#veteran-class
1 messages · Page 1306 of 1
That's the system that got changed with unlocked and loaded update, right?
yeh
Bless, that's like the main thing that made me not want to buy darktide before
It was the #1 complaint of all my friends that were tiding since release
hey same
True
Hey so I'm looking to branch out on my veteran weapons-wise while sticking to a similar play style and build. I run a sergeant/grenades build, spam ping enemies for free damage. My weapons I run are plasma gun and power sword. What other veteran weapons are similar to those two?
Game felt so different before
I felt like I was in an abusive relationship
“He could change…”
“I won’t leave him because he has his moments”
similar guns to plasma would be revolver, and bolt pistol
fast draw specialist/elite removers
power sword is kinda its own thing and I don't really think any vet weapon is similar to it
I haven't played bolt pistol yet, is it accurate at long ranges?
Yeah
Yes
Recoil is annoying
But run and gun makes it super accurate
30% less spread all times
So no point using ads and just hipfire away until they’re dead
But lethal prox and puncture
^
Any gun is

lethal proximity is so nice on veteran
Braced auto gun be like
Whats about it?
Idk I can’t aim from afar with it
A man can dream
I like the plasma because A: I only gotta reload every 5 min or so, and B: I can dome any reasonably heavy enemy across the map in one quick shot super easily
I wish it had run n gun
30% spread reduction with braced weapons can only be experienced with the Agrippna revolver
Expect to spend half the game reloading with bistol 
Yeah not fo' me. Might try revolver because IIRC that's a shotgun-style reload innit?
Like if I only shoot one round it's just a quick reload as opposed to if I shot 5?
there's 2, zarona is loading 1 by 1, agrippna has speed loader
so 4 in cylinder, 1 reload at a time so yeah you can fire 1 and put it to 5
or weapon specialist and always prepared
love hot swap builds
Honestly I'm just afraid those guns won't be able to match the plasma cuz like I imagine to match DPS I gotta get consistent headshots
exe stance gameplay makes me feel things
Revolver doesn’t have as much headshot reliance as plasma
revolver just teleporting into your hands is very satisfying to watch
somehow the lack of animation makes it feel better
real quickdraw shit
When the draw is quick
can someone explain to me the 71/69 split on plasma. I just tried a 60 charge rate plasma in the psykhanium and a 71 charge rate split in the psykhanium with uncharged shots and it made no difference to the damage.
Is it for charge shots only?
thanks. What is list damage in the pinned excel sheet screenshot?
charge rate affects the delay between pressing left click and the shot happening
not the damage
Thanks, I was thinking that perhaps uncharged shots were actually slightly charged and that therefore charge rate in increase slight charge.
so I found out that shock maul MkIa got some pretty funky and neat effects with its push attack + overhead light combo, it has a lot of stagger force and it also leaves the crusher just...stunned and confused for a few seconds
is this known knowledge, and I'm not sure if u need hammerblow or sth for thsi to be effective, cuz I got hamemrblow
that's really weird
i'm testing this in Havoc 40 true solo sandbox
normally crushers aren't locked into the full stun animation like that
Careful testing things in offline mode, some things do act differently
but I have not seen this before
even in simulacrum it's the same
same thing
it seems like their ability to cancel animations early is being disabled for some reason
meat grinder and solo mod are offline
and I think I've able to do the same in H40 match
Interesting
cause they normally cancel out of the "light" stagger animations like that pretty quick
but in that clip they're just stuck in it until they go back to idle which is ???
yeah
unsure if intended or not, but yeah xD
as far as I know, the other Mark of shock maul doesnt have this
cuz its push attack + followup isnt as stagger-y
yeah, without hammerblow, it's not able to stun Crusher like in the video, not enough stagger
Yoo the quickdraw is that fast???
Do you need any perks or anything to do that or is that just base?
revolver just does that
It has one of it not the fastest draw times of any weapon in the game
requires hammerblow
yea 0.2s draw-to-fire time
yeah definitely does require hammerblow
Seeing less zealots in the high havoc climb. I thought vets would fall off more but no
Good point
book zealot is still really good, it just is less fun cause your spamming book and just sitting there
Vet is taken cause they offer two crucial supportive roles of Golden and Ammo
400% melee
Duelist talent but Oggy
Barge
Bullrush is similar to chastises "immortality"
Except you can actually topple Ogryns

Raaaaah
bullrush is better in every way
staggers as many ogryns as u want as long as u don't run into boss or wall
dodge status throughout so u can't be netted, pounced or grabbed
and ogryn innately pulls FotF zealot tier dps without having to use ult
Big w for oggys
ogryn melee dps prob needs to get nerfed
small reductions to most if not all melee dps talents across the board
15% -> 12% or 10% that kinda thing
You believe it's the damage itself and not the fact that we now have so many attack speed buffs? Feels that we have been given a little too much with frenzy and the HH node
ogryn has one consistent atk speed buff from Heavy Hitter
the other 2 have some inconsistencies which is ok
maybe frenzied blows reduce from 2.5% to 2% per stack
but I think by far the bigger issue is every melee talent stacking up so high
soften them up prob needs to be lowered to 10%
payback time also prob 10%
beat them back maybe 12%
Makes sense considering how easy to prock those are
glugger builds dont even take that and can topscore if they got ammo
yea that's the caveat
PBB rumbler is insane yes
Gunlugger is finally real
but melee ogryn is almost fully resource agnostic and pulls dps barely under PBB rumbler
melee ogryn also doesn't tank everyone's framerate
he just tanks everyone
bonk smash bonk
all the dr talents ogryn has too are a little overtuned
I have Ogryn who isn't even lvl 30 and I'm smacking hordes, maulers and crushers to death with light attack spam on heresy, with a shovel.
