#veteran-class
1 messages · Page 1392 of 1
what are you gonna do with 5% damage
kill a monstrosity 5% faster?
Ammo crates with field improv is for others.
There’s no rly any difference between fire team and C&K when it comes to aura pathing since you should take agile engagement if u don’t take survivalist
Unless last one up.
And tinkerer is high enough benefit for both krak and smoke
And fire team has some niche but real breakpoint benefits
Nope. Way less since it 5% base damage, so .. 2% faster
I like to think it has utility in melee considering how many peoples builds dont quite kill everything they hit, rarely relevant for ranged breakpoints though
It’s a substitute for 5% ranged damage below frag grenade and ironically does affect a few weapons’ breakpoints
5% move speed is always nice considering how rare it is to get modifiers for it
I mean, lacerate bleedout then.
U can choose either it doesn’t really matter that much
If ur gun cares about breakpoints probably fire team
If not, probably C&K
lacerate bleedout builds are probably where it has the most use tbh since they expect to not be killing everything efficiently
Lacerate implies knife
I say that as someone who ran lacerate bleedout until a few days ago
...well i actually used it more for the 60% weakspot hit on bleeding targets
I don't really like bleed, outside of the frag grenade
Relying on DoT if you can build to just outright kill things just gives heretics more time to resist
basically resigning yourself to not hitting breakpoints and hoping theyll just go away
Uncanny lacerate. Or pay taxes for Serrated.
the problem with other auras I guess is that I very rarely if ever get Krak or Smoke Grenades. I think I only ever got Smokes when I was leveling Vet, years ago at this point
uncanny mercy killer, swing aiming just above headheight and youll basically be hitting nothing but weakspots
but again, i think its better to just build to kill them properly
Look, unless they buff nade refill to at least 25%... I won't have enough with my luck.
That's if you can afford serrated... Does run a build with it.
I traded the extra frag.
Me when I put a blessing that needs to hit bodies on my Insta-Killer-On-Weakspot-hits weapon
thats why i dropped it tbh, save the point on serrated and just take precognition instead of mercy
I think generally frag grenades are better, when big chaotic situations happens what makes people freak out the most is giant clusters of difficult elites. If I can double frag a crowd and help minimize that problem, it is way better than anything I can do with a Krak
with a knife its not like youre ever not dodging so precog gets mad uptime
and +60% finesse damage is wild
It is. I literally have 4 'nadier builds with stuff swapped around.
And then that onslaught recon build.
I have 2 built knoifes as well, can do a third if needed.
yeah and that makes it hard to go to other auras since it taxes me of some precious talent points
see the problem with it is that survivalist ends up being worth more because that’s just how it be
I still just take survivalist.
i have a loadout with fire team that also doesn’t have field improv incase i see someone else on vet so that we don’t double stack auras or useless talents
The bullets will save me when I somehow need to bleed kill two BoNs.
at the end of the day survivalist never hurts, and close and kill is just too far from anything else to be a valid choice on most builds
I will experiment with something like this I think
being able to stack auras with other vets is a good thing to consider, but also if the team spilts into two pairs, a vet with scavenger in each keeps everyone happy
6 points to go down either WS or FT
quick play doesn’t do that generally lol
but good to be aware
which depends on what weapon loadout I'm using
team splits a fair bit for me tbf, i make it pairs because i tend to go help people who get left behind or break cohesion so they can regroup before things go sideways lol
especially now with arbies wandering off all the time
though idk if I can go without survivalist and without fully loaded
I still think superiority complex is also a good thing to have generally
i honestly consider fully loaded to be a tax considering my ammo economy is already busted
Survivalist is also just, not needed outside of a few specific cases
id argue that extra ammo is always useful
ok yea but nothing is needed you could do auric with no talents lmfao
that’s not an argument
Leaving mission with 50% remaining ammo instead of 70% is not rly that big of a difference
Ppl splitting up in pubs is a good way of half the team trapped/down/dead.
i like survivalist more because i can shoot more when playing the gun class
it is, honestly vet has a few too many nodes dedicated to extra ammo considering survivalist ends up being auto take
its not auto take tho. not by a long shot outside of havoc
idk about you but i use my gun a lot and usually end on ~20%
survivalist is the difference between not having ammo room to room and having ammo
this is on havoc tho
tbf
kinda why i try and keep people together, almost always end up with the highest cohesion at the end as a result lol
do you really only get 20 procs? in most of my runs it’s probably a good like 5x a minute for the whole run of like 20m
that’s another 1200 flashlight rounds for me which is like what, 4? red bags
Yea havoc is one of those specific cases where survivalist is a large enough boon to warrant priority
but also its one of those nodes thats better the more people on the team need ammo
if you're playing with like 3 psykers then yea its not at all useful
its not auto take because its needed, but its a pretty common node to pass through to try and save points for things elsewhere
Ofc not
But then again this is mainly a melee combat game and u don’t have to shoot nearly as many enemies as people like to believe
still a tax on shredder frags
survivalist is just the better choice imo
the difference is that people actively avoid fireteam tbf
Over 100 if looking at ppl's scoreboards.
Unless it's low diff, then all the mats are belong to me.
I'm gonna be looting the heck while those three huddle. They'll enjoy the mats in the long run.
i will fiend for every large diamantine i see
Does the % movespeed from aura and nodes increase sprint speed?
or applies to sprinting I guess
I believe so yes
Yes
But not the same category as +sprint speed
honestly even just taking the +5% move speed node after out for blood feels so nice
tried a full toughness curio build without it and felt like an ogryn
Hmm I know speed in general is a good defensive stat to have but I was wondering how much value I'd get from it
For example
A perfect roll power sword has +0.27m/s sprint bonus
Veteran has a base sprint speed of 5.2m/s
so you sprint at 5.47m/s
With +5% move speed, you should sprint at 5.7435m/s
i find the ability to close cohesion with the group quickly in emergencies to be a strong benefit for vet
does move speed effect dodge distance too?
No
i didnt think it would but thought id ask lol
But it will affect your walk speed between dodges
because Fire Team really is niche, unless I really need that 5% to go from two shots to one shot on a dangerous enemy
It depends
On a revolver for example it’s a pretty good substitute for the 5% ranged damage node below frags
it always depends 
that is just thinking about me, it is even more abstract if you count your team which is kind of the point of the aura. Do my team mates need 5% or will I just be making number go a little higher? Like a cosmetic benefit
Don’t think about the team aspect of aura too much tbh
Pick aura based on what you think you’ll need
Same goes for all classes
yup, at the end of the day as a class that likes their guns survivalist remains pretty beneficial for yourself even ignoring the aura aspect
thinking just about myself, in a void. Only Close and Kill seems to be a good aura, because Survivalist can be countered by good trigger discipline. Most matches I do end up with an overflow of ammo, very rarely I run into ammo issues.
it was very useful back when I started the game and didn't know how to pace myself
Then as long as u don’t need fire team for core breakpoints u can go C&K with minimal downsides
C&K has the best pathing nodes anyway
close and kill can be countered by thoughtful movement and positioning if talking purely about what it does for you tbf
Not really because the fact that you can get to point A to point B on 5 second instead of 7 seconds is a flat, unchangeable fact.
It’s not that dramatic of a difference
5% is not that much
just an example
it is however a dramatic difference in terms of kiting enemies
5% move speed is more than people think it is
to illustrate the point
and if its purely for you theres the 5% move speed node after out for blood without needing to stretch across the tree
like i get your point but to an extent all stats can be played around
also I always go right side so I get 5% move speed from it so plus the aura it will be 10%. But my point was that the flat boost even outside of situational defensive actions, is a good thing.
5% is a lot because it can make the difference of being able to outrun enemies or not.
its nice, its just not 7 to 5 seconds nice, i wouldnt like the knife so much if i didnt value speed
don't get too hung up on my example that wasn't some calculated accurate thing
it was just an illustration
fair
my main issue with C&K will always be that its too far from anything else id want and it gets priced out, if theyd swap its place with fire team id absolutely take it
a better example would be, bad guys go speed 2 taking the talent makes you go speed 2.25, the 0.25 might not be a lot but it is enough to make sure the bad guy with 2 speed will never catch up to you
I really hope FatShark improves the talent tree for Vet
again, abstract value not accurate
Zealot tree may be boring but it's super powerful
But Vet just feels... unpolished

