Shock mines are also cope to me π
I like the concept of shock mines but impacts are better
If I can't CC a boss what's the point
Thisssssssssssssss, less tax nodes
and the fact that arbys tax nodes are actually like
worth getting
10% tdr
Helloooo
yeah because they all have decent values of important stats
not even a wasted point at htat point
Match that with the requisite 5% Health we have to get for Grenade Tinkerer.
Toughness Damage reduction isn't that amazing
Because what kills you is the chip damage, not your toughness bar reaching zero
25% suppression dealt lol
less tdr is more chip
since you'll have less effective toughness anyways ..
so ....
Yes I understand that, but damage reduction means both your health and toughness bar
What kills you is your health going to zero
Well with current meta around spamming gold toughness I find TDR pretty good
yeah frequently you die because you don't have enough TDR to keep your toughness high
Getting 100% toughness damage reduction also doesn't actually stop you from taking toughness damage ironically π
and to avoid chip damage
yeah because that's not how stacking works in this game
it's not additive it's all multiplicative
Obese Fish spreading misinformation π€
Its just that vets TDR except for iron will is in really shitty places on the tree
yeah iron will really is their only actual durability they have without VoC
VoC + Iron Will + Tac Awareness is what keeps vet alive
Iron will is fine, but the issue with vet is that you will struggle to regenerate the toughness back without the shout
Shout isn't strong because of the golden toughness specifically, it's strong because it is a CC tool and instant replenish
yeah out for blood is nice
Out for blood is for meleeing that's why you take it
Or confirmed kill
But like compare this to Ogryn or Arbi or Zealot
I always felt a steady grip talent made more sense on vet in their sharpshooter tree
Since youre supposed to be ADS and clicking heads
Would be great for survivability
exhilarating takedown is honestly better than steady grip for that
but like fuck am I spending 2 skill points for it
how be twinned blast?
I like it for the pure grenade setup
Its hilarious to suddenly see two nades thrown
pretty good with shredders
absolutely useless with the other 2
it kinda feels like a grab this node last kinda perk
DoTs stack exponentially so it's like a...somehwere around 60% damage increase to shredders
which is enough to make one throw kill gunners in aurics
i am very aware, i play flame staff lmao
everyone gets areson!
Stockpile and Field Improv are so much more reliable than it though
But when you're going grenades, go all grenades and its quite hilarious
field improv sucks ass
you can sometimes use it 4 times per mission
maximum
if you find all the crates
if you drop all the crates
if you actually need the unique benefits it provides from the crates
etc.
there's a fuckton of ifs and maybes to it providing value
that just are not common scenarios
isnt it also +1% toughness/s as well?
It applies for your whole team and helps all your crates, which generally get saved for major engagements or panic scenarios when you really need it. It's not a gamble its a certainty on its benefits, that's the difference.
It heals toughness and also cures out your corruption for healing crates
I am not spending a skill point on a talent that might help 4 times a mission
The talent is a certainty on its benefits
Finding and actually needing to use the crates is the big maybe
i assume its value lies more in armor gating tbh,
not a thing in this game
ah,
Frankly I run it often when no Purity Zealot is in the team
yeah wow you sure will provide value being able to do what their aura does passively and permanently TWICE a mission
because missions cannot spawn more than 2 of each crate type
and sometimes it will spawn them at the very end of the mission in a crate on the way to extract :)
So far it's come in more use than occasionally getting 2x nades on a 20% chance, its a preference thing were debating right now I think
And lets actually discuss its unique benefits
The toughness regen while pathetically small is consistently useful for med crates
Corruption is situational but very nice to have when it actually matters
And increased heal rate for med crates is...well it saves time
And gives everyone grenades on ammo restock crates.
Yes that too
But remind me how many classes consistently use non-regenerating grenades?