hh gives 12% no hurting friends 15% pumped up 15% default nodes 15% strong man 10% focused fighter 20%, and not to mention ogryns default damage resist
heavy hitter's DR not worth
why
u get only 14% ish better durability
it's just not very good
with that effort u might as well grab top row's ranged DR
that's where most of ogryns take dmg
u should have payback time anyway so it's the same 1 point cost
its just free 12% tdr
especially if you're running weapons that build stacks quickly
yea it's not worth 1 point
ogryn innately already has cumulative x0.6 TDR
add NHF and it goes to 0.51
10% and 5% TDR nodes at top for another x0.85, so now x0.4335
i mean nhf is like 15% tdr, hh adding 12% is fine
add HH TDR and u only go from x0.4335 to x0.3815
a whopping 5% difference
is that worth 1 point, idk
this also discounts bleed DR
if u have 2 bleeding enemies nearby (not uncommon), x0.4335 goes to x0.367
add HH TDR and it goes from x0.367 to x0.323
it's just mathematically a bad investment for 1 point
I'll prob just swap it for more damage I guess
compared to CHMA which actually matters for applications where ogryn can rapidly lose toughness
far better DR talent than HH TDR
I take all of those dr talents anyways
ogryn tree is really opposite of vet where you can just go down the tree with everything you "need" then have like 15 points left over
like, u can build this
CHMA is by far the best DR talent in top row
it applies best to when ogryn actually quickly loses toughness
focused fighter is also decent
Which one is that again
4th (from left to right)
I kinda like how even this video still makes it look like crap damage
cant hit me again
20% ranged DR for 2.5s after being hit by a ranged attack
4s internal cooldown
so 1.5s downtime for when u actually get shot
which is the most common way for ogryn to lose a lot of toughness quickly
they wrong
True
as always 😎
thought a reaper had teleported behind me but he just kept to the dark like solid fucking snake 
shredded me in a hot second, see if you can spot him
Yeah that’s why i was interested in that talent
the only downside of CHMA is that u have to spend 1 extra point to path to bull rush
but if u take taunt which is arguably just as good as bull rush now, u don't pay that point tax
the non talent nodes on ogryn are actually good though 15% toughness and 5% dr is fine
Taunchads 
15 toughness is better than 5% TDR
so taunt has that extra leg up vs bull rush
even though bull rush is like, prob the best offensive ult in the game
I mean dmg is pretty good for most enemies aside from crushers, which is why I got bolter for that. I do use shock maul mostly on zealot tho (and yes, in H40 too) so cant say how good it really is for vets
plus, 300-400 a light attack hit on crusher is decently respectable
you'd think an electric flanged/spiked mace would do more than decent on carapace
You would expect it to stagger some more, I think is the most ideal to have good stagger behind it's swings to fight even ragers but that's not the case
Man, the braced autoguns deal so little damage compared to infantry autoguns.
I can perfectly shoot heads with a laser line of bullets with an infantry autogun, but with braced autogun the damage just isn't there.
Graia is pretty good
Headshots are much less important
The duality of DT guns
Damage no ammo
Ammo no damage
Red pill or blue pill
hammerblow and falter will knock a rager right out of its combo on either mace with a heavy.
I think shock maul is fun on vet. It just isn't meta. Fairly safe horde clear though.
Which way western man
definitely more viable on zealot for sure
I would rather just use the crusher on zealot
I mean, tbh, yeah me too
it'd be cool if they build the shock part of the melee into the weapon more innately
shock maul does have better dps and mobility tho I'll say that, if we're talking light-spamming
should have significantly worse dps than the proper rotations on crusher. Horde is L-> heavy. Single target is the oppisite. Mix in push attacks with either combo. Crusher is high finesse, so scales well. I haven't actually measured it, but I would be surprised if shock maul had higher dps than crusher.
shock maul probably has better dodge distance, but movespeed should be the same.
yeah combos are also something to consider ofc, Shock maul also got like 4 effective dodges while crusher only got 3, so that's nice. Plus apparently staggering enemies with Shock Maul makes enemies just COMPLETELY out of it for like a couple of seconds so I've been really liking that. Dps-wise, if you're doing the correct combos, DPS seems to be somewhat the same, as far as I've tested (against H40 crusher), but CC-wise crusher definitely wins out
if u dunno, this is what I meant but "COMPLETELY out of it for like a couple of seconds", it aint the same as other melees I'll tell u that
Does lightning reflexes disrupt their combos?
It should stun yeah
But due to cool down on the blessing
It's not really safe against multiple ragers
damn I thought that only applied to the strength buff
come to think of it why are the 2 blessings revolving around timing blocks also among the few blessings with cooldowns? 
Cause it would be too powerful I guess even though it’s already situational
Just ignore that riposte lasts longer, gives a pretty substantial crit buff, can be refreshed, and uses far more generous dodge windows
Special attack on shock maul also stuns everything except bosses, and doesn't have any stun immunity window.
I still love me shock maul
Shock maul is alright.
what blessing should i run with Deadly accurate on Bpistol?
was serrated blade buffed from 1 bleed stack to 2 ?
Don't remember any notes about that
Man, I can do more damage with a shredder autopistol than a braced autogun.
i cant win
Surgical but tbh you probably shouldn’t run DA
not this toothpick
oh? ill take advice
I wonder if people genuinely like the duelling sword or if they use it just cause its meta.
Cause I only had like one good game with a duelling sword.
Run N Gun + Lethal Prox if you focus picking up shredders and Demo stockpile and team talents
Literally make the best grenadier class in the game
Where you snipe with Bolt Pistol?
