#veteran-class
1 messages · Page 1135 of 1
guaranteed crits on 1 shot
you mean 1 plasma shot yes?
then yes
its till the buff runs out
yes and only for the first shot
you don't get guaranteed crits on follow up shots with the buff active
only ranged attack speed
you get fire rate during the duration
but yea
only first shot gets the guaranteed crit
do you have any idea
how busted it would be
if it was guarnateed crits for 10 seconds or someshit
that would be insane
if you swap melee and dunk on another 3 poxwalkers before swapping again with a Rashad you can just be fast about crits but like
i m ceraitn i get whole revolver clip of crits. but i wont argue
rip focus target lol
you might just be getting lucky
revolver has about 50% crit base if you run deadshot
if you're not critting follow up shots are going to miss breakpoints unless you're at high stacks of Blaze Away or Rising Heat yeah?
here
it says on the tooltip itself
"ranged critical hit chance on your next shot"
they even make sure to differentiate the fire rate buff
my build goes something like this so no deadshot
if you've got Reciprocity, Deadshot and Surgical with like 1 sec of ADS for 3 stacks you're sitting at like what 85%-90% crit without even looking at Weapon Spec right?
yeah it would be pretty much guaranteed under those conditions
though they have no deadshot
25% Rec, 25% DS, Surg 30%, 5% Vet base
what a strange tree
why?
missing a lot of important typical elements on vet trees
i just never see vet builds that don't dip into the other two bottom rows
a lot of investment into Infiltrate when most do 1, maybe 2 modifiers at most
but also yeah that
also 8 points are still free
weakspot damage, elite damage and extra ammo is like the holy trinity of every vet build i make
i can't live without them
can't recall the names of all three talents
i would say
weakspot damage, tac awareness, and iron will
are the holy trinity
ive literally never made a build without those 3 at this point
they're just universally useful on like all builds and so low investment unless you really worm it up zig zagging near the top and middle
i think ive made a build without tactical awareness for exe stance
that's fair
though no iron will still is 
i was never actually gonna fight anything in melee
i dont get hit if everything is dead
anything that i would be afraid of at least
by power of antax and double barrel
buff veteran
bodying crushers on the daily
buff everyone until the game is unplayable
buff ogryn
buff veteran... man could you imagine if they had muscle sliders so people could be more than twig
more model variation than tall vs short
Darcy was right about Veteran
We need BIG BICEPS
veteran after buff
human classes are already pretty well built for how skinny they are
I would love if they made the Vets beefier tbh LOL
and lets be real if youre looking like that on the 40k corpse starch diet you'd be unit if you had a proper surplus
we're on that penance legion reject diet still I guess
then go play ogyn
I did but I'm not a fan of the class
I got all Ogryn penances and was kinda done
I love seeing Ogryns in matches, I don't like playing them
i like ogryns because they always do some silly shit
and who doesnt like the big boom
remember ogryns are statistically most inteligent players
ogryns who are actually good are scary
idk who the most intelligent players are tbh but they have a very pretty guide
now imagine if ogryn didnt get nerfed like every time
imagine if ogryn lorewise
I do remember seeing a lot of Ogryns using shield and literally just shield special in the middle of a hallway scared and refusing to move during waves when I was newer to the game LOL
imagine if lore friendly bolter would kill us instantly for daring to shoot it
imagine if they paid any attention to ogryn's weapons and brought them up to pickaxe level
now I mostly see Ogryns with stubbers asking for an extra tin or pack
we have arbites bolter
the human sized one
Ogryn needs more love for sure
lore accurate thunderhammer leaving a crater in the ground whenever you whiff with it
oh that would be cool
oh damn i didnt know thats a thing
i thought they just did some funny rule bending because its cool as fuck
Ogryn power fist when
Our weapons are the bargain bin versions
let them punch
we have them by default
Thats why the thammer prebuff was getting blocked by poxwalkers
And psword turns itself off every 3 swing
obese fish just doesnt allow to use them
would be funny if our weapons permanently malfunctioned
the slap on the knife or whatever isn't enough I want to see an Ogryn punch something and that something to be obliterated
swing the relic blade and its rusty and breaks in half on carapace contact
i meant that we already have fuck of big fists. just cant use them as normal weapons

i hated ogryn penances
Can't stand being slow
give ogryn brass knuckles
the pickaxe and new stubber are nice steps in the right direction to make Ogryns more interesting because like if they didn't have pickaxes what even would be Ogryn melee meta right now?
