#veteran-class
1 messages · Page 1134 of 1
it's context dependent
if u do 1v1 solo boss without stagger spam, axe is better
if u can stagger lock bosses, power sword hits higher burst dmg when they're staggered
the charge guts it's effectiveness for ps
Havoc hitmass ruins the 14 cleave
Still going to only use Power Sword.
hmm I'll take your word for it, I dont know the funny attack loop tech
nor do I intend to learn it really
VIc / XIV
depends on what u like more
Will never change
no ones tryna stop you like
you dont have to use the best weapon
power sword is the best weapon if you dont take melee perks without a doubt anyway
ty! was using that XII, that was prob my issue
if u have strong stagger team that can stagger lock bosses (krak + VoC + chorus + taunt, smth like that)
Yea that's the meme mark
power sword can hit really hard in these stagger windows
I didnt know taunt sctually staggered bosses
It has worst ammo efficiency and only marginally higher raw dps
basically never see that
did ogrynomicon never mention it
I havent read it
ogryn players don't either
I've not really played ogryn
I'm gonna be playing more ogryn now the new stubber is out but
man their movement feels so ass
Boo. They were fun
what was fun
Ogryn
idk all the ogryn weapons dont really appeal to me
Stopped playing after FNP nerf
they're all 0 aim skill weapons except the new one
give ogryns +0.25m/s base sprint bonus and they'll be fun I promise u
and the grenadier gauntlet
Still my most played class
for real
FIX THE OGRYN VAULT BUG
why do they move as fast as the psyker
it feels so much worse because of their height
just keep psyker as slowest base sprint speed
Strong legs
strong legs except they cant really move
They can
cuz most of their weapons' sprint bonus are horrible lol
is hitting a button and enabling everyone else to do more damage
that doesn't feel good to play to me
I think ogryns are fine in regular auric to be fair
I was sooooo damn good as an Ogryn.
they're just sorta lame
you press F everything takes a fuckton more damage
outside of the meme value
yeah its regular auric
most of their weapons require 0 skill to aim, most of their melee does more displacement than damage
They're not meme status, just limited in builds
it's not that they're bad they just have lots of little unsatisfying things
gun lugger is pretty good
gun lugger boss damage is nutty
even post nerf
you can do auric damnation talentless if you REALLY want to
Yes please
boss damage is generally solid on ogryn though
even outside of gunlugger
their defence is also solid, an ogryn with shield is basically unkillable
Gunlugger is good at it, that’s about it
the borovian and branx give you fine boss damage
playing with some ogryns has that trauma staff infuriation though
i don't think its anything to sneeze at
Ehh....
especially since I tend to used ranged weapons that can one shot
you about to kill something, they knock it over
constantly
They’re just acceptable with ogryn/psyker standards
me on my way to use batter stacks to kill burgle
psyker boss damage is fine?
I'd say consistently better than ogryn, but worse than gun lugger
Bad, outside of gun psyker
isnt surge passable at boss damage
nah brain rupture + empowered is good
you wont kill a boss outright
but you're going to nuke it to 25%
pretty rapidly
The best player I've ever seen was a Gun Psyker. They do all
900 ish damage per fully charged M2 surely is gonna do numbers to a plague ogryn
the best player I've ever seen was a voidstrike psyker
its because gunker is stupid broken
just also quite hard
unironically made me feel like an absolute chump while playing plasma gun vet
I have no idea how they were so insane
What are the ideal perks on relics noaways? Still toughness regen, health, and stam regen? blessing of max health?
Cuz psyker is broken op lol
Any psyker with a healthy amount of self respect towards melee is immediately broken
I dunno man I wouldnt say voidstrike psyker is stronger than plasma gun vet, gun psker can put out more dps but
I am jealous
comparing build to build I had the advantage and got clowned on
I want to be that broken
Plasma gun is not the highest damage build for veteran
you are that broken vets overprivileged as hell
the mortals don't get to compare to psyker
for elite clear I'd say it is?
its just the way it is
No
what would you say is better
Exe Boltgun is prob the highest damage build on veteran
ah well
this was before that
exe boltgun before was a little rough due to reload being aids
Am I? Psykers and Zealots are up there. Just by a bit
but I think that got adjusted
I'd still say vet is the best
psyker is the most op for damage
but vet is barely worse and has everything else giga too
you have no weak point
I think that's all but Ogryn.
maybe now psyker has more base toughness...
but their toughness is pretty reliant on warp damage which can be funky depending on what you're running
zealot is just sorta fine
zealot is
idk they have a handful of giga broken node
Sorta!?
Psyker > veteran ≈ zealot > ogryn
a bit more than sorta fine
most of the zealot tree is garbage
yeah thats one of the handful
duelist is giga strength
the new power greatsword feels killer on them
zealot is completely unkillable and does a fuckton of damage what more could you want
Zealot is the only class in the game with actual i-frames
but most melee weapons just feel worse on zealot than vet, outside of fury
other classes dont get iframes on their dodge?
Sorry we’re not playing dark souls
it definitely feels like we playing dark souls
weird
Dodge disables enemy tracking
it definitely feels like I've dodged things I definitely shouldnt have
Define I-frame
but I guess its just hitbox jank
invulnerability frames, time you cant be damaged
not in vt2
You can still get hit by attacks if u dodge into their hit box
i-frames do not exist in that game
Cool....
