#veteran-class
1 messages · Page 1382 of 1
I dont think I've seen a single psyker do that since I've done nothing but auric
lmao
You get a really maniacal grin when you reactivate gaze for the 3rd time in a row without stopping smite

There will be nothing but Smite
you will not enjoy the game
you WILL watch the smyker stall the game
Arbites is so overtuned I just watched 8 people swap off it when losing havoc 40 tonight
to ogryns
because they're idiots
Veteran and Zealot are still incredibly fucking weak I dont understand why you're trying to justify Arbites when It feels like a breeze on Higher havocs
iwat
explain pleas
elmao
i need to konw
I think I got an idea one moment
araito
Zealot and Arbites are probably fairly similar, Arbites just feels stronger because cleaving 1000 people with a flamer doesnt feel that cool
We live in a post ogryn world
To be fair they suck so went to the even more busted class.
is it just me or the shock maul shield melee weapon blows at killing carapace.
or maybe its cuz im not high enough level
it very much so could be me not being max level
its a 3 hit kill on a crusher
What blessings yall thinkin on devils
Rampage and wrath or something better?
Havoc 40 went frpm skill based rushing to autoclicking ogryns
i use shred rampage on mine
it's not bad
1500 dps
I mean, what did you expect from the lvl of busted oggy is? They can one tap with heavy stubber at 0 talents.
EP Smite with Scriers Gaze proccing Psy Aura and reducing Gaze CDR while you're still gazing, with Warp Unbound allowing you to keep smite for 10 seconds past 100% peril
I'm liking this shield more than the other one
Because of this uppercut
Dark tide loves it's uppcercuts
i don't like uppercuts but this is good yeah

Relic blade mk2 uppercut 
why not just shriek?
where?
Not really its doing decently well
Scriers Gaze modifier
but if i rely on kills
i might aswell get the venting shriek
and actuall be usefull?
and proc flames no?
also, it didnt seem to crit
the CC helps a bit too
the smite that is
SG gives an Increase on Crit and Finesse is why
the smite is not critting tho
Smite can't crit
It's not about crits
It's about holding smite infinitely
With EP smite it'll kill everything
i konw ep smite is op
With WS you can get more cdr
i talked abot it for a LONG time n psyker chat
while ppl saying it was horrible
just check the messages
there
I don't need to
real
Smite is horrible
venting shriek jsut seems better
Nope
for smite?
Can't hold infinite smite with it
yes you can
Nope
you still rely on kilsl with scriers
both need kills to work
so both arent infinite
Is still trash though.
10 seconds guaranteed with Warp Unbound
its not enogh
Ruins the game if used as a primary.
not the point of the discussion
It is
i have it here open
The point was if it's horrible, it is.
Is applied when you reach 100% peril
Is this why you are arguing it here over psyker mains?
?
Then you have 10 seconds of guaranteed cast at 100 % peril
using smite
Not killing enough elites/specials
if you need to rely on kills
for it to work
Yes
its not fucking infinite is it?
That's the whole purpose
its not infinite then
It's infinite
totally infintie, just kill infinite elites/specials per second
totally infinite guys
so real
arbi is a weird class
Battle meditation exists as well
its somehow less reliable than venting shriek
It's not
You have a guaranteed
Guaranteed
10 secs of Perma cast
How is it less reliable
Guaranteed
10 seconds of permacast isnt infinite
10 seconds of permacast, also known as
just casting for 10 seconds...
thats not infite
You're right
That's why you use the whole build in an actual match
And get infinite smite
Nope
yes
Nope
tes
Nope
Veteran is truly the teamwork class, we even let other classes argue their shit in here 😌
Yeah so the conversation ends here
i can do permacast with venting shriek ||and not with SC somehow||
Bye
how do you guys like the shot pistol + shield?
the shield has a crap ton of utility. the gun itself is mid.
Idk
expect to use two shots to kill most human elites
Don't play Arby's
unless you're very close
decent damage against bosses tho, if you have nothing else
yeah hope you like reloading 
Which mission count as "in The Void"?
How many shots do you have?
Is it just Gloriana?
Train is an operation
Gloriana then
- unless you take the talent to give it another shot
then 6
shotpistol is really good
yeah unless you get very close up
Oh I don't doubt that at all
It just seems
Annoying/incovenient at times


I went back to Bistol. Makes doggo boom better as well.
As said, anything that isn't a boss, an ogryn or a mutie dies.
Even maulers, but they need to take awhile to bleed out.
Auric diff.
Some guns are inconsistent by design this is true but it is also the hit registry. It has always been bad since the start of this game
I just had a match where my Bistol hit a dog in the head and it didn't even stagger it.. because the hit never registered
This happens the more ping you have... Also, packet loss.
My ping was 50 at time. and 0 packet loss
I was about to say.. I can't be the only one. people are quick to blame technical when it isnt just that. I have tested games long enough to know there is a difference in the two
Is mostly because location of enemies and hitboxes doesn't seem to be in sync at times. As said, it only gets worse the higher the ping is.
yes so that would be a hit registry issue. if you are not connecting when you should due to a sync or smoething.. that is a hit reg issue. and most games never have that bad of a hit reg at 50 ping. Even COD does not

Is a FS game. it's spaghetti coded. It's surprising it runs as well it already does, heh. Though in all honestly, I'm not sure if they can really fix it without making a new game.
With a better engine.
Hello party people
Hope you’re having fun/having a great weekend/having a great steam summer sale. This on-fire event kind of sucks but meh
I'm having a hard time culling my cart to affordable lvls. lul.
Yes and that is the unfortunate part.. FS used to make great games and now they are starting to slip closer and closer to Bethesda level of quality.. I mean Bugthesda
I wish the arbites class was on sale lol. Well, obviously it wasn’t gonna go on sale since it was so close to release. But still. I can hope. Maybe for the steam autumn sale? Perhaps.
Do DLC ever go on sale, or just the base game? Do vermintide classes ever go on sale?
…… do Aquilas ever go on sale?
Top vet ranged rn

