#veteran-class
1 messages · Page 1252 of 1
We should get a plasma pistol too
So I can run the plasma pistol power fist combo and be the in terms of gameplay the most overpowered mf in the veterans
Zealots should get that Chainsaw flamer
As a flamer mark
Forgot what it was called
It's on the model in the Darktide board game
Also the Darktide board game is just misinformation lmao
Veteran is a KASRKIN
WITH A HOTSHOT LASGUN
Zealot has the CHAINSAW FLAMER
Ogryn and psyker have correct loadouts I think
Ripper gun
I love that the Cutthroat is actually from cadia during the 13th black crusade
And wasn't offworld when it happened
Mucho texto
Like these mfs literally fought in the 13th black crusade

The rejects should respect the cutthroat more smh
Dawg literally out here facing horrors beyond his comprehension
Everyone doing that
Whay do you mean

I'm pretty sure the npc characters respond negatively mostly to the cutthroat and rejects aren't much better other then the brawler
I guess the savant gets along too
The other vets mock/tease the cutthroat though.
Thats fair
A Soldier that doesn't know the code names of the uhhh heretics beings? What a dumbass!

Figure I’d ask, what’s the best Caxe mark
Pretty sure the cutthroat makes fun of the professional for being a suck up as well
Loose Cannon does yeah
"I bet you suck up to the commissar"
Cutthroat calls the Loose Cannon a poor excuse of a soldier lmao
Those 6 just mock each other tbh.
Professional and Cutthroat are pretty neutral with each other tbh
Cutthroat probably likes Professional, scolding them when they take a compliment from the Cutthroat
Rashad Mk3 (I think?)
The default then
Last time I used it was still called mk2 :p
yes rashad
Okay I didn’t waste a shit ton of materials
Rashad is icky gross
You can just swap marks though.
I also don't use it cause of how boring it is lol
Oh can you?
So marks don't matter.
Tactical axe better
Idk how to do that
Inventory, click weapon, look for marks.
Click that, swap if you have mastery lvls for it.
I use knife...
Yep.
I'm currently on a psyker phase cause the force great sword just feels good to use
Good to know anyways
But muh helbore and knife steel legion cosplay!!!
There's only like 3 mk6 knife combos so fair
Actually, too many. it's just you can get away with never using most.
yeah, the three mk6 combos
crowd damage
single target
single target (stamina edition)
What are some good perks/blessings for tac axe?
Dueling sword isn’t doing it for me
as on #psyker-class its more active right now
What build are you using?
... recon lasgun build
what a weird thing to say when knife was meta since forever until DS came along
It’s only weird if you take me seriously
oh ok
They’re extremely similar
you want bromentum + headtaker
You just flip their single target and horde capabilities and it’s the other weapon
MK also matters, 2 or 7 is the pick
And perks depend on your class
ty no1 tac axe enjoyer
It’s flak and either Unarmored if you have insufficient damage to oneshot a scab bruiser with a pa/heavy or maniac if you can
Cara would be neat if it’s Cara damage wasn’t slow in the first place
Same with unyielding
Luckily bolter exists
Mk IV is good if you want to light spam
Use it with weapon specialist
mk2 is light for single target, heavy for horde
You can run Brutal momentum + Slaughter spree, odd combination but quite effective for me.
mk4 is light for horde, heavy for single target, look at the previous post
Then Brutal momentum + Shred/Headtaker/Decimater.
mk7 has mixed move set for both light and heavy.
The other is Shred/Headtaker/Decimater, whatever combination of those 3.
nah
this is why i dont write guides
you can have hundreds of hours on that weapon, name yourself after it, use it in all kinds of combinations
and still some guy just goes nah
I enjoy slaughter spree
veteran this is literally the best combo
yeah, on mk IV
All of them benefit the most from HT BM
Slaughter Spree would be okay on MkIV and thats about it
and then some youtuber comes along with his shit takes and misinforms the whole community

You love to see it
Yeah I meant mk4
Guys you NEED to use Agile!
and its literally just a bad habit bait blessing
LMAO
You NEED to use lacerate
Agile is the Charmed Reload of taxes
Think of ALL the DOT you can do
FT/Lacerate + Uncanny is the only exception to that
I am not using one of the highest finesse melee weapons in the game just to not poke enemies in the head
Get away from me
rending bleed is braindead busted
Mercy Kill my beloved
I find Slaughter spree good on mk2 because of the heavy swing. Heavy spam good.
Too bad I need serrated blade for that
flak unarmored has more valut tbh
Tac axe has high attack speed so you can stack up damage from talent and blessings really quick.
That can take care unarmoured. Vs carapace however, you would need more damage.
Depends on the mark; I personally use Mk VII with Headtaker & Shred; You literally spam push attack - heavy - repeat. Agile is another good choice; it will make your fight longer cause dodge refreshes, Bromentum ain't the best - this ain't a horde clearing weapon; it is good at horde managing while you do dmg to it (Don't treait it as a main melee weapon tho; it ain't that potent)
But great for classes that want to have something to defend themselves againts hordes + great for book zealots due to high crit chance
Unless you do a meme zealot build like me, tac axe with +5% crits to bleed the hell out of big armoured targets.
As for perks die to the playstile i listed i unironically use crit chance & stamina/flak
I have it; its an absolute meme
Up to 92% crit chance 
I would assume knife for Zealots not tacaxe?
Mk7 shred headtaker, mood kindred.
Knife just like tac axe needs blessing/perk/node combinations help to do massive dmg; tac axe just needs blessings & perks to be a good defensive weapon
You can slap tac axe on a wet that uses mainly range and you will not struggle againts a horde if ti gets to ya when you use for example exec stance
or for pure caster psiker with any staff; the tac axe will stop the chaff
and it has good mobility too so you won't fall behind your team if they ddecide to rush ahead (don't)
Bromentum + slaughter is a very good heavy spam on mk2 tac axe.
Tac axe does not have slaughterer
Slaughter spree is a different blessing.
Does Vet need anything specific to make Taxe work?
no
I've not touched Taxe in a looooong time, in fear for carpal tunnel hahaha
Ah that one; too specific to be good imo
If you run bromentum + slaughter spree, you don't even need any base crit for it to work.
weakspot & a crit together on a weapon with not straight swipes
Mk2 diagonal swing can hit heads easily.
what i mean is that you'll encounter more unarmored scabs than crushers, so the bp is easier to achieve with a crit + unarmored
Might as well use shred & spree together for more consistency
tac axe is goated on psyker with sg + dd, it reaches heights zealot can only dream of
Oh yeah, Papa... Have you given that guy your Hellbore build? I just remembered the convo earlier.