Zealot has actual i-frames during FotF dash
so in dark souls for example you maybe have 8 iframes. you press the roll key, for 8 frames you cant be damaged
zealot has something as busted as FotF and it STILL isn't their best ability
zealot is so fucked
chorus is so fucking boring
What
I dunno I'd say fotf is better than stealth
i wouldn't
its toughness, movement and giga attack speed
well
Stealth is like what
i think they're about equal actually
attack speed is multiplicative strength, and the only way to get more out of weapons with one shot breakpoints
most of the shit above that aura is also garbage
no matter what you get a shit node
Nah
Dance of death + TWBS + grievous wounds
Good balance is also good
Grievous wounds is a massively underrated talent
Yeeees
I wouldnt really say I like grievous wounds so
maybe you're right on it being underrated
dance with death my beloved it though
based talent
why doesnt vet get it
who knows
It's what keeps Ragers in line as I melee into them
does zealot really struggle with ragers though?
I feel most of their weapons handle em pretty readily
also if you're taking stealth like
free
everything is free if you take stealth
The 50 Rager test is what I do to test if it's good
nah stealth is just sorta cool funny boss damage
fury of the faithful is degen broken
Do u know what weapons can stagger ragers and what can’t
you have to try very hard to die with stealth
you often fighting 50 ragers?
no, as all the weapons I'm using on zealot either stagger or insta kill them
especially since fury lets you engage on them before they start their combo
I do if I want to test myself out.
Yea, FotF does the stagger part for u lol
I feel like constrained tests would be more accurate though
Broken ability
The best mod
creature spawner doesnt let you close in the walls lmao
though theres probably a mod that lets you offline play empty maps
to test shit like this
I just dont think fighting 50 ragers in a huge open area really gives much useful information
Pretend there is a wall. E Z
vs like 8-12 in a tight space
true
Fax
yummers

What would be the best blessings for a Dueling Sword?
Thanks!
Boltgun worth running if not using Exe?
Is mobility considered a dump stat for power sword?
cleave target
So what was everyone’s strategy for the weapon specialist penance?
Uncanny strikes exist
Currently I have a very stupid build involving a 450% crit chance and a revolver
weapon spec and surgical?
boltgun is usable in high havoc without exe so it can be used anywhere
Is being forced to play at 30 fov when using exe stance just a feature or is there a way to counteract this?
Like, ill use it, then be forced into melee and ill be at 30 fov for like a minute
What's the ideal relic setup for Vet?
What's a relic? 🤔
yeah those
It's sorta personal preference
But I personally go for main stats: 2 HP, 1 Tough
For perks I go:
3 toughness, 3 SE, 2 gunner resist, 1 sniper resist
No stamina is gonna get you killed
I run 3 toughness main stat with 3 tough secondary stat, 3 gunner res, and 3 Stam regen
I add a stamina with the same perks if I play knife or deadshot
Vet had good base stamina, it's the regen that is the problem
Only reason to get it is if the melee weapon uses push attacks again
Can agree with Carpets there. Although there's an argument to be made for running health/stam in high havoc instead of toughness, but I'm still not sure there.
I also like ability cdr, but gunner resist is solid instead
Or deadshot
CDR is a bait perk imo
3.6 seconds
At 3 CDR perks you only decrease shout by about 4 seconds
For 3 slots
what else are you putting instead of cdr?
Stam regen or gunner resist
It's not like there are a ton of super useful perks
Gunner resit, toughness, SE, stamina regen, health
It's so-so. I like it moreso in Havoc where you're often spamming ability as much as possible. I'd argue the majority of perks don't have a strong impact after toughness and stam regen
All of those are constantly useful
Gunner resist is just bait. slide + don't suck is all it takes to not take damage from gunners
Oh hey a tanner watcher
No
Yeah as if u never make a mistake blud
who?
Even if you slide perfectly this is impossible
Havoc also buffs shooters, you cannot constantly slide to dodge everything
I used to run 3 gunner resists, then I took off all 3 and noticed 0 difference
Ok sure I’ll slide 24/7 on my 4 dodge weapon while fighting a bulwark, 2 ragers, and a mauler
On havoc 40 if gunners are shooting at you, you are dead either way, resist or not
3 gunner resist will about double your survivability against them, which isn't nothing. I sometimes take it on classes where I don't care for the other perks on them
Anecdotal experiences doesn't mean you are immune to gunners
That's where the don't suck part comes in, where you have to either deal with gunners, get to cover or don't get in their los in the first place. Simply sliding and dodging is not enough
But like I said you can take many other perks that is more useful than 4 seconds of cooldown
cdr is not the best, but it's nice
Even other resistences if you don't like gunner
It's not completely useless or bait
My argument is that 4 seconds of cooldown is often about as good if not better than the other options
Especially on high havoc where you're spamming for bonus toughness
4 seconds is a lot
+5% of toughness and +12% stam recovery is pretty huge to me, the rest I don't care that much about so cooldown reduction is pretty easy to justify imo
Usually I take some health and toughness, 2-3 stam recovery and fill the rest with cdr
Block efficency is good, but I'm not a fan of it
It is, because unless you use the ability off cooldown it's value is dependant heavily on what happening in the game
I prefer stamina for push attacks
You should not use shout off cooldown for no reason
stam recovery is probably the best perk you could put on curious
I'm sorry to say this
Havoc 40 often has you filling in any time bonus toughness falls off
Shout is very useful both as a CC tool and a toughness reset tool
It's pretty common to have something like chorus zealots rotating ability uses, same logic for shout veteran
Zealot is even more of a trap because it doesn't stack with the CDR talents
When fighting, it's not uncommon for me to spam f off cooldown
If it was 10 seconds or so I might justify it
But 4 seconds nah, I prefer the survivability 🤷🏻
Shout isn't going to save u 24/7
I'm honestly just not getting hit by gunners often at all in high havoc haha, usually they're suppressed by chorus or shooting into bubble
like I said, cdr perk is not amazing. But it's not useless. It's just okay
But I hear you on its general usefulness
What I'm saying is CDR can be useless if you don't use the ability off cooldown
Because if you wait 4 seconds before you use shout when it is off cooldown, you wasted those 3 perks for nothing.
