#veteran-class
1 messages · Page 1133 of 1
It works now. ty ! 🙂
no problem, I'm glad 
Oh and if you have to deal with crushers for the mk6 and mk9 heavy swords you do heavy 1, special attack, then rinse and repeat that combo... x.x
yea I've used the hs a lot on zealot but not so much on vet yet
I feel the move speed could be rough
I mean... compared to the power sword the move speed is probably pretty good lol
think generally you just wanna detonate em with your ranged weapon
power sword has the same dodge distance(idk about sprint) as the ogryn's shield and the zealot's relic blade(-20% to -10%)... the heavy sword has -5% to +5% for the dodge distance lol
Depends on the character. On my Oggy and Zealot I use my melee. On Psyker or Vet? Unless I have one of the newer foldable shovels I'm probably not gonna melee the crusher groups <.<
idk about psyker...
no
power sword is -14% ~ -12%
however this does not scale from the same dodge distance as ogryn's base dodge distance
veteran, zealot and psyker have 2.5m base dodge distance
ogryn has 3m
block with melee weapon first
it depends
it's usually hard to get snuck up by ragers
you look around
i used that new zealot sword
using your ranged weapon when you have the heavy sword I mean
i blocked and countered and it didnt stop them
since it does 0 armor damage
dont block a rager
outrange them
if you have to block things have already gone quite wrong
they have large gaps between their attacks in which you can hit them
or your weapons push attack might deal with them I'm not sure on the heavy sord
sword
90% of the time I just shoot them though, you got the bullets why bother fighting them where they're strongest usually
what are good blessings for the chainsword?
pray that it works
block initial strikes, dodge, use energized heavy sweep
what keystone are you running
VoC
lethal proximity + puncture
keystone, the one at the end of the tree ;p
Weapon specialist sorry I’m psn
nah it's basically just lethal prox + puncture, period
I do think surgical is still pretty baller if you're using it primarily but theres not much point if you're runng weapon spec
surgical not even as good as point blank for WS build
So what should I be using 😭
I already said above
surgical still good if you're using it with deadshot as a primary ranged weapon though
I hate relying on puncture for breakpoints thats
grim
Ight what about chainsword
do u have to use a chainsword
I need my chainsword, I know it’s kinda mid for auric but I need it in my life
must be on veteran?
Yes
lmao
I mean if you're running chainsword bolt pistol you're going to struggle against crusher hordes
I know but I still need it
thats fair
at least run kraks or something, you wont have enough but itll mean you have something
rampage + shred for Mk IV
wrath + shred for Mk XIIIg
better yet, use them on zealot
they're really one dimensional for veteran
it's almost to the point of if I see a chainsword veteran build I basically just know that build isn't very good lol
no
no to what
I Cant tell if hadron is
being a bitch
"existence seems so much more agreeable after our discussions"
is that because I'm leavin or because we had a good chat.. 
Run n gun is also good in auric
Roleplay Vet 
I was wondering if it was good
Which perk would I drop ?
Both are ass
plasma gun dump stat?
i'm seeing a bunch of conflicting information some of which is apparently based on an outdated patch
plasma doesnt have a dump stat
ah
so i just want damage ammo and stopping power maxed?
pretty much
what blessings for stub revolver? i know hand cannon but what else?
check the pins, but surgical if you are taking the zarona or for the agrippina you take crusian
So I'm trying out the Accatran Shotgun (with the incendiary round) and it seems like there's no use for it?
Am I missing something here
the incendiary has infinite cleave so you can combo it with like... flechette to apply lots of dots
even without the horde clear isnt terrible
the special ammo also always takes two shots to kill snipers at range (at least for the zealot)
I think that's the only real stuff to keep in mind
that and you should ads while fighting bosses
vraks likes crits I dont see any in this build 😔
take reci and des, and the 5% crit node
dont take onslaught pls
onslaught works on recon because of the big clip and shock trooper
but i honestly never liked it on auto guns
does vraks not have a big clip too?