idk anything about Zealot's build but I do read a lot of people complaining about it, what is wrong with it?
In the past I used to play out for blood + 5% movespeed node, and then I swapped to confirmed kill and +1 stam
God I feel so much slower
I thought Zealot had nice choices with bonk dash and book
But CK is so good on Havoc...
in the grim darkness of the 41st millenium, guardsmen are still waiting for the emperor to buff their skill tree
Ya
It's just one or two really strong Zealot build
For DS I think there’s not rly an alternative
right? it is amazing how different that 5% feels
Ur not gonna kill horde or mixed horde remotely fast enough to get enough value from O4B
For power sword u can choose from preference
Nades still fill your toughness pretty much
Except CK still pulls ahead in those mixed horde situations u’d use nade for
Unless u nade poxwalkers for fun
But yeah close drill order + confirmed kill early tree gives you LOT of resistance against gunners
To the point gunner curios are not needed xddd
with iron will, regenerating 30% instead of 15% in one swing does make a difference for maintaining 100%, its biggest weakness imo is that its melee only
Nah it’s being discussed at a high lvl
What
O4B is not melee only
Anyone have a good Exe stance build
i thought it modified the regen you got from melee kills
I need to update my curios, I have Sniper damage resistance of them, something I took back when I started playing the game and never bothered to change. I can't remember the last time surviving a sniper shot ever did me any good. If I get hit by it is just because I really mispositioned and am fucked anyways
It’s +5% of max toughness from all kills
Which adds on top of melee kills
But it makes every other type of kill (ranged, explosion, DOT, map kill) also give toughness
ah fair, i probably just didnt notice 5% while shooting with all the other stuff going on
still i do consider its main strength to be how it doubles the regen from melee kills, the less time it takes to recover back to 100% from whatever happens to hit you the better
not throwing one shredder into a horde will burst your toughness up to full?
or blasting a plasma into a horde?
Why aren't more people running relentless strikes on their DS
It's actually really really good
i mean thats nice too
You do that to insta restore anyone to full with 'nade shout. Lul.
Cuz it’s meh
It stacks vs 1 enemy and resets between hitting diff enemies
This shit is NOT meh
But dueling basically has you poke them one by one.
It DESTROYS twins, caps and bosses
And it doesn’t do enough to change core breakpoints for havoc most of the time anyway
U just get more from crit
Yes it doesss
Kills bulwarks in 1 less hit I think wa
I don't use the DS because I like my melee to have good horde clear
Yea, doing 2100 vs 2230 in one hit doesn’t change hits to kill vs crushers
You can already have 20/25% crit base
Relentless is just +50% dmg against monsters
Vet needs flamer....
Riposte shoots that up to 40-45% and DS has bonkers crit weakspot damage
cleave stuff is generally good i guess?
plasma
just cleaves a horde in a straight line
“Horde clear ranged” kinda is not a thing outside of psyker
It’s aight
I don’t like it still
its like the main redeeming feature of the heavy recon las from what i read, not that the regular one has much issue chewing up hordes
yeah that's what I think too, thats why I stopped using the knife even though I love the weapon
The stacking mechanism is aids
are the servers down right now or is my internet just shit again
I can't play with melee weapons that don't do decent horde clear
have you tried the mkVI?
I was more thinking if an arc gun like from Jack 3
idk just give vet a flamethrower
otherwise ye ammo issues means its not really worth shooting into hordes to clear them
:3
give us a melta gun - somewhere between a plasma gun, shotgun and flamethrower lmao
Just play zealot like you usually do you bookworm

let us be jurgen
Slapping relentless strikes on my zealot ds as well...
Prepare to see beast numbers from now on
local fanatic gets too good at killing nurgle demons, asked to go join khorne
also I have a hot take, I kind of liked the heavy sword animations
You’re not the only one