What infinite ammo good breakpoints does to a mf
It's good for that, bad if you don't have anybody to keep the chaff off you
Meanwhile plasgun still doing everything you could ever want 
I mean, paycheck still comes in and it's good enough so...
The DLCs has from memory. But it's like at least a year later from memory.
Requiring babysitting makes it kinda bad in pubs.
Ye, it's brutal unless you're in a premade
Pretty much keeps me on powersword the entire run
running powersword/plasma gun in auric having a blast
I just worry about the upcoming nerf to plasgun
fact checked ✅ by true veteran patriots
(I'm broke rn)
I mean, clearly the worst class needs more nerfs rn, right?
What's bad about vet is their skill tree
it shouldnt be a nerf it should make it so that charging the shot is how you get the most damgae
Plasma is op as fuck
If that is the case then all it says is FS is going to end up like COD.. all they care about is the money, not what they can do to set themselves apart from the other studios
As for Plasma/Hellbore.. I think they should of designed it like Black Widow in Overwatch.. Where the power levels go up on their own and deplete when shot.. Then change some of the Blessings to work with that
Yes, but nerfing plasma rn before a rework is just going to make the class even worse to play.
Are they nerfing it rn?
Planning to, remember? THere were leaks.
Some speculate next big update.
There were leaks of wip changes
even without the leaks, they said they are planning to nerf it in the future
Yeah, but I personally think it should be during or after the rework.
Cos it's getting to be less reasons to play vet barring being a living dispenser.
vet is already an ammo and gold toughness dispenser
That's the thing.
I’ve heard enough. Forget the veteran. Give the arbites the dueling sword. 
They do nothing special other than being a dispenser.
Yes, yes. That much is known.
I mean, oggy just needs a heavy stubber and you can go full melee with talents and still 1 tap specials and elites that matter.
You won't come close on vet without minmaxxing for it.
☹️ veteran depression
Still can't out finesse zealot and Psyker
Giving the stagger class a finesse weapon seems funni.
As long as have Psword all is well for me
Hey I like the dueling sword
It feels very responsive. I have had melee weapons that I could not do what I wanted it to do in the time that I could do it (e.g., immediately pull it out and stab a charging mutant). In that respect, the dueling sword has never let me down
I cannot speak on any of the arbites melees because I don’t play arbites so … yeah.
I mean, you don't need to talk about it. The dueling sword is like how broken Oggy is.
Heh heh yeah I guess so
DS is mad fun but the sweats hate to hear about it
Is like showing off your nuke to other ppl's grenades.
One can decimate an island and more, the other is a room clear.
what can be done to help marksman's focus
imo, I think the decay timer for moving should be increased
maybe 10 for headshot, 5 for body?
whats a good double barrel build?
Bolt pistol recommendations for run and gunning? Yes using on psyker but I heard the pros here have the answers
Oh whaddya know, my build is nearly identical 
I'd say not really no
Puncture and something else.
Ty ty
You need run and gun if you wanna shoot while running.
Considering you are going for Bistol, it's usually a meleeker build. Puncture helps Assail and FGS warpslash do more if you can swap in time.
Fortunately the skill tree perk solves that problem. I’m looking for max armor puncture on flak or carapace next
Does bleed stack to achieve the initial kill?
May annoy the vet, but oggies already screw bleed 'nade damage so eh.
It can. Every Assail poke is +4,
But you need to swap to gun as it's flying.
Ok duly noted
May need practice.
Yea may need to experiment too. Too much assail runs up peril and ruins my zoomie time
Yes and somehow hearing past that constant roaring
XD
Warp Unbound
Warp Unbound
Warp Unbound

Aren’t deadly accurate and point blank good perks? 20% crit chance and 100% crit weak spot are huge
Braced Autogun good?
I'll just let someone else explain why crit/weakpoint damage is eh unless the number is crazy high.
For Vet, no. For Zealot, also no... Inf Auto still better lul.
Surgical Exists
Otherwise
I’ll believe you on that and let it go
20% isn't enough
If you choose to use it, NEVER EVER BRACE.
Nah that won’t work. Keeping peril low means I can’t wait around to stack crit. I need a melee kill every few seconds to keep the gaze going
damn braced seemed like a fun gun to try
I want something that punches elites through better than the recon. Or that’s what I’m hoping to find
You can still play with it. It's just not for havoc.
May also feel underperforming.
dumpstat for recon is collateral?
Yes.
https://darktide.gameslantern.com/builds/9ee36473-7a45-464c-bba7-af3476e951c5/recon-lasgun-veteran-current whaddya think about the skill tree? im gonna swap DS for Psword
Headhunter? Ppl will usually say DumDum. But I guess you are looking to minmax ammo.
Also, why block effi?
I didn't even look at the weapon rolls im suprised they aren't using dum dum
Oh.
VoidSTRIKE with Warp Splitting
no idea, would that be good with a Psword?