Ogryn and Arby are often the case if they're running nadebox, big bomb, impacts and shocknades
Arby can run dogless to regen grenades
Or they use dogsplosion with dog
So we can comfortably cut that down to just Ogryn
Frankly I see more Shocknades and still running dog
Ogryns grenades are luckily very good
If havoc didn't nerf crates id maybe consider taking field improv
But thats a very variable maybe
it doesn't nerf the field improv benefits
it just nerfs the ammo that crates give back iirc
Yep
I thought grenade pick up from crates too
no
Mmmm I see
It's if you are playing a pure support-nade in a static usually you run it for varying reasons
most of these various reasons are things that field improv is outclassed at
but the grenade thing isn't one of them
it's just frequently not relevant
I still think the nerf to healing crates would prevent me from considering improv
This is where if you are in PUB's, I will agree.
The two statics I am in run a lot of grenades.
I mean even then if your group runs a lot of grenades
Field Improv only allows 8 uses of grenade regen
If nobody needs like ammo or anything and has to double dip
And that's again with 2 uses of crates you may not even find
Considering we throw a lot of nades, over time if you are hitting at least one 20% every 5 throws, you're sometimes getting to throw 6.
It can add up fast, and if you're 'critting' (rolling that 20% window) often it adds up to a lot
I just felt I get more out of helping the team with boxes than the 20% chance in my experience.
Yay! Glad you're having fun! :D
Think of it more like a 20% chance for one shredder throw to kill every trash enemy (and shotgunner) in the radius
And Shredders can have up to a 14 meter radius
Yeah with Prox from BP
Which is the setup for Nades
Hmmm
I hadn't thought of it just sort of "I get to clear this wave on a 20% chance"
Without overspending on nades
yeah
Yeah I never knew u could stun bulwark thru the shield lol
Makes sense u can
Will be frank, its VERY funny to do
Prob best to do if there's one bulwark
Will run it for a bit and see if my mind changes 
It's also kinda funny to bully them after they have been the bullies/annoyances too
I despise Bulwarks for just being annoying in bossfight scenarios
Yes
im addicted to stealth vet help
It's very fun especially with the goofy knife
Hey that knife is strong
What do you use it for fellow reject?
yes
Yes, its just goofy I can stab a giant slug with it and a quarter of its life disappears when using the stealth setup XD
Not as great as the Knife version on Zealot but still freaking hilarious
Yeah it's amazing with mercy killer and uncanny
I need to make a selfish vet build
Voice of command getting lame
infiltrate is just VoC but worse
so uh
go exe build
2 shot havoc crushers with helbore
π
still get blamed for the teams loss because none of your randoms can play without gold toughness

Tom and jerry: tertium uprising
exe build does suffer from the fact that not a single fucking party finder havoc player is willing or able to play a frontline melee build
and actually control the horde
That's cause melee fundamentals are lost on a lot of players it seems
How much entity can come in havoc?
Have no clue, just know that the AI Director in matches seems to like throwing numerous maulers, trappers and crushers at times. 
lemme go comb through my scoreboard history and pick one to throw at ya
I couldnt play havoc yet but I can agree on this
@muted peak
You looking at the scoreboard: 
I don't think either of these were havoc 40s
What was it?
I don't remember
It's not that the hordes are big it's that they are constant
You don't really get any breathing room in higher havocs that you don't make yourself
They are a neverending tide regardless of how many you kill
Also note the monstrosity kills on the team in both
11 in the first scoreboard
seven in the second
All I can say is, when you do start playing them; don't go forward into a map whenever things go sideways, go back to ground you've been through, as to not pull more mobs or enter a new zone.etc
I've seen a lot of people panic and rush deeper into maps when things go sideways and just get locked out of options to escape a lot.
Lmao they dont even bunker down on the hardest difficulty?
thiiiisssss
Looks like incompetent players are on all levels
Basically try to kite as best you can in the same area
Break down the horde if solo when you get openings
them
@calm shard btw comp urge not bad if u run power sword without right side
I dont think I will be able to play a single havoc with these numbers but thx for info
you come to me to give me this unhinged information
but maybe I will consider it
It changes 2 (maybe 3?) stagger breakpoints
Lower specs, but its worth!
