#veteran-class
1 messages · Page 1294 of 1
smokes are garbage crowd on their way to praise krak grenades
i think that all 3 vet nades have a job to do
Hey I enjoy wiping bull walks off the face of the earth
people just dont know how to utilize smokes good
i like kraks because they allow me to fill in armor damage hole
I would do something like this with ILAS
How about we just, move grenade regen to the top of the skill tree,then branch out from there
isn't that one of the things path suggested in moving things around the skill tree
placing grenade regen where the minor node to get to grenades is
alternatively
regen node
as grenade upgrade?
with different cooldowns
like kraks get 40s shredders stay at 60 and smoke at 30-50s
smokes last 30 seconds with grenade tinker
and then
drenaded tinkerer also as upgrade to eah nade
split into 3
with additional effects perhaps
Grenade tinkerer: Smokes now have "have a good day" scribbled onto them and boost ally morale for 100 percent stamina regen inside it
Grenade tinkerer: kraks now have "woe be upon you", written by your squads ogryn, and that's why they do more damage and cause brittle
Shredder grenades now have an ogryn tooth stuck in them when they accidently thought it was food.
Anyway, this is why it has a greater radius and does more bleed damage.
They reduced the helbore's rate-of-stab and now I'm eternally sad. 
I just want to have a clear and usable path for ranged Veteran. If they could do that, and not make it a damn sentry turret I would be happy.
So you want to be a mobile Sentry turret
damn, i fucking wish I had Achlyss for my sniper vet, instead of the lolHellbore.
I just wanna stab man, that was my whole thing 
Too OPobviously
Which shotgun is best against crowd, not counting double shotty?
Was it not considered bad?
It's fine just not ammo efficient enough to be used a lot
Agripina one I don't like though, it's just a worse revolver
What is the special of that mark?
fire
if you guys had to pick the strongest overall vet build for havoc 30+ (skill tree, weapons) what is it?
so far this has been doing it for me well, but plasma is also good. https://darktide.gameslantern.com/builds/9eaf1153-0925-4a5f-a98a-3617dd1fa04e/havoc-30-vet-grenade-and-recon-las-build
am i using anything super bad here?
Note: relentless strikes on DS can be literally anything else, and i use others. Ive just been experimenting with it to give that extra oomph in boss dueling for current havoc
ive noticed it helps a lot when you're backed into a corner by a PO or CS and need to finish it
Worse revolver, making it the best combat shotgun 
It’s ok
Granted I don’t think u need onslaught if u already have uncanny strike
(Or onslaught in general tbh)
Path sensei what is my next lesson
Idk

ive gone back and forth, but i think both are good. You dont want to melee with this build, its missing attack speed and a bunch of good stuff.
but sometimes you're forced to or its ideal to save ammo. Especially on armor groups, bosses targeting you.
Othertimes, onslaught has allowed me to literally come out on top of armor waves when i needed to burst dps and kill things with no regard to ammo
it gives you that option
but i could see dropping it
I’ve mastered the blade
when I run weapon specialist, I dont run it.
but for this keystone-less build I found it helped a lot
He wants me to take my own path
Duelling sword doesn’t need melee atk speed to be good at melee
it doesn't
Havoc vet is just nade spam
but it helps a lot when pressured and trying to clear poxwalkers on you and grunts and you're out of nades
which does happen
a good bit in havoc 30+
Plasma/DS or Plasma/Psword WS build is what I find works. DS if you need to survive and your team can handle hordes easy
Ps helps
At that point power sword is better
Power sword is better in every metric besides running & dodging
i like plasma alot, its my most played, i think its good too. But with new modifiers ive been liking the recon a lot, since it does a lot better dps/ammo dump efficiency on bosses
running and dodging are the most important metrics for melee weapon mostly used for saftey on a ranged build, imo
powersword = 0 ability to clutch
You don't wanna shoot bosses I find, melee dps is way better
0 ability to kite
and no mobility
its fun in auric
but IMO it sucks
giving up all mobility to be a sitting duck is just not for me
i would prefer knife, ds
what blessings/traits on PSword for high diff content?
Psword works when your group is good at supporting you (taunt, book, bubble)
If they're not good at that, yeah pick DS
Nah it doesn’t need all that
usually, but recon las has decent dmg, and good ammo efficiency, so its great safe boss dmg. I melee them a lot too, but sometimes you cant or need safe dps
It’s perfectly serviceable on its own
i play with almost all party finder randoms. all my builds are built to solo clutch unfortunately
i cannot play relying on teammates
Well works as in that's when it's best
and which PSword people usually run?
Power Cycler + Sunder
Mk6 Power Sword
ty
VI
Cleave target dump
Carapace
Elite
Power cycler
Brutal momentum
6, for the poke push attack light light combo usually. big dmg on elites, bosses
i mean the shredder grenade one is just logical.
wait, cleave target is dump? Why is that
Not meaningfully impactful
Yeah randoms are a hit or miss, even the one random ogryn here went down like 6 times. But see melee is what I use for dps on bosses
example. using the build i posted above.
We lost this game in the final event, bc everyone went down and i had to solo a captain and CS and couldn't with the other pressure.
I went down 1 other time due to a mutant combo into fire earlier, and was easily picked up. Otherwise didnt the whole game, took the least dmg, killed the most everything...carried hard. Still lost.
I find these games impossible to win with powersword bc i end up having to clutch too often in party finder
Devils claw sword mobility vs cleave targets for dumpstat?