He has not responded to my 2 callouts
very sad

no, you're wrong, at least on psyker and zealot, bm has more value and i am pretty sure you can achieve the same with vet
Tac axe works very well with no keystone vet. Though having WS is always a plus.
you can definitely horde clear a lot with the taxe
Oh. Ah well.
true
My buddy used tac axe to clear h40 on the 2nd week of havic release.
Is your buddy named Heydan?
Nope
Not denying it; i prefer more synergistic approach to it; why would you not use shred on a crit based weapon to begin with
it depends if you have enough crit sources... on bp zealot i would use ht, on marty probably shred
on vet i have used both
headtaker always; shred for bp sounds great so you get your invo running all the time
you already got it running all the time without shred tbh
Slaughter gives you guaranteed crit, it does well with some build.
Like pairing with plasma/revolver
shred/ht slaughterspree with ws on a mk4 hm
depends; in my experience when i had other book zealots with me and having such setups without shred they sometimes did not get the book fast enough; and that sometimes may someday spell doom on your team if you won't be able to protect them
I think people don't give mk2 much love...
i was thinking about fotf not book tbh
lemme count 
1 every 45s is not the same as 1 every 15 even with iod
have you tried taxe psyker?
With 3 cooldown redu on curios your book is on 52 sec the moment you cast it
it's wonderful
it's 60s base not 45??
yes it is but 3x 4% cooldown reduction on curio perk does that
thats why cooldown redu is mandatory on any class, any build
it does that much
so; if you cast it with those you get 52 sec cooldown; a good strategy is to crit before you cast to get invo running as you cast; cooldown does not tick when you cast but invo is a buff that ticks your cooldwon by 2 secs per second so you end up usually with extra 6 sec upkeep so 52 - 6 = 46sec upon ending your channel
from that point lets see... 
I did not think about that
if, theoretically, you would activate your invo the next second yous top channeling so at 45 sec then it will go like this; invo is 2 secs per second + your base cooldown so each second you get 3 sec cooldown so 45 : 3 = 15sec
Well maybe not on a Crit build with IOD and FOTF. You get diminishing returns. 12% is meager compared to 200
15 sec between casts of your book; remember your golden toughness lasts for 10 sec and this is when you are ALONE; if you have psiker with 10% aura cooldown redu & psykinetic aura perk (which every psiker has or atleast should be having) it goes even faster
It does not work like that
Invo is active cooldown buff; Cooldown reduction literally shaves off your ability cooldown off the cooldown the moment you cast yoru ability
so; for the foft
it has a base of 30 secs; with 3x 4% cooldown redu you have 26 sec cooldown
it might not mean much
but 4 secs is a long time and ppl died in less time than that
At that point it's a trade-off
the two have no diminishing returns cause they work differently
And I can take other modifiers that j value more
have both & thank me later
Well the more CD you have on an ability, the more impactful the CDR perk is.
and if you have double charges for fotf (which you should); thats 4 secs always and it will pile on in a long run
lmao no; invo is linear cooldown redu buff
ah yeah i read that wrongly my bad 
still; 4 secs
ppl died in less
the more you cast the more you win/survive
Well. Unless you cast at the wrong time and you don't have your ability when it matters 
thats on you then


but ye; the info about invo before casting; you're welcome

Meanwhile, my zealot runs around with shrouded and IJ. Push attack, bam cdr.
When you have crits and backstab cdr on relic and somehow gets random backstab kills fronting.
Hits from the side count as backstabs sometimes iirc
It's much more generous than you'd think lol
I'm not even dodging. I charged in and swung.
Jittery random AI enemy movements can lead to funny things like that
Could anyone give me some tips for using the plasma rifle? i struggle on when to use it, when to use aimed shots and such, some tips or a video recommendations would be awesome 🙂
never use charged shot
Here's the neat part about charged shots
You don't use them
Empty your brain and keep left clicking
I haven't played in a while but only time I'd use a charged shot was with the keystone extra damage ping on a headshot on a ogryn type enemy.
Don't even do that too often either
It's just funny to one shot them
Most of the time only use left click yeah, and have a good melee weapon cos that thing will not be very good if you're swarmed.
thanks! i understand the appeal now
how the hell am i supposed to ever get on overwatch?
Eh used charged shot with weapon spec crit
Tou want the proper way or cheese it?
Proper way is shout/infiltrste with taunt ogryn and chorus zealot
Cheese way is train. You stay at the start they blow yourself up with plasma rifle
wdym train?
You suicide by hanging or plasma boom, then have them carry you through without ever picking you up.
Can't get hit in melee if in perma rescue.
Or 3x3 stamina curio and parry your way through the map.
Work surprisingly well in malice.
would that also work if i killed myself when the exit valkyrie came to extract the team or does it have to be at the start?
actually, can in stay in the ship we spawn at the whole mission? or does that leave?
You do it before to ensure you never get hit in melee.
Staying in ship won't help, you need to extract out or be dead/rescue while they extract.
ah
so i just overheat the plasma gun and have them leave me behind?
if i don't extract with them once dead does that count?
If need be, wait for you to die first so a random pox doesn't smack you when downed.
Not extracting or extracting with them doesn't matter.
It will count as long as you don't get hit at the start.
I don't know if the true survivor fix also fix On the Overwatch.
The cheese method I've seen people use is just jump off the map at the start so you're captured then just wait the mission out and instruct your teammates not to revive you at all.
Doesn't matter the map or method of death (unless it involves getting hit in melee) it's just that jumping off is probably easiest.
Thing is, doing that in pubs may just piss people off. Not everyone wants to play 3 man.
Myself I just used shouty
I helped a guy out with it in this discord cos he was trying to do the make every shot count one and then we were talking about other ones and someone that was with us recommended that method. But yeah don't do it in pubs make sure it's with a group that are ok with you doing it
ALso if you do it in pubs they're likely to revive you.
Don't cheese it 

guys, does the -90% threat when leaving infiltrade ACTUALLY do anything??
like what does it do, enemies target you less? Is that even worth taking, ever?
i think id rather have twinned blast.