I know it is supposed to be a shit weapon but I had fun in my time with it
Sus. That's an excessive amount of fun you are having there.
It's not shit, it's just a literal sword
Not a dueling sword disguised as a rapier
A literal sword
Hrm?
Fatshark, release a rapier skin for duelling sword and my wallet is yours
I think the problem is that it is not strong enough in Havoc or something, but I had a jolly time with it in Auric 😌
It's serviceable in Havoc, but with Wrath
Armor still takes 3 business days to kill though
Ainz did a run without Rending
I believe Papa Willy uses it regularly
I do with boltgun
tbf i think its fine to pass on havoc if a fun build is only good up to maelstrom
Speaking of, pass me that build, would ya? I want to try something new
Later tonight in the vc i shall share my insight with ya

That's why Ogryn is superior 
so for curio perks do you guys usually go Gunner resistance, Toughness and stamina regen?
Stamina regen is best for arb and zealot
hmm I see I see
Veteran’s stamina management is so cooked that you probably would get more mileage out of sprint efficiency than stam regen
Because most of ur stamina usage would come from sprinting
Push attacks are more dependent on your stamina regen delay
Less on your total stamina
Is the right WS modifier node good after all????
It has been the best keystone for like a year now
I did not like that node but I'm not that big of a gamer
Like going stam regen, toughness and combat ability
Isn't combat ability a bit of an overkill? Shout is already up every 15s or so in real gamer hours
Just use Redirect Fire and enjoy unlimited Stam eco
Gunner res on Vet is kind of useless if you have Iron Will + Close drill order + Confirmed kill + catch a breath
Redirect fire is damage
Target Down* ig lol
I mean it saves like 5 seconds
So goes from 30 base to 25 base
I think 5s is worth it even if you fill it up fast with special kills
a bit of gunner res is never wrong even with all those nodes
Yeah but sacrificing anything of the other 3 perks feels clunky to me
I mean I already hace 179 toughness base in Havoc 40
3.6 at best
Soooo gunner res isn't gonna do much
Imagine not running 9 stam smh
x3 +5% Toughness is an easy choice
After that you could combine block cost, Sprint efficiency and stam regen
Why block cost lol
Me personally I just go x3 stam regen cuz I'm already using DS and can dodgeslide and slide heavy movetech
Felt good for slower weps
Block CR is bad math im told
Ya it’s just horrible math wise
3x toughness, 3x Stam Regen / 1x Sprint Eff (You can flip these if not a Deadshot chad) 2x Gunner Res
Thats usually what I run
Sorry boys I'm on my way to scream every 10s so my team never dies
Just kill specials 
(somehow they still die to gunners anyways)
Ok hot take
Arby players are mostly TRASH on havoc
No way the new class that people are learning?
Although it is impressive how fast some die considering how tanky arby is
Well.. most of them.
It has been a week already, they have a 100 true level as well, and H40 rank 😭
They shouldn't be this bad
Imo Arby is like slightly harder to learn Ogryn on havoc lmao
is there a barrels no longer toss you across the map into the abyss perk in curios, I need that
Yeah that's what I'm going at
Does anyone know off-hand what the good blessings for the duelling sword are? Precog and reposte or uncanny?
Uncanny is a must in Havoc
I find when I bring Arby and we wipe, im the last up but we are wiping b/c low burst dmg, on usually Bosses/Twins
Uncanny Strike and any of those you mentioned
Secondary blessing tends to be riposte/shred
Uncanny
Precognition
Riposte
In no order
I'm falling in love with Relentless strikes as a secondary blessing however
Holy moly it's gooddd
Relentless might only see proper usage on havoc
You're good 
And the perks are Flak and Maniac or Flak and Unyielding? I am trying the sword out for the first time
DS kills everything big so no uptime
Ye
This shit allows me to solo twins a lot easier
And the poor caps stand no chance
In havoc it actually has awesome uptime
In the next havoc modifier it might not
Don't tell me it's goo
No it’s smth new
What does it do
Sounds cool
I must know tell me what it isss
But wait
What do you mean not good uptime on RS
Lowered mass?
Damage cap?
Blessings disabled?
Enemies teleporting?
That would be the only reasonable explanation of why relentless would not be as good
They couldn’t even get the new Maelstrom Modifier to work so I have low hopes tbh
Hold on hold on
Enemies split in two at death
Holy shit Vermintide
Pinks split in 2 blue right
do you think we will ever get non nurgle related adventures in Darktide? Like V2 had some different enemies in dlcs
Might be hard unless 3 way fights can happen.
Soo one one of my baby characters, I did the story stuff and didn't skip. Was enjoyable. But now I don't want to many maps of baby hand holding to even get up to normal damnation. Is there a way to disable baby mode?
go to the barber shop
and pay 50k
and you can opt out
you won't be able to opt back in
OMG the warp rift is enemies split in lesser enemies, so crushers divide more which divide into more and so on
that is so scary
You mean the beastmen?
Is it that confirmed 100%??
is what is seen in solo play, we would need confirmation that is actually a mode that will be part of rotation by Obesefish
Best blessings for a shovel?
uncanny strike is a must
📌 Pins has all this information and more-- specifically the Hammer of the Emperor guide. It's a bit old, but most of it is still relevant.
ok
Uncanny Skullcrusher
Uncanny Decimator
congratulations, your swarm of crushers divided into scrap ragers and maulers, they will also divide into other stuff like gunners
that sounds so easy to get out of control
they were talking about another hive on atoma that seemed to have a genestealer problem?
Anything is better than red+purple
xdddd
could absolutely see them exploring that if they ever want a new faction for us to fight
doubtfuly, this feels FAR more dangerous, kill a far away enemy and it becomes a gunner army
especially with all the new stuff necromunda is releasing for its genestealer focused range, GW loves a good product tie in
I'd assume gunners do spawn after killing a reaper
And killing a gunner could spawn stalkers
they have a chance on any kill that is big enough
same with fodder gunners
Oh so it's not related like in Vermintide
It's a completely random ass enemy?
at least not in the solo play, might be changed once its released tho
Because in VT2 there's like a chain
but as it is, you have a chance to get many type of enemies
I didnt see opt out option on barber :\
Chaos warrior > Mauler > Madman > Tribal
and get ready to pay
And then Stormvermin > Monk > rat > slave rat
would be neat that crushers keep on the theme of armoured enemies till they reach pox walkers
Well if this is true then it's stupid
If killing a shotgunner could spawn a reaper I'm killing myself
its also not released, so that's good i think
i think is always a lesser type of enemy
but sometimes from a melee unit can spawn gunners
mmm I still don't see it, even completed order
did you pay?
I did twice didnt see the option
its a popup
didnt get pop up
no worries. I have to do 4 more malice apparently. and then 5 heresy. etc. Oof lul
I think you need an old char made before the patch for it.
it was made before the patch
I opted in though to try the story.. he wasn't level 30 but like 15 or something
Before Arby?
yep, finally leveling mah ogryn
Then weird. Cos you just need an old lvl 10+ char to get it.
maybe something fugged about this specific combo
Ok good
Reddit says you have to be level 30. Up to 26 now, so I guess I just need to do like 8 or 10 more snooze fests
sorry I was making lunch but yeah I think the genestealer cult could be cool to fight off no? In a different hive
I guess an old lvl 30 maybe.
Maybe
As long as it's not like beastmen incident
xdddd
Still overtuned karks.
Yeah I mean I skipped the new missions on my vet & zealot. But on da ogryn I wanted to see what they reworked. It was good, but now this uprising => malice => heresy blah blah grind is annoying.
god im seeing Arbys that do less than their dogos, the Cyber mastiff carry is real!
That's on all new chars. Unskippable.
10 damnations in a row fun.
My level teens ogryn I could skip it but he pre-existed
Must keep clutching.
All new chars can skip story but difficulty unlocks will still be applied.
Need to win and grind it up.
Stupid obese fish!
I guess if I had any friends in game I could skip to damnation at least
Killed enemies split into 2 other enemies
But all my friends quit this game forever ago lul
You pay 12 bucks for the dog
Ok so tzeench modifier from vt2
The human accompanying it you wish you could throw away
A killed captain can spawn 2 daemon hosts
I'd say
Called it
But that was easy to deduct
WTF?
I remember the lil funny when if you killed a loot rat you spawned 2 rat ogres
Ah, this is just like sack rats spawning 2 rat ogres LOL
Ahh fun times 
and the Veteran rework i guess
Dlc costs 7.5$ in my region
im definely giving up on Combat shotguns, they just dont feel good, no matter the build i always feel that im giving up far too much, even compared to a bolt pistol
And the bleed DMG is not even counted apparently (scoreboard cannot track it)
so they are absolutely crushing me on my psyker, that sucks, not even Pub Ogryns were capable to do that consistently
i feel so noob now
You should not
but i do
Just go fgs + bolt puncture and show them the combination of special + dot
That with Vent is the combo i used