It also is useless if you proc your CDR talents to get the cooldown back.
It's conditional to what is happening in the game, I prefer things that have 100% viability across all games in the entire run
It's not there's many good perks to use
And gunner resist often does about nothing in Havoc because a lot of the current meta builds counter them directly (chorus, bubble). Whereas I see people spamming those abilities all the time on cooldown just to minimise the team's vulnerability.
I do like gunner resist for auric and stuff though, makes it easier to just wade right into a gunner pack to kill them in melee, which tends to be the quickest/easiest method
There are like only 4 good ones
None of the perks work nearly as well in Havoc than they do in Aurics
However Resistence is much more valuable due to the fact that HP and Toughness are gutted via percentage drops the higher you go
I think cdr curios are decent just for the simple reason that curio perks suck ass
sorry but i don't think 7.5hp is saving your ass either
Yeeeee, but most games the resistance isn't doing anything anyway
Whereas that mode has me using ability on CD much more often than the other modes
Since you have the team's abilities to buffer you while you're on CD
Why?
Overtoughnes doesn't save you from gunner fire either
It just gives you more toughness, which you can do with toughness curios or gunner resist
That's the whole point
The toughness you get from shout is also gutted BTW in Havoc
Bonus toughness gives you a massive, quickly refilling buffer. A buffer that is even stronger in Havoc, since it's proportionally more of your total mitigation
I don't understand
Overtoughnes protects you from HP chipping, that is true
But you do not take HP damage from fire anyways until you reach 0 toughness
So if you have 200 toughness that is overcapped or not overcapped, it provides the same exact protection from gunner fire
So, your base toughness is reduced as you go up. Bonus toughness is a flat bonus and isn't reduced. So, this has more value compared to Auric since it's proportionally more of your toughness being regenerated/overcapped.
So you get this, as well as the natural knockback and protection of shout/chorus. And this defends against shooters too, which are vicious little buggers you can't curio against
yeah this is true
I appreciate 50 overtoughness a lot more when i have only 60 toughness vs when I'm at 105
cdr is just massively useful all the time
i cant really think of any situation where you wouldnt want the most cdr possible
The bonus toughness you recieve still stacks from the limited toughness you have
The CDR doesn't change the overcapped toughness value, just the frequency the ability it can be used
the bonus toughness isn't reduced by the toughness penalty
toughness penalty in havoc is just a flat -45 to base, multiplied by curios
Yes I am aware, did I state otherwise?
shout is a +50
Bonus toughness also really helps your toughness resist stats shine
it's proportionally more
Without bonus toughness it's hard to get proper mileage out of them
I already explained why this isn't the case
I also think the amount of times people die with 2 seconds left on the ability timer is way more common than dying due to not having 22 more hp or some bomber res
Keep in mind we have 3 curio stats. CDR only needs to be in 3rd place for usefulness too
Ye like, the amount of mileage the team gets out of spamming abilities cannot be overstated for high havoc
It's not the only way to win, but it's sort of the meta atm
Well, spamming while rotating turns
my curios have block efficiency, sprint efficiency, stam regen x2, CDR x3
i also feel like even in auric maelstroms and hell sometimes even regular auric damnation
shout is used on cooldown
most of the time
True! It's one of the abilities you get a lot of mileage out of just by maintaining uptime
Better than rarely using it
It's also like, kinda selfish to go for survivability over using a team buff more.
Like that gunner res isn't doing much for your team
just don't die and help the team more
CDR is not "meta"
I honestly don't even think in high havocs that curios matter that much outside of stamina due to the damage and stat mitigation
If you are using shout literally off cooldown you are not using shot optimally
I'm sorry 🤷🏻
its best used almost immediately after cooldown most of the time
The only ability in the game you can justify using off cooldown is barrier
I'd argue ability spam is meta, as is bonus toughness, and it is the only curio perk that helps both of these points
For havoc. Auric I tend to build more selfishly and use abilities situationally
I mean not literally every time, but you should be using that cooldown reduction a fair bit
shroudfield can also be used off cooldown because you get it back in 5 seconds but thats just because zealot is like that
Also i would hate to be that guy who's like "sorry i couldn't shout to save you 2 seconds ago, i needed to be able to stand in a gunner line a bit longer"
not that i'm shitting on gunner res
i actually think it's fine
Shroud isn't used off cooldown, it is used to to spike crit damage with duelist/precog or to do an objective, or to reset toughness
Ye same! Again, it's a curio perk I like for pingponging gunners in melee in auric
Lets you solo stuff with more ease
im not saying you should
just that you can totally get away with it
and be in stealth 90% of the game for it
In havoc the fact gunners telegraph so much and are so heavily countered by what most people are running means that I just don't get hit by them much. Not because of skill or whatever, they just don't get many chances to shoot
Shooters I find scarier since they can shred you in one volley if you don't have bonus toughness while you're just running around
I just think that if you need 3 selfish perks over something that can save your entire team, idk that's kinda a skill issue.