I know it’s going to be Surgical + a Blessing but I know DA is generally not the absolute best taking
It’s an option but it’s clouded by other better picks
Oh I know
Puncture + Surgical
Idk why I struggled with thinking on that
wdym Surgical Deadly Accurate is great, just take Deadshot
also what blessings should i run on devil since its actually a fun weapon
Shred/Rampage
Shred will help with DCs not so amazing Flak damage but it’s passable
Aim higher when parrying scab ragers so you don't hit their bodies.
But yeah Shred Rampage
is there a mark that surpasses the others?
Four lights with mk4 won't kill a scab shooter btw, assuming no crits.
All headshots.
so is 4/7 just personal preference
This is why you use Heavies Luigi
It’s a Devils Claw Luigi, you Didnt make it
7 opens with a sweeping heavy, 4 opens with a strikedown heavy.
The push attack on 7 is a stab, 4 is a downward slash.
yes i decided 7 would fit my style more fluidly
Those are the only real differences between the 2.
@quiet valley I was running a recon lasgun version of the laspistol build it performed pretty well
Try Deadshot with Heavy Recon las its very good
Also im working on Skrimisher Build for H40 soon lol
oh also for perks for Bpistol i run flak+something or other, forgot what
Duck and Dive + Stripped Down perhaps
I love that gimmicky blessing talent synergy
Yup the heavy recon + deadshot + 3 stams
so stripped down is treated as dodging?
Yes
Im being a plasmoid now because of you.
Time to make my lobbies suffer

You disgust me
Plasma + dclaw feels so right.
Bolter + DC and I wouldn’t judge you severely
I been running db with ps on h40s pretty nice
If anybody wants to have a laugh:
I don't play Veteran much, compared to the other classes. But I'm penance farming so now I'm playing it again.
I have most of the veteran ones, only missing a few annoying ones.
Among them: Long bomb.
So I have been running frag bombs for a month now hoping to get it passively. I figured the penance was kind of buggy and didn't register enemy hits properly because I SWORE I hit more than 5 enemies with a single 'nade, multiple times.
...therein lies the issue, I read it WRONG, I thought it was supposed to be a riff on the "Sly Marbo once killed 5 orks with a single grenade, and then it exploded!" Joke.
SO I WAS ACTIVELY TRYING TO HIT GROUPS OF ENEMIES WITH FRAG GRENADES 😭 😭 😭 I thought "without it bouncing" meant no touching any floors or walls, not that it couldn't touch anything.
200 in-game hours and I still lack reading comprehension.
It's not a riff on sly marbo, you just gotta air burst the grenades on enemies
Well I realize that now; as I said.
But you have to admit it
Exactly five! Sure is a coincidence
no, grenades are affected by Skrimisher's dmg boost
thats the gimmick, im swapping like 1-2 talents not sure about em rn
I think the only issue one would have would be managing stamina seeing you’ll have to constantly sprint to make sure it’s at 5 stacks, though thankfully there’s a -.25 delay node on right side you could probably pick up to help with it
Technically could path down the Exec side also for the other -.25 but I think it’ll get too taxing at that point
Just take the talent that gives stamina when dodging gunfire in any way and you will never have stamina issues so long as someone's shooting at you.
long bomb is painful i still haven’t gotten mine
damn pubs attracting hordes before the shredder draw animation finishes
sure i could wait and get it accidentally but i like being precise with my frags, also funny penance helmet
man having 3 shouts in the zefoni trials is so good
i wish i could crash games like ogryns though
You just gotta get it on certain maps
That’s it
last time i got long bomb was unintentional luck
you can just look at the throw indicator with frags the part where the white line fades out is where itll detonate
Nah it’s really bad
U need to sprint full 1s to stack
Slide before it hits 1s mark and it’ll cancel
It has basically no uptime in combat
They tried to fix it like 3 times by now and they still don’t understand what’s wrong with it
At this point they should just make skirmishes the slaughterer equivalent in talent
sounds like the handling of the vet tree in general
30/30 Auric Maelstrom missions complete

Now to spend the rest of my days doing 183 Auric Heresy missions
Just play audamn at that point
Why would I do that
It was pretty good in test runs so far
Heresy is easier
More rewards and better players
Also more spawns so more fun
How much is actually from skirmisher
Debating if I want to throw in H40 by not pathing thru Survivalist for more passives
Idk its Bolt Pistol, DSIV, I had stacks almost the entire match, standard nade BS
Also Competitive Urge lmao
Competitive urge is better than skirmisher unironically
At least it has uptime
Skirmisher is genuinely just bad
Yeah but its just SO much extra dmg from Skirmisher
Yea it’s still ass
Its BASE dmg which scales nades
U get it for 8s at the start of a fight and that’s it
You should record an encounter and then watch your stacks
I did some drive bys with my DS and drop a nade and swing around again
It’s simply way too much effort to keep skirmisher up in normal gameplay
The boss dmg on Skirmisher felt pretty insane tho
They need to just rework it into slaughterer but talent
Its also right next to fucking TFD
^
Better than skirmisher
Definitely not recommending Skrimisher to every vet but, if you can get it to work, its A LOT of dmg
It’s not worth going down to that row in the first place for DS lol
At best stop at desperado
Fair but if you're down there for weapon spec or something one option is more than slightly superior
This is a war crime ik
Nah if DS had to go to WS I’d actually take skirmisher over TFD
TFD does almost nothing for DS
Skirmisher has horrendous uptime but at least works
You can refresh your Skirmisher Stack when charging a heavy while sprinting so its not that bad
It’s horrendous
U slide at 0.95s and it doesn’t stack
Peak design
They rly should just make it slaughter equivalent
Zealot has headtaker but talent
Psyker has ghost but talent
Ogryn has thrust but talent
Give veteran slaughterer but talent
Vet needs good toughness regen that what we need
Just fix catch a breath and make it available to all builds
Even the ones that don’t take survivalist
Vets need toughness regen that not on kill, Pskyers get quelling, Oggy has Braced and just hit literally anything in melee, Zealot has op dodge toughness
Closest we got is CAB and thats it
depressing
ikr, that 5% is nothing
Vets can regain toughness by yelling loud enough just like any other class
Vet needs to gain toughness over time as long as he is headshooting something
Each class should regain it on their gimmick (psyker with peril management, ogryn in melee, zealot by being a slippery bastard and vet by being a gunner class)
I mean it helps only IF you run MMF with Tunnel Vision but that alone is like super situational
should be from elites/specials cause thats his role or another thats shooters(?)
but they had to nerf confirmed kill
I would still need to figure a way to reward slow-hard hitting weapons more than rapid fire ones
That's the issue there, vet isn't a "gunner class."