Allows ur energized light atk to put ragers into medium instead of light stagger
It just barely passes
Ultra performance lower resolution but 10 fps on heresy horde π₯
oh that's really nice actually
There is no hope for now
When I get a new pc I will mind getting a powerful one for darktide
Base stagger is 8
Power cycler +10%
Comp urge +20%
End result 10.4 which is enough to medium stagger rager (also energized light sweeps ignore stagger reduction)

That is painful
I assume its GPU that is your major bottleneck?
Well at least its enjoyable if you dont get absolute morons on the team
Sometimes they underestimate heresy and rush, leaving 15 gunners behind us
I think both, but my gpu is a main issue
4 gigs of vram

I must find a way to ban ogryn grenade boxes on my games
"They're are emotional support gunners, we can't kill them!"
They are innocent cultists lets leave them behind
hi i'm sorta new to the game i finished lvling up ogryn and arbites i had no issue dying as much i do i'm currently lvling up veteran is there any tanky build for veteran
Yep
that doesn't require dodging or blocking as much
Usually shout is a good starting step
Welcome to the game! 
Also yeah, move towards Shout, get Iron Will, you will feel a lot better with those
u won't have access to it until like lv16
^^^^
Vet is more fragile than the other two, not sure about arby since i dont have it but its way more fragile than ogryn
What Bath said
So you will need to dodge push attack and block well
Become very accustomed to sliding as well
Can I learn those 2 toughness nodes?
I need extra toughness since I'm bad
Oh
I already have em
I might try exe with spearhead boltgun
MFW im not playing the Super Optimal Build For Havoc that does 8 Darktillion Damage to All Enemy Types and running Everything At Optimal Stats when I want to have fun on Damnation:
No I mean it in a literal sense
They both do almost the exact same thing functionally
Can I ping you?
Instant toughness regen and extra durability when you press a button
But VoC just...gives more durability
Though Infiltrate does have that funny +30% damage node
One is stealth and lets me reposition from the backline to a different backline without being slapped
The other is a defensive self buff for only you
It's still a defensive buff
They're both very very similar abilities mechanically
And sadly for reasons you'd take the damn things
I wonder how much dmg reduction you'd get with that infiltrate defensive node and that other skill that gives dmg reduction if ur stam is at 75% ?
VoC and Infiltrate both enable safe revives
VoC by staggering everything, Stealth by...stealth
It's a fair amount but less than you'd like
Also staying stealthed for a long time is bad
You don't want to use it to reposition
Mate, my build is:
-hang around 10-15 meters behind everyone else and pop heads with plasma
Because when you're stealthed enemies ignore you (this is a bad thing)
@silver wing I had to risk it
there isn't a friendly within aggro range
When I send the build
Enemies go out of their way to split aggro between players whenever possible
Let me grab the build
They don't have an "aggro range"
u can comfortably run most VoC builds with infil
just remove 2 points from ur existing tree
https://darktide.gameslantern.com/builds/9f8ef92f-beac-4f22-b5a2-d68c7d0015ac/sneaky-beaky-headpopper
besides I play on Damnation with everything besides oggy, it ain't too hard
weapon perks prob want changes
and u prob want iron will
serrated blade over agile engagement is also a bit weird
meme bleed knife and no iron will
plasma doesn't need any weapon specialist subnode
See?!
why did I expect anything different
We got rage baited π
oh man this guy really hates their teammates
this node is good
Had me scared there for a second
Yeah that node is probably the best sub for stealth
Or if you wanna cheese out the no-melee damage Achievo
It's very useful!
If you're gonna fuck your teammates, might as well double down π
i like how u think
If I'm being honest, the way I play this build is:
- Hang back ~15-20 meters
- Constantly charge Plasma, pop heads of elites and toss grenades at armor
- Use knife to help clear poxer hordes
- Pop stealth to rez, take care of swarmed objectives (interrogators, levels, batteries, etc)
- Get the FUCK out of dodge every time there's more then two people nearby so I don't draw aggro to them
Never let them expect your next move
amazing
is he ko'd
At least I don't feel so bad now running right into a host so I can get to parry spam them with a dclaw just for giggles
I mean I'm willing to critique this build...but
ngl i keep forgeting u can do that in this game
i also changed binding for dodge from space to alt because some times when i want to jump over i just dodgebackwards and fuckmyself over
now issue is pressing windows key instead of alt
lol
this is build i'm currently fallowing for veteran
i've used mister E build for ogryn and arbities
ok exe stance and weapon specialist spearhead is so fun
pffft, who needs piss bar toughness
It's a good build if going into a lot of Carapace, otherwise Shredders work better but overall it all works well! 