or morbius steel knuckles
shield probably
shield
only shields...
or folding shovel
I loved the shield when I did play Ogryn though
power maul kinda ok
the Ogryn Enforcer set + shield Enforcer skin looks SO good
mk4 is better than the other 2
Ogryn knife so you can pet the dog (slap a pox hound in a corner for 5 minutes until it dies)
knives have punches
no idea the mark name i mainly used the one that looked like the stabby one but isnt
clubs have slaps
clubs for petting
maybe they should just give Ogryn knife a blessing that makes their punches buffed or something
which one
Almost thought you were talking about tekken for a second
Since my partner plays paul

New ogryn weapon
Even bigger stick
Something something heavy attacking
Very slow
There you go
Hire me fs
does the bleed damage on shredder count for long bomb?
you just need to kills
got it
man I just went to count Vet weapons vs Ogryn weapons
and trash is dead near the epicenter
ogryn need a talent tree rework more than anything
you just counted shared ones?
I just went to the total list of all weapons then separated by class and counted it up
Right now ogryn has 2,5 builds. Heavy attacks with charge, heavy attacks with taunt and gun
That's it
There's literally nothing else
Vet has access to 58 different weapons and Ogryn at 26 if we count variants
Like, until death and fotf
or until death and chorus
or until death and...
uhhhhh
or until death and thunder hammer shroudfield thing
until death is just really good
Ogryn has less builds than there are talent trees
wait so does this mean bleed counts
give us this
surely theres some talents u always take on any class
There are 3 whole trees of talents and that's not enough for even 3 builds
no i mean what ever stands near the center of explosion will die
absolutely
psyker and zealot probably have the most must take talents
im a zealot apologist tho so take what i say with a grain of salt
also why cant they give ogryn jsut fuck of big revolver
too complicated
Other guns are just aim and shoot. And even aiming is not required sometimes
james workhop must agree
probably true but psyker sees a lot more build variety than zealot does
like okay, 3 of the staves have the exact same builds
but 1 of them is different!
and there's gunspsyker
I have like 13 builds on psyker
i have 3
At least half of those must be somewhat unique
shriek, shield, SC
I have like 5 different SC builds
i have one just for the big sword
okay but are they all nearly the same but with 2 points moved and a different weapon?
that being said, way more variety than zealot ever sees
Columnus
more melee focused
smite
surge staff
assail
some gun other than columnus
kinda but not really?
They all utilize almost exclusively the right/middle side of the tree
I think I have like 8 psyker builds
probably the same amount of zealot builds, but like half the zealot builds are like literally the same tree
and the ones that aren't are just a different ability or keystone
I get to make 2 decisions when planning my tree
huge
I still don't understand the difference between zealot keystones
All zealot keystones are damage, damage or damage
i have whole 3 zealot builds. charge with blazing piety. chorus marty build. and ranged zealot
piety for suicidal
martyrdom too
ij for thunder hammer
Crits, straight damage, and damage+atk speed and dodge buffs
IJ is the only keystone that works for everything
Crits that give damage
Damage and attack speed (attack speed is still just more damage)
Dodge buffs (that give damage)
Vet is just damage damage and damage
focus target is damage, and right is damage but for melee
Impossible
If you think about it, every single keystone in this game is just damage except feel no pain
And feel no pain is a very bad keystone
questions?
BLO doesn’t give damage
Well, sometimes it's damage + other thing
it's more crits, which is damage
It also gives you a chance to not consume bullets, still more damage
It's all damage
If conserving ammo is damage every single node in every tree is damage
No actually, I’m closing them because it’s 3am
Unfortunate timezone
Yep
My option
I see people using a laser pistol more often. So mb it is really better
(not havoc related) the recon lasgun feels kind of like it does, zero damage?
might just be too used to my ranged weapon hitting like a cannon tho
Slow damage to unarmored, but big enough with crits and infernus
Bad damage to carapace big guys
makes sense
i was using weird auto generated blessings and basically only got to shoot at crushers and monstrosities
yeah usually ive been using plasma gun, a bolt weapon or revolver
Plasma is OP but not fun for me
those just hit harder , makes sense with the recon lasgun having like, 200 ammo and shooting so fast
oh really, im not up to date on meta
i just heard dueling sword is crazy and psyker inferno staff
Yep it is
Dueling sword kills crusher with 2 strong attacks
And has staggering alt-attack that can stun ragers, crushers, mutants
yeah dueling sword kinda shreds everything
and horde clear is manageable even if the lights are not supposed to be good for it
it can be yes
you fly around anyway
just lucky that the fun weapons (plasma gun) are meta i guess
i thought it was a new weapon
shotguns are fun
i didnt play psyker when i played first time around like 1.5 years ago
its trash agains armor
but it shreds horde
i have martyrdom heavy sword build on zealot
and it good
remember
you dont need to play aurics or havoc to have fun
just make builds that are fun for you
thunderhammer is pure euphoria when u bonk a monstrosity for big hp chunk
yup
"thinking"? Wut dat? 