What do yall say
yes
It's the best sub node
it's basically more invisibility for everything but poxwalkers
seriously? I dont see many builds taking it
unless you are massively away from allies with no way for them to generate any aggro
many players suck at the game
Where are you seeing these builds lol
gameslantern...
100% the best subnode
Oh yeah that makes sense
Oh is it time to post squad leader build again
games lantern is terribl
so what about overwatch? Is that a good or a bad node?
i would assume its okay, lets you hoard an extra charge when you need it, also allows you to bank the cooldown and stuff
i assume its good?
it's good
so i guess when im taking infiltrate im taking the -90% threat, the damage obviously, and the extra charge.
Ah yes, the website with zero way to verify how the build actually plays and how skilled or not the build creator even is at the game
Like always?

It's good but it's an extra point and the additional CD can really hurt. I've stopped using it eventually
im not automatically assuming the build is good, i just saw the majority of builds not taking it all im saying
it seems like a crutch, and if it is a crutch ill take it
i was asking because i wanted to cut off a point somewhere for twinned blast... is that node a must have if you are investing in grenades?
The 20% to throw an extra one?
With frags? Worth it on grenade centric builds
Getting a twinned blast on improved frags clears the room for half the price basically
Twinned Blast is great on grenadier setup or if you love gambling
Looking at you “best vet build” with a double bleed knife with no dump stat
Outside of grenadier builds you typically take grenade regen and move on
well, define a "grenade centric" build... like if took every other grenade related upgrade (except the ammo refill trash thing)
is that a grenade centric build then?
Yes
yeah i hate it
If you have frags, and not kraks or smoke
i had so much of a better time when i stopped taking double charges
I don't think they really profit from it
That + Bistol with Lethal Proximity
give me a second
I actually take improved field kits on my grenadier build for emergency carpet bomb purposes
this is the most grenade spam on Vet you can get, you need Lethal Prox on Bistol to make it more effective
Actually shit let me change the upper pathing
Couldn't even fit WS
Skill issue
Git gud
Grenade Build doesn't need Keystones if I'll be brutally honest
i never new lethal proximity has synergy with any vet skills
fascinating
Unless you're building for your BP to actually hit harder
I'd take FT for Bolt Pistol
But look this is more of an Auric Mael/Auric build
if it was havoc i would've put a shit ton more thought into that build
Watch Our Message To The Darktide Community. and millions of other Warhammer 40,000: Darktide videos captured using Medal.
(day 1 lethal prox testing)
I use ft on my grenadier build it's great
we didn't take Grenade Tinkerer, but they synergize with each other
First clip is without Lethal prox, second is with @mossy oasis
as you can see, its a huge difference
huh, fascinating
so this is useless for kraks?
or does it make it a bigger radius also? Because then it might be actually useful for crusher packs.
Basically
it does increase its blast radius
but like
Kraks are meant to say "fuck you" specifically to Carapace enemies or bosses
Lethal Prox is banking on Explosion Radius
so shredders are your best option
I’d rather take shredder than krak
Spamming out like 2-3 Shredders that instantly come back cause of demo team
basically makes up for a Krak or 2
The more you learn about the game the worse kraks become
Kinda
Bulwark spam is the only time I love them
thats the thing though, kraks have such a small explosion radius that you are LUCKY if you kill ONE crusher... if it increases the explosion radius semi significantly then its surely worth taking!!
well seeing its a 25% to its small radius, its not really a massive increase vs lets say like
shredders
which have a big one
so that 25% of it added on
is fucking HUGE
I always thought (and still think) demolition team isnt a genuinely good keystone though
its 5% that doesent add up, its a static 5% no?
demo team is absolutely bonkers on higher diffs
If you haven't played Auric Damnation/maelstrom you see its value decrease
its not like "ok 5% didnt proc on this kill, now its 10% for two kills" its just a static 5%
Keep in mind
You or your team
you're constantly rolling the dice basically
i have played it, it just, idk it never felt that good. Maybe i just didnt notice how many nades it gave me back...
I use kraks regardless of build (I take shredders if I wanna use ammo aura on a shotgun build for example), but then again I never use Bistol...
Spam nades into mixxed hordes
aka if a horde pulls up with like
Elites
spam them out
but would it be better than spending 2 points that could go into something else, just so I can get passive nade regen...?
Shredders are just better
Shredders are superior but you know the best grenade? Smoke 
its sort of true. only exception is if you need to path through kraks to save points
I'd argue smokes are on par with Kraks
Smokes are pretty good yeah but Shredders are more versatile
Shredders just tramp both Kraks and Smokes
Smokes are literally
psyker dome
on demand
I've never used smokes ngl
I tried kraks then went straight back to shredders
And I will call them stupid
I will die on the hill that is smokes have use
Everyone says Kraks suck until they have to clutch against 6 ogryn with a DB 
tanner disciples 
I enjoy the convenience
Kraks are ok, but in that situation Shredders are still better
having twinned blast trigger juuust right is so satisfying
All the Blitzs on veteran aren't bad at all anyone who says they're bad is- ermmm special
They all have certain uses
just the issue is Shredders literally cover everything so its massively powerful compared to Kraks/Smokes
its more a Shredder issue
instead of it being the other two
tbf shredders aren't great against ogryns
Ultimately, maybe shredders are better on the best builds. But kraks serve their purpose
They usually put them below half which is still great
puts them very easily at kill blows or staggers them if they're bulwarks
Also yes Kraks are still great
too much carapace? time to whip out the fuck off button
Good part about Kraks is their fire and forget nature vs carapacr
You just throw and ignore them to go kill something else
Knowing full well that whatever you threw it against will cease to exist
yeah it's mainly when there's bulk bulwarks or some shit
that i really appreciate kraks
shredders are just totally insufficient sometimes with ogryn blobs, if you don't have a strong anti-unyielding/carapace weapon
dunno, ogryn blobs will not be killed by kraks either unless they really bunch up
rather throw them all around and bring them to very low health with frags
well 2 frags only bring them to half health, if you have tinkerer and they're in the initial explosion radius
getting bulwarks to group up for kraks is pretty easy
prioritizing kills is more important on bulwarks given that well... they have a huge shield
between bringing 6 of them to half health each, vs killing 3 of them. killing 3 of them is far more helpful
@faint beacon BTW question, do i have to have the bolter equipped, like hold it in my hand for the 25% explosion radius bonus? or is it enough to just be equipped in on my character.
its passive
so you dont need too
epicc
Grenadier Vet is wild amounts of fun
bulwarks is def the #1 reason to appreciate krak nades 😌
also sweet is the fact you can throw krak anywhere in their proximity and it homes into them
True in isolation but in a team of four, other people are attacking those same Bulwarks.