I thought Syllo and company managed to make the bleed be tracked on the scoreboard or something
Idk
Ask them on #psyker-class
its the one build i was besting them in damage, but if bleed is not counted...
That was specifically for the bleed of the dog

Dorn said it was not counted as an attack instance
"it isn't a damage event" is the actual quote
actual explanation here
So the broken bleed
Is not broken because it doesn't interact with player buffs
And it's going to be more broken
If it did
i mean just the fact it inflicts bleed just from running around is just a bit excessive
It's also 8 or 16 stacks
It's Pulverize Bullrush
Or
Bloodletter
serrated blade could never
Good god nexus mods is slowwww today
I love vet but god it needs a rework bad. There's no reason for the tree to have so many stat nodes and to be so spread apart. I hope when it gets its rework it's as compact and versatile as ogryn or arbites bc, while you CAN and I have made fun and good builds with it, it's just so limiting.
And like not to mention that the leftmost purple talent (cant remember what its called) is just straight up useless and runs counter to how this game plays
You can not slow down in this game guys who thought of that
MarksManFocus, that really feels like a chore more than a keystone
You don't have to
It's a keystone that rewards hitting heads
you tecnically CAN stand still and do gunning sometimes, and when you headshot you dont need to
You even have a modifier that replenishes stamina
but is so annoying when it also doesnt reward kills
You can run and gun with it
yeah fuck you modifiers
Literally
Just keep hitting headshots while doing everything else in the game that you have a keystone :D
pus hardened and tox bomber and healing
Ew pox gas AND pus-hard
Doesn't synergize with most weapons
Vet is also quite fragile in my experience if you take anything other than voice of command (which is boring and a lil op tbph) i use pretty much only exec stance for that reason. So encouraging the player to slow down with one of the keystone talents makes it uber dangerous
MMF is a lot of work for not a lot of benefits.
yeah, for a keystone you can quite often find 0 benefits
tbf it was written when people didnt go through missions nearly as fast and running into walls of shooters would stop the team cold... based on a pre class tree perk that was all about sitting in the corner letting other people deal with melee
mmf has huge benefits for finesse ranged weapons
Yeah
its just a major pain in the ass to keep up
it might be me dumb brain not used to sniper work, so i always aim to center of mass of body, where you aim with a sniper rifle irl
mhm, the complaints about vet keystones were always more about keeping uptime than what they actually did while active
Oh yeah
This reminded me of the hit reg on this game