What’s the science between 60-80% cleave targets?
Mobility
Makes wrath stronger?
Why wrath
Or you can dump wrath for shred with cleave targets at 80%
I’m figuring rampage is the science
Normally it’s shred + rampage
Ok
i melee dps bosses with relentless + uncanny DS too, and its good.
but sometimes its not safe to as vet and getting in there is too dangerous. Or someone is kitting a DH or w/e.
I find recon las ammoe fficient spam on their head after a shout for dmg boost very good there
I don't think a clutch would be possible with DS either tbh against all that
it brings a utility/option you have plasma doesnt
bc plasma boss dps kinda sucks, or at least drains ammo too bad
maybe not that time, but totally possible
i have the speed if my CD is up to kite the CS and captain
and put burn dmg on it while dodging back
then j ust duel it a bit
i can kill 1 pretty quickly doing that
unfortunate part was i got boxed in with no grenades up, and couldn't get my kiting going
Which DS? IV?
DS 4 yes is the best one typically, although all are good/viable. I even find some of the other models more fun sometimes just to use em for shits and giggles
but the 4 is the best
highest dmg heavy and it repeats that heavy over and over
just stab stab stab
Yeah DS has a lot more advantages than psword and they both perform the same function that theyre absolutely needed at carapace/bulwark/boss killing
You pretty much lose ~1 cleave
dont get me wrong, have lots of hours on PS. i love the ps, used it in auric exclusively
Makes me rusty with dodge timing
havoc just has me needing that mobility too often
i find myself slugged down by it
What did u put on it
I'd say DS is just more useful with a competent team where you don't need to hordeclear yourself just let ogryns and psykers handle it
being able to swap to melee, zip away with a heavy -> dodge slide -> back to ranged and start shooting (or with knife) is a tech thats very ingrained in my muscle memory and ability to kite/clutch
so its hard for me to play at my best in havoc with a ps
even tho i can get away with it in auric
ya its biggest downfall is hordeclear
but thats also why the recon las is good
you can supplement horde clear with it a bit and not feel bad
bc you get so much free ammo
I get away with it in havoc*** purely because the potential is maximized by having a team with a lot of CC aka trauma psyker, taunt ogryn, and book zealot
only when pressured/no grenades tho
ya, do you play with friends or randos?
i would be willing with a good team, once ina while you find one
but im in the "lose 3-5 havocs in a row ands derank every night before finding an ok team, win 1-2 then epople leave. repeat" cycle right now
One or two friends and a random usually to fill out the spots
stuck in the low 30s
and sometimes high 20s after a bad night
ah
none of my friends are good enough or still play unlike my addicted ass
i have friends ive made in game/here i invite occasionally
but nothing regular
so im at the whims of party finder
If only there was a Dueling Sword with Mk4 stab but a better horde clear
Go ogryn then honestly
Party finder randoms are hit or miss yesterday I was trying it and I had a smite psyker doing nothing basically
Ogryn is basically indestructible atm
lol
Vet has fewest options to be strong
ogryn ive been having the most carry success on tbh ya
Do people in party finder know ogryn is broken good though
Yea
Also had a bolt pistol veteran being carried but we won that
Pretty frequent to find 2 Ogryns
but surprisingly vet is second.
I love my zealot, its my highest level. But im sick of being a chorus stick.
Psyker is a hard carry but way harder to clutch and way less safe than vet
ogryn and vet have been my 2 most successful havoc runs with randos
Ogryn is really busted on havoc and easy to play
Even trappers you can trivalize them by taunting
so back to my original question.
if you had to choose a build and weapon (ranged) thats best in havoc overall, what is it?
plasma + weapon specialist?
Chorus doesn’t scale as good vs red
plasma + focus target?
i think recon + keystoneless is in the discussion, tbh, it feels really good to me
Power sword
Recon / plasma
im more interested in the combo of the gun, with the actual skill/talent build
is it plasma + WS? Plasma + focus target? etc
I use that and I've been winning I guess
WS
ive been seeing a lot of focus target bc of boss spam tho
and thought it could be better
If duelling sword, take focus target instead
If power sword, take WS
If duelling sword, take FT
focus target is kinda useless its like a 20% damage buff at max stacks and really only shines for bosses
Focus target is stam / toughness / damage
And u get BiD on the way to FT
So that’s already more damage than onslaught route
And a 25 toughness node
sigh more points in an already expensive build
for WS i just take the first thing no reload subnode
this is how im building plasma WS.
I was told recently you need unarmoured for gunner breakpoints on plasma and was trying it, but dunno if that knowledge is correct
Why
You need unarmored and marksman to one shot dreg gunners
Dreg gunner 1hs is not a thing in havoc without crit
2100 health unarmored
so no reason to have unarmoured without marksman keystone?
Unarmored gives Dreg shotgunner 1hs
i find i can 1hs them when charged up with blessings going atm
but maybe its bc im not havoc 40 yet
Why charge shot
and im 30s
no not charged shot
i mean like
blessings charged up
bc high heat
sorry
maybe im critting in those scenerios
sigh this is why we need havoc psykanium
ya i want it too
Nah just do basic maths
It’s easy
Ws gives you a guaranteed crit
but I've one tapped dreg gunners in havoc after shout without critting im pretty sure
maniac, unyielding? elite?