Do what you need to if you can't survive without it though. Would rather you not die
The point I'm making is that 3.6 seconds for 3 perks isn't worth it on an ability like shout that isn't optimal to use off cooldown 🤷🏻
getting shout back faster is good regardless of if you're using it off cooldown or not
And if something isn't being used off cooldown, or not interacting with the CDR talents in your tree. You waste those perks anyways
it's why tactical awareness is so good
I only really hold off on using a gold toughness generating ability in havoc 40 if everyone has gold toughness and no one's in danger. Otherwise I might as well use it
In which case I'd prefer if it was off cooldown
spam shout as 4 veterans
FOR THE GUARD
Yes it does, if you don't use shout 3.6 seconds after it comes off cooldown you wasted the 3 slots
You will sometimes do that though
Like I don't think you are comprehending this
you're lying if you're saying you'd never use it off cooldown
And if you don't get shot at all by a gunner in a match because they're all suppressed by chorus and blocked by bubble?
The resist was pointless
The CDR perks are only useful if you constantly use those abilities in that 3.6 second windows
ANd that's really not that rare in havoc because of how much people rotate those abilities
this happens VERY CONSISTENTLY with shuot
As soon as 1 situation happens where you need it 3 seconds earlier, it has saved you
shout*
It doesn't need to be literally every time
Have you never died with shout 1 second off?
have you never seen someone else die with shout 1 second off?
Also you seem to be very "meta" this and "meta" that when I have won havocs with no golden toughness or with non defensive builds
It is very much possible
Then you are using shout incorrectly
In fact I would argue that even in a golden focused Havoc, you shouldn't waste the shout when a book Zealot already used their golden toughness
Yep, I've run all sorts of builds in high havoc. I just know that people tend to run the same things
Well yeah, no one's arguing you shouldn't use some degree of strategy
There's also a few times where i wish a teammate would use their ability 2 seconds sooner
So if you have another source of golden toughness, you agree you are not using the ability off cooldown?
Yep! No one (hopefully) is literally spamming their abilities
why does this need to be mindlessly used every time off cooldown to be valuable?
If you are not using the ability off cooldown, CDR perks become useless
This is like saying you need to run into every gunner bullet you see to get value out of gunner res
It's just not uncommon to use it on cooldown in certain situations
these are all situational
That's it, good to know we agree even if you don't want to admit it 🚶🏻♂️
Using abilities Off cooldown is situational
yes
Bro 😭 I'm just talking about videogame numbers, you don't gotta be like that
Yeee. And gunner resist is also situational
Guys let me get 3 bomber resist because of a specific situation
It's not worthless just because you're not doing it every time
There's been games where it would've made 0 difference
Hell, bomber resist is more viable than CDR
whaaaat
jesus
If you used it one time within the 3 seconds in the match and it saved you it could potentially save the match, so value ez.
How many havocs are you getting downed by bombers of all things
Not many, but more times it becomes useful than 3.6 seconds
Toughness, HP, gunner resist, SE, SR, sniper resist
Okay so 3 hp perks is 22.5 hp on a vet
💀💀👀
And even less in havoc
because if you have more than 22.5hp, you aren't actually gaining any value from that health
See what I mean? All perks are dogshit
22 HP between 200 and 222 HP is the difference of going down from a pox burster or a sniper
okay but how often has that actually happened?
You shouldn't be getting hit by snipers?
It's probably once every couple games yeah?