Vet is a hybrid class.
It should be first and most, melee can be part but they are supposed to be all about gunplay
No they aren't lol.
don't slow hardhitting weapons deal with elites/specials better typically?
Psyker is more gun oriented than vet is.
Veteran is more Precision focused if I'll be blunt
if you can't click heads
you cant play veteran
Vet is a breakpoint oriented priority target hunter.
This includes melee
thats very wrong lol
Whether you use your gun, your melee, or your grenades to achieve this is irrelevant. That's just the structure of the tree.
2 weapons
Gale has over 1k levels on vet. Pretty sure he knows what he's talking about.
everything else you need to focus hitting heads
Not always, sure: plasma and bolter are one of the top options but stuff like the recon lasgun are solid for a reason
cause a lot of your talents reward you for hitting weakspots
And considering there are talents that are weakspot oriented, plus crit scaling with things like reciprocity, you want to hit heads.
Added the fact we have a not so great keystone
And that's an issue, veteran should gains so more from getting weakspots shots than any other
(MMF)
that rewards Precision
and its very good on Vigils
Same with FT its just more generous cause its a flat buff on damage
Don't recall well but infant Agun is really good with MMF, issue is keep the buffs running
recon lasguns are like the second top build anyways its like 45% plasma 40% recon 15% other guns
We can also just take a step back from vet and plainly state that you should always be aiming for heads regardless of your weapon choice.
so MMF is a genuine good pick
Plasma and Bolter you still want to click heads
Yeah, sadly recon is so good because you don't get much more value from headshots compared to inferno + dumdum
Naturally its just Veteran is the definiton of Drought or Drown when it comes to having the skill to hit heads
I don't think vet can self generate crits for himself like the other classes with gaze and the frenzy keystone, right?
Ogryn honestly is the only class That I can think of that can get away with not needing to aim for heads regarding their guns outside of Heavy stubber
veteran players
look inside
only like 5% of vets are actually worth anything
if theres a build thats perfectly viable without being cracked at hitting heads its not a necessary thing to be good at vet
Only if they hit crucial breakpoints
Reciprocity exists.
and then like what Psyker just fucking exists
they dont really need to aim for heads
That's more defensive one, but seems like the only one
And there are many blessings that vet usually runs to get even more crit chance.
Pskyer purge bots XD
U can
With deadshot copium
Deadshot shits out crits
its insane how much damage they dish out without having the actual mechanical skill of hitting heads
it upsets me in a way
I cry
but its whatever
Perilous combustion and infinite cleave = all the dmg ever
purg smykers holding down 2 buttons and top fragging
@quiet valley Anyways did a Deadshot + MMF combo on Vigil and this results explain themselves though I'll admit the teammates we're a bit bordering on Sandbagging
I had to clutch 2 times in a row
Havoc or QP?
They should nerf inferno’s attack speed
IX goes crazy
Anywho, point here is, to say vet is a "gunner class" is wrong; it is a breakpoint oriented priority target hunter class that a lot of people mistake for a ranged class due to executioners stance existing. (executioners stance is also iffy because you don't really need the damage it brings for most breakpoints)
You should push H40 with it
Also yes it was the Agri IX
i think i'm the only one that prefers Colum lol
Make it generate less fire stacks per right attack unless it's fully charged
I should just ask Ainz LMAO
I'll do it sometime soon
see how it fairs
No just have it apply stacks slower
Autoguns are stinky
its semi viable on h40s, but you would need someone to deal with the bosses cause vet is trash at that
Wrong again!
Vet is great at killing bosses.
Vet is not bad at killing bosses
Make it 1.25s+ or smth
Get yourself a taunt ogryn and Veteran is immediately eating good against BON's
Plogryn's are literally free boss damage
Can we have the fire actually cook faster and stop on caparace but can even melt a crusher as a trade?
the only boss I can think of that Vet "struggles" with is the Chaos Spawn
Yeah the only boss vet struggles with is burgle, but everyone struggles with burgle except bubble soyker.
Not sure how to code the “fire stopping on carapace” part
BON and CS imo but CS is more dependent on Knowledge and extreme stamina and dodge management
wdym just shout at CS lmao
Well, vet has tools to stagger it and get it off him.
Stamina delay of 1s got me fucked up
then shoot it in the face
Voc, grenades, barrels (I think?)
Fire hit caparace = banish projectiles (I know would be harder but that in exchange to make crusher stew with a focused fire would be cool imo
Im more so thinking outside of stun lock the fucker in a corner with shout lmao
mainly cause im playing Estance more
Yeah you still have grenades.
Drop a shredder at your feet, pop exe stance, blast it in the face.
Same shit I do, It just feels like an eternity at times especially when your teammates do not notice
I’ll be honest
I don’t think DoT and most ranged options should be good vs carapace
I tend to do 1 of every type minus Wound or 2 Toughness 1 Stam
Honestly would be ok with it, specially since I see infernus as an anti horde weapon first and most
Infernus is Boss killer what
We have FS and FGS as can openers
Infernus fucking deletes bosses
same with like fuck Uncanny Lac knife if you're using that
doesn't burn have a high unyielding damage?