Tree is okay, but just note that Desperado is melee only. I would go right on top as well instead of middle.
Eh... You usually don't need it as much? Vets can't exactly pick ppl up without killing everything in the first place.
And PS usually means you skip the +3 stam as well for more TOughness.
kk
Or HP if you don't want to die to freak situations.
Double bursters or unlucky sniper.
Though if you go HP, 201+ HP.
Oh and I will say this, Stam regen is worse on vet than Sprint effi if you only use stam to run around.
Thanks
Oh right, Crits and flak for recon. Use VIc if you wanna be more ammoefficient though may kill bosses slower.
good golly this feels good
Isn't it better stam regen to reduce the genuinely awful delay the class has? One of the worse parts of the class, specially when trying to run Deadshot laspistol
They wanna use that build.
It doesn't run deadshot
So I'm suggesting based on said build.
They mention they plan to Powersword as well.
Which doesn't need more stam.
No I mean in my case, but in general Veteran trying to use the stamina for stuff like block or push attacks can be quite starved if it doesn't regen fast enough
It barely increases it unlike on Zealot.
It's okay to have, but if you mostly sprint with it, sprint effi is WAY better.
Also, sprint with recon, not powersword.
Golly, why is veteran so asthmatic? Lungs on the damned class don't work sometimes
im just taking this in auric to have fun
Need 2 tax nodes to not die from running.
Oh. THen you can honestly run anything lmao.
Vet slowly feels more like the Tax collector class
You mean the guy who is taxed for doing anything.
"Carrying too much gear"
Me running stealth grenadier with bolter: yeah you can get away with a lot in auric
Yeah, the Class gets taxed so he tax your fun
Where hellgun? Would explain why we are dying from sprinting with that.
I guess.
Can't be a guardsmen in 40k if whatever you do doesn't suck
THIS IS THE BEST GUN EVER
Crits Flak Dumdum Infernus recon?
Do note, try the VIc mark.
imagine a world where we get careers like Vermintide and the Veteran can be a Catachan or a Vostroyan and that changes how you play the class
If you are better with aiming, you'll get more out of it.
I really should just stop running stam curious, I feel like I don’t use my stamina. I just dodge and get distance
I guess I do shove a lot
To be fair, the choice of stam regen is up to you. Sprint effi is usually just better unless you are running stupid memes like pathing both -stamina delay.
Which yes, means you are running onslaught as well.
I went with the bpistol it worked out pretty good. When I don’t gaze I do long gazes so I can take as many heavies on as possible before it’s done. The bolt worked pretty good in gaze and out. Took glory hunter to keep toughness up
Yes but im gonna swap off dum dum for the ammo effi roll
This thing is an LMG
Ah. Up to you, you will lose quite abit of damage though since crits don't really help damage for it.
yeah i didnt change, i swapped to Vlc and having fun
Because VIc is still fast enough but allows easier special/elite kills.
how tf people build hellbore
to 1-2 shot crushers
it takes 5-6 shots to kill them for me
how
can anyone give me a build so I can check this
I don't use the Hellbore but I have a few guesses as to how that is possible.. Damage and Stopping power are maxed out on the IV model. That one can hit up to 525 damage base. Falter and Respite as the Blessings. It is the exact same concept I use on the Mk IX Inflas. The high stagger means that when I do headshot something, I am dumping nearly 1,000 damage on the head
You need Surgical
I doubt it is surgical because I have seen the Hellbore Crusher dumpers as well. They are too mobile for Surgical to be active
yeah i mean what else are you going to take
red nodes + FT/mmf + crit
what is the dump stat for the boltgun
Collat
mob
Died to that damn Inferno map modifier
Best boltgun blessings and perks?
Well this is true until vet gets his proper tree eventually without the bloat
I feel once they remove the unnecessary bloat and just clean up some of the nodes vet will be fun and not just strong like he is now
Also once he gets more class specific weapons with actual mechanics he will get more interesting
I wanna see that one +25% suppression stat node leading towards iron will burn in hell
The things I could do with just one additional point and yet I'm forced to waste it on this useless pos
I would also like how they are making the new trees merge before the important nodes so you aren't having to reroute your skills and wasting points to get the grenade or ability you want for a build
keep their heads down lol
Found this build while looking for Helbore builds. Thoughts? https://darktide.gameslantern.com/builds/9e08cee7-3443-4279-a634-e3450b786a57/an-actual-good-kriegsman-build
They should remove the safety animation entirely from helbore, even tho they kinda of buffed the swap speed for it, it still feel slow and clunky especially in hordes situations that you need to swap to helbore for killing snipers, it just takes forever to pull out
and aim
The problem with any class change or rework.. It requires people having active conversations. not just a here and there thing. From what I have seen, myself, Cole and I think 3 others have been talking about the classes day in and day out
And let us say that does happen.. it requires FS to listen. I already know they don't look at the forums. I doubt they look at Discord. I think the only people they listen to (sort of) is the play testers
It's literally about 0.7 seconds until you can aim
If that's not fast enough I don't know what to tell you
The request for vet rework is pretty vocal everywhere
Also the zealot is getting pretty vocal as well
Both the classes suffer from being too simple and filled with too much bloat but zealot I feel gets away with it a little bit because they got interesting and varied weapons but vet got simple and strong weapons
if vet or zealots are getting a rework zealots is getting its first
having 1.5 build is bad
Veterans are supposed to be weapon specialist trained in complex weapons but our weapons are simple as 1+1=2
fun! used it while grinding masteries
Then it must be on Reddit because I only ever check the official DT forums. I have personally supported the posts asking for Specialties, the Marksman Carbine Bolter, and Hot Shot Las (for Veteran). I agreed because the Veteran does need more anti armor weapons to function as a ranged specialist (which is what it was supposed to be)
I think the real reason Zealot gets away with it is because it is not as squishy as the Veteran. It gets that passive which saves it what every 120 seconds? Literally cant die if timed correctly. Veteran has a rough time in comparison when dealing with anything annoying like Rager groups.. Ever since they changed the enemy waves, there is almost always 3 ragers. Short of Cloaking and hoping your team deals with it.. not much else you can do
we getting a new bolter? you are very optimistic.
if you want anti armor
you have bolter plasma and revolver
deal with it
and helbore
Not me the forums ahaha. And it makes sense from a gameplay and lore perspective.. the Bolter exists in the game.. asking for the Marksman variant shouldnt be that much of a stretch.. After all it is just a longer barrel and a scope
Yes but the Bolter has a lot of problems
and no arbites.. yet here we are
arbites are legal lore wise because the tithe needs to be collected
I hope for hotshot las weapons this year as despite what some people think a hotshot or hell gun is they are simply the anti armour family of las weaponry that eat more ammo
technically speaking every lasguns shoul be anti armor with more energy drain