there's probably entire games where it didn't do anything
where you would've lived anyways without those perks
Tru Just play the game perfectly, the best perks are actually ortho dockets, xp, and curio drops 
Worst case scenarios are the whole point of using curios
All the toughness in the world won't save you from a sniper, overhead, or poxburster
That's why I take HP
Why wouldn't getting cooldown faster fulfill a worst case scenario solution
Because that situation is conditional
All of these are conditional
living on 22 hp is a pretty tight condition ngl
Nope, I always have that sfatey 100% of the time with HP
If you didn't need that health that game, it was a condition that didn't happen
I think it happened last game i played but i can't say that's the norm
CDR requires the cooldown to be off
You 100% of the time have a faster cooldown, too
Nope
Wrong I already explained twice now
Which can be useless in the same way as having extra health in a game where you were never downed would be
It's the same logic, the difference is how often those situations actually occur. Which, we can argue about
But there's no actual difference in ideas here
If the cooldown is still down, the situation doesn't exist. If you use it past the 3.6 second mark, the value is irrelevant
I don't think hp is the worst thing either but this goes to show up dogshit even one of the better perks are
If you never went down
like hp is a fine perk
The health did nothing
and it's still kinda not doing anything
That 3.6 second windows is the only time CDR perk is justified
Yeah and that window happens repeatedly
you would probably get benefit out of it a few times a match
the whole team would, in fact
I already explained this twice, I won't do it again
You use shout like 40 times a game and any of those the 3.6 seconds could save you
I think you are statistically less likely to benefit from 22.5 hp than you are from the ability to use your ability 3 seconds earlier
Preparing the worst case scenario within a 3.6 second windows is conditional to the situation that presents itself
I'll take a pin on your opinion
If I don't take gunner resist, and then my toughness is never broken that match, if I'd taken gunner resist it would've been a waste
no but if you never lived on 22.5 hp, not taking it never killed you
which means it did nothing
it's not like having the hp is a buff to anything
If you take gunner resist, any situation where you get shot at it has value
it is strictly for surviving
The 3.6 second isn't
and it did not help you survive
If you don't die without it, it genuinely did nothing
Not if it wouldn't have made a difference
If I take 10 damage as opposed to 20 from a gunner, it doesn't matter if I just refill my toughness anyway
Is there a situation where having gunner resist doesn't help you when you are getting shot at? 🤔
Basically if you don't take health damage/get stunned from toughness breaking
the situation where it didn't shoot enough to hurt you
If neither of those things happened, it didn't matter because there was no consequence to getting shot
like you gotta realize none of these matter unless it saved you from death
as death is the only thing it's meant to prevent
If you did not reach a point where you would've died without it, it accomplished nothing
If I take less toughness damage, even if I take no HP damage, that's still better than taking more toughness damage 💀
Yall are rly coping, like that doesn't make any sense at all
If hp doesn't save you from dying, what is hp doing?
do you have some secret buff you gain when you have more hp?
I already explained the 200 HP breakpoint, yes it does actually keep you from going down
If havoc take CDR if not then dont
Why is that relevant?
but did it actually?
Like i know the breakpoint
but how often does this happen?
Yes
How often are you surviving with a low amount of hp?
Even outside the poxburster and sniper breakpoints, HP still have value at all times form chip damage
also you could've just shouted to tank those bursters
It's literally what prevents you from going down
gold toughness blocks bursters anyways
It has 100% value
Not if you didn't go down
and snipers actually
Or if you went down from damage that would down you from below your base with the curios anyway
Not if you hit the 3.6 second window 💀
And can save your teammates aswell as yourself from the bursters and snipers
That's what I'm arguing! It's the same logic
It's all conditional
And kind of marginal
No it's not
Just because you say it does doesn't make it true
You just presented the same argument like it was a gotcha though
The comparison doesn't even make sense
If you didn't go down to 22.5 hp, not having that 22.5 hp doesn't actually make a difference. You're alive either way
Why are we still talking about 22.5 HP?
because that's how much 3x 5% gives you
I have said multiple times the breakpoint is 200 hp
When did I ever say I would only take 3 HP perks?
Actually I would rather take main stats
okay but if you didn't live with just that much hp, then it didnt do anything
Because HP has more value as a main stat than as a perk
If you didn't live with 7.5 remaining, you can remove 1 hp perk
if you didn't live with 15 remaining, you can remove 2
they are genuinely doing nothing except for the cases where you live with that hp
that's how conditional it is
You asked me: "what would I use instead of CDR" I said HP because HP I see is more valuable
this is super conditional, rarer than i think cdr usage is by far
Nope I already explained why, I won't do it again please refer back to the top
I don't understand where this idea that HP is "conditional", it is a stat that is applied 100% of the run
Because it doesn't do anything until it saved you from death
The CDR is only 3.6 second window
life is a condition
If you lose 22.5 hp to chip or corruption then rip
HP is applicable 100% of the time, CDR isn't
What part of this don't you get?
If I have 200 HP, I have 200 HP the entire game
what does that hp do for you if it's not saving you from death?
If I have 3.6 seconds less of CDR
that value disappears the momment that window is gone
If i have 200 or 1000 hp, it doesn't matter if i only take 100 damage in that entire run
i actually have to take 200 damage for it to matter
it doesn't matter until you die
OK? But at least that 200 HP the entire run
Again why is this relevant to the condition of CDR?
I'm saying hp is a conditional benefit
because sometimes it won't save you
I won't repeat myself again, like I'm actually not
If you have more hp but a mauler oneshots you, did it do anything?
You're not listening
the phsyical number is different for an entire run but that doesn't mean the impact of the curio slot taken is
if you have more hp but you didn't take that much damage, did it do anything?