me no think me see big enemy me press shroudfild me go bonk
give eat orange me eat orange orange give eat orange give me eat orange
so do i with charge
im talking about horde clear with hammer
its not particularly great
u just swing heavies kinda like bardin 2h hammer in vermintide
yep
even if it doesnt kill stuff it still gigastaggers everything
yes
what mk are you using
XII
XII is the shittiest

use MK6 or 14
XII is just shoot fastest and also consume alot of ammo too I think
VIc abit slower fire rate than XII but way more dmg and the most ammo efficient
then there 14 that it do like 141 dmg per shot
xii is the most popular for some reason
yeah 14 does very good damage
i believe it's the best of the recons at specialist killing
and you have like 108 max capacity with over a thousand ammo in reserve
when you fire the thing it consume 2 ammo per shot but not like it's big dea
when you have talent that make lasgun consume no ammo when crit for a second
there also plasma pistol
but I kinda hate it
but that just me
How do you break this in someone?
Best mate dying in high diff only fills my ears with, “I just hate that Fartshart removed the way I like to play the game” and no way to say “Brother, learn to swing your shovel”
Cave his skull in with a shovel 🥺
Trying to complete the Infiltrate suppression and Smoke Grenade penances, how's this build look?
good
Faster stacking infernus?
no WAY that's it
more than likely its probably just because the idea of "haha lmg lasgun" is funny and most people dont care about optimization
Does the plasma gun have a dump stat? Reading a lot of old and conflicting info online about charge rate being dump stat, or sometimes 71 charge rate being optimal. Is there a definite consensus on this these days?
Edit: Nvm just saw the pins, mb
I chose with this idea. More firerate - faster stacking crit chance with hh, faster stacking infernus
Which gun is that?
Recon lasgun 12
I see
I still use the VIc
I only use the recon lasguns on my psyker
On my vet I prefer the infantry lasgun, bolt pistol, or plasma gun
And in havok there are lot of yellow booger-driped enemies, I think they take less damage from a shot, but normal from infernus, but I may not be right
Is the right tree aura very bad?
It's not bad, just not as useful. It's just 5% movement speed
When compared to extra Damage or extra Ammo, I'd rather take either of those
Both look weak i think
Can you explain why you chose this build
@edgy sluice
I built the top of the tree same as urs
just bottom is different
here take a look
Ok, few mins
i took bring it down for more boss and reaper dmg, keystones too
Oh
it does a lot of damage to bosses especially if you hit weakpoints and uses stimms i think
yep
I'm doing builds that will get you through Havoc 40 because they've gotten me through Havoc 40 runs. This does not mean they are the absolute maximally optimized builds but they are absolutely strong and successful. They solve most of the core problems you may run into and the rest is going to be up to your team play and coordination. I tried a ...
I will try this build for now
thanks for your help
looks similar, but with a more melee focus
and i think toughness is not usefull on high havok
- Most of the time you are in gold toughness mode
- Due to the fact that the max toughness decreases with each level 17 percent in numerical size mean less and less
- if you mess up you'll still die immediately
What's the dump stat on plasma gun?
That looks incredibly confusing, are you able to just give me some basic advice regarding optimal stat spread?
...
sure
thermal resist and charge rate should be 70
rest all 80
there you go
or 69% thermal resist and 71% charge rate also works
@tired egret
Headhunter is pretty low value
I think it pans out to be about 3-5% crit
Dumdum is the better choice in most cases
more crits - less ammo waste
Doing more damage so you need to shoot less also wastes less ammo 
I have Point Blank and Surgical on my Zarona Stub Revolver, is that bad?
Don't need point blank
Swap to handcannon
Maybe, I don't know it for sure. My idea is like: if you crited, you waste no ammo, if you not crited - you stack hh and next shot have more chances to crit and it stacks 5 times.