Also yes, get used to sliding, its a insane defensive and mobility tool to survive
Veteran Shout Strike: No one uses Shout until veteran gets a rework 
Yup
It's very fun too, the yee-haw gun
Itβs much weaker than the single reload one
I don't remember if it's lower ADM
but it would be nice if it was just lower damage but kept a good damage against carapace
Ya I saw the dmg is lower
I'm using uh 60% rending blessing and crucial roulette it's nice
The gun does get good adms against unyielding as a trade off at least
What is adms
if you take the weapon specialist talent that adds rounds to your magazine, the ADS revolver can be reloaded faster in combat
armor damage modifiers
you can also take the talent that increases reload speed if there's ammo in the mag
so even if you have 0 rounds you can reload 1, do a quick double swap
and you get the increased speed
oh what
The speed loader one right? π

Lov how the top emoji are all ogryn
that one is fun to use but it is annoyingly worse
also, since it doesn't have sights it can be more annoying to hit enemies at range
I think the other one does, or should
Iβve missed snipers at 15m because of cone of fire bloom
oof
You really have to baby the gun
yes
guys hes cooking
lol ABSOLUTE zero on ogryn wounds
awesome
this is a single melee weapon
ITS THAITS THAT ATTACK PATTERN GRAPH THAT GAVE ME AN ANEURISIM
it's pretty simple
yellow is light atk
green is heavy atk
red is push or push atk
purple is special
orange arrow means self contained loop back & forth
blue text for an attack means that's combo starter for attack chains
You're doing a great job on it!
power sword VI is so far the most complex moveset chart
most other weapons very simple
this is DC7
okay that helps a bit
gotta love getting the deadeye penance while using commanding voice and not usiong the charge on plasma!
which one is that again
Watch Untitled by Crunchie5 and millions of other Warhammer 40,000: Darktide videos on Medal. Tags: #warhammer40000darktide, #warhammer40, #000darktide
a... a what
burgl
could you say that one again
I believe Crunchie is trying to impart Burgle (beast of nurgle)
oh... oh
yes
there's one extremely toxic spawn actually where
you can do that one drop down, and a boss can spawn at the end of the tunnel
for me last time it was, yes, beast of nurgle
First time I heard it in a random I was so very confused, just like Pogryn XD
it was like :v
like you're really gonna spawn a guy with projectile that shoots straight down this corridor where we can't even escape from
it's just blatantly unfair
that entire area too is like if you're indoors you're kinda crammed in and are doomed to get owned by a bomber but if you're outdoors you're going off the cliff
it's fine on like lower difficulties, on like uprising or malice or heresy you're just like la la la, just having a fun time here, looking at the scenery but on high difficulties it's just the death zone
I just despise when people hit the cannisters there randomly mid fight with anything
yes which happens constantly
which is why I am in the habit of
just blowing them as soon as seeing them
In that arena, that makes sense
just get them out of there so they can't destroy you later
Cause its just asking for a one way trip
it always always happens
Mostly I've found its also Ogryns with their big melee swings who are not payin attention
burger
I mean sure but it's just as easy for any other person, say a veteran with recon lasgun shooting everything, or like anyone with any grenade, etc
Yeah basically anyone can do it, it's just my anecdotal experience it's mostly been Ogryns xD
yeah
it is genuinely extremely hard for ogryn NOT to hit barrels tho
their melee feels like it has massive phantom range
that happened to me
and then crushers came from the drop down from behind
:]
yeah fortunately we survived fine because I happened to be shieldgryn and just blocked the puke and then we killed the boss
but
it still sucks

i need to try shieldgryn
it is, OK, atm I am just using the like big tank ogryn build with karsolas pickaxe + kickback
works out well
it's just very safe
the pickaxe is insane
yeah if you want a melee that does everything there you go
Bully club is deffo stronger than pickaxe in terms of surviveability, but its less killy
MKIII is stronger
but pick is very good
branx or the korsolas
anyone know if the vraks infantry autogun is good combo with sapper shovel?