if you're breaking it down in practical terms it's "did you need that hp in between heals/restores/etc"
The worst case scenerio is still padded in case it does happen
This isn't the case for the 3.6 CDR, unless you are lucky enough to have that situation overlap with the window
This is what I mean by 100% uptime
you can take a comically large amount of damage and still not technically get value out of x amount of hp if you were eating medstations or packs
worst case scenario is actually you getting netted and dying anyways regardless of hp
or getting maulered
3.6 seconds also isn't a fair window - there's a lot of times where you're in a situation where you have a lot of pressure on you and your ult is down
and you're going to be waiting for it to be back up regardless
but with cdr perks it comes back faster
and this 3.6 seconds is a window where you could save anyone, not just yourself
this is a very narrow view of what the stat is actually doing in a real game
The point isn't that it can be useful but it is if it will be useful at all time
That 3.6 second window is too narrow for me sorry 🤷🏻
health also isn't
if you're under pressure, there's likely to be specialists. if there are specialists, you get insane cdr from talent tree
a lot happens in 3.6 seconds
I'll take your opinion to heart 👍🏻
I don't even think it makes sense to consider that a small amount of time in this game
3.6 seconds is not important on shout, I'm sorry
these cooldown buffs are essentially multiplicative, having both isn't really running into diminishing returns issues
No, unless you use it off cooldown
Which you shouldn't
there is a diminishing returns issue, because there's only so many times if you need an ult
So you've never been hit by a poxburster or not been able to save your teammates because you have 3 seconds or less left on cooldown?
But hey apperently it's "meta"
and there's also massive opportunity cost
you're spending 1/3rd of your curio slots on this
in havoc the applicable situation for a shout is almost always
Actually using shout off cooldown can cause overlapping issues with other source sof golden toughness
none of these slots are supremely valuable, or there isn't enough competition for all 3 for this point to really matter
It s'more beneficial to time the buffs to sync with one another coming off cooldown of the next ability
nah curio slots are pretty important, and i'd rather not spend 3 of them on a mediocre flat reduction
If you all shout at the same time, sure you have a massive overcapped but in 5 second yall will have nothing ☠️
when vet has a mandatory talent that gives insane stacking cdr
Shout is also more beneficial to use in situations where you are loosing toughness than preventing
this is getting into too niche a scenario i think, it's going to depend on the nature of your party and how much is communicated
if you're in havoc, you're prob in a coordinated party, taking turns ulting
so cdr is even less of an issue there
no, not really - overshield as a prevention tool is way better if you're stuck in a melee swarm
on top of natural cdr
No it's not, there is no situation (expect like 20 ragers spawning) where you all want to shout at the same time 💀
tlo be fair
you could, in some cases
"all" is assuming a quantity of vets >1 which isn't always the case
You shout like 60 times a mission. Surely one of them you wish were earlier
consider that someone might have made a play that they would have conisidered too risky if they had less hp
and i think the point of like, a bp chorus build literally is to be chorusing all the time because every person i've seen complain about "chorus duty" acts like that's all they're doing (i simply play judgement)
Nope not really
Again this is anecdotal
i agree cdr is the best perk to have on though
partially because im running infil and the cd is even longer than shout but yeah
the same applies, really, as i mentioned on HP
even if you don't use it LTIERALLY ON COOLDOWN
having it available allows you to take risks you normally wouldn't have taken
i think there's more of an argument if you're taking double charge infil
yes its best on double charge infil
Bro would choose sniper resist over cdr💀💀
meh
if i didnt have stealth in my back pocket
I actually took off sniper res for havoc. Used to run it for the breakpoint too
If you have 200 HP and sniper resist you can survive 3 sniper shots instead of 2
havoc is all sorts of weird
sniper res is pointless btw
So yeah that's an important breakpoint
why would you take the resistance vs the most harmless ranged enemy in havoc 
So many bubbles that a sniper hitting you is an actual miracle
they should add a curio stat that reduces your hitbox sixe by 30% for cspawn grabs
at least u can dodge snipers
and given that gunners now have an effective range of one gorillion with pinpoint accuracy
I don't think i've been hit by a single sniper on my way to 40
@tall torrent someone needs to be educated again smh my head
educated about what
People are also way better and picking out specials in havoc
so like it's just insanely unlikely for a sniper to do its thing
i mean literally
🛌🏻
i would prioritize
trash mob shooters
over a sniper in havoc 40
im not even exaggerating
honestly same
the shooters are a bigger threat to the bubble as well
There are purge maps BTW
But again sniper resist is for worst case scenario for me
Again snipers ignore toughness which is why the resistence is valuable
i would unironically take shooter res if it was a perk
between gold toughness, bubbles, and everyone constantly focused on killing specials, getting actually damaged by a sniper just doesn't happen
you'd be extremely unlucky
yes\
and ive done purge maps
they're still harmless
compared to shooters
I would also take poxburster resist
Snipers don't ignore toughness, if you have enough from things like bonus toughness you'll tank it
im genuinely not even exaggerating
the snipers are the least threatening part of playing a vent purge map
Sigh
it is the eye strain that does u in
pus hardened poxbursters tanking a billion shots while fumbling around the team
its the one shooter that you forgot about hiding in the back in the fog
actually a menace
that is the one that does you in
"guys just play better"
Literally after a 30 minute discussion coping for CDR
It actually blows my mind
i am
What? I'm saying if you get hit, you can tank it
trash mob shooters are unironically more threatening
That's not playing better, I get hit by snipers
you can eat a sniper shot to the face and not die
like 2 scab stalkers will literally down you
with a full salvo
and thats ignoring the part that the sniper is easier to dodge too
and announces his presence
with a giant fucking laser
and sound effect
you survive longer against a sniper than a shooter if you're using voice of command
unironically
cause the sniper has to shoot twice to kill you
Nothing in the game except HP and sniper resist protects you from snipers
So it always will have some value
nothing in the game except hp also protects you against a poxwalker
if they added poxwalker resist would you take it too
Bonus toughness, toughness resist, both these things protect you as well
That's why I take HP 
No you are actually incorrect
Yes I would 💀
But there is no poxwalkers perk 😔
I'm happy to be wrong, but I'd need to see something to the contrary since I've tanked sniper shots with bonus toughness
im saying poxWALKER
And nothing else
Not Stam but yes CDR absolutely
Without losing health, I mean
Golden toughness protects you from chipping hp
If you have 1 overcapped toughness, you will not loose any HP from a sniper
Even if you have 2 toughness
💀
Yes!