I know how hh works
I'm just letting you know that ppl have realized it does less than you'd think
I can say anecdotally
Also crits on recon barely do anything and dumdum is just so much more dmg
After dropping it the difference is nearly indistinguishable
In terms of how often I'm critting
does Infiltrate's suppresion work? haven't noticed any enemy being suppressed
Yes
Anyone know if the 90% ammo challenge is bugged?
But it's more like a rather short stagger
Its not giving it to me
Did you have 0 ammo by the end?
You probably missed too many shots then
How on earth do i miss point blanking it🤣🤣
Man, those penances sucked
Not to complete them, I just hate that playstyle
I like VoC and Shredders, dangit
Oh gotcha, thanks
No fucking way
ahh ee oo
No
At least imo it's important enough to include on every recon
And what of crits AND dumdum
Please tell me youe joking🤣
unless they changed it thats how it used to work
what's the best lasgun
regular ass infantry lasgun. I know they're all shit but yknow
I wanna try to make a lasgun build work but idfk
on infatry las is the green one
and if youre after working one look into recons and helbores
idk what ur saying tbh but I'm asking what the best mark of infantry lasgun is
green one
there is a blue one that fires fast
green one which is good
and tan one
its mark 7
Mk 2
But would recommend the full auto mod
im tryina farm marksman focus with an OG vet build with the highlight shit
bolter
is your friend here
how, it has no ammo capacity, and its not any easier to headshot with than a lasgun
las pistol better then las rifle
for the penance right
ye
the easiest way to do it is get the add on node that builds stacks while standing still get to max stacks then just crouch walk around while meleeing
@weak parcel
I always get happy when ever i see a Smoke/Stealth Vet
It's like... a competition on who's better.
I play that song from my proton pack during parades because I'm a fuckin nerd
thanks
Nah extra stacks is better because it gives you leeway
I used laspistol because you can pop heads all the time, on the move, without ads
Ammo efficient
Build stacks then stand still and melee
And if you lose 1-2 stacks moving it's fine because there's extra
use ammo or not have to use ammo all im saying
Yes it's a miss
Cause you're not hitting technicaaalllyy
Wait wait roll it back though
For the penance I mean suuure
I'd definetly just go crab vet and that would probably be enough
Not that the penance is particularly hard
The tedium 
i mean i got it in less then 5 games crab walk melee
Maybe unpopular opinion but crouching everywhere is horridly unfun
Yeah
Like if you're brute forcing the MF penance
Yes you're gonna suffer
Doing it normally just takes abit longer
me as I do the mf penance regularly with a ilas7 build
I also play this way
Nobody will appreciate this build until they go into havoc
ive tried my ilas mf build and it turns quite unfun over havoc ~25
Yippee
Yoo nice drip
the whole set is so nice
which of the shotguns would you guys recommend?
ı know the duble barrel is the better of the bunch ı am asking for the other 3
slug shot is the least worst
that is such a sad way to describe it
yet it is true
this is so good. 
had a really good match that ended because someone didn't free me from a net :(
I don’t run sniper resist for havoc
not havoc
For base game it gives a good “insurance” defense breakpoint
oh speaking of which, for ogryn are there any breakpoints for snipers/bursters? 🤔
Not rly relevant
I know 200 hp is the breakpoint for other classes, but is there anything else after that?
Ogryn has innate DR
is sniper resist on Ogryn changes any breakpoints at certain HP?
20% base DR
Then u can get usually 20% more TDR from tree (stacks additively with base DR)
So it’s 20% health DR and 40% TDR usually
I don’t think building for defense breakpoints particularly matter for havoc
Question: what blessings do you want on the plasma gun?
You’re gonna be squishy no matter what
I was reading the guide thing and I couldn't really tell what blessings you wanted(I don't remember perks either x.x)
no dont worry about havoc, I'm just asking if I should get 3 or 2 gunner resit with 1 sniper resist on Ogryn
Did u get 3x 5% toughness
yes
Then it’s kinda up to u imo
3 toughness and toughnes regen
With no investment Ogryn already withstands 3 sniper shots from full (300) HP
yes but is there any breakpoints if you get 20%
What's that guide called?
Block efficiency might not be entirely horrible (?)