(I don’t think krak is bad but I find frag has more utility).
well if you've got your whole team next to you, most things aren't a threat
and yeah frag def has more overall utility
Now if only Smokes had the same treatment
What treatment do you mean?
theyd need a little extra for most people to use them
like maybe a combat stim component that applies 1 combat stim effect while youre in smoke or sth
TDR would be neat too
or melee enemies would be slowed. so many ideas
The only build that I have Krak is boss hunter.
Smoke, I don't like it as much because if I have grenade regen, I can kite and kill horde quickly with frag.
The Hookah
Æææ
do wounds give you more hp?
No
Gives you more chances of not dying when down
thought so
and they also make green stims less useful
wound curios are bad on everything except martyrdom zealot
For the keystone focus target, what is redirect fire in simple terms?
Kill gold enemy, your team now gets up to +7.5%dmg
Cheers
(you should take it)
(whys that?)
becauase it's a very very very easy flat damage boost to your entire team for literally just playing the game
i like taking it since it encourages you to build up the keystone's stacks
rather than just going autopilot and marking anything that moves as fast as possible
plus the obvious "oh hey we do more dmg for playing the game"
True fair enough cheers lads
No
If anything the entire keystone encourages tagging many things as fast as possible
Pretty sure getting a marked kill refreshes your timer on max stacks.
Besides the 8 stacks modifier which is abysmal
what timer?
the keystone's recharge time?
Like, you kill something that you tag with 5 stacks, then the redirect fire starts ticking down. Killing something else that you tag restarts redirect fire's timer.
Could be wrong and it's just placebo, ofc.
i tag for other people to kill, i must defeat my prey fairly
The keystone stacks passively quite fast, I don't see know what you mean by encouraging building stack.
theres plenty of enemies to mark so forgive me for making it seem slow by my explaination
see this is why i could never make a guide
dont got the brainpower for it
just read what I wrote
i did
there's a 2 stack refresh mechanic
doesnt mean i aint gonna be still wrong in my judgement friend 
i appreicate u showing me the info tho
so there's no reason to build stacks
i still sadly will due to habits
tag, kill within 2s, repeat
oh so THATS where i fall off, the kill time
no worries lads this all equaled to me having a skill issue
cuz when i try that it doesnt go so hot
ty again tho for trying to enlighten me 
kill time is just your weapons and talents and where you are hitting the target. IMO if your kill time is as bad as you are implying it's probably a function of you using really bad weapons. easy fix
na im using plasma G, it's me thats the issue here
not my weapons
if i cant hit those heads my big blue circle creator dont do much
plasma has some perk & blessing & talent preferences that make a big differences in breakpoints. also, it's a significantly better weapon if you hipfire it and never use the charge.
i havent used charge shot since i blew myself up in the past so dont worry on that front
booting up d-tide to show off my crappy plas shooter
T.dmg (Unarmored / Elite) T.dmg (Flak / Maniac) Gets Hot! + Rising Heat / Gloryhunter / Focused Cooling OR Blaze Away + Optimised Cooling
Precision Strikes
Superiority Complex
Bring it Down!
Redirect Fire or Fire Team
heres my baby
Yeah get shattering impact off asap and replace it with rising heat
yea perks are wrong
aye appreicate the feedback
There is only one enemy you should ever considering charging for, and thats oneshotting a reaper.
na, thats legit how i blew myself up
Everything else, you just wanna hipfire for.
being too greedy trying to go for a reaper kill
my considering of it CAUSED the situation
aint much time to process the consideration during the heat of combat 
The risk you took was calculated, but man, you are bad at math.
with the amount of variables with this said math, i dont blame myself
this game requires you to put your focus into positioning and dodging you don't want to add calculations that get you killed if you can avoid it
hats off to anybody that memorized burn/bleed dmg tables
couldnt be bothered myself
you want to play a game to have fun? pretty sure that's heresey. if this was the zealot channel they'd be foaming at the mouth
dang so the shattering impact's support bait

considerin its no where on guide
shattering impact's basically only used on chaxe (memes) or bolter (typically for zealot)
yep. I kind of like elites with gets hot, but it depends on your talent setup
having maniac (etc) live with 1hp is really bad, if u see that you know u probably fucked up
that does remind me to try making a meme build on my zealot involving the chain weapons
a beta classic of "Charge at my problems and hack em down"
i'd lose my mind if i had the hp bars mod and saw a karker survive my plasma headshot
with a CRUMB of hp
well it'll happen with plasma, since the best perks scale with heat
sorry, blessings.
no worries with all these terms i dont blame u for mixing them up
1st burster doesnt trigger and 2nd one ignores the push so my teammate pushes it into me 
this game sometimes
I got swarmed with three pox busters successfully pushing two back and a third silent (Obese Fish please fix audio bug) poxbuster came out of nowhere and exploded and caused a massive explosion all three poxbusters killing me in the process few nights ago
skill issue
Reco lasgun with onslaught and dumdum is so funny against beasts
You'll instantly piss it off. Great way of having it chase you.
(bosses change targets when you deal enough damage to them, dh is the only exception)
Remember to yell "bad doggie" as it chases you
Don't gotta worry if it's turned to mush 😎
Even Nurgle wouldn't stoop so low to make such a thing
NURGLE BEASTTTTTTTTTT!!!!!!!!!!!!!!!!
For the plasma gun should I get Focused cooling? If not then what should I get for it?
Yes, the grass are growing, someone has to touch them.
No new weapons, no skill tree update, its a dead class really
It's not because they spammed VoC
So vet is untouchable atm

Simple as
It's still objectively better than zealout. :)
Tac awareness alone is super broken, like beyond iod level of broken.
u got it twisted
IoD is the better scaling one
conditionally easier to achieve, better scaling in vast majority of situations
just because zealot has fewer build paths doesn't mean zealot's existing kit isn't absurdly overpowered
so in other words... we need vet buffs 
Ayyy
we gota get u havoc forged
I was falling out of darktide when the update came out and it was a pain to get groups together
what's the dump stat on the helbore
But maybe tomorrow
Stability
what blessings and perks should I use
That kinda depends check the guide in pins
I do agree that 200% cooldown speed is a bit overtuned but you've got to consider the abilities in question.