10/10 design Fatshark
I don't see where we disagree but I'm glad that's sorted then
so many people running gold toughness and bubbles in havoc that a sniper actually hurting you requires the stars to align
What is sorted?
You said the only things that protect from snipers is sniper resist and health
Yeah that's true
I said bonus toughness and toughness resistance in general help
Golden toughness is not a stat you can put on your curios
like i said im not joking that i prioritize almost everything over sniper
And you said you disagreed, so I was confused
they are actually the weakest special
The discussion is around the value of spamming shout
Spamming shout means more golden toughness, so you can tank things like sniper
Yes yes, you are good at the game just play better yadda yadda
why do you keep bringing up being good at the game
at no point did i said ur bad
or play better
im talking about the reality of havoc 40 lol
Fatshark pls give me poxburster perk and my life is yours
ive been downed by shooters because im a shitter
You could be really bad and your team would probably save you from snipers by accident
Saying sniper resist is the worst resist is a nuclear take I'm sorry
Nah they're just using 50.cal bullets
I've been downed by shotgunners from lights out....
Yes
Yup! I don't think I've been hit by a sniper in havoc 40 yet, but that has more to do with how much everyone covers each other in havoc 40 through ability spam and slow advancement
i mean it just has no specific scenarios you can account for commonly, it'll kill you in all the scenarios where any "press button or die" enemy will
i have no idea how you would consider a sniper more threatening than any other gun wielding enemy then lol
Lmao we doing the Havoc interview to measure our opinions now? 
why are you so defensive about your skill
jfc
its impossible to have a conversation when you're trying to wipe your own ass about some complex about being bad the entire time
This isn't even a matter of skill. People will just save you from snipers anyways
When did I sya anything about my skill? You keep saying that snipers are not a problem to you 💀
You literally asked me for my Havoc rank
i did not even say that lol
It's not a problem because it just isn't
i said
snipers are significantly less of a problem
than even trash mob shooters
who knows, maybe both give me problems
but snipers give less of a problem
alr if this is going to turn into "no u" ill just go back to drawing lmao
I never questioned your skill in the game
If you've done havok 40 how can you struggle dodging snipers?
weird question but like is it even worth building for the sniper breakpoint in high rank havoc given the HP reduction modifier because you're definitely not hitting the HP needed for 1 sniper resist perk on 2 HP curios and no HP perks
And you have the audacity to say I am skill measuring
you'd have to do something pretty goofy like 3 HP curios right
and at that point LMFAO no
I wouldn't bother in havoc
i asked bc i was wondering if you just havent seen how dangerous shooters are is all
nothing to do with skill
just saying to explain why i asked lol
I'm fine with people taking sniper res in aurics. I have it in some of my auric builds
sniper res in aurics is fine because you can realistically hit HP breakpoint on 1 HP curio if you wanna be silly
I've heard people discuss the merits of going hp instead of toughness, since most of your buffer window is from bonus toughness anyway, which isnt impacted by toughness curios
But I'm not sure I put toooo much stock in that. I can see the logic, though
I am very aware how dangerous shooters are in Havoc, but I don't see why that is relevant to saying sniper resist for the entire game is bad
I don't think sniper res for the entire game is bad
i think it's bad in specifically havoc
I mean specifically for being able to tank sniper shots like you're in an auric because the breakpoint is very, very specific and you need >200 HP with 1 sniper resist perk or you eat dirt
snipers are such a small percentage of the things that will threaten you in havoc
far less than a single shooter
i literally only came in to defend u saying hp is not that bad lmao
and havoc demands a level of team coordination that just shits on snipers
in aurics you can realistically meet >200 HP on 1 HP curio, 3 HP perks and 1 of the HP talents (and if you're going Krak it's very reachable)
people are bubbling them
because i disagreed with json saying the only value in hp is if you survive with <20hp
Yeah specifically for snipers I wouldn't build for haha, there's much scarier things in Havoc
but like
You didn't say Havoc specifically when mentioning snipers for the first time, you kept saying that it's the least relevant specialist vets need to worry about even in purge maps
there are purge maps in havoc too you know
Well there u go, see sniper resist is useful in Havoc 
when you look at this it begins to feel like overinvesting in HP for snipers feels silly
it'll help for other things for sure
Long before that
he added the reason to his message literally immediately after bringing it up. it wasn't that confusing what he meant.
if you're not in havoc feel free to build HP because >200 HP and 1 sniper res perk is gonna help a bunch vs snipers and poxbursters in aurics, maels and standard matches
"oh i meant normal aurics"
I don't see Havoc anywhere in this image
my guy
🚶🏻♂️
holy shit
if you're not reaching the sniper breakpoint for HP idk why it's important
for this specific context

should i add some red arrows and circles?