My steam guide (work in progress)
by itself no
gimmie the nuggies
1 perk doesn't change anything unless you have HP investment
so with regular heavy hitter build I get 363 HP
If u want to do basic maths
Sniper shot 122.5
Base ogryn health DR is 20% (x80%)
That already reduces sniper shot damage to 98
Ogryn base is 300 health so he can survive 3 shots and not go down
So you don’t actually gain much from sniper resist
Ogryn’s problem is more “how do I get into melee range before getting fucked up”
with 1 resist, from 363, you'd be able to take 4 sniper shots before going down
with 2 resists, 5
with 3 resists, 7
of course you have to remember that you're still playing Ogryn, so the odds that you're going to be in "pristine" condition when taking these shots is obviously pretty low
who out here getting hit by 4-7 sniper shots
perhaps theres a point where death is a learning moment and should be accepted
now alternatively
if you want to commit to this massive investment
with near max possible toughness from curios, curio perks, talent tree perks, 3x sniper resistance and feel no pain, Ogryn can toughness tank a sniper shot outright with no external support
@orchid hemlock fyi block efficiency reduces stamina cost for blocking gunshots with shield
the only reason I dont take 3 gunner resist is because the diminishing returns
isn't it actually like 51%?
48.8
but it might be more useful on ogryn
it'd be kinda goofy if it wasnt to be fair
0.8^3
I don't remember what perks I'm even running on my Ogryn
I think I have a singular bomber resist
and that's it
rn I have 3 toughness/3 TR on my perks, but I am still not sure what to take for the last 3
yes
neat
it does not apply to the poxbursters
I had it completely backwards then 
I tend not to run resistance nodes... my ordo dockets taking up too much space
Heavyweight.. if you kill the burster
you know, the perk that reduces damage from Ogryns by 30%
Wat
I didnt know was about to ask what that was
Rly ?
well you're marked as an Ogryn, so if you kill the burster, the game registers the damage dealt as your own, and therefore damage from an Ogryn, and therefore reduces it
I just assumed I tanked them after a point blank kickback shot cus im so thicccccc

Lmao peak spaghetti code
the application of that should be near nonexistent, but y'know.. in case you're like stuck in an inescapable burster wave or something, just punch them I guess 💀
does this apply to all forms of self damage then like barrels etc?
Haven't tried it
IG I should just take 3 gunner resist since I'm soo choker 😔
hmm
I just know it applise to bursters
but bomber resistance doesn't
I love this game !!!
its a little rough around the edges... but the general idea is there
I do wish the pace of updates was faster though so stuff like this could be adjusted
like this is harmless fun but
there are other issues that are not so harmless that'd be nice to fix
I mean
In a way I think the lack of poxburster resistance is a good thing for those getting into the game
idk if I'm just stupid, or something, but I can't find it lol
Because it’s work in progress…
those are the people that'd need it most though while learning?
I feel like most of the time bursters pose 0 threat outside of your team exploding them on you
Hey vet chat how do I get the long bomb penance ?
You're right, but also the amount of punishment is why I think the lack of it is a good thing
big room, throw bombn
resistance may encourage people to not be as inclined to push them away
and y'know
So just use the pinned message then? <.< @tall torrent
that's an aoe burst
I can see your logic
Helbore dump stat is Stability? Or?
so while they might take it well
But like
what about the rest of the team they're subjecting that burst to?
I JUST SENT YOU A VIDEO
You get no appreciation dude ❤️
I dont think anyone can train pubs not to explode bursters on the teme
team
at this point I'm convinced its intentional
I still get occasional auric pubs that do it
for real
it makes me so paranoid in any group fight if it approaches from their direction
I want to look into havoc but I'm lazy
because I know theres a 40% chance they just are not going to shove it
Ah, I found what I missed in it x.x
tbf though a lot of people at least claim to get frequent audio issues around them
I've never really had this issue outside of certain areas of certain maps very rarely
We were getting audio issues before one of the more recent updates
this is why I use cackling trapper
that bridge in throne side? seems to have some weird audio blind spot on it
supposedly trappers are actually pretty audible by default for some people
Just watch the video it’s significantly more detailed with better explanation
they've been reported like, as long as the game has been out
your trappers dont crackle by default?????????