10s timer to oneshot anything that's not ogryn shaped, and sometimes things that are, depending on your weapon.
30s timer that gets 6s shaved off each time you kill a specialist but the ability can save your whole team every time you use it and grants massive buffs.
The true answer here is to rework tactical awareness and reign in iod.
what causes a burster to just not trigger like that
its so annoying
Iod could be dropped to 150% or 100%, easily, and still maintain its functionality.
I would personally rework tactical awareness to provide 2 different buffs, one being 50% cooldown speed for 4 seconds on elite kills, the other being 50% cooldown speed for 6 seconds on specialist kills, and they stack with each other.
Then increase the timer on voc's cooldown.
Or at the very least, have duty and honor (gold toughness node) increase the timer.
Thoughts? @tall torrent and you too @faint beacon
This would, 1, remove the instant reset that tactical awareness can sometimes provide, see any "waves of x" modifier, and 2, grant vet some cooldown speed when killing elites so they can scale better into endgame content.
@uncut pebble If we're gonna go by the mindset of we're giving all classes like 2x speed modifiers instead of flat time removal
then its probably better to make it % based for Tac Aware
and swap Till Death and Duty's timers
aka the revive shout should be the stock shorter time
Duty should be increased no matter what by 15
imo
VOC should have a flat 40 Second CD no matter what
and Duty should bump it up to 55
I think base voc is fine with a 30s timer.
But the gold toughness absolutely needs an increased duration slapped onto it, with how gold toughness works.
Also, unless I'm somehow mistaken, tac awareness is the only cdr that isn't either percentage based or a percentage increase to cooldown speed.
I personally prefer they rework duty to just be a TDR for the team
I'm gonna go double check bruiser on ogryn to make sure I'm not insane.
its the ONLY
CD based thing vet has
kinda like Ogryn with Bruiser?
Ok yeah it's the only one that does a flat amount of time and isn't percentage based at all.
Bruiser is 4% in live when you or any ally kill an elite, when the ogryn update drops it'll be 100% faster cooldown for 3s when you or any ally kill an elite.
I'm just thinking that my suggestion for tac awareness to get a rework assists vet in endgame scaling while removing some core issues of the talent.
Stack with each other without cap?
No, working like iod so getting a new kill refreshes the timer.
Stack with each other like you can get the elite one and the specialist one at the same time.
True, that's why I said iod needs reigned in.
Yeah it's still gonna be quite strong.
Kill-based bonus is just not as good as hit-based bonus
But tbf, still gotta consider the abilities themselves when considering cdr talents.
10s "fuck you" to one guy vs 30s "save everyone"
And with elites being 50% for 4s, you'd have it up almost as much as an iod zealout would have theirs up in endgame content.
VoC itself needs nerfs
Like, if you can't kill an elite every 4s in aurics or havocs, then you either broke spawns, you're staying in one place too long, or you're dying every 2s.
It’s less related to tac awareness
This is also true.
Hence why Gale and I think it needs to have a longer duration with the golden toughness node.
I should be a playtester. 
(this will never happen)

I'm just of the opinion that all cooldown reduction options should be strong without invalidating anybody else or any mechanics in the game.
Like, I don't much care that psyk aura is a pretty low %, because psykers whole kit revolves around disabling certain parts of the game. EE gunkers turn shooters off, smite turns off melee elites, etc.
However, terrible cdr options, like martyrs purpose, or overtuned ones, like iod, need to be taken back to the drawing board because they are either utterly worthless or they simply make you too strong.
Nah
(it was a joke, sir)
crusher dies > krag triggers
You aren't krakking right if they die before the grenade
me realizing at 12 we gotta set our clocks ahead an hour
Losing an hour of sleep :(((
Fuck
I guess I'll need to sleep early
Well, that's what I'd do if I was a responsible person
I can’t believe the lasgun hit registry bug isn’t even on the radar
maybe no one ever reported it
And Vigils
I just
try to refuse to believe it exists till path subtly reminds me
I just say im ass and get better at the dogshit hit registry
I have laughed at you and said "you missed" as I chastise the gunner you just 180'd on, thinking you killed it.
:3
You'll literally see
blood
fly out of the fuckers head
he takes 0 damage
and just doesn't care
it's not really a bug with the guns
it's just hitreg/desync
and las weapons are the most obvious when it happens
Is it just me or are inf lasguns just... sorta ignored in high difficulty?
basically, recons are much easier
they aren't bad imo, it's just, takes a special person to use em'
they arent bad but every weakspot crit that doesnt register is a very serious blow
i may not see many inflas users, but the ones who are taking it are all at least competent if not good
yee
Ngl I used inflasguns with FullAuto mod but Recons still feel easier
no doubt
It only hit his brain, nurgle doesn't need that.
the issue with inflas is that the hipfire is abysmal, it has no punch through and it literally doesn't work as a panic button unlike plasma, boltgun, recon etc.
it's also taxed with talents so while it's really good in its niche as a long range head clicker, you got plasma over here that fills the same role
but can also do a lot more and with no point tax
well ilas is much more efficient than plasma
but yeah ilas has a lot of issues rn
it's just annoying to build for
I'd agree if it had punch through
plasma just plows through packs of dudes in a few shots
YEAH DCLAW BUFFS INCOMING
i did try it in havoc and it does respectable damage even to pus hardened so it felt really good for cleaning up shooters and gunners
but it's a meme build when you really should just get shout, keep the yellow up and simply run at the enemy instead
because if we're gonna talk efficiency, nothing beats sword, especially with the ammo penalty active
hsword is where it's at if you want sword
dont know really, i think its because the were targeting some other guy and dont change their target to you fast enough
yeah dclaw buffs dont include a straight damage buff, which i think they kinda needed?
hsword is like dclaw with actual damage but no parry
Is mk IIb still the best infantry lasgun?
p much yeah
feels weaker then I remember it
Oh yeah, huge update, not a single thing changed for the Shotgun...
Shotgun is a non lethal crowd control weapon now.
The slug shot in havoc is just a rubber shot.
I've been running combat blade/bolt pistol currently. Probably not optimal but I'm not gonna not use a boltgun in a 40k game
Also haven't tried anything beyond difficulty level 5 yet, any tips?
I dont think there is any big secret for stepping into the harder difficulties, just gotta keep familiarizing yourself with game. As vet your generally the specialist and gunner killer and you start seeing crazy amounts of them.