lasguns have like 7 fire modes
If you have one with individual fire settings
I remember some older lore where specific patterns were very sought after since they had that feature, and most standard issue didn't
Nah Atoma is a weapons factory so high tech weapons are bound to be around and also we do become proper members of the inquisition eventually thus given access to higher tier weapons
Yes but the rifts are making travel very difficult according to the Mourningstar comms. So the Arbites shouldnt be there as travel is too risky. Taking that risk for Atoma is not a good idea.. Considering there are other worlds with better Tithe offerings
Las weaponry do have a lot of fire modes but the "Hot Shot" family were the only ones capable of melting through the toughest armors on most enemies. It could punch through an Astartes Helmet (not the torso as armor is thicker there)
The arbites are the Atoma branch
They call the planet home
So they would actually help
Then either I missed that or it was not clearly explained. The introduction showed them using a Valkyrie to get to the morning star.. and there was mention of Arbites command outside of Atoma
Well either way.. It is clear that the lore is messy and I see no reason not to put the Carbine and Hot Shot Las in. One of the many things veteran struggles with is armor plus if we could get scopes that would be helpful. Some of the Hot Shot las's were equipped with thermal.. not relying on Exe to see enemies through fire or smoke would be nice
Some arbites dialogue state they live on Atoma and during the characters creation towards the end you decide where you used to work in tertium
very well.. then it just reinforces my decision to support the posts asking for these things.. The weapons and the Specialties
Do remember the arbites weren't born on atoma though
Because they want to avoid the whole staying loyal to your local system thing
Imagine if vet got a passive keynode like execution order which just auto highlights most elites and special in the area
Yeah they aren't born there but they do live there
Honestly it should be default.. Either by skill or by weapon. Considering Vet needs even better weapons.. Ones that have good ammo capacity.. It could be solved through a thermal scope as well
I think they are avoiding scopes because of the nature of combat
Give helbore a scope as a treat
Who knows.. If you check through the old files, there was a scope for the Head Hunter.. Its still in the game files. its just inactive
Yeah if you use the custom weapon mod you can slap it onto weapon and it helps but fatshark themselves don't seem to interested in long ranged weapons
Because they have had the groundwork for a while but just haven't introduced it
Perhaps. Assuming the later then I would be fine with them adding the Goggles.. Its not standard issue in the lore for Astra Militarum but a few regiments had access to it. Space Marines had it by default. They had goggles that could do the equivalent of Night Vision/multi light spectrum
Hear me out, instant way to fix executioners stance: for every outlined enemy killed, replenish 5 percent toughness
That would make that ability way more viable
We could argue about percentages, but i believe, with a high target density environment 5 percent should do
With all the Arbites and balance talk going on, I did catch some chatter about how Zealot and Vet are noticeably weaker than the others right now. Zealot I can see how but what's up with Vet nowadays after all their changes in the past? Never looked deeply into it but is it like Shout being primarily the only useful ability into late end game content type of deal?
The Vet already has a lot of Toughness generation. The real reason for Exe is to see enemies.. especially with this BS fire map that I hate oh so much. If that can't be added by passives, then I would like to see Exe be toggle-able. However I would also want the return of the old Optical Camo as the passive node. One of the many issues with Vet is if it wants to be a ranged specialist, it needs the ability to do so
Being zerged while covering your team with accurate fire is not how you accomplish that. With the old optical camo, only 1 enemy went after you here and there which was manageable (but still stupid). It would need to be cranked up to 95% instead of the old 90.. To hopefully reduce that random 1 enemy spawn that comes up behind
And then there is also map fixes. One of the many dumb examples that I can think of is TRS 190 map.. The stairs where you push the button to activate the bridge.. the normal horde enemies can jump that like an Olympian. Like what?
It is mostly the power creep. Veteran has a lot of Toughness nodes but no damage reduction node like the Arbites. Also Veteran is VERY weak in melee when compared to Zealot and Arbites (Arbites more so). Arbites replaced both Veteran and Zealot because its the best of both worlds.. Insane melee capability and the ammo reserves on a Bolter to be able to deal with the ranged units team mates are oblivious to
Okay so I'm not crazy for feeling like Arbites excelled at both their jobs
From what ive heared from other vets is that the main gripe seems to be talent tree layout and that certain nodes are really trash but tax cost included because you need them to get to the good ones
and they get a dog, that's not fair for anyone at all 😔
Yes a lot of people think that and after playing Arbites I can see why. The reason the ammo reserve works is because you almost never need to use range. Hold down shield and push ranged units in. Its not like veteran where you are forced to shoot all ranged units.. Because otherwise you find yourself in a pickle trying to get up close
The extra 25% ammo node is kind of ridiculous, I get really trigger happy in aurics and still don't find myself picking up ammo often too
Thats the funny thing about exe. It's marketed as the sniper talent but its the most survivable with an automatic rifle, playing aggressively.
Because If you stand still in this game, you fucking die
Veteran gets a 25% Ammo passive node but the reason it doesnt feel like Arbites is because Arbites gets the best passives. You hardly find yourself in a pickle
Also the ranged weapons that actually have ammo reserve for Veteran.. They aren't powerful enough in higher difficulties. Switch to Bolter and you find yourself unable to sustain enough ammo
So similar issue to Zealots being funneled into very specific routes then to get any mileage
True. A few on the left tree, a few on the tight and almost nothing in the middle
Executioner shotgun with the long barrel mark is comically strong too, how do you contest that as a Vet
yes which is why removing the old Optical Camo passive was a mistake. It reduced threat by 90% which meant that an enemy had to be within 10 meters of you to even think about attacking you
You dont. sadly the best thing a veteran can do is Inf Las. I know a lot of people disagree with this but if you hit headshots, it has ammo reserve and enough damage to deal with "non large enemies". This means you don't bother with Crushers, Flak Ragers or any of that.. you let the team deal with that and focus on Shotgunners and the likes
Yeah, thats i want toughness replenishment or melee damage resistance on exe stance, so it gets a little more survivability and you dont just get suckerpunched by that one disphit poxwalker that spawned behind you
I love the idea of executioner stance but VoC is just too damn good unfortunately. Though getting in higher Havocs I can see a potential use for it as dedicated anti ranged since the ranged enemies are frickin deadly at higher diffs.