0.0
its quiet but
definitely there
you can hear their net gun and their steppies
I mean they do
the issue is when they appear with no audio :)
mmh
because that's just how this game is
yeah I mean I've been really lucky
I don't ever really get such bugs
so I'm not sure if its hardware based or
some people just cursed
there are definitely issues with the maps though
but not enough I'd say its the main culprit given how commonly reported the issue is
I'm sure it'll be fixed any day now
🙂
every time a silent X gets posted with a clip, i can hear it
stuff like this makes it hard to gauge the issue and easy to write off, but I've definitely seen enough clips where you can't hear it
a lot of people are just coping though
but the clip often has the player running their own music in the background and/or a twitch stream so theyre tripling their audio channels and increasing the chance of problems or missing it
there are so few actual silent spawns in the game and all of them relate to specific sound gate locations that are bugged or misflagged
which means its still learnable and avoidable
this would be my experience
but to be fair you wont always encounter them early
I must have run loads of missions in throne side
and it was literally only yesterday I found one
after you pass over the bridge, on the variant in which its already dropped
I turned around to get ammo just in time to see a burster ready to flop
yes
thats a fresh one
if you dont pass the barricades just before the portal into the courtyard
you cant hear bursters coming from the courtyard
and specifically only bursters
the only other one I can think of is the carnival
didnt happen to me but saw a clip of it
there's two in baross
entering that big open area before the lock door, with the health station
and they happen because of the area has multiple configurations for other maps
There, I snipped the stuff I will have trouble remembering as well.
so there are walls present that arent properly coded for sound, or vice-versa
ty
this sounds like.. not that hard of a fix?
correct
also just the barest amount of testing
christ
and it was fixed until another patch came out and busted it again
but people dont report this shit, they just bitch on discord or download a mod
wait no, commsplex
not sycorax
eitherw ay
as said, most people complaining about silent X's are just coping
there's like three or four sound triggers for most enemies to begin with
For my melee build... it's not too difficult to path for the plasma gun... all I need is the 2nd 5% node as far as a change to what I had goes lol
even just the spawns being silent doesnt mean you had zero chance to react
mega seconding this
a trapper has a spawn sound, a voiceline, a player voice line, a running around sound, a firing sound, and a running away sound
if you missed all of that
you just fucking suck
voice lines dont always trigger do they?
almost always
it only gets fuzzy when ten specials spawn
since they cant say all of them at once
yeah I mean most of the time I hear them by their just random running about sound
Also I guess always prepared wouldn't be quite as useful for the plasma gun... so I can keep the build I had, minus that, if I want the plasma on it. :/
even if i think i got fucked by a silent something or other
where they're staring at the room
i recheck my clip and, nope, not silent at all
i was just too focused on a hound, or a mutie, or whatever
never trust dopey snipers
the hounds and mutants are so fucking loud
mutant got mad vocal chords
yea on mutant waves especially my brain starts to tune them out
and thats still my fault lmao
you'd be hard pressed to call them silent thats for sure
and the game still has to balance audio channels and prioritize
at least these bugged audio gates are not super common
you might hear a mutant clear as day coming from the separate room
or the if they are, its not common something bad comes through them
but you wont hear the one right beside you as clearly
because the one beside you is targetting a different player
so it drops priority
but it is never silent
I was wondering that actually
mutant targetting also just seems
really funky
they get mega tunnel vision
better than it used to be
bring back old dogs..
at least they actually stop now when their original target gets disabled by something else
I miss seeing them literally flying up through the floors
they used to just INSTANTLY fucking pivot on a dime
like they would 180 on the spot still sprinting
I dont remember that 
so two mutants chase a dude, one gets him first, the other one just insta-snaps to you
was hilarious but also not at the same time
buthonestly I dont remember much outside of the goofy shit from early days
i miss when nurgle blessed mutants would pound you to FUCKING DEATH
they wouldnt throw you
space
broadly speaking
it only gets funky when there are doorways or walls that can be open or arent present in other map configs
so like, baross
I know people would hate it
that first open plaza for the bridge map
there's a wall up that prevents the way to what is commsplex
@tall torrent So: how does this look for the plasma gun, as far as the talent tree goes? Just wanted to double check with you since you seemed to know more >.>
if a mutie picks you up and walks you into that wall
he'll pound you
because it doesnt register as a wall in that way for the AI
same for spawn doors and shit
They can and have, I have insta-capped due to a Mutie tossing me over an edge
and yea muties used to ledge you way more
I've never seen it happen
not once
now they do their absolute best to not
I assume it was hard coded to only throw you somewhere safe
the AI checks to ensure the throw is 'safe'
yea
if it cant you will be 'thrown' but you just fall in place straight down
like right where you are
Oh is this my Old Man talkin? Did they fix that?
Oh, back in year 1, they can throw you off.
nah it wasnt very fun or cute lmao
and they would find the dumbest of ledges
like it makes 'sense' if youre on an open bridge
its less fun when he finds the one fucking gap in the entire map
and threads you through it
Now they just throw you directly through walls
muties instantly go from "pretty much ignorable" to "you have to kill them immediately"
but you cant properly read that level of threat on the fly
this one I've seen but only with bosses
that ones super annoying
at least its rare
I've only really had it happen in super compressed areas
Getting tossed into trapper/flamer combo has been my bane a few times
Bro I had it happen with a chaos spawn at the start of Gloriana
What model Helbore are peeps running these days?