Get better 
5000 gunners
Getting used to breakpoints for knowing when an enemy is going to die before you even hit it keeps you moving from target to target quickly
I do recommend double grenade regen as vet as you'll generally be dealing with endless hordes and they give you a lot of breathing room and you can almost always have one ready
I've been using krak grenades for the most part. Might have to change my build for the higher difficulties to be honest.
Auric is mostly the same from my experience. The rest is just know the map, know how to play safe yet quick.
Using krak is fine as long as you set a purpose for the rest of your loadout.
You do run into giant crusher packs and people do like running krak but personally I find the shredder grenades are a far more common use case then krak
But yeah like Deinocamo says be sure to keep moving
Yeah I prefer shredders, I can kill a crusher no problem
Yeah I've been watching Mr Unc or something like that on YouTube. Dude plays havoc 40 and has tons of videos of him carrying solo when everyone else is dead. He never stops moving
Havoc 40 you should never stop
Best is still to try out option yourself. Tweak and improve as you go.
Honestly tempted to try a horde clearing ranged weapon since I already have kraks and combat knife is more for the mobility than anything else
Just been using a bolt pistol basically since lvl10 on my vet
Also like the duelling sword and devil's claw but duelling sword feels so cheesy with how powerful it is
Oh, if you are using bolt pistol, you get use the blessing Lethal Proximity and Shredder.
Lethal Proximity makes Shredder radius bigger.
Damn, I'll have to try that out. I already have shredder but can't remember the other blessing. I think it's the less hipfire spread one because it makes it easy to snipe specialists without having to use the swaying ads
That's how many knife veterans run.
The way I play Vet is simple
I'm a specialist killer with my gun and I go slaughter everything else with my melee
I kill enemies with melee then use my minigun rifle to spray into the crowd like its a tower defense game
Vet's most powerful value in high level content is being able to take out high priority targets before they become a problem for the team
Been really enjoying vet, to be honest. Thought it'd be the most boring and vanilla class but it's really enjoyable. Psyker got really dull stunlocking enemies with smite and ogryn feels a little bit underpowered
Haven't done zealot yet though
Psyker to me is braindead boring
💀
Zealot is also boring, but it's useful for hyper farming since I can speed run
Vet is fun when you know what you are doing, because you provide soo much value to your team
Feels good to clutch with a perk on one of my curios that boosts revive/help speed as well as the perk that helps with it too
Can very easily pick someone up even when a horde's right behind you
When I play Vet I feel like I'm cycling between scenerios
Either I use my gun to take out a key target, helping the front like kill the horde, or using the nades/shout to give space for the team
cowboy revolver in maelstrom missions with extra monstrosities gets stupid numbers
Tbf regular revolver is great for stupid numbers in terms of just denying specials/elites faster than most people realise they're there if you're unhinged enough
sure but they dont do the funneh boss delete as well
Definitely one of my top three weapons ingame.
As much as I adore the funny boss delete. I still find myself drawn back to the mini pocket sniper.
I really enjoy emptying the revolver and seeing a whole feed of crushers disappearing
You don't have to use smite to play psyker and have fun with that class.
Revolver prob is one of the best Vet guns in the game
Don't think it's arguable that it isn't tbf.
Just use a different setup for Psyker. It has actual builds and choices
My favorite is just Voidblast + Dome
I don't even use dome outside of high havoc.
Dome effectively turns the game back into vermintide. Coupled with a block build on psyker and you're effectively a better (tank) ogryn.
True
Btw, why can't I find the revolver that has ADS on vet? I can only see the quickdraw one
Or is it exclusive to zealot or something?
If zarona revolver was zealout exclusive, vet mains would've burned down fatshark hq ages ago lmao.
Anyway, revolver is sold from brunt as the agri model, you have to manually swap to zarona in your inventory.
I wish I could react to comments atm because durr, that's so obvious. Can't believe I didn't think of it

In your defense. I spent yesterday scrolling through my inventory only to realise the mastery update changed my revolvers mark somehow without me noticing.
The Agri revolver very fun for zealot and melee psyker, but I can't bring myself to use it on Vet.
The one time I used agri was me picking up 12 small and 5 large ammo in the run lol
Agri revolver is fun for a few reasons, but I can't use it on most of my builds without it feeling like I'm landing limbshots
Namely due to not oneshotting everything.
There's a fun but cursed way of running it on vet and it only works because they allow you to draw melee with exe stance still running now.
I run roulette + Sustaining salvo, buff from zealot/DD Psyker allow me to fan the whole 5 rounds and kill pretty much anything.
I run that on my hatchet shrouded zealot.
power sword IMO
I hate the roulette nerf they made ages ago. I miss reloading one bullet at a time in my revolver.
kind of want weapon specialist with it though feels kind of clunky without
@remote sonnet try this with rashad and agrivolver.
A boss killer revolver build, unfathomably based
Not sure if superiority complex actually changes any breakpoints, but if it doesn't, you could do rending strikes instead.
Not necessarily "boss killer" but definitely the elite nuker 9000.
AFAIKT superiority complex always changes breakpoints lul
isn't it additive 15%
the talents are usually additive instead of multiplicative which means its way better
If it does, cool. If it doesn't, change to rending strikes.
Tbf revolver does so much innate damage that you'd really only need superiority if you're not landing headshots iirc
And if you're landing crits, rending doesn't really matter.
Could also change ogryn outlines to ranged chaff outlines if you find maintaining exe stance to be hard.
I like the weapon specialist node on that spec for revolver auto reloading it
cause gdamn I hate reloading with revolver
reloading with plasma is easier lul
Rending always matters, that's how you delete ogryns.
It does look cursed.
Maybe on agri
On both revolvers lol.
On Agri, you definitely want rendering.
youd think its very important but loads of weapons dont hit new cara or unyielding BPs with rending added
But with my standard one pretty sure I don't grab the 10% node and I still one-shot them
BIS for zarona is surgical hand cannon, BIS for agri is crucian hand cannon.
I never see anyone using IAG anymore. I always just maelstrom or random queue though. Did it just take a back seat cause its too good?
Surge handcannon my beloved
Just queueing into nubs that don't know how good it is ig.
Agri inf autogun is unfathomably based.
I'm asking cause I don't actually know, never gave it a fair shake.. I just like higher tech weapon stuff more
All 3 IAR are good as hell.
I dont much like columnus or vraks.