no
i feel like 57 is pretty ample
no, it's 4.5 cleave (was nerfed)
its also not worth the 3 points for it
i guess it is p expensive
that build is honestly a meme
the bleed + fire
ive tried it quite a few times and its always basically killing with extra steps
i think the worst part is that its very anti synergy with deadshot
its only 3 tho
since that tightens the spread
this is how I would run the vraks, but this is a WS build https://darktide.gameslantern.com/builds/9cd2f33a-0c28-4fe7-afef-3a716810ec24/meta-gamer-tryhard-xxxxfazeclanxxxx-society-build?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
expwesnive
but you want the crit AND the wide spread
ill do ws
yeah its not ideal, I've not tested it yet with weapon spec to see what the double application is like yet but I cant imagine thats suddenly better
still, it is something you can do
the shotguns in general are kind of killin with extra steps the weapon anyway
i would say the agri shotgun has legitimate use
the fact they have semi decent horde clear built in is like.. fine
is that the slug shotgun?
yeah but
opening up bulwarks in one shot and 1tapping burster is nice
you lose your good boss damage in exchange for it
no you dont
accatran is not the boss dps shotgun
that would be zarona
REALLY good
aggripina is whats bein discussed
if you go full meme anti boss you can down a boss in one mag or so
it's still better than accatran
if it was similar to your build I would do that
the two other shotguns have okay damage against bosses and ogryns
its just nothing special
I dont remember any of these new names man
cursing fatshark
zarona (lawbringer) and agripinaa have good boss dmg, especially zarona
accatran (kantrael) is the worst one
but its not bad at all even in more realistic scenarios
yo thats... more than I expected ngl
yea
though it is stacking literally every buff known to man
and if you want to save ammo
you can snipe it with slugs
its lower dps
but the slugs do a lot more damage
but like you know
anyone wanna do havoc 40
or am I remembering the shotgun order wrong
cant find anyone else
I thought it was slug shotgun that got gimped pellet count
just go read the guide lol
so i cant compare them relative to others
i can just tell you its honestly a pretty good gun in auric
idk about havoc but a lot of guns suck in havoc
but
- can oneshot gunners up to 15-20m with normal shots
- good boss damage
- best stagger on a gun
- slugs can oneshot ragers
you could do a lot worse
aggripina
slug shotgun
unyielding pellet count
4
ID o think the agripina is still my favourite though, I'm a sucker for shotgun slugs
I just wish the loading on them wasnt so annoying
tac reload
and also reload cancel by ads
its not too bad
i use volley adept too
Reload talents let you load special ammo fast too
just hold right click lol
me ads to cancel animation... only to immediately un-ads so I can use that sweet 100% hipfire slug
goofy shit
well
not like adsing the slug is bad either
its perfectly accurate at infinite range
either way
true but its not as satisfying
almost done
what are the general views of havoc now we've had almost two weeks with it
people still finding it fun?
good mode, forces u to think more about positioning and tactics, actually trains u to play better in aurics
low build variety overall
i find it fun but i worry about longevity
i think the balance of guns could be better
yee this is what I'm askin for
not sure how long its gonna stay popular
like its refreshing of an experience
fortunately some of my dark heresy group actually play darktide so I have some premade homies to play with
so i think hypothetically they could compliment each other
make pus hardened not apply to ranged weakspot hits and gun variety instantly goes up by like 5
auric for the running and gunning power fantasy where you dodge 1 gorillino bullets while killing everything that 15m around you
the pushardened condition does seem kinda shit
havoc for the more teamwork based duck behind cover kinda gameplay
the gunner one I dont mind but having most ranged weapons be turbo trash just sounds boring
and yeah pus hardened feels arbitary and dumb
honestly blight feels arbitrary and dumb too
I kinda like the blight condition
its like "have a zealot :^)"
@pastel yew how about u actually play the mode and experience it for yourself
even if it is a bit silly
ok but hear me out
what if it just did
I see u ask about havoc constantly
normal ass damage
blight is kind of cringe but not as cringe as pus hardened
like
I've played it a little, just hard to get premade together
what if standing in it just did normal ass damage
plus some of the people I'm playing with rn arent lvl 30 as yet
it would have th same effect while not forcing u to bring a zealot with beacon
idk
I got to 35 with chinese randoms
in my eyes that is better
Its not impossible tonplay with pubs
i dont think beacon is that shitty either way
but then again
its because zealot auras dont have much competition
beacon is overall good because enemies' melee attacks deal corruption
yeah I just find the mode less engaging. and if I wanna play with pubs it means either hosting my own lobbies or running meta shit
it's ok even outside of blight
seeing like 40 rejected invites because I had a chainaxe on really did make me regret trying to play
i always think zealot auras are just what is better pathing
rather than needing a psecific aura
they're all just kinda ok
except loner
which is really shit
if there were more things that gave you corruption damage I'd agree but like
how often are you taking a sizeable amount of corruption damage in normal games?