in the situations theyre designed for they absolutely make a difference
See but it depletes on moving and also has a talent that replenishes it when youre crouching so I disagree.
Also i feel like the focus on headshots kinda sucks tbh? Like headshots are quite hard to hit on the move and they should be rewarded but 1. They should be very strongly rewarded, like, you replenish 50% toughness or something. And 2. keystones are meant to be like, not op, but they're supposed to tie your build together in a neat little bow to my understanding and this just doesn'f if you are not a god who can magically constantly hit headshots
Idk where the others take theirs, I take mine from the fact that the keystone is hard as fuck to play in a game that is super fast paced. I am not good enough to make use of this keystone, I admire you if you are. If you can upkeep MMF you shouldn't use any other keystone
who has time to click heads on the swarm of pox walkers when there is a river of them?
It has a safe guard of 3 to 6 seconds after headshots
But also like. Sliding and dodging makes u practically immune to ranged damage for a little bit. Idk
funnily enough it works really well with recon lasgun because you can hit headshots with sheer probability while aiming vaguely at head height
To say "it depletes of movement" is partial omission of information
abysmal
the uptime i mean, i dont use recon lasguns
use FT with recon
recon has no crit mod worth using the MMF
oh yeah thats fair
infantry autoguns, vigilant, helbore
vraks IAG gets lotsa damage from MMF
what else works?
finesse stat and all
my one mmf build runs the vraks iag 
helbore's great, ILAS if youre up for a challenge
even shredder AP is kinda funny since they buffed finesse modifier to 1.6
with MMF
Pretty sure that if you can consistently hit headshots enough to maintain mmf during every engagement, you become a helbore god. And that's what you should be doing
For heads
Ig. But again idk i feel like headshots should have a much more immediate and larger reward than marksman does bc its a keystone and headshots are hard in this game.
Also kinda the reason why imo infantry and helbore lasguns are really hard to make work, bc focusing on headshots is hard when you are always on the move and all of your enemies are too.
In my unprofessional opinion I think that the helbore/infantry lasguns should either do more body damage or should basically be a guaranteed kill on headshots for most human sized enemies in order to be like, good. And not just "i can make this work if i really try hard" good, but like people choose it for reasons other than krieg cosplays
its so criminal that they released a class that is so comparable to Veteran when it feels this crappy, specially since the concept for a rework for it is so far away
headshots arent hard if youre on mouse and keyboard
heck a lot of targets stand still for you
This is not my experience
That helbore does very respectable damage in body shots
Not true
https://www.youtube.com/watch?v=mEoZID8VpUI not hard for me 
The only ones that do are like. Maulers and gunners, which do so only when they're spraying death all over you and you need to move out of the way
meanwhile the flamer just cassually accelerating and breaking at inhuman speed for no gosh darned reason
Yeah okay dude we get it your cock is huge and ur a god good for you but I'm not
just use cover, pop exec, and jiggle peek while preaimed on the mostly stationary gunners and reapers :>
a wall of gunners standing still is a dream for the Ilas, just take the ghost blessing and they can piss back at you all they like
This assumes that there are literally only gunners
see? i even hit your weakspot
not really, for reference i actually run the lasgun
Yeah this works if your team is covering your back and protecting you from melee enemies but that is rare and unreliable
I mean shredders will clear an area around you for a while
or you can use pushes to make some space
you can dodge while aiming down sights tbf, there are audio cues that tell you when to do it and the sway is pretty predictable to get used to lining up shots with
if something worse than basic chaff units is coming at you then you should probably be transitioning to melee anyway
I don't know what situations you're running into then but they aren't mine. In my experience you need to defend yourself against shitloads of melee enemies while gunners are threatening to either kill you or your team. Maybe I just play with undisciplined people but I've never really felt like it was ever safe to just leisurely shoot at the gunners.
my experience is knee deep in hordes at maelstrom
well if you're getting shot at by gunners while fighting a horde
you need to reposition
But then what about when there are ALSO gunners???
Yes but you can't dodge forever
or ask for a psyker bubble so you can keep having poor positioning and not get punished lol
Yeah grenades certainly help but they can't reliably kill maulers or ragers or crushers, only hordes
prioritise targets, think about the lines of sight and consider what threats can be handled better by your teammates, you should be sticking close to atleast one other guy
two shredders will kill anything short of a crusher
What do you mean poor positioning?
with uncanny it can probably kill crushers
if you're getting shot at
reposition
so you arent getting shot at
sometimes you can't and that's where psyker bubble and smokes come in
if you can duck behind cover to handle melee while the gunners turn the other side of the wall to slag then do so, if your team is in the melee with you keep focusing gunners... and also yeah grenades can always be relied on to make space in an emergency
Completely wrong I'm not gonna lie. I've thrown 3 shredders into hordes before and there are still loads of ragers and maulers left behind
it'll take time for the bleed to kill them but it will lmao
But then what about the loads of guys coming at you???
you fight them while in cover?
"It'll take time" is absolutely not enough
I can be killed in like, a second flat by a mauler or a rager ESPECIALLY when they catch me off guard
im sorry but this just sounds like you don't have enough hours in the game and still need to practice on your fundamental mechanics
Grenades can and do, yes, but like, they aren't an end all be all solution, and also if you use them constantly then you're not always gonna have some even with the regen perk
Also again, I can literally never rely on my team to protect me so I can safely snipe gunners. I'm not exaggerating at all, that's literally just never happened for me as far as I could tell
Helbore meets headshots breakpoints all around
I don't think you realized that yet
I do understand the body shot parts though
?
I have 400 hours
Yeah Helbores has guaranteed headshot kills already
Then you're not shooting the gunners are you???
Because they just hit that hard
Ohhh, huh
you dont need to be shooting the gunners if they aren't shooting you
Ig I was just using bad ones
But what if they are???
Helbore 4 has the highest damage per shot on the game
3 is the all arounder
5 is weaker but charges faster
Body shots are indeed weak af
But also no, not true. They can be shooting at other people and they still need to die
But surgical helps with that
you can afford to eat some toughness damage if it means you can get to cover, sliding and dodging can throw off gunners aim too to minimise incoming hits (theres actually an achievement for doing so), and also if you are stuck in a thick group of enemies they do actually work to absorb some incoming fire too
there's target priority, if you can't shoot the gunners immediately because there're melee enemies on your ass, then you reposition so the gunners cannot shoot you or use CC tools like shout or shredders to temporariily prevent said melee enemies from hitting you while you shoot gunners
Also like, to fight things like ragers and stuff you need to move around a lot, especially if youre not just shooting them which is what i see most people do. So like. Idk, its hard to stay in cover when you're being chased
Classic example of having X amount of hours doesn’t mean you’re good. 
Okay I see, but like, cover can't always be relied upon.
Idk I literally cannot ever catch a breath for long enough to snipe gunners and all that
same principles of evasion work for kiting ragers tbf, dodging backwards while shooting them or otherwise turning and sliding away can keep space and keep you hard to hit by ranged enemies
this is rarely ever true in aurics. If you're really caught out between a gunner wall and a horde coming from behind, then that's the time to dump resources and either push the gunner wall or fight through the horde back into cover
its hard to give you definitive answers because its situational responses to situations, based on what threats youre aware of and knowledge of the environment from situational awareness
you don't want to be sitting with your backs to a gunner wall while fighting a horde in the open
Ah okay, I see.
No thats true
This is generally what I do anyways
at the end of the day the tools to respond are determined by your build, if you think its not doing something right you can see if you cant rebuild it
a wall of gunners having free LoS to you is the time to start dumping resources to be out of their LoS
This is definitely true. I think I get what you mean now you're right
I'm not saying necessarily if i'm good or bad because that's not something I can accurately tell you but I do objectively understand how this game works. If I didn't then I wouldn't... like... win.
it's a situational thing
if you can escape gunner LoS by just sliding
then that's great
if you can't, you really don't want to be caught in the open by gunners
the ability for pox walkers to john cena you aside, every enemy in the room with you came from somewhere and so did you, if you came from somewhere you can fall back or atleast push to somewhere the enemy is not, especially when there should be 3 other rejects to considate wiht
I have a query for the vets out here for I have an itch that needs to be scratched. My old Vet build has been disintegrated which makes me very sad cause it was a super fun Combat Blade + Recon lasgun build using infiltrate. It has been so long since I saw it last so I tried to remake it best as I could which probably isnt good at all and Im looking for tips and adjustments to recapture that feel again
holy point tax batman
He’s a good citizen and paying ALL the taxes
gtg but consolidated Psykkopomps pics for easier critique
Unfortunately
You didn't pick Precision Strikes
So I must call it bad build
Sorry for that
avoided the crit on dodge node too
good luck man 
Ok so
Idk you're right. I still don't feel like the helbore and infantry las are like, AMAZING weapons that I could reliably use but I do see the merits if you're really really good and have a good sense of situational awareness. Sorry if I came off as rude btw I have nothing against you.
all good. They are by no means easy weapons to play
Wtf
This conversation has made me realise I have a weird myopic obsession with gunners lmao
I like to as well
yeah focusing them when you have enemies on actively fighting you isn't always a good idea, but neither is letting them shoot you for free
Yee
But yeah psykko grenade regen is literally indispensable tbh I think all vet builds need them
at minimum take the 60s grenade regen, demolition stockpile
demo team scales better the higher difficulty you are
also covering fire isn't very good because it doesnt apply to yourself 
Alright
It would take forever to explain things and roast your build but I don't got the time
So have these instead