Yeah using infernus on a horde is a huge waste of ammo.
Just saying what I feel should be it's most important role, it should not be great Vs caparace enemies in general
shooting at horde is a waste of ammo
Excuse me what's ammo?
Thing that is used to kill enemies with guns or higher grade enemies
Oh, sorry, was talking of my cool staff that lacks such skill issue
That isnt infernus though. That is inferno
(Not quite)
Communication errors are funny.
Infernus is a blessing on las weaponry. Inferno is the staff.
Mistakes in language bring us closer to the ogryn path
This is why we still call the staff "purg" instead of obese fish's dumb rename.
The DOT Charts
Infernus stops at 12th dot
around 180ish iirc
So a zealot flamer and a psyker soulfire can super cook that BoN
It’s like 140 smth with 1.25 unyielding ADM
So yea around 180 ish per tick
shit im thinking without armor
It’s nowhere as good as people think it is
In the best case scenario it’s around 30% better unyielding dps for a gun that has low innate unyielding ADM
Idk i get like 400ish ticks on bosses
its extra damage
So while it helps you still should swap to your FGS to kill that boss?
Buff stacking
FGS is like
Mid tier at best
For boss
lol
Purg users spamming on a BON as it eats the Ogryn
I will never have that leave my mind
But is better then to stay in staff and channel fire thrower?
Being good at killing bulwark is not equivalent of being good at killing boss
4.8K HP vs
I mean, u can test urself with creature spawner, no?
60ishK
A good example is power sword
Power sword is 2 hit bulwark
But power sword vs most bosses are not that fast
Sustain dps not as good as other top vet melee
I wonder, will try it to see the difference between the two with DD stacks
So recon lasgun, plasma, bolter gun and pistol, is there something else considered meta in the veteran Armoury of guns?
It's funny because a staff special at full charge on a burgle pimple will force it to cough up your teammate.
Agri/vraks inf autogun.
Vraks has better dps but I find agri to have better ammo economy vs shooters.
Agri is- I wouldn't call it meta
but I would say its a decent choice
Vraks is meta though
outside of Havoc
What mode
Iirc vraks damage at range becomes quite poor, would make sense to try agri, ty
LAS X
Havoc
Plasma / recon / boltpistol
The rest are all experimental at best
LAS X RAHHH
DB ive won a few h40s with
Wait REALLY??!! Even on ranged guns the veteran repertory is THAT low?
What do I think I meant with vet being a top 4 class
Bolt pistol sucks imo, bad breakpoints, its only use is the meme 25% explosion radius
It’s the same 2 shot kill like plasma vs flamer and gunner
But yes basically exists for lethal prox
gunners you can get to 1 shot headshots
That it's perk tree is garbo and near being the second zealot perk tree
with plasma
With red nodes, not gonna entirely count on that
That’s only a part of it
Now I see the full depth of the rabbit hole that is the grave of the veteran class
Bolt pistol takes a lot more nodes to be useful like tinkerer, extra nade talent, and uhhh twinned blast (?)
Bolt pistol is great for H40
H40 Bolt Pistol
2 real choices for melee
3 real choices for ranged
Imperial tithe grade talent tree
veteran should just replace infiltrate with a bandolier of grenades
even more grenades to use
Ez
Maybe power axe will be good and give veteran 3 actual melee choices
If that’s even available to veteran when it releases
(It goes to psyker for some ungodly reason)
Nah it’s def not going to psyker
It’s based on imperial navy breacher axe
I'm hoping that with the hinted zealot perk tree rework they will give it to them, after all, they have been crying for a 2h axe for a while
Paxe is likely a vet/zeal exclusive.
June 2024
Hoping its vet, vet needs some 2 handers.
its so jover
uhhh here’s a new mark for the shredder pistol, it’s the exact same but the recoil is swapped horizontally
Give veteran a passive that gives him extra crit chance on weakspots shots
Zealot players will be very upset if power axe is veteran exclusive
Which is ok because they’ll be upset no matter what
Remove the "take cover" carp one
I mean I'd be happy if both classes got it, but it'd be criminal to not give vet a 2h melee option.
Why does veteran even have this one if they can still shoot you over the cover lmao
Sounds easy, likely a nightmare to code.
You think? I feel it would be ok if the veteran could actually embrace being an actual ranged focused class
Impossible for ObeseFish standards
Again, it isn't a ranged focus class.
Get that out of your head.
Where's my exec stance ranged toughness dmg reduction
Thats psyker.
NEVUR!
to shoot the SHOOTERS
PSYKER is FAR more melee than veteran imo
There is one talent tree that is oriented around using melee for psyker.
The rest are all ranged.
Zealout has the opposite issue, being melee focused.
psyker gotta be the least melee class of all
They should replace executioner’s stance with a new ability where veteran calls in a deathstrike missile and instantly obliterates the entire map and the other 3 million infected people living adjacent to mission area
Vet has a blend of builds because they aren't melee or ranged focused, they are a hybrid class.
Veteran and psyker are the ranged combatants where ogryn and zealot are the melee ones
Ogryns best ranged class
ogryn is just stack 7 billion % stat increases
The strike team also die as collateral
sorry not sorry
This is some peak copium
RUMBLERRR
If you want to talk ogryn, you go to ogryn chat and talk to ogryns.
minor inconvenience
That’s acceptable
Rumbler in h40 is hilarious.
ogryn is possibly just the best class except if you consider psyker's sheer damage possibility as making it better
Nah, it's just me being crazy and doing meleeker
You can just spam the shit out of it with no regard to anything around you.
but wait actually no
My beloved said to do it
This just in: zealouts can survive a deathstrike missile with until death.