healing off a burster or random melee corruption damage is not bad
at least its not as worthless as 15% TDR in havoc
wow i might die to a gunner 0.1 seconds slower
there're like
8 good melee weapon variants for veteran in havoc
generally rare
true but the issue isnt whats good, its the perception of what's good
if people think x is trash they're gonna get pissy about it
even if its perfectly adequate
but havoc throws 20+ ragers, bulwarks, maulers and crushers at the same time
but i have been 40 since week 1 so maybe they just assume im gonna carry them
I know ogryns have had a rough time with rejected invites
lel
me today
As long as you aren’t an ogryn you’ve got an even chance of getting accepted
was unable to get any invites
to some 20-30 groups
playing ogryn
say that to all my rejected invites when using "bad" weapons
and they still accept inv
I like it 
yeah
the only issue it really has in auric is its range
"what if my gun only worked at melee range?" 
dbs?
fun gun though
it's also another one of those run ws or bust weapons
double barrel
dual barrel shotgun
ye
i dont mind it being kinda meme
its really fun
its fine for some things to be kinda trashy but just for the fun value
mhm agreed
its very much in the good enough tier
for what you use it for at least
quickly proc melee specialist and
yknow paste some guys sometimes
yea too many games ruin things trying to achieve perfect balance
certainly not this one 
hmm..
penance grinding is like maybe fun 1/5th of the time
if the penance is actually interesting
the other time si spent playing ogryn
or crabwalking
the ones that suck are the neutral ones
or running away from your teammates on zealot
like the barrel kills
or trying to get barrel kills
they buffed that one
how much?
it counts red barrels' kills now
thn again
used to only count yellow barrel explosions
havoc maybe should be suffering builds character
christ
since penance does not build character
I feel like penances are more monotonous than suffering
or make you better at the game
it makes you throw smoke grenades at enemy gunners
which does fucking nothing
high level gameplay
I've ... warmed up to the smokes a little bit
not because they're good
they're just kinda stupid
I wish they came out faster
it feels the time it takes to prep one, aim, toss, wait on detonation
is longer than if I had just shot those enemies in the first place
I dont even know how they'd conceivably buff them to make em goodf
stimm effect? aoe stagger on initial detonation?
yeah in havoc they seem good
there is more synergy with stealth
since you can underhand a smoke right before you break stealth
then you come out of stealth
kill stuff insid ethe smoke
nothing outsdie can bother you
and you feel like a really cool fellow
sorta neat though yeah
I mean stealth already peels aggro for you
I guess not if you have the node
even if you have the node
dont have*
sometimes they will still shoot you
if they didnt get aggro on your teammates yet
since maybe ur team didnt actually shoot them yet
ah is that what's meant by -90% threat
honestly I dont normally take it anyway
the only addon node I normally take is damage or the double charges if I dont think I'm gonna use it often
i think its crucial if you want to do objectives with it
but yeah
eitehr way the underhand smoke thing is pretty nice with stealth
good synergy
but well
the stealth itself has a long enough duration for getting most things done tbf
underhanding 2 shredders in the middle of the enemy pack is even better synergy
but what're you gonna do
shredders op
they're real good
it's kinda weird they made a grenade thats only super good in pairs
nah
its fine in singletons as crowd control
like if you're facing down a lot of crushers
you dont really benefit that much from throwing two
you just wanna knock them down
I wouldnt really say that effect is strong for a grenade though
just the expected
though it's not like other grenade options deal with them particularly well
outside of the stun
mhm
I really like both non smoke grenade options its just
kinda sucky the smokes such an outlier
if they came out faster I'd be happier to use them
thoughts on this bolter?
dont even make me hold n throw em... just have the grenade key throw a contact explosive or something idk
ninja bomb
way cooler
idk
i think kraks are the outlier in usefulness
they're really
really niche imo
definitely the meme nade though
since new players are like "WOW IT KILLS A CRUSHER"
seems fine damage is maxed thats all I really care for on the bolter
while their weapons are trashy
and they dont realize u can kill a crusher in under 1 second with endgame weapons
any stats in particular too low?