Theres some rly fun thematic lasgun builds where you can stack so much extra damage going bottom left keystone as well that you one tap pretty much anything not in carapace on a headshot, the ammo efficiency is necessary cos trying to kill every regular ranged enemy with a plasma gun.. well youd run try quick lol.
Imo for exe stance it needs similar treatment to castigator's stance. The core issue with it is that it incentivizes and is basically built around having your gun out for long periods of time which just isnt practical, you just get hit by every random straggler around you constantly. Castigator stance fixes this with the 80% damage reduction.
If they made exe stance have something like an Iron Halo effect or something that makes you immune to damage from all non elite melee enemies while active that would be amazing. Or even something like, you do a an aoe stagger pulse around you everytime you kill a highlighted enemy, stagger weak enough that it keeps knocking minor enemies down so your "safe" long as you keep killing but doesnt affect elites would be good.
Basically just something that allows you to tunnel into ranged enemies without worrying about minor enemies smacking you.
Additionally ofc the support nodes need a massive rework, all the support nodes for exe stance feel so shitty like they really should be combined into one. The argument against that id imagine would be not wanting every non minor melee enemy highlighted but that could easily be solved by introducing colour coded highlights. Different colours for non-elite ranged, elite ranged, elite melee and so on.
Is Krak and blitz regen/demolition team viable or do more strong builds generally not spec those?
Should also get a node which either replenishs ammo to the mag like other ranged stances or increases reload speed as why does the ranged class get the ranged stance with the least perks
I guess you could do it but the old Optical Camo passive would be even better than that.. I remember in the old days if you picked a location that was not near a spawn point, you were never attacked. It required map knowledge to do this and good positioning yes but it did reward you. I know for the Sanctus Redactus mission.. the little platform surrounded by statues was a near guarantee of no attack with the passive on
Kraks are one of the things I see wasted the most. I only have the becuase of either the no-ammo Maelstroms, Monstreous Maelstroms or for point tax reasons
I don't have my notes in front of me but I remember Krak Grenades taking a lot longer to regen than Shredder with the passive on. Krak Grenades while good.. They will not one shot Crushers at the higher difficulties. And they have a horribly small "stick radius" on bosses like the Plague Ogryn. Trying to land a Krak on that while its charging is nightmare fuel. You have to wait until it attacks a team mate.. At that point, a Shredder will have done some damage. Plus Shredder hits Ragers which are a HUGE problem for Vet.. given that 3 spawn with waves now
Usually the first row of elites (which the Krak would stick to) are also heavily damaged, if not outright killed, by the time a Krak goes off
They require quite a bit more effort to get a use out of compared to Shredders, for not that much higher benefit
Ah, I see. Damn, at least that makes me feel a bit better when me and my Vet buddy start to feel more outpaced in Havocs (as Vet/Zealot) but see more functional variety in the other 2-3 classes
Thats if the Krak lands in the correct place.. You can throw a Krak in to a row of Elites and it may choose to stick to the wrong target (happens to me a lot)
In a perfect world we'd see nerfs on Ogryn and Arby but I'm afraid we're locked in for powercreep town
Aye you really need to both know the theoreticals, and also be a sanctioned priest so you can pray it lands where you want it
Kraks need their fuses shortened but quite a bit
With how capable the other classes are, odds are that the bulwark or crusher the krak stuck to will also die and detonate on nothing too
Yes. I quit playing Veteran.. putting mine on the Shelf. I have Arbites and I am way more effective. I can achieve the number 1 spot for Elite kills just like my Veteran and do it for half the work
It was weird playing Arbites and quickplaying Auric made me think I accidentally hit Damnation instead or something
The vet needs wacky buffs for ranged like arbites get with stagger and ogryn with heavy/ damage resistance
Psykers I think gets wacky buffs for either high warp or draining warp charge
Yes Arbites is stupid strong. I wish the Veteran got some of the passives like the Rebreather. Rebreathers are Astra Militarum issue standard equipment after all
With my Arbites build.. I can face tank, solo entire hordes while in Pox gas and think nothing of it.. even at high difficulty. There are times impatient team mates will try to speed run the level, find me not near them with a row of Elites killed on the screen.. They always wonder whats up
Dunno bout that tbh. Ive played arbites and it is silly how strong it is but in my experience over the last few days not having a veteran in the squad is such a noticeable difference. My friend and I were just having no luck with some 23+ Havocs soon as I switched back to vet it got soooo much easier. VoC and plasma to kill ranged and ranged elites is such a big help
Arbite are good but do have their shortfalls
The only Arbites short fall is how its Toughness regenerates. Or getting too "blood thirsty".. The one match where I actually took 20 points of health damage the entire match.. was because I was half asleep and really wanted to kill a group of Shotgunners hitting my shield.. I hit my F key to charge in and went to Bonking
Isn't Arbites' shortfall primarily bossing? Esp melee?
Lol no.. as Arbites I take no damage in boss fights if I am ontop of my blocking. If an Arbites takes damage, it is likely because they aren't using shield. most "meta builds" are without the shield. The shield helps against certain bosses like the Sanctum Redactus target which does have a toughness breaking ranged attack
Vet should get some keystone like weakspot damage buffs as early keystones or a blue towards the beginning. They should also get stacking reload and ranged damage buffs
well it's not so much surviving a boss, moreso killing them efficiently is my thought
yet fatshark gives no shits it seems
Vet should lose the ammo aura at least
Fatshark really didn't do a good job on the vet tree
Honestly the Vet needs a lot of better Keystones and Passives.. It needs more stamina, damage reduction, optical camo, and some way to see elites through smoke and fire
Arbites Keystone almost being a passive Exec Stance was kind of funny to see, honestly
Vet needs the old 5% ammo aura base back
It's more DD
No the Vet needs the Ammo aura.. only way to sustain ammo with the way its built, and with how little damage its guns do (the ones with actual ammo reserve). It is why I am on board with the Hot Shot Las requests.. If we could get a las that does 600 damage and melts through armor.. that would be nice
It was too good, hell even the current aura is so strong that you never have ammo problems
Just get rid of it completely and adjust how ammo is restored in general
Yeah I feel EO should be nerfed into line of sight only and not just tagging enemies in the radius around them
Then Vet can be fixed with more varied talents since they don't have the aura tax
Give the vet only infinite ammo even if that's what has to happen I don't know
I really thought it wasn't going to work through walls, honestly. I was shocked to see how many specialists I had omniscience for
I agree with the forums.. I doubt its possible to make a good passive tree with the Vet. I think specialties need to be added, and the current class should be an introduction in to the different play styles