no because you are using a sapper shovel
oh
i like the shovel because of how fast it hits, but what should i replace it with?
ah
if you want to stab elites in the face including crushers
which one is faster
im guessing the sword?
Axe is fast but the sword does some fat damage
depends, like, combat axe is a little more general use and it deals with hordes better but duelling sword obliterates all specials
ah i see
they are both pretty quick though
sheesh
to give you an idea of the power of the duelling sword, it can like 2 hit crushers and maulers
which mark is the best or meta for vet?
if there is any
I think all of them are good but I use the mk IV duelling sword
i see
unlike the combat axe where
I think the rashad is the good one
and then the rest are eh?
yes the stab thrust slide makes you go really really damn fast
it's fun too
what else does the vet get... I think the heavy sword is also OK if you wanna use that
mk IX heavy sword I think
and then of course the power sword mk 6 is great too for, just about everything, although it is a bit slow
ooh, yeah that is one thing that kinda both combat axe and DS provide though, they let you chew through crushers etc
and it's kinda hard to find that in a ranged weapon
and for the blessings for the MK IV is it uncanny strike/ riposte or precognition / agile that's meta?
That is a dueling sword
although this has dumped mobility and I think cleave damage is better to dump
gotta fix that...
but alas
Anyone has tips on how to run the Flip Shovels?
don't
Yes
if you want to LARP with a shovel just take it to like malice or something otherwise you'll just have a bad time
nice
i see
is there a pair that uncanny pairs with better?
or both equally the same quality
just take precog it's fine
ah kk
uncanny + precog
sounds good
i gotta build my autogun first tho
c:
im so broke
@cyan verge help im broke D:
me too
π
the brain rot one?
havent finished yet
c:
but soon
im at like 4 missions

uh huh, well, anyway, try not to waste money buying up random weapons especially if you're still levelling, just wait until 30 and then you can worry about buying weapons with the right dump stats etc
everything in the store gets better once you reach max level which does not take long to do
does the gambling place price increase permanently
it went up to 9k when i tried to pul for plasma
;-;
... yes, but the quality goes up too
@tired egret
it doesn't matter too much if you geti t like exact
like 70/70 would be fine just as long as your thermal is a little above 69%
does it go up generally or only specifically for the weapon you gamble for?
NOOOOOOO IT MUST BE EXACT >:c
everything in brunt's armoury gets more expensive as you level up
this is because the rating goes up too
which again saves you resources
better to spend money on a higher rating weapon, than buy a lower rating weapon and then have to empower it from like 70 up to 500
cuz plasteel, and diamantine specifically, are wayyyy more valuable than just raw currency
for example when you're doing like aurics, you get like 40k money per mission right
but you might only get like 150 diamantine
which is a big ouch
it costs like 2000 diamantine to bring a weapon up from junk to fully upgraded
i see
O:
this is a majorita moment
c:
whereas, I don't even know how much currency it costs, but, like 300 > 500 rating, is only about 60,000 money
but each 10 rating is like, what, 50, 70, 100 diamantine
so it really adds up
and plasteel you probably will never have to worry about
plasteel is not only rewarded in larger quantities you also pick it up in bigger amount more commonly
nice
all this is also why I am perfectly happy the crafting system isn't even more advanced than it is now cuz this is too much to have to explain to every newer player...