I think the thing with krak grenades arent really that they can kill crushers its just
they are good for stunlocking bosses
they're very efficient
that's their niche
aside from that i dont see a point
efficiency wise you are not going to beat a shredder nade
if my main armor piercing is my ranged weapon I will still tend to run kraks just to save ammo
nah I mean they all seem fine, collateral is just stagger I think which I find mostly pointless
i think that doesnt make much sense
stability is still fine
depends, I tend only to run shredders if I have bad horde clear
yeah cuz i was thinkigng of doing that or getting the random white rarity ones from brunts armory
shredders are good for more than just horde clear
like the bad part about kraks for "anti armor"
when you have like 20 crushers and maulers closing in on you
for sure, though they're pretty good at that
shredders are actually still better than kraks lol
so even in the context of dealing with armor
also its satisfying to try and line up enemies for a multi kill with kraks
shredder wins
kraks only are more efficient when its like 1 or 2 lone dudes standing around
and why even use a nade for them
I'd never really take krak grenades just because I have no anti armor
if I have no anti armor in build then I remake
yea
its hard to end up in that spot
but maybe someone really wants to play
idk
krak boss damage is also disgusting
dclaw recon
i think its where it should be
its funny
bc i actually think they're decent for boss damage
is this one any better
ive argued with people that say even the boss dmg is trash for 3 grenades
if you wanna spend more time reloading
make me
but i think if it didnt do at least 1/3rd of the boss hp then its just bad
I'd imagine mobility or collateral is the stat you wanna dump though I'm not sure on whats hyper optimal
with the full set i mean
the first one you showed is gonna be almost identical
yeah they'd need more than 2 for a default count
even then it just becomes a generation issue
as I'd say 1 frag is worth more than 1 krak
but you use em less so .. eh
idk they're fun, they're good at saving you some ammo and typically I dont really feel I need shredders
they're fun
I have the rpg potion problem
I think shredders are more just a send it grenade
smokes are universally helpful, especially now
but I'm stingy as fuck and usually hold onto em so long they get less value
the worst part about smokes is that they're not shredders and they're not above survivalist
but at least they have some good nodes around them too (10% melee and agile engagement)
to be fair
I think in most builds
agile engagement is way stronger than survivalist
that might change in the future but for now I'd say very much so
in auric i actually agree
that is why i mostly play right side on builds before this update
in havoc i think lesser so
surv is more useful
it just is
outside of havoc and C-I-VI maelstrom
rip survivalist for normal play
which one even is that maelstrom
the no ammo
scab only?
ya
tbf I think I spend most of my time in melee when that conditions up
but yeah definitely good there
shame they didnt buff the other vet auras though, when survivalist got hit
5% more move speed gonna break the bank?
I mean it'd boost your zealot to mad speeds but
to maintain the boost they can only go as fast as the vet can
reall
ogryn doesnt get interrupted for revives right?
its not just running from one area to another, movespeed helps people reposition when things go bad and reduce the amount of dmg they take
after stamina runs out? I dont think so
c&k is a good aura imo
id take it over any of zealot's auras except beacon in havoc
this ogrynt hen
id also take over any of ogryn's auras
I honestly dont even remember the ogyrn auras
except heavy melee dmg one on builds where i use heavy attacks
but only on those builds
hows this?
so like, its better than half the auras in the game imo
psykers 5% crit
i know
is everything the 5% damage isnt
the other two auras on psyker are really good
nah, they're fine
but its ok to be worse than them
5% damage moment
its still better than the majority
I can think of like
people who think they desperately need buffs simply do not know veteran well enough
a weird set up of plasma gun? and bolt pistol dreg rager breakpoints that even are affected
cleave only 60% tho?
fire team is niche but there are times it can push you right over a bp
dump defense
huh
cleave doesnt matter outside of havoc where it might
since you just run the .. hit mass
blessing
thats not brutal momentum
because it needed its own special name
deathblow
what do you mean by dump defences?