When I am discussing it here or on the forums.. The easiest way for my brain to translate it is Division 2. In division you got specialties for being max level and completing certain objectives. I was a Gunner so my "F key ability" equivalent was a mini gun. I had passive nodes specific to LMG's.. Brrtt all day
I am loving arbite and think they are good where they are but when you got passive skills which make core abilities of other classes have to activate look like trash there is a problem
Centre branch, above the Focus keystone
I just want a class where I can sit on my gun all game and click heads
That class is called Killing floor 2
There's like only what, 5 gray nodes in Arbites? And almost all the nodes are 2-3 way split?
why tf is suppresion there
that is what the Veteran was before they butchered it.. Optical Camo was how we did it.. Like I said.. an enemy had to be within 10 meters of you to think about attacking you. with good positioning I was free to click heads without a worry
5 plus like 3 that are grey but named
born leader is okayish but wtf suppresion supposed to do here
Also those grey nodes are big buffs and not small ones
It has one singular use that I know of
Like 25 impact for a grey is crazy good
Hmm?
Causing your plasma to suppress shooters in one shot. Can be useful in havoc 40
Oooh yeah
Impact is everything on Arbites.. it triggers so much of your damage keystones and passive.. so its more than a high percent for a grey node.. its a literal build changing node
I don't care about that at all, the problem is that guns are too unreliable with Havoc mob densities. And it's gonna get worse and become entirely unfixable the more powercreep happens because single target guns become increasingly useless.
I can flick from head to head with inflas as fast as the gun fires but it's not fast enough even if every shot kills a mob.
Suppression is a strange thing as once upon a time it did nothing and then it was buffed and it was great then it was nerfed and while it did a little something it wasn't really noticable and that is where it has remained
Which is why people have been asking for better weapons. If a Hot Shot las were to have High Damage and Piercing Shots passive like the Bolter.. It would give you the ability to nail multiple enemies. That combined with the old designs that were taken out shoudl help
Voice of command should give way more buffs to team then it does now
Does fatshark even read this chats
And then it's just power creep. Oh Psyker is strong because they get infinite cleave? Let's give that to Vet guns oh no now it's all more AoE slop.
Ogryn's strongest build wrecks through Havoc but plays with a autoclicker, that's not good design.
Its pve
Yeah considering it is a commissar themed ability I would have expected it to buff damage and speed but instead it staggers and gives toughness. Now the issue is it is so core to the vet now that you can't really remove it
If everything is broken then nothing is
They already power creeped with Arbites. if anything, FS is the one that continues to move the line on what should be balanced and what is power creep
Buff frags? That'll let Vet keep up against mass mobs oh whoops now it's just even more AoE.
Arbites isn't stronger than psyker or ogryn lol
So they didn't push any bars with jt
The bar in hell
Depends on who you talk to but it definately power creeped Zealot and Vet
That's what I'm saying, nerf everything.
DS, Plasma, Purg, Ogryn, Gold toughness
Nerf those 5 things the game instantly improves
Buffing everything is the way
Why make something one bad when you can make the rest better
Yeah arbites are just easy to use and learn but ogryn and psyker are the strongest if you learn them right as they just don't have any weaknesses left once you do, arbites still got issues which can get them
Yeah hey ho let's fucking continually buff everything and compensate with spawning more and more enemies with more health ad infinitum that's so good for gameplay
You buff everything and you get the state of Tekken 8 right now
Why make 10 things better when you can make 1 thing worse
DS isn't healthy
It shouldn't exist
What Casual said.. I think that is something people tend to forget in these conversations.. Psyker, Vet and Ogryn have a learning curve. Arbites does not. You can be a complete bot and finish in high difficulty. I wish I screen captured it but the match I had yesterday.. I took over 500 damage and all of it was my toughness.. no health damage the entire match. thats how much of a bot I can be
ITS ONLY PVE is a deplorable argument
Ds and plasma keeps vet from being forgotten
That's not a good thing
I know
Power sword is also arguably better for Vet during current meta
Since it goes into mixed hordes better
Wish it was like a relic tho
We all do
Antax Axe is how I handled hordes on my Vet. easy head remover and I can transition to Heavy Attacks in to Crusher heads very easily
Yeah players forget how bad it feels when Devs focus on nerfing the good than bringing everything up to par then pulling back stuff which is op
So when will we get any kind of update?
Even in Darktide, balancing is extremely important because you need to have that relationship between build crafting, killing tons of dudes, killing big strong dudes and skill expression work to make it fun to play
They are are but you are saying they should are rather nerf first
I remember psykers were shit when game first released
When is the chainsword getting a buff there we go
How far we’ve come
Here is a thought or idea.. we can keep going round and round, OR.. we could organize the thoughts in to one organized stack and try to agree on the best method forward. I already shared my thoughts on what I agree with
Why do people care stuff get nerfed so much it pve and you can just play private with friends
Because I play in public matches with other people
What does it achieve tho? This discussion is pointless if fatshark can’t see this
Launch Assail, Surge Marco psyker, current rumbler ogryn these things are so boring the affect other people
They're so strong they make the game unfun for everyone
And most people aren't actually playing with the op stuff
Autopistol meta from pre patch 13
Cole is one of the many play testers in this discord.. perhaps if the thoughts or ideas are organized we could bug them to test it or try to get the Dev's attention
Unless they are sweating in havoc
Rather set up a forum discussion and list stuff you know had thought put behind it
the problem with the DT official forums is that posts get buried. and if there is no activity in 7 days it gets locked. this is why I have only ever commented/responded to a post.. because I know there will be like 8 posts saying the same thing.. Arbites being broken is what drowned out the recent Vet conversation
honestly I think that as more post we make on forum about vet
the sooner we will gate any kind of minor changes
like at least some node buffs
can we target CM?
tag him here
I'm sure the play testers are aware of vets state. It's up to Fatshark whether anything happens
Probably already happening
No sense harassing the CM about it
Vet update was already confirmed to be next wasn't it
Nope
It was suggested Zealot was getting looked at
Vet is due a weapon this year though
Maybe
Possibly
Perhaps
early this year in fact - I mean the vet weapon
Just tell us if it's melee or ranged
Vet would get enough sustainance to last for months
It's just the good old plasma gun already in the game
Ahh they got us
Another plasma mark
This one makes left click pointless and only right clicks are worthwhile
And thus, balance achieved
Laser gun
Piercing like bolter
Literally Helbore or Recon XIV