Just figured out what "redirect fire" was lol
I looked at the left and right keystones extentions, but, not the middle one for some reason xD
helps with the plasma gun iirc
tbf I think the stamina/toughness generation isnt awful
there arent many ways of generating that much stamina
it's good for bosses ig
by itself its just not enough
yeah niche but there are definitely times I want it
in a continued fight you can basically only guarantee the base stacks
so thats only 8% damage per tag
Well for my melee build I can actually do some edits to keep my melee attack speed and get that... the weapons specialist keystone was more cuz I wasn't using a gun that would benefit from the other 2 >.>
Redirect Fire essentially brings up the lows and makes the highs higher
Looks a bit funky tho lol
it makes that entire keystone
its been a long time since I was testing plasma gun breakpoints but ping gives you better rager clear
normally I run marksmans focus I think
which is worse
but it means you dont have to spam ping constantly
you just miss out on the ragers
or.. maybe it was only one of the ragers
I cant remember
I normally always run weapons specialist. The 1st ranged keystone extention helps with low mag guns like the revolver and db shotgun(since even at 1 stack it gives 1 ammo back each time)
weapon specialist is the goat
I'll just reload my revolver while killing hordes lol
kill a poxwalker, swap twice, kill another, etc etc lol
it sorta eclipses the other two depending on the build
it just takes a lot of melee investment to get there
What's kinda funny about the middle keystone benefitting the plasma gun is that the middle keystone is the only other one I was interested in lol
I think people miss out on marksmans focus for the same reason as disrupt destiny on psyker
maintaining your stacks is
super easy
if you're fighting you're not going to lose em
eh, MF is overlooked for that reason, yes
but also because like half of its bonuses end up being totally wasted and overkill
of that dark tide
people just need to stop locking in the dog nodes for it
and more easily maintained for breakpoints elsewhere
like getting stacks while standing still
like i get why most Psykers prefer Warp Charges, it's 24% extra damage and maintained with incredible ease
nice for weapons where breakpoints are weird though like automatic weapons
I have poor aim... and the right path gives me the 2 things I want the most on veteran: 10% melee attack speed and -0.25s stamina regen delay(now if I didn't want the attack speed, I'd just go left cuz that's 1 point on superiority complex for the stamina regen delay node)
but DD is still strictly superior
yeah I'd do the same for all psyker weapons except the voidstrike
what weapons do you like to use ?
dd is mandatory for that keystone really
it gives you everything you need and fixes your break points
mandatory for that weapon even
god
words
DD is just dummy stacked
This is the extention that really sealed the deal and put the nails in the coffin of that keystone, for me. I know you probably don't ever take it, but, it just makes me want the keystone less since that's one of the extentions lol
this modifier is bait
never take it
I know it's bait
25% damage, 50% crit damage, 62.5% weakspot damage, and 112.5% crit weakspot damage all in one group
not even including the toughness and movespeed bonus
It makes me want the base keystone less, tho, just by existing

yeah dd is insane for the weapons that use it
pffff
I basically only take it on the plasma gun (to avoid spam pinging) and the recon las (more damage and stacks never fade)
I'm a zealot main... melee specializing is something I actively search out >.>
tbf vet has some weapons that dont need melee skills to do good in melee
like the power sword for example
and apparently the dueling sword
the power sword also has the same dodge distance as the ogryn's shield and the zealot's relic blade... and is kinda slow for the attack speed sometimes <.<
it's op, tho, yeah
I've mananged to reach rusher 2 shot breakpoints with both the mk3 and mk6... the mk6 version was much easier tho
is weapons specialist is just like having another survivalist?
theyre great when things are going well and they're really not great when things fall apart
What does it have to do with survivalist?
since it also give ammo?