re-roll till you get one with 60 max defence
80 everywhere else
if you want the ideal mega max
though I'd say for anything non havoc what you got is chilling
also yeah why do the heavy swords not get brutal momentum, they just get it with a different name
what does defences even do
is it % damage difference
i dont know what deathblow did before
push cost? and
but bromentum did not have the effect it has right now in the past
i THINK its 12.5 vs 15
nvm
so maybe deathblow was always that effect
not sure on the % diffs maybe
o ok
idr if deathblow ever was different
what difference is the 5% damage aura making
its such a tiny %
even if it was 5% total damage I dont think it'd make much difference
it helped me hit BP on rashad before crafting update 
I agree on pathing through whichever aura is cheapest
but I do think it'd be nice if the auras had some more intense impact
vet overall doesnt need buffs
i think fire team is niche but not uniquely bad
but I'd be fine with some balance adjustments to the top and bottom end of strength
please fatshark
its roughly as good as most of the other auras on other classes that are also meh
either give smokes a use or give vet a different nade
is first target good?
they are genuinely worthless
smokes are good though
its just like.. worse 5% crit which is already kinda niche
nah, 5% crit is really good
they are not
people actively take it over 10% cdr lol
i can't be convinced of this
I like it on psyker a lot
then i dont see a point in talking about it w/ you, but they are seeing use in havoc
but thats because gunpsyker and voidstrike staff
and speaking anecdotally i enjoyed using them even in auric
ever since they got buffed and fixed
i have maintained
they are better than kraks
nah no way
a grenade
both are pretty shit imo
that only matters
if a boss spawns
is so mid
oh and maybe itll save you 2 bullets on your revolver
wow
theres 0 reason to ever take the other nades over shredders besides pathing
smokes are bad for different reasons though
smokes are bad because they provide like... nothing I dont already get by just dodging and playing normally
plasma gun, bolt pistol, graia VII autogun, some axe breakpoints
it applies to everything and u get tinkerer before it, I think it's in a fine spot
what stats do I want
well
i dont feel like having another discussion about smokes right when we finished one lol
you can feel free to keep not taking them
though I am biased against smokes as I hate playing around them on my team
I cant seee
my eeeeeeeeeeyes
have you tried
standing inside
because there is basically no visibility loss then
lol
if I'm playing a ranged focussed vet I'm likely not close to where they're going off
also most vets pubbies tend to toss em miles out
people being bad at using them doesnt make it a bad blitz
buddy ur supposed to throw smokes at where u want to be
there are better ways of making up your plasma gun diffs, same with the bolt pistol.
ist just dome that doesnt go down in 6 seconds from gunfire
yea, requires taking focus target
if I'm playing a ranged focus vet, where I wanna be aint necessarily where they want to be
so if u want WS u gotta kiss survivalist goodbye
unironically
i have no idea
even if things are covered in smoke
its not hard to hit headshots
do smokes stop ragers/crushers yet
but pinging is second nature to me at this point
is that in the game
idk plasma gun weapon spec just feels so... weird as a build
u just smoke ur own position
unless your melee needs it
no, not enough stagger
I'm not the one throwing them
they are not supposed to stop melee elites lol
do the smokes even do anything about melee
do you count specialists as melee
if they're not aggro'd on you, they can't see u in the smoke if they're outside smoke
they stop you getting shot while in melee
and snipers (obvious)
no
its that the trappers can still shoot you
they just have to get much closer
ahhh
so its not stopped they just give you more time
maybe i just need to use them
relationship with smoke grenades started
i dont even consider them top priority on specialists
i usually shoot flamer and bombers first
trappers and dogs are low priority targets imo
then trapper and dog
trappers are whatever but they're the main thing that kills me, I have a bad habit of dodging into three pixels of poxwalker ankle which cancels my dodge
nothing else is really that punishing
burster flamers bombers snipers mutants dogs trappers

thats my list of priority
snipers are lowest on the totem pole for me
you say jk but
unironically
unironically true
they have somehow become
the most harmless ranged enemy
i will literally shoot trash mob shooters before them in havoc
ill be honest
im just bad at dealing with them lol
thats why theyre high priority
or
its just an extra thing to keep in mind while in melee
not even a pest, the only time they will ever get u
is if you're literally
unable to move
but you're fucked either way at that point
if you're knee deep bodyblocked in poxwalkers