Zealot chorus before deathstrike hits, gives everyone gold toughness to tank 1 hit without losing health
With enough faith anything is possible
Because the Emperor and miracles and stuff
gold toughness and until death can tank the entire world exploding
Chorus also straight up just gives immortality when held out
No gold toughness needed
It doesn't.
Piss toughness>>>>nuke
it doesn’t?
What
So another fartshart lie
it doesnt
Yeah chorus doesn't make you invulnerable.
it may seem that way because of how it works i guess
It just gives you fat toughness regen for the duration.
No they straight up never said that lol
I've watched a zeal go down in havoc because he chorus'd in front of a final toll rager.
That rager ate him alive.
ObeseFish balance dev: Now I know how to fix zealot!
Tf does the invulnerability mean then
Read it again
Tbf that tooltip is misleading.
What's the dif on stun immunity and stun invulnerability?
If I didn't know better I'd say it's saying it grants invulnerability too.
Yeah, it's super messy
Oh wait it actually isn’t
Invulnerability means player health can’t drop below 1

Wait WHAT?!!!!
I’m not joking that’s actually how it’s coded
so I WAS right???
Oh so that means fatshark is just stupid and doesn't know what invulnerability means.
Fartshart I still blame you
Well it doesn’t prevent u from taking damage
MorbidlyobeseShrimp WHY?!!
Invulnerability should mean you can't take damage, not that you can't die.
why DOES it say invulerability?
I feel that's worse
You can’t die if you can’t take damage though?
Anywho this means your teammates can eat a crusher overhead in h40 without going down/dying without golden toughness if you pop chorus at the right time.
immortal could mean that you can go to 1 hp. invulnerable means you are not vulnerable to anything
You can't take damage: IM INVINCIBLE!
You can't die: this purple hoop in my Hp bar is icky
That's crazy
bro who said it makes you immortal was more or less right
So it not only staggers the heretic army but also guarantees that you survive to hear the full lecture on how to pray to the Emperor?
I'm speechless
It's just super duper funny since they tacked it onto an ability that is already making you more or less immortal with gold toughness
So you'd have to have zero toughness to start and then eat an overhead before the pulses put you over into gold, or eat two inbetween two pulses.
gold toughness makes you invincible (until you arent). the "invulnerability" in the tooltip is merely immortality (you cannot be shown to be mortal aka die).
And even at the highest possible level of play that's very unlikely.
It's probably at its best hypothetical use case when you're walking straight through gunner fire.
It's so unnecessary for how it already gives you THE ultimate safety net
Give chorus an upgrade where u plant it down as a flag and keep getting buff as long as u stay in a certain radius around that flag
But u can fight in the meantime
honestly that should just be how it is
Doing a Titus
Sm2 bulwark banner.
just make flag really tiny since we’re rejects
Honestly that one scene of Titus holding the banner while shooting at the hordes with his chapter brothers should totally be a Veteran thingy
so a point tax to make the ability usable
hell yea
there's only 1 ability in the entire game that genuinely doesn't need subnodes
every other one takes at least one
Point tax like stuff like bubble, shout, vent, charge, taunt and many others don't use some extra points to get their best effects
bubble isn't a circle without investing a skill point into it
it's a single pitifully small rectangle
shout doesn't give gold toughness without an upgrade
A rectangle that still can save your life
vent doesn't apply soulblaze or give peril reduction without upgrades
charge doesn't restore toughness when it hits enemies without an upgrade
Wait, what are you arguing? that is MY point
oh
shield takes 2
VoC takes 1
bull rush takes 1
taunt at least 1, usually 2
Anyone know how I get the Lawbringer shotgun?
Taunt options are solid so I would say 2 is good
What about executioner stance?
Can we give it a new node that makes it so you have reduced movement speed but you regenerate toughness for team while still being able to doing fighting and small dodges?
it's the only one with 0
Renamed to Zarona
it genuinely doesn't need any subnode
Check marks on the top right in your inventory
k thanks
Yeah, it's CD is super low isn't it?
30 seconds
but it's also the dedicated "I eat specialist enemies" button
So you're never going to see it have longer than 15 probably
*that enemies can shoot through with varying levels of inconsistancy

for 3 stamina curious they have to be at least 410 to actually give 3 stam correct?
Yes.
Vetbros, I finally got it. The good numbers.
who is this "chat", and who killed him??
through inaction, we all did
what blessings do i run for lasgun?
what lasgun
which one there are many lasguns
kantrael
also for context, id have imagined i woudlve clarified if i meant something other than the OG, but im not gonna start something over that
okay all three infantry lasguns are kantrael
and one of the laspistols is also kantrael
and they do not have the same damage profiles or breakpoints
which mark
mk7
check pins
flak+unarmored or maniac with Headhunter and Ghost
it's pinned?
oh right the guide is pinned
forgor
thanks for the blessings ig? lmao
how do you actually play the plasma gun? i keep having alot of trouble with it
melee, and then when a bunch of elites show up, tag and headshot them
and you're also on specialist duty
you should be the ones railing specialists with plasma
rest of the time, you use melee
so save up plasma ammo until i see specialist?
yeah you should be using the gun on priority targets/enemies you can't just immediately thwack in melee
it's a hybrid playstyle
i see
(which is really most of vet tbh)
i was using it wrong this whole time
a lot of players play vet thinking it's the shooter class, but it really isn't at this point
do i try to gun captains down with it
it has pretty mid dps against bosses
or do i wait until void shield is down
just use melee on captains no gun at all unless you got bolter and his shield is down
tbh from what ive seen it has quite decent monstrocities damages
but ill take your word for it
my glorius shredder auto pistol
my first ever mastery in game
Oops wrong chat.
You can play it as a shooter class in the normal mode with ammo efficient weapons, tbf.