lappland too distracting


Oh there it is, my phone didn't stretch the image
You're trolling
Actually no I'm not
If you actually believe that, take it to the mods 🤷🏻
Lets see how far that will take you 
nobody talked about calling mods
what weapons do you guys recommend for on overwatch penance (taking no melee damage)
laspistol+knife
high mobility is good
you really just wanna stay away from melee enemies
its just like, heresy or malice right? I forget
malice+
No I'm just saying that they want to make a bold claim like that, then put some bite into it.
so you can just hose everything down with your gun
Malice
knife + anything really
i would also take infil + l ow profile
And it's only hp damage taken in melee
so just knife is the important thing?
the moment somethign taps u
Don't forget
just hit infil
personally i actually think a high mobility gun is the important thing
doesnt melee always split between tough and hp?
just cause you can hold backwards and shoot
nop
not if you are at 100% toughness
the dmg that leaks through is a % based on the % of your toughness
just remember blocking and pushing is 360 degress
so if you are at 100% toughness it blocks 100% of it
you'll always have one safety net
so just smack infiltrate
the moment u take a hit
ive been doing the other penances with the op dueling sword plasma gun combo but this is giving me some trouble
easy 1st try
If you have 90% toughness remaining then 10% of the damage will go to your hp
Not unless you played that one hotfix shortly after release where having more than 100 toughness destroys you 
yea just do laspistol and knife/ds4
dueling sword should do fine too
i really do think a high mobility hipfire gun is best
tfw the curios nerf you
ammo should not be a concern
so just hose everything that comes at u down
while backpedalling
laspistol is king alright thanks
Those were some funny times, especially when vet had 200 toughness
just remember to block when you think there's anything about to melee you
360 degree block is so silly
well, won't save you from a mauler overhead
hasnt it been like that since vermintide 1?
the whoosh yh
i know a lot of, especially new players, dont realize that "SWOOSH' noise means a melee attack is ocming from behind
yea
i think its for attacks that arent in your fov
doesn't vermintide 2 have block angle as an actual stat?
but i could be wrong idk
didn't play much vermintide so idk exactly how it worked
that just makes it more effective blocks
but block was 360
oh
u just had ur angle that made blocking consume less shields
oh also! remember that you can underhand throw shredder frag grenades without breaking Infiltrate stealth
but the stat was more about the push angle cuz knocking down stuff BEHIND you was silly
so if you end up surrounded and can't move while invis just drop a nade to push them off or drop 2 to clear the room
oh damn
overhand throws still break stealth though so be careful
does the shredder frag also count for long bomb btw
or is it one of those weird ones where u need to nerf urself heavy by taking no grenade
because is was good then bad and now it is good again
they got buffed with the Secrets of the Machine God update
yep
and its good alternative to autoguns on most builds
maybe played with a variant and/or build you hadn't tried before? idk
they haven't changed since SotMG
aside from the silly renaming thing that happened
maybe they're using it in havoc
i just took my columnus build and took off onslaught for shock trooper
its like the same thing
3 veg rn
the only thing that changed in this patch is havoc turning it into a meta gun
yeah it's really fun in Havoc
rip to the XIV tho
cleave useless so it's just a thirstier Recon
everyne was using recons las's after sotmg
while i thought it was still cleaving lmao
nice
now im using 6 though
gunkers have a new toy they're fucking with every time i see one
i saw one with the autopistol today
fucker still outdamaged everyone
kinda nice that all three variants have their niches without any one being like obviously better than the others
autopistol 
unlike iags
yeah LOL
brautos have 2 choices, graia or agrip
i love the columnus but i cant use it for more than 5 games in a row
the middle one is worse
the CIAG/VIAG got a tiny nerf tap to crit strings a while back iirc but then idk if that really changed much on how it performs vs the other IAGs
i used graia iag 
to be fair
now its columnus 8
theyre are all good and viable
yes
not much
iag mk5 is just better
i personally prefer the heavy one and middle one
but for weapon spec vraks mk5 is just better choice
my eyes were opened to how good marksman focus is with the recons
i already knew its a good keystone
you have unlocked a really deadly lightshow build
also
Scriers gaze and new greatsword are really good
it's trivial to maintain 10+ stacks with the Recons LOL
and very fun stacking both Chink in their Armour 10% rending with Rending Strikes 10% rending
scrier's gaze makes everything that isn't a staff very good
Recon go brrrrr
scrierz gaze prefers weapons with high firerate
so graia brauto for example or autopistol
its alright
stacking it
is trivial
but sadly recon finesse means you dont get quite as huge of a benefit
iirc
keeping up max stacks is roughly the same as max stacks focus target
which is pretty good, considering you wont usually have max stacks focus
but yeah
i just kinda slapped recon into my columnus build which has marksmans focus
and its performing very well
have you tried weapon specialist build?
fair
i absolutely adore it
its good with all melees
psword chain sword
its
tac axe speed is addicting with trench fighter drill and weapon specialist both stacking more melee attack speed
good
so FAST
i dont think its the best keystone for plasgun
because it isnt
but it flows with the hybrid playstyle
doesn't it need FT/RF to help hit certain breakpoints
its good with shotties and fast handling weapons