Vraks shoots way too fast so I wind up missing half my shots.
agri is the one with way less ammo?
Though, too ammo hungry for something like havoc.
The heavy hitting, slow fire rate one.
thats the one I remember liking.. dont laugh.. in beta lul
I like it because I can generally oneshot chaff shooters and still be able to mow down elites.
I got absolutely wrecked one match by some other veteran using IAG and I was like dang I'm missing out. But then I got like 4 shotgun vets in a row after and my epeen recovered
Anyway, the idea with that agrivovler setup is to get melee kills on chaff, draw revolver and dumpster an elite, then repeat because you load 2 bullets with always prepared so you can qq and get your bullets back.
Could even forego rashad and take hsword instead.
With IJ for zealot and DD for psyker, you can fan crushers in less than 1 second.
Do you want to behead 4 dreg ragers in one swing?
I can do that with my psword brutal momentum
There's an even more cursed setup for agrivolver on zealout but I fear this knowledge will destroy the earth.
maybe it would take 2 swings, but w/e
Alternatively, grab yourself claw and parry their heads off.
i like using this on cowboy revolver, for funneh boss deleting purposes
Ok, now what if you didn't have to turn your sword on and you could just do it?
nah, I like it powered
Trickshot, respectable
i run similiar revolver on my zealot
Me in the corner with Dclaw... Don't look at me.
Hsword just beheads shit. The only thing it remotely struggles with is carapace.
Now you're talking my language funnyman
but with carapce instead of crit chance and with run.n.gun
Oh dw I like dclaw too, but it's a shame they didn't buff the flak adm with the patch notes.
now the one I mgiht get behind is chain axe 4 that thing seemed to hit notably harder than rashad
on zealot i think i would as well, no exec stance to give a little extra accuracy
Mfw one single bucket head eats 3 vanguard heavies:
Dclaw probably would have stayed my favourite melee if they hadn't taken dueling sword off psyker and put it in everyone.
its my crusher and boss nuster i pair with my hsword 6
My ass can't stop pulling a saltzpyre with it and the revolver.
Chaxe requires weapon spec, not for swing speed, but for dodges. That's the only issue with it.
Hsword is over all stronger than Dclaw though. The special also stun and deals ok damage vs armour.
I would always intentionally get stuck with chain axe cause its too fun
so I ahd to stop using it
I can only play Chain axe zealot.
The axe is probably my least favourite weapon in the whole game tbh.
There is the light shredding/normal heavy, and the other is the reverse.
Chain axe specifically.
Mk4 has sticky lights, mk12 has sticky heavies.
Dclaw can do the funny chastise parry though and oneshot bulwarks and crushers, which is always funny.
the mk4 where you just push the axe blade into their chest move is fun as hell
Mk12 can at least do horde management. The Mk4... yes you can 1 hit elite with light, but holy shit the stick.
yeah I couldnt keep using it, I'm just not good enough or w/e. but I've seen some other people kick ass with it
It is one of my more used melee for havoc...
mk4 is weird anyway, wind up attack does less damage than just spamming light on the target
iirc
is there a tac axe that combos well with onslaught
Mk12 special heavy also does more damage than mk4 special heavy.
The chainaxes are like, a super gimmicky weapon that doesn't do its gimmick well enough to warrant using imho. The animations are just too long drawn out for higher tier gameplay.
It only works with zealot because of some bs synergy.
I keep trying to make onslaught work for recon 12 but it just isn't as good as taking 10% rending. but maybe with some melee that benefits it could be better
Love me some recon. Laser gun go brrrrt. Shame they kept trying to nerf it every damn time.
My beloved crit chains.
if youre taking it anyway, taxes are one of the weapons better suited for onslaught...but so would be the usually better knife
I dont like knife for horde though
Taxes are just knives for the less clinically British
if I got onslaught I'm mostly using melee for horde
well taxes also dont have insane mobility like knife though so you pay the price
the problem is you dont stack brittleness fast enough to really kill anything faster with melee
that makes sense
but it will help with crushers, what taxe struggles with so thats nice
You pay with ms and slower single target kills, but you get better horde clear
but if Im taking recon 12 onslaught im definitely shooting those crushers with recon lul
Tac axe is good, but you have to pay a little too much on vet to use it.
On psyker and zealot though, it is actually insane.
whats the tackaxe with light attack horde clear
The mk4
Crit melee psyker with taxe is just funny
mkIV with slaughter spree
Mk2 is the light single, heavy horde
Mk4 is light horde, heavy single
Mk7 is mix both light and heavy.
oh ok, so mk4 brutal momentum + slaughter spree
Bromentum and head taker
is it fullauto level of spamming?
not on mkIV
IV you want bromentum + slaughter spree
BM + headtaker is the traditional pick for VII and II
inb4 shred gets mentioned
I find that combo works better on mk2 with heavy spam.
I was about to ask about shred 😉
Mk7, I don't use BM at all.
Just to put it out there: Shovel is definitely the best "average" vet weapon. It does everything equally well.
Folding shovel does feel meh
Is it the best at everything? No. But it's got you covered at all points.
Hell nah, not the folding one. Standard shovel.
uncanny strike is on one of them right
Yes
some people like to use shred but i personally dont see it
agile is funny, recommend you try it out for a while, but you usually miss out on important BPs that headtaker provides
I was watching someone on youtube do the tac axes and it looked fun. I remember using them pre-release and liking them, my first 380 weapon
i ran agile for a while on my ILAS sniper build just to be able to keep dodging when swarmed but youre usually better off killing them faster
Shred is fun, you can light attack everything with mk7.