There’s not rly anything better
Maniac needs far too much investment for a potential flamer 1hs
this might be what im doing
shout talent buffs + blessings built up
Then they’re not full health or not full scaling
Or both
Well I said shout cause marksman
I mostly play h40s so they're full scaled at least
so unarmoured + flak still the play?
this build is good
just making sure i dont have any major mistakes
obviously ill swap out to knife or DS too depending
I don't use the subnodes for WS
you can reload during downtime usually
I’d get a stam node if I’m using the ps
i find the reload one really good, but ya, im able to animation sprint cancel the reload. The toughness gain is noticeable as well.
but those 2 points can be big, where do you put them? Red nodes? (dmg after ult? its all base dmg which is huge)
And stamina regen node is necessary if your playing ps push attack spam
or should i grab +25 tough
It’s possible to get a 1hs with marksman up if u have 4 or more stacks of rising heat
using a stam curio with PS
Or have CQKZ also active
Smth like that
It’s niche
Yea CQKZ + marksman gets u that breakpoint
I do too, it’s the delay not the regen itself
curio is different from .25 stamina regen speed
Nah
It’s not needed
Me likes it
U physically cannot spam it fast enough
I was testing against like crushers and bulwarks you'll run out of steam if your dodging and push attacking without the node
By the time u finish L4 overhead, stam regen starts
U have to be excessively dodging for it to run out

It's necessary with how bad ps sword dodge is
I do dat sometimes
It just isn’t
Sometimes
Power sword and Rashad have pretty similar stamina usage frequency in combat

If u don’t need it for Rashad u don’t need it for power sword
I mean Rashad doesn't push attack spam as much as psword
on horde but its useless vs bosses and crushers
ok, ill try it after dropping those 2 WS augment points.
Where should they go tho? these are my options as I see them.
CQKZ + marksman
assuming i want a .25 stam regen
idk what that means
Then just marksman
Close quarters killzone
Marksman
Red node on bottom left and right sides
No
ohhh
Marksman is red thing on left side
gotcha
Marksman is not marksman’s focus
ok i see
But yeah my two extra points are marksman and .25 stamina regen
Marksman is slightly more damage than CQKZ but only applies to ur weapons
path uses cq killzone and marskamn
CQKZ is more generalist and buffs ur DoT as well
These two combined gives power sword 2 hit vs bulwark and crusher at max havoc scaling (without orange)
Works
Alternatively marksman + stamina regen delay node on bottom left
If I’m running plasma I’d at least run the reload one
This is again for power sword
If u take DS, I think FT just scales better
Reload node doesn’t help plasma much
ya, i guess i figured CQKZ is better for powersword to lean into its boss killing, but i guessi could go either way
U get more direct damage bonuses on the way to FT
Marksman hits harder than CQKZ
you mean swap keystones entirely for DS? really? ill try it too
ya i guess close-damage distracted me, marksman isnt ranged only
ok that is better
always aiming for heads with mk6 poke
ok last question for now, for focus target build, whats the best nodes before focus target for that option?
Bring it Down!?
or is Competitive Urge better
and what are the important augment nodes for focus target
i never play it tbh
3 variations of power sword + plasma
is Born Leader just always better in havoc than taking For the Emperor? I always regret not being able to take all 3 red base dmg boosting nodes
Yea
Because everyone has reduced toughness
So born leader value suddenly spikes
It’s not infrequent that veteran ends up with ~2x of zealot/psyker toughness
DS + recon
Can drop marksman for superiority complex
BiD is default
Redirect fire is good
But it doesn’t enable new breakpoints in havoc
Target down always nice. Free stamina and toughness
8 stacks is bait
U have to not tag anything for 14s to take full advantage of 8 stacks upgrade
(Don’t do that)
Anybody got blessing tips for the power sword? I was thinking brutal momentum and slaughterer
In the pins there is a weapon guide for vet
blessings depend on mark of sword
ty
VI
Cleave target dump
Carapace
Elite
Power cycler
Brutal momentum
- High Voltage or Hammerblow
@tall torrent I was told I should ping you if I was looking around for a good bolter veteran build, do you mind sharing if you have anything?
What melee
I think the top 2 melee weapons for boltgun are tac axe and heavy sword
Tac axe VII
Unarmored
Maniac
Brutal momentum
Headtaker
Boltgun
Maniac
Flak
Puncture
Pinning fire
Thanks!
This is not for havoc
Is bolt just not viable for havoc or is this particular build?
Veteran’s options in havoc are very limited
Boltgun costs too much in terms of talent spec
And is held back by ammo availability
Currently running plasma gun and combat axe for havoc
Combat axe is not as good as power sword in current havoc
Does it matter which mark for the power sword?
VI is better
Is this viable for havoc?
Plasma gun: Carapace, Unyielding, Blaze away and Gets hot
Power sword: Carapace, Elites, Brutal momentum and Power cycler
3 variations of power sword + plasma
Plasma
Unarmored
Flak
Rising heat
Gets hot
any reasoning to drop cleave or something else dump on powersword, and take 80 mobility to help with its mobility issue?
or is it not noticeable?
it's noticeable
10.9 vs 11.7 is negligible cleave difference
But +0.09 vs +0.27 is a noticeable sprint speed difference
is it possible (havoc 30+) that bc of BM + powered mode, theres no noticeable difference dumping cleave targets, or cleave dmg instead?
ah, so yes it is worth it?