Should I post my lasgun pierces armor build again?
Melta gun
not viable for havoc
not interested
I can almost taste freedom from Weapon Specialist hell
It's not even that it feels awkward, I can understand it but just the aspect of building towards it while still taking most of the "good" vet talents is painful for me
you might want to fix "like" rq
I did
that could have been very bad
XD
And
500 more stamina bars
Despite being overly specialized; impressive

First ever usage of Chink in their armor

You know things are desperate when you have CITA

Huh
Has it always been 15% rending
?
Buffed it the patch before this one
CITA Is the reason this build falls apart completely once you go below 10 stacks
I like to play it for those few glory moments when it works
I heard helbore is actually good now. Is that true and if so what should I put on it? :o
.
So we got high-high-intensity auric?
High² Intensity
Why is my loose cannon flirting with the fatalist arby wtf
At least it's fatalist
If it was maul there'd be need for concern
That guy is violence in the streets, and more violence in the sheets
Flirting with maul is professionals job
“You seem less uptight then the other provosts”
“It helps me sleep at night”
“You wanna know what helps me sleep at night? 😏”
Arby: 
for WS you gotta have faster weapon swap
and that thin that 25% ranger dmg after melee kill
but its amazing
Agreed. Give that old commissar bootlick a new dom
Booze
Lots of booze
like, i didnt expect it to be as good as i imagined
i thought my shockmaul + boltpistol build was trolly
nah its fucking slaps
Maul wouldnt recognize flirting
(altho arby just mogs it)
He’s married to the lex
I can’t get the smaul moveset down
Like I don’t get it
With the Ia the single target loop is easy
With the III idk what the single target loop is
Idk what the horde loop is on both
its called light sttack spam
and the same
i just hit, 1 thing, then shoot the bolt pistol with extra explosion

its a hybrid build treat it as such
H1-L2 for single
L1-H2 for horde iirc
for 1a
damn havoc sucks
I mean its cool but a lot of weapons are shit there
not even funny
and havoc forces meta
game should not be balanced around top 10% players
never actually
that is what kills new audience and games longevity
That's the point of the mode.
Cock and ball torture, use the best shit or die trying
Female Ogryns are real 
What. The F[REDACTED].
they need to do something with that scream revival on veteran
cons enormously outweigh the pros
exactly
either get gold toughness
or have an ability to revive downed players
but complaining will do nothing
so vet is gonna die for likea 5-6 month
until 2026
or even further like for 7-8 month
knowing fatshark
Or people will still play it because they want to shoot things lol
Veteran is fine. Dated perhaps compared to what is around, but still fine.
arbites can do that
Not like we have 4 Ogryn lobbies all the time, given how insane everyone claims the class to be
Arbites is just cope for those without Faith in their Class.
Sure, might have been a bit exaggerated, but it certainly feels like it.
I disagree.
My faith is my shield, my fury is my sword.
Hmm..., that was meant to be a gif
proceeds to use meme builds and beat havoc
If 4 Ogryns can slap their way through Tertium, so can you.
But honestly, with all random teams, you're at a disadvantage with most off meta builds
Not lore accurate guardsmen
True. Life expectancy of Troopers on the front is like a day. 
12 hours or what was it
Not very high.
That short story i mean
Vet is technically stronger than pre-buff Ogryn, since Vet hasn't changed much
Guess we had no fun beforehand 
Bad teammates are just added difficulty modifiers
It was 15 hours
And only in that one place
New modifier;
Bursters randomly explode when we go to push
But you know how fanbases are
Yeah but that stuck with a lot of people
The average Guardsman is probably living a fairly good life all things considered.
It wouldn't make sense otherwise.
Pick your poison
IM INFILTRATING IT
It will be awful either way yes.
But i don't think they'd they THAT quickly every single time.
Pray for those gruelling shifts on an agri world
handling groxes all day? no thanks
The only drawback to the Grox is their aggressive and vicious temperament. They will usually charge any creature in sight, including other Grox. They are also large, fast, and dangerous beasts, about five metres long and well-muscled.
They are territorial and like their privacy, so attempting to herd Grox together would easily drive them into a rage. The solution used is to lobotomise most of the stock while keeping the breeding animals suppressed with electro-pulsers wired directly into their small brains. Even with these precautions, accidents still happen, and Grox are usually kept on Agri-worlds and isolated from human settlements.
if i get to choose ill be on a tau world thankyouverymuch
its as female cutthroat says
who cares about xenos, chaos is the real enemy
I prefer xenos because the orks are funny and chaos isn’t
Except Crall from dawn of war winter assault he was funny
I like the Veteran class 😌
Get this guy outta here we only hate Vet here
I would argue we love vet class, we just hate his outdated perk tree
vets have the helbore, checkmate
Replace the revive node for VoC with the bleed upgrade from Mortis 
I'm not gonna lie I think the revive shout should not come with a downside
Meanwhile Zealot players:
I'm fine with it making the circle smaller tbh
Up VoC cooldown to 45 seconds anyway and yeah
Done
me neither
I mean sure we can up the base cd to 45 but
Why radius nerf for picking revive
Shout can usually get you a free revive anyway, outside of bosses
I was thinking more like
1:15
fuck voc