Agile (assuming it's the dodge reset perk, I forget names) is great for the weapons you already hit all the major breakpoints on. Like dueling sword.
when I tried out agile on DS4 I was underwhelmed. the dodge counter just never gets low enough. its probably like that everywhere
like only chaos & pogryn need agile, really
Little is as hilarious and curbstomping a horde while infinitely dodging ranged enemies and building up more crits
any of you vets a clue what his right tree is even meant to reseblme from lore? i mean almost all treees have a clear resemblence to something or were supposed to be, but what in the name of the emperor is the right tree even supposed to be?
oh, even the mk3 shovel has uncanny (https://darktide.gameslantern.com/weapons/sapper-shovel/munitorum-mk-iii-sapper-shovel) but that second blessing seems weaker. but light spam is more my style
heh, you could maybe do some stupid one like thrust though
All weapons of the same type share the same blessings.
so...you talking about left or right tree?
right, apologies
i mean the imperial guard employs trench raiders and melee specialists, those are covered there
It is literally the Krieg.
krieg would be one, catachans as well
(still waiting on fourth tree bringing explosive specialist, i want my det charges fatshark)
The fact that Helbore melee activates WS and Fat shark never does anything about it is a hint.
i dont think it does? you mean agile engagement
The fact they removed brutal momentum carrying over to bayonet is a fucking travesty
I don't remember which one exactly. I haven't play Helbore right tree for a bit.
bayonet stabs give the same stacks ranged attacks do
agile engagement is programmed differently, so you get +25% ranged damage with bayo kills
i feel like catachan is most sensible and krieg
Agile it is then
krieg especially since they do actually use smokes
it could also be some random hive ganger who only had access to a shank and dinky revolver
Just cqb combat troops in general
doesnt help none of the keystones, aura and ult upgrades has any pin point reference to a class
Left is the regular rifle line, and middle is the leadership.
infiltrate and overwatch are univeral things available to more than one class
like middle has clear references to comissars and the like
right just exists 
would really like word from an official to understand if they drew any references
cringe commissar goes middle, shouting at his subordinates to do the killing
based commissar goes weapons specialist and does the job himself, inspiring his troops by example 
voc imo is sorely missrepresented
wish it was more about picking big buffs than just gold toughness 
Based kriegsman yelling at his team that they ain't allowed to die until the killing is done
It actually describes how WS is used in game, lol.
you, sir, are an absolute fucking legend
i save that page
thanks
what do you guys think of ogryns rework, do you think vet also needs some help? His top tree looks painfully barren
Honestly? I've been fine with vet since their last rework.
Maybe a few buffs to underperforming weapons that lack a distinctive niche, and adding a proper sniper.
Ogryns desperately needed love after their last few nerfs, and just in general.
I would like shooty vet to be a thing in higher difficulties but I guess he nature of the game makes that very hard. That plus shout is just so much more powerful than the other two ults.
Shooty vet (with high single target damage weapons) is viable in higher difficulties, esp if playing with at least one competent person.
i was doing once a rework on ogryn, so i was thinking if people were interested in me doing the same for vet
Otherwise, ammo economy laughs in your face because of the sheer numbers.
for anyone incterested, this is my work:
https://assets.adobe.com/id/urn:aaid:sc:US:626efa35-7143-4d5c-9578-f93ffe5019e5?view=published
dont worry theres already a tanner video that the buff wasnt enough 
I think tanner just hates ogryns to be fair
I already read through the patch notes when they came out, I know they're not enough but they're a step in the right direction

I don’t think Vet needs a rework, really. Vet performs fine even in high havocs and you can feel very powerful, especially with certain weapons. But I kind of feel there’s a particular playstyle that’s just very very good and most others just fall off. Which I think is a bit sad.
im not buying tanners opinions, ill see for myself before judgement
he performs well, yes, but my reworks arent there to make a class playable
to are to bring either their tree into a close equilibrium, or put them up to snuff
My biggest gripes with the changes is that I feel the tankiness won't feel.any different than usual, but I love the light oggy love
However, it’ll never get boring to shout at people that if they can breathe, they can kill, and that they should be getting to it already.
Left tree vet does need a reword, or at least soft rework or tweaking.
And ranged changes to ult buildup seriously going to eat my ass
Vet is my most comfy at the moment I think he's pretty balanced
Vet and zealot are arguably the best balanced classes in the game.
But some of the weapons could use some work
the issues i see with vet are:
top tree is barren
Smoke
VOC
other two skill are too weak to justify ever taking
left keystones
Psykers are close but honestly disrupt destiny is mega ass and needs the warp charge changes applied to it as well
see, i dont think it really does? its a high skill ceiling keystone, and most people dont realise how much damage you can really do
And their shout + gunpsyker ability need buffs to be more relevant at higher levels
Left keystone for vet is my favourite.
left keystone is funny but super limited to a few weapons
I think the invincibility can be broken if you know how to use it sadly I don't but
maybe like 2
Invisibility not invince my bad lol
MF does big damage, but it has too many trade offs.
that
ILAS, helbore, vigi, laspistol if youre feeling funny, IAGs....theres plenty weapons that work well with MF
on a comparison bases, i see no reason why i should ever not go voc
I am of the firm opinion that invisibility is a meme skill on everything that’s hard enough to play to warrant discussion.
yes, but the stacking is painful vs tradeoff
Applies to both vet and zealots loner skilltree.
like from a risk vs payoff, mf isnt worth it most of the time
i rarely looks at things of "is it good enough"
i look at these things differently, cause of my upbringing
No other keystone has such a trade off that keeps it from activating half of the game. Even when it does, its benefit is not worth the hassle.
from a game deisng perspective, vet needs help
but i wont do these reworks if people arent interested
thats helbore mk IV with MF + exec. oneshots literally anything short of bosses. love using this on havoc 40
ogryns took me months
nobody claims the damage is bad
if it punished missing instead of being on a timer, i think more would take it
remove the timer, introduce stack loss on missing
that would punish mistakes even more
the timer is generous enough, so you dont lose stacks for missing now and then
how well do you do with it?
send a leaderboard maybe
My issue is more that once i am out of engagement, i have to fully restack
yeah that is an issue. thats why i use camouflage
Like the one time i use it is the old columnus
also boss fights
that looks like a 50 minute game damn
without camo I feel like you're gonna be swamped by melee too and you don't have room to use it
Looks like a purely defensive team too probably two bubbles and a relic
having a smyker helps with this build to be sure
here its 1 bubble psyker 1 wall psyker and 1 book zealot
It's a build that you need a lot of specific builds to basically support it imo which makes it bad for solo queue/party finder randoms
but when do you not have 1 book zealot and 1 bubble psyker at least?
voc is still the meta choice obviously
I like voc if I'm playing with randoms cause you can't really trust them.
But most of the other time left combat ability for the lovely (screw this entire field of enemies) button
Stealth if I'm feeling braindead and will just do objectives
what blessings should I put on an autopistol for WS Vet
I know Pinning Fire is one, but what else
I want to make it not-completely-meme for auric
Powderburn? Cavalcade? Sustained Fire?
I take inspiring for free thoughnbess
hmm but what if I don't need toughness
then blazxeaway
my WS setup is pretty tanky already with O4B and CK
even if I'm not emptying the whole magazine?