There is no noticeable difference dumping cleave targets on power sword, period
mobility issues with psword is what will get you killed, haven't thought ever that more cleave would have saved me
cleave targets, not dmg, ya?
@mortal horizon just refer to this
i just never trust written guides. no idea who writes them, updates, etc
i like talking to people who actively play the tier/level of missions i do
I wrote it
but if thats accurate ill look ty
is the mentioned sunder build actually worth considering for havoc?
Before havoc update yes
Currently no
Because sunder is for staggering mixed hordes
But power sword’s cleave damage distribution is not actually that good
The result is that you’ll activate red on a bunch of elites
in havoc now
Before u kill them
Current havoc wants u to confirm as many kills as fast as possible
And by that metric nothing beats BM power sword
Not even ogryn melee weapons
Not even relic blade
i know powersword is good but, uhhh, really?
double dmg blessing + HH karsolas questions that
ngl
lol
but ill believe you
👀
Karsolas is same 3 hit kill vs rager, power sword just attacks faster with light atks
Karsolas is obv safer with heavy stagger
i often 1 shot ragers with heavies once stacked
if slaught, headtaker, HH
maybe not on havoc 40 tho
ill test it
Karsolas does maybe 1.4k on a weakspot heavy atk with max headtaker + slaughterer
If u cannot heavy sweep 1 hit rager in damnation, there’s no chance u can in havoc
Ogryn weapons and kit are still better than vet at dealing with ragers, the heavy staggers makes them going into the enraged state not as punishing, while the psword stab can turn a normal hit into a one shot with zero stagger
is there a major difference in the power swords on veteran in hav 40
like is the achlys better in every way or could i use the scandar
on that line, no other weapon performs as well as the PSword aside of the Dueling sword?
dueling sword is far outpaced by power sword in current havoc
safety does not matter
you must kill and kill quickly
new havoc is quite fascinating in that really
the dedicated defensive abilities and dueling sword that used to be meta for old havoc are all quite ass in it
because you need to kill things fast or you will be drowned in monstrosities
so scandar or achlys or is it prefernce?
impressive...but that also means Vet has even LESS melee options wich sounds quite annoying
achylys
that need for damage feels that Veteran would also be immensely limited on main ranged weapon too, since not much can output so much when the melee side is not pulling its weight, or im wrong?
i refuse
I think dueling sword is still feasible, vets main purpose is to take out long range specialist, second purpose is to take out gunners. Ogryn, Zealot, and Psyker do way better jobs against melee enemies
But by limited by range weapons yeah you need to be able to take out gunners and specialist, with limited ammo, while juggling not being attacked by whats in front of you
"dueling sword is still feasible" its the best weapon in the game what
and then its the fact that VoC and frag nades are the one source of cc the class has in a defensive nature, the class feels that's lacking something to deal with elites too
nah thats mk3 club
Best human weapon
but ogryns are humans 🤓
abhumans are humans with less rights, otherwise i feel the inquisition would burn them instead of (forcibly) hiring them
so scandar isnt viable youd say?
Called it
at all?
I mean it doesn't perform as well, sure you can get carried with a bad build and it's "viable"
Its a sidegrade that utilizes Sunder better
But generally its a bit worse because not PA->Light crusher combo
lol
is Power sword all the veteran melee range?
Dueling sword still works
thats about it
with such a repertoir of weapons that SUCKS
It's basically, what weapons can kill all types of melee elites reasonably well
Cause that's when vet is forced into melee
yeah but there is supposedly a "melee" style of veteran, and that means meleran SUCKS
Heavy sword, shovel, chain sword/axe, combat axes all don't do armor that well
in my experience 4 shot, and not havoc ones
Well yeah obviously but its not bad at armor
same coudl be said for shovel, 2 tapping normal crushers
Don't they animation lock you?
1 tapping
On what
shovels? a little
The chain axe/sword?
That'll pretty much get you killed in a havoc
I wasn't advocating for a chain weapon
neither me, want them buffed
I would vote 1h chainsword as the worst melee in the game personally
It has "the best trash clear in the game" until a single rager is in the horde
and then it falls off a cliff
On zealot maybe, vet doesn't have that good sustain or tdr to fight like that
Correct
Not in havoc
Out for blood is really only good with like ranged or grenades, you already regen 5% on melee kills with other classes
veteran in general doesnt really buff melee combat that well, and it makes melee weapons show their worse performance
Now you regen 10%
It's meh
yeah but that makes you regen 10 on melee kills
You'll see Zealots that aren't running crit builds spend a talent point on Blood Redemption
Which makes only their melee kills restore 7.5% toughness instead of 5%
Out For Blood is 5% toughness for literally any kill you get for any reason
Blood redemption got buffed I think
10%, they buffed blood redemption to 100%
please understand that I do not play zealot
not your fault, i get it, i tried playing zealot and it was not a long lasting good experience
Zealot is the gifted class
I only play Zealot occasionally and as a Martyrdom build when I get a lot of bad Zealot teammates and start wondering "Is Zealot really the best class in the game?".