It used to be criminally undercooked
Now its just fine
Better than VTs system I would argue
carry when ;-;
are you a 300 ping enjoyer
depends, are you in NA
is that so, what's so great about it
gunners and anyone ranged basically become useless
made gloriana a breeze on auric
now I'm thinking of bringing it into havoc
https://medal.tv/games/warhammer-40000-darktide/clips/kOOKYwaDDcj4x3p3U?invite=cr-MSxZOXcsMzA4NjQyMjU5&v=6 big dopamine
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Havoc 23 anyone?
hey what is the gas mask cosmetic called and how could i get it?
i know it exists but i cannot ifnd info on it
probably the krieg set which costs aquilas aka money
it'll rotate into the shop eventually
the aquaelis shop rotates?
Every 2 weeks
The last page gets sent to oblivion
A new one shows up
ah
@cyan verge i jus join this game and im pretty sure this that awful map u were talking about π
spawned in with liek 80% hp corrupted, smacked by beast of burger into a weenie and that weenie one shot me
hey does for the emperor hit any breakpoints for plasma gun?
idr I think you can take it outside havoc and then you go born leader inside havoc
it's only a 5s buff though so like what, that's a couple shots, it seems iffy how useful it even is to you
you could take superiority complex instead right for just +15% always
or... marksman, which is 10s with +20% str
alr gotcha, was curious
even better in havoc because there's more gunners and they're more threatening
it also turns off Rodin's AI completely in twins encounters
because he doesn't have a melee attack
I mean yeah
what the hell else you gonna do
focus target? fuckin please lol
marksman's whatever? lol lmao
Focus Target is what a majority of havoc 40 builds use since it doesn't take a lot of points to get it.
You're already going halfway through the focus target keystone branch for all of the other perks
For iron will and tactical awareness
that is funny as hell
God man the intervoid zone level is so ass lol
clandestium gloriana
the entire opening
I think once you get past that it's pretty easy but the opening sucks really bad
with a daemonhost in the middle of the bridge area
Yeah it the event makes it REALLY suck
Genuinely this event is awful
Did you wanna fight 30 crushers all with rotten armor buffs? No? Too bad
I am really over the event though and it annoys me when I see it in quickplay
it's like go away I already did this
mauler/crusher gang out in full force
My melee of choice is chainaxe
chainaxe is good at killing them tho
yes very slowly one at a time
a lot of fun tho
it goes vrrrrrrrrmm and they fucken plonk into the floor
really, i dont even need the salary
Yeah but plasma and shredders
are better for it
plus we had pickaxe ogryn and thammer zealot
takes like 3 light attacks
Yall what vet personality should I pick
female loose cannon
That's it guh
I'm swapping back to Arbitrator
Chainaxe shredder frag spam with plasma is not enough to deal with all this rotten armor shit xd
well yeah the only one of those that deals with armor is the chainaxe
especially considering the rot boys have 75% ranged damage resist if they aren't full health
I mean charged plasma shots do decent damage.
just use ds4 
And penetrat multiples.
Idk it'd been going through all the crushers and maulers fine for me
Getting multi hit and multi kills off single charged shots
There's just So fucking many
I doubt you're killing more than like 6 a mission spamming plasma into rot boys tbh
Because of the aforementioned damage resist
Unless you're just kill stealing the people that are actually damaging them all the time
Again idk, I'm softening them up with infinite shredder spam bleed so it's probably a combination of the two.
you don't have any of the tools that buffs them in your loadout
at least buffs them into crushers
damage buffs takes them from 30 to like
40
Plasma can buff shredders?
they have 3600 health if you remember
I know Bpistol with lethal prox is the normal go-to buffer but
no?
in this instance I was talking about uncanny strike from the Shovel, Knife, or Dueling Sword
Tell that to Big Dom then π€·
That's the build I'm using according to them the strength increasing perks on the plasma increase base damage which then in turn also buffs shredder frag bleed and explosion damage
well yeah but again
you're buffing the 30 damage ticks
to say that's not giving you much damage is an understatement
Idk man 65 a tick isn't bad
Anyways potato potato I've ran every weapon combo besides krak, and I don't wanna use krak.
Although I never tried engineer build with krak, maybe it'd be fun.
Engineer with shredder spam is just too fun to pass up.
On it's own yes but it's bonus damage