I use it for the lines, nothing more
And the stagger
The golden toughness is neither here or there for me
2 and a half minutes take it or leave it
Your average pubber is too stupid to maximize the usage of VoC so it all balances out 
Greetings
You get 1 use of VoC a match
What’s the best laspistol mark for a crit build
Idk why you would use laspistol over recon
Laspistol isnt mind numbingly boring
Surprise susie
I find recon to be fun af and it doesn’t give you tennis elbow
One is a finesse weapon
The other
Brrrrrr
No
it only crit because 1 million shots 1 at least will crit
Fool me once
Fool me twice
Fool me chicken soup with rice
At least zealot has confirmation that they will get a rework, Veterans must suffer for a Looooooooooooooooooong time more their crappy perk tree (considering even Zealots will have to wait an ice age for it, at least!)
Now that it’s warm I sometimes just let it sit outside a bit
And vets had confirmation of a new weapon before they saying they'd rework the Zealot tree
But here we are xddd
Don't keep talking about it like it's making things better
😭

The update steam newsletter that introduced relic blade/force gs/heavy stubs hinted vets would get something Soon™
Power fists for veterans...only in 4100
I wanna imagine that something was Castigator Stance
It'd be very funny if that's what they intended
if they nerf voc i'm buying arbites and never looking back
I think gold toughness needs a nerf not VoC itself
Ya
It'd be interesting if they made VoC do something different but equally as good
Like maybe make everyone in radius untargettable by ranged enemies for x seconds or reload everyone's weapons idk
Or just make it so gold toughness doesn't protect you from overheads, snipers and bursters
I like the reload idea I wanna dump 30 bolter rounds in one trigger pull
Bad idea
I imagine they will likely rework golden toughness with zealot rework or slowly get rid of it entirely

It should be on exec
They shouldn't have it was hype
I miss those days
Not voc
Idk we'll see but once fart shart reworks Vet I truly doubt voc will go unchanged
If they remove gold toughness I'll be sad, I like having extra toughness because of gunners in H40
Well yes actually
Fun busted
But it defenitely needs to not prevent damage from things that should damage you lol
VoC/chorus meta is just boring safe play
dumping 30 bolter rounds is surely just "fun"
Then remove the safety xddd
totally nothing associated with the power creep
Or reduce it
so you get beamed midair by gunners?
The problem for me: When these things are pushed as meta, then people take these options because they are "meta" and therefore automatically "good", and because they are using the meta, they are infallible
The biggest problem of all is lack of learning the game
Like Fatshark makes it easy
Idk it'd probably have to make you ranged immune mid flight or something
yeah definitely just a fun factor with no powercreep
What
Most people who are running those things still don't know proper priorities or gameplay mechanics and they still fold like paper, and then they go to Reddit to complain about bad teammates 
Castigator Stance already exists and that makes you damn near immune to both 
Had a fucking H30 Rumblergryn not even knowing to slide
Yeah that's something that really bugs me. The tutorials the game provides aren't very good either and the game has so many crutches that mean a ton of players never have to learn basic game mechanics.
Mister E fan moment
Speaking of being immune to all damage
Personally, I think VoC overall is fine. Maybe increase base CD.
Like for me, VoC's utility, above all else, is the stagger
Do yall remember how on games release and like a year onwards Zealot had 100% DR when sliding
A room full of gunners will still light your ass up and having you eating dirt, even with golden toughness
God the game was so weird day 1
But the gimmick, gold toughness itself is okay. That gold toughness won't last long at all in circum circumstances.
But teammate grabbed by a boss? Or need breathing room because of the 10 overheads coming? VoC
Veteran lost half of their DR while sprinting for some reason back then
ITS SO PEAK
You get the vision
Vet do be kinda crazy tho (this is a H40 plague ogryn)
fuck yelling we JUMP now
Now that I think of it, that was probably the original vision of VoC, with golden toughness added as an afterthought
Infiltrate has too many fucking nodes
Whole ass tree has too many nodes ngl
"hey here's an instant stagger button, but it needs a little oomph, how about golden toughness" ignoring that you can get it back before the golden toughness ends
Space marine 2 assault
Gunners are given the brain worms and ignore flying targets
VoC and Chorus seem balanced outside of the idea that CDR exists
Add a base 15 percent close damage to infiltrate, remove that 30 percent node
just like how they ignore the dog biting their friends face off
they changed something this patch
suddenly my lasgun tears off bulwark limbs, my knife decapitates people and such
more gore
They should make an Infiltrate node that let's you put a satchel bomb on something mid invis because that's funny
Don't you X me infiltrate vet, this is basically want you want only less powerful
Grenades do 200% more damage and can be used without ending infiltrate
I'll be happy to take the stronger version
I was thinking more like "mid infiltrate your blitz is replaced with a single use satchel bomb, 120s internal cooldown" or something
Players get up to three kraks base
You can use nades without ending infiltrate
It's already a thing
hehe he swag
I mean the closest thing to VoC in Vermintide 2 is Merc Shout, which gives everyone +25 temphp
OOOOOOOOOOOIIIIIIIIIIIIIII
Quick Toss Smokes that detonate on impact
Erm ackshually Sienna's Unchained ult at lvl 35 can do the same thing
thatd be so cool
Yeah? Idc that's not base unlike chad merc :3
Alternatively, if you keep kraks to only two base, put grenade regen for them at 45 percents
Trvth
Except that ult is trash and is only used to save yourself from exploding
That being said
Thats the way it should be
Unchained my beloved
I remember some chud telling me to spam use it for team THP he also told me I was delusional when I didn't agree with him that IB was the best career in the game
Foot knight for me
Infinite ammo volley crossbow Zealot the goat
The recon lasgun of vermintide
More like mk3 exec shotgun lowk with that cleave