Just unleash yourself upon the enemy and wake up at a finished mission
fitting considering how i dont enjoy playing op stuff (or stuff with a single build/combat style)
Zealot is pretty easy to play, the only thing that needs some skill is the throwing knives
It is the best, and I do not like playing it
Even if martyrdom zealot is strictly speaking kind of similar to gun psyker
What’s similar lol
Unlike gun psyker, martyr zealot is indestructible
Having zero HP and absurdly high damage boosts
I think ogryns a tad stronger than zealot atm
In a team context yes
In a solo/duo context not really
They should just explode on the spot if they get hit
Zero hp and 5% toughness damage taken
No I mean total
The indestructibility is what turns me off because I feel less punished for bad play
If you stack all your DR
Well zealots stealth breaks the game so yeah, you can straight up cheese h40s
Nah u don’t need stealth to be absurdly strong in solo/duo
Stealth is just cheesing
Doesn't veteran stealth do this but better in every way
Zealot’s core kit is insanely busted
Since you also get movespeed to further fuck enemy spawns
Veteran stealth is better than zealot stealth in team context but worse in solo/duo
Veteran is harder to regen
Low profile doesnt work when theres not teammates nearby
I dream of a day when i will have fun using zealot, but its too boring and broken for that day be near us
I just don't think their abilities are very interesting even beyond them being overpowered
press button to hit faster
press button to be invincible (and stand there looking like an idiot)
press button to sneaky and hit hard
of course Psyker presses button to hit hard but they gotta work for it
except for smite, but smite should def be a electro shotgun instead of teh aberration we have now
I feel like thats all abilities, ogryn literally has the hit faster, taunt, and shoot faster
😭
funny part of ogryn ults is that you can actually mix some thme of a build with each skill, grenadier-taunt; Leman Russ tank-Gunner; Charger-infinite ammo kekback
i dont think there is synergy in the kestones of the zealot, all of them is "damage and some plus"
Ogryn's talent tree is very streamlined, like the top is organized where every build wants to take those nodes basically in the middle, then past the abilities you just pick 1 and go straight down to the keystones
then you have more than enough points to branch out a little to get some good nodes
and get a bunch of nodes on your keystone
It's a very good talent tree that encourages a lot of variety
Speaking of that start, I feel the issue is we lack some changes on those that are about coherency but not as good as the middle options, would be nice to have one that gives Toughness to allies on a CD when killing the an elite
But in general it feels super flexible to make builds
And Redditors are like vet tree is fine!!
If you want that you can take Confirmed Kill and Born Leader for some shitty team toughness regen
This again? How many times we have to agree with the obvious: Redditors are dumber than ogryn
It would be fitting for the theme of the big slab protecting lil humies
Your team gets like 1.5 toughness for one elite kill 😃 👍
And 3.0 toughness over 10 seconds
Stonks
tbf this does stack with every elite/specialist you kill
If you're actually killing shit as vet it really stacks up
It doesn't stack anymore where your regening that 20% multiple times, it just stacks the time and only up to like 3 times or something
its a shadow of its former self
I dont like this gif

Just bought the game is it really dead?
mostly cuz the regulars were/are in the other class chats
oof
@loud belfry plesse revive chat with more kpop gifs
Regulars rotate through Zealot chat and then get banned
dats some good shit
thats what I would've did
I'm surprised you didn't just get 2014'ed
i wonder if using the reconnect mod as soon as this starts happening is a good strategy sometimes
Any advice on a Marksman Focus build?
I have marksman focus recon meme
Recon benefit from Marksman Focus?
No recoil and shoot like laser with lowest spread with ADS
Generate source from either chaff trash or non-carapace target.
semi auto rifles have good modifier
The mmf would counter it
It sadly need momentum stack to get decent
Or fair enough
I think
MMF sucks with recon las. End of story.
Any Autogun type minus braced and like maybe Infantry Las benefit from MMF
thats about it
Shredder Auto also benefits from it
How's laspistol looking in havoc?
it really doesnt
recon has a finesse modifier of about 1.3
you get 75% of a 30% increase on top at full 15 stacks
Yeah 30% headshot damage
only dumbasses bring recon with MMF to havoc
Recon is ALSO bad on Havoc? why i must learn this things when i want to invest on veteran but everything seems to suck
Lasagna sounded like recon was terrible for that difficulty
What?
I run keystone less
As I do too
One my main loadout
Braced autogun and recon usage
+auto gun infantry
Marksman focus really feels quite hard to use, idk if its just because i suck at clicking heads
Mmf primary someone click head a a lot
Recon give you just click hold
If you can’t score headshot
Just spray and pray
For better damage output, vrak inf autogun but has high recoil kick on continue firing
Been trying both meta and non meta builds on H40 enemies and my GOD its a world of difference, your survivability skyrocket with frag nades, even my crappy stealth shredder gun build can kill a pack of crushers with them with no invi used because of the bleed and cc, and yeah recon lasgun slaps while Heavy blade doesnt put enough work.
Did you just test yourself recon on havoc?
The recon with MMF is such a miniscule increase that there's not much worth taking over FT or just Keystoneless
64 jumping to like what 70
on a High DPS Gun, its not a massive jump
Oh okay
i can test it with a mod on h40, and recon holds fairly well on damage, same for plasma, but that was expected
MMF in general is easy just not very impactful.