i would prefer less roasting and more constructive criticism but I appreciate the reticence
🫡
Thank you sire
does anyone know how to post these big talent tree thingies? I've never bothered putting my builds out there but now Im curious
^
tanks
to explain a few changes suggested on that recommended tree,
- the bit reaching out to the left branch of the tree at the end is about ammo sustainability and melting through elite/special enemies better
- the 3 nodes in down the middle branch are about toughness management, with the node further up giving you regenerating grenades
- the path towards the weapon specialist keystone is about getting the most efficient boost to your melee along the way while not splurging
you could also path for onslaught for the recon but that requires sacrificing in other areas
oh and the difference between the two trees is choosing what toughness regen you want to path for at the start, regen big toughness on killing elites/specials or regen small toughness on every kill
tell me what u guys think if you have thoughts. the basic idea is running around the place providing suppressive fire but also not immediately die in melee
but also no i will not part with the shovel.
is that the og shovel or one of the folding shovels i dont remember, if og shovel i might take uncanny instead of hammerblow unless hammerblow hits a stagger point
the folding shovel
i like it for killing crushers and muties
dont need supression immunity with exec tbh
i mean the spread on the lasgun is already kinda bad so I'm a little afraid to not have it
exec cancels suppression
^
ehhh fairr i guesssss
my thinking was I'm not always in suppression, so.
in exec*
What's a good replacement for DS in this build?
exec stance has a very short cooldown and with tactical awarness you'll probably have very low downtime
thrust + uncanny can be a bit difficult to fully make use of thrust stacks while maintaining uncanny stacks
also replace headhunter with dumdum
can always give it a try, dropped it for my inf las build recently and it still holds up, any point you can save on the vet tree will go a long way
me or gachi?
true
I liked the synergy between it and infernus and shock trooper, plus it sorta encouraged me to like, make my aim better. ig dumdum is probably better for most situations though
Gachi
ohhh okay
what should I replace suppression immunity with? marksman maybe?
oh, so it was me you were replying to 
well, I don't wanna use DS at all, what's a good alternative? Taxe?
okay ik u werent talking to me but I personally would suggest combat knife. It's got a lot of mobility like duelling sword and its also fun
if you want a mobility stick, knife
I havent played the postbuff taxe yet so not going to comment on it
superiority complex would be a good choice for melting elites better
aight
hmm. and if not knife, what's the next option?
also, what about swapping the middle nodes for Weapon Specialist?
It's Power Sword 6
Then Rashad Combat Axe
Everything else won't compete