and nowadays, even if they DO hit you, i stg they will do less damage than 2 scab stalkers getting a full salvo on you
I'd probably go tox bomber > trapper > flamers/regular bomber > sniper > elite gunners unless someone got over aggressive
in havoc at least
the tox bomber is the only actually effective enemy
gunners are top of the totem pole to me
fucking kobe bouncing his nades through vents several hab blocks away
only because literally every pub i get into there's someone that forgets sliding is a mechanic
and they get melted
pubs do have a bad habit of over exposing themself to em
I dont think many people have played that many difficult shooters though
like in any compet shooter you're not gonna peek out more than you can kill but darktide players really do be running into the open
if it had enough stagger to interrupt rager combo and blocked bombers from throwing grenades at u, it'd be very strong
yea
the isngle buff i want for smoke grenades
is
"why can bombers see through smoke"
tbf
they've got an aoe weapon like
if I was a bomber I'd be lobbing grenades in there too
because they're stupid
heretics lack object permanence
only the grenadier went to school
I do think more should be done to adjust flamers though
after fire damage got gutted idk
the logic makes some sense given that their grenades can deny smoke entries (and scabs are elite guard)
but I wish it was smarter like
what if there're 2 smoke clouds, why should the bomber still throw nade at exactly where I am
I've felt they've been sorta made redundant a lot of the time
the logic makes sense but smoke grenades' effect isnt logical anyway
i mean
if u were a gunner and some dude threw a smoke at his feet
what would you do
stop shooting into the smoke?
gunners are so dumb
that is the major deficiency they have vs dome
imo
dome stops bombers
smokes doesnt
though i guess no smokes last 15 seconds and dome lasts 6 in havoc
but still
also the regular bomber... bro got his ass kicked by the fire changes, then the tox bomber got added which does exactly what the bomber should do but way more effectively
no stop bomber annoys me
tinker smokes are worth it
i dont know whats happened but i didn't play darktide for like a week and now i hate the plasma gun
30s
yea it's easy
no matter what you're doing
agile though 😔
u take agile all the same
I do!
its one more if you take agile though no?
Also on a Power Sword.
oh yea right
still fine imo
I think fire team is better than C&K usually
just because of tinker
Halt!
Speed makes all the difference when in a clutch situation. It helps a ton with heavy hitting weapons that are slow.
yea i like C&K a lot
Saaame
what weapons are slow
You should~
power sword gets +0.27m/s sprint speed cuz ur gonna take 80% mobility (cleave target dump)
that's faster than rashad
not if you play sunder no?
ive kept cleave target at 80 for sunder
idk if thats right though
You need everything you can get. I won't pass up Fire Team, but Close&Kill....
it's not
43.6 vs 46.8 cleave with sunder
irrelevant differences vs anything that actually matter
u still don't get to hit 5 scab ragers/maulers
So cleave Damage?
most secondary stats tend to boil down to irrelevant differences
no, dump cleave target (only for power sword)
well either way
Yea, Finesse and Mobility is the best in Psword
mobility never dump stat
i still value minor speed differences
always go fast
like the ":walk away from horde" demonstration lel
even small amounts can make a difference
I think its very hard to visualise how much effect they have
not hard
mhm though not too much
its getting sad playing high level and only seeing people use duelling sword
im just saying
ds4 and knife have consistently been top tier
the weapons that give you move speed just give way way more
even further beyond
It's good!
that 5% aura is just imperceptible when using such weapons though imo
I don't use it. Power Sword is better
at least if you're already slow its a larger percentage of the total but
if you're already moving like 30-40% faster
with heavy attack tech
that 5% suddenly becomes real small
yea but you're not always doing that
nice that it applies when not sprinting
its not like we are only ever moving when we slide around into the next room trying to speedrun
if you're doing attacks and dtrying to maneuver around a horde and elites
you are just walking
I think power sword might be 3rd best veteran melee in havoc
I'm usually dodging or sliding while doing that so I dont get shot
behind duelling sword and axe
i usually dont fight a horde while being shot at by gunners
speaking of which
how do i build the rashad
and that's for the sole reason of power sword not having to run right side to be good
yea I mean in regular auric damnation + gunners just dont matter
dodge left, dodge right
nothign matters in regular auric damnation
give me a sec
Tried HAVOC without me? Totally not jealous
how does the combat axe cleave hold up given the changes
i pray that fatshark adds another level of auric
I pray they rebalance their game first
talent choices may differ for havoc
This.