Funny thing is how it conflicts with Infernus, can't get headshot kills if they burn to death.
im not using MMF btw, i honestly hate that keystone
I didn’t like any keystone on veteran I want t keystone work like ogryn gunlugger
Look the art panel on left side veteran talents it’s literally machine gunner
Why it’s mmf?
honestly the ogryn keystones always felt like mini playstiles to match with the skills, gunner runner, taunt bully, stuff like that
most of the other classes keystones are...boring
Psyker is alright
Zealot is feel old now
Veteran need changes but let see how many agree replace mmf to something else
Because fs don’t like piss someone off by replacing mmf
Unless is minority number population
Vet just needs a rework to make all gun a viable playstyle, as it stands it's the shout n frags guy
psyker just needs to remake smite and it would be perfect
zealot needs to have more keystones than "damage and something"
veteran needs real identities on its tree, all feels like a missmatched mess
mostly there for yellow toughness and ammo aura
all veteran feels that in its core is gunning...and nades, grenades feel quite important part of the vet cc toolkit, and it SUCKS that kraks dont push enemies when a flipping crusher blows apart
i guess psyker suffers the same problem with every build taking psykinetic's aura and zealot having garbage nodes going to all auras except left
yeah gunning should be the core, or at least if you go left side but it's a joke in comparison with grabbing shout
you could argue that damage maxxing with exec and mmf is viable as the second vet but you could instead have TWO shout and not cannibalize on cooldown reduction from tactical awareness
THE issue is that frags feel like the one tool veteran has to stop a horde of enemies from just swarm him, i dont think he has any other tool that help him stay alive as much outside of shout (another reason why shout is so good)
yep, and I'm starting to feel like ogryn is a better special sniper now too since they can just scoot around on their ass and horde mobs go flying while they pop heads
so vet is even more relegated to shouts n nades
Up until they change Smoke grenades to suppress and confuse all enemies for a short duration
smoke nades need to supress on direct hit and krags needs their cc shockwave to remain equal when sticking (damage one can be the same)
I don't mind the kraks being sticky but I prefer them requiring more skill to land instead of them magically flying to the enemy
In exchange, get rewarded with a powerful small aoe high damage with medium-large aoe knockback
dont think so, when they dont stick they do a cc aoe just fine, simply dont remove it when they are blowing a crusher, if an ogryn giant is exploding near you and its arm fall on you, you should feel it and fall to the floor like a civilized heretic
also, why stealth has 4 sub nodes? just make one be baseline! its basic perk tree symmetry!
Stealth really needs to have the damage boost by default
just remove it I say
replace with something useful that doesn't screw over your teammates
stealth is not the problem, the capacity to break to hunt down uncontested that gunner army or bomber squad is valuable and good, bad players can be granted the best skill to help the team and they will still grief
ah yes best skill
Am I the only person having my screen go almost completely black when I use vet's stealth
If they somehow change Infiltrate to allow Vet to walk through enemies during the ability...
You checked with visual options like bloom?
I'd still hate it because it aggro dumps, it's not very reliable in a teamwork sense
same goes for zealot stealth
best way to give your buddies a quick 180 crusher surprise
What MIGHT be good is if Infiltrate does the stagger on use of ability as well as end
I imagine the heretics be spooked by the Vet disappearing as well as reappeating
take it this way, you can have some extra crushers on your plate now or deal with constant bombardment of tox bombers for the entirety of the fight with the promise that the veteran will toss some nades your way when he finished cookin those head tossing jerks
probably is something fucked with visual settings
the grey effect of the last wound thing also is way too dark
this is specifically on the mortis trial map too
one of them at lesat
least
would be nice if I could just like
turn off screen effects
There are mods for that I believe
ooooor you can shout, whip out your plasma gun and pop the bombers from where you stand with the added bonus that the crushers are now reeling on the floor and everybody has yellow
I'm all for nerfing shout into the ground but stealth in general is incredibly disruptive
ew piss toughness (i know, its super good for a reason, best defensive skill on the class and best ability in game)
it was annoying in vermintide too, shade kind of made up for it with GIGA DAMAGE but darktide doesn't really have that to compensate
What if Infiltrate allows Vet to shoot during the ability?
Or a node allows that
What if infiltrate did literally anything like zealot's stealth ability
in my opinion? remove smoke grenade and infiltrate, make smoke grenade the third ability like ranger bardin and the sub nodes buff the whole team
replace smokes with uhhhhhhh
arbites shock grenades or something
Does anyone play auras other than Survivalist?
hmm. if only there was a class with a grenade that stuns enemies?
I feel like if they made all auras involve ammo conservation then they'd be more used
Make them conditional ammo returns, like one on melee kills, ranged kills, suppression etc
Just a thought
Meh, ammo just needs to relooked at it's weird how psyker has essentially infinite ammo with decent weapons while gun focused builds struggle with having ammo
i agree, havoc also highlights the problems with the ammo system
more enemies than ever with more hp and you only get like 20% of the ammo
Unless we have truly infinite ammo weapons haha
VT2 had the Dwarven flamethrower and Twin energy Pistols iirc
I believe psykers also get reduced quelling in havoc but it's still infinite ammo
I really think survivalist should just be baked into vets kit so they have "infinite ammo" as the ranged gun class of the game, and also remove the cooldown of survivalist
They could reduce it a little old survivalist was kinda really strong hahah
it should work off something other than elite/special kills since it makes ammo management still trivial in havoc but a pain in lower difficulties
or just remove it completely and add a different ammo management system entirely
what if they make it cod scavenger perk 😭
Movement Aura bc I am stingy for 10% melee boost
gotta pick it off the bodies
honestly regarding gun builds, i kind of just want to stroke my ego and be rewarded for clicking heads good
there's no reward to the effort right now
Marksmans focus?