It doesn't genetate ammo
weapons specialist is when you wanna both melee and ranged. And 1 stack always gives 1 ammo back to a gun(even 2 mag or 5 mag capacity ones)... and yeah it doesn't generate ammo
rip
Thats pretty much the reason i don't really like psword in havoc
the full 25% attack speed(with melee specialist up) is really handy <.<
oh yea it isnt making you ammo, it takes that ammo from your reserve pool
very different utility
survivalist generates ammo, prepared saves you from reloading
Yeah... I was attempting a solo clutch and had a horde and shotgunner on me and was cornered and my gun was empty and my career was on cd(and I was out of nades)... <.<'
It's not really rip, some guns really really benefit hard from that passive reload
trying to kill the shotgunner I think is what got me killed lol
You basically never need to spend time on reloads in their cases
literally zarona the keystone
i.e.: revolver/double barreled shotgun
yeah well... I only use recon lasgun xD
Wouldn't it benefit from the crit chance for infernus for like 1 shot? lol
Hey, 2 shots lol
But yeah. Rather underwhelming
The fire rate boost helps a bit i guess
You can pewpew even faster
but those 6 burn stacks from killing 50 poxwalkers with my shovel...
Well, you could still do it anyway
WS' biggest strength is the melee buffs
Moreso than the ranged ones
Meanwhile this would guarantee infernus much better... lol
this is a giga node for the recons
the crit chance helps when you gotta quick scope something with the revolver at least while meleeing a horde
free handcannon proc, no surgical required lol
It's good, but the melee buffs are still the main point of taking it

You'd still run it even if it didn't give crit for volver tbh
Just because it's such a melee focused playstyle
also like reciprocity is right at the top of the tree so you dont gotta dip further
Looks fine enough
It sucks you can't get rending strikes but
It's the price you pay focusing on your melee more
Hm, I'll have to try this out with my revolver
Oh wait
probly should go back on using recon focus build
Don't get exploit weakness
That thing is dogshit
Grab 25 toughness instead
The node between trench fighter and desperado on the right tree
The only thing, slightly amusing, that rending strikes does is it gives the mk 6 and 9 heavy swords more damage on the heavy 1 than on the special(by like 10-30 damage lol)
Rending strikes value is solely based on ADMs
to crushers I mean
ADMs?
And Recon has pretty meh ADMs
armor damage modifiers
Wouldn't onslaught be better overall, tho?
onslaught is bait
Yeah... it lets me kill crushers in like 60% of a mag with a brauto
Onslaught is only good on the VII recon tbh
It effectively costs 3 or 4 points
60% of a mag is not worth it
It's bait even on a recon
you waste ammo to apply it
The reddit build
and its only against that one target
most of the time I take the -0.25s stamina regen delay on the right side... >.>'
you waste so much ammo getting the effect to a reasonable level when you can just use your melee 100% easier
What bug?
I'm saying that if you need to take it, the only gun in the game I would out it on is VII
Bruh
didn't mean to repost that lol
You can take stam delay for no point sacrifice on the left side
Fair enough then yes
dont worry, it'll be fixed soon. it's only been a known bug for 2 years
Unless you mean you take both stam delay nodes on every build
I will just go back to using this one ig
Yeah... I just was running close quarters killzone before... I'm trying out the better pathing this time with the regen delay node on the left <.<
Then you're definitely making a sacrifice somewhere else
that one is just testing
This one is not bad or anything besides exploit
The one you just posted is just more focused on ranged combat
The one you are testing gives up some of that to make your melee better
I mean... I'm not getting bring it down for my revolver... that's about it. I've never relied on demolition team before, so it isn't a sacrifice imo
It's just a choice is all
I'm gonna be trying this out, in my next run
Yeah because the tree you posted isn't sacrificing 3 points to get onslaught is what I'm saying
True
Remember the conversation was about how onslaught is not worth
It isn't worth it, even on the build I had before x.x
Even if you ditch the 25 toughness to grab cqkz
when it was a 1 point tax
And then switch the stam delay to the right side
Where is the last point going to come from
To get onslaught itself? Etc
I was joking more on saying take onslaught >.<'
Oh yeah, it's just a meme
Rending strikes is only a 1 point tax with a good right tree set up as opposed to a 3
Yea
I'm getting it now
Like if onslaught was somewhere more convenient
Yeah it would be great on automatics
But it's just so out of the way
honestly even that I dont really agree on
its so slow and ammo intenseive
maybe on the recons since they dont burn through ammo
MK XII weirdly popular on darktide gameslantern website
Like I said
The reddit build 
The only time it wasn't was when I was not really thinking and taking this one lol... and then I'd have to sacrifice something good for it
what weapons are you using with this
feel like I can't trust that website anymore
Onslaught is good into 2 enemies:
Crushers and Bosses
Everything else, you get more value in other portions of the tree
sorry I just tuned into the convo
Shovel/Heavy Sword + Revolver
tbf you can already get one in the bottom left easily
and that puts you at zealot regen delay