If I can do PSword with Weak spot Damage and Crit Chance, you can do anything
there's a list of like S tier weapons that need to be adjusted before a harder difficulty comes out
also some weapons that could use some tlc
Rashid and Dueling Sword?
are better yea, imo
i suppose
power sword needs to go like sunder for havoc
BM on it not as good as axe imo
Does Dueling Sword have good horde clear? Felt off last time I used it, but works well on my Psyker
there's just way too much melee pressure most of the time
it has the bare minimum
its not good by any means
but it works at best
its got dog horde clear on psyker too just... psyker has a lot of tools to help there
it's the worst horde clear melee if we exclude ogryn weapons so yea
ogryn melee weapons being worse is such a meme
I do just fine in HAVOC when I tried it.
tossing them around more than doing damage
Complete trash at horde
almost every ogryn weapon needs to be looked at
Knife is unironically faster
knife clear only really feels bad against poxxies...
why are the pickaxes the only ogryn weapons that feel finished
Don't let the Ogryns hear you. They will die on their hill trying to convince you otherwise
Than ds4
mhm
25% attack speed goes a long way for any light spam horde clear though
I dont think I'd run the dueling sword without weapon spec
not that I have or intend to run it anyway
the dueling sword without weapon specialist feels like torture
the point of duelling sword is kind of to not run WS lol
it benefits so little from attack speed
Really!?
the benefit is making its painfol horde clear slightly less painful, pulss you're already going down that anyway I'd assume?
And 25%better trash is still trash vs horde
i hate swinging slowly that's literally it
nah u'd just run DS2 with rampage
No you arent
or knife mk6
also i like dodging
Point of taking ds4 is it takes loke
do you not need the melee talents on vet with the ds?
it's just ass at horde clear, period
No melee talents
it's the zero melee investment carapace answer, if u don't like power sword
Thats why everyone take it in havoc btw
yeah I figured you needed to path down the melee tree for it to be as giga as it is
Speed and your melee only needs to kill elites
that's just not true
evidently
The horde is answered by other things that aren't melee
god I hate that though
that path is only rly necessary for smth like axe
because axe is somehow a balanced melee on veteran (in regards to investment)
You and your axe lol.
Because everything is an opportunity cost
Nah, I'll stick to my Power Sword
picked up the recon lasgun. am I being pranked? isnt this thing supposed to be good?
power sword is definitely notably worse
Depend
Are you doing the reddit build
Then yea you're being pranked
what is the reddit build
Then I'm so good, I make a bad weapon good.
whats the reddit build
can you build a recon build wrong?
Onslaught mk12
power sword isnt a bad weapon
what
Notably? Come on
nah
it's not "that much better"
it's just a little bit better
but takes 5 more points to be good
yeah I mean
I assume you're taking the build for it
but with the melee perks its that much better
I think power sword is a significantly dumber melee than axe
Explain l! You got my attention. What's your ax build?
is this a real piece of advice people give out?
I think they're both pretty dumb I wont lie
I still don't like psword in havoc
U get down voted
If u say it's a meme
On reddit
axe just excels at everything except horde clear which its totally acceptable at
not horde clear
bah
Like mass down voted
axe needs trench fighter to function, power sword takes zero investment in bottom right to be good
after using the relic blade I dont think i can ever use the vet psword again tbqh
Same with saying kraks are niche
what
onslaught stinks. i thought it was good and then i used it again
PSword does everything. Boss Damage, Horde, and snipe out elites
the mk6 power sword
yeah its good, its just slower
is there a best mark for the recon?
except for the bosses
6 for havoc
And imo 14 for auric
Oh... Well yea. You have to time stuff
ty
also the rashad has other benefits like being able to properly make use of ws
14 has cleave and better specialist dps