Imagine if the 10% rending subnode at 10 stacks of MMF got changed to 100% rending
Suddenly armour obliterating ilas 
If I were to play Revolver Vet, can I get by without Survivalist?
Ofc, except in havoc
Even 50% would be insane
Not much more insane than what plasma already does without that rending
Wild that I've never visited this channel before and came to complain about how lackluster marksmans focus is, only to see it already being discussed.
I pretty much just run it with the hammer fan revolver for that better gunslinger vibe.
But the issues are obvious.
If they're worried about it being too overpowered if you can gain stacks while moving (which is bs for many reasons) then I would just suggest that they make it so the headshot stack decay pause gets refreshed even while moving.
So you build stacks with headshots while standing still, and then keep them up while moving.
I mean its fine rn. But the only really good use cases are ilas and autoguns
The pause is quite long, 3 secs on headshot, 6 on headshot kill IIRC
The problem is having to pause, line up a headshot, and then move for 3-6 seconds, then stop and do it on repeat. Meanwhile your team has already killed whatever it is because they don't need to care about standing still or getting headshots to keep their buffs active.
The problem is also that mmf doesnt fit the breakpoints for many guns and it only really benefits weapons with high finesse multipliers
I use mmf with helbore to hit 1 hit crusher breapounts
It's more reasonable when you're at an arena point, but most of the game you're running around with a worthless perk.
With automatic weapons you can refill your stacks almost instantly when trash mobs appear by just shooting at head height
Thats fair. It is criminal how bad mmf is on actual precision weapons
Did try both the hammer fan revolver, mmf, and the damage dealer perk thing in the mortis trials. Land enough crits and headshots and just get lucky and you can rapid fire like 15 shots before needing to reload. Granted the recoil continues to build ridiculously.
yee
Anyone got a way to make the "kill 500 dudes with krak grenades" penance a bit more bearable?
300 kills in myself, I've been recommended to do it on the armored trash modifier.
don't remember what it's called
Moebian 21st
Or if it can be a modifier in normal missions.
Iirc you can throw the kraks at basically any Scab unit and it counts as armored
Yeah, that.
Which is back in the havoc rotation right now
that much is clear, and i guess i could try and get lucky in Mortis Trials and get infinite ogryns, cause then i can get indulgences to get even more grenades
I've yet to play havoc.
And when I say any scab unit, I think the basic shooters count too
Oh, I could get the mortis trial round where it just spawns a million armored groaners
I feel like that comes up pretty often
I think i got up to 350 kills last i checked, glad i asked here, I thought it only counted for things it'd magnet onto
Any black armor iirc
fishing for death dealer in mortis trials just cause i wanna try it with bolter for once zzz
oh i still have the smoke grenade penance too
throw one million grenades at my feet in mortis trials
I'm sure these filler penances would be way better if I was trying to farm for all the other penances while I was doing it, but i completed those ones when they came out
but mortis lets you make smoke grenades actually useful
I still have the three penances for the right side. Trying to get the krak grenade done first, as it's the only other one.
The one that I thought would do me in was getting 2500 kills with max stacks of marksman
its easier than you'd expect
That's an abysmal penance
I just crabwalked everywhere with recon las and hotshot perk
pretty much, yeah
I took a lawbringer shotgun and mowed down hordes with the special shot
I wasn't actually expecting it to be such effective horde clear, actually, but i mostly just abused the effect of "getting a headshot kill makes stacks not go down for 6 seconds" and started blasting
It just took like 3 days, cause i didn't think of the crabwalking thing lmao
On a tangent, I wish there was a semi-auto kinetic rifle with a bayonet.
A stub rifle would go hard
i do really like the charged bash on the vigilant autorifle at least
Raise it up over your head, smack em with the stock
Love doing that with the double barrel too
you know smoke grenades disable most special enemies ontop of ranged enemies right
it's mostly seen as a weaker psyker bubble, especially since it doesn't stop you from getting shot if you pop one at your feet while getting shot at
it's almost directly better than psyker bubble
if it had the toughness regen it would be better straight up
I'll have to try it out more, but i haven't had very much success with it
I'm also pretty sure the smoke doesn't stop a sniper from shooting you
the way it works is that enemies cannot draw LoS for ranged attacks into, through, or out of the smokes radius
iirc it's 5.5 meters
and that is any ranged attack so it works on flamers, and trappers
doesn't work on bombers though which is a leg up that dome gets
Because it doesn't have a healthbar
My theory for using it was to drop one at your feet in a big melee fight to make it so you don't have to deal with shooters
it also has a similar quirk to ogryn taunt but not quite as consistent where ranged enemies see the smoke as an obstruction
so they'll walk up to you into the smoke to try and get LoS to shoot at you
also and htis is mostly relevant for havoc
while getting a clip to show that enemies can't draw LoS through smoke either even if you're not inside of it
I also figured out that if you become obscured by smoke in the middle of gun twin trying to shoot you they just...freeze
I have no idea why
Rodin got a lobotomy :(
okay they got smoke details
i thought those twin has eyes of ra bullshit
forgot rodin is ranged unit
"diasble"
minorly inconvenience
9/10 specials have to be in melee range to do anything
and the ones that don't can just be headshot
most enemies aren't static but are hording towards you
does late joining improve or hinder your chances of getting the take no melee damage penance?
Next update wants to be for veteran
So combat axes were nerfed awhile back. Did they ever rebuff them or revert the nerfs?