Tho constantly switching weapons with Weapon Specialist (especially if you also take Agile Engagement) is really fun.
Just random thoughts... onslaughts interaction with shredder grenades was overpowered and required nerfs. Jump a year and a half forward and here's your penetrating flame for inferno staff and flamer.
there are literally zero guns in this game that do good damage to captains
all of them are bad at killing captains
i think thats literally by design too
the game really really wants you to use melee on them
and somehow despite that there will still be crayon munching morons magdumping bolters and recon lasguns into them
its the DT team's fault for making the gunplay fun
if they wanted everyone to meleemax they shouldve made the guns all terrible in general and unfun to use
pre-rework ogryn be like
The best thing a gun can do to a captain is one of the brautos is pretty good at killing a voidshield.
Otherwise don't shoot captains.
I have tried all 3 of them in psykhanium and they all seem pretty bad at it
3 veterans with duelling swords
It falls onto me, the one veteran with devil's claw, to clear hordes.
Fucking zealot throwing flame grenades instead of just cutting the horde with his relic blade, BRUH.
Just fucking help before they overwhelm and kill me.
dude i didnt think the devils claw was so insanely chad before
i was clearing hordes like crazy
and crushers or buls werent an issue
its kind of crazy how much you can utilize the devils claw
Played infantry lasgun in Havoc 40, it's not bad at all, one of my favorite builds to play tbh. And didn't exactly rely too much on Power sword.
Infantry lasgun is a pretty versatile weapon, pretty good horde clear, pretty good ranged elite-picking, pretty good monster-dmg. Jack of all trades.
a lot of people complain about devil claw being rather bad againts everything is armor
maybe sorta, but parry exists
theres def better for armor.. like.. armor pen weapons
lmao
i think parry is single most powerful attack stat wise
absolutely
and it staggers
only issue is its only drawback, stam
but just take stam curios
hey hes the little sword that could okay
I use it when I have a gun that can easily and reliably kill carapace
hey wait I've been playing exe stance bolter/helbore again
I should use my heavy sword
crit weakspot parry against carapace does 477 damage, only thing about DC is you really need a gun to answer for carapace 
crushers will laugh at you otherwise
I mean yeah flak also dumpsters it's damage but it's still workable against flak imo carapace is a straight no
I didnt know vet got heavy sword until a couple of days ago, really do love it
yeah taking carapace dmg for DC is crazy work xD, maniac and unarmored for me on DC
ive not had issues killing crushers w/ dc
I will gladly preach about infantry las on havoc
Without talents?
I'm fairly certain it does a bit more than 477 damage once you factor talents in.
you CAN do it, but it's gonna take forever tis all i'm saying
especially if it gets to havoc 40
Bro your ammo pickups 💀 where’s Shocktrooper?
tbf, I'm literally the only person dealing with ranged enemies from afar, so I do need a lot of ammo for that lmao, would be nice if zealots take bolter more but noooo
This is a Las weapon with some chest hair
I want inf las to be good but it feels like I’m throwing the lobby, it cant pump boss dmg well and struggles with Mauler TTK
When it comes to maulers and bosses I swap to power sword to deal with them. Most of the time on my infantry las build I'm focused on gunners, specialists, and ranged enemies as a whole
Like its fine in H40, but you could do so much better, feels like such a mid pick atm
I use Recon lasgun and the fencing sword
before talents and buffs, but compare this to something like power sword or even shovel and it's still not that great, and that's best case
it really does depend on how long the match goes on I guess, and I assume this one went on for quite a while based on the dmg lol, and I assume you probably used a lot of power sword too cuz I really find it hard to believe that recon lasing with that much dmg without taking ammo is...possible xD, cuz my buddy running recon las barely has any ammo left in the first...idk, 10 mins in Havoc 40 if he uses it a lot.
in my video, I did opt to use my inf lasgun a lot, like the majority of the match
but I'll admit, infantry lasguns do need something more, and recon does do a lot more boss DPS than it for sure
This is Laspistol X, with DSiv for Crushers/Captians
alright well las pistol is a bit harder to believe as well xD, that thing probably burns through ammo faster than recon
Laspistol is literally the most ammo efficient gun in the game what
Its ususally a zero ammo pickup gun for me, only need drops when shit gets bad
Avg LasX game
maybe I use it on zealot a lot, and it's certainly not quite so ammo efficient, cuz well, it DOES deal less dmg than infantry lasgun, Also he's talking about Laspistol X so probably it's less spammy
with more dmg
Devil's Claw can deal with anything that doesn't have armor well enough.
But it kinda struggles a bit even against flak, at least with light attacks.
Nothing is ammo efficient on Zealot
I think optimizing Ammo pickups / dmg is important for Vet since good ammo dumps with Rumbler/Flamer/Bolter help a lot
I want Helbore to be good but that mf equip time
man helbore equip time isnt even that bad imo, then again I really prefer playing the blue and green varients more that's less snipery
Nah it's horrible, it's longer that Bolt Gun
It forces you to take the swap speed node on Vet
Which isn't a big deal since you take it anyways most of the time
I mean I take swap speed on both bolter and helbore anyway, cuz out for blood. But I really dont think it's worse than Bolter's. I'll check it again for good measures
unless u guys are accounting for the charge up time too
Helbore will be good when Exec stance is good in Havoc
Helbore will be good when they disable the goofy safety feature it has as part of its equip animation.
Ah yes a safety switch in the Warhammer universe 🥰
It's the only one they got alright they gotta cherish it
You can actually see safety switches on most infantry weapons.
You just don't have a "gotta flip this thing" animation with them.
Recon lasgun, for example.
Placebo
No full auto in buildings
Infantry autogun.

Did they break the switch?