word. And for my weapon set up, im using what i was rocking last i played vet around the time the death cult outfits were in the commodores vestures i think. Combat Blade MK VI and a Recon Lasgun XIV
knife has executor and riposte 4
lasgun has Infernus 3 and DumDum 4. Working on mastery since this was before that. any more comments concerns criticisms about the weapons?
cant comment on the gun but for the knife id definitely recommend Uncanny strike since its far more valuable against carapace heads than executor, which is typically the targets id be most worried about when running a lasgun
also perhaps consider trying precognition instead of riposte, if youre used to dodging all the time it will have good uptime regardless of the short duration and the 60% finesse damage buff is imo more potent and reliable than trying to fish for crits
precog and uncanny, 10-4
Taxe is very good
Would be insane if they did
The def can
Tactical Axes are dogshit
Anyways
Critical hits
So shred and whatever CRIT chance you get from the tree
Because you'll need your perks for another armor type
power sword maybe?
This might be a dumb question but are krak grenades viable in havoc
I haven’t really used them
not really, they take too long to detonate and they don't have much of a radius
either shredders for crowd control or smokes to protect your team from ranged
Yes at havoc 15 and below 
I usually do shredders
Anything is viable then.
what about punch only knife
is it good vs armor? my understanding is that Recon Las is good vs everything that's not armored, so you want something that kills poxwalkers and armor
Wish vet had more unique ranged weapons, like a melta or grenade launcher
I mean, you have 3 other ppl doing things.
Knife is decent into armor and also alright at horde clear
I'm hearing 4 oggies, so should be fine.
Power sword 6 has the crusher two hit push attack combo and good horde clear but suffers from horrendous dodges and mobility
you sold me on the crusher two-hit
Well it’s only up to damnation breakpoints
Havoc doesn't have breakpoints, you just hit till dead.
Hey don't underestimate nuking build for bosses 
@sonic kayak OI; I can play & show ya that build 
With flak and unarmored?
If you take fire team, and the two melee DMG node you're still not reaching it?
Without
Everything is viable in havoc even melee psyker with tac axe, gaze, and assail
instantly kicked from the party

Besides dying to a double burster it’s was a good run lol
not saying its bad but it is painful
Not really
Unless it’s rampaging
You just gotta smack until success
Same thing with encroaching garden
Trauma staff with blazing spirit and perilous combustion helps
Don't worry the worst death is when you are fighting enemies in melee next to a death drop and your teammate shots a barrel next to you
I have something scandalous to say, although the Plasma gun is strong it is unwieldly and not fun to play.
thx for reading.
i think you'll find a lot of people here who think plasma is unfun lol
i think the only solution is for FS to nerf it
Old news. I hate it and hellbore for being that.
I like quick draw fast fire types.
I love helbore, do not like plasma :(
The concept is different and same in the way I hate it. Both require head aiming accuracy with a delay before firing.
The delay is what gets me.
Considering revolver is fine.
Nah plasma needs a rework bring up to par with other class exclusive weapons and balance them to those
Other class exclusive are fun and easy to use while vet gets a weapon which requires a lot of learning to enjoy and then they auto win because it just does everything great and if it's just nerfed it will just be a weapon you have to make yourself enjoy
Are we talking about the same plasma
The M1 plasma never m2
Plasma
That plasma
The incomparable plasma?
If I had to rework plasma I would make it a bit like hellbore if they are gonna keep the delayed shot mechanic
- Make non braced chargeable with charge changing the the cleave and damage but it can't get huge cleave and damage as you can't overheat in this mode
- Brace leave as it but maybe increase impact damage on non cleavable enemies
- Give updated blessings
cleave dmg at 60 is terrible right. 0 use?
i assume cleave dmg is very high value (power sword)
i love both hellbore and plasma
i just spam plasma at high heat, and try to keep it hot. will sometimes charge a big hit to oneshot fatties
Cleave DAMAGE is really important
Cleave TARGETS
Is the dump stat you want
is that literally 0 value for power sword? does it have infinite cleave?
and hitting 11 targets, how often does that happen
If you have 11 groaners
Often enough on higher difficulties
Like you gonna have to get through the trash to hit the important target hiding among them
But we only use sunder on mk3
HOTE guide in the pins is still mostly up to date
though doesn't have example builds
if you want builds, you can just ask here
We can roast your build if you like 😈
Ok thank you, it looks very detailed. I'll read through it.
😄
that ended well last time 
I did start playing 5 days ago so it's probably crap
YouTube if you want something meta but if you just looking for different build games lantern is where builds are posted
YouTube