Buffing the current Combat Axes would break the game
Achlys does need some tune ups though
whats a good weapon to use, powersword or chainsword, why should i use one over the other?
Chainsword is pretty good against hordes and that's pretty much it
Power Sword 6 is good against everything but doesn't have the best dodges
If you really want to experience a good Chainsword gameplay
Then play Chainsword zealot
Shred and Wrath so you can spam lights ad infinitum

oh its fun as hell, the 2 handed one?
i am using relic sword cus its fun
No no the 1h Chainsword
Xiiig might be one of the most op weapons on Zealot
It's just the competition that shadows it
of course
Dude scandar needs tune ups
(combat axes)
Chain can kill heavies with bloodletter relatively fast. I think if it had slaughter it'd be perfect
Oh yea
Orange + 21st = undying horde
combat axes were never nerfed
where did you read that
bromentum was nerfed at some point, which is a nerf for caxes basically
nope
they changed how the first version of bm was refreshed, which was basically a buff
then with P13 it became what it is now
ha no we only get debuffs
we dont get any thing new
Like a year ago when they made it have less cleave. I used to main it on vet then I stopped playing cuz they nerfed it. I'll look for the exact patch notes to show
no, they changed how bm worked
vets need a buff big time and soem good weapons that only vets can use like a mnetla gun or hell gu nor even a dam long las would be nice
and how bm works now is kinda obscene
No long las
All classes (except Ogryn) need buffs in 50% of their stuff and nerf for their broken stuff
1h chainsword and scandar power sword buff i beg
Yea that
it's a buff
Really?
So i should've never stopped using antax i- ofc there is a but
you need to reach the bps for it to work
Bruh
rashad is better on vet tbh
@tall torrent
as for havoc, I have no idea what the perks are
I mean I'll figure it out eventually but the constructive criticism i get here makes that process alot faster
but iirc, flak unarmored with bm +ht gives you nice bps against bruisers
Havoc current and especially seeing M21st is being added
Don’t bother with any melee unless it’s Power Sword
but i think some people prefers carapace + unarmored or flak
Pain and suffering
taxe
Caxe falls off from rampaging

And 21st rampaging will make it even more noticeable
Swing it at one and it bounces off
Where should I stop on right tree with power sword? Do I need Trench Fighter? Weapon Specialist?
they're good to have yea
Ws is quite nice on psword to get some dodge distance which is severely lacks
trench fighter is always excellent to have as well
Thanks!
Sorry to bother but can you elaborate on that? I have used the gun on a onslaught grenadier build with FocusT and it has performed well but that sounds interesting
Also, should stealth give a strong toughness overtime regen instead of doing a burst to fill it at the start? Since that would help it more to get in range, make use of the suppression, and fight in CqC as that side of the perk tree suggests it should help to do
Combat axe doesn’t scale as good as power sword in current havoc
i will just give you a build okay?
Is there any other weapon that can serve as good melee for the vet nowadays? Specially with moebian coming to get us
thats if gameslantern loads
it may not be 1for1 with what i use
@void dragon you have 5 mins to go on vc i will just show it to you
if yes im on strike party
I don't think you can hear me?
yes i cant
My mic seems to have issues
you got the whole thing?
Yeah
then have fun
Thanks, sorry my mic was acting dumb
Survivalist is one of those game breaking things in vet, it's not worth trading for anything, you can skip it but it would be at your own peril
how miserable, i really really love my massive kraks
throw both every time a monstrosity spawns
Former yes, latter not so but kraks so up to you.
Remember that the best option doesn't have to be the only option, I have ran builds with no survivalist and no frag nades and still managed some wins
And if I can, I'm sure many others can
Survivalist scales well on higher diffs. So it can depend what difficulty you play at

gotcha, ty
You laughter just make me sad even before hearing the answer
is chainsword not a good option also?
Your laughter is also an eco
Eco
Eco
It’s not very good in its current state
It’s good at 1 thing and not good in basically everything else
frags are better than kraks?
i thought it was good at light spam for horde clearing and special for precision removal?
They are good universalist ones, not only can serve as anti horde, they provide cc against a lot of enemies, something that kraks struggle even if they make bulwarks a joke
The bleed stacks are enough to remove ragers and crushers?
I'm just complaining that the kraks knock back is removed when it sticks to its target, it should still deal cc
Uncanny rending helps
2 frags for ragers. crushers are resistant but will get knocked
Removal of what
Crushers you will need some form of brittleness or rending
But the fact that frags knock them to the floor is a big opening
Crushers, ragers, etc.
Kind of beefy things below the level of Ogyrn enemies
Sorry chainsword takes more than 2 full saw-rip heavy attacks to kill a single crusher
Rip
i need them to add a feffin commissar outfit, like the OLD look of the commissar, golden tassels on the chest and all
I cry chain weapons are really not there
Hm, i guess i heard that chainswords are pretty good even if they're not The Best
A shame
chain weapons in general are pretty ass rn
They are good fodder sweepers, but against stronger stuff they don't perform as well
Chainaxe seems fine
What's the best anti-monstrosity option for Veteran apart from Krak spam?
Chaxe single target power is nice, but the horde management is a chore for it
Infernus Rending spam
Ahh ty
Yea that's what I use it for mostly
Combat axe III
Power sword VI
Duelling sword IV
Knife III & VI
Specifically the energized push stab for the power sword mark 6
Push attack of that PS is quite good on weakspot hit
Power sword is higher burst but lower sustain