The plasma gun straight up looks like it has a grip safety so it doesn't shoot by accident if it gets too hot and you drop it.
heavy sword doesn't kill orange poxwalkers :(
oh well it tried its best
what if I do something irrational and put +infested on it
hmmmm
The inspect animation for the infantry lasgun starts with you flipping it to safe
assumedly that weird thing ontop of the ripper gun is also its safety
Maybe it has a toggle lock like a luger
ok I mean, it's BASICALLY the same switch speed (not accounting for charge time), but personally I do kinda prefer helbore more cuz it's just easier to aim with, feels like a much smoother transition
plus bayonet
Same with recon.
You can kinda see the character flip safety on some weapons before inspecting them.
Bolter doesn't seem to have any safety tho.
That's a fun detail
Ogryn knows gun safety

Also makes sense you do not want that fucking thing having a toggle safety
okay I think I've settled into this for havoc exe stance play
with bolter or helbore
helbore drops longshot and the relod talents for shock trooper, marksman, and the stamina regen from focus target
bolter feels far better to use because it can shoot through hordes more reliably even if the Helbore hits noticably harder
I tried MMF but while it is technically a higher damage output for me personally
Now watch this build be unplayable (they see you aren't running shout and instantly start a votekick)
and also basically always at max stacks at that
It does less damage overall since it doesn't affect my teammates
It makes Crushers a 2 shot instead of 3 shot headshot, and consistnetly makes Ragers a 1 shot headshot at all ranges tho
So that's very cool
It being more expensive to get is also a pain in the ass for MMFs sake
what's MMF exactly?
woops wrong reply
mb
ah yes
I never talked about how good the Hellbore "feels"
All I said is that it has the worst switch speed out of all of the vet weapons. I can care less about your "vibes" 💀
Did you actually measure it or did you just eyeball it?
I think Helbore still feels fantastic to use it's just a lot less versatile than Bolter on havocs
Which can be irritating in certain moments
I literally tagged you in the side by side vid I uploaded above
Helbore is cool because you can stab people with it too
The Helbore that does good damage is the one with the bad bayonet
Ok?
Mk4 propaganda
I'm here for it
So did you measure it?

Spawn in, 2 people dead, push ahead against gunners hoping the other guy will back me up...he just fucking hides in a corner and I die.
And yeah I'm aware that Bolt Gun and Hellbore have similar pull out times
That's the whole reason I compared them in the first place
very common for inexperienced players
Damnation difficulty.
i mean, what more do you want? measure what exactly? It's side by side
it's definitely not longer at least
they try to avoid or defend themselves from problem enemies rather than killing them to make them stop being a problem
It's why Chorus and Bubble are popular
They delay problems long enough for someone else to deal with the problem
Rather than being a tool that directly makes you better at taking care of problems
Bruh, second time spawning into complete shitshow and instantly dying.
Wish I had infiltrate instead of shout.
I'm starting to this this guy works as a criminal attorney
Yesterday they were dying on a hill trying to justify taking impact over duelist on the THammer
dude I never died on that hill xD
wym
it was just a build i had, plus with the build and breakpoints I had, duelist didn't exactly matter at all when I adjusted to it, maybe it did matter for when I pull out my infantry autogun, and maybe occasionally a bit more dmg to monsters for chastise, but all in all, not super consistent. It is nice to have but it wasnt the end of the world without. I dont even care about Impact, but SoC can be pretty value at times too, especially if you were headbutting monster most of the times
Bruh, loading screen into fail mission screen.
What the fuck is going on today.

Idk maybe it's my fault too for falling for the bait 😞
I was being serious today and yesterday, but I'm starting to think that Galeo was right
then for argument's sake, you're not exactly considering my points
there's diminishing return, cuz I was legit testing in in H40 true solo sandbox
afterwards
There is no point to make on your "vibes"
I'm going back to shit posting 🚶🏻♀️

i literally provided evidence of my testing and you defaulted to "vibes", there's no winning
heck
have fun shit posting ig
whack
I thought you were baiting?
Like as an outside observer you are coming off as extremely irrational
No?
At least not intentionally
orcka devalues people and their opinions offhandedly or directly then calls them/you a troll baiter because he doesn't like your opinions enough
what can you do 
I mean, you CAN have differing opinions AND respect them, unless you're not then all bets are off
, pretty basic lukewarm but valid fact there.
It's one thing to have an opinion, it's another when you unironically think they are factual and then backpedal to "it's just my opinion 🥺" when you actually need to dig your heels in
i dunno what to tell ya, regarding the duelist thing, it was legit just built for my own purposes and I did think it was overkill for my own purposes, I never said it was a bad choice, if I remember correctly, I literally said "I will consider picking it after" yesterday to you lmao, in case you dont remembr
ah yes, this is totally me unironically thinking I'm being factual and invalidating others' opinions and not being flexible. 
Zealot slop in vet chat smh
mb mb
True I want the shit posting back 😞
Psyker watching a sniper shoot straight through their non bubble shield
I wonder what would happen if we all just started reporting every ghost hit we experience with a full proper ticket with evidence. probably nothing.
probably not much because thats incredibly hard to fix
their game is fuggin broken 
show build please
hard headed sniper
@tired egret approved
he always drinks his melk
yup
https://darktide.gameslantern.com/builds/9da7999f-314a-47e5-a245-2df66897ac31/ammo-fountain-havoc-40
enjoy
oh its deadshot "meme", that would explain the ammo efficiency 
btw how many stacks of burn does accatran special ammo apply?
0.45 per real pellet hit
up to 6 from a single ranged special attack
up to 10 from ranged special attacks
ah I see, you got shocktrooper and deadshot, makes sense now xD
all good tho
and opening salvo too
not to mention las pistol high crit chance too
it'd be pretty easy to fix if they didn't care about cheaters
and have the game handle enemies mostly client side