there's a lot of bullshit being peddled on both sites
if you want a simple starter build, try this one
https://darktide.gameslantern.com/builds/9f1c57f4-d600-4673-9d86-d7895f39af23/fresh-corpsestarch
Games lantern is misinformation central change my mind 
it's incredible how even the top arbites build on gameslantern, a class where it's nearly impossible to fuck up a build, is suboptimal
the dumbest shit gets upvoted to the top of that site
I saw my build get top of the list for a while 💀
Unfortunately I couldn't compete with the YouTube clickbait style builds 😞
no longer top because it's too credible
META EXTREME EXTERMINATUS BUILD FOR GIGA CHADS.EXE!!!?!!!😭👏👏👏👏
(Shroud, knife zealot)
Hellbore is probably one of the best weapons on Havoc ATM
The problem is that it's hard to use
is it better than plasma in ideal conditions? they feel like fairly similar weapons with plasma being easier to use (hipfire vs ads)
Hellbore is extremely ammo efficient and doesn't require large investment in the tree to function
Sorry for the super late reply; You're probably asleep, so next time 
what FOVs do yall prefer?
Same 
Pretty comfortable

More like, if you have a fanbase, it gets upvoted.
gonna unironically bring smokes to a public game
H97°
V61°
whatever is max
Does Onslaught on the right side of the tree effect guns as well? Woudln't that make guns like the recon super powerful against tougher targets?
yes
Yes, but it's meh. You don't wanna shoot crushers.
Unless you are playing uprising or malice.
it lets you touch carapace, not recommended to magdump every crusher in existence though
it’s pretty decent on crushers with recon
The idea is you don't want to shoot armour unless you have to, and at that point it's better to bolter which won't work as well with onslaught due to max clip.
yea
but on recon you just shoot everything with it and if you've a free point (which i do on my alt build for fireteam) its like 1 point to let me kill crushers
shooting everything will work up to auric
You still don't, unless you are that arsehole teammate that gobbles all the ammo on the map.
i dont literally mean shoot everything (you have a melee for a reason) but like,, with recon you dont really discriminate what you target with it as much as you might with other stuff
with recon you don't really think at all you just kinda aim and squeeze
yea like i get like 180 bullets per tin once crit gets calced in
and its like 10 per scab gunner and maybe like 40 per crusher
Just tell me, do you generally take more than 25% of the map's ammo to feed it?
This isn't counting stacks for reasons. You might get more if there's a staffker or some more melee focused players. But it's still a bad habit to build in the long run.
And vraks5
And braced autos
But it's not really worth it
Just use your melee lol
is vrak5 what the old columnus became
weird

FS took the name of the meta iag
And gave it to the worst Iag
Surely that didn't troll players
Fellas. I require counsel of impeccable taste
Adept Stane.
Wood or woodn't?
The fun lady who hangs around the mission board
Cool mask
Not the best drip
Kinda flatty
But I guess every woman
No exception
In 40k is flat

FatShark reconning boobs is the true taste of the grim darkness of the far future
Sefoni single-handedly holds the monopoly
At the cost of her thighs caveing in
When did that start happening?
I remember getting into 40K and there were beautiful busty hard-core women
quality of AI
when the Woke Tide engulfed us all
(fatshark doesn't know how to make good looking women, idk why)
(They're swedes)
Seems like a good strategy to speed up characters modelling
Just use the same body type bruv
(I don't think the males look great as well... Unless you mean ogryns.)
Annoys some people though. Unless they plan on making it Asian chars.
WHY ARE YOU TAKING NOTES
there are a lot of badass looking male faces tho
Taking notes sucks
Why aren't you
It’s one of the worst things you can do
It kills the environment
You chop down the rainforest

Good
wtf
I personally mulch 100 acres of rainforest whenever I see environmental protestors throw soup around art galleries
Also your art looks fantastic btw!!!
🙏 Ty kindly
What if they threw soup on Andy Warhol’s soup art
Pretty sure just standard flak maniac lethal puncture.
I have deadly accurate, does that only work if I get a crit and a headshot
Yes
Yep.
Deadly Accurate is best paired with Surgical
wow thats dumb
Or WS first shot.
Since Surgical gives you crit chance up to 100% just by aiming for two or three seconds
Also what kinda build are you running?
If it's frags, go with Lethal Proximity like Karien said
servers dead or something?
Lethal prox and puncture if frags spamming tbh.
has anyone looked into whether the amount of charge in helbore shots is linear with the damage output?
It's part animation, part engine behavior, according to FatShark
and missing key breakpoints on vet unless you torch your build by picking up ES/ES-related nodes 
bistol feels a lot better on arbi
The boltgun has the same recoil issues so I mainly use it on boss-killing builds that I don't need to aim with
Gotta ads, shoot, un-ads, ads, shoot, un-ads, rinse and repeat.
whats th emeta builds for veteran rn?
fatshart: write that down, write that down!
typically survivalist (or close and kill), voice of command and weapon specialist
something like this
Not revolver though if you plan to go to havoc.
buddy of mine is a BIG veteran fan, and the buil he used to run seems to be shooting glitter
vet's in a terrible spot overall
Do it, run revolver in Havoc.
Go, kill a True Survivor run
Like, I think Vet might need the rework first. At least Zealot is generally better, though more boring build layout.
I hope Vet gets a rework before the new weapon tbh
Vet just has too many trash nodes and taxes.
I'm a boring kinda guy so I enjoy the Survivalist, Shout, Focus Target mag dumping but it does get a little stale sometimes
I long to be able to mess around like Ogryn and Arbites
I like to play vet in lower havoc and auric with exec stance
Too much taxes to have fun. Minmaxxing only or you do kark all.
I will only play weapon spec builds
high havocs I just run... anyone else
I really wish they inversed the way the lucius charged
Instead of holding to charge
Need 5 more points...
it starts at max charge and each shot puts it back to low charge


